navigate site menu

Start learning with our library of video tutorials taught by experts. Get started

Up and Running with Reason 6.5
Mark Todd

Up and Running with Reason 6.5

with J Chris Griffin

 


Join author J Chris Griffin, as he demonstrates how to record music in Reason 6.5, the virtual music studio used by some of the world's most popular musicians and DJs. Get jump-started with the "Making Music Right Away" chapter, and then dig into the program and discover how to create beats with ReDrum, use loops in Dr. Rex, and record guitars and basses through the built-in Line6 devices. The course also shows how to work with the built-in synths; utilize the collections of samples, patches, and programs known as ReFills; and add effects on several types of tracks. Finally, Chris dives into the Reason sequencer, track types, editing audio and MIDI data, and setting the tempo and click track.
Topics include:
  • Installing Reason and authorizing your ignition key
  • Making music with Dr. Octo Rex
  • Expanding on vocals with Neptune
  • Creating custom beats with ReDrum
  • Using rack extensions
  • Creating guitar and bass sounds
  • Using synths such as Malström and Thor
  • Using the ID8, NN-19, and NN-XT samplers
  • Adding reverb to vocals
  • Using the sequencer and tracks

show more

author
J Chris Griffin
subject
Audio, Digital Audio Workstations (DAWs), Mixing, Music Production, Audio Plug-Ins, Recording Techniques, Mastering
software
Reason 6.5
level
Beginner
duration
2h 46m
released
Nov 20, 2012

Share this course

Ready to join? get started


Keep up with news, tips, and latest courses.

submit Course details submit clicked more info

Please wait...

Search the closed captioning text for this course by entering the keyword you’d like to search, or browse the closed captioning text by selecting the chapter name below and choosing the video title you’d like to review.



Introduction
Welcome
00:00(music playing)
00:04Hi! I'm J Chris Griffin and I would like to welcome you to Up and Running with Reason 6.5.
00:10In this course, I'll show you how to create music quickly using song starters like Dr. Octo Rex.
00:17I'll show you how to program custom tracks easily using auto combinators sync to tempo.
00:23We'll dive deep into a rack extensions and I'll even show you where to download
00:27free trial versions and point you to some of my favorite rack extensions and
00:31demonstrate how they might help in your music.
00:34Next, I'll show you how to use the included Line 6 devices to produce great
00:38guitar and bass tracks, and I'll go through each and every synthesizer, playing
00:44patches and giving tips on how to choose one synthesizer over another,
00:47then show you how to program synthesizer parts without a MIDI keyboard.
00:53I'll offer production tips and advice on how to set up very versatile effects chains.
00:58Lastly, I'll go through editing MIDI and audio for the final polish on a great production.
01:04So if you're ready, it's time to get up and running with Reason 6.5.
Collapse this transcript
Using the exercise files
00:00If you're a Premium member of the lynda.com online training library or if you're
00:05watching this tutorial on a DVD-ROM, you have access to the exercise files used
00:09throughout this title.
00:11Inside the Exercise Files folder you'll see folders named for each of the
00:15chapters for which exercise files are provided.
00:18You'll notice that there are a few chapters that don't have any exercise files.
00:22The files themselves are Reason song files and can be opened in Reason by
00:27simply double-clicking.
00:28Some of the videos in the course are demonstrations only and for those videos,
00:33even though I may be using a song file, there may not be an exercise file for
00:37that particular movie.
00:38For some other videos, I've included a song file from my finished state as well,
00:42so you can see exactly what I've done throughout that particular video.
00:46If you are a Monthly member or an Annual member of lynda.com, you don't have
00:51access to the exercise files, but you can follow along from scratch with your
00:55own Reason song files and audio assets.
Collapse this transcript
1. Installing the Software
Installing Reason and authorizing your ignition key
00:00Reason 6.5 is the latest version of Propellerhead's award-winning
00:04workstation software.
00:06It allows a user to compose, record, and mix music with a unique workflow that
00:11is convenient for producers and writers of modern music.
00:15Reason 6.5 adds the Rack extension format, which opens up the Reason Rack to
00:20third-party developers, allowing users to access instruments and effects
00:24created by other companies.
00:26In other words, Reason now has a plug- in format and this therefore is a very
00:31significant upgrade.
00:32If you already own Reason 6, this is a free upgrade, so you will need to go
00:37download the new application installer from the Propellerhead site.
00:40Go to Downloads, Reason updates, Reason 6.5.1 update, and choose your operating system.
00:49For Mac, you will download Reason 6.5.1 and for Windows it's the same thing.
00:54The Factory Sound Bank and Orkester Sound Banks are the exact same as in Reason
00:596.0, as indicated on the website.
01:01So if you already have these as part of your Reason 6.0 purchase, you don't need
01:05to download these again.
01:07If you've just purchased a boxed copy of Reason 6.5 from your dealer, you have
01:12three DVDs and a red ignition key as part of your package.
01:15Just insert these into your computer, follow the prompts and get the
01:19software installed.
01:20Make sure to register your software and authorize your ignition key to run Reason 6.5.
01:26You do this on the Propellerhead site by creating a user account, registering
01:30your software, going to that account, scrolling down to the software where you
01:35would like to apply the license to your ignition key,
01:38you click Manage license, and follow the prompt from there.
01:42Once you've done this, you'll be ready to move on and see what you've got
01:45installed on your hard drive.
Collapse this transcript
Investigating the Reason folder
00:00For the purposes of this video, I'm going to assume that you have already
00:04installed Reason 6.5 from the install discs or from the installers downloaded
00:08from the Propellerhead's site.
00:10I'm also going to assume that you have a valid ignition key authorized to
00:14run Reason 6.5 or are content to run in demo mode as you follow along with this course.
00:19Let's take a quick tour of what's now on your hard drive.
00:22If you'll go into your Applications folder, you should see a Reason folder.
00:27And if you'll open that up you will see several things inside:
00:29Demo songs, Documentation, two refills--
00:33the Factory Soundbank and the Orkester Refill--and the Reason application.
00:37At this point it might be a good idea to drag the Reason application into your
00:41Dock for more easy access.
00:43One other application that you'll find installed in your drive is the
00:47Authorizer application.
00:49This takes care of your Rack extensions and their licenses.
00:53This computer has no Rack extensions installed so therefore no licenses are available.
00:58If you are missing any of the things shown here, you may want to pause,
01:02get both your installation and authorization finalized, and resume watching from
01:07here when you're ready to go.
01:09One of the really cool things about Propellerhead is they allow you to run the
01:12program without an ignition key or an authorization in an emergency.
01:17If you start Reason without the ignition key, it will give you a dialog asking
01:22you what you want to do.
01:24Would you like to run it in Demo mode, run it with internet verification, or go
01:28ahead and register and authorize?
01:30Typically, you'll run with Internet verification and you'll add in your
01:33username and password.
01:35It will then connect to the Propellerhead servers and let you go about your
01:38business if you are a properly registered user.
01:41Now, there's also Demo mode.
01:43If you haven't purchased Reason or don't have a valid Internet connection, this
01:47mode will allow you to create and save songs but not reopen any of these files.
01:54At this point, I'll go ahead and open in Demo mode.
01:56As you can see, it opens up with a stock rack ready for work.
Collapse this transcript
Setting preferences and settings for controllers and audio
00:00I'm going to show you how to customize some basic preferences, both in Reason
00:05and on your computer, so that your work experience is a bit more conducive to music making.
00:10So I have stock session open, the same stock session that Reason gives us
00:14every time we open it, but I want a more streamlined approach than I have with
00:18this stock session set up. And I also want to change some of the default
00:22keyboard behaviors as well, in system preferences.
00:25Let's go to the Reason menu and choose Preferences.
00:28I want to change a few of these settings.
00:31First, let's check Self-contain samples when loading from disk.
00:35Normally, Reason does not embed external samples used in a song as part of the
00:41saved Reason song file.
00:42If you rename or move an included sample, Reason may not be able to reference the
00:47correct file and the song will not play back properly.
00:50For example, if you're using a kick drum sound that is not part of the factory
00:54sound bank and you want to make sure Reason references the kick sample properly
00:59every time the song is opened, even on another computer, check this Box.
01:03The next thing we'll do is go over to our Audio tab and look at the latency, or Buffer Size.
01:09We have 512 samples at stock.
01:12We want to move that down a little further.
01:15If you have a decently fast computer, 128 samples is fine.
01:20They also have available 64 samples of Buffer Size, and what that will do is it
01:25taxes your computer a little more, but it decreases the delay time between input and output.
01:31128 samples is fine for most composition and music work.
01:36The next thing we want to do is change our input monitoring behavior.
01:40Clicking on Manual allows you to control how a record-enabled track responds.
01:45If left to Automatic, you may encounter some nasty feedback when creating a new
01:49track, especially if you are working on a laptop system.
01:53The next thing we will do is go over to Control Surfaces, where we'll ask Reason
01:57to detect our attached MIDI keyboard or our control surfaces with knobs.
02:02So we just hit Auto-detect Services.
02:05It will go through the installed profiles that it has and if the keyboard is
02:09relatively new, it will find it. And there we go.
02:12We have an Axiom Pro 61 attached, and it's ready to go within Reason.
02:17Now, if you don't have a modern keyboard or if you have a MIDI interface with
02:21an external keyboard attached, you may want to hit Add and just create a generic profile.
02:27So we'll hit Other, MIDI Control Keyboard is fine, and we'll name it Keyboard.
02:34Use the MIDI Input available to you; in our case it's Axiom Pro 61.
02:39Yours may be different.
02:40Click the in and out available to you and you will be done.
02:43Click OK and there you have it.
02:46Now in our case we don't really need this keyboard so I'll hit Delete.
02:50It will ask, would you like to delete the surface?
02:53Yes, you would, and off we go.
02:56So that's all we have to do in Reason preferences.
02:59Now, Reason 6.5 uses the function keys of your computer to toggle windows in and out of view.
03:05Most Windows machines have the function keys already available, but many Mac
03:10computers have the function keys controlling other features like screen
03:13brightness and volume.
03:14To streamline Reason operation then, I recommend changing this behavior in the
03:19Mac's System Preferences panel.
03:21Let's open that up now.
03:22We'll go to Keyboard and we'll check Use all F1, F2 keys as standard function keys.
03:31This will allow Reason to grab the function keys without a special modifier.
03:36Next, we want to go over the Keyboard Shortcuts, Universal Access, Turn
03:41VoiceOver on or off.
03:43You'll see this uses the Command+F5 function, and Reason uses this is to show or
03:48hide the Mixer View.
03:49That's all we'll have to do with the System Preferences.
03:52Now, one last thing in the Reason Preferences that I've found very helpful is to
03:57create a template just the way I want it.
04:00Go back to General.
04:02I have already created a new template and placed it in the root Reason folder. So I'll find that.
04:08It's called New Template.
04:11Now every time Reason opens, it will open just the way I want it.
04:16So once you configure Reason the way you want it, you can to go Save As, save
04:23the template as maybe "Opening song" or whatever is meaningful to you, and save it
04:28where you would like to have it.
04:30In this case I have it within the root Reason folder.
04:32Then go to Preferences, search for that file, Opening song, and there you are.
04:41Now that we've got Reason configured and installed properly, we're ready to make some music.
04:46In the next chapter, I'll show you how to get started making music right away.
Collapse this transcript
2. Making Music Right Away
Making music with Dr. Octo Rex
00:00With Reason installed and configured the way I want,
00:03now I'm ready to quickly create some music.
00:06I'll make a new song by typing Command+N or Ctrl+N, and you can do this as well
00:11if you're following along, or you can also select New from the Reason file menu.
00:16It opens up just the way I configured it in my template session from earlier in the course.
00:21Now, there is no easier way to get started making music than with Dr. Octo Rex.
00:26This instrument uses a file format that takes audio and chops it up into it's
00:31constituent beats and phrases called a Rex file.
00:34The software that creates and edits the Rex file is called Recycle, also
00:38from Propellerhead. Dr. Octo Rex is a playback-only device, and there are hundreds of Rex files to choose
00:45from inside the Reason Factory Sound Bank. So I chose the Dr.
00:49Octo Rex by going to the Create menu > Instruments > Dr.
00:53Octo Rex Loop Player, or by right- clicking, or if you're on a one-button mouse
00:58in a Mac, by Control+clicking and selecting Dr. Octo Rex Loop Player.
01:03When I instantiate a Dr. Octo Rex player, the default patch automatically loads.
01:10This default loop is exactly
01:12what I want at the moment, and when I press Play in Reason the loop begins
01:16playing along in tempo and at the right place in the song.
01:20By the way, the spacebar is the best way to start and stop playback in Reason.
01:25Pressing the spacebar initiates, stops, and then resumes playback of a song.
01:32Now, the key command to return to the start of a song is Shift+Return pressed twice.
01:38I'll use this key command quite often in the course to return to the start of
01:41a song for playback.
01:43Now, if you hit Shift+Return just once, it'll take you back to where you last
01:47left off on playback. Buttons in Dr.
01:51Octo Rex contained preloaded alternate versions of the loop.
01:55There are eight loop placeholders, hence the name Dr. Octo Rex.
02:00Trigger next loop determines what happens when you press the buttons.
02:05Does it move to the alternate loop on the next bar or the next beat or on
02:09the next 16th note?
02:11For our purposes, we'll just leave it on the bar.
02:13So every time we hit a new button it will wait to the next bar before it moves
02:17to the alternate loop. Dr. Octo Rex has many great features, which will not cover here, but you can
02:24uncover and expose all kinds of different controls, and we'll get into these
02:28later in the course.
02:30Since this video is all about making music right away, let me quickly
02:34explain some of the sequencer and transport features I need to use to get music recorded.
02:39Moving over to the Sequencer window, loop indicators determine where a loop start
02:44point and a loop end point occur.
02:47These are set to bars 1 and 9, respectively, and this is where I want them.
02:51And I'll turn the Loop button on so when the playback head reaches bar 9 it
02:55will loop back to bar 1.
02:57Zooming is either accomplished with the mouse set to the zoom handles or simply
03:02with the G and H keys.
03:06The built-in click or metronome is enabled with the click button, and the click
03:11level is set to taste.
03:14The Pre indicates the pre-count off bars and we can set those in Options > Number
03:20of Pre-count Bars, so we can set One, Two, Three, or Four.
03:23We'll leave it to One for our purposes here.
03:26Let's record a drum loop progression utilizing drum loops 1, 2, 3, and 4.
03:31Now Reason can automate and record nearly every parameter in the program, and I
03:36want to let it know to record the loop select buttons in real time.
03:40Since I'm recording just one instrument, I want to consolidate my screens.
03:44So I'll press F6 and F7 together to bring the Sequencer window and the rack together.
03:51So now we can see both in the same screen.
03:54Now, I want to let Reason know that I intend to automate some of these buttons,
03:58so I'll Option+Click one of the buttons.
04:00It'll draw kind of a gate or a line around all the buttons and a new Pattern
04:04Select lane will be enabled inside the sequencer.
04:08This lets Reason know that I'm about to do something with these buttons.
04:12So, we've got a pre-count of one bar and I'm going to select loop 1, put it in
04:16record, and you can see that even as I hit the next button, it waits to the bar.
04:28(drums playing)
04:35Great! So here's the automation for the buttons I just pressed.
04:40And if we play back, Shift+Return twice, you can see the buttons here following
04:46along, what I just recorded, and you can hear the loop change accordingly.
04:52(drums playing)
04:59We've automated some buttons, made a basic drum loop.
05:02The next video on the course builds on this loop with additional audio loops
05:06and instruments.
Collapse this transcript
Creating additional Dr. Octo Rex tracks and instrument tracks
00:00Now that we have a basic drum groove, I want to add another Dr.
00:04Octo Rex and load in another loop.
00:07Now, remember, right-clicking in this blank area brings up the subcontext menu.
00:11We choose Instrument > Dr.Octo Rex Loop Player. And instead of the default patch that comes in, I want to
00:18use our Browse Patch button to choose a new patch.
00:22And so this brings up the Factory Sound Bank already in the Dr. Octo Rex patch list.
00:28So we're going to choose Acoustic Guitar, Open Strums, the key of A. Now,
00:35that brings up eight loops alternate versions of this acoustic guitar and
00:40they'll track right along.
00:41If I press Play, they play right along with their drum loop in tempo.
00:48Even though the title indicates that it's 90 bpm, and of course we are up at 120;
00:54however, the loop plays back just fine and that's part of the beauty of the Dr. Octo Rex player.
00:59It will play back at any tempo that you have set for your song.
01:03We can automate and record the alternate loop playback on this track as well, by
01:08Option+Clicking on the loop select buttons, and off we go.
01:11So again I have a pre-count of one bar,
01:14I'm going to hit record after I go back to the start of the song with
01:18Shift+Return hit twice, put it in record, and you can see the Pattern Select lane.
01:30Even if I hit it ahead of the bar, it's still going to lock right to the bar.
01:34(music playing)
01:39And great, that's recorded now, and we'll play it back. (music playing)
01:48And so on. Lastly, I want to add a bass to this track, but I already know there aren't
01:54really any compatible Dr. Octo Rex loops made for bass, particularly in the style.
02:00I can play a bass sound using another Reason instrument played from my MIDI
02:04keyboard that I configured earlier in my course.
02:07For this, I'll select a new instrument by again right-clicking in the blank area
02:12here, choosing Instruments, and instead of Dr.
02:14Octo Rex Loop Player, I'm going to choose NN-XT Advanced Sampler.
02:19Now, it loads up with a grand piano as the default patch.
02:22Of course, I want to bass patch.
02:24So we'll again use our Browse Patch button, go to the Factory Sound Bank, and
02:28again it automatically comes up with the correct patch list available for you.
02:33I'm going to choose a Bass patch, FingerBass 1.0, and it will load in, and I'll
02:39be ready to play on the MIDI keyboard.
02:45Now, as I select this instrument, in the sequencer here it's already
02:49record-enabled, already selected for me, ready for me to play.
02:52This is one of the beautiful things about Reason: when it's selected its ready to go.
02:57So I'll hit Shift+Return to go back to the start of the song.
03:01Again, I still have my one bar pre-count.
03:02I'm going to put it in Record and off we go.
03:05(music playing)
03:24Good. And we have it in loop mode, so it just came right back to the start of the chart.
03:28(music playing)
03:46Great! Now that I'm happy with my bass and guitar parts, it's time to put a basic mix
03:51together, which we'll talk about next.
Collapse this transcript
Finishing your first beat
00:00Now that I'm finished creating the beat, I want to do a quick mix using the
00:04built-in mixer in Reason 6.5.
00:07This is an accurate model of a well-known British console, and I have to say, it
00:11sounds very close to the real thing.
00:13Channel EQ and Compression come as close as I heard software accomplish.
00:18We'll show the mixer window by hitting F5, and I want to adjust levels and do
00:24some basic EQ moves.
00:25Nothing fancy at this point.
00:27We just want a basic mix of this beat.
00:29So as you can see, the mixer has a fader, some send controls, an Insert section,
00:39EQ, compression and gate, and an initial gain.
00:45So we'll be using all of these things together to kind of create an interesting mix.
00:51So as I listen as I play through the track, I'm going to be altering dynamics,
00:56some EQ, some different things to kind of make this mix really pop. Here we go.
01:00(music playing)
01:05Now I want to focus on the drum loop, so I'll turn off everything or pull the
01:10faders down and have the drum loop by itself. (music playing)
01:17So the next thing I want to do, the click is kind of getting in my way so we'll
01:20just pull that off here in real time.
01:22I don't really even need to stop the track to make that go away.
01:25I'll just hit click and off it goes. (music playing)
01:29So let's turn the compressor on.
01:31I'll alter my Threshold and Ratio, really make it just stomp, and I might want to
01:38give it a little extra gain. (music playing)
01:44That begins to make that loop really just stomp. (music playing)
01:53Bring up the acoustic guitar and I might want to do some EQ moves.
01:59A little the high-frequency content here, maybe a little high mid.
02:09Now let's add the bass.
02:13And a couple more of EQ moves and I think we're done.
02:16(music playing)
02:25Great! Now I've got my basic channels the way I want them.
02:28Now let's move over to our main master compressor.
02:32Now of course this compressor does model the SSL compressor, and with that
02:38real live compressor you have to use it very gently or else it'll be very heavy-handed.
02:43Let me turn it on and I'll have basically an auto release time, and let's play
02:49the track and see what we've come up with. (music playing)
02:53So I want to move my threshold to where it just basically kisses it and makes
02:58that needle move just a little bit. Click our attack, a little make-up gain.
03:06We'll hear the difference.
03:08Here it is out, and in. So that's our mix.
03:16Now we're ready to move on to the next stage, and that could be delivery at this point--
03:20we could finish this track up, bounce it out, and be done--or we could add
03:24some audio tracks like vocals or another kind of instrument that only could
03:28be recorded through audio, and that will be covered in the later parts of this course.
Collapse this transcript
Creating audio tracks for vocals or instruments
00:00Throughout this chapter I've shown you how to quickly get a beat going, how to
00:04automate some basic tasks, and how to get a quick mix.
00:07In this section of the course, I want to record a vocal and show you how it can
00:11be manipulated and processed in Reason.
00:14So I have a track from our previous video loaded up, and you can open the same
00:17exercise file if you're following along or use your own song file if you've
00:21been working with one.
00:23Now, admittedly, this track is a little pedestrian-sounding--
00:27not too lame but not too cool either.
00:29I want to record a vocal and see if I can bring something cool at the table and
00:33try to take it back to Brooklyn, so to speak.
00:36It's already got kind of an indie vibe so I'd like to try to push it all the way there.
00:41I have a microphone set up here in this studio and it's connected to our
00:44computer via an Apogee Duet running as a Mac aggregate device, so you can
00:49actually hear what I'm doing as I record.
00:51The mic is an Audio-Technica 4050, which is a perfect mic for our vocal.
00:55So let's quickly visit Reason's preferences under the Preferences menu and check
01:00that we have Apogee Duet Agrt selected.
01:03So of course you'll choose your own interface or microphone here.
01:06Right, so we'll close Preferences and get ready to record.
01:10Now creating an audio track is super easy.
01:13Just select a track close to where you want audio track to appear, hit Command+T
01:17or Ctrl+T, and the track shows up just below where you were.
01:20It's already record-armed, but we can't hear it yet.
01:23I have to enable record monitoring in the track.
01:27With Reason's stock preferences this monitor button is automatically enabled,
01:31but I've had too many feedback surprises upon instantiating a track,
01:35so we changed the behavior to manual monitoring earlier in the course.
01:39This button is what that preference setting affects.
01:43Let's make sure the input is correct.
01:45I'll click here and to make sure it's the same device we set up in our audio preferences.
01:49Now we're ready.
01:51I'll do my best to sing in tune. I've got signal.
01:53I'll choose a pre-count.
01:55Okay, I'm ready to begin recording my vocal.
01:57I'm going to hit the asterisk key on the number pad to get ready to record. So here we go.
01:57(music playing)
02:20Okay, great. Let's play it back and make sure it's all there. And I'm going to turn off input
02:25monitoring so I can actually hear what's going on the track.
02:28(music playing)
02:44Okay, so that's our first audio track. Not bad.
02:47Not great, but not bad.
02:48Let's play it back to make sure everything is there. (music playing)
03:07Okay, so on playback I noticed the clip indicator lit up on our output meter.
03:12That's just telling me that the output of Reason is a little too hot for what's going on.
03:17So I'm going to go over here and back it down just a little bit on our main mixer.
03:20I can bring my vocal track down and or I could bring the master fader down, but
03:25I'm not a big fan of bringing the master fader down.
03:27I like it to stay at 0 all the time. Okay, great.
03:30Now that that's fixed let's go back over to our rack and our sequencer, and I do
03:35that by pressing F6 and F7 together.
03:38I want to get this track perfectly in tune, and Reason makes this
03:42absolutely seamless.
03:43Each track is already configured for audio inserts, and I can go over to my rack
03:49and unfold the audio track device and show Insert effects.
03:53This black area here is where an Insert effect would go.
03:57Obviously it's empty at the moment, so let's right-click and insert a studio
04:01effect called the Neptune Pitch Adjuster.
04:06And it brings it up, and it's already prewired and preconfigured to go right in
04:10between my vocal and the output.
04:12So if I play, you'll actually see some action going on.
04:15(music playing)
04:23And it's following along with the note choices I selected.
04:26Now, I know where in the key of A mainly because the acoustic guitar says it's
04:31in the key of A. So I'm going to change chromatic here.
04:34I'm just going to click up in the name, Major scale, and we're going to put it
04:38in A. Now, every note I sing will be diatonic in A or follow one of the scale
04:45notes in the key of A. (music playing)
04:53We'll go back to the top. (music playing)
04:59Perfect! So there's a little artifact or two, and we could solve that by changing the
05:07Correction Speed, either to slower or faster. Either one is fine. If you want to
05:12full-on T-Pain effect so you just speed it all the way up.
05:15(music playing)
05:25So we get a full-on T-Pain effect that way, but let's back it off.
05:30This'll be fine for this particular example.
05:33So great, we have our vocal tuned and sounding good.
05:36The next part of this chapter focuses on expanded Neptune features and expanded
05:41vocal possibilities.
Collapse this transcript
Expanding the vocal possibilities with Neptune
00:00I want to take the opportunity to show you a unique feature of Neptune that will
00:04take this track to a very cool place.
00:07Let's record another vocal.
00:08This time I'll sing falsetto, and whether I'm good or not really doesn't matter,
00:12as you'll soon see and hear.
00:14We'll go over to our sequencer and create a new track with Command+T or Ctrl+T,
00:19and of course it's record-enabled.
00:21We'll click on monitor the input so that we can actually hear what we're doing,
00:25and I'll get ready to sing.
00:26Now, I want to mute the other vocals so I can concentrate on what I'm singing at
00:30the moment, and I'll be ready to record.
00:33So I'll press asterisk to begin recording and off we go.
00:35(music playing)
00:55Okay, not so bad. Not perfect, but as you'll soon hear, it won't matter.
01:00So I'll go back to the beginning of the track and let's hit play.
01:03(music playing)
01:06Ah, I can't hear it so I need to get rid of input monitoring and go back and play.
01:10(music playing)
01:27Not bad. We're going to fix that up really quick.
01:30Let's go over to our rack.
01:32We're going to unfold that device and show the Insert effects for
01:36this particular track.
01:37We'll right-click here in the empty area and choose Neptune Pitch Adjuster again.
01:43Now, on this track I want to do some different things.
01:46I want my MIDI input to go to the voice synth part of Neptune and I want to play
01:53this with my MIDI keyboard attached to Reason.
01:55Now to do that I'll need to actually tell Reason to go look at the MIDI keyboard
02:00and attach it to Neptune.
02:01We do this by right-clicking somewhere on the device and creating a track for
02:06the device, in this case for Neptune 2. That puts a new track lane in the
02:11sequencer for this inserted device.
02:14Let's go back to the beginning.
02:16It's already in record, and we're going to listen to what chord playing might do to this vocal.
02:20Let me hit asterisk for record and off we go.
02:23(music playing)
02:42Instant Imogen Heap.
02:43Now if I want to get rid of my original vocal, we'll go over here into the
02:47Neptune and pull down Pitched Signal. That's the original corrected vocal that
02:52I've sung. And now all we'll hear is the voice synth.
02:55(music playing)
03:11Not bad. And so if we add in our original track, we'll have kind of a finished little
03:16beat with a vocal on top, and then we are instant car-commercial land here.
03:19(music playing)
03:36Awesome! So I may want to adjust some mix blend issues or I may want to adjust some
03:41other parameters in the Neptune synth, but this takes us where we want to go
03:44very quickly, and it turned kind of a pedestrian-sounding track into something
03:48really cool very quickly.
Collapse this transcript
3. Creating Custom Beats Quickly
Using the ReDrum drum module
00:00After working with Reason awhile, you have certainly experienced the power of
00:04beat creation this software allows.
00:06In this video, I want to help you customize your beats just a bit.
00:10We won't get in depth with total customization until later in the course.
00:14We're still getting up and running quickly.
00:15But a bit of customization is in order at this point in the series.
00:20The Redrum Drum Computer has been a feature of Reason since version 1.0, and it's
00:25still a staple of custom beat creation in music today.
00:28We'll start with a new session, and I'll create a Redrum instrument.
00:32So, I'll right-click in the blank area here, choose Instrument, and select
00:36Redrum Drum Computer.
00:38It loads up with a stock set of sounds, but I want something cooler.
00:41So I'll open the Patch Browser and load in a cooler kit.
00:45As with all other Reason instruments, the Patch Browser automatically opens
00:49the Factory Sound Bank in the folder with the list of patches compatible for our device.
00:54I'll choose House Kit 02, and it will load the patch.
00:58We can play these sounds manually with our mouse by clicking the Play icon up at
01:03the top of each sound module.
01:05And these sounds can be loaded in and customized on an individual basis by
01:12clicking the menu. But these sounds that are loaded in are fine for now.
01:16You'll notice a pattern bar with 16 buttons and some controls in the lower
01:20right-hand portion of the device.
01:22This is reminiscent of older rolling pattern-based drum machines or analog-
01:26style sequencers, and it's still a very valid way to work fast for
01:30customization of rhythm tracks.
01:33The Select button on each sound module brings the pattern buffer into
01:37display for that module.
01:39I'll select the first module, which is my kickdrum, and I'll put a kick on every
01:44beat by clicking the pattern buttons at specific places.
01:47Now, you'll notice that the grid is divided into groups of four.
01:52Each group of four indicates a quarter note.
01:54Since there are 16 buttons, think of these as 16th notes in a measure.
01:58So, the first of every four notes gets pushed in 4/4 on the floor beat.
02:02The next thing we want to work on is the snare.
02:05Now, that's in my second module, so I'll hit Select on the second module.
02:08And that brings up the pattern display for our snare drum.
02:12Since there is nothing programmed in for the snare, it's blank.
02:15Selecting our kick sound again brings that pattern display back up. It's still there;
02:19it's just not displayed when we select our number 2 module.
02:22Let me program the snare on beat 2 and 4. So we'll play it.
02:28(music playing) So I want to add an offbeat open hi-hat.
02:33I can do this while we're playing.
02:35It's actually named OH Congos.
02:37That's our open hi-hat. I'll select it.
02:40We can play it here just to make sure, and we'll add it on every offbeat.
02:44(music playing)
02:47Now, I don't really like the sound of that, but I can adjust it with some of the
02:51parameters here in Module 5. Let's do that.
02:54(music playing)
02:56I will pull down the level, work with the note length, and I can raise the pitch or lower it.
03:04That's not bad.
03:08(music playing)
03:12I'll add an additional hat and adjust it so it adds that distinctive house shuffle.
03:16All right! Here's the sound, and it's on Module 8, so we'll select that to display the pattern.
03:23(music playing)
03:27Now, of course that sounds pretty bad, but we're going to adjust the pitch.
03:32(music playing)
03:43Now, we're starting to sound like some house music.
03:45Lastly, I want to change the kick pattern to move the groove along just a bit.
03:49It needs some dynamic action.
03:51Right now, everything is at the same volume.
03:53The Dynamic slider indicates the volume level programmed in.
03:57We have Medium selected now, and I'll change this to Hard and program some
04:02more dynamic beats.
04:03Let me select my kick drum.
04:05And you can see when I hit the button, the color changes subtly.
04:10This indicates I have Hard Dynamics selected in the kickdrum.
04:14(music playing)
04:18Each sound has three layers of dynamics available:
04:21soft, medium, and hard.
04:23To program soft hits in, I just move the slider to soft and program it accordingly.
04:29You can see the color change again, and now I have all soft beats.
04:33To get a mix going, I'll just program some hard and some soft.
04:38Let me bring it down to soft here.
04:41(music playing)
04:47Now, the whole thing is a little loud, so let me adjust my level of the kick.
04:50(music playing)
04:55That's Redrum for you.
04:58After all these years, it's still one of the hottest beat-creation tools available.
05:02Now, following our theme of getting up and running quickly, in the next video we
05:06show how to add some semi-custom harmony and instrumental rhythm to this beat.
Collapse this transcript
Adding Auto Combinators
00:00Since we now have a basic house beat, it makes sense to continue on the house tip.
00:04I want to quickly complete this track and make it cool,
00:08but let's say I'm short on inspiration or too pressed for time to really finish
00:12customizing it before our gig.
00:14The Combinator is your new best friend.
00:16The Combinator is simply a device that combines several instruments, effects,
00:21and rhythm devices into one unit.
00:22It can do almost anything.
00:24It's a remarkably flexible device that can assemble an infinite number of units,
00:29depending on your CPU resources, to make monster synths, super-potent effects, or
00:35rhythm devices that include several drum machines and loop players all working
00:39in tandem to create music.
00:41With that in mind, when the Combinator was introduced several years ago, we
00:45designers were tasked with a set of patches called Song Starters that would help
00:50get a song started quickly with minimal key presses, to inspire if you will.
00:54Let me bring up a few of these patches now and play around with them.
00:58You should do this as well if you're following along,
01:01stop the video where you need to, and resume when you are ready to see more action.
01:05Right-clicking in the blank area here, I'll go to Utilities > Combinator.
01:11That will open up a new blank Combinator.
01:14And using the Patch Browser, let's go browse some patches.
01:17So what opens up in the documents folder, we want to go to Reason Factory Sound
01:22Bank/Combinator Patches/ Performance Patches/Song Starters.
01:29I'm going to choose, with our theme, the Deep House Starter Combinator.
01:35And it loads up and it's ready to run.
01:38Let me play Reason at this point, let you hear what's going on.
01:41(music playing)
01:48So, we have our initial Redrum kit loop that we created in the last video, and
01:54we now have this Combinator sound.
01:56So, if I went to the mixer board and muted the Redrum, this is what it sounds like.
02:05Now if I muted the Combinator, and just let the Redrum play, that's of course
02:12the rhythm we had in our last video.
02:14(music playing) Both together!
02:16(music playing)
02:21Now, one of the cool things about this is you can alter some of the behaviors of
02:25this Combinator by turning the knobs here.
02:28So, this seems to be the main kick level in this Combinator.
02:31(music playing)
02:37We can add some resonance to the percussion, alter our bass level, and so forth.
02:49That's cool! Let's bring up another patch.
02:52Now, one of the cool things about the Patch Browser is it's not limited to
02:56the Patch Browse button. Clicking on the name of the patch brings up a
03:00contextual menu that includes all of the patches in the current folder with the loaded patch.
03:05This allows for quick changes.
03:07You can use this menu or the up/down arrow buttons to change through patches,
03:13and of course it takes time to load up.
03:17This is a very quick way to kind of compare some things.
03:20Let's bring up another patch called Piebald's Second Tan.
03:26(music playing) This will add kind of a different sound to what we've got.
03:32(music playing)
03:39And again, tweaking the buttons and the knobs provides for a different sound.
03:44Let's even bring up a different kind of sound here.
03:46We'll call it Sinebeat. Pushing Play.
03:50(music playing)
03:56These are all great idea starters or things that will help you get inspired
04:01to write a new beat.
04:03A couple more that are very cool,
04:05Warm Bathroom is one of my favorites.
04:07(music playing)
04:14Now, let's say you don't want to really rely on Reason to create everything for you;
04:18you want to play a little bit on your MIDI keyboard.
04:20You want to have a little bit more customized control.
04:23That's after all what this video is about.
04:26So let's bring up some of those kinds of Song Starters.
04:28Now, I am going to move over to Arpeggiated patches and bring up a
04:36different kind of sound.
04:37Now, this will actually require me to play it via my MIDI keyboard, and I can do that now.
04:45(music playing)
04:48It creates a beautiful arpeggiated kind of sound in tempo with our track.
04:53Now, I am going to move this back up to 128 and play.
05:02(music playing)
05:13You can hear the arpeggiation follow the song tempo and pattern.
05:17SQ80 Sqaure Arp is another great patch.
05:19(music playing)
05:34And one of my favorites: Science.
05:37(music playing)
05:50Though this was a quick introduction to the Combinator, I hope you can see how
05:54powerful a device like this can be, especially for filling out a sparse track and
05:58quickly making your productions bigger and more fulfilling.
06:02Our next video will focus on larger productions, only this time using Dr.
06:06Octo Rex to fill up the empty space in a track.
Collapse this transcript
Utilizing multi-loops in Dr. Octo Rex
00:00We've already seen how using Dr.
00:02Octo Rex can help create a track quickly, but how do we use this device to
00:06quickly customize tracks?
00:08This video reveals all.
00:10In the previous segment, we used the Combinator to help fill out a track.
00:14Now let's take that track to another level and learn a few new features of
00:17Reason in the process.
00:19In our existing rack from the previous video, I'll create a Dr. Octo Rex device.
00:26Now, I don't know what kind of patch I might use at this point.
00:29I just want to explore and find something cool to make the track bigger, or
00:33perhaps something to inspire me to take the track in a different direction.
00:35I'm open to suggestions and Reason makes this essential songwriting
00:39process intuitive and easy.
00:41Let's start Reason playback.
00:44It plays the Redrum loop we created earlier, along with a stack loop loaded into Dr. Octo Rex.
00:50Now, I'll go into the Dr.
00:51Octo Rex Patch Browser and select some loops, single-clicking only.
00:56(music playing)
01:05As you can see, the loop plays all the way through from top to bottom in the correct tempo.
01:11Now, let me just browse through some loops and see what hits me, makes me kind of work.
01:18Go into Synth Bass here. (music playing)
01:31Again, I'm just kind of looking for some things that might inspire me.
01:34Let's go into some Synth loops here.
01:36(music playing)
01:53Very nice! Let's go into Music Loops, Rhodes.
01:56(music playing) Okay, I kind of liked it.
02:00Let's double-click and actually load it into the device.
02:03Click through here. Oh! That's nice.
02:11(music playing) Pretty.
02:16(music playing)
02:20Great! I like that loop.
02:23That's the one we'll settle on.
02:24Now, let me add another Dr.
02:26Octo Rex for some interesting bass lines, kind of in the same way we found the Rhodes loop.
02:35(music playing)
02:41We'll select maybe one of these. (music playing)
02:47Okay. I like the energy, I like that sound.
02:50But as you can hear, the loop or the bass is out of key. Well, no problem.
02:55I'll just unfold the Dr.
02:57Octo Rex device, access the Loop Transpose knob, and turn it until I have the correct key.
03:02(music playing)
03:13All right! It looks like F is our correct key.
03:15But the Rhodes changes keys halfway through or it plays a different chord that
03:20the bass can't follow.
03:21Well again, it's not quite as simple as one knob turn, but I can automate the
03:25Loop Transpose button and record that change, and then we'll have our loop. Let's do that now.
03:31I'll Option+Click Loop Transpose and it will create a new lane in the Dr.
03:36Octo Rex number 2 sequencer channel.
03:39Let's combine both windows by pressing F6 and F7 together to create a window where
03:45both the rack and the sequencer are displayed.
03:48I'll scroll down to see the second Dr.Octo Rex here, and we can begin.
03:53I'll go back to the beginning of my track.
03:55Let me do a pre-count.
03:57Put it and record, and we'll see if I can automate this.
04:00(music playing)
04:13Not bad. Great! And you can see that there's some data here now for us.
04:22Let's see how that plays back.
04:23(music playing)
04:28Wonderful! (music playing)
04:34And you can see the automation actually taking place.
04:36Great! Lastly, I'll bring back the Combinator that we used in a previous video, load up
04:44a sound called Piebald's Second Tan.
04:52So, once that patch is loaded in, I'm ready to play it on my MIDI keyboard.
04:57But Reason doesn't know that's the device I want to play.
05:00Right now, the second Dr.
05:02Octo Rex is selected, so we'll scroll up in our sequencer and select the Combinator.
05:07Now, the MIDI keyboard knows that the Combinator is what we want to effect. I can play these.
05:12(music playing)
05:18Okay. Let's record some of that.
05:21I'll hit asterisk and I'll have a pre-count of four beats.
05:24(music playing)
05:42And on and on and so forth.
05:44Now, we actually want this to loop from now on,
05:46so let me play back what we've just done.
05:48(music playing)
06:05Great! Now, let's say that you didn't have a MIDI keyboard connected but needed to play
06:11some chords into Reason anyway. Propellerheads has already thought of this.
06:15Pressing F4 reveals the computer MIDI keyboard to allow those without MIDI keys
06:20to play on the typewriter keyboard of your computer.
06:23It's not perfect, but it works in a pinch and it's a very thoughtful feature.
06:27We'll go over here and press Computer Keys, and that allows the typewriter to
06:31begin acting as a computer keyboard.
06:34You can see the presses on the keyboard as I go.
06:37It's a very thoughtful feature, and speaking of thoughtful features, our next
06:41chapter dives into the most significant part of Reason 6.5, the Rack extension.
Collapse this transcript
4. Rack Extensions
Trying and buying Rack Extensions
00:00The Rack Extension is arguably the most significant new feature in Reason 6.5.
00:06For the first time, the Reason Rack is available to third-party developers.
00:10This allows instruments and plugins that are part of a natural workflow in
00:14other software workstations to take their rightful place in the Reason Rack.
00:18Companies like Korg, iZotope, and Softube have developed instruments and effects
00:23in the Reason Rack Extension format, and other companies are in the process of
00:28developing new Rack Extensions as we speak.
00:31All rack extensions are found in the Propellerhead shop, on the web,
00:35at propellerheads.se.
00:37From the Propellerhead's website, we can navigate to the Shop area, click Rack
00:43Extensions, and see the latest offerings right away.
00:48If we want to look at every Rack Extension available, we'll hit the Browse button.
00:53Here we find many different creative tools, with more added every week.
00:58If I want to find out more about a particular Rack Extension, I'll just click on
01:03the icon, and a new page loads with more information.
01:06Each Rack Extension has a 30-day unlimited trial period.
01:11So, you can try out the product in your own Reason Rack to see if it enhances
01:16your music-making process.
01:18If you would like to try a particular plugin, simply hit the Try tab.
01:24If you're not logged in, you'll be required to do so at this point.
01:31If you are already logged in, the download will immediately start, the
01:35Authorizer will launch, and the new Rack Extension will become available the
01:39next time you launch Reason on your computer.
01:41At the end of 30 days, the trial license expires, and you'll be required to
01:46purchase that Rack Extension to continue using it.
01:49When the Authorizer is finished writing the new license to your computer, you
01:54can quit the Authorizer and go back to the Propellerhead shop.
01:58If you wish to purchase a Rack Extension, click Buy next to the icon in
02:03the Propellerhead shop.
02:04If you're logged in, it will carry you to a confirmation page where payment
02:08information is entered or retrieve if you bought Rack Extensions before.
02:12Confirming or checking out of this sale will purchase that Rack Extension for
02:16you and download it to your computer, and authorize it for use.
02:20Ultimately, you'll need to save this Rack Extension license to your ignition
02:25key for permanent use.
02:27Clicking on Account and going to your account setup will take you to your
02:31own account on the Propellerhead site, and it allows you to review all of
02:35your purchased products.
02:37Clicking on the Rack Extension tab displays all of your purchased Rack
02:40Extensions and offers options for managing licenses and ignition keys.
02:46In the next video, we'll actually try out some of these Rack Extensions and see
02:50how they alter or affect our creative process.
Collapse this transcript
Using Rack Extensions
00:00Now that we know how to try Rack Extensions and buy them, let's hear some in action.
00:05Rack Extensions show up in the Create menu, under the appropriate tab within Reason.
00:11Instruments, Creative FX, Studio FX, Utilities all show up in the appropriate
00:17tab below the stack Reason instruments.
00:21Let's bring up the new Radical Piano and have a quick look.
00:27The large knob in the center controls blend between different piano mics and
00:31sounds, and the controls underneath deal with resonance, attack, key release,
00:37hammer noise, and other parameters needed to get a great piano track.
00:41It includes an ambiance generator and a one-knob compressor for the perfect
00:46touch a modern piano sound needs.
00:48Let's listen to some patches.
00:50American Pop Piano is one of the cooler patches, and it loads up as the default patch. Let's play it.
00:55(music playing)
01:07Atlantic Records Stereo Upright is my take on what the Atlantic Records Upright
01:11Piano sounded like back in the 1950s.
01:13(music playing)
01:25And Windham Hill is kind of a chill piano.
01:28(music playing)
01:45So that's the Radical Piano.
01:46Let's delete this device by selecting it and hitting Command+Delete or
01:50Ctrl+Delete and we'll bring up another instrument.
01:53How about the new Korg Polysix, in Reason no less?
01:58You can see it contains all the parameters needed to accurately model the hardware unit.
02:03Let's play some patches.
02:04Now notice that I didn't have to go into my Patch browser to deal with this.
02:11I just went up and clicked on the name of the patch and the rest of the patches in
02:15that folder automatically show up.
02:16(music playing)
02:24Let's try Velocity Arp.
02:26(music playing)
02:31Instant 80's, got to love it. And P6 Strings.
02:37(music playing)
02:48And the low polyphony actually makes the notes cut off just like the real Poly6 would do.
02:53We can actually increase our voice count if we choose to, and that won't happen.
02:59(music playing)
03:06The wonders of software.
03:07Let's delete this and try some effect Rack Extensions.
03:12I have a vocal already recorded in this song.
03:15It's just me counting from one to eight and back to one, but it will help
03:19showcase the power of some of these new devices.
03:21I want to unfold the Counting track and Show Insert FX.
03:26This is where we'll put the new Rack Extensions because they are effects.
03:29Of course we want them to affect my vocal that I already recorded.
03:32Here is the unaltered vocal.
03:34(Vocal: One, two, three, four, five, six, seven, eight, seven, six, five, four, three, two, one.)
03:46(One, two, three, four, five, six, seven, eight, seven, six, five, four, three, two, one. One, two.)
03:52And that will just be on a loop, the effect will be applied to that voice, and
03:58you'll hear it as it goes.
04:00Let's instantiate a Spectralizer, under Creative FX.
04:06Now, I'll need to turn the Dry/Wet knob up all the way because I want to hear only effect.
04:11Let me play my counting and off we go.
04:14(Vocal: One, two, three, four, five, six, seven, eight, seven, six, five, four, three, two, one.)
04:25That is so cool.
04:26(One, two, three, four, five, six, seven, eight, seven, six, five, four, three, two, one.)
04:32(One, two, three, four, five, six--)
04:36If I bypass it, of course it will leave the original vocal unaltered.
04:42(Eight, seven, six, five, four, three, two, one.) Amazing effect.
04:48(One, two, three, four, five, six, seven, eight, seven, six, five, four, three, two, one. One, two.)
04:57Now notice that I'm not changing any of the parameters. These are just presets that come with Spectralizer.
05:03There's a lot of power under the hood, and I encourage you to twist some knobs
05:06and move some things around and find out what works best for you.
05:09All right, let's delete this and let's pull in my favorite Rack Extension, Bitspeek.
05:17If you've ever been looking to process your vocal through an old speak and
05:20spell, this is your device.
05:23There are no presets. You just play around.
05:25Let me start my vocal.
05:27(Vocal: Three, four, five, six, seven, eight, seven, six, five, four, three, two, one.)
05:37(One, two, three, four, five, six, seven, eight, seven, six, five, four, three, two, one.)
05:42There's your speak and spell right there.
05:44(Vocal: One, two, three, four, five, six, seven, eight, seven, six, five, four, three, two, one.)
05:54(One, two, three, four, five, six, seven, eight, seven, six, five, four, three.)
06:01(One, two, three, four, five, six, seven, eight.)
06:08Now remember, every parameter on this device can be automated in Reason.
06:12You just Option+Click the knob or the button you want to automate, it appears in
06:17the Sequencer as a new lane, and you just go to town. Get crazy with this.
06:22You can really mangle up a lead vocal, a set of drums, an acoustic guitar,
06:28anything that you want to run through this kind of bit destruction. It's an amazing tool.
06:33Now I want to show you one last Rack Extension that's one of my favorites.
06:37It's called Buffre.
06:39So I'll delete Bitspeek and we'll instantiate Buffre.
06:42Now, this is what they call a beat repeater, but you play it from an
06:48attached MIDI keyboard.
06:50Now, as an insert, this unit is not automatically wired to Reason to receive MIDI
06:55notes, but that's easily remedied.
06:57I'll right-click my mouse somewhere here in Buffre to create a sequencer
07:01track so that I can connect my attached MIDI keyboard and have it control the insert device.
07:07It's already in record, ready to go.
07:09So we'll click back over here, play my tracks.
07:13(music playing)
07:21See, I'm altering the pitch spin wheel
07:23(music playing) And the modwheel.
07:27(music playing)
07:46So that all occurs in real time as your audio is moving along, a very, very cool
07:51device that can seriously work on a track.
07:54So that's the story with Rack Extensions.
07:56I encourage you to take advantage of the 30-day trial period and see what Rack
08:00Extensions do for your workflow.
Collapse this transcript
5. Making Guitar and Bass Parts
Creating guitar sounds with the Line 6 devices
00:00One of the many cool features of Reason is the way it handles and processes
00:04audio after recording.
00:05Anything can be done to the source audio after the fact--distortion, reverb,
00:10delay, you name it--and the original audio remains intact.
00:14This is especially cool when recording guitars and basses because the processing
00:18options remain open right through to mixdown.
00:21I have a song that I have been working on in my studio that needs some guitar.
00:25This is an actual in-progress production of mine and not something prepared for lynda.com.
00:31As a result, the exercise file you receive may be substantially different from
00:35the one I work with here, but the results will be the same.
00:38My friend David agreed to play some guitar on this track and helped demonstrate
00:42the power of Reason.
00:43He's playing a Gretsch Countryman, and I'll be running it through the included
00:47Line 6 POD Device in Reason.
00:49This is the exact same Line 6 product that is offered throughout the Line 6
00:53range, only the amp and cabinet choices are more limited in this Reason version.
00:58If you own POD Farm or a POD XT device, connect it to Reason with a USB cable
01:03and all of the end choices available in those software packages will
01:07automatically show up in the Reason list.
01:09Let's give a quick listen to the bridge of this tune before David records the
01:13guitar part and see what it sounds like.
01:15(music playing)
01:36So, I'll have him play a couple of guitar parts over this.
01:39Let's see what happens.
01:41The first thing I need to do is create a new track.
01:45Now, I have guitar signal showing up. Dave, if you'll play and show us we've got
01:49it. And I want to record monitor and click that button so I can actually hear what we're doing.
01:54So Dave play, great. (guitar playing)
01:56Now, I want to insert a Line 6 Device inside this audio track.
02:01So I'll show the Rack by hitting F6, unfold the audio track, show Insert FX, and
02:08then right-click in the blank area, choose Studio FX > Line 6 Guitar Amp.
02:14Now, if you'll play, Dave, we'll have a completely different sound.
02:16(guitar playing)
02:17Awesome! I'll change models just a bit to kind of give you an idea of what we can do.
02:25Dave, if you'll play along. (guitar playing)
02:32Perfect. All right, we're back to the 1968 Plexi, which I kind of like. So, this is great.
02:39Now, notice the Tuning Fork icon over here.
02:42If I click that, this area becomes a quick little tuner.
02:47Dave, if you'll play and will tune up very quickly.
02:48(guitar playing)
02:49Let me move my mouse. It selects the note for you and tells you if you're in tune or not.
02:56It looks like you're a little flat on the D. Now, if you hit F3 the whole thing
03:01blows up and you can see it in a giant screen so that the player can actually
03:05see for himself what's going on.
03:07(guitar playing)
03:11Perfect, thanks, Dave.
03:13Let's turn off the tuner.
03:15Dave has already heard the track and is ready to play.
03:18I'll have him lay down a simple Power Chord Track
03:21to complement my tune.
03:22Now notice I don't have pre-engaged.
03:24I don't want to pre-count it at this point.
03:26I just want to get into record and go. So, here we go. Let's put in record.
03:29(music playing)
04:16So, at this point I might want to name the track. I'll just click over here and
04:20name it PWR Chord 1, and number one because I'm actually going to put another one on it.
04:27Now I want to duplicate this track, so I'll just right-click here on the track
04:31header, select Duplicate Tracks and Devices, and we'll make a duplicate with
04:37the Line 6 already inserted, already in record.
04:40We'll just record-enable that. Dave, if will play a little bit for us?
04:44(music playing)
04:45Okay, now obviously we don't want the audio that it duplicated, so I'll just hit
04:50Delete and get rid of it.
04:52Put my play head back to where I want it. And off we go.
04:57(music playing)
05:44Great! Thanks Dave.
05:45Now, I noticed as we were recording a couple of clip indicators were illuminated.
05:50I'm not too worried about it at this point.
05:52It is rock and roll, and we are distorting the mess out of this guitar, so
05:57I'm going to let it go.
05:58It sounded great as I was monitoring it and if it happens to you, you might
06:01evaluate whether you want to do another take or not.
06:04In this case we're just going to let it go.
06:07Next, we'll do the same thing, only with bass.
Collapse this transcript
Creating bass sounds with the Line 6 devices
00:00You saw how easy it was to record guitar tracks in Reason in our last video
00:04using the included Line 6 POD device.
00:07Now let's do the same thing,
00:08this time with bass, using the included Line 6 Bass POD device.
00:13I'll create a new track with Command+T, go over to the Rack, unfold it, insert
00:22the bass with Studio FX > Line 6 Bass Amp, and we're ready to go.
00:29Let me input monitor our track.
00:31(music playing)
00:34Yay! So we'll go back over to our rack, mess with the sound a little bit, play it.
00:42That's actually pretty awesome.
00:43Let's use that sound.
00:46Our playhead is where we want.
00:47Let's just press record and go.
00:48(music playing)
01:34So I'll get a quick mix-up.
01:35(music playing)
01:53So you've seen how easy it is to create bass parts and guitar parts using the
01:57built-in Line 6 POD devices.
01:59Now go out and create something.
Collapse this transcript
Printing guitar and bass tracks with final amp settings
00:00Now that I've recorded guitar and bass tracks for my song, I need to do a bit of housekeeping.
00:05In the middle of a session it's sometimes hard to keep up with naming,
00:08so I'd like to rename the tracks now and keep things organized.
00:12I'll rename this PWR Chord 2, and our bass track should be named Distorted Bass.
00:22I want to take these sounds and print the output to a new track.
00:26This will allow me to export the guitar tracks to another program if I choose,
00:31and it will allow for assurance that the sound I hear now will be preserved
00:35forever as part of a new audio file.
00:38The quickest and easiest way to accomplish this is through the Bounce Mixer
00:42Channels command in the Reason File menu.
00:44When I select Bounce Mixer Channels, Reason presents a dialog that helps me
00:50determine the complexity of the bounce.
00:53I can choose several tracks, one track, or the whole thing, via the Master Section.
01:00Now you'll notice that Distorted Bass is already checked.
01:04That's because we have it selected in our mixer window here and Reason assumes
01:08that whatever you have selected will be what you want to bounce.
01:12I can choose where the bounce occurs in the signal path of each channel,
01:16I can select the range or portion of the song to bounce,
01:20I can determine the file format, and I can determine what happens to that
01:24file once it's bounced.
01:26Let's select the PWR Chord tracks and the bass track we've just recorded and
01:30bounce them out with the Line 6 Device inserted as part of the sound.
01:34The resulting file will be the sound we hear with the Line 6 Devices inserted
01:39and active on these tracks.
01:41In other words, it will be baked in and we can no longer change the sound.
01:45I'll choose All except fader section because I want the resulting output to be
01:50unaltered by my fader or pan position in the Reason mixer.
01:55I'll select Loop to bounce only the looped part of the song, and I'll select New
02:00tracks in song because I want the resulting audio file to come right back into
02:04my song and I want to mute the original tracks.
02:07Now you notice the file format grays out, because of course it will bounce the
02:12correct file format for you and bring it back into your song.
02:17So it's bouncing the tracks out, and there they are.
02:20Now if we play our tracks, we'll notice that the old tracks are muted in our
02:23mixer and the new tracks have the resulting Line 6 Device burned in as part of the sound.
02:29(music playing)
02:38Now, of course, we'll need to alter the fader level and pan position of each
02:43of these sounds, because they're essentially new audio files brought back into Reason.
02:48(music playing)
02:56This is the quickest and easiest way I know of to print volatile or potentially
03:01changeable effects into the resulting audio file.
03:03I don't expect Reason to change anything on its own of course, but a mistake or
03:08unintended move may alter a distortion sound I'm completely in love with and
03:13sometimes I just don't want to risk that.
03:15I always print effects once I'm happy with the sound and it's just my preference.
03:19But Reason makes it really easy to deal with my peculiar quirks as a producer
03:24and keep me creating.
Collapse this transcript
6. Using Synthesizers and Samplers
Using the SubTractor analog synth
00:00Synthesizers and samplers have been a significant part of Reason from the start,
00:04way back in the fall of 2000.
00:07All of the original instruments are still part of important music making today.
00:11I'd like to show you the different synthesizers and samplers, play a little,
00:15and help you understand the choices available to you in such a powerful software package.
00:19Let's start with the SubTractor.
00:21We'll right-click in the area, go to Instruments, and select SubTractor
00:25Analog Synthesizer.
00:26It will load up with a bass guitar patch by default.
00:30Now, it's one of the original instruments, and these synth models what was so cool
00:34about the original Roland, Moog, and Sequential Circuits products: immediate
00:39control and power at your fingertips.
00:42It has two analog-style oscillators and two low-pass filter that allow this
00:47synth to re-create sounds from major synthesizers of the late 1970s and early '80s.
00:52Let's hear a few patches.
00:56Let's load up a patch called Analog Replicant.
00:58(music playing)
01:04Very 1980s analog.
01:06(music playing)
01:19Super cool! Since we're in the analog domain, let's pull up AnalogBrass.
01:23(music playing)
01:37Now we'll go to one of my favorites in the root folder called Juicer II. It's a lead sound.
01:43(music playing)
01:48Very cool! We'll go over to the Bass folder and choose AfterlifeBass.
01:54(music playing)
02:00I'm just altering the mod wheel, and you can see it on screen as I move it.
02:06A very cool effect. (music playing)
02:16And it only plays one note at a time, monophonic, just like your favorite
02:20vintage analog synths.
02:22Trance Bass is another great bass sound, and again, I can click on the name,
02:26because I know it's in the same folder.
02:28(music playing)
02:42Zappit Bass is another cool one.
02:43(music playing)
02:55This sound has after-touch, which after you press the initial key,
02:59if you press harder, the filter will raise, so the vibrato will come on, and
03:05SubTractor is really great implementing that feature. (music playing)
03:11Let's go to some effects and load up 2keyed.
03:15(music playing)
03:32Awesome! Computer Glitch will be our last one.
03:35(music playing)
03:53The filters are very powerful, and the oscillators have many waveforms available for you.
03:57And every parameter that you see is available for automation within the Reason Sequencer.
04:03So that's SubTractor Polyphonic Synthesizer.
04:06In the other videos in this chapter, we'll be going through additional
04:10instruments that Reason provides as its stock palette.
Collapse this transcript
Using the Malström Graintable synth
00:00The Malstrom synthesizer is an amazing implementation of Graintable synthesis.
00:06It basically combines wavetable synthesis and granular synthesis into one unit.
00:11Spectral shaping, wavetable sweeps, and waveform stretching are all standard
00:16sound-generation techniques in this synthesizer.
00:20It also utilizes Comb filtering, which gives a very cool sound to this instrument.
00:24Let me show you some sounds.
00:26Let's instantiate the instrument by right-clicking in the blank area, going to
00:30Instruments, and selecting Malstrom Graintable Synthesizer.
00:35Again, it loads with the default patch, called Vesper, and we'll change that to
00:39more of a rhythmic sound, called EbberTone.
00:42(music playing)
00:51Now you can hear that it's arpeggiating, or bouncing, automatically.
00:56I'm just pressing one or two keys and Malstrom is doing the rest.
01:00It follows tempo, so if I bring the tempo up, (music playing)
01:06it will follow right along. (music playing)
01:11Of course, hitting Undo brings us right back to our original tempo.
01:15Next, I want to bring up a patch called Cygnus.
01:18(music playing)
01:35This is a very interesting sound based on additive synthesis.
01:38It's a really cool sound.
01:39Now let's move to some pads.
01:45Let's load up AiryAddictivePad.
01:46(music playing)
02:03Tangerine Strings are one of my favorite pads.
02:05(music playing)
02:33Comb filtering is a big part of that patch.
02:36Let's move to some bass patches. Carnivorous Bass.
02:42(music playing)
02:46If you're into dubstep, there you go.
02:48(music playing)
03:00And you can see my mod wheel moving as I play.
03:03CHiPs is one of my favorite lead sounds, and it's found under MonoSynths.
03:08(music playing)
03:21One last sound called Colours Lead.
03:22(music playing)
03:28Now I'll play a little arpeggiated pattern here.
03:31(music playing)
03:40So that's a basic overview of Malstrom.
03:42If you want to have quirky sounds or kind of an attitude to your song, it's a
03:46wonderful instrument to bring up in that case.
Collapse this transcript
Using the Thor polyphonic synth
00:00Thor is truly one of the most powerful synthesizers ever developed, by anyone.
00:06It has the capability to create sounds using most major forms of synthesis we have available.
00:12It does analog modeling terrifically.
00:15It has one of the best PPG-style wavetable synthesizers I've ever seen, even
00:20better than the original 2.3.
00:23It handles FM-style synthesis for Yamaha-DX7-type sounds and it even masters
00:29phase modulation synthesis for those obscure late 1980s synthscapes.
00:34It includes a built-in analog-style sequencer and features both popular and
00:39obscure filter modules.
00:41The true power of Thor is it can mix any type of synthesis with any other
00:47within the patch to allow for a super-hybrid synth capable of almost any modeling needed.
00:53Since it's a beast with analog sounds, let's start with analog sounds.
00:58We'll go to our Patch Browser > Poly Synths, and load up this sound.
01:05(music playing)
01:16Really cool! Let's go to another sound called Listening.
01:20(music playing)
01:30There is your immediate film score right there.
01:33Let's move to a sound called Number Five.
01:35(music playing)
01:46Let's to move to some basses, and we'll bring up the sound called Wobbly Reese.
01:52(music playing)
01:58If you're into dubstep, there you go.
02:00(music playing)
02:03So you can do the whole thing. (music playing)
02:13And while we're in basses let's go get another one.
02:16(music playing)
02:23Cool! Now for some FM. We'll go back to our root folder, DS8 Mk IV.
02:30(music playing)
02:44That's one of the sounds everyone was using in the '80s, so Thor brings it
02:47right to your palette.
02:49Wavetable and additive synthesis can be found in some of the pads that I've created.
02:55I've been working with Propellerhead for almost 10 years and many of my sounds
02:59are found in the Factory sound bank.
03:01They really reveal the power of all these synthesizers.
03:05Now for some wavetable or additive synthesis. This is a favorite pad of mine.
03:10(music playing)
03:16You can hear, there's a lot of motion to this. (music playing)
03:30Let's move over to the Sequence sound bank.
03:36Three Stepper Bass ought to be a good one.
03:37(music playing) Very cool!
03:40(music playing)
03:48And you can see the LEDs around the sequencer move in tempo as I press a key.
03:53(music playing)
04:00Excellent! Another great patch is EightQuinox.
04:04(music playing)
04:17This is my favorite synthesizer.
04:19Thor is so powerful and potent that it's my go-to creation tool when producing
04:24and designing new sounds.
04:26The ability to have multiple forms of synthesis and filtering available in the
04:30same patch is unique in the instrument world, and should give you hours of
04:35pleasure as you explore everything that it's capable of.
Collapse this transcript
Using the ID8 Instrument Device
00:00The ID8 device was originally included in the now-discontinued Propellerhead's
00:05product called Record.
00:07When Record was integrated into Reason 6.0, this unit also followed.
00:13The original intent for this unit was for it to be used as a device compatible
00:17with standard MIDI file imports, and it is still the default instrument used
00:22when a standard MIDI file is imported into Reason.
00:25But it turned into a songwriter's toolbox for two reasons:
00:28first, the sounds in the patches in this unit are topnotch, and secondly, all of
00:33the patches are available from the front panel--no browsing required.
00:38Patches are broken into basic groups of instruments for quick selection and
00:42the whole group of instruments is displayed at one time, each instrument one button-press away.
00:50Let's go through some patches.
00:51We'll load up the stock Grand Piano sound, and I'll just play a little bit of that.
00:56(music playing)
01:08I love the Vibes patch.
01:09(music playing)
01:20The Mark II Rhodes is an amazing patch.
01:23(music playing)
01:41The Whirly is really good.
01:42(music playing)
01:52The Rock Organ is totally cool.
01:55(music playing)
02:11Finger Bass is really cool.
02:13(music playing)
02:18And the Mod Wheel creates a little filter effect.
02:20(music playing)
02:27The Upright Bass is not bad at all.
02:29(music playing)
02:35The Flute, under Brass and Wind, is really sweet. (music playing)
02:51And we can't leave it without Drums.
02:53(music playing)
03:01Though not officially a general MIDI synth, it's perfect for building a quick
03:06palette of sounds based on the standard MIDI spec.
03:09ID8 patches are designed to load quickly and easily, and the amount of work
03:15needed to get a proper sound created is minimal.
03:18For great sounds and a songwriter's workflow, use ID8 and keep the
03:22ideas flowing.
Collapse this transcript
Using the NN-19 digital sampler
00:00The NN-19 is another unit that has been around since version 1.0, and still
00:06offers features that are not found on its more powerful brother, the NN-XT,
00:10namely the ability to automate most every parameter on the device.
00:16It models the great samplers of the early 1990s and adds a fantastic synthesizer
00:21engine to shape the sounds.
00:23The NN-19 is the sampler of choice for manipulating a single sample or a
00:28multi-sampled single-layer sound.
00:31Let's bring up a couple of patches.
00:33Using the Patch Browser, we'll hit MELSTRINGS.
00:36(music playing)
00:46Keeping in the Mellotron vein, we'll bring up MELCHOIR.
00:48(music playing)
00:59If we go into the Synth and Keyboard category, we'll find a ton of
01:03vintage synth type patches.
01:04Now, these were sampled and recorded directly from the original vintage synths
01:09and are available in NN-19.
01:11(music playing)
01:26And keeping with the Vintage Synth motif, let's bring up a SOLINA.
01:30(music playing)
01:36Now, utilizing the Synth engine with the mod wheel, we have a little
01:39filter action going on.
01:41(music playing)
01:53Again, that patch was created with an original ARP Solina.
01:57Let's go to the Guitar category and pull up a NYLON Guitar.
02:02(music playing)
02:20Keeping with the guitar theme, Acoustic Guitar.
02:22(music playing)
02:37If we really wanted to step back in time, we'll go to the Voice category and get some Choirs.
02:42(music playing)
03:00Another choir. (music playing)
03:23If a simple sampler will fit the bill, or if you need access to certain sound
03:27parameters for automation, NN-19 is the right choice.
03:31It's easy to program and the patches are quickly loaded.
03:35This sampler maybe an original item in Reason, but its usefulness is still
03:39essential, all these years later.
Collapse this transcript
Using the NN-XT advanced sampler
00:00The NN-XT device, like its counterpart, Thor, maybe the most advanced
00:05sampler built to date.
00:07It allows multi-sample patches with velocity switching available for nearly
00:11every velocity that MIDI transmits.
00:14The synthesizer engine can be individualized for every single sample in the patch.
00:21While this is an absolutely insane amount of power and control over the
00:24sound recordings, Reason makes it easy to program with tools like Grouping
00:29and Multi-Selection.
00:30Additional features include Velocity Fade In and Fade Out to smoothly transition
00:35between velocity layers, and External Control Mapping right in the patch to allow
00:41faders in your controller to alter the patch in meaningful ways.
00:45To showcase NN-XT, I'll unfold the Parameter section so we can see more
00:50of what's going on.
00:51Also, instead of browsing the Factory sound bank, I want to browse the included
00:56Orkester sound bank and grab some Strings.
01:00Let's choose Violins and long violins.
01:04(music playing)
01:19We'll choose a cello section next.
01:25(music playing)
01:42Since we're in the Orkester sound bank, let's check out some percussion.
01:45(music playing)
02:02As you can see, there are three samples mapped to the C2 key.
02:07Each sample represents a different velocity, as indicated here in the name.
02:13If we select Zone Via MIDI, we'll be able to see what the key is doing.
02:17(music playing)
02:23And for the snare.
02:24(music playing)
02:28All of the samples in this Percussive set are multi-mapped with velocity in this manner.
02:33Let's try Percussive Set B.
02:35(music playing)
02:56Now I'm back to the Factory sound bank.
03:01Let's try this Baritone Sax.
03:03(music playing)
03:11In order to see the velocity samples on this, we'll scroll down. And if we look
03:16in the name, we can see the soft, the medium loud, and the very loud samples.
03:22(music playing)
03:29Let's check out some sampled pads.
03:32We'll scroll all the way down and grab a patch called Wild At Heart.
03:36(music playing)
03:58Another patch I just love is the Vibes patch in the root folder.
04:02(music playing)
04:18We'll move to another section, called Combos and Extras, and bring up the
04:22Rhodes and Angels patch.
04:23NN-XT does a tremendous job layering sounds together.
04:27(music playing)
04:46Let's look at a couple of drum and percussion patches. Electronic Luv Kit.
04:52NN-XT will allow you to put individual sounds on individual keys, with the complete
04:59synth engine available for each and every key.
05:02For example, I have all my favorite kick drums, snares, hats, cymbals, and
05:08percussion mapped out across every key in NN-XT, so when it comes time to choose
05:13sounds, I just start playing the patch in the keyboard rather than waste time
05:17browsing through menus.
05:18Every key does something completely different with a different sample mapped
05:22across all 128 keys.
05:24(music playing)
05:30As you can see, there are a ton of different kick drums and as your song is
05:34playing along, if you'll just tap along with it.
05:38Don't like that kit drum? Move to another. (music playing)
05:44It makes browsing for sounds much, much simpler.
05:46(music playing) Snares.
05:49(music playing) Moving into hats.
05:55(music playing) Percussion.
05:55(music playing) And special effects.
06:01(music playing)
06:05The Cinematic Luv kit is the same way.
06:07(music playing)
06:14If you'll notice the parameters change as I hit the different key,
06:17that's the synth engine changing to accommodate for the new sample.
06:21(music playing)
06:31Moving over to the Percussion folder, we have the same concept with
06:36African Percussion.
06:37(music playing)
06:42So we could play-- (music playing)
06:50--and get some ultra-realistic drum sounds.
06:51Multi-sample capability, multi-velocity layers, the ability to customize the
06:57synthesizer engine separately for every single sample, and features like
07:02Velocity Cross-Fade all combine to make NN-XT a powerhouse of sample glory.
Collapse this transcript
Utilizing the Kong Drum Designer
00:00Though not technically a keyboard-based instrument, Kong is a fantastic device
00:05for rhythm programming and manipulation.
00:08Modeled after pad-based drum machines, this unit delivers a workflow that
00:12is familiar to many.
00:14Reason takes this concept of a drum machine many steps forward, and delivers
00:19some serious power with this unit.
00:21It has the basic structure of the flagship NN-XT combined with a drum
00:26synthesizer and a basic Dr. Octo Rex unit called Nurse Rex.
00:31Kong includes an effects engine with a modular approach,
00:35so each sound can be completely customized, ready for your track.
00:39Many of the patches included in the factory sound bank for Kong were provided by
00:44influential MCs and DJs throughout the music world.
00:47Each of their offerings provides a peek into ways of working that may be
00:51invaluable to your productions.
00:53The first kit that comes up is the Kong kit. Let's have a look.
00:57Clicking each pad with the mouse plays the sounds associated with that pad.
01:03If we unfold and show drum and effects, we get into the inner workings of Kong.
01:07Here, we see the Bass Drum modeler, the Snare Drum modeler, a basic NN-XT called
01:15the NN-Nano for the hi-hats, a bass drum synthesizer based on analog modeling,
01:23snare drum, tom, physical modelers, and synthesizer modelers.
01:31All of these, and more, are available in Kong.
01:34Let's go through some of the patches.
01:42Here, we have bass drum synthesizers, and for the first time we see our Nurse Rex.
01:47This is based on Dr. Octo Rex, but with just one loop instead of eight.
01:53(music playing)
01:58We'll move to another DJ and bring up P-90.
02:04(music playing)
02:13You can see the effects in blocks FX1 and FX2 appear and disappear as the pads are played.
02:21Some have transient shapers and parametric EQ, others have Tone, Overdrive, Reverb.
02:28All kinds of things are available to you. (music playing)
02:36Moving along, let's choose another DJ.
02:38(music playing)
02:49All that with the mouse! (music playing)
02:53Now, if you notice, the higher I click in the pad, the more velocity sounds, and
02:59the lower I click in the pad, the less velocity is transmitted.
03:02(music playing)
03:15A couple more. Militia.
03:16(music playing)
03:42One of the neat things about Nurse Rex is you can choose the slice in the loop
03:46that you want to play.
03:47(music playing)
03:50Before, it was this. (music playing)
03:53And we changed it to this. (music playing)
03:57Cool, huh? So, if you have a favorite Rex loop and you love just the snare drum out of it,
04:06go ahead and bring the whole loop in and carve out just the snare for the
04:08particular pad that you choose.
04:11(music playing)
04:13You would just load it in here. (music playing)
04:20And doing that brings us right back to where we were. One more kit.
04:28Get a little island action going. (music playing)
04:45I'm not sure how authentic that is, but if they say it's a Rasta kit, we'll take it.
04:50So what I want to do at this point is show you how easy it is to compose a new
04:52beat using Kong and the Reason sequencer.
04:56I want to bring up a kit that I've created and we'll see what happens.
05:05So, let me see what these sounds are like. (music playing)
05:09I can also use my attached MIDI keyboard.
05:13(music playing)
05:18Excellent! Now, in order to record this loop, I want to do a couple of things.
05:22I want to actually change the loop to 4 bars, so I'll put my Right Loop
05:26locator on bar 5, Enable Loop, hit Click because I want some click, and
05:32instantiate the pre-count.
05:34Now, the idea is that I'll play one drum at a time, and as Reason loops through,
05:38I'll overdub in real time with additional drum sounds.
05:41So, I'll go over to record and, well, we'll see what happens.
05:44(music playing)
05:53And the next sound.
05:55(music playing)
06:20Cool! Continuing on! Let's add some claps and other different things.
06:25(music playing)
06:37Keep on adding. And more! (music playing)
06:46Oh, I don't like that cymbal. (music playing)
06:48And here it comes again. (music playing)
06:53That's not so bad. (music playing)
06:59Now, let's stop.
06:59At this point I can't remember where my hi-hat is on my MIDI keyboard, but let's start again, all right?
07:03So I'll get my count off.
07:05(music playing)
07:14And. So there's our drum loop. (music playing)
07:24Later in the course, I'll show you how to edit this MIDI data so we can maybe
07:27get rid of that second cymbal crash and have a great drum loop as a result.
07:31The newest instrument in the Reason lineup, Kong, takes its place alongside the
07:36most powerful sound- creation tools our industry has.
07:39Sample playback, percussive modeling, built-in compression, and other effects
07:44combine to make Kong a staple of beat-based music all over the world.
Collapse this transcript
Utilizing the Combinator
00:00When the Combinator was released in Reason 3.0, it was a revolutionary step
00:05for software synthesis.
00:07For the first time, a user could combine several synthesizers, effects,
00:12utilities, and creative devices into a larger group controlled by one master set
00:17of parameters and controllers.
00:19Now, the Combinator concept is a staple of the software world, but no one has
00:24implemented it more efficiently.
00:25Let's have a look at a few patches.
00:29I love this patch called Hybrid's Downfall.
00:34(music playing)
00:44Now, it's locked to tempo, and if I move the tempo up, it will follow right along.
00:49(music playing)
01:05I love that patch. Another one of my favorites is Goldberry's Love.
01:12(music playing)
01:28With a Simulation Pad, I used some of the new devices available in Reason 6.0,
01:33such as the Echo and Alligator. Check it out!
01:36(music playing)
01:52Moving to more traditional, and huge forms, of synthesis,
01:56let's go to Poly Synths.
01:58Dual Blade is one of my staples.
02:00(music playing)
02:17Envelope Blades is another one of my favorite patches.
02:19(music playing)
02:29Very responsive to velocity.
02:31(music playing)
02:38Moving to bass patches, this is a serious contender for bass of the year.
02:46(music playing)
03:03Staying with basses, The Gap Company, right below it, is still one of my favorites.
03:08(music playing)
03:13Since we can layer to our heart's content, let's move over to some performance
03:18patches, to Layers, and see what's in here.
03:22(music playing)
03:39Our last patch is another one of the patches that I just love, in Strings,
03:44oddly enough, called Griffin's Secret Strings.
03:48(music playing)
04:11The Combinator brings complex and unruly synthesis under one umbrella for
04:16seamless integration inside Reason.
04:18What used to take an entire Reason rack to accomplish now can be folded up in
04:22one unique device ready for music making.
04:25Complex modular synthesis is now a patch away, and the Combinator can take
04:30most of the credit.
Collapse this transcript
Utilizing a synth or sampler without a MIDI keyboard
00:00There's no doubt that Reason and a MIDI keyboard make a powerful creative pair.
00:05But what if you're not so great with piano keys, or what if you're in a
00:08situation where a MIDI keyboard, whether large or small, doesn't make sense?
00:13Reason includes a function just for this purpose.
00:16We introduced this device earlier in the course, but I want to take a moment and
00:20fully describe the onscreen Piano Keys function because I think it will help
00:24many of you utilize Reason instruments more fully.
00:27Pressing F4 brings up the onscreen MIDI keyboard.
00:30It can be played two ways:
00:32with a mouse and with the computer QWERTY keyboard.
00:36Choose between the modes with the indicator tabs.
00:39When in Mouse Keys mode, clicking on one of the keys sends a MIDI signal to the
00:43synthesizer that can also be recorded in the Reason sequencer.
00:47Clicking further up the key sends a low velocity, and clicking further out on
00:53the key sends a high velocity.
00:57This will help you simulate dynamic playing as low velocities are interpreted to
01:01soft notes and high velocities are processed as wild notes, in most patches.
01:06(music playing)
01:12The Repeat and Hold options are helpful when tweaking patches.
01:16The Repeat box causes Reason to retrigger notes at quarter note intervals.
01:20(music playing)
01:28That goes on forever as long, as you have Repeat checked.
01:31The Hold box forces Reason to hold pressed notes until the box is unchecked,
01:37releasing all the notes. (music playing)
01:46Octave are shifted with a mouse click on the included piano keyboard.
01:53The keys display the octave.
01:57In Computer Keys mode, the QWERTY keyboard on your computer becomes an
02:02emergency MIDI keyboard.
02:04The letters A, W, S, E, D, and so on become triggers for the selected
02:09Reason synthesizer, and follow a typical piano keyboard layout, as
02:13indicated in the display.
02:14Z and X keys change the octave, and the number keys change velocity.
02:22Chords and individual notes can be played and recorded by the sequencer.
02:26(music playing)
02:33Let's move up an octave.
02:35(music playing)
02:39Velocity can be changed while playing, simulating a more dynamic performance.
02:43(music playing)
02:46The Shift key acts as a momentary sustain pedal.
02:53(music playing)
03:02For varied velocity programming, the Velocity Variation Selector can randomly
03:08change the output velocity within three ranges:
03:10Light, Medium, and Heavy.
03:12(music playing)
03:15It's all random, but it makes for a cool performance.
03:19If by chance you need to change the QWERTY mapping of the onscreen computer
03:22keyboard to accommodate your playing style, Reason allows a user to completely
03:27customize these keys in the Preferences menu.
03:31Even if you're an accomplished pianist, you'll come to appreciate this
03:35thoughtful addition to the Reason toolset.
03:37If you've never used a piano keyboard before, the onscreen computer keyboard
03:41will help take advantage of sound-creation tools you may have never been able
03:45to explore otherwise.
03:46Either way, this function is a valuable tool that you'll use over and over again.
Collapse this transcript
Using third-party ReFills
00:00Though the Reason factory sound bank and the included Orkester refill are
00:04top-notch sound libraries, creative musicians appreciate the chance to hear other
00:09ideas and influences.
00:10Fortunately, Propellerheads provided a way for this to happen, in the form of a refill.
00:16A refill is simply a sound library wrapped up into one file that is compatible
00:19with the Reason architecture.
00:21Refills can include patches, samples, or songs, or any combination of the three.
00:26Anyone can create a refill, including yourself, with the free Refill Pack or
00:31application, downloadable from the Propellerheads' website.
00:35The ElectroMechanical refill, free from Propellerheads for registered Reason
00:39users, is a wonderful introduction to the world of refills.
00:42I am partial to these sounds because I created most of them, and this was my
00:46first product for Propellerheads way back in 2004.
00:49This sound library includes electromechanical instruments such as Rhodes Pianos,
00:54Wurlitzer Pianos, Hohner Clavinets and Pianettes, and Hammond Organs.
00:59Let's create a new Combinator and begin exploring.
01:02To locate patches and sounds in a refill, simply open up the browser via the
01:07Browse Patch button, navigate to where the refill is stored on your computer,
01:12and open up the file.
01:15The file hierarchy and patch organization should be familiar territory.
01:19Let's open up a few patches and see what they sound like.
01:25(music playing)
01:33We'll move to the Wurlies.
01:34Now, we have an old 100 from the '50s and a 200, which is the more modern sound.
01:43(music playing)
01:54We'll bring up some Hammond organs.
01:59(music playing)
02:18And some interesting textures built on all of these patches.
02:26(music playing)
02:39If you like what you hear and are a registered user of Reason, go download this
02:43refill from the Propellerheads site and enjoy it yourself.
02:46Now, staying with the ElectroMechanical motif, let's move to another refill
02:51focusing on more advance versions of these same pianos.
02:54These refills are distributed by M- Audio and Renegade Media via Beatport.
02:59I'll locate the file via the Patch Browser, and open up Rhodes Suitcase > Recording Rhodes.
03:10These patches are huge.
03:12Over 450 samples are used to create this instrument.
03:16You can vary the direct amp or room sounds in real time and enjoy these unique
03:21instruments that have been on hit records since the 1950s.
03:24(music playing) Hear are the release samples?
03:32(music playing)
03:36We'll vary up the Amp Level and the Room Level.
03:38(music playing)
03:58We'll try another more affected sound.
04:00(music playing)
04:08Now, let's move into another realm altogether and try out some other refills.
04:16wHaCked looks interesting.
04:18Let's load up some patches. See what this sounds like.
04:24(music playing)
04:54Let's back out and see what these Not Really Tonal patches have for us.
04:58(music playing)
05:08Now, you've seen how easy it is to use additional refills inside Reason.
05:13The Refill format is a compact way to deliver high-quality sounds for Reason and
05:17it's very easy to create your own with the free Refill Packer application.
05:21There are thousands of refill titles available for sale and several thousand
05:26more available for free on the Propellerheads website and other legal vendor sites.
05:31Most sound designers offer a limited free version of their sounds so you can try
05:35out a few patches before you decide to buy the entire set.
05:38Go grab some refills and explore what third-party designers have to offer.
Collapse this transcript
7. Adding Effects
Putting reverb on vocal tracks
00:00Reverb, delay, and chorusing effects are essential for a modern music production.
00:06Though the perceived level of the resulting effects treatment may vary from
00:09one style of music to another, the fact is, every modern production utilizes
00:15synthetic reverberation, delay, and other time-based effects to create a sense
00:19of size and space in a mix.
00:21In Reason, there are several ways to apply effects to a sound, but for the
00:26maximum use of resources, and to keep your mix glued together with common
00:29room spaces, I want to reveal what I think is the best way to manage effects in a modern mix.
00:35Reason makes this really easy.
00:37Let's return to the track of mine that we used for the guitar and bass in
00:41a previous chapter.
00:43As before, this is a personal track of mine not created for this lesson, so the
00:47example file you work with may not look like what I have on the screen.
00:51I want to focus on the right effect for this vocal.
00:54Right now it's completely dry and unaffected.
00:56(music playing)
01:08So I need a few effects to make that vocal really shine.
01:12I could go over to my rack, Show Insert Effects on the lead vocal,
01:16quickly insert a Reverb device in the track, adjust Wet and Dry to taste.
01:20(music playing)
01:27And I can even insert another effect right below, such as Delay.
01:32(music playing)
01:38But that still doesn't allow me to easily blend between the effects, and it may
01:42create a situation where the lead vocal ends up in a completely different aural space
01:47than the rest of my track.
01:49Instead, let's delete these devices by Shift+Selecting them and hitting
01:53Command+Delete or Ctrl+Delete.
01:56Let's now scroll up to the Master section of this rack.
01:58The Master section has facilities to route up to eight stereo or mono effects
02:03chains, with as many devices in that chain as we care to use.
02:07Pressing Tab flips the rack around so we can see the inputs and outputs for the effects.
02:12This is just like looking at the rear of a physical rack.
02:15Pressing Tab once again flips the rack around so we can see the front side again.
02:19Right-clicking on the Master section itself to create a Reverb Unit lets Reason
02:25understand that I want a reverb created as part of an FX send, and it
02:29automatically routes the cables accordingly.
02:32It's connected to FX Send 1 and returns to FX Return 1.
02:39Let's name this unit Reverb 1.
02:44When I look at the Master section on my mixing board, I see Reverb 1 in the FX 1 slot.
02:51Let's go back to the rack and add a few more effects for a wider palette.
02:55Right-clicking on the Master section again and selecting another reverb unit
03:01tells Reason to auto-route this device to the next available FX send slot.
03:06Let's call this unit Reverb 2 and move it into place.
03:13We'll flip the rack around and verify that it's in FX Send and FX Return 2.
03:20We can see that it shows up in the Master section of the mixer as well.
03:24Next, I want to bring in my favorite delay chain.
03:27It's three devices, so it's cumbersome to create and route.
03:31It's much quicker to copy the chain from another song and paste it into this one
03:35with all of the settings I like already dialed in.
03:38I'll open the song with the effects chain I like.
03:42Select all of the effects by Shift+Clicking on each device and right-click and
03:47select Copy Devices and Tracks.
03:49Now, I'll click back into the song I was working on and paste these in, by
03:55right-clicking on the Master section, as before, and pasting the devices in.
03:59I'll move them into place, right where I want them.
04:03Now, I still have to connect this chain to my Master section, so I'll go
04:07behind the rack again by hitting Tab, unfold the devices so I can see the
04:10inputs and outputs, and begin connecting by clicking on a jack and dragging to
04:16my desired destination.
04:18Since most of my chain is already connected, all I have to do is connect a few
04:22cables and I'm up and running.
04:24I've got the left side of FX Send 4 going into the left input of Delay 1, the
04:31right side of FX Send 3 going into the left Input of Delay 2,
04:37both of those left outputs going into the equalizer, and the stereo output of
04:41the equalizer returning back to FX Return 3.
04:44It's very complex, but it was so much easier copying and pasting from the other
04:48song that I really didn't have to think about it.
04:50Now, I'll Tab back to the front of the rack.
04:52I'll close out of this other song and have a look at our mixer.
05:00And we'll see that Reverb 1 is in FX 1 slot, Reverb 2 is in FX 2 slot, and the
05:05Delay EQ is in FX 3 slot. Off we go.
05:08(music playing)
05:13When I turn on and dial in the level for each send on my vocal channel, a nice
05:18dose of effective love comes pouring out towards me.
05:21(music playing)
05:36This is the most efficient way to accomplish effects routing in any mix environment.
05:40This technique ensures continuity of the recorded spaces, provides a bit of glue
05:45so the whole mix gels together properly, and conserves resources on your
05:49computer as it respects good engineering etiquette.
05:52There are eight slots available for infinitely long effects chains, so don't be
05:56afraid to start chaining together effects and continue experimentation as long
06:00as the music requires.
06:01In our next video, I'll take this technique further by applying these same
06:06effects to several other tracks at the same time, using sends and returns to my advantage.
Collapse this transcript
Adding effects to other tracks
00:00In the last video we connected several different reverbs and delay chains to the
00:04Master section of this rack and mixing console.
00:07Since they are routed through the Master section instead of through the inserts
00:10of the individual tracks, they are available to every channel on the mixer and
00:14can be blended at whatever level we choose.
00:16Let me show you how it's done.
00:18I'll solo up our vocal track and remind you of the effects blend we created in the last video.
00:23It still sounds great!
00:26(music playing)
00:42If I un-solo the vocal and move to Dubstep Bass II, I can blend in these very
00:47same effects to keep everything in the same acoustic space, as it were,
00:52or at least to keep groups of things in a similar space if I choose to do
00:56so creatively. I like that!
00:59(music playing)
01:07I want to bring in some reverb for our snare drum, so I'll solo it up.
01:12(music playing)
01:17That sounds about right.
01:19(music playing)
01:24Now, the last thing I want to do is bring in some delay for this DubSaw sound.
01:28(music playing)
01:34And we can see Delay EQ over here on the right-hand side lighting up. A little reverb.
01:41See the returns coming up?
01:43(music playing)
01:53In the current FX Send mode, the blend between dry and affected signal is
01:58maintained as the main channel fader moves up and down.
02:00Let me demonstrate.
02:01(music playing)
02:06As I move the channel fader down, of course there's no dry signal or affected
02:10signal; the blend maintains its balance.
02:12(music playing)
02:22If I want an independent effects setting apart from the movements of the main
02:25fader, I hit PRE under the FX On switch and the blend relationship between the
02:31effects send and the channel fader is disabled, allowing the effects to maintain a
02:35static volume from this track regardless of the fader level.
02:39So you'll notice that even though the channel fader is down, there are
02:43still some effects going.
02:44Bringing some dry signal now.
02:45(music playing)
02:49This is super effective if you're setting up a headphone send or a musician's mix.
02:54So I've now shown you how professional mix engineers use similar effects to
02:59glue a track together.
03:00With so many effects built into synth sounds, drum sounds, and guitar amp
03:05presets, it's hard to create a homogenous environment that listeners can settle
03:09into as they listen to produce music.
03:12Utilizing the same effects for multiple channels in Reason helps maintain
03:16spatial oneness and places your listener in a comfortable aural environment,
03:20ready to receive music.
Collapse this transcript
Utilizing cool effects via the master section
00:00The last thing to discuss concerning effects and inserts is how to utilize
00:04the Master section in Reason to either creatively affect your song or to
00:08finalize level for output.
00:10Once again, Reason makes this task easy to accomplish.
00:14We have our song from the previous two videos sounding great.
00:17I want to show you some possibilities that can enhance your music, even at this
00:21late stage of production, using the Master inserts of Reason's mixer.
00:25I'll move to the Rack Display and click Show Insert FX on the Master panel.
00:31The now-familiar insert area presents itself to us and I right-click in the area
00:35to bring up the contextual menu.
00:37For now, I'll choose MClass Maximizer, under Studio Effects.
00:41This device will help maximize mix level and protect the outputs from clipping.
00:45Let me show you how it works.
00:47(music playing)
01:07Adjusting the settings creates a super-loud but peak-free mix, and I could
01:11bounce down now for a great track.
01:14But I want to show you how this section can be used for more creative ideas.
01:18Let me just get through a few devices and show you what can happen before we
01:21finish up this chapter on effects, and I'll leave you to more exploring after the video is over.
01:26Here we go. I'll select this device and I want to delete it by hitting Command+Delete
01:31or Ctrl+Delete, and let's bring up something cooler, maybe a Pulverizer, under Creative FX.
01:36I think a tremolo might be in order, so let's scroll down to some of the Tremolo patches.
01:42(music playing)
01:47Then I'll scroll through. (music playing)
01:55Awesome! Let's delete this device and bring up the Alligator.
02:04I think Anticipation Pendulum has got my name on it.
02:07(music playing)
02:14Gator Aid is another great one.
02:16(music playing)
02:21Synchro Slaps is great.
02:23(music playing)
02:32Very cool! Let me show you kind of another device.
02:34It's the Stereo Imager.
02:39(music playing)
03:01Now, let's delete this device, and I want to change gears completely and bring up
03:04a Neptune device introduced earlier in the course.
03:07And I want to play Neptune from my attached MIDI keyboard with the mix running
03:11and see what happens.
03:13Now remember, I right-click anywhere in the Neptune device, select Create
03:17Track for Neptune1, and get ready to play the now-attached MIDI keyboard.
03:22I'll make some basic settings to allow the keyboard to control the voice
03:26synth, and I'm going to remove the original signal so all we hear is the voice synthesizer.
03:31Let's see what happens.
03:32(music playing)
03:45Now all I'm doing is playing on the MIDI keyboard just across the octaves and
03:49seeing what happens. (music playing)
03:57Pretty cool! Hopefully you see how cool Reason can be as I apply effects.
04:02I've said this before, but this is an incredible amount of power available for music making.
04:07I hope you take the time to explore and understand how FX devices in Reason can
04:11be connected and strung together and I hope you're inspired enough with these
04:15cool effects to go create some groundbreaking new music that rocks the world
04:19and brings peace to your soul. Enjoy!
Collapse this transcript
8. Using the Sequencer and Tracks
Understanding the layout of the sequencer
00:00The Sequencer window in Reason is where it all comes together.
00:04MIDI, audio, and automation tracks are displayed alongside one another to give a
00:09good indication of what's going on in the song with one quick glance.
00:13We should be using our ears, after all, so we need a display that will show us as
00:17much as possible in the most efficient way available.
00:20With this in mind, let me take you on a short tour of the Sequencer page and show
00:25you how Reason displays data.
00:27I have a song here that I wrote and produced a while back, and I only have one
00:32chorus displayed so we can get right to the point.
00:34The song is available as an exercise file so you can open it up as you follow along.
00:38Now, we've been using the Sequencer page on and off through the course, but
00:42it's time to become properly introduced to the most important features of the Sequencer.
00:47First, let's look at the bottom of the window.
00:49On the left we have the audio input and output mini-meters with clip indicators.
00:54This is a great way to quickly gauge overall input and output levels to see
00:58if clipping occurs.
01:00Very handy when recording and tracking.
01:02Next to the audio mini-meters we have the main DSP Usage Indicator.
01:07This lets us see how Reason is utilizing available CPU power.
01:11As the meter climbs, it signifies more computer DSP usage.
01:15So if this meter is high most of the time, either increase your Latency Settings
01:19in Preferences or reduce the number of instruments playing at one time by
01:24bouncing Mixer channels to audio.
01:26Let's play the song for a minute and let's see how the DSP meter reacts.
01:29(music playing)
01:38So the meter barely even moved.
01:40This is a really powerful computer, and likely your system is going to be the same way.
01:44Reason is very efficient with resources.
01:47But if you had 170 tracks and a lot of DSP on each one, it will probably move up a good bit.
01:53The next MIDI meter, which you'll rarely see, is the Calculation and Disc Usage Indicator.
01:58It's mainly used when loading up samples or when Reason is calculating a
02:02particularly troublesome set of DSP commands.
02:05The button for blocks is next.
02:07We'll get in the Blocks mode a bit later in this chapter.
02:11Further right is the built-in Click Track, Pre-Count Enabler, and the Click
02:15Volume Level knob, which we've using since the beginning of the course.
02:19The Tap Tempo button allows us to do just that:
02:22tap on this button with your mouse in real time to determine tempo as it comes.
02:27If you're trying to match tempos with an existing groove or you're producing a
02:31track and have a tempo in mind, simply tap it out and Reason will automatically
02:35adjust tempo to correspond to your input.
02:39Next comes the Bar and Beat Display, the Time Display, Tempo Indicator,
02:44and Meter Indicator.
02:46Each display allows clicking and dragging in real time and also allows text
02:50entry, by clicking on the display and typing.
02:55There's a Standard Transport panel next with a couple of buttons we have not discussed yet.
02:59Now, I won't be covering them very deeply in this particular course, but the Dub
03:03and Alt buttons determine what happens to recording as more takes are recorded
03:08under the same track.
03:09Are you using the new recording as an alternate take or as an overdub?
03:14The Reason users manual goes over these concepts in detail if you're
03:18interested in knowing more.
03:20Queue Rack enables Quantize During Record for MIDI tracks.
03:24Sixteenth note quantization is the default setting.
03:27The next section is the Loop Start and End Section with quick buttons to place
03:32the playhead at the loops start or the loop endpoints.
03:35By the way, the quick key command for this is Option or Alt, left and right arrows.
03:40Option+left arrow key puts the playhead at the left loop locator point and
03:45Option+right arrow key puts the playhead at the right loop locator point.
03:49The last button opens the Reason Regroove Engine page, and I'll discuss this more
03:54later in this chapter.
03:55Moving to the top of the Sequencer page, we have Edit mode.
04:01When Edit mode is engaged the selected track expands to reveal notes and other
04:06MIDI data, if it's a MIDI track, and alternate takes and overdubs within the edits
04:10if it's an audio track.
04:13In this case, we have no edits.
04:17The Tool palette is next, containing tools to erase, cut, locate, and zoom around
04:22clips in the Sequencer.
04:24The Q, W, E, R, T, and Y keys toggle between each tool for quick selection.
04:32Snap is enabled to lock the playhead and editing locators to a grid, indicated by
04:38the pulldown menu underneath.
04:39The grid can be set to the bar, quarter note, sixteenth note, or several other divisions.
04:46If I use the selection tool to choose an audio track, more information about the
04:51clip is displayed next to the toolbar.
04:54Information concerning location, fade times, clip volume, and transposition is available.
05:03I suppose now is as good a time as any to show you how easy it is to
05:06transpose audio in Reason.
05:07Let me solo up this hybrid pad and change the transposition in real time.
05:13(music playing)
05:27So that just totally ruins the track, but that's how easy it is to transpose
05:30something in Reason.
05:35(music playing)
05:46Very cool! Hitting undo takes it back one step at a time.
05:50If you want to bring it back to zero, you can either hit undo 12 times or you
05:54can type 0 in the box.
05:56You know, while we're at it, let me show you how easy it is to change tempo and
06:01hear those changes in real time.
06:03I'll un-solo the pad and move to the Tempo Indicator and drag the tempo up and
06:08down as I play the song.
06:10(music playing)
06:29Very cool! Or we can go even slower if we want.
06:32Let me use Option+left arrow key to go back to my left loop locator point and
06:37type in, I don't know, maybe like 70.
06:39(music playing)
06:45Then we'll go back to our regular tempo. (music playing)
06:50And it all happens completely in real time. It's amazing.
06:56By the way, if you want different time-stretching algorithms for different
06:59tracks, have a look at the Reason Rack.
07:02Next to each audio track in the rack, you can choose between three different
07:06stretch types for each track.
07:08All Around is great for most tracks,
07:10Melody is for monophonic lead lines and some guitar solos, and Vocal is for vocals.
07:17Moving back to the Sequencer page, zooming is accomplished mainly by holding
07:21Command or Ctrl and using your track pad or Magic Mouse on a Mac, or scroll
07:26wheel on the Windows machine.
07:28Manual zooming is available by grabbing the zoom handles for horizontal zooming
07:33or by clicking the magnifying glass icons on the right side for vertical zoom.
07:37There are three waveform height displays available, by clicking on the associated icon.
07:45Lastly, the small triangle underneath the Waveform Height display hides and
07:52shows the Transport panel on each page.
07:56So that's a general overview of the Sequencer page.
07:59Next, we'll talk about how to use Blocks mode for creative songwriting,
08:04arranging, and production.
Collapse this transcript
Utilizing Blocks mode
00:00In the late 1980s, computer systems finally became powerful enough to hold
00:04larger musical phrases in memory via MIDI note commands.
00:08There was typically enough memory available to hold four or eight polyphonic
00:12phrases at a time, but there were limits.
00:15So to conserve memory, a unique way of composing music developed based on
00:19patterns and phrases, or chunks of music.
00:22These patterns or chunks would be arranged to form a full song.
00:25For example, pattern one of a song might be the full verse and pattern two, the chorus.
00:30An arrangement of patterns one and two, then patterns one and two again would yield
00:34a verse-chorus, verse-chorus song.
00:37As clunky as it may sound today, there were advantages to composing music in
00:41this manner, namely the ability to try out different arrangement
00:44possibilities quickly and easily.
00:46Reason has included this method of song construction in the program to take what
00:50was cool and fun about pattern arrangement and layer it with the linear song
00:54approach most of us use today.
00:56Songs are arranged via blocks or sequence phrases, making remixes of songs
01:01easy and intuitive.
01:02Blocks mode in Reason is turned on via the Blocks button at the bottom of the page.
01:07It turns bright blue, and the blocks line at the top of the track list is created.
01:12Additionally, there are now new tabs above the Edit mode button at the top of the Sequencer:
01:18Song and Block.
01:20Selecting these buttons changes the display of Reason's Sequencer accordingly.
01:25Default view is Song mode.
01:26That's Reason's native view for arranging songs, and it's been the one we've
01:30used throughout the course so far.
01:32Clicking on the Blocks Display button changes the function of the Sequencer page
01:37to show the current block in use.
01:39I'll show you how to construct blocks in just a moment.
01:42So, for now, follow along as I show some key components of Blocks mode.
01:46I have several blocks already programmed into this song.
01:50Clicking the Block List displays available blocks and selects them accordingly.
01:55Cycling through the already programmed blocks, you can see how each block uses
01:59different parts of our main song.
02:02Creating a new block is simple.
02:04Select an Unused Block in the Block List and either begin recording new music
02:08normally--notice all the tracks still function as expected--or pasting copied
02:13parts from our existing recordings in Song mode.
02:17I'll copy some parts now.
02:19Clicking the display to move back to Song mode, I'll select a few phrases of
02:22audio, automation, and MIDI to copy.
02:26So, I'll take the Hybrid Pad, maybe a guitar, maybe a couple of the acoustic
02:30guitars, our Kong drum pattern, and maybe the ride cymbal.
02:34Let me just copy all that where it sits and I'll go back to Block mode here, and
02:39wherever the playhead sits is where it's going to paste.
02:41So I'll move the playhead back to measure 1 and hit Command or Ctrl+V to paste it in.
02:47It pastes in the correct track lane ready to go.
02:52The block can be as long or as short as we need it to be, and the end marker
02:57determines where the block ends.
02:58In our case, bar 9 is perfect.
03:01It's important to realize that Block mode and Song mode are simply different
03:05ways of displaying data;
03:07editing, arranging, moving, recording, and every other function of the Sequencer
03:11is exactly the same in both modes.
03:14I could record a new track of audio, move some things around, edit MIDI data,
03:18and do anything else just as in Song mode;
03:20it's just another way of looking at music.
03:22It's another paradigm of the same reality, if you will.
03:25However--and this is important--like a paradigm, the worlds are entirely separate.
03:30In Block mode, I can transpose a phrase of audio, for example, and in Song mode,
03:34that same phrase of audio is unaltered.
03:37Features like this can be quickly applied to change keys or do modulations using
03:42the same audio clips for each new key.
03:45Naming a block is as simple as double- clicking the block name and retyping a new one.
03:50It shows up in the Block List accordingly.
03:54Now that I have a few blocks created, let's move over to our Song mode again and
03:58start arranging them.
04:00Just as in the days of old, Song mode is the place where musical blocks, or
04:04chunks, are arranged into full songs.
04:08To make things easier to see, I'll delete all existing audio and start fresh.
04:13An easy way to do this is click in the Sequencer window, hit Command+A or Ctrl+A,
04:18and just hit Delete.
04:19That keeps all of our tracks available but just deletes the audio.
04:23To select and arrange blocks, I click on the Pencil tool or press W on the
04:28QWERTY keyboard to select it.
04:30A new series of parameters and dropdown list appears next to the toolbox.
04:35The last dropdown list is the Block Select menu, where we choose which block to arrange.
04:40Now, with the Pencil tool, clicking once in the Blocks lane draws in the
04:44selected block at the current grid level, down to a 16th note.
04:47And clicking and dragging draws the selected block in until the mouse is released.
04:53You can see the waveforms fall into their respective tracks.
04:56Let's draw in a few blocks and see what things sound like.
05:02Cool to see what that sounds like.
05:04I'll hit Shift+Return twice to go back to bar 1, and we'll put the display over
05:08there so we can kind of see what goes on, and let's play and see what happens.
05:11(music playing)
05:30So, at the moment it's kind of a hodgepodge of different arrangements, but it
05:33sounds kind of cool, and you can get some ideas off of that.
05:36Let's get a little more creative and let's draw some different grid levels
05:39and see what happens.
05:41Maybe I want to undo some of this and start clean.
05:44So I'll just hit Command+Z, or Ctrl+Z if you're on a Windows machine, and let's
05:49go back all the way.
05:53So, let's take my Chorus Block, which is the whole chorus, use my Pencil tool, and
05:58let's go down to a 16th note grid.
06:00Let's see what starts happening here.
06:02I want to zoom in a little bit so I can kind of see.
06:07I will zoom in a little more, put our playhead there so it will zoom
06:15right around there. There we go.
06:17And maybe a couple in here.
06:24Let's just see what this sounds like. (music playing)
06:28Amazing! And then we can just drag this out.
06:30Let's see what that sounds like. (music playing)
06:36So, if I spend a little time with it, I could make that actually very, very
06:40cool and kind of get that famous machine-gun stutter effect that everything is doing right now.
06:45Now, the real power of reason is evident when you realize that Blocks mode
06:48and Linear Song mode can be used at the same time for the best-of-both-worlds approach.
06:54Let me demonstrate.
06:55I'm going to erase all of our different blocks, so again, we can start with a clean palette.
07:01I'll go back to Block mode. I need some audio.
07:05Right now, I don't have any audio available in Song mode, so I need some
07:08audio as source material.
07:10Let's go to a block with some drums, maybe Drums Only, and I'll select and copy,
07:16with Command+C or Ctrl+C, these clips, and I'll place them back in Song mode. Again, no blocks.
07:23It will paste where the playhead is.
07:27So now we have some audio back in Song mode.
07:29Let me go back into Block mode and maybe I want some acoustic guitars as part of
07:34this demonstration as well.
07:35So let me copy both of these, Command+C or Ctrl+C again, go back into Song mode,
07:41and again it will paste where my playhead is. Perfect!
07:45So now we've got this for our palette.
07:47(music playing)
07:55Cool! Now, what I want to do is layer a block over this.
08:00If I take my Pencil tool, select--I don't know--maybe one of the vocal
08:05tracks, and draw in over this, if I scroll down, you'll see the vocals have appeared now.
08:13So if I play the whole thing now-- (music playing)
08:19Perfect! Now, let me draw some more blocks over this and try out some different things.
08:25So Rhythm Guitar. Oops! I don't like where that hit.
08:30Let me just draw it back one more time, right on the bar there. Perfect!
08:35And we'll back up the playhead. (music playing)
08:41Then maybe something a little later out here,
08:43maybe just the bass.
08:50Again, I don't quite like the way that laid out. Let's try. There we go!
08:54(music playing)
09:02Cool, all right! So that's Blocks mode.
09:04Reason takes what was cool about composing in patterns or chunks and
09:08applies that to modern music making in a very creative way that feels
09:12natural and seamless.
09:14Block editing and traditional linear editing can remain completely separate from one another
09:18as the different worlds they are, or the paradigms can be joined and
09:22layered together to create new abstracts that could change the way you make music from now on.
09:28Try it out for yourself and see how far things go.
09:31With the next video, I'll go over the ReGroove engine and show you how to alter
09:34timing and inflection to create unique grooves and fields as your music demands.
Collapse this transcript
Using the ReGroove Mixer
00:00As with many other parts of the music-making process, there is tension between
00:04older established ways of doing things and accomplishing task via new more-
00:08efficient processes.
00:10As ways of creating music change, sometimes art suffers as we learn to use the
00:15new processes to our advantage.
00:16Fortunately, Reason has this both-worlds-at-once mentality stamped all over its
00:21DNA, and the ReGroove Mixer is another great example of that implementation.
00:26Clicking on the ReGroove Mixer icon in the Transport control area brings up
00:30the ReGroove Mixer.
00:31There are eight slots available at first glance and 24 more available via
00:36the Channel Bank tabs.
00:38Each slot can house a different groove template to emulate an old Akai MPC60,
00:43live drummers, programmed hip-hop grooves, or any other set of velocity and
00:47timing-based variations.
00:49To load a groove into one of the slots, simply click the Patch Browser button or
00:54click the Patch Name area.
00:56The factory sound bank comes up, and we navigate to ReGroove Patches.
01:02Here we find a number of preprogrammed grooves ready to import into our song.
01:06We'll bring several grooves into the ReGroove Mixer, and I'll show you the
01:10power behind this device.
01:11Let's try some MPC60 patches in the second slot here. Maybe some Vinyl.
01:24These are actual grooves pulled off vinyl records with some software
01:27that Propellerheads has
01:32Maybe a couple more. That should be enough for now.
01:41The main slider in each slot affects the intensity of the groove, from no
01:45groove to full strength.
01:47Slide moves notes in the groove backwards and forwards in time, and Shuffle
01:52applies a swing or a triplet feel to offbeat 16th notes.
01:55Pre-align quantizes all incoming notes to a 16th note grid before the groove is
02:01applied, to keep grooves consistent, and Global Shuffle overrides the individual
02:06shuffle parameter in each slot in favor of the Global setting.
02:10At the top of the slot, hitting Edit brings up the ReGroove Editor, where
02:14additional settings are shown for adjusting the groove.
02:17Hitting F8 closes the ReGroove Editor.
02:21Now, even though grooves are loaded in and active, as of yet, nothing has
02:26been affected by the ReGroove Mixer, so it's time to assign a few tracks and
02:30listen to the results.
02:31Let me solo up our Kong drum track and show you how it sounds naturally.
02:35(music playing)
02:45Not bad. Clicking in the pulldown menu in the Note Lane Designator displays ReGroove
02:50slots that are available for this track.
02:53We'll choose A1 and see what the groove in slot A1 does for our track.
02:57(music playing)
02:58It can change in real time.
03:04(music playing)
03:07Clearly, you can hear the different velocity transitions. (music playing)
03:22So, this is Adelic.
03:23(music playing)
03:28And we can add some shuffle, slide back and forth, and really kind of screw up
03:36our groove if we choose to.
03:37(music playing)
03:40Now, of course with the slider at the bottom, there is no effect being made
03:43to the original file.
03:44(music playing)
03:47Yeah, you can hear it speed up a little bit as we went through. So let's put this back on A1.
03:51(music playing)
03:56And that's the groove.
03:57Now, if we solo up this Mophra Bass here, we can put a totally
04:02Now, that's starting to feel good. (music playing)
04:02different groove on this.
04:03(music playing)
04:14Buzz can have yet another groove. (music playing)
04:28Very cool! I can apply different grooves to each MIDI track and adjust each groove to fit
04:33the overall feel of my song.
04:35This is especially useful if I'm trying to match the feel of a particular old-
04:39school loop with my percussion and drum tracks,
04:42but I want a more maybe laid-back feel with my bass and guitar tracks, and then
04:46simultaneously I want to put a top of the beat feel on synth tracks to maybe
04:50nail that thing Prince was doing in the early '80s.
04:53The ReGroove Mixer is one of those little gems in Reason that doesn't get a lot
04:56of press time, but it's a producer's secret weapon for firmly nailing a feel.
05:01Play around with the settings in ReGroove now that you know what they do and
05:04discover if the included presets help your songs.
05:08If you want to know more about how to construct your own grooves, have a look at
05:11the owner's manual and see how using custom grooves can set you up for better
05:15success as a producer.
Collapse this transcript
Editing MIDI performance data
00:00Up to this point, we've mastered many difficult concepts on our path to getting
00:04up and running in Reason.
00:06You may think I've saved the most difficult concepts for the last chapters,
00:09but the fact is, editing MIDI data in Reason is truly one of the easiest things you'll do.
00:15This video will be very short but full of facts, as I show you how easy it is to
00:19change MIDI performance data in a track.
00:21In the Sequencer page select a MIDI clip that you'd like to edit.
00:25Double-clicking on that clip brings us into Edit mode and the display focuses
00:29on the selected track.
00:31Use Command+E or Ctrl+E to toggle Edit mode on and off.
00:36Select the proper Edit tool, as always, with the Q, W, E, R, T, and Y keys.
00:41The Pointer tool selects notes and allows you to move them around.
00:47(music playing)
00:51And the Pencil Tool draws notes in at the current grid resolution.
00:55(music playing) And let me zoom in a little bit here.
00:59The Eraser erases notes by clicking and dragging.
01:08The Mute tool mutes the whole selected clip, and so on.
01:15Use the Pencil tool to alter velocity data.
01:18Now, there's a trick to individual edits, if you're used to other software packages.
01:22Reason is designed to be as easy as possible to use, so just start to the side
01:27of the data spike and draw over it to input new data.
01:30If you try to edit the spike itself, it gets a little tricky. All right!
01:35Let's change tracks.
01:36I want to show you how easy it is to alter automation data.
01:41Editing automation is as simple as drawing a new line or selecting individual
01:46edit points with the Select tool and dragging or deleting.
01:51So I can draw in with my Pencil tool, or with my Select tool--
01:55I'll just hit the letter Q-- I can select and drag.
02:02Drum devices are smartly displayed in the Drum Keys Editor, with each pattern
02:07module named for you for easy editing.
02:10Holding Shift while dragging notes up or down keeps notes in exactly the
02:14same time position. (music playing)
02:21And holding Option or Alt while dragging copies the selected data.
02:26Backing out of Edit mode and returning to the main Sequencer page, clicking on a
02:31clip with the Select tool highlights the clip.
02:33You can then drag, Option+drag, delete, and edit clip position as you wish.
02:40Selecting a clip exposes handles that allow start and end points in the clip to be modified.
02:49Using the Razor tool, either by clicking or clicking and dragging, separates the
02:54clip, and it can be ready for deletion or movement.
02:59There's a lot of editing power here, and I've only scratched the surface.
03:02If you want to know more, you can simply right-click on a clip for more options
03:07or peruse the Reason user guide for more info.
03:09Next in our video course: editing audio tracks.
Collapse this transcript
Editing audio tracks
00:00This video finishes our chapter on editing.
00:03If you watched the video on MIDI editing in the Sequencer, you'll recognize many
00:07of the same commands and functions for editing audio.
00:10There are a few differences of course, so I'll talk about them in this video.
00:14In the Main Sequencer view, selecting an audio clip highlights it and
00:18prepares it for editing.
00:19You can then drag, Option+Drag, delete, and edit clip position as you wish.
00:28Selecting a clip exposes handles that allow start and end points in the clip to be modified.
00:35Clip selection also introduces the clip volume line that allows for fade-ins and
00:40fade-outs, and adjusts overall clip gain.
00:45As with MIDI clips, holding Shift while dragging up or down keeps audio in
00:49exactly the same time position.
00:52Using the Razor tool, either by clicking or clicking and dragging, separates and
00:56prepares clips for further editing.
01:00Now, when we look at complete audio clips in Edit mode, there's not much to see.
01:05It's only when there are multiple clips joined into one that Edit mode becomes
01:09interesting for audio.
01:10So let's cut up a piece of audio and I'll let you see this in action.
01:14So I'll toggle out of Edit mode by pressing Command+E or Ctrl+E and return to
01:19the Sequencer page.
01:20Let's select a portion of audio and cut it up using the Razor tool.
01:28I'll randomly rearrange a few clips in Snap mode and we'll see what happens.
01:36When I'm through arranging, I'll select all of the clips together and hit Command+K
01:40or Ctrl+J for Join Clips.
01:43This command is also found in Reason's Edit menu.
01:47Now, when I double-click on this file, the Edit mode looks way different, ready
01:52for some serious manipulation.
01:54Reason calls this Comp mode, but it's really just a way to edit audio and wrap
01:57it all back up in a tidy seamless package in the main Sequencer view.
02:02In this case, the gray waveform is the unused portion of the audio clip and the
02:07blue part is where the audio is chosen as part of our main clip.
02:10Dragging the handles edits the breakpoint and clicking on the now-exposed
02:15MIDI handle on top of the joint slider adjusts the length of the cross-fade.
02:19You can now move the whole thing around and find the most useful edit.
02:24Backing out of Edit mode, again by pressing Command+E or Ctrl+E, reveals a
02:27seamless audio clip without all the messy edits that get in the way of a
02:31quick visualization.
02:33I hope you enjoyed scratching the surface with me concerning audio editing.
02:36As with so much in life, there is way more to study and uncover, but I hope this
02:40introduction was helpful and informative.
Collapse this transcript
Conclusion
What's next?
00:00I hope you've enjoyed Up and Running with Reason 6.5.
00:03I know I've really enjoyed making this course and I've learned a few new things
00:07along the way as well.
00:08To find out more about Reason, you can begin exploring by right-clicking just
00:12about anything within the application, including audio clips, MIDI clips,
00:16devices in the rack, and more.
00:18Also, the Reason users guide has a wealth of information and is really well put together.
00:23The Propellerheads website has many resources as well, so check the site from
00:28time to time and see if something might be useful for you.
00:31Check back with lynda.com to see what other courses are available for learning
00:34audio engineering and music production.
00:37And lastly, you can always check out my website at jchrisgriffin.com.
00:41From time to time there are workshops and master classes that I host in the New
00:45York City area, and sometimes there are free patches on the line as well.
00:49Here's to skillful editing! Have fun!
Collapse this transcript


Suggested courses to watch next:

Foundations of Audio: EQ and Filters (2h 29m)
Brian Lee White


Audio Mixing Bootcamp (8h 53m)
Bobby Owsinski


Are you sure you want to delete this bookmark?

cancel

Bookmark this Tutorial

Name

Description

{0} characters left

Tags

Separate tags with a space. Use quotes around multi-word tags. Suggested Tags:
loading
cancel

bookmark this course

{0} characters left Separate tags with a space. Use quotes around multi-word tags. Suggested Tags:
loading

Error:

go to playlists »

Create new playlist

name:
description:
save cancel

You must be a lynda.com member to watch this video.

Every course in the lynda.com library contains free videos that let you assess the quality of our tutorials before you subscribe—just click on the blue links to watch them. Become a member to access all 104,069 instructional videos.

get started learn more

If you are already an active lynda.com member, please log in to access the lynda.com library.

Get access to all lynda.com videos

You are currently signed into your admin account, which doesn't let you view lynda.com videos. For full access to the lynda.com library, log in through iplogin.lynda.com, or sign in through your organization's portal. You may also request a user account by calling 1 1 (888) 335-9632 or emailing us at cs@lynda.com.

Get access to all lynda.com videos

You are currently signed into your admin account, which doesn't let you view lynda.com videos. For full access to the lynda.com library, log in through iplogin.lynda.com, or sign in through your organization's portal. You may also request a user account by calling 1 1 (888) 335-9632 or emailing us at cs@lynda.com.

Access to lynda.com videos

Your organization has a limited access membership to the lynda.com library that allows access to only a specific, limited selection of courses.

You don't have access to this video.

You're logged in as an account administrator, but your membership is not active.

Contact a Training Solutions Advisor at 1 (888) 335-9632.

How to access this video.

If this course is one of your five classes, then your class currently isn't in session.

If you want to watch this video and it is not part of your class, upgrade your membership for unlimited access to the full library of 2,025 courses anytime, anywhere.

learn more upgrade

You can always watch the free content included in every course.

Questions? Call Customer Service at 1 1 (888) 335-9632 or email cs@lynda.com.

You don't have access to this video.

You're logged in as an account administrator, but your membership is no longer active. You can still access reports and account information.

To reactivate your account, contact a Training Solutions Advisor at 1 1 (888) 335-9632.

Need help accessing this video?

You can't access this video from your master administrator account.

Call Customer Service at 1 1 (888) 335-9632 or email cs@lynda.com for help accessing this video.

preview image of new course page

Try our new course pages

Explore our redesigned course pages, and tell us about your experience.

If you want to switch back to the old view, change your site preferences from the my account menu.

Try the new pages No, thanks

site feedback

Thanks for signing up.

We’ll send you a confirmation email shortly.


By signing up, you’ll receive about four emails per month, including

We’ll only use your email address to send you these mailings.

Here’s our privacy policy with more details about how we handle your information.

Keep up with news, tips, and latest courses with emails from lynda.com.

By signing up, you’ll receive about four emails per month, including

We’ll only use your email address to send you these mailings.

Here’s our privacy policy with more details about how we handle your information.

   
submit Lightbox submit clicked