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Join author J Chris Griffin, as he demonstrates how to record music in Reason 6.5, the virtual music studio used by some of the world's most popular musicians and DJs. Get jump-started with the "Making Music Right Away" chapter, and then dig into the program and discover how to create beats with ReDrum, use loops in Dr. Rex, and record guitars and basses through the built-in Line6 devices. The course also shows how to work with the built-in synths; utilize the collections of samples, patches, and programs known as ReFills; and add effects on several types of tracks. Finally, Chris dives into the Reason sequencer, track types, editing audio and MIDI data, and setting the tempo and click track.
Now that I've recorded guitar and bass tracks for my song, I need to do a bit of housekeeping. In the middle of a session it's sometimes hard to keep up with naming, so I'd like to rename the tracks now and keep things organized. I'll rename this PWR Chord 2, and our bass track should be named Distorted Bass. I want to take these sounds and print the output to a new track. This will allow me to export the guitar tracks to another program if I choose, and it will allow for assurance that the sound I hear now will be preserved forever as part of a new audio file.
The quickest and easiest way to accomplish this is through the Bounce Mixer Channels command in the Reason File menu. When I select Bounce Mixer Channels, Reason presents a dialog that helps me determine the complexity of the bounce. I can choose several tracks, one track, or the whole thing, via the Master Section. Now you'll notice that Distorted Bass is already checked. That's because we have it selected in our mixer window here and Reason assumes that whatever you have selected will be what you want to bounce.
I can choose where the bounce occurs in the signal path of each channel, I can select the range or portion of the song to bounce, I can determine the file format, and I can determine what happens to that file once it's bounced. Let's select the PWR Chord tracks and the bass track we've just recorded and bounce them out with the Line 6 Device inserted as part of the sound. The resulting file will be the sound we hear with the Line 6 Devices inserted and active on these tracks. In other words, it will be baked in and we can no longer change the sound.
I'll choose All except fader section because I want the resulting output to be unaltered by my fader or pan position in the Reason mixer. I'll select Loop to bounce only the looped part of the song, and I'll select New tracks in song because I want the resulting audio file to come right back into my song and I want to mute the original tracks. Now you notice the file format grays out, because of course it will bounce the correct file format for you and bring it back into your song.
So it's bouncing the tracks out, and there they are. Now if we play our tracks, we'll notice that the old tracks are muted in our mixer and the new tracks have the resulting Line 6 Device burned in as part of the sound. (music playing) Now, of course, we'll need to alter the fader level and pan position of each of these sounds, because they're essentially new audio files brought back into Reason.
(music playing) This is the quickest and easiest way I know of to print volatile or potentially changeable effects into the resulting audio file. I don't expect Reason to change anything on its own of course, but a mistake or unintended move may alter a distortion sound I'm completely in love with and sometimes I just don't want to risk that. I always print effects once I'm happy with the sound and it's just my preference.
But Reason makes it really easy to deal with my peculiar quirks as a producer and keep me creating.
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