In the last video we connected several different reverbs and delay chains to the Master section of this rack and mixing console. Since they are routed through the Master section instead of through the inserts of the individual tracks, they are available to every channel on the mixer and can be blended at whatever level we choose. Let me show you how it's done. I'll solo up our vocal track and remind you of the effects blend we created in the last video. It still sounds great! (music playing) If I un-solo the vocal and move to Dubstep Bass II, I can blend in these very same effects to keep everything in the same acoustic space, as it were, or at least to keep groups of things in a similar space if I choose to do so creatively. I like that! (music playing) I want to bring in some reverb for our snare drum, so I'll solo it up.
(music playing) That sounds about right. (music playing) Now, the last thing I want to do is bring in some delay for this DubSaw sound. (music playing) And we can see Delay EQ over here on the right-hand side lighting up. A little reverb. See the returns coming up? (music playing) In the current FX Send mode, the blend between dry and affected signal is maintained as the main channel fader moves up and down.
Let me demonstrate. (music playing) As I move the channel fader down, of course there's no dry signal or affected signal; the blend maintains its balance. (music playing) If I want an independent effects setting apart from the movements of the main fader, I hit PRE under the FX On switch and the blend relationship between the effects send and the channel fader is disabled, allowing the effects to maintain a static volume from this track regardless of the fader level.
So you'll notice that even though the channel fader is down, there are still some effects going. Bringing some dry signal now. (music playing) This is super effective if you're setting up a headphone send or a musician's mix. So I've now shown you how professional mix engineers use similar effects to glue a track together. With so many effects built into synth sounds, drum sounds, and guitar amp presets, it's hard to create a homogenous environment that listeners can settle into as they listen to produce music.
Utilizing the same effects for multiple channels in Reason helps maintain spatial oneness and places your listener in a comfortable aural environment, ready to receive music.
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