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Reason 4 Essential Training
Don Barnett

Reason 4 Essential Training

with Bruce Williams

 


Reason is a loop-based music creation application with a focus on MIDI sequencing, sampling, and synthesis. What sets it apart from other audio software is its unique user interface, which emulates a virtual rack of audio hardware. It is highly technical and can present a daunting learning curve even for those with experience in other audio software, which makes recording engineer Bruce Williams the ideal guide. In Reason 4 Essential Training, Bruce explores every device in the rack, including the Transport panel, and the new devices like the ReGroove mixer, the Thor polyphonic synthesizer, and the RPG-8 arpeggiator. He also demonstrates production enhancements made possible by the revamped sequencer and automation interfaces. Exercise files accompany the course.
Topics include:
  • Connecting a keyboard, MIDI device, or other piece of hardware
  • Working with drums, loops, synths, and samples
  • Composing, publishing, and exporting songs
  • Using the sequencer in Arrange and Edit modes
  • Understanding patches and ReFills
  • Adding effects
  • Using ReWire to synchronize Reason with other audio applications

show more

author
Bruce Williams
subject
Audio, Digital Audio Workstations (DAWs)
software
Reason 4
level
Beginner
duration
4h 54m
released
May 09, 2008

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Introduction
Welcome and mission statement
00:00Hi and welcome to Reason version 4 Essential Training Guide.
00:04My name is Bruce Williams. I am a recording engineer based in Sydney, Australia.
00:08Propellerheads have done it again. They have introduced some great new toys into Reason version 4. We are going to have a look at
00:15an app that takes a rack full of gear like that
00:18and cramps it into a box like that. It's really cool. Now I should warn you,
00:23if you have not used any other audio software before this,
00:28Reason is not for the faint of heart.
00:32So you might want to try something a little easier and then come back to Reason a little bit later on,
00:37but for those of you who are ready,
00:39let's do this.
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Using the exercise files
00:00If you've bought a hard copy of this training title on DVD or if you're a Premium subscriber to the Online Training Library,
00:08you'll have access to the exercise files. And what these are
00:13are various stages of Reason songs that I have worked with throughout the course of this training module.
00:21So you'll be able to follow along using the same Reason files that I've used.
00:27Now if you are a Monthly or Annual subscriber to the Online Training Library,
00:32you won't have access to these exercise files, but that doesn't mean that you can't still follow along with what I'm doing
00:38in each training movie.
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What's new in Reason 4?
00:00Now before I get into this movie, let me just say this, if you have never used Reason before,
00:06you can probably skip out of this movie because everything I am going to talk about here will be explained
00:12in much more detail later in this training series.
00:15This movie is really for anybody who has used previous versions of Reason and just wants
00:21to know, what's the funky new stuff in version 4.
00:26As you can see, I have started this movie looking at the Sequencer and the reason I have done that is
00:31because the Sequencer itself has had a huge graphic overhaul and I am going to say, I love it.
00:38It's just a whole lot more user friendly now.
00:41You can expand and collapse tracks with this little arrow key.
00:45You will see that within a Sequencer track we can now have lanes.
00:51So with this particularly Sequencer track for the Mixer, I have got one Automation lane for the fade of the Channel 1
01:00of the Mixer and another Automation lane for the fade of the Channel 4 of the Mixer.
01:06The blue line represents the static value of that parameter.
01:10In other words, the value that that parameter will hold when there is no Automation,
01:14and then whenever I have put Automation in, then obviously the value will change and follow that Automation.
01:21All note and parameter data now falls inside these clips and when you select a clip, you get these little black handles
01:29so you can actually resize the clip if you want to add more data to it.
01:35Just undo that.
01:36Automation is now vector based so if we press Return to go into the Edit mode,
01:44you can see that Automation now gets these edit points, which appears as the circles,
01:51and in between those circles you get a straight line.
01:55Now how many of those dots you put in is up to you.
01:58You can do that with the Pencil tool.
02:01Like so and Reason will then thin out any excessive Automation data that you put
02:07in so it really just does what it needs to do without having 500 dots in the clip.
02:12We will cover this in more detail in later movie.
02:16To get out of that you just hit the Return key again and you'll back into Arrange view.
02:20You will also notice that at the top of the Sequencer view, there is Transport panel track and that track is always there.
02:30The great thing about it is you can now automate both tempo and wait for it, time signature.
02:38Yes, so you can now have alternate time signatures throughout your song.
02:43You are going to love that.
02:45There is also a new Tool palette, which we can get to with the F8 key, toggle that on and off.
02:51You will see that it is divided into three palettes; the Groove palette, the Tools palette, and the Devices palette.
02:58The Groove palette relates to one of the other new features in version 4, which is the ReGroove Mixer.
03:05This thing is so cool I've devoted an entire chapter to it.
03:10Essentially this is a 32-channel Mixer but it doesn't pass audio; it's a de-quantizer.
03:18So once you have program something in may be in ReDrum and it's all absolutely rigid and very computer like
03:25and no human feel whatsoever, you can assign different parts of your drum pattern to different channels of ReGroove
03:34and apply differing amounts of de-quantization to it. It is so cool.
03:41And then of course there are the two new instrument devices, one of which is Thor, which is a Polysonic Synthesizer.
03:49This is thing is absolutely humongous. Doesn't look that great until you show the programmer.
03:55Check it out. It has got some nice sounds to it too.
03:58Then of course, there's the RPG-8, which of course is play on arpeggiate.
04:03Because that's exactly what it does. It's an arpeggiator. So you can feed note data into this by having it linked to a synth
04:11or a sampler, and it will actually create a arpeggios for you based on the note data coming from that synth or sampler.
04:19So there you go.
04:19There are the main new features in Reason version 4.
04:23As I mentioned before, we will cover all of these in more detail as we work our through the training series.
04:29Enjoy!
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1. Getting Started
What is Reason?
00:00So what exactly is Reason? Well, it's a loop-based music creation tool, that uses MIDI, Sequencing, Synthesis, and Sampling,
00:10all in this really funky, sexy user interface. At least I find it that way.
00:15Some people I can imagine are a little bit daunted by the way it looks. Don't worry, we are going to cover all of that
00:22in the course of this training title.
00:24So what exactly is Reason? Well, it's a loop-based music creation tool. It uses MIDI, Sequencing, Synthesis, Sampling,
00:33all that funky stuff. You can compose either with a keyboard and a mouse, or you can play with
00:39a real keyboard attached to your computer.
00:42It uses an interface, which is laid out like a rack of hardware in a real studio.
00:49So if you are a studio engineer like me,
00:51it makes natural sense.
00:53If you have never been in a studio, then the whole graphic user interface might be a little bit daunting.
00:59Don't worry, we are going to cover that in the next movie. Who should use this tool? Basically anyone who wants to create their own music.
01:07One thing that Reason doesn't do is record real instruments from like a microphone. So you just can't plug in your guitar and
01:15stick a mike in front of the cabinet and record that straight into Reason.
01:19For that you need an audio editor.
01:21But to work with Samples or MIDI and stuff like that, all of that can be done in Reason.
01:27Basically what I have loaded up here in the Reason rack is a file called One of Everything.
01:32This is just a compilation of every single device type that is featured in Reason. We are going to cover all of these
01:41in the upcoming movies. It's going to blow your socks off.
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Simple production enhancements
00:00When you first launch Reason, it's going to open up with this particular song called Demo Song loaded.
00:07I actually find that that's great the very first time you look at Reason,
00:12but once you have sort of had a play and you actually want to start creating music, it becomes a bit of an annoyance that
00:18it continually opens up with this Demo Song.
00:21So what we are going to do in this movie is just
00:23change that so that doesn't happen every time.
00:26If you're on the Windows platform, go to the Edit Menu, and right at the bottom you will see Preferences.
00:30If you are on the Mac, go to the Reason option and select Preferences from there.
00:36Here on the General tab you will see Default Song. Just change that to Empty Rack.
00:42That way, every time you open Reason in the future, instead of it loading up with that Default Song,
00:47it'll be just an Empty Rack, ready to get started.
00:50If your computer is a little bit long in the tooth, maybe doesn't quite have the horsepower you'd like it to,
00:55you might want to uncheck this box that says Use High Resolution Samples.
01:00That will just use slightly lower res version so that your computer can cope with things just that little bit easier.
01:06You may also want to uncheck the box that says Load Default Sound in New Devices.
01:12So things like, if you load up a Thor Synthesizer,
01:16if this box is checked,
01:17then the Thor Synth will also be loaded with one particular sound already loaded within the Thor Synth. If you don't want
01:26that to happen, if you would rather just start with a clean slate with every instrument you load, just untick that box.
01:32That's all we are going to cover in the Preferences for now.
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Connecting your keyboard
00:00If you do have a musical keyboard and you want to use that with Reason,
00:05you will need to set it up so that Reason knows that it's there.
00:10Now, one thing I will say before we get into actually attaching it to Reason is, make sure that you have attached
00:16or installed any drivers for your keyboard onto your computer first.
00:21If after this movie, it's not working, make sure you check out the website of the manufacturer of your keyboard,
00:28make sure you have got the latest drivers, and then you might want to check out some forums around, like the Reason Forums,
00:34and just see if there is anyone else having the same sorts of problems as you.
00:37So how do we do it?
00:38We go to the Preferences again and we select from this dropdown, Keyboards and Control Surfaces.
00:46Now, depending on your keyboard, you maybe able to auto detect the keyboard; if it's plugged in and switched on,
00:55then Reason maybe able to automatically detect it.
00:59Try that first.
01:00If that doesn't work, click on the Add button here.
01:03That will bring up this dialog box here.
01:06Now, if you have got a keyboard from one of these manufacturers, then you can select it,
01:10and it will then give you a list of models from that particular manufacturer.
01:15I am actually using an E-MU Keyboard, which is not listed here, so I am just going to choose Other.
01:19Then I get the option to choose between whether or not I want to attach a Control Keyboard, a Control Surface,
01:27a Standard MIDI Keyboard with no Controllable parameters, a Multi Channel Keyboard, or a Multi Channel Control Surface.
01:33In this instance, what I have is a Control Keyboard, and so I am just going to put it in here as E-MU Xboard 49.
01:42I have to choose a MIDI input, so I will choose the E-MU Xboard 49, and click OK.
01:52That will then be listed here as an attached keyboard controller to be used with Reason.
01:58Down here at the bottom you will see the Master Keyboard Input.
02:02Now, by default that is set to Standard.
02:05I recommend changing that to Separated.
02:08What that will do is, when we are recording in the Arrange window later on, this setting will allow us to look at the note data
02:16of another track while we are recording a performance on another track.
02:23The Standard setting will only allow you to view the track that you are currently recording.
02:29So now we have got our keyboard set up.
02:31We are ready to roll.
02:32We have got the main thing happening, and we can start making some music.
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GUI overview
00:00OK, let's just have a quick look at the graphic user interface of Reason.
00:04As I said before, I am a studio engineer, so to me all this stuff just makes perfect sense.
00:09But if you are not, then it might look a little bit scary.
00:12Essentially, what we have got up at the top here, this gray panel. That is a graphic representation
00:19of the physical audio hardware in you system. So in other words, your sound card.
00:24Below that I have loaded a couple of devices.
00:27I have loaded a 14 channel Mixer, and depending on how you want to say it, ReDrum or red-rum, which is a drum computer.
00:35These are two examples of devices that we can load into our Reason rack.
00:41This is what I really like about the graphic interface of this application.
00:46These things looks like hardware devices loaded into a rack in a studio environment.
00:52Like I said, that's fine for a guy like me.
00:54If you are not used to it, it might take you a little bit
00:56of getting your head around, but it will come pretty quickly, trust me.
00:59So that's the rack.
01:00Down the bottom here we have got some empty rack space where we can load new devices.
01:05The bottom section here is the Sequencer or the Arrange window.
01:09Now, by default the Sequencer Arrange window is attached at the bottom of the rack.
01:17I actually prefer to separate this out into a separate window.
01:21To do that, we click on this button up here in the top right hand corner.
01:26So that will separate the Sequencer out into its own window.
01:31I am just going to resize that across there, and so now I can use on the Windows platform, Alt+Tab to switch between the two,
01:42or on the Mac platform, Command+Tilde, to switch between the two.
01:47So the reason I like to do that is because in both windows it gives me more screen real estate.
01:54So as I add more devices to the rack and those devices end up with tracks here in the Sequencer, I can see more of those tracks
02:03in the Arrange window, in the Sequencer window, so as I add more devices to the rack, and those devices get a track here
02:10in the Sequencer window, I'll able to see more of those tracks.
02:15Likewise, over in the rack, I will be able to see more devices at one time,
02:21instead of having to scroll up and down all of the time.
02:24Then at the bottom we have got the Transport panel; this is where we control the playback of Reason.
02:30So we have got a Stop button, a Start button, a Record button, all the usual things.
02:35We can control our Tempo and Time Signature.
02:38We can read out of where we are within our song; both in Bass, Beats, 16th, and Ticks,
02:43and in real time of Hours, Minutes, Seconds, and Milliseconds.
02:48We can also switch our looping on and off, and we will get to that in a later movie.
02:52Then over here on the right hand side, we have got the Tool Window.
02:56This has three tabs to it.
02:59The Devices tab, where we can actually see all of the different types of devices that we can add to our rack.
03:05We have then got the Tools tab, which gives us some tools to alter our note data.
03:13These things we actually use in the Arrange window, not so much in the rack.
03:19Then the third tab is the Groove tab, and this relates entirely to the ReGroove Mixer, which is a new feature in version 4,
03:28and we will be coming to that in a later movie as well.
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Working with the sequencer
00:00In this movie we are going to look at the Arrange window.
00:03Now, yes at the moment we are just looking at the rack because I wanted you to see
00:07that I have loaded up a 14 channel Mixer and a Malstr?m Synth.
00:11So we jump across to the Arrange window and what I am going to do is I am going to hit Record and I am going
00:17to play in just a few bars of some notes on it.
00:20Switch on my Metronome.
00:22(Beat starts and music starts to play.)
00:34Like I said never profess to be the world's greatest keyboard player.
00:36What we have got here is an event on a track and that track is the Malstr?m Synth track.
00:45Basically each device that we create within the rack when we play some data from that device,
00:52that device will end up with it's own track here in the Arrange window and any notes that we play will be included
01:00within an event clip, like what we are seeing here.
01:04Now this clip is currently selected which is why it has a thick black outline and these little black handles at each end.
01:10If we deselect the clip, it looks like that.
01:13What we can do with this clip is enter into Note Edit mode.
01:21Now when the clip is selected, we can do that quite easily just by hitting the Return key on our keyboard
01:27and that's brings the scene here, where we can start editing and modifying the Note data.
01:31We are not going to do that right now, that will come in a later chapter.
01:35To get out of this and back into Arrange mode, I find the quickest way on the Windows system Ctrl+A
01:42on the Mac Command+A and there we are back out there.
01:46Now with this particular clip we can change it's length just by left clicking and dragging
01:53and that will have no effect whatsoever on the Note data that's actually inside that event or that clip.
02:01Unless we make the clip shorter, then where there was no data, in which case the notes that fell outside of the clip are now muted.
02:10However they are still there, we can always bring them back just by resizing the clip.
02:15We can also copy this Note data if we wanted to have that particular progression appear more than once in the song.
02:24In windows we can hold down the Ctrl button and left-click and drag the clip.
02:29On the Mac hold down the Alt button and left-click and drag and there we go.
02:35We have created a duplicate of that clip with the same notes, the same velocities, all that kind of stuff.
02:42These are just the very basics of how the Arrange window works.
02:45We are going to cover this in much more depth in Chapter 8.
02:48But I wanted you to at least understand that this is what we are working with in the Arrange window.
02:53In the next movie we are going to start looking at the rack itself and all those funky yet scary looking devices.
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Working with the rack
00:00In this movie we are going to look at the rack.
00:02Now as I have said before I am studio engineer, so to me this stuff just makes perfect sense.
00:08If you have never been inside a studio this might look a little bit scary.
00:12As previously mentioned, this gray bar up the top is a graphic interpretation of the physical audio hardware in your computer.
00:22In other words this represents your sound card.
00:26That's always in the rack and at the bottom of the rack we have got our transport panel.
00:32In between we got this big blank space, baby; it's just a big canvas waiting for us to paint on it.
00:40The interesting thing about Reason, unlike any other audio application that I have ever come across;
00:46Reason doesn't by default have a m ixer installed.
00:52Almost every other software I have ever used naturally has a Mixer built in.
00:57With Reason you need to create that first, because as anyone who knows and if you have done anything with music,
01:03you'll know that you need to be able to bring all of your instruments and vocals or whatever it is that you working with,
01:10into a Mixer so that you can balance levels and stereo panning and all that stuff.
01:15So you need a Mixer, that is absolutely the first thing you need.
01:20So to do that we can either come to the Devices palette on the Tools window and scroll down and find the 14:2 Mixer.
01:29And we can just click and drag and drop that into the rack like so, or Command+Z to undo.
01:37Or I can just right click in the blank space, bring up this pop up menu and go give me a 14:2 Mixer, and there we go.
01:46One thing you will see on all devices that you can load into the rack is this little tape scribble strip on the side
01:54and you can left click on that once, and you can rename that device.
01:59So I am just going to call that Mix.
02:03The next thing we want, let's say we wanted to put in some drums.
02:07So we want a copy of ReDrum or Red Rum depending on who you talk to.
02:11Left click, drag, drop, there we go.
02:14Now, by default its called Redrum 1, so we are going to call that Drums.
02:20Now this ReDrum module is connected to the Mixer.
02:24Now how do I know that?
02:26By looking at it from the front I can't tell.
02:29I know what you are thinking; you are thinking what do you mean looking at it from the front, how can I see it any other way?
02:33Well that, my friend, is quite simple, the Tab key will flip your rack around and let you see the back of the devices in your rack.
02:44I really like this I think it's very clever graphic user interface design.
02:49So what I am now looking at is the back of 14:2 Mixer here and the back of ReDrum down here.
02:56And what we can see is that the output of ReDrum is connected to the Channel 1 inputs on the back of 14 channel Mixer.
03:06If I create another device in the rack it will automatically get routed to Input 2 on the Mixer.
03:15We can see that the output of the Mixer is routed to the physical output of our sound card which is exactly what we want.
03:24So let's go ahead and add another device, let's say just a SubTractor Analog Synth.
03:31So now we have got a SubTractor Synth, let's call that Bass.
03:38So we see that the output of our Bass Synth has automatically been routed to the input of Channel 2 on our 14 channel Mixer
03:48and if we flip the rack around again we can see that the Scribble Script for Input 2 has been renamed
03:55to Bass, just like we did for the actual Synth.
04:00Now you can see that I am scrolling up and down here with my mouse
04:05and you probably are going to get sick of doing that all of the time.
04:08Well thankfully there is a great little feature here, which is this little triangle
04:13on the left hand side and that will appear for every device.
04:17And what that allows us to do, is collapse down any device that we really don't need to be looking at in a full view.
04:26So that way I can flip my rack around and I can now see both my Bass Synth and the Mixer and I can see
04:34that whole patch cord running from the output of a Synth into the Mixer, without ReDrum hogging all my screen real estate.
04:42Another great feature is that you can left click and drag and drop the position of any device within your rack.
04:50Now the thing to understand is even though I have repositioned these two devices,
04:56I have not altered the actual patching of the audio signal.
05:02All we have done is just change their location within the rack.
05:05Now at the moment you might be thinking, why would I bother?
05:09Well later on when we get into more advanced patching scenarios, sometimes it can be handy
05:16to have two particular devices side-by-side in the rack, so that we can see how they relate to each other.
05:23If you have got 50,000 other devices in between the two,
05:26then it's almost impossible to see those two devices on the one screen.
05:30So being able to just left click and drag and drop makes it a lot easier to reposition things to way they make sense visually.
05:40In the next movie we will have a more in depth look at the Transport Panel down the bottom here.
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Working with the Transport panel
00:00In this movie we are going to have another quick look at the Transport panel,
00:04not in too great of depth because we will be covering this in Chapter 6, but essentially what we have got is a set of keys here
00:12which allow us to control the playback of Reason just like a tape deck.
00:17The big red one? Everybody knows that one. That's the Record button.
00:20Now you can click on it with your mouse but you can also activate Record mode by using the asterisk (*) on the numeric keypad
00:29of your keyboard. To the left of that, the Play button.
00:32We can click on that with a mouse or we can use the Spacebar, which will sort of act as a Play and Stop toggle
00:40or we can use the Enter key on our numeric keypad.
00:45Then we have got the Stop button.
00:46Again you can click on it or you can use the spacebar or the 0 key on your numeric keypad.
00:54Then we have got Fast Forward and Rewind buttons.
00:57To the left of the Transport buttons we have got our indicators for how far we are through our project.
01:03At the moment my cursor is right at the beginning of the project.
01:07So if I press Play,
01:09(Music plays.)
01:14we can see now that we are at 3 bars, 3 beats, 2 1/16th and 79 ticks into our project
01:22and that equates to 5 seconds and 166 milliseconds.
01:28Now that relationship is linked by the tempo of the song.
01:33If we alter the tempo our position in bars and beats won't move, but our position in time will.
01:40So if I halve this Tempo to 60 beats per minute and hit Enter then this time indication will correspondingly be doubled.
01:53Command+Z to undo.
01:55So we have got our Tempo there which we can alter.
01:58We have also got our Time Signature.
02:00If we want to set that to 3/4 I can just click on the 4, type in 3, hit Enter and now my song is in 3/4 time. Undo that.
02:09We then have got our Metronome, which we can activate by turning on the Click and we can change the volume of the Metronome
02:15with the Click level, just left click with your mouse and move your mouse forwards and backwards to alter the level
02:23and we can activate a Precount so that we get one bar of metronome after we hit Record
02:29but before Reason actually begins recording our performance. So we get that one bar just to get up to speed with the Metronome.
02:37To the left of that we have got our DSP Meter, which shows us just how hard the CPU in our computer is working
02:44to compute the mix of the song that we are playing back.
02:48We have got New Dub and New Alt buttons, which relate to how we record alternate performances.
02:55We will be covering that in Chapter 6.
02:58Then we have got our Loop on and off points.
03:01Now for Loop to be active we do need to switch that button on so its green as it is now
03:06or I can deactivate it if I don't want Loop to occur.
03:10We can alter those values just by left- clicking in there and typing a new value
03:15or we can use these toggle switches to alter a given value.
03:21We can also have our cursor jump to a loop point by clicking the L button to jump to the left Locater
03:29or the R button to jump to the right Locater.
03:32Then in the end here we have got the button for the ReGroove Mixer.
03:35We will be covering ReGroove in Chapter 11.
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Essential keyboard shortcuts
00:00In this movie we are going to have a look at just a small handful of some
00:04of the really what I consider to be essential keyboard shortcuts.
00:10You can find a much more fleshed out elaborate list on your hard drive.
00:16It's not only installed to CD, it's actually installed to your system when you install Reason.
00:22So if you go to the Application folder for Reason, you will find a PDF document with a much more elaborate list
00:29of keyboard shortcuts, but there are just a few that I want to show you.
00:32The first one within the rack when you get lots of devices sometimes you might just want to fold all of them up in one go.
00:41Now remember I said you could fold a device with this little arrow key.
00:45Well by using the Alt key in conjunction with that mouse click we can fold all devices in one hit, just like that
00:55and that works exactly the same way in the Arrange window as well.
00:59You can use the Alt and click on that little black triangle and it will collapse all of the tracks up together
01:05in one go and of course that works in reverse as well.
01:08If they are all collapsed, Alt and Expand 1 will expand all of them and the same in the rack to expand all of the devices.
01:17The next one that I really think is essential is round the back of the rack.
01:21Remember we can get to that with the Tab key and that's the keyboard shortcut L;
01:27that will remove the cabling from the graphic user interface.
01:32All of the connections still exist but the cables go away.
01:36That just becomes handy so that you can actually see the input jacks on the backs of devices because when you get a lot
01:44of cables in there it can actually become quite messy.
01:46So that's the L key.
01:48Next one is in the Arrange window and that's the keyboard shortcut F. What this will do is activate
01:56or deactivate the following of the song.
01:59I am just going to zoom in a little tighter.
02:03So what happens is when I press Play,
02:06(Music plays.)
02:12because I'm in Follow mode the Arrange window scrolled with the playhead
02:14(Music plays.)
02:18but if I press the F key again and now press Play again,
02:29you can see that the playhead has now disappeared from view
02:33but our view of the Arrange window has stayed in place.
02:38So it's handy if you want to zoom in on a particular part of your arrangement, but that's not actually
02:45where the playhead is at that particular point in time.
02:49The next one I have mentioned already Ctrl+E or Command+E that allows us to switch between Edit view
02:57and Arrange view and that works just like so.
03:01Of course what you get to see will depend on which track of your Arranger is currently selected.
03:09Then of course there is the QWERTY key selection.
03:11As I said Q to grab the Select tool, W to grab the Pencil, E to grab the Eraser, R to grab the Razor,
03:23T to grab the magnifying glass and Y to grab the Hand tool. And finally four of them on the numeric keypad,
03:32which relate to your Transport Controls down here,
03:36the 0 key to stop and if you press it a second time, it will go back to your loop start point.
03:46And if you press it third time, it will take you right back to the beginning of your song.
03:51The Enter key on your numeric keypad will act as a Play button. The asterisk(*) on your numeric keypad will act
04:00as a Record shortcut and the Spacebar as a Play and Stop toggle.
04:06Now I have put these up on screen for you.
04:09Like I said, that's just a very condensed list which I feel are keyboard shortcuts that are fairly essential just
04:16to help speed up your productivity and your workflow.
04:20As previously mentioned if you go to the Application folder on your system you will be able
04:26to find that complete list in a PDF document.
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2. Working with Instruments
About this chapter
00:00Reason has a whole bunch of instruments and effects and all sorts of funky stuff and what we're going to do
00:07within this particular chapter of movies
00:10is look at the seven devices within Reason which create sound.
00:16So we've got three synthesizers,
00:19two samplers,
00:20and two rhythmic devices, which are Dr. REX and ReDrum.
00:24So let's get into it.
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The ReDrum drum machine
00:00So let's start with ReDrum or as some of the folks here at Lynda call it red rum, which is quite funny because it's obviously a play
00:07on 'The Shining,' the movie with Jack Nicholson.
00:09So anyway, whichever way you want to refer to it this is the drum machine which is built into Reason.
00:15As you can see it has ten channels so we can load ten different drum samples and by default Reason has loaded up this Disco Kit.
00:26So the way this works is that what we've got down here at the bottom is a step sequencer.
00:33If you've never worked with the drum machine before the way it works is that you select a particular drum sample,
00:39in this case, I am going to go for this closed hi-hat,
00:39(Hi-hat/cymbal beat plays.)
00:45and you see that I can sample each of those-
00:48and when I say sample, I mean I can actually audition the sample that's loaded
00:53in each channel by pressing this Play button at the top.
00:56(Hi-hat/cymbal beat plays.)
00:58So I want a closed hi-hat to appear on all of the eighths. Whoops. Like so.
01:06And I can then just have to listen to that by pressing the RUN button.
01:11(Hi-hat/cymbal beat plays a little faster.)
01:13Now, as you can see this is in a 16-step sequence but we can alter the number of steps
01:19if we want to, but for now we will leave it at 16.
01:22If I wanted soft hits on every second one I could change this default dynamic value here to Soft, and then,
01:31click on each of those second ones and now I will get alternating Medium and Soft hits.
01:39(Hi-hat/cymbal beat plays.)
01:42And I am not even want to have a hard one for the very first beat.
01:45(Hi-hat/cymbal beat plays.)
01:50Like so.
01:51Now what we've done at the moment is programmed one
01:55of 32 different available patterns within ReDrum, and this pattern is A1.
02:01These patterns will become beneficial tools a little bit later on once we've programmed some more stuff in.
02:07So what I'm going to do is I'm going to Copy what I have done so far by just right-clicking and going Copy Pattern
02:15and then I am going to go to Pattern A2, right-click again and Paste Pattern.
02:21So now I have copied what I had in Pattern A1 into Pattern A2.
02:25Now I am going to select the kick drum,
02:28(Music/drumbeat plays.) It sounds like that.
02:29I am going to throw that in on the one and the three.
02:33Actually I want to just make those Medium.
02:35And then I am going to grab a snare, and throw that in on the two and four. And I might actually go back to that Closed Hat,
02:45type that one off and go with an Open Hat for that last eighth.
02:52So now what we have got- (Music plays)
03:00sounds like that.
03:01So you're starting to get the idea that we can build up different patterns simply by choosing whereabouts within our 16 ticks
03:10within a bar, we want particular parts of the drum kit to up here.
03:17How we then use that within the Sequencer goes like this.
03:21We come across to our Sequencer and by default there will be a ReDrum Sequencer Track with one lane,
03:29but what won't to be there is a Pattern lane and to put one in we just right-click and select Create Pattern lane.
03:38Now we have got our Pattern lane, we can then grab our Pencil Tool and we can draw
03:44in a two-bar event and it will default to Pattern A1.
03:50I can now say, well, I want my next pattern to be A2, and so it's appearing up here on the Inspector Bar at the top
03:58of the Sequencer Window and what I can do now is draw in a two-bar block of Pattern A2.
04:05Now, if I zoom in and I select my Select Tool by pressing Q on the keyboard, you will see that when I have got one
04:14of those pattern clips selected not I only do I get the handles at each end so I can extend the length of that clip if I want to
04:23but I also get a little dropdown right there beside where it has the name of the pattern or the number of the pattern.
04:29And from there I can also change which pattern I want to occur during this four-bar event.
04:36So if we have to listen to this now.
04:38(Music plays.)
04:51You can see that what we can do is by first of all sequencing up some different patterns in the Pattern Editor here
05:00in ReDrum, and then combining that with drawing some pattern events
05:06into our ReDrum Sequencer Track we can have the drumming pattern change over time depending on what we want for a song.
05:15We could let it go back and build up some new sequences, new patterns and then add those
05:22into our Sequencer Track as well, and that's ReDrum.
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The Dr. Rex loop player
00:00The next device we are going to look at is Dr. REX.
00:03Now Dr. REX is a loop player.
00:06It's designed to load .rex files and they are files which have being created in another piece of software called ReCycle.
00:15We are not going to cover the actual creation of that because that doesn't really relate to Reason
00:21but Dr. REX is how we play back those recycled files or rex files.
00:27What happens is that the sample gets loaded into this window here and we can see that the standard or default tempo
00:36for this particular loop is 136 bits per minute.
00:40We can have a listen to this loop just by hitting the Preview button.
00:43(Music plays.)
00:47OK and we can see that there are vertical lines across the elements of this particular loop and these are what are known
00:56as slices and we can edit the properties of any one of those slices simply by grabbing this knob and pushing our mouse
01:07to move our selection through the entire loop and we can stop on any one of those slices and then alter things like the Pitch
01:19of that slice, the Pan of that slice to make it move left or right.
01:25We can alter its Level, in other words, how loud it is and we can also mess around with its Decay.
01:33Although, for the majority of the slices in a loop, the decay is pretty short anyway because the nature
01:39of percussive sounds is that they die very quickly.
01:43So let's just have a listen to this loop again and type note that I have raised the pitch of that first slice,
01:49I am just going to rise it to a really extreme level to make it stand out and I am going to shift it to the left
01:56so you really hear how we have modified just slice number one.
02:01(Music plays.)
02:10So you can hear that that very first slice is off to the left-hand side and it's been pitched up by its semitones.
02:18Likewise, I could pitch it down.
02:20(Music plays.)
02:22So you heard it right there at the front that it was pitched much lower and off to the left.
02:27So we can do all of this sort of funky stuff to change how each slice within this loop plays back.
02:35We can also filter the entire loop with a Low Pass Filter or a Band Pass Filter or a High Pass Filter.
02:42We will get into this in more detail in coming movies as well but the idea is
02:46that it changes the base and high frequency content of the loop.
02:51(Music plays.)
03:09So you get the idea.
03:10We can do all sorts of tonal adjustment to our loop.
03:14We can also activate a Low Frequency Oscillator and what that will do is allow us to modify the way this loop plays back.
03:24By default the Low Frequency Oscillator is affecting this Oscillator Pitch up here.
03:32This is all pretty heavy stuff.
03:34We might just skim over this.
03:36But just to give you an idea, let's just assign that to the Pan.
03:39So what will happen now is that this Low Frequency Oscillator will affect the left and right positioning of this entire loop
03:49and the Amount Control here will affect just how much the Low Frequency Oscillator affects the pan.
03:56(Music plays.)
04:07So if you are listening in stereo, you would have heard that as I round up that amount value,
04:11the audio started the pan left and right quite radically.
04:17And then we've got an Amplitude Envelope where we can change how quickly sounds attack and decay and sustain and release
04:24and again that's something we will get into in more detail as we get further into the training series.
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The Subtractor analog synth
00:00The next device we are going to look at is the SubTractor Analog Synth and it's called the Analog Synth simply
00:06because it is designed to emulate the old analog synths that we had back in the 60s, the 70s and the 80s.
00:14Essentially what we've got is two Oscillators up here in the middle at the top.
00:19Oscillator 1 and Oscillator 2.
00:21What they do is generate a waveform from scratch and you will see that from this default patch
00:28of the bass guitar the Oscillator 1 is a sawtooth waveform.
00:33Oscillator 2 is also a sawtooth and it sounds like
00:37(Music plays.) It sound like a bass guitar.
00:42However, we have also got a Noise Generator.
00:45So we can introduce all sorts of noise to a waveform as well and then control the mix between the waveform coming
00:54out of Oscillator 1 and the combined mix of Oscillator 2 on the noise.
01:01We do that via this Mix Control.
01:03We can then run that mixed output through Filter 1 and Filter 2, and we can also run a whole signal
01:11through two Low Frequency Oscillators, LFO 1 and LFO 2.
01:17Now what these Low Frequency Oscillators do is allow us to modulate different parameters or that waveform
01:27at different speeds and to different degrees.
01:30So we want to modulate the phase relationship between Oscillator 1 and Oscillator 2 using LFO 1.
01:38And we can choose the shape of that modulation with this Waveform Selector here.
01:44How does that sound?
01:46Well, let's try it.
01:48Crank up some Rate, give it an Amount.
01:51(Music plays.)
01:55I'm not really not hearing a lot.
01:58Let's try some more Rate.
01:59(Music plays.)
02:03OK, so now we can hear that the phase between these two Oscillators is being affected by this Low Frequency Oscillator.
02:11LFO 2 does pretty much the same thing.
02:13We can choose what parameter we want to be oscillated and we can then dial in a Rate and Amount and so on.
02:21And then LFO 2, a Low Frequency Oscillator 2 does pretty much the same sort of thing.
02:26We can choose which parameter we want to modulate and to what degree we want to modulate it.
02:32We've also got envelopes that we can control for the modulation, for the filtering and for the amplitude.
02:41If you are not familiar with an ADSR Envelope, it stands for Attack, Decay, Sustain and Release.
02:50Attack is how quickly the note begins.
02:53So it'd be close then I've got the Attack Slider all the way to the bottom here, the note begins quite sharply,
03:00(Plays one note of music.)
03:01Like so. If I slow the Attack down the note will fade in.
03:07(Plays one note of music.)
03:08And if I reduce it even more...
03:12(A note of music fades in very softly.)
03:14you can hear how it takes longer for the note to start to build up.
03:18The Decay is how quickly the amplitude of the generated sound starts to drop in volume after the attack has begun.
03:31Sustain determines how long the note will hold for and the Release value determines how quickly the note will fade
03:39out when you take your hands off the keyboard.
03:43So if I set the Release really short when I release the key of the keyboard the note will stop quite abruptly.
03:52(Plays a note of music.)
03:53So you hear that it stops quite sharply.
03:56If I slow that down...
03:58(Plays a long note of music.)
04:04you can hear that it takes quite a long time for the note to decay.
04:08Even though I took my hand off the key about ten seconds before the note had actually faded out.
04:15So that's an ADSR Envelope and that's pretty much it for the SubTractor Synth for now.
04:19In the next movie, we will look at the Malstr?m.
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The Malström synth
00:00The next device we are going to look at is the Malstr?m Synth.
00:03Now as you can see from the title it's called a Graintable Synthesizer.
00:09What does that exactly mean?
00:12Well it's a combination of two different forms of synthesis, Granular Synthesis and Wavetable Synthesis.
00:21Now Granular Synthesis takes a sample of a piece of audio, in this particular instance a female choir sample.
00:30What it does is it slices up that original waveform into really small chunks and when I say really small, I mean less
00:39that a 100 milliseconds and then modifies things like the ADSR curve for that granule
00:47and it can also change the order in which those granules are played back.
00:53So it's kind of like splashing it up and then shuffling all the slices around and then playing them back out.
00:59So that's Granular Synthesis and then Wavetable Synthesis is essentially what we saw in the Subtracter Synth
01:06where we generate a waveform with an Oscillator and then what we do in Malstr?m is combine those two sources of audio.
01:15So what we have got is two Oscillators, Oscillator A and Oscillator B,
01:20and these little yellow buttons switch them On or Off.
01:23So if you don't want both Oscillators you just turn the second one off
01:26and we can change the way the sound is modified by playing with some of these parameters.
01:33Let's just have a listen to the default values.
01:36(Music plays.)
01:40Now I could change, say the Motion.
01:43(Music plays.)
01:48And you can hear that there is some weird stuff happening.
01:50What's happening is that these two Oscillators are fading out into these filter banks
01:56but we can also modulate the output of these two Oscillators.
02:02We have these two modulation curves, Mod A and Mod B, and we can change the shape of the modulation curves and we can change
02:10all these other parameters and come up with all sorts of weird sounds. And you can see by the little patterns
02:17on the front face here, we can choose the way different outputs are routed to.
02:24So where this yellow button is lit up that means that the output of the Oscillator A is going to the Shaper.
02:30But the Shaper is currently switched off.
02:33We can switch it on, switch it off again.
02:36The output of Oscillator A is not going to Filter B, but we could make it do that by switching it on.
02:43By clicking on it's palette button there.
02:46Oscillator B, on the other hand, is going to Filter B because it's already switched on there.
02:52So as you can see we can do some pretty mad stuff just by choosing where we send the output of different Oscillators,
02:59How we mix them together,
03:01routing one filter out into the Shaper or not routing it.
03:05Whatever we choose to do, we can change the modulation shapes, change the filtering, it's just a crazy, crazy synth.
03:13You can come up with some really mad sounds out of the Malstr?m.
03:16But if you think Malstr?m is crazy, wait till you hear from the Nordic God of Thunder, Thor. Coming up next.
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The Thor polysonic synth
00:00A quick word of warning before we get into this one.
00:03Even I am going to try and keep it simple, this is probably going to be fairly hardcore, particularly for the people
00:10who are new to this idea of using synthesizers.
00:14Thor is the new Polysonic Synth that was introduced in Reason version 4
00:20and it is the most appropriately named device here. I'll tell you it is a beast.
00:27You are probably looking at it and going well it doesn't look that complicated.
00:33Well no it doesn't but that's because you are not looking at the Programmer.
00:38Let's click this here.
00:40What have we got here?
00:42Well, let's run through it.
00:44Down the left hand side here we have got three Oscillator slots.
00:48Now at the moment there is only Oscillator loaded, but we can load Oscillators into the second and third slots if we want them.
00:57We can choose from up to six different types of Oscillator.
01:03So let's choose a wavetable for the second one, and let's maybe choose a Multi Oscillator for the third slot.
01:10Now what happens is that the output of these first two Oscillators comes into this Mixer here and we can control the mix
01:20between Oscillator 1 and Oscillator 2 with this Balance knob right here.
01:27So if we pull that all the way around to the left we will only hear the output of Oscillator 1.
01:35(Music plays.)
01:39If I want to hear the output of Oscillator 2, I can swing that all the way around and I just need to click
01:45that button there on and so now we can here just Oscillator 2.
01:50(Music plays.)
01:54I can choose any balance between them just by selecting some sort of middle ground with the Balance knob.
02:01(Music plays.)
02:05So we have got a mix of these two Oscillators.
02:10The third Oscillator, if you follow the circuit diagram here, is coming up into the Mixer and is controlled by this Fader here.
02:20So we can adjust the balance of all three Oscillators with this knob for 1 and 2 and then this Fader for the mixture
02:30of 1 and 2 and this Fader for the output of 3.
02:34So if we pull this Fader right the way down, activate 3, now we will only hear the output of Oscillator 3.
02:43(Music plays.)
02:46We can then bring some of 1 and 2 back into the mix as well.
02:51(Music plays.)
02:54So you kind of get the idea.
02:56These little toggle buttons here that I played with before they allow us to tell Thor which of these Oscillator slots we want
03:06to fade into this Filter slot right here and at the moment I've got all three of them going into it.
03:13Now this is a Low Pass Ladder Filter but we can also choose from the three other filter types.
03:20So I might choose the Formant Filter.
03:23(Music plays.)
03:36So you kind of get the idea.
03:38The signal then comes out of these filter slot into the Shaper.
03:42So we can choose whatever type of shaping we want to occur and we can then choose whether the output from the Shaper goes directly
03:51to the Amplifier stage or whether we want to route it in this direction around into the Filter 2 slot.
04:00Now if we activate this filter slot with say a Comb Filter, we then need to activate the output from that,
04:08so that we complete that circuit, because this signal is going down here into here, out of here and through this switch.
04:16So without turning that switch on we wouldn't get a sound.
04:19So now we have got a Comb Filter as well.
04:22(Music plays.)
04:26We've then got an LFO and some Envelopes that we play with and then the output of this Amplifier comes into Filter 3,
04:36which also feeds into a Delay module and a Chorus module if we want them.
04:43So we can add another filter if we want to.
04:46(Music plays.)
05:01We can choose how much Drive we want for that filter
05:04(Music plays.)
05:15and then we can activate a Chorus if we want some chorus.
05:19(Music plays.)
05:24We can also add some delay if we want to, just crank up the Feedback so we can hear it.
05:30(Music plays.)
05:37Of course we have got another Low Frequency Oscillator and it just goes on and on.
05:42Down the bottom here we've got the Modulation Matrix and a Step Sequencer for creating arpeggios.
05:50That's just getting way too in-depth for now.
05:53I've probably gone too hardcore already and if I have my apologies, but Thor really is a humongous thing
06:02and there is just no end of things you can do with it and sounds that you can create.
06:08If you haven't already, check out the Reason Factory Sound Bank and have a listen to some of the patches that are available
06:16for the Thor Synth. And to do that you can just click on the Browse button here, go to the Reason Factory Sound Bank,
06:24check out Thor patches and have a listen to some of the sounds that are in there.
06:28There is some really mad stuff.
06:31In the next movie we'll have a look at the NN19 sampler.
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The NN19 sampler
00:00Now we get to the last two devices and these two are both samplers.
00:06The first of these is the NN19 and for anyone who is old enough you will recognize the corny significance
00:13of the name of this sampler.
00:15It's probably a little obscure a reference for the younger folk, but back around 1983 or maybe 1984 a song came
00:26up by a guy called Paul Hardcastle called '19.'
00:30It was one of the first tracks to use a sampler on the vocal track of the performance and so he had this stutter effect
00:37where he was doing n-n-n-n 19, 19 and hence the name of this sampler.
00:43So basically what we have got is the ability to map a sound across the keyboard range and generally the samples that you get
00:54in the Reason Factory Sound Bank are multi-voice samples meaning that instead of just using one sample of a grand piano
01:03and then mapping that across the whole keyboard, there are samples of a grand piano taken from various parts of the keyboard
01:12and they are all loaded into the patch and mapped across different key zones within the sampler.
01:20If you don't understand exactly what I am talking about, it's taking one particular sound, which we might map to C3,
01:28which is middle C on the keyboard (Plays a C note.) and instead of only playing that sample at that pitch,
01:37we map that particular sample to two or three semitones lower
01:42as well as two or three semitones higher on the keyboard, so that whenever we play a note
01:48within that five note range we are referencing that particular waveform as an original sample.
01:56If I was to load say a voice track into the NN19, I could then play that voice track on any key on the keyboard
02:06and as I chose a key lower than middle C, the pitch of that voice track would be dropped lower and if I played a key higher
02:15than middle C, then the pitch of that voice track would be raised.
02:19So that's the essential principle of sampling.
02:23We take a waveform and we allow our keyboard to playback that sample at different pitches
02:31and like every other device in Reason, it doesn't end there.
02:36We can then take this particular sampled sound and we can muck around with the pitch.
02:42We can muck around with all sorts of things, we can fade it through a low frequency Oscillator.
02:47We can choose what we want that low frequency Oscillator to actually affect.
02:52We can then filter to the sound, change the Attack, Decay, Sustain and Release of that filter
02:59and then we can do exactly the same thing with the Amplitude.
03:03So if we wanted the keys of the piano to actually fade in, we could change the Attack time.
03:10(Plays a piano note.) Not particularly realistic, but you could do it nonetheless.
03:16So that's the very short version of the NN19.
03:19In the next movie the last one for this chapter, look at the NNXT.
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The NNXT sampler
00:00Here we are at the last of the sound generating devices within Reason. This is the NN-XT Sampler.
00:09Now, how does this differ from the NN-19?
00:12The NN-19 is designed to play one set of instruments at a time.
00:18The beauty of the NN-XT is that you can have multiple instruments loaded within a patch and have them mapped
00:27across either a) different key ranges of the keyboard or b) mapped to different velocities. So that as you play
00:38at different levels of intensity, different samples kick in.
00:42To demonstrate that we are just going to open up the Remote Editor and you will see this little Unfold button here,
00:49it's a bit like Thor in that respect. There's this whole world of information you just did not realize was there.
00:56Now what I have got here is a Violin Section and if we look down the left hand side of the editor here,
01:03we can see that there are all of these different violin samples at different keys in .aiff format.
01:12Now, you might think that all of these samples are going to play whenever I play the keyboard.
01:19(Violin music plays.)
01:29You get the idea.
01:30In actual fact, not all of these samples are playing at the same time.
01:37If we come right down to this bottom set of samples here and click on the left hand side, we can see from the information
01:44across the bottom here that the low velocity is 1 and the high velocity is 75.
01:50What that means is that if I play at any velocity between 1 and 75 then this set of samples will be what I hear.
02:02If I then come up to the second set of samples, we can see that the velocity is mapped between 76 and 112.
02:10So if I play in that velocity range, it will be these samples that I will be hearing. And then up here at the top,
02:18we have got a third set of samples which are mapped only to high velocity values.
02:25Now, I know what you are thinking, can I overlap them?
02:29Oh yes, you absolutely can just by lowering, for example, the low velocity for this third set of samples.
02:38So now if I play at any velocity above 76, not only will I hear this set of samples but I will also here this set of samples
02:51up to a velocity of a 112. After which point, this set of samples will stop playing and only the top section would play.
03:00Like every other device that we have covered so far there is a multitude of parameters that we can tweak; filters,
03:08amplitude envelops, modulation envelopes, all the stuff and the great thing about all of these parameters is
03:15that they can be mapped differently for each set of samples within the Remote Editor.
03:24So we can have different Attack, Decay, Sustain and Release values for these samples compared
03:30with the same parameters for these samples here.
03:34So just to show you that if I reduce the Amplitude, Decay, Sustain and Release of this set of samples and now go back
03:44up to the top set, we can see that those values are different for this set of samples than they are for this set of samples.
03:54Now this patch that I have got loaded only has violin samples loaded in it but I could if I wanted create a patch
04:03where I might have say, piano and string samples and I could have them mapped to different parts of the keyboard
04:11or like we've seen here, to different Velocity ranges.
04:15So depending on either where I play the keyboard or how loud I play so that will determine what sounds I hear
04:23and that pretty much wraps up this chapter on the different sound creation devices within Reason.
04:33In the next chapter, we are going to start looking at putting together just a basic track in the Sequencer using a variety
04:41of these instruments just so you can get your head around how we take what we've covered in this chapter and throw it together
04:48in the Arrange window to actually build up a song.
04:51I am looking forward to it.
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3. Composing Your First Song
Creating drum patterns in ReDrum
00:00In this particular chapter, what we're going to do is we are going to build
00:03up a very basic song within Reason starting from scratch.
00:07So, as previously mentioned, the first thing is we need a Mixer.
00:11So I am creating a 14:2 Mixer and then I am going to bring in ReDrum Drum Computer.
00:18And I am not sure if I want the Disco Kit but I leave it there for now, we are going to throw in some hi-hats.
00:24I'M actually going to make this a 32-step sequence and I am going to throw in an accent there
00:32at the end and I am going to step this up to 32 steps.
00:36Let's have a listen.
00:37(Drumbeat plays.)
00:43So there is my first pattern, which is now in A1.
00:47What do I want to do is I want to copy all of that so I am going Command+C and Command+V to paste that pattern into Pattern A2.
00:57Now what I am going to do is go back to my first 16 steps, I am going to throw in a kick on the one and on the three,
01:05do the same in the second 16 steps, grab a snare and throw that in on the one and on the three.
01:19And in that first one, I am going to put a soft double snare hit.
01:26So what we've got now is...
01:28(Drumbeat plays.)
01:35So, we've now got two bars of drums basically.
01:39So that's our second pattern so now I am going to copy that and I am going to paste that into Pattern A3.
01:47So now I can start adding some extra elements.
01:50So what else we have got here?
01:52We've got a rimshot, so what I am going to do is I am going to take all of my snare hits
02:01out of this Pattern And instead I am going to put in a rimshot.
02:08So now what I want to do is I want to take a copy of Pattern A2, the one that had the snare in it,
02:13so Command+C and I am going to paste that into Pattern A4.
02:18So we can now see that we have got a snare drum, but what I want to do is take the snare out of this second 16 steps
02:29and instead get the high tom and we'll go dut, dut and the middle tom.
02:42Then I might just put in a couple of soft ones there and then the low tom, like so.
02:49Let's hear how that sounds.
02:51(Drumbeat plays.)
02:58So we've basically got another two bars with a bit of a fill at the end of it.
03:03So what we have got now is four different patterns, which we have programmed into the first four Pattern slots in ReDrum.
03:11What we need to do now is to jump into the Arrange window and start laying these patterns into our arrangement
03:19so that we can build up a basic drum track for our song and we'll do that in the next movie.
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Drawing drum patterns into the Arrange window
00:00So now that we have created a few patterns within ReDrum, what we need to do is create a pattern track within the Arrange window
00:09and to do that we right click in our ReDrum track and select Create Pattern lane.
00:16Now what I can do is to grab my Pencil tool or keyboard shortcut, W and I can draw in an eight bar range there and we can see
00:27that it's defaulted to Pattern A1, which is fine because that's what we want our song to start with.
00:33What I want to do now is draw another eight bars and have that as Pattern 2.
00:39Now because this dropdown up here was still saying A1 that meant that we drew another eight bars of Pattern A1
00:48So what I can do is go queue from my Select tool and we can see
00:53that I have now got this little dropdown arrow beside the pattern number.
00:57So I can click on that and change that to Pattern 2.
01:02So if I bring my cursor up to the end of bar six and press Play, what you will hear is the last two bars of Pattern A1
01:09and then you will hear a change to Pattern A2.
01:14(Music plays.)
01:24So what I want to do now is zoom in a little bit so I can see a bit more of what's going on.
01:29Now I can do that a couple of ways. One is to use this slider down the bottom here or use the plus and minus magnifying glasses
01:38or I can use the keyboard shortcut, Command+Shift and my wheel on my wheel mouse to do the same thing.
01:48So what I want is to reduce this back to six bars in length and again there is a couple of ways I can do it.
01:56One is while I have got my Select tool, which I have currently got, I can just left click and drag that back in.
02:03If I undo that, I could alternatively in this Inspector up here where I have got a length value of eight bars, no beats,
02:12no 1/16ths, no ticks, I can just drop that back to six and that has shortened that clip for me.
02:20So, either of those methods are perfectly valid.
02:24Now I grab my Pencil tool again and what I want next is two bars of Pattern A4.
02:28So what I am going to do is select the pattern from here, and that way when I draw it,
02:33it's already the pattern that I want which is A4.
02:36What I want after that is eight bars of Pattern A3 where we had the rimshots.
02:42So I will just draw that out and if I watch the Inspector up the top, I can see the length of it as I am drawing it.
02:49So, I will go to eight bars, release it and now I have got eight bars of A3,
02:55and then I want to go straight back to Pattern A2 for another eight bars.
03:01So now we can hear Reason playing through these different patterns.
03:05(Music plays.)
03:15And if we just jump up here to the end...
03:16(Music plays.)
03:29So now you get the idea that this is how we can work with different patterns within a pattern based device like ReDrum
03:32to create a changing mood over time by having made up these patterns in ReDrum first of all
03:41and then writing those patterns into our arrangement in the Arrange window.
03:47In the next movie, we will start looking at how we can bring in Dr. REX to add a bit more color and texture to this composition.
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Adding loops from Dr. Rex
00:00So now we have got some basic beats lined up in our Arrange window, what we want to do is,
00:05we want to add Dr. REX to the mix just to kind of funk it up a little bit.
00:10So we will go and find Dr. REX, drag him in.
00:14Let's just have a listen to the default clip.
00:16(Music plays.)
00:21You know what? I reckon that's probably going to work.
00:24So what I am going to do is I am just going to click twice on the Stop button to relocate back to the beginning of the track
00:31and what I am going to do is to jump across to my Arrange window and what I need to do here is to set my locators to the range
00:43where I'd like the Dr. REX loop to kick in and I want that to start at Bar 9
00:51where the hi-hats of ReDrum change to that first pattern.
00:56So what I have done is move the left locator to that point, and what I want to do is move the right locator to the end.
01:05The reason I am doing that is because on the front of Dr. REX, you'll see this button To Track.
01:12What that will do is send this loop to the Dr. REX lane here in the Arrange window but it will only lay those beats
01:24in between the left and right locators, which is why I made a point
01:30of actually putting those locators where I wanted the Dr. REX loop to be.
01:35So we come back here, we click To Track and if we jump back, we can now see that between Bars 9 and 32,
01:44the Dr. REX pattern has been added to that track.
01:48So if we play now...
01:50(Music plays.)
01:58If we jump over to the rack view, we'll be able to see when we play that there are beats coming
02:07from ReDrum through Channel 1 of our Mixer and beats coming from Dr. REX through Channel 2 of our Mixer.
02:14(Music plays.)
02:19Just to differentiate them I will put ReDrum a little bit to the left and Dr. REX to the right.
02:26(Music plays.)
02:31Now I wouldn't actually mix the song that way but that at least gave you an idea of how those sounds were different.
02:38So now we have got some basic beats laid up, I guess the next thing would be to throw in a bit of bass.
02:44We will do that in the next movie.
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Adding bass with the Subtractor synth
00:00Now that we have got some beats in, time to add some bass. So we are going to bring in a SubTractor synth
00:05and I am just going to go to the Bass folder and grab BigBass.
00:11What do I want to do is jump over into my arranger
00:14and I have set my cursor two bars before the Dr. REX loop kicks in.
00:20So now it is simply a case of hitting Record and playing in my bass line.
00:25(Music plays.)
01:18OK, like I said, I am not a great keyboard player, but you get the idea. We record in the notes that we want
01:24and they end up in this clip.
01:26In the next movie,
01:28we'll look at how we can start adding some synth lines to that.
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Adding a synth line with Malström
00:00So we have now got some beats, we got some bass,
00:03we want to bring in a bit of a synth line.
00:05So what I am going to do is I am going to bring in some Malstr?m here,
00:08I am going to go to the Pads
00:12and then I'm going to go with Coals of Fire and I'm just going to jump over into my Arrange window so I can see what I'm doing,
00:20jump back here to the beginning of bar seven
00:23and hit Record.
00:26(Music plays.)
01:20So you get the idea. Now we have laid in a synth pad.
01:24What we're going to do in the next movie is we're going to create another synth line but we're not going to play it all the way through.
01:31You'll see what I mean in a minute.
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Adding an arpeggiated synth line
00:00So we have got our pad, now we want to bring in another synth line and we are going to get something
00:06that is a little bit arpeggiated and we are not going to play it all the way through.
00:11So we will go for something like this and just going to slow down the release time a little bit,
00:20jump across here, key me up to the seventh bar and hit Record.
00:25(Music plays.)
00:47So what I have done is I've played in a few notes there.
00:50Now let's suppose I want to create more copies of this information.
00:55Ideally, what I want to do is to trim the ends of this particular event to an even number, in other words, to the end of a bar.
01:07So what I am going to do is grab the end of that, trim it into the beginning of Bar 9
01:12and I am going to trim this one back to the end of Bar 16.
01:17So what I can do now, now that I have trimmed this back to exactly eight bars in length as we can see in the Inspector
01:23at the top, is to create a duplicate of this particular event and if you remember to do that we use the Control key,
01:32left-click and drag in Windows or the Alt key with left-click and drag on the Mac.
01:39So now we have got two instances of that same note data.
01:44So we can just jump back here.
01:46(Music plays.)
02:06OK, so you get the idea that now that we've worked out that we can trim our events to an even number
02:13of bars we can then copy and paste them wherever we need to within our track so that we can have parts of a line
02:21that come in at certain points of the song, but then drop out at other points of the song.
02:25In the next movie, we'll bring in Thor just because we want to hear Thor in the mix.
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Adding a trance beat with Thor
00:00So we love Thor, lets get it into the Mix.
00:02What I am going to do, is go and grab from the Rhythmic folder, Trance Seq for sequence,
00:13and jump across into my Sequencer here and hit Record.
00:19(Music plays.)
01:14Well I think that's enough fun. Let's bring in the Samplers.
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Adding an organ for punch
00:00OK, so we want to bring in a Digital Sampler. So we're to bring in the NN-19 and I'm just going to load up
00:07the B3 sample. And because my arrangement is getting a little bit busy,
00:13I'm just going to...
00:15scoot down here to wear that A3 ReDrum pattern was. I'm going to cut out the Trans Sequence from Thor.
00:22So I'm going to go off for Razor Blade,
00:25then I am going to slice into that track there,
00:29select that clip,
00:30and delete it. So now Thor will not be playing anything through that section. And that will allow me to drop in some B3.
00:39So I'll bring my cursor back, hit Record.
00:41(Music plays.)
01:01So that's pretty much all I want to throw in for the B3 and the last thing we want to add is our NN-XT Sampler,
01:07just so that we've used all of the instrument devices within Reason, and we'll do that in the next movie.
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Adding a sound effect for fill
00:00Just so that we can say that we used every sound generating device within Reason in this song, we are going to drag in the NN-XT
00:07and for this one I am actually going to go for something a little bit different. I am going into the Percussions set
00:13and grab the Bells.
00:16Then I jump across into my Arranger
00:19and again I might just put it in the middle section there. So I hit Record.
00:24(Music plays.)
00:43And it really doesn't need to be anything more complex than that.
00:46So there we go, we have got a basic song that we have thrown together.
00:50We've got some bits and pieces all throughout our Arrange window.
00:54What we haven't looked at, at this point in time, is automating any of the parameters or altering the Mix.
01:03We're going to do that in the next movie.
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Automating the mix
00:00OK, now we've got our sonic masterpiece, we actually want to start creating a mix with a little bit of Automation.
00:06Me, personally,
00:07I prefer to start with everything out of the mix except for the rhythm parts.
00:13That's just me.
00:14Everyone has a different way of working,
00:16that's perfectly fine.
00:18So I have got my Drums and my Drum Loop from Dr. REX and
00:24I just want to have a listen to those, first of all.
00:27(Music plays, starting with an extended drumbeat.)
00:45Now what I might want to do with that is actually pan the Drum Loop
00:50a little bit left and a little bit right and have that automated over time. So what I'm going to do is create
00:57an Automation lane for the Channel 2 pan part.
01:02We can do it one of two ways. We can right-click and select Edit Automation or,
01:06what I think is even easier and quicker than that,
01:09is to hold down the Alt key or the Option key on the Mac and click on the Parameter.
01:15That will create an Automation Track in the Arrange window and it will put this little green box around that parameter to
01:23tell us, "Hey, this parameter has been automated."
01:27So we jump across to our Arrange window
01:30and we can see down here we have now got a track for the Mixer and there is an event lane for the Channel 2 pan.
01:39So what we want to do is grab our Pencil Tool and draw in a two bar event on that lane.
01:47We press Enter to go into Edit Mode for that event and
01:52I am just going to zoom in here
01:54so that I can see exactly what's there.
01:57The blue line running through the middle is what's known as the static value for that particular parameter.
02:04In other words, that's the value that that parameter will reflect whenever there is no Automation.
02:11So in this case it's dead in the middle because that's the static value for the Pan, Dead Center.
02:17What I want to do is just have
02:20the pan part go a little bit to the right,
02:23a little bit to the left and then
02:25back to the middle at the end of those two bars.
02:29So I click Enter to come out of that, pop back into my Rack view,
02:35and I am just going to bring my Locater back to the beginning of Bar 9 and I will show you a quick shortcut.
02:42See where it says Bar 12?
02:44Left-click and drag downwards, and that will
02:48bring our cursor back in time. So we are now at Bar 8, first beat,
02:533 sixteenths, 34 ticks. So now when I press Play, we'll be able to see this pan knob, pan to the right and the left and-
03:03well left and right, whichever way it goes and we'll also hear that loop panning from left to right.
03:10(Music plays.)
03:18And after those two bars, as you saw, the pan went back to the middle because that is the static value
03:25for that parameter. However, we don't want it to stay still,
03:28we want it to keep on panning right throughout the length of the song.
03:33So we jump back into the Arrange window,
03:38we zoom out, we go Q for our Select Tool
03:41and then Control+left-click and drag on Windows or Option+ left-click and drag on the Mac to duplicate those events.
03:50And we keep on doing that until we've copied it enough times
03:54to take us right through the length of the song.
03:59So now we can play through and that
04:02Channel 2 pan parameter will continue to pan left and right as per these Automation events.
04:10(Music plays.)
04:15I'm just going to jump into the Rack view.
04:18So now we can go through and start listening to the other tracks that we have got in our Mix and setting up our Mix
04:25the way we want it.
04:26(Music plays.)
05:08OK, it's not a particularly brilliant mix at this point in time.
05:12But let's assume that that's exactly the way we wanted the mix to be and we now wanted to create
05:19a .wav or .aiff mixed version of our song.
05:23That is what we're going to cover in the next movie.
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Exporting the sound mix
00:00OK, so we have decided that the sonic masterpiece that we have constructed and the mix
00:04that we have constructed is exactly the way we want and now we want to mix this
00:09out in to a finished stereo .wav file or .aiff file.
00:14There is one thing we need to do before we do that and that's to jump across into the Arrange window
00:20and to zoom out until we can see the E Locator.
00:26Now E signifies the end of the exported track.
00:32So we don't need it to be way down here, so we can just drag that back up to about there and we 'll zoom in and what I am going
00:44to do is I am just going to jump back to here and play the end of the song and see just how long the tail of the song is
00:54because a couple of those instruments had sort of reverbs and delays and what not,
00:58so I am just going to check to see where they end.
01:01(Music plays.)
01:09OK, so by about bar 34-and-a-half it's all over.
01:14So what I am going to do is drag this E locator up to bar 35.
01:20That's way I know I have got all of the audio included in the song,
01:25but I haven't got too much excessive silence right at the end.
01:29So now it's a simple case of going to my file menu and going Export Song as Audio File.
01:36That would bring up my dialog box saying, "What do you want to call it? And I'll call it masterpiece because it is.
01:45We then have to decide where we want to save it. For me, I am just going to throw it on the Desktop
01:50and I have to tell it what format I want to save it as.
01:56So I can save it as an .aiff or I can save it as a .wav.
02:00I will leave it as .aiff.
02:03Click on save and now Reason asks me, "What sample rate and what bit resolution do you want for the output file?"
02:14Now it defaults to 44.1k and 16-bit because it assumes that you are probably going to want
02:20to burn your masterpiece on to a CD at some point.
02:23So I will leave it at 44.1k 16-bit, we should always apply dither because we were working at 24-bit
02:32when we arranged the song we should always apply dither at any time that we reduce bit resolution.
02:39I have spoken about this in some of my other titles for lynda.com, things like my Audition 3 title.
02:46The whole thing about bit resolution is that whenever you reduce you should always add dither.
02:52The idea of dither is that it is a special kind of noise that is very low amplitude, that's frequency shifted away
03:01from where the human auditory system is most sensitive so that we won't hear it,
03:06and it's designed to cover up what are known as truncation errors.
03:10If you want more information on that and you're an Online Training Library subscriber, go and check out the movie
03:18that I did about dither in my Audition 3 title.
03:22If you are not an OTL subscriber and you bought the hard copy of this title, then may be you just want to do a Google search
03:29on dither and it will give you a bit more information, but basically we wont some dither added.
03:34Now it's just a case of hitting the Export button and Reason will work its way through the file.
03:40It has actually done so quick it didn't even bring up the dialog box to say how many bars were remaining.
03:46But when you have got a really big mix you will see a dialog pop up that will say bars remaining
03:52and it's actually counting down the numbers as it mixes off the track.
03:56So I could now minimize that and there it is, masterpiece.aif sitting on my desktop.
04:03And that's how we export our finished mix.
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4. Patches and ReFills
Understanding patches
00:00So what exactly is a patch?
00:03Well it's pretty simple really; it's just a configuration for any device within Reason.
00:12So, let's say we had, for example, a SubTractor Analog Synth.
00:17All of the settings that you can adjust on this SubTractor synth - every knob, every fader, every toggle switch,
00:27all these things in the positions that they are currently in, represent a set of settings that make up one particular sound
00:37and we can go and tweak whatever settings we want, within a device, change shapes of waveforms, change filter resonances,
00:50any of these things we can modify, and then save those as a patch.
00:55So what I am gong to do, here I am gong to go to the Patches and Refills folder
00:58and I'm just going to save this as base guitar tweaked.zyp.
01:06Now in this particular instance, .zyp is the file extension for a patch for the SubTractor synth.
01:17If I were saving a patch for some other instrument or device within Reason, then that patch would have a file extension
01:27that was only relevant to the particular device that, that patch was saved for.
01:34The reason that they all have a different file extension is so that you can't try and load something like a ReDrum patch
01:41into the SubTractor synth, because let's face it, SubTractor's not going to understand how to deal
01:48with ten different drum samples all at one time.
01:50Likewise, you could not save, say a SubTractor patch and then open it in ReDrum,
01:59because ReDrum would just look it and go "What's a Low Frequency Oscillator?
02:04I don't understand that."
02:05So each different instrument and device within Reason has its own patch format with its own three-letter extension.
02:16So basically that's it, you know, it's just the case of tweaking parameters, generating a sound that you like that works for you,
02:24and then saving that as a patch and as you saw, if I just drag in ReDrum here, I might go through
02:32and tweak this default Disco Kit by changing one particular sample.
02:37I might say, well, I don't really like that open high hat sound, so I want to go and find a different one.
02:43I might change it to that one instead, so now I've modified this patch.
02:49OK, let me change one of the ten samples within this ReDrum patch but I've changed it nonetheless, so it is simply a case of going
02:57to the patch section of this particular instrument, hitting the Save button and naming it according to whatever you want
03:07and we can see here .drp. So that's a ReDrum patch and that's pretty much it. That's understanding patches.
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Understanding ReFills
00:00So what exactly is a refill then?
00:02Well, in the last movie we looked at patches, what they were, how you create them, and so on.
00:09Now, over the course of putting together an entire song you going to use a whole bunch of different instruments
00:17and some of those patches that you used will probably be slightly modified from default patches.
00:24You might have just initialized the device and gone and created an entire patch from scratch and hopefully you saved all
00:32of those patches into one particular location.
00:36Now, as well as being able to save patches, when we create a song we might use certain samples,
00:44from .wav files and .aiff files and so on.
00:48All of those assets are required in order to then open up the song that you created and what we do if we want to share
00:58that song with the rest of the world or certainly the components that made up that song?
01:03What we do is we create what's known as a refill and a refill- it's kind of analogous to like a zip file
01:12where you take a whole bunch of other files, in this case some .wav samples or .aiff samples and some Subtracter synth patches
01:21and some Thor synth patches and all of these other patches that we have saved for different devices and we put them all
01:28into one big box, and that is what we call a refill.
01:32Whenever you bring a device into Reason and you open up the Patch Browser, what you will see over here on the left hand side
01:40where it says Locations you will see these two entries here the Reason Factory Sound Bank and Orchestra Sound Bank.
01:47Now they are both refills. They are both installed by default when you install Reason on your system.
01:56So those two come with the application, but you can also browse on the web and find other users who have uploaded refills
02:05that they have constructed and you can then download those and then point reason to them via this Patch Browser
02:12and then access any patches or samples that the person who created that refill put into that refill.
02:22So, essentially, that is it.
02:23If you want to create your own refills though, you will need to be a registered user of Reason
02:30and go to the Propellerheads web site and I will just bring it up here, so that you can see what I am talking about.
02:35There is a page here that explains all about refills, there is a download section where you can download some more,
02:42and there is a section here on how can I make refills.
02:45And to do that you need the Refill Packer and you can get that from the download page on the Propellerhead web site,
02:51but like I said you will need to be a registered user in order to download it,
02:56but once you got the Refill Packer you'll then be able to go and create your own refills that you can then share with other users.
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5. The Sequencer Part 1: Arrange Mode
The View mode
00:00In this chapter, we going to look at the Arrange view of the Sequencer and for this movie,
00:05I am using the Tutorial Song which you can find in the Reason folder.
00:09Now, as you can see, I have separated the Sequencer off from the rack so I can now use Command and Tilde on the Mac to switch
00:19between the two or if you are on Windows, Alt and Tab.
00:23Now, what we are seeing here is what's known as Arrange view.
00:27It's kind of like a big global overview. We will step right back so we can see the big picture of our complete composition.
00:36We can see that there is a ReDrum, a Dr. REX, an NN-XT sampler, and a SubTractor synth.
00:42And we can see that there are little clips all over the place on different tracks for the different devices.
00:49So that's our arrangement for this whole song.
00:53We can also jump into Edit mode where we can actually see the note data for a particular clip.
00:58As I have mentioned before, to do that we can select a clip and press Command+E on the Mac or Ctrl+E on Windows
01:08and that will take us into a view where we're actually inside the event
01:12where we can edit the note data that's inside that event.
01:16Now to get out of that there is a couple of different things we can do. One is to just press Enter which takes us
01:23out to this view, which is kind of half way in between Edit view and Arrange view.
01:28Now this particular view has its uses and we will come to that in another chapter.
01:33What I find to be the most simple way to switch between Edit view and Arrange view, if you are a keyboard freak
01:39like me then Command+E on the Mac or Ctrl+E on Windows or if you are much happier using your mouse,
01:47this button up here on the top left-hand corner will do exactly the same thing- switch you between Edit view and Arrange view.
01:55Now one thing that you might notice within Arrange view is there's always different colors on the clips.
02:02Now, is there some secret to all of that?
02:05No, not really.
02:07All you do is right click on a clip and come down here to Clip Color and you can change any clip to any of these colors
02:15and that's really just to help you to identify different elements of your arrangement
02:22from this large global view that we are currently looking at.
02:26If you have used patterns within ReDrum then you might change all instances of Pattern A1 to a particular color
02:35and then all instances of Pattern A2 to another color and that might help you in this sort of global Arrange view to see exactly
02:44where you've used one particular pattern versus another pattern for your ReDrum instrument.
02:51Without having to zoom right in close to see what pattern it was, the color will just give it away.
02:57So that's the whole mystery, which is really no mystery at all behind the colors.
03:02In the next movie, we'll start to look at some of the different graphic elements of the Sequencer window in Arrange view.
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Sequencer elements
00:00Let's have a look at all of the different elements of the graphic user interface of the Sequencer window.
00:06As previously mentioned, up here in the top left, we have got the Switch to Edit Mode or Switch to Arrange Mode toggle button
00:14and as previously mentioned, we can use Command+E on the Mac or Ctrl+E on Windows
00:20to achieve the same functionality with the keyboard.
00:23To the right of that we have got our tools, which as previously mentioned, we can use the qwerty keys to switch between.
00:29To the right of that we have got our Snap to value.
00:33So if we set this to Bar, it means that the modification of the length of any clip or note data will snap to a bar value.
00:47In other words, equal to one bar in length or two bars in length or three bars in length or whatever.
00:53If we set it to 1/2, then we can change things in 1/2 bar increments.
01:00To the right of that we have got the Snap button and we can switch that on and off with the keyboard shortcut of S.
01:06If we don't have Snap activated, we will be able to drag the length of an event
01:12or some note data to any arbitrary value that we like.
01:16But having Snap activated will mean that it will always snap to whatever value we have got selected on this dropdown list.
01:25To the right of that we have got the Inspector. This is a new feature in version 4.
01:30If we have got a clip highlighted in the Arrange window then what we will see
01:34in the Inspector is the relevant information for that particular clip.
01:40In this case, it starts right at the beginning of bar seven and it's equal to two bars in length.
01:46Down here on the left hand side, we have got our device tracks.
01:50Now most but not all, but most devices and instruments that we can load
01:56into our rack will also be given a Sequencer track at the time that they're created.
02:04Some instruments and devices don't get a track by default, but we can add those things later on if we need to.
02:12We have also got Mute and Solo for a particular device or track,
02:17and we can also add new lanes to a track manually with this plus key.
02:22We will get to that in the next chapter.
02:26On the right hand side here, we have got our Arrange view. That's a big picture view of our complete composition.
02:36We have got our left and right locators, which allow us to set in and out points for looping
02:41and we have got all of our clips here which contain note data.
02:45And then down the bottom, we have got our Transport Panel.
02:50You will also notice that there is our zoom slider here which allows us to zoom in and out.
02:57It has also got minus and plus magnifying glasses to do exactly the same sort of thing,
03:02although I find the slider much quicker and, of course, we have got our horizontal scroll bar as well.
03:11We can also zoom the height of the tracks within the Arrange window with these magnifying glasses on the right-hand side.
03:18So if want to make the tracks higher, we'll click on the plus key. If we want to make them smaller, click on the minus key.
03:24We have then got this button in the top right-hand corner which will re-dock our Sequencer to inside our rack.
03:34Like I said, personally I prefer to have them separated.
03:38So that's the layout of the Sequencer.
03:41In the next movie, we will start looking at working with device tracks in the Sequencer view.
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Working with a track
00:00This was previously mentioned what we have got on the left-hand side of our Sequencer, are device tracks.
00:07These can be moved just by left-clicking on the dotted section of the left-hand side there and simply dragging and you will see
00:15that there is this red drop zone that highlights in between devices to show you where you will be dropping
00:21that track if you release the mouse button, like so.
00:25Likewise, if we want to delete a track we can just right-click on it and we can choose to either delete the track by itself
00:33or delete the track and the device that that the track represents as well.
00:39So if we choose Track and Device, not only will we remove all of this note data for this NN-XT Sampler,
00:46but we will also remove the NN-XT Sampler from the rack, like so.
00:54Just go Command+Z to Undo.
00:56As I showed you in the previous movie, we can change the color of a clip simply by right clicking on it and going to Clip Color
01:03and then changing the color to whatever we want.
01:06Well, you can do pretty much the same thing with the track itself.
01:11So we can go right-click, select Track Color and we can change the color of that track.
01:18Now why would you want to do that?
01:20Well, you might have two or three different ReDrums or Dr. REX Loop Players within a composition.
01:27You might also have half a dozen different Synths on different devices and therefore on different tracks.
01:35So you start building up a really complex composition and suddenly it can become quite a nightmare trying
01:41to keep track of it all here on the left-hand side.
01:44So color coding particular device types or particular instrument parts might become quite a handy way
01:53of keeping track of where things are in your Sequencer.
01:56We can also fold these tracks down if they are taking up too much screen real estate, just by clicking on the black triangle.
02:04And as previously mentioned we can use the Option Key on the Mac or the Alt Key on Windows to collapse all tracks
02:13at the same time or expand all tracks at the same time.
02:18If you just want to do one or two independently, knock yourself out.
02:23You will also see that each track has the name of the instrument that is connected to it.
02:28Now, if we were to go and rename those devices within the rack, let's say I took the ReDrum and renamed it Drums,
02:38we will see that over here in the Sequencer the track gets renamed with that name as well.
02:45So if you are in the habit of renaming your devices to reflect the type of instrument you are playing,
02:52which becomes a bit more relevant with the Synths, then those names will be reflected on this little tab for each device track.
03:00And you probably already noticed that we get a thumbnail image of the device on the track, which is really handy
03:06because visually it's quite a lot easier to see that oh, yeah that's a Dr. REX Player right there.
03:13You may have also noticed that as we click on the device thumbnail, a little keyboard appears below it.
03:21You may have also noticed that as we click on the thumbnail of a device in another track not only do we get that keyboard,
03:29but this red record ready-light follows this as well.
03:32What that saying is that, OK you have clicked on that device I am assuming
03:37that you want keyboard control of that particular device.
03:42Now this will happen even if you don't have an external keyboard controller.
03:47If you do have a keyboard, then that's one way step that you have go to do manually
03:51because this device is now accepting input from your external controlled surface.
03:57Then we have got a Mute and Solo button for each device track.
04:01So you don't have to jump back into the rack and mute the Mixer Channel, you can just mute the device from here.
04:08You will also notice that there is a Record Enable Parameter Automation button.
04:13If we click that button we would then be able to hit Record on the Transport Panel and actually tweak parameters on the front
04:23of that device and those changes will then become an Automation lane.
04:30For example, let's suppose I chose to Record Enable Parameter Automation for ReDrum.
04:36Let's just jump over to ReDrum and what I am going to do is I am going to hit Record
04:41and then I am going to change the pitch of the kick drum.
04:46(Music plays.)
04:53So if we now jump back to our Sequencer, we can see that a new lane has been added
04:59to the drum track and it's called Drum 1 Pitch.
05:03And we can see that there is Automation there which shows the way that I tweaked that particular value.
05:12Just going to zoom-in here so you can see it and there we go.
05:17Those were the changes that I made with my mouse on the front of ReDrum as it was playing.
05:24I can turn off that parameter, Automation, if I want to just by clicking that On button.
05:30So then when I play it back through that section that Automation will not occur.
05:36We have been able to keep the clip, but we don't actually get it to playback
05:41and then we can reactivate it just by switching it back on.
05:45Again, if I want to get rid of that whole Automation track I can just click this X button and because there is Automation
05:53on the track I will get this warning pop-up saying, "A re you really sure you want to get rid of that?"
05:59If you want to delete the lane without the warning, hold down Command.
06:03So if I hold down the Command Key right now
06:05and then press continue I will never get this warning again, but I will leave that on.
06:12Within each lane we have also got a Record Enable button, so we can record new note data to this lane if we want to.
06:23We have then got this little dropdown here which I haven't mentioned yet and I deliberately ignore that and I am going
06:29to continue to ignore it for now because it relates to ReGroove which we'll get to in the later chapter.
06:34Then I have got the Mute button so that we can mute any performance data on that lane only.
06:40So we are not muting all of ReDrum, we are only muting any events which are on that particular lane.
06:48Beside that we have got a little Peak Program meter, which will flash whenever there is no data on that lane.
06:55So if you watch this little bar here.
06:58(Music plays.)
07:02You can see that it deflects only when there is no data present and that's pretty much it for working with the tracks.
07:09In the next movie, we will look at the Snap values.
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The Snap to Grid function
00:00In this movie we are going to look at the Snap to Grid value.
00:03Now what I have done is I have thrown in a 14 xhannel Mixer on a Subtractive Synth and rather than play this
00:10on the keyboard I am actually just going to do it manually.
00:12So I am going W for write with Pencil tool, draw in a full bar event
00:18on the Subtractive track, press Return so that I am into Edit mode.
00:24I am just going to draw some notes.
00:26Now you will notice that I have got Snap turned on because the magnet icon is gray
00:31and we are currently set to a Snap value of 1/8.
00:35Now what that means is that whenever we draw a note it's going to begin with a length of 1/8th of a bar.
00:43So I could draw in four of those within a b ar.
00:47(Music plays.)
00:50I'll just turn the Click track off for you.
00:52(Music plays.)
00:57However, we are not just limited to drawing notes that are equal to 1/8th of a bar in length.
01:04We can click and continue to drag and we can drag that note out to whatever length we want.
01:12(Music plays.)
01:14Like so. If we want to change the default value, it is a simple case of clicking on this pop-up menu and saying,
01:21I want all my notes to be at least 1 bar or increments thereof.
01:26So now whenever we click a new note, it will always be at least a bar in length and again we can click
01:34and drag to make it as long as we like,
01:38(Music plays.)
01:44Like so. That's pretty much all there is to snapping.
01:49If you want values that are not equal to any of these settings, then just turn off the Snap value and then you will be able
01:56to draw a note in to exactly any length that you like, like so.
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Time display
00:00So let's have a look at the time display options within the Sequencer.
00:05What we have got across the top is a ruler, which shows us what bar number we are up to with that cursor.
00:11In other words, how far through the song we are in terms of bars.
00:16We can also see that it shows our time signature there right at the beginning as 4/4.
00:21Down in the Transport Panel we can see that our Tempo is set to 120 beats per minute.
00:26Again our time signature is 4/4.
00:29We can see our current cursor position, in bars, beats, 1/16ths and ticks as well
00:35as in real time of hours, minutes, seconds and milliseconds.
00:40Now if I move my cursor to the beginning of Bar 5, we can see that we are the beginning of Bar 5 in the bar, beats, 1/16ths
00:48and ticks indicator and we are at exactly 8 seconds into our track.
00:53But that assumes a Tempo of a 120 beats per minute.
00:58If I change the Tempo simply by clicking in there and typing in 80 and Return, we can see we are still on Bar 5,
01:07but we are now at 12 seconds into our composition, because we have changed the number of bars
01:13and beats that we are hearing per minute from 120 beats down to 80 beats.
01:18We have also got our left and right indicators which we can left click and drag to anywhere in our song to set in
01:25and out loop points, so that if we switch Looping on or off with this little toggle switch down here on the Transport Panel.
01:34If we have that active, then Reason will play into the loop from prior to the loop where the cursor currently is but when it hits
01:45that right hand loop indicator, it will then jump back seamlessly to the left indicator which is the beginning of our loop sequence
01:54and it will continue playing in between those two points until such times as we press Stop.
02:01We can also change the position of those left and right loop points by left-clicking on the Bar number down here
02:08in the Transport Panel and we can use these toggle switches or we can left-click with our mouse and move our mouse up
02:17or down in order to move back in increments of one bar.
02:22We could even change it by beats, by clicking on the Beat value and pushing or pulling our mouse away from us
02:29to change in beat values rather than bar values.
02:33The same goes for the right hand side.
02:36We can left-click and drag to change the value of the right hand indicator as well.
02:43We have also got these L and R buttons here to the right of the loop points and they allow us to jump our cursor immediately
02:53to the left locater or to the right locater and that's pretty much it for the time display.
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Using loop points
00:00Now we've looked at the Loop function once or twice in previous movies, but we are going to have another look at it again now.
00:06Just a refresher, for Loop to be active it must be switched on on the Transport Panel.
00:11If this green light is off, then looping will not occur.
00:16The cursor will play or record straight through the left hand indicator straight
00:21through the right hand indicator and just continue on, on its merry way.
00:25If we want it to loop, we need to switch it on there and then what will happen is whenever the cursor gets
00:31to the right locater, it will jump seamlessly back to wherever the left locater is set.
00:38So let's set the right locater at the end of Bar 4 and the left locater at the beginning of Bar 3.
00:45Now watch what happens when I record.
00:49(Music plays.)
01:17Now hopefully you understood that what happened there was I recorded the first time and then I allowed Reason
01:24to playback a couple of loop cycles where I did nothing.
01:29But then when I played more keys that note data got added to this clip in conjunction
01:36with the note data that was there from the previous take.
01:39So, just be aware that you can add more note data to your existing note data by recording in Loop mode.
01:48There is however a much tidier way of doing that and that's to actually use the New Dub or the New Alt modes
01:55of recording and we will get to that in Chapter 8.
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Working with clips
00:00Now, as mentioned previously, all note data gets enclosed within what we call a clip, which is one of these boxes
00:08that sits in our Track view in the Sequencer.
00:12These things can be copied and pasted by using Command+C on the Mac, or Ctrl+C under Windows, and we can then jump down in time
00:21and press Command+V or Ctrl+V to paste them back in.
00:26We can also join multiple clips together.
00:31To do that, we simply left click and drag across however many we want to join together, so that they're all selected like that.
00:38Then on the Mac, Command+J or on Windows, Ctrl+J, and that will consolidate all of the note data
00:46across all of those selected clips into one big clip.
00:51Now, that can be quite a handy feature if you want to copy an entire phrase, in this case, 4 bars,
00:59repetitively throughout the song. Because now we can Option-click or Ctrl-click under Windows
01:06to duplicate that entire phrase down in time.
01:12If at some point we decide, you know what, I really want to split that up so that I can edit that data of just that last bar.
01:20What we can do is grab the Razor Blade Tool off the Toolbar here or with the keyboard shortcut R,
01:27and we can now move our Razor Blade to anywhere in time and split that clip up into two clips.
01:34So now we can select just that portion, go into Edit mode, and we can now edit just those notes
01:43without affecting anything that was in the rest of that clip.
01:48You can jump back out of there.
01:50It may also become handy at some point throughout the construction of your song to actually name a clip.
01:58This might be a synth lead line that you have done for the chorus, and you think, well,
02:02it would be really handy if I could name that, so that I know just by looking at it exactly what it is.
02:08Well, pretty simple.
02:09Right click on the clip and select Add Labels To Clips.
02:14Type in Chorus Synth or whatever, and there you go.
02:19It's now really easy to see exactly what that particular part of your performance is without have to go and play it.
02:27Now, I mentioned before that note data can extend beyond the boundaries of the clip, but what happens if we resize the clip
02:40so that the note begins outside of the clip? What happens then? Will we hear it back?
02:48What do you reckon?
02:49(Music plays.)
02:52Absolutely not.
02:53Those events that began outside of that clip are now muted, but interestingly, if we go into Edit mode, we can see that,
03:03that note data is still there. It still exists,
03:07it's just been muted because those notes begin outside of the boundaries of this clip.
03:14So that's a handy thing to know.
03:16It means that that data will stay there even if we moved other data into place.
03:22Although those notes are muted, they are still there.
03:27So if we ever wanted to bring them back into our composition, we could actually do that.
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Match values
00:00We have seen in the past that when we select a clip in the Sequencer, the Inspector pops up
00:06and tells us the Position of that clip and the Length of that clip.
00:10Now, what happens if we choose multiple clips?
00:13What do we see then?
00:14What we will see is the Position of the very first clip in the Timeline, and we will see the Length of that particular clip.
00:25Now, you will also notice here, there is this red equal sign.
00:30What that allows us to do is to match the value of whatever is here.
00:36So If I was to press that button, both of these clips would be positioned at one bar, one beat, 1/16th,
00:44no ticks, in other words, at the start of the song.
00:47Like so. So what's happened is the clip that was further downstream has been shifted up
00:54and placed over the top of the preexisting data.
00:59Let's Undo that.
01:01Alternatively, if I was to extend the length of this clip, so that the last note was fully enclosed,
01:10so now we have one clip here which is 1 bar in length, and one clip here which is 2 bars in length.
01:16We will see that when we highlight both bars, we also get an equal sign down here, which is saying,
01:24"Do you want to match the length value of all of these clips to the value of the first clip, which is 1 bar in length?"
01:34So if we press equals, the second clip gets truncated to 2 bars in length.
01:41Now, what's interesting is I can go into this value, type 2, and then press equal. Now, this second clip is already 2 bars in length.
01:54The first clip however is not.
01:57So what will happen is that the first clip will get extended to 2 bars in length.
02:03Like so. So as you can see, this Inspector allows us to alter the Length and/or Position values of multiple clips
02:15so that we can either move them all to the same start position, or alter their boundaries to a common length.
02:23It doesn't have to be a length of one of the existing clips.
02:27For example, I could say, I want all of these to be 1 bar and 2 beats long.
02:37There we go.
02:38Now, I didn't have to press equal, because both of them were already the same length.
02:43If I adjust one of those and then select them, now we have got an equal sign, because they are currently different lengths.
02:54So now I could say, I want them all to be 3 bars and 2 beats long, and there we go.
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Inserting and removing bars
00:00It's conceivable that at some point during the construction of your song, you may decide, gee,
00:06I would really like to add an extra 4 bars right at this point in the song, but I have already got stuff before,
00:13and I have already got stuff after it, how do you do that?
00:16Well, it's a simple case of moving the left locator to where you want to begin to insert some time.
00:26Then it's a case of moving the right indicator to a point, so that the time in between the left
00:33and right locators is equal to the amount of time you wish to insert.
00:38So if I want to insert 4 bars, I would move the right indicator to 5 bars and 2 beats.
00:45So now the difference between my loop in point and my loop out point is 4 bars.
00:51Now, it's a simple case of right-click on the ruler and go Insert Bars Between Locators.
00:59What that will do is split this particular clip here and shift all of that stuff which is
01:07to the right of the left locator downstream by 4 bars.
01:11So essentially this new clip, which will be created as the right hand half of this clip, will begin just outside the right marker.
01:22Let's see if that works in theory.
01:25There we go.
01:25So now we have got 4 bars inserted into our composition, so that we can add more performance
01:33to the song without destroying what we already had.
01:36We just moved it downstream to the right.
01:39The reverse of that process is exactly the same.
01:43If we decided that, you know what, everything between Bar 5 and Bar 7, I really don't want. Then we just move our locators
01:52to those extremes, right click in the ruler and go Remove Bars Between Locators, and any clips and note data which falls
02:01within that range will be removed, and everything to the right will be dragged upstream by that value of two bars.
02:11Like so. That's how we insert extra time into our song and remove time from our song.
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6. The Transport Panel
Overview
00:00In this chapter we are going to spend just a couple of minutes working our way through the Transport panel, and in the process
00:07we are going to start building up another song. So we'll cover everything in detail.
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Tempo, time signature, and song position
00:00What I have started with is throwing in a 14:2 Mixer and a ReDrum Drum Computer.
00:05I have programmed in some patterns and I have laid some patterns into the Pattern lane
00:12of the ReDrum track in the Sequencer.
00:14So what we want to do here is see how we can change the tempo of our song and how that will affect what we hear.
00:22A faster tempo simply means that the song plays quicker,
00:26and a slower tempo means that the song plays slower.
00:29Have a listen.
00:30(Music plays, alternately slower and faster.)
00:47So as you can see, as we change the tempo, so that changes the rate at which our song will play back, and that will
00:55go for any other instruments that we add into the mix later on in the course of this exercise.
01:01We can even automate the tempo of our song
01:04over time within the Reason song.
01:08How do we do that?
01:10Up here at the top,
01:11we've got our Transport Track. If you right-click on that and select Parameter Automation,
01:18you will see that there are two things that we can automate for the Transport panel,
01:22the Time Signature and the Tempo.
01:25So we click on Tempo
01:27and we click on OK.
01:29Now, it's a simple case of grabbing our Pencil Tool,
01:33drawing in an event.
01:35Hit Return to go into Edit Mode.
01:38Zoom in a little bit,
01:40and now we can draw a Tempo change
01:45just like we draw any other Parameter Automation.
01:49Let's have a listen.
01:50(Music plays.)
02:01So as you can see, we can do any kind of Tempo change that we like,
02:07over any period of time that we like and just like everything else, we can automate it,
02:12and we can then duplicate that particular event
02:17should we so desire. I mean, if we really wanted a drummer that sounded that badly out of tone,
02:22yeah, you can do it.
02:24Then of course,
02:25we can also automate the Time Signature of our song.
02:30So we might start in 4/4 time,
02:35but we might then want to have a second ReDrum.
02:40Let's put one in, shall we?
02:42We'll put in a second ReDrum Drum Computer.
02:46I'm going to knock this back to 6 clicks,
02:51and I am just going to put in a pattern like that.
03:02Okay, now that's a bit extreme because we have got the Tempo wound up to crazy speed. Let's try that. (Drumbeat plays.)
03:11So now that's in 3/4.
03:14What we could do, if we wanted to,
03:17is to just come back here away- actually, let's just get rid of all that
03:21crazy Tempo Automation because that's just silly.
03:26So what we want to do is put in here, let's say 4 bars,
03:31and what we are going to do is to change that value to 3/4.
03:38So you can see here on the ruler that our standard value is 4/4,
03:43here where we've got Automation, it drops back to 3/4 time, and then it goes back to 4/4 time.
03:50Now, I don't want this ReDrum 1
03:54playing its pattern during the 3/4 time section,
03:59because all of that stuff that I programmed into that ReDrum is in 4/4.
04:04So I am going to grab my Razor Blade Tool
04:06and Cut,
04:08Select,
04:10Delete,
04:11and then on ReDrum 2, I am going to right-click and go Create Pattern lane.
04:16Grab my pencil,
04:18draw in 4 bars of- that's defaulted to 8/3 because that was the last pattern I drew in with ReDrum 1.
04:25So 4 bars of Pattern A1.
04:28So now if I play this, we'll hear ReDrum 1
04:33in 4/4 Time, up to this point,
04:36and then ReDrum 2 will kick-in in 3/4 time for 4 bars,
04:40and then we'll go back to ReDrum 1 in 4/4 Time.
04:44(Music plays.)
04:59So it was actually 8 bars, not 4 bars, but you get the idea.
05:03So we can automate Time Signature, as well as Tempo.
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Working with locators and loops
00:00Now before we move onto the locators, I am going to get rid of this stuff because I really don't want that in my song.
00:07Right-click and I am going to delete the second ReDrum and the device.
00:12So moving around inside our song, as previously mentioned, we can use the Period key,
00:20that's the full stop on the numeric keypad to jump back, to the head our song.
00:26Another couple of keyboard shortcuts that I haven't mentioned up until now but I will mention now,
00:31are the 4 and 5 keys on your numeric keypad, which will jump forward one bar or back one bar at a time,
00:41and you can hold them down in order to have it jump back in a faster fashion if you so desire.
00:49As also previously mentioned, we can jump to any point in the song by directly entering values with the keyboard
00:58on the Time Display down here on the Transport Panel.
01:02So if I wanted to go to Bar 40, I could just click in the Bars value, type in 40, hit Enter,
01:09and there I am, located to Bar 40 straight away.
01:14Likewise, I can do the same thing with the Time value, where I might want to go to no minutes and 18 seconds,
01:22and so that's located me to the beginning of Bar 10.
01:26As also previously mentioned, our left and right locators can be assigned with keyboard shortcuts, where the Option key
01:35and left-click on the Mac, or Alt+Left-click under Windows, and Command+Left click on the Mac, or Control+Left-click on Windows,
01:46will move the left and right locators respectively.
01:50Again, we can also change that by clicking and dragging with our mouse in the Loop Start
01:56and End boxes down here in the Transport Panel as well.
02:00Now, in order for me to show you the New Dub and New Alt buttons, I am just going to throw in a SubTractor Synth,
02:09and let's just go and grab something like Bright Nite.
02:18So when I add a pad to this. So what I can do is I can start recording some notes.
02:24(Music plays.)
02:36OK. So I have put in a couple of notes.
02:39Now, I might be really happy with those notes, or I might think, no, it's not what I wanted. I want to rerecord that performance.
02:49If I decide, I am happy with those notes, but I want to add some more, then my best course of action is the new Dub button.
02:58What that will do is create a new note lane within this instrument track.
03:06So now I can jump back to the head of my file, I can hit Record, I will get my Precount,
03:12because I have still got Precount switched on.
03:14I will hear the notes that I have already recorded, but I will be able to record some new notes along with it.
03:23Let's see how that works.
03:24(Music plays.)
03:36Now, let's say that I did that and I went yeah, look, it's OK, but I think I want to do it again.
03:45And I don't want to hear those notes as I am doing it again, but I do still want to hear my original ones.
03:52That's where the New Alt button comes in. Because it's saying, I want to do a new alternate take.
03:58So what happens is it also creates a new note lane for us, but it automatically mutes the previous take.
04:08We can see here that the Mute button is lit up for lane 2.
04:12So I can now jump back to the head of my file and have another crack at it.
04:19(Music plays.)
04:29As you would have noticed, this performance here in the middle didn't play because it was muted.
04:37So that's the New Dub and New Alt buttons.
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Metronome and Precount features
00:00Well, if you have been following this series in sequential order,
00:03you probably don't need to know anything about the Metronome or the Precount by now.
00:08If of course you have just jumped to this movie out of the blue, let me explain.
00:13The Metronome basically allows us to get a rhythmic count in audio form that we can hear, that we can play along with,
00:22if we don't have anything else by which to guide our timing. However, that count is not recorded.
00:30So if I was to mute this ReDrum track, jump back to the head of my track, and I want to do a new alternate take.
00:39So if I was to press Play now, and assuming that I also mute the keyboard, because ReDrum is muted, we won't hear anything.
00:48To prove that, I will press Play.
00:53So if I wanted to perform another track, but I wanted something to count along with me to guide my timing,
01:02what I can do is turn on the Click, and that Click will count along 4 beats to the bar
01:08at 120 beats per minute, for as long as I am playing or recording.
01:14I can adjust the volume of that Click with the Click Level knob here.
01:20So I am just going to turn the Click on, press Record.
01:24(Metronome starts ticking and then music plays.)
01:33It's that simple.
01:34When I press Stop, the Click stops.
01:37Now, if I then unmute my ReDrum take, I will hear both the Metronome and ReDrum. That's really of no benefit to me.
01:47So I could now turn the Click off, and I would hear ReDrum and my Synth Line.
01:52(Music plays.)
02:01So you get the idea.
02:03The Precount, if you haven't been following along, and you have just jumped into this movie,
02:08what that does is give me a 4-count, prior to actually recording.
02:14So let's say I move my cursor to the beginning of Bar 5, and I want to start recording actually from Bar 5.
02:22Well, the thing is, I don't have a perfect sense of timing so I really need some guidance
02:28on what 120 beats per minute is going to be like in terms of timing.
02:34So by turning on Precount, I will get a count of 4 before the recording actually begins.
02:41So if I hit Record here, you will hear a 4-count before the cursor actually begins moving
02:49and a new clip starts to be recorded from Bar 5.
02:53(Metronome starts ticking and then music plays.)
03:02So that's how the Precount works.
03:04That's pretty much it.
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Quantize during recording
00:00As you have seen if you have been following along, I don't exactly have rock solid timing when it comes to my playing.
00:06So what can we do about that?
00:09Well that's where quantizing comes into play.
00:11If you have never heard the term what quantizing is, it's making sure that notes fall exactly on the beat that they are meant
00:21to be on and Reason allows us to activate Quantize during Recording via this button at the bottom of the Transport Panel.
00:31So what that will do is as I am recording, it will note the natural human timing errors that I have in my playing
00:42and actually correct them in real time as we record.
00:46So what I will do is just start recording.
00:50(Metronome ticks and music starts to play.)
00:58Now if we were to analyze what I just played with a microscope we would have found that there were some timing errors.
01:06However if we go into Edit mode and we zoom right in close and even if we just grab the Select Tool,
01:15we can see that these particular notes now start at exactly beat increments as we can see from the Inspector up the top here.
01:30Now if I had not had Quantize during Recording active, I can guarantee that these notes would not have started
01:38on a zero tick value and just to prove that, just in case you think I am infallible, I will prove it to you.
01:46I will turn off Quantize during Recording and I will do the same thing again.
01:51(Metronome ticks and music starts to play.)
02:00OK. So now if we zoom in and we grab our Select Tool, we can see that here we have a value, which is not equal to zero ticks.
02:13So my timing was not perfect by any stretch of the imagination.
02:18So that just shows you how the Quantize during Record button can get our performance locked to the grid.
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Recording automation as performance controllers
00:00What you may have noticed as I have performed some of these little runs on the keyboard, when I come into Edit Note mode,
00:09down the bottom here you can see not only Velocity, but also Aftertouch and that is what's known as a performance parameter
00:18or performance controller and if I come out of Note Edit mode, we can actually see these little vertical lines here
00:28which represent the Performance Controller data and it's tied to the clip.
00:37Down here on the Transport bar is another option, Automation as Performance Control or as a Performance Controller.
00:47And what that means is that, OK I want to record some Automation data, which would normally gets it's own Automation lane
00:57within the device track, but instead of that being the case I actually want the Automation to appear linked
01:07to the clip just like performance controller Automation.
01:12Let me demonstrate that. If I jump back here to Bar 5, we hop across here what I need to do is make sure
01:21that I am Record-enabled on the SubTractor Synth.
01:24So what I am going to do is I am going to hit Record and then I am going tweak one or two parameters.
01:30Now because I don't have Automation as Performance Controller activated whatever I tweak on the SubTractor will end
01:39up as a separate Automation lane within the SubTractor track in our Sequencer.
01:48So here it goes.
01:49(Music plays.)
01:57So if we now jump over to our Sequencer, we can see that there is now an Automation track
02:04for the Low Frequency Oscillator 2 LFO2 Rate and one for the LFO2 Amount.
02:11What we want to do is instead of having that Automation data appear as clips on their own Automation lane is we want
02:21that sort of stuff embedded within the clip where the note data lives. So to do that I am just going to jump back to the head
02:31of the file, going to jump back into my rack, I am going to switch on Automation as Performance Controller and we can now see
02:40that those parameters, they have been automated by the green boxes.
02:44I am going to hit Record...
02:45(Music plays.)
02:51and tweak a little bit of those values and jump back and we can see that instead
02:57of that Automation having been written into clips like these on the Automation track, they have actually been written
03:05into that clip as Performance Controller data and what that means is that we can now move that stuff around in time
03:15and the note data as well as the Automation for those parameters goes with it.
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DSP and audio out clip
00:00As I have mentioned a couple of times already through this training title what we have got on the left hand side
00:05of the Transport Panel here is a DSP Meter and what that does is show us just how hard our CPU is having to work in order
00:16to create a mix of the song that we are playing back,
00:19because the more instruments, we add the more mathematically complex the mix becomes.
00:26Obviously as we add Automation, it becomes more complex.
00:30Once we start adding effects particularly things like Reverbs with long reverb titles, they become very mathematically intense.
00:38Likewise if we load up a sampler and it's got lots of different WAV files or AIFF files that it has to play back out of memory
00:46in real time then those things add to the mathematical complexity of the entire mix.
00:53Believe it or not, this machine is so well spec'd, I've been and hunted around in the demo songs that come with Reason
01:01and even loading the biggest nastiest song I could find, I couldn't get a reading on this meter because this machine has got
01:09like 4 gigs of RAM, I don't know, something, so that didn't work for me.
01:13But the idea is that if your machine is starting to run out of horsepower and reaching it's limits and it's ability
01:20to actually create the mix in real time, it will display on this meter.
01:25The other part of this is the Audio Out Clip.
01:28Now what I have done is I have thrown a Maximizer in between the 14 channel Mixer and the input to the sound card.
01:38Now the moment I have got Soft Clip active, which means that this will not allow the output signal to exceed 0dB full scale.
01:48So we will see that when we play this, the drum track that is playing out of ReDrum won't be able to clip.
01:55(Drumbeat plays.)
02:00But if I turn off the Soft Clip, it will be possible to exceed 0dB full scale
02:08and this Audio Out Clip light will come on...
02:11(Drumbeat plays.)
02:14as you can see.
02:15So what's that telling you is your levels coming into the sound card are too high and although that might work
02:24for high bit resolution, particularly if it's floating point, when you render the song
02:29out to a 16-bit file, the audio will be clipped.
02:34So what it's saying is you really need to back off your levels.
02:37So that's the DSP meter and the Audio Out Clip Indicator.
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7. Automation
Track data automation
00:00Now well I have mentioned it once or twice in passing throughout the course of this series,
00:04it's possible that you have jumped straight into this chapter to learn about how to automate a parameter.
00:09As I have mentioned there are a few different ways to do it.
00:13What I have done here is I have introduced an RV7000 Advanced Reverb into this particular hardware setup,
00:22and if we flip the rack around we can see that this Reverb is taking its input from the Auxiliary 1 Send from the Mixer
00:29and that the Return- I just turn the cables Off.
00:33The Output is returning back into Auxiliary 1 and 2 Return on the Mixer.
00:41What that means is that we can now control what audio gets sent
00:45into this Reverb via the Auxiliary 1 knob on each channel of our 14 channel Mixer.
00:53Now in this particular project all I have got is ReDrum which is fading into Channel 1 of the Mixer.
01:00So if I want to send some of the ReDrum signal into this Reverb unit what I need to do is to turn
01:08up the Auxiliary 1 Send on Channel 1 of the Mixer.
01:12Now I can do it as a static setting, but what if I want to automate it?
01:17How can I do that?
01:19Well, the first way is to right-click on the parameter that we want to automate and select Edit Automation.
01:26That will put a little green box around that parameter which tells us that this parameter has now been automated.
01:34Although, at this stage it hasn't because we haven't entered any physical data for that parameter.
01:40An alternate way to do it.
01:41I am just going to go Command+Z to undo that. Because what I find to be the quickest simplest way is to just hold
01:47down the Option key on the Mac or the Alt key under Windows and then just click on the parameter
01:54and that will achieve exactly the same result.
01:57To me that's just the quickest way, but if you prefer to right-click on the parameter
02:01and select Edit Automation that's perfectly valid as well.
02:05So let's jump across into the Sequencer.
02:08We can now see that Mixer 1 has been given a track in the Sequencer and there is a lane for the Channel 1 Auxiliary 1 Send.
02:18But at the moment there is no Automation data on that channel.
02:22We can see the blue line which is the static value.
02:25So what I am going to do is I am going to grab my Pencil Tool and I am just going
02:29to draw in a four bar clip between bars 21 and 25.
02:36I am going to press Return to go into that and I am just going to zoom in a little bit,
02:42and now I am just going to draw with my Pencil an up-and-down ramp like so.
02:52Now I am going to jump back here with my Cursor, I'll jump back over into the rack
02:57so that we can actually see this happen and press Play.
03:00(Music plays.)
03:14So as you can see, over the course of those four bars, this Auxiliary 1 knob came up a little way and then faded out again,
03:23which reflected the envelope that we'd drawn here in the Automation lane in the Sequencer.
03:29So that's one way of writing Automation in.
03:32So that's one way of creating Automation.
03:35Another way now that we have got an Automation lane for our parameter is to jump back into the rack, press Record
03:44(Music plays.)
03:52and actually ride the parameter in real time while the project is playing.
03:58If we now jump back into the Sequencer and we can see that we have now got this second clip of Automation
04:04for the Channel 1 Auxiliary 1 Send and that represents what we did when we grabbed the Auxiliary 1 Send
04:12and actually adjusted it up and down in real time while we were recording.
04:17Those are the two main ways of applying Automation, and what I have just shown you can be done on just
04:25about every parameter on almost every device within Reason.
04:30If for example, you wanted to change the length of the Decay of this Reverb, we could do it in exactly the same way.
04:37Hold down the Option key on the Mac or the Alt key on Windows, left-click on that parameter
04:43and now we have created an Automation track for that parameter.
04:49So if we now jump over into the Sequencer we can see the RV7000 and we have got an Automation track for the Decay value.
04:58So we can now grab our Pencil, draw in an another four bar clip.
05:05Hit Return and we can now modify the length of the Reverb over the course of those four bars and jump back here,
05:17flip back over to the rack so that we can see this in real time.
05:23(Music plays.)
05:35And that's pretty much all there is to writing Automation within Reason.
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Devices with no sequencer track
00:00Now something you may have noticed if you have been experimenting with Reason for yourself is that there are certain devices,
00:07which when you add them to the rack they don't by default get a track in the Sequencer.
00:15However, there are still devices which can be automated, things like the Reverb here.
00:21So let's just explore that a little bit further.
00:25Let's create another effect.
00:26Let's try something like a DDL-1 Digital Delay Line.
00:30Now we have created it here in the rack, but you will notice that in the Sequencer there is no track for it.
00:39So what can we do to create a Sequencer track?
00:43Well, I found the easiest thing is just to force an Automation lane for one of the parameters on that particular device.
00:52And as I said in the previous movie, the easiest way to do that is just to hold down the Option or Alt key and left-click
01:00on the parameter you want to automate and that will force the creation of a track for that device in the Sequencer
01:07and give you an Automation lane for that particular parameter.
01:12You will then find that you can right-click on the device track, bringing up the Parameter Automation menu
01:19and that will give you this box which will show you all of the parameters within that device which can be automated.
01:27Now by default it will show you the most frequent ones only, but you can uncheck that box
01:33and then see any other parameters which can also be automated.
01:37In the case of the DDL-1, it was showing us everything anyway, but from this dialog we can tick any of the other parameters
01:47that we might like to automate and then click on OK and all of those lanes will be created for us which then allows us to go
01:56through with our Pencil and start writing in blocks where we can put some Automation data if we so desire.
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Recording pattern changes
00:00Now earlier in this training title I explained about how there are pattern-based devices within Reason like ReDrum,
00:08where you can program up different patterns and then have those patterns change over time.
00:14And as you can see here I have got different patterns coming in a different points throughout the song,
00:20so that I get a different drumming pattern occurring throughout the song.
00:24The reason now the way of doing it because the way I show you was with the Pencil
00:28and selecting which pattern you wanted via this dropdown.
00:33Let's look at another way of doing that.
00:35So we select all of that, hit Delete, and what we will do is we will first
00:41of all make sure that we have Record-enabled outtrack.
00:45Now we jump over to the rack and what we can do is hit Record
00:49and we will actually manually select the patterns as we are playing in real time.
00:57(Music plays.)
01:14Now what you may have noticed there is that even though I clicked on a different pattern within the middle of the bar,
01:23ReDrum doesn't actually start playing that next pattern until the next down beat.
01:29It's very nice feature that.
01:32So we jump back into the Sequencer and we can see that what we have got here is an empty clip on the firstlane
01:42of the ReDrum track which we really don't need because we didn't play anything manually from ReDrum.
01:49But we did get all of our pattern changes recorded in exactly the way we wanted them.
01:56So that's just another way to record in pattern changes for any of the pattern-based devices within Reason.
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8. Adding Effects
Auto-routing devices
00:00We have seen once or twice throughout this training series that when you create a new device within the rack, Reason will try
00:08and intuitively route that device to where it thinks it should go.
00:14Let's have a look at something rather interesting.
00:16If I select this ReDrum module and I then right click in the empty space and say that I want to create an Advanced Reverb,
00:28sure enough the reverb gets created but let's just flip the rack around and see exactly where it routed to.
00:36Oh, it's getting its input from ReDrum.
00:41So if we expand ReDrum we can see that what happened was that Reason said well because you have selected ReDrum,
00:49I am assuming you want to take the output of ReDrum, feed it into the reverb and then take the output of the reverb
00:58and sent that to where ReDrum was originally patched which in this case was the inputs of Channel 1 on the Mixer.
01:06Reverbs are the effect that you normally use as I send.
01:11You don't usually route an entire signal through them.
01:15Normally you hook a reverb up to an Auxiliary Send and you then use an Auxiliary Send knob, like we saw in the last movie,
01:24to just feed a little bit of your signal into that reverb device.
01:29So how do we change that behavior?
01:34Well, let's start by deleting the RV 7000 and we can see
01:39that Reason has now automatically rerouted the output of ReDrum back to Channel 1 of the Mixer.
01:46There are two things we could do if we wanted to create a reverb and we wanted it routed to Auxiliary 1 of that Mixer.
01:54One is to actually select the Mixer and then right-click, select the Create menu and then select our RV 7000.
02:06Because what we have done is we have said to Reason, "My primary focus here is the Mixer".
02:12So now when it creates the RV 7000 it automatically hooks it up to the first available Auxiliary Send and Return.
02:21That's great.
02:22That's makes a little bit more sense.
02:24Sometimes though you might want to create a device and just not want it routed to anything.
02:31You might think to yourself I just want to create this device and I'll worry about how I want to wire it up.
02:38Well, that's pretty easy as well.
02:40Let's get rid of that RV 7000 again and what we do is we right click in our blank rack space, go down to the device that we want
02:51to add to our rack, but before we select it we hold down the Shift Key and then click on the device that we want to add.
03:02And holding down the Shift Key says to Reason, "Don't patch this to anything I will handle it from myself.
03:10Thank you very much".
03:12So that's pretty much what you need to know about automatically patching new devices.
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Using reverbs
00:00Something we haven't really looked at
00:02to this point in this particular training title
00:06is the different effects that are available within Reason. We have covered the different instrument devices
00:13but we haven't looked to the effects yet. So in this particular movie, I am just going to point out the two reverb units
00:20that you've got available to you within the Reason rack.
00:23One of those is the RV 7000, which is an Advanced Reverb,
00:28and then its little brother is the RV-7.
00:31The way these are designed to be used is that if you just need something for a little bit of color that's
00:36not going to be too prominent in the mix, go with the RV-7 because it's less CPU intensive.
00:43If you have got a fairly major reverb, that's going to be quite prominent in the mix or it's just going to give that
00:49nice gloss to your finished mix, maybe then you go for the RV 7000.
00:55Use a few more cycles of your CPU but it will give you a slightly better reverb.
01:00One thing to know about the RV 7000 is this little triangle here,
01:04that will reveal the Programmer,
01:07and that's where you can really make some major modifications to the style of the reverb. I am not going to go into all of
01:13these parameters.
01:15I'm not going to go into what all of these parameters do but just know that the Programmer is there
01:20if you really want to get heavy handed with modifying the style of the reverb.
01:25Now before I move on to the next movie, there is a couple of things I want to show you about the way we connect up different effect devices.
01:33If we flip the Rack around with the Tab key,
01:36you can see here- I just going to collapse that ReDrum.
01:40You can see that what I have done here is connected the input to the RV 7000
01:47from Auxiliary 1 on the Mixer.
01:50And then I have taken the output of the RV 7000 and sent it back to the return of Auxiliary 1 on the Mixer.
01:58I know it's looking a little bit crowded here at the moment
02:01but the Tool Tip pops up to tell you exactly where the routing is going.
02:05Then for the RV-7, I have connected that to Auxiliary 2 on the Mixer.
02:11So what that means for us is that
02:14on the Mixer, we can use the Auxiliary 1 port on all 14 channels to send
02:22any signals that's routed into of any of those channels, to the RV 7000.
02:28Similarly we can use the Auxiliary 2 Send
02:32to send any signals to the RV-7.
02:35Now what I do want to point out here, is that if we flip the Rack around again,
02:41and we expand ReDrum,
02:44you'll see- and I'm just going to hide the cables- that on ReDrum,
02:48there are two Auxiliary Sends which go out and if we wait for the Tool Tip, we can see that they're connected
02:55to Auxiliary 1 Chain Left on the Mixer,
03:00and Auxiliary 2 Chain Left on the Mixer, which are these two points here. Now what that means is that
03:10anything which is connected to Auxiliary 1 on the Mixer
03:16can also be fed from Auxiliary 1 and 2 Sends on ReDrum.
03:22Now what do we mean exactly by that?
03:25Well, let's just flip this around again.
03:27On each of the ReDrum Channels you'll see that there is a Send 1 and Send 2 value.
03:34So if I was to play this drum Pattern And crank up Auxiliary 1 on the Mixer, every drum sound coming out of ReDrum,
03:44which is going into this Fader on Mixer 1, would then go to the RV-7000. Let's have a listen.
03:51(Music plays.)
04:02What if we only wanted the reverb to be on the snare?
04:06Well that's where the Chaining comes into practice,
04:09because what this Chaining does
04:11between the Send 1 and 2 outputs on ReDrum
04:15and the Chaining Auxiliaries on the Mixer, is allow us to use the individual Channels Sends within ReDrum, so that
04:24if we just want to Send the snare, which is Channel 2 on ReDrum,
04:29to the RV-7000,
04:31we can now use this Send value on ReDrum rather than the Send value on the Mixer.
04:38(Music plays.)
04:47So that's just something to be aware of that Chaining Auxiliary thing
04:52will allow you to use Sends 1 and 2 from ReDrum exactly the same way as you would use Sends 1 and 2 on the Mixer.
05:02Now of course that will only work if you have actually got some effects
05:07connected to Auxiliaries 1 and 2 on the Mixer, but it's just a handy little tip to be aware of.
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Scream 4 distortion
00:00The next effect we are going to look at is the Scream 4 Distortion
00:04or Scream for Distortion, if you want to say it that way.
00:08When we drag Scream 4 into the rack and we flip the rack around, one thing you will notice is that, unlike the reverbs,
00:15this has not been patched up as an Auxiliary Send.
00:19The reason for that is because the Scream 4 Distortion Unit is designed to be used as an inline effect.
00:26In other words, you send 100% of your signal into it,
00:29not just a small proportion of your signal into it, like you would do with a reverb.
00:34So what's happened is that Reason has rerouted the outputs of ReDrum, which were originally going to the inputs of
00:42Channel 1 on the Mixer.
00:44Now it's routed them to the input of the Scream 4 Distortion Unit, and then taken the output of the Scream 4 Distortion Unit
00:52and sent that back to the input of Channel 1 on the Mixer.
00:58So what is Scream 4 Distortion?
01:00Essentially it is a Distortion Unit.
01:03So you can send any
01:05instrument from within your mix into this particular device and have your choice of overdrives, distortion, files, tubes, type,
01:13etcetera, etcetera.
01:14Let's just have a quick listen to some of the effects.
01:17(Music plays.)
01:44So you get the idea.
01:45You can mangle your sound anyway you like with the Scream 4 Distortion Unit.
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The BV512 vocoder
00:00The next effect device we are going to have a look at is the BV512 Digital Vocoder.
00:05Now, what I am going to do is, as I drag this in, I am going to hold down the Shift key, because I don't want Reason
00:12to automatically route this particular device up.
00:16What I want to do is first of all just play you this little motif that I have sequenced
00:21up in this Malstr?m synth with the drum track.
00:25(Music plays.)
00:32OK, so it's nothing special but you can hear that what we've got there is a drum track and a synth line.
00:38What I am going to do now is flip the rack around just so you can see what's currently routed with.
00:44The output of Malstr?m is going to the input of Channel 2 on the Mixer.
00:50What we want to do is disconnect that and route that to the carrier input on the Vocoder.
00:58What we then want to do is disconnect the output of ReDrum from the Mixer and connect that to the modulator input on the Vocoder
01:10and then we are going to take the output of the Vocoder and feed that into the Mixer.
01:19So what we are doing is we are going to use one waveform to modulate another waveform.
01:27Let's have a listen.
01:28(Music plays.)
01:36So what we've got is the shape of the drum track waveform modulating the synth line.
01:45So we are hearing the synth but we are hearing that waveform shaped like the attack, decay, sustain and release
01:52of the drum sound and we are going to go through into all sorts of parameters on the BV512 to change the nature of that sound.
02:02(Music plays.)
02:12You'll also notice that you can use the BV512 as an equalizer if you want to.
02:16I am not going to go into it in any more depth right now but just wanted you to know that that's what you can do with the BV512.
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DDL-1 delays
00:00In this movie we are going to have a very quick look at the DDL, Digital Delay Line.
00:05Essentially, this is just a simple delay unit.
00:09What I have done is I have slowed the drum pattern down to a 1/8th resolution,
00:13and taken out the hi-hat, so all we have got is kick and snare.
00:19We can see that the output again of ReDrum has been routed into the Digital Delay Line and the output
00:25of the Digital Delay Line now routed to the input of Channel 1 on the Mixer.
00:31So everything coming out of ReDrum is going to get processed by the Digital Delay Line.
00:37Now, on this we can choose to look at milliseconds or steps. I prefer milliseconds myself, but depends on whether
00:44or not you want your Digital Delay to be in sync with the tempo of your track.
00:50(Music plays.)
01:06Now, that's using a fairly long delay.
01:08If we shorten that right down, we can get some very interesting effects.
01:14(Music plays.)
01:21What you can really have some fun with is automating this value over time.
01:26(Music plays.)
01:41Now, as I said, the way this was routed automatically was as an inline effect, but we might choose not to do it that way.
01:49What we could do is take the output of ReDrum back to the channel of the Mixer,
01:54and then connect the DDL as an Auxiliary Send and Return.
02:01Now, we can choose just how much of this delay we actually want by dialing in the Auxiliary Send.
02:11(Music plays.)
02:32So you get the idea. You can have a lot of fun with that.
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Foldback distortion
00:00The next effect we are going to have a look at is the D-11 Foldback Distortion.
00:05This is a very simple device. Again, it's another Distortion Unit, a bit like the Scream 4 Distortion, except this one is,
00:13as I said, much simpler.
00:16As you can see, there is a Foldback control here. What it's saying here is that you can reshape the top of the waveform
00:23to just be slightly reduced and a little bit sharper.
00:28Then as we wind this around, the top of the waveform will become clipped,
00:34and then as we wind it all the way around,
00:37it'll actually invert the top of the waveform into quite a nasty crunchy sound. Then it's just a simple case of dialing in
00:46how much of that particular style of Distortion you want to add to whatever it is that you are feeding into it.
00:53Now again, Reason has set this up as an Inline Effect,
00:56which is probably the way you would want to use it.
00:59There wouldn't be much point in using this as a Send.
01:02So let's have a listen.
01:04(Music plays.)
01:26That's all there is to it. Like I said, it's a fairly simple Distortion Unit.
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The ECF-42 Envelope Controlled Filter
00:00The next effect we are going to have a look at is the Envelope Controlled Filter, the ECF42.
00:05Again, this gets connected as an Inline Effect. However, to make the most of the ECF42,
00:13you really need to have something connected to one of the CV inputs on the back of the device.
00:19Now, I know up until this point we haven't really looked at what the CV inputs are for.
00:24CV is short for Control Voltage, and what it means is we use a voltage supplied
00:31by one device to modulate a parameter on another device.
00:37To demonstrate this, what I am going to do is bring in a Malstr?m Graintable Synth, and I am not actually going
00:42to sequence any actual note data for the synth.
00:47I am just going to hide the cables.
00:48What I am going to do is I am going to the Modulation Output of Modulator A on the Malstr?m,
00:55and I am going to feed that into the Frequency Controlled Voltage on the ECF42.
01:00Now what that means is that the modulation coming out of Modulator A on the Malstr?m,
01:09and here is Mod A. So it's a simple sine wave.
01:13That modulation is going to be applied to the frequency setting on the front of the ECF42.
01:22Now, the ECF42's input is actually coming from ReDrum, and the output is going to Channel 1 of the Mixer.
01:31So what it means is that anything coming out of ReDrum is going to get filtered, and the frequency that is affected is going
01:40to be modulated by this sine wave coming out of Modulator A of the Malstr?m.
01:46Let's have a listen.
01:47(Music plays.)
01:57Now, at the moment that's in a Low-Pass Mode, but we could change it to a Band-Pass if we wanted to.
02:03(Music plays.)
02:09Again, we could alter the rate of the modulation on Malstr?m to make that swept filter sound happen faster.
02:19(Music plays.)
02:38Like so. Alternatively, we could choose to route the output of Modulator A to the resonance instead of the frequency.
02:49So now this sine wave is going to modulate this Resonance parameter rather than the Frequency parameter.
02:58(Music plays.)
03:16So that's a brief introduction to the ECF42.
03:20I guess my best advice is, go forth and experiment, there is no right and wrong rules
03:24with any of this stuff, so just play with it.
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The CF-101 Chorus/Flanger
00:00The next device we are going to look at is the CF-101 Chorus/Flanger.
00:04This shouldn't be a surprise to anybody.
00:07Again, it's connected as a Inline Effect, although you could choose to wire it up as an Auxiliary, if you chose,
00:14and basically it applies Chorus and/or Flange to whatever you add to it,
00:19or send in to it.
00:21Basically, it adds Chorus or Flange effects to whatever signal you send through it.
00:26(Music plays.)
00:55That's pretty much all there is to it.
00:58It's a standard Chorus/Flanger.
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The PH-90 Phaser
00:00The next device we are going to look at is the PH-90 Phaser. Very similar to a Chorus and Flanger in the nature of the sound
00:07that it generates. Again it has been hooked up by default as an Inline Effect,
00:11but again it could also be hooked up as an insert if you wanted to. And what does it sound like?
00:18(Music plays.)
00:46Pretty standard Phaser.
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UN-16 Unison
00:00The next effect we are going to look at is the UN-16, which is a Unison device.
00:05This is designed to
00:07basically just fatten up a sound that's a little bit weak on its own. And the way it works is it will generate,
00:14either four extra instances of the input waveform, or eight,
00:19or sixteen copies.
00:21And it will slightly detune them,
00:24slightly delay them and pan them left and right across the stereo landscape.
00:30So basically it will just take a sound and thicken it up and how much it thickens it up will depend on the Dry and Wet value.
00:37Dry being the input, Wet being the effected output. So if you have this all the way to Dry,
00:44it essentially adds nothing to your signal, as you bring up that value so it adds more.
00:49Let's have a listen.
00:51(Music plays.)
01:10That's pretty much all there is to it.
01:11Like I said if you have got a synth line or something like that and it is just not quite big
01:17and in your face enough, little bit of the Unison might just be what the doctor ordered.
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The COMP-01 Compressor
00:00The next effect device we are going to look at is the Comp-01 Compressor/Limiter.
00:05This is just a very basic compressor and it's an Auto Make Up Gain Compressor at that, which means that
00:13by whatever degree it has compressed the input signal
00:17in terms of DB or Gain Reduction,
00:20it will than add that many DB at the output stage. So you never get the feeling that after compression
00:28the sound is quieter because it's automatically made up the Gain that it reduced.
00:34Let's have a listen.
00:35(Music plays.)
00:51Like I said,
00:52pretty cheap and nasty but it does the job.
00:54It will compress whatever you send into it
00:56and then raise the Gain by the same amount that it reduced the Gain of the input. So that you will get what appears to be
01:03a constant output level.
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PEQ-2 Parametric EQ
00:00The next effect device we are going to look at is the PEQ2. Two Band Parametric Equalizer. Now the way this works is
00:08we have got two Parametric bands of EQ. Now a Parametric EQ means that we can change the frequency
00:17that we are affecting with the Rotary knob. Unlike a Graphic EQ where we have sliders for specific frequencies
00:26and you can't choose a frequency in between two of those sliders.
00:30With a Parametric EQ you can get to exactly the frequency you want by adjusting the Frequency knob.
00:37Now, by default only Band A is active on the PEQ2.
00:43To activate the second band we need to turn it on with this button here.
00:47So let's have a listen.
00:48(Music plays.)
01:32Now if you decide that you actually need more than two bands of Parametric EQ, you could always just drag another one in
01:40and Reason will by default chain them together for you and then send of the output of the second one
01:48to wherever the output of the first one was going previously, which in this case is the input of Channel 1 on the Mixer.
01:55So now you have got four bands of EQ to tweak to your heart's content.
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The MClass mastering suite
00:00Last movie in this chapter, we are going to look at the MClass effects.
00:05Now, these are designed to be mastering class effects, hence the name, which means they do a slightly better job than some
00:13of the effects we have looked at before, like the Equalizer and the Compressor.
00:17But the tradeoff of course is that they are most CPU intensive.
00:21Now, what I have done for this particular movie is opened up the little track that I created back in Chapter 3.
00:29What I have done is I have set the Imager, the Compressor, and the Maximizer into Bypass Mode,
00:35so that for now the signal will pass straight through.
00:40So the EQ. It's essentially a five band equalizer.
00:43We have got a low-cut at 30 hertz, so that will reduce anything below 30 hertz. So we get rid any really low end rumble.
00:52What we have got then is two parametric bands in the middle: a low-shelf and a high-shelf.
00:59So basically we can switch all of these bands in, and then we can start tweaking the EQ.
01:05(Music plays.)
01:32So you get the idea. You can tweak that to whatever shape you want to create the kind of sonic textures that you want
01:39in your final mix, because that's the way these particular effects are designed to be used.
01:45These are supposed to be just used on the stereo final mix.
01:50You can use them elsewhere in your composition if you want to, but like I said, they are more CPU intensive,
01:56so they are designed to be just used across the master output.
02:00The next one is the Stereo Imager.
02:02Now, if we switch this on, and I will switch the EQ to Bypass, what this is designed to do is allow us to either narrow
02:10or widen both the low frequency and the high frequency sections of our mix independently.
02:19Using the crossover frequency, we can change what's decided to be low-band and what's deemed to be high-band, let's have a listen.
02:29(Music plays.)
02:53So you can hear that as we wind this around to the wide value, the high frequencies get pushed further out into the left
03:00and right speakers, and the center image seems to diminish.
03:04As we come back to original, we get our standard stereo placement, and then as we bring it down towards mono,
03:11everything collapses towards the middle of the stereo image.
03:14So that's how the Stereo Imager works.
03:17Then we've got the Compressor.
03:18Same deal as any other compressor.
03:21We set a threshold above which we want compression to take place.
03:25Followed by a ratio which says, how much do you want to compress everything above the threshold?
03:34The attack time, which says, how fast do you want me to compress the dynamics of anything which exceeds the threshold?
03:42The release time says, how soon do you want me to let go of it after I have compressed it?
03:48So let's have a listen to the Compressor, switch it on.
03:51(Music plays.)
04:09I could spend hours talking to you about compression and how to set it well, but we don't have hours, so I am going to leave it
04:16to you to decide how much compression you think your mix needs.
04:20The final stage is the Maximizer.
04:23This is designed to work like a Peak Limiter, except what I find really odd about this particular device is
04:31that it doesn't actually peak limit to 0 DB full scale, unless you activate the soft clip.
04:38I'm not sure why Propellerheads have designed it that way, but essentially what this is designed to do is to take your mix
04:45and just add some peak limiting to it so that you can get it loud and fat. Up to you how much you want to use this.
04:52(Music plays.)
05:05Now, like I said, because I have got Soft Clip activated, that wouldn't allow the level to exceed 0 DB full scale.
05:12For the purposes of this movie, I am not going to demonstrate without the Soft Clip, because that will just make the audio
05:18that you get to hear on this training movie sound really yucky, so let's not go there.
05:25So that's the mastering class effects.
05:28Now, the most common use for these is in what's called a Combinator.
05:35The Combinator that deserves its own chapter, coming up next.
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9. The Combinator
Using Combinator for mastering
00:00So what exactly is a Combinator when it's at home?
00:04Well, think of it like a great big cardboard box with an input jack on one side and an output jack on the other,
00:14and you can then take any type of audio processing device that you like and chuck it into that box and it gets connected
00:23up to the input and the output patches on either side of the cardboard box.
00:28It's just like one big container and we can throw a whole series of devices
00:34into this cardboard box and have them all hooked up together.
00:38But at the same time we can then send a signal through the Combinator as though the Combinator was one device.
00:45Let's have a look at the back of it.
00:46What we can see here if I just hide the cables is Combinator Input and Combinator Output.
00:54Well, OK, well, it doesn't show us a heck of a lot.
00:56What we need to do is click on this button here Show Devices and if we swing round
01:01to the front we will see there is a Show Devices button on the front as well.
01:05So when we show the devices we can see what devices have been loaded into the Combinator, and in this case as I suggested
01:14at the end of the last movie, what we have got here are the four mastering class of fix units.
01:21But they are not the only things that we could put into a Combinator.
01:25We can put Synths, we can put Reverb units, we can put anything we like into a Combinator and use the Combinator as one device.
01:34Even though it might have 20 devices inside it.
01:38Let's jump back round to the back again.
01:40So what we can see here is that the signal comes out of our Mixer into the Combinator Input,
01:48and if I just hide the cables again, just below that we can see To Devices.
01:54So what that means is as signal comes into the Combinator here and then as like this internal patching that says from the input
02:04of the Combinator to the first device inside the Combinator which in this case is the MClass EQ.
02:12Turn the cables on and there we go.
02:15From the To Devices jacks down here to the Audio Input of the MClass EQ and then from the Output of that to the Input
02:26of the Stereo Imager, out of the Imager into the Compressor.
02:29Out of the Compressor into the Maximizer and then out of the Maximizer and back to these jacks, which I called From Devices.
02:40In other words, the last device in our big cardboard box coded Combinator we come from there to this jack
02:49and this jack is internally hardwired to the Combinator Output, and that output then goes
02:57in this instance, to the physical inputs of our sound card.
03:03So basically this Mastering Class Combinator acts as a final stage in between the Mixer and the Input of our sound card.
03:15Now that's just one way of using a Combinator.
03:20In the next movie, I will show you another way entirely.
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Using Combinator as an instrument
00:00At the end of the last movie, I said I show you a different way to use the Combinator in this movie.
00:05Well, what I have done is just loaded up one of the patches from the Reason Factory Sound Bank.
00:10What you can see here is we have got a 6 channel Micromix, an RV-7 Digital Reverb, a Digital Sampler,
00:18an Envelope Controlled Filter, a Unison and a Malstr?m Synth,
00:22and we could expand all of those with the Alt key, if you remember correctly.
00:28And so now we can see all the devices that are inside that Combinator device
00:34and we can turn the rack around and follow the signal path.
00:39Now what you will notice is that nothing is attached to the Input of this Combinator
00:45because this particular Combinator patch is not designed to be used as an effect, it's actually an instrument in its own ride.
00:55In the sense that we have got a Sampler and a Malstr?m which will generate sound and then we've got all
01:01of these different affix devices and collectively they are all going into this 6 channel Line Mixer and the Output
01:09of that is going to the From Devices jacks which then go to the Combi Output jacks
01:15which then go to the Input of our main 14 channel Mixer.
01:20So how does it sound?
01:23(Music plays.)
01:36We could just browse through the Combinator patches on the Reason Factory Sound Bank if we wanted to.
01:44You can see that there are plenty of Combinator patches to choose from in all different sorts of arrangements.
01:52If you want something like an organ part, come in here and have a look and browse through some of these and see what you find.
01:59(Organ music plays.)
02:10As you can see, there is no end of stuff that you can do with a Combinator,
02:15but what I haven't shown you yet is the Combinator Programmer.
02:21That's a complete head-trip.
02:23We'll get to that in the next movie.
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The Combinator programmer
00:00I promise that in this movie I'll do your head in. You are going to love this.
00:04What I have done is created a Combinator and in it I have put a 6 Channel Line Mixer, two Thor Synths and an RV7000 Reverb.
00:16Now let's just jump around the back of the rack and have a look at how I have got them wired up.
00:20The output of the two Thor Synths are respectively going to Channels 1 and 2 of the Mixer.
00:29The RV700 Reverb is being fed from the Auxiliary Send of the Mixer.
00:35But the output is not returning to the Return on the Mixer.
00:40I am actually sending it to the input of one of the channels of the Mixer, in this case Channel 3.
00:47So what's really important is that I don't turn up the Auxiliary Send for Channel 3
00:52because that would create a feedback loop which we don't want.
00:57You will also notice that I have panned each Thor Synth hard left and hard right respectively
01:05and I have used completely different patches in the two Synths so that we have got different voices on the left and right.
01:14But because the Combinator is seen by Reason as one device, what I play in the track will actually be fed to both Synths.
01:26So if we have a listen to my rather poor rendition of Johan Sebastian Bach.
01:32(Music plays.)
01:43So what we can hear is a different Synth playing in the left and the right channels.
01:49So I promised you the Programmer. What does it do?
01:53Well, there is too much here for me to cover it all.
01:57We could probably do an entire training title just on the Combinator.
02:02So I am just going to show a couple of neat little tricks.
02:05What happens is a low left hand side here we have got a list of the devices which are in our Combinator
02:11and as you can see we have got a Line Mixer, two Thor Synths and a RV700 Reverb.
02:18Over here on the right hand side we have got the Modulation Routing Mixer and you can see there are Rotaries and Buttons
02:27and I have actually changed that second slot. It originally said at Rotary 2.
02:31Now these entries here that are under the Source column relate to the four Rotary knobs
02:39and the four Buttons on the front of the Combinator.
02:43So we can assign a target to one of those controls.
02:48So what I am going to do is select the Line Mixer on the left hand side and in the Target slot I am going
02:55to choose Channel 1 pan and what happens is we get a minimum and a maximum value for that particular parameter.
03:03So what it means is that the Rotary 1 control, this one up here is now controlling the Channel 1 pan
03:12of our Line Mixer, which is this knob right here.
03:17So you will see that as I swivel this Rotary controller on the front of the Combinator you will see
03:23that the pan for Channel 1 also gets affected, like so.
03:30See how I am adjusting the Rotary control on the Combinator that the pan on Channel 1 of the Line Mixer is moving synchronously
03:40with my movements of the Rotary controller on the Combinator.
03:44OK, well that's all well and good but it's got to get better than that, right?
03:48Yup, absolutely.
03:50I can assign multiple targets to the same source.
03:55So what I am going to do is change that slot to Rotary 1 as well and now I am going to choose the Channel 2 pan.
04:03So now with this one knob I can control the pan of both Channel 1 and Channel 2 of the Line Mixer.
04:13OK, that's starting to get funky but the trouble is they are both panning to the same direction at the same time.
04:20That's not really much good to me.
04:21I want them to be in inverted.
04:24Well that's where the Min and Max values come into it.
04:28Let's just change that to +63 and the Maximum to -64.
04:38So now our parameters are inverted.
04:43So now we have actually inverted what happens to each Pan knob.
04:49So if I now play,
04:51(Music plays.)
04:59you can see how this Rotary knob allows us to invert which voice is heard on which Channel.
05:06But that's not the end of it, as you can imagine you can go through and assign all different sorts of things
05:13to different Rotary controllers or to the buttons and don't think that the first four have
05:19to be rotary and then next four have to be buttons.
05:21You can choose anyone from any slot.
05:25You can also choose to have the Mod Wheel on the front of the Combinator control,
05:31something else like maybe a- let's save the Return level of the Reverb, because Channel 3 level is our Reverb return.
05:42Now at the moment I haven't got either of the Thor Synths going into the Reverbs.
05:46I will just turn these Auxiliaries up and now as I play I could use the Mod Wheel to alter the Return level of the Reverb.
05:57See the Level knob for Channel 3 on the Line Mixer? It's moving in sync with the Mod Wheel. So let's play it and have a listen.
06:06(Music plays.)
06:17And like everything else in Reason we could go through and Alt+Click on anyone of these parameters and voila!
06:27We now have ourselves an Automation track and we could then go through and write in any sort of Automation that we wanted
06:38and have that parameter change over time with Automation.
06:44(Music plays.)
06:53You get the idea. So that's just a brief introduction to the Combinator.
06:57Believe me there is so much here you will just get lost, but you can have a lot of fun with that.
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10. The Sequencer Part 2: Edit Mode
Opening a clip in Edit mode
00:00Now as previously mentioned once we have recorded some note data into the Sequencer,
00:05in order to be able to edit that note data, we need to get inside the clip
00:11which contains that note data.
00:14Now when a clip is not selected
00:16it'll look like this with a thin black outline.
00:20To select it, we simply left-click on it once using the Select tool.
00:25Now to get into Note Edit mode, we can do one of three things.
00:30We can click on the Switch to Edit Mode button,
00:34we can double click with our mouse,
00:37or we can just press Return on the keyboard.
00:41All of three of those methods will get us into this Edit Note mode.
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Edit mode overview
00:00In the last movie we saw about how to get into Note Edit mode within the Sequencer.
00:06Now that we are here,
00:07what exactly have we got?
00:09Well, up here the top we have got like an overview of the event that we currently editing with it's little selection handles
00:17at either end, so we can resize the event if we need to.
00:21We also get a macro view of the notes that we've played or more specifically of the notes that are in this particular event.
00:30We can see those notes down here as well
00:33against a keyboard so that we can see what pitch each note is at.
00:38Down at the bottom, we have got a Velocity map.
00:41That shows us how loud we have played each note.
00:45If you've got a touch sensitive keyboard, you'll notice that
00:49every note will be a different velocity.
00:51Obviously if you are very even handed then they should all be pretty close together. I am obviously am not.
00:58Those velocity values are measured between 0 and 127 and if you have got a keyboard which is not touch-sensitive,
01:06you'll find that all your velocity values will be set to 100.
01:10You'll also notice that the color of the notes changes depending on velocity.
01:17The higher the velocity, the darker the red, and the lower the velocity,
01:22the lighter the red. Almost back to a white when you are at really low in velocities. If I just grab my Pencil tool here,
01:30you'll see that as I drop that velocity down,
01:33the color of the note goes almost to white.
01:36It's sort of a real pale yellow
01:40and as you rise it up, so it gets darker and darker
01:43and you'll notice that the velocity information here also changes color as well.
01:50So that's the basics of Note Edit mode.
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Working with notes
00:00So let's suppose we have recorded some notes in,
00:03but we want to change them a little bit. It's pretty easy. We just grab the Select Tool,
00:08grab the note that we want and it might be a case that we want to move it because it was a little bit late.
00:13Simply left-click and drag.
00:16Now if you have got the Snap turned on,
00:20then you will find that the note will only snap to certain increments.
00:26In this case, 16th.
00:28If you want to move it arbitrarily, turn the Snap off either with the magnet icon on the Toolbar
00:34or with the S key on your keyboard and then you'll be able to move that note anyway you like in time.
00:41You can also move it to a different pitch if you happen to bump the wrong note on the keyboard.
00:47What if you wanted the note to be longer though?
00:49Again, pretty easy, just grab the little black triangle at the end
00:53and drag it out to as long as you want that note to be.
01:00(Piano music plays.)
01:07So as you heard that G note got held
01:10as opposed to (Piano music plays)
01:15like so.
01:17Now you can do the same thing
01:19to multiple notes in one go. Simply left-click and drag around the notes
01:25to grab all of them,
01:26and then we can move them all in time
01:31but by the same degree.
01:33We can also extend the length of them equally like so.
01:41In the next movie, we will look at editing the velocity.
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Editing velocity
00:00So we have seen how we can edit the note data.
00:03What about the Velocity?
00:05What I have got here is my stock standard 4-4 drum loop.
00:09Let's have a listen.
00:09(Music plays.)
00:14You get the idea.
00:15Now there is probably not a drummer in the world who would play with such evenness.
00:21I know there are some good ones but I doubt that any of them would be that consistent.
00:26So let's say we want to alter that up a little bit just to give it a little more humanity.
00:31What we can do is grab our Pencil Tool and we can draw across all of these Velocity columns to change the Velocity over time.
00:43So let's have a listen to that.
00:44(Music plays.)
00:53Hopefully you could hear how the Velocity or the Amplitude got less
00:57through the dip and then it got louder up here.
01:01Now sometimes we might want to do that, but let's say we didn't want to do it to every single note.
01:08Maybe we just want to do affect the snare how could we do that?
01:12Well, press Q on your keyboard to select the Select Tool, click-and-drag across the snare notes, press W for your Pencil.
01:21Now, before you go madly drawing hold down the Shift key.
01:27Now we can draw across our range and you will see that the only notes which have been affected were the notes
01:36that were actually selected up here in the previous step.
01:41So I am just going to Undo that and I am going to do it again but a little more radically
01:47so that we can hear exactly what's happening.
01:50Listen to the volume of the snare.
01:53(Music plays.)
02:01So as you can see and hear the snare gets louder over time.
02:07Now that's so well and good, but what if we wanted to do say a snare roll with a Velocity ramp?
02:14Well, what we can do is start out by drawing a two-bar event and let's just bring that along there, assuming a touch,
02:24we will set our resolution to 16ths, and what we will do with our Pencil is draw in 16ths on all of these squares
02:41and to save me having to do it all a second time I am just going to copy the first data. (Laughs.) There we go.
02:48OK, so now we have got out snare on the 16ths, how can we create a nice smooth Velocity ramp here?
02:58Well, what we do is we grab our Pencil Tool and we hold down the Alt key on Windows or the Option key on the Mac and then we draw,
03:09and you will see that what we get is a straight line.
03:14So now if we move out right Locater out to there and just move that Cursor back and play into this.
03:22(Music plays.)
03:28You might have wanted to do it on 32nd notes rather than just 16ths, but you get the idea.
03:33By using the Pencil Tool in conjunction with your Alt key or Option key you can draw a straight line across the Velocity range
03:43and have all of your events gradually increased or of course, if you really,
03:48really wanted to decrease by a consistent amount over time.
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Editing notes in the Inspector
00:00Now I have mentioned briefly in this title already about the Inspector, which is a new feature of version 4 of Reason.
00:07It's this section up here.
00:09When we choose a note in Note Edit Mode we get to see not only the beginning position of that note,
00:16in other words the point in time at which that note begins and its length, but also its pitch and its velocity.
00:25Now we can select multiple notes as well.
00:28If we do, the Position Indicator will indicate the position of the note which begins first.
00:35So in this case, it's this G3 note, which is held the half of bar.
00:40The length that is shown will also be the note length of the first note to up here, again the G3 note.
00:49The pitch will also be the first note shown as well the Velocity.
00:55Now we can see that the position and length values now show a red equal sign (=).
01:02If we click on the equal sign for the position then the second note will be moved back in time
01:10so that its start position is equal to the first note, like so. Undo.
01:19If we press the Match values or the equal sign for the length then the second note will be lengthened
01:28so that it is the same duration as the first note, like so. Undo.
01:36So this is a really handy way.
01:38If we have got a whole bunch of notes and we need to get them to all be the same length or move them so that they begin
01:44at the same point in time rather than sitting there and trying to do this to construct a chord,
01:51what we could just as easily do is just go match the start position, and there it is.
01:59Now this could also work in our favor when it comes to Velocity.
02:04Let's assume that these were all different velocities.
02:08We will now see that there is an equal sign beside the Velocity value because the first note
02:16in our selection has a different velocity to the other two.
02:20So we can now match all three notes to the same velocity as the first note which in this case is 72.
02:27So we press Equals and we can see down here that the velocities are now all matched.
02:33Now when we are out of Note Edit View and back in our Global View, we also get the Inspector
02:40but what we see now is just position and length, and exactly the same things will apply in terms of changing position and length.
02:55So if I was to modify this clip like so and then select both we will see that the Length field now has a Match values
03:04or equal sign (=) beside it, saying that we can change the length of the second clip to equal the length of the first clip like so.
03:14We could also match the values for the position but that would overlap those two clips right at the beginning
03:20of the song like so which is not much good to us.
03:24And that's pretty much it for the Inspector.
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11. The Tool Window
The Devices palette
00:00Now as mentioned previously, the Tool Window, which floats over here on the right-hand side, is a new edition to
00:07version 4 of Reason.
00:09Essentially what we have got here is the option to view Instrument devices,
00:14Effect devices
00:16and More devices.
00:18So if we only want to see the Instrument devices,
00:21we can just untick the other two boxes
00:23and then all we'll see are the actual instruments.
00:28And then to create them,
00:29we can left-click and drag and just drop them into our Rack
00:34or we can come down to bottom and click on the Create button and that will do exactly the same thing.
00:42We can also see other device types,
00:45which are neither Instruments nor Effects by only ticking the More box.
00:50Now up the top here, we have got the Create Instrument button.
00:55Now interestingly, what this does is load the Patch Browser
01:00but rather than show you just one type of patch, it defaults to showing
01:06All Instrument Patches. So this is handy if you're looking for a particular type of sound, but you don't really care whether
01:16it's a synth sound or it's going to be a sampler or whatever.
01:20So you might be looking for something in particular like a Horn Section, for example.
01:25Well it just so happens that this uses the NN-XT sampler, we can tell that because of the SXT extension.
01:33Now the great thing about this Patch Browser is that if you've got a keyboard attached, you can sample these patches
01:40live in real time.
01:43(Sound of synthesized horn instrument playing.)
01:46So you can check it out before you commit to it and go, "Oh hang on! A Jazz Trumpet that might be better".
01:53(Sound of synthesized horn instrument playing.)
01:56You go, "Yeah, that's what I want," and then you can just go ahead click on OK
02:01and in the Rack we see that
02:03Reason has loaded an NN-XT sampler for us with the Jazz Trumpet
02:08already loaded as its patch, ready to roll.
02:12And that's it for the Device tab on the Tool Window.
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Quantize
00:00Over the next eight movies in this chapter, we are going to look at the different tools that are available on the Tools tab
00:07of the Tool Window. Now the first of these is the Quantize Tool. So for this I have thrown in a Thor Synth
00:14and I have just played four held notes
00:18each around about one bar in length.
00:20Now as we can see from the Inspector
00:24my timing, while close, is not perfect.
00:28It's just a little bit early.
00:31Now that's where the Quantize feature comes in quite handy, because we can select those three notes
00:38and we can say, we want these nodes quantized
00:42to any particular value-
00:45I'll just leave them on 16ths because I'm within a 16th of the beginning of the bar.
00:50I can choose whether I want complete and total quantization to exactly the grid or whether I just want to
01:00get somewhere a little bit closer than what I'm at, and I can also put in a certain randomization factor of so many ticks
01:07if that's what I want. But for the purposes of demonstration, I am going to go rigidly
01:13to the 16th at 100%.
01:16So I click on OK and now, we can see that each of these notes starts at exactly
01:23the beginning of the bar.
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Pitch
00:00The next tool is the Pitch or Transpose Tool.
00:04Now with this we can pick one note or we can pick a whole range of notes and we can transpose all of those notes up by,
00:14let's say four semitones. Just by typing in 4 and clicking Apply,
00:19and there we go. All those notes have been moved up by four semitones.
00:24If we want to move them down, we simply type in a negative value,
00:28type in -8, they will get moved down eight semitones.
00:33We can also choose to randomize the pitch of these notes within a certain range.
00:41So I might choose to randomize them all.
00:44Let's leave that at C2 and C3.
00:47So essentially these three notes
00:49will get randomly distributed somewhere between C3 and C2.
00:57Like so.
00:59Very handy little tool to have.
01:02If you have played something that's in a particular key,
01:05this can be a great way to experiment with developing, say a lead solo.
01:12Not perfect by any stretch of the imagination, but it can at least get you thinking along a track that you might not
01:18otherwise have thought about.
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Note velocity
00:00The next tool in our Tool menu is the Note Velocity.
00:04This is pretty funky.
00:06We can select a bunch of notes and we can add a particular number of volume increments to those notes.
00:16So here we are going to add 20 increments to just these notes that we have selected,
00:22like so.
00:25Alternatively, we could say, fix the value of the notes that I have selected
00:31to a value of 45.
00:35And there they are,
00:36they have all been given a velocity of 45.
00:39Alternatively we could say, pick these notes and scale them down
00:45to 75% of their current value. So in other words,
00:50keep the volume difference between them proportionate,
00:55but scale them all back,
00:58like so.
00:59Then we can choose a random value for the velocity.
01:04Now we might select all these notes.
01:07Now depending on-
01:09actually first of all let me fix all of those to a set volume, OK.
01:16Let's bump these up a little bit so that it makes more sense for the demonstration.
01:21If I randomize these to a low value of say 5%,
01:26then the difference won't be very great.
01:29Like so. But if I choose a higher value like 90%,
01:35then we can see that the velocity has been changed by quite a radical amount.
01:42I actually like using this particularly on ReDrum and Dr. REX loops just to vary the intensity of things,
01:50because when you bring in a Dr. REX loop, as you can see,
01:55the velocity is constant the whole way.
01:58So what I do is go
02:00Command+A or Ctrl+A on Windows to select all of the notes and then just randomize it by say 60%.
02:08And that just brings in a little more human feel to your drum loops because they are not constantly at the same volume.
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Note length
00:00This next tool is the Note Lengths Tool. And you can probably work this out by now. You are starting to see a pattern, right?
00:09So let's grab a bunch of notes.
00:12Now as we can see from the Inspector, they're not all beginning at the same position, because we've got a Match Values button there
00:19and they're not all the same length because we have got a Match Values or equal sign (=) button
00:24beside the Length Value as well.
00:27We can see that because this note here, this G3, goes for half a bar
00:32where all the other notes are eighths.
00:35So what we can do is we can add a particular value to all of the notes that we have selected.
00:42So we might say, just add 2/16ths.
00:46Make that zero, click on Apply,
00:49and there we go.
00:51Undo.
00:52Alternatively, we could subtract a certain value from all of the selected notes,
00:59like so.
01:01Or we could say fix all of these notes to the same value in time.
01:09So fix them all to 2/16ths,
01:13like so.
01:14Beautiful!
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Legato
00:00The next tool is the Legato Tool.
00:03Where this comes in handy is where we've got notes of the same pitch. We can choose Side By Side,
00:09meaning make them all the same length
00:13so that when one note finishes, the next note starts,
00:17like so.
00:18Undo.
00:20Or we could have them overlap if we wanted to, like so.
00:29Alternatively, we could say, make sure that there is a gap
00:33of at least 1/16th, like so.
00:38Very, very handy!
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Scale tempo
00:00The next tool is the Scale Tempo Tool.
00:04With this we could select a few notes and say,
00:08double their tempo.
00:10Now that will halve the length of each note.
00:15But it will also move notes back in time.
00:21Or halve the tempo, which will actually double the length of each note.
00:28Alternatively, we can scale by a certain percentage,
00:32like so, very neat!
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Altering notes
00:00The next tool we have got is the Alter Notes Tool.
00:05I really like this one and I'll show you why.
00:08I'm just going to play the Dr. REX Loop that I have got here.
00:12(Music/drumbeat plays.)
00:21I'll show you why I really like this Alter Notes.
00:24What I like to do is to grab the Select Tool
00:28and select all of the slices in a Dr. REX loop
00:32to make up one quarter of that four bar progression, so in other words the last bar,
00:37and then apply Alter Notes to those particular hits within the Drum Loop.
00:45I find this is a really great way of coming up with an instant drum fill.
00:52(Music/drumbeat plays.)
01:01And so there you go. You've got this great little variation to your loop which can just become an instant drum fill.
01:08Obviously, yeah, sometimes you might have to experiment with a couple of different settings on that,
01:12but I find it works pretty well.
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Automation cleanup
00:00And the last tool is the Automation Cleanup.
00:04Now for this what I have done is put some Automation on the filter frequency of Dr. REX. So we will have a listen to it.
00:10(Music plays.)
00:19So let's go on and have a look at that Automation.
00:22What we can do is press Command+A or Ctrl+A under Windows to select all of the Automation nodes within that clip.
00:30We can choose Normal,
00:32we can choose Minimum, Heavy or Maximum.
00:35Let's go with Maximum and see what happens, click on Apply,
00:39and what Reason has done is looked for any Automation nodes
00:44which really aren't making a difference by their presence and it strips them out.
00:50So basically what Reason is doing
00:52is looking for any Automation nodes which really aren't adding anything by being there and strips them out.
01:01Pretty simple really.
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And one more thing to remember
00:00One last thing. In the last eight movies what I've been showing you is all of these tools and how they work when we're in Note Edit Mode.
00:10What I would also like to add to that
00:12is that when we come out of Note Edit Mode,
00:15like this, and we are looking at the clip
00:18we can also apply any of these settings to the clip
00:24without having to go into the Note Edit Mode and select all of the notes contained within that event.
00:30So for example, Note Velocity, Randomize 30%
00:35and you can see down here that the Velocity has been randomized for all of the notes which are inside that particular clip.
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Introducing the Groove palette
00:00Now the final tab on the Tool Window is the Groove palette.
00:05Now I will try and explain some of this, but really to explain this in full we need to get into the ReGroove Mixer
00:15and that's the subject of the next chapter. But just briefly,
00:19the dropdown here will allow us to choose a Groove Channel.
00:24As you will see in the next chapter, the ReGroove Mixer has 32 different channels and we can choose those via this dropdown menu.
00:33We can also choose them from the ReGroove Mixer as you'll see shortly.
00:38We can also browse for a Groove Patch.
00:42Again, I am not going to cover that too much just yet because we need to get into the next chapter.
00:47And then we can modify the Timing Impact, the Velocity Impact,
00:54the Note Length Impact and the randomization effects of this particular Groove Channel.
01:03But all of that happens in the ReGroove Mixer.
01:06It's kind of chicken and the egg- you need to see one before you can see the other,
01:10but it goes the other way as well. So let's move on and get into ReGroove.
01:15This thing is awesome!
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12. The ReGroove Mixer
Basics
00:00So what exactly is the ReGroove Mixer?
00:04Well it's one of the great new features in version 4 and as mentioned previously we access it via this big button
00:11at the right-hand end of the Transport Panel.
00:14What we have got here is a 32 channel Mixer,
00:19but this Mixer doesn't process audio,
00:23it processes groove.
00:26Now I have got to admit, it took me a little while to get my head around this concept. Essentially what it is,
00:34is a de-quantizer.
00:37One of the things that dance music constantly gets abuse for is this really rigid, un-human timing perfection,
00:49which is just not natural to have timing that is so perfect. Real musicians don't play with that level of perfection,
00:59not even the great ones are that rigid with their timing.
01:03So what ReGroove was developed to do
01:07was to take a rock solid, computer-accurate rhythmic performance and actually introduced a little bit of that
01:18typical human timing fluctuation.
01:21Like I said, it's a de-quantizer.
01:25It's an amazing concept.
01:26In the next movie we'll start looking at just how it works.
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Channel parameters
00:00When we start working with ReGroove we are going to be looking at three different parts of the graphic user interface of Reason.
00:07The first is within a note lane of a device track in the Sequencer, we have got this little dropdown menu
00:16and what that allows us to do is to assign that particular note lane, to a channel of our ReGroove Mixer.
00:25As previously mentioned we can assign any note lane to any one of the 32 channels of the ReGroove Mixer that we want to use.
00:35So what we can here is assign this to A1, if we wanted to send that to Channel A1 of the ReGroove Mixer.
00:42Now the second part of the interface is the ReGroove Mixer itself.
00:47As previously mentioned we get to that via the big button on the right hand side of the Transport panel.
00:54The third of the interface is the Groove settings on the Tool Window.
01:00But for now we are just going to have a look at the parameters on a channel within the ReGroove Mixer.
01:06What we have got is an on off switch for the channel, fairly straightforward.
01:12So even if we have got settings applied to this channel, if we switch the channel off then any note lanes on any device tracks
01:24which have a been assigned to Channel A1 will not be ReGrooved.
01:30So that's fairly simple. The Edit button when lit indicates that the groove settings over here
01:40on the Tool Window are for that particular channel.
01:45You will notice that each channel has an Edit button but only one can be lit at any one time.
01:51So if I click the Edit button for Channel A2, you will see
01:55that over here we are now editing Channel A2 in our Groove Settings tab.
02:01Then we have got our Browse button which allows us to browse within the sound bank or any where else for ReGroove patches,
02:11we will cover that in bit more depth little bit later on.
02:15Then we have got a Slide Rotary control.
02:18This allows us to move all note data which has been assigned to this ReGroove channel, forward by up to a 120 ticks
02:29or 64 of a bar or delay it by a 120 ticks or a 64 or a bar.
02:37We can also apply a shuffle to any note data assigned to this channel of the ReGroove Mixer, using the Shuffle control.
02:47We can vary that between 25% and 75 % and then we have got a Fader.
02:53Now I have already said to you that the ReGroove Mixer doesn't actually mix audio.
02:59All it does is mess with the timing, so why would we need a Fader?
03:04Well all of these parameters that we can tweak over here in the Groove Settings tab
03:09of the Tool Window can be controlled by this Fader.
03:15So for example if I was to go really crazy with the say the Random Timing value over here,
03:23that would mean that these Hi-hats would have a randomness applied to their timing
03:30of a 120 ticks, but only if this Fader is flied out.
03:36If I wish to pull that down to 50% that would mean that even though I have a set a randomness timings 120 ticks,
03:44the actual randomness that would be applied to these Hi-hats would only be equal to 60 ticks and if I pull that all the way
03:52down then it's pretty much the same as turning the on off switch to the off position except any Slide
04:02or Shuffle would still be applied accordingly. So that's what the Fader does.
04:07The Pre-Align button, what that will do is analyze any incoming note data,
04:15and try and quantize it first before it de-quantizes it.
04:22Although you might have played in as a human being, it's going to try and quantize your performance first
04:30and then de-quantize it according to whatever settings you have set over here
04:36with different parameters and with your Slide and your Shuffle.
04:40So it's kind of turning you into a robot first and then allowing you to turn yourself back
04:47into a human after the event, if you get my drift.
04:52Then finally we have got the Global Shuffle.
04:55Now what that will do is follow this Global Shuffle knob over here on the left hand side of ReGroove Mixer.
05:04So we might apply a certain percentage of Global Shuffle say 60%, that will then be adhered to by Channel A1 of the ReGroove Mixer
05:16and if you then apply any shuffle locally that will be ignored
05:23as we can see the red light does not come on, if we have got Global Shuffle activated.
05:29If we switch that off, now our channel specific shuffle value will be adhered to.
05:36So that's it for the channel parameters of the ReGroove Mixer.
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Copy, paste, and initialize channels
00:00Once we have assigned some parameters to a channel of ReGroove,
00:05both here within the channel parameters as well as over here on the Groove Settings tab. We can copy that data
00:16to another channel simply by right-clicking in the channel itself,
00:21select Copy Channel,
00:23and then in another channel, right-click and select Paste.
00:27And that will paste all of the same parameters into another channel.
00:34Now, why would you want to do that?
00:36Well, it may be that you like a whole bunch of the parameters that you have set,
00:42but you just want to alter,
00:44maybe the Velocity or maybe you want to introduce a little more randomness to that particular channel.
00:52So essentially these two channels,
00:55although based on the parameters we had for A1, we have now been able to tweak those into something just a little bit different.
01:04So that's how we copy and paste settings from one channel of ReGroove into another channel of ReGroove.
01:11Now if at some point,
01:12you have already assigned a whole bunch of note lanes to say, Channel A2 and you then decide,
01:20you know what? I just want to clear all of that and start again,
01:24simply right-click on the Channel
01:26and select Initialize Channel
01:29and that will set everything back to zero.
01:34If we click on the Edit button, we can also see that all the parameters over here on the Groove tab
01:39have been set back to their default values.
01:42And that's how we start afresh with the ReGroove Channel.
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Groove settings
00:00Now before I show you the Groove settings, let's just have a look at what I have set up here.
00:05What I have got is a ReDrum Drum Computer with a very basic straight 16ths, hi-hat driven, 4/4 loop.
00:16But what I have done is separated each element of the kit out into separate note lanes.
00:23So we have got hi-hats at the bottom on one lane, snare on another lane, kick on another lane and the drum fill
00:32on the toms in the second bar on another lane.
00:36So let's just have a listen to that before we do anything with it.
00:40(Music plays.)
00:48Nothing terribly imaginative but there we go.
00:51Now let's take the hi-hats and assign those to Channel A1 of our ReGroove Mixer.
00:58We can now start to affect the performance of the hi-hats by altering these parameters
01:05on the Groove Settings tab of the Tool Window.
01:09Now just an extreme example, I am going to set the Random Timing all the way to 120 ticks, but I am going to pull this Fader down.
01:21So when we press Play we should still hear our hi-hats in perfect 16ths.
01:28But as I bring up this Groove value you will start to hear the randomness parameter taking effect.
01:36Let's try it.
01:38(Music plays.)
01:56Now as you have hopefully noticed, all that was effecting was the hi-hats. It didn't play any role in messing
02:05with the timing of the snare, the kick or the toms.
02:09And that's because only the hi-hats have been assigned to this channel of the ReGroove Mixer.
02:15Now to understand let's just take the Random Timing out of it.
02:21And let's introduce a little bit of slide.
02:25So we'll actually bring the hi-hats forward by 15 ticks.
02:30(Music plays.)
02:48So hopefully you could hear there that as I brought the Slide value round to the left-hand side,
02:54the hi-hats became early, and likewise if we adjusted it late, so the hi-hats would be late.
03:02(Music plays.)
03:06Now let's have a listen to what the Shuffle value does to it.
03:09(Music plays.)
03:25So you get the idea.
03:26Now I have also mentioned how we can change the Timing and Velocity, Note Length, introduce randomness and so on.
03:35What happens if you decide you want to use those again and again in other projects?
03:40Well, that's the beauty of having patches.
03:44You can click on the Save button, save your patch which I'll just Save in there
03:50and we'll call it, 12_04_Bruce's_patch, and there you go.
04:02You've now got a ReGroove patch that you can reload in any future project
04:07and get exactly the same ReGroove setting if you so desire.
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13. Other Devices
Spider Audio
00:00Throughout the course of this training series, you have probably noticed that there are a few devices
00:05in the rack that we haven't actually looked at yet.
00:08So let's have a look at the Spider Audio Merger and Splitter.
00:14What this is designed to do is either merge four audio inputs into one audio output or take one audio input
00:24and split it out to up to four different destinations.
00:29Let's flip it round the back and have a look.
00:31So what I have got here is a Malstr?m Synth, which I haven't patched into anything yet.
00:35So what I am going to do take the Output of this Synth and feed it into the Audio Splitter side.
00:42So as we can see we have got an Input there, little arrows there.
00:45They show us that we have got four pairs of outputs.
00:48So I am going to take the first Output pair and feed that into the Input of channel one on our Mixer.
00:57Now what might we do with another instance of that Audio Output?
01:02Let's see, how about a Digital Delay Line?
01:06So I am going to not drag that in yet, I am going to hold down the Shift key and drag that in.
01:12And I am going to take another Output from the Splitter, feed that to the Input and then feed the Output
01:21of that into the Input of Channel 2 on the Mixer.
01:25So now if we pull that down and we listen to just Output 1
01:33from the Splitter we'll hear this HendrixTrip patch from the Malstr?m Synth.
01:41(Music plays.)
01:45So you get the idea.
01:47So let's pan that hard left,
01:49(Music plays.) Beautiful!
01:52And let's put the Fader up from the Delay, pan that hard right, and let's maybe set that for six steps.
02:03(Music plays.)
02:16So that's just a very basic idea of how the Splitter function works.
02:22And the Merge basically works in exactly the same principle.
02:26You can take multiple audio outputs from various devices bring them into the Spider Audio Merger
02:37and then take a single Audio Output from the Merge side of the Spider Audio Device.
02:46Now that's a fairly rough and crude way to mix signals together.
02:51Personally I prefer to mix things through something like the Six Channel Line Mixer,
02:57because at least then I can control the levels of various things as they get mixed together.
03:02But the idea of the Spider Audio Device is that in terms of its Merge function, is if you want to mix a few things together
03:11and then take the one common output and feed that into, say, a Delay Unit or whatever you want it to do.
03:21Like I said, I personally wouldn't find much use for the Merger, but the Splitter, absolutely.
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Spider CV
00:00Now in the last movie, we looked at how the Merger and Splitter for audio can be used to either merge four audio inputs
00:09into one audio output, or take one audio input and split it out to four different audio destinations.
00:18Well, Reason also comes with a Spider CV Merger and Splitter which allows us to either Merge control voltage signals together
00:29or split them up and send them to multiple destinations.
00:35So what I have done here is I have setup a Dr. REX Player, a Malstr?m Synth, and a CV Merger and Splitter Device.
00:44Now at the moment all I have got patched up is the Output of Dr. REX into Channel 1 of the Mixer.
00:50So let's just have a listen to this loop.
00:53(Music plays.)
00:55Fairly stock standard stuff.
00:58What we want to do is we are going to take the Modulation Output from Malstr?m and we are going to feed it
01:07into Split A on the Spider CV Merger and Splitter.
01:14So we're sending it in via one point, we have now got four possible outputs for that control voltage.
01:23So let's for example take one of those outputs and let's feed it to the Pan Control Voltage Input for Channel 1 on the Mixer.
01:34So what that will do is use whatever Wave Shape we have got selected in Modulation A in the Malstr?m
01:44to control the panning of Channel 1 of the Mixer.
01:48So let's just have a listen to that before we go any further.
01:51What I have done is chosen a fairly radical step pattern here, so we should hear our audio being panned left and right all
02:00over the place roughly in shape with this waveform.
02:05(Music)
02:11Now you can hear that that's happening a little bit and that's where the Pan CV Trim value comes into play.
02:18If I was to pull this value down that will basically negate that CV Input.
02:26(Music plays.)
02:29As you can hear there is no panning happening now.
02:32If we turn that right up,
02:34(Music plays.)
02:38we can hear that it's panning all over the place.
02:41So we have got our Control Voltage going into the Split and coming out of one Splitter
02:47and going into the Pan CV Input on the Mixer.
02:52What else could we do?
02:53Let's take another output and let's feed it to, say, the Filter 1 cutoff of the Dr. REX.
03:01So that will essentially alter this value here, the frequency of the Filter using this waveform as its shape.
03:12And at the same time it's still going to be panning our signal left and right on the Mixer.
03:17Let's have a listen.
03:18(Music plays.)
03:26So you get the idea.
03:28And we can just go absolutely crazy with sending more control voltages wherever we want,
03:35let's try say, the Filter 1 Resonance as well.
03:39(Music plays.)
03:45So that's basically how the CV Splitter works and just like with the Audio Merger and Splitter,
03:51the Merger works in pretty much the same way.
03:54We can bring any four control voltages into these four inputs, Merge them altogether and at least
04:03with this device we can actually control the sensitivity of those inputs much like you can with a Mixer
04:09and then take one merged Control Voltage Output to feed into some other device in CV Input.
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The Matrix (Unipolar mode)
00:00One of the things I have been forward to get into and covering in this training title is the Matrix Pattern Sequencer.
00:06This is a great device. It is very similar to ReDrum in the sense that you can create different patterns
00:13and then switch those patterns over time throughout your song.
00:18And it works primarily off of control voltages.
00:22Now by default when I installed the Matrix Pattern Sequencer,
00:27Reason automatically hooked it up to the Thor Synth that I have got here.
00:31And there are a couple of different ways that we can run the Matrix Pattern Sequencer,
00:35we can work in Unipolar Mode or Bipolar Mode.
00:39For now, we are just going to focus on Unipolar.
00:42What we are going to be doing is using the Matrix Pattern Sequencer
00:47to trigger the note on and off signals of our Thor Synth.
00:51So if I just press Play,
00:53(Music plays.)
00:57what we are hearing there is these note values all at Middle C
01:02because we are on the third octave so that's C3.
01:05What we can do is we can go through and set different pitches for the different notes
01:12within this particular sequence or pattern if you like.
01:23So let's have a listen to it now.
01:25(Music plays.)
01:32So what is happening is that the Control Voltage coming out of the Matrix
01:37because it's changing pitch that's affecting the pitch that the Thor Synth is playing.
01:44Like all pattern type devices we can change the resolution and the number of steps within a particular pattern.
01:52So if we wanted to make this a 32-step pattern, we could.
01:56(Music plays.)
02:03Or we could even slow it down by reducing the resolution.
02:08(Music plays.)
02:18Now at the moment it's just playing a half note for every beat.
02:23By holding down the Shift key we can tie both of those half notes or half beats together to create a held note.
02:34So if I just hold down Shift and sweep across the keyboard here.
02:39(Music plays.)
02:52And as you may have guessed by altering the Height, we can change the Velocity of any particular key.
03:00So if I gradually bring my mouse down as I draw that, we'll get a bit of a Velocity Ramp across these notes at the end.
03:11Let's just try and bring those up, so that they keep on rising, like so.
03:18There we go, let's see how that sounds.
03:21(Music plays.)
03:28So you get the idea.
03:30And as you can see on the left-hand side, just like in ReDrum we have got 32 different patterns
03:37that we can Save, what we have saved here is Pattern A1.
03:41We could then go to Pattern A2 and create a completely different Pattern And then by switching
03:52over to our Sequencer View, right-clicking in the Matrix lane, creating a Pattern lane, grab our Pencil
04:01and we could then draw Pattern A1, change to Pattern A2, and draw Pattern A2.
04:10And so now over the course of those four bars, we will get two bars of Pattern A and then we will get two bars
04:19of Pattern B. Now I don't really want that to be the whole 32 steps, I am just going to shorten that.
04:25So just so you can see how that works.
04:28(Music plays.)
04:37And then because there was no Automation after the fourth bar the Matrix doesn't play anything.
04:44So that's using the Matrix Pattern Sequencer in Unipolar Mode.
04:49In the next movie we'll have a look at using Bipolar Mode.
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The Matrix (Bipolar mode)
00:00In the last movie we saw the Matrix Pattern Sequencer in Unipolar Mode.
00:05Now let's have a look at it in Bipolar Mode.
00:09I am just going to drag it in here and what we are going to do is take the Curve CV Output, not the note or the gait.
00:18I am going to throw that into the Pan value of Fader1 on our Mixer.
00:24Now in order to use Bipolar Mode, we need to switch the switch on the back of the Matrix Pattern Sequencer.
00:31Now when we get around to the front, you'll notice up here there is this little toggle switch that gives us the opportunity
00:37to have either keys, which is what we used in the last movie where we can choose keys on a keyboard, or Curve,
00:44and because we are using the Curve CV Output, we need to switch to Curve Mode.
00:50Now what we have here is a pattern where everything is panned hard left.
00:57If it was all panned to the middle, it would be something like that.
01:02Although those values would be exactly zero, which I am finding a little hard to achieve with my mouse, but you get the idea.
01:09What happens now is that this is the middle and anything we draw on this side, on the topside of our Curve, will be panned
01:18to the right and anything we draw down here will be panned to the left.
01:25As you will very soon hear.
01:28So we run the Pattern And then we preview Dr. REX.
01:32(Music plays.)
01:40Now again this is just one pattern of the possible 32 that we could store in the Matrix Pattern Sequencer
01:49and we don't have to use it to control pan. We can take these outputs and send them to anywhere.
01:56We might use this Curve Pattern to control say, a Filter Frequency or maybe a Mode Wheel
02:07to control any other parameter that we like in a cyclical fashion.
02:13So that's essentially using the Matrix Pattern Sequencer in Bipolar Mode.
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The RPG-8 arpeggiator
00:00The last new device added to Reason 4 that we have yet to look at is the RPG-8 monophonic arpeggiator.
00:08I just love the names that Propellerheads come up with these things.
00:12If you haven't worked with it out yet, R-P-G-8. Arpeggiate?
00:17Now it's clicked.
00:18Now what an arpeggio is is a sequence of notes which are related to the root note.
00:24So if I turned the Arpeggiator off, if I play the root note of C,
00:28(Plays a long note of music.)
00:30an arpeggio might be something like-
00:32(Plays a series of notes.)
00:34a sequence of notes like so.
00:37And essentially what the Arpeggiator does is automate that process for us.
00:41So if we switch it on and I play just the root note of C,
00:46(Plays a repeating note.)
00:49what I am getting are 1/16ths, as indicated by the rate down here
00:55at the bottom, of the note that I am playing.
00:57If I play two notes together like C and E,
01:01(Plays two repeating notes.)
01:04I get 1/16ths repeated in sequence.
01:08So I get C-E-C-E-C-E, etcetera, etcetera.
01:12If I play an entire chord like C, E and G,
01:17(Plays a series of notes.)
01:21I get that.
01:22Now as you can see, we can choose to have the arpeggio run up the scale, up and down the scale,
01:31simply down the scale, completely random or manual.
01:35So just for a demonstration let's switch it to Down and I will play C E and G again.
01:41(Plays a series of notes.)
01:45So you get the idea.
01:47We can also choose to have the arpeggio cover 1 octave, 2 octaves, 3 octaves or 4 octaves.
01:54Let's just go for the extreme and let's switch it back to Up.
01:57Again I'll play C, E and G.
02:01(Plays a series of notes.)
02:07Now it's playing 12 notes because there are three notes and we have told it to run the arpeggio
02:13of 4 octaves, hence why we end up with 12 notes all together.
02:17The Insert switch allows us to tell the Arpeggiator, if we switch it to Low mode,
02:25it means that on every second note it will play the lowest note of the root notes.
02:32So if I play C E and G again, every second note will be C.
02:37(Plays a series of notes.)
02:44If I switch to High then every second note will be the highest note.
02:49(Plays a series of notes.)
02:53If I go 3-1, it means that the Arpeggiator will work through the sequence playing three notes
03:01and then stepping back one note before stepping forward another three notes like so.
03:07(Plays a series of notes.)
03:12And as you can imagine, 4-2 simply means it will progress four steps
03:17through the sequence then jump back two steps and then progress another four steps.
03:23(Plays a series of notes.)
03:29Now to this point in time, we haven't changed anything about the Rate or the Gate Length.
03:37If we shorten the Gate length it means that the notes which the Arpeggiator plays will be shorter.
03:44(Plays a series of notes.)
03:50Like so. And we can go really short- so you don't hear anything, bit crazy.
03:57Let's just open that up a little bit.
03:59(Plays a series of notes.)
04:04The Rate as we can see here, with the Sync button active we can choose rates which are equal to divisible measures of a bar.
04:16In other words, 1/16ths, 1/32nds, 1/64ths, 1/8ths, halves, quarters, whatever.
04:23If we choose Free, we can actually set the rate by hertz or cycles per second.
04:30So feel free to experiment with that but be aware that you will end with arpeggios
04:36that are not necessarily in time with the rest of your composition.
04:40If you want the arpeggio to stay in time with what you are playing, best to leave it in Sync mode and choose a frequency
04:48which is somehow related to what you are playing.
04:51What about the Pattern mode, how does that work?
04:53Well let's just open this gate up just a touch, let's set this back to 1/16ths, not triplets, just 1/16ths.
05:03Let's switch on the Pattern.
05:05Now by default these will actually all be switched off.
05:08What we can do to set up a pattern is to tell the Arpeggiator which notes within the sequence we would like it to play on.
05:20So I might say give me something like that and that will sound like that
05:26(Plays a series of notes.)
05:35and so forth. Like any step based device we can tell the Arpeggiator how many steps to include in the sequence simply
05:44by clicking the minus or plus keys of the top right-hand corner.
05:50You'll also notice over on the left-hand side here, we have got an Octave Shift. So we can just shift the entire octave
05:57of what's being played up or down as we so desire.
06:02So let's go down two octaves.
06:04(Plays a series of notes, much lower in tone.)
06:08Now I was playing the same notes there that I was playing before which were in the third octave of my keyboard
06:16but they were being transposed down two octave by the RPG-8.
06:20The last parameter up here in the top left-hand corner is the Velocity.
06:25Now, due to a little bit of poor planning on my part, I have loaded a SubTractor synth,
06:30which doesn't respond to the touch sensitive keys on my keyboard.
06:34So what I am going to do is just very quickly grab an NN-XT sampler, and flip the rack
06:40and just re-patch the arpeggiator to the NN-XT sampler.
06:50And jump over here, assign MIDI control back to the Arpeggiator and we have jumped back into our rack.
06:59Now, with the Velocity if we have it set to Manual then whatever intensity you play with
07:08so your arpeggio will follow that velocity information.
07:13So if you play with hard notes, your arpeggio will follow suit.
07:18If you play with soft notes, your arpeggio will be soft.
07:22Allow me to demonstrate.
07:24(Piano music plays.)
07:57So you get the idea; you play hard, get hard notes following it, play soft and your arpeggio comes through softly.
08:04Now, the difference being that with the Velocity control set anywhere other than Manual,
08:11it won't matter what velocity the incoming note data to the arpeggiator is,
08:18it will only play at the velocity that you've set.
08:21So as an example, I will set this Velocity quite low and I will play very heavily handed on the keyboard.
08:30(Piano music plays.)
08:35As you can hear, I still get very soft velocity notes no matter how hard I hit the keys.
08:42So that's essentially working with the front of the Arpeggiator.
08:48What about the back, how does this thing really work?
08:51Well the thing to understand is it doesn't generate any note data of it's own. You need to send note data into the Arpeggiator,
09:03either via playing live from the keyboard like I have just been doing or by coming into the Sequencer and actually drawing
09:15in some note data into the Arrange window like so.
09:22Then that note data can be sent to the Arpeggiator.
09:26Now, as I was saying with velocity, whatever velocity you play so the arpeggio will follow.
09:34So if I change the velocity of these notes like I have just done, and we set the Velocity value
09:42to Manual then the arpeggio should follow those changing velocities.
09:48(Piano music plays.)
09:57And it did.
09:58So that's essentially the RPG-8.
10:01Like I said you just need to realize it doesn't generate note data of its own; you need to actually play the notes
10:07in from a keyboard or draw them into the Arpeggiator track within the Sequencer.
10:15That's one thing to realize.
10:17Even though you might have the Arpeggiator patched into the NN-XT sampler, which has my Grand Piano sample,
10:25if I want an arpeggiated line, I need to draw the note data into the Arpeggiator track
10:33within the Sequencer, not into the NN-XT track in the Sequencer.
10:39If I want just a straight note from the Grand Piano and not have it arpeggiated, then yes, I can draw into the track for the NN-XT.
10:51But if I want it arpeggiated then I need to draw that note data into the Arpeggiator track and that's it for the RPG-8.
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14. ReWire
What is ReWire?
00:00So what exactly is ReWire? Well, for those who haven't encountered it before it is a very clever protocol
00:09that was developed by Propellerheads, the guys who wrote Reason.
00:13And what it does is facilitate the back and forth communication
00:19between two audio applications running on the same machine simultaneously.
00:27Yup, you heard me right. So basically we can have two audio apps
00:33running together with different bits of
00:37an entire composition, if you will, coming from each audio app.
00:42So what I am going to be showing you is how ReWire works with Reason and Logic Pro Audio version 8.
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Setting up ReWire
00:00What I have brought along for this movie is a mix of a song,
00:05which admittedly is still a work-in-progress, so it's not a final mix yet.
00:10And what I have done is I have mixed out from Adobe Audition, which is what I have been using to track and mix in,
00:17just the sub-mix that we have done in Audition so it doesn't have the keyboard parts which have been done in Reason.
00:23So what I need to do is to jump across into Logic and I am just going to open
00:30up from the Chapter 14 ReWire exercise files folder, this project called 14_02_Long_black_dress.
00:39And what you can see I have done here is introduced one audio track,
00:46let's just make a little bit higher so we can see the waveform there.
00:49And I have set the temper 160 beats per minute because that's the tempo of the song.
00:54And if we just jump back here and have a listen at the beginning of the song,
01:00you will hear that it begins with just acoustic guitar.
01:04(Music plays.)
01:11Now what we want to do is establish a connection between Logic Pro and Reason so that Reason will follow along
01:21with Logic synchronized and play for us these piano parts and keyboard parts that I have got sequenced up here.
01:32So what we need to do, is to go through our Mixer in Logic, and we just expand this and go Create New Auxiliary Channel Strip.
01:45And I just need one of them, Stereo, and what I am going to do as an Input is select Reason Mix Left and Right.
01:53Because I am just taking the left and right output of the Mixer.
01:56Click on Create. That will create this new auxiliary for me and the input there is ReWire Mix Left and Right.
02:04So now when I play from here in Logic, not only will we get this sub-mix of the song,
02:14but we will also get these piano parts from Reason.
02:19Let's have a listen.
02:21(Music plays.)
02:39So as you can see, what was happening there was that we pressed Play in Logic Pro
02:45and it played the mixed version of the song of this audio track.
02:51But it was also bringing into the Logic Pro Mixer via ReWire, the output of Reason.
03:01In the next movie we will have a look at few more advanced routing options for ReWire.
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Routing audio
00:00In the last movie you saw how I took all of the output from Reason and brought it into Logic Pro as one stereo track.
00:09What I want to show you now is how you can take individual outputs from Reason
00:16and bring them into Logic Pro as individual inputs.
00:21Because Richard, the guy who played the piano parts on these tracks, has a very nice soft delicate touch.
00:27These parts are quite soft, so what I have to do is to put a MClass Maximizer in between the output of each
00:35of these samplers and the inputs to the audio hardware.
00:40So if we flip the rack around, you can see that what I have done is taken the output of the Sampler, fit it into the Maximizer,
00:47taking the output of the Maximizer and then fit it to the audio outputs.
00:52And I have done for the three piano parts.
00:55The synth part at the bottom, the Wild At Heart, that's OK.
00:58So what we want to do now, is to jump across to Logic Pro and we are going to open up 14_03_Long_black_dress, maximize that.
01:11And again, what we want to do is go back to the Mixer View and we want to create some new Auxiliary Channel Strips.
01:19In this case we want four of them because we have actually got four instruments in Reason.
01:23And by leaving this Ascending box ticked and leaving the default Input selection as ReWire Mix Left/Right,
01:32what will happen is Logic Pro will dedicate the input of the first auxiliary that it creates to mix left and right,
01:40but the next one that it creates it will go to the next available outputs which will be Channels 3, 4 from Reason.
01:47Next one will be 5, 6 and 7 and 8.
01:50So we can create and there we go, we can see mix left/right, Channels 3 and 4, Channels 5 and 6, Channels 7 and 8.
01:58If we jump back into Reason and let's just jump down here to this part of the track, we have got some piano 1,
02:08little bit piano 3 there, and we have got some keyboard parts.
02:12And you will notice as I play through this, in Logic,
02:16that you will see each of these parts appearing on the individual Auxiliary Channel Strips.
02:23(Music plays.)
02:40So there you go. Each individual instrument from Reason was coming in via it's own auxiliary bus,
02:57which we could then automate, if we wanted to, within Logic Pro.
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What hosts are available?
00:00So, you are wondering what audio applications can act as ReWire Hosts. Well, as you can see from the Wikipedia article,
00:09there is a fairly decent list there. Ableton Live, Adobe Audition, Logic Audio,
00:15most of the good stuff is there.
00:17So there is a pretty good chance you are going to have at least one of those tools at your disposal.
00:22The great thing about it is that because Reason doesn't act as a dedicated recorder in the sense that you can't
00:31setup with a guitar and a microphone and actually record a live instrument piece into Reason.
00:38If you've got one of these multi-track audio editing applications, then you can work with both live instruments from your other audio app
00:49as well as having MIDI and sampling stuff happening within Reason and mixing it altogether through your host application.
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15. Reason Songs
Self-contained songs
00:00You might want to collaborate with somebody else over the net on a Reason song,
00:06and that means that you don't want to be just exporting a final stereo mix of your song,
00:12you actually want to share the whole project with them.
00:15Now, yes, you can send them the Reason song file,
00:19but that's not necessarily going to contain everything that your collaborator is going to need.
00:25Like if you've used external samples
00:28or if you've created your own patches for certain devices,
00:32your collaborator is going to need those assets as well
00:36and that's where the Reason self- contained song format comes into play.
00:42In order to publish a song, the first thing we need to do is go to the File menu and go to Song Self-Contain Settings.
00:52This will bring up a list of all the sounds that we have used in our song. Now, in this particular instance I've deliberately
01:01used only sounds which are in the Reason Factory Sound Bank because I wanted everybody who is
01:08following along with this training session to be able to access the same sounds that I have used.
01:13Hence, all of the files have this padlock icon beside them because those sounds are locked in the Reason Factory Sound Bank.
01:21If I had used any other samples in this song that were not part of the Reason Factory Sound Bank, then those
01:29files would be listed here. They would not have a Padlock icon and they would have a path to where those files lived on this particular computer.
01:39It would be a case of clicking Check All to make sure that all of those songs get contained
01:46when we publish the song and we'll cover that in the next movie.
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Song info
00:00Now I know I said that in this movie we would publish the song, but there is one more thing we want to do before we do that and
00:06that's to go to the File menu
00:08and go Song Information.
00:11That will bring up this little window where we can put some text, which will appear in the Window Title.
00:17So we'll call it Bruce's masterpiece, which is being extraordinarily generous. 'This is awesome!' in the More Information field.
00:29If we've got some artwork for our song,
00:32we can add that via this Browse button and just a word of warning, it must be a JPEG and it must be 256 pixels by 256 pixels.
00:43We can click the box to show the Splash Screen when the song gets opened
00:48and we can put in the web page of the person who wrote the song, and the email address if you want people to have
00:57access to you via email.
01:00You are going to then click on OK
01:01and then we're ready to publish the song, which we will do in the next movie.
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Publishing your song
00:00Now, in the last step, you saw that we entered Bruce's masterpiece in the Window Title field and you'll now see that,
00:08although we have got the title of this exercise file as
00:1315_03_publish_your_song.rns, we have also got
00:17Bruce's masterpiece in the title of the window just as we would expect.
00:22So now we're ready to publish our song, we've included all of the samples and patches and things in the Song Self-Contain Settings dialog,
00:31we've entered the information about the song in the Song Info dialog.
00:36So now we can go File,
00:38Publish the song
00:40and the format comes up as Reason Published Song File, which is exactly what we want.
00:46So we'll call this 15_03_publish_your_song.rps.
00:50Click on Save
00:52and now, if we go to the Finder,
00:55we can see that we've now got a .rps rather than a .rns
01:02and that is our Reason Published Song, which we can send to another person somewhere in the world for them
01:09to collaborate on our song with us.
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Exporting your song as audio
00:00Now, although we've covered it before, I am just going to recap. When you're ready to export your final mix as a song
00:08or in other words as a WAV or AIFF file,
00:11the main thing we need to do is to set the End Locater,
00:16because that's what Reason deems to be the end of the song.
00:21So what we need to do is to zoom in,
00:24have a listen to the end of our track
00:26and make sure that any reverb tails or delays or whatever are completely finished before we hit the End Marker.
00:37(Music plays.)
00:47And we can see that there we definitely have. So just to be safe,
00:52I would leave it to Bar 36 for the End Marker.
00:56So, now I know that everything within my song will be included in the exported mix.
01:04So now it's a case of going File, Export Song as Audio File,
01:11decide where I want to put it, I will just throw out on the desktop,
01:15choose the format, whether you want a WAV or an AIFF,
01:19and give it a name.
01:22I'll leave it as 15_04_export_song.aif
01:26and click on Save
01:27and then I get my Audio Export Settings asking me, what sample rate do you want
01:33and what bit resolution do you want?
01:35And of course if we are reducing our bit resolution from 24 bit down to 16 bit,
01:42then yes, we should add Dither,
01:44and then click on Export,
01:47and there it is, finished.
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Exporting your loop as audio
00:00As you are probably aware,
00:02what Reason does not allow you to do
00:05is to record an actual audio input to a track
00:11like you would do in some other program like Cubase, Logic Pro Tools, Audition, any of those sorts of things.
00:18What Reason does, it does very well,
00:21but as a tracking device- that is not its goal in life.
00:25So it's quite possible that you are going to sequence up some bits and pieces within Reason
00:32and then want to export those bits as a loop
00:36which you can then import into your tracking digital audio workstation of choice.
00:44So how do we export just one section as a loop?
00:48Well, that's where the left-and-right locaters come into play as well.
00:52Whatever range of your song is included between the left and right locaters
00:58is the part of the song which will be exported as a loop
01:02when we go File,
01:04Export Loop as Audio File.
01:08So that will only include anything which appears in between the left and right locaters.
01:15We can just call that
01:1715_05_export_loop.aif and we could save that as an AIFF file or a WAV if we are so desired.
01:25We'll go to Exercise Files, 15 Reason songs
01:29and Save,
01:31and of course, then we get our Audio Export Settings where we can choose our sample right and bit resolution.
01:38If you are exporting this loop and you are going to be dragging it into another digital audio workstation,
01:44it might be worth leaving that at 24 bit as long as your other digital audio workstation software supports 24 bit work,
01:52because ideally we want to work at the highest bit resolution we can for as long as possible.
01:58And once you have done that, click on Export.
02:01(Music plays.)
02:02And now our loop has been exported.
Collapse this transcript
16. Interfacing with Hardware
The MIDI in device
00:00On the off chance that you've come this far through the training and you decide that you can't do enough damage within Reason
00:10and you want to control Reason from some other audio application.
00:15Reason allows you to assign up to four incoming external MIDI buses.
00:23Now, we saw this earlier on in the Preferences dialog box.
00:28On the Mac you can access that from the Reason option on the File Menu, under Windows you go to Edit
00:35and Preferences will be right at the bottom of the list.
00:38Now bringing up that dialog box, if we switch over to the Advanced Control section, you will see external control
00:46for buses A, B, C and D. Now from here you can assign whatever external controller you want to be able to control Reason.
00:58After you've assigned those buses, we then come to the hardware interface at the top of our rack and click on the button here
01:05which says Advanced MIDI Device, and you will then see that we've got the choice of those four buses via these four buttons here,
01:15A, B, C and D. Now, for each of those buses we've got sixteen MIDI channels coming in.
01:24So, a total of 64 MIDI channels that we can control any device within our rack from an External Sequencer.
01:35So you might go to Bus A, Channel 1 and assign that to Mixer 1.
01:41That will allow us to then control this device from some other external sequencer.
01:50Now, I don't have another external sequencer loaded on this machine at this point in time.
01:55So I can't show you it working, but it will vary with whatever sequence that you have got on your machine,
02:03because you might have something like Logic or Cubase or Pro Tools or whatever.
02:07You will need to go and check the user manual for your particular sequencer, but just understand that you can at least do
02:15that if you want to control your Reason devices from an external sequencer.
Collapse this transcript
The Audio out device
00:00Up till this point in time, everything I have shown you in Reason has been using a single stereo output
00:08from the Mixer into inputs 1 and 2 to our sound card.
00:14They are not physical inputs. That's really just an internal computer bus routing thing that says,
00:20send this audio data to the sound card so that it can be output via the stereo output from the sound card.
00:29Now you may have a multichannel output sound card. For example you might be setup to monitor and mix in 5.1 or even more
00:41than that, you might have a sound card which can output 32 channels that will allow you to then send those discrete outputs
00:51into a physical mixing console on 32 faders so that you could ride your mix across physical faders on a mixing console.
01:00So if that's the case, you may not need to have the 14 channel Mixer in your Reason project,
01:09if you've got access to a multiple channel output card, then you could assign various elements of the instruments in your rack
01:19to different outputs on this audio out interface. And should you actually be fortunate enough to have more than 32 outputs,
01:30You can click on this button that says More Audio to see another 32 outputs.
01:37So in theory, Reason could export 64 discrete output channels to appropriate hardware if you had them,
01:48so that you could then take those 64 audio outs and feed them into an external Mixer
01:54and do your entire mix on a physical mixing console.
01:59Good luck to you if you have got the hardware and that sort of setup.
02:02I envy you.
Collapse this transcript
Conclusion
Goodbye
00:00Well, there you have it, Reason version 4. I told you there was some great new stuff in there.
00:05Now, you should have all the tools at your disposal to go forth and make some great music.
00:10I'm Bruce Williams, thanks for joining me.
Collapse this transcript


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