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Up and Running with REAPER 4

Up and Running with REAPER 4

with Garrick Chow

 


REAPER stands out among other digital audio workstations for its customization options and the fact that it integrates with almost any hardware. Join author Garrick Chow as he shows you how to get around the interface and get started capturing your music. He shows how to set up a new project, record live audio and MIDI, and import prerecorded tracks, and demonstrates the record modes, input settings, and auto-punch features. Then learn how to perform common editing techniques in REAPER, including trimming, ripple editing, creating fades, and looping. Finally, Garrick dives into the REAPER mixing features, showing how to apply effects, use sends, add automation, and mix down and export the final track.
Topics include:
  • Customizing the REAPER menu and toolbar
  • Creating a new project
  • Recording
  • Comping multiple takes
  • Importing audio files
  • Managing media
  • Editing tracks
  • Applying effects
  • Mixing down a song

show more

author
Garrick Chow
subject
Audio, Digital Audio Workstations (DAWs), Mixing, Music Production, Audio Engineering, Music Editing
software
REAPER 4
level
Beginner
duration
2h 36m
released
Jun 04, 2013

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Introduction
Welcome
00:04 (MUSIC). Hello, I'm Garrick Chow, and welcome to
00:05 up and running with Reaper 4. In this course, I'm going to cover the
00:09 basic knowledge and skills you'll need under your belt in order to this
00:11 incredibly powerful and customizable digital audio workstation.
00:16 We'll start with a tour around the Reaper interface to get our bearings, and I'll
00:19 show you how to set up your projects and workspace, so you can follow along with
00:22 me throughout the course. From there, we'll see how to set up
00:24 Reaper, so you can record live audio from instruments or microphones, as well as
00:28 how to import prerecorded audio files into your projects.
00:31 I'll also show you how to connect (MUSIC), play, and edit midi performances
00:34 in Reaper. And once we have some recordings made,
00:38 I'll show you how to use Reaper's powerful editing tools so you can quickly
00:41 and easily split, trim, and cross fade items.
00:44 As well as perform several other types of edits and changes to your tracks.
00:47 From there we'll progress to mixing our project, and see how to use some of
00:50 Reaper's unique tools for organizing your tracks, applying effects.
00:54 And automating changes during playback (SOUND).
00:55 And lastly, we'll see how to export your final mix, as well as how to export
01:00 individual tracks, that you might want to use in other projects.
01:03 So, let's get started with up and running with Reaper 4.
01:07
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Using the exercise files
00:00 If you are a premium subscriber to Lynda.com, you have access to the
00:03 exercise files for this course. We'll be working on variations of the
00:06 same project throughout the majority of this course.
00:08 And I've included versions of it at various stages.
00:10 I didn't include for every single movie as we'll be working progressively most of
00:14 the time. But I did want to include key versions
00:16 where I either imported or recorded a sound that you won't be able to duplicate
00:19 on your own. I suggest placing copies of each project
00:23 folder or file on your desktop for easy access.
00:25 And to ensure that you have the originals as backups if you want to start any
00:28 project over again. You can copy files by right clicking on
00:31 them either in Mac or Windows. Choosing Copy and right clicking on the
00:35 desktop and choosing Paste. Now I'll cover this more thoroughly in
00:38 the course but Reaper files are recognized by their rpp extension.
00:42 Double clicking the project file will open the project in Reaper where you can
00:44 start working on it right away. Just be sure to copy the entire photo
00:48 containing the Reaper project file. If you drag or copy just the project file
00:51 itself without the other files you may end up with missing sounds and other
00:54 issues with the project. If you don't have access to the exercise
00:58 files, you'll still be able to follow on with me.
01:01 And you can use your own recordings to apply what I'm showing you in this course.
01:04
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1. Getting Started
Setting the default theme and appearance
00:00 Probably one of the most important things to know about Reaper right off the bat is
00:03 that its interface is highly customizable.
00:06 Reaper really caters to all kind of music artists, producers, and engineers.
00:09 And its interface can be set up and optimized for whatever kind of task you
00:13 perform most frequently. That said, the first thing I want to do
00:16 here is make sure what you see on your computer matches what you see in these movies.
00:19 Otherwise you might have a difficult time following along.
00:21 Because you really can revamp the look of Reaper to the point where two people's
00:24 copies of it might not even look like the same program.
00:26 So let's go to the option menu and choose Themes, and make sure default is selected.
00:31 Notice we have a couple of other options here, and just to show you how different
00:35 some of the themes can be. I'm going to press Cmd+T or Ctrl+T on
00:38 Windows, and that creates a new track. So that's what a track panel looks like
00:41 on the default interface. Maybe I'll go to Options > Themes, and
00:44 switch to the Classic 1.x. So you can see the colors and the
00:48 appearance of the windows and buttons have drastically changed.
00:51 Let's try the default 3.0 theme, and again we have a very different look,
00:55 especially for the track panel interface. So again, to be consistent, let's go back
00:59 to the default theme. For version 4, which is what I'm using
01:03 right now. Now let's also go to Options > Layouts,
01:06 and choose the default layout if you haven't already selected it.
01:09 Now you may or may not see changes depending on how your copy of Reaper has
01:12 been set up. But again just to show you how different
01:14 some things may look. I'll come to Track panel in here, and
01:17 I'll choose Vertical. Now you can see that completely
01:20 re-configures the layout of the Track panel so the buttons and meters are
01:23 oriented vertically. Again let's switch back to the default.
01:26 And this is only scratching the surface of how much you can customize the Reaper interface.
01:31 If I go to Reaper preferences, on Windows you'll go to Options Preferences.
01:35 Here under the Appearance section, we have a Theme editor.
01:37 And here you can select specific colors for just about every single button,
01:41 display, background, toolbar, and other interface elements in Reaper.
01:44 For example, I could choose the main window/transport background, maybe turn
01:48 that to a bright red. Apply that.
01:51 And you can see how that affects the interface.
01:53 And as you can see, you can scroll through here and change all these other
01:56 elements as well. Now, if you mess things up or just want
01:59 to revert back to the original appearance, click the Load Theme button
02:03 and choose Default. Notice you can also save themes if you
02:06 come up with a particular color combination that you like or that works
02:09 for particular kinds of projects. You can even go to the Reaper website at stash.reaper.fm/tag/themes.
02:16 And here you can browse and download themes that have been created by other users.
02:20 For example, maybe I want to check this one out.
02:22 I can download it. And then back here in Reaper, I'll choose
02:26 Load theme > Browse, and I'll look in my downloads folder.
02:32 Open that. You can see now my interface looks like this.
02:35 And there's an entire community of people out there who are dedicated to creating
02:38 Reaper themes. So as you browse through, you might be
02:41 able to find a theme that works for the kind of projects that you like to work on.
02:43 I'm just going to go back to Preferences and switch it back to the default.
02:49 Now lastly I want to make sure my menus and toolbars are at their default state
02:53 as well. Lets go to Options > Customize menus > Toolbars.
02:57 Now I am not going to get into this right now but you can also highly customize
02:59 every single menu in Reaper to add or remove commands that you might or might
03:03 not need. You can also customize the toolbar which
03:06 just part of the interface here. But to make sure we are all starting from
03:08 same place, lets click reset. Reset all menus to defaults.
03:12 I'll say yes we want to do this. And again, reset, reset all toolbars to
03:17 defaults, and say yes. So with our theme, layout, and menu
03:20 synchronized, we should all be looking at the same sort of screen right now.
03:24 And at this point it should be pretty clear that you can highly customize the
03:26 reaper interface. But for now I wanted to make sure that
03:29 we're all starting from the same place. Okay, let's move on.
03:33
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Understanding and customizing the menu and toolbar
00:00 Okay. Now that we have Reaper set to its
00:02 default appearance and layout, I'd like to give you a quick overview of Reaper's
00:05 interface and the elements that we'll be working with most frequently.
00:08 Now throughout this course we'll be getting into much more detail with most
00:10 of what I'm going to be covering here in this first movie.
00:12 But right now I just want to give you a broad overview so we can get our bearings.
00:15 Now for this example lets open a project so we have some things to look at.
00:18 I've copied the project breakdown_mode_01 to my desktop.
00:22 Inside here I find a couple of files. I've the RPP file which is the main
00:26 project file. The backup of that file that Reaper
00:28 automatically generates has the dash BAK addendum on it.
00:32 And there's a media folder that houses all the media files used in the project.
00:35 So I'll double-click the main project file to open it.
00:37 Now, when you open the file if you see a project settings window open up just
00:40 click OK. I'll talk about that a little bit later.
00:42 But now I'm looking at this project here in Reaper.
00:44 It contains a handful of tracks that we've previously recorded.
00:47 Now let's start at the top of the window and work our way down.
00:49 Now at the top of the screen on the Mac and at the top of the Reaper window if
00:52 you're using Windows, is the menu bar. And it behaves just like any other menu
00:56 bar in any other app. You click the menu to see the commands
00:58 that are available. As I previously mentioned you can
01:00 completely customize what appears in these menus and even how the commands are
01:03 worded by going to Options > Customize menus/toolbars.
01:07 For example, here I might choose the Main file, which is the Main file menu and it
01:11 shows me everything in the File menu. I can double-click any of these to remain them.
01:14 Not going to do that right now. I can click Add to add more actions to
01:18 the menu or I can completely remove commands that I never use.
01:21 Maybe I don't want to see the Recent projects menu I can just select that and
01:24 click remove. Now I'm not going to do any of this right
01:26 now but just be aware you can extensively customize any of the menu's in reaper.
01:30 To select the menu that you want to customize and then you can either add to
01:32 it or remove from it. Now, also in the menu bar, you'll see
01:35 information about your project. So in this example, I can see that this
01:38 project has a 44.1 kilohertz sample rate and a 24 bit, but this is also a menu too.
01:43 Now, if you're in Windows, you'll right-click to be in this menu.
01:45 And from here I can jump to my audio device and project record settings.
01:49 I can view other info, like how much free space is left on the disk or I can view
01:53 the path to see where the project lives on my computer, see it's on my desktop.
01:57 Just going to turn that back off for now. Alright, so that's the menu bar.
02:00 Now, let's look at this collection buttons over here on the upper left hand corner.
02:03 This is the toolbar. Now the first four items across the top
02:06 here, also appear in the File menu. We have new project for creating a new project.
02:11 Open project for opening previously created projects.
02:13 Save project which you'll want to click periodically as you're working so you
02:16 don't lose your changes. And project settings.
02:18 This is where you set the specifics of your project.
02:21 We'll spend more time in here in the movie on creating a new project.
02:23 Next, we have the Undo and Redo buttons. And these work just like they do in most
02:27 other programs. And they're multi-step, meaning you can
02:29 hit Undo multiple times to step back in the edits that you've been making.
02:32 And then you can hit Redo multiple times to come forward in time again.
02:35 Now, the number of Undos is controlled under Preferences.
02:38 Again, if you're in Windows, you'll go to Option > Preferences > General.
02:41 You can set how many megabytes of RAM you want to dedicate to Undo.
02:45 If you have a lot of RAM in your computer, you can increase this number.
02:47 I'm just going to leave the default. Notice you can also set the value to zero
02:50 if you want to disable Undo's altogether. But I can't really imagine why you'd
02:54 want to do that. Also notice by default create undo points
02:57 for item track selection and time selection both are checked.
03:00 This means that every time you select an item on your track, or you click and drag
03:03 something to make a selection, that counts as an undoable action.
03:10 Some people find that unnecessary since you can click off the deselect items.
03:16 So if you don't think you'll need that functionality, you can just uncheck one
03:19 or both of those options. All right, continuing on with the
03:19 toolbar, next we have the metronome, which is invaluable when recording
03:20 multi-track music, and you want to make sure all the tracks stick to the tempo of
03:21 the song. Clicking turns the metronome on and off.
03:23 Right-clicking it opens the metronome settings, and here you can set things
03:27 like whether you want to hear the metronome during playback or only while
03:29 recording, and whether you want to have a counting before your playing or
03:32 recording, and how many measures of a count you'd like.
03:35 The second row of buttons mostly has to do with how the media items in your
03:37 tracks behave. First is auto-crossfade, that's enabled
03:41 by default, so when you drag two items over each other, Reaper will create a
03:44 crossfade between them. We'll talk more about this in the movie
03:47 on fades and crossfades. Next is item grouping, which enables the
03:49 ability to group selected track together. For example, you might group all of your
03:53 drums together so you can control their volume with one fader.
03:56 Next we have the Ripple editing button. This actually has three different states.
03:59 There's off. There's also single track ripple editing.
04:02 I'll click it again, and that takes me into all track ripple editing.
04:05 I'll talk about ripple editing in the chapter on editing.
04:08 Envelope points move with media items has to do with automation, which we'll look
04:12 at in the mixing chapter. You can see the vertical lines turning on
04:15 and off there. And snapping determines whether the items
04:18 you're moving around snap to the grid or not.
04:20 Right-clicking either of these buttons opens the grid and snapping setting.
04:23 And here you can determine things like the grid spacing and how close an items
04:26 has to be to the line before snapping to it.
04:28 We'll look specifically at these settings in a later movie.
04:30 And the last toolbar is Lock. Which you can use to lock certain aspects
04:33 of your project so you don't accidentally change them.
04:35 For example if I wanted to make sure I didn't move any of the media items, and
04:38 by the way, media items refers to the individual recordings on each track.
04:42 Each of these items here in Reaper on teach track, are media items.
04:46 So if I wanted to make sure they were locked down, I could right-click on the Lock.
04:49 And here in it's Settings, I can make sure Enable Locking is checked.
04:52 Then I can check things like Items Full. You can see that completely grays out or
04:56 locks down those items. Now I can't even select them anymore.
04:59 And I definitely can't drag them anywhere.
05:00 And we'll look at this in it's own movie later, as well.
05:02 For now, I'm just going to turn Locking off again.
05:05 Alright, so that's the Default Toolbar. But as with everything else in Reaper,
05:08 you can completely customize the toolbar by adding and removing buttons.
05:11 And you can even create additional toolbar sets.
05:13 Just right-click in the toolbar area and you can choose Customize toolbar.
05:17 And from here, you can add and remove items.
05:19 For example, I'll click Add, which opens the actions window.
05:22 And as you can see here, there are a lot of actions that you can turn into toolbar buttons.
05:28 Maybe I want to add a button that shows me the history window.
05:30 And to find that, I'll just type history in the filter field.
05:32 And there it is. With it selected, I can see the currently
05:34 assigned keyboard shortcut if there is one.
05:36 You can also edit or create your own keyboard shortcuts for any toolbar button.
05:39 I'll leave everything as is and click Select/close.
05:42 Notice that's now been added to my customized toolbar.
05:45 So I'll save that. Close it.
05:47 And now I have a special button to show my undo history.
05:50 So the customization possibilities are really endless.
05:53 You can even create additional toolbars. Right-click in the toolbar area and then
05:57 choose Open toolbar. I'll choose Toolbar 1.
06:00 Now it's currently empty but there is this Edit Me button right here in the middle.
06:03 So this is one of eight floating toolbars that I can add to my copy of Reaper.
06:07 I'm not going to bother setting this up right now, but just bear in mind that you
06:09 have this ability and you might want to create different toolbar sets so that
06:11 you've optimized for the types of projects you're going to be working on.
06:14 Now while I'm in here, I'm going to select the main toolbar again and reset
06:17 it back to it's default state. Oh and by the way, if you spend a lot of
06:21 time setting up toolbars, you might want to click the Export button to save
06:24 your toolbar set. That way, you can use the resulting file
06:26 to import your tools into another copy of Reaper or just use it as a backup, in
06:31 case some messed up your toolbar. I'll just close now and just say Yes.
06:34 Close the floating toolbar and alright. So that's an overview or working with the
06:38 menu bar and the toolbar here in Reaper.
06:40
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Understanding tracks and the Transport controls
00:00 Okay let's continue our overview of the reaper interface by looking at the track area.
00:03 Every project has to have at least one track and it's onto the tracks where
00:07 you'll record your audio or place audio files.
00:10 Now I'm still working with the project opened in the previous movie so again
00:12 each recording on a track is referred to as a media item.
00:15 In some cases, you might only have one item per track.
00:18 In other cases, you might have a lot, especially if you're recording a part in
00:21 multiple takes. Or a part that occurs periodically
00:23 throughout the song you're working on. Clicking on an item selects it.
00:26 You can drag it around as you need it. Notice that clicking also moves the
00:29 play-head to the place where I click. This is the play-head here, this vertical
00:32 line with the triangle on top. The play-head indicates where you are in
00:35 the song. So if I hit the Play button right now
00:37 down here in the transport controls. You'll hear the song start playing from
00:44 this point and to play it will move to the right to show which part of the song
00:50 it's playing (MUSIC). And as with most other digital audio work
00:54 stations, the space bar on your keyboard starts and stops playback.
00:57 (MUSIC) And I'll be using that primarily instead of the play and stop buttons here
01:02 in the transport controls. But back to the play-head.
01:05 Now sometimes it can be a little annoying to have the play-head jump to wherever
01:07 you click on a media file. To keep the play-head where it is when
01:10 you select an item, hold Cmd on the Mac or Ctrl on Windows, when you click the item.
01:13 Now because I'm holding Command/g, I click another item that selects that item
01:17 as well. So Cmd also does multiple selection again
01:19 that's Ctrl on Windows. I just click over here to deselect.
01:22 Now on the right and bottom of the track area we have standard scroll bars.
01:26 They can scroll up and down and left and right.
01:29 So you can grab the scroll bar anywhere in the middle to drag it to move your
01:32 horizontal or your vertical view. You can place your mouse over the end of
01:35 a scroll bar to zoom in and out of the view.
01:37 And as you saw, if you want to get a closer look at the waveforms in a media
01:39 item or if you want to zoom out more to see more of the project at once.
01:42 But maybe the easiest way to do this is to use the scroll wheel on your mouse if
01:46 you have one. Scrolling in the track area zooms in and
01:48 out horizontally. If you hold Cmd on the Mac or Ctrl on
01:51 Windows you can zoom vertically. Letting you see more tracks at once.
01:54 If you don't have a scroll, you can use these handles here, drag up and down or
01:58 left and right. Now also if you hold Option or Alt,
02:00 turning your scroll wheel scrolls left and right.
02:02 But just make sure you're over the part of the tracks where the media items are.
02:06 If you're over the track control area, scrolling with your mouse wheel scrolls
02:10 all the tracks up and down. And that can be useful if you wan to jump
02:13 up or down to a specific track. Now just be careful your mouse doesn't
02:16 end up on one of the faders or dials. Because you can also use the mouse to
02:19 adjust those controls as well. Notice that if I scroll I'm changing the
02:22 panning on this track. So I like to keep my mouse over to the
02:25 left when scrolling in this area. Now, if you do move a dial or fader by
02:27 accident, double clicking it will send it back to its default position.
02:30 But that not might be where you had it set, so just be careful when scrolling
02:34 over here in the left. Another alternative is if you hold down
02:37 Option+Cmd on the Mac or Alt+Ctrl on Windows and you have your mouse over here
02:41 in the track area. That will let you scroll up and down as well.
02:44 That way you don't have to worry about your mouse accidentally turning one of
02:46 the dials or moving a fader. Now additionally, you can also place your
02:49 cursor under a track to adjust its individual height.
02:52 So you can decrease or increase its size depending whether you need to work with
02:54 that track at the moment or not. Placing your cursor over here to the
02:57 right lets you expand or contract the width of the track which also might
03:00 rearrange the look of the control. So if your controls don't look quite like
03:03 mine, try adjusting the width. We'll look at the specific controls as we
03:06 continue throughout the course. But if you want to know what anything is,
03:08 just roll your mouse over it and a tooltip will appear.
03:11 Now I also want to mention the Track Manager here which you can open from the
03:13 View menu. View > Track Manager.
03:16 This is a useful tool if you have a lot of tracks in your project.
03:19 It can be much quicker to find them here than by scrolling through the actual track.
03:22 For example, if you're looking for all of your guitar tracks, you could type guitar.
03:26 Or in this case I'll just type G T R, that's how I spelled it.
03:29 And any tracks that match that name will show up.
03:31 Then you can do things like Mute and solo the track directly from here.
03:35 You see the mute button lights up there. Down to that guitar track so you can see
03:38 there's the Mute button. There's a solo button.
03:41 I can double click to rename the track. I'm not going to do that right now.
03:44 I can even re-arrange the order of the tracks from here.
03:47 Maybe I want to move the snare above the high hat, like so.
03:49 Now, I can do that in the track area as well by dragging.
03:52 You have to be able to see the tracks first.
03:54 if I drag the high hat back up, I can move it.
03:57 But as you can see I can barely see two entire tracks at the zoom level I'm
04:00 currently at. It's much easier to do rearranging right
04:02 from here. Okay, so that's an overview of the tracks.
04:05 Now before we finish this movie I did make reference to the transport controls
04:08 that we see here. Lets take a look at those quickly.
04:11 Now the transport controls are things like the Play and Stop buttons here and
04:13 also the Pause button and the buttons for jumping to the beginning or end of a project.
04:18 Notice there are keyboard commands for most of these as well too.
04:20 Home to go to the beginning, End on your keyboard to go to the end.
04:24 This is also where you'll find the Record button when you're ready to record.
04:27 And the Loop button is for playing the same selection over and over again in a loop.
04:30 Now, some of these options we'll look at later, but here you can also set your
04:33 tempo, over here where it says BPM, or Beats Per Minute.
04:36 This is also where you can set your time signature and your playback speed.
04:39 Now, if for some reason you don't see the Transport area, go to the View menu and
04:43 make sure Transport is selected. I'll hide it, and I'll bring it back.
04:46 Now, in some cases, if you show and hide the transport and other controls, and
04:49 then show them again. It might show up in their own floating window.
04:52 I'm going to right click on the Transport controls and uncheck Dock Transport and
04:55 Main Window. You can see it's now a floating window
04:58 here on its own. Right click on it again to put it back in
05:00 the main window. And there it is.
05:02 But this whole idea of docking and undocking controls is another important
05:05 topic and behavior to understand. So we'll take a look at that in the next movie.
05:09
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Docking and working with other important windows
00:00 OK lets continue our tour of the interface by turning our attention to the
00:03 bottom of the Reaper window. Right now we're looking at the mixer
00:06 which you can see has a master fader and faders for each of the tracks in this project.
00:10 Notice moving a fader here in the mixer moves a fader for that track in the track
00:13 area too. We'll get to the mixer a little bit later.
00:15 But the part of the window that the mixer currently resides in is called the docker.
00:19 Now if you don't see the docker go to View and make sure docker is selected.
00:23 So the docker lets you access and keep your eye on the panels that you need to
00:25 work with by making them part of the main window.
00:27 But those panels can also be free floating as well as docked in the docker.
00:31 If I right click on a blank area of the main mixer here, I'll get this Contextual menu.
00:36 And one of the options here is dock mixer in docker, which is checked.
00:39 I'll unchecked it and now my mixer is a free floating window and I can drag it
00:43 around the screen. I can also resize the window to reveal
00:45 more of the mixers features. Making the window taller lets me see the
00:48 slots for the effects and sends but you can see that when the mixer is docked too.
00:52 So I'll right click choose dock mixer and docker I can actually make this a little
00:55 bit taller. But as you can see, that really eats into
00:57 my track space. So I'm going to drag that back down again.
00:59 And again we'll talk more about the mixer later.
01:01 Now you'll find a ton of other useful panels under the View menu that you can
01:04 either dock or have free floating. For example Big Clock.
01:08 Right now it's free floating. But if I right click on it, I can choose
01:11 Dock Big Clock in Docker, which is much easier to do than say.
01:14 And there it is. Now that makes it very easy to see where
01:17 I am in my project. I move back a bit, you can see the
01:19 numbers change. (MUSIC).
01:20 Now currently it's set to display the time unit being used in the ruler up here.
01:28 But I can right click it and choose other units like minutes and seconds.
01:32 Lets dock another item. Go to the View menu and find Undo History.
01:35 This lets me jump back and forward in the changes that I've made.
01:39 I'll right click on it again choose the dock in the docker and there it is.
01:42 But what I really want to point out here is that each docked item has its own tab
01:45 here down at the bottom of the window. So clicking a tab brings that item to the front.
01:49 Can also drag the table to change the order of the items in the dock.
01:52 Clicking X closes the item. I'm not going to do that right now.
01:55 But I should mention that you're not limited to just docking your panels at
01:57 the bottom of the window. You can drag a tab to the left, right,
02:01 top or bottom of the screen as well. Notice the highlights that appear as I
02:04 move to those areas of the window. So if I wanted to dock this to the left I
02:07 see the highlight, I release. And there it is.
02:10 Move that over a bit. Now I'm using a very small screen
02:12 resolution for this movie. Hopefully you have a larger monitor and
02:15 you'll be able to dock items in a way that makes sense to you.
02:18 So depending on how you like to work, you could set up several panels in various
02:21 locations around the window so you have easy access to them.
02:23 Docking items along different sides lets you see and work with them at the same time.
02:27 And by the way if you don't see the tabs for any of the panels while they're
02:30 docked, which seems to happen more often when they're docked to the sides and the top.
02:33 Try making the window or the dock area bigger.
02:35 Notice if I make this smaller the tab disappears and at that point there's
02:39 really no way to move the docked item. But once I have the tab, then I'm free to
02:42 maybe drag back down to the bottom. Now you will find that some items under
02:46 the View menu can't be docked. For example Nudge/Set Items.
02:49 Right clicking on it doesn't give me an option to dock it.
02:52 So some items are meant to be free floating and not docked.
02:55 Now (INAUDIBLE) the transport controls, when I right click on them, you again
02:58 have it docked in the main window. But we also have a menu that says dock
03:02 transport position. You can see it's docked below the range
03:05 area, which is this area here. We can move it above the roller.
03:08 Bottom of the main window XO. Or top of the main window XO.
03:13 It's going to move it back to its original position.
03:15 Now for me since I'm using such a small screen resolution, I'm going to hide the
03:18 docker for now. That way I have more space to work with
03:20 the actual tracks and I can still have the transfer controls down here at the bottom.
03:24 So as we continue throughout this course we'll be coming to the View menu a lot to
03:27 work with these different panels. Then I might have to reopen the docker to
03:30 get to some of those panels later. But for now just make a note that if you
03:33 can't find a window or a panel, just look under the view menu to see if it's checked.
03:37
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Creating a new project
00:00 Now let's take a look at how to start from scratch and create a brand new project.
00:03 You'll do this each time you want to start a new song or idea.
00:05 First, let's make sure we're starting from the same point by going to Preferences.
00:09 Again, if you're on Windows, Preferences is found under the Options menu, if
00:12 you're on the Mac it's under the Reaper menu.
00:13 Next select Project, and here I'm going to check Prompt to Save on New
00:17 Project which is unchecked by default. I just like checking this option so I can
00:21 choose where I want to save each project when I create it.
00:23 You don't have to do this, but I like to know where things are going right off the bat.
00:27 Right, so I'll click okay to close Preferences.
00:29 Now let's create our project by choosing File > New Project.
00:32 You can also use the keyboard shortcut of Cmd+N on Mac or Ctrl+N on Windows.
00:36 Let's just call this Project O1. And I'm going to choose to save this to
00:40 my Desktop. But before I save this, I'm also going to
00:42 make sure that I check Create Subdirectory for Project.
00:44 The reason is, because each time you hit the Record button in Reaper, you're
00:47 creating a new individual audio file. Those audio files have to be stored somewhere.
00:51 So, I think it makes sense to create a single folder that holds everything
00:54 that's related to your project. If I were to save this without creating a
00:57 sub directory, I'd end up with a Reaper project file on my desktop.
01:00 But any other items that I record or import would end up all over my desktop,
01:04 or in other folders. So, by checking Create Subdirectory,
01:07 Reaper will create a folder with the same as my project, and place the project file
01:10 inside of it. And while I'm here, I'm also going to
01:12 check Copy All Media into Project Directory.
01:15 That's for when I might bring in preexisting audio files.
01:17 These other files might be in other folders or hard drives connected to my computer.
01:20 With this options checked, Reaper will copies of the files and place them into
01:24 the subdirectory I'm creating, again keeping everything nice and organized.
01:28 I personally prefer the Copy option because maybe I want to keep the original
01:31 file where it is. If I want to remove the original file
01:33 from its original location when I copy it to my project, I can check Move All Media
01:37 into Project Directory. But I'm going to leave Copy selected for now.
01:39 Notice with Copy selected, you also have the option of converting your imported
01:43 audio file into a specific format. So, for instance if you want all of your
01:46 audio files to be wave files, regardless of how they came to you, you can check
01:49 Convert Media click the Format button. And choose the format but I"m not
01:53 going to bother with that now. Okay so all I've done so far is set my
01:56 preferences to allow to me select my save location of my project when I created.
01:59 When I check these two option to keep my project organized.
02:02 I'll click save and now if I hid Reaper you'll see on my desktop there's a folder
02:06 called project 01 and inside it is my Reaper project file.
02:11 Now if I was currently opening Reaper as you can see its a new blank project.
02:15 So, that's how to create a project but you'll probably also want to take a
02:18 moment to set the project settings. Especially if this is your first time
02:21 using Reaper or whenever you're working on a project that might require different
02:24 properties than the last project you worked on.
02:25 So, up here in the tool bar I'm going to click the Project Settings button.
02:29 You can also press Option+Return on the Mac or Alt+Enter on the PC.
02:32 That opens the settings for the current project.
02:35 So, let's look at some of the common settings you might want to customize,
02:37 starting with the Project Settings tab. The first one is the project sample rate,
02:41 Reaper defaults to a sample rate of 44,100 Hertz, or 44.1 Kilohertz, which is
02:46 the standard for CD quality audio. It basically just means that for every
02:50 second of music, what you're really hearing is 44,100 samples of the music.
02:54 Which is acceptable to the majority of people in terms of sound fidelity.
02:57 If you're creating audio for a video project, you'll generally want to go to
03:00 48,000 hertz. So, even though you have nearly a dozen
03:03 sample rate choices here in most cases you're going to stick with either 44 1 or
03:07 48 kilohertz. The accepted rule is that you need a
03:09 sample rate that is at least double the highest frequency that you're going to capture.
03:13 44 1 is considered the minimum you should go with, since human hearing tops out at
03:17 20 kilohertz. So, 441 kilohertz gives you a nice
03:20 buffer, but if you have the hard drive space to spare, many people recommend
03:23 going as high as 96 kilohertz. Beyond that point, it's probably not
03:27 worth sacrificing additional hard drive space.
03:28 Your not going to really hear the difference between 96 kilohertz and 192 kilohertz.
03:33 Just for this example I'll change the sample to 48,000.
03:36 Just make sure you check the Project sample rate box here otherwise the change
03:39 won't take place. Also here in project settings you can set
03:42 your tempo or BPM as well as the time signature.
03:45 If your not recording music you don't have to worry about these settings but if
03:48 you are recording music it's a good idea to set these up right away.
03:51 That way your grid will line up to the beats and you'll be able to use the
03:53 metronome when recording. So, maybe I'll set this project to 148
03:57 beats per minute. And I'll leave the time signature at four four.
04:00 Of course if you're not sure what the tempo is going to be at, you can just
04:03 guess and then play along with the metronome.
04:05 If you find that it's too fast or slow you can come back into project settings.
04:08 Or even just click the BPM settings down here at the bottom of the window to
04:11 adjust it. Leave everything else as it is for right now.
04:13 But before I close the settings let's go over to the Media tab.
04:16 In the interest in a little more housekeeping and keeping things organized
04:19 I like to create a folder to store the media files that will be created, when
04:22 I'm recording. As you can see here, if I leave his field
04:24 blank, the items will be saved in the same path as the project file, which in
04:28 this case is the folder on my desktop. That means my project file will be one
04:31 file among the possibly dozens, or even scores of audio files that might be
04:34 generated in a project. It's a better idea to keep all those
04:37 files in their own folder. So, I'm just going to type the name media.
04:40 But you can name it anything you like. Media just makes sense to me.
04:43 Now, that's going to create a folder called media in my project folder.
04:47 And that's where everything is going to be saved.
04:48 You can also create a secondary recording path, if you want to save certain
04:51 recordings to a different folder. I'm not going to bother with that at the moment.
04:54 Now under the recording section is where you choose the default audio format for
04:58 your recording. The default is WAV which is an
05:00 uncompressed high quality setting that's compatible with both Windows and Mac.
05:04 AIFF is also uncompressed but not all Windows machines can always read them
05:07 without additional software. So, WAV is usually the best choice if
05:10 you're concerned about your project being compatible across platform.
05:13 The other available formats here are all compressed formats, like MP3 or Ogg Vorbis.
05:18 I would recommend sticking with uncompressed formats when you're
05:20 recording them. Because you'll generally want the highest
05:22 fidelity recordings possible when creating your project.
05:25 I'll leave the rest of the settings at their defaults.
05:26 All right. Let's click OK and see what happen.
05:28 First of all, you can see in the menu bar that my sample rate is now 48 kilohertz.
05:32 And if I look out on the Desktop, in my project folder, you can see a media
05:36 folder has now been created. Now in some cases the media folder won't
05:39 be created automatically. You can see it's currently empty.
05:41 You might actually have to make a recording before that folder is created.
05:45 I'll just create a quick recording here by pressing Cmd+T or Ctrl+T in windows to
05:48 create a new track. Double click here lets name it test
05:52 track, now arm the track for recording. Now I am not really concerned with
05:55 actually recording anything here, I just want to get a media region on my track.
05:58 I'll just start record for few seconds and as I talk you can see the wave forms appearing.
06:02 Lets stop, now by default when I stop the recording I see this dialog box appear
06:07 showing all the files I just created, now as I am only recording one track.
06:11 So, there's only one file. The default naming scheme is to name the
06:14 file based on the track number, the name of the track and then adding the date and
06:18 time stamp. Now, you're given the opportunity to
06:20 rename the clip here, if you want, but I'm not going to bother with that.
06:23 And I'll show you how to change the naming scheme in just a moment.
06:25 First, I'm going to un check On Stop, because I do find it kind of distracting
06:29 to always have to see this dialog box every time I stop recording.
06:31 Let's us click Save All. And now if I go back to my project folder
06:35 and look inside Media, here's the file I just recorded.
06:38 You can see it's a WAV file, and for each item Reaper also adds an ReaPeaks file,
06:42 which you shouldn't really do anything with.
06:44 It's just a file that Reaper uses to keep track of your files.
06:47 Let's go back to Reaper and let's record a couple more seconds on the same track.
06:51 I'll just hit record again. Blah, blah, blah blah, talking, talking, stop.
06:54 Now you can see this time it doesn't prompt me to change the file name.
06:57 But if I go out and look in that folder again, there's the second file I just recorded.
07:01 Now to change the naming scheme, go back to Preferences > Recording and here
07:05 you'll find the File Name Format for Recorded Files menu.
07:08 You can see again its naming this file track number, track name, time stamp.
07:12 Maybe I'll just simplify this and just have track name followed by the number of
07:15 the take. I'll click OK.
07:17 Recording, recording, stop. Let's actually do another one.
07:22 Record, record, record, stop. I hide Reaper.
07:26 Then you can see those are the new naming schemes that it's using.
07:28 But that's pretty much the gist of how to set up a new project.
07:31 Now, that does seem like an awful lot of stuff you have to setup and you may be
07:34 wondering whether or not you have to go through that every single time.
07:36 And the answer's definitely not. If you're happy with a particular setup,
07:40 open the project settings again and here you can just click Save as Default
07:43 Project Settings. And before I do that I'm going to switch
07:45 my sample rate back to 44 1 and that's just the sample rate I normally work in.
07:49 And now I'll click Save as Default Project Settings.
07:52 So, when I next create a new project, I'll just save my current project, call
07:56 it Project2. Notice I kept Create Subdirectory for
07:59 Project and Copy All Media selected for me.
08:01 I'll just Save it to my desktop again. And if I Open my Project Settings, you'll
08:04 notice it has the exact same settings as before, including generating a folder
08:08 called Media for me. And it has a sample that rate shows as
08:11 well the project beats per minute and time signature.
08:13 So, pretty much everything in here is the same.
08:15 So after that initial setup other projects are pretty easy to setup as long
08:19 you're keeping the same settings. All I really have to do here is click OK.
08:21 And I really didn't need to open project settings in the first place.
08:25 Now incidentally if you're always working on projects with variable requirements,
08:28 you can have the project settings window open every time you create a new project
08:31 by going to Preferences > Project. And here you can check Open Properties on
08:35 New Project. We'll leave that unchecked for now though.
08:38 But okay, that's how to create and set up a new project in Reaper.
08:41
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Setting up backup preferences
00:00 If you've worked with at least one Reaper project in the past, or if you've just
00:03 been working along with me. you might have noticed that Reaper
00:05 automatically generates this RPP-BAK file in the same folder as your project file.
00:11 This is the backup file of your project, which can really save your skin, if
00:14 you've walked away from your computer without saving and the power goes out.
00:16 What if you somehow manage to make a change that you can't figure out how to undo?
00:20 There might be a chance that the last version of the backup happened before you
00:22 made the change. So, you could open that file and start
00:25 your work from there. Whatever the case, I just want to take a
00:27 minute there to show you how to change the backup settings in case you ever
00:29 want to make the backups happen more or less frequently.
00:31 So, in Reaper, go to Preferences again it's Option Preferences, in Windows.
00:36 And with Project selected, you look under Project Saving.
00:39 Now you have the option here to keep multiple versions, which when checked,
00:42 will have Reaper generate a new backup file each time it backs up.
00:45 You may even end up with dozens of backup files, which may or may not be necessary.
00:49 If you create multiple backups you might also want to check time stamp back up, so
00:53 you can easily tell the newest backups from the oldest.
00:55 You also have the option of keeping the undo histories in your back up files.
00:58 So, when you open them, you will still be able to undo the changes you previously
01:01 made even after closing the project or quitting Reaper.
01:04 I should mention that you'll only be able to do this if you have enabled Undo
01:06 History, here under the general settings. Here you'll want to check Save Undo
01:10 History with Project files and also Allow Load of Undo History.
01:14 Not going to bother with that right now, though.
01:15 Now back here under project, here's where you can determine how often backups occur.
01:19 Fifteen minutes might be frequent enough unless you're working at a frantic pace
01:22 and you want to make sure you don't lose too much if you're computer crashes.
01:24 And there are some other options here. You'll notice that with most options,
01:28 rolling over them gives you a description of what selecting that option will do,
01:30 down here at the bottom of the window. But that's how backups work in Reaper, I
01:34 think the default settings are actually fine in a majority of situations.
01:37 But if you're working on a project where you'd feel more comfortable with more
01:39 frequent backups, you now know where to go to make those adjustments.
01:42
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Saving projects as templates
00:00 Earlier in this chapter, I showed you how to create a new project in Reaper, and
00:03 how you could go into a project's settings and click save as default
00:06 project settings for your settings to automatically be applied to the next
00:09 project you created. And that can be a big time saver.
00:11 But another way you might speedup your project creation process is to create a
00:14 project template. Project templates can be really handy if
00:17 you're always working on the same kinds of projects.
00:19 Maybe you're recording drum with the same mic arrangement.
00:22 Maybe you always use six mics, and you always set up the same six tracks exactly
00:25 the same way to record. Instead of having to create those tracks
00:28 from scratch each time, you can create a template based on your set up.
00:31 To show you this, I just press Cmd+T six times to create six new tracks.
00:34 Again on Windows that would be Ctrl+T, and we'll just quickly go through and
00:38 label these. I'm just pressing Tab to go from track to
00:41 track here, to overhead one and overhead two.
00:43 And maybe that's the set of tracks I always use for drums.
00:46 And let's actually throw a couple more in, I'm going to click the last track here.
00:48 So as I press Cmd+T, those get added below the tracks I just created.
00:52 And I will just add a bass rhythm guitar, some lead guitar and well, say vocal.
00:59 Okay, so now, I have a project with ten empty tracks in it.
01:02 If this is a setup I frequently use, it would make sense to create a template
01:05 based on it. Now before I do that, let me show you a
01:07 few other things you can customize and include in your template.
01:10 I'm going to hit Cmd+A or Ctrl+A on Windows, that'll select all the tracks.
01:13 I'll just right-click on any one of them. And I'm going to go to Track Color.
01:16 Reaper let's you add custom colors to the track, which can be useful because
01:19 sometimes it's easier to figure out which track is which, when they're different colors.
01:23 Now, I could of selected one track at a time and pick specific colors for each
01:25 one, but to save time, I'm going to choose Set Tracks to Random Colors.
01:29 Now, this is currently an empty project, so you'll only see the colors reflected
01:32 in the track control area here. You click out of there to Deselect, you
01:35 can see we have these random colors now. But if I record enable a couple tracks
01:39 here, and I hit Record, I'm just going to talk a little bit to create some wave
01:44 forms, and now I'll hit Stop. You can see that each media items has
01:47 some colors. Again, this isn't necessary, but it can
01:49 make it easier to distinguish tracks from each other in a large project.
01:52 I'll just select it as media items by holding Shift + clicking, and I'll just
01:56 Delete them for now. Well, let's just say this is how I like
01:57 my project set up. I'll save it as a template so I can just
02:00 begin subsequent projects from this starting point.
02:02 To do so, I'll go to File > Project Templates > Save Project As Template.
02:06 This opens the Save Project Template window, and that defaults me into
02:10 Reaper's project templates folder. So, I'll keep that as the location.
02:14 Now, we also see the same check boxes that we see in the Create Project
02:17 dialogue box. We have Create Sub-directory for Project
02:19 and Copy All Media Into Project Directory, and Move All Media Into
02:22 Project Directory. You only need to select from these, if
02:24 there are recordings in the current project that you want to include in the template.
02:28 For example, maybe you produce a podcast that always starts with the same theme song.
02:31 You could keep that in this template, so you don't have to create it each time.
02:33 In this case, I don't have any media, so I don't need to check anything.
02:37 I'll just name this Pop song template. I'll click Save, and that's it.
02:41 So now, any time I want to create a new project based on my template, I just go
02:44 to File > Project Templates, and here you can see Pop Song template.
02:48 I'll Select it, Just go ahead and save my current project.
02:51 So now, I'm prompted to save this new project.
02:53 I'll just call it My Pop Song. Notice, the create Sub-directory and Copy
02:56 All Media boxes are already checked. So, I'll just click Save, and there it is.
02:59 I just quickly created a new project that's already occupied with empty tracks
03:03 that I'm ready to record onto, and they have the random colors assigned to them.
03:06 You can save even more time by setting up Reaper to always open this template when
03:09 you create a new project. Just go back to Preferences, select
03:12 Project, and here under Project settings, you'll see this field at the top, when
03:15 creating new projects, use the following project file as a template.
03:18 And you can browse the project templates, and select the one you want.
03:21 I'm not going to bother with that right now, but that's where you can find that Option.
03:25 So that's how to create and use project templates in Reaper.
03:28
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2. Recording and Importing Audio
Input settings
00:00 All right. In this chapter, we're going to look at
00:01 how to record audio into Reaper. Basically, this involves creating a track
00:05 for each separate instrument or other sounds that you want to record.
00:08 This can involve recording live instruments like guitars or vocals.
00:10 You could be recording media instruments, or you could even import existing audio
00:14 into your project. We're going to focus first on working
00:16 with live audio, which is basically sound you capture out of the air with a
00:19 microphone or instruments like guitars, which you can also capture with a
00:22 microphone if you make the guitar or an amp.
00:25 But you also might want to plug your guitar directly into your audio input device.
00:28 So, the first thing you need to do is configure Reaper so it accepts input from
00:31 the audio device you're planning on using.
00:33 Computers generally don't have sound cards with built in quarter inch
00:36 instrument connectors or XLR microphone connectors, so you'll most likely be
00:39 using an external audio input device. This could be something like a USB
00:43 microphone, or any number of USB audio input devices that let you plug in both
00:47 quarter inch instrument cables, and XLR microphone connectors.
00:51 I can't really recommend a specific device, because the one you use is going
00:54 to depend on your needs. You might only need a small device with
00:56 one or two inputs. Or maybe you want to be able to record an
00:59 entire band live, in which case you'll need a device with several inputs.
01:03 But check out brands like PreSonus, M-Audio, Apogee, Focusrite, TASCAM, Edirol.
01:07 I could rattle off a ton, but do some research online and you'll be able to
01:12 find the device that best suits your needs.
01:14 But once you've picked the device, follow the instructions for connecting it to
01:17 your computer. It may or may not require you to install
01:19 drivers or additional software, so be sure to pay attention to what the
01:22 manufacturers recommendations are. Once you have that setup, you need to let
01:26 Reaper know that, that's the device you want to use to record audio into your project.
01:29 To do so, go to Preferences, and find device under the Audio category.
01:33 Now here's where things are a little different between Mac and Windows.
01:36 On the Mac, you have this Audio Device menu.
01:38 And here you can select whatever device you want to record through.
01:42 Now in my case, I have a PreSonus Audiobox 1818VSL connected to my Mac.
01:46 I'll select that. Now again, you'll select whatever device
01:48 you happen to be using. Now in Windows, you will also go to
01:51 Options > Preferences and select Device under the Audio category.
01:55 But here you notice, you have to first select the audio system.
01:59 What you see in this menu is going to depend on what kind of audio card or what
02:02 are the devices you have installed in your PC.
02:03 What you select here is also going to affect the other items that appear here
02:06 below it. So you can see, in this case I have a WDM
02:09 Kernel Streaming, Direct Sound, WaveOut, ASIO, Dummy Audio and WAS API.
02:15 Now, if it's available, you'll want to select the ASIO system.
02:18 ASIO stands for Audio Stream Input/Output.
02:21 ASIO drivers provide a much better recording experience, because they cut
02:24 down on latency issues and CPU load. Latency is an issue that can crop up when
02:27 the computer's being taxes too hard, and you start hearing a delay between what
02:31 you're recording and it's playback. ASIO drivers allow Reaper to have direct
02:34 access to your sound card and audio input devices, which in turn allows for a much
02:38 lower latency. Meaning you'll have less delay between
02:41 your input and output. So again, choose ASIO if your computer
02:43 has that Option. Now, if you don't have an ASIO driver for
02:46 your device, you can download and install a free generic version from asio4all.com.
02:50 But in many cases, you should see the ASIO driver if you've installed the
02:53 drivers for your device. Now, here in Windows, if your device has
02:56 multiple inputs, you'll also want to specify the first and the last of the
02:59 inputs that you want to be available to Reaper.
03:02 In most cases, you probably want them all to be available.
03:04 So, if you have for example an eight input device, you'll select input one for
03:08 the first one and input eight for the last one.
03:10 Now, in this case I have an old M-Audio fast track audio input device, which has
03:14 two inputs. So, I'll leave the default settings with
03:16 fast one as first and fast track two as last.
03:19 You see that's my only two Options here. And again that's because I only have two
03:22 inputs on the device. You'll also want to set your output range here.
03:25 Generally, when you have an external audio input device connected to your PC,
03:29 you'll have to connect headphones or speakers to your device in order to here
03:32 play back. Notice, I can't select any of my PC's
03:34 built in sound card option for the output.
03:37 My only Option here is to to use the fast track.
03:39 Now, if I were to switch this to the direct sound audio system, notice that I
03:43 can then, choose different input and output devices.
03:46 I might choose the fast track as the input, and then just use my primary sound
03:49 card for the output. Or maybe even pick the speakers here.
03:52 But again, you should stick with the ASIO system if you have that Option.
03:56 Now, back on the Mac side of things, you don't have to worry about an audio system menu.
04:00 You just need to select your device from this menu.
04:02 You may however, find it necessary to click the audio MIDI setup button.
04:05 And that opens a built in utility on your Mac, where you can select your device,
04:08 and make sure its input and output settings are all available.
04:11 For example, here I might want to make sure that all the Faders for my AudioBox,
04:14 on the input side, are all the way up. And I want to make sure none of them are muted.
04:18 I'll just quickly scan through and they all look good.
04:20 And I'll do the same thing for the output.
04:22 I once had an issue with one of my devices, where I couldn't get any decent
04:25 levels out of it, and I finally realized that it was because the input channel
04:28 levels were all lowered about 20 dB. And once I moved all the Faders back up
04:32 my problem was fixed. So, it pays to come in here and just take
04:34 a look at the settings. Now, also on the max side of things,
04:37 notice there's a checkbox here to allow the use of different input and output devices.
04:41 So, you can have your audio coming in through one device, like the audio box
04:44 1818 in my case, and have the audio coming out through, say, my Maxx speakers
04:48 instead of back through the audio box. But notice that this is my legacy Option
04:52 and it's not recommended. So, in most cases it will work, but they
04:55 don't really recommend you choose this Option.
04:56 What they suggest you do instead, is to create an aggregate audio device on your Mac.
05:01 Now, this does only apply to the Mac, so if you're on Windows you can skip the
05:03 rest of this movie. But here on the Mac, I"m going to go back
05:05 to my audio MIDI setup, and I'll click the Plus button down here, to create an
05:09 aggregate device. This lets me select any of the audio
05:12 devices currently plugged in to or even built in to my Mac.
05:15 I'll select the AudioBox 1818 and also my built in line output.
05:19 Nice to see audio output jack on my Mac. May be I have that connected to a set of
05:23 speakers or an amplifier. Now, if I toggle open the aggregate
05:26 device, I can see the two devices I added.
05:28 The audio box will be the input device, and the built in line output will be the
05:32 output device. Notice that input when I have that
05:34 selected is greyed out because naturally the output device can't accept input.
05:38 Now, while I'm here I'm also going to double-click the name of this device, and
05:41 just give it something a little more specific, that way I can easily remember
05:44 what it's for. Alright, so I'll quite out of audio media
05:46 set up. Now back here in Reaper, I'm just cancel
05:49 here, I'm going to have to quit and restart it in order to select that device.
05:53 So now if I go back to Preferences, under Audio Devices, there's my aggregate audio
05:57 box device. So, now with that selected, I'll be able
05:59 to input my audio into my audio box device, but I'll be able to hear the
06:03 audio through my Mac's line output. So again, you really only need to create
06:06 an aggregate device, if you need to monitor your playback directly through
06:09 your computer or some device other than your input device.
06:12 If you just plan on plugging headphones into your input device for monitoring,
06:15 you just need to select it here in Reaper Preferences, and you're pretty much ready
06:18 to go. Okay, so that's how you set up your audio
06:21 input device in REAPER.
06:22
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Recording
00:00 Okay, now that we have our hardware set up, let's look at how to record into Reaper.
00:03 For this exercise, I'm going to create a new project.
00:07 I won't bother with saving my current project.
00:08 I think I'll just save this on my desktop.
00:10 And basically I'm just going to be creating a rough version of the breakdown
00:13 mode track we heard a little bit of earlier.
00:16 Now if I go under project settings we know that I'm using the project settings
00:19 that I saved as my default project settings.
00:22 44.1 sample rate I'm going to stick with the 148 beats per minute, and the time
00:25 signature 4:4. So here's our new empty project.
00:27 So to record on Reaper, we have to create seperate tracks for each piece of audio
00:30 we want to record. I'll press Cmd+T or Ctrl+T on Windows to
00:34 create a new track. Now I want to remind you again that if
00:36 your layout looks different than mine, I'm using the default theme in layout
00:39 which you can find under the Options menu here.
00:41 Themes > Default and layouts. Default Layout.
00:44 If you prefer a different theme or layout, that's fine.
00:46 But you may find that some of the buttons and other controls I'm going to cover
00:49 here, are arranged a little bit differently in your layout than you see
00:52 here in mine. So let's name this track right off the bat.
00:54 I'm just going to record a simple guitar track.
00:56 So by double-clicking in the track name area, I can type in the name.
00:59 And we'll just call it guitar. Next, we need to specify where the audio
01:02 is going to be coming from. Now previously, I already set up my audio
01:05 input device under Reaper's preferences. Again I'm using an audiovox 18 18 vsl
01:09 which is an 18 channel device. So I need to tell Reaper which channel my
01:13 guitar's plugged into. I have it plugged into input one which
01:16 you can see is selected by default. So I go to input mono input one.
01:19 If my keyboard plugged into input five I would select input five.
01:23 And the reason I'm going to mono is because this is not a stereo device that
01:26 I'm recording. I will recording stereo I would select
01:28 one of these. And again you'll probably see a different
01:31 number of available inputs depending on the input device you're using.
01:33 To see if I'm getting a signal to my track I'll click the Record Enable button.
01:37 Notice that the track name here turns red.
01:39 And now if I strum my guitar I should be seeing some levels in the meter.
01:42 Now you may need to adjust the input levels on your audio input device if it
01:45 has an input gain knob. You want the signal coming into the track
01:48 to be loud enough that the meters are showing.
01:50 In this case a little bit yellow. In fact you know what i'm going to open
01:53 up the mixer here. We can actually see the track a little
01:56 bit better with the meter there. it's coming right about to where I want it.
02:00 And you don't want to make it so loud where you clip the track.
02:02 Which will make red lights come on. Let me turn up my gain up a couple clicks.
02:05 That's my clipping indicator indicating my signal is too loud so let me click to
02:09 turn that off. Turn my game back down again.
02:11 There it is. So again, if you see that clipping light
02:14 come on, just click it to turn it off and turn your level down on your audio input device.
02:17 Now if you want to be able to hear what you're recording, you'll want to set up
02:19 your monitor. That's this button right here.
02:22 Be sure to click this button and not this area to the right, which opens your
02:25 Recording options. You can see here it's set to input audio
02:28 or MIDI. And that just means that I'm recording
02:30 from my input device, and not from a MIDI keyboard that's plugged into the computer
02:34 via USB or something like that. So I'll leave that as is,.I'm going to
02:38 make sure that the Monitoring button is turned on.
02:40 Now you can actually click this to two different states, well technically three
02:43 if you think of Off as a state. But the first one here, you can see
02:46 record monitoring is on, and now I should be able to hear my guitar (MUSIC).
02:52 So when the Monitoring button is green that means that you'll be able to hear
02:54 whatever you have plugged into the track whether you're recording or not.
02:56 That's useful if you want to be able to play along with an existing track to warm
02:59 up without recording. Now if I click it again, you can see that
03:02 goes to auto mode. In auto mode, you'll only be able to hear
03:05 your instrument or whatever's plugged into the track while you're actually recording.
03:09 That becomes more useful when you're punching in recordings but we'll look at
03:11 that a little bit later. I'm just going to switch it back to the
03:14 monitoring on state. So now that we can hear instrument I'm
03:17 just about ready to record. Now since I'm recording a song, I'm
03:20 going to turn the metronome on so I can stick to the beat.
03:22 And my tempo has already been set up so I don't need to adjust it.
03:25 And you can see it's 148 beats per minute.
03:27 I click in here to adjust it if I needed to, but I'll leave it there.
03:30 But I will right click the Metronome button.
03:31 I want to check count in before recording.
03:34 And I'm going to give myself two measures of count in time.
03:36 That way I can get ready to record. And this is really useful and important
03:39 if you're working on your own, and you need time between hitting record and
03:41 picking up your instrument. I'll turn the metronome volume up a
03:44 little bit too. Now you can actually check the level
03:48 since run metronome during playback is on here, I could just come in here and click
03:54 play (SOUND). I can adjust how much metronome I'm hearing.
03:59 And I like to be able to hear it at a pretty loud volume so I can keep up with
04:04 the beat. Now I'm also going to come up to the
04:08 Options menu and make sure my Record mode is set to Normal.
04:11 We'll look at some of these other recording modes later, but since I'm
04:14 recording a brand new track, rather than say, punching in.
04:16 I want the record mode to be Normal. Okay, so to review, we created a new
04:20 project, created a new track to record onto, record enabled the track, picked
04:25 our input, turned on monitoring. And made sure we were in the right
04:28 recording mode. And I also turned on the metronome.
04:30 So I'm ready to record. So I'm going to click the Record button
04:33 on the transport/g. You can also Cmd+R on the Mac, or Ctrl+R
04:36 on Windows to start recording. I'll hear two measures of counting and
04:38 then I can start recording (MUSIC). (MUSIC) And I press the space bar to stop recording.
05:11 Okay, so that's not my greatest performance ever, but there's my first recording.
05:15 Now if I wanted to keep continue recording to this same track, I could
05:18 move the play head to a point after the first media item, hit record, and start
05:21 playing again. If I want to to redo the entire
05:23 recording, I would select the media item and just hit delete on my keyboard.
05:26 But I'm not going to do that right now, so I'm going to just undo that with Cmd
05:29 or Ctrl+Z. Now if you only want to record over a
05:31 portion of your performance that's called Punching In.
05:33 And we'll look at how to do that in its own movie later.
05:35 Now I definitely made a couple of mistakes in that recording, but I'm
05:38 going to leave this as is so I can show you how to punch in later.
05:41 Now if you wanted to record another track, you can just press Cmd or Ctrl+T
05:44 to create a new track. And set up for another recording on the
05:46 same project. So let's do this.
05:48 I just created a new track and this time I'm going to add some bass guitar.
05:51 I'll double click, call it bass and I'm going to record this so that it plays
05:55 simultaenously with the guitar track. This is someitmes referred to as overdubbing.
06:00 But I don't want to record over the guitar track so I'm going to take it out
06:02 of Record mode and I'll put the bass in Record mode.
06:05 Now if you did want to do simultaneous multi-track recording.
06:08 All you'd have to do is create as many tracks as you need, or as many tracks as
06:10 your audio input device can handle at once.
06:12 And then record enable each track and set up their inputs to record the proper
06:15 channels from your device. But in this case I'm just going to record
06:18 a single bass track, so I have my bass plugged into input 2 on my input device.
06:22 So, I'm going to come down here, choose Input 2.
06:24 I'll turn on monitoring again so I can hear myself.
06:26 Let me get some levels here. (MUSIC) I turn that up a bit on my input device.
06:33 (MUSIC) A little more. (MUSIC) Just a touch more.
06:39 Alright, there we go. Since I'm recording able, I'm going to
06:41 take my play head back at the beginning of the track.
06:45 Double check my metronome settings again. I,m going to have the count in.
06:48 Metronome is enabled. And you know what, I'm just going to zoom
06:51 out a little bit so I can see the entire guitar track.
06:53 That'll just help me visually know where I am in the song.
06:55 Okay, so now that we're there, I'll hit Record, and here we go (MUSIC).
07:28 Okay, let's take that out of Record mode. So there's my bass track, I'll just say
07:31 I'm satisfied with that as it is right now.
07:33 And now I have two tracks and my project is well underway.
07:36
Collapse this transcript
Using auto-punch
00:00 When you're recording tracks into your proejct, chances are that you're not
00:03 going to get a perfect take every single time on every single track.
00:06 Maybe you hit a wrong note or came in too late for a chord change, or maybe your
00:08 voice cracked for a moment while you were singing.
00:11 In many instances, you don't need to completely re-record a track just to fix
00:14 a small section. Instead you can do what's called punching in.
00:17 This involves playing back your recording and having Reaper automatically start
00:20 recording at the moment you specify so you can re-record just that part.
00:24 And then automatically stop a recording, so you can preserve the rest of the recording.
00:28 Let's say, for example, I'm not satisfied with the way I played the guitar part in
00:30 the middle of the section up here, and I want to give it another shot.
00:34 Let's listen to it once. (MUSIC) It's going to meet the bass track there.
00:41 (MUSIC) There's a clunker of a note in there.
00:45 (MUSIC) That wasn't too good either. (MUSIC) That was all right.
00:55 So, yeah, from pretty much this second time I played the rift, until right
00:58 before this last note that's the section that I want to replace.
01:01 Let me zoom in a little bit here. A little bigger.
01:04 See the waveform a little bit better there.
01:08 Now there are a couple of ways to do an auto punch.
01:10 Because this is a single media item I'm just going to drag in the timeline area.
01:13 And depending on the selection you're making you might need to turn snapping on
01:16 or even off to make it easier to select the portion you want.
01:19 I have it turned on so you can see it snapping to the beat markers.
01:21 Now I'm going to go to the Options menu, and choose Record Mode Time Selection
01:25 Auto Punch. This tells Reaper to only record when the
01:28 play head reaches the time selection that I made.
01:30 Now, for this example, I'm also going to select new recording that overlaps
01:33 existing media items. Then I'm going to come in here, and
01:36 choose Trims Existing Items Behind New Recording or Cake Mode.
01:39 What this means is that, when I record over my existing media item, the guitar
01:42 recording, the parts that I'm recording over will be trimmed and replaced with
01:45 the new media item guitar track I'm recording.
01:48 Now I'm doing this because this is how most other digital audio workstations behave.
01:51 I'll show you the other Options a little later, but if you're coming from another
01:54 DAW, this'll look more familiar to you. So now, I should just make sure my track
01:58 is record enabled. Make sure the play is at the beginning of
02:00 the song, that way we'll have plenty of time to get ready.
02:02 Now, in fact, just to show you something else after I record, I'm going to play
02:05 the entire track through, even though I only need to record that one section.
02:08 And now I'll record
02:14 (MUSIC).
02:16 (MUSIC) So as you saw, Reaper only recorded over the section that I had made
02:33 the time selection in. And now we actually have three media
02:44 items on this track. We have the first section, which is part
02:47 of the original recording, the part I punched in and then the end section of
02:50 the original recording. Let's give this a listen once.
02:53 (MUSIC). (MUSIC) Alright, not perfect, but I think
03:06 its okay for the demonstration here. Now I also want to stress that nothing
03:17 I've done here is destructive. If I wasn't happy with the take, I could
03:20 always undo to revert back to the original.
03:22 Or if its been a while since I've punched this track and I've done lots of other
03:25 things to the point where undoing wouldn't be practical, I can select the
03:28 punch media item delete it, drag it back to the right to restore it.
03:33 But let's undo that, Cmd or Ctrl+Z, and again.
03:35 Now I also mentioned that I was playing the entire time even though I only needed
03:38 to punch this one section. Sometimes I like doing that because maybe
03:41 I'll get a better performance than my original.
03:43 Reaper was actually recording the entire time, eventhough we currently only hear
03:46 the punch I punched. Notice I can delete the original Media
03:49 item, actually I can delete both of them, leaving me with just the punch part.
03:53 Now I can stretch out both ends to reveal the part that I played.
03:56 Now, of course, if you only had played the punch part, you'd only have that part
03:58 to work with. But since I played the whole thing, I
04:01 could go back and even pick and choose the parts that I want to keep.
04:04 Now we'll talk about how to split and edit regions in the next chapter.
04:06 For now let's undo that again. Now we're back to our original track with
04:09 just the section I punched. I'm just going to right-click up in here
04:11 in the timeline and choose Remove Selection to get rid of that time selection.
04:14 Now just so you know, the other option we have to auto punch was Options > Record
04:18 Mode > Auto Punch Selected Items. This allows you to select specific media
04:22 items that you want to replace. And it can be useful if you want to
04:25 select non contiguous items by holding down Cmd on the Mac or Ctrl on Windows,
04:28 and clicking the items that you want to punch over.
04:31 If I were to record now, Reaper would record over just the selected items.
04:35 So it would only record here and here at the end.
04:37 I also want to point out that the look of the Record button in the Transport
04:40 controls shows you what the current Record mode is.
04:42 You can see it's set to the Time Selection.
04:44 You can also right-click the Record button to switch modes.
04:47 So I can choose Record Mode Auto Punch Selected Items from here.
04:50 (INAUDIBLE) it looks a little bit different.
04:51 Now I won't bother playing anything but notice when I hit record (SOUND), it
04:54 records again. Let's undo that, of course.
04:57 So that's the difference between a time selection punch and an item punch.
05:01 And now you know how to auto-punch sections of your recording in Reaper.
05:04
Collapse this transcript
Comping multiple takes
00:02 which can be useful to correct mistakes. But sometimes you want to do complete or
00:06 longer takes of a recording, as you're trying to nail down your performance.
00:09 In those cases you can set Reaper up to record each take, and then compile or
00:12 comp the best sections of each take into the final performance.
00:16 Lets take a look at how to do this. We'll start by going to Options and
00:18 setting the Record Mode to Normal if its not already there and we're doing that
00:21 because we're not going to be punching. Then I'm going to go to New Recording
00:25 that Overlaps Existing Media and I'm going to choose Splits Existing Items and
00:28 Creates New Takes. This is how we tell Reaper to create
00:31 multiple takes and also I'm going to go back to options one more itme.
00:35 And make sure that Show All Takes and Lanes is selected.
00:38 And we'll see what that does momentarily. So, for this example I'm going to take
00:41 another couple of tries at the guitar track.
00:43 Now I have gone back and rerecorded the track as a single media item instead of
00:45 using the punch parts that I did in the last movie.
00:48 And that's just to simulate as if this were take one.
00:50 I'm going to record enable the track, and all the rest of the settings are still
00:53 the same as when I previously recorded. So, I'll grab my guitar.
00:56 (SOUND)
01:12 (MUSIC).
01:28 Now that's my second take. So what's happened here is that reaper
01:30 has kept both versions of the guitar part and placed them on what I refer to as
01:33 their own lanes. The currently highlighted version is the
01:37 media item that we will hear if I press play.
01:39 But before we listen I'm going to record another take.
01:41 I'm going to place the pullhead back at the beginning again, and let's record again.
01:44 (SOUND)
01:48 (MUSIC)
01:52 And that's my third take in its own lane. So, to listen to any one take just select it.
02:18 You can also search from take to take by pressing T on your keyboard.
02:21 And you can do that live while you are listening to the track.
02:24 (MUSIC) (MUSIC) So, maybe after recording some takes, I determined that I like
02:37 parts of each take better than any single take.
02:48 And what I'd like to do is combine the parts that I like into a single take.
02:52 The first thing we need to do then is to chop up the takes into sections we want
02:54 to keep. To do this I'm going to click on the
02:56 media item at the point where I want the split to occur.
02:59 And be right there. Now it's important that you click on the
03:01 media and don't just move the play-head cursor to that location.
03:04 If you don't have a specific media item selected, when you choose to split, it
03:07 will split all the media items across all the tracks.
03:10 So, I have just guitar head media item selected right now.
03:13 To split it I'll just use the keyboard of S.
03:15 I could also select the command from the Actions menu.
03:18 Item split items of cursor but pressing S is faster.
03:21 So, now I've split all three takes at that point in time.
03:23 Let's add another split to the second phrase, place my cursor there and hit S.
03:27 Now it's just a matter of clicking to select the take that I want to use in
03:29 each section. So, maybe I want this one, this one and
03:32 this one. And if I play back, I'll hear just those
03:35 sections play.
03:36 (MUSIC)
03:44 (MUSIC).
03:51 Its a bit of a clunk in that one its stopped and lets choose this one instead
03:58 (MUSIC) (MUSIC) oh, its not bad let's try this one.
04:04 (MUSIC) I think I like that one the best. (MUSIC) No, actually that was a bit of a
04:15 clunker in there. Let's go to the third one.
04:19 So, once you're satisfied with a comp it's a good idea to lock it into place,
04:22 so you don't accidentally click other part and select them instead.
04:25 So to do so, Cmd+click, or in Windows Ctrl+click, each section to select them.
04:29 I've got that one. That one, and that one.
04:32 Then choose Item > Take and Lock Jack of Take.
04:36 Once that's selected notice that I can't choose any of the other takes.
04:38 Now if you're certain you're not going to need the other parts of the other takes,
04:40 maybe they were just really bad performances, you can also select the
04:42 sections again. I'm just going to Cmd+clickl them all,
04:46 and choose Item > Take > Crop to Active Take.
04:49 That actually deletes all those other takes and leaves the one you selected.
04:53 And I'll leave it like that. Now, you might have noticed these little
04:56 media items sections sitting here at the end of the take.
05:00 When I was recording my parts, Reaper automatically lined them up to be the
05:03 same length. Now if I recorded over the original time,
05:06 Reaper created new media items. Now that might be useful if I went on to
05:09 play the next section of the song, but here these are just leftover pieces and I
05:11 can select and delete them. So, that's how to record multiple takes
05:15 and comp them to together, now before we finish this movie, I want to show you one
05:17 more thing. When I was recording each take earlier,
05:20 the way I did it was by recording a take, stopping, moving the play head back,
05:23 recording another take, stopping, moving the play head back, and so on.
05:28 That can sometimes be a little disruptive to your flow when you're trying to nail
05:31 down a part. You do have the option in Reaper of
05:33 having it loop the same section over and over again, recording a new take each
05:36 time, until you feel you've got it right. So, just as a quick example here, I'm
05:40 going to take the guitar out of record mode and select the bass.
05:43 And maybe there was a section of the bass part that I was trying to nail down.
05:45 I can make a time selection, do a short one here as an example.
05:48 Then I'll change my Record Mode to time Selection Auto Punch.
05:51 Down here in the transfer controls I'm going to hit the loop button, and that
05:54 will continuously loop whatever time selection I've made.
05:58 Now when I record (SOUND) (MUSIC) it is recording that section.
06:08 Loops it again.
06:09 (MUSIC)
06:11 And again.
06:14 (MUSIC)
06:16 And again. (MUSIC) Stop that.
06:20 You can see for each one of those loops I have a separate take.
06:23 Just like before I can pick and choose the take that I wanted to use.
06:25 Let me just undo that, here we go. And right click up here, choose Remove Selection.
06:30 So, if you prefer to have Reaper just loop a section so you can play it over
06:32 and over again until you get a take that you like.
06:35 That's how you do that. And that's how you comp multiple takes
06:38 together in Reaper.
06:39
59:59 In the previous movie we looked at how to auto punch sections of your recordings
Collapse this transcript
Importing audio files
00:00 If you have the exercise files for this course, you can open the project
00:02 breakdownmode_demo to follow along with this movie.
00:05 Okay, so not all the sounds you use in your Reaper project will be generated
00:08 from within Reaper every single time. Instead of recording directly into Reaper
00:12 from a guitar or microphone or by playing a MIDI keyboard, you may want to import
00:15 other audio files like sound effects, samples, or even performances you
00:17 recorded in other apps. Through this movie, I'll show you how to
00:21 import an audio file into your project, and it's really pretty simple.
00:25 I've copied two files to my desktop. We have drums_intro.wav and drums_verse.wav.
00:29 These are two rhythm tracks that I want to import into my project.
00:32 Now, to insert them into my project, I could create a new track, then go to
00:35 Insert > Media File, and then browse for the files.
00:38 First making sure to place my playhead cursor where I want the file to be inserted.
00:42 But it's much easier just to drag the file into a blank section of the project.
00:46 I've grabbed drums intro. You see this highlight up here, letting
00:48 me know where this clip will be placed when I release my mouse.
00:51 Drag it to the very beginning, and there it is.
00:53 That automatically creates a new track to house this clip.
00:56 Now, if you want to shift it left or right, just grab it and move it.
00:58 Now snapping is turned on, which in this case it is, you can see the media item
01:01 will snap to the beats or whichever increments you have set up for snapping.
01:05 Now I should mention that you should make sure you don't have the ripple editing
01:08 button set up, and enable for group editing like this.
01:11 Because with that on, moving any one media item moves them all.
01:13 And that can be kind of frustrating if you can't remember why they're doing that.
01:17 Let's make sure that's off. Right, so here's my imported audio.
01:20 Let's listen a little bit. (MUSIC) So, that's not really lining up
01:28 quite properly. The guitar and bass are really supposed
01:33 to start after this drum intro. So, hold Cmd, or Ctrl on Windows to
01:36 select both media items. I'll shift them over until I see those
01:39 wave forms line up at the end of the drums, just like that.
01:43 But now the drums cut off right as the guitar and base start.
01:46 (MUSIC) But that's why I have this other file to import, drums verse.
01:52 Let's drag that onto the same track and line it up with the intro drums there,
01:55 and we'll listen again. (MUSIC) Alright, so that's sounding
02:02 better, but this drum pattern is obviously too short.
02:12 Just zoom in so we can see the whole thing here, or I should say zoom out.
02:15 Now, fortunately you can loop any media item in Reaper simply by placing your
02:18 cursor on the lower corner of the item, until you see this icon and then dragging out.
02:22 Now, I'll just loop that same audio over and over again.
02:25 And that's the default behavior of media items.
02:27 If yours isn't looping for some reason, you can right-click it, make sure that
02:30 under Item settings, Loop Item Source is checked.
02:33 So, from the beginning my project now sounds like this.
02:36 (MUSIC).
03:02 And the guitar and bass sound a lot better now with a beat behind them.
03:05 Now, you may have noticed that here on my desktop, in addition to the two wav files
03:08 that I imported, I now see two REA peaks files and that tells me Reaper hasn't
03:11 actually imported these files into my project.
03:16 Now I could actually come in here, open up the media folder, and drag those files
03:19 in here. But I'm going to show you another way, by
03:21 using the Project Media Bay at the end of this chapter.
03:24 But for now, that's how to import and also loop audio files in Reaper.
03:28
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Recording MIDI
00:00 In addition to allowing you to record live audio as well as import audio files.
00:04 Reaper also features the ability to record and edit MIDI data.
00:08 As you may or may not know MIDI instruments like keyboards or drum pads
00:11 for example don't actually produce sounds on their own.
00:13 When you play a MIDI keyboard what gets recorded is data about which note is
00:17 being played, when you played it, how hard you hit the keys, how long you held
00:21 the keys and other information. That information is then run through a
00:24 MIDI instrument in Reaper to produce the actual sound.
00:27 The beauty of MIDI performances, is that you can choose any instrument bank you
00:30 have installed on your computer. You may start by playing your piece
00:33 through a piano sound but you can instantly change that to to say MIDI
00:36 horns or a MIDI flute. All while keeping the same performance.
00:39 Only the sound will change. Midi also let's you change the timing of
00:42 notes or the even the notes themselves that you played.
00:44 So if you came in a little late or earlier you can fix the timing.
00:47 Or if you missed a note or played the wrong one, you could easily move that
00:50 existing note or even delete a wrong one. You could even write a new not in it's place.
00:54 Now I easily spend over an hour talking just about MIDI but what I want to do
00:57 here is just give an overview of how it works in Reaper.
01:00 If you've ever worked with MIDI in other digital audio work stations you won't
01:03 really have any trouble in Reaper. Pretty much all programs work with MIDI
01:06 in a very similar fashion. So I've hooked up the midi keyboard to my
01:09 computer via a USB cable. Now in order for Reaper to recognize it,
01:12 I need to go to my Preferences. Again, it's Option Preferences on Windows.
01:15 And then under audio I'm going to go to MIDI devices.
01:18 And here I'll find a list of any MIDI devices Reaper has recognized.
01:21 So here I have the audio box 1818 which is still connected to my computer that
01:24 has many inputs on it. So it shows up here and I also have this
01:27 one labeled USB02. This is a keyboard that I connected by
01:30 USB, so double click it and I am going to choose to enable input from this device.
01:34 Now the device name comes up as USB02 but you might also want to give it an alias.
01:38 And that alias can be anything you want. Maybe you have two of the same keyboards
01:42 connected to your computer and you want to be able to tell one from another.
01:45 Changing your alias would make that easy. Maybe I'll just this on the key rig 25.
01:49 This is actually an M audio keyboard that I'm using.
01:52 Now in some cases you can control Reaper functions from a MIDI device.
01:57 If you want that ability check Enable input for control messages.
01:59 But right now I'm only interested in playing my keyboard as a musical
02:02 instrument so I'm not going to check that.
02:04 I'll click OK. You can see it's now enabled.
02:06 I'll click OK. And now I'll create a new track.
02:08 Press Cmd or Ctrl+T. Let's double-click it and call it keys.
02:13 Now previously when we were recording we selected input from my input device.
02:17 This is my AudioBox 1818, it has 18 input.
02:19 But since I want to record MIDI data, I'm going to go to the Input MIDI section of
02:22 the menu. Here I can find the name of the keyboard
02:25 this is the alias that I just created keyboard 25.
02:27 And I'm going to choose All Channels. But that only tells Reaper where the MIDI
02:30 data is coming from. Notice if I record enable the track and I
02:34 turn the monitor on and I tap the keys on my keyboard here.
02:39 (SOUND) We can see the data's coming in. I can see the mirror's moving here.
02:41 But we cant hear anything. That's because I haven't yet selected an
02:44 instrument to play the data through. We will come to this mass selection of
02:48 media instruments that you can choose among.
02:49 You can also purchase or find for free other media instruments that you can load
02:52 into Reaper. But we're going to stick with the stock
02:54 instruments here. To play through the media instruments we
02:57 click the Fx button here on the track. That opens this Fx window for the track
03:01 as well as the Plug In panel where we can select our instruments.
03:03 Move that over and select Instruments. And you might even find it's useful to
03:06 doc one of these panels. I just right click down here and I choose
03:09 Dock FX browser in Docker so I can see both at the same time fairly easily.
03:13 Now I already have instrument selected here but again you can browse your plug
03:17 in just by selecting category to the left.
03:19 So instrument selected, I can see instruments that are currently available
03:22 to me. Again, you may see different things
03:23 depending on what you have installed on your computer.
03:25 For instance if you're on a Mac and you have Garage Band installed you may see
03:28 some of Apple's audio units plug ins show up as well.
03:30 I'm going to go with the VSTI re-synth. Double click.
03:33 And now the controls for that show up here in the FX window for that track.
03:36 Now depending on the instrument you select you'll see different options and
03:40 controls appear here. In this case I have a bunch of sliders I
03:43 can play around with to adjust the sound of the synth.
03:45 I'm going to leave them at their default settings for now and close this window.
03:48 I'm also going to close the docker again so I can see what I'm doing a little bit better.
03:52 And now if I tap the keys on my keyboard, (MUSIC).
03:55 I can hear the notes being played through the instrument I selected.
04:00 So I'm pretty much ready to record at this point.
04:02 So I'm going to make sure the play hits at the beginning of the song.
04:03 And let's hit record and record some keyboard.
04:06 (MUSIC) Okay and there's my mini part. Now you'll notice that this mini region
04:36 looks very different from than the other regions here.
04:38 You basically just have these straight lines instead of wave forms because this
04:41 is just data. Just going to go back and listen to that once.
04:45 (MUSIC) So I think I hit all the notes I intended to hit in that case.
04:53 And my timing's a little bit off. But as I alluded to earlier, the beauty
05:04 of MIDI is that you can change almost everything about the recording once
05:15 you've made it. For starters I could open the FX panel
05:18 again and I could play around with the sound.
05:20 For example maybe I might want to add a little bit of edge to this song.
05:23 I could drag the square mix up a little bit.
05:25 And maybe I'll drag a saw tooth a bit and I can hear the changes I'm making just by
05:29 playing some notes on my keyboard. (MUSIC) Now I'm not going to get into how
05:37 to create synth sounds here but that's just to illustrate how malleable MIDI
05:40 instruments can be. It's not really greatest sound for this
05:42 part in my opinion. (MUSIC) But it will make it easier to
05:45 hear the keyboard part in this movie. Now as I mentioned earlier you can also
05:49 go in and edit the actual MIDI data. We do this by selecting the MIDI item and
05:54 then choosing Item > Open Items in Editor and I'll choose Open Midi Item in Editor.
05:59 That opens the data in this MIDI editor window.
06:01 And what we're seeing here are the notes that I play.
06:02 Across the top here we can see the measure divisions.
06:04 Making it easy to see at a glance when a note is played and for how long.
06:07 On the left side there's a keyboard, which I can use to see which notes I
06:10 actually played. I can even click the keys to hear the
06:12 notes which can be useful if you want to move or add a note but want to find the
06:17 right one before you make the edit. So I'm going to click the play it back
06:20 here again and I'm going to play the track again.
06:22 And this time as you hear the music, you can see how the notes in the editor
06:25 correspond to what you are hearing. (MUSIC) So just by looking at this I can
06:53 see here are some notes that I was just slightly ahead of the beat.
06:56 Instead of being slightly to the right of that line I was pretty much right on that line.
06:59 Same thing with this note here, this note here and so on.
07:01 And just by looking at the notes you can tell the types of notes I've played.
07:04 You can see at the beginning of these long notes that I held out and then I
07:07 switched to these Staccato notes. And you can see where I changed chords
07:11 and where I changed individual notes. Now clicking on any note in the graph
07:14 will play that note, (MUSIC) and I can easily drag them up or down to move them.
07:22 (MUSIC) You can also select notes and then hit the lead on your keyboard to
07:25 remove them, which is useful if you hit a key by accident.
07:27 You can also drag the notes to the left or right, which is useful when you might
07:30 have played a note a little bit ahead or behind the beat like I did over here.
07:33 More often than not though you'd probably use (INAUDIBLE) to automatically fix the
07:36 timing for you rather than dragging the note manually.
07:38 That process is called quantizing and you'll find the button for it here in the
07:42 editor's toolbar, the big letter Q. That opens the Quantize Events window.
07:46 You have the choice here to quantize either manually or by using the grid.
07:50 I'm going to choose Manual for now. First you have to choose which portion of
07:53 the performance you want to quantize. You can choose All Notes which is every
07:57 note you played in that media item. Selected notes, which will move just the
08:00 note I currently have selected. All events or Selected events.
08:03 Now you might have noticed some of the notes actually moving as I made different
08:06 selections from the menu. In this case I want to choose All notes
08:09 to correct my entire performance. Next to that you can choose what it is
08:13 you're quantizing too. Position lines up the note to the grid or
08:15 to the notes types you select from this grid menu down here and I'll get to that
08:18 in a moment. Position in note end lines up the notes
08:23 to the grid. And also lines up the ends of each note
08:24 to the ends of other nearby notes. This might be useful if you're playing chords.
08:27 And you want to make sure it sounds like you lift your fingers off the keys at
08:29 exactly the same time. Position and note length as you can see
08:32 make all the notes exactly the same length.
08:35 I definitely don't want that in this case.
08:36 And you can also quantize just the note end and note lengths without changing
08:40 their positions. going to leave position as my selection.
08:42 The strength slider determines how strictly the notes are fixed.
08:45 The problem with quantizing too much is you can lose that human sound if the
08:49 performance is 100% perfect. So you may want to experiment with the
08:52 slider to loosen the performance a bit. Also note that you can use this bypass
08:55 check box to temporarily disable the quantizing so you can do a sort of before
08:59 and after comparison. I'm able to just drag mine down to about 75%.
09:03 Now there's also the question of what the notes are lining up to.
09:06 Now right now it's just grid, which might not give you precise enough divisions
09:09 especially if the performance had a lot of eighth notes or sixteenth notes or has
09:13 a lot of syncopation in it. So try experimenting with the units for
09:15 the notes to line up to. I'll choose eighth notes.
09:18 Now what you select there also changes the menu to the right.
09:21 We can choose if the notes are going to be straight and on the beat or if they're
09:24 going to swing a little bit or play more like triplets and so on.
09:26 Remember you might be applying these settings to just sections of your
09:29 performance rather than the entire thing. But look at our options to move to the
09:32 left and right, which when checked let's the notes move in both directions to the
09:36 line up to the nearest division, either at the beginning or end of the note.
09:39 Whichever is closest. For example, if I wanted to force all the
09:41 notes to only use their beginnings to line up, I would uncheck Move Right and
09:44 see how that shifts things. And see if I don't allow this note to
09:47 move to the right, it moves back towards the center there.
09:49 But if I check it, it moves back to the right.
09:52 Now Shrink and Grow will be applied if you choose to quantize not just the
09:55 position of the notes but also their length.
09:57 So if I had chosen note length up here that would matter.
10:00 This lets you make sure all the selected notes are the same relative length to the
10:03 other nearby notes. So you would check that if you want to
10:05 make sure all the notes in a chord are held the same length.
10:07 And you also want to make sure that shrink and grow are checked.
10:09 The do not quantize faders are for determining how far away from the grid a
10:12 note has to be before it's moved to line up.
10:15 With a current setting all the notes will be quantized no matter how far away from
10:18 the grid lines they are. You can use these sliders to play around
10:20 those settings and fix overlaps, get rid of overlaps that might be caused when
10:24 notes are shifted and may end up on top of each other.
10:26 Okay so this is a manual settings. Remember it's important to listen to the
10:29 effects of these settings before clicking the Commit button here.
10:32 You can always undo but it is better to get it right before you leave this window.
10:34 Now if you switch over to the grid mode you'll find far fewer options.
10:39 Basically you can just pick which notes you want to quantize and which properties
10:45 and the strength. But in some cases this might be all you need.
10:49 So you don't have to worry about all those other settings.
10:53 We just give it a listen like this. (MUSIC) No, I can hear right now I did
10:57 move the node to the right position here we go.
10:59 Actually just looking at this I can even see that the nodes are aligned up the way
11:02 I want to. I want those moved over a little bit
11:04 more, so lets go back to manual. Reverse settings and listen.
11:07 (MUSIC) Alright. That actually sounds much better to me.
11:34 I'll click OK and now my notes have been repositioned.
11:38 So now my notes are more on the beat. Now there's one section here of the MIDI
11:41 editor we haven't looked at yet and that's this Bottom panel.
11:43 This panel is used to display the other data that might have been included in the
11:46 MIDI information. Right now it's showing note velocities.
11:49 Velocity refers to how hard the note was played.
11:51 Notice that some notes are green, some are red, others are shade in between.
11:55 The redder the note the harder it was hit.
11:57 Deselect that one, you can see I hit that one pretty hard.
11:59 So maybe you hit a note too lightly and you're not really hearing it as well as
12:03 you'd like. You can just find the note in question
12:05 and drag its velocity up. And you should be hear that difference
12:07 right away. (MUSIC) I guess I didn't want it quite
12:13 that loud, so lets drag that down about to the level of the other notes.
12:16 You can also drag within the MIDI notes themselves if I want to increase the
12:20 velocity that way. That might be more useful when you have
12:22 overlapping notes like this, they're actually are three velocities in here.
12:25 It's just hard to see when they're all on top of each other like that.
12:28 Now depending on the type of keyboard or other MIDI control you're using, there
12:31 may be other data included. You can see the types of data by clicking
12:34 this menu here. As you can see there's a lot of data that
12:36 you can include in MIDI data. For example, if you were using a sustain
12:39 pedal on your keyboard, you could switch to that.
12:42 And that will allow you to see the data of when you held the pedal down, for how long.
12:45 And if necessary, you could edit that part of your performance.
12:47 I don't really have any other data in this case since I just played a basic
12:50 keyboard that was connected and didn't do anything other than play notes.
12:53 I just want to switch that back to velocity and I'll close the editor.
12:56 Alright so now I have a cleaned up midi performance and that's how you play and
12:59 edit midi items in Reaper.
13:01
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Managing media items with the Project Media Bay
00:00 As you continue to build your projects in Reaper by adding more recordings,
00:03 importing audio, or recording MIDI, you'll find that the media items really
00:06 start to add up. I'm looking at the media folder of my
00:09 current project and I can see the two files that I have so far, bass and guitar.
00:12 Now, there may be times when you want to find a specific recording for your
00:15 project, maybe to use somewhere else in the same project or maybe just to
00:18 scrutinize a little more closely. It can be difficult to find the exact
00:21 piece you're looking for by looking directly in the project media folder.
00:24 Instead, go back to reaper. And here, you can choose View > Project
00:28 Media slash Effects Bay. It opens the Project Bay window.
00:31 And there are several tabs in here. The ones I want to focus on here are the
00:34 Source Media tab and Media Items. Source Media is where you'll find a
00:37 listing of all the actual files that are being used.
00:40 These are the actual recordings in their entirety.
00:42 You can see the length of each of the recordings here.
00:44 Each time you make a guitar recording for example, it names a file and it appends a
00:48 number at the end, so you can see which take you're using.
00:50 So in the Source Media tab, you'll see the actual files that we're recorded or imported.
00:53 The next tab is Media Items. Now this looks nearly identical to the
00:57 Source Media tab, but the Media Items tab shows each instance of media items on
01:01 each track. So for example, if you used a clip from a
01:03 single guitar track half a dozen times, you would see it listed here half a dozen times.
01:07 Or, just as an example, let's close that for a moment.
01:10 And if I select the Bass media item, I'll just choose Edit > Copy, place my cursor
01:15 here and choose Edit > Paste. And I have a second instance of that bass
01:19 track there. Let me just place my play head there.
01:22 I'm going to press S to split it. And maybe I'll just delete this second
01:25 half and I'll talk more about this sort of stuff in the next chapter on editing.
01:28 But now if I go back to the Project Media bay I now see two bass listings here
01:33 under Media Items. You can see the length of each one that
01:35 I'm using. But if I go back to the Source Media
01:38 pane, I still just see the one Bass listing because I'm only using instances
01:41 of this one original file. If I go and delete that bass WAV file,
01:45 (SOUND) go back in Media Items. We see how we only have the one bass item.
01:48 Now also here in the media items tab, I can select items and see exactly where
01:52 they are in the project by selecting the Usage button and selecting the usage location.
01:57 You can see it jumps me right to the bass section.
02:00 This can be really useful when you're trying to find a specific recording
02:02 somewhere in your project. You can also preview the recordings here
02:05 as well by clicking the Play button. (MUSIC).
02:09 Got the bass, then there's some silence there before it comes in.
02:11 (MUSIC). And if that's the one you're looking for,
02:14 you can then click Usage to find it. This is also where you can rename
02:19 specific instances of media items. I could select one, click the Rename
02:23 button, and type a new name for it. You might label it something like Best
02:26 Take or something like that. Click OK.
02:28 You can see it changes the label here in the actual track.
02:32 But here I still see the original bass file because this is just an instance of
02:35 that bass file here. The Project Bay can also be used to
02:37 quickly locate and mute multiple media items.
02:39 For example, I'll type drums in the filter here to show just the files that
02:42 have drums in them. I can select them both by holding Shift
02:45 and clicking. And then I can click Mute.
02:47 If I go look at the items here you can see that they both have an M on them.
02:49 That's not the same as muting the track, I'm muting those specific instances of
02:53 those drums. If I wanted to, say, unmute the into, you
02:55 unmute while the drums verse file is still muted.
02:59 So that can sometimes be much quicker than manually clicking the Mute button on
03:02 several tracks. Notice the status column also tells me
03:04 when tracks are muted. So if I wanted to I could sort by status
03:07 and that would allow me to see all the tracks that were muted.
03:10 going to unmute that. Go back to the Source Media tab.
03:12 Now another way you might want to use the Project Bay is to manage the location of
03:15 your source files. Earlier we saw that the drum samples that
03:18 I imported from my desktop are still located on my desktop.
03:21 In fact, if I look at them, I can see, right here, they're sitting on the desktop.
03:24 I really like to keep everything related to my project in the main media folder.
03:27 So let's select those two. Right-click, I'll choose Move / copy file
03:31 > Copy file to project media directory. Now I could select to move the files, but
03:35 I'm going to choose Copy, so I can keep copies of those files on my desktop as
03:38 well, which you may want to do if you want to use certain audio files in
03:41 multiple projects. So by doing that, you can see now they're
03:43 stored in my actual media folder. I can see that if I hide Reaper for a moment.
03:48 You can see now those drums are now stored here, and those are the copies
03:51 here on the desktop. All right.
03:52 So that's a quick overview of the Source Media and Media Items tab of the Project
03:56 Media bay in Reaper.
03:57
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3. Editing
Setting up grid and snapping options
00:00 All right, now that we know how to get a variety of sounds into Reaper, in this
00:03 chapter, we're going to look at a variety of the tools that are available for
00:05 editing your project. I'd like to start by taking a closer look
00:08 at the Grid and Snapping Settings. Now, we've seen a bit of them in action
00:11 already, but just as a refresher, the grid is used to help you line up your
00:14 media items to each other or to specific points or beats in time.
00:17 And the snapping settings determine how close a media item or other object has to
00:22 be to a grid line in order for it to snap to that point.
00:24 Or if it even snaps at all. And again, you'll find the buttons for
00:27 turning the grid and snapping on and off here in the tool bar, both are currently on.
00:31 Now, both have settings that you can access by right clicking them, which
00:34 opens up the Snap/Grid settings. From here you can turn the grid on and off.
00:38 But really you can just do that by clicking the grid button on and off here
00:40 as well. You'll only really come in here when you
00:42 want to change the grid properties. For example, my grid is currently set to
00:45 quarter note spacing. So, every vertical line we see here
00:48 represents a quarter of a measure of the project.
00:50 Now, the minimum field tells you how many pixels apart the lines have to be in
00:53 order for them to be displayed. For example, I could choose the highest
00:56 setting here of 128 notes, but I may or may not see all those divisions.
01:00 I really didn't see anything change over here, because that depends on how far
01:03 we're zoomed out or in. If I use my mouse and zoom in, we start
01:07 seeing those divisions appear. As I get even closer we see more of those
01:10 128 divisions. I can go way in here.
01:13 So your zoom level can determine which divisions you see.
01:15 I'm just going to switch back to quarter notes.
01:18 I don't even see any lines now, because I'm zoomed in so far.
01:20 So let's come back out. Next, we have the Grid line Z order menu.
01:23 And that refers to the stacking order of the grid, and the objects on your tracks.
01:27 The default is through items, which means that we can see the lines going through
01:30 our media items. We can see the lines going right through there.
01:32 If we switch to over items, the lines become a little more visible since
01:36 they're completely on top of the media items.
01:37 Notice we can now see the grid lines through the wave form.
01:39 And as you might guess, under items hides the grid lines behind the media items.
01:44 I like the default setting, so I'll switch back.
01:46 Notice you can also check this box here, to determine whether you want the grid
01:49 lines to be solid or dotted. Below that we have marker line Z order,
01:53 which has the exact same menu. This refers to the placement of any
01:56 markers you use in your project. Markers are basically place holders or
02:00 book marks. They're a tool for you to note a point in
02:02 the project that you need to remember or to get back to or to rerecord or edit.
02:06 You can basically use markers to signify anything.
02:08 To create a marker, just right click anywhere on the timeline and choose
02:11 Insert Markers. You can name it whatever you like.
02:13 Maybe this is the start of the verse of my song, so I'll call it verse one.
02:16 Click OK and there's my marker, right where my play head was.
02:21 You want to move it where the verse really starts, move it to there.
02:24 So, going back to our settings here I can choose whether the marker is over the
02:27 items, through the items, or under the items.
02:29 Again, I'll just click with the default, and that's pretty much it for the grid settings.
02:32 The rest of this panel has to do with the snapping settings.
02:34 Again, we have an enable Snapping button, but like the show grid button up here,
02:38 you don't really have to come in here just to turn snapping on and off.
02:41 Now, snap distance refers to how many pixels away an object has to be before it
02:45 snaps to the grid line. The current setting is four pixels.
02:48 So, just as an example, if I zoom in again, and I'm also going to uncheck snap
02:51 to grid at any distance here. Now, with snapping enabled, notice as I
02:55 drag this wave form over, I can drag it anywhere I want until I get about four
02:58 pixels away from the grid line, right about there, that's where it snaps to
03:02 that grid line. But if I go back and increase that snap
03:04 distance to say 25 pixels and I move this to the next grid line, notice that it
03:09 snaps from a much further distance. So, snap to grid at any distance, means
03:14 that the item will always jump to the next grid line regardless of what we have
03:16 for snap distance. So, if I have that on notice it doesn't
03:19 go anywhere until I move my mouse far enough to indicate that I want to go to
03:22 the next grid line. Now, these next sets of check boxes are
03:24 for specifying what objects will snap to which items.
03:27 And you can choose whether these items snap to selections, markers, and cursors.
03:30 And you can do the same to determine whether they snap to the grid.
03:33 So, if I didn't want media items to the grid I could uncheck that.
03:36 And now that it's even the snapping is turned on, they're not snapping to any of
03:39 the grid markers. This snapping to the play area there, and
03:42 it will snap to other objects. But not to any grid lines.
03:45 I do want that on in this case, so I'll turn that back on.
03:46 Alright, let's see another important setting is this snap media items to
03:50 nearby media items up to x number of tracks away.
03:53 This is useful if you're trying to line up media items that might not start on a
03:56 grid line. With this option checked, your media
03:58 items will snap to the ends of other media items up to in this case 10 tracks away.
04:02 If you're trying to time two or media items to play together, this can be
04:05 really useful. You just have to make sure that they're
04:07 within 10 tracks of each other, or if they're not, you'll have to either move
04:09 them closer, or increase the number in this field, but the way this works is
04:13 let's say my bass line. Actually, let me go back to settings here
04:16 and uncheck snap to grid at any distance. I'm going to set this back to four while
04:21 I'm at it as well. So, if I move my bass line so it's
04:24 somewhere around here. It's not really on a grid line.
04:25 It's kind of hanging out between them there.
04:27 If I move my guitar track, notice it snaps to that bass line, and then we'll
04:31 do this as long as the bass track is within 10 tracks away, and also I
04:34 mentioned this snapping is not only for moving objects.
04:37 You might also be trimming a media item and you want its edges to snap to the
04:41 grid or another media object. For example again, maybe I'll trim the
04:45 baseline into about there. You'll notice that the guitar also snaps
04:48 to the play head and then to the baseline as well.
04:51 Let's undo that. And lastly, if you want to temporarily
04:54 avoid snapping an object while snapping is enabled, just hold the Shift key as
04:57 you drag. If I hold Shift as I'm dragging notice
04:59 I'm free to drag that wherever. It's not snapping to any particular grid
05:03 lines or to any object. If I release Shift, it snaps again.
05:06 And we'll be seeing more practical uses of the grid and snapping features in
05:09 upcoming movies. But for now, there's your overview of the
05:11 grid and snap settings.
05:12
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Copying and pasting
00:00 In this movie I want to look at how Cut, Copy and Paste work in Reaper.
00:03 And for the most part they work pretty much just like those commands do in other applications.
00:07 Copy copies your selection to your computer's clipboard.
00:10 Cut also copies the selection but at the same time removes or cuts it from the project.
00:15 And Paste takes whatever you've copied or cut from your project and places it or
00:17 pastes it to another location of your choosing.
00:20 But there's a little more to it in Reaper.
00:21 Now, for this example, let's just simplify things.
00:24 I'm going to create a new project. I'm going to save it to my desktop and
00:27 call it copypaste. And let's keep all the other default settings.
00:30 Now I'll just drag a file in here so we have something to work with.
00:32 I have drums intro from our exercise file so I'll just drag in.
00:35 That of course just creates a track it doesn't really matter where we drag it
00:38 right now. Now let's hold down Cmd on the Mac or
00:40 Ctrl on Windows while scrolling with the mouse to zoom in a little bit.
00:44 Remember you can also use the Zoom buttons over here.
00:46 If you don't have a mouse with a scroll wheel.
00:48 I'll just play it once in case you don't have the exercise files so you can hear
00:50 what this clip sounds like again.
00:52 (MUSIC)
00:55 Alright. Now, first of all, we saw earlier that
01:01 you can loop any media item by placing your cursor in the lower left or lower
01:03 right hand corner and just dragging out. That creates multiple loops.
01:08 Zoom out a little bit so you can see those loops, like so.
01:10 And again, that's the default behavior of media items, to loop.
01:13 Now each time, where you see one of these indentations, that indicates the point
01:16 where the loop is repeating. Again, if an item isn't looping for you,
01:20 right click it. Go to Item Settings and make sure the
01:22 Loop Items Source is checked. Let's undo that loop for now.
01:25 Now, if you want to make a copy of a media item to place into another location
01:28 without looping it; hold down the Cmd key on Mac, or Ctrl on Windows.
01:31 The item should be selected first, then hold down Cmd or Control and just drag a
01:34 copy of that item out. So, tracking horizontally, it creates a
01:38 copy on the same track. Dragging down creates a copy on the
01:41 second track. Now the reason I created two here was
01:43 because this item was selected, but I Cmd-clicked this item over here,
01:46 effectively selecting them both. And I was able to make a copy of both of
01:49 them by dragging down. Let me do that a couple more times.
01:53 Take it back to one. Now when you duplicate items this way,
01:55 you're not increasing the size of your file in any significant way.
01:59 Each duplicate is still just an instance of the single file it originiated from.
02:02 Now there may be times when you want to make an actual seperate copy of the file though.
02:05 For example maybe you have a really long media item but you only really need to
02:08 use a small section of it. And you don't want a large clip taking up
02:11 too much hard drive space. In a case like that I might place my
02:14 cursor at the beginning of the portion that I want.
02:16 Maybe I only want the second half that starts from maybe about there.
02:19 Just to make sure that my clip is selected.
02:21 I'm going to press S to make a split. I'm going to hold Option+Cmd on the Mac
02:25 or Alt+Ctrl on Windows and drag. Notice that gives me this little wave icon.
02:29 When I release my mouse, Reaper actually creates a new audio file.
02:32 So, this really is a separate audio file than the one I dragged it from.
02:36 Notice if I loop this new clip, it's only as long as the clip I created, as it
02:39 loops several times there. And that's unlike if I take this other
02:43 clip, if I were to delete that, I can drag out, restore the part I deleted,
02:46 before it starts looping again. So, this might save you some hardrive
02:50 space since you can delete the original if you don't need it anymore and then
02:53 just keep the smaller clip. Then I'm just going to undo all that for now.
02:56 All right. Now let's look at Copy and Paste options.
02:58 Basically, you can copy entire items, or you can base your copy or cut on a time selection.
03:03 So, for example, if I wanted to copy this entire media item, I just need to Select
03:06 it and choose Edit > Copy Items Tracks/Envelope Points Ignoring Time Selection.
03:11 That has a universal keyboard command of Cmd+C or Ctrl+C on Windows.
03:14 And this will copy command from every other program that has copy and paste.
03:18 It just means it's going to copy the selected item.
03:20 So if I do that, and I play that over here, I can choose Paste.
03:24 And it copies the entire item. So I'll do that.
03:26 Now what this Copy Items, Tracks, Envelope Points within a Time Selection
03:29 if any refers to. Is if I've made a selection within the
03:32 item or across several items that I can just drag across here my timeline.
03:36 We just select that section there. But I have to be careful of what I choose
03:39 here because if I just choose Cmd or Ctr+C on my keyboard and place my play
03:42 head over here, and paste. The entire item still gets selected.
03:47 Let me undo that with Cmd+Z or Ctrl+Z on Windows.
03:49 This time I'll choose Edit > Copy within Time Selection, or I can just add Shift
03:52 to my keyboard command to copy. So now if I come over here and paste Cmd+V.
03:58 It copies just the selected area in the time selection.
04:00 And the same thing goes for Cut. I can use Cmd or Ctrl+X, which is the Cut
04:03 command, to either cut the entire item, ignoring the time selection.
04:07 Or, I'm going to undo, that actually cut this item because I had that selected,
04:10 but now I'm selecting the first one here. If I choose Cut within time selection, it
04:14 snips out the portion within that selection.
04:17 And then I'm free to paste that elsewhere.
04:18 Okay, so that's how Cut, Copy, Paste and Duplicate work in Reaper.
04:22
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Splitting and trimming items
00:00 All right. Let's continue looking at how to perform
00:02 common editing tasks in Reaper. Now, I've touched on these actions a few
00:05 times already, but in this movie I want to look specifically at how to split and
00:08 trim your media items. These two actions allow you to adjust the
00:11 length of your media items, so only the portions you want to hear are played.
00:14 For this example, let's create another new project.
00:16 To save my current changes. Call this one Split and Trim.
00:20 And I've copied a file to my desk top called lead vocals, lead_vox_verse_01.
00:25 Just drag that on, and I'll just zoom out so we can see the entire media item.
00:29 I'm also going to make sure the ripple button is turned off in the tool bar.
00:32 I'll talk about that in its own movie next.
00:34 Okay, so this is the lead vocal track for the song we've been working on so far.
00:38 Let's play it once to listen. (MUSIC).
00:39 Alright, so that's the vocal for the verse and it appears as a single media
01:07 item on this track. I'm just going to zoom in the vertical
01:10 view a little bit. So as I was saying, when it comes to
01:12 editing media items down, the Split and Trim actions are what you'll be using
01:16 most of the time. And they actually perform a similar function.
01:18 It's just a matter of which one is the most efficient for what you're trying to do.
01:21 For example, if I only wanted to keep the first half of this verse, one thing I
01:24 could do would be to place my cursor after the part I want to keep, maybe
01:28 right there, and then press S to split the media item.
01:30 That turns it into two separate media items.
01:33 Notice I can click to select one or the other.
01:35 Maybe I"ll only want to add a pause between the first and second half of this verse.
01:38 I can grab the second half and drag it to the right.
01:41 Or if I wanted to delete it entirely I can just make sure its selected, as it is
01:44 now, hit Delete on my keyboard. You can also do that with either Cmd or Ctrl+Z.
01:47 Now you can also heal split items by placing them right next to each other,
01:51 making sure both are selected. I'm going to hold down Shift to select
01:53 both and I'm going to right-click and choose Heal Splits and Items.
01:57 You can see now it's one solid item again.
01:59 Let's hit Undo again, to resplit them. Because splitting isn't really
02:03 destructive, very little in what you can do in Reaper is destructive, meaning
02:06 nothing I've done so far is permanent. So if I were to delete the second half of
02:09 this verse, either on purpose or by accident, I can actually get it back by
02:13 placing my cursor in the lower right-hand corner of the first half, and just
02:16 dragging back out to the right. I can bring back a portion or all of the
02:19 entire media item this way. And by doing so, I'm actually doing
02:22 what's called trimming. You can trim either end of the media
02:24 items to remove or add back any portion of it.
02:26 You'll also recall that if I continue trimming beyond the end point, the media
02:29 item will start looping, like so. So that's basic trimming.
02:32 Now, you can also split and trim clips based on a time selection.
02:35 This can be useful if you want to split a clip into more than two sections.
02:38 For example, I'll just drag in the timeline to make a selection of this part
02:42 of the verse. Maybe this was a part of the take that
02:44 you want to remove or maybe you want to move it to its own track so you can apply
02:47 effects just to that part. With it highlighted, I can either press
02:50 Shift+S to indicate that I want to make a split based on my time selection, or I
02:53 can go to the Item menu and choose Split items at time selection.
02:57 So now I have three separate media items. Then I could maybe grab this middle section.
03:00 Just drag it down to create and place it on its own track.
03:03 So that's a time selection split. (INAUDIBLE) do that again.
03:06 We'll undo the move and the split. (SOUND) Now, with that time selection
03:09 still made, I can also go to the Item menu > Trim items to selected area.
03:14 Notice that it moves everything except the portion that was inside the time selection.
03:17 This is much quicker than, say, placing my cursor to the right and left sides of
03:20 the part that I want to keep and hitting split and then deleting those items.
03:23 All I had to do in this case was just make a selection and choose the Trim command.
03:26 And of course if I wanted to get them back, I could just trim it out again but
03:30 as you can see you have a lot of flexibility when it comes to splitting
03:32 and trimming your clips to edit them. And again, none of this is destructive,
03:35 so you're free to play around and experiment as much as you like with your edits.
03:38 And you'll always be able to restore the media items entirely if necessary.
03:41
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Ripple editing
00:00 In the last movie we looked at how to split and trim media items.
00:03 I'm still using this project with a single track as an example.
00:05 If you're following along with me, just make sure this is a single media item and
00:08 not split apart. Or just delete what you have and drag on
00:11 another copy of the lead vocal track into your project.
00:14 So currently this vocal track is a single media item and we saw earlier how I can
00:17 make a time selection like I have here. And press Shift+S to split that section
00:22 into its own media item. Now previously I showed you how you can
00:25 maybe grab that item to move it onto its own track, which you might want to do if
00:28 you just wanted to apply effects to just that section.
00:30 Let's move that back. But what if you just wanted to delete
00:33 that part of your media item all together?
00:34 Now in this case, just hit the Delete button on your keyboard and that removes
00:38 the selected media items. And the two remaining items on either
00:41 side stay in their current places. Now they behave that way because I have
00:44 the Ripple button disabled. You can see ripple editing disabled.
00:47 With it turned off, the leading media items on the track leaves all the other
00:50 media items where they are. This mode is useful when you maybe want
00:53 to get rid of a cough, or an extra note in a performance without affecting the
00:56 timing of the rest of the track. Let's undo that with Cmd or Ctrl+Z.
01:00 Now there are actually three states for the Ripple button.
01:02 The current state is off. I'll click it once to turn it on.
01:05 You can also press Option+P on the Mac or Alt+P on Windows.
01:08 So you can see that is now set to Ripple Editing per track.
01:11 Now with that enabled, when I select and delete this media item, notice the item
01:15 to the right shifts over to close the gap that was created.
01:17 So instead of creating a gap or a pause everything that's to the right of the
01:20 deleted item will move effectively shortening the length of the track.
01:24 This kind of behavior might be what you want if you were to say, edit a recorded
01:27 speech or maybe a spoken podcast where you wanted to get rid of a lengthy pause
01:31 or maybe where the speaker was taking a sip of water or clearing his throat.
01:34 Now ripple editing doesn't just apply to deleting items.
01:36 It also determines what happens if you move items.
01:39 Let's Undo to get that section back again.
01:41 I'm actually going to right click up in the time line to remove the time
01:43 selection so we can see this whole area a little bit better.
01:46 Now lets cycle through and turn Ripple Editing off again.
01:48 Notice if I grab and drag this middle piece to the left or to the right it over
01:52 laps the other media items. They stay where they are and Reaper
01:55 automatically creates cross fades. Now we'll look at cross fades in the next
01:59 movie but the point is the other items don't move when I move this media item.
02:03 This is useful if you want two sounds playing over each other in the same track.
02:06 But if I turn Ripple Editing on again, and I move that section, notice that the
02:10 item to the right stays attached to it, and moves along with it.
02:12 With is useful if you want to introduce a pause into the track.
02:15 Like to introduce that pause, these items will still play together.
02:18 And it will still overlap the item to the left.
02:20 So, do that again. Now this also applies to Cutting and Pasting.
02:23 If I turn off Ripple Editing again and then select and cut that selection using
02:27 Cmd+X or Ctrl+X on Windows First of all, we know that now creates a gap.
02:31 But also with Ripple Off, I'll place my cursor before the first item and hit
02:34 Command or Control V, that pastes the item over top of the other one.
02:38 I'm basically overlapping it, so we'll only hear the part that I pasted until it
02:41 ends, then I'll hear the tail end of the part that was still underneath it there,
02:44 let's undo the paste. But if I turn Ripple Editing On, place my
02:48 cursor there and Paste again, that shifts or ripples everything to the right and
02:52 moves it over to make more room for the item that I just Pasted.
02:55 So that's our ripple edit. Generally with Ripple On things move to
02:58 either make room for items you're adding or they move to fill in the gap left by
03:01 items you're deleting. Now the third state of the ripple tool is
03:04 the ripple editing all track state. To show you this I'm going to open
03:08 Breakdown Mode 01 which is project we had opened earlier.
03:11 I'm going to save my changes and if you recall this project contains about a half
03:15 a dozen tracks. Lets click on the kick drum track right
03:17 at about measure three. Now press s to split the track.
03:20 Now with Ripple Off, I'm going to select that section I just created and press
03:24 Delete on my keyboard to get rid of it. Notice that leaves a gap and nothing on
03:27 my screen moves. Let's Undo that.
03:29 Let's turn on Per Track Ripple editing and Delete that piece again.
03:34 This time the rest of the kick drum track moves over to fill in the gap just like
03:37 we saw before. Lets do that again and this time I'm
03:39 going to toggle over to the third state, which is Ripple Editing All Tracks.
03:43 Now watch closely. Deleting the section actually moved the
03:46 items on every single track. I'm going to do that and lets just zoom
03:50 out a bit there. Let me Delete that again and watch what happens.
03:53 You can see that everything just sort of shifted over to the left.
03:57 The reason you might want to do this is that keeps all the tracks synced together
04:00 so you don't have to manually go in and line everything up again.
04:02 Maybe for example there's a guitar solo in the middle of that song that you
04:06 want to get rid off. You can select the entire solo section
04:08 Delete it with All Track Rippling Editing On and all the tracks would shift over
04:12 and stay synced. So in this example I've basically removed
04:14 two measures of the intro. On every single track, which I might
04:17 want to do if I wanted to get into the main part of the song a little quicker.
04:20 I play a little bit and you could still hear that everything still syncs so perfectly.
04:27 (MUSIC) And again Reaper editing isn't just for deleting items but also for
04:33 adding and moving. Maybe I actually want to lengthen the intro.
04:37 We're going to Shift click to select the Kick Hi-hat and snare tracks right there
04:42 measure three and I'll split them with the S key and I'll Shift click again,
04:46 select those three items. I Cmd or Ctrl to Copy them, paste my
04:51 cursor at the beginning and I'll Paste. Cmd or Ctrl+V.
04:53 And because Ripple Editing on all tracks is turned on, everything shifts to the
04:58 right to allow for what I just pasted. And now I've added two measures of intro
05:01 drums to the track. (MUSIC) So that's how the ripple editing
05:12 tool works. If you're editing your projects, try to
05:14 remain aware of what state that button is in because as you can see it has a big
05:17 effect on how your project behaves as you're editing.
05:20
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Fading and cross-fading items
00:00 Now let's look at the fade and cross-fade actions we can apply to our media items
00:03 in Rea per. For this exercise I created a new blank
00:06 project called fades. And I'm going to drag in the
00:08 drums_verse.wav file I copied to my desktop.
00:11 I will again create a track, click the vertical Zoom button to zoom in a little
00:14 bit, there. I'm also going to zoom out horizontally a bit.
00:18 You can see more of the work area. And as we've previously seen I can make
00:21 that into a loop by dragging out its lower right hand corner.
00:24 Let's drag that out a couple times. Now, fades are used when you want to
00:28 either let a media item fade down to silence or fade up from silence.
00:32 And fades are controlled using the upper corners of the media item.
00:35 So the lower corners are for looping and trimming.
00:38 All the upper corners are for fading. So, very simply if I wanted to add a fade
00:41 to the end of this drum loop. I just place my cursor in the upper right
00:44 hand corner so it turns into this symbol we'ere seeing here.
00:47 I just click and drag to the left. The further I drag the longer the fade
00:50 will be. Looking at this fade curve I can see the
00:52 fade will begin right here and then fade down to nothing by the end of the media item.
00:57 Notice the appearance of the wave form changes to reflect the fade that I just added.
01:01 And see how the wave form just comes to this little point at the end now.
01:03 Let's listen to that once. (MUSIC).
01:15 So that's a slow and fairly gradual fade. If I want to make it quicker I just place
01:21 my cursor anywhere along the fade curve and drag to the right to shorten it.
01:24 We'll play that. (MUSIC).
01:32 That's a much shorter fade. And you can do the same thing at the
01:35 beginning of the media items as well. Place my cursor on the upper left hand
01:41 corner, drag in, and it sounds like this now.
01:48 (MUSIC). So now we have a nice, gradual fade in.
01:49 Now you can also adjust the type of fade you're applying by changing the shape of
01:50 the curve. Right now, for instance, at the end I
01:53 have this curve that sort of starts gradually then swoops down to fade a
01:55 little bit faster as the curve progresses.
01:57 Right clicking on that curve gives you the other curve types.
02:02 First one is a linear curve which gives you a completely even and consistent fade
02:05 start to finish. The second on is our default.
02:07 The third one is a quick fade that slows down.
02:10 And the next two are more extreme versions of the second and third fades.
02:14 This one here fades very gradually before ramping down all of a sudden.
02:17 And this one here fades very quickly before slowing down.
02:20 And these last two are different versions of an S-curve, which basically goes slow-fast-slow.
02:24 And it's really just a matter of experimenting with the curves to see
02:26 which one works the best for what you're doing.
02:29 So that's how to add basic fades to your media items.
02:31 Just use the upper corners of the media items to add them.
02:33 And then you can drag the fade curves to adjust them.
02:35 Notice when you do have fade curves applied though the upper corner can be
02:38 used to trim and loop. Now lets talk about cross fades.
02:42 Cross fades are used when you want to smoothly transition from one sound into
02:44 another in one more. Now the drums on their on own here aren't
02:47 really very good to illustrate this. Now lets go in and drag that lead vocal
02:51 file onto its own track here as well. And let me make a time selection here
02:55 drag from about there. I am just going to drag this part of the
02:58 verse and I also going to press command or control+A to select both tracks then I
03:01 will press Shift +S. Lets put them both at the time selection,
03:05 normally doing this I can create two small samples of both tracks to cross
03:07 fade together for this example. I'm going to delete everything but the
03:11 first drum section and the middle section of the vocal here.
03:13 Just select them and hit Delete on my keyboard.
03:16 Now let's move the vocal up to the drum track.
03:19 Now let's right click and remove the time selection so we can see everything a bit better.
03:22 Now let's remove the opening fade on the drums, too.
03:24 I'm just going to drag that out. Let's just play a little of this to hear
03:27 what it sounds like. (MUSIC).
03:30 Alright so on this track the drums end abruptly and just as abruptly the vocals
03:35 come in. But if I grab the vocal track and drag it
03:39 to the left notice the fade curves appear.
03:42 That's a cross fade. If you look closely you can see one curve
03:44 showing that drums are being faded down. And at the same time, you can see the
03:48 vocals are being faded up. Let's listen to that.
03:50 (MUSIC).
03:56 By the way, if you don't see the cross fades, make sure the Auto Cross Fade
03:58 button is enabled in your tool bar up here.
04:00 All right, so, now the sounds are overlapping.
04:02 But the effect is a little less harsh than it might be, if you just heard the
04:05 drums coming to an abrupt stop. You can adjust the length of a crossfade
04:08 by placing your mouse over the curves and dragging them left to right.
04:11 But be aware of which curve you're moving.
04:13 The mouse icon will indicate which one's being affected.
04:15 Notice if I place the mouse of the drum fader curve, dragging to the right
04:18 actually shortens the transition point. If I drag all the way to the right, I'll
04:21 actually cut off the beginning of the vocal and the crossfade will no longer exist.
04:25 If I drag to the left, I increase the transition point.
04:27 And I'll actually trim out the vocal part so that the portion of the vocal that I
04:30 originally cut out starts to reappear. So if I left it like that it would sound
04:36 like this. (MUSIC).
04:39 Now the same goes for dragging the curve of the vocal part.
04:45 Dragging to the extremes can either add more to the drums into the transition or
04:47 remove the transition altogether. You can also place your cursor at the
04:50 point where the two fades come together to get this cursor which allows you to
04:53 adjust the point at which they cross. Now holding shift while dragging that's
04:57 to keep the cross fade area the exact same size while moving its position.
05:01 As with regular fades right clicking a curve lets you change the shape.
05:04 If you want to change both simultaneously, right click at their
05:06 crossing point. And as you make adjustments you might
05:08 find that you either need to re-position the clip so that more or less of it
05:11 overlaps the other one. Or place your cursor on the edge of the
05:14 one the overlapping sides to trim either one of the clips.
05:17 Or in this case I might even drag the right side completely off to get rid of
05:19 the cross fade to allow me to adjust its trim point before dragging it on to
05:22 create the crossfade again. Actually something I haven't mentioned
05:26 yet, is that if you have two items butted up against each other.
05:29 But without the cross fade like that, meaning that they are not overlapping.
05:31 You place your cursor between them that creates a double trim symbol as such you
05:35 trim both items. Making one shorter or making the other
05:38 one longer or vice-versa. You might wonder need to do this instead
05:41 of cross fading at times. But that's basically how fades and cross
05:44 fades work. Now, there are a couple of preferences
05:46 you can adjust as well. Just go to Reaper preferences, again,
05:48 Option Preferences, if you're on Windows. And here, you'll find media item defaults
05:52 under Project. Here you can choose the default shapes
05:55 for your fades and cross fades by clicking their buttons.
05:57 So, if you find yourself always using a particular type of fade, you can just
05:59 make it the default here. Notice that Reaper also automatically
06:02 creates fade ins and fade outs for new items.
06:05 Meaning that any time you record something the media item that you create
06:07 has a very very brief fade apply to it. This can eliminate clicks and pops that
06:11 might appear when you hit record. You can adjust or turn off this feature
06:14 if you prefer but all this pretty much just involves playing around and
06:17 experementing with fades. And seeing what works for you in most
06:20 cases and seeing what works for you in most cases and making adjustments as you
06:23 need them. So that's how to work with fades and
06:25 cross fades in Reaper.
06:26
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4. Mixing
Organizing tracks
00:00 So, now that we've seen various ways to record, import and edit audio in Reaper.
00:04 In this chapter we're going to focus on how to mix all of our audio together.
00:07 Essentially, mixing involves adjusting the levels of each track relative to the
00:10 levels of the other tracks to produce the most pleasing combination or mix of the project.
00:15 But before we get into actually mixing I want to spend some time talking about
00:17 ways you can organize your project to make it more manageable.
00:21 I've opened the projected called breakdown mode all tracks and this is a
00:23 newly complete version of the song we've been playing around with throughout this course.
00:27 One of the biggest challenges with working with multi track recording is
00:30 managing all those seperate tracks. This project has 16 tracks and in many
00:33 cases that would be considered a pretty small number of tracks for a compelete song.
00:37 Depending on how layered a song or project is.
00:39 You might have twice, triple or even quadruple that amount of tracks.
00:42 So knowing how to organize and work with multiple tracks is an important skill set
00:46 to have when it comes time to mix. First a couple of basic concepts.
00:50 First of all, it makes sense to organize your tracks in relationship to each other.
00:53 Meaning, you'd probably want to place your drum tracks together, your guitar
00:55 tracks together, your key. Keyboard tracks together, your vocals together.
00:59 Basically any tracks that you'll probably have to work on at the same time.
01:02 It just makes sense to have them close to one another.
01:04 Now this project they're already arranged that way for the most part.
01:08 We have two kick tracks, the hi hat, and the snare placed together.
01:11 Scroll down a bit here. We have bass and synth bass placed together.
01:15 We have keyboard Chorus backing vocals. Guitar, the guitar is followed by guitar
01:20 2 dry, guitar 2 spring reverb keys. Then we have the lead vocal, vocal
01:25 doubles, the verse background vocals and the track called oohs, which is also vocals.
01:30 So this is mostly organized but in this case I would probably the synth track
01:33 which was up here closer to the keyboard and I'll just select that and drag that down.
01:38 just put that right below the keys. So we have keys and synth now.
01:42 And I'll also move the chorus backer and vocals closer to the other vocal tracks.
01:45 And remember, another way to do this quickly is to open the track manager by
01:48 going to View Track Manager. (UNKNOWN) find course background vocals,
01:52 I'm going to just drag that down. Let me put that under the verse
01:55 background vocals. And you can see that was a lot easier
01:57 than just trying to scroll through all these tracks here.
02:00 Here I can see most of the tracks at once and just drag them into place.
02:02 Alright, so that's better. Now of course, it isn't a requirement to
02:05 organize track this way, but I can't tell you how many times I've completely
02:08 forgotten about say a backing track vocal because it was muted, and it wasn't near
02:11 the other vocal tracks while I was mixing.
02:14 This way you can see all the related tracks together as you're working.
02:17 In fact, you might want to take this a step further and group tracks together
02:19 into folders. We'll take a look at how to do that in
02:21 the next movie. Now remember, you can also make it easier
02:23 to see an overview of your tracks if you adjust their heights.
02:26 You can adjust the height of individual tracks by placing your cursor below them,
02:29 dragging up or down. Or recall that you can adjust them all
02:32 simultaneously by holding the Command key on your Mac, or control on Windows, and
02:35 using the scroll wheel on your mouse. I can collapse all the tracks down to
02:39 just this view. Which makes it much easier to get an
02:41 overview of all the tracks, and also to move them if I wanted to move them from here.
02:45 Or you can expand them out to work in a larger view with the wave forms, and
02:47 remember, if you don't have the scroll wheel on your mouse, you can use this
02:49 handle here to expand or shrink the vertical view.
02:53 Now, another way to work with multiple tracks at once is to temporarily group
02:55 them together. Now this is different than the type of
02:57 grouping into folders that I'm going to show you in the next movie.
03:00 What I mean by temporarily grouping is just to hold the shift key to click, and
03:03 select contiguous tracks. Like so, or when you click off of there,
03:06 hold down the command or control key on Windows, select non-contiguous tracks.
03:10 Then you're free to adjust faders and dials on any of the selected tracks,
03:13 notice that all the selected tracks faders move together.
03:16 We do that to the faders, we do that to the panning controls, double click on
03:19 those to re-center them. This can be really useful if you want to
03:22 keep the volume of multiple tracks at the same relative level to each other, but
03:25 also bring them up or down in the mix at the same time.
03:28 Click off to deselect. Okay, so there you have a couple of basic
03:32 organizational ideas. We'll continue looking at some other
03:34 useful concepts and techniques in the upcoming movies.
03:36
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Using folders
00:00 In addition to arranging your tracks in an order that keeps the related tracks
00:03 together, you can also use a feature of Reaper that let's you organize your
00:06 tracks intofolders. And that gives you additional advantages
00:08 like the ability to create submixes of the tracks in that folder.
00:11 Let's see how this works. Let's say I want to group all of my drum
00:14 tracks together into a folder. To create a folder, you start by creating
00:17 a new track. Now, I'm going to first click the top
00:19 track in my project because when you create a new track, as we've seen, it
00:23 appears under the currently selected track.
00:24 And this is an easy way to be able to see the new track right away.
00:27 So, I'll create a new track by pressing Cmd or Ctrl+T and name this track Drums.
00:31 (SOUND) Now in order to turn a track into a folder, it has to be placed above all
00:35 the tracks you want to include in that folder.
00:37 So I'm going to drag that up to the top of all the tracks.
00:40 Next, notice this little folder icon here in the lower right-hand corner.
00:43 Turns into a plus sign when I roll over it.
00:45 Clicking this button turns the track into a folder and places all the tracks
00:48 beneath it into that folder. So you can now see how all the rest of my
00:51 tracks are now indented underneath this Drums folders.
00:54 But I don't want all those tracks in the drums folder, I just want the drums.
00:57 Which in this case is the 808 kick, regular kick, the high hat, and the snare.
01:02 So the snare is the last track that I want in here.
01:04 I'm going to collect its Folder icon. Now the first click turns it into a
01:07 subfolder within that drums folder and it places all the tracks below it into that subfolder.
01:11 But a second click of that folder, notice we now see an X there, and that pops them
01:15 back out, so they're all completely to the left again.
01:17 Notice this little rounded edge here which indicates the end of the folder,
01:21 just like the rounded edge at the top indicates the beginning of the folder.
01:25 Okay, so that's my Drum folder. Now, one thing about folders is that all
01:30 of the sounds from the tracks within that folder play through the main folder.
01:38 I'm going to hit Play, and notice if I mute the Drums folder, you won't hear any
01:46 drums at all. (MUSIC).
01:48 Now, I could still independently mute and solo the tracks in that folder but I
01:51 won't hear them if the main folder is muted.
01:53 Also the main folders volume and pan control affect the overall volume and pan
01:56 of all the tracks in the folder. So this is basically how you create a submix.
02:00 I'm going to, for example, spend some time mixing the levels of the kick, high
02:03 hat, and snare. Do that really quickly.
02:17 (MUSIC). And then I could manage their overall
02:24 levels relative to the rest of the song with the fader or the folder, without
02:27 altering their relationship to each other.
02:48 (MUSIC). I could also apply effects to just the
02:50 drums folder and the effects would apply to all the tracks contained within it.
02:53 We'll look at applying effects later in this chapter, but applying effects to a
02:55 submix folder can usually give you a different sound than you would get if you
02:58 applied the effect individually to all the tracks themselves.
03:01 It's something you can experiment with on your own.
03:03 But just as a quick example, I can click the FX button here on the drums folder.
03:06 And maybe I'll just do a quick search down here for a reverb effect, like that one.
03:12 And you can hear how that applies to the drums.
03:17 (MUSIC). And I'll select that and remove that for now.
03:20 Only, if you are on Windows, you won't find a reverb effect by searching for reverb.
03:26 Instead, search for verb and you'll find a couple of rebuilt in VST reverb effects
03:33 that way. We'll talk more about applying effects
03:36 later in this chapter. So, since folders are so easy and useful
03:41 to create, I'm going to go through the rest of my project and group together
03:46 other tracks. Hide the docker for a moment here.
03:49 We'll scroll through here, and find, for example, the guitars.
03:52 I'll just select this track above it. Hit Cmd+T.
03:55 Call this track guitars. Turned it into a folder.
03:58 See, again, that indents all the other items beneath it.
04:02 I'll find the last guitar here, click its folder icon twice.
04:04 And now just those guitars are within that folder.
04:07 And if I'll do the same with the keys as well.
04:09 Command+T, the keyboards. I'll drag that up above the keys and then
04:14 into a folder. That's only going to include the keys and
04:17 synth tracks here. So, I'll just click Folder icon to make
04:19 that folder there. So now I've created guitar and keyboard submixes.
04:23 Again, you don't need to do this, but it can be really useful to organize your
04:25 tracks this way. It's also a way to more easily discern
04:28 groups of tracks. You might would even go so far as to
04:30 color the tracks that are in a folder together.
04:32 Maybe I'll select all the keyboard tracks including the folder.
04:36 I'll right-click, go to the Track color > Set tracks to one random color.
04:40 And that colors just those tracks. In this case, it's picked green.
04:43 And while I'm at it, maybe I'll do the guitars and drums as well.
04:46 Up here, Shift, click down to the last guitar track, right-click.
04:51 Track color, I'll pick one random color so they're all color the same.
04:54 It'll do. Now, I'll do the same for the drums.
04:56 (SOUND). Alright, that will work.
05:01 Now, along those lines, you can also use folders to control the height of the
05:04 tracks within them. Notice each folder has this little toggle
05:07 button that looks like a little triangle right up here in the upper right-hand corner.
05:10 Clicking it once collapses the tracks within it, so you can see the names in
05:13 the first row of buttons. Clicking it again completely collapses
05:16 them, so you can only see the folder itself.
05:18 And clicking it once more, returns the tracks to their original size.
05:21 And of course you're still free to adjust the height of the tracks individually, or
05:24 all together as well. Now if you ever want to remove the
05:27 folders, we've already seen how to do this.
05:28 Just click the folder icon in the main folder, makes it back into a regular
05:32 folder, you might also want to do that down here at the last folder too.
05:35 Even though it doesn't really do anything.
05:37 Gets rid of the little rounded curve there.
05:39 Do the same thing for it, the guitars (SOUND) and the keyboards.
05:43 (SOUND) You'll probably also want to delete the tracks that you were using as
05:48 folders too, since they're not really doing anything now.
05:50 (SOUND) But there you have how to create and use folders in Reaper.
05:56
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Using sends
00:00 Let's take a look at another way to group certain tracks together.
00:02 So you can control them both independently and simultaneously.
00:05 And I scroll down a bit in my project here, so I can see all the vocal tracks.
00:09 I'm going to solo the tracks called vocal doubles, and chorus background vocals.
00:13 And let's just jump to a point in the song where we can hear both.
00:15 (MUSIC). So, these are essentially harmony parts.
00:27 Let's say I want to mix them together by adjusting their levels relative to each
00:30 other as well as apply effects to them. Now, I could do all that and more to them
00:33 on their own but another way to go about it is to send the outputs of these tracks
00:37 to a separate track called a bus, which I could then use to control the two tracks together.
00:41 Now, there are a couple of ways of doing this.
00:43 Let me un-solo these. First let's create a new track.
00:45 Click the last track here. So, when I press Command or Control t,
00:48 new track appears below it. I'm going to call this backing vocal bus.
00:52 Now, a bus is just a track onto which you can group the outputs of other tracks.
00:56 Notice that each track in my project has a display that says master, that means
01:00 the audio from the track is going directly to the master track.
01:04 If I bring up the mixer by going to View > Mixer.
01:07 You can see the master fader here. That's the last place the audio travels
01:11 through before it hits your speakers or the output of Reaper.
01:13 What we can do is set up certain tracks so that they output instead to a bus
01:17 track where we can then add effects, adjust levels, and so on, and then send
01:20 the output of the bus track to the master track instead.
01:23 So, I'll go to the vox doubles tracks here, and click its I/O button here.
01:26 That opens up the routing window for this track.
01:28 I'm going to uncheck Master/parent send. Notice that then turns the I/O button
01:33 red, which is Reaper warning me that this track now has no output, meaning it won't
01:36 be heard at all. Then I'm going to come down here to the
01:38 Add new send menu, and here I can select the Backing Vocal Bus.
01:42 That means that I'm now sending the output of this particular track to the
01:45 Backing Vocal Bus track. Notice that the send indicator has now
01:48 lit up on the Vocal Doubles track. That also gives me some additional
01:51 controls over here. For instance, I can choose whether the
01:53 audio from this track gets sent from the bus pre-fader or post-fader.
01:57 Pre-fader means that the fader on the track itself will have no effect on the
02:00 levels being sent to the bus. Post-fader means adjusting the level here
02:03 will adjust the level going to the bus track.
02:05 I can also use this fader right down here to adjust the panning of the track.
02:09 But I'm going to leave everything as it is for now and close this window.
02:11 Notice if I solo this bus track now and play, I can hear the backing vocal track
02:19 (MUSIC). Notice also the backing vocal bus has the
02:25 master end receive indicators lit up. Letting us know that it's receiving audio
02:29 from another track and sending it's audio to the master track.
02:32 Alright lets add the Chorus Background Vocals to the bus track as well.
02:35 Now another was to do this is to simply drag the I/O button from the track onto
02:39 the bus track. That again open some controls for me
02:42 which I'll leave at their defaults. Notice that their Chorus Background
02:44 Vocals now say send although I forgot to turn off the master so lets do that.
02:48 Then now Chorus Background Vocals are now sending just to the Vocal Bus track.
02:52 And again just with the backing vocal bus track soloed I should be able to hear
02:56 both tracks. (MUSIC) And if I click the bus' I/O
03:00 button you can see the two tracks that are being received here.
03:03 Receive from track 13 vocal doubles. Receive from track 15 chorus background
03:13 vocals and from here I can play with their levels and panning and mix them
03:24 relative to each other. (MUSIC) And this really is just a one
03:29 example of what you might do with sense and buses.
03:31 Another thing you might want to use a bus for is to create a head phone mix.
03:34 For example, may be you audio input device has a head phone output jack.
03:37 You as the engineer are monitoring the audio through speakers connected to your
03:40 computer but you'd like to provide the head phones for the musicians you are
03:43 recording so they can hear the track. And often times the performers want to
03:46 hear a different mix while they're recording than what you need to listen to
03:49 as the engineer. For example, if you're recording bass,
03:51 the bass player might want to be able to hear a lot more kick drum to lock in with it.
03:55 By using busses you can create alternate mixes for your musician.
03:58 To do this you would route all the tracks to a bus.
04:00 Notice I'll show you this quickly, I'll create a new track, and let's call this
04:03 Headphone mix and I'll click the I/O button for that track.
04:07 I'm going to disable the send to master mix so the audio from this bus won't be
04:10 heard in your computer speakers. Now here under the Receives menu you can
04:13 select individual tracks or choose add or receive from all tracks.
04:17 Which I'll select, we can see now all of my tracks are being sent to the headphone mix.
04:21 You can see each one of the tracks here now has send lit up.
04:24 Now, this doesn't disable the master sends on each track.
04:27 Instead, it sends a signal additionally to the bus.
04:29 Then here, Under Hardware Outputs, you select the headphone port on your audio
04:32 input device. For example, mine might be Output 2.
04:36 It will depend on what hardware you happen to be using.
04:38 But that sends all the tracks to that headphone jack.
04:41 From that point, it's just a matter of using the faders here to mix the output
04:43 from the bus. So if the bass player wants to hear more
04:45 kick drum, I can use the kick drum fader here.
04:47 Increase the level but it will have no effect on what I'm hearing through the
04:50 main speakers. You'll also notice that each of these are
04:53 set to post fader so moving the faders on the tracks themselves will effect the
04:56 head phone mix so if you want them to be truly independent you'll have to switch
05:00 them all to pre fader. I think you get the idea.
05:02 So those are just some uses you might find for sounds and busses in Reaper.
05:06
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Applying effects
00:00 Once you have your tracks recorded, chances are you'll want to run some or
00:03 most of them through any number of Reaper's built in plugin effects.
00:07 Plugins are modules for processing your sound.
00:09 Reaper comes with a large number of effects for doing things like adding
00:12 reverb, compression, and EQ, as well as processors for fixing pitch, adding or
00:17 enhancing stereo effects, and much more. You can even download and install
00:21 additional effects from third party developers.
00:24 Now, I can't go into every single effect here, but I do want to run you through
00:26 the basic process of browsing for and adding effects.
00:29 Notice that each track has an effects button.
00:31 That opens the effects window for that track and displays the effects browser.
00:36 Now in my case, my browser appears in the docker.
00:38 But yours might appear in a floating window depending on how you have your
00:41 copy of Reaper set up. But the Effects Browser is where you can
00:44 browse and search through the installed effects.
00:47 Here under All Plugins, the first couple of categories are for the various
00:50 manufacturers and publishers of effects. Like VST, AU or audio units, JS, and so on.
00:56 There's also an instruments category, and we saw this one earlier when I picked an
01:00 instrument for the MIDI track I recorded. Now, this is an okay way to browse
01:04 through and see what's available. Just click on a Category or even Select
01:07 All Plugins, and you can scroll through all the effects.
01:10 But as you can see there's a ton of effects to browse through.
01:13 If you know the type of effect you're looking for, its easier to type it into
01:16 the filter list field. For example reverb.
01:20 Now, here on my Mac, I only have one plugin that matches the search term and
01:23 its the audio units matrix reverb from Apple.
01:25 Now you won't find this on Windows, but if you do a search for verb, VERB, you'll
01:30 find a couple of VST reverb plugins you can use.
01:33 So, double clicking a plugin adds it to the tracks effects window, and its
01:36 automatically applied to the track. So, if I scroll down and solo the snare
01:40 drum track, I'll hear the effect. (SOUND) You can also toggle the effect on
01:53 and off with this check box here, so you can compare the affected sound and the
01:56 unaffected sound. (SOUND) Now, each effect is going to have
02:08 a different set of controls. This one has a bunch of different faders
02:11 used to change the sound and strength of the reverb.
02:13 It also comes with a bunch of presets in this menu.
02:15 So I can hit play again, and try out some of the presets.
02:42 (SOUND) Now, you can also stack effects on top of each other.
02:44 Maybe in addition to reverb I also want to add some EQ.
02:48 So, I'll type EQ into the filterless field and once again a bunch of plugins appear.
02:54 Let's try the audio units parametric EQ, and lets uncheck the reverb effect for a
02:59 moment, so we can hear the EQ on the original audio.
03:02 (MUSIC) Now maybe I want to get a little more snap from my snare drum.
03:10 In this case, I can expand the range of it by dragging the yellow line out.
03:13 And then I can drag this EQ point around while listening to the snare until I find
03:17 a position that gets men the sound I'm looking for.
03:20 (SOUND) All right So that has just a little bit more snap to it now.
03:48 Let me hear that with the reverb. (MUSIC) And you know I'm not actually a
04:02 fan of that reverb now. So, let's just select that, and click
04:05 Remove to take it out entirely. And we'll close this window, and just
04:09 close the docker for a moment here. Now, any time you have effects applied to
04:13 a track, you'll see this FX button is lit up green.
04:16 Clicking the power button will toggle the effects on and off.
04:18 (NOISE) And clicking Effects will open the Effects window again, so you can
04:28 adjust the current effects, as well as remove or add additional effects.
04:37 You can also right click the Effects button to select current effects to jump
04:40 right to their settings. So, any effects you have applied to that
04:43 track will show up in this menu. And there's also a recently used menu, so
04:48 you can quickly apply other effects you've selected recently.
04:50 Which can be useful when you want to apply the same effect to multiple tracks.
04:53 So, for example, if I wanted to apply that EQ to the high hat track as well I
04:57 could right click on there. Go to recently used and select that from there.
05:01 I'm not going to do that in that case. In fact, let's click effects again I'll
05:05 just remove that. Now, another way you can do this is to
05:10 open the mixer window and expand it up a bit.
05:15 And you'll be able to see the effects apply to a track.
05:17 You can simply drag the effect to another track to duplicate it onto that track.
05:22 Go ahead and collapse that mixer again, and let's just remove that effect again.
05:30 So that's how to apply effects to your tracks.
05:33 Again, my objective here isn't to show you how each plug in works, but how to
05:36 apply them. I strongly encourage you to check out the
05:38 foundations of audio and other courses in our library that are dedicated to in
05:42 depth coverage on the most commonly used plug ins.
05:44 And that way you'll gain the necessary knowledge to use all kinds of effects
05:47 regardless of the digital audio workstation you're using.
05:50
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Using automation
00:00 As you are probably aware of by now, a large part of mixing your project
00:02 involves finding the right level for each track by adjusting the fader.
00:06 But you are not going to want to have certain tracks be the exact same level
00:08 throughout the entire song or project you are working on.
00:11 There may be cases where sound level will be uneven in certain places or may be too
00:14 loud or too quiet. Or maybe you want to bring up an
00:17 instrument for a solo and then take it back down to its original level.
00:20 Fortunately, REAPER includes a powerful automation system that lets you specify
00:23 exactly when you want a fader to move, how far it moves, and how long it stays there.
00:28 And it's not just volume levels that can be automated.
00:30 You can automate just about every fader and dial in each track and even automate effects.
00:34 Let's take a look at how this works. For this example I'm going to use the
00:38 Guitar 2 Dry track. Since it appears pretty much throughout
00:40 the entire song. Go ahead and solo that.
00:43 Now, during the verses we have variations on this riff here.
00:45 (MUSIC)
00:47 And then during the choruses, you have these eighth note runs.
01:06 (MUSIC) And maybe in this case I'd like the parts in the choruses to be a little louder.
01:10 Now I could make that change happen by selecting that section.
01:13 Splitting it out into its own item and then moving it to its own track but
01:16 that's kind of unnecessary since I can automate the volume of a track.
01:20 So to automate a track click this button here that currently says trim.
01:23 That opens the envelope dialogue box. Envelope is the common term for the
01:27 automation curves we're about to create and here we can see the range of
01:30 parameters for. We have volume, pan and width, which are
01:33 all post effects, meaning they will automated with effects applied to them if
01:36 you've applied any effects to that track. But we also have the option of automating
01:40 them pre-effects/g, before the effects are applied.
01:43 We can also automate the mute button which might be useful in the completely
01:45 mute sections of the track during the song.
01:48 You can also automate the volume, pan and mute to send tracks if you've created any
01:51 sends in your project. And if I had applied any effects to this
01:54 track then I'll see the options to automate those as well.
01:56 In fact, if I scroll out here and go to the snare, where we did apply an effect,
01:59 and hit its Envelope button, notice I see the options to automate the effects here
02:03 as well. So we can automate several parameters of
02:06 the effects. So, in a nut shell, envelopes are used
02:09 when you want changes to automatically occur over time, at specific places in
02:12 the tracks. Let's start with the most common type of
02:15 envelope which is volume automation. Go back down to the guitar track, and
02:18 here I'll check volume. That opens up volume lane beneath that track.
02:22 It looks like pretty much any other track, but it is part of my guitar track.
02:25 Now, if I move this guitar track, the volume lane moves along with it.
02:29 All right, let's open up the Envelope settings again.
02:32 So in order to create automation, we need to choose which method we're going to use
02:35 from the automation mode menu. I'm going to choose Write.
02:39 Notice that it turns the volume faders red to let you know you're in right mode
02:42 and then I'm going to be effecting the volume fader.
02:45 If I check other parameters like pan, the pan knob also turns red.
02:48 I see a pan automation lane open up down here.
02:50 Let's uncheck pan. Now, it's still currently highlighted in
02:54 yellow here indicating that I did create a pan automation but since it's off I
02:56 don't need to worry about that. So to create automation I'm going to play
03:00 the song and as it's playing I'm going to adjust the fader to the levels I want.
03:04 In other words, I'm writing the automation.
03:06 You can use either of these faders for this.
03:09 And just so we have something a little more visual to look at, I'm going to
03:14 alternate bringing the volume up and down between the guitar riffs.
03:21 Probably not something I would really do on this track, but just so you can see
03:26 what automation is doing I'm going to go ahead and do that.
03:32 All right, so we'll play. And I'll automate.
03:36 (MUSIC)
03:39 You can see in the volume lane the automation curves I just wrote, and
03:58 before I play that back to check my work. I need to switch the track out of write mode.
04:32 I'm going to switch this over to Trim/Read.
04:35 Otherwise, when I hit play, if I had left that in write, REAPER would assume that I
04:38 wanted to take another pass at that envelope and would start writing over
04:40 what I had just written. As a matter of fact, you can actually go
04:44 to REAPER preferences, option preferences on Windows, and here find automation.
04:48 And here at the bottom we can choose how REAPER will behave when you're done
04:51 writing automation. I'm going to switch this to switch to
04:54 trim read mode, so each time I stop I don't have to worry about manually
04:57 switching it back. Of course if you do like take several
05:00 passes at automation you might want to leave it right mode until you feel you
05:02 got the take and then switch it back to trim read manually.
05:05 But now when I play the track back you should hear the volume changes as reaper
05:12 reads the automation information I just created.
05:18 (MUSIC) So you should have been able to hear the volume going up and down there.
05:26 So, that's one way to write automation. If you ever need to bypass the
05:37 automation, to hear what the track sounds like without it, just click the Power
05:39 button on the automation lane to temporary disable.
05:42 There are a couple of other options you can find here too by clicking the menu
05:45 next to the Power button. We have hide envelope, which hides the
05:48 envelope lane. But it's still active and will still do
05:50 its job even though you can't see it. Unless of course you disabled it before
05:53 you hid it. To bring it back, I can right-click and
05:56 go to Envelopes. Toggle volume visible or just press V on
05:59 my keyboard. We can also choose to move the envelope
06:01 to the media lane, which overlays the envelope directly on top of the waveform.
06:06 You can see how it's affecting that track.
06:08 I can move it back by right clicking the envelope button and choosing show all
06:11 visible track envelopes in envelope lanes.
06:14 And the third option here is to clear the envelope, which would remove the
06:16 automation altogether. Let me Cancel that.
06:20 Now, another way to write automation is to manually add the points of change in yourself.
06:24 Let's just move the automation to the media lane again.
06:26 You don't have to do that but I just want to do that for this example.
06:29 Maybe I'll just make this a little bit bigger.
06:30 Now, let's say I want to increase the volume of this next chorus again.
06:33 This time I'm going to right-click right at the beginning of that point on the
06:36 envelope line. And choose Create new point.
06:39 That's going to be the starting point. I'm also going to add one right next to it.
06:42 And then I can drag that point up to where I want the volume to be.
06:45 Now, that's just a guess. I might need to adjust that point up or
06:47 down when I listen. Now, in this case, I'll add a couple more
06:50 points to adjust the volume in the middle.
06:53 I'll do one there, another control point there.
06:56 And put one right in the middle. I can drag up like so.
06:59 And again I'm just doing this so we have something a little more visual to look at.
07:02 In reality, I probably would not be doing something like this to the guitar part.
07:06 I'll just bring the vine back down at the end of the course.
07:10 To right about there. So, you might find it easier to draw wave
07:14 forms in by hand like this, instead of moving faders while the song is playing.
07:18 But you're also free to go back and manually move or even remove points that
07:20 were drawn when you were moving the faders, like we did at the beginning here.
07:24 I can grab points here, drag them up and down, like so.
07:28 Now, as you can clearly see drawing points in by hand looks a lot less messy
07:31 than moving the faders. We have many more control points that are
07:34 created when we move the fader. Now, there's nothing really wrong with
07:37 this but if you don't want to go in and edit this by hand maybe you want to
07:39 simply move the points a bit. You can do this by right clicking
07:43 anywhere on the envelope and choosing reduce number of points.
07:46 Then just use the slider here to remove some of the points.
07:48 You can see a lot of these points really are probably extraneous.
07:51 And that looks a lot more manageable to me.
07:52 Now, you can also right-click specific points and delete them.
07:57 So if I wanted to go clean this up even a little bit more, I can just get rid of
07:59 individual points like that. Now, let's talk about the other
08:02 automation modes you can use. Let's click the Envelope button again,
08:05 and this time let's add some panning automation.
08:07 So, earlier we saw we have a couple different modes to choose from here.
08:10 Trim/Read is the default. Once you've added automation, you can
08:13 switch back to trim read, which will allow you to use the fader to adjust the
08:16 overall volume of the track. If you have a volume envelope on it, it
08:19 will still bring the volume up and down the way you wrote it, but moving the
08:22 track's fader adjusts the overall volume for the entire track.
08:25 Now, in read mode, you'll actually see the faders moving as REAPER reads the
08:28 envelope information. Moving the fader yourself in read mode
08:31 has no effect. I'll show you that for a second here.
08:34 (MUSIC) So, you can see the fader moving there.
08:43 (MUSIC) It snaps back and so that's the read mode.
08:45 The next mode is Touch. With touch selected no automation is
08:48 recorded until you actually move a knob or fader.
08:51 When you release a knob or fader it snaps back to its default position.
08:55 So for example if I wanted to play with the panning on this track in touch mode I
08:58 could start the track playing. Move the faders to one side and when I
09:03 release it would snap back to the middle. (MUSIC) So when I release it just snaps back.
09:13 (MUSIC) I release here. (MUSIC) It snaps back.
09:26 So, you can see by the straight lines here, when I release the mouse, it
09:28 instantly snapped back to the middle of the panning.
09:31 And if you're listening to this on stereo headphones, you should have been able to
09:33 hear the panning. All right, so that's the touch mode.
09:36 And the last mode here is latch. Latch is like touch in that it doesn't
09:39 record any automation until you move the fader.
09:42 But once you do so, it keeps the fader where it is, even when you release the mouse.
09:46 Let me show that to you. (MUSIC) So you can see, now that I've
09:56 moved the fader. It's overwriting what I put there before.
10:06 (MUSIC) And it doesn't snap back to the center position.
10:08 (MUSIC) So Latch is similar to write but it doesn't write anything to the track
10:13 until you start moving things. Where this comes in handy is if you want
10:18 to change some of the automation you already wrote but you don't want to
10:20 change the whole thing. In write mode, REAPER overwrites
10:23 everything in the envelope. In latch mode, as long as I don't move
10:26 the mouse, nothing will be overwritten. So for example, I could hit play again
10:30 but I won't move anything until the second half of the verse.
10:33 (MUSIC) You can see it keeps what I have there.
10:37 Now, I'm going to start writing again. You can see it's overwriting what's
10:46 already there. (MUSIC) That looks pretty crazy.
10:50 But you saw there that that kept everything that was on the envelope until
10:53 the first movement I made and then it started overwriting the rest of what was there.
10:58 Now, once I'm done with an envelope I might want to move it to the Media lane
11:01 just so it's not taking up so much space. Now, you'll also want to be aware of the
11:06 state of the Envelope Move button up here in the toolbar.
11:10 By default, it's on, which means that when you move a media item, the envelopes
11:13 move with it. If I were to move this media item you can
11:16 see all the envelopes stay with it. Undo that.
11:20 But if I turn this off, the envelopes actually stay in place, as I move the
11:22 media item. Undo that too.
11:24 Now, I think in most cases you'll want to keep them synced.
11:27 So, I'm going to leave that turned on. But if you don't, you can just disable
11:30 the button. And at this point, I could continue
11:32 adding automation envelopes to this track or any other track in my project.
11:36 For instance you can even add an envelope to the master track.
11:38 Now, we can view the Master Track by going to View > Master Track.
11:42 That places the master track on display here at the very top of all the tracks
11:44 and it looks like a large level display. And that's pretty much what it is.
11:48 Let me actually unsoliticate the hard track.
11:51 So if I play a little of the song here (MUSIC).
11:56 Or maybe you want to add a fade-in and a fade-out to your entire song when you're
12:03 done mixing. I'll just click the Envelope button here
12:07 on the master track. I'll choose Volume.
12:09 In this case, I'll just quickly manually draw in adding some new points here, add
12:14 a fade in, and we'll scroll to the end of the song and add a fade out.
12:21 (MUSIC) And now the beginning of the song sounds like this
12:30 (MUSIC).
12:32 And the end of the song, sounds like this
12:40 (MUSIC).
12:42 And there we have a nice fade out. All right, so that's how we work with
12:49 automation in REAPER.
12:50 (BLANK_AUDIO).
13:12 All right, so, here's an audio pick up 40405 automation.
13:16 In the raw movie, this is a the pickup that I did for this movie originally.
13:20 It's at about 301 or 305 or so. Move the fader, but once you do so, it
13:25 keeps the fader where it is even when you release the mouse.
13:28 Let me show you that. Let me show that to you.
13:32 (SOUND). (MUSIC) So you can see now that I've
13:42 moved the fader, it's overwriting what I put down there before.
13:49 And it's been brought to my attention that overwriting is not a word, so let's
13:55 fix that. So you can see that now that it's, so you
14:05 can see now that I've moved the fader, it's overwriting what I had there before.
14:12 So you can see now that I've moved the fader, it's overwriting what I had there before.
14:14 Let me just double check that one more time.
14:19 (MUSIC) So, you can see now that I've moved the fader it's overwriting what I
14:25 put down there before. (BLANK_AUDIO)
14:30
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Locking items
00:00 As you work on mixing your project, you might want to make sure you don't
00:02 accidentally change, move, or otherwise, alter what you spent a lot of time
00:05 working on. In most cases you can lock down anywhere
00:08 from a couple to several properties of your project.
00:11 The Lock button's up here in the toolbar, it's part of the Default toolbar set.
00:15 Clicking it just toggles it on and off. But you can open up its Settings by
00:18 right-clicking it. You can also go to Options > Locking.
00:21 Locking settings to get to the same controls.
00:23 And here you can see all of the things that can be locked in Reaper.
00:26 For example, you can lock down a time selection, so you don't accidentally make
00:28 another one. You can lock down your media items
00:31 completely by checking Items Full. Or you can just prevent them from moving
00:34 horizontally or vertically. I'm going to uncheck Time Selection and
00:37 choose Items Full and I'm going to enable locking.
00:40 Notice that grays out all of my media items.
00:42 I can't click to select them. I can't click and drag to move them from
00:45 track to track or left to right all that's doing is letting me make a times selection.
00:49 And again once you set your parameters clicking the lock button turns those
00:51 parameters on and off. So with the lock off I can select and
00:54 move media items. With the lock on I can't.
00:57 Lets go back to the Settings. I'm going to uncheck Items Full.
01:00 Let's check Items prevent left/right movement.
01:02 Lets also select Item fade/volume handle. So now notice, while I can select my
01:06 media items, I can drag them up and down onto other tracks.
01:11 I can't actually drag them left and right because left and right movement is now locked.
01:14 Just clear our time selection. So locking the horizontal position might
01:17 be useful if you're satisfied with the media items location on the song and you
01:20 don't want to accidentally nudge it left or right.
01:23 You'll still be able to move it to other tracks though.
01:25 Now, with those fade and volume controls locked, notice a fake cursor doesn't show
01:28 up when I put my cursor in the upper left-hand corner of any of my media items.
01:32 All I get is the trim controls. And normally you can adjust individual
01:34 media items volumes by dragging down from the top of the item, but I can't do that
01:37 right now. Go back to the settings and turn off Item
01:40 fade and volume handles. Now I get my fade controls back, and I
01:44 can drag down from the top to control the overall volume of that clip.
01:49 So as you can see, you have a lot of power when it comes to customizing what
01:52 the lock button will and won't lock down.
01:54
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Mixing down
00:00 And now, let's talk a little bit about the basics of actually mixing.
00:02 When you're done recording and creating your tracks.
00:05 You'll most likely want to be able to share your creation with the rest of the world.
00:08 Or you'll at least be able to want to listen to your own recording without
00:10 having to launch Reaper each time. Before you export your project, you'll
00:13 want to mix it down. Mixing involves adjusting the levels and
00:17 effects of each individual track. So that they all combine or mix into a
00:20 single audio file that sounds full, balanced and well arranged, like a
00:24 finished song. Now, one option you might want to
00:26 consider is to duplicate your project before you start mixing.
00:28 It's not necessary, but if you plan on making some radical changes, you might
00:32 feel more comfortable knowing you have a backup copy of your project.
00:34 To do so choose File > Save Project As and just keep this in the same folder.
00:39 Then I'm just going to add mix down under the name here.
00:41 We'll save that. And now I have a copy of the project to
00:44 work with as well as the original copy that I can go back to if I somehow really
00:48 mess things up here. Now before you get started its a good
00:50 idea to make sure the overall levels your hearing are set.
00:53 I'm going to go to the Mixer panel by choosing View > Mixer.
00:56 I'm just going to double click the fader here to make sure the volume is set to
00:58 zero db. So, I'm neither adding nor removing
01:01 volume from the mix. You'll probably find it easier to mix in
01:04 the Mixer panel because it's easier to see more of the track faders at once
01:07 since they're all laid out vertically. If you have the screen space, you might
01:10 even want to undock the mixer, and adjust its size.
01:13 We can make this larger. We can adjust the individual fader slides
01:16 like this if I wanted to make them really large.
01:18 I can make them smaller and I'll have a lot of space to work with here.
01:21 So, I'm just going to dock this back in the docker.
01:23 You might also want to take some time to clean up the project and get rid of any
01:27 unnecessary tracks or media items. For example, I don't really need this
01:30 headphone bus I created earlier since I'm done recording and I don't need to create
01:33 a headphone mix for anybody. I can just right click it and choose
01:36 Remove Tracks, and it's gone. So, again the whole idea of mixing is to
01:40 get each sound at a relative level so that it mixes nicely with the other sound.
01:43 But you might want to start by making sure songs sound okay on their own by
01:46 soloing tracks in the play list. One might start with the kick.
01:49 (SOUND) For some tracks you might want to start by putting down the initial
01:55 settings of insert effects like adding some reverb to a vocal or EQ to a snare drum.
02:02 I previously added some EQ to the snare drum here, so I can click it's FX button,
02:05 and I might want to take some time to tweek it's setting.
02:13 (SOUND). Course I have to be able to hear it first.
02:18 (SOUND) I kind of liked it where it was. (SOUND) I'm going to bring it down a
02:23 little bit. Now a common practice is to start by
02:26 mixing together sounds that are closely related to each other.
02:28 For example, if you have three separate tracks of background vocals, you could
02:32 solo them and adjust how they're blending with each other.
02:34 In this case, I might want to solo the four drum tracks and play with their
02:46 faders to mix them (MUSIC). Now as I adjust the levels I do want to
02:55 keep my eye on the meters of those tracks.
02:57 As a general rule you want your levels loud enough so they're coming close to
03:00 the top of the meter. But not so loud that they hit the red
03:02 when they might clip or distort. Now in this case, some of my sound were
03:05 recorded very loudly, so even though they're hitting the red, I'm not hearing
03:08 any clipping. For example, the sneer goes into the red
03:11 very easily but even if I raise the volume, you're not going to hear it clip.
03:14 (MUSIC). once they get all the way up there.
03:30 So, I'm getting a little bit of red on the snare, now I don't want to sacrifice
03:33 the overall volume level just so I don't see red.
03:35 And I'm not really hearing any distrotions.
03:37 So, these tracks are probably okay. I can also add some compression to the
03:40 master track when I'm done mixing to control the overall level a bit more.
03:44 I'll get to that in just a moment. So, we just continue going through,
03:46 adding tracks back into the mix. (MUSIC) Now I've been soloing tracks as I
03:59 go through, but you might find it easier to mute all the tracks first and then
04:02 unmute them as you add them back. That way you don't have to go through and
04:05 unsolo all the tracks when you're done. Although a quick way to unsolo all the
04:07 tracks is to hold Cmd or Ctrl on Windows click any of the solo buttons and I will
04:12 un-solo all the tracks. And a quick way to mute all the tracks is
04:15 to click a Mute button and drag through all the tracks.
04:18 Sure I got them all there. And then I can just keep adding tracks
04:21 back in as I mix. (MUSIC) (MUSIC) Now, I'm obviously doing
04:56 this very quickly. In a real mixing situation, you might
04:59 spend an hour or two just getting your drum sounds.
05:01 And then you might spend another half hour tweaking the bass by adjusting its
05:04 EQ and playing with its compression. But the idea here is just keep adding
05:07 instruments back into your mix and finding where they should sit in the
05:10 overall project. Now as I mentioned the levels in these
05:12 track are fairly hot, meaning loud, that's causing my master fader to go into
05:16 the red. Now to mitigate this one thing I can do
05:18 is go to the master track and to add it previously if you don't see go to View >
05:22 Master track. And here, I'll click Effects, do a search
05:25 for a compressor plug in. You'll just have to search for compress.
05:29 And here's the Apple audio units multi band compressor.
05:31 We'll just double click to add that. Now, if you're on Windows, do a search
05:35 for comp, comp, to find the vst recomp plug in.
05:40 And I'm just going to go with one of the presets here.
05:42 I'll choose Fast and Smooth for example if your using one of the VST compressors
05:46 on windows you'll also find a menu of presets.
05:48 So, lets here how this sounds. (MUSIC) (MUSIC) (MUSIC).
05:50 You can see that's already mitigating some of the levels we're getting there.
06:23 I could even start bringing this up a little bit, if I wanted to.
06:26 I'm going to add a little post gain here, just to bring the overall levels up a
06:28 little bit. (MUSIC).
06:29 (MUSIC) So, that definitely helped a little bit with the overall levels.
06:52 But that's the basic gist. If you really want to get into the down
06:55 and dirty details of mixing skills, definitely be sure to check out the
06:58 course called Audio Mixing Bootcamp at Linda.com.
07:01 You'll find nearly nine hours of instruction on everything you need to
07:03 know to mix your songs effectively and efficiently.
07:05
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Consolidating and exporting
00:00 Once you're satisfied your mix or even if you just want to review your mix at
00:03 another location you most likely want to save it as a single file so you can play
00:07 it for others or burn it to a CD. use it as a sound track for a video or
00:10 any number of other things you might want to do with project once it's been
00:13 exported as a single file. Or alternately maybe you want to export
00:17 the individual tracks as independant files so they can be imported into
00:20 another digital audio work station. Whatever the case you'll first go to
00:23 file, render. The very top of this window is the render menu.
00:27 Here you're going to choose whether you're going to render the master mix,
00:30 which means you're going to export the entire project as it's currently mixed to
00:32 a single file. Now this is what you would choose if you
00:35 want to share your song with others in a format they'll be able to open on most
00:38 computers Computers more on that in just a moment.
00:39 Can also choose to export stems. A stem is the term for each track of your project.
00:45 Choosing to export stems means you'll get a separate audio file for each track.
00:48 So for instance you'll get a bass stem a kick drum stem a vocal stem and so on.
00:52 This is what you might choose if you want to export each stem separately so they
00:55 can be imported onto separate tracks in another audio editing program.
00:59 Or you can choose to export both a master mix and stem.
01:01 Let's go with master mix for now. And below that we have the render bounds.
01:05 Here you can choose to export the entire project, or just a custom time range you
01:09 can enter here. You can enter this information.
01:11 You can also a time selection you might have made in your project.
01:14 Or you can export project regions. Now regions weren't the topic we covered
01:17 in this course but essentially regions allow you to label sections of your
01:20 projects like verse one, course one, verse two and so on.
01:23 So if you wanted to only export the verses for example, you can click the
01:27 region manager select them. But in this case lets just go with the
01:29 entire project. Next we have the output section.
01:32 Under directory you can choose where you want the rendered files saved to.
01:35 By default we will export to the Media folder of your project.
01:39 But you can click Browse to choose another location.
01:41 Here's browse for directory, just go to my Desktop, I'll create a new folder I'll
01:45 just call this one Exports. Choose that.
01:48 Next you can pick a file name. Reaper just uses the project name in this case.
01:51 Notice you also this Wild Cards button. Wild Card allows you name the files based
01:56 on the wild card you select like tracks or project name and tempo.
01:59 So for example, if I'm going to be exporting several versions or mixes of
02:02 this track to see how each one sounds, I might want to time stamp them to keep
02:05 track of the versions. So I'm just going to delete this current
02:08 file name, and maybe I'll just choose Project.
02:10 That'll automatically add the project name back, but also going to choose the month.
02:15 The day, the hour, and the minute. Now, the render two filter shows me where
02:19 the file is going to go, and what's it's called.
02:22 So then I just click in here and scroll over, and you can see the name is
02:25 breakdown mode all tracks, mix down, followed by the current month, the day,
02:29 the hour and the minute. All right, next we have the options section.
02:33 You'll probably want to keep your sample rate the same as the project But you're
02:37 free to change it here. I'll also leave this as a stereo file.
02:40 Now this menu to the right lets you decide how quickly the project is rendered.
02:44 Online Render renders the file in real time.
02:46 So you'll actually be able to hear the track as it's being exported.
02:49 This is useful if you want to review the track to make sure there aren't any
02:52 mistakes or things you missed. This might be your last chance to listen
02:55 to the mix before you send the file off. You can also choose One Time Offline
02:58 Which renders at the same speed but you won't hear the track playback.
03:01 You can also choose fullspeed offline which is the fastest speed based on your
03:05 computers processor and won't be able to listen as it's exporting.
03:09 I'll that selected. Now under output format is where you
03:11 choose the file format for the final file.
03:14 The default export is to save your project as a wave file.
03:16 Wave's are a uncompressed high quality audio files that can be read by both macs
03:20 and PCs. AIF files are also high quality
03:23 uncompressed files. But some PCs can't read them without
03:25 additional software. So WAV is probably the better choice if
03:28 you need a high quality file. WAVS and AIFs also tend to have large
03:31 file sizes. Now, you can export your song as a
03:34 variety of other formats like MP3, which is a compressed format you're most likely
03:38 familiar with. MP3s are nice when you're not concerned
03:40 with the highest quality audio. And instead, want a smaller file size.
03:43 So it still sounds good but can be emailed, and can be played by any
03:46 computer or MP3 device. Generally, though, if you're going for
03:49 the best quality, regardless of file size, Wavs are the way to go since
03:52 they're the most cross-platform compatible.
03:55 You probably won't use the other formats that you see here very often unless
03:57 someone specifically requests one of them from you.
03:59 Or maybe you'll just a fan of the FLAC format or the Aug Vorbis format.
04:03 But those require special plug-ins to play on most computers.
04:06 I'll keep wav selected. Now based on which file type you choose
04:09 you'll see different options below that menu.
04:10 For wavs and AIFs you can choose their bit depths, and the wav format has
04:14 additional options. But again, in most cases you'll be fine
04:17 with default settings. Now there are a couple other options here.
04:19 Silently increment file names to avoid overwriting does just what it says.
04:23 Reaper will add numbers to the file names if you export multiple versions so you
04:27 don't overwrite the previous one. Add items to new tracks in project when
04:30 finished also does what it says. In addition to exporting the file it will
04:33 also add the file to its own track in your project.
04:36 And you can also check save a copy of project to out file.wave.rp.
04:40 This creates a time and date stamp copy of your project file with all of its
04:43 current settings. You can use that file as backup, and it
04:46 also frees you to play around with the mix some more without having to worry
04:48 about trying to get back to its current state later.
04:50 I'm just going to leave all of those unchecked.
04:52 Lastly, we have a couple of buttons that have to do with the render queue.
04:55 If I'm only interested in rendering out this one file, I could just click Render
04:58 One File and start the process immediately.
05:00 But you also have the option of adding the current file to your render queue.
05:03 Let's do that. Now, clicking that closes the window but
05:06 if I go back to File > Render > Open Render Queue, I'll see the project here,
05:11 ready to be rendered. So what the queue does is allow me to set
05:14 up multiple (INAUDIBLE) projects. So if I need to export all multiple
05:17 versions of a song I wouldn't have to sit here waiting for each one to be done so I
05:20 can change the settings. Instead, I can add them all to the queue,
05:23 and just start the queue and I can walk away all (INAUDIBLE) doing its work.
05:27 So for example, may be an addition to exporting the entire mix, I have also
05:30 been asked to export a mix of just the drums stance.
05:33 And close the cue and the render window for a moment.
05:36 Hide my docker. So I'll click the first drum track and
05:39 I'll shift click last drum track to select all four of them.
05:42 Now I'll choose file, render again. This time I'll choose to render selected tracks.
05:47 Also clear the current file name here. And I'll add a wild card of track.
05:52 So you can see right away, that'll be rendered just as 808 kick, for example.
05:55 This is going to be four files. If I click that, I can see the names of
05:58 each of the four files. And I'll add this to the render queue.
06:00 Go back to render one more time. And if I open the render queue, here are
06:03 my two queued renders. So I'm ready to export them now.
06:06 So I'll click render all. You can see how fast Reaper is working,
06:12 going through the entire mix right now. In about 17 times real time, and that's
06:17 rendering out the individual stance, going much faster.
06:19 Looks like it's done, I'll Close this, hide Reaper for a moment.
06:23 Here's that export folder I created on my desktop.
06:25 Looking here, I can see here is the wave file for the entire mix, as well as the
06:29 four original stems of the drums that I exported.
06:32 So you can see that the render sheet can really be convenient if you have a lot of
06:35 exporting to do. Just send everything to the queue start
06:38 it up and then you can walk away while Reaper does its thing.
06:40 And when you come back all your files will be waiting for you.
06:43 So that's how to export your mix down and stems with Reaper.
06:45
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Conclusion
Goodbye
00:00 And there you have it. I hope you've enjoyed this quick look at
00:03 Reaper, and that you'll be able to take what you've learned here and apply it to
00:05 your own songs and projects. And really we've only just scratched the
00:08 surface of what this incredibly powerful digital audio work station is capable of.
00:12 I encourage you to play around and explore on your own.
00:14 And also, be sure to check out the other courses in our audio channel, I mentioned
00:18 some of them throughout this course. We have several titles that cover
00:21 fundamental skills and knowledge such as audio recording techniques, audio mixing bootcamp.
00:26 And our foundations of audio series and they all contain tons of valuable
00:29 information that can be applied to any digital audio workstation.
00:32 Visit lynda.com/audio to browse our entire selection.
00:36 But that does it for now, so until next time, I'm Garrick Chow.
00:39 See you soon.
00:41
Collapse this transcript


Suggested courses to watch next:

Audio Recording Techniques (5h 17m)
Bobby Owsinski


Audio Mastering Techniques (2h 0m)
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