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Digital Audio Principles
Bruce Heavin

Digital Audio Principles

with Dave Schroeder

 


Whether one is producing music, podcasts, game sounds, or film sound effects, Digital Audio Principles provides the tips and techniques that will make the project a success. Author Dave Schroeder explains the basics of digital audio production techniques and covers the essential hardware and software. He also discusses sound theory, frequency response, the range of human hearing, and dynamic range.

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author
Dave Schroeder
subject
Audio, Audio Foundations, Acoustics, Microphones
level
Appropriate for all
duration
7h 57m
released
Mar 02, 2007

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Introduction
Welcome
00:00Hi, I am Dave Schroeder, and this is Digital Audio Principles and Production Basics.
00:05In this training title, we will cover several basic concepts and also explain a lot of terminology.
00:11Now I should note that this title isn't software specific, and we will be using
00:15a few different applications to show you some of the different concepts.
00:18Our primary example software will be Pro Tools 7.0 version LE.
00:22However, most of the principles that we will cover, you will be able to take
00:26away and use in other audio software. These will be principles and basics.
00:29And because we are discussing digital audio principles and software in general
00:34terms, we are not going to include any example files in this tutorial.
00:37You'll most likely want to take what you learn here and apply it to your own
00:41work, rather than spend it messing around with my audio files.
00:44So let's go ahead and get started with Digital Audio Principles and Production Basics.
Collapse this transcript
1. Sound and Digital Audio
What is sound?
00:00So what is sound? Sound is essentially vibrations that travel through the air, it's the
00:06molecules around us moving.
00:08What happens is you have something that creates a disturbance in air pressure.
00:12And that disturbance creates these different patterns of vibrations in the air
00:16pressure, and these patterns of vibrations of shifting molecules are what we
00:20perceive as different sounds. And they travel from the initial sound source or
00:24where the disturbance first occurs and travel out as sound waves.
00:28You can think of sound as kind of having three stages in life.
00:32There is the production stage, where it's actually created for the first time,
00:36and that's where there are some sort of impact, or action, that creates a
00:39vibration, or movement.
00:40You can think of this as hitting a snare drum head, or a cowbell, or plucking a guitar string.
00:46This creates a vibration, and it starts to move the air pressure around it.
00:50The second stage is the propagation, or the point where, kind of, sound
00:54actually travels to us. And so the disturbance in the air pressure actually
00:58travels via sound waves.
00:59So these sound waves are traveling out and they run into things.
01:02Sometimes, they hit things like walls and then bounce and are redirected, and
01:06other times, they actually hit things that are sensitive to the vibrations, like
01:10our ears or microphones.
01:11And this brings us to the third stage, which is when the sound waves actually
01:15reach something that's sensitive to these changes in air pressure, better
01:18known as a receiver.
01:20And that receiver can take those changes in air pressure and convert them
01:23into something else.
01:25As humans, we pick up these changes in air pressure, and we actually
01:28perceive them as sound.
01:30A classic analogy for sound waves and kind of thinking about how sound travels
01:33is to think about throwing a rock into a still pond, and thinking about how
01:38the little ripples go out in all directions and eventually hit the shore, hit different things.
01:43You think about that rock being kind of the production stage, and then the
01:47propagation stage being those waves or ripples as they go out from that center,
01:51and this bring us to the third stage, the perception stage.
01:54The perception stage is what those waves actually hit.
01:57In the case of hearing, it would be hitting our ears, or in the case of
02:01recording, it would be hitting a microphone.
02:04So each of these disturbances is different and will generate kind of a unique
02:07pattern of variations in the air pressure, and this is what gives the sound its
02:11character, this is kind of how we know a snare drum from a human voice.
02:15They have different patterns.
02:17So there are two characteristics of waveforms that affect how we hear a sound.
02:20There is amplitude, or the loudness, and frequency.
02:25Let's take a look at amplitude.
02:27This is the relative strength of a sound or how much of a change in air pressure occurs.
02:31So in our visual we can see some waveforms with less amplitude and some
02:35waveforms with more amplitude, and we perceive these differences in amplitude as
02:39essentially quieter and louder sounds.
02:42Loudness is the term that we use to describe how humans perceive amplitude.
02:47Another important unit of measurement we are talking about loudness is the
02:50decibel, and it's got two different applications, there is the decibel SPL or
02:55Sound Pressure Level, which is what we use to measure the strength of the sound.
02:58We have got a little list here of some of the different SPL levels, and you can
03:03see kind of how they correspond with different things, with zero dB representing
03:06the threshold of human hearing, or how loud something has to be in order for us
03:10to be able to hear it at all.
03:1220 dB is whispering, 60 dB conversation, et cetera. A 130 dB the threshold of pain.
03:18If you are at a concert, and you have to leave because it hurts too much, it's
03:22probably around 130 dB. And then if you get up to 194 dB, which is really,
03:27really loud, we are talking about shock waves, and I guess kind of above that
03:31you are thinking about stuff like the sonic boom and stuff that you don't want
03:35to be too close to when you hear, because it's pretty loud.
03:38It's important to note that decibels are logarithmic, and this means that the
03:42volume changes represented by decibels aren't weighted on a one-to-one basis.
03:47To that point, every time a sound goes up by three decibels, it effectively is
03:51becoming twice as loud.
03:53We have got a little list here of some of the different SPL levels, and you can
03:57see how they correspond to different things.
03:59We also use the decibel to measure the loudness of sound and in terms of
04:02audio, it kind of refers to the signal level or the volume, and you will that
04:06when we are working with digital audio, we will talk about turning a sound up
04:10a few dB or down a few dB.
04:12In the next movie, we will take a look at hertz and frequency response.
Collapse this transcript
Hertz and frequency response
00:00Now one unit of measurement we should talk about is Hertz.
00:04It shows up all over the place when we are dealing with audio.
00:06So the sooner we take a look at it, the better.
00:09The best way to think of hertz is that it represents the number of times an
00:13event is completed per second, or the number of cycles per second.
00:17It represents different things in different situations, but it always refers to
00:22a certain amount of events per second.
00:24Now the two places you will find in dealing with audio very commonly are with
00:28frequency, or pitch, and also with sample rates.
00:32Hertz is represented by a large H and a little z, and then a few prefixes.
00:36For instance, in our chart, we have 1 Hz or one cycle per second, 1 KHz or 1000
00:41cycles per second, 1 MHz or 1,000,000 cycles per second, and 1 GHz, 1 thousand
00:48million cycles per second.
00:51Let's talk about how hertz relate to frequency next.
00:55When we talk about hertz in relationship to the frequency of the sound, we are
00:59talking about the number of times a sound wave completes a cycle per second, the
01:03higher the frequency, the higher the pitch, so let's look at these graphics.
01:08First we have a complete cycle of the Sine wave.
01:10On the left, we have it in a linear display, and on the right, I've slid the bottom
01:15half around just to illustrate that a cycle means a complete revolution, or once
01:20around, so to speak.
01:22Down below, we have several different frequencies and their Sine waves.
01:25On the left we have the frequency, and in the middle we have one cycle of that frequency.
01:30Then on the far right here we have all three frequencies against the same amount of time.
01:34Now you can see that the higher the frequency, the shorter the cycle and
01:39therefore, the more cycles that take place per second.
01:41Now we can see that there are quite a few more cycles per second at 6 KHz, than at 1 KHz.
01:48So again, frequency refers to the number of times a sound wave completes a cycle.
01:55Now let's look at what we call the range of human hearing.
01:58The human ear is capable of hearing frequencies that range from the very low
02:02pitched, 20 Hz to the very high-pitched 20 KHz, or 20 to 20K.
02:07Sounds that exists above this range are referred to as ultrasonic and those that
02:12are below are considered subsonic.
02:14Now in audio production, we tend only to concern ourselves with the human range
02:19of hearing, this 20 to 20K range.
02:21Now if you are making music for dolphins or doing a podcast for bats, you would
02:26want to include frequencies all the way up to 200 KHz, because they can
02:30actually hear that high.
02:32But humans, perhaps like you, and I, can't hear beyond 20 KHz.
02:37So that's what we tend to worry about.
02:38Now when we work with audio, we tend to break this range down even a little bit
02:43further to kind of simplify things into three sub-categories, we call them the
02:46lows, the mids, and the highs.
02:48And as you would expect, the lows refer to the lower frequencies, the mids to
02:52the mid ranged frequencies, and the highs to the higher frequencies.
02:55A little side note on the range of human hearing, most of us don't hear that
03:00much above 16 KHz even though the range goes up to 20K, and actually as we get
03:04older, we hear even less than that, which is why kids can set their cell phones
03:08to ring with these really high pitched ring tones, and when they go off in
03:12class, the teachers can't hear it, because their hearing is not as good as it
03:16used to be--and everyone says kids are stupid.
03:18And that provides a pretty nice segue into talking about frequency response.
03:23Frequency response generally refers to how sensitive a person or a microphone or
03:28a device is to different frequencies.
03:31This is often represented in a graph, and it's well-worth understanding because
03:35you are going to come into contact with this quite a bit when you look at
03:38different specs for gear and equipment.
03:40What the graph will show is the frequencies along the X-axis and then the
03:44response to those frequencies or the sensitivity along the Y-axis.
03:49So this top chart shows a flat frequency response.
03:52Now in other words, it represents equal sensitivity to all frequencies.
03:57And when it comes to audio recording equipment like microphones and speakers, a
04:01flat or accurate response is very favorable, because it can help us achieve
04:05accurate representations of the sound.
04:07But in reality, humans and very often devices, don't actually have flat accurate frequencies responses.
04:12It's actually quite difficult to manufacture a device with a flat frequency response.
04:18So below, we have a chart showing an uneven frequency response.
04:22In other words, it shows different sensitivities to different frequencies.
04:25And this is much more like what our frequency response probably looks like as humans.
04:30We are a little more sensitive to some of the frequencies here around the 8K
04:34range, and then we have quite a drop-off in sensitivity when it comes to the
04:37extremes of the range of human hearing.
04:40So that's basically it for hertz, frequencies, the range of human hearing,
04:44and frequency response.
04:46To recap, hertz, which is signified by a big H and a little z, refers to the
04:51number of times a cycle or something happens per second.
04:55When we talk about hertz in relationship to frequency, we are talking about the
04:59number of times a sound wave completes a cycle per second.
05:03The range of human hearing is a frequency range of 20 Hz at the low end, up to
05:0820 KHz at the high end.
05:10And finally, frequency response refers to the range of frequencies a person can
05:15hear and how sensitive they are to those frequencies, and we can use charts to
05:20represents the frequency response of different things such as speakers,
05:25microphones, people, dolphins, bats, wombats, you name it.
05:31Next, we will talk about phase.
Collapse this transcript
Phase
00:01Another thing that comes up that is good to be aware of when dealing with
00:05frequencies, and waveforms, and cycles per second is the concept of Phase.
00:09Phase is the relative delay or offset between two sound waves of the same frequency.
00:14When there is no offset, the waves are considered coincident and they're In Phase.
00:19But when there is an offset, they're considered Out Of Phase.
00:22So let's take a look, we have a coincident pair of two sine waves.
00:27What you get when you combine those two sine waves is you get more of the same,
00:31it just increases the amplitude.
00:34If they're in different phases of the cycle when they're summed, the amplitude
00:38of the resulting wave will look something like this.
00:41We'll get different increases and decreases in the amplitude based on the offset.
00:46If they're at complete opposite stages in the phase, you get what we call Phase Cancellation.
00:52Meaning that this side of the phase gets canceled out by the energy of this side of the phase.
00:57The result is cancellation, or nothing.
01:00Needless to say, this phase cancellation can become a problem when you're
01:03working with digital audio.
01:05You'll find that it'll creep up in a few different situations, such as dealing
01:08with microphone placement and making sure you have properly wired cables.
01:12We'll talk about this a little bit in other sections.
01:15But I just want you to be aware of the concept of phase, and the idea that it's
01:19the correlation between two sets of sounds, or two sets of waves, and where they
01:24are when we hear them.
01:25At what stage of a cycle they're in, when we hear both of them, or when they
01:29both arrive at the same point, like when two sounds get to a microphone, we want
01:33to know what stage of the cycle they're in. Hopefully, they're In Phase.
01:37So we have two waves that are In Phase, we get more of the same.
01:41We get greater amplitude, but we get the same frequency, and we get the same intensity.
01:46When we have sounds that are slightly Out Of Phase or offset, we get kind of a wavering factor.
01:51It sounds like the sound will kind of be bright for a moment, and then dull for a moment.
01:55There's actually an effect called a Phase, where we use this to our advantage
01:59to kind of add some texture to sounds.
02:01But if you're not looking for that texture, like you're trying to record a
02:05grand piano, and you don't want it to have the Phaser effect on it, you need to
02:09pay attention to this.
02:10You'll usually be able to identify phasing when you hear it, because it doesn't
02:13sound quite right unless you're intending for it to happen.
02:17Finally, if we have two waves that are completely out of phase, we end up
02:21with Phase Cancellation.
02:23You can see that if the waves are exactly opposite points in the cycle, the
02:27result is cancellation, because the amplitudes cancel each other out, so we
02:31don't hear anything at all.
02:33This can be a problem, when you're trying to record something, because you
02:36want to hear it.
Collapse this transcript
Capturing audio
00:01Sound lives out in space, and it's in the air around us.
00:04But we want to grab it, and record it, and mess around with it.
00:08So how do we do this? What's the trick?
00:10We need to figure out the way to kind of capture it, to capture sound.
00:14That requires converting changes in the air pressure, these acoustic sounds into electrical voltages.
00:19So in order to do this we need something that's sensitive to these little
00:23patterns of vibrations out in the air around us. For humans, we use our ears.
00:28But we need a device to get this into a form that we can really work with it.
00:32So we need a transducer. We need a microphone.
00:35A transducer can take one form of energy, and convert it into a different form of energy.
00:39A microphone is sensitive to the sound waves.
00:42It's able to convert those into electrical voltages.
00:45Once the microphone has converted those sound waves, the electrical voltages
00:49that we get can be thought of as analog.
00:51Let's take a look at the three different states of sound.
00:53There is the Acoustic, the Analog, and the Digital.
00:57Now acoustic are the sound waves, that's the sound out around us.
01:01Analog are electrical voltages.
01:03These are what run through your guitar cable or hookup your home stereo.
01:07Then finally, there is the Digital state, where information is represented by
01:10numerical values or ones and zeros. It's binary data or the language of computers.
01:16So if these are the three states of sound, what we want to do is be able to get
01:20sounds from the first two, from Acoustic and Analog into the Digital world so
01:25that we can work with digital audio.
01:27So there is taking sounds and getting them to the land of digital and then there
01:31is taking those digital sounds and getting them back out into the air around us.
01:35This whole process is referred to A-to-D Conversion, or Analog-to-Digital
01:39Conversion, and Digital-to-Analog Conversion.
01:43Here we can see we want to take the sound out around us, the sound of a snare drum.
01:47Pick it up with a microphone, which converts it into Electrical Voltages.
01:51Then convert it via our Analog-to-Digital converters into Numerical Values that
01:55our computer can work with.
01:57Once it's in that digital stage, we can do things like edit it on our computer, add effects.
02:03Everything you do when you're working with audio on your computer, we have that
02:07sound in that state in Digital.
02:09Then when we're done making our piece of music, or podcast, or whatever, we want
02:13to get it back out so other people can hear it.
02:16So we go the other way to get it back to a speaker of some variety.
02:20So we go from Digital to Analog, which runs it through the speaker cables out to a speaker.
02:25Then that speaker generates new Acoustic sound, and sends our music or our
02:29podcast out into the air around us.
02:31We're actually making something that goes out and changes the molecules in
02:35the room around us. It's pretty cool actually if you think about it.
02:38If you think about these three stages, and how we're kind of creating this cycle
02:42of taking acoustic sound and physical energy, converting it a few times, playing
02:46with it, toying with it, changing it around, or creating it from scratch in the
02:49digital world, and then pushing it back out into space, into the air around us.
02:53It's pretty amazing.
02:55Even right now while I'm speaking, this process is taking place.
02:58I'm talking into a microphone.
03:00It's going to a computer, and then being worked on, and then sent back out as a
03:05final product, and something that you can actually listen to.
03:07So you're sitting somewhere, and you can hear me.
03:10We've gone through the stage of Capture & Reproduce. Pretty cool!
03:13You're at the end of the chain, don't feel bad about that, because now you'll
03:17know how to make it, and be at the beginning of the chain.
03:20So there are a lot of changes that go on with capturing and reproducing sound.
03:24The one I want to focus on next is the one between the electrical voltage, and
03:28going to the digital world or those numerical values, which is
03:31Analog-to-Digital Conversion.
03:33So in the next movie we'll look at that, and we'll look at some of the things
03:36that go into making that possible.
Collapse this transcript
Sample rate
00:01The process of Converting Analog to Digital is one of the most important
00:05processes when it comes to working with digital audio.
00:09It's important to understand what goes into it, because you'll be
00:12making decisions about how analog is converted to digital in a lot of different situations.
00:17So I want to talk about how we do that, and what it actually is.
00:21To be able to take sound and use it in the computer or in the digital domain, we
00:26need to come up with numeric representations of those analog signals, or those
00:29electric signals that are moving through our cables and wires.
00:32So there are two sets of values that determine how accurate these representations are.
00:38Sample rate and bit depth. Let's take a look at sample rate first.
00:43Sample Rate is actually just what it sounds like.
00:46It's the rate of taking samples.
00:47It's the amount of samples we take per second, or there are a number of times
00:52each second, we look at a sound and take a measurement of that sound.
00:56So the number of times we're analyzing, or looking, and scrutinizing a sound to
01:00see what's actually there.
01:02Now a Sample is an individual piece of information.
01:04So each time we look, we say, hey, what's there, how louder, what
01:08frequencies are there.
01:10Then we write it down in a little notebook, which becomes a digital piece of information.
01:14It's basically the process of coming up with the numeric representations of what exists.
01:20Sample rates comes into play, because how many times you look has a big effect
01:24on how accurately you see what you're looking at.
01:27Needless to say with audio, we need to take a lot of samples to get a
01:31pretty accurate picture.
01:32There are a lot of things going on there, a lot of changes.
01:35So sample rates are expressed as a frequency of samples per second.
01:38So they're expressed in hertz. We take a lot of them.
01:41A sample rate of 44.1 kilohertz in one single second, we're taking a look and
01:47sampling that sound 44,100 times. So that's a lot of looks.
01:53So every time we take a look, we record a sample, which is more or
01:57less numerical data.
01:58That is digital information that our computers can read and understand.
02:02The higher that sample rate is the better the sound quality we'll have.
02:06Let's take a look at a few examples. So Higher sample rates = greater accuracy.
02:12I've a couple of visuals here. This is a analog signal coming in.
02:17These little gray bars represent taking a sample.
02:21So this is our sample rate.
02:22So these red dots kind of represent what we're seeing.
02:25When we take that look or take a sample, this is what we find.
02:28We know that this wave is at this point, at this time.
02:31This wave is at this point, at this time.
02:33So you can see here we have a lower sample rate, and so you get fewer samples.
02:38It's pretty obvious. Higher sample rate, more samples.
02:43So we're taking more looks, and getting more little bits of information, more
02:46little measurements, and more little numeric representations of what's happening here.
02:51So in the next slide, we'll connect those dots.
02:53You can see that if we connect the dots at the lower rate, we miss out on a fair
02:58amount of information involved in the slide.
03:00In this one, we really miss this whole big spike.
03:04We missed some of the peaks for sure.
03:06We get a lot of that kind of middle information, but we missed out on some of
03:08the real extreme things happening here.
03:11With a Higher sample rate, we get a much more accurate representation of that analog sound.
03:16This is why higher sample rates are better.
03:19So as you would expect, the higher the sample rate, the more accurate the
03:22reproduction of the sound, which in a way of saying the better sound.
03:26So the higher the sample rate is the more accurate the analog to
03:29digital conversion will be.
03:31Here are a lot of the sample rates you'll come into contact with digital audio.
03:36From the lowest being 8 and right now the highest being 192.
03:40If you go and buy an audio CD at the store, it's going to come in at 44.1 kilohertz.
03:46Now 44.1 is really considered the minimum sample rate required to achieve
03:50high-quality digital audio.
03:52We come to this rate as a result of the Nyquist theorem, which concludes that a
03:57sample rate should be at least twice as high as the highest frequency you're
04:00trying to record or sample.
04:02Since humans can hear up to 20 kilohertz, a sample rate of twice that or 40K is required.
04:08Now the reason we got up a little bit further to 44.1, gets a little bit technical.
04:12I'm not going to go into it in this title.
04:15But certainly if you want to find out more about it, you can look up the Nyquist Theorem.
04:19Any sample rate lower than 44.1, you can usually detect degraded sound quality.
04:24We'll listen to a few examples.
04:26Rates higher than 44.1K such as 48, or 96, and 192 are used quite a bit now in digital audio.
04:34They provide some really excellent results.
04:36We'll talk a little bit more about kind of some of the trade-offs of
04:39using different rates.
04:40It's not as simple as just saying, well, let's use the best rate.
04:43There are a few things you need to take into account.
04:46We'll talk about that in just a little bit.
04:48So let's go ahead and check out a few examples of things at different sample rates.
04:52We'll start with something at 44.1. (music playing)
05:01So you can hear that's pretty good quality. It's pretty even.
05:04And this is the standard, if you buy a CD in the store or something like that,
05:08this is what you hear. It's not the highest quality available.
05:10It's generally accepted as very, very suitable quality.
05:14Now let's check out something at a lower rate at 22.
05:18(music playing)
05:26So at 22, we're actually taking half as many samples. So we're getting half as much information.
05:30And obviously, we're not going to have as accurate representation of the sound.
05:34Finally, let's check out one at 8K. (music playing)
05:46So hopefully, it's easy to hear that there is
05:48a big difference in the quality between 8K and 22, and even more of a difference
05:52between 8K and 44.1 kilohertz.
05:55So at 8K, we're taking more than five times fewer the number of samples than we
06:01are at 44.1 kilohertz. The sound is noticeably not as good.
06:05So that's a quick look at sample rate. Next, we'll look at bit depth.
06:09Then we'll think about how when it combined with sample rate will affect the
06:12overall quality of our digital audio.
Collapse this transcript
Bit depth
00:01The other thing we need to think about when thinking about analog to digital
00:04conversion is bit depth.
00:05But before we go into that, I want to go over a couple of definitions that'll
00:09help us understand bit depth.
00:10The first, there is Dynamic Range, or the available range of volumes between the
00:15loudest and softest audible sounds.
00:17Now this isn't like your home stereo, like you can turn it from zero up.
00:21It's not how loud something can be, or how loud it can go.
00:25It has more to do with the difference between the loudest sound and the quietest sound.
00:29An example would be if you're watching a movie, and someone sneezes,
00:33and then there is a four car pileup and a giant explosion.
00:36Chances are that the volume difference between those two sounds is pretty good.
00:40The sneeze is a little quiet cache, and the explosion is a big thing that
00:44almost knocks you off your chair. That's a good way to think of Dynamic Range.
00:49It's the difference between those two sounds and what difference is available.
00:53The Dynamic Range is that range, it's how much of a difference you can work
00:56with, how much louder can the explosion be than that sneeze.
01:01Dynamic Range is important, because the greater your Dynamic Range is the
01:05greater the Signal-To-Noise Ratio is.
01:08Now the Signal-To-Noise Ratio refers to the difference in volume between what
01:11you want to hear, the signal, and what you don't want to hear, the noise.
01:16The greater a Signal-To-Noise Ratio is the better.
01:18So when you turn the volume of something up, you can hear quite a bit of the
01:22sound or the music without also having to hear some of the noise.
01:25So by signal, we mean the things we want to hear, like the music, or the voice-over.
01:30Whatever we're working on, and recording, and producing.
01:32By the noise, we mean things like room hiss or background air.
01:37Actually, here I'll be quiet for a minute, if you turn up the volume, count to three.
01:41Turn up the volume a little bit.
01:43See if you can hear just the general background hiss or noise of this recording.
01:47Ready, I'll be quiet for three seconds.
01:49You can turn it up, and then turn it back down, one, two, three quiet.
01:58So if you actually did turn up your speakers there at that point, you probably
02:02would've heard some of the hiss or background noise that's taking place even in this recording.
02:06Finally, let's talk about the Digital Dynamic Range.
02:09This refers to the volume range of a digital audio file.
02:12It goes from negative infinity or silence up to zero, or the loudest the file can be.
02:18Now we're talking about a file, and we're talking about the volume range
02:22that's fixed in that file.
02:24You can take a CD home from the store, put it in your stereo, and turn it way
02:28up, or turn it way down. That's not what we're talking about.
02:31But on that CD itself, there are digital audio files.
02:34But those audio files on that CD have a Dynamic Range.
02:38They can only go from negative infinity up to zero.
02:42In a digital audio file, any sound that goes above zero is actually where we get
02:46distortion or clipping. So let's take a look at bit depth.
02:51Bit depth itself dictates the number of discrete volume levels that can create
02:55the dynamic range available in digital audio.
02:59In other words, it's how many different volume levels a sample can choose from
03:02when it takes a look or makes a note.
03:04So we have our sampling rate, and it's taking samples.
03:07It takes a look at an audio file, or takes that sample.
03:10Part of the thing it wants to record, or make a note of, is how loud that sound is.
03:16The bit depth of a digital audio file determines how many different volumes it
03:20can pick from to say it's this loud.
03:23A simplified version would be to say, we have four different intervals like
03:27on your volume knob it goes zero, one, two, three, four different intervals of sound.
03:32When we take a sample, it says, okay, this one is two.
03:36On the next sample it says, oh, this one is as loud as three.
03:39This one is as loud as zero. So that would be one bit depth.
03:43But now if we had maybe eight intervals, so from zero to one, to two, to three,
03:47to four, and so on, up to eight, then it can go and say, well, this one is two. This one is four.
03:53It's not necessarily that four is twice as loud.
03:56It's that there is a greater degree of discrete intervals there that it can
04:00choose from, so I can create a better representation of what the actual volume is.
04:05So the greater the bit depth, the greater the available dynamic range.
04:09So let's take a look at a few different common bit depths that you'll see in
04:12digital audio, and the amount of dynamic range that they'll provide.
04:15There is this 8-bit, which only provides 48dB, 16-bit, which provides 96, 24 at
04:21144, and 32 at 192, and so on.
04:25A couple of real world examples here, when you buy a CD a music CD from the
04:30store, it's at 16-bit. So you can get 96dB of range out of there.
04:35But if you get a DVD, usually that audio sound there at 24-bit.
04:39So that in the movie you can have sound effects and music that can have a
04:42greater range of volumes.
04:44It's important not to confuse bit depth with bit rate, which you probably
04:47know bit rate from MP3s. It's one of the settings you can pick.
04:51If you've used iTunes or compressed some of your CDs into compressed formats,
04:55you've probably selected something called the bit rate.
04:57This is entirely different from bit depth.
05:00We'll talk about it later in another movie when we talk about compressed file formats.
05:04But for now we're talking about sample rate and bit depth.
05:06Sample rate and bit depth work together.
05:10So it's a combination of sample rate and bit-depth that determine the overall
05:14quality of the sound.
05:16An analogy I like to use for sample rate and bit depth is that of camera.
05:19If you think about how many pictures your camera can take in a second like a
05:23speed shot, that's the equivalent of the sample rate.
05:26It's the number of shots per second.
05:28In terms of bit depth, it's kind of like how many colors a camera can discern.
05:32Your camera might take a black and white photo, and see four different shades of
05:36gray, or a nicer camera might be able to see eight different shades of gray.
05:41Well, obviously, the more shades of gray you can see, or discern, when you take a
05:46picture, and make that recording, the more accurate your photograph is going to
05:50be of what's actually happening.
05:51So here we kind of have a rough mockup of bit depth and the dynamic range.
05:56The greater the number of bits, the bigger the range between infinity and zero,
06:00the more different volume levels you can have access to.
06:04So here is a visual that shows bit depth as it pertains to digital audio.
06:08The greater the bit depth, the greater the number of volume intervals between
06:12infinity and -0, which is the loudest.
06:16So it's clear that a higher sample rate and a higher bit depth make for better audio.
06:22But it's not quite that simple.
06:23There are a few things you have to take into account.
06:26The main concern is that the higher the sample rate and the higher the
06:29bit depth, the bigger your files are going to be.
06:31We all know that file size is something to keep in mind.
06:34When you're working with digital audio, you'll be dealing with very large file sizes.
06:38So here I kind of have a list of the combination of sample rates and bit depths,
06:42and these different file sizes they have.
06:44So we're looking at for One minute of mono digital audio (uncompressed) at 44.1
06:49kHz and 16-bit depth.
06:52A bit depth of 16, we'll be looking at 5.1 Megabytes for that single minute of mono audio.
06:58You can see as we go up, it gets bigger.
07:0096 kilohertz set a bit depth of 24, 16 Megabytes.
07:05192 kilohertz at 24-bit, 33, and the highest available I think right now is 192 at 32-bit.
07:15That's 44 Megabytes per minute of mono audio.
07:19So as you can see, this can really add up, especially if you're doing a lot of multitrack recording.
07:24So the reason we're pointing this out is that you have to make some
07:27decisions based on the quality you want in relationship to how big a file
07:31you want to have, or how much disk space you have, or how much you want to have to work with.
07:36So working with sample rate and bit depth, and making decisions about which
07:39one is to be used is more than just always go for the highest best quality,
07:43because you have to kind of figure out what kind of file sizes you'll have to dealing with.
07:48Make just a few choices on what's appropriate for the scenario.
07:50Now I'm not going to tell you which bit depths to use, but I will give you a
07:54little bit of information here.
07:55As I mentioned, store-bought CDs come at 44.1 kilohertz, 16-bit.
08:00You've been listening to those for 15 or 20 years.
08:03You can tell they sound pretty good. So that's not a lousy quality by any means.
08:07It's pretty good quality.
08:08A lot of times we'll work in our digital audio software at higher sample rates
08:13and bit rates, but when we actually export it, or put that on to a CD, or use it
08:18to create an MP3, we have to go back down to 44.1 and 16-bit anyway.
08:23A lot of newer devices are capable of playback at higher sample rates and higher bit depths.
08:28So a lot of these higher sample rates and bit-depths are very relevant.
08:31I always say it's good to figure out what you think your final delivery mediums
08:35is going to be, or who you think is going to be listening to it, and in what
08:39capacity, and from there make some decisions about what you're going to use.
08:42I would say that using 24-bit to get a greater dynamic range when you're doing
08:46music and voice-over recording at 44.1 is usually worth it.
08:50It takes up a few more megabytes, but usually there is a payoff there.
08:53It's very common now if you're going into a professional recording studio to
08:57have your music recorded at 96K at 24-bit.
09:00Today, I'll just go out and would say that, if you go to a professional
09:04recording facility, chances are they're recording at a sample rate of 96K and a bit depth of 24.
09:10So that does it for sample rate and bit depth.
09:11As you can see, sample rate and bit depth are the two main factors that go into
09:16analog-to-digital conversion.
09:18There are two things that you want to keep in mind, you'll find yourself making
09:22decisions about these settings when you start new recording sessions, or when
09:25you export or import files.
09:27So it's good to have an understanding of what these things are.
09:29We'll see sample rate and bit depth in a lot of different areas when you're
09:33working with digital audio in terms of importing things, or setting a session
09:36bit rate or sample rate.
09:38So it's good to be aware of what sample rate and bit depth are, and how the
09:41different settings you can choose will affect the quality of what you're working on.
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The waveform
00:01The waveform is how we represent a digital audio file visually.
00:05You'll see a lot of waveforms when you start working with digital audio.
00:08It's basically what we work with the most in terms of editing, changing things around.
00:13It shows a couple of cool things.
00:14It shows amplitude along a Y axis, and Time along the X axis.
00:20The other thing to take note of is the center line or the zero crossing, where
00:24the amplitude is above and below. I'll show you a few examples of why.
00:28But all waveforms are usually displayed with a center line running through the
00:32center of them as a point of reference to use for making edits.
00:35We can look at, as things move away from the center line, the greater the
00:39amplitude in both directions, but time is always moving forward.
00:43Time is marching on, but amplitude is above and below the center line or
00:48point of reference.
00:50When you work with digital audio, you'll be working with lots of waveforms.
00:53So let's go into Pro Tools real quick, and just take a look and zoom around in
00:57a few different waveforms just talk about a few of the different
01:00characteristics you might find.
01:02So here we are, and we have a couple of different waveforms.
01:04We have a Mono track here that's a voiceover, and then a Stereo track, which
01:09is a piece of music.
01:10So these two waveforms are the left and right channels of a Stereo track.
01:15We also have a waveform that you can see is really smashed up here.
01:19It's got really some great amplitude. That's actually distorted.
01:21When you see those flat lines, that means that we have a piece of digital audio
01:26that's gone beyond digital zero in terms of amplitude, and it's smashed.
01:30We'll take a little bit closer look of that in a minute.
01:33We also have a waveform that we can tell is a very quiet waveform, because it
01:35doesn't have a lot of amplitude in relation.
01:37So I just wanted to show you a quick visual of the difference between when you
01:41look at something, the relative amplitude on the Y axis, you can pretty quickly
01:44identify if something is going to be loud or quiet.
01:47So let's zoom in and just take a look at a few different things, and just see
01:49what these look like up close. I'll make them a little bit taller.
02:00Let's get a little bit closer even still.
02:04So here is looking at a waveform zoomed in very close.
02:08You can see here is our center line running down the middle.
02:11Here is what we call the zero crossing, or the point where the waveform
02:17crosses the center line.
02:18We'll show you later in the editing chapter why being aware of this is
02:23important, but in a nutshell it's going to help you make quiet edits.
02:30Let's go to the beginning.
02:31You can just see that waveforms just have a lot of different shapes.
02:34When you see these higher quicker peaks, you know that might be a quicker sound,
02:39when you see a longer thing like this that could be a longer word.
02:42If this is a voice-over track, that might be someone saying, wait now, wait now.
02:52Let's zoom in on the really loud one, and the really quiet one, take a look at
02:56it--it might look like it's just zoomed way in, but you'll see that it was
03:01actually really flat.
03:02If I change that visual look, and scale it up here by making the zoom
03:06different, we can see that it's still really flat there, and that we still have
03:10a lot of flattening out. That is distortion. That's a bad thing. We don't really want to see that.
03:17For making recordings, we're getting a lot of that square flattened off look,
03:21we're recording things way too loud.
03:24Now hopefully things like peak indicators and the fact that it sounds pretty
03:27terrible and hard to listen to will give you that indication.
03:30But who knows maybe sometimes someone will send you a file to work with, you'll
03:34get it, and it will look like that.
03:36If you bring it in, and you noticed it's the flat-top style, you're going to
03:40want to try and get that file again or get a different recording of that
03:44information, because it's pretty hard to work with things that are flattened out that much.
03:50Now if on the other hand if you get an audio file that's too quiet, you can
03:54always go ahead and turn it up.
03:55It's not ideal to work with audio files that are very quiet.
03:58We really want to take advantage of the full dynamic range, and work with as
04:02loud the sounds as we can without getting to distortion, but we'll talk about
04:07that in another movie as well.
04:10So that's a quick tour of waveforms, and what they look like.
04:13I just wanted to give you a quick tour, and a little birds eye view, you'll be
04:17seeing tons of these throughout this title.
04:19If you're starting to work with digital audio, you'll be dreaming about them.
04:22You'll see so many of them.
04:23What's so great about the waveform is that they give us such quick visual
04:27information about the sound we're working with. So that allows us to do things pretty quick.
04:31The old days of rewind and fast-forward, and let's listen back, they still exist
04:35but not quite the way they used to.
04:36You can be pretty efficient and pretty fast in terms of looking at a waveform,
04:40and going right into the area you want.
04:42For instance, if I know I want to take out some gaps or some silence, I know
04:46that this is a quiet passage, I can go in there and start to work out right
04:51away, as soon as I open the file.
04:53So waveforms are really helpful in terms of the way you work with sound.
04:56In the next movie, we'll take a look at the different audio file formats that
05:00you'll encounter when you work with digital audio.
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Audio file formats
00:01Finally, let's take a look at some of the different audio file formats that
00:04you'll be dealing with when you start to work with digital audio.
00:07Now there are a lot of different formats out there, but it's good to think of
00:11them in two main categories.
00:12There is the Uncompressed Formats, and there is the Compressed Formats.
00:16Compressed Formats use data compression to make file sizes actually smaller.
00:20We'll actually about file compression in another chapter.
00:24The Uncompressed Formats are the ones you'll most likely be using when you're
00:27working with digital audio, in terms of having editing software, recording to a format.
00:32You'll be working with the WAV file format, the AIFF for Audio Interchange File
00:37Format, and the Sound Designer 2 format.
00:40Now compressed formats are those that actually use data compression in order
00:43to make smaller files.
00:44These formats are usually used more for delivery than for the actual
00:49audio production process.
00:51When you're doing your edits, you'll be working with uncompressed formats.
00:54When you're sending your sound file over the Internet, or putting it on an iPod,
00:59you'll be dealing with a compressed format.
01:01So they're really something that comes into play after the fact for the most part.
01:05Down at the bottom here, I just have a quick comparison for file sizes for a
01:08three minute stereo song.
01:10You can see a WAV file with a sample rate of 44.1, and the bit depth of 16 Bit,
01:16which is CD quality sound. That song is approximately 30 Megabytes.
01:20Now an MP3 version of that same song at 128 kilobits, which is considered good
01:26quality, comes in a just under 3 Megabytes.
01:29So there is a significant difference in the file size between the uncompressed
01:33and the compressed formats.
01:34Now of course, you have lots of options in terms of kind of changing the factors
01:39that go into determining how compressed the file is.
01:41But the point is there is the ability to have a significantly smaller file.
01:46So hopefully, this will give you an idea of some of the different files, you'll
01:49be encountering when you're working with digital audio.
01:51In the next chapter, we'll look at the digital audio workstation.
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2. Digital Audio Workstations
What is a digital audio workstation?
00:01In this section we're going to look at the various hardware and software
00:04components that make up a Digital Audio Workstation.
00:06Now a Digital Audio Workstation or a DAW is just really kind of a general term
00:11to describe a system that you used to work with digital audio.
00:14It can be as simple as a piece of software just a single stand-alone piece of
00:17software, or it can involve a lot of different components, computer, external
00:22A/D converters, really high-end equipments.
00:25It can include a big control desk or a large recording console.
00:30It can also be a stand-alone unit that doesn't use a computer at all.
00:33It can be a desktop device. In a nutshell, the DAW is what you make it.
00:37In the next few chapters, we're going to talk about all the different components
00:41that come into play or can come into play individually.
00:44So in the next several chapters, we're going to cover all the different
00:47components that you'll find in DAWs.
00:48In this section, I just want to give you a quick overview of these different components.
00:52How they fit into the system, and kind of look at how they work together.
00:56So you'll have Sound Sources, things like sound in the air, voices, musical instruments.
01:01You'll also have digital sources like WAV files, sound effects files that
01:04you're bringing in. You'll use microphones to capture sound sources.
01:10You'll also have line level sources. Things like drum machines, or synthesizers.
01:15You'll use a lot of cables and connectors to connect these things.
01:18There are quite a few different ones out there.
01:20Plugging stuff isn't that hard, but identifying the right cable and connector
01:24the first time, and kind of making sure you have the right cables and
01:28connectors, it helps a lot.
01:29There is also the Mixer, which we'll look at, hardware and software versions
01:32of, this is the way they'll kind of help you route all your audio signals to
01:37and from your computer. Then you'll see Computer Audio Interfaces.
01:41This is a piece of hardware that lets us get analog sound to digital, and
01:45vice-versa, in and out of the computer.
01:47Typically, you'll have adjustable inputs from microphones or other analog
01:51sources, a way of transferring digital data to and from a computer, probably be
01:55a USB or FireWire, and also outputs for connecting speakers and headphones.
02:01Then once you get things into the computer, we'll deal with actually putting the
02:04data on a hard disk, and then software to work with that data or a recording software application.
02:11You can use this software to record or capture digitized audio.
02:15Once we get the digitized information into your computer, we'll record it on to hard disk.
02:20Then we'll use recording software or digital audio application to
02:24manipulate that sound.
02:25It's what's able to kind of see that information on your hard disk as actual sound.
02:29We'll use this to record, edit, playback, manipulate, and produce the audio.
02:35Finally, we'll feed our Monitors, which are not flat screen panels, but they're
02:40actually speakers and audio, that's always the case, monitors refer to
02:44listening back, and devices like headphones and speakers.
02:47So your Computer Audio Interface or Mixer will have outputs to your Monitors.
02:53In the next movie, we'll look at the signal flow in a typical Digital Audio Workstation.
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Typical DAW signal flow
00:00So in this segment I want to show you kind of the typical signal flow in a
00:04Digital Audio Workstation.
00:05It's good to understand the signal flow of the workstation in terms of kind
00:09of how things are set up, how they get hooked together, and what devices do what things.
00:14So let's start over here kind of on the left, we have Sound Sources.
00:17This reference is kind of an acoustic sound like a voice and acoustic guitar
00:21that we needed to pick up with a microphone, which we then feed into our Digital
00:25Audio Interface. Or you can have a Line Level Device, like a drum machine or a
00:29synthesizer, that you just plug on a regular guitar chord or instrument line
00:33level cord into, and connect directly to your Audio Interface.
00:36In the Audio Interface, it does a couple of things.
00:40Most of them you'll see will come with microphone preamps which is why we can
00:43hook the mike right in.
00:45That's supposed to look like a microphone input jack.
00:48This is a helpful thing to have it.
00:49It'll also have outputs that let you feed monitors and headphones.
00:53But most importantly, your Audio Interface will convert your analog
00:57signals, which is what we have coming from our two sources into digital
01:01information A-to-D conversion.
01:03This is probably one of the most important things that happen in digital audio.
01:08Once we convert these analog signals into digital, we can send them to our computer,
01:13and our computer can deal with them.
01:15We can record that digital information, those ones and zeros to the hard drive.
01:19Then via our DAW software, we can record, edit, manipulate, create big pieces
01:25of music, create podcasts, change the volume, the scope, the scale of all the things in there.
01:31We can really, it's nonlinear.
01:32We can really do anything we want to that sound once we have it in there, really
01:36only limited by how crazy your software is and what it's capable of.
01:40So that's what we're going to do, a lot of the work.
01:43You can be staring at a screen most of the time in terms of kind of working
01:47with digital audio.
01:48Once we have it in there, and it is digital, we want to hear back it.
01:52We send it back to the Audio Interface, which, by the way, the interface is
01:55usually connected these days by USB 2 or by FireWire.
02:00We'll get into that more in a different section.
02:03So we feed the digital sound back to our Audio Interface, which then feeds our
02:07monitors, and allows us to hear our new musical masterpiece in the room, and
02:11play it for our mom.
02:12So this is a good set up if you're just working with yourself, or just doing a
02:16few tracks at a time, because a lot of times your Audio Interface will come with
02:20usually just two microphone inputs.
02:22There might be more line inputs than that, and some do come with eight inputs.
02:25But if you're doing a lot of work with more tracks or full bands, you might want
02:30to look into a mixer, which we've got here in the next slide.
02:33The advantage of the mixer is that it will have more channels, and more
02:36microphone preamps, and individual control over each one of those inputs that
02:40you can do a lot of the level setting and game staging, and start to get your
02:45sounds together before you get them into the Audio Interface.
02:48Sometimes you can run outputs to inputs.
02:50There will be inputs on your Audio Interface, and you can run right out.
02:54Sometimes there will just be a couple, and you want to bounce down a whole mix
02:58like you might use eight tracks on a drum.
03:00But only be able to bounce that down to two tracks in your software.
03:04So a Mixer can help you kind of do that. It's good for routing.
03:07Also, if you're working with a lot of people, you can also use it to develop
03:11headphone mixes on the way back out so that everybody who is recording can have
03:15different mixes, or you can have a different mix of what people are hearing
03:19while they're trying to play the music, and record it live, as opposed to the
03:22levels you've set going into actually be recorded.
03:24I know that sounds confusing.
03:26We'll explain how you would do that in a different section.
03:29But anyway, the point is this, if you're working with a lot of microphones or
03:32a lot of inputs, mixers are a good way to help you kind of manage all those inputs.
03:36The reason I wanted to explain this to you is that understanding the signal flow
03:40of the Digital Audio Workstation will help you both get the pieces of the puzzle
03:44that you need, and pieces that work well together that will also help you
03:47troubleshoot things, and hook things up when the time comes.
03:50Sometimes, it's pretty inevitable that things kind of breakdown.
03:54I don't want to say breakdown, but it'll be a cable that comes unplugged or
03:58something like that.
03:59The quickest way to solve those problems when all of a sudden you hit the button
04:03and nothing happens is to start to trace the signal flow.
04:06It's kind of like when you retrace your steps where I was I last, that's kind of
04:10what you're doing when you trace the signal flow to troubleshoot things.
04:13So it's worth knowing about.
04:14We'll get into all these different devices in-depth in different sections.
04:18So don't worry too much about that for now.
04:20But thinking about how things are flowing through all the components is good to know.
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3. Microphones
What microphones do
00:01In this chapter we're going to talk about microphones, which in my opinion, are
00:04really nothing short of magic. You think about it.
00:08What they do is they take sound out in the air, they take these changes and
00:11pressure, ultimately stuff like wind and turn it into electrical voltages.
00:16This allows us to record it, to capture it, to play it back, to manipulate it.
00:21Everything we do with digital audio and even analog audio, pretty much starts
00:25with the microphones.
00:27They're like the magic transducer that take the sounds of the world around us,
00:31and let us work with it, everything from stuff like the human voice, to musical
00:36instruments, to recordings, sporting events things like that.
00:39It's all microphones.
00:40Every time you talk on the phone, there is a microphone working for you.
00:44So they're pretty amazing.
00:45If you're going to work with digital audio or audio, you really want to know
00:49as much as you can about microphones, because they'll definitely come into
00:52play at some point.
00:53If you're going to work with digital audio, you definitely want to know about
00:56microphones, because it's pretty inevitable that you'll deal with them and
00:59have to make decisions about them, which ones to use, at what time, for what application.
01:04So learning about some of the different aspects of how microphones work, and
01:07some of the characteristics they have is really useful.
01:11So in this chapter, I'm going to introduce you to a lot of concepts related to microphones.
01:15I know that if you're aware of these, it'll help you in your end goal while
01:19you're trying to produce audio lives.
01:22We'll talk about the different kinds of elements, or the three types of microphones.
01:26We'll talk about different pickup patterns. Things like frequency response.
01:29We'll look at the various body styles of microphones, some of the accessories.
01:34We'll talk about picking the right mike for the right job, and also kind of
01:37learning about microphone placement.
01:39It is actually when you start to work with microphones, there is a lot to think
01:43about, and a lot to consider.
01:45So it's good to kind of get a basic understanding of some things, and then learn
01:49some of the jargon, and concepts around them as well.
01:51So in the next section we're going to talk about the elements or ultimately kind
01:55of the type of microphone.
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Element types
00:01So a microphone is a transducer, in that it converts variations in sound
00:05pressure into an electrical signal.
00:07A transducer is anything that takes one thing and changes it into another thing
00:12and usually it actually changes it back the other way as well.
00:15In the case of a microphone, it changes air pressure changes into electrical voltages.
00:20So while a microphone is a transducer there are three element types where,
00:24more or less, this is kind of like the brain of the transducer that exists, more
00:28or less, in microphones.
00:29There are a few other ones, but these are the ones you're going to come in
00:31contact with, the dynamic microphone, the condenser microphone, and the ribbon microphone.
00:36These were just referred to generically as microphone types, or element types,
00:41something to keep in mind.
00:42Let's look at the dynamic microphone and think about kind of quickly how it
00:45works, but also what also what you can use it for.
00:48So the dynamic microphone works on the electromagnetic principle.
00:51The nutshell there is that sound comes in, hits the little diaphragm here,
00:55moves this thing back and forth in a magnetic field, and that generates electrical signals.
01:01So that's the transduction, that's the change from sound to electrical.
01:06Dynamic microphones are great for things that are really loud that have high
01:10pressure levels, like guitar amps and drums.
01:14You'll see them a lot of times for vocals in live settings because they are
01:18good at just picking up what's in front of them, the mouth is right there and
01:22loud as opposed to picking up the whole band behind them and generating
01:25feedback and things like that.
01:27It's great on instruments, it's great on vocals, but not great on, let's say, on
01:34vocals you are recording in the studio.
01:36For that you'd want to look toward something like a condenser, which ultimately
01:39is a slightly more sensitive microphone, even though it's not really legitimate
01:42for me say that, that's the truth.
01:44It's more sensitive it can pick up things with sharper transients like the
01:48voice, like acoustic guitars, like violins, because it works on an electrostatic principle.
01:55And in a nutshell that means the sound wave's come, and this little super
01:59thin diaphragm that's coated with like gold or nickel on the back.
02:02It just moves against the static background, and that generates electric
02:07signals, and this is charged, it's kind of positive and negative, and you get a
02:11result from the movement between those two.
02:15So basically this technology is a lot more sensitive to sound pressure, because
02:19it's lighter and smaller, it can move back and forth quicker, so softer sounds,
02:24more subtle sounds, in sounds can be picked up.
02:27So condenser microphones are great for things like vocals, violins,
02:33acoustic guitars, things like that that have a lot of transients and a lot
02:37of kind of higher dynamics.
02:38And you can use them on almost anything, it's hard to use them close to
02:42things that are very loud.
02:43You can put one in a room with a drum set, if it's 10 feet away and get great
02:47results, but you have a hard time putting a condenser microphone on a snare drum
02:51because it's just as it's too loud it's too much for that element type.
02:56The other thing about condenser microphones that you want to know about, which
02:58we'll talk about a little bit later when we discuss preamps is phantom power.
03:03Which ultimately is 48 volts that comes either through the microphone cable or
03:08sometimes can come from a battery that you put in line in the microphone in
03:12certain handheld designs.
03:13And that is what provides the charge on the element.
03:17Mixing consoles, anything with a mic preamp, will usually have a little 48
03:21volt switch, which basically is phantom power, and that sends a little bit of
03:27juice back out in the microphone cable, to the microphone, which in a nutshell
03:31let's the element run. It gives it the power to be sensitive.
03:35The third kind of mic you look at and maybe come into contact, these are coming
03:39back in popularity are ribbon microphones.
03:43This works like the dynamic microphone does on the electromagnetic principle,
03:47in that there is a little ribbon of aluminum here, and when sound comes it
03:52actually moves back and forth in a magnetic zone, and you get electrical signals from it.
03:57They used ribbon microphones, big old announcer microphones with the big grill
04:01on there, those are usually ribbon microphones from the `40s and `50s and stuff
04:05and they put that huge grill on there, because this ribbon, this little piece of
04:08aluminum is really, really sensitive to big Sound Blast and easy to damage.
04:13You can actually just bend the aluminum if you send sounds to it that are too loud.
04:18So ribbon microphones are coming back and they're being used on things,
04:21sometimes in the way you would use a condenser, and sometimes in the way you'd
04:25use a dynamic microphone.
04:26And have different applications but the thing is that pretty good, pretty juicy
04:30ones cost quite a bit.
04:31So chances are if you're going to just get into digital audio, you won't be
04:35starting out with a ribbon microphone, but they are worth knowing about and
04:39definitely worth reading about, because it's pretty exciting than the newer ones
04:42have some technology that makes them less susceptible to damage.
04:46It's an amazingly sensitive element, which is the good part and the bad part
04:50about it at the same time. So that's it for the different element types.
04:54In the next section we'll talk about pickup patterns and axis.
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Pickup patterns
00:01Now, another important characteristic of microphones is their pickup pattern.
00:04And what this ultimately is, is where a microphone is looking for sound and where
00:09it's not paying attention to the sound that's around it.
00:12So in these charts I have a gray area that represents the pickup pattern type
00:16and then this would represent 360 degrees around the microphone, the white circle.
00:21So knowing what the pickup pattern is of your microphone is really helpful,
00:25because you can use different patterns in different applications.
00:29You can focus the microphone in on something very narrow like a voice of one
00:33person, or you can use it to record a whole room, or you can set it up in
00:37situations where you have sound sources in certain areas that you want to get,
00:40but other sounds in the same room maybe that you don't want to get.
00:44So picking the right pattern and knowing what the pattern is of your microphone
00:48has a lot to do with how you determine which one to use and where to place it
00:52based on it's pattern.
00:54There are three kind of, I'll call them, three big patterns that you'll get used to,
00:58Cardioid, Omni-directional, and Bidirectional.
01:02These are the most kind of common families, so to speak.
01:06And really Omni and Bi, they aren't really families, they are just their thing,
01:10but cardioid is kind of a family.
01:12And cardioid actually refers to heart, and you'll notice it's kind of heart-shaped.
01:16So there's the Cardioid, Super Cardioid, and Hyper Cardioid.
01:20The difference between these three is really how much they reject on the side
01:25and how much they reject in the back.
01:27You'll notice that sounds on the cardioid if they're coming in from the side, it
01:30will get picked up a little bit more than they will on the super cardioid.
01:34And the hyper cardioid just try not to hear them very much at all.
01:38And also the hyper cardioid is focused more towards its front.
01:41So sounds coming from around here, it's not as sensitive to those, whereas the
01:45cardioid, if you're over here, you're still going to be heard pretty well.
01:49And the trade-off on the super and the hyper is that they have this little
01:52mushroom stalk here that picks up the stuff immediately behind it a little bit.
01:58It's a trade-off, if you're trying to focus a group of local singers, you've
02:01three singers next to each other, they're each other on microphone, you can
02:04use a hyper cardioid.
02:06That way one singer's voice doesn't get into the other microphone.
02:09You'll use this a lot on things like guitar amps, drums, almost all the drums
02:14you'll use some sort of cardioid pattern on, even bass amps.
02:18There are all kinds of applications, acoustic guitars.
02:22You can think of cardioid really as directional or kind of pointed at something.
02:27It's kind of like a gun where you can aim it at something.
02:30The opposite is the omni-directional, which picks up evenly in all
02:33directions around it.
02:35So this is good if you have a group of singers, and you want to spread them out
02:39around one microphone.
02:40It's also good if you want to record a drum set in a room, and you've a bunch of
02:45close mics on it, but then you want to put one back and get kind of the ambiance
02:50and the effects, an omni-directional mic in the room can do pretty well.
02:53And it's also good for actually handheld interviews, when you're out moving
02:56about on the street, like if you're walking next to someone and trying to hold
03:00the microphone in their face.
03:01An omni-directional microphone is more forgiving when they move in turn or when
03:04you move the mic up and down, actually you get a more even sound.
03:08The catch-22 is you're going to pickup the cars down the street a little bit
03:12more, but when you listen back it's that evenness of the pickup that actually
03:15makes that a more listenable interview in a way.
03:18And that you don't have big volume changes where all of a sudden you can hear
03:20the person talking, then you can't hear them as well because they have moved
03:23from the microphone.
03:25So omni is actually really useful in certain circumstances.
03:28A lot of times though in live circumstances where you're trying to avoid
03:31feedback or leakage, omni-directionals don't come into play that much.
03:36The bidirectional, or figure-8 pattern, picks up to the front and the back of
03:40the microphone and rejects both sides.
03:43So this is convenient if you want to put two people around a microphone for an
03:46interview session, also if you have one microphone and need to record things
03:50like Two Toms or something like that on a drum set, and you just want to put one
03:54in-between them, and this can work. Although, it's usually not available on a
03:57lot of dynamic microphones.
03:59Many condenser microphones will give you the option to switch between cardioid,
04:03omni-directional, and bidirectional, and I'll show you an example of those kinds
04:07of microphones later.
04:08The last one I want to talk about is the Hemispherical pattern, which basically
04:12is a pattern that's associated with a pressure microphone or a PZM microphone or
04:16a boundary microphone, which is basically something that you put on a flat
04:19surface, and that surface becomes the pickup.
04:23So for instance, this represents a little microphone that you've put on say like
04:26a boardroom table and all of the sudden everyone talking around, and that table
04:30gets picked up in this hemispherical pattern around that microphone.
04:32They use them a lot in theater situations where you want to hear people
04:36walking on stage or sound effects, but you don't want a bunch a microphones
04:40pointing at the actors.
04:42This picks up kind of the overall ambiance of what's going on, on the stage.
04:46Sometimes you'll see them used in recording studios, they'll hang them on walls
04:50to pick up drums, different walls, like opposite of drum set, to get a room
04:54sound or if you're doing symphony you can put a few of them on the wall and just
04:59get different hemispherical pickups in the room where the symphony is.
05:02You can also see them on the walls of studios to pick up big drum rooms, or
05:06rooms with ensembles, or even orchestras.
05:09Knowing about patterns will payoff for you in terms of focusing your microphone
05:13on the sound you want to pickup, and the ones you want to reject, the ones you
05:18don't want to get into your recording.
05:19It's good to kind of study these, get to know them, you'll see icons on
05:23microphones that represent these patterns, they look here, they're a circle,
05:26they're a cardioid heart, they're the figure-8, but they're good to know and
05:30good to think about when you're picking microphones for your applications.
05:33The next thing I want to talk about is the Polar Pattern graph, which is used to
05:38represent the sensitivity of microphones to different frequencies in
05:42relationship to their Polar Pattern or their pickup pattern.
05:45So in this slide we have what you'll get if you buy a microphone, you'll
05:49probably get this in the specs, the polar pattern.
05:53And what it shows, it's just the different degree of sensitivity to different
05:56frequencies at different points around the pickup pattern.
06:02So this is a cardioid pickup pattern, and what it's saying is that this
06:06thick line is the 1 kHz frequency, at that frequency it's sensitive, and a
06:11true cardioid pattern.
06:13Now, if you look at this line, it represents 8 kHz, a higher frequency.
06:18It's actually more sensitive to that back here where it's supposed to reject it.
06:21So if you have higher frequencies, you're actually going to hear those a little
06:25bit more, and they'll seep through and have more presence in what you're
06:28recording, than like the 1K will. It won't be rejected as much as that frequency.
06:34So this is more or less the sensitivity footprint of your microphone.
06:38And just kind of let you know where it's listening and what it's listening form
06:41kind of the directionality of it.
06:43In the next section we'll talk about axis or where you're pointing your mic in
06:47relationship to where the sound source is coming from.
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Axis
00:01Another thing to understand about microphones and their directionality is what
00:05we call Axis, that refers to the relationship between where the microphone is
00:09pointed and where the source of the sound is coming from.
00:13An On-Axis sound is something that's directly in front of the microphone.
00:16Off-Axis is something where it's coming from the side, and it's not pointing
00:21right at the side of the pattern, see I have got the patterns here.
00:24So that's off-axis. Here is another example on-axis, off-axis.
00:27Axis is basically broken down into 360 degrees. If something is dead on, 0 degrees, that's on axis.
00:37Anything that's off by any degree is referred to by a degree.
00:40So this, for example, would be 45 degrees off-axis.
00:44The reason axis is important is because as you move your sound source around the
00:48microphone or point the microphone in a different direction, the frequency
00:52response and sensitivity of the microphone changes.
00:56An axis is a way to kind of, it's a way to make a note of how you recorded
01:00something and how you plan to pick something up.
01:02Let's look a slide that shows our Polar Pattern graph again, but let's think of
01:06it in terms of axis this time and not necessarily just response.
01:11So it's a 360 degree circle, here is our polar pattern, a cardioid, the front of the
01:17pattern, 0 degrees on-axis, to the sides, 45 degrees, 90 degrees, et cetera, 180 degrees off-axis.
01:26So as we move with different patterns we get different frequency response.
01:31And the reason this is worth knowing about is that sometimes it's a problem, but
01:34sometimes it's a benefit.
01:36So if you have a microphone setup, and it gets turned accidentally while things
01:40are recording, the voice can change.
01:42For a instance, right now I'm going to turn the way I'm facing this microphone
01:46and go off-axis, and you can see if you can see if you can hear any change in my
01:50voice at all, now I'm off-axis. Do I sound different?
01:52Now, I'm back around to the front. See that makes a difference.
01:57The advantage of it existing because you'll say, well, why don't we just make
02:00every microphone omni-directional?
02:03Is that sometimes there's things you don't want to pickup on-axis, or sometimes
02:07there are sounds that are too loud, or sometimes someone's to nasally, so you
02:10want them to be off-axis, like here I moved over way to the side of the mic.
02:14See how I sound kind of, I'm not quite there the same way, I am not as present and bright.
02:19Sometimes that's an advantage, now I'm back in the front of the mic here
02:21talking straight into it. So that's the axis effect.
02:24Once you kind of know how a mic deals with that, if it does it all, then you can
02:29figure out how to use that as a tool and how to avoid certain things.
02:34It's kind of all about matching your sound source with your microphone and the
02:37making decisions about how you want to grab that sound source.
02:40An axis is actually, it's a tool that you can use if you understand it and
02:44worth knowing about.
02:45In the next movie we're going to look at the frequency response of the
02:49microphone and the proximity effect.
Collapse this transcript
Frequency response and the proximity effect
00:01Frequency response refers to how sensitive a person or an animal or a microphone
00:06is to different frequencies, how sensitive it is at different levels.
00:10When you purchase microphones like the polar pattern graph and other spec sheet
00:14you'll get is the frequency response chart, which is what we're looking at here.
00:18Now ideally, everyone kind of is shooting for, in their microphone design
00:22initially, to create a flat frequency response or one that picks up all the
00:27frequencies from 20 to 20k evenly, in a flat sense equally.
00:33It picks up the bass as much as it picks up the high end stuff, and it doesn't
00:38drop out the mids or whatever. But that's always the goal of devices.
00:41It's a really hard thing to accomplish.
00:44There's definitely devices that do it, some of them are expensive, some of them are cheap.
00:49But generally speaking, microphone manufacturers aim for that goal, but then
00:53they also make certain adjustments to the frequency response so that it works
00:58differently in different applications.
01:00So, this chart, it basically shows the footprint of the different frequencies
01:05and how peaks here appears as little bump around 5K.
01:08Different microphones are going to have different bumps and dips, sort of,
01:12based on one, the technical limitation of the microphone, but also based on the
01:17manufacturer's designs in terms of what frequencies they think it's good for picking up.
01:23So, if they're making a microphone for vocals, specifically, or they want it to
01:27function very well for vocals, there are certain frequencies that they know that
01:30the vocal range works in, that they want to highlight.
01:33They want to pick up a little bit more or little less.
01:36There are also certain frequencies they know that might make your voice sound
01:39like you're singing in a boxcar, so they'll dip those little bit less.
01:42So, based on the intent of the microphone and the application that the
01:45manufacturers want it to be used for, you're going to see different
01:49frequency response charts.
01:50Another example is they make a lot of microphones just for kick drums or for
01:54bass drums in low end, which do a really good job of faithfully reproducing the
01:58low frequencies and don't sweat it so much on the high stuff.
02:02As a manufacturer, if you're trying to build that perfect microphone, you
02:06have to focus on a certain aspect of it that's going to work really well and
02:10function really well.
02:11Then there are certain things where, A: it doesn't benefit from being flat, or B:
02:15we don't have the time and money to make this thing flat, and make it as
02:18durable as it needs to be.
02:20That's the other limitation when you're dealing with a different element like a
02:23dynamic element or a condenser element.
02:25There's different manufacturing consideration in terms of the sensitivity and
02:29the durability of the microphone.
02:31So, it's good to get to know the frequency response charts and just scope
02:35them out when you buy microphones or when you're even thinking about buying a microphone.
02:39Go out and kind of, think about if you want a mic a guitar amp.
02:43Try and find some plots of frequencies that happen on guitars, and which ones
02:47they favor, which ones they don't.
02:49Most manufacturers will come right out and say in their paperwork, hey,
02:52this microphone is designed to record guitars or it works great on amps, or
02:56works on this, works on that. There is tons of specialty mics more or less.
03:00The trick is as if somebody is just trying to sell you a million dollar
03:03microphone, and you look at the frequency response chart, and it's not very
03:06good, it's not very flat or close to flat, then maybe you don't want to get that one.
03:12But not too many people have perfectly flat microphones or use them. That's okay.
03:16The other thing I want to talk about is the proximity effect.
03:19What this is basically effect of when a sound source moves closer to a
03:23microphone, the microphone tends to be more sensitive to low frequencies.
03:27This only works on directional microphones.
03:29But as you get closer, you get boomier, you get bassier.
03:33It's kind of the Barry White effect. I'll try and give you an example of it.
03:37So, right now, I'm talking at a fairly normal voice, but I'm getting closer
03:41to the microphone, and you can tell that I'm getting louder, but I'm also getting bassier.
03:45Here, here, here, Proximity Effect, cool! Now if you want to do, the Barry White thing, that works great.
03:55If you're trying to pick up certain instruments where you want a pickup more of
03:59the low-end, that works great.
04:00In other circumstances, where you don't want that to happen, especially if
04:03you're dealing with like a vocalist, working in a sound booth like me right
04:08now, and you don't want that all over the place where the bass is going up and around.
04:13Then there's a thing called a bass roll-off switch, which you'll find on a lot
04:16of microphones, which I'll show you what that looks like in one of the movies coming up.
04:21So, sometimes you can use the Proximity Effect to your advantage, and if you
04:24want a pickup more at low-end, you can play that.
04:27You can put the microphone real close to something and get it.
04:30If you're a singer, and you're crooning, you can get, kind of, that deeper tone.
04:33But a lot of times, it's a problem if you're trying to record a voice-over, or
04:37if you're trying to record a vocal, and you want it to be more even, then you
04:39want to set it up so that someone can still move around freely, but not have the
04:43Proximity Effect take place.
04:44So, to counter this problem, a lot of microphones will have what's called the
04:47bass roll-off switch, which enables you to lower the sensitivity to lower
04:51frequencies, or kind of cut the sensitivity down.
04:54Another workaround is you can use an Omni-directional microphone.
04:57I'll show you what a bass roll-off switch looks like on an actual microphone
05:00in this next movie.
05:01After that we'll take a look at placing microphones.
05:04I'll try and show you how moving around a microphone can generate the
05:07different Proximity Effects.
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Phase issues
00:01Another thing that can happen with phase when you are recording with microphones
00:04is that if you're using more than one, you can have the sound from a sound
00:08source arrive at those microphones at different times or at different stages in the phase.
00:13Here I show the wave coming in at a different point, and then we see how
00:17the waves come out, how that element in there picks that up and takes it,
00:22and basically end up with phase cancellation, because it's hitting at different points.
00:26So, then you ended up with a cancelled signal.
00:28A way to avoid this with microphones is to use what's called the 3:1 Rule.
00:33The 3:1 Rule more or less says, if you place any second microphone, place it
00:38at least three times as far away as the closest microphone to avoid phase cancellation.
00:44So, if we have our sound source, and we have a microphone, let's call it 1 foot
00:48away, the next microphone should be at least 3 or more feet away, to pick it up.
00:55Now obviously, this is kind of tricky when you're miking something like a drum
00:59set or something like that.
01:00So, that's why they put Phase buttons on there, because it's not always possible
01:04to be three times as far away.
01:06But even on times if you have a close microphone on a snare drum, try and make
01:10that microphone that's on that tom, more than three times away from the
01:14microphone that's on the snare.
01:16It pays off, because basically, once you achieve the 3:1 gap, the possibility of
01:22getting phase cancellation is very low. So, try and apply the 3:1 Rule whenever you can.
01:27If you're setting up a mic in a room, you're doing a drum set or you're doing a
01:32guitar amp and a second mic to kind of capture the room just try and make sure
01:36it's at least three times away from the closest mic.
01:39And that's the 3:1 Rule.
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Microphone types
00:00Okay, so in this segment, we're going to take a look at a bunch of different
00:03microphone body styles and kind of, design styles.
00:07There's no rule that just because a microphone is shaped a certain way that it
00:10may, or may not, be a certain type of element, or have a certain pickup pattern.
00:14But there's a few common body shapes that you can usually make a generalization
00:18that, okay, that's a condenser, okay, that's a dynamic mic.
00:20So, we'll look at a few different shapes in this segment.
00:23So, the first microphone we want to look at is the Large Diaphragm Condenser,
00:27which is this baby right here. The condenser actually is right in about here.
00:32It's a big diaphragm, so you want to point it this way, but this is a
00:36switchable-pattern microphone, which will do-- I'll show you these buttons in a minute.
00:40This is a good microphone to use for vocals and acoustic instruments.
00:45It has high sensitivity to vocals and high transients.
00:48It's got some switchable switches on the back with a pad, and a bass roll-off feature.
00:55The microphone plug, plugs in down here.
00:58This is a great mic to have if you're just starting off. Looking into a large
01:01diaphragm condenser microphone is a good thing to do.
01:03You can get fairly inexpensive ones or really expensive ones, but a nice one
01:08will go a long way in your studio.
01:10The next microphone we'll look at is the small diaphragm condenser.
01:14The diaphragm actually is out here, like this, so you can kind of point it this
01:20way towards your sound source.
01:21You can actually change the pickup pattern on these by using different capsules.
01:26By capsule, I mean, you can unscrew the end.
01:29So, this capsule actually happens to be an omni-directional capsule, but you can
01:33get it in a cardioid pattern, maybe a hypercardioid pattern, I believe.
01:40Small diaphragm condensers are good for using on acoustic instruments like
01:44acoustic guitars, overhead, and drum cymbals.
01:46They are also pretty good on things like violins and cellos.
01:50Both the small condenser and the large condenser microphones require phantom
01:55power, unless they come with a battery supply, which usually you won't find in a
02:02large diaphragm condenser.
02:03Some smaller, kind of, pencil-- this is kind of we call it kind of a
02:06pencil-shaped microphone.
02:07There will be a section where you can put like a AA battery in there in some of them.
02:12But most of them will require 48-volt phantom power.
02:15So, the next microphone we'll look at is the handheld, kind of, body
02:19style, which is--this is the classic Shure SM57, I'm going to bring in the SM58 as well.
02:27These are dynamic microphones, cardioid pickup pattern.
02:32They actually sound the same. They have the same element.
02:34The only difference is you have a different kind of a grill on these two.
02:38That's actually on purpose.
02:39This is designed kind of more for singing and is kind of just more convenient
02:43for vocalists to have that, whereas, this is used more on instruments, which is nice.
02:48Using this on drums, you don't want this, kind of, big metal thing for the
02:52drummer to hit, you want, kind of, a smaller, more narrow profile.
02:56So, this works out good for that.
02:58Dynamic mics get used on all kinds of things, in live music settings, and
03:02all the time in studios as well.
03:04They handle things at really high pressure levels.
03:07So you can use these on guitar amps, drums, toms, snares, bass cabinets, lots of different uses.
03:16So, the next one is a shotgun microphone. This is typically a condenser microphone.
03:21The pattern, the pickup pattern on the shotgun microphone, as the name
03:25implies is really direct.
03:26It shoots out, and it's aiming very specifically out.
03:29So, what's in front of it?
03:31These, kind of, ports on the side generally are there to reject things that are
03:35the sounds coming from the side.
03:36These are really good to use if you're doing recording for film, or acting, a video,
03:41something like that. You can put it on a boom and kind of hold it over the
03:44actor's head and keep it out of the frame of the film, and point it, kind of, at their head.
03:49You'll also see these used at sporting events, kind of, pointed on the field,
03:53the athletes or the referees, to get some impact sounds or some chatter.
03:57But you won't really see a shotgun microphone used that often in music production.
04:02In the studio, there are other microphones that serve the purpose, mainly
04:05because you're going to always get pretty close to your sound source in studio productions.
04:08Okay, next we'll look at a lavalier microphone, which can be a condenser or a dynamic element.
04:17So, this is the microphone, this is a wireless version, this is a battery pack.
04:21You can clip this onto a tie or lapel or the collar or whatever you're using it on.
04:28These are great for interviews, for onstage performances or lectures, not used
04:33in music production very often, or in the studio, again just because we can use
04:38different mics and get them closer.
04:40This is when you, kind of, want an inconspicuous microphone, something where
04:44you're more interested in, you want to hear what the person is saying, but
04:47you're really filming them.
04:48For instance, right now, I'm wearing one, and when you see the wide shots of me,
04:52even though I'm distracting.
04:54You won't notice that I have the microphone on, but you can still hear me.
04:57You might want to look for it. Let's move on to the boundary microphone.
05:02This is the microphone that has that hemispherical pickup, where actually
05:06when you put it down on a table, it starts to pick up in a pattern like this, maybe like that.
05:13This can be a condenser microphone, some are dynamic.
05:16This one has an inline power supply with a AA battery.
05:21These are good for picking up room sounds.
05:24If you're doing a meeting, you can actually put it down on the table, and it'll,
05:27kind of, pick up every one around that table very well.
05:30If you're doing theater productions, you can put this on the stage, and you'll
05:33get to hear, kind of, the actors as they move around, and kind of the ambient
05:37sounds, the footsteps.
05:38It'll pick up their voices a little bit, not like a directional mic would, but
05:42enough so that you can, kind of, broadcast and pick up of the overall stage
05:46out into the audience. These will be used in music occasionally.
05:49To pick up rooms, they'll be placed on walls and drum rooms or if you have a
05:53string on soundboards or even large orchestras, you can use these hanging on
05:57walls, kind of, like this, to pick up the whole room.
06:02They work pretty well like that.
06:03So, that's the PZM, not a real common microphone, definitely not one to start out with.
06:08But if you want to, kind of, load up your gear down the line, a PZM is a
06:12nice microphone to have.
06:15The other microphone worth pointing out just because I'm going to talk about it
06:19quite a bit in this whole title is the dynamic omni-directional microphone.
06:23Again, it's handheld.
06:24This is the Electro-Voice 635A, which is a great microphone for field
06:29interviewing and recording.
06:31It picks up in an omni-directional pattern, so all the way around it.
06:34It doesn't reject sound in any way. Even though it looks like it would, it doesn't.
06:39I just wanted to point this out.
06:41This one is probably from the late 1960s, and it still works great.
06:46But you also buy brand-new versions of this.
06:49So, that's what a kind of a dynamic interview mic will look like.
06:52So, a few other things I want to talk about are a few accessories.
06:58These are called Windscreens.
07:00They are, kind of, a foam that goes over a microphone.
07:03You can use them if you're going to be out in a windy area outside.
07:06If you're in the studio, I don't really recommend using them.
07:08They actually reduce the frequency response a little bit of the microphones.
07:12A better solution, if you're in the studio and doing voice is a device called
07:16the pop filter, which more or less, looks like a piece of fabric or nylon
07:21stretched over a hoop, that's on a gooseneck microphone mount that you can hook
07:27up to a microphone and put in front of your microphone.
07:29If you're using a large diaphragm condenser, on vocals, it's very common to use
07:35a pop filter in front of it.
07:36That pop filter stops things which are called plosives, which are when you say a
07:41P or a B, we kind of create a burst of air that comes out of our mouth, a big
07:45push, which I can probably make this do, but I shouldn't.
07:49So that pop filter will cut down on the plosives, the impact.
07:52So it, kind of, reduces those big gusts of air that get to the microphone.
07:57One more thing I want to talk about is microphone storage.
08:00It's good to keep your microphones in a cool dry place.
08:03So, in professional studios they'll have a mic cabinet that's kind of
08:07conditioned and dried.
08:09In the home studio, usually it ends up like a drawer or, kind of, a cabinet.
08:14Maybe you put some foam down there and put the mics in.
08:15One thing I like to do is when you buy a new audio gear you always get a little
08:19silica packet in there, that little white packet.
08:22If you take that and just drop it in that drawer, it'll kind of keep it dry in there.
08:25So, instead of throwing those out when you buy new stuff, new electronics that
08:28come with those in there, keep them, and throw them in your microphone cabinet
08:32to keep it dry in there.
08:34In the next movie, we'll look at microphone placement.
08:35We'll talk about putting mics on different instruments and some places to start with placement.
Collapse this transcript
Miking vocals
00:01Okay, in this section we're going to look at setting up microphones and
00:04microphone placement for few common sound sources, or instruments.
00:07We'll mic up our vocal, we'll mic a guitar amp, and then we'll put a few mics on a drum set.
00:13And so just give you kind of a general idea of where to start when you're trying
00:16to mic these different sounds.
00:18There are a few rules that I kind of like to think of and tell people to go by
00:21when they start to think about microphone placement, and the first is that you
00:24have to listen to your sound source.
00:26So if you're using a guitar amp or you have an acoustic guitar or there's a
00:31singer, try and get around that sound source in the room it's in, and listen
00:35and move your head around in the environment and see how the sound changes
00:38based on where you are.
00:40If you get to know that sound you'll make better choices about where to put the
00:43microphone and what microphone to use.
00:45But the second rule is that there really aren't any other rules, or magic tricks.
00:50You know these placements I'm going to show you, these are just starting points
00:54of, put the microphone here to start, try this kind of microphone to start.
00:57But you have to experiment, and different amplifiers, different drum sets,
01:01different microphones all have different characteristics.
01:03So you don't just set it up and go.
01:06You always kind of have to set it up, listen and make some decisions, and that
01:10leads us kind of like to the third rule, and that's to trust your ears.
01:13Ironic that it's a rule when there are no rules, but let's call it more like advice.
01:18But trust your ears and experiment.
01:19Move microphones around, listen to how things sound from different locations, and
01:23also if you have more than one microphone don't be afraid--
01:26actually I encourage that you AB them, which means set two microphones up on
01:30the same sound source.
01:31Plug them into your board, record them, listen to them, play them back, and
01:36see how the different types of microphones pick up the same sound source differently.
01:39This will make you familiar with how your microphones work, and that will really
01:43help in the long run.
01:44It will make you make decisions quicker and kind of more informed, in a more
01:48informed way when you're setting them up for other projects.
01:51So first we are going to talk about vocals.
01:53Okay, here I have a large diaphragm condenser microphone, which I'm going to
01:57use to record vocals. The diaphragm is about here.
02:00It picks up in a Cardioid pattern.
02:03That's the way I have it set for me right now, picking up around this way.
02:07So initially when you first set this up, you want that diaphragm to be at
02:11about the height of your mouth. Just for starters.
02:14Then you want to place yourself, or the singer, about 6-8 inches from the screen
02:20of the microphone or where the diaphragm is. So you start with that.
02:26Get your level, set things, start to record.
02:29If you're getting plosives like the P's and the B's that pop, grab a windscreen
02:34which is that, nylon around a hoop, and you can place it about two inches, right
02:39about here, like that, in front of the microphone. You don't want to place it right up against it.
02:46You want to give it a little bit of room between there, at least one inch
02:47between the microphone and the pop screen --and sometimes they call them a popper stopper.
02:55So that's the first thing you want to do. Then set your levels again.
02:58It might be a little bit quieter, but hopefully it will just have taken care of
03:02the plosives, the P's and the B's.
03:03The next thing you want to do is listen to the sound, or the singer.
03:07If you want to get a little bit more bass out of that voice, if you wanted to use
03:10that, you can have them actually move closer.
03:12Shorten the distance to take advantage of the proximity effect, which essentially
03:17means it will be picking up more bass frequencies.
03:20So they'll kind of get a smoother, bassier tone.
03:23If you don't want that, if they're too bassy, you can actually back them off and
03:26have them stand farther back from the microphone.
03:29The other thing you can do, if you don't like some of the tones.
03:33Sometimes the things are too bright, or you hear little bit too much like the
03:37wetness, the lips are little bit too much smacking, you can actually change the
03:40axis, or the angle of the direction of the microphone, to the sound source to my mouth.
03:45So you could turn the microphone itself off axis a little bit, so it's picking
03:50up in this direction, and now I'm addressing it from the side.
03:53That will actually reduce some of the bright stuff.
03:55If you hear lot of that kind of wet mouth lip smacking stuff, that will help.
03:59You'll also lose a little bit of, you know, some of the nicer frequencies too.
04:03So it's a bit of a trade-off but that's a way to kind of make something that's
04:07kind of bright and nasty, a little bit smoother.
04:09Also if the voice is really nasally, you can move the microphone itself up, which
04:13would be kind of like this, above kind of the nose line, and that will reduce
04:19some of the nasal sound of the voice. And those are, more or less, the tricks you
04:23can use when it comes to vocal microphones.
04:26The other thing if you're going to use vocals live, I have a microphone here that
04:30I would use, which is the SM58, and if you're doing live vocals or you can use
04:38this to record as well. It won't pick things up as well.
04:41If you've got a punk rock singer, use this microphone instead of the condenser,
04:44who like, if they like to scream a lot, or yell, and sometimes if you have rappers
04:49doing a lot of kind of plosive, pop, pop, pop stuff, a microphone like this will
04:53work well too, because it takes, it handles those louder sounds better, hence
04:56those types of vocals are louder.
04:58By though you want it, same situation, pointed it more or less right at your mouth
05:04and again, you can do those same things, kind of, to change the tonality with the axis.
05:09Aim it above for little but less nasal stuff.
05:12The main thing is to get it, on in the live situation, is to be close as you can,
05:17sometimes you'll have people right on it. Really an inch or two is ideal.
05:21But in live people are moving and so that's going to vary, but just try and get people close.
05:26You don't, you just can't usually sing from this far away.
05:29If you have a guitar sometimes you have to, but lean in if you can.
05:33So that does it for vocals. Now let's talk about miking up a guitar.
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Miking amplifiers
00:00So now we're going to look at microphone placement on a guitar amplifier, and
00:05this is this will come up a lot.
00:07The way you start out is that we've got a dynamic microphone, and we're aiming
00:11it right at the center of one of the two speakers.
00:14Now in this amp you can see kind of the wear marks where the speakers are.
00:18This is a twin amp, there are two speakers.
00:20Here I have a little thing I want to show you to kind of point out how a speaker works.
00:26Basically this is the center of the speaker, right.
00:28It's in the center, but there's a little bump out there.
00:31You want to point your microphone right on that bump out to start with.
00:34So that's what I've got.
00:36I've got a Shure SM58 directional cardioid microphone pointing pretty much dead
00:41center and, more or less, on axis at the center of the speaker.
00:47Now this is going to provide you with kind of the brightest, most direct sound
00:52that you can get from the amp.
00:54Also before you do this if there's, if you have an amp with two speakers, put
00:59your ear kind of close to each one and see if one sounds better than the other,
01:03if one is noisier than the other.
01:05Sometimes one speaker will kind of be buzzy and hissy, one won't.
01:08Some guitar amplifiers are really clean in terms of the amount of noise they
01:11make, even when nothing is coming through them. Others kind of have a hum, or a buzz.
01:15If your microphone is placed on a speaker, and you're getting a lot of that hum,
01:20or buzz, from the speaker, a lot of zzzzz...
01:22noise, you can change the placement of the mic to move it off-center a little
01:27bit and pick up kind of the edge of the center of the speaker, and that'll
01:30reduce some of the buzz, or the noise. And you can keep playing with that.
01:34You can play with the axis. Point it up kind of towards the edges.
01:39You can point it towards the center.
01:41You can point it kind of anywhere you want, but start with it here and assess
01:46the quality of that sound and then figure out how you might want to change it.
01:50Of course, guitar amps can be really loud.
01:52So, you know don't put your head right next to it when someone's playing it
01:56but kind of be in the room with it when they are playing it and then have them
02:00kind of maybe play at a lower level or have them move the mike from one
02:04speaker to the next.
02:05Go in the studio, record it really, you know just a test run and see how noisy
02:10it is and then try the other speaker as well. Now let's look at miking up some drums.
Collapse this transcript
Miking drums
00:00Okay, so now we are going to talking about miking up a drum set, and we've got kind of a basic setup.
00:05We are not using a lot of mics just four mics on this setup.
00:08If you have more, you can mic everything in the whole piece, but if you only have four,
00:11if you are only getting started, or you just have a few inputs on your interface.
00:14This is a good starting place,
00:16this kind of mic selection and placement. And again, it's a starting place, feel free to
00:19move things around and kind of get the sound you are looking for.
00:23So we have got an overhead microphone, a kick drum microphone, down here, and a snare drum
00:29microphone, and then we will setup a room microphone as well, to kind of get the overall sound.
00:33So let's start by talking about the overhead microphone.
00:35We have got a small Diaphragm Condenser microphone up above, and the reason we want that up there
00:41is to try and pick up some of the high frequencies and sibilance of the cymbals of the set.
00:48So we have got up, and the first thing you want to do is kind of, A: get it as high as
00:52you can above the set. If you can get up 4 feet, that's great.
00:57About 4 feet, that's a good thing to shoot for.
00:59Usually you can't you are in a basement, you have a low ceiling or something like that.
01:02So when you are placing drums, and generally, you are figuring out, hey what room are we
01:05going to record drums in, try and look for one with a higher ceiling.
01:08It really helps because you can get the overheads up above the set quite a bit.
01:13So if you are using one overhead, you can place it at any height.
01:15Sometimes, you will do this with two overhead microphones, and if you do that, you want
01:19them both at the same height, the same plane up above the drum set.
01:23And then you want to aim this microphone over a cymbal as opposed to having it directly
01:28over like a snare drum, because if you put it over the snare, you are going to pick up a lot more of that.
01:32Your goal is to pick up more of the cymbals and kind of the brightness of the set.
01:36It also gives you kind of a general mix sense from a distance of things going on there.
01:41So I have got it set up, I am kind of over the cymbals here.
01:44If you know what, in different songs you are going to use different cymbals more than others,
01:48like if you are not using the ride, you are just doing a lot of crashes, move it and favor
01:52those cymbals based on what kind of things you are going to be hitting during the song.
01:57So that's the idea for the overhead mic.
01:59Let's move down to the kick drum and look over the mic down here.
02:03So we have got a dynamic directional microphone.
02:07This kick drum has a front head on it, and a sound hole, which is there so that we can
02:12actually put a mic in there.
02:14We want to use a microphone that's dynamic because the kick drum is really loud, and
02:18it gives you a lot of loud impacts, boom, boom, boom, right?
02:22The first placement you should go for just to get started is kind of right about here
02:26at the sound hole, and you want to aim this so that if there was a laser on there, it
02:33would be hitting where the beater on the backside or the drum pedal, where that head hits the
02:37head, usually about here, but on the other head.
02:40So you want to aim for that.
02:43That's going to give you kind of the brightest and most attacky sound you can get.
02:49You are going to hear that whack, whack, whack, and if you start there, you will get kind
02:53of crisper kick drum sound.
02:56From there you can start to move the mic if you want different sounds.
02:58If you want a real kind of boomy sound, you can bring it to the center of the outside
03:03head, you can actually drop it down to the edges to pick up different kind of tones.
03:07There is just kind of overtones on the rim sometimes that can be interesting or it can be very frustrating.
03:13And you can also point the microphone in different directions inside the drum itself.
03:19You can even move it inside and out too.
03:20A lot of people will put the microphone in a little bit and point as opposed to having
03:25it right here at the front of the hole.
03:27With kick drums, they make a lot of microphones that are specially designed to work with kick
03:31drums that pick up bass frequencies very well, and you will know these because they are kind
03:36of bigger, heavier, chunkier microphones.
03:38If you have the budget or you can borrow one, do it because they really help you pick up
03:44kick drum sounds a lot, they are one of those.
03:46The drum set has a lot of microphones that are kind of tailored just for specific drums
03:50and the kick drum microphone helps a lot in getting good sounds. Okay.
03:54Let's look at the snare. Okay, now let's look at miking up a snare drum.
03:59Again, we have got a dynamic cardioid microphone which we are going to use, because we have
04:04got such a loud sound source. This handles that pretty well.
04:07Also, before in the other section, where I was talking about body types to pick this
04:11one, because it's got kind of a narrow profile.
04:12Miking a snare drum is, it's a battle, because you want to put the microphone in the same
04:18place where the drummer wants to hit the drum, right?
04:20You kind of want to pick up the sound that comes from here, but that's where he has got
04:25to hit it with the sticks.
04:26So you have to kind of--because the drumming is more important than the miking-- you have
04:31to get out of his way, and you want to make sure you put your mics somewhere where the
04:34drummer, he or she is not going to hit your microphone and destroy it, which is another
04:38good reason to use kind of really durable microphones, because inevitably they do get
04:42hit once in a while.
04:44So what I like to do is come in on an angle, and I usually like to come from the front
04:49of the drum like this so that I am pointing this way so that whatever else is in the path
04:53is actually the drummer's body as oppose to pointing in.
04:57If you come in with a microphone kind of like this, then you can pick up some of the tom
05:00sound, which you really don't want to do.
05:02You want to kind of separate, you just want to get as much snare as you can and not other things.
05:06This also does a good job of kind of rejecting some of the hi-hat sound.
05:12So you want to come in at about a 45-degree angle and start with it pointed towards the
05:17center of the snare about like that, but you are going to have to back it off a little
05:23bit because the drummer is going to want more than just the dead center.
05:26He or she is going to be hitting kind of this whole area, and if they are really wild, move
05:30it away so that you protect your microphone. You can also come in and kind of come down.
05:35As you move away from the center, in the center you will get quite a bit of attack and flack
05:40as you move out to the edges, you will notice a little bit more ring and a little bit more warmth.
05:47But it's the snare, so it's not really-- warmth as it necessarily a quality you are going
05:51to find that much in the whole drum.
05:54The other thing you can do is you can actually put a microphone on the bottom but that would
05:58only be if you have a second microphone usually, unless you are doing kind of a--you want some
06:02special effect where you want that real kind of ratchety snappy sound that the snare itself
06:07makes, that sound, then you can put a microphone underneath kind of at the same pointing of,
06:14like a 45 degree pointing towards the center of the drum, but that's really if you have two mics.
06:19With just one mic, try and address it from the top and pick up the center of the area.
06:24And again, different drummers play at different dynamics, try and get them to hit the drums
06:29as hard as they are going to, do big fills, fill everything up, and set levels against
06:33that really loud moment and also pay attention to where they hit.
06:38Live drummers tend to be more animated, and so they will move around more and hit the drum in a lot more places.
06:44In the studio, if people are concentrating a little bit more, trying to keep their tempo,
06:48they might be better focused to hitting kind of in the center of the drum.
06:51And let them know that hitting in the center of the drum actually which they should know,
06:55produces a good sound, but they might be playing off to the side to get different sounds on purpose.
06:59So kind of talk to the drummer and find out what they need, what kind of space they want.
07:05You can also use more or less the same technique on toms where you would kind of come up over an angle.
07:11Again, you can't put it really where you want to because it has to be hit there.
07:14So about a 45-degree angle, coming in on the edge.
07:19The problem here is you tend to be pointing right at the snare.
07:23So try an angle at even a little bit more and kind of little bit about here.
07:27You can also come in an angles, but it would be better to pick up some of the snare than
07:31to pick up some of that cymbal I think.
07:33Also, if there are other cymbals around you or above it, you want to kind of place it
07:38where it will reject those of the cardioid pattern cymbals above, get rejected more than
07:44if they are kind of off to the side like this.
07:46Finally, let's look at microphones in the room to pick up the whole drum sound.
07:51Okay, now let's look at setting up a room microphone to capture the overall sound of
07:56the drums, and this is a nice situation where you can use a large diaphragm condenser microphone.
08:03What's nice about this is that microphone can pick up all consonants transients, give
08:07you can overall picture of the drum set, and by placing it farther away from the drum set--
08:13in this case, we are about 6 feet away--you get to kind of let the drums mix themselves,
08:17which is nice because sometimes if you just close mic and set with just a few microphones,
08:22your mix makes it feel like you are kind of always too close to those drums.
08:25And this is a way of getting a sense of kind of how all the drums go out into a room, kind
08:30of mix themselves and live together.
08:32So a room mic is a nice thing if you have it, and you have a nice vocal mic sitting
08:36around, this is a great application to add another track to kind of beef up your drum tracks.
08:43So what I like to do is place it at about the head of the drummer or the plane of the
08:46cymbals, and that tends to get you kind of the best overall sound.
08:50If you place it too low, it gets a little boomy, and if you place it up high in a room,
08:53you will notice that it gets a little bit brighter.
08:57This is kind of like if you were standing in the room as well where your head would
08:59be when you are kind of hear, that height about.
09:03I like to use the cardioid pattern and put the microphone in the middle of the room picking up the front.
09:09You can also use an omni-directional pattern, put it in the middle of the room.
09:13It's also possible to kind of move it off to one side but what you want to try and avoid
09:17is putting it right against any walls.
09:19You want it to be kind of at least 3 or 4 feet away from any one wall, a back wall, or a side wall.
09:26The other thing with the microphone placement on this room mic is that you want to make
09:30sure you have observed the 3:1 rule to avoid phase cancellation, which in this case, you
09:36pick the farthest microphone in this case is going to be the overhead mic.
09:41So we are going to want to make this mic at least three times as far away from the sound
09:45source as that overhead mic, and we will talk about that in a different movie.
09:48All right, so we have looked at how to mic a drum set.
09:51It's fairly well with just four mics.
09:54If you have more microphones, you can certainly add more.
09:56You can mic things like all the toms, you can mic the hi-hats, or certain cymbals if they are important.
10:02You can also set up two room mics and get a stereo room sound.
10:06So there are lots more things you can do with the miking drums.
10:09But hopefully, this is a good place to start.
10:10If you only have four inputs or four microphones or even two inputs, and you need to kind of
10:15bounce things down, this will work in terms of getting things started and getting a good sound going.
10:20
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4. Cables and Connectors
Cables and connectors overview
00:01In this section, we are going to talk about Cables & Connectors, which it's not
00:05exactly rocket science, but there's a lot to know about.
00:07There are a lot of different ones that you'll come across when you would set up
00:11a DAW and work with digital audio and microphones and things like that.
00:15And while it's not that hard to figure out, okay, this one goes in there in that stuff.
00:19It's good to know about them and have a kind of a sense of what cables are out there.
00:24What cable you might need for a certain device, you know, if you are reading
00:26specs, and you see that it needs light pipe, you want to know what that is.
00:29So, that's kind of the objective of this section.
00:31So, you can think of cables as kind of the veins of your audio system or of your
00:35DAW, in that, all of your information be it analog sound or digital, at some
00:41point moves through these cables.
00:43So the integrity of this system can really be dependent upon the integrity of the cables.
00:48They say, you know, there's always kind of the only strong as the weakest link.
00:52It's not uncommon for cables to kind of become a weakest link in a system.
00:56One, because they seem like they are really overpriced, and two, because
00:59sometimes they are just not hooked up right or you use the wrong cable for
01:03the wrong application.
01:04There are lots to know about, and it's good to know when you see different words
01:08on different specifications for products or things like that.
01:11What it actually is you know, what am I getting into?
01:13Does this device require the $200 cable or not?
01:16So, it's good to have an understanding of those things.
01:18There are a couple of things I want to talk about, there are kind of two main categories.
01:23If you think of cables in terms of what they actually carry, there are really
01:26two main categories. There's Analog and Digital.
01:29Analog is going to be moving your electrical voltages and Digital is going to be
01:34moving little packets of information.
01:36These are more or less in-com computer cables, FireWire is a digital audio
01:41cable, USB is a digital audio cable, it's moving your digital information.
01:46So, it's good to keep those two things in mind.
01:48Sometimes, the adapters' look-alike, in certain devices it will function as a
01:53digital cable and in other devices it will function as an analog cable.
01:57A good example is the RCA cable, which also is the S/PDIF cable.
02:01You can use it on your home stereo to hookup a VCR or you can use it to transfer
02:06two tracks of stereo digital quality through one connector.
02:10The other thing to think about with cables, or just kind of be aware of, is that
02:14they have the plug into something, there has to be kind of be an A and a B
02:17plug and a receptacle.
02:19So, in the audio world we refer to these cables as male and female, and if
02:23you understand biology it's pretty easy to discern which one is the male and
02:27which one is the female. But if I say, oh,
02:29here's the male into this or the female into that.
02:32Now, you have an idea of what I'm talking about, and it's common to hear that
02:35kind of language thrown around.
02:36Another thing to keep in mind is to whether a cable is balanced or unbalanced,
02:39and that's what we'll talk about in the next movie.
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Balanced and unbalanced cables
00:01Another thing to keep in mind with cables, or to understand, is that between
00:04Balanced and Unbalanced cables.
00:06An Unbalanced cable uses two conductors, or two wires basically, to send signals
00:11back and forth, and a Balanced wire uses 3.
00:13Now, there are advantages to using three wires over two.
00:17One, you can send more power over those wires, and so you can send a
00:21louder signal level.
00:23By sending more power, you're also able to create a situation where those
00:26Balanced cables are less susceptible to noise and interference, from things like
00:29radio frequencies and AC power and things like that.
00:33So, there's a good advantage to balance, they operate at a signal level of +4
00:37dB which is referred to as the Pro Level, and more or less, that means it's the loudness thing.
00:43These cables are louder, they send more signal. Unbalanced operate at -10 dB.
00:48It's 14 dB difference if you're looking at that -10 up to 0, and then plus
00:52another four to +4, so 14 decibel difference.
00:56Those Unbalanced cables are referred to as Consumer Level.
00:59Now, a lot of the things you're going to be working with are going to operate
01:03on a Consumer Level.
01:04It's okay, these things can interface, but you'll find that the Pro Level stuff,
01:09if you're spending a lot of money, it'll have +4 dB signal level involved in a
01:14lot of things, or balanced inputs and outputs.
01:17It's worth looking into, because especially if you are somewhere where
01:21there's lot of noise.
01:22If you are in your bedroom, and there is lot of radio towers around.
01:25If you can go balanced, it might help you avoid kind of that unwanted radio
01:29interference and in the middle of the night session.
01:31So, let's look at a few examples of the difference.
01:34There's different kinds of cable ends that basically let you know if something
01:38is balanced or unbalanced.
01:39So, unbalanced has two conductors and on a plug like this you have seen them a
01:46hundred times maybe, or maybe not.
01:48There's a Tip and a Sleeve, and it's separated by a little piece of black carbon.
01:53More or less you have metal, there's one conductor, this is a separator, this is
01:56a second conductor, two conductors. That's called the Tip/Sleeve cable or TS.
02:02A balanced version of that has the ring inserted, so you have the Tip, the
02:06Ring, and the Sleeve.
02:07Pretty obvious, referred to as a TRS, so those are your three conductors.
02:12The other well-known balanced cable is the microphone cable, or XLR cable, which
02:17has three pins used for three conductors, worth knowing about, easy to identify
02:22as soon as you look at.
02:23The trick comes when you actually are looking at devices or boxes that have
02:26inputs, and you can't really tell from looking at them, especially if it's a
02:30plug input, if that's balanced or unbalanced.
02:32Usually, if the manufacturer has been nice they'll let you know that right there
02:37and say it's balanced, if not, you might have to open up a manual or something
02:41like that to find out.
02:42You can plug a balanced cable into an unbalanced shack and vice-versa, it
02:47defaults to unbalanced when you pair balanced and unbalanced.
02:50So, the XLR comes in the same shape and size every time you see it.
02:55The TRS and TS can come in a bunch of different sizes, which I'll show you in
03:00the next movie, but the thing to remember is to look for the ring.
03:03If there's a ring, it's a three conductor plug, and if there isn't a ring, it's
03:07a two conductor plug or unbalanced.
03:10So keep that in mind when you're looking at your plugs.
03:12In the next movie, we'll look at a lot of adapters and plugs, and we'll talk
03:16about what they're commonly used for.
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Common cable types
00:01So, in this movie we'll take a look at a lot of the common cable connections
00:05that you'll come into contact with when you're dealing with digital audio, and
00:08we'll look at a few of the different ends and plugs that you'll see.
00:11So, let's check them up. Okay, so let's take a look at some cables here.
00:15Let's start with a few balanced cables, and let's look at the XLR or microphone cable.
00:21A balance cable as we mentioned has three conductors, three pins, so this is the
00:25male end, and this is the female end of the XLR cable or the microphone cable.
00:30Pretty common, if you use microphones, this is what you are going to use most often.
00:35Typically, this end goes into the microphone, and this will go into your mixture
00:39board or your digital audio interface.
00:41You'll see this again when we talk about the AES.BU Digital Standard, which
00:46actually is the same device.
00:47It uses the same cables, but it's just a digital cable, this is an analog
00:51cable for a microphone.
00:57Again, this is another balanced cable, and remember we talked about the three
01:01conductors, the Tip, the Ring and the Sleeve.
01:05So, here we have that ring, so it's a three conductor cable.
01:08This one actually ends in an XLR format, so this can go into a microphone, and
01:13this can go into a balanced input on a digital audio interface.
01:22I should mention that this size, when you see this, that's referred to as a
01:25quarter inch jack, that's actually refers to the width of this barrel of the jack.
01:32This is a mini-jack, these are also balanced, or stereo--it's another way that
01:38people refer to it--but it is three conductors, Tip, Ring and Sleeve.
01:41You can use that to connect your iPod to things or a small microphone to AV
01:46equipment, and things like that.
01:48Let's see, now here is an unbalanced quarter inch jack, just a Tip and a Sleeve.
01:56This is what you'll use to hookup devices like synthesizers, drum machines,
02:01unbalanced line level equipment, also guitar cables look similar to this, but
02:06you should know that they kind of have different ratings.
02:09So, buy guitar cable for your guitar and buy line level cables for your
02:13line level instruments.
02:18Moving on, we have the RCA, or phono plug, this cable actually is a mess.
02:27This cable is actually a stereo mini that comes out to two RCA cables, but what
02:33we thing about right now are these RCA cables.
02:36This is a stereo pair, so if you have the output of a CD or your home stereo,
02:40VCR, you've seen these before.
02:43They're also used in the digital world for the S/PDIF Digital Convention, which
02:48allows one of these to carry actually a digital stereo signal.
02:51So, on your digital audio interface you might just have two RCA inputs, but one
02:57is actually an input and one is an output for digital in and out.
03:03This cable is actually, it looks like a balanced cable to two unbalanced, and it
03:11splits, but it's known as an insert cable.
03:13What's important about this is when you use the inserts on your audio interface,
03:17or on a mixing board, is that you'll use this piece to come out of the mixing
03:23board or out of this end, and use this to go into the input, which one is the
03:28tip and one is the ring.
03:30One goes into the input of like an external effects like if you have an
03:33external reverb effects box.
03:35This goes in and then that reverb box will have an input and then an output on the other side.
03:40This goes into the output of that effects box, but through one cable it goes out
03:45and back into the mixer or out and back into your digital audio interface.
03:49Now, let's look at a few more digital cables.
03:54This is called the ADAT lightpipe cable, it's actually a optical cable, when
04:00this is hooked in you can actually see red light coming out at the ends when
04:04it's hooked into a device, and we'll show you the jacks on audio interfaces and preamps.
04:09Mostly, on audio interfaces that this goes into.
04:12This is nice, because it can carry eight channels of digital audio at once
04:15just in one lightpipe.
04:16That was developed by ADAT for their eight track digital recorders, the ADAT by Alesis.
04:26This is a fairly common computer cable right now, the FireWire cable, both ends are the same.
04:32You can use this to connect your audio interface to your computer, it's a two
04:36way cable, in and out.
04:38Also, fairly common these days the USB cable, different ends, but this also can
04:43be used to connect the USB device or your audio interface to your computer.
04:50The other way you can connect things to your computers via a PCI card just
04:53something like this that a digital audio interface will come with at you,
04:57install this into your PC, into your computer, and then you'll hook another
05:00cable out to your audio interface. So, that's the PCI card method of connecting.
05:05Then there is MIDI, which we'll talk about in-depth in another section, but
05:11right now we'll just look at the cable.
05:14It's surrounded with a five pin, both ends are the same, and on the interface
05:19section I'll show you what the jacks that inputs of MIDI look like.
05:22This is used to send only MIDI information, you don't really send sound over
05:27these cables, you send data.
05:32Also, let's move on and talk about a few different speaker cables.
05:39This plug is called the banana plug, and on some of the higher-end studio
05:43monitors speakers you'll get.
05:44You'll see two round posts on the back, usually a red and a black that you can
05:48screw bare wire to, like this, or you can push this into those two posts, there
05:53will be holes, and this banana plug will go into those two ports.
05:57It's a quick and easy way to attach speakers and connect speakers.
06:04Of course, there's just a pair of speaker wire which--and this is for a
06:07smaller grade speaker--but if you're connecting studio monitors using this,
06:11you'd trim off the ends and just with your hands twist those ends so they are
06:17spun a little bit, feed them through and tighten down the screws like you do on
06:21your home stereo speakers.
06:25Finally, there's heavy-duty quarter inch speaker cable, this is just a lot thicker.
06:30This is actually for use with a bass guitar amplifier, but you can find speaker
06:35cable that's thicker, they're using quarter inch balanced and unbalanced ends to
06:38connect your studio monitors to your audio interface.
06:42That all depends on if you're connecting amplified outputs to your monitors or
06:45if your monitors themselves are amplified, or active.
06:49But we'll talk more about that in the monitoring section.
06:54So, that's basically it for most of the cables.
06:56There's a lot more out there, there are a lots of little adapters and plugs that
07:00you can put on different cables.
07:01All kinds of different configurations are possible, and you'll basically come
07:06across those as you need them. So, that's more or less it for cables.
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Cable tips
00:01Okay finally, I'd like to just give you a few tips on things with cables, things
00:04to keep in mind, and some best practices.
00:08One, buy good cables, it's always a benefit, hard to adjust with the cost
00:12sometimes, but the payoff is good.
00:13If you have a smaller studio, and you don't need tons and tons of cable, it's
00:17definitely worth it.
00:18So, I encourage you to try and get good cables anytime you can.
00:21Also, mark your cables, you can put things on the different ends, tape,
00:25labels, numbers, and some people use ponytail holders, or tie wraps, things like
00:30that, color-code them.
00:31Just do things so that when you have kind of this snarl of cables behind your
00:34computer and your interface and stuff, and you have to go back and kind of
00:39find the right one, it's easier to track down both ends of that cable and troubleshoot.
00:43It's also good with longer mike cables, if you put little things like number
00:47stickers around the end, or a piece of colored electrical tape on both ends so
00:50you know that the red cables going into this mike.
00:53Then when you trace it back into the other room into your mixing board or
00:57interface, you know that also here's the red cable that's going into channel 1.
01:01So, that's a good thing to do, it makes kind of routing and setting up systems a lot easier.
01:06Most cables have markings on them, if they are click stereo pairs like speaker wire.
01:11You'll notice speaker wire sometimes it's just black, and you don't see
01:14anything, but there will be little ridges in the vinyl or in the plastic coatings.
01:18So just actually touch it with your hand, feel it with your finger, one side
01:22will have ridges and will be smooth.
01:24When you run those wires from your amplifier to your speaker, just make sure
01:27that the red goes to the red and stays on the marked side, and the smooth side goes to the black.
01:33It doesn't matter which side you use just make sure that it's even, and use red
01:37to red, black to black, positive to negative et cetera. There might also be
01:40printed markings, I'll see little strips of white ink on one side so that you
01:45know that that side,
01:46when you get to the other end of the other cable, wherever it is, you can know
01:51which side you're looking at.
01:52Use shorter cables whenever you can. As the signal travels through a cable, it
01:55degrades and the longer it travels, the more it degrades.
01:58So, it's good to make your cable runs as short as possible so that the quality
02:02of your signal stays as pure as possible.
02:05It's always good to have an array of short and long cables on hand for different
02:09task that come up, but when you are setting up your system, really try and use
02:13the shortest cables you can.
02:14It will help you maintain the purity or quality of your sound, and it will also
02:18make things a little bit neater and easier to work with.
02:21So if you can buy a couple of short cables, and a couple of long cables, that's a
02:25good idea. Especially when setting up a desktop or small project studio.
02:29You don't need 15 foot cables to run out of the box and then right to the
02:33input right next to it.
02:35You've got a three or 4 foot cable, and that will help you out.
02:38It will keep things cleaner, and it also improves your signal quality.
02:41Finally, it's good to cross your audio and AC cables at 90 degree angles to reduce interference.
02:47Basically, you know when you're setting up, and you have a bunch of studio
02:50stuff, a bunch of bands, and a bunch of microphones out, cables are going to
02:54cross each other, it's going to happen.
02:55If you find that point where they do cross just kind of bunch up the microphone
02:58cables, or the audio cables, and then lay that extension cord or power cord to
03:03an amplifier so that it crosses those cables at a 90 degree angle.
03:07This will greatly reduce the possibility of interference.
03:10It works, it's pretty simple, and tidies up the cables in certain spots too.
03:15So, those are my tips on cables, hopefully they'll help you have a kind of a
03:19tidier workspace, better signal flow, stronger signals, and less interference.
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5. Audio Input/Output Devices
What is an I/O device?
00:01Audio interfaces allow us to get audio in and out of the computer.
00:04They are usually an external device that allows us to send in input signals like
00:09microphones, or line signals.
00:11It handles A/D conversion, and then through a cable, sends that digital
00:16information to our computer to record.
00:18The main thing they do that we love them for is they take care of the
00:22analog-to-digital conversion and they do it away from the computer.
00:24So, usually that means there's something in there that's dedicated to just
00:28doing A/D conversion.
00:29Now, while most computers come with stuff where you can plug a mike in and things like that.
00:34They don't as good a job at A/D conversion as stand-alone audio interfaces do,
00:40just because they have hardware in there that's dedicated to that, and fine tune to it.
00:44Really, the stuff that ships on your computer generally isn't that high
00:47ended, it gets the job done, but you wouldn't want to use it to produce a record necessarily.
00:52The other advantage is it gets away from the computer, there's a lot of noise
00:55inside an actual computer, and it's not the best place, in a way, to be doing A/D conversion.
01:00I know, that's sounds weird, because it's all digital and electronic, but
01:03actually there's a lot of noise that's generated in electronic machinery in
01:06terms of the different voltages and sounds.
01:08So, it's not just that there's like a fan going, but it's that there are other
01:11kind of interruption and interference inside the computer that audio
01:15interfaces don't have.
01:17So, typically connect to your computer via USB or FireWire or via PCI card,
01:22which goes into a slot in your computer and then hooks up via special cable back
01:26to the audio interface.
01:28In this chapter, we are going to look at kind of the inputs and then the outputs
01:32and then some of the different functionality of the audio interface.
01:35But the first thing I want to talk about is analog to digital conversion, which
01:39we'll look at in the next movie.
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Analog to digital conversion
00:01Analog-to-digital conversion is probably the single most important reason to use
00:04an external audio device.
00:06In Chapter 1, we've talked about two factors that figure into the quality of
00:10your analog-to-digital conversion. We talked about sample rate and bit depth.
00:14If you haven't seen that movie I suggest you go back and review it before you
00:18continue on in this section.
00:19Audio interfaces are not all created equal, so the first thing you want to look
00:23at is the sample rate and the bit depths that your interface is capable of.
00:27Because ultimately this can limit the sample rates and bit depths you can use.
00:30Now, I say among other things here, because things like processor speed and your
00:34computer's ability to push a lot of tracks or heavier tracks is important,
00:38because as sample rates and bit depths go up, so does the size of the data.
00:42So, having a computer that can handle it and having software that gives you the
00:46options to work with say 24-bit audio or the option to work with audio that was
00:50sampled at 96 kHz is important.
00:53But if your A/D conversion can't do it, it doesn't matter if your software can or not.
00:58It's the main limiter in terms of what kind of sample rates and bit depths you
01:02can use and ultimately that means what kind of quality you can get from
01:05analog-to-digital conversion.
01:07So, let's talk about different qualities and different deliveries.
01:11Ultimately, the sample rates and bit depths that you need to be available to you
01:15or you want to find in your interface, it can kind of be based on what you're
01:19going to do. What are you making? Now, better is always better.
01:22So, whether you're making the record of your lives or a podcast today that just
01:27goes out and gets really crunched down.
01:29If you want to use the highest rates available, go for it, I encourage it,
01:33it's not a problem.
01:35It's going to take up a lot of hard drive space and the reality is that
01:38you're probably not going to get that much out of the difference from say
01:42like 192 to 196 necessarily.
01:45So, knowing where you're going to go with stuff is important.
01:49On an audio interface you want something with a minimum of 4416-bit capability.
01:54You'll be hard-pressed to find something that doesn't have that actually, you'd
01:57have to look kind of hard.
01:59More and more 96 kHz and 24-bit is kind of becoming the standard for kind of the
02:04home project studio device.
02:07It's a great standard, it offers a lot more sonic clarity and the 24-bit gives
02:11you a lot more dynamic range.
02:13Again, if you didn't see the section on sample rate and bit depth in Chapter 1.
02:17I encourage you to go look at those so that you get a sense of the importance of these numbers.
02:22Typically, your ultimate objective, and your wallet, will help you find the right
02:26match in terms of the sample rate and the bit depth.
02:29If you're doing a lot of music, I encourage to getting up to 96.
02:32If you are doing simple stuff that's getting crunched and going out on the web,
02:36you can work at 40 for 116 bit and not feel ashamed.
02:39It's okay, and it saves a lot of disk space.
02:42And if you're tracking orchestras or huge things or doing things for film, by
02:47all means look into 192 with 32 bit or even 192 at 24-bit.
02:53In general, I'd say trying to use 24-bit for everything and then adjust from
02:57there the other things as you need to.
02:59Regardless, of what bit rate you use, in the next movie will look at an
03:03audio interface and talk about the different kinds of inputs and options that they come with.
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Tour of an audio interface
00:01Okay, let's take look at a digital audio interface.
00:04This is a 10-In/10-Out 24-bit/192 kHz capable interface.
00:10So, we've got a preamp section here with inputs, with these combo jacks that you
00:14can use microphone XLR cables for, or quarter-inch inputs, and then a
00:19Sensitivity, or gain control.
00:20So, once you have your microphone plugged in there, you can turn up the signal
00:24so that you get enough signals.
00:26You can also on this one, switch it from Hi to Lo-Z, so if you want to plug your
00:30guitar right into here, you can switch that so that it's at Hi-Z and plug your
00:34guitar right in there.
00:35For other things like keyboard, synthesizer or drum machine, you can leave it at the Lo-Z.
00:40On the front, we actually have some digital Ins and Outs, and this is that
00:44ADAT Lightpipe input, which if you haven't seen, looks like this, and there's
00:51some Ins and some Outs.
00:55More or less, you hook this up here, and whatever your source that has that is you
01:01put this to the other end.
01:02This is nice, because it can transfer a lot of channels digitally at a high
01:06sample rate at that 192 kHz sample rate, which is exciting.
01:10Then we can also select the actual sample rate we are working with here on the dial.
01:15There's also a monitor MIX if you want to determine how much the volume going to
01:20your monitor speakers in your studios just so you can turn up and down where you
01:24can quickly do kind of a pad which would probably turn it down to 10 dB, or so,
01:28just to make the room quiet for a minute.
01:30You can switch it to MONO, if you have to see if what you're mixing sounds good in MONO.
01:33You can switch the outputs that are normally are listening in stereo,
01:37you can just quickly jump to MONO and make sure everything in phase is okay.
01:42Finally, there's a headphone output and a volume control for that headphone.
01:45So, let's go to the back, this is where we will see some kind of really
01:49interesting things, newer things.
01:50Obviously, you'll have power supply, which is going here, from, I guess,
01:55the left to right for you.
01:57We have the MIDI In and Out, and this is what you'll use to hook up MIDI
02:01equipment, which we don't have that cable around right now, but if I did, I
02:05could plug it in, it's that five thin cable with the funny holes that goes in and out.
02:09You can use this to go, send information in from like a keyboard controller, and
02:15back out to a keyboard controller, like a sampler.
02:17MIDI is cool, we'll talk about that more in a different section.
02:21Then we have the FireWire in and out, which is how this interface connects to
02:25your computer via a magical FireWire cable.
02:29Then actually we'll go back and forth, there is actually two here, which is nice.
02:33I think you can probably run that in series.
02:38So, that's how this interface connects to your computer, and that's cool.
02:42FireWire is nice and fast, the new 800 is faster than USB 2, it's very cool.
02:49Then you have Main Outs, the right and left, these would be what you would use
02:55to feed your monitor speakers.
02:57Again, those are controls on the front, and this knob here, more or less, and
03:01these kinds of options, are affecting these Main Outs here.
03:06Then you have a bunch of line Inputs and line Outputs as well, so if you have
03:11things like synthesizers, keyboards, drum machines, or line level devices, you
03:16can come into the Inputs, and you can also go out of the Outputs, which is nice.
03:21So, if you are using this in conjunction with a mixing board, you can send
03:24signals in, go through the FireWire out to your computer, work, come back out
03:28through the FireWire, and then back out through these outputs into your
03:32mixing board to mix in an analog way, or to send signals out to a headphone
03:37mixer, really cool.
03:39So, that's the basic gist kind of features and functionality of a digital audio
03:45interface, this is a pretty cool.
03:46We also have a really pretty simple one, this is an M-Audio interface that
03:51really on the front it has a few things.
03:54Input adjustment, which will adjust your microphone input, on the back there
03:59is a line input for guitar or line, switchable. These are your outputs, RCA's out to speakers.
04:06This is probably intended for not real super high level studio monitors,
04:12because most studio monitors, once you get in to kind of the more, midrange
04:16won't use an RCA input.
04:18So, if you have like a home computer system or kind of some slightly better
04:23computer speakers, this will work great for that.
04:26On the front again, a headphone input and a master adjustment for that in a mix,
04:32between what's coming in and what's going out, and finally a Stereo and Mono
04:36button to change your output selection.
04:38So, you can get pretty simple devices or you can get more complex devices.
04:43There's lots of options out there, and it's exciting to see what you can do with them.
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Interface considerations
00:01Finally, I'd like to look at a few things to consider when you're thinking about
00:04an interface and trying to find out which one might be right for you.
00:08The first thing to do is just think about what you already have in your
00:11computer, what's available in terms of hooking it up to an audio interface.
00:15Do you have USB, and hopefully USB 2.0, which is faster?
00:18The original USB is a little slow and not that great for audio, USB 2.0 is great.
00:23FireWire 400 and 800, which is the earlier version and the later version
00:27right now I think 800.
00:29Those both work really well, but if your computer doesn't have that, well, it's
00:32not going to pan out for you.
00:34Finally, the PCI card if you have a laptop that's not an option.
00:38If you have computer, and you're not into opening it up and slapping a card in
00:42there, then maybe you need to go USB or FireWire, which are great.
00:45They're all great ways to go actually. They all function pretty well.
00:48It's just the matter of finding the right fit.
00:50If I had to have a preference, I would shoot for FireWire 800 these days.
00:55Also, how many tracks do you need to record at once?
00:58Different interfaces will give you a different number of inputs.
01:01If you only need to do one microphone, but a couple of line inputs, what kind of
01:05box can handle that?
01:06If you need to do eight microphones, then you need to look into something with
01:09eight mic inputs and maybe eight mic preamps.
01:12So just keep in mind how you think you'll be using it, and also playback
01:16different devices if you're going to try and play back a lot of channels or 432
01:20something like that, sometimes the slower connections won't be so great.
01:24So going back to the first point FireWire and things like that, they can help.
01:29It's also good to keep in your mind where the end product is headed.
01:32As I mentioned before you can use that to kind of determine the sample rate and
01:36bit depth that makes sense for your project.
01:38Obviously, different qualities are required for different types of production.
01:41So keep that in mind.
01:43Finally, portability, durability, and affordability--and I also like to say if
01:47it looks cool is important too.
01:49If you're going to moving around with the laptop or you're going to be taking
01:52this over to your friends house to work, try and find one that's not huge and
01:56muggy, but also seems like it won't break if you drop it or it won't scratch.
02:00It just feels that you can tell when you pick stuff up.
02:03If it's kind of feels a little more durable. Then affordability there is a really wide range.
02:08You can go from a hundred bucks up to a thousand bucks, easy, and find stuff fit
02:12every interval in-between.
02:13It's okay to start out with something that's not super expensive and just get
02:17used to working with stuff.
02:18A lot of times that leads you into learning about what you wish you had out of
02:23the system as opposed to getting the big system and not necessarily utilizing
02:26all the features right away.
02:27So these are just a few more things to keep in mind when you're looking at audio
02:31interfaces, and you're thinking about incorporating one into your audio system.
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6. Input Levels and Preamplifiers
What is a preamp?
00:01A preamplifier is used in audio production when a sound source isn't quite loud
00:05enough to work with or there is not enough signal level.
00:08I choose to boost, or amplify, the signal level to an optimal input level so that
00:12there's enough there to work with.
00:13It gives your digital audio interface enough sound to digitize and sample and
00:18take advantage of all the bit depth. It makes audio easier to work with.
00:22We want to get things up to a certain level so that the volumes are all even,
00:26and there's enough of it there to look at and deal with.
00:29Microphones and record players almost always require a preamp to deliver enough
00:32signal to be able to record, especially in today's digital audio world.
00:37Now you can use a preamplifier to increase the gain of any single, but it's
00:41not always a first choice, and things like microphones that don't have volume
00:44knobs and record players where there's just an output, and you have to go with
00:49it, it makes sense. But sometimes a preamp can add some noise.
00:52So if you're using like a drum machine, or a synthesizer, it's better to try and
00:56turn that device volume up first and get as much signal out of that device
01:00before you start to use a preamp to get more signal.
01:02A mistake is to have things come up kind of quiet and then crank the preamp,
01:06especially if you're using preamps on a less expensive device where the preamps
01:10they're actually adding to the some of the sonic character of the signal and
01:13they're changing a little bit of the tonality of it.
01:15So it's good to use as much of the original signal as possible.
01:19On a lot of digital audio interfaces you'll find preamps, you might find one or
01:22two, or you might find as many as eight.
01:24You can also find them as stand-alone units, and you can find nice little
01:28hundred dollar tube preamps to two-channel something like that, or you can spend
01:32a couple of thousand dollars on one single preamp.
01:35That's because, generally speaking, to the pros they're thought of as one of the
01:39most important keys in the signal flow in terms of getting good sound.
01:44If you have a great microphone and not a great preamp a lot of times you're
01:48cheating the microphone from achieving all that it's capable of.
01:51Amps and preamplifiers fall under few different categories, or classes, based on their design.
01:56I just want to take a minute to talk about and hip you to Class A
02:00preamplifiers, because I know when you're out shopping you're looking online
02:03for different devices and gear, you'll see this distinction, and I want you to
02:08know what it means.
02:09By design the Class A amplifier is always moving current at its inputs and outputs.
02:13So when the sound arrives at an input, it immediately is on its way through the
02:17circuitry and to the output.
02:19Other amplifiers kind of have to get it in gear before that happens.
02:22Now this happens faster than we can imagine, but the result of that Class A
02:26structure where it immediately starts to move is that you get a very clean
02:30signal path with very little distortion and very little coloration.
02:34That's the advantage of a Class A preamplifier is that it's a very clean and
02:38generally accurate device.
02:40Of course, the downside is that they tend to cost quite a bit of money.
02:43But it's worth looking into if you have a really high-end microphone or if
02:46you're just aspiring for a very high-end setup, the Class A preamplifier can
02:50really help you get a nice sound.
02:52That's not to say that life won't go on without a Class A preamplifier, but
02:56there is something to be said for using a very nice preamplifier matched with a
03:00very nice microphone.
03:02Generally speaking, Class A preamps aren't a bad thing, but regardless of
03:07the price most preamps are going to come with a similar set of features and functions.
03:11And we're going to explain those in this chapter, but the first thing I want to
03:15talk about is getting and setting the proper signal levels.
03:18So in the next movie that's what we'll look at.
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Input levels
00:01So when you're recording digital audio we want to pay attention to setting the
00:04appropriate input levels.
00:05Ultimately, we want to try and send as much signal as possible without exceeding
00:100 dB or what's the maximum of the digital dynamic range.
00:13In chapter we talked about the digital dynamic range, and mentioned that
00:17it's something that goes from negative infinity up to 0 dB.
00:21For more information on that see the movie in chapter one.
00:23So our objective is to send as much signal, or as loud a signal, to our recorder
00:28as possible without sending too much.
00:31We want to send a lot so that we can sample as much as possible, take advantage
00:35of the sample rate, get all the nuances of the sound, and also take advantage of
00:39the dynamic range, and take advantage of all the bits in the resolution there.
00:42If we send it a really quiet signal we're not really going to a take full
00:46advantage of the whole dynamic range available to us through the bit depth that we're using.
00:50So you want to send as much as you can, but you don't want to get above zero.
00:55In the analog world, you can clip, you can go above zero, you can make it go into
00:59the red, as they say, and it's sounds kind of okay. It's palatable.
01:03In the digital world it's really not that palatable.
01:06It goes right to kind of this nasty glitchy sound that not too many people like.
01:11You'll know when you hear it, that's the other thing.
01:13You don't need to have your eyes right on the meters.
01:16When it's too loud, you'll hear that the crispiness of digital distortion.
01:19Most input meters in software will show-- a lot of times they represent the input
01:25with colors--and red almost always as hot in the top of red is the clip.
01:29If you see that little clip dot, you know you've gone too far.
01:32If you didn't hear it, at least the software thinks mathematically it happened.
01:37It was looking, and it noticed that it was too loud, and we broke digital zero.
01:41So let's switch over to Pro Tools real quick and take a look at setting a few levels.
01:47So here we are in Pro Tools, and if you have--whatever software you're using the
01:51input settings, the visuals, they're going to be fairly similar to this.
01:54So this will be applicable. You'll know it when you see it.
01:57The main thing is to look at what peaking is and what the levels you want to try and attain are.
02:02So I'm going to go ahead and send some signal into these two channels that
02:06I have armed to record, and we're just going to look at the different volumes available.
02:09(audio playing)
02:13So right now we're coming in, and that's really too low.
02:16So on that preamp, I am going to go ahead and turn up that signal.
02:19I want to get it up.
02:23See, now I've clipped. That's too much. I'm going to too far so you hear what clipping is.
02:28It's going to be--you're not going to like it, but it's good for you. Did you here that?
02:35Here how it sounds like we are at the beach now. That's the digital clip.
02:39So let's back it off.
02:44I can clear those little peaks there, so we can see over there. This is nice.
02:50This lets me know what my matched peak was. So I can keep adding a little bit more.
02:55I want to get as close as I can.
03:00That's a good level, but one of the tricks or one of the prompts--this is a
03:08little bit easier, because this is prerecorded music.
03:11It's got its dynamic range. I kind of have a handle for it.
03:13If this was a drummer for a instance, and you're playing a song, you might find
03:18that he starts out playing softly and towards the end of the song starts
03:20playing a lot heavier. If it's a rock ballad, he is really smashing it.
03:24Same with a lot of instruments or people speaking.
03:27If people at first are talking quietly in an interview, you set the level to
03:32that and the next thing you know they're animated and they're fired up about
03:35what they're talking about and all of a sudden you getting these peaks.
03:38So when you're setting levels one thing you have to do is think about what
03:42you're about to record and try and either get the object, or subject, to kind of
03:47produce the loudest moment that they might produce.
03:49If it's an interview, maybe try and encourage someone to laugh, or something.
03:54Try to have them interact with someone else and get a little excited, or
03:58something, I don't know, or you just have him fake it say, hey, talk really
04:02loud and they'll talk really loud.
04:04With drummers, with musicians, they're the same thing, but I can signal them out
04:07too, because I like to play drums.
04:09Get them to hit it as hard as they can, make him put the headphones on and play
04:13the drums along with the track, because they'll always play it a little louder
04:17once they put the headphones on.
04:17So if they're just in the room you'll set it, and then you'll do the track, and
04:20it will peak somewhere in the middle, then they have to go back.
04:23It's usually, that headphone thing helps
04:24a lot if you can do that ahead of time. Because there is nothing worse than
04:27setting these levels, recording a performance, or an interviewer, a moment in
04:31time really, and then finding, kind of, at the end in the last minute or so you peak out,
04:38and you end up with a recording that you can't use, because you're input
04:42levels are too high.
04:43So these are some of the things you want to keep in mind when you're setting
04:45input levels, you want to get as much there as you can, but you want to go too far.
04:49If you have to gamble, I always say, you know, bring it down a little bit and hope that it
04:54doesn't come out too loud.
04:56You can always turn it up a little bit in the end.
04:58You can never go back and take out that digital distortion once it's in there.
05:02So it's kind of error on the side of lower levels if you have to, but at the
05:07same time don't you just say I will record it in and than just crank it up, and
05:10it will normalize it or make it a lot louder at some other point.
05:14Try and get as much there as you can to take advantage of all your A to D converters
05:17in the dynamic range.
05:19So that's pretty much it when it comes to setting input levels.
05:22In the next chapter we'll talk even more about a preamplifier and some of the
05:25features and functions that you'll find on it.
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Padding
00:01Padding is the way to reduce the incoming signal level by a fixed amount.
00:05It's usually a button that comes in increments, and if you push it, it'll reduce
00:09it by 10 dB, or by 20 dB, whatever the manufacturer thought was the right
00:13amount to put on that device.
00:14It's usually just a simple push button, push it in to turn it on, and push it
00:19again, and it comes out it turns off, or switch it slide it, on microphones you'll
00:22find that it's kind of slider switch.
00:24It's really useful if you find that your sound source initially is really loud.
00:29Certain things have different output levels, certain things have different sensitivity.
00:33Some microphones generate a lot of signal, and it's pretty common to
00:38find padding on microphones that do that and on preamps that are used with microphones.
00:44Generally, on an audio interface device you'll find a couple buttons, and
00:47usually the numbers will be below, and it'll let you know how great a pad that
00:51is how much it's going to take the dB down by.
00:54So in this case we've a 10 dB button and a 20 dB button.
00:57Chances are you probably won't find both on it on an interface, they're just
01:01here for as an example. Usually, they will give you one to pick from.
01:04But anyway it's something you to keep in mind if you get things all hooked up
01:08and your source is really, really loud giving you too much signal to work with,
01:12you can't, no matter how little gain you use or how you turn things down, you
01:16just kind of peaking out and getting too much signal.
01:19Hit the pad and then go ahead and go back and use the preamp, or the gain, and turn it back up.
01:24It's a useful device to work with setting appropriate levels.
01:27In case you're in a situation, and you don't have a pad on your preamp, or on
01:31your microphone, or whatever the other devices it is, it is possible to buy just
01:35in-line devices--that look kind of like a plug--that you can plug it into the
01:39cable or on the cable that actually do the padding themselves, and you can also
01:42buy those in different increments.
01:44So if you don't have this feature, it's not an incredible feature to look for in an
01:48audio interface it isn't a preamp.
01:49It's going to be on most preamps, but if you're working, and you don't need go
01:53out and buy a new one just to get a pad.
01:56You can go on and get a in-line pad that will work just fine for certain
02:00microphones or certain devices.
02:01In the next movie we're actually going to look at an audio interface and do a
02:05little kind of features tour,
02:06and look at some of the inputs and some of the different buttons.
02:09We'll show you an actual padding button and some other stuff so that when you
02:12see these things in person you'll know what they are, and we'll also show you
02:15what kind of the effect they have on sound.
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Phantom power
00:01Okay, another thing you are going to find in a lot of preamps and audio
00:05interfaces or anything with kind of a mic pre is probably a phantom power option.
00:09And if you are going to be using a condenser microphone that requires phantom
00:13power--which, most of them do--make sure that you find a mic pre or an audio
00:17interface that has this option. Now what is Phantom Power?
00:20Well, they call it Phantom because it's kind of funny.
00:22It's not really in the microphone. The microphone needs this power to operate.
00:26Phantom refers to the fact that it comes from your audio interface or from your
00:30mixing board or whatever the source is or stand-alone phantom power device.
00:35What it is it's sending 48 volts of DC current out through the microphone cable
00:40to the microphone itself, and this is what gives the charge to that
00:44electrostatic diaphragm in the magic condenser microphone.
00:47It's like this extra power, this extra juice, this is what allows condensers to
00:51be so sensitive to high transients.
00:54So it's really, it's an important thing to be aware of, and if you are going to
00:57use condensers like I said, definitely something to make sure you have.
01:00So if you are looking to see if you have Phantom Power, it's usually near
01:03preamps on a mixing board or the audio interface or on the preamp itself, if
01:08you have a stand-alone.
01:09The button will usually have 48 volts or +48 volts near it, and again, it's a
01:14simple on/off switch. You just turn it on, and it's on.
01:17The difference between padding and phantom power generally the way switches are
01:21applied, it's common for one 48 volt switch on digital audio interfaces to
01:26supply phantom power to all the XLR microphone inputs on that interface, whereas
01:32padding is more of a channel. It's singular.
01:35Each channel gets its own pad, or each mic input gets its own pad.
01:39So bear that in mind.
01:41Sometimes on mixing boards, there is only one phantom power device.
01:44On very high-end preamplifiers or even kind of more sophisticated preamplifiers,
01:49you will find that you have a dedicated phantom power supply for each channel of
01:53preamplification you have there. So it's a good thing to keep in mind.
01:56One other thing, not all ribbon microphones and phantom power get along.
02:01It is possible to accidentally destroy a certain ribbon microphones with phantom power.
02:06All I can tell you is if you have an older ribbon microphone, go ahead and look
02:09into its specs and find out if you can do it.
02:12A lot of the newer ones aren't susceptible to this, but at the same time, you
02:16should check into it just because the sensitivity of the ribbon microphones
02:19generally, they are just something about getting the Frankenstein 48 volt shock
02:23doesn't work for them the way it does for condenser microphone.
02:27So anyway, that's Phantom Power.
02:28It will creep up again in this title, and we will talk about it a little bit,
02:32and I will show you where it is on a mixing board and on a few other devices.
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Phase reverse
00:01Another option that you will find on preamplifiers and preamplifiers that are
00:04built into audio interfaces is what's called the Phase Reversal button, and
00:09what this does is it flips the signal that's coming into that input 180 degrees out of phase.
00:14Now you remember in chapter 1, we talked about phase and out of phase and phase
00:19issues and the cancellation that can happen.
00:21Normally, that's a bad thing, but the reason they give you the switch and the
00:25reason we have this option is because sometimes you are dealing with things that
00:29are already out of phase, sometimes it sounds just the way two microphones are
00:33placed in relationship to the same sound, other times it can be a cable.
00:37You can have one cable that's wired differently than another and so you can have
00:40phase issues with that.
00:41So they put this on preamps so that if you hear what sounds like a phase
00:46problem, you can hit it and flip the phase of one of the inputs.
00:50Phase is a big deal if you are going to mono, and I know that it's now what
00:542007 or so and mono is not that big of a deal--although, as we get back into
01:00kind of compressing music for the web and stuff like that, somehow it's
01:04resurfaced--but back in the day, mono was a huge deal in AM radio, and you would
01:08record, and if things were out of phase, you put it on the radio, basically
01:11like your lead vocal would all of a sudden disappear because it was out of
01:15phase on the radio, huge mistake.
01:17So people who are really concerned about things being in phase and not being out
01:20of phase because of that cancellation.
01:22So nowadays, if you do happen to record something that is out of phase, and
01:26you are lucky enough to record it to its own channel, you can actually via
01:30software go ahead and flip the phase of that sound wave or that waveform again
01:33and correct phase issues later in your software.
01:36But if you hear it or if you know it's going on, it's always better to take
01:40care of it first, and definitely if you are combining a lot of inputs like if
01:44you are miking a whole drum setup, and you think you've got some phase issues
01:48between the snare drum and the Toms, and you know that you are bouncing that
01:52stuff into your computer down to like two or three tracks, you want to take
01:55care of that phase now because that you can't fix later once it's married to
01:59another track in your computer.
02:00I will explain some of these things a little bit later in terms of independent
02:04tracks and bouncing things down, but the point is phase is something to pay
02:08attention to, and it's better if you can deal with it when you first hear it.
02:11Sometimes, you won't know you are hearing it 'til later, 'til you are doing a
02:15mix, and something sounds kind of out of whack.
02:17So luckily, with digital audio we can actually go back and then kind of make
02:21some tweaks and get it back into phase more often than not.
02:25It's typically just a simple push button on or off, and it's marked by a little
02:29circle with a line through it, which is the auto phase symbol.
02:33Generally, you will have one button per input because you don't want to switch
02:36all the inputs out of phase at the same time.
02:39So it's a channel-by-channel option.
02:40So that's more or less the story of phase and phase reverse and why that button
02:44is there, and it's kind of like fighting fire with fire. It's good to have.
02:48We don't want to have to use it, but it's there.
02:51It can take care of things that are out of whack.
02:52In the next section, we will actually look at preamp and take a look at the
02:55features and functions and a lot of these buttons I have been talking about, and
02:58we will do a few audio examples of what the buttons actually do when you push
03:01them in things like that.
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Preamp demo
00:01Okay, so let's take a tour of a stand-alone pre-amplifier.
00:04Here we have a two channel tube pre-amplifier.
00:08It's got lots of options, there're some knobs and adjustments.
00:10Let's start with the back and look at the inputs and the outputs.
00:13So first, we have the inputs. These are combo jacks that will accept either a
00:19microphone cable, an XLR cable, or a quarter inch jack into the center there.
00:24These are cool designs that save a lot of space and interfaces.
00:27You'll find them on a lot of preamps now, and a lot of audio interfaces that connect your computer.
00:32So I'm actually going to connect my iPod here into Input number 2, which
00:35normally wouldn't be connecting to a preamp, you'll be connecting a microphone
00:40or something else that needs boosting.
00:41Most often a microphone, but for this lesson we're going to show that.
00:47Now we've got the outputs, channel outputs, these two will go for channel 2,
00:51these go for channel 1.
00:53Balanced output and an unbalanced output, and we can select based on how we want
00:57to work, which ones to use.
00:58I'm going to take a balanced output of channel 2 and feed this into our recorder.
01:09So now let's look at what we have on the front. I'll just go along the buttons.
01:13Each channel is the same. It's just the same thing two times.
01:16I'm going to start over here.
01:18We have the 48 volt phantom power button, which as we mentioned is what
01:23condenser microphones generally need.
01:25By pushing this in, it feeds 48 volts out through the microphone, input on the back,
01:30to your condenser microphone.
01:31If you're using a condenser, think it's all working, but you're not getting you sound.
01:35Try the 48V button with the phantom power.
01:39Next we've the phase button, which is designated by this little circle with
01:43those slash through it.
01:44By pushing that in, it will change the signal coming through this channel
01:48only 180 degrees out of phase.
01:51This is helpful if you're having phasing issues with the way your microphones are set up.
01:56Also there's a pad. On this I think it's about 10DB.
01:59By pushing that button in and out, these are cool, because they are light up, by the way.
02:05By pushing that button in and out, you'll reduce the signal completely by about 10DB no matter what.
02:11By pushing that it cuts the pickup of 80Hz frequencies.
02:19Then we have a gain knob, which is the preamp adjustment.
02:22So as we're sending signal, we can turn this up, which I'll send a little bit
02:26right now which I'll start to hear here.
02:32There we go, so now we have a single, we can see in our meter.
02:36We can use this gain knob basically to increase the input level of our input so
02:40that we can get a good signal to the recorder.
02:46Now this is an analog meter, that's not digital, so zero DB is where it kind of
02:52goes from Black to Red.
02:53With analog it's okay to go pass that zero point and really you just want
02:57to trust your ears. Obviously, it's really spiking over there.
03:00That's a little too much as it just gets pegged against the wall like that.
03:05Sorry if that's distorted.
03:06Anyway, right around there you can go above and below, and actually a little bit of Red is good.
03:13With analog the trick is to really trust your ears.
03:15If it sounds good, it is good. Also on this, because it's a 2 pre-amplifier,
03:20we have an option of how much of the two we want to use
03:23when it's turned all the way off. I'm not using any of the two, but I can
03:27turn that up, and that basically sends the signal through an audio tube,
03:31which is this little fellow.
03:32Which is a device that people claim really warms up the sound of an audio signal.
03:40So I can use as much of that as I want. So we're done with the song.
03:44But if I crank that all the way up, I can actually get distortion on it.
03:48We'll see if we can--if it actually distorts, it might not.
03:55So you can use it for a distortion effect on vocals, but really you just use a
04:00little bit to kind of warm things up.
04:02And we'll talk a little bit about the analog and tube and digital and all
04:06that stuff in a different section, but anyway that's the general principle and
04:09the general set of features that we're going to have when you are dealing with the stand-alone preamp.
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7. The Mixer
What is a mixer?
00:01In this section we're going to talk about the analog mixer or a mixing board.
00:04And whether or not you're going to use this in your setup or not, it's worth learning
00:08about and seeing kind of what the different sections are and functions, because eventually
00:12you'll see that in software and in your DAW, you'll find a mixing component in there that's
00:17directly modeled after the way a mixing board works.
00:20So once you kind have an understanding of some of the things on an analog mixing board,
00:24you can apply those to your digital mixing board.
00:26We'll cover the digital mixing board in depth later.
00:28But right now we are going to look at our hardware mixing board and kind of demystify it a little bit.
00:32I know these can be intimidating with all these knobs and stuff.
00:35But really, once you kind of think about it in a certain way and kind of break it down into sections,
00:40it's digestible, and you'll definitely be able to manage it.
00:43So a mixer is used to route or mix signals, inputs and outputs.
00:47It's like traffic control.
00:48You can send microphones in, lines out to your recorder, lines out to your audio interface.
00:54You can send effects loops in, if you have hardware devices that like have reverb units
00:59and things like that in it, you can loop those through this.
01:02You can use it to set levels, you can use the preamps to get gain in levels for microphones or line inputs.
01:09You can also use an equalization section or EQ section to adjust your sounds before you send those in.
01:14Mixers also provide auxiliary inputs in bussing.
01:18Which basically are just other ways of getting signals in and moving them around, just another
01:22set of options for how you move things around in the mixing board in traffic control, as
01:27I'd like to call it.
01:29The best thing to do is think about a mixing board in three sections, and once you have
01:33that and kind of digest what each section does, you'll be in a better spot.
01:37Now the easiest way to think of a mixing board is to kind of break it down into three different
01:41sections and each of these sections has kind of a different function.
01:44So we'll do a quick overview of what these sections are.
01:47What to do there, what the knobs there are likely to do, and kind of the way it's arranged.
01:52Let's start with the input section.
01:54This is fairly similar to what we've been talking about in terms of kind of the preamps
01:57and even your digital audio interface in terms of having mic inputs, line inputs, and phantom
02:02power, padding, things like that.
02:04A lot of those things you'll find in preamps, you'll find here.
02:07You'll also find some other line inputs for like tape machines, RCA inputs, things like
02:12that, different auxiliary sources, CD players, whatnot.
02:16This is where we're getting things into the board, into traffic control.
02:21There'll also be some outs that are called sends here that are a way of sending things
02:25out but not out for good.
02:27We kind of want to get them out and get them back in.
02:29They function as inputs, it's an input loop kind of.
02:32The next section to think about is the Channel Strips, and I put the S there on purpose,
02:38because really there's a channel strip, and if it's a 16 channel mixer there's 16 of the
02:45strips, if it's a 32 channel mixer, there's 32 of these strips.
02:49But if you know how one of these strips is set up and what all the knobs do in that strip,
02:54then you know what all the rest of the strips do.
02:56So more or less once you learn the channel strip on a mixing console, or on a mixing board,
03:00you usually know over 75% of all the knobs on that board, you know how to use those,
03:06because they are just repeated, it's a different instance of the same set of controls, it's a different channel.
03:12In those channels you have things like a fader, a pan control, which will let you turn things
03:16left and right and balance in different speakers, an EQ section, where you can add highs, lows, or mid frequencies.
03:24You'll also see a few functions probably related to preamps in the channel strip as well, and
03:28then finally there might be something called bussing, which allows you to assign a channel
03:32to a different channel, which we'll discuss, which happens over here in the Master section.
03:36In a nutshell what bussing is, is let's say I have four tracks, and there are the drum set, and I like them, but I wish
03:42they were all on one fader, and I didn't have to move all for those faders every time.
03:47What I can do is assign through bussing, which we'll show on a board, if you're pushing some
03:51buttons and turning some pan pots to make selections towards numbers, we can route all
03:56four of those signals into one fader over here, which would be called the bus.
04:00It's a little bit more invisible on the digital world, but it works well.
04:04And finally, we have the Master section, which is probably the trickiest part actually of a mixing board.
04:09Just because there're a lot of knobs and a lot of kind of one time knobs there, so they
04:13all get pushed together, and it gets a little confusing, and this is where you determine
04:18what signals will be sent to what outputs.
04:19Now there are a lot of different volume controls and a lot of different things like a main
04:24mix output, which is what you would send a kind of if you're mixing down to tape or to
04:28DAT or something to that effect.
04:31There's also usually a control room output or control room volume, which if you're working
04:35in your workstation, and you have a pair of monitors, that will probably be set up to
04:39control the control room volume.
04:41There will be a lot of other options like things like a tape out or different kinds
04:45of outputs that you can use in different scenarios.
04:47Mixing boards are good in a lot of applications, not just recording.
04:50Sometimes you can use them for live sound or just to route a lot of signals.
04:54I've some friends here who have really hyped up home stereos and they use a mixer to look
04:58cool, but it does look cool.
05:00There's a lot of options in the Master section, and you'll find that, that's kind of where
05:03grabbing the manual and seeing what your manufacturer, what words they are using for certain things,
05:08that makes a lot of sense.
05:09But in the next few movies we're actually going to look at this in person, and we'll
05:13get a closer view of what's going on with the mixer, and I'll be able to show you some
05:16of the different routings and some of the different knobs and things like that that you will counter.
05:21Even if initially you're not going to need a mixer you're may be just working by yourself,
05:24it's good to be aware of what kind of things and capabilities a mixer can add to your setup.
05:29At some point if you want to record with more instruments and more musicians or just record
05:33other bands not your own, it's good to know that you can get more inputs and more outputs
05:37and set up things like better headphone mixes and things like that.
05:41So it's good to know what a mixer is capable of and kind of what the features and functions are.
05:45In the next movies we'll take kind of a tour of each section and look at them a little
05:48bit more in depth, and I'll actually get to show you some of these inputs and outputs.
05:53
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Input section
00:01Okay, let's take a look at a mixing board, and we are going to start with the input section,
00:06which is essentially just this section up here. So let's take a look.
00:09Now the first thing I wanted to point is that there are six of the same identical sets here.
00:14So let's pay attention, we are just going to pick one, okay, imagine maybe this one.
00:18This is one repeated multiple times across here.
00:21So don't be intimidated by all of this stuff. You just have to learn one, two, three, four
00:26different things, and we know what's in an input channel.
00:29So this is the input section and like a preamp or digital audio interface, it's where you
00:34hook up your microphones and signal level sources.
00:36So we have an XLR Input to hook a microphone up to, we have a quarter-inch jack to plug
00:42in a keyboard or synthesizer,
00:44then we have a low cut frequency switch. If we push this in it cuts off the low frequencies
00:50from that source, and then finally a Trim knob, which increases the gain or volume of the signal coming in.
00:57So this is what we use to set the Input volume and to get gain.
01:00So that's basically it, once you know that, you them all, and this board just has six,
01:05some boards have 48, some boards have more than that, but you don't need to be intimidated
01:09once you know what's in that one section of input.
01:12Now let's look at the Channel Strips.
01:17
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Channel strips
00:01Okay, let's take a look at the Channel Strips section, and I call the channel strips section,
00:06because like the inputs it's one set of controls repeated for each track.
00:10So once you know this one set of controls, you know the whole board in terms of the channels.
00:15So let's just take one and break it down.
00:16We will start with what we call Auxiliary sends.
00:20On this board there are two and they are color coated to be red.
00:24You can use this to send the sound in this channel to another destination, you want to
00:29set up like a headphone mix of the incoming signals, send them out to a separate output,
00:34and you want to use kind of a different sets of balances, you have your drums, your snares, your vocals.
00:39You can use these to send that out to a small headphone amplifier, then give all your musician's
00:44headphones, and we can set up a different mix than the levels we are using to record
00:47with so that's convenient.
00:49You can also use Auxiliary sends to send to delay in it, some reverb in it, if you want
00:54to add some effects to the overall mix, so it's convenient that way.
00:58But these send things to different outputs.
01:00Next we have the EQ section, on this there are three dials, the High, a Mid, and a Low Frequency.
01:07Basically you can boost or cut, and it tells you what frequency that boost are cuts at,
01:14here on the High it's 12k, 2.5k on the Mids, and 80 hertz on the Low.
01:21Dead center on these knobs is what they have a U, which is Unity, which means that you
01:25are not adding or decreasing anything.
01:28It's right there, the signal is just passing through and being unaffected.
01:30If you kind of get to the right, you are boosting that frequency, if you kind of get to the
01:34left, you are cutting that frequency.
01:36And then it shows the maximum you can boost, the cut here, it's -15db or +15db.
01:41So you can use this to EQ your sounds as they go through the board, it's very convenient,
01:47use this before you record, use it when you are playing back different tracks and things like that.
01:52That's the EQ section.
01:53Now we have the PAN and the MUTE section, PAN is balance, it's the right channel and the left channel.
02:00So if you want to set up a stereo mix, and you want to set up a situation where you are
02:05only hearing certain instruments and certain sides of the stereo mix, you can use these
02:09to PAN things, you can bring two tracks in, like two guitar tracks and PAN them hard left
02:13and right and they will sound great, you do an electric on side and an acoustic on the other.
02:18So that's what panning is.
02:20Then there is a MUTE button, and that when you push it in, silences the channel, no matter
02:24where any of the other controls are, that makes all the sound that's flowing through
02:28this channel to stop, and it cuts it off.
02:30SOLO is the opposite, push that in, and it silences all of the other channels and makes
02:36only this channel audible at that moment.
02:38Finally, there is the Fader. Now the fader is not exactly a volume control, it's more
02:44or like a pass through device, and on this board you will see again a U and kind of a center section.
02:50When the fader is placed at that U or Unity Gain, that means the level of the signal coming
02:55through here isn't being increased or decreased.
02:59But this kind of affects how much gets through, and using this is how you do your mixes and set your levels.
03:08That's pretty much it for the Channel Strip Section.
03:10Now we will take a look at the Master Section.
03:15
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Master section
00:01Okay, now finally, let's take a look at the Master Section of the mixing board.
00:06That's referred to as the master section, because it kind of dictates what happens and
00:09what gets sent to most of the outputs.
00:11It's kind of the last stage of the signal flowing through the board.
00:15It comes through the inputs, we use the channels to assign EQ and change volume inputs, and
00:20then route at the output is decided by the master section.
00:24It lets us know what's going to be at what output.
00:27So we have a few outputs up here on the top of the board. We also have a lot of outputs
00:32on the back, which I will show you real quick.
00:36So we have kind of the main outputs and some control room outputs, and those are--this
00:41would feed speakers. In the control room you would use that to feed your speakers, and
00:45main outs to main source. So we have the main mix faders.
00:53Let's start there.
00:55This determines what is going to happen at both the control room level and at the main output level.
01:04Then we have another fader that we can assign to the phones level or a headphone jack.
01:10Next we have the Aux Master. If you are sending things from the channel Auxiliary Sends, this
01:15is kind of the main send, sending it out.
01:18Now these Aux returns are when those signals come back from your reverb effects, usually
01:24they don't come back from your headphone mix, but if you are using effects and you want
01:27to bring them back in, this is where they come back, and you set the level of the comeback in it.
01:32Then you can assign things like what you are listening to at the master outputs and assign
01:38things here that end up in the main mix, so these buttons basically assign to main mix.
01:44Tape, up here we have some tape inputs, and outputs, if you are using a CD player or tape
01:49machine or something like that, you can use these, it's a simple in and out.
01:53Come in here, hit tape to main, then the sound, if you want to send back out to like a cassette
01:58player if you are still insane enough to use one of those, you would use this, and then you can feed that.
02:04But in a nutshell, the master section sets the outputs for all the signals.
02:10There are other things that we can talk about, but I think to get a basic understanding of
02:13what's going on, that's enough for now.
02:15One other thing that you want to look into, and you will get into are things called Inserts,
02:19which we will see on digital audio interfaces and on mixing boards, but we will discuss that in a different section.
02:24
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8. Monitoring
What is monitoring?
00:01in this chapter we are going to look at monitoring and talk about what it is and
00:05how to set up systems that make for better monitoring environments.
00:09Now monitor being in audio production and in digital audio production is
00:12basically the phrase we use for listening back. It's how we monitor or check out
00:17what we have done, it's how we listen.
00:20You would call it listening in your home stereo setting, but we are monitoring,
00:24because we are in a studio.
00:26Basically it's listening back to what you are working on.
00:28To hear what you are going to record, what you have recorded, to listen to
00:33the edits you are making, or the sounds effects you are applying, all that is monitoring.
00:37And because that involves a lot of decision making, like setting levels,
00:40changing things that you are kind of committing to a recording, or basically
00:44committing to putting out into the world for someone else to hear, it's
00:48important that that's an accurate reproduction of the sound that you are making your decisions from.
00:53So you want your monitors and your monitoring environment to be as accurate as possible.
00:57That's pretty much the whole premise of monitoring, trying to hear
01:02what's really there, what's really in the computer or what's really on the
01:05analog tape, if you are using that kind of system.
01:07So you really want to set up a system where your goal is accuracy in the reproduction of sound.
01:15So we want to look for studio grade equipment, and by that I guess I mean just
01:19not the cheapest thing out there.
01:20There are lots of affordable options out there, but you want to spend a few
01:26hundred bucks and get some pretty decent speakers, one, because you probably
01:30aren't going to be in a great room, and you need all the help, you can get
01:34with some nice speakers.
01:35Also, good speakers are good for your ears, but bad speakers that give you
01:39more high range or more mid range, don't have a great frequency response or reproduction,
01:43they can really make you make mixes and edit decisions that affect lots of other
01:47people, not just you in the room while you are listening, but when you mix that
01:51piece of music or that podcast or whatever, and send it out into the world,
01:55someone else has to listen to it on their system.
01:58So you want to make sure that the decisions you are making are based off of
02:02pretty accurate reproduction of the sound.
02:03So let's look at a few things that make up an accurate monitoring environment
02:07and kind of the pieces of the puzzle.
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Speakers
00:01So in monitoring, we're striving for accurate reproduction of sound.
00:05So our old friend, the frequency response chart comes back into play, and here it is.
00:09For each speaker you can get something similar to this, which basically lets you
00:14know how it represents the frequencies at the same level.
00:18You probably won't find too many speakers that have an ultra-flat response, but
00:23you'll find some like this that have a pretty good response and then have bumps,
00:26at certain frequencies. Here's the 2K bump on the speaker.
00:30As long as you know that exists, you've looked at this chart and you're aware
00:34it, you can factor that into when you're working with the speaker.
00:37And as you get to know the speakers the more you work with them, the more you'll
00:41kind of be familiar with what frequencies it favors and which ones it kind of
00:44doesn't represent fully. And you'll start to adjust your mixers to that.
00:48But you have to kind of learn your speakers, and the first way to learn them
00:52is to look at the frequency response chart, to get a sense of what really happens there.
00:56Now let's just talk in general about monitors and what they are.
00:59Most of these monitors are speakers that we're using for audio and digital
01:02audio, home studios, and even professional studios now are near-field speakers.
01:07That means that they're designed to be 4 to 5 feet away from the listener and
01:10be really accurate and not have a lot of interruption between the speakers
01:14themselves and the listener.
01:15This is great, because this means you can listen at more appropriate levels
01:19and not damage your hearing as much but also hear stuff very accurately.
01:22The key to getting success with these kinds of speakers is placement, which
01:26we'll talk about a little bit down the road here in this chapter.
01:29But in terms of these speakers kind of hookup size and connections, most of them
01:33will be about 18 inches to 12 inches tall, maybe 10 inches wide or so.
01:38They are not huge. They are kind of like a bookshelf speaker, about that size.
01:42And even smaller, you can get smaller ones.
01:44As far as connections go, you'll have spare ports that you can connect, expose
01:47wire to or use banana plugs with or they'll also be quarter-inch inputs.
01:53And some you might see RCA jacks or mini jacks.
01:56These are probably okay, but they're probably not as accurate and probably not
02:00as nice as a few with nicer hardware and input options on the back, that can
02:06kind of be a telling thing sometimes.
02:07The other thing to keep in mind is that some speakers now are active and have
02:11built-in amplification, while others are passive or don't have amplification.
02:15And we'll be talking more about the pros and cons of that in the next slide.
02:19But first, let's just look at the different components of the speaker.
02:22You have the Tweeter, which reproduces the high frequencies.
02:25The Woofer, which reproduces the mid and low frequencies, and then generally a
02:29Bass port, which is really just a hole or sometimes it's a slot that lets the
02:33bass frequencies out and a lot of the air pressure out of that speaker.
02:37So those are the three components of a speaker. Now let's talk about Active and Passive.
02:42Now active monitors have built-in amplification, and this is nice because it
02:47means that the amp is matched to the speaker itself.
02:49And you can usually get pretty good frequency response out of a combination of
02:53an amplifier designed to work with a speaker specifically.
02:57It's also nice because you get a lot of Damage Prevention, or sometimes lot
03:01of this clip defeat, and that the speaker and the monitor are matched in
03:04terms of the power handling.
03:06The other thing that's nice is it's more compact.
03:08You don't have to have an external amplifier and more cables to set up your speakers.
03:13You just take your two speakers, plug one into a wall, maybe both of them into a
03:18wall, and then plug your inputs into the speakers, they are ready to go.
03:22It's actually a lot like the speaker systems use to hook up to your computer
03:26in general except we're talking about a much higher level of quality and power here.
03:30The disadvantage is that they cost more and they weigh more, because they have
03:33the amplifiers in the cabinets.
03:35A lot of times you'll find a pair where the amplifier is only in one, and so
03:39you'll have one heavy one and one light one, something to keep in mind.
03:43Make your friend carry the heavy one.
03:45Passive monitors, on the other hand, don't have built-in amplification.
03:48Now advantages are that they weigh less.
03:51And they also cost less because they don't have all that extra hardware in there.
03:54But dealing with Passive monitors can be a little bit dicey in that there's
03:57a little bit more to consider.
03:59You have to basically learn about amplifiers and kind of figure out how to match
04:03an amplifier to work with your speakers. Amplifiers themselves are expensive.
04:08And also that matching, making sure you get something that drives a speaker
04:12efficiently without overdriving it or doesn't have so much power that it can
04:16possibly damage the speaker.
04:17There's a lot to learn there, and sometimes it's not worth it.
04:20It's actually worth it to just spend the money on the Active monitors and not
04:24have to think about that.
04:25The other thing is you'll have a few more cables and more things to set up.
04:29And if you want to move stuff around, if you want to work in the living room and
04:33then move everything down to the basement to do other stuff, it's one more thing
04:37to kind of schlep around.
04:38But again, you can have your friend carry that, if you have to.
04:41Anyway, these are the things you want to kind of keep in mind when you're
04:44looking at dealing with monitors and thinking about, well, should I get Active or Passive?
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Room considerations
00:01Okay, assuming that you now have your speakers, let's think about how we are going to set
00:05them up in the rooms that we are going to set them up in.
00:08The first thing you want to do is find a location where you can set your speakers up so that
00:11they have the appropriate relationship to you, the listener.
00:14And in a nutshell, you want to find yourself in the sweet spot. Now, what this means is
00:19kind of these three items over here that I have listed.
00:22The main thing is equidistant between the three of you, and symmetrical so that there's balance.
00:29You want the left speaker be as far away as the right speaker. You want them to be coming
00:32at you from the same angle. The distance is usually 3 to 5 feet apart.
00:36I usually say if you can reach the speaker with your arm, it's a little too close.
00:41But if it seems like its really far, beyond that, like you have to get up and really stretch
00:45to turn it, then it's maybe too far, so 3 to 5 feet, somewhere in there.
00:49Usually 4 or 6 feet apart from each other on a console or on speaker stands is where you want to start.
00:55And then you can rotate those in towards your head evenly,
00:58turn each one a little bit and tell where you want to be sitting, wherever that is, behind
01:02a mixing board, behind a keyboard and a computer monitor.
01:06Make it so that they're pointed right at the sides of your head, and that you're here in the sweet spot.
01:12The other thing you want to do is keep obstructions to a minimum, which means anything that you
01:16kind of put in the middle, in between the speakers, or kind of off to the immediate sides.
01:21Because the speakers are going to generate sounds in all directions, and things close
01:26are going to reflect and deflect that sound and affect the sound that gets to you.
01:30So if you have to put a computer monitor there, try and get a flat screen monitor.
01:34But don't put a bunch of big stuff.
01:35Don't put a PC there obviously, one, because it's really truly noisy, but two, because it's a big box.
01:41So try and keep that space clear between the speakers. The other thing you want to do
01:45is set up your speakers at the right height.
01:48The general thinking is that you want to put the speakers at about your height.
01:53So you can have them set up either vertically or horizontally, here is the vertical and the horizontal.
01:58The main thing to keep in mind if you go horizontal is to keep the Tweeters either on the outside
02:04or the inside, but just make sure it's the same.
02:07Don't have one with the Tweeter on the outside and one with Tweeter on the inside.
02:11That will actually affect the imaging that comes to you.
02:13If they're set up horizontally, just put the Tweeters on the top. Again, angle them in.
02:18If this is you, and this is your green Mohawk, this is a good place to have your speakers.
02:23The other thing you want to do is put them on foam or insulate them somehow so that you
02:26reduce the vibrations. You don't want them sending vibrations through your table or through your
02:30desk, or rattling anything.
02:32So I've heard that you can buy pre-made foam things, you can also stack them up on
02:37a bunch of mouse pads.
02:39Anything to kind of put something between your speaker and the surface so that they're
02:43isolated from vibration.
02:44Okay, so now that you know what relationship you want to have with your speakers,
02:49how do you want to set up that relationship inside different rooms?
02:52Well, basically there are a few kinds of rooms.
02:55Most of us are going to end up in either a square room or a rectangular room.
02:59In older houses and unique spaces, you'll get some different angles, and that gets crafty,
03:02and then you have to really play around and figure out what's the right location.
03:07But here's the basic thinking on stuff like square rooms.
03:11First of all, you don't want to put yourself in a corner. It'll do two things, it'll create
03:15uneven room reflections, and it will also cause an increase in the low frequencies that
03:20you hear from the speakers in the corner.
03:23So what you want to do is find yourself in the middle of the room with a good distance from the back wall.
03:30This will actually increase the sound and your reflections, while you hear them, will all be the same.
03:34You want the way that the sound bounces through the room to be even, and you don't want to
03:38put any speaker too close to a walk, because sometimes it'll affect how you hear different frequencies.
03:43It might boost certain frequencies, and it might cut certain frequencies.
03:46So you want to try and keep your speakers away from walls, if you can.
03:51Now in a rectangular room, you basically have two other options, knowing that we want to
03:55be kind of in the middle of the room.
03:56So long story short is if it's a rectangular room, don't set up along the long wall.
04:02Set up along the short wall so that you have maximum space behind you so that these direct
04:07reflections take longer to get back to your head.
04:11In this setup those reflections come a lot faster, and that's mostly it, plus, you'll
04:16be able to put these speakers farther away from the back wall without feeling cramped.
04:20Finally, let's talk a little bit about sound dampening.
04:22And what we want to do here is place absorbing materials on the walls to kind of limit the
04:27direct or immediate reflections of the sounds.
04:29If you look at this graphic, you can kind of see I have shown where the immediate reflections go.
04:34The speaker, of course, shoots at your head and behind you.
04:37It really kind of comes in over here and bounces over there.
04:40That's a direct reflection.
04:41Also, these side walls, the sound comes off and comes back to you like this.
04:46What you want to do is try and put some foam or something that absorbs sounds like blankets,
04:51shag carpet, old Led Zeppelin tapestries, whatever you've got, in those areas.
04:56But try and do it evenly.
04:57You want it to do it about head level, which is also going to be about speaker level of your setup.
05:01And you don't want to make it completely dead, you just want those sounds when they come to that
05:05back wall or on the side walls to slow down quite a bit.
05:08And you'll know if you've succeeded, because when you start to do your mixes with these
05:11dampeners in place, you'll notice a lot more clarity in the room.
05:15You'll be able to kind of hear the direct signal more, and there won't be, kind of some
05:18of the mud or murkiness that comes with a lot of reflections in the room.
05:21So these were a few things you can do to try and get better sound when you set up your monitoring system.
05:26It's really all about the environment.
05:28Now you're going to be in different rooms, and there will be different things going on,
05:31so you'll have to adapt a little bit.
05:33These are kind of starting scenarios, and you always need to test and tweak, test and tweak.
05:38But if you start it out this way, you'll be doing pretty well.
05:43
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Headphone types
00:01Headphones are the other device that you'll use to monitor your audio, and they're really
00:05helpful for a lot of tasks. They are great for zooming in on sounds.
00:08If you have little things you think you hear a little pop or click, but you can't quite
00:11see it, or can't quite hear it, you can put the headphones on and try and listen back a little critically.
00:16They really bring the sound right to you and eliminate any surrounding sound, so they are
00:20great for kind of putting certain little moments of sound under the microscope.
00:24They are also great if you are working with microphones, because obviously you can't have
00:27live speakers in the same room as the microphone that you are working with, the exception
00:32with stuff like guitar amps, but obviously not your monitor speakers.
00:35So if you are singing, doing vocals, and you want to hear the playback track, headphones are where it's at.
00:39You have to hear what the playback is and hear yourself coming through the microphone.
00:44They are also good for working late into the night, whether you want to or not.
00:48It's also good for not bugging your neighbors and kind of keeping your work to yourself.
00:52Like every other audio device they also have frequency response or frequency reproduction
00:58quality, and so you can look at a chart and find out how they do.
01:02You'll find that most headphones tend to struggle with the bass, and this is because there is
01:06a limitation of smaller speakers.
01:08They've gotten a lot better, but you don't want to use them to monitor full range music,
01:12the way you do your near-field speakers.
01:16But they are great for getting kind of a snapshot, and you can definitely do mixes in them, but
01:19it's easier to use speakers. Your ears get kind of tired.
01:22And it's good to hear sound around you when you are mixing, kind of the air in the room and the reflections.
01:28So there's three different types of headphones that you need to know about, there is the
01:32closed back, the open back, and then semi-open back.
01:36And what this refers to this closed or open is whether or not sound is allowed to leak
01:41in or leak out of the headphone when you are wearing it.
01:44Closed back means that the sound is not supposed to get out into the room.
01:48So if you're doing vocals, it won't get out into the microphone.
01:50It also means that sounds in the room around you, their designs that you won't hear them.
01:55They are like earmuffs.
01:57If you go to the airport and those guys wearing earphones, they are like super, super closed,
02:01they don't want to let any sound in or out. Open back head phones are the opposite.
02:06They let lots of sound out and lots of sound in.
02:09If you are in a situation where it's important to hear what's going on around you, maybe
02:12hear the other players in the room, perhaps in a string quartet or something like that,
02:16open back headphones are very helpful.
02:18Now semi-open, they live right in the middle, they let a little bit less in and a little bit less out.
02:24And this is really a great application for people like singers where you don't really
02:27want it to leak out into the microphone, but you do want to able to hear some of your own voice.
02:32Generally speaking, when you get started, if you have to make a decision, I recommend
02:36you just get a closed pair of headphones.
02:38You'll find that you'll use those most of the time in most of the recording applications
02:42and for critical listening and for working late nights.
02:45Because that way, if you are sitting next to someone and doing some work, they wont
02:48hear most of what's coming out of your headphones.
02:51You've actually probably experienced the difference between these kinds of headphones when you
02:54sit on subway or a bus and the guy next to you, you can hear what he's listening to from two seats away.
03:00Or if someone's sitting there with their big disco-muffs on, and you can't hear what they
03:03are listening to at all.
03:04And you're kind of curious what they are listening to.
03:06They've got the closed back style.
03:08One other thing to know about is that a lot of headphones have only one cable that runs
03:13up to one ear-cup, and that's always up to the left ear-cup.
03:16Now most headphones will have markings on them, somewhere at left, right, but as soon
03:20as you see that you can pick it up and know that that's left.
03:23It's just the standard. I don't know who invented it or why.
03:26But that's always the case, and it's helpful.
03:28The reason this is worth knowing about is so that you don't put them on the wrong way.
03:32So that's about it for the magic of headphones.
03:33They are really cool, great worth having a great pair.
03:37If you get a nice comfy pair, it's great for singers.
03:39It can really help make people more comfortable while they are performing, because a lot of
03:42recording is wearing headphone while you are behind the mic.
03:46So it's worthwhile to have some that you enjoy wearing.
03:51
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Monitoring levels
00:01Finally, let's just take a minute to talk a little bit about different listening levels.
00:05What's so great about near-field monitors is that you can listen to your work at a fairly
00:10reasonable level without it being so loud that it's damaging or so quiet that you have
00:14to strain to hear it, and that's what a reasonable level is.
00:17I can't give you a magic volume to set everything to. You have to find the one that feels comfortable
00:22or you feel like you're hearing everything you want to hear.
00:25If you listen to stuff that's too loud for too long, your ears actually get tired, and
00:28then they aren't sensitive, it's called hearing fatigue.
00:30Your ears actually they get tired more or less, and they don't hear as accurately.
00:35Your speakers can go on forever, but your body actually gets tired and starts to change the way it responds.
00:40So, try to find what feels like a reasonable level and a level that you can work at.
00:45Now, good speakers actually reduce listening fatigue quite a bit.
00:49They make it easier to listen for longer, because they're designed to actually help you listen longer.
00:54A few things you can do in terms of listening levels when you're mixing, just turn it up
00:59or down to kind of get a sense of some of the different frequencies.
01:02Generally, if you're doing a mix with vocals, if you want to turn them down so it's pretty
01:06quiet, you want to make sure that that vocal balance is there.
01:09If you turn it down and the vocals are still there, you can still hear them at a very low
01:12level, that means that they are at a pretty good level.
01:15The opposite is true kind of for the bass.
01:17At a low-level, a lot of that low ends is going to go away, and that's okay.
01:20You want to check the bass when you really crank it up a little bit and see if you really
01:24feel it booming and thumping.
01:26Now, these are just kind of temporary tests where you do a little check here, then go back
01:30to your reasonable level and make some changes,
01:33then go back and adjust these levels again to see what the balance feels like, and see
01:36if there's a difference in what you've done, and see if the levels are more appropriate.
01:40Ultimately, better speakers and good headphones will really benefit your mixes and the overall
01:45quality of the sound you're producing, and they'll also be good to your ears.
01:50
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9. Computers and Audio
What role do computers play?
00:01In this chapter we are going to talk about a few things to keep in mind with respect
00:04to your computer hardware and digital audio production.
00:07The first question is what role do computers play?
00:10The answer is pretty simple, they play a huge role.
00:13They have everything to do with kind of the performance and the power and agility of your software.
00:18They can have a huge effect on the number of tracks you can play back, the number of
00:22plug-ins you can use, the quality of the effects processing you have access to.
00:27So, they play a giant role.
00:28So, we are going to take some time in this chapter to look at a few of the different
00:31aspects of computers and how they relate to digital audio production.
00:36One thing I'd like to mention is that while we keep making faster computers and better
00:40processors, and RAM and storage space all become less expensive,
00:44we also keep making software that becomes more demanding. In the world of audio that's
00:49definitely something that happens.
00:51So, the most current release of a really cool reverb plug-in is still going to be demanding,
00:57more demanding than the one from two years ago, because it knows you have more processing
01:00power now if you have a newer computer.
01:02So, even though it's nice to try and use computers that are couple of years old or whatever,
01:07you do really get a performance increase by using the newest, fastest computer you possibly can.
01:12Now, that's not saying if you don't have a really brand-new fast computer you are out of the picture.
01:17It's just saying don't expect to be able to run 20 instances of the most impressive
01:22plug-in on a computer that's a couple years old, because if it just came out, it's probably
01:26built to work with the processors that are coming out right now as well.
01:29So, that's just something to keep in mind.
01:31In the next movie, we'll take a look at some of the key performance issues.
01:36
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Performance issues
00:01So, let's take a look at a few other things that come into play when we are talking about
00:04computer performance and how it affects working with digital audio.
00:07The first few things I want to talk about are Processor Speed and RAM, or Random Access Memory.
00:13The processor speed essentially is how fast your computer works, how much math it can
00:18do in what amount of time.
00:20The faster the processor, the better, it's just more powerful.
00:23A RAM, or memory, is how much data you can have kind of floating at the ready to access at
00:29any time, it's Random Access Memory.
00:31So, these two things have a huge impact on every kind of digital audio software you're working with.
00:37As I mentioned, they'll have a big impact on the number of tracks you can use, the rates
00:41you can record at, and the intensity of the some of the different processors.
00:45Now, most digital audio software tends to be Scalable, which means that the number of
00:50tracks or plug-ins you can have isn't necessarily limited by the software, but it's dependent upon the CPU power.
00:56So, you might have a multi-track program that let's you do up to, say, 32 tracks, but if you
01:01have a processor that can only give you 16 tracks of data at a time because it's slower, then that's the limitation.
01:08But some software you can have an unlimited number of tracks and an unlimited number of
01:13plug-ins, and it's this scalability that kind of reveals how important performance is.
01:18The other thing to keep in mind is what you're asking your computer to do with digital audio,
01:22and that brings us to two different kinds of systems, there's kind of a native digital
01:26audio system, which is native or host, which means that the computer is doing all the work.
01:31If you have plug-ins with reverb effects and delays, your computer processor is handling all that work.
01:37The other option is to use a DSP or External system, which means that you'll probably have
01:41something along lines of the PCI card or some external piece of hardware that has a little
01:46bit of a processor or some memory on it, that'll do some of the computation for you and do
01:51some of the heavier lifting when it comes to signal processing with things like reverb and delay.
01:56Playback is pretty much always going to be on the shoulders of your processor and how
02:00fast and agile moving around the environment and making edits and moving regions, that
02:04will be determined by your processor speed and RAM.
02:07Finally, I want to talk about Latency, which is a delay that can happen in playback due to data buffering.
02:13The way your system works basically is it's going out to find audio files on your hard drive.
02:18As it finds them, when you ask for them, it throws them into a buffer.
02:21That buffer fills up and allows the data to come out in an even stream so that playback is uninterrupted.
02:27Sometimes, you need to use a bigger buffer because you have a slower system.
02:31But if that buffer is bigger, this can create a delay in the amount of time between when
02:35you hit the play button, and when playback actually starts, and it can cause a delay
02:40between what you're actually seeing on screen and what you're actually hearing.
02:43Now, when you are listening back and mixing latency isn't that big a deal, because you
02:47don't mind if it's a little off.
02:48But if you're trying to record another track on top of some existing tracks, this offset
02:53or this latency can be a problem, because you you're hearing yourself in real time when
02:58strum the guitar, but you're hearing the playback offset slightly by a little bit of latency.
03:03So, having low latency is great if you're recording multiple tracks and multiple overdubs.
03:09If you're just recording in single files and then doing edits, a little bit more latency
03:13is okay, but it's something to keep in mind.
03:15So, having low latency is really helpful if you're working with multiple tracks and doing multiple overdubs.
03:20Now, if you are just working with one track at a time and recording one track at a time,
03:25a little bit more latency is okay, it's not great, but it won't kill you.
03:30But in general it's always nice to try and set up a system that has as little latency as possible.
03:35The things that affect that are how your audio device hooks up to your computer via USB,
03:40FireWire, et cetera, and the overall performance of your computer which is a result of the
03:45combination of RAM and processing speed you have and also the speed of the hard drives.
03:50So in conclusion, when we are talking about digital audio and computers, the faster your computer works, the better.
03:56That performance is made up of a combination of hard drive, speed, RAM, and processing power.
04:02Ultimately, this greater performance will enable you to work more efficiently with digital
04:06audio, which will also make it a little bit more of an enjoyable process as well.
04:11
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Hard drives
00:01When you're working with digital audio, you are asking your hard drive to find data and
00:04play it back in real time or continuously.
00:06That can be demanding enough if you're asking for one or two tracks, but you might find
00:10yourself in the situation where you are asking for 24 or 32 tracks to be played at one time,
00:16and hard drives will have a big impact on that.
00:18The hard drive speed refers to how fast the disk spins, and it's rated in RPM or Revolutions Per Minute.
00:24Basically, the faster it spins, the faster you can get data from that disk.
00:28So, I've shown a few speeds here that you can get drives, and typically there's 4200, 5400, 7200, and 10,000.
00:354200 and 5400 end up being a little too slow if you want to do lots of tracks.
00:42They just don't spin that fast, you'll find those in a lot of laptop computers.
00:46Newer laptops will have 7200 drives in them now.
00:50Most tower computers, PCs, G4 and stuff like that will come with 7200 or faster drives.
00:56A 7200 speed drive works great for audio and 10,000 speed drive will work even better.
01:02Shoot for 7200 RPM for your hard drives, especially if you're dedicating one drive just to audio.
01:08The other thing to keep in mind is the Cache size.
01:10A Cache is essentially a buffer that allows the drive to read and write data smoothly and continuously.
01:15Cache sizes can range from 2MB to 16MB. Anything over 8MB is preferred, a really small cache
01:22makes it a little bit slower.
01:24The other thing to think about is the bus or how your hard drive connects to the computer.
01:27Now, there are a few different types, there are external drives and internal drives.
01:32Now with an external drive you might use FireWire or USB, and again, it's good look for the
01:36most recent versions of those standards.
01:39FireWire 800 and USB 2.0 are both a lot faster than the earlier versions of those standards.
01:46If you have an internal drive, it probably connects via the IDE system bus, or it could
01:50be via a Serial ATA, or SATA Drive.
01:53The IDE is plenty fast, and it uses that big fat ribbon cable and connects right to your
01:58motherboard, and you can connect a couple different drives in sequence with that.
02:01The Serial ATA uses a smaller connector, a lot of newer computers come ready with Serial
02:07ATA, drivers on board, but they don't necessarily ship with Serial ATA drives, you generally
02:12have to kind of look for those.
02:13Serial ATA is a faster bus system than IDE, and if you are doing lots of tracks, that
02:18definitely might be worth looking into.
02:20Another thing to consider is that certain digital audio software requires that you have
02:24two hard drives, one that drives the software itself and one that you actually use for just
02:29recording and playing back the audio data. This can be good and bad.
02:33It's good that you are allowing different drives to do different tasks that need to
02:36happen simultaneously, so each drive is just looking for certain kinds of data.
02:41The bad thing is if you want to be portable with a laptop, and you have this kind of software,
02:45you'll have to carry an extra drive with you.
02:48Another thing to think about is if you are going to use really high-capacity hard drives,
02:51like up to 300 GB or so is that you could partition them or divide it into a few different drive sections.
02:58This can sometimes improve the efficiency of the drive, it also can make your life easier
03:02instead of having one gigantic 300 Gig Drive, you've cut that up into three drives, and
03:07you call it audio one, audio two, and audio three,
03:10then you can do stuff like say I am going to put projects on audio three and on audio
03:15one I'll do the work for my buddy, and on audio two we'll store our samples or something like that.
03:21So, in terms of kind of finding data in a 300 GB area, it's like the first step in kind
03:26of a file system, and it can be really helpful.
03:28But the main advantage is that it reduces the amount of geography on the disk where
03:33the data can be stored for a certain session.
03:35So, the computer effectively can find it faster, because it's searching a smaller area.
03:40Finally, and this isn't really necessarily a hard drive thing, it's kind of an overall
03:43general computer thing, but there are a couple of things you can always do to optimize the PC.
03:48One thing is when you're working with your digital audio turn off other applications
03:52and maybe some background applications so that you can dedicate all the resources of
03:56the computer to working with digital audio.
03:59Another thing to do is to turn the screen saver and the sleep modes off.
04:03Sometimes if you're recording a long session or a 4-minute song, then boom! Up pops the screensaver.
04:09Sometimes, you can just come out of it, and it will be fine, but other times it will throw
04:12things off or screw up the recording process.
04:15So, also if you're just sitting across the room, kind of watching the monitor or you
04:18are laying down a drum track, and you're watching it go across and all of a sudden up pops
04:23the screensaver, that can be a little disconcerting and throw off your performance a little bit.
04:27So, remember to turn those off when you're working with digital audio.
04:30In the next movie we'll talk about some of the noises and sounds that PCs actually make,
04:35and we'll talk about ways to address that.
04:40
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Mechanical noise
00:01Another thing to think about is the amount of mechanical noise that your computer actually makes.
00:06The main problem is that computers need to stay cool because they run really hot,
00:10and they're doing all these calculations and they generate a lot of heat.
00:13So you'll find lots of fans on your PCs.
00:16Certain fans that just move air through the case itself.
00:19One on the CPU or a heat sink on the CPU, the processor, and then probably on
00:24the power supply as well.
00:26There can also be noise from hard drives or system beeps, and if you're
00:29recording in the same room as the computer this can get into what you're doing
00:33or if you're monitoring and mixing, and you're doing some electronic music,
00:36and you don't remember that electronic beep being in there, it could be the drives on your computer.
00:40So there are a couple solutions to dealing with the noise that computers
00:44generate and ways to make your monitoring environment a little more quiet.
00:47The first easy one is to just try and get a quiet computer.
00:50They actually manufacture computers that are designed to work with digital audio
00:54only and they will be quieter, they'll come in different shapes and sizes but
00:58silence is a big component of how they work.
01:00But a more common solution is to kind of isolate the computer.
01:04You can put it in another room if you want to run long cable runs or you can put
01:08it in a cabinet or kind of encasement near you.
01:11When you put it in a cabinet or an encasement make sure that there is enough air
01:15there so that it can keep cooling itself.
01:17If you put in a really small tight- fitting cabinet, it might not have enough air
01:21to move through there, and it could overheat which eventually causes damage.
01:24It's like your car, you don't want it to overheat, it's a bad sign.
01:28Other things that you can do to improve your computer are to install fan-less
01:32power supplies or fan-less heat sinks on the CPU, and there's also a lot of
01:37custom computer cases out there that are designed to be quiet.
01:40If you're working with a laptop, they're pretty quiet, but some are louder than others.
01:44Almost none of them are completely silent.
01:46You can get a sense of how loud they are by starting to work with one and
01:50turning on a microphone and putting headphones on. Chances are you're probably
01:53be able to hear a little bit of fan noise, even though a lot of times we don't
01:58hear when we are working with it, but it's still there.
02:00So keep that in mind.
02:01There is not a whole lot you can do if that's the core of your system, other
02:05than try to keep microphones and other things away from it and be aware of it
02:08when you're monitoring and mixing.
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Authorization
00:01Finally, it's worthwhile to take a little bit of time to explain a few other
00:04different ways that you might have to authorize your software.
00:07You might have to initially authorize your main application and then if you're
00:10working with plug-ins or additional applications that work in conjunction with
00:14your main software, you might have to authorize those as well.
00:18So let's talk about a few different types of authorization.
00:21Where more or less you'll get a book, and inside it or somewhere on the product
00:25there is a sticker with a number on it, that you just enter in the first time
00:29you launch the software, and you're good to go.
00:31Then there is the System ID version, where you actually create a profile for
00:35your computer when you install the software and via the Internet that
00:38information goes out to the manufacturer.
00:40They develop a custom code for that hardware with that set of software and send
00:45you back a code that then you can enter in.
00:47Usually you need Internet access for this, not necessarily on the computer
00:51you're installing the software on, but with some computer to send a profile to
00:55the manufacturer and get their confirmation number back.
00:59Then there is the Dongle, which is a hardware device that you actually attach to
01:03your computer that stores your passwords and authorizations.
01:06Most common Dongle in use these days is the iLok, and what's nice about it is
01:10that you can store multiple authorizations for different pieces of software
01:13on the same device.
01:14That used to be that for each piece of software you would have to get another
01:19Dongle, and then you have a big kind of chain and a bunch of dongles, and it
01:23was kind of unruly. So the iLok is a great solution.
01:26It also makes it possible to install certain software on multiple computers but
01:29then move the key over to them to actually use them and have them be authorized.
01:33Finally, there's the hardware requirement form of authorization, which generally
01:37requires attaching a piece of the manufacturer's hardware when you're using
01:41their software, such as an audio interface.
01:44One thing to keep in mind is that sometimes the number of authorizations you can
01:47get can be limited, and if you're thinking about buying a piece of software and
01:51using it on a laptop and on a PC, you might want to check into if the
01:55manufacturer lets you do that and with how much ease they let you do that.
01:59Different pieces of software are a lot more user-friendly in terms of their
02:02authorization than others.
02:03So when you are working with Digital Audio, it's good to think about these
02:07different forms of authorization.
02:08If you're planning on doing a lot of remote work or traveling with your
02:11equipment, the hardware requirement authorization can be a bit frustrating at
02:14times, especially if you want to be as agile and portable as possible.
02:18If you're planning on setting up a system with multiple computers, the Dongle or
02:22iLok can work very well, and if you don't have any Internet access, sometimes
02:27stuff with the System ID authorization can be actually quite a headache to kind
02:30of jump through all the hoops to make that happen.
02:33So it's always good to think about how you're going to be using your Digital
02:36Audio and what the manufacturer is going to require in terms of authorization.
02:41These are all things that you should consider and keep in mind when you're
02:44thinking about purchasing software.
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10. Setting Up for Recording
Planning for recording
00:00So in this chapter I want to talk a little bit about getting ready or setting up for recording.
00:05Recording is a pretty interesting process, and the more you do it, the more
00:09you'll get excited about it.
00:10It's a lot of fun if you're working on music or doing voice-overs.
00:13It's exciting to make things, but at the same time it can be kind of
00:17stressful, too, because once the tape's rolling, once the microphone's on, we
00:20are always trying to kind of get it right, to nail our performance, to deliver our line correctly.
00:25And there is nothing worse than when you're trying to get it right and deliver
00:28your performance and then the stuff like equipment issues and detours or
00:32things like that come up. They can be really distracting.
00:35It's inevitable that things will happen.
00:37But there is a few steps you can take before you start to record that at least
00:41eliminate few of these road bumps and a few things that might come up.
00:44So a little bit of planning and preparation can go a long way in terms of setting up for recording.
00:49So in the next few movies, we'll talk about just a few different things you can do.
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Doing a system check
00:01So the first thing you do is a System Check, and basically this is just making
00:04sure that kind of everything is in order before people come over to record or
00:08before you just start hitting the record button, and this will help kind of--
00:11because you want things to interrupt in the middle of the session.
00:15So the first thing you do is just fire it up, make sure it still works.
00:19Turn it on, get some signal in, feed it a little signal, record some stuff, play it back.
00:23Make sure things working, save it, and then once you save it, also go ahead and check your disc space.
00:29You don't want to have to stop a session so that you can burn a couple of DVDs
00:34to free up some disc space, it's a real drag.
00:36So move files around if you have to, to different destinations to clear up some
00:40space so that you can just focus on recording when that's what you're doing.
00:43Also make sure that you have all the cables and connectors that you'll need and
00:47organize them or kind of clean them up, wrap them up.
00:50Put them somewhere they are easy to grab and use.
00:52You want to make sure that you have as many microphone cables as you do microphones.
00:56Probably have a few extras, in case you need to extend them or make longer runs.
01:00It's also great to have lots of headphone cables, or just in general extra
01:04cables, because cables do go bad.
01:05Someone might come over with a device that has a stranger, different output that
01:09you're not used to using or they didn't bring the adaptor to get it to the size
01:13you needed to be to work with your equipment. It's good to have an assortment of connectors.
01:17It's always good to do a little system check before you start a session so that
01:21you don't interrupt it once you're going, and it will also help you get in the
01:24mind-set of getting ready to record.
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Planning your inputs
00:01Now, whenever I'm getting ready to do a session, I always like to start by planning my inputs.
00:05Before I even pick anything up, I just like to start to think about how the overall session
00:09is going to go and how we are going to use the different things we have on different sound sources.
00:13If you are just doing voice, it will probably be a little bit more straightforward, but
00:17if you are doing some sort of multi-track session, multiple instruments, multiple people
00:21speaking, it's good to kind of think about what you have.
00:24So I like to write down a little list of my resources, make some notes about what they
00:28are, where I might put them in the room or different rooms, and then think about how
00:31many inputs I have access to.
00:33And then what the microphones I think I'll use on these different sound sources.
00:36It doesn't take a lot of time, but having it done on a sheet of paper seems to help quite a bit.
00:41Then go ahead and set things up, think about microphones and what stands make sense.
00:45If you only have a few boom stands you might need to use those for different things like
00:49drums or guitarists, vocalists, things like that.
00:52Just think about how many stands, you have and which ones make sense on which instrument or sound source.
00:57Then I select and connect the microphone cables, and I just think in terms of long ones and
01:01short ones and make sure that after I get done and down to the last connection if I
01:05need a long cable I still have one.
01:07So the things are going to be closer, easier to use, just plan to use the short cables for that.
01:12It just saves you a little bit of time in the setup.
01:14Plug those into the mics and into the interface, then go into your DAW and assign and label the tracks.
01:19You could make notes about what microphones you use somewhere in there, but you can also
01:23label the track itself which will probably be added to the sound of the audio file.
01:27So name that something like Dave's vocals, if that's what it is, or kick-drum.
01:31So planning your inputs is another thing you can do before a session gets underway, and
01:36that way when you are recording you can just pay attention to trying to get the best performance and the best sound.
01:41
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The recording environment
00:01Finally, let's talk a little bit about the environment where you'll be recording.
00:04Now this could be in a room in your house, it could be in an actual studio, or
00:09even a makeshift location somewhere.
00:10There's a few things you can do to try and make it a little bit more efficient and comfortable.
00:15Remember the objective here is to try and get good sound but also to try and get
00:19good performances and get whoever you're recording or working with to be able to
00:23focus on what they are doing.
00:24So one of the technical things, and I learned this early on because I was really
00:28in to kind of like taping down and securing everything so it was perfect and out
00:32of the way, and that's great because it looks good, but ultimately you'll have
00:36to change things and move them around.
00:37So avoid the temptation to tape things down or wire cables behind columns or
00:43under the bed or across the room behind five desks, because eventually and
00:48ultimately you'll probably want to rearrange those microphones, or you might
00:51have to make just quick slight adjustments, and if everything is nailed down and
00:55placed like that it takes way too long to kind of make easy changes.
00:59It is good to keep your cables kind of orderly and out of the way of the performers.
01:03You want to try and place cables and devices so that they don't interfere with the way people play.
01:08You don't want to try and put people in cramped spaces.
01:11You want to make sure they have enough room to be comfortable.
01:14Another thing is that if you're recording, and you are kind of the person
01:17manning the equipment, hitting Record, if it's someone else is doing the
01:20performing, sometimes it's good to get out of their line of sight so that they
01:24aren't distracted by you.
01:25But other times they want to see, you can give them signs that let them know,
01:29yeah, if that sounds great or this sounds good.
01:31So just based on who you're working with feel that out.
01:34Sometimes it's good to disappear a little bit so that people can just focus
01:37on what they're doing.
01:38Whatever seems to work in order to get the best performance but just pay
01:42attention to those options.
01:43Sometimes you'll sit there on and on and on, and you don't even know you're
01:47making a face that sends the message that, oh, it doesn't sound so good, but you
01:51don't know it, but the performer is picking up on that.
01:53Other times if they see you leaving or kind of trying to get out of sight while
01:58they're performing, they might think you're not paying attention, you don't
02:00care, and they might take that as meaning you are not doing that well.
02:04Finally, it's good before the session to agree with your performers what kind of
02:07terminology and sign language you are going to use to kind of signify different
02:11things like rolling, we're recording, cut, end the take, things like that.
02:14In the process I'll say rolling, please wait two seconds, and then start recording.
02:19Just set up some of those guidelines or things like at the end of the song when
02:23you hit the cymbals please be still for another 10 seconds and don't start to
02:27get out from your drum set because we want that nice to stay on the cymbals.
02:31Just kind of set those guidelines up and they might have some ideas for you, you
02:35might have some for them, but it's good to agree on those before you get going.
02:39It will make things run smoother.
02:40So hopefully all the things I've talked about here will help you be able to set
02:44up in a recording session and make it run smoother, and then you can focus more
02:48on getting a great performance and getting great sound.
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11. Digital Audio Software
Types of digital audio software
00:00In this chapter we will take a look at some of the different kinds of software
00:04that exist for working with Digital Audio.
00:06You will find that software really becomes the core component to any Digital Audio Workstation.
00:10It will effectively determine what you can do and how you can work with Digital Audio.
00:14You will see that there is actually quite a few different varieties out there
00:18and then each one is designed for a different objective or purpose, and each one
00:21kind of works better for a different job.
00:23Hopefully by becoming familiar with some of these different varieties of
00:26software, you will be able to pick the one that kind of suits your needs the
00:30best and will allow you to work with audio in a way you want to.
00:33So let's jump into it and start by taking a look at some multi-track recording software.
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Multi-track recorders/sequencers
00:01As the name implies, multi-track recorders are designed to let you work with
00:04multiple tracks of audio and also multiple tracks of MIDI.
00:08When you're working with MIDI it's usually referred to as sequencing.
00:11Most multi-track programs are both MIDI sequencers and audio recorders.
00:15This is probably the most useful of all of the applications in terms of the
00:20range of uses it provides, it's kind of the all-inclusive studio, and you can
00:24use it to work with audio, work with MIDI, do lots of editing, do lots of
00:29mixing and also mastering.
00:31If you're recording bands with lots of tracks this is the kind of software you'd want.
00:34Or if you are doing things like Podcasts, and you're going to have
00:38multiple voices and add sound effects or background tracks of music, the
00:41multi-track recorder is the way to go.
00:44It's also good for doing MIDI arrangements and composition if you are using a
00:48lot of samplers or sound module and playback devices, and it's also great for
00:51doing sound design if you are doing anything with video for film, it's a great
00:55place to make sound effects or add music and then layers of voice-over and do
01:00some mixing in that respect as well.
01:02It also has the option of using plug- ins, which are other mini applications
01:06that you can use in conjunction with the multi- track recorder, which you can use to effect.
01:10We will talk more about what plug-ins are later, but multi-track recorders,
01:14that's one of the great benefits is they are expandable in terms of their
01:17capabilities because you can use these other mini-applications in conjunction with them.
01:21Some of them are popular software that you will find out there in the
01:25multi-track world, are Pro Tools, Digital Performer, and Logic.
01:28There is also a huge selection of different titles out there and at different price ranges.
01:34For an example, let's open up Pro Tools and just kind of look around and see what's there.
01:39Okay, so here we are in Pro Tools, and I've got a music session setup that we
01:43are looking at, and as you can see there is kind of different tracks, different
01:47waveforms to represent each track and multiple tracks, drums, bass, couple of
01:51guitar tracks, some reverb tracks with some effects on there.
01:55Down here we have a MIDI track and a Master Fader, and when you work in this
01:59Timeline, you set it up and hit Play, you get some music, get some playback,
02:05it's non-linear, so you can jump around.
02:09We can work with different tracks independently, see, we can solo this one out.
02:15We can solo the little drum track there.
02:18So you can play this or you can mute them, then you can work with them in
02:26groups, you can copy and paste stuff.
02:28Take all those pieces and say, hey, we want them back over here for why I don't know.
02:33So you can do things like that, and you can work in a multi-track fashion.
02:37You can also go ahead and record a new track in. We'll add a new track, create a
02:42mono track there, and bring it up here, say newtrack, and then record.
02:53Record another track in there, maybe some cymbal crashes, maybe the sound of some
02:56coyotes, something exciting.
02:58We can also work with the Mix window, as we are playing back all these tracks, I
03:02will go ahead and hit play via the console here, and then we can look at the Mix
03:09window which shows our Mixing Board, Digital Mixing Board.
03:13We can go in and make Volume changes.
03:20So the main thing here to keep in mind is that we have independent control of the channels.
03:29Also we've got some plug-ins happening here, different kinds of things.
03:32This is--let's take a look at what we have here, this D-Verb, so we have added some reverb.
03:37I will give you a little taste of this, some action there.
03:52Let's do the drums, that's going to solo those out.
04:01Now we are doing like the '80s Duran sound.
04:03So you can play with different plug-ins here to effect things, EQ and stuff like that.
04:09So in general this is the overall look and feel of a multi-track setup,
04:18independent channels, multiple channels, and independent control and great for music production.
04:24Again, you can also use this to do voice-over or podcast production, one track for
04:28voice-overs, other tracks for music beds, sound effects, things like that, or you
04:33can also import movies, it will open a little window up here in the corner that
04:38will playback a QuickTime movie, and so you can actually score to that movie
04:42playthings in time with it, sync things to it. So this is the multi-track environment.
04:46We will go in-depth into kind of the different pieces of the multi-track
04:50software in another chapter, but I wanted you to get an idea of what it looks
04:54like and what it's capable of real quick.
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Two-track recorders/waveform editors
00:012 Track or Waveform editors are designed for working with mono or stereo files,
00:05so you don't get a lot of independent channel control.
00:08So they're not great for producing lots of music, but if you're just
00:11working with a simple file like a single voice-over file or a single stereo
00:15mix of a piece of music, it might be sufficient for just opening it up making some modifications.
00:20You can make edits, change the arrangement of sounds within the file, you can
00:24also zoom-in really close to make different changes in the waveform or
00:27eliminate little things like pops and clicks, and it's a great way to kind of clean up a sound.
00:33It's also great for optimizing files.
00:34So if you have a three or four different voice-over tracks, and you want to make
00:38sure that they are all the same volume, you can bring them into a 2 Track
00:42Editor, change the volume accordingly and make sure they all match.
00:45It's also good for trimming the heads and tails of audio files if you want to
00:49get right up to where the sound begins, and they're also really great
00:52applications for converting your final collections to digital actually.
00:54And also if you're trying to convert existing files into different formats like
00:58digitizing your existing record collection, a 2 Track Editor will do the trick.
01:03Some fairly common 2 Track editors are Bias Peak, Sound Forge, Audacity, and Sound Studio.
01:09You can find more information about these online.
01:12So Audacity is a dual platform editor, which means you can get versions work for
01:16it, for the Mac and the PC, and it happens to be free.
01:19You can usually find it online to download.
01:21I am sure if you Google Audacity, you will come up with some links to find it.
01:26Since we're talking about it, why don't we take a quick look at Audacity and see
01:30what you can do with the 2 Track Editor.
01:32Okay, so here we are in Audacity, and I've got one track of voice-over that we
01:36recorded in, and there is a couple of things I want to go ahead and change, and
01:41you can see it looks similar to the other multi-track program, it's the channels
01:44represented there, the waveform goes from left to right along the Timeline, and
01:48we've got some controls similar to that.
01:49But this is really great for going in and just taking a single track and making
01:51a few adjustments to it in terms of kind of what's there and what's not and
01:55changing some of the linear relationships of things.
01:58So let's take a listen and see what we've got to work with.
02:00(female speaker: Welcome to the lynda.com video training Podcast for Friday, January 19th, 2006--
02:07Oops! January 19th, 2007. This is--)
02:12Okay, so she clammed it there. She got the dates wrong.
02:17(female speaker: January 19th--)
02:19All right, so right about there, it sounds good.
02:22(female speaker: January 19th, 2006.)
02:24So she kind of picked it up there, right?
02:26So here's the clam, the mistake. (female speaker: January 19th, 2006-- Oops!)
02:34So I just want to get rid of that and actually act like it never happened.
02:38So I delete it, and you notice where we had those points this whole thing slid over.
02:44(female speaker: --for Friday, January 19th, 2007.) And voila, sounds great! Smooth, clean.
02:51(female speaker: --Podcast for Friday, January 19th, 2007. This is episode 47.)
02:58Another thing we can do is use the Mute or Silence function and
03:01here we've got a little breath in between a couple of these words.
03:04I can go ahead and highlight that, hit the Mute command, and that will silence
03:08that section between those two words or whatever I had highlighted.
03:11So let's listen to that. (female speaker: --47. This week--)
03:16It's nice and quiet. So that's cool.
03:18So this is really nice if you're working with voice-over tracks or any tracks
03:21where you have things kind of in between the sounds that you want to get rid of
03:25like breaths or pops or clicks.
03:27You can also uses this to clean up the heads and tails of your files and go
03:31ahead so that you don't have a ton of lead time. Right now what do we have?
03:35We have a lot of silence in the beginning of this, and a breath, and we don't really need that.
03:40So we can also delete that, slide everything forward, that's where we start right from the beginning.
03:43(female speaker: Welcome to the lynda.com video training Podcast--)
03:46Very cool!
03:47The other thing we can do is zoom way in. That's one of the things that Waveform
03:51editors are pretty well known for.
03:54They are really good at zooming in to waveforms right down to what we call the Sample Level.
04:00So we can get right in there and really check it out.
04:03So these dots now represent a sample.
04:05A lot of your multi-track software is now building in the capability to get
04:09down this close and do some of this work, but Waveform editors are known for
04:13that, so you can get really, really tight into things and kind of scrutinize
04:17them and take a look.
04:18So if you want to do some really close or high-level editing, check out things
04:22for like pops and clicks.
04:24This is a great future of Waveform editors is how close you can zoom in.
04:28Even if you have multi-track software, a lot of times it's very convenient to
04:31just have a 2 Track or a Waveform Editor for doing kind of quick and simple
04:36changes or if you're just working with one file like this, and sometimes it's a
04:39lot easier than opening up a big session with lots of channels and all the
04:43different things you have to go through.
04:45This is kind of a quick and--I don't want to say quick and dirty, but quick and
04:49very efficient way to work with sound files.
04:51Next, we will take a look at some loop-based software.
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Loop-based music production software
00:00Now, one of the newer kinds of software that exists that's really interesting
00:04and fun to play with is Loop-based Music Production software, and this basically
00:09lets you bring in samples or loops and arrange them in kind of a grid format and
00:13create music from pre-existing sound clips, or you can also create your own
00:17loops or samples, and that's where it really gets interesting.
00:20Some of these are hybrids and involve things like recording audio and sequencing
00:24a little bit of MIDI.
00:25But the thing that they do that makes them different from multi-track recording
00:28software is their ability to deal with loops and kind of the interface that
00:32create that gives you kind of a grid system for laying these things out.
00:35Loop-based software is great if you want to make some quick tracks from existing
00:38stuff, like if you're trying to come up with a little bit of music for an intro
00:42to a podcast or something short for a video project, and you can also create
00:46original samples and really create original compositions.
00:49There's kind of a myth that makes it seem like you're just always going to make
00:52a piece of music that someone else's samples are.
00:54You're just kind of like putting a puzzle together.
00:57But it's true that you can actually create your own pieces of music, original
01:00pieces of music by creating original samples, and original loops.
01:03Loop-based really has more to do with how you arrange the sound files, and kind
01:07of a streamlined functionality for working with sounds in little chunks as
01:11opposed to the 3-minute guitar take.
01:13Some popular loop-based software titles include ACID, Ableton Live, and GarageBand.
01:19Let's take a look at GarageBand real quick and kind of get a sense of what the
01:22loop-based environment can look like.
01:23GarageBand is a good example of a loop-based piece of software.
01:28It's developed by Apple, and if you buy one of their brand-new computers, I
01:31know it comes with that.
01:32So you might have it, and it's a pretty cool program, you can do a lot of
01:36neat stuff with it.
01:37You can do audio recording, and you can do other things like other pieces of
01:41audio software, but what sets it apart or what kind of makes it interesting is
01:45that it has this Loop- based feature built into it.
01:47You can see that it looks similar in some ways to multi-track recording, it's
01:50got a Timeline, and it displays the data from left to right along the time and
01:55gives you some controls to the left.
01:56But what's different is that it's kind of based on this grid, and you can pull
02:00different sounds into this grid from a pre-existing library.
02:04I can pick a category, when I click on that, it loads up different sounds in that category.
02:09So right now I have process-picked, and now you can just click on these and take a listen.
02:13Wow! (audio playing)
02:23These are different samples and loops that I can use.
02:25They will be drumbeats, guitar sounds, anything you can think of, but they
02:28are built in a loop format, so it can play and then play again, it can loop seamlessly.
02:38So anyway, I've built a little track here, I have picked some drums out
02:42there that I thought were pretty entertaining and a bass track, and so that sounds like this.
02:46(audio playing)
02:50Now, I am not an aficionado, but I know that that's almost just
02:53half a song, and we need a little bit more.
02:56So I am picking out some guitars, let's choose this one.
02:59So I am going to drag this out and create a new track, let's drag it in there
03:04automatically without any magic or some magic, creates a new track.
03:08So now I have my electric guitar track at that sample, our loop is out there,
03:12and I can move it around on the grid, and it snaps to the grid.
03:16It snaps in different increments.
03:20So it will always be in time when you hear it just depends when it will stop,
03:24and when it will start. So you can drag it out, and now I can play it.
03:29When we get there we will hear that guitar part. (audio playing)
03:40That's one loop. Then I can just drag that and make it loop three times.
03:44So now we get it three times. (audio playing)
03:53So this is pretty cool.
03:54You can really customize little pieces of music. If you are working on bumpers
03:57for podcast or things like that, you can make short intros or outros.
04:00You can really customize when and where you hear sounds.
04:05Here we can end and go to the guitar solos to be able to limit it.
04:15Then we can drag all kinds of different stuff in if you want to--well I better
04:20see what that is before I pull it up there, learn my lesson. Whoa!
04:23It's like a whole piece of music, here. Here's a good break.
04:27So we can create another track, and if we want everything to pick up again, we
04:34can copy and paste those loops, move them back like this.
04:39So we come out of our super quiet breakdown with some sensitive vocals or some
04:44imagery of something sad and then all of a sudden we're getting serious, and
04:53then we're back to our main theme.
04:54It's kind of a modular way of making music, you can move things around in
04:58different boxes and slide them all over the place, and it's really interesting
05:01how quickly you can make pretty interesting stuff that's customized and not just
05:05in terms of like when things happen but also in terms of the kind of music, the
05:09mood, the atmosphere you are able to create.
05:11So if you don't want to hook up the guitar out, play a 3-minute guitar
05:15track, this is a great way to be able to make music without having to do that.
05:19But I should say that where I think this loop-based stuff really gets
05:22interesting is when you start to create your own loops and your custom samples.
05:26I think loop-based software offers a lot of possibilities when you start to
05:29create the loop content yourself.
05:30So anyway, it's something to think about. If nothing else, it's a lot of fun to work with.
05:34You can definitely use loop-based software to make really interesting things,
05:37and it's a cool new addition to the kinds of digital audio software that are out there.
05:41In the next movie, we will take a look at plug-ins.
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Plug-ins
00:01Plug-ins or signal processing software are really essential tools for
00:05fine tuning your audio production.
00:07There is also a ton of fun that allow you to kind of generate really interesting
00:11sounds and psychedelic effects as well. So they're worth checking out.
00:14Generally, its one little application kind of dedicated to one task.
00:17So some might work for tonal enhancing, like equalization or dynamic
00:22compression, changing volumes, they can apply effects like reverb, or delay, or
00:27crazy chorus effects, they can also act as virtual instruments where you
00:31actually plug in something that you can use to set sounds and use as a sound
00:35module and control with MIDI within your application.
00:38We'll explain this more and actually take a look at it later in this movie,
00:42but virtual instruments are something to be aware of, they're great for making music.
00:45Other plug-ins can function as tools in terms of changing the sound, the
00:48volume, doing things like noise reduction, or cleaning up audio files, kind of the dirty work.
00:54Plug-ins come in really handy when you're doing mixing and trying to get
00:57different sounds to live together well and making certain sounds sound better
01:01and they're also great for mastering.
01:03There are whole sets of plug-ins that are designed just for mastering purposes.
01:07We'll get to all this later in a few other chapters, but it's good to know that
01:11you can use plug-ins for a lot of applications.
01:13Speaking of applications, if you're doing music production or voice-over and sound
01:17design, they're great things to have.
01:19With music, you can change the EQ of the guitar, the drums, put that reverb on the drum set.
01:24For voice-over production, you can compress the vocal track, or take out some of
01:28the noise in the background.
01:30They're also great for sound design if you're working on game sounds or film sounds.
01:35You can use plug-ins to create new and interesting sounds via effects and
01:39different kinds of manipulation of the Digital Audio.
01:42In general, they're great for all around enhancements and manipulation of your
01:46Digital Audio and well worth looking into.
01:48Most Digital Audio software will come with a fair number of plug-ins built in,
01:53but you'll also find that there's a ton of third-party plug-ins out there that
01:56you can buy and use in your software.
01:59One note there, there is a few different formats for plug-ins, and so it's
02:02important to make sure that the software you're using will actually accept or
02:06work with the plug-in format that you're using.
02:08So it's important to make sure that your software and the plug-in are compatible.
02:13Some popular manufacturers of plug-in software include Waves, McDSP, and Native
02:18Instruments, but there is a whole wide range out there, you can find freeware,
02:22and you can also go spend a couple of thousand dollars on a beautiful suite of compressors and EQs.
02:28So let's go into Pro Tools and take a look and listen at what you can do with plug-ins.
02:32Okay, so now we're in Pro Tools, and we've got a session set up, and we're going
02:37to play it back, let's give it a listen. (music playing)
02:40And I am going to go ahead and solo our drum track, highlight it,
02:47and make sure it's set here to Loop and just let the drum track go. Now, I am
02:53going to hotkey into the Mix window. Here's our drum track over here.
03:03In this area I can initiate a plug-in.
03:05Now, I am going to hit Pause, go in here, click an Insert, and we will click a multi-channel plug-in.
03:11Let's start with something simple like an EQ, say maybe a 3-band EQ.
03:18So with this I can change the sound of the drum track.
03:21Play it through in real-time, take that, take some of this out, go in and
03:29cut all the bass off.
03:35Simple equalization, pretty cool. So that's a plug-in.
03:39I can also add effects like Reverb. (audio playing)
03:45Oh yeah! Change a bunch of these parameters, get different sounds, from
03:58non-linear action, very cool!
04:01There's also other kind of cool effects like Modulation and effects that you can apply.
04:05This one is kind of nice.
04:08(music playing)
04:21So that's how you can use plug-ins as signal processing
04:26devices, and you can bypass them, get in and out, we'll do a whole section on
04:30all these different ones.
04:32I just want you to get sense of how they operate.
04:34The other thing I want to show you though is a plug-in as a virtual instrument.
04:38So I have created an instrument track here, and I am going to show you where
04:42you go in, say Instrument, and you pick this instrument called Xpand!, this opens it up.
04:46In here I can go in and pick different sounds.
04:49If you think about it, it's kind of like GarageBand, and that there is these
04:53different voices available, but they aren't samples, they're just single notes usually.
04:56So I can go, and I've kind of decided I am going to use a B3.
05:00So I set that up in a channel. I can make manipulations and adjustments.
05:04But the thing is to know that I've loaded a voice into this virtual instrument.
05:07I am going to hide that, go back to my main Edit window.
05:11Make this a little bit bigger, and I will solo it, and then I can go in, and
05:16this is a MIDI track and these are MIDI notes.
05:18These not actually contain sound, but if I click on them, they send information,
05:22and they tell that virtual instrument what note to play and for how long.
05:26So check this out, if I click on it, I get that organ.
05:31I can change the note, I can go in and change the duration of that note.
05:35So if I want it to be a long note.
05:38(audio playing) So that's the virtual instrument.
05:46You can send it some MIDI, and here I will go back to our Mixer window and then
05:51pick different sounds.
05:52So if I wanted to use that classic B3 sound, I have got it.
05:56What if I want to go to like let's see, maybe the Glockenspiel, we can go back
06:02and change that, and now it will play the Glockenspiel.
06:04(audio playing) And now here it is in my beat.
06:20So that's what you can do with the virtual instrument and then
06:22what's possible is really amazing with virtual instruments.
06:25They are really cool, very exciting, and definitely worth looking into if you
06:29want to do composition or make different pieces of music, very, very cool!
06:32Great for sound effects too.
06:34It doesn't necessarily have to be musical, you can also load in different sound
06:37effects or sound samples just different kind of random noises and kind of play
06:41those noises as instruments to come up with special sound effects.
06:45So those are plug-ins.
06:47In the next movie, we'll take a look at some of the other varieties of software
06:51that are out there that don't fall into the last few categories.
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Other varieties
00:01Finally, I just want to talk a little bit about some of the other types of
00:05software that are out there.
00:06There are a lot of pieces of software that are designed for music or audio-related tasks.
00:10They don't fall into the categories that we've been talking about, but they're
00:14really useful and worth knowing about.
00:15And based on what your objectives are, a lot of these will make things a lot
00:19simpler and more efficient.
00:20Sometimes the bigger software might have some of these capabilities built in,
00:23but sometimes a stand-alone device makes things more efficient.
00:26There are also a lot of types of software that you won't find built into the
00:30different types that we've just looked at.
00:32You'll find that there is are a lot software out there dedicated to notation,
00:35which is great if you want to do things like print sheet music or create scores.
00:39There are also file format converters, which are really handy if you have, let's
00:43say, a WAV file, and you want to convert it to an AU file, or you have a WAV
00:48file, and you want to convert it to an MP3 file.
00:51They're stand-alone programs that will just make that conversion possible.
00:53Then there are batch processors, which do format conversion, but they do it at
00:57large quantities to the files at the same time.
01:00So if you're generating tons of sound effects, or tons of little samples, or you
01:04want to generate a batch or voice-over samples that are going into a multimedia
01:08project, a batch processor is a great way to do all that efficiently as opposed
01:12to loading each file in and then exporting it.
01:14With batch processors you can do the whole batch at once.
01:17Music calculators can also be very handy when you're trying to figure out things
01:21like delay in relationship, to things like time, and tempo, and measures.
01:25There are also software that's good to use when you're preparing to burn a CD,
01:29and it will let you bring in all of your tracks, set them up, set up the
01:33intervals between the different songs or tracks, and then actually burn the CD to specific standards.
01:38This is really useful if you're trying to burn CDs that you think you might be
01:41sending out for duplication that need to adhere to a certain standard.
01:45Finally, if you work with a lot of samples or different sound modules, there's
01:48software called Editor or Librarian software.
01:51And this is a way of organizing your samples and searching through them quickly.
01:55It can be very helpful if you're working with a lot of virtual instruments or samplers.
01:59In addition to these types of software, there are other very specialized pieces
02:03out there, but sometimes you have to wait for the need to arise and then go
02:07looking for it to find it, but there's probably something out there.
02:10There are lots of people developing really cool shareware and freeware for very specific one-time tasks.
02:14There are also other software out there that can be very handy, things that will
02:17let you embed digital watermarks or create ring tones.
02:21There are really a myriad of different things out there, but we can't touch
02:24on all of them here.
02:25As always, it's best to start thinking about what you're trying to achieve
02:29and then go out and find the software that actually is the most accommodating to that goal.
02:33So hopefully, this chapter has helped familiarize you with all the different
02:36kinds of software that are available.
02:37And the best thing you do is then think about your needs and then pick the ones that meet your needs.
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12. Common DAW Components
Common components
00:01Regardless of what type of application you are working with, you're going to
00:04find that audio software interfaces tend to be made up of a few core components.
00:08And many of the features and functionalities of these different types of
00:11software are similar. There are a lot of similarities.
00:14In this section we're going to look at the different components or the different
00:17sections that you can find in most audio software.
00:20So we'll cover the transport, and the toolbar, the Edit/Arrange window, the mixer, and the file list.
00:25What I'm hoping is that if you get to know these different components or
00:28sections of software, you can open up any piece of software and not feel like
00:32you're completely lost.
00:33You'll be able to look at different things and say, okay, this is the transport
00:37area, and ah, here's the mixer.
00:38So we just want to highlight what these different sections are and then
00:42talk about what they do. So let's start by looking at the Transport.
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The transport
00:00Okay, so we're back in the Pro Tools, and the first thing I want to talk about
00:05is the Transport section.
00:06This is more or less the playback control center of your audio software.
00:11That's where you hit play and record, things like rewind or set things to loop.
00:16You can also do things like set the Tempo or adjust the units of measure that
00:19you'll see, and that the grid system that we work on.
00:25We'll choose Samples.
00:27So if we go in and go ahead rewind to the beginning, hit play, you'll see
00:31that these count off. We can change those on the fly.
00:37It's Bars and Beats, or Minutes and Seconds.
00:41It's pretty simple, pretty straight ahead. If you've had a tape player ever in
00:47your life, you know that, that's what this can do.
00:50It's modeled after the old tape machine transports with really just
00:53replay, rewind, record.
00:55These have of a little bit more functionality, you can set things like pre-roll
00:59and post-roll, set punch in and out points for overdubbing, and set the tempo
01:04for your whole session, things like that, the meter, different things.
01:07Another thing that's interesting is you can use MIDI control surfaces which will
01:11show in the MIDI section to actually control these buttons.
01:14So you can have a little object on your desk with these same kinds of icons on it.
01:18And you can actually push your button to Start Play, or Stop the Play, Record, and Rewind, et cetera.
01:23The other thing that is convenient with the transport is there are a lot of
01:27keyboard shortcuts for most of the software that you'll really find
01:31yourself using most often.
01:32For instance, in Pro Tools the spacebar can be play or stop, and in a lot of
01:36software you can actually assign different hot keys to do different things.
01:39So you can hit a key combination to start recording, where they go into the loop
01:43record, or to go to a certain marker.
01:46And that's another thing that you might find in the transport section is along a
01:50linear Timeline you can drop a little marker points.
01:52And in some transports there will be little icons or little numbers like 1,
01:562, 3, 4, up here. We have them in the top bar. It will take you to different locations.
02:01So that's the Transport.
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The toolbar
00:00The next thing I want to talk about is the toolbar, which you'll find in a lot
00:05of audio software, and really in a lot of software, it's pretty common thing.
00:09So I don't expect its existence to necessarily be disturbing or new to you, but
00:13there are a couple of tools in most audio software toolbars that are worth
00:16checking out and learning about.
00:17So I'm just going to go through a few, the more common ones that maybe you
00:21haven't see in another toolbars, like let's say in the Microsoft Word toolbar.
00:25You haven't seen the Scrubber, which you wish you had.
00:32So this let's you click on the Scrubber icon and drag it across the audio,
00:37forward or backwards, and the speed you drag it basically scrubs that audio.
00:41I'm just dragging my mouse back and forth.
00:47You can do this for hours, doesn't really serve a purpose, but it's very cool.
00:51Now, that's great if you have a little clicks or points that you think you've
00:55heard, but you can't quite find, and you want it really zero in on something in
00:59a sound file, the scrubber comes in really handy.
01:01The most common tool probably is the selector or the pointer tool.
01:06And this is what you use to highlight sections of audio to cut and paste these
01:11sections, things like that.
01:13It's a fairly common tool, and you'll see some sort of--they might call it an
01:16I-Beam or the Selector in different programs, but you'll use this quite a bit to
01:20navigate around the different audio files.
01:22Let's zoom back in to kind of our main thing here.
01:26Then there is the Trimmer, which works kind of similar to the selector except
01:29it's designed to work on the ends of files.
01:32So you can come here, and then if you move to another--the opposite end--you
01:37can just trim that end, which is real nice. You can get in and get close to extend things.
01:41So that's the Trimmer tool.
01:43You'll usually see something like the Grabber tool, or the Hand tool, or
01:47something that's designed to help you grab stuff and move it around.
01:54Let's get that line back up, it could be in deep--no, because we can do this, a
02:04musical interlude for you. (music playing)
02:10Okay, one other tool worth knowing about is the Pencil tool, which I have up here,
02:16and with that you can go in really, really tight on a waveform.
02:20Let's zoom way in and pick this tool and actually redraw your waveforms.
02:27This is cool if you need to fix little things or change big clips.
02:31Now, you can't really draw out digital distortion if you have really loud
02:36things, but you can use this kind of smooth certain things out.
02:39It's convenient if you want to try and make clean edits or just change little parts.
02:45So those are the main tools you're kind of going to come into contact with.
02:49It'll be different from other pieces of software, but again, you'll find these
02:52in a lot of pieces of audio software.
02:54It might have different icons or different names, but that kind of
02:57functionality is fairly common.
02:58It's always great to learn the hot key commands to switch from tool to tool so
03:02that you can edit really efficiently.
03:03One other thing is that most the tools in the toolbars will have hot keys that
03:07you can click on the keyboard to select or move between different tools.
03:10Learning these hot key commands will really help you work faster when you're
03:14doing your audio production.
03:15Next, we'll take a look at the Edit/Arrange window.
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The Edit/Arrange window
00:00Now let's look at the Edit/Arrange window, which we've really been looking at all along.
00:05It's this main area where the Timeline and the audio waveforms are.
00:09And basically, it's where you're going to do most of your work if you're doing editing.
00:13And it's also the great place for visual cues in terms of doing recording,
00:16setting up tracks, and playing back and overdubbing.
00:19So it's good to know the different pieces of the puzzle in the Edit/Arrange window.
00:23So as I've mentioned before, this displays your waveform along a linear
00:27Timeline from left to right.
00:29You can see up here in the very top of the Edit/Arrange window we have a
00:32couple of various different units of measure, we have Bars and Beats, Minute Second, Samples.
00:37You can show or hide those different things and you can set the Grid--these blue
00:41lines represent the grid--to different degrees of those things.
00:46So right now we're at Bars and Beats.
00:49If I get in, we can change it from 1 bar down to a grid based on a quarter-note interval.
00:57So you can do different things, and then you can make edits along those grids,
01:01we can snap to that grid, the highlight selection.
01:03If I go back to the bar, I'll be able to highlight from bar to bar, snap to go.
01:09You can also work in this space, not necessarily in a snap to grid mode--we
01:13won't get into that--but there are different modes of kind of how you're able to
01:17move the files around in the edit window.
01:19The other thing you can do is set markers along this top bar.
01:22So if we're playing, and I hit a magic key over here, I can drop a marker and
01:28say that will be guitar hit1. And there, sure enough, it shows me that marker.
01:37Now, this is convenient if you're working on long pieces of music or you want
01:41to kind of note the different sections or transitions from verse to chorus, or
01:45where different people start speaking if you're doing interviews or something like that.
01:49So you can do these on the fly, like I just did without stopping and setting it.
01:53You just keep moving, but if you're working with longer files, markers can be very helpful.
01:57And then a lot of times you can click on that marker and it will take you back
02:01to that marker, or you can set up some hotkey commands.
02:04A lot of times if you have a numeric keypad to the right of your keyboard, you
02:08can actually assign those numbers, like 1 through 5, to take you to marker
02:12number 1, marker number 2, marker number 3, et cetera.
02:15So markers are something to know about as they make navigating the arrangement
02:19very convenient and can make getting around more efficient.
02:22As you may have already seen, the Edit window is where a lot of the editing takes place.
02:27The slicing and dicing, the cutting, copying, and pasting, all these things can
02:31take place here, I'll restore that.
02:35We can also Create New Tracks, see those here in the session, and go ahead and
02:41move our audio files from different track to track.
02:44So you'll do a lot of arrangement here. They can be big or small.
02:48Here I have made the workspace a little bit bigger, and you can see I have kind
02:52of made some different versions of this piece of music in these tracks.
02:55Now, one thing to keep in mind is that the edit window itself actually shows
02:59tracks, it doesn't show channels, and that's what the mixer shows.
03:02So you'll refer to the things you're looking at here as tracks.
03:05You'll notice that there are a lot of the same control over tracks as there is over channels.
03:09For instance, we have a Mute button, a Solo button, and a Record Arm button, or
03:16we can also change the way we look at things. We can change the height of the tracks.
03:21We can decide if we want to look at the-- instead of taking the computer power
03:24to draw that graphic, because every graphic takes a little bit of processing
03:28power, we can just look at it as a big block, or we can look at the waveform or the volume.
03:34This is a nice thing. You can go in and actually change the volume.
03:40And this line dictates the volume being turned up and down.
03:45Let me unmute that for you.
03:50We'll make it a real extreme one for our demonstration purposes. Down and back up.
04:04So that's cool, you can--actually, that's called automating volume control--but
04:08anyway, you can look at what's in the track in different ways based on what
04:12you're trying to do with the track at that time.
04:15You can also obviously zoom way in and out, instead of different views of the
04:18waveforms or the relationship of the tracks.
04:21Because you're going to be spending most of your time here in the Edit/Arrange
04:25window, it's good to get to know the different buttons and features and kind of
04:29the different show and hide features.
04:30A lot of times you can customize the spaces so that it looks the way you want it
04:34to, so that you can just focus in on what you want to work with.
04:38This is your main workspace window, the Edit/Arrange window.
04:39Next we'll take a look at the Mixer.
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The mixer
00:01Okay, in this section we're going to take a look at the mixer, and if you seen
00:04the other movie in this title about the mixer where we showed the hardware
00:07mixer, you'll notice that there's going to be a lot of similarities here.
00:10And I'll try and point out some of those similarities and then a few other differences.
00:14As we've mentioned, the mixer is essentially traffic control for all the signals
00:18moving through your DAW.
00:20And it contains channels where the signals flow through these channels.
00:23Let me open this window up a little bit more, make sure we have all the
00:27channels in the view.
00:29So again, remember that a mixture is one channel repeated many times.
00:34So even though it looks like a lot of gobbledygook and a lot of different
00:38buttons and things to pay attention to,
00:40once you're thinking about what makes up one channel or one strip,
00:44you know what a mixer does.
00:46So a digital mixer and digital software works really pretty similar.
00:49We'll send a few tracks here and take a look at what's going on.
00:54Let's un-mute that, okay. (music playing)
00:58So we've got the meters.
00:59Again it's good to think of the mixer in three sections:
01:02the Input section, the Channel Strip section and then the Master section.
01:07So let's take a minute and look at the Input section a little bit.
01:11So in our digital mixer we can click and decide what inputs from our A-to-D or
01:17digital audio interface we want to use for the sound input for recording.
01:21We can also pick things like bus, which is a send from another channel, and we
01:27can pick things like digital inputs, if we had here would be our SB diff digital in.
01:33It's not hooked up right now, but you can pick other inputs.
01:36So that's the Input section.
01:38Another thing to keep in mind is that there aren't really pre-amps built
01:41into the mixer here,
01:43so we can't really adjust the input gain or the volume of the signal here the
01:47way we can on a pre-amp.
01:49So it's important to get that volume and that signal level with your external
01:53devices; in the digital mixer, we're actually just going to decide how much of
01:57the signal we get to hear back, while the volume of the signal actually is part
02:01of the digital audio file that's on the hard drive.
02:04So it's been recorded.
02:05This isn't really where we add volume,
02:07this is just where we decide how much of the signal we're going to let pass
02:10through the different channels.
02:12So that's the Input section.
02:13Now, let's take a look at the actual channel strips.
02:16So you'll notice that the channel strips here in our software mixer look a
02:20little bit different than they did on the external mixer.
02:22But there's also some similarities.
02:25There's the fader, Mute and Solo buttons, and then a Panning control.
02:30Where it's a little bit different is that instead of an EQ section we have plug-ins.
02:34So think of this as kind of the plug-in section, and instead of there being EQ
02:40there all the time, we can decide, okay, we want an EQ here in the channel strip. So we insert it.
02:45We plug it in.
02:47Here's an ICQ, and then we can go through and pick different EQs.
02:53So where this is different is that we're not necessarily dealing with fixed
02:57equalization and a fixed set of kind of effects or things that we can use to
03:02change the tonal character; we can plug in different things into the channel as we need them.
03:07And the reason that it was set up this way is because to use these devices takes
03:11a lot of processing power.
03:12So it's more efficient to just initiate them when you actually need them, as
03:16opposed to having them there all the time.
03:19We can also use things like reverb plug-ins, which I've shown in some other
03:24movies, and other things like compressors.
03:28So that's kind of where the EQ section would have been.
03:31But really in our software mixer it's the insert section, or the plug-in section.
03:36Now finally, the Master section also exists here, but you'll notice it's not
03:40quite as present or as intimidating as it is on other boards, and that's because
03:44of a lot of those settings are found in other places.
03:47But we can assign each track an output.
03:50Here we have a master fader, which controls overall output of the whole session.
03:56So we can bring down all the channels at once.
03:58Right now all the channels are feeding into our master fader.
04:01But we can go to each channel and pick a different output and send the signal
04:07from that channel somewhere else.
04:11So that's more or less the mixer.
04:12One other really convenient thing you can find in the mixers: you can decide what
04:17you want to look at and what you don't want to look at.
04:19There's always a nice little thing for comments.
04:21So if I want to type in "SM57 on a snare drum",
04:28I can have that as a note, which is nice.
04:30I can open it and go back and see what kind of microphone I used on that track.
04:33You can also name the track.
04:36We'll call this snare.
04:38So what's nice about a software mixer is that you can customize it quite a bit.
04:42But still, the three main sections and thinking of it in those terms pays off a lot.
04:46It's just that those things don't necessarily exist in the same physical layout
04:49as they do on a mixer.
04:51But still, thinking of it in terms of the three basic sections is the way to go.
04:55The trick is that they don't all necessarily exist in the same physical way that
04:59they do on a hardware mixer or an external mixer.
05:02In the next movie, we'll take a look at the file list.
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The file list
00:01Okay, the last thing I want to talk about is the file region.
00:04This becomes important because it's basically kind of a way to find and locate
00:08all the audio files you're dealing with.
00:10You'll find that as you start to work with sessions and make cuts and edits and
00:13trims, you'll have a lot of different little pieces of files.
00:17What's happening when we actually record something for the first time, or are
00:20working with a piece of digital audio, is that somewhere in the hard drive that
00:24actual piece exists is a file.
00:26Then these waveforms out in the Edit and Arrange window, they actually represent
00:31what's on that file, or part of that file.
00:34So, if I go in and highlight a part of this file, that's basically me saying, Hey!
00:39Whatever this is, go to the hard drive, find it and play it back for me.
00:43(music playing)
00:47So, it's gone to find a little bit of the bass.
00:49So, visually, that's just a representation of the whole bass file.
00:53What happens is that as you start to cut things or add things, they start to end
00:57up over here in the file list.
01:00So, it's important to be aware of the file list, and use it to work efficiently
01:04in terms of finding things, naming things.
01:07What you can also do is grab things from here, drag them out onto the
01:12Edit/Arrange window. Or if you delete them, just because they are not out here
01:16in the Edit/Arrange window, you can find them by name over here.
01:19To give you a little example of what I'm talking about, I've created a
01:23file called B_Taco.
01:25There is not really any sound in here, but I'm going to go through and make a few cuts.
01:28We can see it exists over here in the file or region list.
01:33So if I go ahead and delete it, delete a little section, all of a sudden it
01:37said, okay, now this represents part one and part two.
01:41It hasn't really changed the audio file on the hard disk, but it has changed
01:45these visual representations of parts of the audio file on the hard disk.
01:49So, as you keep going, it will keep creating different little regions, so that
01:54if you want to go and grab this and repeat it, you can drag it out and repeat
01:58it. Or if you get rid of those altogether, and they're gone, you can still go
02:03back and grab B_Taco-04 and pull it out and have access to it.
02:07So, the file list can get a little bit messy, and one of the things to making
02:10files work well is to try and name your files from the very beginning. When that
02:14first file is recorded or imported,
02:17name them as accurately as possible, so that if you know you're looking for
02:21Ray's guitar part, you can go to the file list and go down, find it
02:25alphabetically under R for Ray's guitar part, and pull that back in if at some
02:29point you accidentally deleted from the Edit/Arrange window.
02:32So, you can think of this basically as where you manage your files, or kind
02:35of the filing cabinet.
02:37It's not that strange a concept, but it's good to be aware of just because the
02:40number of different files that can be created when you start to work with
02:43digital audio, especially if you get into multi-track situations.
02:47So, that does it for the overview of the different components of digital audio software.
02:52Hopefully, by having an understanding of what these different components
02:54are, you'll be able to crack open any piece of software and start to get to
02:58work a little bit.
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13. Recording and Playback
Setting up a session
00:01Now, in this section, I want to talk a little bit about recording.
00:04We'll take a look at a few different modes of recording in digital audio
00:06software and some different monitoring modes.
00:08But I do want to take a minute and just kind of talk about how cool
00:11recording actually is.
00:12It's this ability to capture a moment in time and be able to listen to it back
00:17again at anytime, and then manipulate it.
00:19So, it's pretty amazing!
00:21I always think about all the music that I'm really into and all the bands I
00:23like, and I've only seen maybe 10% of those bands live.
00:28Everything else has been based on a recording.
00:29If I think about all the kind of historical speeches, or a lot of the
00:34information I get to absorb, it comes from recorded information.
00:38So, thinking about recording in terms of like making something, of making this
00:42record of something that has happened is pretty cool thing.
00:45It's also a really important way to get sound into your digital audio workstation.
00:50So, we're going to set up a new session and set up some of the parameters that go with that.
00:54So, I'm going to go ahead and launch Pro Tools.
00:56All right, so let's just go ahead and start a new session.
01:03We're going to have a few options here.
01:05I'm going to title this "new session."
01:08Then we have a few choices.
01:09We have the file type for the session.
01:11This is the file type that all of the files we record and import and use will
01:16have to be in to be part of this session.
01:18I have choices like WAV, AIFF, Sound Designer II.
01:22I'm going to go with the WAV.
01:24That's kind of broadcast WAV format is that BWF.
01:28Then we have the sample rate, which detects kind of the quality of the capture.
01:33For this, I'm going to stick with 44.1.
01:35If I was doing something that wasn't an example, I would probably use 48.
01:39If I had it hooked up to an audio interface that was capable of higher sample
01:43rates, you would see things like 96K and 192K and things like that.
01:49So, that kind of determines the quality of the capture.
01:53Again, if you haven't seen the movie on sample rate and bit depth, I encourage
01:56you to go check those out.
01:58Then we have the Bit Depth option.
02:00I'm going to go ahead and select 24 bit depth to get the maximum dynamic range
02:04available for this piece of hardware and software.
02:07So, we'll go ahead and save that and launch.
02:09The I/O settings, that will vary from kind of from software to software, and so
02:14I don't want to get into that.
02:15It's not really that important, in terms of what we're going to be showing.
02:19So, here is a new session, and what I want to do in this session is I want to
02:23record a drum track, and then I'm going to cut some voiceover over it, because
02:27I'm making a little bumper for my cool show coming up.
02:30So, let's start by making a couple of tracks.
02:32I'm going to just go with two mono tracks, because this is going to end up on the Internet.
02:38I don't really need the music, the drum beat to be in stereo, I'm going to
02:42create kind of a mono project.
02:44So, I'm going to create two mono tracks. Very cool!
02:49So, I have my new tracks: input 1 and input 2.
02:52I've already hooked up some devices to my interface, so I know I can go in and name these.
02:58I know that going into Audio number 2, well, I know I'm going to start with
03:04my drum track up here,
03:06so I'm going to call this the drum--
03:08let's call it "drums," to the point. And the next channel, Audio 2, I'm going to call "voice."
03:15All right! So, that's it.
03:19We've got our session set up. Now we're ready, in the next movie, to take a
03:23look at getting the signal in and setting the levels and making sure everything
03:26is assigned and routed the way we want it to be.
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Assigning inputs and getting signals
00:01Okay, so here we are in the session that we just created.
00:03Now I want to go ahead and send some signal and make sure that all my inputs are
00:07assigned, and get some levels in.
00:09I'm going to actually try and record my drum track first.
00:11I have hooked up my drum machine to my audio interface.
00:15So, I'm going to go ahead and get that signal sent, see if I've got some level,
00:19and try and record the drum track.
00:21But first, let me go ahead and clean up the window here a little bit for
00:23demonstration purposes.
00:27I'm going to also open our Mix window, and I'll actually slide this over here so
00:33I can see both of them at once.
00:34Sometimes, it's nice when you're setting levels to see the whole picture.
00:37I have my drum machine hooked up to input number 1.
00:42So I have to go in and assign that input to input number 1.
00:48The next thing I need to do to get signal is record-enable the track, or hit the
00:52magic red R, or in most software, it's going to some sort of red button.
00:56But red usually goes with recording, because it's kind of--they used to
01:00use red because it means a little bit of danger, because you don't want to
01:02record over something.
01:04It used to untape it and then erase it at the same time as you were recording.
01:08So, record is red is danger, which is good, because you don't want to record
01:13over your best guitar take of all time by accidentally leaving the thing armed.
01:17So, before I arm it though, I'd like to fade down here so that if there is
01:21signal at that input, when I arm it, I'll immediately hear it.
01:25If it's a really loud signal, I don't want to get blown out by it.
01:28So, I always fade down first, hit the Record Enable button.
01:32So, now I'm going to go ahead and get the drum machine playing.
01:35I'm going to go ahead and crank up the gain on input number 1 to get a
01:43little bit more signal.
01:44(music playing) There we go!
01:45I would probably try and turn it up, make it a little bit hotter than that.
01:52I want to try and get to the peak here.
01:55So, that's about all I can give it.
01:57I need to just give it a little bit more.
02:00(drums playing)
02:07That's good! We've got a peak in there.
02:08That happens if you click out of that to see if you're still getting them.
02:10(drums playing) Yeah, that's pretty good!
02:15So, I'm pretty happy with that input and I'm going to go ahead and record this.
02:18So, I'm going to bring my cursor back to the beginning, and I'm going to hit the
02:24magic Record button. Notice because I have a track armed, I get a little red
02:28notification up here.
02:29Get ready to record, hit the Record button, and then play to start the action.
02:34Then I will hit Play on the old machine here.
02:37(drums playing) Yeah, that's old-school.
02:41That's my way.
02:52It's just a little pattern I put together.
02:54That's pretty good!
02:55That should be plenty.
02:56All right, and we'll kill the source.
03:01All right! So, we've recorded the drums.
03:07So, we've got our track.
03:08It looks pretty good, labeled in there.
03:10So, that's it for basic recording. That's the story.
03:13Next, we're going to look at overdubbing the voiceover track, and then doing
03:16a little punch-in.
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Input modes
00:01So now I want to record my voiceover track and overdub it, but first we need to
00:05talk about the Record Input Monitor mode, or modes.
00:09Basically, there are two.
00:10There is one called Input Only, and then there is another called Auto Input.
00:14Now Input Only means that when we're in Record mode, we're going to only hear
00:18what's at that input. And let me go ahead; I'm going to arm the voice track.
00:22I'm going to bring this fader down.
00:24I've got the level set, so we did that before we started the movie.
00:28So, we're good to go. There you can see, there I am.
00:31I exist in the meter as I speak to you. Fabulous!
00:35So, I'm going to bring this up a little bit, and you're going to be able to hear me.
00:39It's going to be a little weird, but that's kind of cool.
00:43In Input mode, we can always only hear what's at the input.
00:47So, in this case, we're always going to hear my voice coming through the
00:51microphone, whether we're recording, playing back, or sitting still like we are right now.
00:56Let me show you.
00:57Let me make sure we're in Input Only Monitoring mode.
01:04We hit Play, check, I'm still there, and we'll also be able to hear our drum beat.
01:10I'm still there. So that's good!
01:12Then if we go in and record that track, I'm still there; you can still hear me.
01:20Fabulous!
01:23So that's Input Only mode.
01:26Now, the other mode is called Auto Input mode.
01:29We'll go up here and select that.
01:33What that means is when we're sitting still, like we are now, we'll hear what's
01:37at the input. And when we're recording, or in Record mode, we'll also hear
01:42what's at the input.
01:44But as soon as we start to play back, we'll actually hear what's in the track.
01:48So, if there is another track here and a different voice track, we'll hear that back.
01:53I'll actually record a little something here in Auto Input mode to show you.
02:00(Dave: This is Auto Input mode. Very exciting!) So, that was easy.
02:07We recorded and you could hear me, but now when we go to play back, you'll
02:10notice that I disappear from the mic.
02:12Now, I'm talking in to my track like an input, but when I hit Play, now I'm gone.
02:18See, we hear what's already there.
02:19It is very exciting!
02:21So did you catch that?
02:22We were listening to the playback instead of the input of that track.
02:26So, those are the two modes: Input mode and Auto Input mode.
02:31Now the reason this exists is because Auto Input mode is really convenient
02:34when you're doing things like punching in and out recording, which I'll show
02:37you in the next session, and
02:38it's also convenient when you're taking a lot of takes and you want to listen
02:41back to what you just took without going in and out of Record Arm mode.
02:45So, I can do that, take a few different times, and every time I do it, I can
02:49just zero in on it, (Dave: This is Auto Input mode.)
02:53and give it a listen back.
02:55The reason Input Monitoring is cool is that sometimes you have a couple of
02:58tracks laid down, and you want to rehearse along with it; you want to sing along
03:01to the track or play that solo over the basic tracks, and you can pipe it in,
03:07sit here at your computer, play along, and actually hear the input.
03:11Without actually recording it, you just make it play back and you get to hear yourself.
03:14That's where Input Only mode is really cool.
03:17It's good to know about the differences between Input Only and Auto Input mode
03:20when you're recording.
03:21You'll find it's useful to switch between the two modes based on what type of
03:25recoding you're doing.
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Overdubbing and punching
00:01Okay, so now I want to overdub my voiceover track, and overdubbing is the act of
00:06recording a new track without getting rid of the old tracks.
00:10Now in most digital audio, with the exception of probably some two-track
00:13recorders, you are going to see that overdubbing is possible, in Luke Bayes
00:17stuff, in multitrack;
00:19that's kind of the essence of multitrack recording.
00:22In addition to having all these different tracks, you have independent
00:24control over these different tracks, and that's true of recording these tracks as well.
00:29So overdubbing is what makes it possible for one person to become a full band, or
00:34for a band to cut it basic track but then go back and record the vocal
00:38separately. It's just that ability to keep adding on and recording different
00:42tracks that are separate and don't have any damaging effect, or you don't have
00:46to record over anything that exists if you don't want to.
00:49So let's go ahead and overdub my voiceover track to go along with these drums,
00:53and we'll get that going.
00:54We have set the microphone up and we have an input over here.
00:57We will arm the track. We are in Auto Input mode, just for your information,
01:02which when we record this first track, it won't make a difference because once
01:05we go into record, you are going to have to hear me.
01:08That's just the way it is.
01:10So let's go ahead and get ready and go into record, and I'll slide over here a
01:15little bit onto the microphone input just a little bit more.
01:18Yeah, right about here. Okay. I am nervous.
01:24(drums playing)
01:30Welcome to my incredible computer getaway.
01:33This week we'll talk about the plenium 7s, and their amazing, shiny, golden surfaces.
01:45Okay, so I pretty much nailed that one.
01:47It's a little quiet.
01:48For demonstration purposes it will work fine.
01:51Although there was, I think--let's just say I think I didn't hit one of those
01:56words quite on the money. Let's listen back.
02:00(Dave: Welcome to my incredible computer getaway. This week will talk about the plenium
02:057s and their amazing, shiny, golden surfaces.)
02:12I'm really big into computers, by the way.
02:15So here we have got a little problem with the plenium 7.
02:15(Dave: we will talk about the plenium 7s.)
02:18So I am going to try and just re-record that part.
02:24I am happy with everything else that I recorded there.
02:27I think it sounds pretty good.
02:28So I am going to do what we call punch-in recording, and that's exactly what it is.
02:34We are going to punch in to record when we get to hear where I have highlighted
02:37it, and we are going to punch out of record when we get to the end.
02:42Now if I just hit record right now, it will just record right over what's there;
02:47but because I need a little bit of time and I want to hear what I am saying so
02:50that I can kind of speak along with my line and then deliver it, I am going to
02:55need to set some pre-roll and post-roll.
02:57And do that in Pro Tools, I need to go to see the Transport and set up my
03:04pre- and post-roll.
03:05And we are going to change this, everything, over to minutes and seconds, and I am
03:11going to go ahead and give myself a few seconds.
03:13Let's say, let's try five seconds, see if that's enough for me, and then we will
03:19add a little post-roll of 3 seconds.
03:21Sorry, five seconds.
03:25And I am just going to play that to show you what this looks like.
03:29So the playhead starts before the highlight.
03:32That's the pre-roll, this is where I will record, and this will be the post-roll.
03:40So let's go ahead and do it, and I think I might take this without the drum
03:44track behind there.
03:45I could hear if I wanted to. We will do it with the drum track for the first
03:49take and see if that helps; maybe it will improve my rhythm.
03:52Here we go. I am going to arm our record and hit play to start recording.
04:00Welcome to my incredible computer getaway, this week we'll look at the Pentium 7s.
04:09Okay, so we recorded. Oh, I might have been a little ahead of the game there.
04:13I am going to take pre- and post- roll off and just give it a listen.
04:17(Dave: This week we'll look at the Pentium 7s.)
04:21So that worked. I got in there.
04:22It's not a perfect cut, but we might be able to use a bit of the old--
04:29(Dave This week, we'll talk about Pentium 7s and their amazing, shiny, golden surfaces.)
04:35For my podcast that would be good enough.
04:38The point is we got to insert something there. If you are doing something like
04:42doing music and you've got the drummer and he misses a couple hits--hits the
04:45microphone with the drumstick or hits a rim shot instead of hitting the snare
04:49the way he wants to--you can go in and punch-record that.
04:52But if the singer gets through the whole song and they did a great job, but they
04:56missed a few notes, or they are flat in one section, you can go in and punch that
05:00section in, as opposed to having to go back and re-record the whole thing.
05:04So overdubbing and punching are two really cool things about recording in the
05:08digital world, and definitely are useful in a lot of different applications.
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Bouncing down
00:01Okay, finally I want to go ahead and show you what bouncing down looks like, and
00:04that's the act of taking all your tracks.
00:06In this case, we just have two, but you might have a multitrack session, 24
00:10tracks of music, six tracks for your podcast with sound effects and stuff.
00:14It's the act of taking all those tracks and bouncing them down into one single
00:19track, or one single audio file, and this is what you will do to kind of get your
00:24mix, or your sound, out of the multitrack environment and into a mono or stereo
00:28format that turns into MP3s or CDs and the like.
00:33So let's just go ahead and take a look that.
00:34I am going go ahead and quickly clean a few things up here.
00:39Put a little fade on there.
00:42We don't need all that extra room. We will just fade out when we get to that.
00:47Fade this. Obviously I am not going to put a lot of time--we will keep that,
00:53because I think it's funny.
00:54We are going to go ahead and highlight the section we want to record--
01:01in this case, it's this amount.
01:02I could also do that with the selector and just say, all right, let's take all that.
01:07Then I am going to go ahead and tell Pro Tools to go ahead and bounce this down.
01:11In other software, you might find there is something like bounce to track
01:15or export it as a file.
01:17I am going to bounce it and bounce it to disk. Go ahead and select that option.
01:23Then I'm also going to, say, decide that I want to bring it back into the
01:26session, because I want see what happens when I bounce those two down.
01:29So I am going to bounce it to a mono track.
01:32We will keep it at 24 because that's the resolution of our session, and import
01:37to session after bounce.
01:38So we will go ahead and bounce it.
01:40I will have to save it somewhere. I'm going to call it "computer_getaway."
01:50That spelling is not important.
01:55So it plays it back, and it's good.
02:01(Dave: --to my incredible computer getaway. This week we'll talk about Pentium 7s)
02:05(Dave: and their amazing, shiny, golden surfaces.)
02:14Okay, so I am going to slide this over here and open up our file list, and we
02:19can go in and look at computer_getaway.
02:21I will create a new track.
02:24It's mono. And just so we can see what's going on here, we will make that bigger,
02:29and I drag out my bounced track.
02:31I'll put it over here, just for visual purposes.
02:35So this now has my voice track and the drum track combined.
02:41(music playing) (Dave: Welcome to my incredible computer getaway.)
02:46(Dave: This week, we'll talk about Pentium 7s)
02:50So that's bouncing down, you can also use this to bounce out your stereo mixes
02:56of music. And what I do a lot of times is I bounce them out to a separate folder
03:00and then I create a new session and bring all my bounced tracks in, and do some
03:05final tweaks in there.
03:06But we will talk about that more in a few of the other sections, like the mixing
03:08section and the mastering section.
03:11That's what bouncing down is.
03:12So that's what bouncing does.
03:14It's a way of combining multiple tracks into either one mono track or one
03:18stereo track, and you can use this within your multitrack sessions or you can
03:22use it to export files that you might turn into MP3s or burn onto CDs to get it into that format.
03:29Next, we'll take a look at editing and some of the things you will do when you
03:33are still in the multitrack mode, and then of course we will talk a little bit
03:36more about mixing and mastering, which is where you will really start to use
03:39some of your final bounced out track or bounced out mix downs.
03:43But first let's take a look at some editing.
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14. Editing
What is editing?
00:00In this chapter, we are going to take a look at editing digital audio.
00:03We will take a look at what it looks like, what it sounds like, and what's possible.
00:08Now, digital audio is really exciting, in terms of editing.
00:10It's really the most flexible way to work with audio, ever.
00:14It's both nonlinear, which means we can take things and move them all around in time--
00:18we are not stuck on a piece of tape that's moving across a playhead--and it's
00:21also nondestructive, which means that we can take our original recorded file
00:26and then manipulate copies or parts of that file without destroying the initial recording.
00:31This might sound like not that big a deal if you are used to working with
00:33computers. But if you are used to working with tape machines and some of
00:36the other recording devices, it's really a big difference in terms of what we're able to do.
00:41Now editing is typically working with the visual representation of a
00:45digital audio file,
00:46so it has become much more of a visual process than it ever was before. This is great.
00:50It really lets us zoom in on the sound, look at it, manipulate it in different
00:54ways and with accuracy that we might have been capable of before. Or at least
00:59maybe some pros we are capable of it,
01:01but now we can just look and see what's going on and make some pretty great
01:04cuts pretty fast, and really change sounds and change the arrangement of the
01:09sounds we're working with.
01:10We can also change the character of these sounds.
01:12So I want to start by looking at what makes this all possible, and that's the waveform.
01:17So in the next movie, we'll take a look at a waveform.
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Waveforms
00:01So in addition to just being really visually cool representations of digital
00:05audio and sound, waveforms are actually really helpful in terms of looking at
00:09sound and determining what kind of sound we might be looking at, and getting
00:13a sense of when it stops and when it starts; they're really what makes
00:16digital editing possible.
00:17It's that visual queue that lets us do almost everything we do with digital editing.
00:22So waveforms represent two things: they represent amplitude along the y axis--or
00:27how tall they are--and then they basically display time along the x axis.
00:31So they show us amplitude over time.
00:35Let's zoom in. Take a look.
00:37So we can see what we call the peaks and the valleys.
00:40The peaks are going to be your louder spiky points, and the valleys are these
00:45quiet spots in between them.
00:46Here are some nice valleys. And peaks and valleys are kind of the terminology we
00:50use when we are looking at waveforms.
00:52So the peaks and valleys are helpful because they can queue us into how loud something is,
00:57but the other good thing is time along the x axis, which lets us know how long
01:01a sound lasts. And this is helpful because we can quickly identify different kinds of sounds.
01:06Like a handclap or a high hat hit, will be a short quick transit, kind of like
01:11the sound we see here.
01:13Something longer, like a bowed cello or a big bass note, will look something like this.
01:19So it's easy to quickly identify what type of sound you are looking at, and
01:23this makes it possible to edit a lot more efficiently.
01:25You don't necessarily have to listen back the whole time, and sometimes you
01:28can go and simply just look and find what you're looking for without having to listen back.
01:33In the old days if we are rolling tape, we would have to sit here for three
01:35minutes to figure out that here is where that huge gap is where the bass player
01:39thing came unplugged.
01:41But now I can just say, ah, there's that huge gap, let's go in there and
01:45re-record the bass part here.
01:47I don't think that really happened there, actually, because I was playing bass, and
01:49it's a pretty hot track.
01:50So let's just take a quick look and do a little bit of listening, some peaks
01:54sounds, see what we can identify here.
01:55So we are in the drum track. I think we probably have some sort of hi-hat
02:00there, hi-hat there. This will sound like a snare probably.
02:05Yeah, so you can tell that there are different kinds of sounds represented by
02:10the different trails and the dynamics.
02:11Let's check out the bass track. That's fun.
02:15It's kind of fat bass synths, I think. Yeah. (bass playing)
02:23So the thing to remember is that the waveform really is our best friend when
02:26it comes to editing.
02:27It's what makes us fast, efficient, and possible, and it allows us to visually
02:31see what's going on.
02:33Now critical listening is still part of the program, and you have to always use
02:36your ears and trust your ears. But in terms of getting around, seeing how things
02:40are lining up and matched up, the waveform just can't be beat.
02:43It's great to be able to work with audio in a visual way.
02:47So now let's talk about some of the different ways we actually work with audio,
02:50and look at making some cuts and trims.
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Making silent cuts and trims
00:01Okay. In this section, I want to talk about making silent trims and cuts.
00:05When we talk about trimming or cutting, we're talking about where we are
00:08in the waveform.
00:09A cut happens in the middle of the waveform, and a trim happens in the beginning
00:14or the end of the waveform.
00:14So, a cut happens somewhere in here, and a trim is when we're taking the heads
00:19or tails off a waveform.
00:21The trick to making a silent cut is to make your edit right at the zero crossing point.
00:26I'm going to zoom in really tight here on this waveform, and just show you the
00:35waveform against the zero crossing.
00:37So, we can see, here is where the waveform crosses this zero line. Here is where
00:42it crosses it again.
00:43When we make our edits, we want to make them at that point, anywhere the zero crossing is.
00:50So, I could do it here, here, and that will produce a silent cut.
00:55If we make our edit like this where there is amplitude, especially if they are
00:58on different sides of the zero line, we'll get a little pop or click, or a zzz.
01:03It's kind of a little nasty glitch sound.
01:04We will call it a pop.
01:06So, let's zoom back out and take a look at a voiceover file I have here, and
01:12see if we can do a little bit of editing to change things.
01:14First, let's start by kind of tidying up the heads and tails.
01:18So, we've got a lot of extra sound here that kind of looks like there must
01:20be some noise there. Let's take a look.
01:22We'll solo that.
01:23Yeah, so there we go.
01:27Right off the bat, I know I don't want to start with that, so I'm going to trim
01:30the front, and I'm going to get as close as I can.
01:32Now, you can always zoom way in.
01:34Zooming is a big part of editing.
01:35So, we can see there is a little bit of sound there, maybe a little bit of room
01:40tone at the beginning of a breath.
01:42Let's back it off and see if it's really silent. Nope.
01:44So that's just kind of the room tone.
01:47But we can't really hear it, look at the difference there.
01:49(audio playing.)
01:52So, we want to get close, but we don't want to cut it off.
01:55We want to give it a little bit of time to come in, maybe a couple of hundred
01:58samples, which is about the equivalent of a hundredth of a second.
02:00(Dave: The rumors about me in the--) A little bit more.
02:05(Dave: The rumors about me--)
02:07Now let's go and make sure we're kind of-- Now this is really kind of nitpicky
02:10because it's the very beginning.
02:12But still, it's moving a little bit.
02:15There is some of that room noise. So, we want to try and find a point where we're right on the line.
02:18That's good enough, right there on the line.
02:20So, theoretically, this will start out without a pop, and we'll hear the voiceover.
02:26(Dave: The rumors about me in the press are completely inaccurate)
02:31Works good!
02:32Now, at the end, we notice we've got a similar story: a breath and a little lip smack.
02:37Let's get rid of that.
02:42So, we'll just trim it up.
02:43In the next section, I'll show you how to kind of put a fade on there, which is
02:47also a nice way to make fast trims without having to worry about kind of your
02:50heads and tails and making sure that they're at the zero point.
02:53But that's the next movie.
02:55So, here is our file trimmed.
02:57(Dave: The rumors about me in the press are completely inaccurate.)
03:01Not bad!
03:03So now, let's try and make in a cut in the middle.
03:05(Dave: The rumors about me in the press are completely inaccurate.)
03:05I think we can probably go in and change a little bit of what's being said here.
03:13So, let's zero in.
03:14(Dave: Completely inacc-- Completely inacc--) So, let's see.
03:25Let's go ahead and just try and make a cut and get rid of that.
03:28Let's see, something like this. I want to try and--I want to take that in out, and
03:34I'm going to go in a Shuffle mode, which is when I delete this, what's there
03:37is going to slide up. So, watch! Boom!
03:39So, it's lit up, and I'm trying to make him say accurate instead of inaccurate.
03:44(Dave: The rumors about me in the press are completely accurate.)
03:48Well, that's not a good edit because it doesn't flow well,
03:51so we better smooth it out a little bit more.
03:52So, we'll trim the edges.
03:55(Dave: Accurate. Accurate) So, we've got that.
04:05(Dave: Are completely accurate.)
04:07There is a little pop there.
04:08Now, if I were to make a really lousy edit, just for demonstration purposes, and go in
04:15here, it would look something like this.
04:19We're not really at the zero.
04:22Now this should produce a pop that you don't really want to have in your edit.
04:29(Dave: --in the press are completely accurate.)
04:31Yeah, hear the snap, the pop there? (Dave: --in the press are completely accurate.)
04:34Now, in addition to the timing not being so great, that little pop is a mess,
04:39and we have created it; it wasn't there.
04:40It's because we have made an edit that's taking place where we're not at the
04:43zero crossing. But we can still get this one to work. Let's see what we've got.
04:47(Dave: Completely accurate.)
04:50That's pretty good!
04:51Let's zoom in and take a look at about where we're at.
04:57Make the cut here on the zero. Bring this to the zero. And actually, since if
05:06one waveform is on the way down, I like the other one to kind of pick up on the way down,
05:10so we'll zoom in a little bit, give this a little bit more here.
05:16We'll go like maybe right here where it's on the way down, and we'll check it out.
05:22(Dave: are completely accurate.)
05:27So, that's a good edit. No pop. Timing is pretty good. (Dave: The rumors about me in the press are completely accurate.)
05:33So, that's a good edit!
05:35Let me give you one more quick example of a noisy pop and an edit, and we'll do
05:40that here with our nice bass track. Three notes.
05:46(bass playing.)
05:47Let's say I just want to-- the keyboard player played this last note a little
05:51too long, and I want to take some of that out of there.
05:53So, I'm going to go in and say, oh, we got to lose some of this.
05:56I just go in randomly and say, yeah we need what, this, like the four seconds.
06:02We've got to take that out. We delete it.
06:04Obviously, visually, we can see, this is probably not going to be a clean silent trim.
06:09Let's listen back.
06:10(bass playing.) Oh yeah, quite a pop!
06:15But we can still make this work, and we get nice and close.
06:20Zoom in, find this one on the way down, hitting the zero crossing, and find this
06:26one on the way up. Sorry, continuing on the way down.
06:32Zoom back, zoom out a little bit there, and see if our short note works.
06:36(bass playing.) Nice!
06:38A nice silent trim!
06:39So, making your cuts across the zero line is the secret to making a good
06:44silent trim or cut.
06:46Again, we're doing this inside of Pro Tools, but this kind of editing and
06:49editing for silent trims along the zero line will work in any waveform editor.
06:54That's a general principle.
06:56So, you can apply this to any software you're working with.
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Fades and automation
00:00So now it's time to talk a little bit about fades and automation.
00:04Fades are a great thing that we can use to kind of clean up our files.
00:08They come in really handy all the time, but if you're doing a lot of editing,
00:12they can kind of be a lifesaver if
00:14some edits are hard to make without a pop or a click, and they can also just be
00:17a really efficient way to make quick edits.
00:19So, I'm going to go in and show you a couple of edits using fades, instead of
00:23zeroing in on that zero crossing, but kind of doing it quick and dirty and using fades.
00:28You can add fades at the head or the tail of a file, and you can do that via the file.
00:33You can actually draw a fade to a region, or you can draw it in the track.
00:38We're going to start by drawing it to the region, and then later when we're
00:41talking about automation, I'll show you drawing volume changes actually in the
00:45track, or in the channel.
00:46Again, we're in Pro Tools, but a lot of the same functionality will be available
00:50in a lot of different audio software.
00:53So, I'm going to go in here and trim up my bass track a little bit, and take a
00:58listen so you know what we're working with.
01:00(bass playing)
01:00I'm just going to draw a fade.
01:04I get this little tool that I can draw there to fade that in.
01:09We'll make it long, so it's obvious.
01:11(bass playing)
01:14Pretty straight ahead. You can move these around, put different curves on them.
01:18(bass playing)
01:20So, that's just a kind of a straight fade at the head of a sound.
01:24We can also go in here and put one at the end, so it fades in and out,
01:28and adjust those fades.
01:29(bass playing)
01:33Pretty simple, pretty cool!
01:35It works great when you're ending long files, and you just instead of going in
01:39there and finding the zero, you just give yourself a little bit of breath.
01:42If you know another file is going to pick up, like a voice file or like this
01:45file, I can go in there and do this and do this.
01:48That way you know you have silence here, but you know that your in and out
01:53points of the edit will be silent, because this fade is turning the volume up
01:57from zero. And this, of course, represents kind of bringing up the volume to the full level.
02:03But the other kind of fade that you can do which is really interesting is the
02:06crossfade, which actually fades one region into another.
02:11So I am going to go ahead and take these fades back, just make them real tight.
02:15Now, let's say I wanted to go in and just shorten this bass note.
02:22Now, I could go in and find where the waveform crosses the 0 axis.
02:27But what I'm going to do is just drop that out, because I know I want it to
02:30be at certain length,
02:31bring them pretty close together, and then use the Fade tool. In Pro Tools I
02:37can drag like this.
02:38See how I now have two fades.
02:40What that's going to do is trim that outgoing region down, and the incoming
02:45region up at the same time.
02:47So, we kind of have a blend or a crossfade.
02:49So, you notice there is no pop or click, we have a little bit of a dip there in
02:52(bass playing)
02:59terms of the volume.
03:00So, it's not the best edit.
03:02This is a bigger one, so that you can see what's going on.
03:03Let's get rid of the fade. Do another one.
03:06You can make a really, really short one, and we'll zoom in actually, so you can see that.
03:11Notice this is actually a pretty bad cut, and that still was pop-less, so that's cool.
03:16So, here is this really short crossfade. We'll zoom back there, and take a listen of that.
03:24(bass playing)
03:26So, now we've got a little bump.
03:27It's actually there.
03:28(bass playing)
03:32But the other thing you can do with a crossfade, and this is important and
03:36definitely worth knowing about, is that this kind of crossfade is a linear
03:40crossfade, in that the volumes are coming and going at the same time.
03:44So, actually when you get to here, you're at a low point volume, and you can kind of hear that.
03:47When we play it back, you can hear that the volume level dips.
03:50(bass playing)
03:50But I can go in and adjust the curves of that crossfade.
03:56Something called Equal Power basically means that the rate it goes out and
04:00the rate it comes in kind of becomes a wash, so that you maintain a consistent volume.
04:06This is great for making quick edits on the fly.
04:08(bass playing)
04:10There's till a little waver in there but--
04:12(bass playing)
04:14--it's a lot better than the linear fade.
04:16So, those are things you can do.
04:17If you're working with a lot of voiceover files and trying to push things
04:20closer together, or replace things, crossfades can be a quick way to make a lot
04:25of seamless or seemingly seamless edits.
04:28They can also be great if you're doing sound design or trying to make sound
04:31effects. You can use a fade to make a sound appear quickly or slowly.
04:36You can take something, like if you have an explosion, if you fade that in slowly
04:40instead of having that big impact at the beginning, you can actually make it
04:43sound kind of like a bonfire or something like that.
04:46So, same deal with taking a sound and making it fade out quickly or slowly; you
04:51can really have an effect on the character of a sound.
04:54This is also great with music at the end, when you get to the end of a song or
04:57end of a track, and you want things to kind of fade out or end: applying
05:01different separate fades to different tracks can be really convenient, as opposed
05:04to having to just fade down the whole mix.
05:07So, it's something to keep in mind no matter what you're working on.
05:10That's talking about drawing fades actually on the file, but let's talk a
05:13little bit about automation.
05:15We'll start by doing some volume fades, but with automation.
05:18To do this, we'll keep using our bass track, but I'm going to change what we're
05:22looking at to show volume.
05:24This line represents volume.
05:25I'm also going to open up the Mix window.
05:27Here I'm going to hot-key into our Mix window, and we'll kind of reshape this
05:33so that you can see it.
05:34I put it over here and move this over here.
05:38Now I want you to see what's going to happen over here.
05:42So, I can go in, and this line basically corresponds to where this fader is.
05:46We don't have any automation there yet, so when I move it, nothing happens.
05:50But if I go in and draw some automation here, which is really just
05:54clicking and dragging.
05:55Here is no volume, here is up, you can see when I click on there, I get a little
05:59number that shows me where I am volume-wise.
06:00So, I can go in and draw a fade-in.
06:04Here we'll make this face in all the way from zero.
06:08And it will do, it will fade in.
06:10Now what's cool is if you look over here while we're doing that, you can see
06:14that the fader actually follows that animation.
06:16Here, I will pull that down so when we're here--it's all the way down, and
06:21then if you watch that, as we play, it comes up.
06:26So that's kind of how automation corresponds from the Edit window into the Mixing window.
06:31You can automate other things, like pan. I want to get rid of that so we can just
06:35focus on the next one.
06:37We can go into pan, which is left/right, which sonically you might not be able
06:42to hear this because you might not be set up to enjoy the thrill of stereo.
06:47But in a nutshell, I'm going to use this automation to pan the audio to the left
06:51side, and then to the right side.
06:53You'll be able to watch the pan control over here in Pro Tools move.
06:58(bass playing)
07:03So, that's pan automation. Pretty cool!
07:06When you're doing mixes, things like automation are a great help, because you
07:09can set these things up and know that they're going to be the way that you set them.
07:13So, if you want to mute a certain section, you don't have to always remember
07:16as you're playing back to hit the Mute button;, you can automate it, and it
07:19will happen every time.
07:21Then if you don't like the way it works, you can go back and just make
07:24slight adjustments.
07:25So, let's look at the last thing you can automate here, which is the Mute
07:29button, and we'll do some fast mutes here.
07:34Let's do another one, so we get kind of cool effect.
07:40Well, might not be that cool, but we're going to do it.
07:47Again, you can watch the Mute button here.
07:50It will probably light up here and over here when it goes into mute.
07:53(bass playing)
07:58So, we've just automated mute, which is also another really cool thing you
08:01can use in terms of kind of mixing, and in editing. If you're working with voiceover,
08:06I would probably go in and take out all the sounds. But if you want, you could
08:09go in and just draw mutes or volume fades for different purposes.
08:13If you're putting a music bed behind a voiceover track, you can automate
08:18that it fades in and then maybe automate it muting out at the right time, or fading out.
08:24So, that's it for fades and automation.
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15. Plug-ins
What are plug-ins?
00:01So, in this chapter, the Plug-ins chapter, we're going to look at a lot of
00:04these different plug-ins, what they do, all the different kind of cool effects
00:08you can use, and the kind of tools they can provide to help you improve and
00:11change your sounds.
00:12But first let's just kind of recap what they are.
00:14They're mini-applications that extend the capabilities of your software.
00:18They can come bundled with the software that you have, or you can buy
00:22third-party or additional plug-in software.
00:25What they do is they handle a wide variety of DSP, or digital signal processing,
00:29tasks, things like reverb, delay, or things like changing the volume of digital files.
00:35There is a pretty wide range of different plug-ins out there, and some of them
00:39have pretty straightforward names, and some of them have pretty interesting and comical names.
00:44A lot of them are also modeled after hardware units that actually exist and may
00:48have existed for 20 or 30 years.
00:50A lot of the really cool compressors from the 1960s and 1970s now, you can get
00:55basically software models of those as plug-ins.
00:58So, I always think it's helpful to kind of categorize your plug-ins, or think of
01:02them in terms of categories, based on what they do.
01:05A few kind of common categories are EQ, or equalization, which deals with kind of
01:11adjusting frequency or tonal information.
01:13Dynamics, which deals with the dynamic range or the volume of different sounds,
01:18There will be things like compressors.
01:20We'll get into all of these one at a time in the next few movies.
01:23Also, pitch shifting, which you can use to change the pitch of things,
01:27obviously, and also to correct things and auto-tune things if you have
01:30instruments that are out of tune.
01:32Reverb & delay add reflections and echoes and kind of simulate things that
01:36happen in the real world to kind of make sounds smoother, but they can also be
01:39used for great special effects.
01:42Modulation effects, things like phaser and flanger and chorus, that can be used
01:46to add a little bit of texture or variation to a sound that might be static, or to
01:50kind of give it a little bit more body.
01:52Then finally, there are sound tools, which will help you do things like
01:55change the volume of a sound file or reduce some of the noise involved in that sound file.
02:00These are really almost kind of like utilities.
02:02They can offer a lot of assistance in terms of kind of getting the best sound
02:05possible, and enhancing your sound files.
02:08So, in the coming movies, we'll go through all of these kind of one at a time,
02:11but before we do that, I should point out that there's really two different ways,
02:14or kind of two different places where plug-ins will appear in digital audio
02:18software, and two ways to apply them to your sound files.
02:22The first is in real time, which is when you use them as an insert in your
02:26mixing board, and you hit Play and the sound file is actually routed
02:29through that plug-in.
02:31The other is at the file level, where you're not in playback mode, but you're
02:34just simply highlighting or selecting a file and then applying the plug-in,
02:38kind of like a filter.
02:40This tends to render it, as opposed to the real-time, which affects what you hear
02:44but not how you actually change the digital file.
02:47When you work at the file level, you're actually making a new copy with the
02:50effect built in to that new file.
02:53In the next movie, we'll take a look at using plug-ins in real time, or as
02:56inserts, and also applying them at the file level.
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Using plug-ins
00:01Okay, so here we are in our plug-ins session, and we're going to talk about
00:04the two different ways you can apply plug-ins, or the places that they exist in the DAW.
00:09First, we'll look at how you insert one into a track in the mixer, and then
00:12we'll look at using them at the file level as a rendered effect.
00:16So, it's pretty simple!
00:17You go into your mixer, in the Insert section, and insert a plug-in.
00:22We'll go ahead and insert some reverb here on this channel.
00:27That will bring up an interface for setting the parameters and settings of the effect.
00:31Now, you don't hear anything when you just open it up; you have to actually play
00:35something, so we'll go ahead and listen to a drumbeat through some reverb.
00:41(drums playing)
00:50So, that's a plug-in in real time.
00:52We're playing that file through the effect.
00:55I can set up, in this situation, up to five of these plug-ins in a row.
00:58We'll use an EQ here, and then I will change the tonality of what's going on there.
01:05(drums playing)
01:08Cut out some of that snare drum.
01:09(drums playing)
01:12So, that's using a plug-in in real time as an insert.
01:16When you're mixing, this is really nice because you can go in and you can set it
01:20up, make some adjustments, and then go back and change those adjustments as
01:24you're kind of making decisions about how different sounds sound together.
01:28Sometimes, you initially put a little bit too much or too little effect on, or
01:31it's not EQed quite right.
01:33You can load it in and then go ahead and go back and change it as you want to.
01:37But the trick with real-time plug-ins is that they're processor-intensive.
01:40They are little applications that are actually running while everything else is running.
01:45They have to do a lot of math to figure out how to make reverb sound good.
01:50So, they can put quite a strain on your processor, and you'll find that as you
01:54start to include plug-ins, when you get to a point where you have a lot of
01:57them, you might notice some performance issues. Or at some point, you might not
02:00be able to insert or initiate any more plug- ins, because your processor can't handle it.
02:06So when this happens, it's good to look at applying effects at the file level,
02:09or to kind of render the effect to your sound file.
02:12Now, this can be done in a destructive or non-destructive way, meaning that you
02:15can actually alter the original sound file itself on the hard drive. Or if you
02:20do it in a non-destructive way, you apply the filter or the effect, and it
02:25actually creates a new copy of that sound.
02:27I encourage you to work nondestructively as much as possible, so that way you
02:31always have your original recording still intact.
02:34So, let's go ahead and apply some effects.
02:36We'll select a file.
02:37Let's just select a drumbeat again.
02:40In Pro Tools, they have what they call the AudioSuite, which is where we have
02:43similar dropdown menu like we did in the Insert channel
02:47over here that shows you the different plug-ins by category.
02:53Here we can grab something.
02:54We'll grab a D-Verb again.
02:57It's the same effect, but when I play back the sound --
02:59Well, we have it here.
03:04When I play back the sound, there is no reverb.
03:06(drums playing)
03:07We're just going through.
03:09In order to apply it here, I select the sound file and then I--in Pro Tools
03:14it's called Preview, but now we are just playing that sound file on its own
03:21through this effect.
03:22We are listening back to that alone.
03:23Notice the playhead is not moving.
03:25We're just checking out that sound file.
03:27So, we can make some settings, set up some reverb, put maybe some play down there.
03:34(drums playing)
03:38We can put a bypass here to see what the difference is.
03:41That's the original unaffected sound.
03:44Here is our affected sound.
03:47So, I think that sounds pretty good!
03:48So, I can hit Process now, and this sound file, the drumbeat, just had
03:55that Reverb added to it.
03:56You can see, actually, it kind of throws in a little tighter there, D-Verb to
04:00let you know that we did that.
04:01So, we can listen back, and now I'm going to take these out just so it's really
04:04clear that we're not using the D-Verb as an insert, but that that reverb now is
04:10built into this file.
04:11(drums playing)
04:18So, that's applying an effect and, of course, we can undo it. Apple+Z --
04:21(drums playing) And go back.
04:27So, applying effects at the file level can be very useful because, one, it will
04:31free up some of your processor to do other things, and also, if you know that
04:35there is a setting that you want to have on a certain sound, you can actually
04:38really commit that setting or that effect to that sound.
04:42You'll see that actually there is quite a few things that fall in the sound
04:44tools category that really only exist as a file-level plug-in, and you can't
04:48plug them in as a real-time insert.
04:51The other thing I want to talk about quickly in this section that you'll see in
04:54a lot of plug-ins are a few words: wet, dry, and mix.
04:59These refer to the amount of effect being applied to a signal, or to a sound.
05:04Dry implies that there is not much effect or no effect applied.
05:08Wet implies that there is a lot of effect, but it's a sliding scale.
05:13Mix generally refers to the balance between wet and dry.
05:17So here we'll preview again.
05:18(drums playing)
05:21And we'll go to zero mix, or completely dry with no effect on it.
05:27Then we can go to completely wet.
05:32That means we're getting all affected signal.
05:36In the middle, we're hearing half of the signal or so without any effect on it,
05:44mixed with half of the signal with effect on it.
05:50So, this is good to know. You'll see the Mix option in pretty much every plug-in you work with, especially
05:56if it has an effect like a reverb or delay.
05:59So, it's good to know about wet, dry and mix.
06:02Now, let's go take a look at some of these different categories of
06:09plug-ins individually.
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EQs
00:01All right, so let's start by taking a look at the EQ plug-in family.
00:04And this allows you to affect equalization, or cut and boost different
00:08frequencies of a sound.
00:10Now there's basically two kinds of EQs out there.
00:12There's a graphic EQ and a parametric EQ.
00:16I want to start by looking at a graphic EQ. And to do this we'll actually use
00:19iTunes, which comes with a nice big visual graphic EQ attached with.
00:24As you can see, it gives you different frequencies along a frequency range, and
00:28we can drag these faders up and down to add or cut that frequency.
00:34And in the center we're having no effect;
00:35the sound is just flowing through.
00:38This comes with some nice fixed curves built into it.
00:41There's flat, and then based on what you want to use, you can change all these to
00:45get different sounds.
00:46So let's go ahead and feed this a little bit of music and just take a listen to
00:50what happens when we play with equalization.
00:52I'm going to fade this down and then bring it up, so that we are okay in the volume.
01:00(drums playing)
01:04So we have got our EQ on, and I can go through and drag and swap different EQs
01:12to get a different sound.
01:15Down here we have the low-end EQs on the left, the lower frequencies.
01:20So I can take the bass way out and crank up the Treble.
01:26(drums playing)
01:27That's kind of nasty right there. Yeah.
01:31So this is equalization.
01:33I'll go back and set that to flat, and here are some nice curves.
01:36You can see you can get quite a bit of different tonality out of this.
01:43(drums playing)
01:48So now it sounds like classical. Not bad.
01:49I always like to do a smiley face.
01:52So now we'll go back to flat setting here and we will pause the music.
01:55Now the thing to notice about the graphic EQ, and kind of what we'll notice
02:00makes it different from the parametric EQ, is that you're working with fixed frequencies here.
02:05I can slide the 32Hz frequency down 12 DB or up 12 DB.
02:12And that's about it.
02:13I can't move 40Hz if I want to.
02:16I have to go to 64 or 32.
02:19So these fixed intervals, or the different frequencies that you can work with, is
02:22really the primary characteristic of a graphic EQ.
02:26Next, we'll open up a parametric EQ, and we'll see that we can actually pick any
02:30frequency we want to work with.
02:32Let's check one out, and for that we'll go in to Pro Tools.
02:35Okay, so here we are in our Pro Tools session.
02:42We have got some tracks loaded.
02:43I want to go ahead and load up an EQ on one of these tracks, and I think I'm
02:47going to go and work with the snare track for this.
02:51This is from a session we did a while ago.
02:53Let's pick a three-band parametric EQ.
02:59So first let's just take a look at this and see how it differs from the graphic EQ.
03:07We have frequency across the bottom and the amount we can boost or cut to left, the DB.
03:12Well then we have kind of these three different notches or points that we can grab.
03:17Right now, they're all in a flat situation.
03:19You can see when I click on them, they come on.
03:21I can drag these up and down on these frequencies, but I can drag them
03:25anywhere in the frequency.
03:27See, the frequency here changes for this one point, and that's nice,
03:32that continuous frequency selection, that ability to pick any frequency and not
03:38be restricted by the frequencies that the graphic EQ works with.
03:42The other thing that's different, as you'll notice, it's not just up or down, but
03:45there is actually kind of this arc that represents how we're affecting the
03:48frequencies around the center point.
03:51That's referred to as the bandwidth or the queue.
03:53So if I had to adjust the queue and make it bigger, the bigger the number, the
03:58narrower the bandwidth.
03:59That's the trick with queue.
04:01So if I just want to hear at 88Hz.
04:04If I just want to really boost 88Hz, I can go in and make that queue really tight.
04:08If I want to boost lots of frequencies around 88hZ, so I bring them all up
04:13together to get kind of a more rounded bass, I can make the queue smaller.
04:19This queue will go down to 0, I guess, or 1. Pretty small here. It's .5.
04:26So that's the big difference between the parametric EQ.
04:28Let's feed a little signal and just play with this a little bit to get an idea
04:31of what we can do with it.
04:32I'm going to turn that off. I want to turn them all off so that we don't get
04:36blown out by those when we play our track.
04:39All right, so we're going to listen to the snare beat here.
04:44I'll queue it up a little bit.
04:49Just the snare track, nothing too exciting.
04:54But I can use a parametric EQ to go in and really pinpoint certain frequencies.
05:02And it's great when working with EQ
05:05to kind of, I call this search and destroy method, where you find the sounds
05:09that you don't like, or the tonal character of a certain sound, then you actually cut it.
05:13So I didn't--you notice right here (drums playing)
05:21it takes on kind of a boxy sound there. Pretty thunky.
05:24So I'm actually going to cut that a little bit.
05:26I'm going to come over here on the high end and increase the brightness a
05:30little bit. Let's see. (drums playing)
05:31Then if I want a little bit of thump, I can throw that in there, but really
05:38--you want snares to have some bottom, but they don't really occupy that much low end.
05:42So you don't want to crank it way up.
05:43So the other thing I can do is pick different filter shapes for these.
05:50Now you'll have to learn kind of the difference between low shelf and high
05:53shelf and low pass.
05:54They are pretty simple.
05:55I encourage you to just take some time with it, and you'll see. But luckily we
05:58can go ahead and adjust these and visually see what they do.
06:04That's a shelf.
06:07A shelf means that from the point beyond the point, if it's a low shelf,
06:11everything to the left is affected equally.
06:16So we're turning everything down by 12.
06:19Now if you want to switch to a high pass, aka a low cut, we're actually cutting
06:25off frequencies here. I'm going to move that over. See, I can slide this up, and we're just killing
06:30all that low end we're seeing.
06:32Goodnight Irene, we don't want to hear you.
06:39So that's the advantage of a parametric EQ over a graphic EQ.
06:43You can pinpoint frequencies a lot more,
06:46work with them a little bit more specifically.
06:48EQ is a really indispensable plug-in and DSP tool.
06:52So I really encourage that you to get to know all the different features and
06:55options that your EQ plug-in has.
06:58Being able to work with EQ effectively can have a huge effect on the sound and
07:01quality of your projects.
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Dynamics pt. 1: Compressors, limiters, expanders, and gates
00:00Now let's take a look at plug- ins that deal with dynamics;
00:03that means plug-ins that affect the dynamic range of a sound.
00:07Now, these effects work kind of based on the relationship of a sound to a threshold.
00:12A threshold is a certain level of volume that you set that once the sound
00:17interacts with it, the Dynamics plug-in is going to do something to that sound.
00:21There are basically two kinds of effects in the dynamics processing world.
00:24There are those that care about any sound that goes above the threshold, and
00:28then there are those that care about what sounds don't make it up to the
00:31threshold, or live below the threshold.
00:33So, let's start by taking a look at those that care about the sounds that go
00:37above the threshold.
00:39These are known as compressors or limiters.
00:42So, a compressor and a limiter are kind of the same animal;
00:44they are just different degrees of effect.
00:47We'll start by kind of talking about the compressor, and then show you that the
00:50limiter is really the same thing, just with one setting slightly different.
00:54So, in this graph, I'm representing sounds, volume levels, like in your meters,
01:00and I've set a threshold here, and I've decided that this is the threshold.
01:05So, when a sound stays below that threshold, we're not going to have any effect.
01:10In all these little two-bar graphs, I have the initial sound, and then this
01:13represents what's actually happening, what they compressor does to that sound.
01:17So, if a sound doesn't hit the threshold, if it's not loud enough, it gets left
01:21alone, and it sounds the way it sounds.
01:24If a sound goes beyond the threshold, then what the compressor does is it
01:28actually compresses that sound, the volume of that sound, back down.
01:32It does it according to a ratio, which I've got up here.
01:36In this situation, we have a 1:1 ratio.
01:39So, for every one DB--let's say these lines are different one DB, two DB, three DB--for
01:44every one DB we go above the threshold, the compressor is going to turn that
01:48sound down by one DB.
01:51So we have a 1:1 ratio.
01:54In this instance, we have a 2:1, and our sound has gone above at 4 DB.
01:59As a result, we're going to push that down two, which means for every two DB it
02:04goes above the threshold, push it down by one.
02:07That's your 2:1 ratio.
02:10Now, this is really helpful for keeping sounds obviously at a kind of consistent volume.
02:15Anything that goes above that threshold, we want to bring it kind of back closer
02:19to our threshold, because that's the volume we want to keep things at.
02:22This is really useful if you're working on something like a voiceover where
02:24there is lots of loud transients.
02:27You kind of want to make everything about the same volume, so that when other
02:29people listen back to it, they don't have to strain to hear quiet parts, and
02:32then there are loud parts.
02:34There's a way of kind of leveling things off.
02:36Now the limiter is basically the extreme version of that.
02:39It does what it's called.
02:40It limits the sound.
02:42So, when you set the threshold with a limiter, it doesn't matter how much louder
02:46that sound is than the threshold, you're always going to get that sound.
02:49Now this seems like, well, why wouldn't we always use that?
02:52But the problem is that the way dynamics work is that you're really turning down the volume.
02:55It's like if you can imagine sitting there and turning a volume knob really fast.
03:00You know what that sounds like, that there's an unevenness, their volume changes,
03:03and to the human ear we can hear that.
03:05So, a limiter actually, a lot of times when it's used, sounds kind of unnatural,
03:09because we know that there is some forceful dynamic changes going on there.
03:13We use a compressor because it's a little bit more of a natural-sounding
03:16effect, but you'll use both of them in audio quite a bit.
03:19We'll show you a few examples, and I'll show a couple examples in this movie.
03:23Next let's look at an image for the expander, or gate.
03:27These are the Dynamics plug-ins that are concerned about the sounds below the threshold.
03:32Again, we've got the same sort of setup: a threshold, volume, and sounds coming up.
03:37But this time, we're interested in sounds below the threshold.
03:41Any sound that doesn't make it up to the threshold basically doesn't qualify.
03:45If you can't make it to the threshold, we don't care about you, and we
03:49don't want to hear you.
03:50So, we assign a ratio to turn things down that are below that threshold.
03:55So, in this case, we've got a sound that's not quite loud enough. We've pushed
03:58that sound back down.
04:00Now, this is useful if you have a track where someone is speaking, but in
04:04between when they're speaking, there is a little bit of background noise that's
04:07kind of quite, but you wish it was a lot quieter.
04:09This can be useful in terms of when the person starts to speak, if we set the
04:13threshold so that their voice just breaks the threshold, we'll always hear them speak.
04:18But then when they're done, we'll have the volume of the rest of the background
04:21noise pushed back down.
04:23So, it allows us to separate the volume difference between what we want to hear
04:28and what we don't want to hear.
04:30A gate, kind of like the way the limiter is the extreme version of the
04:33compressor, the gate is kind of the extreme version of the expander.
04:38It's basically an open-and-shut deal.
04:40It's like a garage door: either you can pull in or you can't.
04:44There's no, well, if you make it, we'll give you a little bit.
04:46We've set the threshold, and any sound that doesn't make it over that threshold
04:52is squashed, and we don't hear it at all.
04:55So, anything that doesn't make it up to our threshold, we never hear.
04:58We'll show you an example of this.
04:59It's great for using this on things like drums, or things where you want kind of
05:03a real fast open-and-close situation.
05:05I should also mention that we're looking at expanders as downward expanders.
05:12But there is also a way commonly to set an expander to work as an upward
05:15expander in which sounds above the threshold are actually turned up.
05:18As opposed to turning down the quiet sounds and moving the noise down, we're
05:22taking what we want here, like the voiceover, and making it even louder.
05:26But generally, assuming that you've set your recording levels well and gotten a
05:29full signal, you'll probably be using a downward expander most of the time.
05:33Now, let's go back into Pro Tools and open a few of these up, and take a look at
05:37how they actually work with sound files.
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Dynamics pt 2: Applying dynamic effects
00:01Now in the last movie, we looked at the different kinds of dynamics processors
00:04that are available as plug-ins, and how they affect sound and show you a few
00:08practical applications.
00:10We will add a compressor to a voiceover, and then we will also play a gate to a kick-drum track.
00:15So let's go ahead and start by selecting our voiceover track and kind of zooming
00:19in and giving it a good listen.
00:20I am going to go ahead and let that be a little bit bigger, so we can see it.
00:26And now we are going to apply a compressor at the file level, so we will bring
00:31it in from the AudioSuite, as opposed to using as a real-time, and we are going
00:36to go with the Renaissance compressor from the Waves family.
00:39We can see we've got an input over here and the output over here.
00:43I've got that voiceover selected, I'll let it play.
00:50(Female speaker: Welcome to lynda.com video training podcast for Friday January 19th, 2006.)
00:57So we can see where the sound's coming over here, and this is the output and this
01:01is the magic threshold.
01:02So I am going to play that again and adjust my threshold based on the level of
01:06the incoming signal.
01:07(Female speaker: Welcome to lynda.com video training podcast for Friday January 19th, 2006.)
01:13So now we have a good visual of the volumes above the threshold and below
01:13the threshold.
01:18Now, I am going to use this to kind of squash the top end. If we look at the
01:23waveform, we can see we have some peaks and then some quiet parts.
01:28And I kind of basically I want to take these louder parts and make them a little
01:31bit quieter so that I can turn the whole volume of this track up and get as much
01:35signal out to the listener as possible.
01:37So, let's go back and preview.
01:39Now, I'll set the ratio.
01:39(Female speaker: Welcome to lynda.com video training podcast for Friday January 19th, 2006.)
01:47I will set my attack so that--your attack refers to how fast the effect takes
01:53place, and the release is how fast it stops taking place, or when it stops
01:58applying the effect. If you have a longer release, it's kind of a slower gradual
02:01off, if it's a fast release, it's kind of an on/off, on/off.
02:05And a lot of times you need to have a kind of slow attack and kind of a slow
02:09release, so that you don't get a weird sound effect. You want to try to avoid
02:13that sound effect being turned up and turned down really quick.
02:15I am also going to go ahead over here and turn up our output gain, so that we
02:24get a good visual of what's happening.
02:26So let's take a look at those, and now I will go ahead, and actually I am going
02:30to increase my ratio a little bit here. I want to kind of really squash this.
02:32(Female speaker: Welcome to lynda.com video training podcast for Friday January 19th, 2006. Oops)
02:41All right, so we will process it, and see what happens to our waveform.
02:46So, see, now we have got a little bit more body on everything, and that's because
02:50we increase the gain after we compress things.
02:54(Female Speaker: for Friday January 19th, 2006.)
02:58Here I will undo it, so we can take a look at the difference. See how
03:01our low point's here.
03:02We increased the gain of the whole track.
03:04Now, if I apply this effect without any gain, we will just see the higher piece
03:10go down, so we will add it again.
03:12So it made our whole track a lot quieter, but you can see there is not as much of
03:17a difference between the peaks and the quiet parts.
03:19Female Speaker: .com video training podcast for Friday January 19th, 2006.)
03:26So now I can go in and select this and turn the volume of the whole channel up,
03:31which I won't do, but that's what you would do. You can either set the gain
03:34here, or you can just set the compression and then apply another plug-in to
03:38increase the gain back up to the maximum level.
03:40So you get a lot more of the voice signal and fewer of these peaks.
03:43Now, let's take a look applying a gate to a kick-drum track.
03:47I will switch around here and change my view a little bit for you.
03:52So here is our kick-drum track, we will zoom back out and zoom in. I am going to
03:58highlight a little section here.
04:06And we will go ahead and give this a listen.
04:07I don't know if you can hear that, but I can hear the rim shot right now of the
04:19snare in between there, and there we can hear the snare being hit.
04:26So that's all picked up from a drum microphone that was on the bass drum.
04:30What I want to do is use a gate to try and get rid of the sounds in between
04:34the bass drum hits.
04:36So over in my insert--and we will do this in real time--
04:38I am going to load up a gate, and we will send the signal through and take a look
04:42and do some settings.
04:44I am actually going to go back to our factory defaults, so everything is zero,
04:49bypass it, and send it.
04:53(drum playing)
05:00So here we have the full signal without any gating effect on.
05:05And we see that on the top all that we can see is the reduction, or how much
05:10quieter we are going to make things that don't make it to the threshold.
05:16So let's go ahead and drag the threshold up, which now is very low, so
05:19everything is getting through.
05:21There we go. So right around 38, we are starting to see that things are making
05:25it to the threshold, and we are turning things down.
05:27But we can still hear that drum a little bit, the snare drum that is.
05:34(drums playing) So, now we just hear the kick-drum more or less.
05:41Every time it comes up, because it's the loudest thing in the track, everything
05:45it hits that threshold, we are saying, hey, let's hear you, we are opening the
05:49gate, and we want to hear you.
05:50But everything else that doesn't make it, we are just saying, no, the gate is
05:54closed, there is no volume on this track unless you are at least this loud.
05:58So, here is our threshold.
06:00Let me stop that for a second.
06:05So this is a great tool to be able to use if you are doing things,
06:07especially with drum sets where you have a room mic and then individual mics
06:10and you want to really isolate that sound and then go in and apply some EQ.
06:14If you want to apply something to kind of make that kick-drum boomy or brighter
06:17or some EQ, you don't necessarily want that EQ to also get onto the snare drum
06:21that's bled into, or is also part of, that track that the microphone picked up.
06:26So a gate is a great way to isolate a specific sound and then apply effects to it.
06:31You could also use this with voices if you have extended periods of time where
06:34there isn't speaking.
06:35A gate should be applied to voices with a fair amount of caution, and you can
06:39come with effects that are a little bit unnatural or jarring.
06:42So, try it, play with it, but in the end, trust your ears. If it's sounds a
06:46little awkward, you might want to use fades and actually go in and do a lot of
06:49editing and take out those periods of noise.
06:53So that's a nice look at a few different ways to use dynamics processing as plug-ins.
06:57Next, we will take a look at what you can do with pitch shifting.
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Pitch shifting
00:00In this movie, we're going to take a look at pitch shifting, which, as the name
00:04implies, is a plug-in or effect that lets you change the pitch of the sound.
00:08Now these can be great for creating cool special effects and scary monster
00:11voices, or they can also be really useful for kind of correcting the pitch of
00:15instruments or voices that are slightly out of tune.
00:18They can come in really handy for a lot of different applications.
00:21So let's go ahead and take a look at applying a pitch shift to--we'll set in
00:24on our voiceover track here again.
00:26That's a nice place to get an example of pitch shifting.
00:31Again, we'll work with this one on the file level.
00:35We'll grab it from the AudioSuite: good old Pitch Shift.
00:39So if I play my track back--
00:43(Female Speaker: Welcome to the lynda.com video training podcast for Friday, January 19th, 2006)
00:50It sounds the way it always sounds. Good old pitch.
00:52But now I can go up and adjust the pitch of it.
00:58(Female Speaker: Welcome to the lynda.com video training podcast for Friday, January)
01:01That's right, Alvin. Or I can lower it.
01:05(Female Speaker: Welcome to the lynda.com video training podcast for Friday, January)
01:09Oh yeah, I'm tuning in to that one.
01:14So anyway, pitch shift is pretty cool.
01:16It's pretty simple.
01:17You have a big control kind of, they call it Coarse, but it's basically
01:21half steps on a scale.
01:22So if I want to go up a whole step, I can go up to my note.
01:28(Female Speaker: Welcome to the lynda.com video training podcast for Friday, January 19th)
01:34So you can use this to manipulate sounds and effects, make scary things happen.
01:37You can also use it, like I said, to correct instruments that are slightly out of pitch.
01:42Now one thing that's possible in the digital world that's not out in the analog
01:45world is the ability to adjust pitch without affecting the time.
01:49It used to be that we've had to speed up the tape or slow it down to get these effects.
01:53Inside this plug-in, as I play this back, you're actually hearing that things are
01:56speeding up and slowing down.
01:58That's because we're in preview mode.
02:00But if I actually want to go ahead and render this, let's see.
02:03You'll find that actually if I decide to use time correction, it'll maintain the same time.
02:09So let's do a quick listen back here.
02:10(Female Speaker: Welcome to the lynda.com video training podcast)
02:14That's a little hot.
02:15Let's just go up a few.
02:16So here is the original sound.
02:18(Female Speaker: Welcome to the lynda.com video training podcast for Friday, January 19th, 2006)
02:24Here it is with the pitch.
02:26(Female Speaker: Welcome to the lynda.com video training)
02:27It's a little bit faster.
02:29So let's process it. Give it a listen.
02:34(Female Speaker: Welcome to the lynda.com video training podcast for Friday, January 19th)
02:39So you can see that it actually changes the pitch, but it maintains that
02:43original timing of the sound file.
02:45This is pretty incredible.
02:47Now it's hard to apply pitch to huge, long tracks.
02:49It's a lot easier to apply it to smaller increments to get better results.
02:53So a lot of times you can get kind of artifacts or some things.
02:56It's easy to apply pitch and get some artifacts that you might not want.
02:59So it's helpful to use it sparingly or to focus in on specific things, and work
03:04piece by piece as needed.
03:06But ultimately, this is really cool.
03:09Let's do one more example, just because it's fun, and actually pitch shift her down.
03:13I'm going to change this.
03:14Here we can choose, if the processor wants to think more about the rhythm of the
03:18sound it's changing the pitch of, or the sound quality of the sound.
03:22Since this isn't a drum track, I'm going to say let's pay attention to the sound of it.
03:27If the rhythm gets a little off, that's okay. So let's see.
03:30Here is the original. That's the original. (Female Speaker: Welcome to the lynda.com video training)
03:33(Female Speaker: podcast for Friday, January 19th, 2006.)
03:38Okay, and now here is the effect we're going to add.
03:40(Female Speaker: Welcome to the lynda.com video tr--) Now let's do it.
03:46(Female Speaker: Welcome to the lynda.com video training podcast for Friday, January 19th, 2006)
03:54Pretty cool! Pretty crazy!
03:57Let me show you one more things since we're in here,
04:00just because it's fun to see what is possible. I'm going to undo that.
04:05We're going to go ahead on this track, and actually use a real-time plug-in for
04:09pitch shift that I think you will enjoy. I won't lie to you.
04:12I am not a master of pitch shifting, but I do tend to play with it.
04:18So this allows me to kind of pitch-shift the voice to three different voices.
04:23We'll just send some signal through and see what happens.
04:26(Female Speaker: Welcome to the lynda.com video training podcast for Friday, January 19th. Oops. January 19th, 2007)
04:37Freaky! All right, and we can change these different assortments.
04:43So I'm going to go in.
04:45We'll make it Free. I can change this.
04:47So I use different--up a 6th or a 5th, and you see we are kind of moving the stuff. Actually, I'll drag that.
04:53We'll just make something really, really good-sounding, I think.
04:56(Female Speaker: Welcome to the lynda.com video training podcast for Friday, January 19th.)
05:02I will do whatever you say. Amazing!
05:07If you're thinking about trying to do some brainwashing, I suggest looking into
05:11a good pitch shifter.
05:12(Female Speaker: Welcome to the lynda.com video training podcast for Friday, January 19th, 2006)
05:21Okay, so I think that about does it for talking about pitch shifting.
05:24The point is that you can use it to make corrections to things that aren't
05:28perfectly pitched, little passages where the singer gets a little off or a
05:32little flat, or you can use it to make scary, scary stuff.
05:36But the point is you can use it as a plug- in in real time or as a file-level plug-in.
05:41Again, we're working in Pro Tools, but whatever program you're working in,
05:45you'll probably have a Pitch Shift option or be able to buy a third-party
05:48plug-in that will work there for you.
05:50There is actually plug-ins that are designed specifically just to do auto-tuning.
05:53They don't necessarily call themselves a pitch shifter.
05:55They refer themselves as more of a tune correction plug-in.
05:59They'll be mad if I say they're ultimately pitch shifters,
06:02but if you think of them in this category, you're okay.
06:05A lot of same features and functionality we found in most pitch-shifting
06:09plug-ins and applications.
06:10Next, we'll scope out reverb.
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Reverb
00:02Reverb is probably a one of the more important effects you can use in your audio
00:05production and music creation and mixing.
00:08Reverb is actually a natural effect that happens in the world all around us all the time.
00:13Basically, it's the reflections that are produced by a sound event and make it
00:18seem like that sound is going on.
00:19They kind of add a tail or decay to a sound you hear.
00:23If you've ever clapped your hands in a big church or a cement parking garage,
00:27you've heard a very long reverb.
00:29If you've ever sung in a bathroom with a lot of tile, you've also taken
00:32advantage of these reflections.
00:34You sound a little better singing in the shower because that reflection
00:37actually makes your voice seem like it's bigger and goes on farther, and a little
00:41bit smoother, because of all these different reflections.
00:45So a reverb plug-in is trying to recreate the effect of the reverb that
00:49happens in the real world.
00:51We want to recreate that because it tends to make things more listenable.
00:54When we hear things without any reverb, they can sound a little unnatural.
00:58Reverbs are also important because it allows us to locate what kind of room a
01:02sound is in and where it might be in that room.
01:05We can tell if those footsteps walking across the floor are in a big gymnasium,
01:10or if they're in a small room.
01:11It also makes a lot of music more listenable.
01:14That's one of the big things when you go to big concert halls and
01:17symphonic concert halls,
01:19a lot of time and money goes into figuring out how to make those orchestra halls
01:22have the great reverb quality to them.
01:25So reverb's very important in terms of making music palatable, kind of
01:29listenable, smoothing things out, and making it sound a little bit bigger
01:31and better than it is.
01:33But also it makes things seem natural to us as well.
01:36So let's take a look at using reverb for those purposes.
01:40But also, now the reverb is a processing option, we can use it for lots of
01:44effects that really you wouldn't find out there in the world but are really
01:48cool and great for adding to what we're doing.
01:50So we're going to go ahead and start by putting some reverb on a nice drum
01:53track, just messing around with it a little bit to see what kind of
01:56different effects we can get.
01:57So I'm going to go ahead, and we'll use the old drumbeat here.
02:03We'll solo that, insert our friend D-Verb.
02:11Most software that you work with will probably come with some sort of reverb
02:15option right off the bat.
02:17Sometimes, it'll just be file-level.
02:19It might not be a plug-in.
02:20But there is a ton of really nice ones out there that you can buy as kind of
02:25third-party plug-ins.
02:26Having a quality reverb plug-in goes a long, long way in terms of making
02:31your mixes sound better.
02:32They're very processor intensive, because it has to calculate and simulate tons
02:36of little reflections and reproduce them pretty accurately.
02:39So there is a lot of thinking that goes into reproducing reverb.
02:44So we have the reverb plug-in open.
02:47You can see that we kind of have some different choices; they call it the algorithm,
02:50but they're represented by a room.
02:52This algorithm is the math that figures out what kind of reflections happens in
02:56what kind of spaces.
02:57So we can simulate a church, or different sizes of rooms, or a plate, which is
03:03actually a man-made device that they built a long time ago to also try and
03:07simulate reverb for recordings that we actually have gotten so used to because
03:11we've heard it in so many recordings that we want to keep using it.
03:13We want to be able to have access to that type of reverb as well.
03:17So let's go ahead and feed the drums in here, and see what kind of sound we have.
03:21I'll set the Input to 0.
03:22I'll start with a mix that's completely dry. (Music Playing:
03:27Now let's add a little bit of reverb to the mix.
03:30(drums playing)
03:43(drums playing)
03:53So there we are in the church.
03:54We can switch it around to room, and we'll start with a large room.
03:59(drums playing)
04:04We'll switch to a small room.
04:05(drums playing)
04:08Let's make that pretty wet.
04:10(drums playing)
04:17So we can go back and forth and pick these kinds of different rooms or
04:20environments, and get a lot of different interesting effects.
04:24We can try and go for nice, realistic, accurate effects,
04:26and try and act like we've placed this drum set in let's say a small club
04:30venue, which let's go ahead and just give that a shot.
04:32(drums playing)
04:35Let's call it a hall, maybe a small hall.
04:38(drums playing)
04:46So that's cool. You kind of can imagine maybe a small 500-person club, something like that, or we
04:54can make it the arena.
04:55(drums playing)
05:01For those about to rock, we salute you. So that's reverb.
05:07You can do some pretty amazing things with it.
05:08Now let's go ahead and play with this on a voice, and see what kind of
05:11effects we can get.
05:14We'll take that plug-in out.
05:17We'll go and take a listen again to our voiceover.
05:26Now normally, you won't find yourself applying a lot of reverb to like a
05:31voiceover production, like a podcast or a broadcast or an industrial training
05:37film or something like that where you're doing voiceover,
05:39just because we want to keep that voice kind of as clear and easy to
05:43understand as possible.
05:44Sometimes, adding a lot of reverb makes things a little bit harder to understand
05:48when it comes to the voice.
05:50But I'm going to show you the effect we can have.
05:51You can use it on vocals in music and get great effects.
05:55It does a real nice job of kind of smoothing out the voice.
05:58Sometimes, it can make it stand out more in a mix.
06:01You can use kind of a special reverb effects to give it kind of a cool feel.
06:05We'll take a look at just a couple of these things.
06:07So let's play our voice track back.
06:09(Female Speaker: Welcome to the lynda.com video training podcast for Friday, January 19th, 2006.)
06:17(Female Speaker: Oops. 2000. January 19th, 2007. This is episode 47. This week learn to sync poser models to an audio file with a movie from--)
06:29So there we have it kind of in a smaller room.
06:31(Female Speaker: Welcome to the lynda.com video training podcast for Friday, January 19th, 2006.)
06:42(Female Speaker: Oops. 2000. January 19th, 2007. This is episode 47. This week learn to sync poser models to an audio file with a movie from)
06:42(Female Speaker: Poser 7 Essential Training with Larry Mitchell.)
06:56Now if you want to go back to the 80s, and try and get a cool kind of vocal
07:01effect from the 80s.
07:02(Female Speaker: Welcome to the lynda.com video training podcast for Friday, January 19th, 2006.)
07:10(Female Speaker: Oops. 2000. January 19th, 2007. This is episode 47. This week learn to sync poser models to an audio file with a movie from)
07:21(Female Speaker: Poser 7 Essential Training with Larry Mitchell.)
07:26So there is a lot of different kind of effects you can get.
07:28You can use it on the voice on vocals on different instruments.
07:32If you're doing post-production on a film of recorded dialogue in different
07:35places and want to try and make it sound like those people are in the room that
07:39they're actually shot in or filmed in,
07:41you can go and add some reverb slightly to kind of put them in a place.
07:45A lot of times it's hard to record someone who is at the other end of the
07:49parking garage that you're filming.
07:51But then you can have them come into the studio, record a voiceover track, and
07:54then add some reverb.
07:55So when you actually see that voice track synced up to the footage you believe that
08:00actually that person is speaking in that big open space.
08:03It has that reverb.
08:04You'll know if you watch a lot of movies, sometimes they'll do an overdub, and
08:08they'll have like one line in there where they're taking the swearing out or
08:10something like that.
08:11They work pretty hard to try and match the ambience, or the reverb effect of
08:16the room that that person is in,
08:18but a lot of times they botch it.
08:19I don't know if they don't care, or they're just doing a rush job.
08:22But you'll kind of hear the words where they edit out the swear words.
08:25You can tell it's a completely different track.
08:28But if you play around with it enough, you can probably make that sound like it
08:30took place in the same location by adding some reverb and adjusting some EQ.
08:36Reverb's also really useful for sound design in terms of sound effects,
08:40making things sound bigger than they are, making things sound farther away than they are.
08:45You really have to start to play with it.
08:47You'll get a sense of what's possible as you add effects.
08:50It's a really interesting thing.
08:52Reverb's also really useful in sound design, in terms of doing special
08:55effects, because you can make things seem like they're farther away than
08:58they really are, or make them sound bigger or girthier, more dramatic than they really are.
09:03Also, the type of reverb you choose can kind of dictate what people perceive the
09:07physical quality of that object is.
09:09If it's a robot, and you put it a certain kind of reverb on its big footsteps,
09:13you can make it seem like it's this big hulking metal thing, even though it
09:17might be an animation.
09:18There is no metal at all.
09:19It's just a bunch of drawings.
09:20So reverb can be really useful in a lot of different ways.
09:24It can do a lot to enhance your recordings.
Collapse this transcript
Echo and delay
00:01In this section, we'll take a look at echo and delay.
00:04Now, you might be thinking, well, isn't echo and delay really reverb just
00:08longer and more of it?
00:09It's actually not. There is kind of a distinction that we use in
00:12that echo and delay involve a distinctive repeat of the original sound, whereas
00:17reverb is kind of the reflections of that original sound decaying slowly over time.
00:22So if you out to the Grand Canyon and you yell your name out there, 'Hello Dave!'
00:27you get 'Hello Dave!' that comes back.
00:30As opposed to if you go down to a cement parking garage and yell hello Dave, you
00:35won't hear that come right back at you as a distinct repeat.
00:38You'll just kind of hear all the reflections, and it will feel like that sound
00:42goes on longer, but it's not the same as it being repeated.
00:45So let's look at applying some delay to a few different things. We'll start with a drumbeat.
00:49We'll go in here and grab this version of drums, and we'll insert a delay plug-in.
01:03So we can set a few things in here, but I'm just going to play a little bit and
01:07let you hear what delay is.
01:09(drums playing)
01:18I'll bypass it.
01:21(drums playing)
01:30So that's delay, distinct repeats of the sound.
01:34Generally in delay, you'll get the mix control again, and then you'll get the
01:38actual delay length.
01:39In this case, we're here and working with milliseconds.
01:42This lets me to select how long the time between the initial sound and the next sound is.
01:48So, that's your main control to pay attention to in delay.
01:51The other important one to think about is feedback, and that's the number of
01:55regenerations of the sound.
01:57If I have my Feedback set very low like it 1 and I play it, we'll hear that
02:03there is kind of one distinct echo.
02:04I'm going to go ahead and zoom in on a little sound here, so we can have one
02:08distinct hit for demonstration purposes.
02:13We'll just grab these last few beats.
02:17Then we'll go for a pretty long delay.
02:23Then we'll add more feedback.
02:29So let's go back down and no feedback.
02:34We'll turn the mix up so we can hear the delayed signal a little bit more, about 50-50.
02:38Let's make that really long.
02:43Now, I'm going to launch a longer delay, because we can go a lot farther than
02:48that; we can really put this in the canyon.
02:50We'll keep the mix, but now we can say I've got a lot--we can go much farther
02:57up to them, probably even this.
02:57Again, let's try that. (drums playing)
03:01Cool, much longer.
03:10Then we can add the feedback to add lots of repeats. (drums playing)
03:21So that's cool.
03:22So let's just queue up this track and just kind of play with it, and see what
03:25kind of different textures we can get.
03:27You can use it to add a little bit of depth. We can use it really subtly and we'll use a--
03:31(drums playing)
04:04Delay is very cool on drums.
04:06You can do a lot of cool stuff.
04:07You can see that just by adjusting the length of delay, we can get a lot
04:11of different effects.
04:12This can be applied to all kinds of different instruments.
04:15It's just good to kind of demonstrate it on drums, and also I think a lot of fun.
04:20Let's go ahead and apply it a little bit of voice just to get a sense of how you
04:23might use it on a vocal.
04:25Again, we'll use the podcast voice and insert a medium delay.
04:33On a voice you can use it to create what's known as the slapback echo, which has
04:38a very, very short delay time.
04:41Sometimes it'll be referred to as a bit of a doubler, and it can have a cool
04:44effect, especially on vocals.
04:45It can really make them pop out of the mix.
04:48(Female Speaker: Welcome to the lynda.com video training podcast for Friday, January 19th, 2006.)
04:55(Female Speaker: Oops. 2000. January 19th, 2007. This is episode 47.)
05:02Another thing I have is I have a Low Pass Frequency option here where I can
05:06actually reduce the frequencies of the delayed sound so that the first sound,
05:11the wet mix, has the same frequency as the original sound file, but the delayed
05:17repeats don't have the same frequency response.
05:20So I can cut off the high frequencies a little bit here, and that will actually
05:23makes the sound a little less metallic.
05:25(Female Speaker: Welcome to the lynda.com video training podcast for Friday, January 19th, 2006.)
05:26If you like old Beatles music and old John Lennon stuff,
05:33(Female Speaker: Oops. 2000. January 19th, 2007. This is episode 47. This--)
05:40they use a lot of this kind of doubling slapback effect on the vocal tracks, and
05:48if you go back and check those out listen to the effects that they use on the
05:51different vocals, they make the vocals really stand out from the mix.
05:54So that's a few ways to use delay.
05:56Of course, you can bring it in and use it for a sound design and making special
05:59effects, for adding a little bit of depth or kind of warmth to different
06:03instruments, and just generally putting things in a different space.
06:07By using delay you can send sounds to the back of the mix or bring them to
06:10the front. Or you can just make them seem a little bit bigger than they
06:13really are and fill them out. So that's delay.
06:15Next, we'll talk about modulation tools and how you can use those to kind of add
06:19a little bit more character to some of the sounds you're working with.
Collapse this transcript
Modulation effects: Phaser, flanger, and chorus
00:03Modulation effects can be used kind of change the character slightly of
00:06the sound, or add a little bit more body, or just make it a little bit more interesting.
00:10All modulation effects basically work on the same principle, and they involve
00:14messing around with the phase of sounds.
00:16They involved taking a sound and taking a copy of it and then shifting it and
00:21playing them back at the same time, so that you actually generate different
00:24increases and decreases in volume based on their little offset in the phase
00:28between the two signals.
00:30I know we've talked about phase a few times in this title, and usually when it
00:34comes up it's something to be worried about. But it's also true that we can use
00:38it to our advantage to come over with some kind of interesting effects.
00:41The three types of modulation effects I'd like to talk about and show you
00:44some quick examples of are the Phaser-- pretty aptly named--the Flanger, and
00:49then the Chorus effect.
00:51In terms of how these apply effects and how they work, let's start by putting a
00:55little bit of Phaser on a guitar track.
00:57So I've imported a cool guitar track that a pal of mine played.
01:04(guitar playing)
01:09We'll go ahead and pull out the plug-in here in the modulation.
01:13I know it's called MetaFlanger, but we can actually use it to load a
01:19setting that's a Phaser.
01:20I'm going to go ahead and bypass it when we first listen to it.
01:23I've got a little selection in here and go ahead and roll it.
01:28(guitar playing)
01:33So there is the clean signal. Now I'm going to turn the Phaser on.
01:38(guitar playing)
01:45Can you hear that kind of wavering back and forth?
01:48(guitar playing)
01:53I'll turn it off again.
01:55(guitar playing)
02:02There is again.
02:03(guitar playing)
02:34So there is the phaser.
02:35It adds a nice, subtle, flowing change in the dynamics.
02:40And you can hear the pitch has changed a little bit. Because of that little phase
02:43offset, different frequencies are getting a little bit more boost than they
02:46usually do. But it's a variation in boost,
02:48so it kind of gives that ebbing and flowing sound.
02:50Now, let's throw a flanger on a bass guitar.
03:00We'll go ahead and use that same MetaFlanger plug-in, because it's cool.
03:03We'll load up our bass track.
03:07So here's the clean signal. No effect. (bass playing)
03:14I'm going to Load up.
03:17(bass playing)
03:28So now we'll turn on the Flanger.
03:30(bass playing)
03:58So you can apply the Flanger to get a creeping effect.
04:01A lot of times they'll use it in sort of more psychedelic rock on the drums,
04:05and you'll get this long creeping-up and then creeping-down sound, which I might
04:09take a second to show you. Let's go for that.
04:12(drums playing)
04:27Here this shows more the effect I wanted to show.
04:30(drums playing)
04:40Hear that creeping down?
04:41We can speed up how fast that goes back and forth.
04:52And we can change the shape of that.
04:59So that's a flanger applied to drums.
05:02You can use the flange on a lot of different things. You'll find it fairly
05:05often on things like bass, guitar, occasionally on vocals, sometimes on backing vocals actually.
05:11It all depends on what kind of mix you're going for and what kind of effects
05:14you're working with.
05:15Finally, let's take a look at chorus.
05:18A chorus is nice because it can really round out of sound, and you'll here it
05:21applied to vocal tracks quite a bit and guitar tracks quite a bit because it
05:25takes the signal and just makes a sound a little bit bigger and makes it a
05:27little bit interesting.
05:28It offsets it and makes a little modulations in the pitch, and it'll take what
05:33sounds like a very steady tone and give it a little bit more body, a little bit more depth.
05:37We'll starts just applying it to a voiceover to just get a sense of how we can
05:42add some depth to a voice with chorus.
05:46(Female speaker: Welcome to the lynda.--)
05:50So some medium chorus.
05:52I'm going to turn the mix down a little bit and we'll take a quick listen here.
05:57(Female speaker: Welcome to the lynda.com video training podcast for Friday, January 19th, 2006. Oops. 2000. January 19th, 2007)
06:10(Female speaker: This is episode 47. This week, learn to sync poser models to an audio file.)
06:16So you can add it to voices probably not in a voiceover, but in vocals, in
06:22recordings it's just great.
06:23It can really be round it out make it a little bit girthier.
06:25Let's drop it on the guitar track again. That's also a pretty popular
06:29application of chorus.
06:31We'll do another instance of our MetaFlanger and go ahead and load up--let's call it
06:44the--let's go with the light chorus.
06:49Jump ahead here.
06:50(guitar playing)
06:57You can see it adds a little bit more than the Phaser does.
07:04There is a little bit more modulation. (guitar playing)
07:16I'll bypass the sound, so there it is, clean or dry.
07:25We'll go back and add the effect back. (guitar playing)
07:39So that's the way you can add Chorus to guitar, and as you can see, it adds
07:42a pretty nice effect.
07:43It can really add a lot of texture to that.
07:45So these are kind of the basic modulation effects: Phaser, Flanger, and the
07:50Chorus effect. But things can get pretty crazy.
07:52You can do a lot of interesting things and far-out things with the modulation.
07:56I'm just going to play around a little bit and show you a few different effects
08:00that you can get with modulation.
08:02I'm going to go ahead and load in a different plug-in here.
08:04We'll load up the Enigma, which I'm a fan of.
08:10We'll go ahead and use a couple of their presets.
08:12I think this one kind of cool.
08:14We will use the voiceover track again.
08:17Get a load of this.
08:18(music playing) (Female speaker: Essential Training with Larry Mitchell)
08:36Those are pretty cool.
08:39(Female Speaker: For Friday, January 19th, 2006. Oops. January 19th, 2007.)
08:48So as you can see, you can get some pretty extreme effects with modulation.
08:55You can use it in subtle ways to kind of just enhance things a little bit, or you
08:59can really blow things wide open and do some pretty crazy stuff.
09:02And it all depends on what kind of sound you're going for, or what you're playing with it.
09:05If you're doing sound design, modulation can be really great tool to use to
09:09make alien voices and things like that.
09:12If you're doing music mixing, you can use it to just kind of give different
09:15instruments a little bit different quality. Or if you have a like a special
09:18interlude section that you want to be the spacey section, you can add it on just
09:22a few instruments and make things happen.
09:24So anyway, they're good effects to know about, and really a lot of fun in terms of
09:28creating kind of different sounds and getting some unique sounds out there.
09:32Now, let's take a look at some plug-ins that aren't quite so crazy, but are very practical.
09:36We'll check out some sound tools.
Collapse this transcript
Sound tools pt. 1: About, gain, normalize
00:02Sound tools are another category of plug- ins that can help you work with sound files.
00:06They tend to function more as utilities than as tonal enhancers or special effects.
00:11Now many of these will work at the file level and won't be available as
00:14real-time plug-ins or inserts.
00:17In this movie, we will look at two that deal with how you change the volume of a sound file.
00:21We will look at gain and normalize.
00:24So I am going to go ahead and zoom in on a sound file first.
00:27Let's set it up, so we can see it a little bit better.
00:33Make it nice and large. And we are going to deal with this glitch beat, and we are
00:38going to go ahead and change the volume of it.
00:40So through AudioSuite, I have the option of Gain, which I will grab, and what
00:46Gain allows you to do is basically increase the volume of the sound file you are working with.
00:51It renders it at a new volume, and it increases the amplitude.
00:55So this is helpful if you have files that are too quiet to kind of deal with if
00:58you are dealing in a multi-track setting and you have quite a few tracks and
01:01they are quite loud and this one you can't quite, no matter how much you turn
01:04the fader up, you can't quite hear it enough.
01:07Gain is a helpful way to bring it up into the mix.
01:09It's also always good to remember to have your sound files as loud as
01:12possible, then use the mixer to be in the position of turning them down more
01:15than turning them up.
01:16It's always better to reduce or cut volumes than to boost them.
01:20But we are going to go ahead and take a sound file that's not quite loud enough
01:24and make it a little bit louder with Gain.
01:26So first, let's just give it a listen.
01:29Those glitches are on purpose, by the way.
01:31That's an aesthetic decision that I went for.
01:33There is a cool thing in Gain where you can see some information about the file.
01:41If I selected it, it picks this information, preview it.
01:47That's with no change.
01:48I can fade this up and say let's add 9 dB or so.
01:51So I go for it, and it makes it huge.
01:57See how much louder it is?
01:58Let's take a listen.
01:58(drums playing)
02:05So that's great. Now I have more to work with in my mix.
02:08I can turn that up or down, I can apply effects, and I have got more signal going on there.
02:13So this is really cool. I am going to undo that and let's switch over to a voiceover track and show you
02:18how you can use it for just little bits and pieces.
02:22Here is this infamous voiceover track that we have used quite a few times. Let's listen.
02:27Here this is--in the context of things that, oops is fairly quiet.
02:32(Female Speaker: 2006. Oops.)
02:35And let's say that that 'oops' is actually on purpose, and we want to turn that up a little bit.
02:41I am just going ahead, and we will just pick a setting and gamble and see. Let's go up 6 dB.
02:44You can always undo it if you are not quite right.
02:46I can't quite--I'm going to have to zoom in to see what kind of damage we did there.
02:51Well, that could be in the ballpark.
02:53So we will give it a listen.
02:54(Female Speaker: For Friday, January 19th, 2006. Oops. 2000)
03:00Let's make it really loud though. Big mistake.
03:04(Female Speaker: January 19th, 2006. Oops. 2000)
03:10One of the things with gain that you have to be careful of is you get to decide
03:13how much you are going to add, and you can conceivably actually add so much that
03:17the volume of the file exceeds our digital zero level and goes into distortion.
03:22So let's go ahead and do that for the fun of it.
03:25Say we have no concept of how quiet or loud our sound is, and
03:28we're just going to add 26 dB just to see what that does.
03:32Well, already you can kind of see that it looks pretty extreme.
03:35Let's see what it sounds like.
03:36(Female Speaker: 2006. Oops. 2000)
03:39There is some digital distortion.
03:40You hear that kind of nasty static-y sound? (Female Speaker: Oops.)
03:45So that's the thing with gain.
03:46You can use it to turn things up.
03:47We can also use this to turn it way down if we just don't want to hear that.
03:50You could turn it all the way down, get rid of it completely.
03:53(Female Speaker: 2006. 2000. January 9)
04:01Just make silence there.
04:03(Female Speaker: January 19th, 2006. 2000. January)
04:10So Gain is great and that we have so much control over adding or subtracting
04:13the amount of volume.
04:14But it can be a little tricky in that sometimes you don't know how much you
04:17will be adding, and you can actually add too much for certain things.
04:21So it takes a little bit of trial and error to find the right amount.
04:24Now some plug-ins will actually give you some more detailed information on how
04:27loud your sound file already is, and so you can quickly make decisions about oh,
04:31well we need to add this much, or we need to add that much, but it kind of
04:34depends on the features and functionalities of the sound tool.
04:37So adding gain is good thing to be able to do, and it's really handy for evening
04:41out volumes and tracks.
04:43Another way to adjust volume is via Normalize and the way Normalize works--let
04:47me go ahead and open up the Normalize file-level plug-in--
04:55what Normalize does is it also increases the volume of a sound file, but instead
05:00of telling it how much louder to make it like, make it 5 dB louder or 6 dB
05:05quieter, you are able to set the maximum peak.
05:09So I can say if I have a sound file, I want the loudest moment in that sound
05:13file to be -1 dB. Or I can set it to be zero dB, which is the digital maximum.
05:20So this is really convenient if you have a file and you just want to make it as
05:23loud as digitally possible--or in relationship to as loud as digitally possible.
05:29Maybe I want it to go up to 2 dB, and that will be enough.
05:34A lot of times, you will use it, and I like to use it and go up to about 1 dB
05:38and add some effects.
05:40Let's take a look at what happens.
05:42I will zoom back in here.
05:47Let's go back to our glitch beat, grab this, and we will just normalize
05:54that section to -1 dB.
05:58So as you can see, big change. I will play this. hopefully it won't blow us out.
06:02(drums playing)
06:12So you can see on the meter here how much difference we have, not just visually
06:15but our magic meter.
06:17So Normalize is really handy if you want to just bring the overall level.
06:20If you have a big file, like here I have a whole like five-minute long guitar
06:25track, if I just want to say, hey I don't want to change the volume and gamble
06:30with how many dB I should add, just make it as loud as it can be,
06:33so while I am mixing I have lots of signal to work with.
06:35I can set that to a certain level and then work with it.
06:39You will also find that using normalize when you export your final, like
06:43bounced-down mix masters, if you remember in mixing, we showed how you can
06:46kind of bounce a file down.
06:48Then we go to finally export that to use it to maybe burn for a CD or to
06:52create an MP3, you can take that final mixdown which is one file that has all
06:57your different files in it and normalize it so that it's as loud as it can digitally be.
07:02This is really helpful in terms of making sure that when people get whatever you
07:05are making and put it into their CD player or listen to your MP3 on MySpace or
07:10in your iPod, that it's just loud as all the other ones, or at least as loud as
07:14it can be, so they don't have to go and really crank up their system and then
07:17when the next guy's song comes on, it blows it apart.
07:21So normalize is a really good thing to be aware of, and it's great to use in the
07:24end of the process, but it's also helpful when you are just dealing with
07:28initial tracks and kind of bringing sound files up to a volume that makes
07:31working with them easier.
07:33Next, we will look at a few tools that let you change things in relationship
07:36to time.
Collapse this transcript
Sound tools pt. 2: Reverse and time compression/expansion
00:01Let's look at a few other sound tools that are pretty cool.
00:03We will look at reverse and we will look at time expansion, or compression.
00:07So first, let's start with reverse.
00:08I will open that up from the AudioSuite, and as the name implies, it reverses stuff.
00:13I don't even need to preview it actually.
00:15We will just go ahead and go for it.
00:17I will make a copy over here, and we will process it. So what have we got?
00:24(drum sounds playing in reverse)
00:30Backwards. Very cool.
00:33How about on a voice? I can kind of get some possessed sounds going.
00:37(garbled speech)
00:47So that's for the possessed podcast, for those of you who want to tune in.
00:51So reverse, it's pretty basic, pretty simple.
00:54You can use it for some pretty cool things.
00:56In music mixes, you can use a reverse cymbal hit as a nice transition into kind
01:00of different sections.
01:02Obviously, if you are doing sound design, you can use it to make some pretty
01:04interesting effects, different kind of shoops out into space and impacts and
01:09hits and things like that.
01:10And also, maybe if you are doing a podcast and you wanted to kind of have
01:13something kind of lighthearted in there, and say, hey let's rewind that a
01:16minute, I don't believe you, you could hit that and kind of hear that backing
01:19up and say, okay.
01:19(garbled speech) Well, without the drums.
01:23(garbled speech)
01:26And then roll it again and say, let's hear that!
01:27(Female Speaker: This is episode 47)
01:30So there is ways you can kind of use it for fun.
01:32You can do kind of interesting things with it.
01:33The other thing I want to show you is time compression and expansion.
01:38This is another thing that is pretty much possible thanks to the digital world.
01:44It wasn't really happening too much and very effectively before we had digital
01:49computers and we got to digitize audio.
01:52So it's really worth checking out.
01:56Again this is a file-level process.
01:58You can't use reverse or time expansion/ compression as an insert or a real-time plug-in.
02:04Remember earlier where we talked about pitch and we are kind of changing the
02:07pitch up and down, and there is a feature in there that allowed you to keep the
02:12rate of the performance the same so the time didn't change, just the pitch.
02:16Well this is kind of the opposite.
02:18We can change the time without affecting the pitch, and it's very cool.
02:22I will go ahead and just show you a few examples of what's possible.
02:25Let me go ahead and delete our backwards track there, solo that out, and zoom in
02:31on it. And we can move this over here.
02:36Let's pick a couple words, just a short phrase, maybe this.
02:44(Female Speaker: This is episode 47)
02:47We will make it a little bit longer.
02:51(Female Speaker: 2007. This is episode 47.)
02:54Let's say I want to make that take place a little bit faster.
02:57Well, I highlight it, and in my Plug- in window, I see the Source here on the
03:03left, which is the length of what we have got highlighted, and then the
03:05Destination, and right now there is no change.
03:08So its 4.6 seconds long, and the destination, the output of process, would be 4.6 seconds.
03:15I can drag a ratio here and change that and make it longer.
03:19So let's give that a shot.
03:20We will make it 7 seconds long.
03:22(Female Speaker: 2007. This is episode 47.)
03:31So we have made a little bit slower.
03:32Now you can hear there is a little bit of artifact there, and that's one thing to
03:35keep in mind with most time compression/expansion stuff.
03:39You can use it, but only within reason. The greater the effect you ask
03:43for, the more chance you are going to get little artifacts, or little digital imperfections.
03:47I mean we are kind of asking it to do something pretty amazing.
03:50So I am going to undo that, and we will see. I bet we can probably get away with
03:53making it, maybe it's 4.5.
03:57We could add another second to that, and it probably would still sound pretty good.
04:00(Female Speaker: 2007. This is episode 47.)
04:06And one of other thing you can do is go in and highlight each one of these
04:10little fellows and process them separately.
04:17We can also take this and make it shorter, so it happens faster.
04:23Take a second off that.
04:27(Female Speaker: January 19th, 2007. This is episode 47.)
04:30(Female Speaker: January 19th, 2007. This is episode 47.) Pretty cool.
04:35So we can use this on the voice.
04:37We can also use it on instruments or on performances.
04:40If you have a little passages in a piece of music--the drummer maybe slowed
04:44down for a couple beats--
04:45you can go in and try and apply this and speed them back up a little bit and
04:48shift things with it. Or you can use it if there is a couple of notes here and
04:52there that kind of get held too long.
04:54You can also go in and just individually grab those notes and slide them around.
04:57But it's kind of fun to play with the time expansion/compression plug-in.
05:01If you are doing production for things like podcasts or TV commercials, and you
05:05know you want to get something to match up and you know that you have to make
05:08your production 30 seconds long and that's it, going in and kind of speeding up
05:12a few things a little bit here and there to kind of make sure you hit that
05:15deadline can help out a little bit.
05:17But again, you have to use it judiciously, because if you go too far--all people
05:22are pretty good listeners--and if we speed things up too much, people will know.
05:25And when people will hear something that seems kind of unnatural, unless it's
05:29there for kind of a comical effect, it throws us off a little bit, and it
05:32distracts us a little bit.
05:33So if you are trying to create a podcast or something where you want people to
05:35be listening to the content of what you are saying, it's better to make sure
05:39that you deliver it in a way where the audio and production itself doesn't
05:42distract them, where they are sitting there saying, oh!
05:43That voice is sped up, as oppose to, wow!
05:46That's an amazing Pentium 7 computer Dave is talking about.
05:50Also, if you are working on like voiceovers that go with film where you kind of
05:53record the things out of sync or away from a film, you can use this to speed up
05:57or slow down little clips of the voice to try and make them match the mouth
06:00movements. Or if you are working against an animation, you can use this to change
06:04the speed the people are talking to kind of match sounds to images a lot better.
06:09So time compression and expansion comes in really handy when you are trying to
06:12marry sound to picture.
06:15At any rate, regardless of what you are using these tools for, you will find that
06:18reverse and time expansion and compression are both really pretty cool tools and
06:23can be very helpful when you are working with audio.
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Sound tools pt. 3: Noise reducers, dither
00:01In this section, we're going to talk about two more sound tools that can be
00:03really helpful, in terms of dealing with noise and artifacts in your sounds.
00:08We'll look a little bit at noise reducers, and I'll show you a little example of
00:11that, and then we'll talk about dither.
00:13So noise reduction soundware, or sound tools, can help you eliminate things like
00:18pops and clicks that you might have on old vinyl records if you record them in,
00:22or different little static noises.
00:24You can use them to reduce things like background hum or other sounds.
00:27I'm going to actually go ahead and use one on a voiceover track that I recorded.
00:31We did a little interview in a kitchen, and needless to say, a kitchen is not the
00:36quietest place in the world to do an interview.
00:39There's quite a bit of noise and just kind of general machinery running around.
00:42I'm going to show you how we can apply a plug-in and actually reduce some of the
00:46noise a little bit.
00:47So let me get us a nice view of this, so that we can kind of listen to more of
00:51the voice and less of the noise.
00:53Let's just take a listen.
00:54(inaudible speech)
00:57So you hear that kind of that airy sound that there's a lot of noise there.
01:07There may have even been, believe it or not, something like a refrigerator or
01:12air conditioner running in there. Lots of noise.
01:15So anyway, I want to try and get rid of that.
01:17I want to keep that voice.
01:18I want to keep hearing it.
01:19But I want to get rid of some of that noise as much as possible.
01:23So I'm going to go into the AudioSuite, then open up, from the Noise Reduction
01:27world, the X-Noise Mono plug-in, which is a waves plug-in.
01:32Again this is in Pro Tools, but you'll actually find stand-alone noise
01:36reduction software that if you have a sound file and you just want to bring it in and try and
01:39reduce the noise, you can do it as a stand-alone thing. Or you can find lots of
01:43plug-ins that will work with your digital audio software.
01:47So the first thing I'm going to do is teach my noise-reduction software to go
01:54ahead and learn what this noise sounds like, to kind of memorize what the noise is.
01:58So I'm going to highlight something that's just noise, and I'm going to go ahead
02:04--and here, we call it learning that.
02:10Let that run through a few times. Okay.
02:14So now we've got what it thinks is the noise.
02:17So now I'm going to go ahead and highlight a little bit more of this section and
02:23preview it through our plug-in.
02:26And then I'm going to bring up the threshold for this.
02:29(inaudible speech)
02:35So can you hear the difference there?
02:44We've reduced the amount of noise pretty well.
02:46It's not completely gone, but we can hear more of the voice. We'll A/B it and compare it.
02:50I'll play it, and then I'll bypass it, so we can hear how much noise
02:53was originally there.
02:54(inaudible speech)
03:02So that's a lot more palatable now.
03:05Of course, we can go farther, and I will; I'll show you.
03:08One thing I should mention that with a lot of noise-reduction software
03:10is ultimately the way it works is it's actually taking away some of the frequencies.
03:14It's turning down specific frequencies and certain volumes, and at some point
03:18when you start to do that, you also start to take away some of the frequencies,
03:22or sound information, or material
03:24that's the material you want to hear.
03:26In this case, the interviewee's voice.
03:28(inaudible speech)
03:47So you can see that we can actually do quite a bit to reduce the
03:50difference between noises.
03:51Let's A/B it one more time, and see what a difference we have made.
03:54(inaudible speech)
04:12So you can hear that the quality of the voice does change a little bit and fine-
04:16tuning your noise-reduction software, it takes a lot of time and a lot of love.
04:19You've got to get pretty close to it and spend some time with it, because
04:22there's always just the perfect balance between getting rid of as much noise as
04:26you can and starting to affect the sonic quality of what you want to hear, or her voice.
04:31So it takes a little bit of playing, but in certain circumstances it works like a charm.
04:36It kind of all depends on what the noise is like.
04:38If it's a constant and kind of consistent flowing noise like that, it's a lot
04:42easier to zero in on it, kind of learn it and give it a profile, and then
04:46reduce it a little bit.
04:47If it's kind of erratic and coming and going, you won't have as much
04:50luck reducing the noise.
04:51But I think a little bit less noise is still better than all that noise.
04:55So it's something to look into it.
04:56Now let's take a look at dither, or dithering.
05:08Now this could be one of the least interesting plug-ins to look at, and I should
05:12explain what dither is.
05:14When we work in a session like this, I'm in a session with a bit resolution of
05:1824 bits or 24 bit depth,
05:20when I want to change that bit resolution to any lower resolution, like 20-bit or 16-bit,
05:26we effectively have to re-sample the sounds. And the reason you want to go to a
05:31different bit depth is that if I want to put this on an audio CD or even use it
05:35as a source file to generate an MP3 from, I need to dither it down to 16 bits.
05:41So we're working at 24 bits, and I want to go to a 16 to put this on a disc.
05:45In other situations, you might find yourself working at 32 bits and needing to
05:49downsample down to 16 bits.
05:52Well, what happens is we have to re- sample that sound, and with digital
05:56re-sampling and downsampling, a lot of times you run into trouble with some of
06:00the quieter passages in your sound file.
06:02The sampling can have a tendency--it doesn't always happen--but it can have a
06:05tendency to introduce a little bit of distortion there, because basically
06:08it's not seeing enough.
06:09It can't quite find enough information to sample, and so it gets a little confused.
06:13It wants to find something, but it doesn't quite find it.
06:16So what dithering is,
06:17it's the act of actually adding in very, very quiet noise, so that there's some
06:22program material there.
06:23There's some data that the sampler can look at and pay attention to, and it
06:27reduces the possibility of there being little artifacts, or little moments
06:31of slight distortion.
06:33Now in a lot of scenarios, dithering is not absolutely necessary, and you might
06:36not even notice that you didn't dither. The effect might not be noticeable.
06:40But sometimes it will happen, and you'll hear little artifacts in your new 16-bit
06:44sample, and you'll wonder where they came from.
06:46Well, dither is what you want to apply to the file before you export it.
06:50So let's assume we have a master nix.
06:53It's pretty simple. You open up the tool and you decide what bit rate you're headed for.
06:59So were headed to 16 bits, see? Here I have the options of 20 bit and 16 bit.
07:03That's because I'm at 24 bit.
07:05I have to be going down in some direction, so we're going to go down to 16 bit.
07:10And all you do is select your sound file. If it's your final mix that you
07:13bounced everything to,
07:15select it, hit Process.
07:17It won't look that different.
07:18It won't sound that different to you, but something good is taking place.
07:23So we'll go ahead and just apply it, so we can see it.
07:33Really not even that big of a difference when you go to play it back here in
07:36this situation, slightly, but nothing to go crazy about.
07:39But the point is, if you have it and have access to it, it's wise to do it in
07:43order to avoid the possibility of getting some distortion and some artifacts.
07:47We'll talk a little bit more about this in the chapter on mastering.
07:50So that does it for sound tools and for plug-ins in general.
07:53Hopefully, I've shown you enough of what's possible and kind of what
07:57different plug-in families do and the different kinds of effects they have,
08:00so that you can go and start to play with different plug-ins and look into
08:03the different kinds of digital signal processing that you want to use for the
08:06work you're doing.
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16. MIDI
What is MIDI?
00:01As you get involved with digital audio, you'll no doubt come across a technology
00:04known as MIDI, which stands for Musical Instrument Digital Interface.
00:09Now, it's a very useful technology to understand when you're working
00:12with digital audio.
00:14Most audio recording software comes with some MIDI recording capabilities,
00:17and most MIDI recorders--which are also called sequencers--come with some
00:21digital audio capabilities.
00:23It comes into play if you're using keyboards or samplers and sound modules, and
00:27it's also useful for adding control surfaces that can allow you to interact
00:31with your audio software and control certain functionality through hardware interfaces.
00:35So, there is actually quite a bit to MIDI, and we can spend a lot of time
00:39talking about it, but the basic premise is actually pretty simple.
00:43What I like to do in this movie and the next of couple movies is just introduce
00:46you to a few of the applications and show you how you might set it up, or might
00:49interact with it, with your digital audio workstation.
00:53So, let's get to it: what is MIDI?
00:55So, MIDI is essentially a protocol that allows different devices to communicate,
01:00and they are allowed to send information back and forth to each other.
01:02Now, it's important to understand that it sends command data, and it doesn't send
01:06analog or digital audio information.
01:09It's more a matter of sending communication information about sound than it is
01:13about sending sound itself.
01:15MIDI communicates via what we call 'MIDI messages,' which are more or less 'to do'
01:19commands, and it sends things like play this note on a keyboard for this long at this time.
01:25So, it can send information in terms of musical notes and times and durations.
01:29It can also be used to send information like, tell the transport to go into
01:33Play mode, or tell the transport to stop, or record. Or you can use it to control
01:38a fader, or you can also use it to control different functions within your software.
01:42It's actually good to think about MIDI actually kind of as your computer keyboard.
01:46You know, when you hit that button and you get K, there is not necessarily a K in
01:50the computer keyboard;
01:51you are just sending out some information to your computer and saying find the K
01:56and let me see the K. But you are not sending K through the cable from your
02:00keyboard to the computer, and MIDI is kind of like that as well.
02:03you can send information that calls up other information.
02:07The other thing to keep in mind is that MIDI messages can actually be
02:11created and transmitted in real time, and they can also be recorded, stored,
02:16and played back later.
02:18This is where it starts to get really cool.
02:20It's one thing to hook them up and use it to play a couple of sounds.
02:22It's another thing to be able to record that sound information, manipulate it,
02:26and make it play back another device at a later time, and we'll look at this in this chapter.
02:31Now, you might think you're new to MIDI, but the chances are you've actually
02:34probably had a few devices that use it.
02:36If you had an old cell phone that had a pretty cheesy ring, or you downloaded
02:40some kind of cheesy musical rings, you are probably dealing with MIDI, which more
02:44or less wasn't the sound itself, but it was a set of commands or some information
02:48that told your device what sounds to play, and in what order.
02:51Now, with the cooler phones you get an MP3 ring tone, but with the older cheesier
02:55ones, it was MIDI all the way.
02:57In the next movie, we'll take a look at some real-time applications, and how you
03:01go about setting up MIDI, and just what it looks like when you work with it.
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Keyboard controllers
00:01All right, now let's take a look at how we might hook up MIDI, and how we can use
00:04it to make two devices communicate.
00:07I've got a MIDI controller, which is just a controller.
00:10It doesn't have any voices in it or any sounds in it.
00:13it just sends information:
00:14do this at this time and do this at that time.
00:16Then I have a sound module, which is similar to what you might find if you had a
00:21big full synthesizer and you could go through much a bunch of banks. This just
00:24has a bunch of sounds in it.
00:26We are going to use MIDI to send information from here over to here.
00:30So, I am going to go ahead and just make one connection, as I want you to see
00:35what the MIDI inputs look like, and then this is the cable that's coming from our
00:39controller that we're plugging into the sound module.
00:44So, I am going to use this on the input, and then these are our outputs running
00:48out to our amplifier.
00:54So, that's really that all that goes into this.
00:56We are sending information out it's going into this box, and this box has the
01:00voices, or the samples, so to speak, and it's going to send the audio out to the amplifier.
01:06So, that's basically it. (piano playing)
01:12And that's all there is to MIDI.
01:14It's one cable that sends the data from a controller or a device to
01:18another device.
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Computer-based virtual instruments
00:01All right, now let's take a look at a different setup, where instead of using a
00:04sound module we are actually going to hook the controller via USB right to a
00:09computer and use that to get MIDI into the computer and then use a virtual
00:12instrument to get some sounds from the computer. Let's take a look.
00:16So, all we have is the same controller again, and this time instead of a sound
00:21module, we are just running a USB cable out of the controller and coming into our
00:25laptop. We've got GarageBand fired up here, and so we've got some sounds.
00:30I play here, the MIDI information goes through the cable, comes in, and lets
00:34GarageBand know what notes to play and for how long, et cetera, et cetera.
00:39(keyboard playing)
00:43So, this is really cool if you want to travel light, or have a portable setup, or
00:46just use MIDI but not have to get involved with some other different interfaces.
00:50The fact that you could use a USB to send control information right into a computer
00:54is really great. And now if we wanted to monitor this back, we could just set
00:58the headphones up or take the line out of the computer. And really, with two
01:01devices, we've got a studio.
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Control surfaces
00:01Okay. One more thing you can do with MIDI that's very cool is use it with control
00:04surfaces, and these are little hardware devices you can use to actually
00:08control your software.
00:09Let's take a look at one.
00:11So, here we have a little Faderport that we've got hooked up via USB going again
00:17into the laptop, and I can use this to control my digital audio software.
00:21I can actually assign this fader to any fader in the mixer and use it in
00:25real time if I want to turn those channels up and down. Or I can assign the knob
00:29to various uses. Generally, you could use this for panning.
00:33On another devices, other control surfaces, you can get actual strips of knobs,
00:36and you can use those for EQ tuning or different effects.
00:40It's really nice to have kind of that real-time tactile control over some of
00:44the interface things.
00:45It will let you get your hand off the mouse, which is really quite a nice thing once in a while.
00:49You can also use this to control the transport and go into Play mode or stop,
00:53rewind, fast-forward, and Record mode.
00:57So, control surfaces are a really nice way to interface with your digital audio
01:01software, and they allow you to take your hand off the mouse.
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Recording and editing MIDI
00:01So we're back in Pro Tools, and we're looking at a couple of MIDI tracks.
00:04So let's just zoom in, and you'll notice right away we're not looking at
00:07waveforms now; we are looking at more or less little points on a graph.
00:11And you can see that we have the notes of the scale represented on the left, and
00:17then again, it's time. It's our timeline.
00:19So let's go ahead and zoom in and just take a look at what these look like up close.
00:23I will zoom them up a little bit, and you can see that there are little dots on
00:31the grid; they correspond to different notes on the grid.
00:35Let's zoom back out. And I have the drum track in here that I have gone
00:39ahead and drawn in.
00:40So I am going to go ahead and play it back and just let you see what's happening.
00:44(drums playing)
00:51So that's a MIDI drum track, and what it's doing is it's actually--there is no sound here.
00:56It's playing back. It's sending information.
00:59What we're looking at represents information.
01:02It's saying, play this note and play it for this long at this point in time, and
01:07where that information is going right now is to another device, in this case a
01:10virtual instrument which has a bunch of sound samples in it, and it receives
01:14that information and plays back what we are asking it to, based on what we load.
01:18In the next movie, we will talk about virtual instruments a little bit more, so
01:21I don't want to get into them too much right now.
01:23Let's focus on what you can do with MIDI once you have it in the software world.
01:28One of the things about recorded MIDI data, or tracks of MIDI, is that it's very
01:32easy to manipulate in a lot of different ways.
01:35So let's move in and just drag and move a couple things around.
01:38I will show you what I mean.
01:39So in this drum track I have a kick drum that's assigned to this note and a
01:44snare drum and then some shakers up here, some tambourine.
01:47So I can click on that, and you can hear it when I click.
01:50It will preview, and I can drag it to a different tambourine sound.
01:55(drums playing) There are some snares.
01:59(drums playing)
02:06So I can pick what sounds I want.
02:07So those are all sounds in my sampler in my virtual instrument.
02:10As I change what note they are assigned to, we get a different sound; same
02:15goes for the snare.
02:17(drums playing)
02:27So, that's what you can do in terms of moving it up and down the scale and which
02:32note it's assigned to.
02:33We can also adjust the length of these notes.
02:37So if I don't want it to be as long--
02:39Now in this case, where we have drums, the length isn't going to be a big deal.
02:42Although I think maybe with our kick drum we might be able to get a sense of it.
02:45(drum playing) Yeah, that's kind of a nice long beat.
02:48So if we go in and shorten up that file, now I am telling it, hey, play this
02:56sample but only for this long.
02:58Let's see if that's long enough, (drums playing)
03:05Let's shorten it more, so it's just a real snap. (drums playing)
03:16So as you can see, we can extend the duration of the different notes
03:20really pretty easily.
03:23We can also delete or add notes really pretty easily as well.
03:26We can highlight a note and hit the old Delete button, and it's a goner. Or I can
03:31bring that back via Undo. Or I can go ahead and draw in new notes.
03:35I think on this drum track I am going to listen back. I want to add in a little
03:39something new and kind of cool.
03:40I am going to change. I am going to pick my grid there. Okay, 16th notes.
03:45(drums playing)
03:48Yeah, I am going to put a couple of things in here.
03:51Yeah, that's what I want to use. Let's check this out.
03:56(drums playing) Yeah, this is contemporary stuff.
04:01Don't be surprised if you hear this on the radio next time you are out in California.
04:05(drums playing)
04:11So we can draw MIDI notes in. Really cool. And then if I don't like those, we can
04:15maybe change that sound again.
04:18(drums playing)
04:29Cool! The other thing we can do is change the velocity of notes, and to do that I
04:33have to pick a different view here, say, let me show me the velocity
04:37information. But I can go in, and right now, this represents the velocity of the
04:41all the notes on this MIDI track.
04:43I can actually pick a note and then change the velocity.
04:47I can drag it down or add more velocity.
04:50Now velocity is the attack, or how hard or how loud the sound is, to simplify it.
04:56That allows us to change the dynamics of the track we're working. And so if we
05:00don't want all of the snare hits to be of the same volume, I can go ahead and
05:04make some a little quieter and some a little louder.
05:06Usually I like to make that first accent snare a little softer and make that hit
05:10that's on the beat a little heavier.
05:12So let's go ahead and make that kind of adjustment.
05:14I'll make this one really quiet for demonstration purposes.
05:22So I am changing the velocity. (drums playing)
05:28So you get that ta-dum.
05:30So that's playing with the velocity.
05:31This is really cool, and this is a really cool feature. And you'll see that when
05:35we record in a few tracks that it's nice to be able to record in some MIDI,
05:38but then the fact that you can manipulate it in so many different ways allows you
05:42to perform it but then fine-tune your performance.
05:47But sometimes you don't need to perform at all;
05:49you can just build the track from the scratch and draw it in.
05:51I just used the Pencil tool to lay out this drumbeat, and that's why it's such an
05:55excellent drumbeat, because I made it with a pencil.
05:59But there's a lot of potential, and you can have a lot of fun with MIDI.
06:02The other thing you can do with MIDI is a thing called quantize, and
06:05basically that's the idea of shifting notes so that they make sense in a grid,
06:10or in a certain pattern.
06:13So let's take a listen. I have got some notes that I know I didn't put in so
06:16well, and we are going to quantize those and try and fix them, or get them where
06:19I want them in relationship to kind of the tempo and the beat.
06:23(drums playing)
06:27Yeah, I kind of choked there. Let's take it back a little further, so you can
06:31hear it, and I will zoom in too.
06:32Yeah, we can see them. (drums playing)
06:42So let's go in and try to fix that. Let's take a good look, and we simply look at
06:46two of these at once.
06:48So I am going to go in and highlight all those notes. It looks like I have got some
06:52real issues here with my 16th notes up here and where my kicks are landing.
06:56So I am going to go ahead and work with the MIDI, and do something called
07:02quantize. Here it is: Grid/Groove Quantize. And in here I can pick the increments
07:08I want to quantize to, or more or less the grid I want my notes to pay attention
07:13to and to shift to.
07:15So if we just pay attention to these notes and look at that mess, and I am going
07:17to hit the Apply button, and it will quantize them, and you'll see what happens.
07:23Suddenly it looks like they're a little bit more in line.
07:26So let's take a listen.
07:27(drums playing) Yes, definitely better.
07:33Now quantize isn't the sure thing; you have to really pay attention to how you apply it.
07:38Sometimes it has to make a decision about this note that's off. Sometimes it
07:44might shift it over here when you apply it, but another time it might decide
07:47it's this one based on how close it is, or where it thinks you meant to put it.
07:51So you can't just hit the magic button and then assume you have gold.
07:55It's always important to listen back and make sure that when you quantized it, it
07:58got the effect you wanted.
08:00Now that sort of quantizing sets everything right to the Grid perfectly.
08:03There's another thing called Groove Quantizing, which deals with
08:06offsetting notes slightly
08:08so they are not in such a perfect mechanical order, which is one of the things
08:12you will hear when people talk about MIDI.
08:14It's easy to make things very perfect and lay things out perfectly on the
08:17timeline against the grid, but a lot of times we know that music has
08:21imperfections, or musicians have different emphasis on different notes, and it's
08:26not all about the perfect 'right- on-the-money' music all the time.
08:29So a lot of times you'll find people criticize MIDI or people who use MIDI
08:33because they make things a little too perfect and there's not as much feeling
08:37in there or whatever.
08:38So they've come up with something called Groove Quantize, and this is available
08:42in lots of different programs. And basically it's the idea of trying to humanize,
08:46or add some feel, to the quantizing process
08:49so it's not so perfect. And it will allow you to choose from different feels
08:53like ahead of the beat, behind the beat, swinging it a little bit, et cetera.
08:57So that's out there. And if you get a work with quantizing, I definitely
09:00encourage you to check that out, because adding the human feel to your MIDI is
09:04definitely something worth pursuing.
09:06In the meantime, I am going to go ahead and actually fix this, because I can.
09:18(drums playing)
09:22All right, so quantize is one more thing we can do with MIDI.
09:28Now, it's important to know that we're working here with a drum track, but
09:31actually we can use this. This is just information, and we can use it to
09:35trigger any sounds we want.
09:37So actually I have an organ track down here that hopefully you won't find
09:42too offensive but I think is kind groovy, just to show that we can assign
09:47different voices to this MIDI information and play back all sorts of different voices.
09:52Check it out!
09:53(music playing)
10:03That's some good stuff, and I know it's going to be big.
10:06But it's not quite done yet, because I got to put some more tracks on here.
10:09I need some handclaps in there if this is going to be a true educational video
10:14piece of music, which I have a special affinity for.
10:18So we are going to add a little big of handclap here, and we are actually going
10:20to take a look at recording MIDI, which will be exciting.
10:24So in this session I have already added my claps track, because I knew I had to have them.
10:28Now I am going to go ahead and arm the track for recording.
10:31We will zoom out a little bit, so we get a better view, and I am going to go
10:34ahead and see if I've got my claps sound.
10:36Remember, when we were showing you the setups, right now I am going to be
10:38pushing some keys on the keyboard controller to trigger the clap sound.
10:42(clap sounds) Oh yeah, I have got them.
10:45So I am going to try and record some new claps for this hot track.
10:50Here we go. Just like recording audio, record arm, hit the button, hit Play, and
10:58we will see a little bit of recording in process.
11:01(music playing)
11:17That was pretty awful, but look, there are my claps.
11:24(music playing)
11:30Oh yeah, that one is good.
11:32Well, I like these two, so I am just going to ahead and copy those two and
11:37duplicate them, and that's why I play it more than once.
11:41(music playing)
11:50You can see that my quantizing effort has actually failed.
11:52I must have highlighted the wrong thing there. So that's it.
11:55That's recording MIDI, and that's working with MIDI in the software.
11:59So there is a quick look at recording MIDI.
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Virtual instruments
00:01Okay, so finally let's take a look at virtual instruments.
00:04Now in this chapter we've already looked at hooking up an external controller
00:07and using it to play virtual instruments in your laptop or in your computer.
00:11And in other chapters we've actually look to the virtual instrument as a
00:14plug-in and initiating it.
00:16In this section, we're just going to take a quick look at the virtual instrument
00:19and how it relates to MIDI, and show how we can use the tracks from our last
00:23movie and change some of the voices around some of the qualities of the sound
00:27that we are working with.
00:28This is what's so great about MIDI is that you get the information as MIDI, but
00:32you can also change how it plays back, or what voices it plays, back via virtual
00:37instruments or sound modules.
00:38So let's play around a little bit with a virtual instrument.
00:41First I will give you the exciting satisfaction of hearing our hot track
00:45back one more time.
00:47(music playing) Listen for the claps. Oh yeah!
00:55All right, so it's a hot one.
00:57I am going to go ahead and open up the virtual instrument that we are using for
01:02the organ sound there.
01:04I am going to solo it out, and we will do a little bit of listening back.
01:07So right now, we're basically sending that MIDI to this plug-in, and we've got a
01:20patch loaded, this reggae organ. And it's generating the sound that we're
01:25hearing right now when I hit Play.
01:27We can go in here and change what sounds we're using, use the same note
01:32information, the same MIDI information, and listen back to a different sound.
01:37(bells ringing)
01:46Then we can also go ahead and make adjustments to those sounds.
01:49Now virtual instruments will vary, and some have very specific tasks, others are
01:53kind of like big, general sound banks, like this virtual instrument.
01:57But most of them, in addition to letting you load sounds, will give you quite a
01:59few options to change or manipulate those sounds.
02:02So I am going to play that back and play with a few of the features they have
02:05here, just to show you how you can alter these sounds once you have got them
02:08loaded up. And once you have got the MIDI, to show the performance you want, or
02:11it's hitting the notes at the right time, then you can actually use the virtual
02:14instrument to kind of tune in the sound.
02:20(bells ringing)
02:26Okay, let's go ahead and load up another sound and play around a little bit
02:29more, something ethnic, melodic kalimba.
02:33That's good. I am going turn this baby off, and go back to the old mix window here.
02:38(kalimba playing)
03:14And maybe one more choice here. Let's see what we have for some strings here.
03:21(strings playing)
03:25That's pretty 80s.
03:26(strings playing)
03:39(electric keyboard playing)
04:04So hopefully this gives you an idea of some of the different things you can do
04:06with virtual instruments: you can load in patches and play with different
04:10settings for each patch, change that sound but have that original MIDI
04:13information playing back.
04:16So for all those examples, we were listening to the same set of MIDI
04:20information, just changing the characteristics of the samples being played back
04:25via the virtual instrument.
04:26Now this just really is scratching the surface of what's possible with virtual
04:29instruments, and the goal here is to show you that they exist and what's possible
04:33once you start playing around with them.
04:35So if you are going to be doing any music production or sound design, I really
04:39encourage that you start to explore virtual instruments. They can give you a
04:43whole new level of power and flexibility in terms of working with sound.
04:46In order to take advantage of virtual instruments, you have to also work with MIDI.
04:51So hopefully this will be enough to kind of get you excited to go out and learn
04:54more about MIDI and virtual instruments.
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17. Mixing
What is mixing?
00:01So after you have all of your sounds recorded in, and you have done edits to line
00:05them up and get them cleaned up the way you want, it's time to start mixing.
00:09This is a crucial stage in the audio production process.
00:13So it merits talking about it, and in this chapter that's what we'll look at.
00:17So what is mixing?
00:18Well, it's determining the relationship between multiple sounds.
00:21It's that point where you kind of take all the different things you have there
00:25and figure out what their relationship is going to be to each other.
00:28You take all of the sounds that you have and everything that you are working with
00:31and you go in and you try and make each one sound as good as it can, but you
00:34also are thinking about what's the relationship of all these sounds together?
00:39You are working on setting up kind of the balance between all these sounds and
00:42creating kind of the sonic space that they are going to live in.
00:46This is ultimately what kind of determines the final character of your audio production.
00:50You will go in and make the bass guitar sound a little bit bassier, you will
00:54turn the pan flute a little bit, make some EQ changes to things like the
00:58tambourine, maybe change the tonal character of the voice in the voiceover,
01:03make sure that the EQ and the music that you're writing up under your podcast is
01:07good and it's not too thumpy and it's even. You'll make a lot of tweaks, you will
01:11add some compression, use a lot of plug- ins to change or manipulate your sounds
01:16so that they blend well together.
01:18So finally once we got this mix set up and we have kind of established all the
01:21levels and the relationship between everything, we are going to take all those
01:24tracks and bounce them down to a final mix down.
01:27We are going to generate either a mono or stereo file that is the product, or the
01:33sum of all the different tracks combined.
01:35So the mixing is the process of determining what that final file is going to
01:39sound like, and that's the file that will end up on the CD, or we'll take and put
01:43in your MP3 player, or go listen to in your living room.
01:46So the mix down is a crucial stage.
01:48So let's start by taking a look at some of the objectives you want to keep in
01:51mind when you're mixing.
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Some common objectives
00:01Overall, I like to think about mixing as kind of having two different
00:04objectives: one is to be artful and the other is to be technical.
00:08Now, the artful part means it's on you, make it sound the way you want it to
00:12sound, be expressive and kind of interject your personality into what you are
00:16doing, make it sound cool to you, use effects, do stuff, blow my mind.
00:21I can't even tell you what to do;
00:22start to play around with things and experiment. But it's about being artful and
00:26injecting yourself into what you're doing.
00:29This might be more so if you're doing music than if you're doing a podcast.
00:32But even so, with things like podcasts, stuff like that, you can actually make
00:37aesthetic decisions that will make it stand out or make it seem different
00:40than other podcasts.
00:41That something that can't really be taught. That's about what you're going to
00:44bring and what you think is cool, and that's a great part of it.
00:47So, the other side of mixing is the more technical objective, or the technical
00:52side, and that means working, or engineering, your mix so that you come up with a
00:56certain degree of technical quality.
00:59You want your mix to have a certain degree of balance and clarity, and also
01:02try and fit it into what I like to call the sonic strike zone.
01:06By balance, I mean taking sounds and putting them in specific places in the mix
01:11so that you can kind of hear the different sounds and that not all the sounds
01:15are fighting for the same sonic space.
01:17If you have a good balance, you'll also have pretty good clarity, but the
01:20objective of clarity is to make sure, if you're working on something and there's
01:23some crucial information, that it's clear.
01:26So, if you're working on a voiceover for a podcast with a few other things, you
01:30want to make sure that that one thing is audible and is clear as possible.
01:35Now, by the sonic strike zone I mean getting your mix so that it's in a state where
01:39someone can take it and listen to it on any device and it'll still sound good.
01:44You can create the perfect mix in your portable studio, your home studio, and it
01:49sounds great, like a million bucks,
01:51but the reality is that most people are going to take that and listen to it in
01:55completely different circumstance:
01:57maybe on headphones, maybe in their living room, or in their car.
02:01But if you can make a mix that lives in the sonic strike zone, which means it's
02:05good enough to hit a strike from - you know, like baseball -
02:08that means that no matter where they take it and listen to it they will be able
02:12to make it sound good enough.
02:15That means if you take it and listen to it on your iPod with headphones, all of a
02:18sudden there's no base whatsoever. There's still going to be some base there.
02:22Or if you take it and listen to it in your car, you lose a couple of
02:25different instruments.
02:27As long as you can take a mix and put it on any playback device and tweak it
02:32a little bit with the tone knob and the base, or in your car you have an old graphic EQ,
02:37you can use that to adjust a mix so that you can listen to it and be happy with
02:41it, then that's in the sonic strike zone, because you want to try and attain the
02:45best mix possible that's the most satisfying to you,
02:48but you also want to make it so that it's usable. You want to make this piece of
02:51music or this recorded piece of audio usable for everyone else who's out there.
02:56So, you want to try and create a mix that lands in the sonic strike zone so that
02:59it's easy for other people to enjoy.
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Some useful techniques
00:01So, let's talk a little bit about a few techniques you can use when you're
00:04mixing, to try and get better results.
00:06Chances are that as you've been working and recording and editing, you've already
00:10been adjusting the levels a little bit here and there and maybe even applying
00:13some different plug-ins or EQs and things like that, and that's fine.
00:17It's good to start with kind of simple rough mix, put things up fairly evenly,
00:22and just start to listen to everything that you have there, think of it in terms
00:26of the big picture and see how all the sounds relate to each other.
00:30Think about what competes, what sounds are kind of dominant, what sounds are
00:34important, what sounds are less important.
00:36The idea is to take a step back and kind of breathe it all in and get the big picture.
00:41Listen to everything they have to deal with and start to get a sense of their
00:44relationship to each other before you've applied too much processing and tonal
00:48changes and played with the volumes too much.
00:51Just think about everything that's there and put together an overall game plan
00:55and analyze what's going on there with all the sounds that you have.
00:59So, then you want to start to dial in the sounds independently. You want to focus
01:02on a track or specific instrument,
01:04take some time to EQ them, make them sound a little bit better and maybe add some effects.
01:09But I always like to say just take them about 70% of the way home, or get them
01:13close to where you want them, but don't spend three or four hours turning one
01:17knob at a time to try and get the bass right, right, right to where you want it.
01:22Because you'll find that as you start to dial in each of the sounds
01:25independently, you'll actually start making changes to other sounds because their
01:28relationship starts to change.
01:30So, I like to get all the sounds close to home and then I step back again,
01:35take it all in and assess the relationship between these different sounds again.
01:40Then I go back into kind of finish the other 30% or so.
01:44So, in these final stages of kind of dialing in the sounds independently and
01:48then thinking about their relationship to the other sounds, you need to start to
01:51create the sonic landscape, and that means putting sounds in different frequency
01:55ranges, putting sounds different dynamic ranges, and put things in different
01:59locations out in space, or the stereo field.
02:02By putting things in different frequency ranges or letting different instruments
02:06occupy different frequency ranges, you'll free them up and let them feel a
02:10little bit more separated from other instruments.
02:12A good example is if you have two guitars and maybe they're both rhythm guitars
02:16doubling the same part.
02:17If you EQ one a little bit differently than the other one so that you boost
02:21certain frequencies in one and cut those same frequencies in the other,
02:25you'll find that all of a sudden you'll able to hear each of them a lot more, as
02:28opposed to them blending together into one.
02:30That kind of separation, that kind of clarity where you can focus in on either sound if you want
02:34to is one of the things you're trying to achieve.
02:37The other thing, and this is a pretty classic mix thing, is usually if
02:41you are working with the band, you have a lot of people. I'm the bass player,
02:44and I'm the guitar player.
02:45I just want the guitar to be the loudest, or I am bass player, it's got to sound great.
02:49This can be problematic when you're mixing. You are not trying to make one
02:52instrument alone sound incredible;
02:54you are trying to make a whole combination of sounds sound like a great song.
02:59You'll find that a lot of times even though you perceive something like a guitar
03:02to be this big full range instrument,
03:05actually, if you listen to a lot of mixes, you'll find that it's actually not
03:08that big and boomier.
03:09It doesn't have all that power behind it that you might think it does.
03:12It's actually mixed as a narrow thing.
03:15That's because it needs to kind of get out of the frequency range that
03:18other instruments need to live in, and by being in a certain frequency range,
03:23it's easier to focus on.
03:24It still has the perceived power of being you know a huge, giant marshall stack
03:29that rattles the stage.
03:30But actually, if you just close your eyes and listen to it, you'll realize
03:33that there's not as much kind of low-end and girth to it in the mix as you might expect.
03:38Another thing you can do is put things in different dynamic ranges by using
03:41things like compressors and limiters or gates.
03:44Just by playing with volume, you can make certain things pop in and out of mixes,
03:48or be more apparent.
03:50Working with drums in the dynamic ranges is really important because generally
03:53we want them to kind of maintain a consistent dynamic range throughout the
03:56song, but at the same time we want certain things like snare drums and kick
04:00drums to kind of pop out.
04:01So, playing with things like gates and compressors can give us more room to
04:05move them up and down so that it's always right at about the same level that we want it to be at.
04:10Finally, putting sounds in different locations in space means using panning and
04:13reverb and delays and even changing the tonal character with EQ to put things
04:18out into the sound field.
04:20Traditionally, if you think about watching a live band, you've got the drummer in
04:24the back in the middle, maybe a guitarist over to the right, a piano player to the
04:28left, a vocalist in the middle.
04:30So, when you are mixing you want to take advantage of the stereo image and put
04:33different instruments or different voices in different parts of the stereo image -
04:37to the left, to the right, closer to the listener or farther from the listener.
04:41And these three things will make up the sonic landscape.
04:44Finally, a few things you can do to kind of hone your skills, or zero in on your
04:48own mix is to work with your eyes.
04:51Digital audio is great because we can do a lot of things visually but at the same
04:54time it becomes possible to kind of be distracted or sucked in by the visual
04:58and not actually spend as much time doing critical listening or focused
05:01listening as we need to.
05:03So, always be ready to work with your eyes shut and kind of pay attention to the
05:06stereo image and think about what's where and then go back to work with your
05:10eyes open and make some adjustments.
05:12It always pays off.
05:13Another thing you can do to hone your skills or just get better at mixing is pay
05:17attention to mixes that other people have done.
05:19Grab your five favorite records and put them on in your home studio, or wherever
05:23you are doing your mixing, and just sit there and listen to with your eyes closed
05:27and try to think about the different sounds or the different components and how
05:30those things come together.
05:31Pay attention to that guitar part or what kind of reverb they might've used on
05:35the vocal, things like that.
05:37You'll notice that once you start to do it, it's pretty fun.
05:39It's kind of like a puzzle that you start to solve.
05:41You'll also notice that there are lots of things we listen to all the time and
05:44just take for granted, but when we actually stop and really focus on these things,
05:48we can start to come to pick apart how they're put together.
05:51In the next movie, we'll go back into Pro Tools and just open up a few
05:54things and move some faders around and talk about a few things you can do to
05:57kind of build a mix.
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A quick mixing demo
00:01Okay, so we're back in Pro Tools.
00:02We're going to take a look at setting up kind of a basic mix.
00:05We have a pretty simple, what, about a nine-track session here with some drums,
00:09some bass guitar, and a little Rhodes track.
00:11We're just going to look at kind of getting started and dialing this in a little bit.
00:15So, let's first shift over to the Mix window, and just take a look at
00:18everything we have.
00:19I'm going to roll the tape.
00:21We'll just go through.
00:22I like to have everything - all the faders set to zero.
00:25So we're not really changing any volumes here.
00:27We don't have everything plugged in yet.
00:28We're not using any effects.
00:30Everything we're hearing is what you'd call the raw track.
00:33So, I'll go ahead and set the pans to zero as well.
00:37So, we can start with everything kind of zeroed out, so to speak.
00:47So, this is a nice place to start.
00:48We have made some changes while we're doing some recording, and making some
00:51things easier when we are doing overdubs and things like that.
00:54But now I want to go back to kind of zero.
00:56So we're going to play the track back.
00:58I'll go through, and kind of solo each channel, and just take a listen to what I have.
01:02We'll start with kind of the big picture.
01:05Then we'll go through and see what the pieces are.
01:07Then we'll decide where to start working.
01:09(Music playing.)
01:25Okay, so let's go through and solo each track now.
01:29(Drum playing.)
01:31There is the glorious kick drum.
01:32(Music playing.) (Snare drum playing.)
01:36Snare that we actually - looks like we mic'ed from the bottom.
01:39(Snare drum playing.) (Music playing.)
01:42There is the overhead mic.
01:43(Drums playing.) (Music playing)
01:52There is a room mic.
01:53You can hear it's picking up the drums.
01:55We use that mostly to pick up the drums.
01:56But you can hear there is a little bit of bleed. You can hear some of the
01:59guitar track in there.
02:01(Music playing.)
02:06So, here is one guitar.
02:07(Music playing.)
02:14There is the bass amp.
02:15(Bass playing.)
02:18There is the bass direct.
02:20Those are already, you can tell, they sound pretty close. Here is the Rhodes.
02:24(Music playing.)
02:31That's nice and kind of dirty. I like that.
02:34Then another guitar.
02:36(Guitar playing)
02:43Okay, so those are our pieces of the puzzle.
02:46The first thing I'm going to do is I'd actually like to go ahead and kind of
02:49rearrange things, so that they're physically where I like them to be.
02:52I generally work from left to right, and try and build the drums out first.
02:57Then I put the bass guitar next to the drums, and then the rest of the
03:01instruments, and usually end up with vocals somewhere on the far right.
03:05And I'm going to go ahead, because both the bass tracks, to me, sound pretty similar, I'm going to go ahead
03:12and just mute one of them, and not - and decide to just work with one today.
03:17(Music playing.)
03:24Yeah, I'm going to use the direct, because you can hear a little speaker noise in there.
03:29I think that speaker might not have been so great.
03:36So, I'm going to take this and just relegate it over here to the wasteland.
03:39All right, we'll take the bass di and bring it over here next to our drums, and
03:47that we won't mess with.
03:48So then we have our two guitars in the Rhodes.
03:51So, let's go back and kind of take a listen to the overall mix of everything
03:55going on, just make some general assumptions about what's happening.
03:58(Music playing.)
04:11So, I'm feeling like just thinking about the drums.
04:13We want to get a little bit more kick and snare in there.
04:15Take some of the cymbals out.
04:17They seem to be kind of dominating right now.
04:19The two guitars seem to be kind of fighting with each other.
04:22I'd like to get a little bit more thump, or low-end out of that bass guitar.
04:26So let's start by just working with the drums. We'll go ahead, and
04:30let's just isolate the bass drum track, and work on that a little bit.
04:34(Bass drum playing.)
04:37I'm going to start by using a plug-in.
04:41We'll just go ahead and tweak the EQ there a little bit.
04:43I want to take some of that kind of cardboard box sound out of there.
04:49We'll use the old search and destroy.
04:51(Bass drum playing.)
04:58Probably about there!
04:59So I'm going to go ahead and get myself three of these to work with.
05:04There we go, because I know that I want to kind of boost the attack there a little bit.
05:08(Bass drum playing.)
05:27It's a little more present, but still kind of boxy.
05:30(Bass drum playing.)
06:03Okay, so I think that's a little bit more focused than it was.
06:05It's not perfect.
06:07Of course, we're listening in mono, so we're not going to be able to hear
06:10exactly all the different things that are going on.
06:11(Bass drum playing.)
06:17Now let's take a look at the snare drum and just see if we can
06:19affect that a little bit.
06:21I know I want to work with a little bit of EQ on that.
06:22So I'm going to go ahead and launch one. We'll focus that.
06:26(Snare drum playing.)
06:29It's nice and bright.
06:30(Snare drum playing.)
06:32I'd like it to have a little bit more thwack.
06:36So, let's see what that thwack frequency is.
06:39(Snare drum playing.) It's not that.
06:41(Snare drum playing.) That's nice!
06:47Actually, let's go and cut, because we're on bottom,
06:49we're hearing a lot of that,
06:51now I want to take some of the sizzle out of there.
06:53(Snare drum playing.)
07:08So, that's a little bit more focused.
07:09And also, whenever you add a little bit of EQ, sometimes your output will be higher
07:13than it initially was. So that's why they give you can output volume. So we'll reduce that a little bit.
07:17So, there is our kick and snare.
07:20(Snare drum playing.)
07:24All right, now the overhead.
07:28Things get a little bit tricky with the overhead.
07:29Remember, if you watched the section on mic'ing up the drums that we put that over.
07:33The objective is to pick up the cymbals, and not necessarily the rest of the drum set.
07:38So let's take a listen.
07:39Inevitably, you pick up other parts of the drum set, but what we want to try and
07:43use this track for is the cymbals.
07:45(Drums playing.)
07:52We can hear quite a bit of the rest of the set in there.
07:56Now I'm just going to go ahead and take a one-band parametric EQ, and
08:00actually cut off the bottom frequencies, because cymbals don't make a lot of low-end noise.
08:06They don't thump; they shine.
08:09(Drums playing.)
08:23Now let's listen to that with our other tracks.
08:25(Drums playing.)
08:30I know I'm going to bring that down a little bit too, because it's kind of dominant.
08:35So, I think that's better. Let's A/B that real quick.
08:38(Drums playing.)
08:48So, that's a little bit more focused, sound-wise.
08:50So we've kind of got the drums going.
08:53Let's just check out the room mic once more.
08:55What I like to do with the room sound is kind of bring it in to the mix I have
09:00going in, to kind of round things out.
09:02(Drums playing.)
09:13So, that's pretty good!
09:15There is a little bit of bleed in there in the guitar, but I'm going to live
09:18with that, because I kind of like the room effect that this mic adds.
09:23Okay, so we've got the drums set up. They're close.
09:26We're not releasing this tomorrow. We're getting close.
09:29Now, we'll deal with the bass.
09:30(Bass playing.)
09:33I'm just going to go ahead and add a compressor.
09:36(Bass playing.)
09:41But that's not the one I'm going to use.
09:43I'm going to go ahead and use this compressor.
09:48So, we'll go ahead and - sorry, wrong knob there.
09:51(Bass playing.)
09:54Move our threshold up so that we're not having any effect, then we'll just
09:58slide it down there.
09:59(Bass playing.)
10:09So, you can see this is the amount being reduced on the top of that.
10:12Now that's pretty extreme.
10:13I'm going to take a little bit less off there.
10:15(Bass playing.) That's nice!
10:18That puts it up in front.
10:19We don't need that much output gain.
10:21It's a pretty loud track.
10:23So, I'm going to keep that,
10:24but now I'm going to go ahead and EQ it too.
10:28Again, we'll go ahead and use another parametric, maybe a 3-bander.
10:32(Bass playing.)
10:38I'm not so fond of some of that buzzy stuff there.
10:41It gets a little masked out in the mix,
10:43so I'm not going to go crazy trying to get rid of it,
10:45but I'm going to try and find a little bit of balance here.
10:47I want this bass, I want it to kind of push the track.
10:51(Bass playing.)
11:22I think we can live with that for now.
11:23We'll just see how that fits into the rest of the mix.
11:26(Music playing.)
11:30Now let's check out these guitars.
11:32(Guitars playing.)
11:36So, I like these, but I can't quite distinguish what's going on.
11:39So I'm going to pan them hard left and right.
11:41Now you won't be able to hear this, because the recording is mono,
11:44but I'm going to go ahead and do this anyway, to give some separation.
11:47Then we'll work a little bit with the volumes.
11:49(Music playing.)
12:03That's a pretty nice balance there.
12:04Obviously, we've got kind of a rhythm, and then this is kind of a - it's not
12:08exactly a lead, but it's kind of an add-on line there.
12:11(Music playing.)
12:20Let's put a little bit of reverb on the Rhodes right away, just to kind of send
12:25it towards the back of the mix.
12:26It's kind of there to fill up the space and stuff.
12:29It's not really the lead line, by any means.
12:31So, we'll put it kind of in a Medium room, and see what we've got there.
12:35(Music playing.)
13:05So, that sounds pretty good!
13:06So we've kind of dialed that in, and gotten it into a place where we can
13:08start to work with it.
13:10Now we can listen to it, see what exactly we have going on, and take a step
13:14back, take it all in,
13:15then go back in and start to tweak it again, and think about the relationship
13:19between the different instruments.
13:20So, one other thing we can do is add a new track, or a Master Fader, which will
13:27feed all of our sounds into one final track, or one channel.
13:32We'll go ahead and create that. It's nice.
13:36It pops up it over here.
13:37Sometimes it pops it up in the middle, based on where you are.
13:39I always like to keep the Master Fader over to the right, much like the way it
13:43appears on a hardware mixing board. It's just kind of the way things are set up, and
13:48the way my brain likes to work with mixers.
13:50So, now I can send all the signal and control it with the Master Fader.
13:58(Music playing.)
14:09Level-wise, a pretty good mix, pretty hot, which is nice.
14:13Now, the other thing I can do is go ahead and put a few plug-ins into this
14:17Master Fader to kind of affect the overall output of the whole mix.
14:22If you wanted to do something like throw a reverb on the whole channel, or do
14:25some things to kind of master it a little bit, you could do that, but we'll
14:28actually look at that in the next chapter.
14:30So, for right now, I'm going to leave it the way it is.
14:32At this point, I would probably go ahead and bounce out of version to a single mix,
14:37then take it around and listen to it in a few different places, and just see what I notice,
14:42then come back, and do some more tweaks.
14:44You can also go ahead and do things like add reverb to the whole drum set, or
14:48parts of the drum set.
14:49There is really no shortage to the number of things you can do to start
14:52working on creating kind of a sonic landscape and working on the balance of
14:56the different things.
14:58I can sit here when I'm working and mixing and I can play stuff and -
15:00(Music playing.)
15:02I'll just make little slides all day long.
15:05(Music playing.)
15:07You don't notice I'm here kind of in this mono setting, but it's easy to sit and
15:11tweak on this stuff a lot.
15:12I find it's productive to kind of make some big, broad strokes, move it over,
15:16take it, listen to it somewhere else, or not listen to it for a little while,
15:20and come back to it, readdress things.
15:23If you just kind of keep listening to it nonstop, and on end, a lot of times
15:27you'll kind of start to tune out things.
15:29You'll become less sensitive to things.
15:30So it's good to get a little breath between mixes there, between kind of
15:34getting into mixing, because it's nice to approach it with fresh ears.
15:38You might find that you spend a bunch of time EQing one sound or one instrument,
15:42then when you come back a day later, that it actually is not that great an EQ,
15:45or that it sounds terrible in a car stereo, something like that.
15:49Anyway, hopefully, this was helpful and it just gives you an idea of kind of
15:53getting started in the world of mixing, and how you want to address all the
15:56sounds as one group, but then also pay attention to them individually, and then
16:00work on their relationship with one another.
16:02So hopefully, this demo will give you an idea of kind of what mixing is, and
16:05how to get started, how to get things going, set up a few tracks, make some
16:09individual adjustments, and work with the different balances between the instruments.
16:13You'll find that mixing is very challenging, but also addictive, because
16:17it's tons of fun to see what's possible to bring in different sounds, and
16:20kind of adjust them.
16:21There is no one right, perfect combination necessarily.
16:25There are a lot of different combinations that might all work.
16:28That's kind of where the individual preferences come into play.
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18. Mastering
What is mastering?
00:01So after you've done all your mixing and you've gotten your music into a
00:05mixdown, the next step is to look into mastering.
00:08So what is mastering?
00:09It's the process of taking your final mixes and making the last round of tweaks
00:14and enhancements to make sure that your sounds sound as good as possible.
00:18We want to make sure that when they go out there into the world and they sit
00:21next to other recordings, they seem as loud, and as full range as those
00:25recordings, and we want to make sure that if they're in a digital file format
00:29going out to be burnt to a CD, they are in the right format and they are trimmed and tidy.
00:33It's also the process of trying to get those files out of our dock and onto a
00:37drive, or into some other world.
00:39So after you've completed your mix, the next thing you want to do is take your
00:43final mixdown files and master them.
00:46So what is mastering?
00:48Essentially, it's the last step.
00:50It's taking your mixdowns to the next level.
00:52You are not thinking about individual instruments at this point.
00:55You want to prepare it for the world.
00:56You want to make sure it's as loud as it can be in the digital world.
01:00You want to make sure that, as a file, it works in different systems.
01:03It's ready to be burnt onto a CD or sent out to a CD production place.
01:08And that involves preparing the audio files and exporting high quality masters.
01:13So, in this chapter, we'll look at a few of the things that go into mastering.
01:17I should also mention that mastering is also an art as well as a science, and
01:21that it has a huge impact on your final production, or it can, at least.
01:24If you pick up any record cover and thumb through it, you'll notice someone in
01:29there has a credit just for doing the mastering.
01:31That's because it's that important.
01:33In the big record labels, and even now the small labels, everyone's getting to know this.
01:37So, a lot of times you'll find things aren't mastered by the people who do the
01:40actual recording and engineering.
01:42It's handed off to someone else who's a specialist, or just does mastering.
01:47So sometimes it makes sense to take stabs at mastering yourself and spend time
01:51to try and learn it and do it.
01:52But it also a lot of times, having someone else who's really skilled at it and
01:56trained at it can pay off big, too.
01:58It all depends on what the application is.
02:01If you are just working on podcasts or making a few things for yourself, it's
02:04not that big a deal.
02:05But if you're trying to make a record that you want to get out to the world,
02:08having it mastered by a professional can really make the difference between it
02:11kind of sounding homemade and being on the professional level.
02:15It can really take it up another notch to that pro-level, so to speak.
02:19So it's worth looking into, and maybe shelling out the coin for.
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Sonic maximization
00:01Okay, in this section, we're going to take a look at mastering and
00:03addressing sonic maximization, or trying to make sure that we have the best
00:07sonic profile for a mix possible.
00:09That means we want to look at a few things.
00:11We want to check out, ultimately, the final output volume.
00:15We want to look at the dynamic range, or how loud the loudest parts are in
00:19relationship to the quietest parts, and see if there's a way we can compress that
00:22a little bit to get a little more volume out of the overall mix.
00:25And also we want to look at the frequency distribution, or make sure that it's
00:29not too base-heavy a mix, or may be missing out on some treble, or there's some
00:33strange spike where somehow we mixed one of the guitars and it's really pushing
00:36one frequency a lot more than the rest of the frequencies.
00:39We want to try and make sure that all the frequencies are kind of heard evenly,
00:44not per instrument, but the overall mix.
00:47So let's start by just taking a look at what we've got frequency-wise.
00:51The first thing I like to do actually when I do mastering is take a look at the
00:54volume of the initial file.
00:56This is my mixdown file from the session, and I usually label those with a little
01:00PM at the end of the title.
01:03The way I like to use that is that it stands for Pre Master, so I know kind of
01:07what state this file is in.
01:08It hasn't been mastered yet, but it's a mixdown before it's been mastered. Simple enough.
01:13You can come up with any little notes you want for that.
01:16That's not some sort of industry standard. That's just something I do, and it
01:19helps me keep my files organized.
01:22Let's go ahead and play this track back a little bit and just see what the
01:24maximum volume peaks we're getting.
01:26(Audio playing.)
01:31So that looks about the loudest part in the song based on the waveform, and you
01:35can see it's not that loud.
01:36We've got some dB to go there.
01:37So I'm going to go ahead and to get things started, just go ahead and normalize this.
01:43The Normalize option, and I'm going to normalize it up to just -1 dB, and let that go ahead.
01:58I'm going to undo that for one second.
02:00I should mention that I always like to make a new copy of the piece I'm working
02:06on for each stage or each step that I add to the file.
02:09So here's my original file.
02:11Now, I am going to make this my normalized file.
02:15That way you can kind of track the progress, visually, of what's going on and then
02:18easily click in A-B from one file to the next.
02:22It's nice to be able to note your progress.
02:24So, I've normalized this, and now our loudest peak should be a lot closer to digital 0.
02:30(Music playing.)
02:35Looks good. So now I'm going to take a look at the frequency distribution of this song.
02:42So I've loaded up a plug-in that will show the frequency of the whole track, so
02:47let's just take a look at how the frequency lines up here.
02:50We'll start somewhere in the middle because I know that at the beginning,
02:53there's a bit of an intro.
02:55I'm mostly concerned with the body of the song.
02:58(Music playing.)
03:01Like EQs, we're looking from left to right, the different frequency range, and the volume.
03:06(Music playing.)
03:13So it's pretty easy to see the trend here.
03:15We've got quite a bit of low- end and then not so much high-end.
03:18So I want to go in and try and even that out.
03:20I kind of want to have as much high- end representative as I do low-end.
03:24So we'll go ahead and open up a multi- band compressor, and I'll also use this in
03:30the AudioSuite, or at file level.
03:32This is a Dynamics device.
03:35We use it in Stereo mode, and a multi- band compressor's very cool because as the
03:41name implies, it's a compressor and so when things go beyond a certain
03:44threshold, it turns them down based on a ratio. It works with their dynamics.
03:49It also let you set different ranges, or different bands that the compression is
03:53sensitive to in relationship to frequency.
03:56So, you'll notice we have the frequencies here, like we would an equalizer, and then
04:00the amount of boost or gain.
04:01So, with our track, well let's just send her through,
04:04take a listen, and we'll see where it starts to boost.
04:08So this is a flat scenario.
04:12As you would expect, there's a lot more low-end in this track.
04:15So we're seeing a lot more reduction of the low-end frequencies and not so much
04:21in the high-end frequencies.
04:24(Music playing.)
04:27So I want to use this and try and go ahead and even out some of the
04:31frequencies in this song.
04:32So I'm going to go ahead and actually load up a preset that we used, which looks
04:37pretty extreme, and I'm going to say that this is sort of extreme for example
04:41purposes. And when you start to work with these things, you'll find that you work
04:45in terms of increments, and this is sort of an extreme amount of effect to be
04:49putting on at this point.
04:50But for demonstration purposes, it'll reveal what happens.
04:53So we're going to go ahead and highlight this, and we'll make another copy, so we
04:56can visually scope out the difference.
04:59Then we'll go ahead and processes this, and bring down the Output volume a little
05:04bit, since we're doing so much to crank it.
05:07We're going to render this multi-band compression at the file level to this file.
05:13All right, we are going to go ahead and try that again.
05:16So we've got to make a few adjustments.
05:18Obviously, we are a little too hot on that.
05:24So we're going to try not - we can't boost those high as that much.
05:29We've got to spend a little bit more energy on cutting some of these lows.
05:32As you can see, we clip by pushing those up too much.
05:36So let's go for it again.
05:38Hopefully, there'll be success for us.
05:41So, let's take a look at this new output in the frequency meter and see what we have got.
05:46I'll just grab that center section.
05:49(Music playing.)
05:53So we can see it's a little more even.
05:54We're definitely getting more of the midrange and we brought the base down a little bit.
06:00Different mixes kind of require different degrees of compression.
06:03With this one, I know that the intent was to have kind of that low-end thump
06:06thing, and we just want to make sure that there's enough high-end and midrange so
06:10that it's all audible.
06:11So I think by listening back, we can tell that it's close enough.
06:14(Music playing.)
06:20And again, with all these plug-ins, it's easy to kind of watch and look and see if it's okay.
06:24But a lot of times, you also want to just listen and double check with your ears.
06:28In fact, that's one thing you should probably be listening as much as you're
06:31looking when you doing things like mastering.
06:38I'm going to go ahead and normalize this again and bring it back up.
06:41We'll grab the old AudioSuite > Normalizer, quickly make it loud again.
06:50That's good enough.
06:54Now we're going to try and limit this a little bit in an attempt to squash some
06:59of those peaks so that we can turn it up yet again.
07:06So let's just compare.
07:07(Music playing.) Here's our initial, and here's where we are now.
07:11(Music playing.) You can hear it's brighter and a bit more full.
07:18So what I want to do is I'm going to open up another plug-in for dynamics and
07:23we're going to do a little bit of limiting.
07:28Limiting, if you recall, is like compression,
07:30only it's a hard ceiling, meaning that once you hit the threshold, you're turned back down.
07:35So I'm going to say by setting this, everything that goes above -4 dB, we're
07:48going to mush, and then we're going to move the whole file up to a -1 output.
07:56So here we go, and we'll notice this will turn - this will flatten out a little bit.
08:00So we've expanded the file,
08:02we've mushed it, and then we made the whole thing louder.
08:04So let's go ahead and take a look at this, or listen, rather.
08:07Here's what we had.
08:09(Music playing.)
08:13Here's what we have now.
08:15(Music playing.)
08:20So you can see the difference in the amount of volume we have and the amount
08:24of constant volume.
08:27So here's my initial mix.
08:29(Music playing.)
08:31I like to call this kind of soft mastering.
08:33If you take this stuff to a pro, what they'll do goes way beyond what
08:37we're doing here, but this is something you can do with what's available
08:40in the plug-in world. So here's the A-B.
08:43Sorry, I interrupted myself.
08:45(Music playing.)
08:55Now that might not sound like a whole lot on the movie you're watching, but if we
09:00were to be sitting in the studio, I'd feel like, wow it's four times louder, and
09:04it's way more in-my-face and that sounds pretty good.
09:07So, mastering can kind of do that for you.
09:08You can kind of push things way up to the front and give you maximum volume.
09:12At the same time, it's possible to kind of master or compress the life out of a piece of music.
09:17So you don't want to just apply this stuff and mush it and smash it so it just
09:20looks like a big block of a waveform.
09:23You want to make sure that what you're doing works with the music you're working with.
09:26So you want to make it louder, you want to make it closer and a little bit more
09:29compressed, but you don't want to sacrifice the integrity of what you're making,
09:32or the character of the recording that you think is appropriate.
09:36In the next movie, we'll take this mastered file and trim the edges a little bit
09:40and get it ready for the world.
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Final preparations and exporting
00:01The last thing we want to talk about in terms of mastering is preparing your
00:04file for the world and then exporting it out.
00:07It's good to trim the heads and tails after you do the sonic maximization
00:10because a lot of times when you go through that process of turning it up and
00:13then compressing it and doing some of the things we did in the last movie, what
00:17seems like a silent head or tail you will find actually has some noise there.
00:21So it's good to do it after you make your final volume adjustments.
00:24So let's zoom in and take a look at our final mix here.
00:27We will go ahead and just crank it way up and take a look.
00:35I will actually make this is a little bit bigger for all of us, and we will give a listen.
00:40This is probably fairly silent.
00:40(Audio Playing) Great!
00:45So we can get real close.
00:54So we want to trim that just before the sound starts.
01:00Now sometimes it's nice to leave a little bit of breath at the beginning, but
01:04most often you kind of want to let your CD burning software, or whatever it is
01:08that you are going to be used to kind of create your final master CD image and
01:12use that to kind of set the timings between tracks.
01:15But if you are making something that might go right to MP3 or right to the web,
01:18it's nice to give it a little breath there. And if you are making something
01:21that's streaming, it's not bad to leave even a little bit more of a head there
01:24than usual so that it can buffer a little bit more of the sound, and it starts to
01:28stream a little bit smoother.
01:30I am not talking about adding ten seconds of silence, but maybe one second, two
01:34seconds of silence before it starts to stream.
01:37That may actually improve the way it streams.
01:42(Music playing.)
01:49So that's trimming the head.
01:50We are going to go ahead and draw a little fade there for extra special security
01:54so that we know we are starting this file from zero.
01:54Great!
01:59Now let's go and check out the tail.
02:07See how this ends.
02:09(Music playing.)
02:23So you can actually hear,
02:25there is actually a little bit of sound there beyond what we can see.
02:27Let's zoom up and see if we see any of it.
02:29No, not a whole lot. It's hard to see, so - [00:02:34.1] (Music playing.)
02:39So there is a little bit of ring out seems like to about there or so.
02:43So I am going to go ahead and trim her up. And if I go ahead and cut it too
02:48close, we will probably be able to hear that difference a little better.
02:51(Ring.) Yeah, you can hear that little, that ring.
02:56So we want to get it out.
03:02We want that ring to go away on its own.
03:04We don't want to be the ones doing that, and we will leave a little extra tail here too.
03:09But again, we want it close to where the sound ends.
03:16That works.
03:17Then we will draw a little fade there to make sure that we get out on zero as well.
03:21(Music Playing) Great!
03:31So now we have trimmed it, and we have got our file, and the next step to do is
03:37either bounce it out or export it.
03:39But before we export it, we want to apply a little bit of dither because we are
03:42working in a 24-bit session and I want to export it out to a 16-bit format.
03:47So we have trimmed the heads and tails, so now the CD is ready to go.
03:50We are starting and stopping nice and clean, no extra noise, and a natural decay there,
03:58a nice, natural ending to the sound.
04:02So at this point, we can bounce it out or export it out, but one of the things
04:06we want to do first is apply dithering, and the reason we want to do that is
04:10because we are in a 24-bit session and we want to get this down to a 16-bit depth resolution.
04:17So that means we are going to dither, or add a little bit of noise, so that
04:20when it re-samples or down-samples to 16-bit, there is some information for
04:25it to have there, which will reduce the potential for little artifacts or
04:29little bits of distortion.
04:31So we are going to go ahead and we will select the whole monster.
04:35From our AudioSuite, we will go to the Dither menu, pick our Dither option, and
04:41now we will go ahead and pick our dither rate, and we will go down to 16 Bit, hit
04:49process, and away she goes, and we have got our dithered file.
04:57So now, here in Pro Tools, we have two choices.
04:59We can bounce this out, which means we go ahead and say Bounce to > Disk, which
05:03will send it out and play it in real- time and bounce it down to a format.
05:07We have a few choices we can make.
05:09We can pick what file type we want to bounce to.
05:12AIFF, WAV, SD II, MP3.
05:14I am going to stick with WAV because I want to put this on a CD-R.
05:20We can go to multiple mono which would be two tracks.
05:23We can go to summed mono which would take the stereo mix and make it one mono
05:27mix, or we can do stereo interleaved.
05:30And that's what you want to use if you want a stereo file.
05:34Also, we have got resolution of 16 bits and that's our target and a sample
05:39rate of 44.1, which is the sample rate of the session but also the sample rate
05:43that I want to use because I want to burn this on to a CD and not as an MP3, as
05:47a full-fledged uncompressed audio file.
05:50So we can go ahead and bounce this out and set a destination and send it.
05:55The other option is we can just export it because it's already a digital file.
05:58So we can go over here, Export Region as File, and we will get a lot of the same options,
06:03it's really the same menu, and just choose the destination and the same settings.
06:08So, those are two ways we can get it out and send it out into the world.
06:11So I will go ahead and send this baby out into the world, and now that's it.
06:17We are done mastering, we have got an audio file somewhere on our hard drive -
06:21wherever I just sent that - that we can drag into a CD-burning program.
06:24We can drag it into something like iTunes and convert it to an MP3, send it to
06:29our mom or our friends.
06:30We have got a nice file that's mastered, that's going to be plenty loud, and it's
06:34going to start and stop nice and clean because we trimmed the edges.
06:37So that's mastering.
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19. Audio File Compression
What is audio compression?
00:01Audio file compression is not to be confused with audio dynamics compression.
00:06Now as I mentioned earlier, dynamics compression is an effect that we use to
00:09change the dynamic range.
00:11But that's not what we are doing when we talk about audio file compression.
00:15With audio file compression what we are trying to do, we are trying to
00:18actually reduce the size of our digital audio files, and there are a couple of
00:23reasons we want to do this.
00:24Primarily, it's because smaller file sizes are just easier to store and share.
00:29They are just easier to deal with. We can move them around, we can put a ton of
00:32them on a portable MP3 player, or use them as a ringtone on a cell phone.
00:36There is all kinds of applications.
00:39And without audio file compression, a lot of the things we enjoy today, in terms
00:43of rich media and cool experiences, probably wouldn't be able to take place.
00:47A lot of our favorite web sites, MySpace and YouTube, things like that all exists
00:52because you can actually compress audio files.
00:54Of course, you probably know there is a trade off.
00:58When we compress an audio file, or make it smaller, we have to take some of the
01:02data out of there, and that's the sound quality of the file itself.
01:05Whenever we compress the file, we have to figure out a way to make it smaller,
01:09and a lot of times, the quality of the sound is reduced via compression.
01:13Now when you are working, and you have gone through all these different tasks
01:15that we have shown in these other movies to get a good sound and get a great
01:19sound and work with your audio at really high audio quality levels,
01:23it can be a little hard to stomach the idea of losing some of that sound quality
01:27just to create a smaller file, and I know how that feels.
01:30But the other reality is that, in all likelihood, whatever you are making, it's
01:34probably going to be heard in a compressed format at this point.
01:37If you think about distribution and getting things out there, it's a lot more
01:42likely that whatever you are making is going to be heard in a compressed format.
01:45So it makes sense to kind of take charge of the situation, get to know what
01:49audio file compression is and apply it in a way that at least you can be
01:52happy with the results.
01:54While people still buy audio CDs, and there are other uncompressed delivery
01:58formats, the amount of things you can listen to or preview and access online in
02:03a compressed format is really amazing.
02:05And if you are making something, it's also a way to get it out there for free.
02:08So there is a really good chance that compressing your files down to get them
02:12out there is going to take place.
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Popular formats
00:01Now way back, I think in, it was in chapter one, I introduced you to some of the
00:05popular uncompressed and compressed formats.
00:08So let's again take a look at some of the popular compressed formats.
00:12We have MP3, AAC, and the Windows Media Audio format.
00:16Now these three formats are what's referred to as lossy compression, which means that
00:21they actually discard data from the sound files in order to make it smaller.
00:26So when they are going through that compression stage, they are looking
00:28at things that they think maybe are unimportant, pulling them out, and then compressing.
00:33So they are discarding that data.
00:34But when these files are decompressed, or played back, they make very educated
00:39guesses about what data was discarded.
00:41I know it seems kind of hard to believe, but it's true that it works pretty well.
00:45I mean think about all the MP3s we have out there.