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Pro Tools 9 Essential Training with musician and producer David Franz demonstrates concepts and techniques necessary for recording, editing, mixing, and mastering in the industry-standard software for music and post-production. The course covers creating music with virtual instruments and plugins, editing with elastic audio for time and pitch manipulation, creating a musical score, and mixing with effects loops. Exercise files accompany the course.
Many of the MIDI editing features found in the MIDI Operations window can also be edited in real-time while this session is playing, using the MIDI Real-Time Properties. We can access those in the Edit window, if we go down to the Edit Window view selector and choose Real-Time Properties. There are five of them per track: quantization, duration, delay, velocity, and transpose. These are essentially light versions of the Quantize, Change Duration, Change Velocity, and Transpose functions in the MIDI Operations window.
Delay enables you to push the MIDI data on a track forward or back in time by a specified number of ticks, or milliseconds. Let's check it out. We will go on to the Bass track, and I am going to zoom in, so we can see some of these notes. And if I add 40 ticks and hit Enter, you will see the notes move back in time. Now if you don't actually want to see how the real-time properties are altering your data, you can go to Setup > Preferences, and on the MIDI page you can uncheck this.
This is Display Events as Modified by Real-Time Properties. Uncheck that and you won't see how the data is altered by your Real-Time Properties. But I want to keep it checked here. Transpose allows you to change the octaves or the semitones of the MIDI data on this track. Velocity enables you to change the dynamics. Duration allows you to change the duration of the notes, and Quantization obviously you can use to add swing.
Let's go up to the drum track and enable the quantization. And the great thing here is that we don't have to do this while the track is stopped. We can change it while the track is playing. So I am going to zoom out here and select everything on this track, solo the track and then start adding swing. (Drums playing.) Now this is a great way to figure out how much swing to apply to a track.
And obviously you can apply all five of these in real-time to see how they affect the track. Now you can apply these Real-Time properties to entire tracks or only to specific regions. We can go down to Event > MIDI Real- Time Properties, and we will open up the Real-Time Properties window, and this is where you can do that. I'm going to choose the Grabber tool, and I am going to go down here to Bass region, and you will see that all of these are active. They are matching what's down here on the track. And I can choose here whether to apply it to specific tracks or specific regions.
And when you apply a real-time property to a region, a small R is displayed in the upper-right corner. But when it's applied to an entire track, a small T is displayed in the upper-right corner of the regions on the track. And because these real-time properties are applied to the entire track here, you see little Ts here. But since I've got this region selected here, and I am going to change a few things, and I am going to write to this region, now this is just written to this particular region, and the other regions on the track have these parameters applied to them.
So there we go. Instead of working with the Event Operations window in non-real-time, you can use these real -time properties to alter your MIDI performances while you're listening to the tracks.
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