Sometimes a delay fits in the mix better with other note denominations such as triplets or dotted notes. In this video, I am going to show you how to do that and you will hear what they sound like. Dotted note denominations can be determined by using the following formula. Delay Time x 1.5 equals the dotted value. For example, 480ms, which is the quarter note 125 BPM delay from the previous example, times 1.5 equals 720ms. That's a dotted quarter note. For a triplet denomination, use this formula.
Delay Time x .667 equals the triplet value. For example, 480ms, which is a quarter note 125 BPM delay, times .667 equals 320 ms or a quarter note triplet. As with the straight quarter and 8th and 16th notes, you can continually divide the dotted or triplet values in half until you get the desired denomination. While the straight note denominations of quarter, 8th, 16th, and so on can provide depth in a track, triplet and dotted note denominations are great for adding glue.
They can make a track feel good and can blend in seamlessly. Let's hear them. So right now we have a quarter note delay and this is based on the 104BPM tempo of the song. (Music playing) Let's listen in the track a bit. (Music playing) Now, if we make this into a dotted note, now the delay gets longer.
Basically we are adding one half of the delay. So in other words, instead of cutting it in half, we are adding another half to it, which comes out to 432.69ms in this case. Solo it now and have a listen. (Music playing) Let's listen to the track. (Music playing) That's pretty long and it probably isn't going to work because it clashes with the rest of the track. So let's try triplet.
Now the triplet is a 192ms and this should sound pretty good. Have a listen. (Music playing) Let's listen in the track. (Music playing) This might not be right for the track but you get the idea. Sometimes if a quarter note or an 8th note or a 16th note just doesn't work, try triplet or try a dotted value and that might work better in the track.
So that's how you set dotted or triplet delay times. For dotted times, multiply your standard delay times by 1.5. For triplet delay times multiply it by .667.
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