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Pro Tools Mixing and Mastering
John Hersey

Pro Tools Mixing and Mastering

with Brian Lee White

 


After recording and editing a session, take advantage of the lessons in Pro Tools Mixing and Mastering to refine the final mix and master of your project. Avid Certified Expert and pro mix engineer Brian Lee White covers all the basic mixing tools that every producer and engineer should know, from using EQ to add clarity and focus to applying compression and limiting to control dynamics and maximize track levels within a mix. The course stresses the importance of creating a solid mixing plan and setting up the studio before beginning any work in Pro Tools. Throughout the course, Brian lends his insights, inspirations, and studio secrets from over a decade of professional mixing to help you become a better mixer.
Topics include:
  • What is mixing? Exploring the past, present, and future
  • Mixing “in the box”
  • Setting up monitors and ensuring proper acoustics in the studio
  • Staying organized with labels, memory locations, and window configurations
  • Working with the Pro Tools Mixer
  • Building healthy and profitable mixing habits when putting together a final mix
  • Using volume and pan to balance the mix
  • Employing corrective versus creative EQ strategies to create clarity and contrast
  • Knowing when and when not to process the audio of a track
  • Working with compressors and dynamics processors
  • Using saturation effects to capture an analog-type sound
  • Adding reverb and delay to create depth in a mix
  • Working with limiting and multiband compression during the mastering process
  • Dealing with plug-in delay and latency in a mix
  • Using the bundled plug-ins in Pro Tools to add clarity, punch, and width to a mix
  • Recording and editing automation to add drama and excitement
  • Using clip based gain to control headroom and gain staging

show more

author
Brian Lee White
subject
Audio, Mixing, Mastering
software
Pro Tools 9, 10
level
Intermediate
duration
9h 31m
released
Mar 30, 2012

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Introduction
Welcome
00:03Hi! I am Brain Lee White, and welcome to Pro Tools Mixing and Mastering!
00:08In this course I will show you how to take your projects to the next level, using
00:12Pro Tools, to tie together all the pieces into a killer sounding mix.
00:17Together we'll explore the Pro Tools mixer and understand the basics of Signal Flow,
00:23Plug-Ins, Effects Returns, and Submixing.
00:27I will discuss the importance of setting up a solid mixing plan and give you
00:32advice on working through the critical stages of the mix.
00:35I'll cover the basic mixing tools every producer should know.
00:39From using EQ to add clarity and focus, to effectively using dynamics processors
00:44to add impact and power to your mixes.
00:47I'll explain how to achieve that commercial radio-ready sound during the
00:51mastering stage by using compression and limiting to maximize the level of the remix.
01:00So if you're ready, I'm ready.
01:02Let's get started with Pro Tools Mixing and Mastering.
Collapse this transcript
What is mixing? The past, present, and future
00:00With more and more individuals making music with computers and finishing a
00:04complete musical idea from start to finish all by themselves, the traditional
00:09steps known as Mixing and Mastering-- once performed by men in lab coats--
00:14now blur into the bigger picture of music production.
00:17Well, proper mixing and mastering engineers remain a very relevant part of the
00:22professional music and post-production process.
00:25Many producers and songwriters are now taking on the role of mixer, especially
00:30as the quality and affordability of the necessary tools increases.
00:35But it is important to remember that it's not the gear that makes the mixer,
00:39it's their intuition, inspiration, and instincts that take a song to the next level.
00:45Now you can generally think of two definitions of mixing: one being the actual
00:50signal flow concept of mixing, or physically summing or combining together
00:55multiple audio signals into a single output.
00:59And we can also think about mixing as an art and an extension of the songwriting
01:03and production process.
01:05Mixing is the journey, the final step in the production process where the mixer
01:09attempts to effectively deliver the song to the listener and extend the vision
01:14of the songwriter or producer.
01:16And in doing this they seek to highlight the important components, creating a
01:21hierarchy or focus of what the listener should pay attention to.
01:25Historically, mixing existed well before computers and analog mixing consoles.
01:31If we think about symphonies and composers, an arranger of a symphony had to be
01:36their own mixer by understanding the instruments and the concert hall, and the
01:41conductor had to understand all these instruments in order to balance them by
01:45ear with hand gestures.
01:46In the early days of recording, physical placement of the members of the
01:51band was used to mix.
01:53So you were placed around a gramophone-style recording device, based on the
01:57loudness or relative volume of your instruments So the louder instruments
02:01would actually be seated more towards the back, furthest away where the quieter
02:06instruments would be moved closer. And they were recording straight to the
02:10master, no multi-tracking.
02:12Now in the early days of tape- recording they had some limited mixing
02:16capabilities, but they were also recording most things all together in the same room.
02:22Now with modern-day recording as we moved into the '70s and '80s, a lot of people
02:27like to consider this the golden age of recording and mixing and outboard gear.
02:31This is when large-format mixing consoles and million-dollar studios really
02:36started coming on the scene, and 24 and 48 track mixing capabilities really
02:41started changing the sound of pop music.
02:43DAW recording kind of invaded the world in the late '90s and continues through
02:48today, and really what we've seen is gear has gotten really good and really cheap
02:53at the same time, and software recording and mixing has become a viable
02:58professional workflow and format.
03:01Now because of all these changes, we can definitely see and hear how mixing is
03:06evolved over the years.
03:07It's evolved for one because of the tools available to us and technology, and
03:12it's also evolved to accommodate the method by which music is recorded and
03:18produced as opposed to all the members, let's say, sitting in the same room and
03:22recording at the same time.
03:24Now people will record things one track at a time, and they might not be even in
03:27the same city.
03:29Mixing has also evolved to meet the demands of a new listening audience and
03:33new styles of music.
03:35Much like filmmaking and special effects have evolved to tell new and different
03:40kinds of stories and in different ways.
03:43Traditionally, most think of mixing and mastering as the final step of
03:47the production process.
03:49Tying up any loose ends and really putting the song into an easily
03:53digestible package.
03:55And while this definition still holds true--and it's important to recognize the
03:59origins of these finite steps--much of today's mixing is being done as part of
04:04the songwriting and production process.
04:07Because of today's technology, I often make decisions as early as the first day
04:12of recording that will carry on through the mix and mastering stage.
04:16And many times, because I think of the big picture while I work through each
04:20stage, my mix is sometimes 90% finished when I complete the production
04:26arrangement process.
04:27So regardless of your approach, the ideas outlined in this course will help
04:32you take your mixes to the next level, both from a technical standpoint as
04:36well as an artistic one.
Collapse this transcript
Exploring strategies for mixing and mastering
00:00Many have described mixing as a black art, or something you just hear and can't learn.
00:05And I won't lie, it is one of the more difficult areas of study in a
00:10production workflow, but you can learn how to be a better mixer if you approach
00:15the subject with the right mind-set and expectations.
00:18So, is mixing really a black art?
00:20Well, because mixing involves many technical aspects used in very artistic or
00:26creative ways, it can seem very confusing at first, but when approached as an
00:31artistic skill that has no absolute answer or outcome--as opposed to let's say a
00:37very objective skill like repairing an air conditioner--your chances of becoming
00:42a better mixer over time increase exponentially.
00:45So mixing is really no more of a black art than composing a song or learning to
00:50master a new instrument.
00:52The best way to approach learning how to mix is you understand mixing's place
00:57in the bigger picture.
00:59What I'm trying to do with the song and how is the mixing process is going to
01:04help me reach that goal?
01:06Mixers aren't alchemists.
01:08Good mixing won't fix bad arranging, recording, editing--stuff like that.
01:14But a good mix can make a strong arrangement and recording sound great.
01:18So you always want to make sure you're managing your expectations come mixed out.
01:22So, garbage in equals garbage out, and always keep that in mind when you're
01:27working through the production process-- that at the end of the day a great mix is
01:31not going to save a bunch of garbage that you put in at the songwriting,
01:34recording, arranging, and production stages.
01:38To me, mixing is just as much about knowing what you want as it is knowing
01:43how to get it.
01:44In other words, mixing is more about expressing your vision for the song than
01:48any one special technique or trick or magic preset.
01:53So, an example would be you might know every chord and scale on the guitar, but
01:59this doesn't translate directly into a hit song without that additional
02:03sometimes intangible component of vision or artistic direction.
02:08I like to think of a good mixer like a master chef.
02:12A master chef, given a set of ingredients, can evaluate those ingredients for,
02:17let's say, freshness, quality and decide how to best execute the tastiest recipe
02:23based on what's available.
02:25On the contrary, if you're approaching mixing like a less-capable chef relying
02:30purely on a recipe, you assume specific ingredients are present and that they
02:36are the best quality the original recipe specified, you'll almost never have these
02:41ingredients. Only you can really know what you want in a mix.
02:45I can't tell you what to want; I can only show you how to achieve a desired result.
02:50For example, I can show you how to make a vocal sound like it's coming from the
02:54back of the room, but it's still up to the individual to decide whether that is
02:59appropriate for the song or not.
03:01Above all, you want to keep an open mind when learning how to mix.
03:05There's always more than one way to achieve a goal. Some techniques and workflows
03:10are more common than others, but in the end, there's no right or wrong way to
03:14approach mixing, just as there is no universally-accepted best style of music or
03:19best tasting cuisine.
03:21So try to explore as many different styles of mixing as possible. Read articles,
03:26talk to other mixers, but always remember to take everything you hear or read
03:31with a grain of salt.
03:32The mistake many beginning mixers make is to take everything they read as
03:36gospel, especially if it comes from an authority on the topic.
03:41Make sure the tip or technique you're learning works for you and carefully
03:45consider how it might help your unique workflow.
03:49Listen as much as possible.
03:51In the end, you will learn more by listening to other mixes than any book or
03:56tutorial will ever teach you. Just like many songwriters gather inspiration from
04:01the Beatles, gather inspiration for your mixes from your favorite music.
04:06In the end, there is not going to be any magic recipe or secret.
04:10Many beginning mixers think that if they just knew that one trick, they would
04:14transcend space, time and become the world's best mixer overnight.
04:19Believe me, there is no conspiracy where the pros keep all the tricks from the
04:23amateurs and control the world's amazing mixes, like so.e sort of secret society.
04:27If there is any secret, it's an intangible one.
04:31The same intangible secret that makes one song a hit and another song a flop
04:36when they both share the same chord pattern, tempo key, and vocal style.
04:40So learn and practice the techniques. But remember that ultimate goal: that
04:45mixing is an extension of the production process, and it's all about the mixer's vision.
04:51Think of learning mixing like learning a musical instrument. You'll need to
04:55learn and practice the chords and scales, the technique of the instrument, but you
05:00also have to keep in mind the ultimate goal of playing that instrument like writing
05:04a song or performing.
05:06The ultimate goal of a mix is to best facilitate the idea or message of the song.
05:13Knowing and using a thousand different mix techniques is useless if you aren't
05:17working towards that ultimate goal.
05:20Now there will be struggles, especially in the beginning, and you will continue to
05:24struggle and grow for the rest of your career. But don't give up.
05:28Somewhere down the road, you will reach a point of competency and feel that
05:32you're getting the results you want. But if approached correctly, mixing isn't
05:36something that you learn how to do and then just move on. It's a skill you
05:40will work with and evolve incrementally over the course of many years
05:44as technology and genres evolve.
Collapse this transcript
Using the exercise files
00:00If you are a Premium member of the lynda.com Online Training Library, or if
00:04you're watching this tutorial on a DVD-ROM, you have access to all of the
00:09exercise files used throughout this title.
00:12I have made the main session available to everyone as a free exercise file, and
00:16you can download it from this course's page on the Online Training Library
00:20and play the session back in your own Pro Tools system.
00:24The exercise files are laid out in the Exercise Files folder that I have
00:27placed here on my Desktop, and inside that folder there is a series of Pro Tools sessions.
00:34Now, for most of the videos we'll be using the Take Me Down Pro Tools session,
00:38and I have included a copy that will work with Version 7 to 9.
00:43So if you're using Pro Tools 10 and above, you'll use the ptx session.
00:48If you are using Pro Tools 9 or lower, you will use the Copy of Take Me Down -
00:52Final 2012 for PT version 7-9.
00:56While the Take Me Down session is available to all subscribers, Premium members
01:02have access to the other sessions used in this course.
01:05Take Me Down Mastering is used throughout the Mastering chapter, and there are
01:09some other sessions used to illustrate specific points throughout the course.
01:14So download the Exercise package and let's get started.
Collapse this transcript
1. Preparing to Mix
Mixing "in the box"
00:00Traditionally, records were made using entirely analog equipment,
00:04from the tape machines that recorded the tracks to the mixers that sum them together.
00:09While there are many advantages to completely analog workflow, like the warmth,
00:14saturation, and nonlinear qualities of tape and tube gear, engineers often found
00:19it hard to edit tape-based material, recall complex mixes, or collaborate and
00:24share ideas outside of the studio.
00:26Not to mention the fact that this analog recording gear was generally extremely
00:31expensive, making high-quality recording only available to a select few.
00:36If we fast-forward to today, because of the speed and power afforded by modern
00:41computing, it is not uncommon for the recording process to take place entirely
00:45inside the compute--or in the box--from start to finish.
00:50While we will still continue to use many analog tools like microphones and
00:54speakers that we still need to interface with the digital realm, it is safe
00:59to say we are fully transitioned into the era of the DAW, or Digital Audio Workstation.
01:04So what is a DAW?
01:06In the DAW world, we're replacing most of the components of the analog studio
01:11with DAW software and an interface running with a computer.
01:15So the DAW is replacing the recording medium the tape as well as the
01:19editing environment--let's say the razor blades that cut that tape--as well
01:23as the mixing and effects.
01:25So the console and the outboard gear are replaced by the DAW's mixer and plug-ins.
01:31Now there are quite a few advantages to working this way.
01:35First of all, we have complete recall ability. So that means we can be consistent.
01:40Your mix is going to sound the same today, next month, next year because we can
01:45simply save and reopen our session. And it's going to sound exactly the same.
01:50In the analog days, recalls could take hours to patch all the cables back together.
01:55Today I can save a session and recall it a month later in an entirely different city,
02:00and it's going to sound exactly the same.
02:03And I find that this allows me to develop my mix over time.
02:07Now another thing that I really like about DAW's is the amazing automation.
02:11You can automate anything.
02:13Try automating a real 1176 or a pull tech EQ in the analog environment.
02:18You can't really do it.
02:20Now Pro Tools has probably the best automation package available in any mixing
02:24environment, both analog or digital.
02:27The best thing about the DAW world is the price to performance ratio.
02:31Those with the right skills can make it sound like a million-dollar studio with
02:36basically a few thousand dollars and a laptop.
02:39Now some people will say there are some disadvantages--or I like to say
02:43considerations--of mixing in a DAW.
02:45First of all, the lack of tactile control that you get with the analog world--
02:49the buttons and the knobs--is a little bit weird.
02:52Now control surfaces have allowed us to supplement this by giving us faders
02:58and knobs that allow us to change parameters in our software without having to
03:03use the mouse, but I find that a lot of my peers are just fine mixing entirely
03:08with a mouse.
03:09So it's really about what you're comfortable with.
03:12Another knock that DAWs get often is the lack of built-in warmth or saturation
03:17that you would traditionally gain with analog gear, like tubes and tapes.
03:21For me this is not necessarily a bad thing but just a fact of working in the box.
03:26The mixer is not going to add any default coloration like an analog mixer does.
03:31So I need to add it by taste, using the saturation plug-ins and processing to get
03:37just the feel I want.
03:39And I actually prefer it this way.
03:41The bottom line is you can get a great mix inside of Pro Tools, so don't let
03:45highbrow articles and fancy advertisements get you down about mixing in the box
03:50or not using analog gear.
03:52What works for one person might not work for someone else.
03:55At the end of the day, a strong mixer can create a great mix inside or outside
04:00the box, and no one would be able to tell either way.
04:03I used to supplement my plug-ins with expensive outboard gear, but I've been
04:07mixing entirely inside of Pro Tools for the last four to five years,
04:10as I find that I value recall ability and flexibility more than any slight
04:15advantages I gain by tying my workflow to a physical piece of equipment.
04:20Is that to say that using analog outboard gear or summing mixers is a waste
04:25of time or money?
04:26Not at all. Everyone has to find what works best for their style and voice as a mixer.
04:31For me personally, I find that mixing in the box inside of Pro Tools offers the
04:36greatest amount of flexibility in my work for providing an excellent sounding
04:40environment to creatively shape the mix exactly how I hear it in my head.
Collapse this transcript
Setting up the studio: monitors
00:00Almost as important as a mixer's signal processing tools and mix technique is
00:05the environment that he or she will be mixing in.
00:08This includes your monitors or speakers, their placement, and the room
00:11they are placed in.
00:13The mix environment can make or break even a seasoned engineer's mix.
00:17So before we dive into the nuts and bolts of the mix process, I would like to
00:21share with you some basic ideas and considerations for setting up your mix room.
00:26Monitors or speakers are the windows into your mix.
00:30So a dirty or colored window can distort your perception of this view.
00:35A lot of people will ask me what's the best choice of a monitor for them,
00:40and what I usually say is there is tons of excellent sounding and affordable
00:44monitors on the market, but not all monitors are right for everything individual.
00:49Typically, we break monitors down into three major categories:
00:53Near field, or smaller monitors; Mid field, slightly larger; and Far field,
00:58or what we called mains.
01:00Now typically, in your home or project studios, you are going to find near field
01:05monitors, and these typically range from about five inches to eight inches on the
01:09woofer, and they are generally ideal for smaller to mid-sized rooms.
01:14I usually tell people you want to pick a monitor that's right for you. And a lot
01:19of times the magazine articles and fancy endorsements, they can kind of steer
01:25you one way or the other. But if you really think about it, everyone's ears are
01:30different, everyone's tastes are different.
01:32So you want to ask yourself: how do you enjoy music or how do you idealize sound?
01:38Do you like a lot of low end? Do you like a little bit of low end?
01:43Do you like crispy highs? Do you like overblown highs?
01:46Each of the different kinds of monitors are going to play out these different
01:49frequencies a little bit differently.
01:52And so what you want to do is you want to try to pick a monitor that is aligned with
01:56your ideal of sound and how music would sound.
01:59It's going to do you no good to pick a monitor where there's not bass coming out
02:03of it, and you just love bass because what's going to happen is you are going to
02:07sort of project your ideals of wanting to put a ton of bass into that music in
02:12monitors that were playing down the bass.
02:14So you are going to end up with an unbalanced mix that doesn't translate.
02:18Once you get to a certain price point, it's a lot like luxury cars, like a
02:22Mercedes versus a BMW versus an Infinity, right?
02:26Once you start paying for premium monitors in your studio, they are all going to
02:31give you a great sound that are going to last you a long time. And it's really
02:35just a matter of preference.
02:37Every speaker is different.
02:38So what I like to do is listen to my mix in as many rooms, on as many speakers as
02:43I can get ahold of.
02:45Generally, I want to do something that's kind of a higher-fi system, right, that's got
02:49a little bit more bass, and I also want to include a lower-fi system, maybe an
02:53iPod dock or ear buds, because a lot of people are going to be listening on those systems.
02:59I also--in this whole scheme of picking which monitors and which environments I
03:04am going to listen to--I consider the genre that I am working on.
03:07So if I am mixing for a specific audience that I know is going to be mostly
03:11made up of teenagers on iPod ear buds, then I am definitely going to make sure
03:16my low end translates really well to them, versus--let's say--an audiophile jazz
03:20record where I might not work as hard on the iPod mix and maybe focus more on hi-fi systems.
03:27Another thing I get asked a lot about mixing, since people are mixing a lot in
03:31bedrooms and hotel rooms and cafes is: is it okay to mix on headphones?
03:37Well, the answer is yes and no.
03:39There are definitely some benefits to knowing a good pair of cans.
03:43You have a consistent listening environment and consistent low end response
03:48if you really learn your headphones.
03:51However, some other concerns include lack of stereo bleed, so you don't get this
03:56left-right bleed between your left and right headphones like you would in a
04:00real space where if you put your hand over your right ear, you'd still be able
04:04to hear the right speaker.
04:07What this does is it makes it hard to set the center channel level or balance of
04:11elements, so your vocal might turn out too hot or too weak in the mix.
04:16The other thing is you are not getting any room ambience that you would get in
04:19a normal space or room.
04:21So it could cause you to add a little bit too much reverb or delay to your mixes.
04:26Now, there are some speaker simulation programs that attempt to simulate this
04:32cross-bleed when using headphones.
04:34I found them, for me, to be a little bit hit or miss, and so if you are going to
04:38mix on headphones, be sure to learn how your specific headphones translate--
04:43not only in things like bass and top end, but also with stereo field center channel volume.
04:48And if you can--if at all possible-- check it on some real speakers, living in
04:53a real acoustic space.
04:55The last thing I want to talk about in regards to monitoring is mixing with a subwoofer.
05:00You kind of have engineers split on this at this point.
05:03Some say, "No, I never mix with a subwoofer," while others say, "I always mix with a subwoofer."
05:08I definitely have found that more people are mixing with a subwoofer,
05:12especially in the urban and pop genres.
05:15More and more people have subs in their homes and home theatres and the
05:20car stereo systems that are coming stock in cars oftentimes are
05:24incorporating subwoofers also.
05:26So I find that it's important for me to at least be able to check how my mix
05:30sounds with a subwoofer to hear that extra low bass.
05:33The other reason I like to mix with a sub sometimes is I can actually adjust it
05:37so I can mix at a lower volume and compensate for the lack of bass response.
05:42Some of the cons to mixing with a sub is that if you have the sub supporting
05:46your low end, you may fail to create an accurate representation of your low end,
05:51especially if you set your subwoofer up improperly.
05:54What it tends to do for me is it tends to take my focus off the really critical
05:59low mids--the stuff that's going to make it translate really well on ear buds
06:03and smaller speakers--is kind of getting masked by that nice warmth in that low end
06:08that's kind of pushing you in the chest.
06:11So ultimately, if you are going to mix with a subwoofer, you really want to make
06:15sure to constantly check your mix without that subwoofer on, just to make sure
06:20that it translates correctly to smaller speaker systems.
Collapse this transcript
Setting up the studio: acoustics
00:00Do you ever find that your mix sounds great in your studio but absolutely
00:05terrible when you listen to it in your car or in any other room or in any other
00:08speaker system? You can spend thousands of dollars on fancy monitors, but if your
00:15room is inaccurate, those monitors will also be inaccurate.
00:19Now here is a little exercise you can try in your own Pro Tools system.
00:24If you go ahead and open up under multi-mono > Other,
00:30this Signal Generator plug-in.
00:31And go ahead and tune that down to something like around 60 Hz, let's say.
00:37You can kind of turn that up a little bit so you can really hear it.
00:41Now what I want you to do is I want you to get up and walk around your room.
00:46Now this is not going to work on headphones, of course, so you got to be playing
00:50this out on your speakers.
00:51If you get up, see if you can notice that sound turning up or turning down as you
00:59hit different spots in your room.
01:01Try walking into the corners. See if it raises or lowers.
01:08So what you're hearing when you hear these pockets of build up, where the sound
01:12or tone is louder or areas where the sound appears to be soft, is a result of the
01:18sound waves developing in your unique space--and modal ringing.
01:24What's happening is standing waves are being created in your room at different
01:29spots, as a result of constructive or destructive interference of the waveforms
01:35reflecting off the walls, and interacting with the original waveform.
01:40This can be really, really bad in small rooms or perfectly square rooms with
01:45equal width and length dimensions.
01:48Now the problem with this is, let's say right at your mix position, right
01:51where your chair is, there is a big mode that's sucking out 60 Hz.
01:57And let's say that is the center--or the key-- of your lowest bass note or the center of
02:02your kick drum.
02:04What's going to happen is you are going to mix as a result of not hearing a lot
02:09a 60 Hz. And so when you take that mix elsewhere, what's going to happen is
02:13you're going to hear way too much of 60 Hz in the car or in another room.
02:19Likewise, you could be hearing, let's say, too much of 75 Hz at your mix
02:23position, which would cause you to pull out that frequency when you really
02:28didn't need to. And so your mix might end up sounding hollow or a lacking bass in other spaces.
02:34So what tends to happen is people tend to overuse EQ because of this modal
02:40ringing or these standing waves happening in the rooms.
02:44Another thing that can happen in your space are flutter echoes, or reflections.
02:50And this is more of a high frequency problem where the sounds reflect off
02:54hard parallel surfaces.
02:56So if you just have bare drywall, your room is probably a little bit too
03:01reflective, and that's going to make setting the reverb levels or the delay
03:05levels in your mix difficult. And it's also going to make setting your stereo
03:10image or panorama difficult, because what you're hearing is the right speaker
03:15is playing out and bouncing off your left wall and hitting your left ear, and
03:19it's going to make things sound a little too wet or a little blurry in the stereo field.
03:25Now, what can we do about these problems?
03:28Well, short of rebuilding your entire room, generally what you can do is you can
03:33invest in or build your own acoustic treatment.
03:37Bass traps are great for standing waves. They are going to help soak up some of
03:41those standing waves that are creating that modal ringing that is making
03:45certain bass notes pop out or suck in. And we can use some high frequency
03:50absorbers or diffusers to help the flutter echo issue, and that's usually the
03:55foam you see on the walls.
03:57Now what a lot of people do is they just put foam all over their walls and they
04:00don't treat the room for low end.
04:03And the problem with just that one inch or two inch foam on your walls is that's
04:06going to soak up and make the room sound really dry in the high frequencies, but
04:10you are still going to have a lot of low-frequency modal ringing. You're going
04:14to still have those issues with the low- end, except now you're going to assume
04:18that everything sounds great because you're not hearing any of those really
04:21obvious flutter echoing.
04:23So you really want to make sure to treat all the frequencies in your space.
04:27Recently some EQ treatment solutions have come out, so either the speakers
04:31themselves try to EQ to your room or there are software or hardware solutions
04:35that try to EQ to different modes or standing waves that are happening at the mix position.
04:41To me, these can be a bit hit or miss, and I generally find them to be a solution
04:46to try after I've already sought out acoustic treatment.
04:50Mixes can tend to sound weird to me when they are over-EQ'd with these
04:54treatment solutions, so your mileage may vary.
04:57Ultimately, the free solution and the solution that everybody has to end up using--
05:01because even with a lot of acoustic treatment the room is never going to be
05:05perfect--is to learn your room's problems and listen to your mixes on as many
05:10speakers as you can.
05:12Try using headphones to get the low-end right, because those aren't going to be
05:16affected by the modal ringing of your specific space.
05:20Try running a cable to your car's aux jack or, you know, move your laptop into
05:25another bedroom on another speaker system.
05:28If you can learn the quirks of your room, by listening to other commercial
05:33recordings that have already been mastered and making notes about those
05:36recordings, you can then take those observations and apply them to your mixes.
05:41So, for example, if you find that all your favorite commercial recordings don't
05:45have a lot of bass in your specific room, that means you're going to kind of
05:48have to mix bass lean in that space, because you're probably having some modes
05:53that are sucking out some of the 60, 70, 80 Hz that's going to give you a lot of
05:57that chesty sub-base.
06:00Obviously, the scope of this course is not meant to provide a comprehensive
06:04in-depth look at studio monitoring and room acoustics, but all I really wanted
06:09to do is inspire you to learn more about the topic.
06:12Understand that it is an issue in all studios, even million-dollar ones, and it
06:18plays a major role in your mix results.
06:20There are many free resources available on the Internet, including plans to
06:25build your own acoustic treatment solutions very inexpensively and tons of
06:30message boards with professional acousticians answering people's questions
06:34on this very topic.
06:35So, go ahead and do a simple Google search, and that should start you off in the
06:39right direction as far studio acoustics go.
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Staying organized: labeling tracks and clips
00:00I truly believe an effectively organized session--or what I like to call
00:04good Pro Tools hygiene--can take a lot of the mystery out of the mixing process and
00:09can really help you stay focused and on the task at hand.
00:13Rather than racing around a huge session looking for unnamed mystery tracks
00:18labeled audio 7 or sorting through a list of thousands of unused clips, a clean
00:24and organized session is not only an efficient way to work, it's an absolute
00:29necessity when working on collaborative projects with other engineers.
00:34Let me show you a few things that I do to every session before I even touch
00:38a single fader.
00:40Now, the Take Me Down session that I have open right now is a really good
00:43example of a session that's already been organized. But to take you through a
00:47roadmap of what I would do is that always start a mix by doing a Save As.
00:52So, File > Save As, and I'm just going to append a new version name to this session.
00:59And what this allows me to do is it allows me to archive my mix process,
01:04or separate the mix process from the editing and recording processes,
01:09where I can actually go back like little breadcrumbs and find my way back to different
01:14parts of the mix.
01:15And what I do is I create different revisions as I'll go and do a Save As, and
01:20we know that a Save As does not save the audio, it just saves the session
01:25document as a new file.
01:26So all this session is doing is pointing back to the same audio files in the
01:31audio files directory.
01:32So I'm going to call this my initial mix, and if I was doing a revision,
01:38I might do something like rev1, 2, 3, 4, et cetera.
01:42That way I can always get back to the clean unmixed session--or if I'm mixing for
01:48a client, I can always get back to what their mix sounded like.
01:52So, if they said, "Hey Brian, I kind of want you to have the vocal a little bit
01:56more like I gave you in the rough mix."
01:58If I'd just blown right over their mix and just started saving right into the same
02:02document, I wouldn't really have that reference anymore.
02:06Now, once I have done a Save As and I have a new file to work on, I'm going to
02:10start by working through the labeling of the tracks and the clips.
02:14So if any tracks aren't labeled--let's say they are called audio 1, audio 2 as
02:19opposed to Kick, Snare, Hi-Hat-- what I'm going to do is I'm going to
02:23double-click on the track name and label it.
02:26Here I also have the option of giving a comment to that track.
02:30Now I want to pay attention to these comments.
02:32If I need to make any notes I'm going to make them in the Comments, but I also
02:36want to make sure--if this isn't my session--I want to see if the engineer before
02:40we had left any comments.
02:42Now, you can show the comments in either the Edit or the Mix view by going
02:45to View > Edit Window View > Comments or in the Mix window, View > Mix Window
02:52View > Comments, and you can edit them simply by just clicking and typing.
02:59It's that easy.
03:00So, I use comments quite a bit to take notes as I'm mixing.
03:04Now, once you've labeled all your tracks, you also want to manage the labeling of your clips.
03:10So, a track name here doesn't necessarily have to share the same clip name of
03:15any clips that live on that track.
03:17So what I can do is to label a clip, I can use my grabber tool and I can
03:23double-click on any clip and I can choose to see Tomborine.
03:27That's wrong. I'm going to change that to Tamborine, and I'm going to name the
03:31clip and the disk file.
03:33That's actually going to name the file on the hard drive.
03:35Now, if I wanted to access this file on older sessions, I might choose to only
03:40name the clip Tamborine.
03:43I don't want to rename the actual disk file in case I'm pointing to that disk
03:47file from other sessions.
03:48So, I'm going to click OK there.
03:51Now, the other thing I'd like to do with my clips is if I have a high edit
03:54density--that is to say, let's say I had a track that had quite a few edits or
04:00cuts in it, like so.
04:03Now the problem with that is that creates an issue for pulling those files from
04:07the hard drive, especially if we've got lots of little clips playing back-to-back
04:12and they're representing lots of different files on that hard drive.
04:16What happens is your hard drive has to pull this file, then it has to pull that
04:19file, and that can really slow your system down, especially when you have
04:2350-60 tracks with high edit density in your session, like you did beat detective to
04:28your drums or something like that.
04:29So, what I'll do is I'll actually consolidate the clips before I mix to make
04:34things a little easier on my computer.
04:36So, I'll just triple-click to select all the clips on a track, and then I will
04:40choose Edit > Consolidate Clip. And what that's going to do is going to fuse all
04:46those clips together into one new audio file on the hard drive, and that makes it a
04:51little bit easier on the hard drive when streaming that back.
04:54Now, inevitably what I'm going to have in any big session that's gone through
04:58a lot of editing is quite a few extra clips in the Clips List over here, ones
05:04that I'm not using.
05:05So if those are distracting me from the task of mixing, I'm going to go ahead and
05:10I'm going to clear out the unused clips by choosing the Clips List pop-up menu,
05:15and I'm going to choose Select and I'm going to choose Select > Unused.
05:19Now I can also choose Unused Except Whole Files, and what that's going to do,
05:25it's going to select everything that's not a bold region or representing a whole
05:29file or a wave file on the hard drive.
05:32Now I can actually choose from the Clips pop-up menu, Clear, and I can
05:38remove all that mess.
05:41Now, you might get a little error message that says, "Hey, that's used in the Undo
05:46queue," or that's something in your clipboard. Well, in this case this was just using
05:51in my Undo queue, so I'm just going to go ahead and say Yes.
05:53And here's a little trick to keep the menu from keep popping-up saying Yes, Yes, Yes.
05:58You can hold down Option on the Mac, or Alt on the PC, and that says Yes to All.
06:03And so that'll clear out my Clips List, make everything really clean and
06:07organized for me to continue on with the mix.
06:10Now, something that a lot of mixers like to do before they start mixing is
06:14change the order of the tracks as they display in both the Edit window and the Mix window.
06:20Now, if we switch to the Mix window, what we know about Pro Tools is that the Mix
06:25and the Edit window are kind of tied hand-in-hand so that the order in the
06:30Edit window is going to be the same in the Mix window.
06:33Now, some mixers like to have their drum tracks all the way to the left, some
06:37of them like to have their vocal tracks or their master fader all the way to the left.
06:42It doesn't matter how you organize your tracks. All that matters is that you
06:47use a consistent system, so that when you're working on a big session you're
06:52not scrolling all over the place trying to find your drum tracks, your vocal,
06:56your aux returns.
06:57Now for me, if we take a look at the example session, I've got my drums starting
07:04at the left, then I move to percussion to the tamborine and shaker, then I've got
07:09the bass guitar, the electric guitars, rhythm, the electric guitar leads and
07:15tops, my keys, the B3, then I have my lead vocal and my background vocals.
07:22Now, after that, I've got all of my effects returns all the way to the right-hand
07:27side of my mix and eventually my master fader.
07:30Now, you don't have to do it this way.
07:32This is just a way that I like to do it.
07:34Every mixer kind of has their own little system, but try to come up with a
07:37system that's consistent for you, so that you're not scrolling around all over the place.
07:41Now, if you find yourself working in a really large session, a cool trick is this
07:47Scroll to Track key command.
07:49So what you can do in your Tracks list is you can actually use Ctrl+Shift on
07:54the Mac, or Start+Shift on the PC, and click on a track, and that's going to
07:59quickly scroll into view-- either the Mix or the Edit window.
08:04So that's really neat if you're working in a 60-70 track session.
08:07The Tracks list clearly shows a nice text list of all your tracks, and if I just
08:13want to grab the Tele Main electric guitar, boom!
08:15There it is.
08:16The other cool thing about this is if you're using a control surface, it's
08:20automatically going to bank that track to your leftmost fader.
08:25Now, some people like to color code their elements, tracks and clips.
08:30You can do this via Window > Color palette.
08:33It's really easy.
08:34All you have to do is select an element like a track and choose a color.
08:40Now, in this session I've done some arbitrary color coding, and again, this is
08:45one of those things that you really need to come up with either a system of your
08:48own--or if you're working in a team-- come up with a system that works for you.
08:53I've got my drum tracks, they're green.
08:55Your drum tracks could be yellow.
08:57All that matters is that you're staying organized and using a consistent system
09:01that you're going to remember.
09:03Now, another thing I'd like to label-- and this is one of the things I find that
09:06few people take advantage of in Pro Tools--is the I/O pathnames.
09:11Now, you might notice in this session that my sends and my inputs and outputs
09:16are actually labeled, things like Bass Bus.
09:19So I can see the Bass is going out the Bass Bus, and I'm picking it up on this
09:23aux track. That's my return there.
09:25I can see when I'm using my reverbs. I've actually labeled them Room Verb, Short Delay.
09:31And the trick to doing this is using Setup > I/O Setup, and I/O Setup allows you
09:37to label all your Input-Output and Bus pathways, so that instead of seeing Bus
09:431 and 2, Bus 3 and 4, you're actually seeing a name that represents what you're
09:47using it for.
09:49Now, what I'd like to do is a little trick.
09:52If I'm inside the mixer, I can right- click on any element and choose Rename and
09:57rename it right there without having to go into I/O Setup.
10:01Now I'd like to use consistent names in my sessions, but the bottom-line is in
10:07a big session, if you're using 30-40 buses, you're really not going to know what
10:11Bus 5 and 6 is at a glance. You're going to have to trace it down and see where
10:15it's going, whereas if I label my I/O pathways--something like Room Verb--
10:20I instantly know at a glance where that send is going and where it's going to be
10:24picked up on the other end.
10:26Now, one thing I do often in a very complex session is something entirely
10:31outside of Pro Tools, and that's create a session text document in Notepad or
10:36Text Editor. And in that I'll add any additional information that's not going to
10:40fit in the Comments view.
10:41So, maybe the lyrics, the key and the tempo of this song, maybe some tracking
10:46notes about what gear I used, or if I'm using outboard gear I'll have some recall settings.
10:52I've even seen engineers take pictures of their mic placement and their outboard
10:57gear with a digital camera and they put that in a little sort of session info
11:01folder inside the session folder.
11:04So, at the end of the day a well-organized session is going to run efficiently
11:08and navigate quickly and effectively.
11:11Because it's hard enough trying to make difficult aesthetic decisions in a mix
11:15without having to hunt down tracks when creativity calls. This is actually such
11:19a big topic of discussion amongst professional Pro Tools users that an official
11:24guideline has been developed to help direct you in organizing a Pro Tools
11:27session with much more detail than I've outlined in this video.
11:30I highly recommend you do a search for the Naras Pro Tools Guidelines in Google.
11:36You'll find a wealth of information on organizing and managing a squeaky-clean session.
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Staying organized: memory locations and window configurations
00:00Another set of tools you can use to effectively organize and navigate
00:04your session are memory locations and window configurations.
00:09Memory locations and window configurations are a super powerful way to organize
00:13your session during any stage of the production, but are especially
00:16helpful during mix-down because they allow you to quickly recall specific
00:20sections of a song or project without switching window views, as well as
00:25quickly focus on a set of tracks.
00:28Now in the Take Me Down session, I've already organized all of my memory
00:32locations for the different parts of this song like the Intro, Verse,
00:37Pre-chorus, Chorus, and I can access those in one of two places.
00:42I can show my Markers link in the Edit window by going to View > Rulers, make sure
00:48Markers is checked, and I can also get a list if I go to Window > Memory Locations--
00:54that's Command+5 on your numeric keypad, or Ctrl+5 on Windows.
01:00Now the Memory Locations list is going to show me a list of all of my memory
01:03locations, both markers as well as non- positional locations here. And an example
01:10of where this is really, really useful is let's say I am in the Mix window, and I
01:14am working on, let's say, maybe I am EQ'ing the kick-drum here and I really want to
01:19hear what that sounds like in the verse.
01:22What I can do is, instead of switching to my Edit window, I can just click here
01:25on my verse. (music playing)
01:33Start tweaking my EQ, and maybe I want to hit the Chorus.
01:38(music playing)
01:46And so even during playback I can click on these marker memory locations, and
01:50it's going to jump me right to that point.
01:52Now if you notice, there is a numeric value attached to these, and what I can do
01:58is--I don't even have to have this memory locations window up to access these.
02:02I can use a shortcut on my numeric keypad using this number value.
02:07So if I hit Period, the number and another period on my numeric
02:1310-key keyboard, I can access that memory location.
02:15So, for example, here I have Verse 1 as 11, I can hit .11. to access that.
02:23Now if you are using a laptop, you generally don't have access to the 10 key
02:28or numeric keypad. Now some laptops have a function key that you can press
02:32down, some don't.
02:34Now, I find that the numeric keypad is so effective for navigating with memory
02:38locations--as well as using just basic transport start and stop--that I like to
02:44have a full-size keyboard when I'm working with Pro Tools, even if I'm using
02:47a laptop, but that's totally up to you.
02:50Now, when you create a memory location, you can use the Enter key, just place the
02:56cursor anywhere you'd like, and hit Enter on a numeric keypad--or click the
03:01Plus sign if you're using a laptop--you can click the + sign in markers, and you
03:06can actually assign a number when you create the memory location as well as give
03:11it a name. And you can choose whether you want it to be a marker--that's a single
03:15point in time--a Selection spanning two points in time, or None. And a non-marker
03:23or selection memory location allows you to just save General Properties
03:27settings like track Zoom, Pre/Post Roll, what tracks are showing or hiding, the
03:32heights of those tracks, if any groups are enabled, as well as window configurations.
03:37We will discuss those a little bit later.
03:39You can also tie a comment to your memory location or marker--maybe that's a
03:44lyric or an edit note that you want to remember and those comments. Check this out.
03:49If I add a comment here to the Verse, it says Verse Markers 11, 12, 13 for verse
03:551, 2, 3 and I hover over that comments pops up.
04:01Now specifically what this is telling is that I have set up my song, so I have a
04:06little bit of rhyme to my reason here with my numbering.
04:09All the verses are 1, so Verse 1 is 11, Verse 2 is 12, and so on.
04:16All the choruses are 3, so Chorus 2 is 32, 33, 34.
04:22Now you don't have to use this same system, but for me what this allows me to do
04:26is totally close this window down and as long as I am consistent with this
04:31system in every session that I'm using, I can be anywhere--I can be in the Mix
04:35window, the Edit window--and I can quickly recall any point in the song just from
04:39memory using my numeric keypad.
04:42Now some of the other cool things you can do with memory locations--if we
04:45open the window back up.
04:46Window > Memory Locations, is I have set up in this session, some show/hide
04:51memory locations.
04:52For example, I have a Drums view, Bass, Guitar, Organ, and I can actually use
05:00those together with other memory locations, so I can go to Verse 1 and see what
05:07the lead vocal is doing. (music playing)
05:10How about the drums? (music playing)
05:14And I always make sure to create an All Tracks view, so I can easily show all tracks.
05:20So the idea is you can use these show/hide memory locations in combination with
05:27the marker points, you can also create memory locations that are combination of
05:31both the marker point, as well as show and hide. But what I want to point out is
05:36you don't have to have a marker or a selection tied to a memory location.
05:41You can simply just be a track view.
05:43Now if you use a control surface with, let's say, just 8 or 16 faders, the show
05:49and hide memory locations are excellent for quickly focusing to a specific bank of tracks.
05:55Now another cool thing we can tie into memory locations that can save us a lot
05:59of time setting up our session are Window Configurations.
06:02If I go to Window > Configurations, in this session I have set up three. I've got a
06:07Default Layout, I've got a Mix Wide, what that did is it widenend the Mix view and
06:14showed me my tracks list, and I have an Edit window. And that shows me my Edit
06:19Window, and what's going on here is the window configuration actually stores the
06:23placement and the size of all my columns in the Edit or Mix window and whether
06:28or not I am showing specific sub or floating windows, like the Transport, the
06:34Big Counter, things like that.
06:36Now to create a window configuration-- let's say I want to create a window
06:39configuration that included the Big Counter--you can open that up, and maybe I
06:44wanted to get rid of these side columns. So I am going to do that there, and I
06:49am going to place that right there.
06:50I can say Window > Configurations, and I am going to do a New Configuration, and I
06:57am going to store the window layout here.
07:00Now if I include the Mix and the Edit window, this is going to store the
07:04layout of all the windows that are open, so even if my Mix window is hiding
07:08behind there, it's also going to recall that setup. And this is actually
07:12really effective if you have two or three screen systems. A lot of times you
07:16open a session from somewhere else and it's not really optimized for your twin
07:21or a triple-screen system, you can actually import window configurations to
07:25quickly align that session to the number of screens you have and your screen's resolution.
07:30For now I just want to do the Edit window right here.
07:33You can also just choose the Mix window, and we will just call this Edit window.
07:42And now that shows up in my list.
07:44So I've got a second Edit window there. So we will switch between those.
07:47You can see I get rid of those columns there.
07:50Window configurations can store even the placement of plug-ins. So let's say
07:55you are working on your vocal track and you wanted to store a setting where you
07:58are looking at your vocal track's EQ, you can actually save that in the window configuration.
08:03Now I can open all this up in the Window Configurations list here, and I can
08:08quickly click through just like my memory locations on those.
08:11Now the shortcut to recall a window configuration is very similar to a memory location.
08:16I hit Period, the number, but then I had Asterisk so, .1* calls up default layout.
08:22.2* brings up the Mix Wide view.
08:26So using those key commands between Window Configurations and Memory Locations--
08:31and even tying your Memory Locations to Window Configurations. So if you had
08:36the Vocal view, you might want to tie a window configuration that brought up
08:41the EQ for that.
08:42You can do that by attaching a window configuration to your memory location.
08:48You have a ton of flexibility in regards to quickly navigating to really any
08:52kind of view or location within your session, no matter where you are.
08:57And you can do most of this stuff right from a key command without even having to open
09:01up either of these windows.
09:03Now this session is very organized, but I'll be the first to admit that I'm not
09:07Super OCD when it comes to a session organization.
09:10In other words, if I spend more time trying to organize than actually getting the
09:14mix done, I'm wasting time.
09:16That said, it should only take you a few minutes to quickly rough out a session
09:20with key memory locations. I guarantee it will be worth the effort, especially on
09:24a mix that you may end up spending 20 hours on.
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Managing system resources during mixdown
00:00Bottom line, when mixing in a DAW like Pro Tools, the faster your computer the better.
00:05In a non-DSP accelerated or native environment, the Pro Tools mixer and plug-ins
00:11pull all their resources directly from the computer's processor.
00:15So it stands to reason that the faster your computer is, the more simultaneous
00:19tracks and plug-ins you can run while mixing.
00:21That's said, there's some optimizations you can to make any Pro tool system to
00:26improve the resources available while mixing.
00:29Our first line of defense in this is the Setup > Playback Engine.
00:33Well, you might already know that the hardware buffer size should be set low
00:38when recording to reduce overall system latency.
00:42Setting it higher when mixing gives a system more time to process things like
00:47plug-ins and higher track counts.
00:49Now we don't really need a low latency when we are mixing because we're not
00:53actively holding an instrument in our hands and recording to disk and hearing
00:58the output back through our headphones.
01:00So if there's an extra 20 milliseconds of buffer time, we are not really going to notice
01:05that just during the playback.
01:06So again, when you're recording you want to use lower settings, when you're
01:11mixing you want to take advantage of higher settings to get more out
01:15of your computer's processor.
01:16Now the second thing we can do here is set up the number of host processors.
01:21In a multicore machine--which almost all machines these days are--you can set the
01:26number of cores or processors that you want Pro Tools to use.
01:30Right now, I have it set up to use one minus the total number of
01:34processors available.
01:35And I like to do this personally because I like to leave at least one core for
01:40the operating system or anything else I have going on. Maybe I am running the
01:43Internet, my email client.
01:45Now if you are the kind of person that's also running a rewire client, like
01:49Ableton Live or Reason, you are going to want to play with the host
01:53processor settings to make sure you leave a little bit of processor headroom
01:57for those programs.
01:58There has been situations where I have choked out other programs by allowing
02:02Pro Tools to use all of the resources.
02:04So you can play with the Host Processors and the CPU Usage Limit, which is
02:08basically like a red line meter on a car--which is if you get to that point of
02:12using that core, that CPU, it's going to throw back an error.
02:16Now, I find that I have a lot of success leaving it at a high setting like
02:2099, as long as I have an extra processor left over for other tasks, but your
02:25mileage may vary.
02:27When you're using Pro Tools to record audio, you want to make sure that you
02:31don't have this button checked: Ignore Errors During Playback and Record,
02:35because you might actually get some clicks or some pops from some dropped samples.
02:39During playback, I find it's kind of a mixed bag, so when I am mixing, I don't
02:45necessarily find that it helps me that much in a bigger session.
02:47Sometimes I feel that it causes more problems than not, but you can
02:51experiment with that setting as long as you're not recording--and that
02:55includes bouncing your mix.
02:56So one thing you might want to consider here is if you're running a ton of
03:00plug-ins and this is checked, and come time to bounce your mix you can't actually
03:05balance it without un-checking it, you haven't left enough headroom to
03:09successfully balance your mix--or print your mix--without those errors.
03:13So for me, I generally just leave it unchecked.
03:17Now, we will talk about Delay Compensation in another video. And the Plug-In
03:21Streaming Buffer, well, if you're not using the structure virtual instrument,
03:25you don't really need to worry about that.
03:27What that is, is a buffer specifically for the structure sampler that comes
03:31with Pro Tools.
03:32And if you're mixing, you should actually print your virtual instruments anyway,
03:37so you generally wouldn't be running the sampler while you are doing a mix.
03:40However, this wouldn't affect any of the other virtual instruments on your system.
03:45So once I have set those up, I can go to my Window > System Usage, and I can
03:49really see how the current session I have open is pulling from the system.
03:54The CPU here is showing me we what kind of draw my plug-ins are having
04:00on my system, so my EQs, my compressors, my reverbs.
04:03And I could see it's kind of hover around and never--
04:05It's never really going to stick somewhere.
04:08And when it gets up to around 90%, you might start getting errors thrown back at you.
04:13Now you may ever see the CPU (Clip) or Disk move, and that's because you might
04:18not be using elastic audio or clip based gain. The CPU (Clip) would show you any
04:24CPU processes being used up by elastic audio that's not been rendered.
04:29And in that regard, you generally want to render any elastic audio that you're using
04:33before the mix, so you can free up those resources.
04:36If you want to learn more about elastic audio, check out my Pro Tools Projects:
04:41Time Manipulation with Elastic Audio in the Online Training Library.
04:45Now, the Disk meter is going to show you disk activity from your hard disk.
04:50And again, depending on the size of your session, it might not move that much.
04:53It might only move when you start and stop playback.
04:56So that's going to really vary, depending on the number of tracks you have.
04:59So let's say you get enough to around 90% on that CPU meter, and you find that
05:05you're maxing out your system, short of buying a new computer, what are some of
05:09the things you can do to free up those resources?
05:11Well, you can start printing instruments and printing plug-ins.
05:16To print an instrument, or print a whole track that has a bunch of plug-ins
05:20running on it, you can actually click on the track's output, choose to new track,
05:25and choose to route it into a new audio track.
05:28So I could label this Kick Print, and then I can record enable that and I could
05:34record through the output of this track and all the plug-ins.
05:38When I was done, I would be listening to the Kick Print track and I could
05:42actually take this track, I could right-click on its name plate and Make it Inactive.
05:47And what that does, it frees up any resources that's taking up with any of its plug-ins.
05:52I do this with all my virtual instruments come mix down because I am done
05:55arranging and now I want to start mixing.
05:57So all the resources those are taking up, I want to dedicate to mixing.
06:02The other thing you can do is you can use AudioSuite plug-ins.
06:05AudioSuite are going to be rendered versions of your plug-ins that you apply to clips.
06:11This is an actual rendered process.
06:13So it creates a new file on your hard drive.
06:15To do this, you can simply select the file you want to render and click
06:19Render, and that's going to create a new file in your clips list with the processing intact.
06:25When that happens, what you can actually do is go to whatever plug-in you
06:29rendered, right-click, and make it inactive.
06:32So that's not taking up any resources, but if you right-click it again and make
06:37it active, it's still going to come back up with all the settings that you have.
06:41When I'm doing a big mix, a lot of times I'm getting to that 90% point, and my
06:46session kind of gets a little bit unstable and it might crash.
06:49So in that case, I always want to make sure that I have set up Preferences,
06:53Operation, Auto Backup enabled.
06:56So I want to Enable the Session file Auto Backup.
06:59I can keep up to 99 in the most recent backups, and I can backup at an interval
07:03of as low as 1 minute, so I am literally keeping a backup every minute.
07:08And where I would find those backups-- it's actually not saving your session
07:11file itself. It's actually dumping them to a folder inside your session file,
07:17and that folder is found inside the session file called Session File Backups.
07:22And I can sort by date.
07:24Because the number might not be a good representation, because it might have
07:28gotten to ten and then rolled back to one. And so I want to sort by date, and that
07:33allows me to pull the most recent version in the case where my system crashed.
07:38So ultimately, while a new computer might not be in your budget right now,
07:42effectively using these optimization techniques should help you get the absolute
07:46most of your current setup.
07:48If you have to work in a modular way, in print stems or virtual instruments, do it.
07:53If you have to AudioSuite from your plug-ins, do it.
07:56Remember that the Beatles made some of the most amazing recordings of all time
08:00using 4-track technology.
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2. Working with the Pro Tools Mixer
Introducing the Pro Tools mixer
00:00The Pro Tools mix window is where we will spend most of the time during mixing
00:04and acts as the core environment and utility for combining all of the individual
00:09audio tracks into a common output.
00:11But what is a mixer? And why do we need one anyway?
00:14If we didn't have a mixer, we would need a speaker for each unique track in our session.
00:19The mixer acts to combine all of the tracks or audio signals in our session
00:24into a single output, for example, a stereo left or right,
00:27and sends that out to our interface and eventually our speakers.
00:33In the process, we also get basic level and pan controls to decide how much of
00:39the signal and where we want to add the signal as it combines in the mix.
00:44Historically, we can think of a tape machine and a console. The tape machine
00:48feeding the mixing console as the Pro Tools Edit window feeding audio clips
00:57into the mixer. So, you can think of a track here,
00:59feeding this audio clip as it plays back off the hard drive down, funneling
01:04through that track, inserts, sends, finally to its output, after being told
01:11what level to mix that.
01:13The mixer serves as the environment for adding signal processing and routing
01:18tracks in our session.
01:19And the cool thing about Pro Tools is that the mixer is much like
01:23an analog mixing console, only it grows and shrinks
01:25in response to the size or track count of your session.
01:30Each track in the session represents what we call a channel strip, and each
01:34channel strip contains a reoccurring set of features per track.
01:39What I have are 10 inserts and 10 sends.
01:42These are each in groups of 5, and if I go to View > Mix Window, I can show or hide
01:49my second bank of inserts or second bank of sends.
01:53Now we will talk about what inserts are and how we use them and what sends are
01:57and how we use them in a future video. But right now I just really want you to
02:01understand the resources we have available and how to show and hide those in the mixer.
02:06You can get a breakaway view of any track in the Pro Tools mixer simply by
02:11clicking next to its output on the little mini folder. And if I hold Shift, I can
02:16open up more than one and lay those up.
02:19These are basically just a representation of what you see in a fixed mix window.
02:25These will stay floating, however, when you switch to the Edit window.
02:28So these will be great when you're doing things like automation, or you need to
02:32be in the Edit window but have that fader showing up.
02:35The mixer is also going to provide us with metering of each of our signals.
02:39So you can see that the mono tracks have a single meter;
02:42the stereo tracks have a left and right meter.
02:45And that shows us the dBFS--or decibels full scale level--of each of our tracks
02:51as they come off the hard drive and travel through the mixer.
02:54Now over to the next few videos. I want you to take some time to familiarize
02:59yourself with the Pro Tools mixer and all of its resources.
03:03Understanding the ins and outs of the mix environment is the first step in
03:07learning how to craft a great mix.
03:09Also if you haven't already done so, you might want to check out the
03:13Pro Tools 10 Essential Training Title in the online training library
03:17for additional Pro Tools tutorials.
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Understanding mixer signal flow
00:00The term signal flow refers to the path an audio signal takes as it plays back
00:05from the recording medium, in this case the hard drive, through all of the
00:09routing and signal processing of the mixing environment.
00:12If you've ever worked with an analog mixing console, you'll be very comfortable
00:17with the signal flow of the Pro Tools Mixer.
00:19If not, don't worry, because it mimics the design of most analog consoles.
00:24The signal flow in Pro Tools is actually fairly easy to understand.
00:28If we trace the signal from disk to output, we can imagine the signal as
00:33traveling from a clip in the Edit window into a channel strip where it passes
00:39through our inserts and our sends out into that channel's output.
00:44Now we have the ability to control the volume and the pane of that signal before
00:49it's added to the rest of the tracks.
00:52Now you'll notice that some of the tracks in this session have no input, so
00:55where's the signal coming from?
00:57Well, once we've recorded audio to an audio track in Pro Tools, we no longer
01:02need to have any input set because the input is assumed to be coming off the
01:07clip from the Edit window.
01:10Now you'll notice that some tracks, specifically auxiliary tracks, have their
01:15input set to something, and that's because these are special types of tracks that
01:19we don't record audio to but only pass audio through.
01:23So we'll be using them as sort of smaller mixing summing points to add together
01:29or signal route other sets of tracks within the larger mix.
01:33So sub-mixing, or using sends and returns for effects relationships. And we'll go
01:39over each of those in a unique video.
01:42If I look at my inserts, we can see that I have 10 inserts per channel,
01:47View > Mix Window, I can show my second set of inserts, and I have 10 sends,
01:51View > Mix Window > Sends.
01:54Now this is usually too much to see, so I'll Option+click these to hide
01:58those second banks there.
01:59All inserts in Pro Tools are what are known as pre-fader, that is to say that
02:04the inserts or any of the plug-ins you fill in the inserts will happen before
02:09the fader--before any volume change happens in the Mixer.
02:14And later on we'll see that that can be a good thing, but it can also be a bad
02:18thing in some cases.
02:19Inserts run in series, so that order actually matters.
02:24Now sends here, we have a bank of 10 per track.
02:28Sends are a way to take the audio signal from a track and route it to an
02:32alternate destination in addition to the output.
02:36Every track has an output, and that's telling it where that track is going in the mix.
02:40And eventually all our tracks are going to make their way out to our
02:44master output, or a left and right or our one and two of our speakers.
02:49Now they might take some extra routing trips along the way to take advantage of
02:54some cool signal routing tricks, but eventually everything's going to make it
02:57out to our master outputs all the way at the right of the session and our mains,
03:04and that's our one and two in this case.
03:06Each channel has an independent level and pan control that takes the level and
03:12decides how much volume you're going to add that signal when you place it in the mix.
03:17The pan controls how much of one side the left or how much of the right side
03:21it's going to be added to the stereo output.
03:24So if you want just on the left side in the center or on the right side only.
03:29Ultimately, understanding how signals flow through the mixer in Pro Tools will
03:34become very important when trying to understand the more complex mixing
03:38workflows outlined in this course.
03:40So take some time to play with this session and the mixer signal routing
03:44capabilities and trace some of the signal flows that I have going on and see if
03:48you can track them down and play with setting up some different signal flow
03:52scenarios in your mixes.
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Using inserts and plug-ins
00:00Most mixing environments feature some sort of channel insert capability,
00:04allowing the engineer to insert a signal processor or effect directly into the
00:09path of an audio signal in the mixer.
00:12In the analog days this physically patching a signal processing device to the
00:16mixer's console insert patch point-- usually connected to a patch bay--and running
00:21any additional effects inserts in series until returning the signal back to the
00:26mixer's insert input.
00:28In the DAW era and in Pro Tools, while we can and do continue to use hardware
00:33gear via hardware inserts, we generally opt for the easier to manage and
00:38configure plug-in insert, which are often just virtual emulations of the
00:43hardware processors mixers have used for years.
00:46So what is a plug-in insert anyways?
00:49The way I'd like to think of an insert is the ability to affect a track before
00:55it's added to the rest of the mix.
00:57So if we think about an example like baking, I might choose to sift the flour
01:02before I add it to the eggs and the sugar.
01:05Likewise, with a vocal, I might choose to compress it and then EQ it before I
01:11add it to the rest of the mix, because after it's added and all of the tracks
01:15are combined together, I'm not going to be able to get the same kind of control
01:19out of a single track as I would with an insert.
01:23Most of the time we are using inserts like EQs and compressors, but this
01:27can also extend to more radical effects distortion, modulation, chorus, flange, things like that.
01:36Now inserts in Pro Tools run in series, so the order actually matters.
01:40So in the case of this vocal track, I am using a de-esser which runs into a
01:44Compressor and then into an EQ.
01:48So the signal is actually being processed in series.
01:51So in the case of inserts, this series may matter.
01:55And we'll talk more about why you would choose to use certain inserts before
02:00others later in the course.
02:03If I want to add an insert to a track, I can simply click on a blank insert
02:07patch point and choose a plug-in from my list.
02:10I can see they're ordered here by type EQ, Dynamics, Reverb, Delay, et cetera.
02:16If I want to blow over an existing one, I can click on the little dot on
02:21the left-hand side.
02:23Now if I want to remove a plug-in, I can simply click and choose no insert.
02:27And instead of removing it, I can also bypass it, so I can right-click and
02:32choose Bypass, which temporarily makes it inactive.
02:35So I'm not going to hear the effect, but I can instantly turn it back on by
02:39un-bypassing it. And if I want to completely remove it from the processing
02:44chain, I can make it inactive--right- click, Make Inactive--and that actually
02:48frees up system resources.
02:50It's important to know the difference between Bypass and Inactive because
02:53bypass doesn't actually free up any system resources.
02:57So I am going to make that active again by right-clicking and choosing Make Active.
03:02You can copy and move plug-ins simply by dragging them and dropping them to
03:06new insert slots.
03:08Now if you try to drag a stereo plug-in to a mono track, you might get a message
03:12that says, "Hey, you can't do that because the number of channels doesn't match."
03:17So just be aware of that.
03:19You can also copy plug-ins by Option+Dragging them on the Mac, or Alt+Dragging them
03:23on Windows, so I just Alt+Drag that to make a copy and the copies are going
03:27to include all of the settings within that plug-in.
03:30So this is a really cool trick if you've EQ'd one vocal and you recorded a
03:35second vocal and you just Option+Drag, or Alt+Drag in Windows, that over and you
03:39have the same plug-in with the same settings.
03:42Pro Tools uses a specific type of plug-in insert.
03:46These plug-in inserts can either be built into Pro Tools and come with the
03:51program, or they can be purchased as third-party software add-ons that run
03:55inside of Pro Tools.
03:57Again, a plug-in is just a way of describing an additional piece of software that
04:01runs inside the DAW.
04:03Now, Pro Tools supports a specific type of plug-in format, and this is actually
04:09changing with Pro Tools 10.
04:12So before Pro Tools 10, Pro Tools supported RTAS--stands for Real Time
04:18AudioSuite and TDM or Time Division Multiplexing plug-ins.
04:24RTAS were native and ran on all Pro Tools systems, while TDM only ran on the DSP
04:29accelerated Pro Tools HD systems.
04:32Now with Pro Tools 10, they've introduced a new format called AAX.
04:38With Pro Tools 11 and on, the RTAS and TDM formats will be discontinued in favor
04:44of continuing with AAX.
04:47Why is this important?
04:48Well, if you go to buy a plug-in, if you're shopping for some plug-ins and you
04:52look on the little specification part of the box or on the web site, you want to
04:57make sure that that plug-in supports one of these formats depending on the
05:01version of Pro Tools that you are running.
05:03The good news is that most plug-ins do support the RTAS or eventually the new
05:09AAX plug-in format; however, some do not.
05:12In that case, if the plug-in is supported as a VST, you may look into using
05:17what's called a VST to RTAS wrapper, a company called FXpansion makes this.
05:24In either case, just make sure you try to understand these formats before you
05:27purchase a new plug-in.
05:29Within a specific software format, we actually have plug-in formats inside of
05:35Pro Tools in regards to whether it's mono or stereo.
05:39So if you have a mono track, we have the option of doing mono-in/mono-out plug-ins
05:45but you may see some plug-ins, specifically likely reverbs, that take a
05:49mono signal in but output a stereo signal.
05:53So this is what's called a mono/stereo plug-in.
05:57Now on a stereo track I have two options.
05:59I can choose multichannel plug-in, which is basically a left and a right-hand
06:04side stereo process, where the left and the right-hand side are linked.
06:08That is, if I choose to EQ one side, the other side is going to be
06:14EQ'd identically.
06:16Now, I can also choose that same plug-in as a multi-mono plug-in.
06:22Now in this case, it looks very much the same.
06:25And actually, if you don't do anything, it acts very much the same.
06:28However, I can unlink the left and the right-hand sides by clicking on the Link
06:33option and choosing the Right side, so I could actually have a separate EQ for
06:38the left and the right-hand side.
06:40The idea behind this is that this is basically using two mono inserts that are
06:46separate from each other.
06:47It's a little bit like doing a stereo process in the analog domain where you
06:51had two analog mono EQs and you would attach that to, let's say, a stereo drum overhead.
06:58You could actually choose to add some top in to the right-hand side where your
07:02right symbol was, but let's say a slightly different EQ to the left-hand side
07:06where your snare was sitting.
07:07So, when you see how your plug-ins are organized in your plug-in list, it
07:12generally starts by type, but you can actually going into your Preferences and
07:16organize them by manufacturer.
07:18So if you go to the Display tab, you can actually go in and organize plug-ins by
07:25Category or Manufacturer or both or just see a Flat List.
07:29So depending on how many plug-ins you have, you can play with these options.
07:33We can also use what are called hardware inserts in Pro Tools.
07:37And a hardware insert requires that we have an additional input/output pair on our interface.
07:41That is to say, if we just have an interface that just is a stereo output,
07:46we don't have an additional set of outputs to run out to analog or even
07:51digital outboard gear.
07:53How we can set up hardware inserts is in Setup > I/O, under the Insert tab.
08:00And since I am just using the Macintosh soundcard as my Pro Tools output,
08:05I don't have access to any inserts.
08:07But if you're using an interface that, let's say, had 8 ins 8 outs--or 16 ins or
08:1216 outs--you could actually tie into Inserts 3-4, 5-6, 7-8 that would use the
08:18input/output pair of your interface to go out to analog processing gear or
08:24additional digital processing gear in a rack that you had. And the way that I
08:29would work instead of choosing a plug-in, you choose the I/O pair from the I/O > Insert menu.
08:36So, in this course we are going to talk about a variety of plug-in processors
08:41and techniques for using them in your mixes.
08:43For more info about choosing and evaluating new plug-ins for your systems, be
08:48sure to watch the tips for evaluating plug-in processors video
08:52in the Additional Topics chapter.
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Working with plug-in settings
00:00In the past, engineers had to use complex recall sheets to manually record
00:05and recall the settings of analog gear in their studio,
00:08sometimes taking hours to recall a complex mix.
00:12Fortunately, today all plug-ins in Pro Tools support a built-in librarian system
00:17for storing and recalling settings or presets.
00:21These presets allow you to quickly access a preset sound for that plug-in and a
00:26great way of working across multiple sessions.
00:29For example, the same EQ on a singer across multiple songs.
00:34So first off, many plug-ins come with built-in settings or factory presets from
00:39the manufacturer. These can act as great starting points for using these
00:43plug-ins in a mix.
00:45All of the DigiRack plug-ins and the air plug-ins come with quite a few presets
00:50that you can experiment with in your mixes.
00:53Now, where I find the real power of the preset system comes in is when I store
00:58my own presets, so I can access them across any session on my system.
01:04So, to save a user preset, I would first configure the plug-in, how I wanted it
01:10to sound, and I can choose from the word Preset--there is a little menu here--
01:15and I can choose Save Settings As.
01:18Now what I can do is I can give this a name, and that shows up in my Presets list here.
01:26Now when you're saving presets, you can choose to save them to one of two
01:30places, you can save them with the system, or you can save them just with that session.
01:35So, for example, in the exercise session Take Me Down, I've actually saved all
01:41the Presets for all of the plug-in settings in the Session Settings folder.
01:46So that actually lives with the session and travels with the session, regardless
01:50of whatever computer it gets opened on.
01:53You can tell your plug-ins to save to the session folder by choosing
01:57Preset menu > Settings Preferences > Save Plug-in Settings To Session Folder, so your
02:03choices are root settings folder which would be systemwide--so you could access
02:07that preset from any session--or session folder, in which case you only be able to
02:12access that preset from that specific session.
02:15So, typically if you want to share presets across sessions, you choose the Root
02:20Settings Folder, and that is the default setting.
02:24So, after you've already saved a custom preset, if you want to modify it,
02:28you'll notice that it will italicize the preset name, and the Compare button comes on
02:33allowing you to compare it to the original preset and your changes. And you can
02:37choose the Save Settings to update that preset.
02:42Now if you saved all your settings to the root folder--or saved all your
02:45settings to the session folder--you can actually manipulate these plug-in
02:49settings files on your hard drive.
02:52So if I travel to my session folder here on the desktop, I can see that I have
02:59a Plug-in Settings folder, and I can actually go into that Air Kill EQ and I can
03:05see the .TFX file that it's pulling from. So I can actually see the High Hat EQ TFX file.
03:14So, if I wanted to copy or move this High Hat EQ TFX file to the root settings
03:21folder, so that it showed up under my Root Preset settings,
03:26what I could do is I could actually copy it, and I can move to my root
03:33directory, Macintosh hard drive Library > Application
03:38Support > Digidesign > Plug-in Settings.
03:42And I could actually find that Air Kill EQ and I can paste that item.
03:47And we can see there is that previous TFX file that I saved in there, and now we
03:51actually see that showing up there in that root folder. And I could actually go
03:56in here and delete these just to clean up my mess.
04:00One of the cool things about saving plug- in presets is you can actually set them
04:05up to be a user-assignable default setting whenever the plug-in is inserted.
04:10That is to say whenever you instantiate that plug-in instead of calling up the
04:15factory default, it's going to call up your own unique preset. How this works is
04:20I can go to the Preset menu > Settings Preferences and choose Set Plug-in Default
04:26To > User Setting, then I can call up any one of my presets, and I can choose from
04:33the Presets menu to Set As User Default.
04:36Now if I ever insert this Kill EQ anywhere else, it's going to call up this
04:44Mids Only preset that I had set as my user default. So that's a really cool trick
04:49that I use quite often.
04:50A lot of times you're going to get plug- in settings that come with your plug-in,
04:56and you're going to be tempted to use those because they're labeled great
05:00vocal or killer snare, and I like to think of these as just great starting points
05:06and a great way to showcase what the special feature that plug-in is,
05:11but I always want to remember that the person designing the preset had no idea
05:15what my track sounds like.
05:17There is no way that they could know what kind of guitar I have, how I miked it,
05:22how I was feeling that day.
05:24So, don't just assume a preset-- because it was made by a quote professional
05:29somewhere in a lab--that it's going to work for you 100% of the time.
05:33So, don't be afraid to tweak that or completely throw it away if it's
05:37not working for you.
05:39Ultimately, plug-in presets are a great way to store and recall your personal
05:43favorite ways of using specific plug-ins across sessions and tracks.
05:48So, try storing your own presets when you come up with an interesting sound,
05:52even if it might not be relevant to the current project. You never know when
05:55it might be useful.
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Using sends and creating effects returns
00:00While inserts are great for applying effects processors directly to a signal,
00:05another method that engineers commonly use to route effects is via a track's send
00:10into a common effects return channel.
00:13A send-return relationship allows a mixer to share a single effect amongst
00:18multiple tracks, and it's ideal for time-based effects like reverb and delay.
00:24So I've got a bunch of sends and returns working in this session, and the best
00:29way to get a feel for them is let's listen to some, and then I'll show you how
00:33to create one from scratch.
00:34So if we roll over to the vocal track, I can see that I'm feeding my vocal into
00:40three sends, so I have the Chorus Send, the Short Delay, and the Long Delay here.
00:49Now I've labeled these buses.
00:51If I look here, these are just bus pathways that I've labeled Stereo bus
00:55pathways, and I can trace them down to aux tracks that I've created at the end
01:02of my session, Chorus--which is listening to the bus labeled Chorus. And on that
01:08I have some effects.
01:11Now, I can actually share that effect across multiple tracks.
01:15So what you'll see is that the background vocals are also using the chorus bus
01:19in getting some of that effect.
01:21So let's take a listen to how that works.
01:24I'm going to solo the vocal here, and we're going to play with that chorus send level.
01:29(music playing)
01:50And how about the short delay?
01:55(music playing)
02:01And on the background levels.
02:06(music playing)
02:09So I'm actually sharing the same effects across multiple tracks.
02:14So let me show you how I'll set something like this up.
02:17What I can do is on one of my track's ten available sends, I can take an output
02:24to a bus, a bus that I'm not using.
02:27So I'm going to go down here and choose Bus 31-32, because I'm going to do
02:33a stereo send and return.
02:35And this is only half the equation.
02:37What's happening now is I'm sending some of the vocal in addition to what's
02:40going out to the main mix bus. I'm also sending some of the vocal out based on
02:46this volume fader to Bus 31-32.
02:49Now if I just stopped here, I wouldn't ever be able to hear what was coming
02:54in to Bus 31-32.
02:56So it's critical that I create what's called a Return.
02:59And to do this, I'm going to create a new stereo because I'll use a Stereo Bus
03:06Aux Input track, and that's going to pop up right here at the end of my session,
03:13so I'm going to move that back over right next to the vocal.
03:17And on that track's input, I'm going to choose the same bus path.
03:22So we can see that some of the vocal track via a send coming out 31 and 32 is
03:28making its way into this aux track's input.
03:31Remember, we said an aux track doesn't actually record audio but allows audio to
03:37pass through it, so we can do cool routing, sub-mixing, and send and return
03:42tricks when we're mixing.
03:44Now at this point, if I just solo the two tracks, all I'm going to hear is
03:48additional level coming through.
03:50(music playing)
03:55That's interesting, but what I really want to do is add an effect to the aux track.
04:01And if I click here and I go ahead and add something like a long delay, so
04:06we can really hear that--and typically I would mix this 100% wet on the
04:12return track because the dry signal is still going to filter through the
04:15main output here.
04:17The send is just making its way over to this wet track, or effects track, that I'm
04:23processing with this delay. Let's listen.
04:25(music playing)
04:37Now the amount that I send over that Bus 31-32 is going to really control the
04:44amount of wet/dry blend.
04:46Right now, I have the send set up as post-fader.
04:50What that means is this value is directly affected by this value.
04:54So if this is at unity, and I push this up, what I'm getting is roughly a 50/50--
05:0050 dry to 50 wet--whereas this is pulled down a bit.
05:06I'm still going to maintain the overall ratio of wet to dry when I change
05:11this level in the mix.
05:12However, if I set this as pre-fader by clicking the PRE button here, again, I've
05:17just opened up my send as a breakaway, I can also view my send as View > Sends,
05:24and I'm going to take a look at Send B because that's what I'm using, I can see
05:28a small fader version of this. And I see a little P button as well as a little fader there.
05:33Pre-fader says to ignore this fader's level and output as if this fader didn't exist.
05:41So in this case, I could use a pre- fader send to do let's say a headphone mix
05:45where I truly wanted an independent level coming out the send.
05:48So I could actually have this track muted and still be sending...
05:51(music playing) ...to that delay.
05:54(music playing)
05:57So in a pre-fader send, this level is not in context of this level here.
06:03Now that I have this set up, what I can do is rename this Bus 31-32 by
06:09right-clicking and choosing Rename. So I'll name that 1/4 note delay.
06:16And that gives me a visual representation of the routing. So I'm not just kind
06:20of tying down buses or tracking down buses all over my mix.
06:24I actually know where it's going.
06:26Now I could go ahead and apply this quarter note delay to something else.
06:29I could actually go over to the other side of my mix, and if I really wanted to,
06:36I could apply it to my snare by choosing as output bus 1/4 note delay.
06:43(music playing)
06:52So in this case, I'm actually sharing that same delay effect across two tracks,
06:57and I could add this same send to every track in my session.
07:01So if you look around the demo session here, you'll see that I'm sharing all
07:08the effects towards the right-hand side of the mix, all these aux tracks are
07:12all effects returns.
07:14And you can look at their input and get a sense of what they're doing--
07:18Big Plate, Chorus, and Flanger--and you can see all the places in the mix that
07:22I'm sharing these.
07:24And what that does is it allows me to have multiple tracks sharing the same space,
07:29so I kind of get a vibe.
07:30I'm also able to process things in parallel, so you'll see that a lot of times
07:35I'm processing the send with multiple plug-ins.
07:38So in the case of just using a wet and dry blend of a reverb or delay as an
07:43insert on the track, I wouldn't be able to EQ and add Flanger to the delay
07:49if it was all in line without actually adding EQ and Flanger to the vocal track itself.
07:56So Send/Returns actually allow for parallel processing chains that are more
08:00complex than you can achieve with just inserts.
08:03They also save on processing power because reverbs and delays can take up a lot
08:08of CPU on your computer.
08:10And so by sharing them amongst multiple tracks, I can just have a single
08:15instance instead of having 20 reverbs on 20 vocal tracks.
08:19And this actually makes a lot of sense because historically a studio would have
08:23a single echo chamber or a single spring reverb or plate reverb unit, and you'd
08:28have to have a way of feeding all the tracks into that because they were really
08:32expensive--in the case of an echo chamber--the physical space that you had to
08:37have to feed signals into.
08:38So we had to use something like a send and return relationship to share that.
08:43Pro Tools offers up to 256 buses, and they can be either mono or stereo.
08:49You can actually create mono sends or stereo sends.
08:52So using sends and returns is an extremely common routing task in mixing and
08:57critical to becoming a strong mixer, as it provides signal processing chains
09:02not possible with inserts alone.
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Submixing with aux tracks
00:00Like sends and returns, creating submixes is a fairly common signal flow concept
00:05in the mixing world, and one you should be familiar with.
00:08Submixes allow us to route a group of tracks into a single channel strip,
00:13making group processing possible and simplifying track management and level
00:18balancing over big mixes.
00:20So, let's take a look at the drums in this session. And we can see that the Kick
00:26and the Sub Kick are being routed to a mono bus.
00:29Remember, a bus is an internal signal routing pathway inside of Pro Tools that
00:35allows us to route tracks from one to another without exiting the system or
00:39going out to our speakers or interface.
00:42So, I'm going to the Kick Bus, and then I have a mono aux track that's welcoming
00:47the two signals--the Kick and the Sub Kick--in on that same Kick Bus.
00:51So, what I can see here if I solo this track, is I'm combining these two
00:58signals to a single track. And on that single track I have a common volume
01:02control as well as common inserts and sends.
01:08So, I'm actually EQ'ing the two kicks together as a submix.
01:14And this is more powerful than just being able to EQ the kicks on their own,
01:18which I've actually done here, and we'll talk about that a little bit more later.
01:22The bottom line is that I'm using a bus-- or an internal routing pathway--to submix
01:28common groups of tracks over to a single auxiliary track, and I've done this
01:32again with the entire drum bus.
01:34So, I've taken all the drums who are going to the Stereo > bus > Drum Bus,
01:39and they're being welcomed in here over on the Drum Submix as well as the
01:44Drum Squash Bus.
01:45So we can listen to those and control them as a group. Group processing.
02:07So, how about I do something like this from scratch?
02:10Well, what I could do it is let's say these two kicks were just going to set
02:14them back to the main output, and we'll pretend this never existed.
02:18So, I'll take this bus that I created.
02:20We're going to go ahead and delete that.
02:22Now, what I want to do is I want to take these two kick tracks and I want to
02:27submix them into an aux track.
02:29So, the first thing I do is create a New-- Mono in this case--because I want to
02:35do a mono submix, Aux Input. And that shot all the way down to the end of my
02:41session, so I'm just going to drag that back over next to these two Kicks.
02:45And I can see there's no input on this aux track, and I've got my two Kicks
02:49set to the Main output.
02:50So, I'm going to go in and choose a bus, let's say I can choose Bus 33--one
02:54that I'm not already using. And then I would choose that same input bus on the Aux track.
03:02So, it's going out Bus 33, summing together into this single Aux track.
03:08The Aux track is critical because it accepts both of the signals and then adds
03:13them to the rest of the mix.
03:15It also serves as a point that I can add inserts like EQ and compression to.
03:19There's a quick way of doing this, if you're using Pro Tools 9 and later.
03:25What you can actually do is if you select two or more tracks and you hold
03:31down Option+Shift on the Mac, or Alt+Shift on Windows, and you click on the output
03:37and choose New Track, you can actually name this submix.
03:42So, we'll call this Kicks, and we'll choose an Aux track here,
03:46and it automatically does all the routing and labeling for me.
03:50So it took the Kick and the Sub Kick and dropped that into Aux 2.
03:55So that's a quick little trick that you can do, and it also labels the buses
03:58for you if you want to.
04:00Again, it really requires that you understand the due to selected command.
04:04I had to select these two tracks first by holding Shift and then hold
04:09Option+Shift before clicking on the new track option of the track's output.
04:16Again, why we do something like this is it allows us to do group processing,
04:21it can save on DSP, and it can also give us an entirely different sound that we
04:25couldn't get using inserts on individual tracks.
04:28It also simplifies mixing tasks like automation.
04:31So, I'm controlling one track's volume instead of ten tracks' volume.
04:35I can also use this technique to bounce groups of tracks down to an audio track.
04:38So, instead of using an aux track, I could use an audio track and I can record
04:42through to that audio track.
04:44When we create these setups, I generally want to solo safe the submix by Command
04:50on the Mac or Ctrl+Clicking on the Solo button, and that goes out.
04:55What that does is it allows me to solo other tracks that are part of the submix
05:00and not have to solo the return track or the aux track. Otherwise, you'd have to
05:05come and click on the Solo button there.
05:06Because that track is only listening to stuff, I don't need it to be in the
05:11solo mute calculation whenever I click on a Solo button.
05:15And so anytime you have an aux return that's acting as an effects return or a
05:19submix, you generally want what's called solo safe or solo defeat that by
05:23Command or Ctrl+Clicking on Windows on that track. And so that way, I don't
05:28have to solo that track.
05:33Anytime I solo any part of that submix.
05:38So, submixing can really open up a whole new world of processing to your
05:43mixing palette and really simplify large sessions and make complex mixes
05:47easier to manage and control.
05:49Now that you've learned about sends and submixing, go ahead and take some
05:53time to familiarize yourself with the way the buses and submixes are working
05:58inside the example session and try out some of these techniques
06:02in managing your sessions.
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Using groups while mixing
00:00The Pro Tools track grouping feature allows you to easily control many tracks
00:05with a single mouse move.
00:07Take a look at this Drum group. Notice that because the group is active, moving
00:12one fader moves all of the drum tracks faders. As well as in the Edit window,
00:17making a selection across one of the drum tracks selects all of the drum tracks.
00:23Unlike sub-mixing, Mix and Edit groups are used to tie tracks together at the
00:28software level but not the signal level.
00:31In Pro Tools, when a set of tracks are grouped and that group is enabled
00:36from the Groups list, moving one fader causes
00:39all the faders of that group to move, but the signals
00:43are not physically summed together as in a submix.
00:47To create a group in Pro Tools, all you have to do is select the tracks you want
00:52to add to that group. So I can select across a range by Shift+clicking or select
00:57incrementally by holding down Command on the Mac or Ctrl on the PC.
01:03So let's say I was going to recreate that Drum group there.
01:08Now all I need to do once they're selected is choose Track > Group or Command+G,
01:14or Ctrl+G in Windows, and I can give that group a name, and that's the name that
01:20will show up with in the Groups list on your lower left-hand side.
01:25And it also gets assigned a letter.
01:28You actually have 104 total groups; it's four lettered banks of A through Z.
01:36Now I can name this Drums 2 since I already have a Drum group, and I can choose
01:41whether I wanted to be a group in the Edit window only, the Mix window only,
01:46or both the Edit and Mix window.
01:49And I have some level of control over what is linked or not linked in that group.
01:53For example, our Solos linked or our Mutes linked.
01:56And if you have Pro Tools HD or Complete Production toolkit, you have even
02:00more options here.
02:01So I can see these are the members that are going to be put into that group
02:04and click OK.
02:05Now I see that shows up down here called Drums 2.
02:08So I'm going to go ahead and click on each one of these groups to turn them off.
02:16And the cool thing about groups is when they're inactive or turned off, it's
02:20like they didn't exist at all.
02:22So if I turn this Drums group off, I can move to the Mix window, and I can control
02:27the individual levels of the drum tracks.
02:30As soon as I turn that on, now I control all of them, but you can see that they
02:35maintain their relative relationship.
02:37So this is really cool when I'm doing automation and I don't have a control
02:42surface and I want to be able to move more than one fader with the mouse.
02:46A group can really save the day.
02:48Also in editing, I can take advantage of groups when I'm working with
02:52phase coherent tracks, like this drum kit, where I need to edit all
02:56the mikes simultaneously.
02:59You can enable or disable the group simply by clicking on it, or in the Mix
03:02window you can actually use the letter of the first 26 groups on your keyboard
03:07to activate and deactivate that group.
03:10So I'll hit J, turn that on and off, B, E for the B3 there, et cetera.
03:16Now you also have a special group called the All group. The All group is in
03:21every session you create. You can't get rid of it, and it's basically all the
03:24tracks tied together.
03:25So if you use in the Mix window, all the tracks are going to be gained together,
03:30and in the Edit window all the tracks are tied together.
03:34Now this can be really cool for editing; however, I find if I have a complex mix
03:38setup in terms of sub-mixing-- got some master faders,
03:43got some sends and returns set at unity--
03:46the All group really doesn't work for me, because what I will get is a double dip.
03:49Where I might pull down the Drum tracks, I'm also pulling down the drum sub-mix,
03:53so I'm kind of getting a multiplier effect with the All group.
03:58If I need some sort of All group, and I have a lot of submixes going on, I'll
04:02actually create my own special All group where I'll select all the tracks except
04:06for my submixes and effects returns and master faders, and I'll create my own
04:12All group out of those and use that.
04:14Now groups can be nested, so you can have a group within a group. And the size
04:21and the order that you've created it in are going to determine the priority.
04:25For example, I can group these two Kick tracks, and I can group my two Snare
04:30tracks top bottom, but then they can belong to the larger group of drum.
04:35So I can actually turn my Drum group off but enable my Snare group--turn that
04:40All group off there. And now I'm just controlling the Snare level as soon as
04:45that Drum group gets turned on, which is the larger group we can see that that's
04:49the one that takes priority there.
04:51If you want to get rid of a group, you can right-click and choose Delete.
04:55Deleting the group does not delete the tracks.
04:58You can also choose to modify that group to add or subtract members, so if you
05:02add a track later and you want add it to the group, just double-click on it on
05:05the left-hand side and click OK.
05:07Now remember, groups are not submixes, nor do they affect the track's signals in
05:13any way, but they're a great way of simplifying the process of working with
05:17multiple tracks simultaneously and generally play an important role in creating
05:22a clean and efficient session.
05:24So take some time to explore some of the groups I've created in the Take Me Down session
05:28and explore using groups in your own sessions.
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Using master faders effectively
00:00By far, one of the least understood aspects of the Pro Tools mixer is the
00:04Master Fader track.
00:06Many just assume it's a master volume control. Although it does affect the final level
00:11of a summing point or output pair, understanding this track's function is
00:14critical in creating a mix that does not clip your converters, while at the same
00:18time uses as much of the 24-bit output resolution as possible.
00:23The easiest way to take advantage of a Master Fader in your mix is create a
00:28stereo master fader. I put mine at the side here. And point its output to
00:32your master bus.
00:33In this case, I'm sub-mixing everything to mix bus here.
00:37If you weren't doing a sub-mix to an aux track or an audio track, you could just
00:41set the master fader to the default output one and two, and what that's going to
00:45give you, it's going to give you a master output control.
00:48So that instead of having to adjust individual levels in your mix if all the
00:52tracks are adding together to something that exceeds 24-bit or exceeds the
00:570dBFS clipping point.
00:59Instead of pulling down individual tracks, you can just pull down the master fader.
01:04And the reason that this works is because Pro Tools is collecting all
01:08the 24-bit tracks into a larger 64-bit mix bus, so it's retaining all that information.
01:16So if you turn a track up really loud or pull a track down really soft, you are
01:21not actually truncating any of the bits. It's all gathering into this much
01:25larger 64-bit bucket.
01:28Then at the end of the mix, our master fader allows us to tap into that 64-bit
01:34mix resolution and choose exactly which 24 bits we want to exit the mix with to
01:39our converters, because no matter how many bits are semi-mixer as in Pro Tools,
01:45we still have to deal with the fact that our output converters--our D/A--
01:50are 24-bit, and we don't want to clip those.
01:53So the easiest way to use a master fader is simply go to the loudest part
01:58of your session.
01:59So, I'm going to my memory locations here, and I'm going to bring up the last
02:05chorus. That's probably going to be where it gets the loudest in the song, and
02:09I'm going to go ahead and turn these plug-ins off so that they're not
02:13influencing my decision. And I'm going to turn the automation off on this track too.
02:16And I'm going to play back this session. I'm going to adjust the master fader
02:20so that my final output is not clipping.
02:22(music playing)
02:36And I'm going to just click on the red lights to clear those out.
02:40I can also use Option+C, or Alt+ C on Windows, to clear the clips.
02:49And what I'm looking for is I'm looking for a level that at no point in the song
02:53is the addition of all of the signal and all of the tracks adding up to
02:57something that exceeds my converter's 24-bit limit.
03:02And the reason I'm not losing resolution here by doing this is that Pro Tools is
03:06actually gathering all the signals into this larger 64-bit bucket.
03:11This is much different than an analog mixer would treat this kind of situation.
03:16Typically, analog mixers will be very wary of the master fader, because what
03:21they're actually doing is they're bringing down the summed output.
03:25So if any individual channels had clipped or had distortion in them, what they
03:29are just bringing down is something that already distorted. Whereas in Pro Tools,
03:33you're actually tapping into that larger 64-bit mix bus and cherry
03:39picking the perfect 24-bits of your mix.
03:42And so it's allowing us to throw away the quieter bits while not clipping
03:45the louder bits.
03:46Now the quieter bits can be thrown away, because they're going to be buried in
03:50the thermal noise of the converter anyways, whereas the louder bits, we don't
03:53want those to clip our D/A, because we'll audibly hear those as little square
03:58waves, nasty digital distortion.
04:01Now the other thing we're going to use master faders for in Pro Tools is
04:04Master Bus Processing.
04:05You see, the master fader has post fader inserts here that allow us to insert
04:10up to 10 plug-ins across our entire mix bus. So these plug-ins are going to
04:15affect the entire mix, and that's where I'm going to insert any of my
04:19mastering style plug-ins like my Brickwall Limiters and master EQ,
04:24stereo wideners, and things like that.
04:26These inserts are post fader, unlike track inserts which are pre-fader. So if we
04:32want to follow the signal chain, we have the fader of the master, we have
04:37inserts, and then we have our output meter, so the inserts are actually
04:41sandwiched between this fader and the output meter.
04:44So we could actually drive these inserts by turning this up or turning it down.
04:50And that's important to recognize when you're using things like
04:53Brickwall limiters and compressors on your master fader.
04:56Now we'll talk a little bit more about using limiters and compressors on
05:00the master bus in a later video, but I just want you to understand that
05:03master faders can also be used to add plug-ins to an entire set of tracks
05:08or your entire mix.
05:11Ultimately, there's a lot more to this 64-bit mix bus thing, and not all
05:16Pro Tools systems feature a floating-point mix bus.
05:19For example, the Legacy Pro Tools TDM systems feature a 48-bit fixed point
05:24mixer, and I highly encourage you to read the whitepapers on Avid's web site.
05:29One is called Mixing In The Box, and the other is called the 48-bit Mixer.
05:34I've also written an easy to digest two-part article that you can find on my
05:38blog called Master Faders Demystified.
05:41So, while it might seem difficult to wrap your head around at first,
05:44using master faders effectively will allow you to create clean unclipped mixes in the
05:49Pro Tools mixer and will serve as the final processing point for mix bus and
05:53mastering effects when finishing your mix.
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3. Mixing Tools and Strategies
Conceptualizing the mix and making a plan
00:00Going into a mix with a solid plan-- or at least a general direction--is a
00:05great way to keep on task and prevent yourself from getting lost in the sea of minutia.
00:10Let's face it, mixing can be a highly technical detail-oriented task, but don't forget that
00:16it's also very subjective, and your opinion or taste matters.
00:21And I would argue that it's what ultimately makes or breaks the end result.
00:25Shaping the sounds of individual tracks, scrutinizing every note in sound, it is
00:30easy to lose sight of our core goal, creating an interesting and compelling mix
00:35that complements the song's message, ultimately serving the song and the vocal
00:41and delivering that idea to the listener effectively.
00:44A great mix can take a great song to the next level, while a bad mix can heavily
00:48mask that genius and be a real turnoff for the listener.
00:52Here are a few things that I consider when I begin to mix.
00:56I start by thinking about what's going on with the arrangement. What's the vocal saying?
01:01Do I anticipate any problems that may exist outside the realm of strictly
01:05mixing or sonics?
01:07For example, is the vocal out of tune? Are the drums out of time?
01:11Are any of the instruments recorded poorly?
01:15If you produced or arranged the track, it's likely that the mix has already taken
01:19on a direction in the production stage.
01:21So think about extending this idea into the mix. And if you didn't produce or
01:28arrange it, you want to discuss with the producer the direction he or she thinks
01:32the tune is moving in.
01:34I like to start by getting emotionally invested in the song, so I can get
01:37really hyped up and take the song to the next level.
01:41Now I also want to take consideration of any genre norms or the listening group
01:46I am trying to focus on for this mix.
01:49Is anything typical in this genre?
01:51Do I know this genre well?
01:53For example, does it have a lot of bass? A little bass? Is it very bright, dark?
01:59Lots of reverb? Very dry?
02:02If it's not my song, what kind of mixes does the producer like?
02:06I am going to take this all into account when I am building the master plan in my head.
02:11To do this, I will often bring in some reference tracks in a similar genre or
02:16something that the producer has asked me to listen to, and I'll listen to those
02:19right side by side with my mix, referencing that as I make a plan.
02:24I also think about who is going to be listening to this mix.
02:28Is it something that's going to be posted to YouTube and Facebook?
02:31Or is it something that I want to attract audiophiles with?
02:35This can affect my decisions on monitoring overall loudness, style,
02:40and shape of the mix.
02:42I generally start by listening to the tracks as they sit when I get them.
02:47Some mixers like to set all the faders to zero and just kind of start listening
02:52to the song as it is.
02:53I personally like to listen to it with the mix from the production stage,
02:57because this tells me a lot about what the producer or artist thought was important.
03:02And if I produce the song, well, I have already kind of got a mix going on.
03:07As I am listening to this mix, I start thinking about stylistic adjectives, like
03:12do I want it to be shiny, dark, deep, intimate, big, or small?
03:18And I try to imagine the finished mix in my mind's ear.
03:21I am going to use these adjectives as an overall guide while making more focused
03:27mixing decisions so I can always keep my eye on the ultimate prize, rather than
03:32getting lost in the details.
03:34I then try to decide what elements will be the focal point of the mix.
03:39What elements are active foreground elements, or lead characters?
03:42And what are going to be the background or supporting elements of the mix?
03:47I think about how I am going to highlight these focal elements--and usually it's
03:52the lead vocal or a lead instrument-- and complement those focal elements with
03:57background or secondary elements.
03:59I am going to continuously ask myself, is any decision I am making get any closer
04:04to my overall goal? And I'm always remembering that mixing is only half
04:10technique; the aesthetic and artistic direction is the other half.
04:14So I always try not to ignore that, and I'll try to write down any notes I have
04:18so that I can keep on task.
04:20One way I like to think of my mixes is a lot like a movie treatment, and I'm the director.
04:26So I am going to think about who my cast of characters are and how I am going to
04:30costume them and light them to best present the story.
04:35A director isn't normally writing the movie, and they are not normally casting
04:39the characters, but they have to kind of take these elements and make them
04:43all work together.
04:45So, is your mix a sci-fi movie that's going to need a lot of tricks and special effects?
04:48Or is it more of a dialog-based drama where you just kind of want to
04:53mix it clean and let the song and arrangement speak for itself?
04:58Now as I do this, I try not to get mired in all the details, and I like to mix at
05:03a moderate, not fast pace.
05:06I don't want to get overly infatuated with any one element of the mix.
05:10Remember, the listener probably doesn't care about how the snare drum sounds if
05:14the song is delivered effectively and the entire mix is interesting.
05:18Now if I don't have any ideas of where I want to start, what I will do is I will
05:23start by organizing the session, labeling things, moving tracks around, routing,
05:28pushing faders around. And this is going to get my brain thinking about mixing,
05:33and the ideas always start flowing at that point.
05:36When in doubt, I'll start by emulating a reference track.
05:39I will identify the key sounds that make that mix happen and work towards those.
05:46You might not know how to get a sound at first, but at least you have a goal to
05:50work towards in your mind.
05:53Above all, have fun and be creative.
05:55Remember, there is no right way, no best mix, so try every idea, because you
06:01never know if that might work.
06:03Just remember that the mix is not the end all be all of the song. And while it
06:07can heavily influence a listener's perception, sometimes keeping it simple
06:12and clean is the best solution, allowing the song to speak for itself.
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Adjusting volume and pan to balance the mix
00:00While mixing may seem to be all about the tricks and techniques of esoteric
00:04signal processors and plug-in magic, the mixer itself is actually the core tool
00:10we will use to shape the mix from start to finish.
00:13Using the basic level and pan facilities provided on each track, the mixer
00:18is where we set the relative balance between each mix element.
00:21This balance will serve as the first step towards defining the focal point and
00:26overall sonic goals outlined in your mix plan.
00:30Getting initial levels of a mix, I don't really have one specific way that I
00:35always do this, and in today's modern production environment it's safe to say
00:40that you're generally starting with some sort of scratch mix
00:44from the production stage.
00:45So unlike traditional analog tape-based workflows--where it's fairly common to
00:51load up the 2-inch, bring into the console with everything at unity, and have to
00:55start pushing levels around and kind of finding the mix--
00:5999% of all the mixes that I do these days already have some sort of scratch mix going on.
01:05So the levels and the pan are already set with some basic ideas.
01:11And I personally like to use this as a guide because it tell me a lot about what the
01:16producer or songwriter felt was important in the mix, and I can kind of take
01:21this and run with it.
01:22Now if you're the kind of person that wants to reset all their faders to unity
01:27and really listen to the mix from a fresh perspective, it's totally fine.
01:31Ultimately, you want to do what works for you.
01:34Now, I generally start working with basic levels and pan first, adding a few
01:40insert effects as I move through the tracks, but when I first start a mix,
01:44I'm not totally scrutinizing the effects.
01:47A lot of times I'll have effects from the production stage.
01:50I might be evaluating them, taking some of them off, changing them, but I'll
01:54generally make sure that my levels of everything are correct until I start
01:59really piling on the effects.
02:01Now, some people like to work in order on a mix, and in this case I've organized
02:06the mix left or right starting with drums, bass, guitars, keys, and vocals.
02:11Some people actually like to start working with the rhythm elements first--
02:15the drums and the bass--then they'll add in the vocal, then they'll add in other
02:19elements and work around this.
02:22There is no one single way to approach this. And for me, I generally think about
02:28what's interesting me in the song, and I'll start working with that first.
02:31So it might be the drums and the rhythm section, and so I might solo up those
02:35drums and kind of listen to them.
02:38(music playing)
02:40Kinda get a sense of yeah, this is really going to drive the songs.
02:43Then I might add the bass in. (music playing)
02:50But whatever I do, I'm always going to try to get that main focal point, that
02:54a vocal in as soon as possible.
02:57(music playing)
03:03So there's no specific order that I take when I mix a song.
03:06I just kind of follow what inspires me, and so when you read about engineers
03:11following a specific regimen, try it out and see if it works for you, but
03:16also don't be afraid to throw it out the window and kind of work towards what inspires you.
03:21With the panorama of my mix, once I've kind of got a good level going on,
03:26the panorama allows me to set the left/right balance of an element in the mix.
03:32Now historically, pan and stereo recording, when it first came out was
03:38kind of over used.
03:39So they have the vocal on the right- hand side and the drums on the left-hand
03:43side, just because it was a novelty to actually have a stereo field.
03:48In modern-day mixing, we've kind of really honed in on the stereo field and kind
03:52of take advantage of it in a more subtle way.
03:55Now, I might change my panorama as I get inspired by the instruments or sounds
04:01during the mix process.
04:02But just having a basic plan of how I'm going to pan my elements usually gets
04:07me quite a bit a ways into my mix.
04:09There is no hard and fast rules about where to pan what, but generally I like to
04:14keep my low end elements like the kick drum and bass guitar towards the center.
04:21This helps the speakers produce those low frequencies.
04:24Now, stereo kicks and stereo basses are trendy, so no doubt there are some
04:29instances where you're going to want to have a stereo kick, or you're going to
04:33want to have something or do something in the stereo field, and that's okay.
04:37But if you don't know where to start, generally keeping your low-frequency
04:40elements towards the center is a good idea.
04:43A lot of people used to make a big fuss about Mono compatibility.
04:47So if you've made kind of crazy pan decisions, your mix may or may not sum
04:52to mono correctly.
04:53I find these days that mono in most situations is dead, unless you're mixing for
04:59really huge club systems that're going to play back in Mono, and even most
05:02of those in stereo.
05:03Most people's TVs are in stereo these days.
05:06Most people are listening to ear buds.
05:08So I tend to find if I can make it an interesting stereo mix that sacrifices
05:12a bit of mono compatibility, you know what? I'm okay with that.
05:16It's like color correctionist these days. They don't do color correction with
05:20black-and-white TVs in mind, and so kind of think about who your audience is
05:25before you stress out too much on mono compatibility.
05:29I find that some engineers try to avoid hard pans.
05:32So they'll kind of pan a little bit to the left or little bit to the right,
05:35while others only pan hard left or hard right.
05:38This is called LCR mixing, or Left-Center-Right mixing.
05:42Some mixers are very successful at only having elements pan either hard left,
05:47dead-center, or hard right, while others are successful using other techniques.
05:51I tend to not take any hard and fast approach to this, you know.
05:55I do what is necessary for my mix.
05:58When in doubt, try to create a balanced panorama. And if you go through this
06:02Take Me Down session, what you'll find is things like the Guitars, while there's
06:07quite a bit of panning going on here, left and right, I'm creating a balanced
06:12representation of those guitars.
06:14So I have something hard left, I have a similar part pan hard right.
06:18If I have a shaker pan right, I have the tambourine panned left.
06:23So if we listen to these guitars...
06:25(music playing)
06:30Having that acoustic right and that electric left really creates this nice wide
06:35sound stage, whereas if I pan those dead center, it wouldn't be as interesting.
06:40(music playing)
07:00So you see that makes nice space for the vocal, the kick drum, and the snare and
07:05really kind of pushes out that stereo feel.
07:08So I'm really creating a balanced panorama but a wide panorama with these guitars.
07:14It's common to make these level and pan decisions right up through the
07:18final stages of mixing.
07:19So don't beat yourself up in this initial stage.
07:22Unlike the days of analog tape, almost all of the mixes that I work on these
07:26days already have a rough mix going on from the production or recording stage.
07:30But don't underestimate the power of volume or pan.
07:33A lot of times people will overuse compression in EQ when it's really just
07:38a volume or pan issue.
07:39So before going through a ton of plug- ins in your library, make sure that a
07:44simple volume or pan change won't solve your issue and get you where you want to go.
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Knowing when to process: mix problems vs. mix solutions
00:00One of the toughest things for new mixers is to understand when learning how to
00:04mix is how to separate the technique from the underlying goal of the mix.
00:09In other words, separating the technical how of using an EQ or Compressor
00:14with the very opinion and aesthetics oriented, why would I use one in any given situation?
00:21Before I get into the core signal processors and how to use them in your mix, I
00:25want to first discuss this concept of knowing not only how but why we do what
00:31we do during mixing.
00:32For example, there're thousands of magazine articles and message board posts on
00:36the web, telling you that compression should be used on vocals.
00:40This would be an example of a specific solution or technique used in mixing.
00:45But if we don't fully understand why that technique is used in our ultimate
00:50goal of creating a great mix, how can we be expected to know when or when not to use it?
00:56You would think that not understanding why when we do something would stop that
01:00person from doing that. Not true.
01:03I see mixes every day that showcase mixed techniques totally out of context and
01:08without purpose with the only explanation being, "I heard about it in a magazine,"
01:13or "A friend told me to do it this way."
01:16Maybe you can get away with this.
01:17Heck, maybe even half the time you get away with just following the recipes of other mixers.
01:23But if you think about mixing in the same context as being a master chef, to be
01:27a truly talented mixer, you need to understand your ingredients and the
01:31preparation techniques used to put them into great mixes.
01:35Any competent Sous-Chef can follow his boss's directions and cook up
01:39a predefined recipe, but music is not nearly as forgiving.
01:44You really need to think about the underlying goal of a processor or
01:47technique before using it.
01:49If you do this, at some point your experience and intuition--just like a master
01:54chef's sense of smell and taste--will be able to guide you effortlessly through the process.
02:00So before processing a track or tracks, think about how it'll help you achieve
02:05your overall goal as defined in your mix plan.
02:08Determine the challenge or aesthetic goal, then work out a solution or plan for
02:14approaching this challenge or achieving that goal.
02:16An example of healthy mix problem- solving would be, I'm going to try to use
02:22a compressor on the vocal because it is overly dynamic and the compressor will
02:26help it sit more balanced in the mix and make the vocalist stand out and sound special.
02:31You see, I defined the challenge or aesthetic goal, making the vocals sit better
02:36in the mix to help define its place as the main focal element, and I've come up
02:41with a preliminary solution to that challenge, using the compressor.
02:45Now I can approach a challenge with a direct goal in mind and check my progress
02:50against that goal as I work.
02:52Consider that signal processing may not always be the solution.
02:56Maybe it's a problem with the arrangement, like the tracks just don't fit with
02:59each other or problems with the recordings of the instrument, too much noise,
03:04it's out of tune, it's out of time.
03:07My goal on this course is to not show you every trick or recipe that I've ever heard of.
03:12I know that you're smart enough to know how to Google and read.
03:16What I want to teach you is how to think like a mixer and grasp the basic
03:20techniques enough to trust your own opinion on how a mix should sound.
03:24When you learn to think like a mixer, you'll be able to easily evaluate and
03:28implement any tip, trick, or technique you find during your career,
03:32and there'll be lots.
03:34Some will be appropriate for everyday use, while others just won't apply to your workflow.
03:39Remember, mixing is half techniques and tricks and half about knowing how and
03:44when or where to use them to achieve your artistic goal.
03:48I want you to begin thinking critically about the mixing process.
03:53Don't be a student that gets assigned a term paper and turns in a finished one
03:56you've downloaded off the Internet.
03:58That strategy may work from time to time, but the old adage rings true:
04:03you only chain yourself in the long run.
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4. Understanding and Using EQ (Equalization)
Understanding the mechanics of sound
00:00Before we can dig into equalization and how it relates to the mixing process, it's
00:04important to review the basics of sound waves and frequencies,
00:08and how they relate to instruments and the musical concept of pitch.
00:12In nature, sound exists and travels as mechanical vibrations in some form of medium.
00:18We generally associate this medium with air or atmosphere,
00:21but sound can also travel through solid mediums like dry wall or liquids like water.
00:26When a speaker or instrument generate sound waves, these vibrations are
00:31propagated as positive and negative changes to the atmospheric pressure, which
00:35are in turn perceived as variations in pressure against our eardrums, and
00:39subsequently processed by the brain into what we perceive as a sound.
00:44The speed at which the sound waves oscillate, or increase or decrease over
00:48time like waves on the ocean, is called frequency, and is measured in cycles
00:54per second or Hz.
00:56The power, or amount of push and pull at which the sound waves vibrate, or the
01:01y axis in the graph, is known as amplitude and determines the loudness of the
01:07sound that we will perceive.
01:08Now humans can hear frequencies in a range between about 20 Hz to 20,000 Hz, with
01:15that upper range diminishing with age.
01:17When this oscillation is periodic or repeating, we perceive the sound as
01:23a specific pitch.
01:25When an instrument propagates a sound wave, the frequency at which the entire
01:30wave vibrates is known as the fundamental.
01:33The fundamental of a waveform contains the most power or amplitude and this
01:38defines the perceived pitch of the note, for example,
01:42a middle C on the piano.
01:44Other higher frequency waveforms or overtones generally travel with these
01:49fundamental waveforms.
01:50Now all these frequency components that make up the total waveform, including
01:55the fundamental and the overtones, are called partials and together they form
01:59the harmonic series.
02:01A note's fundamental and its overtones combine to create the pitch and unique
02:06complex timbre or tonal character of any specific instrument.
02:11Now, most instruments' frequency range-- the fundamental plus the overtones--
02:16live within the human range of hearing, and there are many charts that you
02:20can reference when mixing to determine the general frequency range of a
02:24specific instrument.
02:26But in the end, we will always use your ears and gut to tell us whether or not
02:31an instrument is sitting in the mix.
02:33However, these charts can help guide us in the right direction. Ultimately
02:38understanding where an instrument lives in the frequency spectrum can be
02:41especially useful during arrangement stages.
02:44For example, symphonic composers must have a strong understanding of each
02:48instrument range when writing their scores.
02:51But sometimes, in the era of virtual instruments, we take for granted the
02:55sounds and ranges of specific instruments and how they relate to the
02:58composition process.
03:00Remember these relationships when you're using EQ to blend, balance, and
03:04creatively shape instruments in a mix.
03:08I go into greater detail on the topics of frequency and amplitude in my course
03:13Foundations of Audio: EQ and Filters.
03:15So, if you want to dig deeper into this topic, be sure to check that out on
03:19Online Training Library.
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Learning the basics of EQ: frequency-specific level control
00:00Even if you didn't know it, you have probably used an EQ sometime in your life, on
00:04a boom box or a car stereo.
00:07Now that we know where a sound comes from and how its frequency relates to
00:10instruments and pitch, we can move on to understanding how an equalizer, or what
00:16I like to call a frequency-specific level control, helps us shape and blend
00:21tracks into the mix.
00:22So, why do I call it a frequency-specific level control?
00:26Well, a standard volume control in the mixer is going to allow us to raise or
00:31lower the overall level of that track in the mix,
00:35while an equalizer is going to allow us to increase or decrease a certain band
00:42of frequencies' energy relative to the rest of the frequencies in that signal.
00:48So, let's just take a listen to this vocal here.
00:50(clip playing)
01:06When volume and pan aren't enough to shape a track in the mix, EQ can help a
01:11mixer reshape or refocus a track's frequency balance.
01:15This can be for the creative reasons or for corrective ones.
01:18But generally, when the engineer doesn't like the current tonal balance or
01:22frequency makeup of a specific track or tracks, they are going to reach for an
01:27equalizer to change this.
01:29Now let's go back to the mix challenge and solution model.
01:33Let's say we have a guitar and its fundamental frequencies are masking or
01:38obscuring the frequencies of the lead vocal. And in this case, we are assuming
01:43that the lead vocal is the main focal point of the mix.
01:46Reducing the entire level of the guitar would not be an ideal solution, as its
01:52overtones and harmonics may be providing a nice melodic and rhythmic component
01:57to the tune.
01:58Using an EQ, we could reduce only the lower fundamentals, leaving the higher
02:05harmonics intact, helping it sit correctly in the mix against the vocal and
02:10the other elements.
02:12Another way I like to think of an EQ is sort of like a mini-mixer for a single
02:16instrument, where each band is kind of like a fader in the larger mixer.
02:21In fact, a graphic EQ looks surprisingly similar to a mixer.
02:26If the mixer allows the engineer to set the relative levels of each element in
02:30the mix track for track, then the EQ allows us to set the relative frequency
02:36levels between the low, mid, and high frequencies of an individual track.
02:43Now, EQ is one the fundamental tools in mixing and will probably be your most
02:47commonly used processor.
02:49In the next video, we will get into the specific parameters generally found in
02:53equalizers, but when approaching EQ, try to remember its relation to the bigger
02:58picture of frequencies and the range that different instruments occupy.
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Using DigiRack EQ 3
00:00The DigiRack EQ 3 is one of the built-in EQs that ships with Pro Tools.
00:05It comes in three flavors: 1-Band, 4-Band and 7-Band, all of which sound identical, the only difference
00:12being the number of bands available.
00:14The DigiRack EQ was designed to be a clean, easy-to-use channel strip EQ
00:19and does just that.
00:20Because of its intuitive user interface, I found myself using it all over the place.
00:25So, when we think about EQs as plug-ins, there are generally two types of EQs
00:31that I'll use in mixing:
00:32a parametric equalizer--the DigiRack here-- which allows me total control over the
00:37frequency of any band here or a graphic equalizer, like this waves API, where I
00:45have a fixed bands that I can boost or cut. But I can't change the fact that
00:51this is 1K and this is 2K.
00:55Now EQs are usually split up into multiple bands, representing the number of
01:00unique changes in amplitude that you can make over the frequency range.
01:04So in this 7-Band EQ, I have two filters: a high-pass and a low-pass. I have
01:13five opportunities to boost or cut across the frequency range.
01:20So, five plus two equals seven total bands, or opportunities to change the
01:27frequency energy or makeup of any given track.
01:31Now, this DigiRack EQ is very transparent and uncolored.
01:36So, generally the only reason I would ever want to use the 4- and 1-Band
01:41version of this EQ--4-Band, 1-Band here--will be in a case that I want to
01:47conserve processing power.
01:49However, I find that with modern computers, just loading up the 7-Band to have it
01:55available, I don't find that it takes up that many resources.
01:59However, this 1-Band version can be a great way to learn and understand the
02:05different types of filters available in the DigiRack EQ.
02:09So let's go through and on these drum tracks, listen to the different types of
02:14filters on this 1-Band EQ.
02:16So I'll start with the High-Pass filter here.
02:19(music playing)
02:25And you can see what it's doing is it's cutting out all the low frequencies or
02:28in other words, letting the highs pass through.
02:31I also have a Low-Pass that's going to do the opposite.
02:34(music playing)
02:42Next, I have my shelves.
02:45A shelf is going to boost or cut, based on the amount of gain, at the given
02:51frequency, but instead of just boosting an amount in, it's actually going to do
02:56the boost or cut and then continue that boost or cut either down or up through
03:02the frequency range, like a shelf. Let's listen.
03:05(music playing)
03:23Now the peak filter, or a parametric filter, allows me to apply a boost or cut, that is,
03:31an increase or decrease in gain at any frequency. I can sweep through the
03:36frequencies here.
03:38And I also have a Q, or bandwidth control, that controls the shape of that
03:45boost or cut.
03:46So lower Q values give me a wider boost or cut, while higher Q values give me
03:53a smaller bandwidth.
03:55So we would use things like this for notching out specific frequencies. Let's take a listen.
03:59(music playing)
04:07Whereas I would use lower Q values for just doing more general EQ tasks.
04:12Now you can see we also have this extra filter here, the Notch.
04:16It's basically just like the parametric, but it's only for cutting and has a
04:20very extreme bandwidth setting, so it can be very, very narrow.
04:24And this would be ideal for just removing a certain frequency, like a 60-cycle
04:28hum or something like that.
04:30Now, inside the DigiRack EQ, there are a couple of really cool key commands that
04:35you can take advantage of.
04:36I am going to load back up the 7-Band version.
04:40Now, the reason I really like using this EQ is instead of having to move the
04:45actual knobs, which I certainly can do, I can control all these functions by
04:51dragging these nodes with my mouse.
04:54So I can hit playback.
04:55(music playing)
05:01Boost or cut. And if I hold the Control key on the Mac or the Start key on
05:08Windows, I can actually adjust the Q.
05:11(music playing)
05:19Now another cool trick is if you have a boost or a cut and you want to reset
05:23that, you can Option+Click or Alt+Click on Windows. And if you want to swap
05:29that boost for a cut or vice versa, a cut for a boost, you can Shift+Click. See
05:36how that swaps that?
05:37And if you hold Control+Shift or Start+ Shift on Windows, you can actually drag
05:45to just hear that specific band, and this is really, really cool when you're just
05:49trying to find that problem area. Take a listen.
05:52(music playing)
06:00Let's say I wanted to then notch that out. I just kind of pull that down.
06:02Boom, there I am.
06:07Again, learning how to use the DigiRack EQ will allow you to use almost any
06:13equalizer, plug-in, or otherwise, but I think you'll find that's actually a
06:17great-sounding transparent EQ that you come back to as a go to equalizer for
06:21any situation.
06:23Take some time to listen to the different filter types and how they affect the signals.
06:27Commit these sounds to memory and reference them when deciding how to achieve
06:31a specific sound.
06:33If you want to dive deeper into EQs and filters, be sure to check out my
06:37Foundations of Audio: EQ and Filters course on the Online Training Library.
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Exploring EQ strategies in mixing: correcting vs. creating
00:00When working through a mix, I generally like to break my EQ decision process
00:04into one of three categories.
00:06I like to call it the three C's: corrective, creative and complementary.
00:12Using the challenge-and-solution approach, I first identify what I think is
00:17missing or needs correcting with the specific instrument in the context of its
00:21place and importance in the mix, and then I will seek a solution.
00:26If I determine that a possible solution might be EQ, I'll proceed.
00:31So, first of all, corrective EQ is the process of taking a instrument as it was
00:36recorded and attempting to improve on that recording.
00:40So, a lot of times you're going to find that, especially with acoustic
00:44instruments, recording them with a microphone, you're going to get a less-than-
00:48ideal signal come mix time.
00:50So the mic was placed wrong in the room or the room is adding some kind of
00:54weird sound or resonance, a lot of those problems that we discussed in the
00:58"Setting up the mix space" video.
01:00So the EQ in this scenario is used to rebalance the frequencies of the
01:05instrument, returning them back to what I feel like should have been the
01:09original result of the recording.
01:11So an example here, on the vocal track, I'm dipping out a little bit of the
01:17lower mids to kind of clean up some of that proximity effect of being too
01:21close to the microphone.
01:23I'm also boosting some of the low lows just to give a little bit more chest
01:27there. And I'm cutting out the ultra low lows, and that's just going to remove
01:32any of the rumble that's not even associated with the actual vocal.
01:36Now the vocal for a male vocalist, the fundamental is going to live between
01:4180 and a 100 Hz,
01:42so I'm actually rolling off just below 80 here right at around 70 Hz, just to
01:48remove any low-frequency rumble that's not going to contribute to this signal.
01:53Once I've done my corrective EQing, I can move on to the other two C's:
01:57creative and complementary.
02:00Creative EQing is using EQ to make wild changes to a track, or sometimes they can
02:06be subtle changes, but I'm looking to achieve a specific result.
02:10I'm looking specifically to change the sound.
02:13Maybe it's not making it ideal in the sense of a textbook example of that
02:17recording, but I'm looking to make it special and stand out in the mix.
02:22An example of this would be let's say the telephone effect on the vocal or
02:26extreme high- or low-pass filtering on a loop, just to really make something pop.
02:32Now a lot of times this bleeds into the complementary EQ task, where I'm actually
02:39taking and looking to complement how things sit against each other in the mix.
02:45And this is by far the most important use of EQ.
02:49I find a lot of people stop after the creative and the corrective EQ process.
02:56So what they tend to do with the track-- let's say I go to this guitar here--
03:01is they tend to solo it up, pull up an EQ, and start pushing and pulling the
03:06bands until they get an ideal representation of the instrument in solo.
03:12(music playing)
03:21So I might add a little low end here, and my thought process is, I just want to
03:27make this guitar sound great.
03:29Now you can start out that way, but if I don't actually listen to how that
03:34guitar complements or conflicts with the lead vocal and the other elements, all
03:40that work is for naught. And so I really want to make sure when I'm doing
03:44complementary EQ that I'm assigning the correct focus of the most important
03:49elements of the mix, and with the other elements, I'm doing EQ moves that allow
03:54them to complement those focal elements.
03:57So this is a little like depth of field in photography where I'm making some
04:02elements purposefully blurry so that others stand out.
04:06So in the case of this guitar track, what I would likely do is after I got it
04:12sounding like the guitar that I thought I wanted in isolation, I'd probably kick
04:17in the rest of the mix or at least the lead vocal, so that I can hear how or
04:23where it's conflicting with that track.
04:26(music playing)
04:32So you can see right in here, it's really going to get in the way the vocal.
04:35(music playing)
04:41Now I want to be careful up here--
04:43(music playing)
04:50--to make sure that nothing conflicts with that lead vocal and I'll kick in the
04:53entire mix to make sure that guitar is sitting just right with the base and
04:57the kick drum. (music playing)
05:12And a lot of my guitars, I'm doing quite a bit of complementary EQ by pulling
05:17out some of the low mids. And it's not necessary that I think a guitar needs
05:22to have less mids;
05:23it's just that in the case of my lead vocal, I want to make sure my lyric
05:27is very audible.
05:28And in these sort of to lower to mid mids sections, 200, 500, 700, that's where
05:35a lot of the vocal intelligibility lives, and so I want to make sure to kind of
05:39pull some of that out on those instruments that are going to compete.
05:43Now this is not to say that every guitar needs to have its mids pulled up.
05:47It's just in this case, when I was listening to the guitar in the context of the
05:51vocal, I kind of thought that they were competing with each other, and I wanted
05:55to prioritize or assign the focus of the mix to the vocal. And I'm doing that by
06:01panning these guitars, as well as applying complementary EQ curves that really
06:07allow the vocal to pop out of the mix.
06:10Again, complementary EQ must be done in context with the other elements,
06:15so avoid doing too much solo each EQing of your tracks.
06:20Ultimately, a combination of the three C's are going to be what you're going to
06:24use in an everyday mixing scenario.
06:27So again, starting with some corrective and then moving on to some cohesive or
06:31complementary or creative EQ tricks to blend the elements together and really
06:37get a nice coherent mix going on.
06:40Using EQ to shape and define your mix is definitely an iterative process and
06:46making a change to one track may require changes to other tracks.
06:51Always think about the bigger picture of the mix and when in doubt, review your
06:55plan to remember, what is it that's important in this mix and is this EQ task
07:00going to affect those elements?
07:03As a self-guided exercise, go through the rest of the EQ settings in this
07:07demo mix of Take Me Down and think about the specific frequency choices I
07:12made and why I made them in the context of that instrument and the other
07:17instruments inside the mix.
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A working example: kick drum and bass
00:00In a pop rock song like Take Me Down, it's the kick drum that's going to drive
00:05the beat, and it definitely needs to hit deep in your chest while carrying the
00:09song and staying audible, even on smaller speakers.
00:14In this tune, the bass tends to play faster notes and it's going to carry the
00:18mid-forward warmth or body of the track.
00:22Together they must complement each other and glue the bottom into the rest of the mix.
00:28Let's check out how I treated the kick drum and the bass guitar in this
00:31song, Take Me Down.
00:33First of all, I want to identify what I've got going on with my kick drum
00:38as it's been recorded.
00:40So I am going to go ahead and solo this up and we will take a listen.
00:43Bypassing the EQ--
00:46(music playing)
00:53Now I have a beater mic--
00:56(music playing) As well as a Yamaha Sub Kick.
01:04This is actually kind of a trick people used to do with an NS 10; they would
01:08wire it in reverse and use it like a microphone.
01:11Now Yamaha actually makes a microphone that's designed this way. Check it out.
01:16(music playing)
01:27And so what's going on here that I've got my beater and my Sub Kick. The beater
01:31is going to give me a nice clicky part of the kick drum.
01:34It's going to allow it to stick out on smaller speakers, while the Sub Kick is
01:38going to give it that nice sub push.
01:39Now the problem is, is left un-EQed, there is a lot of boxiness, or mid
01:45frequencies in this drum that it's really going to get a lost, especially in the
01:50bigger sections of the mix.
01:51Let's just take a listen in context now, with no EQ.
01:54(music playing)
02:01And again in the chorus--
02:03(music playing)
02:10The kick is still there, but it's really taking on this kind of pillowy feel,
02:14and that's really just not going to cut it for a rock tune.
02:17So what I have done with EQ here is I have gone ahead and on the beater mic, I
02:24have just kind of accented some of the top frequencies. So right around 1.5 and
02:293K, I'm doing a pretty broad boost, just to give it a nice clicky feel.
02:34Let's take a listen to that real quick--
02:36(music playing)
02:45Now on the Sub Mic, I am just pulling a little bit out of right around 180, and
02:52this is going to make sense when we actually look at the bass guitar's EQ.
02:56I am just kind of notching out a little bit of those lower mids so that my bass
03:00has a nice little pocket to sit in, and I am just kind of rolling off some of
03:04the ultra-low lows to make sure there's no rumble or anything from the studio.
03:09It's really here on the KickBus I've actually combined these two tracks
03:13together onto the KickBus, and I am EQing them as one. And this is where the
03:21heavy lifting is taking place.
03:23Again, let's listen in context.
03:25I am going to bypass these EQs and then kick them in.
03:28(music playing)
03:47So, as you hopefully heard, it goes from pillowy to punchy, exactly what I want
03:52in a rock tune. And how I am really achieving that is I am tucking up a lot of
03:57the lower mids, and that's where the boxiness of a kick drum is going to be.
04:01Now on a rock tune we generally have fairly scooped mids on a kick drum;
04:07however, this is not to say that you should pull out all the mids on your kick
04:10drum in every context.
04:12In a jazz or folk song you kind of want that pillowy sound.
04:16So you want to make sure that you are doing things that are appropriate for the
04:20genre and the mix itself, rather than following any kind of preset, I would say,
04:25great kick drum mic, because you don't know what that preset was being used for
04:30in the genre context.
04:32I'm also boosting a little bit of 60 hertz, and that's kind of that sub speaking
04:37note, or the fundamental note of the kick drum there.
04:40I am adding a little bit more high end to both of the mics, and this is really
04:45going to drive that top end or that click, and that's going to make this kick
04:49drum translate to very small speakers, like a laptop, when you are not going to be
04:53able to hear anything under 200 hertz.
04:56I still want to make sure that that kick drum is present and driving the song.
05:01Now another thing that I've done by pulling out the mids, if we go ahead and
05:04take a look at the bass EQ, we could see that on the bass, I am actually adding
05:11some mid frequencies, while I am pulling out that same exact frequency right
05:16around 50 hertz that I have boosted on the kick.
05:19And this is kind of lock-and-key approach really allows me to create a pocket
05:24for the bass to sit and a lower end for the kick drum to really pop out.
05:28It's kind of like a little sandwich that I'm creating.
05:31I'm creating this hole in the middle of the kick drum where my guitars and my
05:35bass are really going to fill in and provide that warmth or body of the track,
05:40while that kick drum is got a nice chesty sub and that clicky top end that's
05:45sandwiching all those cool mid-frequencies together.
05:49Let's take a listen to the bass and the kick drum--
05:52(music playing)
06:02Now I am going to take away this bass EQ -- (music playing)
06:10Mute that track there. (music playing)
06:23Now it's subtle, and the reason you heard that boost come up there is because
06:26I am actually ducking out quite a bit of the input here on this bass
06:31distortion track. And I'm doing that because I'm adding quite a few
06:34frequencies, and whenever you do a lot of boosting on an EQ, you definitely
06:39want to take advantage of the input and output controls to make sure you're
06:43not clipping the output.
06:44So this actually allows you to trim down the signal before you do your boost.
06:49So for example, if your signal is already sitting right around 0 dBFS or the
06:53clip point, and you want to go add an extra 3 or 5 dBs at any given frequency,
06:59you are going to have to make some space for that, and that's actually what I'm
07:02doing here at the input.
07:03And you will see that all throughout this mix, oftentimes I will tweak the input
07:08and the output of my EQs to make headroom for other elements.
07:14Together, I am kind of creating this nice coherent gel in my low end by pulling
07:19out the low mids of the kick drum and emphasizing those on the bass guitar.
07:25Again, this really illustrates this complementary EQ approach.
07:29I am not just going to solo my kick and make it sound great, I am not just going
07:32to just going to solo my bass and make it sound great; I want them to sound
07:36great together, and I want them to complement the other elements--
07:39the guitars, the vocals-- without getting in the way.
07:43Placing the kick in the bass and mix can be tricky because they like to
07:47occupy the same space,
07:50so what I generally do is pick one to dominate a specific frequency range.
07:55In a rock song like this, the kick is driving most of the song in the sub
07:59frequencies, and the bass is filling in the mids.
08:02In another genre, I may choose a different relationship where the bass is much
08:06lower than the kick drum.
08:07For example, in a speed metal tune, the kick drum is often playing too fast of
08:12notes to add too much sub frequency to it.
08:15So I'm always going to be looking to complement the kick and bass
08:20relationships in my mix.
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A working example: filtering loops
00:00While not part of the Take Me Down session, I thought this was an important EQ
00:04example to point out.
00:06Many of us are working with prerecorded, looped, or sample material these days,
00:11either exclusively or as components of a larger production.
00:14And one of the problems that I find with commercial loops, synth, or sampler
00:20patches is that as they ship, they tend to be way too big to combine with other
00:25large loops or elements in a mix effectively.
00:29Why would a company make a sound huge?
00:32Well, it sells more loops.
00:34If you listen to something in isolation and it sounds really thin, you're
00:38probably going to say, eh, I don't really want to use this.
00:41And so you're finding that a lot of companies aren't making things pre-built to
00:45fit in hundred-track pop arrangements more than they're building things to
00:50sound really impressive by themselves.
00:52In an example I'd like to relate that to is stock photography or clipart.
00:57You're generally going to get it in a very high resolution which are probably
01:02going to need to scale that down to a smaller size to fit into the context of
01:07the project you're working on.
01:09The other thing is many loops have kick drums and when we add a bunch of
01:14kick drums together, it usually kind of creates a low-frequency nightmare, both
01:19from an arrangement standpoint in then you've got different kick drums,
01:22different rhythms playing, as well as a sonic standpoint, where all the loading just
01:26kind of blurs into one line note.
01:28So let's take a listen to these two loops here in isolation.
01:32(music playing)
01:39And Loop 2.
01:41(music playing)
01:48Both are fairly broadband, containing both low frequencies as well as
01:52high frequencies,
01:54and they both have kick drums with a lot of sub-bass.
01:56Now the kick drums are playing different rhythms, so if I combine these together
02:01without EQ, it could get kind of messy.
02:04(music playing)
02:13Now, unless I really liked that kick- drum pattern that resulted from combining
02:18those two loops, what I want to do is I want to carve off, or scale down, one
02:25of the loops to remove the low frequencies, and I can do this using a
02:31high-pass filter.
02:32So if I activate this EQ, I've set a high-pass filter right around 1K, and if
02:38we listen an isolation --
02:39(music playing)
02:45--we can hear that the kick-drum has almost completely disappeared.
02:49You hear a little bit of the top end, and that's normal, but all that
02:52low-frequency stuff is just gone.
02:54So now when I combine the two--
02:56(music playing)
03:09--I basically get to keep the hi-hats in the percussion of Loop 2 while using
03:16the low end of Loop 1.
03:17Now I could actually swap this so that I kept the low end of Loop 2 --
03:21(music playing)
03:34--but the clap of Loop 1.
03:37So the idea here is I'm scaling these sounds down.
03:40I'm taking what are very broadband sounds and I'm scaling them down using a
03:45high-pass or sometimes a low-pass filter.
03:49Let's say I wanted to remove the high frequencies from Loop 2.
03:54I could use a low-pass filter--
03:56(music playing)
04:05--and maybe I want to use a high-pass filter here.
04:10(music playing)
04:22So basically, I'm using these filters to rein in or wrangle the frequencies that
04:27I want and throw away the frequencies I don't want.
04:31Now with a high- and low-pass filter your Q value is going to determine the
04:35role off or the aggressiveness of that filter.
04:38So here I'm at 12 dbs/octave, but I could go all the way up to 24 dbs/octave.
04:45That means if my filter starts at 1K x 2K, the signal has been attenuated by 24 dbs.
04:54Using high-pass and low-pass filters is a good example of complementary EQ,
05:00because I'm adjusting the frequency spectrum of one element to fit better with
05:05the other elements in my session.
05:07I can also add automation to these filters to get cool DJ-style effects.
05:11(music playing)
05:23Effectively using high- or low-pass filters to rein in your big-sounding loops
05:27and samples is a great way to fit many ideas in a mix space without things
05:32getting too out of hand.
05:34Remember, while it may be attempting to add lots of percussion and drum loops
05:38layered into one session, even if things sonically fit together, there is no
05:43guarantee that they will fit together from an arrangement standpoint.
05:46In other words, too much may just be too much for the listener to comprehend, but
05:51the next time you're working with loops or really big synth sounds, definitely
05:55try to integrate low-pass and high- pass filters to effectively place big
06:00elements into a dense mix.
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Exploring mixing tips and tricks: EQ
00:00EQ is an extremely powerful tool for shaping the frequency balance of
00:04elements in a mix.
00:06It can bring things forward or push them back, allowing you to create or
00:10take away focus, and highlight important elements while keeping others from
00:13being distracting.
00:15EQ can help repair poor recordings and make samples and play nice with
00:19each other in the mix.
00:20Here are some tips that I've learned over the years when mixing with EQ.
00:24One thing you always want make sure you do is never to EQ completely in isolation.
00:30This can be really hard for new mixers.
00:32It's really tempting to solo up a track and just make it sound good and call it a day.
00:37The problem with this is that it doesn't pay attention to the context of the
00:41other tracks in the mix.
00:42So what I like to say is it's okay to solo a track to get a sense of what it's
00:46doing and how it was recorded, but be sure you put it back in the mix as quickly
00:51as you can to make sure that you're getting the right contrast between the
00:54different vocal points of your mix.
00:57It's very common to actually make a track sound dull, or even bad, in isolation
01:02but end up working really well in context.
01:05Sometimes instead of soloing, I will just turn the track up while I am EQing to
01:10hear it better in the context of the mix.
01:12Another trick is I like to always keep my vocal and my bass soloed when I am
01:17EQing other elements.
01:19This allows me to make sure that I am not going to be messing up my low
01:22frequencies with the EQ decisions I am making, as well as not disrupting the
01:27intelligibility of the vocal.
01:28Now avoiding soloing while EQing really blends into this concept of using EQ
01:34to create perspective.
01:36Mixing is largely about directing the listener to a vocal point.
01:41So it's not weird to think that one might purposefully make an element sound as
01:45if it were in the background so that an other element stood in the foreground.
01:50You can cut high frequencies out of a sound to move them further back in the mix,
01:55so play with using low-pass filters, high shelves, things like that to move
02:01elements to the background of the mix. And it can really help things like the
02:05vocal, which you might do some boosting on the top end, really pop out.
02:09Now sometimes the Mute button is the most effective EQ.
02:14If something isn't working out and then as you just can't seem to get it to EQ
02:18into the mix, sometimes it's best to reevaluate the arrangement and ask yourself
02:23if it really belongs there.
02:26Remember, not all elements have to be playing all the time.
02:29An interesting arrangement in a mix evolves and changes over time.
02:34Cutting is generally preferred over boosting.
02:37That is to say, I'd like to remove frequencies just as much as I like to add
02:42frequencies, if not even more.
02:44So throughout this session, while I do boost things to bring them out in the mix,
02:49I do quite a bit of cutting as well.
02:52Cutting isn't going to reveal the color of the EQ or filter as much, whereas
02:57boosting will really allow the color of the EQ to come out, because you're
03:01actually adding gain.
03:03Be especially mindful of tracks with a lot of low end,
03:05like the kick drum and the bass.
03:08Remember that low frequencies are physically much larger than high frequencies
03:13and thus take up more space in a mix.
03:16So it's common to aggressively cut the low end out of tracks that aren't
03:19vital to the bass component of the mix, using things like shelves and
03:23high-pass filters.
03:25You can see on most of the guitars I am aggressively cutting out quite a bit of
03:29the low end, and if we listen to a guitar in isolation --
03:32(music playing)
03:46--I am rolling off a lot of the subfrequencies, and you can see that is a
03:50common trend throughout all my guitar tracks. What I really want to do is
03:55remove any of that speaker mud or resonance from things like the acoustic guitar
04:00that's going to clutter my kick drum and bass.
04:03I am going to generally follow this same tactic with the top end of the guitars
04:07too, so what you'll see sometimes, especially on these lead guitars, is that I am
04:12actually rolling off the top, or I am band-pass filtering, filtering out the
04:16lows and the highs, to really focus that element in the mix and complement the other signals.
04:24Make sure that you work within an instrument's frequency range.
04:27All too often I find people boosting in areas where that instrument doesn't
04:32actually have any frequency.
04:34So again, these guitars, there is not a whole lot up past 10K, which is actually
04:39why I'm cutting those frequencies because it's just going to be a whole bunch of
04:43speaker cabinet noise.
04:45Now if I want to brighten up the guitars, I am going to focus 1.5 to 3K. That's
04:51where really the strings that are going to come out and I am going to get that
04:54nice bite. But if I go up and I boost something like 15K, I am really just
04:58bringing up a whole bunch of noise.
05:00So make sure you reference some frequency charts, that you can visualize where an
05:05instrument's frequency range is, so that you're not boosting in areas where
05:09there isn't actually any frequency.
05:11Above all, when you're EQing, make sure you listen.
05:15I find that too many times people are getting frequencies from a book that say,
05:19oh, the thump of the kick is at X hertz, or the snap of the snare is at Y hertz.
05:23But until you actually bring up that track, sweep around with an EQ, you won't
05:28really know where those traits live in your specific track.
05:32And one trick that I use quite a bit, both for boosting and cutting, is I'll
05:37actually take an EQ, I will play the track back, and I'll boost and sweep until
05:43I find the frequency I want or the offending frequency that I want to cut.
05:48Check it out.
05:49(music playing)
06:04And I want to make sure I do this in context.
06:06(music playing)
06:13Just to check to make sure everything is fitting. So try using the boost-and-
06:17sweep trick, whether you are looking for resonance to cut or you're looking
06:20for that sweet spot,
06:21let's say the fundamental of a kick or the bite in a guitar. This is way better
06:27than just trusting some presets because you're actually using your ears, and
06:30you're listening to the actual material in your mix.
06:34Remember that frequencies directly relate to pitches and octaves in the musical world.
06:39Think about where the fundamental and the harmonics of the instrument
06:42you're treating live.
06:43For example, the lowest notes on the vocal can provide important clues as to
06:48where to filter the low end.
06:50Some mixers like to do what I call spectral mixing, where they're relating
06:54frequency to pitch while EQing.
06:57An example of this would be boosting their kick drum in a frequency that
07:01complements the actual key of the song, rather than let's say boosting a
07:05frequency that causes the kick to take on a pitch that creates dissonance with
07:10the key of the song.
07:11So if we actually listen to our kick drum in isolation, and I do a really sharp
07:17boost on my EQ, you will hear that it actually takes on a pitch.
07:21(music playing)
07:34Now once we get below about 60, you are going to be feeling it more than you're
07:38hearing it, so take this tip with a grain of salt. But the idea is, you want to
07:43understand that frequency and pitch relate, so if you're doing things to
07:47complement the key or the notes in your song or doing things to create
07:52dissonance, just be aware of that.
07:54Now, different styles and tempos of music will often have different
07:58approaches for EQ.
07:59So a fast heavy metal tune may often have very light bass in the kick drum and
08:06be very beater-heavy whereas a reggae track is going to have a whole ton of low
08:11end, maybe some kind of 808 kick drum. Or a hip-hop tune that's playing at, let's
08:15say 90 BPM can have a lot more breathing room for a super-low kick sound.
08:21An idea that I like to keep in mind is that faster songs tend to have less room
08:25for low end because the notes are so close together, whereas slower songs tend
08:30to have more room for ultra-low lows because there is actually quite a bit of
08:34space between the notes.
08:36So take some time to go through this demo session and examine some of the EQ
08:40choices I made and see if you can identify some of that thought processes that
08:44went into these decisions.
08:46Would you have made different choices, and why?
08:48Remember, there is no wrong answers here. The goal is to learn how to
08:52think critically.
08:53To learn even more about using EQ in a variety of difference scenarios, be sure
08:58to check out my course, Foundations of Audio: EQ and Filters, right here in the
09:02lynda.com Online Training Library.
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5. Understanding and Using Dynamics Processors
Understanding dynamics and dynamic range
00:00In the last chapter, we looked at the frequency spectrum and how it relates to
00:04equalization in the mixing process.
00:06We learned that a sound wave's frequency determines its pitch,
00:10but it is its waveform amplitude that determines its relative loudness in
00:15relation to other sound waves and even itself, as it propagates over time.
00:20In other words, if frequency defines the differences between high and low,
00:25dynamics define the differences between loud and soft.
00:29Dynamic range is simply the difference between the loudest and softest part of a
00:34changing signal over a period of time.
00:37In mixing, this can be measured over a short period of time, like the difference
00:42between the transient peak of a snare drum and its ringing decay, or over a
00:47longer period of time, like the volume difference between the loud and soft
00:52words of a vocal phrase.
00:54We experience dynamic range constantly in our everyday lives.
00:59Think of the sound of a horn honk that shocks you when you're driving down the highway.
01:03It's the relative difference of the mild road noise versus that super-loud car
01:09honk that makes you kind of jump out of your seat and take notice.
01:13We also talk about dynamics in musical notation, for example, piano or fortissimo.
01:19In the mixing world, dynamics processors work within this realm of dynamic range
01:24and react to these changes in a variety of different ways, by detecting changes
01:29in dynamics and reacting to them in a predefined way.
01:33You can think of them like automatic volume controls, turning things up or down,
01:38providing control over a signal's dynamics or level.
01:42Over the next few videos, I will discuss why, when, and how we use these
01:46processors in our mixes.
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Working with dynamics processors
00:00As I said, dynamics processors allow us to manipulate a signal's dynamic range
00:04in a variety of different ways,
00:06sometimes reducing it, sometimes increasing it.
00:10These processors are able to do this by measuring a signal's level over time and
00:15reacting to these changes in a predetermined way, defined by you,
00:19the mixer. Generally how this works is by defining the signal level at which the
00:24processor begins to react--this is called the threshold--and then creating a
00:30rule for when that event happens.
00:32For example, when signal level Y is greater than the threshold, do this to the
00:38signal--for example, turn it up or turn it down.
00:43Think it this way:
00:44if you're watching TV, and a loud commercial comes on, you instinctively reach
00:49for the remote control and turn it down.
00:52In effect, you are acting as a compressor. That commercial was so loud that it
00:58triggered a threshold in your brain that told you, wow, this is really loud.
01:02It's going to bothering me. I'm going to turn it down.
01:05Now when your TV program comes back on again, you instinctively reach for your
01:08remote and tune it back up.
01:10So, in this case, you're controlling the dynamics of the TV based on some sort
01:15of threshold in your head that says "too loud" or "too soft."
01:20Now, in a mix we will do the same thing for something like a vocal.
01:24For example, a typical vocal is going to have some softer phrases and some
01:29louder phrases, and may even change wildly from word to word or even within a word.
01:36If we take a look at the vocal in the Take Me Down session, and I use my memory
01:40locations and bring up the Lead Vocal view, I can see just by looking at the
01:47waveform that we have some soft parts and some really loud parts.
01:53And what the compressor is going to allow me to do is even these out so that I
01:57can pick a specific level for the vocal in the mix at that point in the song,
02:02and it's going to float above the instruments, not jumping out too much or
02:06tucking into the mix too much.
02:09Now some of the common dynamics processors we are going to work with mixing are
02:13compressors, limiters, gates or expanders, and de-essers.
02:20Now these processors, next to EQ, will quickly become your most useful tools in
02:25mixing. Just like those TV commercials, many signals often tend to be overly
02:30dynamic when recorded and need a little help staying in control.
02:34Dynamics processors will allow us to create a tight punch and focus mix that
02:39sound like a record.
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Using the DigiRack Dyn 3 compressor/limiter
00:00I like to think of a compressor or limiter as just a level-dependent volume
00:03control, just like an EQ is a frequency-dependent volume control.
00:08The DigiRack time 3 Compressor/Limiter is the stock channel strip compressor in
00:12Pro Tools and serves as a great way to familiarize yourself with the basic
00:16parameters of compression and limiters.
00:18If you can understand and use the DigiRack compressor, you will be able to use
00:2395% of the compressors out there, plug-in or otherwise.
00:27So, I first want to show you a really easy way to use most compressors that's
00:32going to work with most signals in your mix.
00:35And using the acoustic guitar here as an example, I am going to go ahead and
00:41reset this compressor to the factory default and I am going to bring the
00:45threshold all the way back to zero, so that we can hear this guitar without any compression.
00:50(music playing)
00:55And notice the spikes as the notes are picked.
00:59(music playing)
01:06And so the reason I want to use compression on this guitar is I just want to
01:10tuck in some of that picking.
01:13So we are going to fill out the body of that guitar so it's not jumping out of
01:17the mix and just firm that up a little
01:19so that picking hand is a bit more even.
01:22And this is pretty common with acoustic guitar.
01:24So, without adjusting all these parameters, all I am going to do is just start
01:29with the factory default.
01:31And I'm going to work with the Threshold and Gain to apply compression to the signal.
01:37I am going to start by pulling back the Threshold, and that's the point at which
01:42the compressor is going to begin compressing.
01:44And as I play back the signal, I am going to pull this Threshold back until I
01:48see a few DBs of gain reduction.
01:51That means the compressor is working, or turning the signal down on the louder parts.
01:56(music playing)
02:04So as you can see in the louder picks, it's starting to turn the signal down.
02:10Now all I have to do is make up that gain reduction using my Gain control. This
02:17is often referred to as makeup gain, and this allows me to hear the before and
02:21after at roughly the same volume in the mix, so that I can actually evaluate
02:26what the compressor is doing.
02:28So let's listen to the before and after.
02:30(music playing)
02:41And so you are getting a bit of fill and a little bit of firming, and that's
02:45really going to help this acoustic guitar sit a little bit more confidently in the mix.
02:50(music playing)
03:03It's really evening out that pick hand.
03:06Now, I didn't adjust Attack, Release, Ratio, Knee, any of these other controls.
03:11All I did was simply used Threshold to tell the compressor when to start
03:16reacting, and then I used the Gain just to bring the volume back up after just
03:21getting a few DBs of compression.
03:23Now, a lot of times all I really need are 2 to 4 DBs of gain reduction and I am
03:28really getting something sitting in the mix.
03:31Now, most compressors are going to feature an input and an output that lets you
03:36see what's coming in and what's going out after compression.
03:39This can really help you match your input and output levels, so you can
03:43truly evaluate the compression with no net gain change, and really hear that compression.
03:48One of the mistakes a lot of people make is that they add too much volume when
03:52using their compressor and so when they bypass it, what they're hearing is a
03:56result that's so much louder, and it's really hard to tell whether or not you're
04:00adding anything to the mix, other than just volume.
04:03Now, most compressors will feature an attack and release control, and this
04:08tells the compressor how fast to grab hold of this signal once it passes the threshold.
04:12Not all signals are going to pass over the threshold, but the ones that do are
04:17going to be compressed.
04:18And how fast that compressor reacts, or grabs hold of it, is going to be the attack.
04:24It's sort of like when that loud commercial comes on, how fast are you in
04:27reacting to grabbing your remote and turning it down?
04:31The release would be a lot like when your show comes back on and you want to
04:35turn the program back up, how fast do you react?
04:39So how fast does the compressor let go of the signal after it's passed below the
04:44threshold is the release.
04:46If you set the attack too slow, the whole signal is just going to go all the way
04:51through without any compression.
04:53If you set it to fast, it's going to take a lot of the brilliance or the
04:56brightness away from the transients.
04:58Whereas with the release, if you set it to slow, it doesn't have enough time to
05:02recover in between notes. Whereas if you set it to fast, this can cause
05:07distortion in low-frequency material.
05:10Now compressors also generally feature a ratio which tells the compressor how
05:15much to compress once the signal has gone over the threshold.
05:19A ratio of 2:1 would mean that if a signal went 2 DBs over the threshold, only
05:261 DB would come back out, whereas a 10:1 ratio would mean if 10 DB went over
05:34the threshold, only 1 DB over the threshold would be the result.
05:40And that's effectively a limiter.
05:42Remember, there may be times when the signal is completely under the threshold.
05:46In that case, the ratio is not doing anything.
05:49It's only determining how much gain reduction is going to happen when the signal
05:54goes over the threshold.
05:56Now some compressors feature knees that allow you to soften the transition
06:01between the threshold and compression.
06:05So it's starting the compression a little bit early and ending it a little bit late.
06:09This can help smooth out the compressor's performance, and I find it works really
06:14great for vocals and even this acoustic guitar.
06:17Now, if I was going to set this compressor up from scratch without using a
06:21factory default, again, I would set my Threshold to 0 so that no compression
06:26is taking place. And remember, in the digital world, we count up to 0, from
06:31negative numbers up to 0.
06:32So generally, you will see a threshold displayed as negative numbers.
06:36So we are actually digging into the signal.
06:39Now, I am going to set my Attack to moderately fast, so something around 50 ms,
06:48and I am going to set my Release to let's say right around 250 ms.
06:53And this is just a general starting point for instruments like vocals and guitar
06:57and things like that.
06:58Now, I will set the Knee to 0 and the Ratio to 4:1, not a strong ratio but not
07:05exactly a light ratio.
07:07And again, I am going to play the signal back. Listen as I pull the
07:10Threshold down.
07:11(music playing)
07:21And once I see I am getting some gain reduction, I will make that back up.
07:24(music playing)
07:32I will use my input and output to make sure I am being honest with my makeup
07:37gain, in that case, a little too hot.
07:39And for the most part between 2, 4, maybe 4 and 6 DBs of gain reduction is all I
07:45am going to need to firm up the signal.
07:46You don't really need to crush a signal, unless that's the effect you are going for.
07:51I find that the DigiRack compressor is a no-nonsense channel-strip dynamics
07:55processor that's not intended to be colored or saturated in any way.
08:00Depending on the genre of music and your stylistic goals, you may ultimately opt
08:04to use the compressor with a bit more character.
08:07But learning the DigiRack is a great way to familiarize yourself with the
08:11common controls found in most compressors, and its preset service a great
08:16starting point for understanding the thought process behind attack, release and
08:20ratio relationships.
08:22For an in-depth look at every parameter you might find in the compressor
08:26or dynamics processor, be sure to check out my course Fundamentals of
08:30Audio: Compression and Dynamics Processing, here in the lynda.com Online
08:34Training Library.
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Balancing and shaping track dynamics
00:00So, I showed how to use the DigiRack compressor in the basic compression
00:04workflow, but I want to talk more about why and when we use compression
00:07and limiting in mixing.
00:09Much like the three C's of using EQ, I would like to break down my compression
00:14approaches into two general categories: program dynamics and envelope shaping.
00:20Just as EQ will shape a signal's frequency balance, giving the mixer the ability
00:25to fit element effectively into the context of the mix, a compressor can be used
00:30to blend or shape a track's dynamics, helping it sit nicely in the mix when
00:35volume, pan, and EQ aren't enough.
00:38But why is this necessary?
00:40Many times, instruments, especially acoustic instruments and vocals, tend to be
00:45overly dynamic for dense mixes,
00:47too loud in some parts but too soft in others, requiring a bit of compression
00:52to be audible but not stick out of a mix.
00:56Think of a mountain range with peaks and valleys. The compressor's goal will be
01:00to tame the peaks, while simultaneously bringing up the valleys so that a track
01:05sits evenly throughout the mix, not getting lost or not jumping out at you.
01:10An example of this would be, let's say evening out of vocal tracks or lyrics
01:15so that the some of the lyrics don't get lost under the power of the guitars,
01:18while others don't jump out and bite you.
01:22This would be an example of using a compressor to control program dynamics.
01:26So you are looking to control the note-for-note dynamics so that it sits
01:29consistently in the mix.
01:31However compressors and limiters can also be used in a more micro sense of
01:36reshaping a single note's envelope or its attack or sustain.
01:41By experimenting with the attack and release parameters, a compressor can be
01:44used to make percussive instruments cut through the mix or fill out or fatten
01:49up certain elements.
01:51Compression can be hard to hear and use when you first start out, and can quickly
01:55ruin a mix or instrument if overused.
01:58I suggest that when you are first learning how to use compressor in your mixes,
02:01make sure you try a challenge-and- solution approach. Determine the goal of the
02:06processing before you seek a solution.
02:08For example, if you think your vocal needs compression to sit in the mix, try and
02:14understand why that is, before applying it.
02:16So, are you hearing words drop out or words pop out too much? Are certain notes
02:21of your base guitar too loud and some too soft?
02:25This would let you know that you need a compressor to solve that issue, rather
02:29than just slapping it on there because someone told you to.
02:32At first try using compression in small increments. Over time your instincts will
02:38develop and soon you will be reaching for compressors without blinking an eye.
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Using gates and expanders
00:00A gate or its close sibling, the expander, are also very common
00:05dynamics-based mixing tools.
00:07They're generally used to remove the underlying bleed or noise from a track, like
00:12drum tracks or headphone bleed from a vocal, things like that, leaving behind a
00:17clean signal to process.
00:19You can think of a gate sort of like the automatic door at the supermarket.
00:23When it sees you, it opens up and lets you through, but when it doesn't detect
00:28anything, it closes back up to keep the heating and cooling costs down.
00:32It's the same way with the signal, because the signal that we want to record is
00:37generally separated from the bleed--or at least a little bit louder. We can
00:41actually set the threshold of a gate, so that it opens up when the signal is
00:45there or present and closes back down when the signal is not there.
00:51We tend to use gates to control the bleed on a track and while bleed may not
00:56seem too intrusive on just a single track, it's important to understand that it
01:00can add up over the mix, add up across many, many tracks, and it can also be
01:06exaggerated by extreme compression or use of EQ.
01:11If we use a gate or expander, we can remove or reduce this bleed, making the
01:16tracks more malleable in our mix.
01:18Now historically, we used quite a few gates in the era of tape machines and tape
01:24hiss, and this would be to control that tape hiss when running it through
01:28additional compression and limiting.
01:30Today, in the DAW environment, we have very, very low noise floors,
01:35so typically were using it to combat things like multi-mic drum setups or
01:40headphone bleed on vocals and stuff like that.
01:44If we look at some examples of gates in the Take Me Down session, on the kick
01:48drum I'm using a gate on both the kick beater mic as well as the sub-kick
01:54mic, and if we listen--
01:57(music playing)
02:10--we can hear that I'm cutting out almost all of that snare bleed.
02:15The reason I want to gate this kick is because I want to be able to add
02:19compression, just to give it a little bit of a spike on the transient, but in
02:25adding that compression, I don't want to draw out that snare even more, because
02:30later, I'm going to be aggressively EQing it.
02:32So, all this aggressive top end that I'm adding and low end, I don't want that to
02:38be exaggerated with the bleed of the snare.
02:41In a sense, a gate is kind of like a reverse compressor.
02:45When a signal passes the threshold, it actually lets it through untouched and
02:50when it's under the threshold, it's actually reducing or completely cutting
02:55out the volume.
02:56Now, the attack and the release work in the exact same way;
03:00however, the attack controls how fast that gate opens up when the signal goes
03:05over the threshold, and the release controls how fast it closes back down when
03:11the signal falls under the threshold.
03:13Let's play with that a little bit here.
03:14(music playing)
03:26As you can hear, if the attack is not fast enough, the gate doesn't open up
03:31quickly enough to allow the transient of the kick drum through.
03:34This would be kind of like running at that door at the supermarket and the doors
03:38just don't open fast enough before you ram into the glass.
03:43(music playing)
03:46Now, the release, if set too fast, I'm cutting off all the sustain.
03:55If too slow, it's not closing between the notes, and so I'm back to where I
04:03started with all that bleed.
04:05So, I want to make sure that I'm setting my attack and release to open and close
04:09fast enough to accommodate the signal I'm working with.
04:12Now, in a typical hard gate, the ratio would be infinite, or in this case,
04:18I've got a 100:1, which is pretty much cutting out everything below the
04:22threshold completely.
04:23(music playing)
04:28Now, if I want to preserve a little bit of the bleed but just attenuate it, I
04:32can actually turn this into an expander.
04:35It's actually what's called a downward expander because everything below the
04:39threshold is actually being turned down based on the ratio here, and this allows
04:44a little bit of the bleed to come through but turns it down enough to where I
04:49have it under control.
04:50And this is really effective on things like the snare drum here where what I
04:56have on the snare drum, there're some ghost notes, there's some rafts, real
05:01intricate snare work that I want to preserve.
05:03So, you can see that my ratio is really low.
05:05Let's take a listen.
05:08(music playing)
05:16Now, if I hard gate this--
05:17(music playing)
05:21--do you hear how I lost all those ghost notes?
05:23I actually want to keep those ghost notes.
05:25(music playing)
05:33So I'm actually using a very soft ratio.
05:36(music playing)
05:43Again, I'm using an attack that's very, very fast, and I'm even using the Look
05:46Ahead setting right here,
05:48so it actually looks ahead of the signal and it anticipates when something is
05:51going to breach the threshold.
05:53And I'm using a release that's recovering fast enough so it's actually
05:57swelling between hits, enough to give the gate the effect I'm looking for.
06:02Now, some gates have a Hold setting which tell it to stay open for a certain
06:06amount of time, and most of those automatic doors will actually stay open for a
06:10period of time after they sense somebody that's in front of them, just to make
06:13sure that they are not closing down on any little kids that are following behind you.
06:17Again, the threshold is going to work the same way as it does in a compressor;
06:21it's setting the reaction point.
06:23So, it's picking the point where you want the gate to open up and then
06:28close back down.
06:29So, loud signals come through when they're over the threshold and the bleed gets
06:34cut off when it's under the threshold.
06:37Now, just some general ideas when working with the gate.
06:40Make sure you spend some time adjusting the attack and release so that the gate
06:45isn't chattering or reacting or coughing in a weird way.
06:49Make sure it's actually reacting to your signal at all the different parts of
06:52the song, how you want it.
06:54You might set it up in a verse only to have the signal get louder in the chorus
06:59and require a different gate setting.
07:01So, in that situation, what I like to do is I actually like to edit in my gates
07:07using the Edit window, so not using a plug-in at all. And if we take a look at
07:12the toms here we can see that all the bleed has been edited out of the toms.
07:18So, I'm using the gate; rather, I'm using the Selector tool to select the bleed
07:24and completely remove it.
07:25Now, this takes a little bit more time, but because the tom volume changes
07:30throughout the track--here it's a bit soft;
07:32here it's a little bit louder--
07:34in this specific song, I found that it was very hard to set the gate's threshold
07:39to react to all of the different parts of the song. And I didn't want to
07:42automate the threshold, so I found it easier just to cut that all out.
07:46Another thing to remember when you're using gates, especially on very delicate
07:51instruments like vocals, is avoid over-gating.
07:54You don't always have to cut the bleed out of everything.
07:57Even on drums, sometimes the bleed is good and you want to embrace it, and it's
08:00going to give the song a vibe.
08:03I think a lot of people, when they first learn gates, and they think noise is bad
08:07and they just tend to over-gate everything, so even the breaths of the vocal
08:10are being gated, when it can be a little bit awkward not to hear the breaths of the vocals.
08:15So, make sure you're making those conscious decisions.
08:19Gates can also be cool in the context of side-chain processing, and we're going
08:23to look at that later in another video.
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Using de-essers to eliminate sibilance
00:00Sibilance, or the hard S sound of a vocal, can be quite overwhelming.
00:05It can be especially bad when certain singers are recorded with a less-
00:08than-optimal mic choice.
00:10This challenge is so prominent in the recording world that a specific type of
00:14dynamics processor was developed to tackle it.
00:16It's called a de-esser.
00:19A de-esser is what is also referred to as a frequency-dependent compressor.
00:23In other words, the compression or gain reduction in level is triggered only
00:28when specific frequencies breach the threshold.
00:32In the case of the de-esser, it's generally set up to react to only the high
00:37frequencies of a vocals S or shh sounds or other harsh or brittle sounds: for
00:42example, poorly recorded cymbals or an overly bright mix come mastering stage.
00:50So, how does it work?
00:52Basically, a de-esser takes only a specified high-frequency band and feeds it
00:57into its compression- detection circuit, or side chain.
01:01When this band becomes excited by an overly sibilant word or phrase, it tells
01:07the compressor to turn down a signal by a specified amount.
01:11So, let's take a look at the de-esser on the vocal track of the Take Me Down session.
01:16And I am actually going to switch to the Edit window and use my memory location
01:23to bring up the lead vocal.
01:28And let's take a listen here without the de-esser.
01:30(music playing)
01:38All right, let's take that S there in "sound." (music playing)
01:44And that could get a little bit hot, especially because I'm adding all this
01:49top end here in my EQ.
01:51So, what I am going to do is I am going to pull up the De-Esser Dynamics 3 here.
01:58And let's take a listen at what I've got going on.
02:00(music playing)
02:03Notice how it only reacts to the S of that phrase.
02:06(music playing)
02:09And that's because I have set the de-esser up only to look at
02:13specific frequencies.
02:14So I am telling this de-esser, hey, look around 6k and if you detect something
02:20that's fairly loud in that range, turn it down.
02:24Again, it's a frequency-specific compressor.
02:27Now the Range control is saying, how much I want to turn it down, in this
02:31case up to 70 beats.
02:34And I have also engaged the high-frequency only option, so that's only
02:38turning down the frequencies around 6K and higher.
02:43If I don't use the high-frequency option, it's actually turning everything
02:47down at that point. (music playing)
02:50Then I find what can happen if I'm not using high-frequency only and I
02:54am using a lot of range, is I can actually add a lisp to this singer.
02:59(music playing)
03:06So, not it's also getting into the TH sounds and unless I am trying to play a
03:11joke on the vocalist, I generally don't want to dig too deep into the range or
03:17use too much broadband de-essing.
03:20Now, in order to find the sweet spot frequency, for most lead vocalists, it's
03:26going to be between 6k and 7k, but what you can do is just select a particularly
03:32sibilant portion and check the LISTEN box.
03:36And now you can actually go through and adjust the frequency while listening just
03:41to the side change. Check it out.
03:42(music playing)
03:50And I can find where it gets really bad.
03:52(music playing)
03:59So, right around that 6k, I don't like that sound,
04:03so I will turn that off and I will bring that RANGE down and then engage my
04:07indeed my high-frequency only option. Get a little de-essing going on.
04:12Now you're definitely going to want to adjust this in the mix and in context with
04:17your EQ, because you might want to add a bit more top end, once you are hearing
04:23things in the mix. But I often find that I'm always using a little bit of
04:28de-essing on all my vocals, unless for some reason they are not doing any S
04:32sounds or there was an ideal mic selection.
04:36And if you look around this specific mix, you will see that I'm actually using
04:39the de-esser other places, specifically the drums here. So on my overhead tracks
04:47I am using a de-esser to kind of tame some of these harsh cymbal sounds.
04:53I didn't exactly like how the cymbals were recorded in the room and if we just
04:58kind of listen here. (music playing)
05:03Especially in the chorus. (music playing)
05:08I'm adding some air at the top end, but to me it just got a little bit harsh.
05:12And so I wanted to do is just do bit of high-frequency-only
05:16de-essing above 7K.
05:18(music playing)
05:25And to me, that's just smoothing out the top end a little. Some people might be
05:31surprised when you say de-essing can actually allow you to increase the amount
05:35of high frequencies in a mix, because it's taming the nastier parts.
05:40So what you'll find is mastering engineers will actually use it quite a bit so
05:43they can add a bunch of high- frequency air to an entire mix without it becoming harsh.
05:50I will use de-essers anywhere where I think things are going to get a bit
05:54harsh in the top end.
05:55So even on reverb and effects returns, a lot of times, a plate reverb can really
06:00exaggerate sibilance.
06:02Now some other ideas, instead of using de-essing, would be try using volume
06:07automation to control the sibilance.
06:09So instead of using a de-esser that would dig into your TH sounds or P
06:14sounds a little bit too much, what you can actually do is draw in volume
06:18automation, and we'll talk about that little bit later.
06:21This allows you to total control over when that signal is getting ducked.
06:27What I like to do when I am checking my sibilance is always check my mix on
06:30small speakers or ear buds, as the high frequencies tend to be even more
06:35fatiguing on these systems.
06:36De-essers are a great little utility that once you start using them in your mix,
06:41you'll never know how you lived without them.
06:44Plus most are incredibly hands-off and plug-and-play,
06:47so there is no reason to be afraid of integrating them into your mixes.
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A dynamics workflow example: vocal
00:00Did you ever wonder how the lead vocal in your favorite song just sounds
00:04larger-than-life: upfront, full, present, sometimes in your face but always in control?
00:11Well, let me let you in on a little secret.
00:13The proper use of compression is going to be the main component in giving your
00:17vocalists that celebrity treatment.
00:19Now there's typically two reasons why we need compression on vocals.
00:24One is going to be to even out the performance, either word for word or within
00:28a word so that no words stick out or hover over the mix, but we don't lose any
00:34words of the lyric.
00:36Compression is going to effectively restrict the dynamic range of the vocal,
00:41allowing us to set it at a level in the mix at any given point in the song and
00:46always be able to hear the lyric.
00:49The other reason we're going to use compression on vocals will be to firm and
00:53strengthen the tone.
00:55So especially with character compressors, either vintage or vintage-model
01:00compressors, more than just dynamics control, we're going to get a bit of
01:04firming and tonal strengthening, really making the vocalist sound strong and
01:10upfront, more so than just, let's say using automation controlling the relative
01:15dynamics, word for word.
01:18So let's take a look at the use of compression on Joshua's vocal in Take Me Down.
01:23I'm going to start by pulling up the lead vocal view on my Memory Locations.
01:27And I want to show you the Edit window here, because I want to take a look and just
01:34visualize what's going on with the waveform.
01:38And this can be a really great way to help you visualize why we need
01:42compression. And if you do a little audio sweetening on your compressor, you can
01:47really see what's actually happening to the resulting waveform.
01:51And I can see here, in the second verse we've got some loud parts, some softer
01:58parts, and even louder parts, but even in this section, we've kind of got loud
02:03parts mixed in with softer parts.
02:05Now, if we listen to this without compression, what we're going to hear is that
02:12some of these just pop out too much and some of them die below the mix, where
02:16we're not even able to understand what he's saying.
02:18So I'm going to bypass the compressor here and play this back.
02:22(music playing)
02:40So hopefully you heard that in this section, especially right here and in these
02:46sections, it just pops out way too much from the mix, as if the vocal is
02:51disconnected from the rest of the song and not sitting.
02:54And no matter what volume level we choose, even if we choose to turn it up or
02:58turn it down, it's always going to seem as if this vocal is a bit disconnected,
03:02because word for word and in between words, there's quite a great deal of
03:07dynamic range, or difference between loud and soft.
03:10So we're going to use the compressor to restrict this dynamic range, and it's
03:15kind of a two-part process.
03:17What I want to do is tame those peaks, so compress those louder sections, so
03:23that I can add makeup gain to inflate the softer sections.
03:28And this is going to be your most common use of compression, to tame program
03:33dynamics or sort of long-term dynamics so that we can hear each note evenly.
03:39Now on this vocal, I decided to use the BF76, and let's just take a listen
03:46with that in.
03:48(music playing)
04:05And so now what you're hearing is we can hear all of the lyrics. It's gelling
04:09with the mix, it's tucked in, but everything is audible. Nothing is dying
04:14behind the power of the guitars or the drums.
04:17So again, if we solo this up, just take a quick listen before.
04:21(music playing)
04:29And after. (music playing)
04:47Now this is a rock tune, so I'm using a bit more compression than I typically
04:51would in, let's say something like a ballet or a jazz standard.
04:56I really want to kind of give it a bit of that aggressive attitude kind of
04:59sound, and that's why I chose to use the BF76.
05:02The BF76 is actually based on the classic 1176 from Universal Audio, and this
05:11compressor can kind of confuse people because it's not like a typical
05:14compressor in that it doesn't have a threshold control, and you don't see
05:19something labeled gain for makeup, as well as the attack and the release are
05:23kind of backwards.
05:24So let's just walk through how I would set this compressor up on a vocal.
05:28So if we just went from whatever the factory default, just the no settings
05:33here, what I'm going to do with the 1176 is I'm going to use the input to drive the threshold.
05:40So the 1176 is famous for having a fixed threshold, so you can imagine that
05:45there's this threshold in here between the Input and the Output. And what
05:48you're going to do is instead of bringing the threshold down to meet the
05:53program, you're actually going to turn the Input up to force it into that fixed threshold.
05:58Then once I get the amount of compression I'm looking for, I'll use the Output
06:02control as my makeup gain. And oftentimes when I'm doing this, because I'm
06:06adding so much to the Input side, I'm actually using the Output to turn the
06:10signal down, so that it's about the same level as the vocal before compression,
06:15and then I can really evaluate what that's doing in the mix.
06:17So, check it out.
06:18(music playing)
06:36So that sounds pretty good.
06:37Now what I'll do is I'll kind of bypass and get an idea of where I need to
06:40send my output.
06:41(music playing)
06:46A little bit louder, so I'm just going to tuck that in a bit.
06:49(music playing)
06:51I'm going to do this in the mix. (music playing)
07:00Now the Ratio control, you're going to get 4:1, 8:1, 12:1, 20:1, and you can get
07:05an all-buttons-in if you hold Shift.
07:07And that's kind of going to give you a different style of compression,
07:11something you really just kind of have to play with to understand on a bunch of different material.
07:15It's not really for this vocal and this session, but try it out sometime.
07:19I'm going to stick with the 4:1 ratio.
07:21Now the Attack and Release really confuses people on the 1176, because they
07:26often think it's measured in milliseconds and so they think 1 is faster and 7 is slower.
07:32And it's actually the opposite;
07:337 is the fastest setting for both Attack and Release.
07:37So you can think of it as more being faster, like the miles-per-hour gauge
07:43on your car.
07:44So the attack is actually always really fast.
07:47Even at 1, the attack is still in the milliseconds. So very, very fast. So it is
07:52fast to extremely fast at 7.
07:54So what I'm going to do on this vocal is I'm going to leave it a little bit open,
07:58just to let a bit of the bite or the presence through.
08:01I don't want to totally close down those transients on his vocals, because
08:05that's going to come and take some of the brightness away, and I want to retain
08:09some of that spit or brightness in this track.
08:12Now with the Release, what I want to do is I want to make sure that the
08:15compressor is recovering between words and phrases.
08:18So if I set it too slow, the compressor might not recover.
08:21Check it out. (music playing)
08:26It's not quite recovering between those words,
08:30so I'm going to kick it up a bit.
08:32And really, how I use the 1176 a lot is I kind of use this 10 and 2 kind of
08:38setting, and that's kind of a classic starting point.
08:41I've got my Attack in around 3, my Release at around 5, and that's going to do a
08:46pretty good job on most types of program material, including vocals.
08:51Now I could also experiment with setting the release very fast, and especially
08:56on a compressor like the 1176, I'm going to pull out a lot of the sustain because
09:01the compressor is recovering so quickly that that makeup gain is taking over, and
09:06it's really filling out all the valleys of the signal.
09:09Check it out.
09:10(music playing)
09:18Really breathy.
09:19(music playing)
09:26So hopefully you can hear, it's recovering so fast that it's swelling his breath
09:32between those two words up. And that can be kind of a cool effect if that's what
09:35you're looking for, something that aggressive, whereas in this tune, maybe what
09:39I want to do is just slow it down just a bit so that it's not recovering so
09:44quickly or so aggressively between those words.
09:46Let's try that. (music playing)
09:52So hear the difference there? (music playing)
09:58You're really drawing out that breath.
09:59And that can be really cool for snare drums or drum buses where you just want to
10:03kind of go totally crazy and bring out that swell.
10:07Now, sometimes when I add compression to vocals, I'll do it via parallel
10:12compression where I'm actually creating a second track and compressing that and
10:16bringing that up underneath the uncompressed track.
10:19We'll talk about parallel compression in another video.
10:22Another consideration I generally have with vocals is that I want to do my
10:26EQing, or at least my boost EQing, if I'm going to do some top end boost, after I
10:33apply my compression, especially in a rock song like this where I'm doing a lot of compression.
10:37At the bare minimum, I want to check it, because the compression is going to
10:41steal a lot of the top end from the vocal, especially if we're getting into 8, 10,
10:4512 dBs of gain reduction, like on a rock tune like this.
10:50Again, you may also consider automation, volume automation, as opposed to
10:55compression or in addition to compression.
10:58In certain styles of music, you're going to want to retain some of the dynamics
11:02in the vocal. You're going to want to retain some of that original swagger from
11:07the vocalist, them moving towards and back from the mic.
11:11And you can use automation, volume automation, which we'll talk about in a bit,
11:15to really get the lyric where you want it to be, level-wise, but not have the
11:20artifacts of the compression. Whereas in a rock song like this, actually the
11:25artifacts of compression sound really cool; it really gels it with the mix.
11:29Ultimately, the proper use of compression, in addition to EQ, can really make the
11:34vocalist sound like a star.
11:36While the amount you use in the style of compressor will vary based on the genre
11:40of music and the vocalist's particular technique,
11:43I would say that I use compression on vocals 99% of the time in my mixes.
11:47And sometimes it's only a few dBs of gain reduction, while other times I'm squashing
11:52it beyond recognition.
11:53To help decide how much is appropriate for your tune, go back to your mix plan
11:57and use your ears as your guide. Play around with the amount of compression, if
12:02only to identify what each kind sounds like, and use those reference tracks of
12:06your favorite music to compare to your track.
12:09Also, be mindful of when using presets to at least set your threshold and
12:14makeup gain controls, because there's no way for the preset to know how loud
12:19your source material is.
Collapse this transcript
A dynamics workflow example: drums
00:00Do you ever wonder how a mixer is able to almost knock you over with the power
00:04of a snare drum, or how about that clap on a hip-hop track that just slaps you
00:08right in the phase?
00:10You see, while acoustic instruments in vocals tend to be overly dynamic in over
00:14the course of a group of notes or words, tend to have wild dynamic differences,
00:19most percussive elements, especially electronic drums and percussion, tend to
00:24have fairly controlled dynamic range, note for note.
00:28But they may lack that extra punch on each note or hit that will allow it to
00:32cut through a dense mix effectively.
00:35Why we compress drums is a little bit different than why we would compress vocals.
00:40Again, typically the drums don't need much help with note-for-note dynamics.
00:46That is to say, unless the drummer is really inconsistent, the differences
00:50between each drum hit are, in my experience, pretty much even.
00:54However, what I want to do with compression on drums is really use the
00:59compression to envelope each note individually to draw out its attack, or bite, or
01:06lengthen out its sustain, or release portion of the sound.
01:11So this is going to help me add punch. It's going to allow the drums to cut
01:16through a really dense mix full of guitars. And the secret to doing this is
01:21actually taking advantage of the attack and release settings that you will find
01:27in most compressors.
01:29By setting the attack setting slow enough to allow a bit of the transient of a
01:35drum through without any compression, what I can do is then compress the body
01:41of the signal and use the makeup gain to, in a sense, inflate the attack or
01:47transient portion.
01:48I can also use the release control, and just like I did with the vocal by setting
01:52the release very fast, I can draw out the sustain of a note.
01:56Really what I am doing in that case is I am allowing the compressor to recover
02:00very quickly after the transient and using that makeup gain to inflate the note.
02:05So let's take a listen to an example of this on the snare drum in Take Me Down.
02:10I am going to solo up the drums just so we can listen to them for a bit.
02:13(music playing)
02:28And let's just take a listen to the snare drum, right here in the first verse.
02:34So we've got a top and a bottom snare here.
02:37(music playing)
02:47I am going to bypass the compression.
02:49(music playing)
02:57And here is on. And one more time in the mix. (music playing)
03:15So it's subtle. I am not doing a ton of compression on the snare, but it's just
03:18giving me just a little bit of that extra bite that I need to let the snare
03:23cut through the mix.
03:24Now, because I am using a snare top and bottom, what I have actually done is
03:29made sure that on my EQ I am inverting the phase of the bottom mic, because
03:36when you mic a snare drum top-bottom and you strike the top snare skin, the top
03:42mic's diaphragm is actually getting pulled, pulled towards the direction of the
03:47skin pushing down, whereas the bottom mic's diaphragm is getting pushed in the
03:52same direction as that bottom head pushing out towards it.
03:56So inverting the phase allows them to have better alignment so that the
04:01waveforms are pushing at the same time and pulling at the same time, rather than
04:06fighting with each other, which can cause a weakening in the sound. And you can
04:10really get a sense of this just by zooming in on some waveforms.
04:16And you can see, while the bottom mic is actually rarefaction when the top mic
04:24is a compression here.
04:25So the top mic is pushing while the bottom mic is pulling and what we want to do to
04:30fight that is flip the phase.
04:33It's really easy. Actually if you have a double mic set up on kick drums or
04:37snare drum, flip the phase. See if it sounds better, see if it sounds stronger.
04:41If it sounds worse, you don't really have a problem.
04:44If you can't really hear the difference, then you know what? Don't worry about
04:47it; it's probably not going to be that big of a deal.
04:50So back to what we're doing with this compressor here. What I am doing is I have
04:54actually got an attack of 10 milliseconds, and what that's going to do is allow a
04:59bit of the transient of the snare to come through.
05:02And the way I want to illustrate this is actually I want to take this preset
05:07and I am going to copy it. I am going to disable my Groups here, so I can
05:13select just the snare drum. And I am going to select a couple of hits, and I am
05:17going to AudioSuite them.
05:18Dynamics, let me go down to that same compressor, and I am going to paste that
05:23preset just like that, and then I am going to hit Render.
05:29What I want to do is let's compare these two waveforms.
05:32So you can see, the body is about the same, but I really spiked out
05:37that transient.
05:38So if you compare this one here to the one that I processed within AudioSuite
05:44here, you can really see there is that first 10 milliseconds that went through
05:49the compressor uncompressed, and then the rest of the body got compressed.
05:54But after that makeup gain, it really inflated that transient by about 4 db
05:59here, as opposed to if we, let's say, take and select these guys here, and if I
06:05were to do that same compression-- and I am going to paste this again.
06:10But what I am going to do is I am going to change the attack to be super, super fast,
06:14so too fast to let any of the transient through.
06:17Wow! Look at that. It totally cut all the transient off, and now I have even less than
06:23what I started with.
06:24So I hope this illustrates how powerful the attack and release controls are in a compressor.
06:31Now, some of the other cool tricks I can do--I am going to undo both of those,
06:38and we'll solo these two guys up again.
06:41So if we listen here, listen as I pull the attack down, make it faster and slower.
06:46(music playing)
07:08Now, if I go too slow, it's just going to miss the drum entirely.
07:11It's like trying to catch a ball that already flew through your hands.
07:15(music playing)
07:17A cool trick to do, if you're in your DAW, is to just go ahead and make a
07:22selection of your drum and switch your grid to minutes and seconds and look at
07:29the length of your actual drum envelope.
07:32Well, I can see that the drum is pretty much dead after 160 milliseconds,
07:36so having an attack over 100 milliseconds isn't going to do a whole lot for me.
07:43So try this trick sometime. Take advantage of your DAW's time measurement and
07:50really use that to help govern some of your attack and release choices.
07:54Now, another cool trick I can do outside of the attack--let's just set that back
07:59to 10--is play with that release to bring out some of the sustain.
08:02So take a listen to this.
08:05(music playing)
08:23Now, I had to dig real deep in the threshold and use a whole ton of makeup gain
08:28to really get that sustain to swell out. This is actually a really cool trick.
08:32If you want to have a little bit more ring to your snare, you can really play
08:37with that Release setting and try digging deep in Ratio and Threshold to
08:42really draw that out.
08:43(music playing)
08:55Now, what I find when I do that is sometimes I can compromise the attack
08:59portion, so a cool trick you can try is actually duplicating your snare track
09:03and processing one for more attack and processing the other for more release or
09:08sustain sounds, and kind of setting up a parallel workflow.
09:12In a DAW, this takes you like five seconds to set up.
09:16I find that I am always experimenting with duplicating tracks and applying
09:20different kinds of compression to draw out one thing on one track and another
09:26thing on the other track.
09:28Ultimately, some considerations for using compressors on drums. I tend to like
09:32to use faster, more time-accurate compressors. Some compressors are just too
09:37slow to give me the full control of these envelope-shaping tricks.
09:42They just don't grab hold of signal fast enough.
09:44Now, they still could be cool on drums, so always try every compressor you have
09:48and see what it sounds like.
09:50You might be surprised. But I find that using a compressor with an attack and
09:55release that I can set really helps me hone in exactly on my drum envelope.
10:01One thing you want to be careful of, when I was getting into these extreme
10:05settings here, is I am actually clipping the output of my compressor.
10:08So because you're letting that transient through and you're using a lot of
10:12makeup gain, it's really easy to have an output. That transient is just so much
10:21bigger than the body of the snare that that output is actually clipping the
10:24output of your compressor.
10:26Now, some plug-ins deal with this gracefully; others just straight clip and distort.
10:31So be mindful of your headroom inside the compressor, or how much room you have
10:37left before it hits 0. And sometimes what you might want to do is actually bring
10:41the level of the signal down entirely.
10:45I might want to use the EQ before this to just really bring the output down
10:50so that when I go into my compressor, I've got a whole ton of room to spike
10:54out that transient.
10:56Remember, plug-ins sometimes don't have as much headroom as the mix bus in Pro Tools.
11:01So what I will do a lot of times is I will really manage my gain stages within
11:06the plug-ins to make sure I am not clipping an individual plug-in's output, and then
11:10I will use the mixer's level control to get that track placed in the mix where I need it.
11:15You can also use transient shapers to spike out the attack and the release.
11:20These are special tools, things like the SPL Transient Designer, TransX, Sony
11:26Trans Mod. I use these quite a bit, and it's just sort of an alternative to a
11:30compressor, because the idea with those is that they spike out the transient
11:34without actually doing any compression to the body.
11:38So if you get a chance, download a couple of demos of those and check them out.
11:42Ultimately, a well-mixed tune is generally characterized as having a nice punchy
11:48rhythm section, and the proper use of dynamics is really the key to achieving this sound.
11:53In denser sections with tons of guitars, it really helps to have that nice point on
11:58your snare drum and your kick. And I really want you to take some time to
12:02experiment with the compressors in this session, especially on the drums, and turn
12:08them on, turn them off, play with some of the settings, and really see how at the
12:12different parts of the song, they are complementing the track and really pushing
12:17it forward with each hit.
Collapse this transcript
Exploring mixing tips and tricks: dynamics
00:00Trust me, effective use of dynamics processors is really going to take your
00:04mixes to the next level.
00:06And while it may take a bit of practice and you might not hear the subtleties at
00:10first, stick with it, because if there really is a big secret of mixing, it's
00:14hidden in the dynamics.
00:15Here are some of my favorite tips, tricks, and considerations when working with
00:19compressors, limiters, gates, and other dynamics processors.
00:22First off, every compressor sounds different and reacts to the signal
00:26differently. Even with the exact same attack, release ratio and
00:30threshold settings,
00:32two different compressors are likely going to sound completely different.
00:35So compared to the, let's say Compressor Dyn 3 versus something like the 1176,
00:43even if we can get the attack and release close, they are going to have a
00:47different character.
00:48The 1176 is based off an analog compressor,
00:52so it's designed to sound like the rack mount unit, whereas the
00:57Compressor Limiter3 is not really designed to sound like anything.
01:00It's just a very clean dynamics controller.
01:03So you can really manipulate it to get it to do what you want without adding
01:07any extra color.
01:08Sometimes you want color; sometimes you don't.
01:10So play around with the different compressors you have access to, and kind of
01:14commit to memory what they do to this sound besides compressing.
01:18So think about not only do they control the dynamics, but how do they
01:22control the dynamics?
01:23I find that certain compressors, for example the DBX 160, sounds on snare. Even
01:28though I can't control the attack and release,
01:31it's got the perfect attack to add that spike to kick and snare drums. And so I
01:36know that in my head and so I reach for that when I need that in my mix.
01:41Different compressors will use different circuitry, or if it's a plug-in, it's
01:45going to be modeled after different circuitry.
01:47Opto compressors use photo-optic sensors to determine the gain reduction, or
01:53if the signal is getting too loud Electric compressors, FET compressors,
01:57there is a bunch of different kinds of compressors,
01:59so try to educate yourself on the different sounds of each.
02:03If you're a geek, maybe you can read on the Internet and check out
02:07some schematics and really try to understand how they work at the
02:10electrical engineering level.
02:12But if you're just an artist, what I find that I'm doing is I'm just listening,
02:15and I'm trying to commit to memory what this compressor sounds like on different
02:19material so that I can draw from that.
02:21Now another thing that you want to take into consideration is that the denser
02:25the mix the more elements, the faster the tempo, generally the more compression
02:30you're going to need to get everything to gel together.
02:34If it's a slower song and there's not a lot of elements, say a three-piece jazz
02:38band, well, you might be able to get away with just the musician's dynamics, or
02:42just a few DB of gain reduction on each.
02:45If it's a 100-track rock mix or pop mix, you really can't be having things move
02:50in and out of a very small dynamic range.
02:54Otherwise, they're going to get lost in the mix.
02:56They're going to poke out too much.
02:57Now you might want this so just be aware that generally, denser songs require
03:04a bit more aggressive dynamics control to get everything to fit and play nicely.
03:09We talked a lot about attack and release and how you can really use that to shape
03:14an envelope, or make a sound darker or brighter by having a faster attack is
03:20really going to close off that transient and take away some of the bite or the
03:22brightness versus a slower one, it's going to let it through.
03:25Really, attack and release are the key to getting the sounds you want.
03:29So some engineers think of attack and release even in terms of the BPM of
03:33their songs, so they are setting a release time to the BPM so that they're
03:37swelling into the music.
03:39Avoid too fast of attack and release times on very low-frequency instruments,
03:44especially release times on things like kick and bass.
03:48What you're going to get is their waveforms are so big.
03:50They last for so many milliseconds that if you have a very fast release, let's
03:55say 1 millisecond, what's going to happen is the compressor is going to start
03:59coughing on that compressor and it's going to grab a hold and actually modulate
04:04with the waveform, creating this really, really nasty distortion.
04:08A lot of times people ask me if they should add EQ before or after the compression.
04:12Really that just depends on how much compression you're using.
04:15In this mix, you can see that I'm using EQ sometimes before, sometimes after.
04:21And really, with small amounts of compression, it's not going to matter.
04:24However, with more compression, what I like to think about is, what do I want to take away?
04:29So do I want to take away frequencies so that compressor can't see them and thus
04:32trigger off of them?
04:33So for example here, on this DrumSquash track, I'm taking out some of the low end
04:38because I'm doing quite a bit of compression, and I don't really want to
04:41influence the compressor with a lot of my kick drum.
04:44So I'm actually taking that out beforehand.
04:46Whereas other times I'm adding the EQ after the compression, because I really
04:50want to get back some of that low- frequency punch and that top-end brightness
04:54that the compressor can rob.
04:56A lot of times people ask me if I actually add my compressor before I add my EQ
05:01when I'm mixing, and I find that sometimes adding the compression to a track
05:05first right when I'm setting the basic volume and pan levels of a mix can really
05:09help me kind of gel things together so I can decide how much EQ I'm going to
05:14need to put on a specific track.
05:16So if a vocal is moving all over the place, or I've got wild picks on an acoustic
05:22guitar, it's going to be really hard to determine what frequencies I need to
05:25boost or what frequencies I need to cut.
05:28If it's coming and going or jumping out or disappearing from the mix, it's kind of like
05:32trying to hit a moving target.
05:33So I'll add compression first, just to ferment up a bit.
05:37Then I'll move on to my EQ, and then I might come back to the compressor, maybe
05:41loosen it up or tighten it up a bit.
05:43It's really an iterative process.
05:45Compression versus limiting, remember a limiter is just a compressor with a
05:48ratio that is greater than 10:1.
05:52So if I go in here and set my Ratio above 10:1, the compressor is
05:57effectively becoming a limiter.
05:58Now there are special types of limiters called brick-wall limiters that we'll
06:01talk about, when we deal with mastering or mix-bus compression.
06:05But what limiting can do is actually find that layering my compressors with
06:09limiters can really help me control some of the plosives or wild transients,
06:13like the pick scrapes on a guitar or the hard P's on a vocal, before hitting my
06:18compressor, so I can focus the compressor more in the average level of the
06:22signal rather than on a few of these wild peaks.
06:25So these are really fast limiters to control them beforehand.
06:29You can all use compressors on whole groups or buses of music, and check out
06:33through this mix, I'm actually using them on the drum bus.
06:36I'm using them on the entire mix, on the background vocal bus.
06:39Sometimes it's actually better to compress a group of tracks, in addition to
06:43compressing them individually, or as opposed to compressing them individually,
06:48because it can gel things together in a different way.
06:50So the compressor on a drum bus is actually reacting to all the elements of the
06:56drum kit, the kick and the snare.
06:58So when the snare hits, causing the whole compressor to swell and all the symbols
07:02are swelling with that when the kick hits all this, symbols are swelling with
07:05that. And it's a unique sound, as opposed to individual track compression.
07:11Sometimes I'd like to use tape saturation plug-ins as compressors.
07:15These can be really cool because tape actually would do a bit of compression.
07:19It doesn't have a linear dynamic performance.
07:22So I can drive a tape saturation plug-in fairly hard and get a bit of
07:26compression on elements.
07:28I'll often use parallel compression, which we're going to talk about in the next
07:32video, for ultimate transparency.
07:34It's just a matter of splitting the track into two and only compressing one, and
07:38bringing in and out that compressed track.
07:40I'll also use sidechains with the compressor to key the compressor from another track.
07:45As far as considerations with how you'd use compression on specific
07:50instruments, generally acoustic instruments tend to need more compression in
07:54pop music, so vocals, electric bass, acoustic bass, acoustic guitar, clean
07:59electric guitar, whereas distorted electric guitars are already kind of
08:02compressed; it's already heavily overdriven.
08:05Whereas other elements like MIDI virtual instruments, you can kind of control
08:09the dynamics at the velocity stage, when you're programming them.
08:12So I'm only using compression as a tonal shaper or an envelope shaper, just to
08:17kind of give them a character.
08:19Remember, at the end of the day, we'll use compression for adding character to
08:23something, as opposed to only using compressors for controlling dynamic range,
08:28so keep that in mind when you're selecting your compressors.
08:31And again, sometimes automation can be used in place of compression, and we'll
08:36look at some of the automation in this Take Me Down session a little bit later,
08:40and I'll show you where I've used automation to kind of bring out different
08:44sections, as opposed to using so much compression.
08:47So one question I get asked a lot is, how can I hear my compression better?
08:52I find that a lot of new mixers will say things like, I just can't hear the game induction, or
08:57I just can't hear the compression, especially in small quantities.
09:01They just don't hear the difference. And one trick or technique that I'd like to
09:05share with them is turn your monitors down.
09:07I find that half the time the reason you can't here the compression is because
09:12you have your headphones or your monitoring speakers so loud and there's so
09:16much gain competing for your ears that you're not going to hear a one or two DB
09:21change in gain.
09:24So what you can do is, try turning your monitors down really, really soft
09:28so they're just barely there, and see if you can hear the compressor then.
09:32It's actually a really cool trick.
09:35So what I just talked about are just a few of the things that I think about when
09:38using dynamics processors in my mixes, and I'm sure you can find tons more of
09:42tips and tricks on the Internet and in books and magazines.
09:45I just want you to remember that understanding what they do and why we use them
09:50is the key to unlocking all of these tips.
09:52So try to understand what a compressor does and how it sounds before you just
09:57implement some tip you heard, like, I always compress my drums this way.
10:01Try to understand why that tip is effective for that engineer.
10:05And once you have the basics down and can put things into context, the sky
10:09is really the limit.
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Building parallel, or upward, compression
00:00So you may have heard about parallel compression in an interview or some article before.
00:05While that sounds like some overly complex math equation, it's actually quite
00:09easy to understand and implement.
00:11Parallel, or sometimes referred to as upwards, compression is simply combining an
00:16uncompressed signal with a compressed one and blending to taste.
00:21This best-of-both-worlds approach preserves the dynamics, openness, character,
00:25and frequency response of the unprocessed signal, while solving the issue of the
00:30overly dynamic track getting lost in the mix.
00:33Let's take a look at how it works here in the Take Me Down session.
00:38I'm actually using parallel compression on the Drum Sub Mix here.
00:44And what I have is an aux track without compression, just a little bit of EQ,
00:50and a little bit of low end and a little bit of top end to the drums. And I also
00:55have an aux track feeding from the same drum bus, so all of these drum tracks are
01:01going into both aux tracks. And the DrumSquash track here is being fed into an
01:09EQ and a compressor.
01:14And what I am going to do here is I am actually going to blend the two to
01:17taste. And what this is going to do for me, it's going to give me some extra
01:20fill on the drum.
01:21So let's take a listen without--
01:24(music playing)
01:33--and with--
01:35(music playing)
01:38Now, you really don't appreciate this until you hear it in the mix,
01:43so let's take a listen to the drums with and without in the mix. And I am going
01:46to move to a chorus, so I am going to bring up my Memory Locations and move
01:52into a Chorus. And the reason this parallel compression really helps me there
01:57is that the drums tend to get lost in the denser, more powerful guitar sections
02:02of the chorus.
02:03And this parallel compression is really going to help them sit right where I
02:06want them in the mix. So here is before --
02:08(music playing)
02:33So hopefully you could hear that when that parallel compression track dropped
02:37out, it was subtle, but the drums lost all their sustain, all their power.
02:42You could still hear the tackiness of the kick and the snare, but of all the swell
02:47and the wash of the cymbal that's really filling out the track in the big
02:51sections were being lost behind the power of the distorted guitars.
02:56So this parallel track is really just bringing up, or filling out, the sustain
03:02of these drums. And how I've set this up, if we just go ahead and listen to
03:07our DrumSquash--
03:08(music playing)
03:18--I've just taken a basic Digirack compressor and I am using not too strong of a
03:24ratio, about 4:1, I am using a very fast attack.
03:27I don't want to allow too much of the transient through.
03:31I am really wanting to use this track to build the sustain, so I am using a
03:34faster attack and a faster release.
03:38Remember, the release is going to allow me to really draw out that sustain. And I am
03:42using a deeper threshold.
03:44So what you can see around the Gain Reduction meter--
03:46(music playing)
03:50--is I am getting about 12 dB of gain reduction, and I'm making that up over here,
03:56just to fill that out.
03:57So let's listen without. (music playing)
04:05So you really hear the ride cymbal, the crash cymbal. All the quieter parts of
04:10the drum kit that generally get lost into the power of the kick, the snare, and
04:14the toms are really kind of filling out, because I am really evening out the
04:18dynamics of something that is very, very punchy. Kind of flattening that out
04:23so I get this nice fill.
04:26Where does this work?
04:27It actually works great on everything.
04:29I use it on drums quite a bit. I use it on vocals. I use it on electric guitars.
04:35Pretty much anywhere you are going to want to use compression you can try using
04:38parallel compression. And again, the benefit is I can take and not lose any of
04:45the punch or frequency response of my original track that I am not compressing.
04:50And I also have the opportunity to actually carve out an EQ of the parallel track
04:56just to include the frequencies that I want to strengthen.
04:58So what you will notice here on the DrumSquash track is I am pulling out some
05:03of the ultra-low lows.
05:04I actually don't want that to influence the compressor.
05:07I don't want the compressor triggering a lot off of the sub of the kick drum,
05:11and I am kind of brightening it up at the top end a bit.
05:14And one thing that I really like to do is I aggressively EQ my parallel tracks
05:20quite a bit, just to hone in on the frequency areas that I want to add back or
05:25blend back in, because you're not hearing just the parallel track; you are
05:30actually hearing bold tracks play together, so it's a great way to strengthen
05:34certain weaker frequency spectrums of any given signal.
05:38Now what I like to do once I have set up that parallel track is I like to
05:42automate it in and out, up and down in the mix through different sections.
05:46So for these drums, what I might do is I might, from the verse to the chorus,
05:51automate that DrumSquash track up and really push it into the next section of
05:56the song. And then maybe during the outro, I just crank it up an extra 2 or 3 dBs,
06:01just to really get huge and fill out that dense final moment of the song.
06:07Some compressors will feature a mix parameter built into them, and so you don't
06:12even have to split out two tracks.
06:14You don't even have to duplicate your tracks. You can simply set up your
06:17parallel compressor and then use the mix knob to mix back in some of the dry,
06:22uncompressed signal.
06:24So if we take a look at a compressor, let's say, for example, the Waves H-Comp,
06:30this guy has a mix parameter. So how I might use something like that is I
06:33wouldn't even need a separate parallel track; I could just start compressing
06:39right here on my sub mix.
06:40(music playing)
06:51And blend some of that dry back in. (music playing)
07:03So it's actually a pretty common thing these days to find mix parameters on
07:08compressors, where typically you'd only find them on things like reverb and
07:11delay, and so I actually find it extremely useful.
07:15Parallel compression is a great technique to kind of get this best-of-both-
07:20worlds with your compressors.
07:22It's something that engineers have been using for a long time. Especially
07:25mastering engineers have been using these tricks on entire mixes for many, many years.
07:30So definitely experiment with this technique. It's not appropriate or necessary
07:35for every situation, but it's a good trick to have up your sleeve.
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Reviewing dynamics concerns: How much is too much?
00:00Compression and limiting are very powerful tools.
00:03They have ability to make tracks come alive, providing power and strength to the
00:07weak, and taming the wild.
00:10But the same tools that can make a track stand out can also burry it in to the ground.
00:15Too much compression can take the life out of otherwise lively, brilliant, and
00:20dynamic tracks, making them sound weak and dull.
00:23It's definitely a fine line.
00:26Some of the things you want to consider when using a compressor is first and
00:30foremost, watch your transients.
00:32Just as a compressor can exaggerate a signal's transient response, making it
00:36sharper or snappier, it can just as easily take this away
00:40if you're using the attack and release controls incorrectly, or if you're over-
00:44compressing a signal.
00:46At the end of the day, remember that loud is only relative to quiet, and hard is
00:51only relative to soft.
00:53So, if you take away this contrast, if everything is just flattened and loud,
00:59you actually have no dynamics left in your track; there is nowhere for the
01:02speaker to actually move.
01:04This can make a track sound lifeless and just flat, and so just remember to play
01:10with the contrast when you're using dynamics.
01:12Don't always think of just squashing things into oblivion. Over-squashing can
01:17kill your frequencies, so one thing you also want to the watch is the frequency
01:21response of a signal after compression.
01:24You might want to add a little bit extra low end or top end if you do want an
01:29over-compress something a bit, because this can really help bring back some of
01:33the brilliance and the bottom end to the track.
01:36Ultimately, at the end of the day, try to you understand compression's aesthetic
01:41use versus its utility use.
01:44So the aesthetic use of making a track sound like it's got a ton of attitude or
01:50sustain or gritty, versus just controlling the dynamics, word for word.
01:56Because extreme compression can be really, really amazing when used in the right
02:01context, but it can sound totally amateur when not.
02:05My best advice is to experiment, listen to all the different compressors, and use
02:11and abuse them and figure out if you can get them to break and when they break
02:16and how they break on different sounds.
02:19And remember that mixing is all about contrasts. And with EQ, we strive to
02:26create focus and draw focus to certain elements while layering things around
02:33those focal points.
02:34We are going to do that with dynamics too.
02:36So, make sure you leave some dynamics in your session so that the mix stays
02:41interesting and those speaker cones have somewhere to move.
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Using Avid Channel Strip
00:00With Pro Tools 10, Avid introduced the new Channel Strip plug-in, which combines
00:06an EQ, a compressor limiter with an expand/gate, all into one plug-in, and I
00:12wanted to take some time to show you how I might use this Channel Strip plug-in
00:17to replace a track of EQ and compression.
00:21So if we go ahead and take a look at our overhead mics here, what I've got
00:25going on with the EQ is I'm dipping out a bit of the ultra-low lows to just make
00:30some room for the actual kick-drum mic, point out some of the boxiness of the
00:35kick drum that did make it into the overhead, and just giving myself a little
00:39bit of top-end air for those symbols. And then on the compressor--
00:43(music playing)
00:48--just giving it a little bit of fill.
00:50(music playing)
00:53--because I can actually use that room mic to kind of bring out the natural
00:57reverb characteristics of the room.
01:00So, we don't have to use as much reverb on the individual drums like the
01:04snare and the tom.
01:05So, if I was going to use the Channel Strip to do this same thing, what I could
01:08do is I'll just bypass those two plug- ins. We'll drop in the Channel Strip.
01:12You'll find that either under EQ > Channel Strip or Dynamics > Channel Strip;
01:17it's the same thing.
01:18And what it's going to do; it's going to load up, and you're getting EQ
01:22compression and gating all in the same plug-in.
01:24Now, you can hide different sections.
01:27You don't have to use everything.
01:29You can actually turn things off in the FX chain here.
01:35It's very easy; just click that button.
01:37But I want to use EQ, my Filters, and my Dynamic section.
01:41I also have a Volume section that I can control, just to use this kind of
01:45an output gain.
01:46So, leave that there.
01:47I'm going to show both my EQ and Compression section.
01:52Now, I have a Expand/Gate in here too.
01:55Now, I'm actually not going to use the gate, so I'm going to click on the little
01:58power button to turn that off.
02:02When you are using the gate, you actually will see your compressor and your
02:06gate's transfer curve and thresholds at the same time. This can be really cool.
02:12So, if I'd set up some compression here and a bit of Gating, you can see this is
02:20the Gating section, so signals under this orange threshold will be cut out or
02:26expanded, downward expanded.
02:28And this is the compression section, so signals above this orange threshold will
02:32be compressed. And this is the ratio. And it's really neat:
02:35you can actually drag and manipulate these functions with your mouse;
02:39you're not actually having to twist these knobs,
02:42although I tend to be a little bit more comfortable twisting the knobs myself.
02:47You also have a Side Chain section.
02:49We're going to talk about that a little bit more later when we look at mix bus
02:53compression, but I can see all of these parameters in the All page.
02:57If I just want to see numbers, just kind of quickly go type some things in there.
03:01Let's go ahead and leave it on the Compressor and take a look at the EQ section.
03:07I'm actually going to hide this so that I can see that EQ real clear there.
03:12And what I have are four bands here.
03:15So, I have a Low Frequency, Low Mid Frequency, High Mid Frequency, High Frequency.
03:20Now, the Low Frequency and High Frequency can be switched between a peak or
03:24parametric filter and a shelf just by clicking those buttons right there.
03:30And if you're wondering where your filters are, they're actually over here.
03:33You can turn those on and the filters show up.
03:36There's the high pass and the low pass that I can enable and I can drag that down.
03:42I can also grab any of these.
03:45So, just like the EQ 3, I can grab any of these nodes and manipulate them.
03:51So, what we're going to do is we're going to get a little bit of that low
03:55frequency cut there, just to clean up that kick drum that's coming through the room mic.
04:02I'm going to disable my low-pass filter.
04:05I want to let all those highs through.
04:06I'm going to do a little dip here in the low mids. I'm going to need to
04:11adjust my Q. I don't want that radical of a Q there.
04:17I'm just going to listen as I'm doing this to make sure I'm matching that.
04:21(music playing) I'm going to switch that to a high shelf.
04:24(music playing)
04:34Maybe bring out a little of the snare. (music playing)
04:48Then I'll close that down and move over to my compressor.
04:50(music playing)
04:53I get a little bit of compression. I'm going to pull that Threshold back.
04:59Sounds real good! I'm going to go ahead and make up about 3dB.
05:03(music playing) So, here's before.
05:07(music playing)
05:12Here's after. (music playing)
05:19Just a little bit more compression. (music playing)
05:31And I'm going to ease up on the attack just a little, let a little bit of that
05:34snare through. (music playing)
05:38Speed up the release a bit. (music playing)
05:44Now, this compressor has a really cool Depth setting, and if you're wondering
05:47what that is, it actually allows you to control the overall amount of gain
05:51reduction or in the sense limit, the overall amount of gain reduction.
05:54So, you can actually go in and say, you know what, no matter how deep my
05:59threshold digs, don't compress more than 6.8dB.
06:04So, what I can actually do is set that to something, let's just set that
06:08to something real soft, like 3.6, and now I'm going to really dig deep with my threshold.
06:14(music playing)
06:19So, now you can see the compressor is always compressing, for the most part, but
06:22it's never going over that maximum than I've set.
06:26This can actually be a really cool thing because it prevents the compressor from
06:31over-compressing in really dynamic sections like fills, where maybe you want a
06:36little bit extra push to come through. Maybe just that extra dB or two is really
06:41going to take that section over the top.
06:47So, play around with that Depth control.
06:49I think you'll find that the Channel Strip plug-in sounds really, really great,
06:54and it's an excellent addition to Pro Tools.
06:57It now comes with every Pro Tools system. You don't have to pay extra for it.
07:01And it's got a really cool pedigree because it comes from the System 5 console,
07:05Euphonix System 5 five, and it's basically just a port of the Dynamic and EQ
07:12sections from that digital console.
07:14So, essentially what you're getting is the EQ and Dynamics from a 6-figure
07:19console, and it sounds excellent.
07:22I've found myself using it quite a bit since Pro Tools 10 has come out.
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6. Mixing with Reverb, Delay, and Other Time-Based Effects
Using time-based effects to add depth and width
00:00By mastering the use of EQ and dynamics processors, you'll be able to achieve a
00:05solid, clean mix, no doubt.
00:08But if you want to take your mix aesthetics to the next level and really extend
00:12the emotional context of the song and the vocal, time-based processors like
00:17reverb and delay are going to be your key ingredient.
00:21I like to think of my mix as a cast of characters, standing in a line across
00:26the middle of the stage.
00:27Now, if no character is allowed to come forward or step backwards, no sense of
00:33depth or perspective is expressed, and it might be hard for the audience to know
00:38who's the main character and who's just the background.
00:41Now imagine you're the director and you're able to place any character at any
00:47point within the stage and light them in a specific way.
00:51Now the audience has perspective on the cast and no problem knowing who's
00:56important and who's just a background element.
01:00Time-based effects like reverb and delay give the mixer the ability to
01:04creatively place elements in the mix, much like a director chooses a
01:08treatment for a film.
01:10By placing elements in a virtual three- dimensional space, the listener is able
01:15to visualize the song in a whole new way.
01:18When you're thinking about adding these effects to your mix, it's a good idea to
01:22review your mix plan.
01:25Think about if you want the mix to seem close and intimate, like the singer is
01:29whispering into the listener's ear. Or maybe you want it to appear as if the
01:33listener is viewing the band from a distance, behind a glass panel.
01:38The decisions you make about reverb and delay will ultimately have the
01:41biggest effect on the perceived aesthetic or mood of the song and its
01:46presentation to the listener.
01:48So the two main processors we'll use are Reverb and Delay, and they're both
01:53closely related.
01:55A reverb is going to simulate an acoustic space, and sometimes it's going to use
02:01a mathematical algorithm to do this; other times it's going to use an impulse
02:06response or a sound file recorded from an actual room, as in the case of
02:10convolution reverbs.
02:12Basically, the way you can understand reverbs is a lot of little delays packed
02:16closely together as the sound bounces around the room.
02:20This is combined with the direct or dry signal and simulates an actual space.
02:26Now, historically, before we had plug-ins or even rack-mount reverbs, engineers
02:32would use echo chambers. And this was just a room. It could have been a wooden
02:36room, it could've been a concrete room, hey, it could've just been a bathroom in
02:39someone's house. And they would place a speaker at one end and a microphone at
02:44the other, and they would feed the mix in there and actually record the sound of
02:49whatever element bouncing around that room.
02:52Now a delay is just going to hold a signal back in time and when it combines
02:58that with the original sound, you're going to hear the original and discrete
03:03repetitions of this signal.
03:05Now, historically, we use tape-based delays. And the way those work is you
03:10would actually have two tape machines, and the distance between them, if you
03:14fed the tape through in a loop, you could actually get cool, regenerative
03:19echoes going on.
03:20Now we have plug-ins and hardware delays to do that, and they even simulate the
03:25degradation of tape sometimes.
03:27Now, at the end of the day, I can't teach you what is aesthetically or
03:32emotionally correct for your individual style.
03:34That would be like telling you what the best genre of music is or the best
03:38flavor of ice cream.
03:40But what I can do is teach you how to use these processors and give you some
03:43tips for using them in your mixes, so you can work towards achieving that
03:47sound in your head.
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Exploring DigiRack D-Verb
00:00A reverb's goal is to simulate an acoustic space.
00:04When a signal is fed into a reverb, it's as if that signal was played back in
00:08that space, whether it's a room, a hall, a church, and allowed to bounce around.
00:14So some of the frequencies are going to reflect off the surfaces and come back
00:18to the listener, while others will be absorbed.
00:21The D-Verb is ProTools' stock reverb plug-in, and it's a straight-ahead digital
00:25reverb with a simple set of controls.
00:28While it might not be the fanciest reverb on the market, I use it all the
00:31time, and learning its controls will allow you to be comfortable with almost
00:36any reverb unit.
00:38In the example session Take Me Down, I've set up all of my reverbs using a send-
00:43and-return relationship.
00:44So rather placing the reverb directly on the track and using the Mix
00:48parameter to blend the wet and dry, I've actually created aux return tracks
00:54where I've placed the reverbs with some other plug-ins, including a de-esser and an
00:58EQ, and I'm sending to them.
01:01So to get to my Big Plate, I'm actually sending using the bus, Big Plate,
01:09from multiple tracks sharing that reverb, and it's funneling back into the aux return.
01:16So if I solo this track up and we kick up that Big Plate, we'll actually hear
01:22some of the vocal coming back through on this aux track.
01:25(music playing)
01:32And notice how I have solo-safed this.
01:34Again, that's Command+Click on the Mac or Ctrl+Click on the PC. And that
01:39keeps me from having to solo the return when I isolate a track in the mix, by
01:44soloing it over here.
01:46Again, I tend to set up all my reverbs and delays on return tracks so that I can
01:51share them and save on DSP, but it also gives things a common place to blend in
01:57the mix. And I find that this gives a slightly different effect than actually
02:00applying reverb directly to every track.
02:04It would be like you had a band and they're each playing in four separate-but-
02:09equal rooms, rather than all playing in the same room and allowing all those
02:13sounds to kind of blend together and bounce off the walls.
02:16In most sessions, I like to have a few different reverbs on returns set up that
02:21I can point my tracks towards.
02:23I like to have some short stuff, maybe some medium stuff, in terms of length or
02:28delay of the reverb, and some really long reverb decays. And so that way I can
02:33kind of really set the stage.
02:35Again, if we're thinking about our mix as a stage with a cast of characters, I
02:40want to be able to push things back towards that back wall of the stage, as well
02:45as bring things forward.
02:46And having some short-decay reverbs and some long-decay reverbs really
02:52allows me to do that.
02:54Now in the D-Verb here, if we just go through the controls, I have an Input
02:59control that determines how loud the signal is, coming into D-Verb.
03:04Generally, this starts at -4, just to keep you from clipping the input of the reverb;
03:09however, oftentimes I'll just move this to 0, because I'm managing my gain stage
03:14correctly at the send.
03:15But if you find that you're clipping the input or the output of D-Verb by
03:20feeding too much of the send into it, you may want to take the Input and drag
03:24it down a bit.
03:25Now like we said, the Mix control is going to determine the wet/dry blend and
03:30when we're using it on a return, I'll tend to leave this at 100% wet.
03:35The Algorithm determines how the reverb is going to sound.
03:39So it's actually a physics math equation that determines how this space will be
03:45simulated, how the signals will bounce around that space and either be absorbed
03:50into the walls or reflect back into the room.
03:55So let's just listen to these as we play back the vocal in isolation, and try to
03:59get a sense for the different tonal qualities of the tails.
04:04(music playing)
04:31So we can see the hall kind of sounds like a concert hall.
04:36It starts with a longer decay as its default, but we can make it shorter.
04:42Halls are going to be very smooth at the top end, and I use them for shorter
04:46programs as well as longer programs.
04:49A church is going to tend to have a very long tail but a darker tail than the hall.
04:55Think about a church and the materials that it's built out of. And every reverb
05:00has a slightly different-sounding church, but it tends to be the go-to when we
05:04really want tons of ambience and just tons of reverb tail.
05:09The plate is very similar to a hall, but it's got a kind of metallic and diffuse
05:15quality to the top end.
05:16You'll notice when we hear the plate--
05:18(music playing)
05:24--versus the hall--
05:25(music playing)
05:28--they're similar, aside from the plate having a bit more top end, again, more of
05:33that metallic quality, because it's actually simulating an old-school plate
05:37reverb, that a plate reverb in itself was trying to simulate a room.
05:41It was never a room itself;
05:43it was a large plate that would vibrate, and there were pickups on it, and this
05:47would try to simulate a sound bouncing around the room.
05:51Now, the two room programs are going to be very short.
05:54They're great for giving a sense of real space to something without
05:58just drowning in reverb.
05:59I like using them on drums or any kind of instrument where I close-miked and I
06:05didn't get any kind of room mic and I want to add back some room ambience to it.
06:09A lot of times we're not recording in ideal spaces;
06:13we're kind of recording in our bedrooms, our living rooms, and stuff like that.
06:16So we tend to drive mic stuff because the sound of our room is not that great.
06:21We really put that mic close to the instrument. And then we'll use reverbs at
06:26the mixing stage to kind of add back some of that room sound in the mix.
06:31Now the ambient program is great when you want to keep something very forward in
06:36the mix, but you just want it to have a little bit of space. Listen to this.
06:40(music playing)
06:48So very, very short decay. So it's not going to muddy up our mix. You're not
06:53going to have that tails bleeding into the next word.
06:57But if you're trying to get away from that completely dry sound and just give it
07:01something, a very short ambient program can do that for you.
07:05Now Non-Linear is going to simulate a gated reverb.
07:09A gated reverb is one whose tail doesn't decay evenly over time.
07:15If you've heard any '80s like Phil Collins snares that have that kind of splat to
07:20them but then decay very quickly, that's a gated reverb.
07:24The D-Verb does an excellent '80s gated reverb sound.
07:28So try it out; it may be just what you need in your mix.
07:31Once I pick an algorithm, I'm going to pick a size, and you can see that the size
07:36determines the starting point for the decay.
07:39And ultimately, the decay is going to be the most important parameter in your reverb.
07:43Once you've chosen the algorithm, or the tone of that reverb, the decay is going
07:48to be the setting you're almost always manipulating to get right in your mix.
07:52And again, I like to have some short stuff and some long stuff, but within that,
07:57I like to set my decay based on the tempo and the mood of the song.
08:00If it's slower, I can get away with longer decays.
08:04If the instrument is more percussive and fast moving, eighth notes, sixteenth
08:08notes, I'm going to need shorter decays so the reverb doesn't get muddy and
08:12start overlapping my articulations.
08:15Now the Diffusion control here, the diffusion determines the echo density, or
08:20number of discrete delays.
08:22Really, all a reverb is is a bunch of delays from sound bouncing off the walls
08:28and coming back and reaching your ears at a time after the direct signal.
08:33And that gives our brain a sense of what kind of space we're in.
08:36Our brain is tuned to listen for the direct signal as well as what's bouncing
08:41off the walls, and that lets us know if we're in a closet full of coats or a huge church.
08:47Even if our eyes are closed, just using our hearing and our brain, we can kind
08:52of determine and sense what kind of space we're in, just based on the diffusion
08:58and the time it takes for the echoes to get back to our ears.
09:02With higher Diffusion settings, we're going to get more discrete delays, sort of
09:07spread out that echo density. And that's better for percussive sounds, because I
09:11don't want to hear the delay or the zipper effect of the reverb, whereas with
09:17vocals and more legato instruments, having lower Diffusion percentages actually
09:23can work well, because it's not so percussive and transient-oriented where we're
09:27actually going to hear a lot of the discrete delays of the reverb.
09:31However, it can be really cool to have a low diffusion with percussive sounds
09:35and really hear the discrete delays of the sound bouncing around the room.
09:40Now, another really important parameter on a reverb, besides decay, is going to be Pre-Delay.
09:45Pre-Delay basically tells the reverb to wait a bit before releasing the tail.
09:53And in a regular room, we don't really have this,
09:57so this is kind of something that's cool about a digital reverb.
10:00I can actually say, hey, hold back the reverb for 50 milliseconds.
10:06So let's take a listen to this on this vocal track. It's actually kind of cool.
10:10(music playing)
10:28So in effect, it's actually becoming a delayed reverb, and what Pre-Delay is
10:33really great for is separating the dry signal from the wet signal.
10:37So let's say yeah, I really want this vocal track to be super wet, but I don't
10:42want to muddy it up in the mix. And a trick that you can use is setting the
10:46Pre-Delay. Even to something 10, 20, 30 milliseconds is really going to help
10:52isolate that reverb from the dry signal and allow some of that dry, direct
10:56transient to come through without any reverb on it.
10:59It's just going to really sit back forward in the mix. Whereas if you
11:03really want to focus on something sitting far back in the mix, you might
11:07use less Pre-Delay.
11:09An extreme Pre-Delay setting can actually completely delay the whole reverb so
11:14that it sounds like delay taps, eighth note, sixteenth note taps in your session.
11:20The other controls you're going to find in a reverb are going to be some sort of
11:24EQ controls or tonal color controls,
11:27and the thing about adding reverb to something is oftentimes we want to set that
11:31back further in the mix.
11:32And if it has a ton of high frequencies, it's really hard to kind of give
11:37distance to something.
11:38So think about if you're standing right next to your friend and talking to them
11:42versus yelling at them from across the street.
11:44You're not going to hear as much of the high frequencies as they're just
11:47soaked up into the air.
11:49And so reverbs tend to have EQs built into them that allow you to cut the high
11:53frequencies or even low-pass filter them so that they become darker.
11:59And so let's just take a listen here.
12:01I'm going to bypass the EQ that I have on the reverb, and let's listen to this.
12:05(music playing)
12:12So it's a very dark plate.
12:13(music playing)
12:19And that's a really bright plate, and you can hear that the bright plate is
12:23really stressing those S's on the vocals, and it's kind of starting to sound a
12:28little bit metallic and not so great.
12:30Because I find that the D-Verb and a lot of reverbs don't have as many EQ
12:35parameters that I would like to have, I tend to just drop an EQ to all my
12:40reverbs, as I've done here in this session.
12:42And this gives me total control over the tail, because not only do I like to pull
12:47out some of the high frequencies to kind of simulate the fact that the room
12:51might have some drapery or something socking up the high end, I also like to get
12:56out of the low frequencies and some of the lower mids, or frequencies that are
13:01going to affect the intelligibility of the dry signal.
13:04So you see here I'm pulling out some of 500, because, if we listen here--
13:09(music playing)
13:23--do you see how boosting right around that 500 really just masks his vocal to
13:28the extent that it's going to kind of get hard to hear what he's saying in the lyric?
13:32And so a lot of times I will shape my reverb around the dry sound and around
13:37the rest of the mix so I'm getting the space that I want but I'm not muddying up the mix.
13:43And taking out a lot of the low frequencies and the high frequencies can
13:47really help you with this.
13:48However, taking out some of the low mids can help you too.
13:51So experiment with that a little bit.
13:54Ultimately, you're going to want to set your overall level of reverb in the mix,
13:59so in context, because something can sound really great in isolation, both in
14:04terms of EQ and the amount of reverb, only to find that you don't have enough
14:08reverb in the mix, because the tails are kind of being blurred by the guitars.
14:12Or maybe you have too much reverb on something.
14:16And if you're using headphones to mix, be sure you check your mix on actual
14:21speakers to make sure you're not adding too much reverb.
14:24Headphones don't add any ambience like listening to your speakers in a room do.
14:29So make sure you're checking your mixes on real speakers to determine if you're
14:33adding too much reverb at the mixing stage.
14:36So in this case of adding the Big Plate, I'm going to play it back in the
14:39mix and tone this down.
14:40(music playing)
14:51And actually, because I have some delays and some chorus on this vocal too, I'm
14:56not going to use too much of the Big Plate.
14:58A trick that you'll see that I'm using in this song is I'm feeding a lot of the
15:01elements into the longest reverb, which is the Big Plate.
15:05And that's kind of just giving a little bit of the longest reverb to each sound,
15:09and that's going to kind of help glue things together, kind of pull the track
15:13together as it extends over time.
15:16Ultimately, the D-Verb is a great learning tool, and it's surprisingly a decent
15:22reverb, if you give it a chance.
15:24And learning all of its controls will help you graduate to more complex reverbs
15:28in the AIR collection or other third-party reverbs.
15:31So I highly suggest that you take some time to listen to the different room
15:35types using the example session, or your own sessions, and commit their unique
15:39sonic texture to memory and keep them in your lexicon of spaces, just like a
15:44director scouting for locations for the next shoot.
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Using the DigiRack delays
00:00While a reverb is designed to simulate a sound wave's reflections in an acoustic
00:05space, a delay is much simpler.
00:08Basically, a delay's main job is to take its input, hold onto it for a defined
00:12amount of time, and then let it go.
00:14When we combine this time-delayed signal with the original on-time signal, it
00:20sounds like an echo, or repeat, of the original, tapping out in time.
00:25The DigiRack Delay suite is an easy- to-use, straightforward digital delay,
00:30meaning it will create an exact replica of the input held back in time.
00:35In most of my mixes, I like to separate my delays into a few different
00:39categories, and I have done so here in the example song, Take Me Down.
00:43First, I like to have some very short or spatial delays that are going to give me
00:48some spread, and these tend to be under 100 millisecond timed delays.
00:54Then I like to have maybe slightly longer delays, something that's a slap, kind
00:58of like an Elvis-style delay that I can add to things. And then I get into my
01:02longer note value delays that are actually delays held back by certain note
01:08values of the BPM of the song:
01:10quarter note, eighth note, sixteenth note.
01:13So here in the Take Me Down session, I am using a short delay and the short
01:19delay is the ModDelay 3.
01:21This was added as a new AAX plug-in in Pro Tools 10.
01:24It's just an extension of the Delay 2 plug-in.
01:29It's got a new skin, a couple of new features.
01:32Here what I am doing is I have actually got a separate left and right delay
01:37setting, and this is going to give me some Haas effect or some spread where on
01:41the left side I have got a 55- millisecond slap, and on the right side, I have
01:46got a 110-millisecond slap.
01:48This is very shot, so this isn't going to act as much as a conscious delay--you
01:53are going to hear it tapping out--as much as it's going to sound like just a
01:57widening of the stereo field. And this is going to be extended by the fact that
02:02have separate left- and right-hand settings.
02:04Now just like my reverbs, I have set up all my delays on return tracks.
02:09So, if we go ahead and listen to the short delay with the lead vocal...
02:17(music playing)
02:39Now hopefully you can hear it's giving a nice widening and almost doubling
02:44effect to the vocal in the stereo field, and you can really achieve that with
02:48your shorter delays.
02:49Now if we take a look at a delay's basic controls, in this case, I'm using a
02:55stereo delay so I have a separate left- and right-hand side.
02:58If you can understand one side, you can understand the other side.
03:02The most important control in a delay is the actual Delay function.
03:06So how long is it actually going to hold the signal back in time?
03:11So if we just take a listen again as I adjust this delay--I'm going to turn the
03:15automation off so I can push that up-- just listen as I adjust the delay time.
03:20(music playing)
03:2916th, 8th note. (music playing)
03:37Now this is based on 120 BPM.
03:40If I hit the Sync button, it actually reads the tempo of my session and
03:45automatically adjusts the delay time in milliseconds based on the note
03:50value that I choose here.
03:52So these note values and the Sync control here all just tie back to the
03:57master delay control.
03:58Now it can be really cool to synchronizer delays in time; this really
04:02reemphasizes the tempo and can kind of be a cool rhythmic effect.
04:07However, it can also be cool to unsync your delays from the tempo of this song
04:11for something a little bit different. So in that case, I would just manually control the delay, especially if I wanted
04:18to let's say shuffle or swing the delay off the tempo, and in that case I can use
04:23the Groove function. The Groove function is actually going to pull or push the
04:28delay forward or backwards in time to kind of give it a certain feel. And this
04:33can be cool, depending on what's going on in the song.
04:36Now the second most important control in any delay is going to be the feedback control.
04:42The feedback control is going to determine how much of the delay signal is
04:46going to get fed back into the input of the delay and therefore, regenerate as multiple taps.
04:52With a feedback of 0, you are only going to hear a single tap. Check it out.
04:57(music playing)
05:01Whereas if I set the feedback to 50%, it's feeding back 50% of that delayed
05:08signal back into the input of the delay, so it's going to continue
05:11regenerating on top of itself.
05:13(music playing)
05:18If I push this up to 100%, it's fully regenerating the output signal back into
05:24the input, and I can actually overload this delay.
05:27Check it out. (music playing)
05:42Now, you might notice that there are actually negative feedback settings.
05:44This does the same as positive settings, except they are phase-reverse.
05:48So you can kind of get some cool kind of tunnely, phasy effects by having the
05:53feedback in negative numbers.
05:55Just kind of play around with it and get a feel for this sound.
05:57Now most delays have some sort of built-in equalizer, or at least a low-pass
06:02filter, and this is going to give you that tape-style regeneration distortion, or
06:06regeneration high-frequency suck from the delay.
06:10And traditionally, with tape delays, as they were fed back into themselves, you
06:15would lose a lot of the high end.
06:17So this would kind of give it a cool sound, almost as if you're in a canyon:
06:22you're not in the get back all of the high frequencies as your voice bounces
06:26around the canyon walls. And again, this really extends that effect of pushing
06:32something towards the back of the mix.
06:34If we retain all the high frequencies, it sort of stays up front and doesn't
06:39give the same feeling of distance that a delayed signal with slightly less high
06:44frequencies would give.
06:45Take a listen. (music playing)
06:57So hopefully, you can hear that with a lot of low-pass filtering, this delay is
07:02getting pushed even further back into the mix, and so it really blends nicely.
07:07Now again, just like my reverbs, what you will notice in the session is that I'm
07:12actually EQing my delays with an equalizer.
07:15So a cool little trick that you can do is take your delay, strap an equalizer to
07:20it, and then really shape the frequencies of your delay. And this is something you
07:26really can only do with a send- and-return delay relationship.
07:30So I am using a 100% wet setting right here, as opposed to putting the delay right
07:35on the track and using the wet/dry balance.
07:38In this case, I can add a radical EQ to the delay.
07:42(music playing)
08:00So it's kind of a telephone-style delay.
08:03So don't be afraid to add effects to your delay chain.
08:06What you can actually see here, on some of the other delays that I have got going
08:11on here, like the eighth note in the long delay.
08:14For the eighth note, I am using the older, much simpler delay 2 plug-in.
08:19It has mostly the same controls. You are going to have your delay setting.
08:24You are also going to get some modulation settings, here Depth and Rate.
08:27That's a pitch modulation, so you can control how much pitch modulation is on the
08:31delay signal and what the rate of that pitch modulation is.
08:36And you have got your Tempo controls here.
08:38Now on this, I am actually EQing as well as adding a Stereo Width plug-in to
08:43it, and what that's doing is actually widening, or spreading out, that delay even further.
08:49I have got this really cranked up.
08:50So don't be afraid to add effects to your delay returns:
08:55Chorus, Flanger, Phaser, things like that.
08:59And even here, on my longest delay, again, I am using the ModDelay 3.
09:04The ModDelay's modulations in the center here;
09:06you have Rate and Depth for each channel.
09:09What I am doing is I am actually feeding that into the short delay as well
09:13as into the room verb.
09:15Delayed reverbs can be really, really cool.
09:17Sometimes what I will do as a neat effect is I will actually take a reverb and a
09:23delay and run it on the same track.
09:25So if I take that D-Verb here--and I am going to set the Mix levels to, let's
09:30say, around 40%, do a room.
09:34Make sure this is still set up here.
09:36I've got my EQ.
09:38Let's listen to that on the lead vocal in isolation.
09:43(music playing)
09:53As I increase the Mix.
09:54(music playing)
10:00So that can be really, really neat because I'm kind of getting the best of both
10:04worlds, delay and reverb. And the reason I like to do this is, if I can do
10:08anything to separate the dry signal from the really wet signal that I'm using
10:13sort of extended back in the mix, what that allows me to do is it allows me to
10:17keep the lead element upfront and the focus point of the song, while really
10:22extending it back into the third dimension of the mix.
10:25So I am getting wide and deep, but it's staying upfront because I am actually
10:31separating that signal from the delay, from the reverb, using the delay time
10:37or either the pre-delay time or actually setting up a physical delay in my reverb chain.
10:44So really experiment with different delay chains, both the long and short, and
10:51applying different layers of plug-ins, and don't be afraid to use the sends on
10:55those returns to feed into other effects.
10:59You can get some really cool chains going on that just aren't possible with
11:04placing plug-ins directly as an insert and using the wet/dry parameter of
11:09the delay.
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Mixing with reverb
00:00So I wanted to take some time to walk through the way I'm using reverb in the
00:05Take Me Down session.
00:07And as a big-sounding rock tuning with a crunchy opening chorus, this song
00:12incorporates reverb to help define its size and place elements in the mix.
00:17One thing I think many people find surprising about mixing with reverb is how a
00:21little can go a long way, or how a lot on a single element is all that's
00:27necessary to create a big sound.
00:30We talked a little earlier about the different reverb returns I am using in this
00:34session, and like I said, I like to use something small, maybe something a
00:38little bit longer or medium- length and a longer reverb.
00:42And in Take Me Down, I have three reverbs:
00:45a Drum Room, a Room Verb, and a Plate.
00:47And how I'm using the Drum Room is I'm actually kind of replacing the drums in
00:55a new room, because I didn't quite like the sound of the room that the drums
00:59were recorded in.
01:00So what I am actually doing here, if I show my second set of sends, is I've got
01:08the Drum Room here on my overhead and room tracks and that's giving kind of a
01:13bit of overall room reverb sound in addition to the room sound in the overheads.
01:18So let's take a listen to this right here on the overheads first.
01:22(music playing)
01:38And I am also adding a bit of that to the snare and the kick to kind of give it
01:42a little bit extra space. (music playing)
01:50Now, in addition to that Drum Room, I am also adding the Big Plate to certain
01:56elements of the drum kit.
01:58I generally won't add the longer reverbs to the lower-frequency elements
02:03like the kick drum.
02:04Here you see I am keeping it fairly dry. I am just giving it a little bit of
02:08space. But with stuff like the snare, I can actually change the entire size
02:14of the kick, just by adding more or less reverb or a longer reverb to the snare drum.
02:20Take a listen.
02:22(music playing)
02:34So listen to how the rest of the drum kit is really sharing that tail from the
02:38snare. The snare is driving the song, but it's also driving how our mind
02:44imagines this drum kit in the mix.
02:48Dry. (music playing)
02:59So the cool thing is is I don't have to add a ton of reverb to every element
03:03in the kit.
03:04I can add a bit of that shorter Drum Room and if we take a look at that Drum
03:09Room reverb, we can see that it's a D-Verb. Very short decay time, right
03:16about 500 milliseconds.
03:17This would be generally considered a short or small reverb program, and that's
03:23just giving me a bit of ambience.
03:24Like I said, I didn't like where the drums were recorded 100%, and I wanted to
03:28just kind of fancy them up a little bit. And then with the snare drum, that's
03:33getting fed into this plate that's got a two-second decay.
03:38As I drive the send from the snare drum, I can really increase the size of the
03:45entire kit just by adding reverb to the snare. And I've also added that reverb
03:50to my tom drums and I've added quite a bit of the Big Plate to the tom drums.
03:55Now the tom drums don't hit all the time,
03:58so I wanted to give them a lot of that plate so that when they did hit it, it
04:02was really dramatic.
04:05What I am saying here is you don't have to use a lot of reverb on your snare or
04:09you can use a lot of reverb on your snare or your entire kit;
04:12all I am saying is that a little bit can go a long way on just single
04:16instruments, or you can use a lot on a single instrument and that can really
04:20drive how the entire instrument sounds in the mix.
04:25I like to call this sharing tails.
04:27Now if we move along to some of the other reverbs, I have a different room
04:32reverb in my session that I am just calling Room Verb here.
04:37And this is actually a very, very, very short reverb.
04:41It's an ambient program,
04:42so it's not even what I would consider a room. And all I am using this for is
04:47just to give the impression of a space to certain elements, and you can see I am
04:52using it on things like the background vocals here.
04:57I might use it a little bit on the lead vocal or the lead vocal effects track.
05:03I'm using it here on the organ, and I'm using it quite a bit on some of
05:09these guitars here.
05:11So if we take a listen to some of these guitars in this Room Reverb...
05:15(music playing)
05:23You see that acoustic guitar, it's pretty dry.
05:25I just want to fancy it up a bit.
05:26(music playing)
05:34Now here is a really cool trick.
05:36You notice that the acoustic guitar is panned hard right whereas the Room Verb
05:42is panned to the left.
05:44So what that's doing is I am actually throwing the guitar to the verb on the
05:50left-hand side, that's a Stereo Reverb, and this kind of gives me this cool
05:54widening effect to my acoustic guitar.
05:56The acoustic guitar is clearly panned hard right, and that's because I'm kind of
06:01spacing these guitars out to create a nice wide guitar mix.
06:05But this trick of panning the effect to the left, right, I am panning the
06:11signal going into the reverb hard left, allows me to create an even wider image
06:17of this guitar.
06:18And so what I can do is I can kind of swap sides here.
06:21You see this is going a little more towards the center;
06:25this one is hard left, even though that guitar is right;
06:29this one is panned towards the right.
06:31So, play around with the panning of your effects, and sometimes panning effect to
06:36the opposite side gives you a really cool result.
06:39Now I'll throw some things into the Big Plate at some sections of the song,
06:44just a hint.
06:45Like I said before, I like to put a few different things into the longest reverb
06:50to kind of help gel everything in the mix together, so you can kind of mix and
06:55match your reverb to kind of help a mix gel together.
06:59Just be sure not to overdo it.
07:02On the vocal track, I'm actually not really using that much reverb.
07:06So in this plate, it's actually not a lot of going to that plate.
07:10I'm using quite a bit of delay, and long delay is being automated in at certain
07:16sections towards the end, and I am using some chorus.
07:19And you can hear that the lead vocal has a lot of space, but it's not
07:22coming from reverb.
07:23(music playing)
07:35And that's because I really don't want to drench it in reverb.
07:38It's the main focal point of the song.
07:40What I want to do is I don't want it to be complete dry;
07:43I want to give it some sense of space or depth so that it's larger than life.
07:48He sounds like a star, but I am not just going to drench him in reverb.
07:52I am not trying to do a throw- back mix to something from the '80s;
07:56I am trying to do a modern pop mix, and I want that listener to really connect
08:01with the lead vocal.
08:02So I want to make the vocal sound special, and so I am going to do that with
08:06delays rather than a lot of verb. And that's really one of the big secrets of
08:09mixing with reverb and delay is that a lot of times you can use more delay than reverb.
08:16One cool trick you can also do with reverb is you don't have to add a ton of
08:21reverb to all your instruments to get a really big section.
08:26One of the tricks that I'm using in this session on the solo guitars here is I
08:31am actually adding a whole lot of reverb to those.
08:34So if I look at the plates and the Room Verbs, wow, tons of Room Verb here on
08:39this high-rock guitar and this high-chorus guitar.
08:43And what that's going to do is it's going to define the back wall.
08:47So what I want to do is I am going to move to a section of the song where we
08:50have these high-chorus guitars, and I am going to bring the reverb in and out
08:56and I want you to listen to how that back wall comes forward when those elements
09:01don't have reverb on them.
09:02(music playing)
09:27See how the mix just comes forward without all those washed-out guitars?
09:32So what I am doing is by adding these kind of high, jangly guitar parts, it's
09:37kind of half an arrangement trick and half of mixing trick, because there's
09:43this jangly part here.
09:45(music playing)
09:48And when that's layered -- (music playing)
09:56--it creates this really cool back wall, so as if that guitar is coming from
10:00the back of the room, and it really pushes the mix back so that we have a
10:04really deep mix.
10:06But instead of just having a mix that we added way too much reverb to
10:10everything, I am just adding a lot of reverb to certain elements so that some
10:15things are upfront and some things are in the back.
10:17Again, mixing is all about contrast.
10:21So if you apply too much of one effect to everything, you lose that contrast, and
10:26the same is true with reverb and delay.
10:29So in the case of this guitar, yes, part of it is that it's meant for that much
10:34reverb. That part of the arrangement is kind of this jangly little guitar part.
10:37I couldn't get away with putting that much reverb on the chunky power cords.
10:42But by taking what was done at the arrangement stage and kind of running with that
10:47idea, adding that extra reverb, adding a little bit of short delay here, I can
10:51really push the emotion of that part and take the song home.
10:56In my opinion, the biggest-sounding mixes generally showcase a distinct
11:00perspective of depth, or close to far.
11:04Without this relative relationship, everything is either really, really far away
11:08or really, really close, which is totally fine if that's what you want, or if
11:12that's the vibe you're trying to capture.
11:14But just remember that using your reverb sparingly on a few elements of the mix
11:20can really go a long way and create that nice back wall for the listener and
11:25give them a real sense of space.
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Mixing with delays
00:00While reverb will be our go-to effect for simulating an acoustic space and
00:05lending that overall vibe to the aesthetic of a mix, delay can achieve the same
00:10depth and space-defining effects as reverb with more control of the tail.
00:15Because delay is characterized by distinct echoes or taps, it may not be
00:20perfect for very complex rhythmic parts, but works excellent on vocals, guitars,
00:25synths, and other melodic instruments.
00:27For example, a delay is a great way to make a vocal sound huge and
00:32special without washing out or obscuring the lyrics with the density of a
00:36bunch of reverb.
00:38Because delays are also distinct taps, they can really help reinforce the tempo
00:42and groove of the song in a way that reverb cannot.
00:46So I already discussed a little bit of how I use the delays on the lead vocal of
00:52Take Me down, as opposed to a lot of this Big Plate, to really give the vocal that
00:57rock star treatment that's not washing it out. And if we listen, if I were to
01:03take away the delays in the chorus here and just focus on reverb, it would push
01:08this far too back in the mix for this style of song.
01:11(music playing)
01:22As opposed to these delays, if we take a listen in isolation real quick--
01:26(music playing)
01:31--it's definitely giving that vocal the rock start treatment; however, the
01:35vocal stays in front of the mix.
01:37(music playing)
01:42Especially in the verses where we definitely don't want to wash that vocal out;
01:47we want to keep it nice and intimate and right in the listener's face.
01:50(music playing)
01:55So we don't want to do this--
01:57(music playing) --unless that's really what I am going for.
02:01(music playing)
02:12And what I am doing is I am actually automating some of these longer delays.
02:15I have two delays on the vocal here, and if I take a look at those delay
02:20returns, I have this short delay. And we talked about how this short delay is
02:25really given at this left-right throw.
02:26So I've got a 55-millisecond the left, 110 on the right, and that's really
02:32giving it this widening effect because the left and the right are out of sync
02:37with each other.
02:38So what happens is we are getting what's called the Haas effect, where our ear
02:42hears the shorter delay first and then it hears the longer delay on the opposite
02:48side, and that's really kind of giving this crazy spatial information to our
02:52brain that, in effect, makes that mono vocal that's originally just a mono signal
02:58sound very, very wide.
03:01Now I also have a much longer delay here, if I look at Long Delay. And I've got
03:06a delay that's got a EQ, a very aggressive EQ, kind of doing a telephone effect
03:13on the tail.
03:14And if we listen to that delay--let's go over here and listen to what that delay
03:18is doing on the lead vocal--it's also giving me that spread, that left-right, but
03:25I am actually using rhythms of this song.
03:29So I am using quarter note and a half note here.
03:32Let's take a listen.
03:33(music playing)
03:46And I am not using it on every word and in every part of the song.
03:51So if you can see here, if I play back the session and I don't touch this send,
03:56it's actually being automated for certain words.
03:58Check it out.
03:59(music playing)
04:12So you are just getting these little hints and especially when it's in the mix,
04:16you are not actually hearing delays; they are kind of getting buried behind.
04:20But your brain is getting the sense of space, and it just really creates this
04:25nice gel of the vocal with the rest of the mix and really makes it sounds
04:29special, or larger than life.
04:31A lot of the reason I use delays on vocals and any effects on vocals is I
04:36really want to give that vocalist or whatever that focal element is that star
04:41treatment, really make them sound larger than life, really connect that vocal
04:45with the listener in kind of this fantasy space of the song and really sell that lyric.
04:51Now on the guitars, I am actually using some of these short delay.
04:56There are actually some delays recorded with the guitars, and I wanted to just
05:01talk about this concept of, should you record with delay? And I think in the
05:06case of guitars, if it's part of your performance that's kind of an edge style,
05:12U2 edge style guitar, definitely yes, record with those delays, because it's
05:17going to change the way you are performing. It's going to change the way you
05:21record that track and feel your way through that track.
05:25If we listen to this high chorus guitar at the last chorus, take all the
05:29effects off-- (music playing)
05:36--it had a delay pedal that was recorded with the signal.
05:39Now a lot of engineers, when they first realize that they can add this stuff
05:44after the fact, they get very, very focused on always maintaining total
05:49control over everything.
05:50So they'll get the guitar player in the room and they'll say, oh, I am going
05:53to add delay later,
05:55so I don't want you playing with your pedals and I want total control over this sound.
05:59And what happens, and you'll notice if you are a guitar player, when you play
06:04the guitar and you are expecting to hear that delay and you are not hearing it,
06:09it's totally going to change the way you are fingering the part. It's going to
06:12change your emotional investment in that part, and I definitely don't want to
06:17do that to somebody.
06:18I want to make sure that they are as comfortable as possible,
06:21so I will definitely record with the effects embedded into the signal
06:26where appropriate.
06:28And, of course, with DAWs today, you can actually use guitar amp simulators
06:32and things like that
06:33that will give you the best of both worlds.
06:34You can actually track with the delay on and then adjust it later within the simulator.
06:40One more delay I want to show you, and it's another example of widening, and
06:45this is a really cool trick you can do with your synthesizers, is the delay
06:50here on the B3.
06:52Let's just take a listen to the B3. (music playing)
06:59Now I am going to kill the delay. (music playing)
07:03Did you see how it moved in towards the center, and then out towards the side?
07:09This is a really good example of using a delay to get the Haas effect. That's H-A-A-S.
07:17You can do a search for that on Wikipedia if you want more information.
07:20But what I am really doing is I am just delaying one side,
07:25by a tiny bit. You can get this effect by just delaying a side by 10, 20, 30
07:31milliseconds and you can experiment with the amount and kind of just feel
07:35that out by the ear.
07:36But what this does is by slightly delaying one side, it kind of tricks the
07:41brain into kind of wondering hey, is that coming from the left or is that
07:45coming from the right?
07:46So what ends up happening is the side that's been delayed sounds a little
07:50bit softer in the mix, and we get kind of this widening effect and you can do
07:54this on mono tracks, but you can also do it on stereo tracks. This organ here,
08:01I've got it going to the left and the right.
08:03So it was already mic stereo, the Leslie cabinet was mic stereo. But I am just
08:08extending this stereo a little bit wider using this kind of Haas effect delay.
08:15And it's not really a delay in the traditional sense, but I am using the mod
08:193 delay just to give me a little bit of delay at one side.
08:22You could also achieve this effect by actually nudging the region in the Edit window.
08:28Some engineers like to split a stereo track up into two and nudge the left side
08:33forward by 10 milliseconds and the right side backwards by 10 milliseconds to
08:37kind of get this cool stereo effect.
08:40And these effects usually sum to mono fairly well.
08:44Sometimes what I like to do is if I feel like one side is getting ducted
08:49down too much from that Haas effect, I'll actually turn the one side down to compensate.
08:56So I'll kind of level- match the two sides by ear.
08:59I won't use the meters because the meters are not going to really tell me
09:02anything, but I'll actually level-match the output by ear.
09:07So you see I have a left and a right output.
09:09So what I might do here is kind of turn down the left side to compensate for
09:14that Haas effect, right, because the left side is hitting our ear first.
09:18(music playing)
09:28You want to make sure you check this in headphones, check this on speakers,
09:31because it kind of present itself differently if the left and the right aren't
09:36combining in a physical space,
09:38as in the case with having monitor speakers versus, let's say,
09:40headphones where the left is just going to your left ear and the right is
09:44just going to your right ear.
09:47Delays are a great way of placing sounds in the distance or even keeping them
09:51upfront while extending them through the back of your mix, and I've definitely
09:56done mixes that use delays as the primary source of depth as oppose to reverb.
10:01And I would even say that if I had to choose whether I could use reverb or
10:05delay in a mix, just one of the other, I probably opt to use delay because of
10:10the amount of control that I have in the tail. I can EQ it. I can add effect to
10:15it. I can pan it. I can place it exactly where I want.
10:18So if you learn anything about delays, it's that you can use them in place or in
10:24combination with reverbs, and I think that's one thing that beginning mixers
10:28tend to overuse reverbs and not use enough delays.
10:32So the next time you are doing a mix, experiment with delays, as opposed to using
10:37reverbs, for certain depth tasks.
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Exploring mixing tips and tricks: creating mix depth
00:00Remember, through the use of reverb, delay and other time-domain processors, you
00:04can really start to capture the vibe and message of the song.
00:08But before drenching everything with verb and slap-back echoes, go back here mix
00:13plan and think about how these spatial processors can work to achieve your
00:17idealized goal for the song.
00:20Is it wet and dreamy or is it close and intimate?
00:23Is it off in the distance or in your face and big at the same time?
00:27Here are some of my tips for using reverb and delay in your mixes.
00:31I talked about is already a bit, but I can't stress enough that a little goes a long way.
00:37I find that many beginning mixers tend to overuse reverb and delay on too many
00:44elements of their mix, where everything is too wet and too out of control.
00:50And especially in faster tempo songs everything can kind of just bleed together
00:54and sound messy.
00:56It's totally normal to have a few completely dry elements in your mix,
01:01so don't feel like everything has to have reverb added to it.
01:05Remember dry elements will borrow the tales of the wet ones, all becoming one in the mix.
01:11Also, you want to avoid adding a lot of reverb, especially the long-tailed
01:16reverb to very low-frequency instruments.
01:19There's only so much bass space in the mix and a reverb is just going to extend
01:26the decay of a sound in time. And so if you're trying to keep up punchy tight
01:30low end to adding that kind of reverb to your kick drum or base can tend to
01:35fight you on that.
01:36When you're setting up your reverb times, consider the following.
01:40Percussive instruments and faster rhythms need shorter tails.
01:44So if you're instrument is doing intricate 8th or even 16th note, or even faster,
01:50rhythms, you don't tend to want to put a ton of five-second reverb on it, or a ton
01:56of church on it, because what's going to happen is those intricate rhythms are
01:59going to get lost in the tail and that tail is just going to keep building up and
02:03building up and building up.
02:05So when you want to add reverb to percussive elements, think about adding
02:09shorter reverbs to those and then adding longer reverbs to more legato elements,
02:15your pads: your background vocals, even lead vocals, to kind of give a sense of
02:20that back wall and that space.
02:23Remember, the percussive instruments will borrow the tails of the other elements.
02:27That's why adding a whole bunch of reverb to the snare, especially if it's just
02:30playing on the two and four, can really define the whole size of the drum kit,
02:34rather than adding a ton of reverb to every percussive element in the mix.
02:39When you're thinking about how long to time your vocal reverbs, generally, I
02:43like to pick somewhere in the middle. Depending on the style of song, too long
02:48may begin to obscure the lyrics, just like they would with the percussive sounds
02:52and tend to muddy the vocal.
02:54However, this can create a really cool sound in certain styles of music.
02:58So, if you do experiment with really long reverb tails on your vocals, make sure
03:03you use things like pre-delay and delayed reverbs and EQ on your reverb tails to
03:09keep that vocal from getting too muddy or obscured from that verb tail.
03:14When you're setting delay times, think about tempo and rhythm and the tempo of
03:20your song and how that relates to those delays.
03:23Rhythmic drums probably won't benefit from long delays, unless you're trying to
03:28create some kind of cool polyrhythm.
03:31So maybe you saved your longer quarter note, half note, whole note delays for the
03:35more legato elements: the vocals, the pads, things like that.
03:39Rhythmic delays can really help define the tempo of the tune, but sometimes what
03:44happens is off-tempo delays stick out better than on-tempo delays, and this can be
03:50a really cool effect in your song.
03:51So you don't always have to set your delays in increments of the tempo of your song.
03:57Now under 40-millisecond delays, it's give you more of a double sound, good for
04:02thickening or stereo effects.
04:04Over a 40 milliseconds, let's say 40 milliseconds to a 120 milliseconds, is going
04:09to be really that slap area, that Elvis kind of old '50s, '60s slap-tape echo.
04:15Anything longer than that is really going to be heard as a discrete delayed tap,
04:19tapped out on the tempo of time.
04:22Again, experiment with separate right and left delay settings and how you feed
04:27the send, pan-wise, into that delay.
04:31So if something is paned hard right, you can try to feed it into a delay
04:35that's pan hard left.
04:36It can really widen your stereo image and create some cool effects in your stereo field.
04:42Try treating your returns with other effects.
04:44So I like to de-ess my reverbs, especially in the Take Me Down mix.
04:48His vocal can get a bit sibilant,
04:50so I like to add a de-esser and EQ to my reverb, especially plates to keep them
04:55from getting too essy.
04:57I always EQ my reverbs and delays with a separate EQ. This is just a habit of mine.
05:03But a lot of delays and reverbs have built in EQs that you can tap into also.
05:07Sometimes, I will flange or chorus my reverb tails or my delays to get an extra
05:12cool effect, or feed that into another effect.
05:15So I might go the vocal into a delay and then take that delay into another
05:20reverb or modulation effect, like a flanger.
05:24Sometimes, I also like to create manual delays via editing.
05:27So I will actually create a new track, copy stuff to that track, and push
05:32it later in time.
05:34This gives me total control over the tap at a specific moment.
05:37So let's say I have a vocal and I want to do one word at a half note and then
05:42another word at quarter note.
05:44Instead of automating my delay, I might just create a new track and actually
05:48edit in those delays with copies of the performance.
05:53The example session here, Take Me Down, is a very straight-ahead live rock song,
05:57so its use of reverb and delay is pretty standard in that genre.
06:01But don't let that stop you from heavy experimentation.
06:04You can get some really cool sonic textures by layering delays and reverbs.
06:09Just be mindful of the additional frequency considerations that come along with
06:13extending elements' decay in time.
06:16For even more tips and tricks on using the reverbs, delays, and other
06:19modulation effects do a search for "Foundations of Audio Courses" on the Online
06:24Training Library.
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7. Introducing the Pro Tools Creative Collection
Working with the Creative Collection
00:00The AIR suite of plug-ins is broken down into two main categories: time-domain
00:05and modulation-style processors like reverb, chorus, flange, things like that,
00:10and filter/saturation processors like EQ, distortion, bit crushers.
00:16Most of these plug-ins generally fall under the more creative side of mix
00:20processors, so there's really not hard and fast rules for using them in your
00:24mixes, and you're kind of going to want to experiment and feel them out on
00:27different style of tracks and music.
00:29I just wanted to go through how I'm using a few of these processors in the demo session.
00:34Now on my effects returns, towards the right-hand side, I'm using AIR Flanger
00:40just by itself on the flange return. And let's just take a listen to what this
00:47sounds like, here on the background vocals.
00:50(audio playing)
01:07So I'm getting a little extra grit, a little extra character.
01:11Again, this is really just an aesthetic choice.
01:14I kind of wanted to do something that sent the background vocals just into the
01:18back a little bit more, and kind of filled out the stereo field. And Flange or
01:23Phaser is really cool for doing stuff like that because it adds a little bit of
01:28grit or attitude to things. And I might even experiment with adding something
01:33like that to the lead vocal if I wanted to make it gritty or different at a
01:38certain section and maybe automate that in and out.
01:41Now I'm also using the AIR Chorus, here on the Chorus track, but I actually have
01:50the slap delay that's happening before the chorus, and just doing a tiny
01:55amount of delay on each side.
01:57Now it's different on each side, and that's going to kind of give me a unique width effect.
02:02Then I have the chorus. The chorus is going to be a lot cleaner than the flanger.
02:07It's going to give this nice lush modulated doubling effect of things like
02:12vocals and instruments.
02:14And to top off that width, I'm AIR Stereo Width plug-in, which is kind of doing,
02:21in the setting that I have here, kind of a mid-side process that's bringing up
02:26this side information, as opposed to the center channel.
02:29So it's actually turning up the left and right signal, versus what's center-
02:34channel information.
02:35Let's take a listen to this on that lead vocal.
02:38I'm going to bypass the two delays so we can here that in isolation.
02:45(audio playing)
03:01So you can hear that the Delay plus the Chorus plus the Stereo Width stack is
03:06really adding that nice doubled, wide sound to just a mono lead vocal. And so I
03:13like to use this style of processing when I only have a single lead vocal and I
03:17didn't get a double take of the lead vocals.
03:20Generally, I find it's cool if I can get a double or triple take, and that
03:24lends a totally different sound than doing fake doubling with chorus and
03:29things like that.
03:30But in this case, I just had a mono lead vocal and I wanted to get it a little
03:34wider, a little more filled out, a little larger than life for the choruses.
03:39And I can bring that in and out at different sections of the song.
03:47Now a totally different style of AIR effect that I'm using here over on the drums
03:53is called AIR Kill EQ. And really where it is is it's just an easy-to-use low-pass
04:00or high-pass filter, and what it's doing for my hi-hats here is just
04:05cutting out the low-end mud from the hi-hat mic. And this is something that I
04:09do pretty much every time I am mixing a full kit drums, as I want to get all of
04:15the kick drum and the snare drum low end and low mids out of that hi-hat mic,
04:20so it can really just focus on being a hi-hat mic.
04:22Take a listen.
04:23(audio playing)
04:48Now in the mix, you're not going to notice that all the low end has been
04:52sucked out of the hi-hat, because I'm getting the low end from the direct
04:55kick, snare, and overhead mics.
04:57So this is just a way of getting all that low-end information out of that mic,
05:02because it's not really contributing anything to my hi-hat sound.
05:06Now that AIR Kill EQ is just an easy way to do that.
05:08I just kick in the Low here and I just adjust the frequency, and that's very
05:13similar to adjusting a high- pass or low-pass filter on an EQ.
05:21It's just an easier way of accomplishing that.
05:23I just throw it on and I say hey, I want to cut out the lows or I want to cut
05:27the highs, or I want to cut out both, and that's going to act kind of like a
05:31band-pass filter, if you listen to that. Turn off the automation there.
05:35(audio playing)
05:48Just the lows.
05:49(audio playing)
05:57So from me, it's just a unique little utility effect.
06:01Now if you look in your plug-in folders, you will see anything labeled AIR
06:06here, it's going to be part of that suite.
06:09And like I said, there's quite a few things to experiment with, especially in
06:12the Modulation section and in Harmonic. And again, these are really just
06:17creative effects that you can try out when you need a little extra inspiration.
06:22Try going through some of the presets.
06:25I find that they're really effective in kind of get in a good sense of
06:28what that plug-in does.
06:31Don't be afraid of use these kind of style effects during the production or
06:35arrangement stage, where you are really trying to get sounds and create a vibe.
06:39I find that sometimes people tend to push things off too far into the mixing
06:44stage and so therefore they don't really have a sound in their head when
06:49they're writing a song, and things can fall a little bit short when they load all
06:54that heavy weight on the mixing and say oh, make it sound really cool and maybe
06:59they're missing any cool element to draw out.
07:02So don't be afraid to play with these effects, these modulations, delays,
07:06reverb, courses, flangers while you're producing and recording and getting
07:12sounds, because I think they can really inspire you to take the song in
07:16different directions.
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Building distortion and saturation
00:00I always like to have a distortion or saturation plug-in handy come mix time.
00:05Not only does it allow me to achieve a specific aesthetic within my mix, in the
00:09age of all digital recording, it's almost a necessity to have something a little
00:14gritty in your mix toolkit.
00:16Now, what you get with Pro Tools, in regards to saturation and distortion, are
00:21a few cool plug-ins.
00:23If we take a look here under the Harmonic category, you see I have a AIR Distortion,
00:30and this is just going to be your basic distortion drive.
00:32It's going to introduce some nonlinearities and some saturation.
00:36It's going to drive the harmonic series.
00:39I find that it does get a bit gritty.
00:42You do have Hard, Soft, in this Wrap mode here and you can blend a mix, wet or dry.
00:49It can be very useful for kind of just shredding stuff up, really nasty.
00:54You also have some amp simulation, and I find I am using this quite a bit to
00:59mixing, and not just on guitars.
01:01If we take a look at the bass track, specifically in this mix, actually what I
01:09have done here with the bass guitar is the bass was recorded with a DI, so just
01:15direct into this system.
01:17And what I felt was missing on the bass was a bit of that amp or grittiness, that
01:22rowdiness that you would get out of recording a cabinet, and I really wanted to
01:26bring that to certain sections of the songs.
01:29So what I did is I just duplicated the track; I could just say Track > Duplicate.
01:34And on that Duplicate, I built kind of a distortion chain that I could
01:39then blend in. Let's take a listen.
01:41(music playing)
01:59And it sounds a little bit farty in isolation, but what I find is when I mix
02:05it with the rest of the elements in the distorted guitars, it really helps drive
02:09that chorus. And what I like to do is automate the bass distortion here, up and down through
02:15different section to the song.
02:17So, actually what I did is I automated it out in Verse1 and I brought it in
02:23the first chorus.
02:24So if we take a listen to the pre-chorus.
02:26(music playing)
02:50So it's just giving me a little more attitude in that section. And what I am
02:54using is the SansAmp.
02:56The SansAmp is a plug-in model of the original PSA-1 hardware unit, and it
03:02sounds really great.
03:03It's meant to be a guitar amp simulator, but I find it more useful for just
03:08messing stuff up, messing drums up. I add it to bass, I add it to vocals.
03:12I like to play with a lot of these presets in here, because they are
03:15actually pretty good.
03:16I will usually go through and find a preset that I like, maybe in-your-face
03:20bass, and then what I like to do is I like to hone that with an EQ.
03:24So anytime I'm adding saturation effects, I like to kind of hone them with an
03:29equalizer to kind of put them in the space where I want them to be.
03:33I think a lot of people pull up presets or pull up specific plug-ins and
03:37kind of just take them at face value, but if you add an EQ and you start
03:42crafting and you really start focusing on what you want to get out of adding
03:46that plug-in, you can take that extra step to really fit it and make it
03:50special in your mix; make it yours.
03:53Now, I also use the SansAmp on the vocal track, and this is a cool trick that I
03:59like to do with vocals.
04:01A lot of people would think that distortion on vocals is really something you
04:06only do in a very heavy industrial song.
04:09However, I find that I use it in pop songs all the time, and not in an overt way,
04:14but in a very subtle way, where I am blending it in.
04:17Let's take a listen to this LV Crunch track, and that's just a duplicate of
04:20the lead vocal.
04:21It's not a unique performance.
04:23(music playing)
04:29So I have got my de-esser, my compressor, and then we get into our saturation.
04:36So I have got the SansAmp. And I am using this vocal thru amp preset that I
04:40have modified a little bit. I kind of tone down some of the lows, maybe added
04:45a little bit more crunch and drive. But the secret here is I'm really
04:49manipulating it with this EQ.
04:51Take a listen.
04:52(music playing)
04:57That's really muddy.
04:58That's going to take away intelligibility from my lead vocal, confuse the lyrics.
05:03So I'm aggressively pulling out the low mids. I'm totally cutting out all the lows.
05:10I am kind of giving myself a little point here, around 1.75, and that's going to
05:14give it a little bit of honkiness, a little bit of attitude.
05:17And I am making sure to cut out all of my highs here because I don't want to
05:20create any kind of shrill exaggeration of the sibilance, or the top end.
05:25And I topped it all off at a little bit of ModDelay, and is just a kind of a
05:29left-right spreader thing that's giving it that cool stereo effect.
05:35(music playing)
05:38And this isn't necessary, but I find that it kind of spreads the distortion to
05:43the left and the right so that the vocal itself can stay in the center.
05:47I can create this really kind of cool ghosting effect on that vocal.
05:50Let's listen to the vocals together.
05:52(music playing)
06:09And you can see I am actually automating that track up into the chorus.
06:12So, anytime I want to make the vocal more aggressive, I will take this parallel
06:16chain that I have added saturation to, and drive that a little bit more.
06:22There are quite a few options inside of Pro Tools. In addition to the PSA-1,
06:27you probably want to check out the Eleven Free plug-in. That's another
06:31Amp simulator.
06:33Again, the AIR Distortion, the AIR Lo-Fi is really great, as is the original Lo-Fi.
06:40I will use this one all the time, just the distortion and the saturation sliders here.
06:45This plug-in is well over ten years old, but I still use it in almost every mix I
06:50do, because it drives the harmonic series really, really well.
06:53One of the reasons that engineers like saturation of analog consoles is that
06:58they would take ultra-low low frequencies, and by adding a little saturation,
07:03you would drive some of the upper harmonics, which would make the bass and the
07:07kick drum sound a little bit warmer and more present on smaller speakers.
07:12Now, you don't get this by default in a DAW.
07:14The mixing is 100% linear,
07:17so the summing is super-clean, so actually need to add these nonlinearities in
07:22the harmonic distortion back into the signal, if I want that there.
07:27Ultimately, in a session like Take Me Down, because it was recorded with all
07:32real instruments, real guitars, real amps, a real organ with a real Leslie, a
07:36real drum kit, I'm not using a ton of saturation besides the bass and that vocal trick.
07:42I find that that's just enough to get the attitude that I'm looking for in this
07:46tune. But for sessions built primarily of virtual instruments or loops and
07:50samples, familiarizing yourself with some saturation plug-ins is a must.
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8. Automating the Mix
Understanding automation
00:00When we start a mix in Pro Tools, the parameters in the mixer are by default static.
00:06That is to say, once you set them in a specific value or state, they will remain
00:11fixed until you decide to manually change them.
00:14This may be fine for a simple composition with fewer instruments but often
00:19presents a problem as track count and arrangement complexity increases.
00:23Automation allows us to record changes in the mixer over the course of the
00:27session, which is great because it gives us the ability to react dynamically as
00:32the arrangement or project evolves, expanding or contracting with the
00:37progression of the tune.
00:39So, for example, let's take a lead vocal in a song with a basic verse-chorus-
00:44verse-chorus-bridge-chorus structure,
00:46kind of like Take Me Down here.
00:49During the first verse, we can hear that the arrangement is a bit more sparse
00:53than let's say in the choruses or later in the song.
00:56So I might have one level that works great during that intro period, or the first
01:01verse, but as soon as I hit that chorus, the density of the extra guitars and
01:07elements coming into the session are going to cause that vocal to get drowned
01:12out if I don't change something.
01:14So automation to the rescue here, and we can see that in this session, as
01:19I move through from verse to chorus, I've actually bumped up the vocal to
01:24accommodate the new instrument density of the chorus. And there are little
01:28sections where I actually take it up even more to make sure it doesn't get lost.
01:32For example, right in this little section, take a listen!
01:36(music playing)
01:43So what's happening right there is the instruments are going out of the tag and
01:47into the second verse. And the first lyrics of his second verse are fairly
01:52important, and I want to make sure that kind of lower or more mellow verse vocal
01:57styling that he is using doesn't get lost behind the exiting intensity of that
02:03chorus or tag section.
02:05Now, automation in Pro Tools gives the mixer complete control over all the
02:10parameters throughout the entire mix, and this can help us inject interest,
02:15dynamics, tension and release, and overall fluidity throughout a mix.
02:21If we think about how automation would be used in post-production or audio for
02:25video, automation is critical in helping create perspective and believability in
02:30the dialogue and sound effects and ambience tracks.
02:33In most productions, dialogue is at least in some sections, if not all,
02:37re-recorded in the studio to compensate for uncontrollable production variables,
02:42like noise onset, wind, performance issues, things like that.
02:46This re-recorded dialogue, often called ADR, will likely not match the camera
02:51perspective and ambient characteristics of the space the shot was filmed in.
02:55Automation is often required not only to balance the re-recorded dialogue in
03:00context with the other sound elements, but to help bring back some of the
03:03perspective to the viewer.
03:05Often reverbs are automated, along with EQ, level, and pan, to help the re-recorded
03:10dialogue match the original scene and restore a sense of reality to the viewer.
03:15If you can ever recall watching a poorly dubbed Kung Fu flick, you know exactly
03:19what I'm talking about.
03:21Now, historically, automation was reserved only for the most exclusive
03:26large-format consoles.
03:27But today, most modern DAWs feature some form of automation package, and Pro
03:32Tools has the industry-leading automation package, geared towards both music
03:37and post-production.
03:38Now, in Pro Tools, nearly every mixer parameter and plug-in parameter can be
03:43automated, from just the basics, like Volume and Pan, to complex parameters in
03:48a reverb or EQ.
03:50Automation can be recorded in both real time using the mouse or a control
03:55surface, or edited graphically using the enhanced automation lane views in Pro Tools.
04:01In the next couple of videos, I am going to walk you through the basics of
04:04automation in Pro Tools, and throw out a few tips for using automation
04:08effectively in your mixes.
Collapse this transcript
Recording real-time automation moves
00:00Automation in Pro Tools can be approached in one of two ways:
00:04real-time recording of mixing moves or graphically, via the edit tools.
00:09For real-time automation, each track in Pro Tools has an Automation Mode
00:14selector that can be accessed via the Edit or Mix window.
00:19The default state of a track's automation mode is Read.
00:23Read mode will play back any previously written automation for that track.
00:28If no automation is present, a track is considered open and will attain its
00:32static state when manually adjusted.
00:36Now, we have a specific window to treat automation in Pro Tools,
00:39under Window > Automation.
00:43And here we have a master Suspend value that will turn off all automation for
00:47all tracks. As you can see, the read goes gray here.
00:51I also have Write Enable, and this is going to be important when I want to
00:55perform or record real-time automation, as I want to make sure that the
00:59property that I want to apply--let's say Volume or Pan--is Write Enabled, or
01:05highlighted red here.
01:07So if I wanted to do some plug-in automation, I'll have to make sure that was lit
01:11up; otherwise, the real-time automation recording would ignore any plug-in moves
01:17if that was gray there.
01:18Now, there's a few basic steps for writing automation in real time.
01:23What I'm going to do is I'm going to bring up the lead vocal here as an
01:26example, and take my Memory Locations, bring up the Lead Vocal view, and I also
01:33just want to slide that over so that I can see what's going on here in the
01:38Edit space as well.
01:41Right now, I'm looking at the volume lane here in the Edit window. As opposed to
01:46waveforms, I'm looking at the volume view, so I can see what's going on.
01:50And to help you do real-time automation, if you don't have a control surface and
01:55you want to visualize this a little bit better, oftentimes I'll open up a
01:58breakaway fader by clicking just to the right of the output.
02:01So I have this nice little fader here, and I can go ahead and close that Mix
02:06window down and just leave that floating right on top.
02:10Now, the steps to record real-time automation are to select one of the real-time
02:16automation record modes,
02:18so Touch, Latch, or Write, because in Read mode, it's just going to read back
02:22any automation you already have.
02:24And if you don't have any automation in the track--so let's say I just wipe
02:28this all out--Pro Tools is just going to leave the fader at whatever that
02:33static value is.
02:35So I'm going to start by placing the Auto mode to Write.
02:39Now, at this point, I can simply hit the spacebar to play back this session and
02:44it's going to record any changes I make here on this fader.
02:48Now, one thing to remember is you don't have to be recording to write this automation.
02:53A lot of people think they need to go to their transport and actually be recording.
02:59Now, this Record button is for recording audio or MIDI.
03:03Recording automation is completely separate from the audio recording features
03:07of Pro Tools.
03:08So you just have to be playing back in any Automation Record mode, like
03:13Write, Latch, or Touch.
03:15So let's check this out real quick.
03:17(music playing)
03:38Now, once I hit Stop, I'll see the automation moves I just recorded as
03:43these break points here.
03:45And if I zoom in on these break points, we can see it's basically a game
03:50of Connect the Dots.
03:52Each break point represents a level value on my volume fader, and Pro Tools is
03:57connecting those break points with the vector-based automation move.
04:02So going up, staying static, up a little bit more, and then down here.
04:08Now, auto-write is what's known as the destructive automation mode,
04:14in that, if I go back to Write again and I hit spacebar --
04:19(music playing)
04:21you could see it's just blowing out all my previous automation, and not just
04:26on the volume lane; It would also blow out any pan, send, mute automation I
04:31had on that track as well.
04:33So typically, the only time you're going to use Write mode is for your very,
04:38very first pass. And some people never use Write mode at all.
04:42I like to just use Latch mode and then I'll use Touch mode for updating.
04:47They call Touch and Latch modes Update modes because they allow us to preserve
04:52existing automation and go and add a new automation when we feel like it.
04:57So let's check out Touch first.
04:59(music playing)
05:02It's not automating until I actually touch the parameter, and as soon as I let
05:08go, it goes back to my previous automation.
05:13Again, when I touch the fader, I'm writing.
05:18I let go, it stops.
05:20(music playing)
05:22So, Touch is aptly named.
05:25When you're touching the parameter, automation is being written; when you let
05:28go, it stops writing.
05:30You can use this to go in and update passes.
05:32So if you don't like a move you made in a certain section, you can just roll
05:36back over that section and do a new move.
05:42Now, Latch mode is kind of like the first half of touch and the end of write.
05:48So it's going to act like Touch mode, in that it will play back existing
05:53automation until I actually grab a parameter, and then it's going to latch on
05:58and allow me to let go while it continues to write automation.
06:02Check it out! (music playing)
06:04Following the automation curve, up and down. Now as soon as I grab it, it's now
06:10latched, and I can let go and it's going to continue writing at that value.
06:16(music playing)
06:28So again, it's a little bit like Touch, a little bit like Write.
06:31But unlike Write, it's not destructively blowing over any other parameters
06:36that I don't grab on to.
06:38So in Touch or Latch modes, if you don't grab the Pan control, if you don't
06:42grab mute or any of the send levels, it's not going to write automation to those levels.
06:49Now, once you're happy with any automation you've written in real time, just go
06:53ahead and switch back to Read mode, and that protects that track from getting
06:58any additional automation written to it if you accidentally move the fader up or down.
07:03Now, it's important to remember that once a track has automation, Pro Tools is
07:08now going to follow those break points.
07:10So any static moves you make-- (music playing)
07:15you can see will just snap back to the automation pass.
07:18(music playing)
07:21So you don't get to have it both ways; you can't make static changes and have
07:26an automation graph.
07:27What we'll see is if I want to add more or less to this whole graph, I'll
07:32actually have to use a technique like the Trim tool to trim that line up or down.
07:38I can't simply just move this fader up or down, because as soon as I hit
07:43spacebar, Pro Tools is going to say, hey! I see break points here.
07:47I'm going to go follow them. (music playing)
07:52Now, if you decide you totally don't want any automation on that track, or just
07:56temporarily don't want to deal with the automation and want to revert back to
08:00manual control, simply set the selector to off.
08:04Off says ignore any of the break points on the track, set that track back
08:09to manual control. (music playing)
08:18And there's also a global Suspend, like I said, under Window > Automation.
08:22I can suspend all automation for all tracks, and that's essentially the same as
08:28switching all tracks to off.
08:32And as soon as I'm ready, I can just turn that back on and everything follows
08:36any break points that were written to their automation lanes.
08:40Ultimately, you may be the kind of person that likes to push faders and record
08:44those moves, kind of do it by ear;
08:46however, I find that using a mouse to do real-time automation can be difficult
08:51sometimes, and so what I'll generally opt for when I'm working with the mouse is
08:56graphical editing of automation, which we'll talk about next.
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Viewing and editing automation
00:00Once you've recorded in some real- time automation, or if you prefer to edit
00:04automation in Step Time with the mouse, you'll need to be familiar with the
00:09track automation views of the Edit window.
00:12Now, every track in Pro Tools has a view selector.
00:17Normally, in audio tracks, view selector is set to waveform, which displays the
00:21waveforms of the recorded audio.
00:24Now if I click on that view selector, I can choose the automation lane views
00:29for that track, such as volume, mute, pan, and what we'll see is any sends that
00:37we're using will show up.
00:39Now if I am not using a send, for example I'm not using send b on this track for
00:45anything, and so I don't see a send b control; you only see those if you
00:49actually assign the send to a bus or an output.
00:53And I would be able to see the level and any automation that I had on
00:59those tracks.
01:01If you want to be able to see the waveform and the automation at the same time,
01:06or you want to be able to edit the waveform and see the automation at the same
01:11time, you can actually take advantage of these automation views by flipping out the
01:18little triangle there. And now I can select any one of those automation views,
01:24those break point views, while still keeping my main track view set to waveform.
01:31Now I can add views by clicking the plus sign, so I could show volume as well
01:36as pan, and I can subtract those by hitting the minus button. And at anytime, I
01:41can just fold those in.
01:43So really you have a lot of flexibility in terms of how you see automation.
01:47I personally like to see the volume automation, especially, overlaid on top of
01:53the waveform.
01:54This really helps me by giving me visual cues as to where I'm applying the
01:59automation, rather than seeing it directly below. But it's totally up to you on
02:04how you want to work.
02:06Like I said in the last video, all automation in Pro Tools, whether you pencil
02:11it in with the mouse or record it in by making automation moves using a
02:15real-time automation record mode like touch, latch, or write, it all eventually
02:21gets put into break points.
02:23And break points are basically this game of Connect the Dots that tell the Pro
02:29Tools mixer to be at that state at that point in time.
02:33So if I click with my Grabber tool to create a break point, I am creating two
02:38nodes that tell Pro Tools, at this point in time you need to be at 2.3 db and at
02:44this point in time you need to be at 8.8 db.
02:48And it's going to crate a vector between the two that tells the Pro Tools
02:53the rate of change.
02:54So Pro Tools is going to determine how much to increase the volume and at what
02:59rate, based on the position of these two break points.
03:03In other words, automation is vector-based in Pro Tools.
03:07There is only one automation playlist for each track in Pro Tools.
03:11So if you're using playlist workflows, it's important to understand that the
03:17automation lives on the track and not with the playlist.
03:22That is to say I could have ten vocal takes and ten different playlists, but
03:26I am still only going to have one set of volume parameters for all of those eight takes.
03:32To graphically edit break points, I don't have to be in Touch, Latch, or Write
03:38mode; I could be in any of these modes. I could be even be in Off mode; however,
03:42that automation will not play back in Off mode.
03:45Typically, I just like to leave it in Read mode and under the Window > Automation
03:50Window, the Write Enables do not affect graphic editing of automation.
03:56So these could be completely turned off and I could still make changes or add
04:00break points and in Read mode, Pro Tools is still going to follow those.
04:04So these Write Enables only affect the real-time input of automation.
04:10To graphically edit these break points, you are going to use two different tools:
04:14the Grabber tool and the Pencil tool.
04:16The Grabber tool can click to insert a single node or break point.
04:21You can grab an existing one, move it up or down or left or right, and to delete
04:27one, you can hold Option. You see how I get a little minus there.
04:35And if you notice, I'm in Slip mode right now, but if I switch to Grid mode--and
04:41let's change the grid to something rigid like a half note--you could see that
04:49the automation break point edits will follow the grid, so this allows me to do
04:54cool rhythmic things.
04:56Now, the other way that I am going to edit automation is using the Pencil tool.
05:00So the Pencil tool is great for drawing in continuous curves of automation, so
05:05you see that just doing a bunch of break points.
05:08I can switch that from Free Hand to Line by clicking and holding on the Pencil tool.
05:13So I am going to use the Line mode, and this is great for doing straight lines of
05:17extended automation.
05:19And check out some of these other ones. Triangle and Square, these are really neat.
05:22You can actually draw in shapes.
05:25Notice those shapes follow the grids,
05:27so if I set to a quarter note, it's going to be a different shape.
05:32Now I can use Triangle, Square and Random, however Parabolic and S-Curve, those
05:39are not going to work; those are reserved for editing tempo events in the Tempo Editor.
05:43So you are just going to be using Free Hand, Line, Triangle, Square, and Random.
05:48Again, Random is going to use the grid in order to space out random events.
05:55That can be cool for things like let's say you are editing a filter
05:58frequency on a low-pass filter on a synthesizer. This can create kind of a
06:03really cool movement in the filter.
06:07So check out those different tools with the Pencil tool.
06:10Now, I can also edit automation using my Selector and Trimmer tools.
06:16The Selector tool is great for just selecting big groups of break points.
06:21And maybe what I want to do is just clear those out.
06:22So I could hit Delete or I could use Edit > Clear, but I could also use my Cut,
06:28Copy, Paste commands.
06:30So I could cut some custom automation, place my cursor, and paste it
06:34somewhere else.
06:35I can even use the Duplicate commands.
06:38So undo that, if I took a section here and I chose Edit > Duplicate, I could
06:45duplicate that automation just like a copy-and-paste to the right.
06:51So, automation is going to edit much like your waveforms edit;
06:56cut, copy, paste, delete, things like nudging, so the plus and minus keys
07:02on your numeric keypad. You can nudge your automation.
07:07And what's really cool is when you start using the Trim tool for automation--I
07:11am going to delete all of that, select that whole track--
07:15if you ever need to select the whole track of automation, just triple-click
07:18there and it's going to select all that automation and you can hit Delete.
07:21You can also clear automation across multiple playlists by using the Edit >Clear
07:26Special > All Automation, or let's say just Pan or Plug-In Automation.
07:33Now the Trim tool, I love using the Trim tool with automation.
07:37The Trim tool allows me to trim up or down just a specific section.
07:42So a lot of times my automation is not really fancy drawn-in curves, but I just
07:49need to get things louder or softer in different parts.
07:52I would say that's probably 85% of all of the automation I'm doing, is just going
07:57and selecting a certain section and saying that needs to be louder or that needs
08:02to be softer, what I call section dynamics.
08:05As the arrangement changes, I need to change the level of the tracks to
08:09accommodate that, or keep things interesting.
08:13Now the Trimmer tool will trim whatever you have selected.
08:16Now if you don't make a selection, it's just going to trim that whole line.
08:19However, what you'll find is it's trying to trim the line here based on the
08:25end point of that region.
08:26You see that? It's kind of trimming based on the end point of that region.
08:31And here is a trick: if you actually want to trim your whole line, go out past
08:36the last region or the last break point in your session.
08:40See that? Now I can actually trim that whole line up or down.
08:43And this is great if you've got a bunch of automation written, you did a whole
08:48set of complex passes that may have included some real-time automation, but also
08:52you've edited some of those break points, and you just need to turn the whole
08:55thing up by 2 dB or down by 2 dB.
08:58You can take your Trim tool and trim up or down, and you can see that I have the
09:02little delta change happening on the left-hand side that's telling me how much
09:07I've changed it, as well as where that absolute position is on the volume fader.
09:13Now if I hold down the Command key when I trim, I get extra-fine 0.1 dB
09:19increments. And this is really neat if you, let's say just want to bump the vocal
09:24up in one spot by 0.2 dB.
09:27So with the Trimmer tool, just hold down Command. Now it's really easy for me to
09:34get that tenth of a dB change.
09:36Now, when you're editing in the Edit window and you're moving clips--let's say
09:41I switch back to Waveform view and I start moving this around--the question is,
09:48will my automation move along with that? And the answer is, that depends.
09:52If you go to Options, you have a checkbox for Automation Follows Edit.
09:56So right now if I move this and I switch back to the volume view, we'll see that
10:01that automation followed those edits.
10:04So if I cut and paste or move something left or right, the break points are going
10:08to stay sticky to the clip.
10:11However, there are situations where you don't want that to happen.
10:14You want to copy and paste something to a later point in the song, but you are
10:18going to add different automation there.
10:19So what you would do is turn off that Automation Follows Edit option. Now you
10:26could freely move the clip while the automation stays stuck to the track.
10:30And again, break point automation is track-based.
10:34It doesn't live with the clip.
10:36So if you have, let's say, clips that you added automation to in the Edit window
10:43and you delete them and they go back to the Clips list over here and you pull
10:48that back out again, I can see pulling that clip back out didn't include that
10:54same automation over here,
10:55so it's important to remember where those break points live.
10:59They live with the track in the mixer, not the clips in the Clip list.
11:06You can graphically edit any parameter of automation;
11:09really, in Pro Tools, anything is freely automatable.
11:13Plug-ins we'll talk about in a bit.
11:15There is an extra step with plug-ins, but things like volume, mute, pan,
11:19all your send levels.
11:20Now, one thing about mute that I want to mention: you can automate the mute on
11:26and off; however, I generally suggest you don't automate the mute button in
11:30favor of using something called mute clip.
11:33And here's why:
11:34if you automate your mute, then the problem is that that mute function is
11:40no longer open.
11:41That is to say if I want to hear the session played back without the lead vocal and
11:46I go to mute it, I am kind of stuck there.
11:50It automatically tries to follow the automation graph, and now I can't mute
11:55that out of the session.
11:56So what I'd rather do is instead of using mute automation, I'll actually use the
12:03Mute Clip function and I can take and break off a section here of a clip.
12:08I am going to say Edit > Separate Clip > At Selection.
12:14Now I can go to Edit > Mute Clips, or Command+M on the Mac or Ctrl+M on the PC, and
12:21what that's going to do is it's going to mute that clip. It's going to leave it
12:24there so I can continue to edit it and see it, and I know that it's muted
12:27because it's grayed out, but you are not going to hear it.
12:31This is a lot better than Mute Automation, especially if you're sending your
12:34session to another engineer, because Mute Automation is not always obvious.
12:38Unless I switch to the Mute Automation lane,
12:41I can't see that you've muted sections, whereas Mute Clip, I can clearly see that
12:46hey, this section is not going to play back; it's grayed out.
12:50Ultimately, depending on your preferences and whether or not you have access
12:54to a control surface, you may wish to do all your automation graphically in
12:57the Edit window.
12:58So, take some time to look at the automation and the demo session and try to
13:03figure out whether I added that as an edit with the mouse--the Grabber tool, the
13:07Trimmer, the Pencil--or I added that with real-time recording of automation.
Collapse this transcript
Using clip gain
00:00Track automation is a great way to make the volume changes in the mixer over the
00:04length of your track.
00:06However, if we recall from our earlier discussion of inserts being
00:10pre-fader, any changes to a track's volume control comes after the track's
00:15inserts or plug-ins.
00:17Well this doesn't make much of a difference for plug-ins like EQ. Dynamics
00:22plug-ins measure the incoming signal level against a threshold to determine
00:26when to react.
00:27This is where Pro Tools clip-based gain comes in handy.
00:31For example, if we take my vocal track here and the compressor, the 1176, is
00:38always going to be listening to this signal as it exists from the disk, so
00:43therefore, any changes in volume that happen at the automation stage happen
00:50after any of the inserts.
00:51So the fact that I'm kicking up the volume here and even more here is not going
00:57to affect what's coming into my compressor.
01:00This is ideal actually because it allows me to set my dynamics processors like
01:04compressors, limiters, gates and things like that, and not have to worry about
01:09resetting their threshold if I'm changing the volume level in the mix.
01:13Again, because I want to set up that compressor and then I want to be able to
01:17automate that track up and down as the arrangement grows and shrinks.
01:21But let's say I recorded vocals on a few different days and let's say the first
01:27day I recorded with one level, and the next day with an entirely different
01:32level, so that within the same track, I had wild differences between the
01:36different take days.
01:38Now the problem with that would be, is if I go to set my compressor's threshold
01:43setting, I'd be setting it against one set of levels or the other, so that
01:48what would happen is, if on the day where I recorded louder, that's where the
01:52threshold got set.
01:54I go into the softer sections and my compressor is just not reacting the
01:58same way.
01:59Now, what you can do to combat this is you can actually use a feature called
02:05clip-based gain and it was introduced in Pro Tools 10.
02:09Before clip-based gain, what you'd have to do is, if you wanted the compressor or
02:14any inserts to react to, let's say, pre- insert gain changes is you'd actually have
02:20to insert a Trim plug-in, Other > Trim, and you have to automate that Trim plug-in,
02:27and this will create gain changes before you hit the compressor.
02:31The other way to handle this would be using the AudioSuite gain plug-in.
02:35You could actually select something that was, let's say, a little too low or
02:39little too hot and use AudioSuite > Other > Gain.
02:43The problem with that is that actually rendered the files.
02:45If you decided you wanted to change your mind, you'd have to actually go back to the
02:50Clips list and figure out where that old clip was and replace it.
02:54Now with clip-based gain, I can make adjustments that are stored within the
03:00clip, that is to say, I can make automation moves, gain moves that are stored in the clip.
03:07So even if I delete that clip and I bring it back from the Clips list, it's
03:12still going to be there.
03:13Now all of these clip-based gain changes are going to happen pre any inserts.
03:18So they're great for handling situations where you want to even out the track
03:23before you apply your dynamics processing.
03:25Let's take an example here.
03:27I've got two very light phrases and a very loud phrase, and if I didn't want to
03:33be as aggressive with my compressor here and I wanted to go a little lighter
03:37on this, just automating these up and this one down is not going to change anything.
03:44However, if I go to View and I go to Clip, and I want to make sure that I'm
03:50showing the Clip Gain Line here, I'm also showing Clip Gain Info, and I can see
03:54right now I have 0 dBs of Clip Gain going on.
03:58I get a little line right here showing up on my lead vocal and what I can do is
04:03I can actually make changes to this line.
04:06So I can go in and turn that down and you can see with my Trimmer tool it's
04:11actually reducing the size of the waveform.
04:15Now I can actually go in and make little selections here and trim that up, and
04:23what I could do is I could even out this performance visually--I want to take that
04:32one down a little bit.
04:42So that when it hits the compressor, the compressor is actually seeing a more
04:46even signal, and this is actually really great to do with hard esses or plosive
04:53sounds that, even if you automate them out with volume automation, it's still
04:58causing your compressor to react.
05:00So, using clip-based gain is a great way to get into the gain structure of a
05:05waveform before you hit your inserts.
05:09Now, some cool tricks with clip-based gain.
05:11If you want to show and hide this line you can actually use the Ctrl+Shift+Minus
05:16shortcut, that would be Start+Shift+Minus on Windows.
05:21And you can also make changes to the line, if I make a selection here.
05:25If I hold Ctrl+Shift on the Mac and hit the Up and Down arrows, I can actually
05:30make little incremental changes to this, kind of like nudging the gain almost
05:36and that will be Start+Shift on Windows.
05:40Now, these act much like automation breakpoints in that I can actually do
05:45fade ins and fade outs that are at the clip gain level.
05:51Now when all is said and done, if I actually want to render this to a new file I can.
05:57I can select this clip and I can choose Clip > Clip Gain.
06:03Now you can either bypass that or turn it off, or I could render it permanently.
06:08And that renders a new file to my hard drive.
06:11Now that's nondestructive, you can see that it changed this to LeadVocal-Gain.
06:16So I'll still have my lead vocal clip in the Clips list that I could pull back
06:20out, and I could even create a new Playlist to do this on, so that I could always
06:24get back to what I had before.
06:26Here's my lead vocal clip right there.
06:29Having real time clip-based gain is going to use a little bit of CPU power, so
06:34if you had a slower computer, or we're using a lot of clip-based gain, rendering
06:38it would save some CPU cycles.
06:40However I find that it doesn't take up too many resources, so I like the
06:44flexibility of being able to change that there.
06:47I'm just going to undo those changes.
06:49So to get rid of those I'm going to go to Edit > Clear Special > Clear Clip Gain,
06:58clear that all out there.
07:00It may be intuitive to go in and try to adjust all your levels using clip gain,
07:06so that you visually see them at the same level, thinking that that's going to
07:10help the performance of your compressor.
07:13And while this maybe the case, you always want to check things in context
07:18and listen to them.
07:20In this case, I find that if I use clip -based gain too much to increase these
07:25softer phrases and decrease these louder phrases, what it does is it actually
07:30brings up the noise floor too and it can sound kind of awkward.
07:34So, listen to it how it sits now.
07:37(music playing)
07:52And if added some clip gain here, kind of try to match those levels--
07:57(music playing)
08:06--what I find is that it kind of brings up some of the headphone bleed and the
08:10compressor is protecting a little bit of that, so it's compressing harder.
08:13If I lighten up the threshold you'd hear that a little bit more.
08:17So again, use your ears and not just your eyes when you're making these changes
08:21to make sure they're really going to work for you.
08:24Like I said, I like to use clip-based gain when I've recorded in two or three
08:28different sessions and the levels don't quite match up overall.
08:33Unlike in this situation, he just was performing the verses softer at
08:39certain parts.
08:40So, I do kind of want to retain some of that dynamic and tonal feel there.
08:45Clip-based gain is a great way to even out a track pre-insert, or regain track
08:51headroom on extremely hot tracks before hitting any plug-ins.
08:55Think of it this way, if you have a track approaching 0 dBFS and you want to
08:59boost 12dB at 5 K in your EQ, you'll need to either trim the input of the EQ or
09:05use something like clip-based gain to lower the clip to accommodate the boost.
09:10Well Pro Tools uses a 64-bit mixer, not all plug-ins handle levels beyond
09:140 dBFS with grace.
09:16So, using clip-based gain to practice proper gain staging can only make
09:21your mixes sound better.
09:22And if you want to check out an example of that in this session, you can look at
09:26the kick track. And the kick track actually has been knocked down by 3 dB using
09:33clip-based gain, because I found that the recorded level of the kick was
09:38actually clipping my compressors.
09:40So I wasn't able to get as much punch out of it as I wanted.
09:44So what I did is I trimmed it down, so that I could actually add more transient
09:49peak at the compressor using my makeup gain there.
09:53So clip-based gain is really great for optimizing your gain stages pre-inserts.
Collapse this transcript
Automating plug-ins
00:00When automating volume and pan isn't enough, sometimes you have to dig deep into
00:05plug-in parameters to get the sound you're looking for.
00:08Fortunately, Pro Tools allows you to automate almost every plug-in control
00:12with a few extra steps.
00:14So let's first take a look an example of when I would use plug-in automation in
00:19the context of a mix.
00:20Here in the Take Me Down session, I'm actually automating the kick drum EQ to
00:27pop up a little boost around 1.5K just in the chorus sections of the song,
00:34because what I was finding is that in the verse, I liked the sound of the kick,
00:38but it was getting a little bit lost in the chorus.
00:41So let's just listen to what that sounds like coming out of the pre-chorus
00:47and into the chorus.
00:48(music playing)
00:57Little more tackiness on the kick, just disable that.
01:01(music playing)
01:12So it's subtle, but it's just giving that kick just a little bit more presence
01:17in the chorus sections, when the guitars are really crunchy and there is a lot
01:20of stuff going on.
01:22However, during the verses, I kind of want to keep it a bit more mellow, and I
01:26might decide that I want to keep it in, in verse two just to keep the energy up,
01:31but that's my decision and I can't do this with volume or pan alone.
01:36I have to do this by automating an EQ.
01:40In order to automate a plug-in in Pro Tools there is an additional step I need
01:45to take, because the plug-in parameter is not going show up in my track views
01:51by default.
01:52Here I have already enabled it so I see my mid-band enable and where I've
01:56automated it, in-out, in-out here for the verse and choruses.
02:03But notice I don't see any of the other parameters of my EQ in this list.
02:08That's because Pro Tools requires that I take the additional step of telling it
02:13what parameters I want to enable before it adds them to the list, and the reason
02:18for this is not to confuse you, but to actually save you some time of digging
02:23through a ton of parameters that you don't want to automate.
02:26For example, I want to leave this high mid frequency where it is, just static.
02:31I want to keep that boost of around 5 dB at 3K through the whole song.
02:35I don't want to automate that, so therefore I don't want to see that in my
02:39list confusing me, and all these other bands, I'm not using them, so I don't
02:44want to see them in there.
02:45Let's set this up from scratch.
02:47I am going to go ahead and remove the automation of this mid-frequency parameter
02:53and I'll click on the little Auto button, I am going to remove that parameter,
02:57and it's going to give a warning that says, hey, you've got automation here, do
03:01you really want to remove it?
03:02And I'll say, yeah, I do.
03:04Now I'll see that that is no longer in my Track View Selector, and so what I can
03:09do is I have already decided that around a 3 dB boost at 1.5K sounds good, now I
03:15want to think about how do I want to approach adding that in and out.
03:18Now I could do this in one of two ways.
03:20I could unable it to come in and out, or I could leave that in and I could
03:25actually automate the gain line up and down in the different sections, and
03:31that would actually work if I wanted to boost it even more at later sections
03:36of the song.
03:38Now in this case, I'm fine with just kicking it in and out, keeping it simple,
03:42so we'll leave that out for now.
03:44And so I want to enable automation for the In/Out button here.
03:49Now there is one of two ways that I can do this.
03:51I can click on the Auto button here, right under the word Auto, the little
03:55button with the two windows, and I see a list of all the parameters I can
03:59automate on the left side, and on the right side is a list of parameters that are
04:04going to show up in my Track View Automation list.
04:07So these are the eligible parameters for automation.
04:11These are the ones just waiting to be added to the right-hand side.
04:14So I am going to find that, that's my mid-band enable and I'll add that.
04:19Now some people find that left-hand, right-hand side list confusing because
04:23there are so many parameters there that they kind of get lost as to what they
04:27want to automate, and so there's actually a really easy way to just click on the
04:31parameter you want to automate if you know the key command.
04:34So if we hold down Ctrl+Option Command on the Mac and click on any parameter, I
04:40can enable that parameter for automation, and that automatically adds it to the
04:44right-hand side of the list.
04:46On Windows that is Start+Alt+Ctrl-Click.
04:50Now if I do the same key command again on a parameter that's already enabled,
04:55I'll get the Disable option, and if I use that key command on the actual auto
04:59button, it quickly moves everything to the right-hand side of the list so you
05:04see everything turned green here, that's because I'm in Read Mode, and that's
05:08telling me that I am eligible to automate any of these parameters and I could do
05:13that in real time by setting this to touch, latch or write, or I could draw that
05:18in by switching to that parameter's view, using my Edit Tools.
05:23Now again, you see this list, it's a little overwhelming and I don't want that.
05:28All I want to do is automate the Mid Frequency In button so I am going
05:32Ctrl+Option Command-Click and enable that, and I am going leave that in the
05:39off state for now.
05:41I am going to close this down and open up that parameter here on my Track View.
05:46So I can see the line is on the bottom for off, I am going to go on with my
05:51Grabber Tool and I am going to draw that in at the chorus, and then out again
06:00at the verse.
06:01Let's take a listen to that.
06:03(music playing)
06:19Cool! Now the nice thing about leaving all the other parameters open is I could go
06:24ahead and add other EQ moves, I don't have to worry about automating those, or I
06:29don't have to worry about the automation resetting those.
06:31So I could even choose to boost even more or less without changing the fact that
06:38this is coming in and out via the Enable.
06:41So I might decide, wow, 3 dB is a little too aggressive or maybe I want 4 dB,
06:46so I could kick it up and notice that does not affect the automation move that
06:50I already programmed.
06:51(music playing)
07:04Now a couple of things you want to keep in mind with plug-in automation, if I
07:08remove this plug-in, all that automation is removed from the track.
07:12So if I switch it to a different EQ, that automation is not going to be
07:17compatible with a different EQ.
07:19So if I switch this to a waves EQ, it's not intelligent enough to know that I
07:23automated a boost at 1.5K.
07:27And if I copy this plug-in, it's actually going to copy the automation
07:30along with it.
07:31So if I copy this EQ to another track because I like the settings, I better make
07:35sure to either remove the automation from that EQ on the other track, or maybe I
07:42want that automation, I just want to be aware of that.
07:45Remember you can clear automation or just plug-in automation by selecting over a
07:49track and choosing Edit > Clear Special > Plug-In Automation.
07:54You can also, if you were to copy this plug-in, say I copy this to the Sub Kick
07:59track, Option+Drag or Alt+Drag on the PC, that automation makes its way down
08:06there and if I don't want it, I could just open that plug-in up and I could go
08:11into the Automation window and remove that.
08:13I'll get that warning there.
08:15Now let's say you are the kind of person that always wants to automate all of
08:18their parameters or their plug- in just by reaching for them.
08:21I just want to set my Automation Mode to Latch and I just want to grab a
08:25control, I don't want to have to worry about enabling all my parameters.
08:29Well there is actually a preference that's purpose built for that under
08:32Setup > Preferences, and if I go to the Mixing tab, and if I go here to Automation,
08:39I can check Plug-in Controls Default to Auto-Enable, and what this does is every
08:44time I bring up a new plug-in, it's only for new plug-in, it's not existing
08:49plug-ins, so I'll go here and bring up that EQ and I'll see it's enabled all of
08:55these automatically, including the Bypass.
08:59And the Bypass is actually an important parameter.
09:01A lot of people, they go in and they automate a bunch of different parameters
09:05when really all they wanted to do is automate the plug-in turning on and off.
09:09So don't forget that you can actually automate the Bypass of a plug-in to kick
09:14in an effect in just a specific section.
09:17So the next time you're trying to carry your song forward or make a moment more
09:22interesting in a session, try out some plug-in automation.
09:26I think you'll find it's a very valuable part of mixing inside the DAW that we
09:30didn't get to take advantage of in traditional analog workflows.
Collapse this transcript
Exploring automation strategies for mixing
00:00Like most mixing topics, every engineer approaches his or her automation a
00:05bit differently.
00:06Some tracks with static arrangements will often need little to no automation,
00:10while other projects may have constant dynamic changes requiring detailed
00:14automation through every section.
00:17Many times, automation is more of a production decision.
00:20For example, the decision to add more or less reverb to a single note or
00:24drum hit.
00:25Because of this, it's not uncommon to start the automation process early on,
00:29during the producing and arranging stages.
00:32So don't be afraid to start the process, at any stage inspiration strikes.
00:36Understanding automation can not only make you a better mixer, but a more
00:40effective producer, composer and all-around arranger.
00:44In any case, from a functional standpoint, a good mix always has a defined focal
00:50point, whether it would be the lead vocal, an interesting instrumental part or a
00:54catchy rhythm or lick.
00:55It's the mixer's job to help guide the listener through the song,
00:59highlighting these focal points, retaining the listener's interests all the
01:03way through to the end.
01:04Automation can be a lifesaver and is many times the only way to achieve this goal.
01:09Like I said, there's a million ways to approach an automation workflow, but
01:14here're some of the things I consider when deciding how to best use automation,
01:18and how I use automation in the Take Me Down session.
01:21The first thing I'll do when I'm deciding how I want to use automation in a mix,
01:25is say to myself, can I hear everything?
01:28I'm going to listen through the song and make sure that I can hear every part
01:32clearly from section to section and that the balance of those parts feels
01:36good to me.
01:37Do I feel like at any one time throughout the tune, any element is too loud
01:41or too soft?
01:43And to do this, I'll just through the tune section-by-section, listening and
01:47noting any elements that stand out.
01:49At this stage, I'll use the Trim tool to selectively trim up or down elements in
01:54each section, and if we take a look at the automation in the Take Me Down
01:58session, I'm just going to go ahead and make all these tracks bigger, and I'm
02:02going to switch every track to Volume View by holding Option or Alt on the PC,
02:09and changing all tracks to Volume, make a little room.
02:14And in the Take Me Down session, you can see there's quite a bit of section
02:18dynamics or automating things up or down in each section, and generally, this
02:23is the first stage of automation that I'll perform on a mix, making sure that
02:28each part is loud enough, as the arrangement changes density or adds or
02:32subtracts elements.
02:33So we can see that even on the Kick Bus, small little details here pumping it
02:39up in the courses, bringing it back down on the versus, pushing it back up for
02:44the rest of the song.
02:45As I scroll down, snare, I will have a sampled snare part that I kick in, in
02:52the chorus and leave in through the rest of the song and this really reinforces
02:57that snare drum part.
02:58Now if we move down and take a look at the entire Drum Bus, all we've got
03:04are some rides.
03:06So ones I've done my section dynamics, what I'll do is I'll think about any
03:10areas that I can make more dramatic by putting in rides where I'll actually
03:15increase the level into a section.
03:19So for example here, I'm increasing my Drum Squash Bus into this course.
03:23Take a listen.
03:24(music playing)
03:33So in addition to just doing those section dynamics, I think about where can I
03:37add drama by pushing or pulling elements with rides.
03:41Now I say rides because the term comes traditionally from riding a fader.
03:45However, you can see that I drew those in just with my Grabber tool.
03:50So you don't have to worry about riding them in physically with the mouse.
03:55Just think about adding drama to different sections by pushing or
03:58pulling elements.
03:59Now if we scroll down here, I can see that the lead vocal probably has the most
04:04automation and that's because, to me, in this song, it's the most important
04:09element and I always want to make that audible and I always want to keep things
04:13interesting for the listener.
04:14One way that I'm doing that is by adding this lead vocal crunch track in and
04:20layering that with the original vocal, and then automating that up or down in
04:24the different sections to kind of add contrast in a little bit more grit as we
04:30move to the later parts of this song.
04:32When you're automating your vocal, and you're not familiar with the lyrics,
04:36sometimes it can be nice to have a lyric sheet from the songwriter or the
04:40producer, so that you can kind of decide, hey, can I really understand what he's
04:44saying there, did he say this or did he say that?
04:48Now, some songs, the lyric is just something that carries the rest of the tune.
04:54Maybe it's not that important whereas other songs, the difference between
04:57hearing that last S, making something plural or not, can totally change the
05:03context in the message of the tune.
05:05So be aware of what the lyric is saying, and make sure you're using your
05:10automation to put that at the forefront of the track.
05:14And actually, instead of using automation, I'll use Clip Mute is taking elements
05:20out of an arrangement.
05:22A lot of times new arrangers and new producers tend to add a lot of elements to
05:28their tracks because they can, because you have hundreds of tracks available to
05:32you in your DAW, and you just keep stacking, stacking, stacking.
05:36The problem with that is that if everything stays static in your mix and just
05:41it's just a ton of tracks all the time, everything just battering the listener's
05:45ears, it can get a little bit overwhelming and I find that sometimes it's really
05:50interesting to mute things out or take things out of the session to create more
05:54contrast between, when they actually do come back in.
05:57So instead of having that tambourine happen throughout the whole song, think
06:01about taking it out, so that when it comes back in, it kind of adds a new
06:06interesting element to the mix.
06:08So once you've covered the basics of getting your levels, making sure you can
06:12hear everything at different sections of the song, you may have added some rides
06:17in to create some more drama, this is when you can get creative.
06:21Sometimes I'm adding my creative automation when I'm producing the track.
06:24Sometimes it's more during the mixing stage, but I think about any creative
06:29automation that I could use either via plug-ins, volume, send volume, pan, that's
06:36going to bring the track to life;
06:39create more drama, carry the interest on through the last chorus.
06:44That could be plug-in automation, where I showed you I automated the Kick Drum
06:49to get a little bit brighter, that's going to just help the song be a little
06:51more exciting during the chorus.
06:53One thing that I'm doing here, with the lead vocal on the bridge is I've
06:58actually automated down the main lead and I've taken a duplicate of the lead
07:02vocal that I've added a few plug-ins to.
07:04So take a listen to this LV FX track.
07:08(music playing)
07:28So what I wanted to do with the bridge, because I just had one lead vocal track
07:33to work with, I wanted to take that lead vocal, duplicate it to another track
07:38and change something.
07:39Make it a little bit more interesting so that there is a nice musical break when
07:44it comes to the bridge with the lead vocal, and in addition to automating the
07:48volume of the main lead vocal track, I'm not completely killing it.
07:52I've actually added a new track of processing.
07:55So sometimes I think of my automation as not just actually the automation
08:00features of the DAW, pushing and pulling volumes, but actually the fact that I
08:04can duplicate tracks and add alternate processing to those tracks so I can do
08:08parallel chains or entirely different chains at different points of the song,
08:13because I find that today's computers are very, very powerful.
08:17Sometimes it's easier for me to just create a new track for that special sound,
08:21rather than trying to automate it in.
08:23But these kind of ideas live in the same realm as automation because we're
08:28thinking of ways to make the track more interesting as it plays out.
08:32A few other things that I'm doing here, towards the end of the session that
08:36are more creative decisions is I'm actually automating quite a few of the sends
08:41on the lead vocal.
08:43So as we moved to the end of this song, actually getting more of my Chorus,
08:50Shorts Delay, and Long Delays and I am automating the sends here.
08:55So if we just go the levels, the few of these, see here on the snd C Level, which
09:02is the Short Delay, I'm kicking that up a bit into the last chorus and
09:06that's just going to make that vocal a little bit wetter in that last chorus,
09:09and that Short Delay is kind of acting as a stereo widening effect.
09:13So it's just going to make that vocal a little bit wider towards the end of
09:17this song.
09:18At the end of the day, if you feel overwhelmed with all this automation and all
09:23this level of detail in your mix, start small.
09:26Less can be more.
09:29Be tasteful and be discreet.
09:31Just because you can automate pan spins, reverb tails and filter sweeps on
09:36every single note of a track, doesn't mean you always should.
09:41Always keep in mind that the average listener can only simultaneously digest a
09:45tenth of what you can as a producer or engineer.
09:48So keeping it simple is always a safe bet.
09:52A well-automated mix generally doesn't sound like it's automated.
09:56So listen to your favorite tunes as a guide.
09:59Do you hear wild volume or pan automation?
10:02Usually not.
10:03It's usually integrated in a way that carries you effortlessly through the song.
10:09Above all, be creative with your automation and when in doubt, stick to your
10:14plan, using your reference material as a guide, and follow your gut.
10:19Try to make this song a journey for the listener.
10:21If it sounds the same and measure 1 as it does in measure 100, what incentive
10:26does the listener have to keep listening?
10:28Always remember that a mix is an extension of the song.
10:32The mix should exist to service the song and not the other way around.
10:36Keep your aesthetic goals in mind and know that workflows can vary radically
10:39from genre to genre, song to song.
10:42Always keep in mind the message of the song and use automation to strength
10:46this message.
10:47Is this song primarily a catalyst for the lyric?
10:50Then make sure the listener can always hear the lyric clearly.
Collapse this transcript
9. Putting It All Together
Understanding the characteristics of a great mix
00:00Ultimately, mixing is all about having an opinion or taste for what you think a
00:05great mix should be, making a plan based on that taste and executing that plan.
00:11While something as subjective as mixing is never going to have a set of hard
00:16and fast rules or a list of traits that make a mix pass or fail, there are some
00:21common elements that most mixers agree on when discussing the components of a
00:26great sounding mix.
00:28First and foremost, the mix exists to serve the song with the goal being to help
00:34guide the listener through the important elements.
00:38One thing that I tell new mixers and newer producers to remember, is that most
00:43people hear music as a solid block of sound with a vocal attached to it.
00:48They are listening as first-time listeners not 200th or 300th time listeners
00:54like you are, and can't necessarily differentiate that 100th element that you've
01:00added or that the 5th counter melody you've added to the song.
01:03So above all, I always suggest that people think about mixing for the first time
01:09listener as opposed to mixing for themselves as the 300th time listener, unless
01:15you're the only person that's going to be enjoying your music, and in that case,
01:19hey, nobody can tell you what to do.
01:22Ultimately, at the end of the day, no one can tell you what is or isn't
01:25important, but if you're working in the pop idiom, it's generally the vocal that
01:30is the lead element and will resonate most with the bulk of listeners.
01:34So be sure to serve the vocal in your mix.
01:38Now it's really easy to lose perspective as the producer or arranger and even
01:45just as the mixer of the song.
01:46So when you're thinking about what makes a good mix, go back to some reference
01:50material, take a break from the project, and try to regain some of that first
01:56time listener perspective.
01:58Sometimes I like to step away even a week or maybe even a month from a song that
02:02I wrote before I start mixing it.
02:04Now I can tell you what I think makes a good mix, and to me, a good mix is
02:10wide, tall, and deep.
02:12That is to say a good mix for one has definition.
02:17Each element can be clearly heard and holds a place in the depth and
02:21stereo field.
02:23A good mix is also balanced, so no one instrument sticks out unless that's
02:28the intention.
02:30Likewise, nothing is buried so deep that I can't hear it.
02:34The dynamics are lively but not out of control.
02:38A good mix is full but also has clarity, so fat but not muddy, airy and smooth
02:46but not brittle, bass-heavy, or dull.
02:50I like a mix that has a wide and detailed stereo image, one that really lets me
02:56dive into the song and place each element between the speakers, a mix that I
03:01can really walk into.
03:03To me, a good mix evolves and keeps things interesting.
03:07Now this is very subjective;
03:09sometimes the song itself is so interesting that you don't need any mix
03:13trickery, let's say, the lyric itself carries a song so much that the lyric and
03:18an acoustic guitar is going to keep the listener interested.
03:22But when you're mixing a song and you feel the content needs a little bit of
03:25help, it's okay to push that arrangement further with the mix process and add
03:31some interesting elements.
03:32But remember, at the end of the day, no amount of mix trickery is going to take
03:36a terrible song and make it totally intriguing.
03:39Now a lot of times there'll be genre- specific considerations and while I'd like
03:44to say hey, you can just ignore everything and do what you want, and again, if
03:49you're the only one listening to your music and you don't really care that much
03:52about what other people think, awesome, rock on, do your thing.
03:55However, a lot of times, people come to me and say look, I am really trying to
03:59put my best foot forward in the genre that I'm working on because I am trying to
04:03get a deal, I am trying to make some money.
04:04So try to learn what the genre norms are that define a great mix in that genre.
04:11For example, the bass levels in a hip- hop mix are not going to be appropriate
04:16for a rock tune a lot of times, or the abundance of dynamics in a great jazz mix
04:21might not work for a radio pop song.
04:24So try to figure out what some of the genre norms are of your style of music,
04:29listen to reference tracks, and at first, try to emulate those tracks when you
04:33are first trying to get your wings as a mixer.
04:36Now some people will argue that music should just sound natural like a
04:40band playing in a room;
04:42no editing or heavy mixing or tricks, while others like the opposite, and this
04:47is why having an opinion matters.
04:49Some people really like sci-fi films with lots of special effects, whereas other
04:53people like watching dialogue-based drama movies.
04:56It doesn't mean one is wrong and the other is right and I would even argue to
05:00say that for me, someone who interacts with lots of different styles of music
05:04and lots of different personalities, I have to treat things with an open mind.
05:08If this story is really kind of a sci -fi thing that's going to need a lot
05:13of special effects, if I'm the director, I am not going to say, no, I need
05:17everything to be performed as if it was acted out in the live stage, or vice-versa.
05:22If it was a dialogue-based drama, I am not going to have the stuff exploding all
05:26over the place and aliens landing in the middle of the romance scene, or maybe I
05:31am, maybe that's cool.
05:32I like to keep an open mind and I like to serve the song with what it needs.
05:36So if it needs a lot of tricks in doing special effects, and that's really going
05:40to take the listener where they want to go in that genre and make them happy,
05:44then I am going to do that, whereas if it doesn't need anything else, if it sits
05:48just fine, as the song as is, I am going to use a light hand.
05:52So remember that mixing is just as much about knowing what you want as it
05:57is knowing how to get it, and really, the knowing what you want is usually
06:02the hardest part.
06:03So continuously challenge yourself, ask if it could be better, get outside
06:07opinions from people you know will give you constructive feedback and
06:11eventually, just let it go and finish the mix.
06:14I don't think there has ever been one mix I've done where I've looked back and
06:17thought everything was absolutely perfect.
06:19You live, you learn, and you do better next time.
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Working with a reference track
00:00When working towards a great sounding mix, why not start with another one that
00:04you already now sounds great?
00:06A reference track provides a known quantity that helps eliminate some of the
00:10guess work when balancing, EQing, and leveling the track.
00:14What I like to do in my mixes, especially if I'm working towards a specific
00:18genre or have a client who's asked me to listen to a couple different mixes that
00:24they really like and emulate, I will bring in a reference track directly to this
00:29session that I'm mixing.
00:30And so in this example, I'm just going to move to the Exercise Files folder and
00:35I'm going to bring in just a balance of the Take Me Down Master.
00:40Now typically, this would be a separate song, but in this case this will
00:47serve as a good example.
00:49So I'm going to drag that in and that's going to give a new track, all the way
00:56over here at the right end of my session.
00:59Now there're some considerations for pulling in an already mastered file into
01:05your session, and one of those is if you're not mixing to a Mix Bus like I am
01:11here, and your Master Fader is applying plug-ins to just your main outputs,
01:17your outputs 1-2.
01:19The problem is, is you're going to be doing double limiting.
01:23If you're doing any compression or limiting on your Master Bus, you don't want
01:27to add that to your reference mix, because for the most part, it's probably
01:31already been mastered and that's not going to be a very good reference if you're
01:35pushing it through even more limiting.
01:38What I like to do is I'll either set my reference to another set of outputs.
01:42In my studio I actually have it set up so that I can set the reference to output
01:473-4 and using my monitoring switching, I can quickly switch between the
01:53reference track and my actual mix.
01:55But if you don't have those capabilities, a great way to solve this issue is
02:00mix into a bus, mix into a stereo aux track, and set your Master Fader to
02:07control that bus.
02:07So you're only applying the plug-ins to the Mix Bus here and not your main outputs.
02:17Now another consideration for working to a reference track is that most likely
02:22that reference track is going to be louder than your mix, because it's probably
02:28been commercially mastered.
02:31Now, I don't like to compete on level immediately, when I'm working my way
02:36into a mix.
02:38Even to the extent that, I'm generally not starting with something like Maxim
02:42on my Mix Bus.
02:43I am generally not starting with anything on my Mix Bus when I'm first getting
02:48my levels and setting my dynamics, I don't want that Brickwall Limiter to catch
02:53me off guard or influence me in any way when I'm first starting the mix.
02:57Because of that, my mix is going to be much lower than the reference.
03:01So if we just listen here.
03:03(music playing)
03:08Versus (music playing)
03:16You can see the mix version is much lower.
03:20Now it can be really hard to compare relative levels of frequency response and
03:27instrument balance, stereo field when one is a lot louder than the other,
03:32because you're constantly going to be going wow, it just sounds much better, when
03:36actually it's just more gain coming to your ears.
03:39So you always want to level match your reference track, and so what I like to
03:43do is, once I bring that reference in, I'll actually pull it down and I'll just
03:47match it by ear.
03:49You could use a meter like the Phase Scope and you could use the average level
03:53to kind of get a good sense.
03:55I find that by ear is a lot better.
03:58It keeps me honest and keeps me working towards the overall sound of a mix
04:05rather than getting this huge level right off the bat.
04:09So I'll just listen.
04:10(music playing)
04:15A little bit lower. (music playing)
04:26When you're working to your reference, you want to make sure that you're working
04:27And I think that will sound good.
04:31to a reference that's actually going to help you along in your mix.
04:36Different engineers have different takes on what they look for or I should say
04:42listen for in a reference.
04:45Some engineers will pull in a song in the same exact genre, let's say, something
04:50that is a current radio hit or current chart topper in that specific genre that
04:56they want to go ahead and try to be competitive with or match.
05:01Other engineers pull in, let's say, a few different reference tracks, maybe from
05:06completely different genres, but what they're doing is that they're saying well
05:09this track has just the sweetest bass when I take it to any speaker system, and
05:14this track's got the best top-end, so if I can match that top-end, I'm there, or
05:19this track has a great lead vocal presence.
05:23So, as long as I'm measuring my track against this track, it doesn't really
05:27matter the genre is different and I'm still a seeking those traits.
05:32So just be aware of what traits you're seeking in the reference, whether it's
05:37just purely sonics, like great low-end or great top-end, or you're actually trying
05:42to create a similar vibe, like vocal processing, and reverb, and delay, and drum
05:48sounds and guitar tones and things like that.
05:52Some engineers are going to refuse to use reference tracks because they think it
05:56influences them and stifles their creativity, and you know, there's definitely a
06:01chance of you following the reference too closely, but what I find is that if
06:06you're just starting out in mixing, you need just a little bit of help to stay
06:11on task, to keep your eye on the prize.
06:14I think definitely working to a reference track or multiple reference tracks
06:18in the same session is really going to help you be able to get consistent results quicker.
06:25The reference track is really going to help you in situations like getting the
06:27correct bass level, even in a room with poor acoustics, because you can really
06:31A-B the two, and if you're close in terms of bass level or top-end, and it's a
06:38material that you know really well and you know it translates to the outside
06:41world, well then you know your mix is probably going to translate to the outside world.
06:46Now once you're fully confident in your art and your tools, sure you can go ahead,
06:51you don't have to mix with a reference.
06:53You can totally just go it on your own and be creative, but I find it really
06:58does help mixers who're first trying to learn how to mix.
07:02And to that end, it might be a good idea to create yourself your own
07:07personal go-to reference playlist or CD of different styles and genres and
07:12different sonic qualities.
07:14That way you can easily import them into your session.
07:17Now I like using lossless files or files from CDs so that I'm not also
07:22listening to the compression, the MP3 compression of a finished mix and
07:27trying to match that.
07:29Hey, but there might be something to that.
07:31If your mix is going to ultimately end up being compressed to an MP3, you might
07:36even add that to your reference list, like hey, this mix sounds really good when
07:40it's compressed with the really high bit rate.
07:43So experiment with this idea of using a reference track in your mix, in your
07:47mastering process, and I think you'll find it really useful.
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Avoiding common pitfalls
00:00There's no denying that mixing is a difficult skill to learn and make
00:04progress in because many of the realizations and aha moments have to be
00:09earned rather than learned.
00:12Even after reading it in a book or seeing it in a video a hundred times, a lot
00:16of your progress is going to be incremental, much like learning an instrument is.
00:22Would you think that it was reasonable to buy a guitar today having never played
00:26it before in your life and expect to be performing at a virtuoso level tomorrow
00:31just because you took one lesson or saw one video on YouTube?
00:35Probably not, and mixing is very similar.
00:38But here are some of the common pitfalls that many of my students and even
00:42myself have experienced over the years.
00:45First off, mixing your own music or music that you've been heavily involved in
00:50can be very difficult.
00:52It's much different than mixing other people's music.
00:55Each is a skill on its own.
00:58I find mixing my own music to be particularly challenging, but extremely
01:03rewarding at the same time.
01:06Whenever you find you have to mix your own music, try to come at it with a fresh
01:11perspective by taking a break.
01:13If you find you're having problems with the mix, don't immediately mix the song
01:17after finishing the arrangement.
01:19Now another than can be hard when mixing your own music is really being honest
01:24with yourself with the arrangement stage.
01:26A lot of times when I'm mixing other people's music, I can identify issues that
01:31happened at the arrangement stage and make recommendations.
01:34For example, you know what, there's quite a bit going on at this section and I
01:39think it would actually be better to mute this out, it would make the song
01:42stronger if you did.
01:44Now if you're working on your own project, then you've got a ton of arrangement
01:47vanity, as what I like to call it, invested into it where you're doing all
01:51kinds of cool tricks and leads and everything like that.
01:54Sometimes it can be hard to be honest with yourself and go, wow!
01:57Is this part really serving the song, the idea of the song and the vocal, or is
02:02this just in here because I think it's really neat but it's going to ultimately
02:06end up ostracizing the listener?
02:08So try to be honest with yourself when mixing your own music.
02:10Now another thing new mixers find difficult is bass management and often it
02:16manifests itself as either too much or too little bass in the final mix down.
02:21And this is usually due to monitoring conditions, the room acoustics, or how you
02:27have your monitor set up.
02:29Even personal taste for low end can affect this.
02:32Some people really like a lot of low end and in combination with the room sort
02:37of telling them that there's no low end and lying to them, they create a mix
02:41that just has so much low end that it's overpowering on any other system.
02:46To combat this, use reference tracks that you really admire and follow them even
02:52if it seems like they sound wrong in your mixing environment.
02:55If you know that, hey man, in the car and my headphones, this mix just has great
03:00bass and it's sounding a little weird in my room, so my instinct is to make it
03:04sound like it has more bass than the reference.
03:06I think if you're referencing that track and you know it sounds good, you can
03:10really do some great stuff even in a compromised acoustic space.
03:14Now, dynamics control is a major problem for new mixers and I find that a lot
03:20of amateur mixes lack dynamics control and actually need to take advantage of
03:25compression better.
03:27Not necessarily use compression more, but take advantage of it;
03:30learn and understand the use of compression in dynamics control in tucking
03:36things in that are sticking out of the mix and kind of giving it a karaoke or
03:40disconnected sound and really filling in those things that are falling below
03:45the mix.
03:46So strive to understand compression from a dynamics control standpoint and your
03:52mixes will be better for it.
03:54Another major problem I hear in a lot of new mixers' mixes is the simple fact
04:00that the source material is just poor to start out with.
04:04One of the problems is when you're first starting out, there's this catch-22 of
04:08bad tracks equals bad mixes.
04:10Because you're also probably first learning how to record or may be you're an
04:14engineer and you're not able to record the finest musicians, you're just kind of
04:19practicing with your friends and the gear that you have, what can happen is you
04:23take those bad tracks and you go to mix stage and you kind of wonder, man, am I
04:27missing something here in mixing?
04:29These mixes aren't sounding like the commercial stuff I'm hearing on the radio.
04:33And the reality is mixing is a holistic process, so garbage in, garbage out.
04:38If you start with really great sounding tracks, it's easy to get a really
04:42great sounding mix.
04:44If you start with really poorly recorded material, no matter how great a mixer
04:49you are, it's still not going to sound as good as a session that was recorded
04:53properly in the first place.
04:55So what I suggest you do is try to look at other sessions as much as possible.
05:00Try to go and experience other engineers' sessions so that you can hear what the
05:05source material sounds like.
05:06So any opportunity you get to download an artist's stems or the bare tracks
05:11where you can actually hear just the vocal or just the drums, do it and listen
05:15to it and compare that to what you're recording.
05:18Does it sound like those recordings are at a higher fidelity or a better source
05:23material than what you're putting into the mix?
05:26Now we talked about this earlier, but another major problem when first learning
05:30how to mix is you want to solo things too much.
05:33Your instinct is to solo something so you can hear it and then you start EQing
05:37and compressing and making it sound really great with presets.
05:41The problem with that is yeah, it sounds great on its own, but when you add it to
05:44the rest of the mix, there's no contrast or no context with the other elements,
05:49and mixing is all about context and contrast.
05:52So get used to mixing in context as soon as possible.
05:57And one thing that you can do to practice this is early on, instead of soloing,
06:03make sure that whenever you solo a track, you also solo your vocal, or at least
06:07your vocal and maybe your bass.
06:10And what that's going to do, it's going to be easier to hear that element, maybe
06:13it's a guitar or something like that.
06:15But you're also going to be checking it against your main focal point, that
06:19is your vocal.
06:20And this can really give you lots of insight as to what frequencies you can add
06:25or can't add in context of the important elements of the song.
06:29And at the end of the day, presets and tips are great, but I find that because
06:35there are so many presets and tips and videos and even myself making things like
06:41this out there on the Internet that sometimes we tend to be lazy and we tend to
06:46just kind of use things that we found and just take them at face value without
06:51really learning how to use our gut or our problem solving skills.
06:55Just because you read it in a magazine or saw it in a video doesn't mean it's
06:58working for you in your mix.
07:00So give yourself some credit, have an opinion, trust your ears sometimes.
07:05If you implement a tip and you're really hearing it in your mix is not quite
07:09working, don't be the guy that says, well, they said that this was the way it's
07:13going to be and it sounds bad that I'm just going to kind of leave it because
07:16I'm not trusting myself.
07:17Don't do that.
07:19The sooner you can start trusting your ears and trusting your opinion and
07:22actually having opinion, the sooner you'd be on the road to being a great mixer.
07:27Another thing that you definitely want to do when you're mixing is avoid
07:30clipping, avoid clipping the mixer, avoid clipping plug-ins.
07:34It just sounds bad.
07:35Now in the DAW era, there's a lot of things that protect you against this, but
07:39what I'm finding is that with all of these vintage model plug-ins, these vintage
07:42model plug-ins have specific expectations with the signal level that's coming
07:48into them and the algorithms weren't necessarily built to handle the 64-bit
07:53floating-point signals just slamming into their algorithms.
07:57So if we think about how the original hardware was used, when we think about
08:02how the plug-in is modeled, there's going to be a sweet spot in some of these plug-ins.
08:07So what I find is that going easy on my headroom, avoiding clipping and
08:11avoiding too hot of signals throughout the mix actually gives me a better mix
08:16at the end of the day.
08:17And another thing that's related to this is try not to mix too loudly.
08:21One of the problems with mixing with your monitors cranked is that it sounds
08:24awesome, but you're actually going to get natural compression from the speakers
08:29or the drivers and the amplifiers in those speakers.
08:33And things just sound good when cranked.
08:36The problem is when you turn it back now and listen to it on a moderate
08:39level, it kind of just sounds flat, whereas if you mix at a lower level and
08:44it's just slamming and popping and you turn it up, rarely does it stop
08:48slamming and popping.
08:50So I tend to mix at a lower level and make sure it's really exciting and then I
08:54turn it up and it usually stays exciting.
08:57Mix at different levels but don't mix too loudly the whole entire time.
09:04Another tip that I often offer up to my students is be honest with yourself,
09:08try not to force an agenda on a song that doesn't really require just for
09:12novelty sake.
09:13So a lot of guys will have these personal preferences for, let's say, drums and
09:18so they'll try to force a Steely Dan drum sound on a punk song just because
09:23that's how they idealize that when drum sound in their head.
09:27And I guess if you're making your own music, this is great, but if you're
09:29working for other people and you're trying to help their song get better,
09:34don't try to force your own personal agenda onto someone else's song if it
09:40doesn't benefit from that.
09:42You can definitely have your own style and you can have your own voice as a
09:46mixer, but that's different than let's say forcing a sound onto something that
09:50wouldn't necessarily benefit from it.
09:52And this bleeds into the other thing that I tell people about being honest with
09:56themselves is quit making excuses about your mixes.
10:00One of the biggest things I'm always hearing is, oh, my gear isn't great and if
10:04I only had this Summing mixer or if I had this analog compressor that was
10:09$5,000, I would be the most awesome mixer ever, but I don't, so my mixes suck.
10:14Seriously, it's not your gear that's holding you back.
10:17At the end of the day, if you take away anything from this course, it's that I
10:22want you to trust yourself and I want you to experiment and learn all you can.
10:26Understand it, and then throw it out the window and go with your gut.
10:30Know and accommodate for the limitations of your studio and your setup and move on.
10:34Remember, mixing is one part of a larger workflow, so you can't put all
10:39your money on the mix.
10:40A bad song is a bad song, great mix or otherwise, and a truly great song, well,
10:45that's pretty hard to screw up.
10:46Think about how many songs you've loved as a kid and how poorly they were mixed.
10:51Above all, make sure you're having fun.
10:53Don't take things too seriously and learn to let go when the song is finished.
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Building healthy mixing habits
00:00Engineers can be a pretty obsessive bunch, listening to a song or individual
00:04track over and over until we don't remember our own names.
00:09While this passion is a key component in the success of today's top mixing
00:12engineers, we must still pay attention to our bodies and take care of our minds.
00:17On top of the healthy session topics I already covered, here're some things to
00:22help keep your head on straight during the mix down.
00:24First off, avoiding mixing for more than three to four hours at a time, take
00:29frequent breaks and let your ears rest and reset.
00:33For me, personally, it can take a solid day for my ears to regain perspective
00:37on a tune.
00:38In the first day, I generally spend 70 to 80% of that total time on a mix and I
00:43usually take a break and finish the remaining 20% the next day or maybe even a
00:48few days later after I've had a chance to listen to it in the car, and take some
00:53mental notes on the changes I want to implement with fresh ears.
00:57In the DAW age, there's no reason for us to kill ourselves over these mixes
01:01because we have total recall.
01:03Be mindful of your monitor levels when mixing.
01:07Every engineer has a different opinion on how loud you should monitor during
01:11mixing and some even say a specific DB level or SPL level based on equal
01:16loudness contour graphs or what they call Fletcher-Munson curves.
01:20I find that my personal preference is I like to change things up.
01:25I monitor at lower SPLs, 75 dB to 78 dB.
01:30I can go longer that way and then I turn my monitors up, maybe when I'm trying
01:36to get my bass tones and just to kind of hear what things are sounding like and
01:41I'll turn it down really low, just to kind of hear where's the vocal sitting,
01:45where's the snare drum is sitting.
01:47But generally, it's not really a good idea to mix too loud, just because we
01:52want to protect our hearing as well as that it probably won't translate well at other volumes.
01:58Now, you're also want to be extra careful when mixing with headphones, even
02:03outside the studio when listening to your iPod.
02:06We have the tendency when we get in the subway and on the train to really crank
02:10those ear buds to super high SPLs without even noticing, and that can really
02:15damage our hearing over the long-term.
02:18On that note, I like to get my ears checked out semi-regularly with the
02:22audiologist and I definitely wear earplugs to concerts and band practice because
02:28my ears are my tools and I want to protect them for as long as possible.
02:33Something that a lot of people don't address, and I'm surprised of this, is
02:38they don't spend any time addressing the ergonomics of their studio, and I find
02:43that a lot of these studio desks are so called "studio desks" are really
02:48horrible workstations from an ergonomic standpoint.
02:51You know, your monitors are kind of high up, and you've got a crank in your neck.
02:55Find yourself a comfortable chair that supports your back and sit up straight.
02:59See if you can find a desk that really complements your workflow, prevents
03:03repetitive motion and you know what, go outside once in a while.
03:08Above all, remain focused and committed to the goal, but don't over obsess.
03:13It's not the end of the world if that snare drum doesn't sound exactly like the
03:17one you had in mind.
03:19Don't let one obsession ruin your entire mix.
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Crafting your mix from start to finish
00:00Every mix engineer has his or her own method for starting and finishing a mix.
00:05Some like to start with the drums while others like to start with the vocals,
00:09while others will change their mind each time.
00:12Because each mix starts at a different place, especially now that many
00:15producers are mixing their own music during the arranging process, I can't tell
00:20you where to start your mix.
00:21But I can give you some insights on to how I mixed this Take Me Down session and
00:26the approach of many of my other mixes.
00:29Now I generally start out by importing some FX returns from a template that I have.
00:35I'll use things like File > Import > Session Data to either pull from other
00:40Pro Tools sessions that I've already created, or I'll have template sessions
00:45that I made purposely for this.
00:47Then I can go in and import some of my most commonly used FX returns, Reverbs,
00:53Chorus, Flanger, Short Delays, stereo widening tricks, things like that.
00:58I'll also import my master fader chain that might include some stereo widening,
01:04a limiter, a compressor, maybe some tape saturation and stuff like.
01:09What this does is it gives me a color palette to paint with immediately.
01:13So if inspiration strikes and I want to add some delay to the vocal,
01:17it's already there.
01:18I don't have to create the Send and Return from scratch.
01:22Now sometimes I want something specific, so I'll have to go in and create a
01:26specific Send and Return for that.
01:28And almost 100% of the time, I'm changing the parameters of the plug-ins in the
01:33template to accommodate the song.
01:35So I am going to go into my Plate reverb from the template and I am
01:40certainly going to change the decay time, I'm going to change the EQ to
01:45accommodate the track.
01:47But by having this template, I can really get started and start getting inspired
01:52and creating some sounds quickly.
01:55Now once I have my templates or my FX returns set up and I've set up some of my
02:00routing, my submixes of all the different types of tracks, I generally start
02:05with my drums and my bass.
02:07So I start getting a great kick and snare sound--
02:14(music playing)
02:19and I'll work in my other drums.
02:21(music playing)
02:24And almost immediately, I'll add my bass, because how the kick and the bass live
02:29together is extremely important, especially in a rock tune.
02:32(music playing)
02:40Now at this stage, if I can get really excited about the presence of my drums
02:45and the groove the bass is laying down and the warmth that is adding to the mid
02:50band, well, now I know that this mix is going to be easy because I'm already
02:55excited about how the drums sound, they're already kind of punchy and swollen
02:59and that bass guitar is really filling in the midrange.
03:02And what I do at that point is I immediately add in my lead vocal.
03:07I like to get to my lead vocal early because I want to start crafting its sound
03:12and getting the other elements to fit around it rather than bringing in all my
03:18guitars and my synthesizers and EQing them and spending a bunch of time adding a
03:22ton of reverb and delay to them.
03:24I'll need to bring in my lead vocal which is going to be my main focal element
03:28there, I'd have to change all that.
03:30So I like to kind of craft my lead vocal sound once I have the drums and the bass.
03:35So this is when I'll start EQing and compressing the vocal.
03:38(music playing)
03:49And I start adding some of the effects, getting some of the effects blends, and
03:53I know that these are going to change as I add the other instruments.
03:57(music playing)
04:02Now I really just want to get into the mood of the song, try to get inspired
04:06by the vocal.
04:07I find that even if I'm working on a genre of music that I'm not particularly
04:13interested in in my personal life, I find that if I can invest emotionally in
04:18the song and get really stoked on it for that moment, I won't be faking the fun.
04:23This is what I like to call it.
04:25And when it comes to mixing, if you can really pour your heart and soul into it,
04:29all your emotion, it's really going to show in the final outcome.
04:34Once I've got the vocal and I've got the vocal EQed, sounding nice and rich,
04:38I've pulled out maybe some of the mud from the recording stage, I've got a nice
04:43space going on, I have some extra presence, then I'll start adding in the rhythm
04:48instruments like the guitars.
04:50(music playing)
04:53And here I've got these nice and panned so that the vocal sits in the center and
04:58they are filling up the sides.
05:00And now because I have the vocal in, I can actually EQ these elements to the vocal.
05:06So if I feel like they're getting in the way of the vocal--
05:08(music playing)
05:11I can tuck them out because I've already handled the vocal, I've got the
05:16vocal sounding good.
05:19And it's not to say that I won't go back to my vocal and change some of the EQ
05:23settings as I add other elements.
05:25And maybe what I find is that after I've added all my guitars into the mix, the
05:29vocal needs a little bit of extra presence to cut through in the chorus sections
05:34of something like that, I'll go ahead and do that.
05:36Remember, this is all an iterative process, so there's no, oh, I just did the
05:40drums and now they're completely done.
05:42I'm never to going to have to touch the level again, I can move on to the
05:45bass and then the vocal.
05:46No, you're always coming back and you're adjusting things.
05:49I just want to give you a sense of an approach you could take to be successful
05:54with a mix, especially a mix like a rock song.
05:58Once all the rhythm instruments are inserted, really I kind of just
06:01add everything else.
06:02So any melodic lines, I want to place those carefully around the vocals so that
06:08they contrast and complement the vocal well, but the listener still can hear
06:12them and they come across as interesting little moments in the song.
06:18And then at that point now that everything is in, I'm going to re-address any
06:21frequency or dynamics concerns.
06:23Does anything need more compression now that all the elements are in?
06:27Is anything popping out too much or dying under the mix?
06:31Does anything need a different EQ now that all the elements are in?
06:35And I'm going to have to do that for each section in the song.
06:38Remember, a lot of arrangements change from verse to chorus to bridge.
06:42Now at this point, I generally have either a static mix or a mix with very
06:47little automation, maybe some automation existed from the production stage or
06:53the arranging stage where I might have done something cool with a plug-in like
06:56a filter or a delay.
06:58But I don't have a lot of section automation.
07:01At that point, I'm going to start adding in automation to address the changes in
07:07level over the arrangements.
07:08So that's when I'll get into my section dynamics.
07:12This is what I like to call it.
07:13I'll get in and make sure that I can hear different elements at different
07:18moments of the song.
07:20And you could see with the bass guitar, kick it up in the chorus, kick in a
07:23little bit of that distortion track.
07:25All right, I am automating my guitars up a bit in the chorus.
07:29And to do this, it really helps have memory locations because I can really
07:33just select that section and I can listen to it and decide if anything needs
07:37to come up or go down.
07:39(music playing)
07:42Do I hear anything that's getting lost, do I hear anything that should come up.
07:46And I'll just go through the different sections of the song and ask myself
07:49that question. (music playing)
07:57A lot of people don't realize that what adds most to a mix can be
08:01the automations.
08:02It's what really takes it home and sells it.
08:06Now once I've added any automation for section dynamics, I'll start
08:09thinking about any creative automation I can do to evolve the track and
08:13make it interesting.
08:14And so I like to make sure that the sound is changing, at least for me in my
08:19music, that something is getting added in subsequent choruses or verses.
08:24So in verse two, the sound changes a little bit and if the arrangement
08:28doesn't change, let's say it's a hip- hop tune and the arrangement is the same
08:3116 bars, I'll think about maybe muting some things or maybe automating some
08:35EQ or some reverb just to add a little bit of excitement or difference to the
08:41different parts of the song.
08:44Now once I've performed some of that creative EQ and I'm feeling pretty good
08:49about the vibe of the track, I take a good long break.
08:52So I'm just going to stop listening for at least an hour, I'll go do something
08:56else, I'll rest my ears, because at that point I won't be able to continue being
09:02objective about the song.
09:03I'll probably be really emotionally invested with my mix and the song and the
09:07vocal and I'll be grooving to it.
09:09So I want to take that break to just step back.
09:12And then I might come back and listen to it in the car.
09:14Maybe I am taking a day break, maybe I am taking a couple-day break and I'm
09:18listening to it on a few different systems.
09:20I actually have a few different speaker systems in my studio that I can A, B, C
09:25the mix on, so I'm kind of doing this process as I mix and making notes.
09:30Once I have taken a break, I'll then come back to the mix and address any notes
09:35on levels, EQ, automation.
09:38And at that time, if it's for a client, I'm going to bounce them out a demo WAV
09:43or MP3 and send it off to them.
09:45So generally, when I'm sending the mix off to a client, I'm always going kind of
09:50through my own revision process where I'm doing the mix, printing it, coming
09:54back to it about a day later if I have that time, and kind of listening to it as
09:59if I were the client and going, you know what, Brian, I think we could turn up
10:02the vocal here and I think that bass could be a little bit louder.
10:06So once the client gets it, there's probably going to be some sort of revision
10:10process and I'll receive notes back from the client and I'll make those
10:14revisions and we'll go from there.
10:16Again, I can't stress enough that there's no one right way to approach an
10:21entire mix.
10:22With so many different genres out there, what makes sense to one producer has no
10:27place in another producer's workflow.
10:29So I encourage you to try out my techniques and others you pick up
10:32throughout the process.
10:34Take what works for you and leave what doesn't.
10:36The goal is to get to a point where you're confident in your core workflow and
10:40branch out from there, trying out and archiving new ideas as they come along.
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10. Mastering in Pro Tools
Understanding mastering
00:00What is mastering?
00:02Some define the mastering process as the final stage of audio processing, while
00:07other definitions would suggest a wider scope, including final audio polishing,
00:12track sequencing, master disc creation, file format transcoding;
00:16basically everything after the mix up to the point before duplication
00:20and distribution.
00:23Most mix engineers associate the mastering stage as the final stage of
00:27signal processing.
00:28So if you think of mixing like the paint job on a car, mastering would be the
00:33clear coat or lacquer that seals the deal.
00:37And this generally consists of taking the two tracks or stereo mix and
00:42adding final dynamics, EQ, and other processing to create a polished finish
00:47sounding mix.
00:48One of the main goals of a mastering engineer is to get a consistent sound out
00:52of a group of tracks, and make sure that those mixes translate and are
00:57compatible on all sound systems.
00:59And this can include tying up any loose ends from the mixing process,
01:03like say, EQ decisions that were made as a result of bad room acoustics in the
01:07mixer room or dynamic concerns, overly dynamic tracks.
01:12The mastering engineer attempts to create a sonic coherency between tracks that
01:16may have been mixed in different spaces at different times by different
01:21mastering engineers, so that the record plays back as one coherent sonic piece.
01:26A mastering engineer will also do some housekeeping, truncating the bit depth,
01:30adding dither, preparing things for the duplication, replication stages or
01:36uploading them to web stores on the Internet.
01:40Besides all the signal processing stuff a mastering engineer does, they
01:43generally will also do track sequencing and cross-fading between the tracks.
01:48So figuring out the order of the tracks and how they play into each other, how
01:53much of a gap between tracks on a CD.
01:56This is arguably becoming less important in the digital era where everybody's
02:01just downloading singles or listening the stuff on YouTube.
02:05The mastering engineer may also be responsible for compressing and transcoding
02:09for the highest quality web delivery, so making sure that it's going to sound
02:14good when it's delivered on iTunes.
02:17They can also be responsible for creating a high-quality low error
02:21duplication-ready disc for the pressing plant.
02:25There is a difference between the CD that you burn from iTunes and the CD that a
02:30mastering engineer is burning and giving to you as a master for duplication.
02:36Mastering engineers can also prepare signals for vinyl cutting, so there are
02:41actually some special concerns about low frequencies and dynamics content that
02:48goes into cutting vinyl. The mastering engineer would prepare a mix for that.
02:53A lot of times people are asking me these days, should I master my own music, or
02:58asking me as a mixer, can you master my song as well as mix it?
03:03Well, there are obviously some pros to that.
03:06It's certainly cheaper. You can take your time. There's many plug-in tools
03:11available for mastering.
03:13But it's important to understand that mastering is not a tool or a plug-in. There
03:18are a lot of companies out there that are selling these all-in-one mastering
03:21solutions saying, oh, master your tracks.
03:24It's really important to understand that while those tools can help you in
03:27mastering, mastering is still a highly skilled art form and some would argue
03:33even more so than mixing.
03:36So be aware that there is some skill to mastering.
03:38Obviously, this kind of leads into some of the cons of mastering your own music
03:44or having the mixer master the music.
03:47Perspective is the biggest one.
03:49Do you have the correct perspective on your music to be doing the final
03:55signal processing?
03:57You're probably hearing things that the first-time listener won't.
04:01You might have some level or dynamic issues or EQ issues where because you wrote
04:07the part, you're hearing it in a different way than the end listener, or even
04:12just basic technical problems like your room doesn't have the correct acoustic
04:16response to make final decisions about EQ and dynamics.
04:21More and more though, mastering is becoming part of the mixing process because
04:27now that I have my mix totally recallable in a DAW, I can actually work with my
04:33mastering engineer so that if there's a problem with the mix come mastering, I
04:38can go back and make EQ changes, dynamics changes to the mix before mastering or
04:45even during the mastering to come up with a better end result.
04:50I highly recommend using a professional mastering engineer and when I can,
04:54I always do.
04:56But sometimes you just have to get the job done by yourself because of time
05:00or money concerns.
05:01And even if you do choose to use a professional mastering engineer,
05:05understanding some of the components of the mastering process will help you
05:08better prepare your tracks during the mix stage.
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Working with general mastering strategies
00:00From a sonic standpoint, mastering engineers will use a variety of tools to give
00:05a mix that finish commercial sound.
00:07But for the most part, the same tools used in mixing are also used during
00:11the mastering stage.
00:13The major difference between processing tracks during mixing and processing the
00:17track during the mastering is that generally you're working with only the
00:22finished stereo mix during the mastering stage.
00:25Any processing you do is applied to everything.
00:29When I'm preparing a track for mastering Pro Tools, what I generally like to do
00:33is take my finished bounce of the song and bring it into a new session.
00:39What this does is it saves on DSP, it allows me to focus on the task of
00:44mastering, and allows me really to clear my mind and be a little bit
00:48more objective.
00:50I'll also bring other tracks that I'm going to master together in the same set
00:55of songs into this session, and that can help me achieve a coherent sound if
01:00I'm working on an entire album, because I can run each one of the tracks
01:05through the same processing chain, and listen to them back to back, so I know
01:09that they have a similar tone.
01:11In this session, I'll also bring in already mastered reference material of music
01:17that I think is similar to the genre that I'm working on.
01:21In that way I kind of A-B the two and especially if I'm working in a less than
01:27ideal acoustic space I can kind of reference something that I already know
01:31sounds good out in the world, while I'm working on my master.
01:36Generally mastering engineers will use the same basic tools that we use in
01:40mixing, so EQ and compression.
01:44However, mastering engineers will typically use EQs and compressors built
01:49specifically for mastering and this can include phase linear EQs and
01:54multi-band compressors.
01:57Things that are built to handle processing in entire complex stereo signal, a
02:03little bit more gently than your typical EQ that you'd use on your snare drum
02:08or your kick drum.
02:09However you can use the basic EQ and compression tools inside of Pro Tools
02:14to work on masters.
02:15Master engineers will generally use some sort of brickwall limiting tool that
02:21allows them to achieve an overall louder mix without clipping the 0 dBFS maximum
02:27of the digital system.
02:29And they may also add additional tools like stereo width processors, some really
02:35high-quality reverbs, saturation and tape processors, and things like that,
02:40depending on what the signal needs.
02:43What you may notice is that, I've actually left quite a bit of headroom in this
02:48bounce, so it's not pinning the outputs right at zero.
02:51I'm not clipping my outputs before I even get to my mastering stage.
02:57I've left in a bit of room to go ahead and do my mastering.
03:01And whether you're mastering things yourself or sending it to a mastering
03:05engineer, it's a really good idea to leave some of your dynamics intact, so we
03:10have some options at the mastering stage.
03:13As far as strategies go, for getting a good sounding master, I like to go back
03:18to what makes a great sounding mix.
03:20So deep, punchy, bright, depending on the genre I'm going to think about what
03:26can take this mix sonically to the next level.
03:29I also want to understand that mastering is often about subtle changes.
03:34So I want to avoid making very dramatic EQ cuts and boosts, and I'm going to try
03:39to use gentle curves, maybe a half a dB there or quarter of a dB there.
03:45Typically using very, very wide Q settings, using shelves, because I'm working
03:52with the entire stereo signal, so doing a 5 dB boost with the very narrow Q
03:59can cause the mix to kind of take on some nasty characteristics that I want to avoid.
04:04If I ever find that I have problems like some really nasty room resonance that
04:09would force me to do some very aggressive EQing, I often like to just go back to
04:15the mix and fix it in the mix where possible.
04:17I think this is something that people don't do enough these days.
04:20They just take whatever their mastering brand plug-in is and say it's going to
04:24solve all my problems.
04:25Then they start using really crazy EQs, tons of boosts, tons of cut, very,
04:32very narrow Q settings, and just to try to solve issues that they could have
04:38solved by going back to the mix and adjusting that EQ on your bass, adjusting
04:43that EQ on your vocal.
04:45So keep that in mind, we have DAWs with total recall.
04:49I can just open the other session, make a change, bounce it back out again and
04:54come back to my mastering session.
04:56Typically compression and mastering is used to tie up any kind of dynamic
05:01abnormalities or help fill out the mix, adding punch and strength.
05:06Sometimes you may have added compression at the mixing stage.
05:09So really these are starting to kind of blur one into the other, some mixers
05:14like to mix with compression on the Mix Bus, and we'll actually talk about that
05:18in a dedicated video.
05:19Well other mixing engineers don't like to use any compression at all on
05:22their entire mix, and so the mastering engineer will use compression to tie
05:27up any sort of loose ends.
05:29So if anything is flying out of the mix or if anything is kind of tucking in
05:33too low, they're just going to use a small amount of gain reduction, maybe one
05:37to two dB, and here in this mix, we can see that very small amounts of gain reduction.
05:42(music playing)
05:51Sometimes even just a half or a quarter of a dB, just to
05:55tie that all together.
05:56Remember you should be doing most of your compression on the individual
06:00tracks or sub-mixes.
06:02So if you find that you've got a note that's just wildly sticking out of rest of
06:06your mix, solving that at the mastering stage is generally not a great idea.
06:12Most of the time, mastering engineers are going to use a combination of
06:15compression to kind of tie up any lose ends as well as limiting to bring up the
06:19over all track loudness.
06:22And we're going to cover that in a bit.
06:25But if you're going to have your mix mastered professionally, you definitely
06:28want to leave off this final stage of limiting because that's going to really
06:33limit, no pun intended, what the mastering engineer can do dynamics-wise.
06:38So if you're using something like Maxim, L2, L3, Massey L2007, any of those
06:45Brickwall limiters, and you're planning on sending your mix to a professional
06:49mastering engineer, make sure you bypass that when you bounce your mix.
06:53And if you're feeling like, well the mastering engineer is not really going to
06:57get the balance of my mix if I take that off.
07:00Just give him two copies, give him a copy that has the limiting, so he can
07:04reference what you were hearing, and give him one with a little bit more
07:07dynamic headroom.
07:09Again, when you going to a mastering engineer, be sure to retain the highest
07:13sample rate and bit depth that you can.
07:16Don't truncate down the 16- bit or a lower sampling rate.
07:21The mastering engineer is generally going to use a higher sampling rate when
07:24he's running it through his gear.
07:25So I like to send the mastering engineer whatever sample rate and bit depth that
07:30the session was mixed in.
07:32Some mastering engineers will ask you to include the fades or the individual
07:37levels of each mix, others won't.
07:40Some want to do their dynamics processing before they add the fades between
07:44tracks, others would rather have you do the fades because they're not exactly
07:49sure where going to want them, and to me I find this is dependent on whether or
07:54not you're attending the session.
07:56If you're sending it across the country to get mastered, sometimes it's hard to
08:00communicate that information.
08:01So just be sure you have a dialog with your mastering engineer.
08:04And when in doubt create alternate mixes.
08:08So maybe you create a vocal up and a vocal down mix, or bass up and a bass down
08:13mix, so that when the mastering engineer hears that in their space, they have
08:18some options in terms of what they're going to take into mastering.
08:22At the end of the day, even if you plan on doing most of your mastering
08:26yourself, I highly recommend you pay for and attend atleast one mastering
08:31session with the professional mastering engineer.
08:33Not only will this give you some great insights on the mastering process, but
08:37the engineer will be able to give you tips about your mixes and your mix space.
08:41For example, hey you have a real problem in your low mids around 150, I'm
08:46finding that I'm always cutting that, maybe check out the acoustics of
08:50your space.
08:51You don't have to go to the $600 an hour mastering studios in LA or New York.
08:55There are many amazing professionals in almost every metropolitan area that are
09:00extremely reasonable and good people to know in your community.
09:03So check them out.
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Using limiting and compression to maximize track level
00:00Make it loud, said the client.
00:03A major component of the mastering process is track leveling or achieving the
00:07desired perceived loudness in a mix that compares favorably or is said to be
00:12competitive with other mixes in that genre.
00:15Well there is much controversy surrounding the battle for loud. Let's first
00:21look at how an engineer might achieve this and address some of the
00:24considerations and concerns surrounding brickwall limiting.
00:28Before we can really understand brickwall limiting and how it makes a track
00:32loud, we need to understand headroom and the average, or perceived loudness, of a
00:39track, or what keeps our signal from being as loud as we want it to be.
00:44First of all, headroom is the amount of dynamic range between the normal
00:48operating level and the maximum output level, or clip point.
00:53In the DAW, this is 0 decibels full scale as signals are measured from negative
00:59numbers up to full code or 0.
01:02Now in the analog world, the concept of headroom is a little bit gray, where you
01:07can push your transients up past the headroom limits of the system and still be
01:13okay, whereas in the digital world it's very black and white.
01:17So you can kind of think of the digital world as having that concrete ceiling.
01:21If you're jumping up and down and you run into that ceiling, it's not going to be good.
01:27How this relates to perceived loudness, or how loud we actually perceive something
01:32when we are listening to it, is that our ears tend to average out the really fast
01:38peaks with the rest of the audio.
01:40So in terms of a signal's transience, our perception of the signal is not nearly
01:47as loud as the hottest transients in a track.
01:50So while in a typical mix, we might have the drums, the kick and the snare let's
01:57say, getting very, very close to 0, we wouldn't perceive the average level of
02:04the audio as being that loud.
02:07Generally, the goal of mastering is to try to match the perceived loudness with
02:12another similar track in the genre.
02:15And without getting into the politics of why this is bad, or isn't bad, I just
02:19want to show you why we can't just increase a track's level to increase its
02:24perceived loudness, is that there is a finite limit to the output of my DAW and
02:29my converters and at some point those are going to clip.
02:32So if I were to just go ahead and let's say take this mix, and using my
02:36Clip Gain just boost the signal up to increase the perceived loudness, that
02:42would work.
02:43However, you can see here that the transient peaks of the drums are exceeding
02:49the 0 dBFS maximum headroom of my system and we're going to start hearing
02:53distortion or clipping.
02:54Let's take a listen.
02:55(music playing) Turn off the Limiter there.
03:03(music playing)
03:17While I'm getting the track louder, the perceived loudness is going up because
03:23I'm bringing up the body of the track.
03:25What's happening to those transients that are taking up a lot of the headroom
03:28in the mix, they're actually just getting truncated completely, just severed at the output.
03:34And because these drums eat up so much of a mix's headroom, I can't simply
03:39increase the volume of the track to make it as loud or as competitive with mixes
03:44I hear on the radio.
03:45And that's where a brickwall limiter comes in.
03:48We'll reset this here.
03:49What we're going to use a brickwall limiter for is to simultaneously increase
03:57the level of the track while gracefully limiting or clipping the transients.
04:03So what I want to do here is those quick whips of the transient are keeping me
04:08from raising the track's volume, raising the average level of the track.
04:13And so what a brickwall limiter is going to do, it's going to squash those in
04:17a polite way, as long as I don't overuse it, and allow me to bring up the
04:22overall level of the track.
04:24Maxim here is a brickwall limiter that ships with Pro Tools, and if we just go
04:29to the default setting, what we have are the threshold and the ceiling both set at 0.
04:35And how I'm going to use these processors, they all work fairly the same way, is
04:39I'm going to set my ceiling to something just under 0 and that's going to
04:43prevent clipping or exceeding 0 dBFS, and I'm going to bring my threshold down.
04:51By bringing the threshold down, most of these have auto-makeup gain.
04:55So bringing the threshold down into the transient material is also going to
04:59raise the overall signal up.
05:02So let's take a listen.
05:03(music playing)
05:10And I can see I'm getting some attenuation here, some gain reduction.
05:14(music playing) Before.
05:21(music playing) After.
05:24Now if I go too far-- (music playing)
05:30I'm going to get distortion because the low frequency waveforms are being
05:34traced by the compressor reacting and letting go of the signal and creating all
05:39kinds of nasty low frequency distortion.
05:41So I want to be careful that I don't pull the threshold down too much and
05:46introduce a ton of distortion, so there's a fine balance between a loud mix and
05:51a mix that stays punchy without distortion.
05:55The way you can figure out how much brickwall limiting a track can take is to
05:59monitor the effects of that limiting with no net gain change.
06:03And let me show you a little secret.
06:05If I go ahead and link these two parameters together by clicking that button and
06:10I pull the two down together, what I'm hearing are just the effects of the
06:15limiting and not any of the additional makeup gain.
06:18And so this allows me to decide at what point am I squashing too much of my
06:22transients to get more average level out of the track.
06:26And in using brickwall limiting, it's always about a balance between how much
06:31snap or transient we preserve in a song versus where the average level is
06:36going to sit at.
06:37So if I pull this down--
06:38(music playing)
06:45So I'm going to bypass this and listen to the snare.
06:48(music playing)
06:52All that snap and power came back.
06:55(music playing)
06:58Now it's gone. (music playing)
07:07So it's really interesting to evaluate the effects of the limiter under
07:13these fair conditions.
07:14A lot of times what people just do is they leave their output ceiling all the
07:17way up and they drag this down and they play their mix back.
07:22(music playing)
07:25And go, oh wow!
07:26That's so much louder.
07:27It must be better.
07:30The reality is that people have a volume knob and if you're taking away all of
07:34the dynamics out of the music, all of the power out of those transient rich
07:38drums, you're not going to have a very interesting mix left over.
07:42You're just going to kind of have a loud mix on average, but people do have
07:46a volume control.
07:47So a lot of times, I'm finding people are making their mixes so loud that they
07:51actually become weak, because nothing is pushing those speakers.
07:55The kick drum is not pushing the speaker much more than anything else in the mix.
07:59So there is no power or punch left in it.
08:02Again, I like to evaluate it with no net gain change by first linking them,
08:06pulling it down to a point I think is going to work.
08:08(music playing)
08:13You know what, I'm not sacrificing too much there.
08:17(music playing) Now unlink and return this back--
08:21(music playing) just under 0.
08:26(music playing)
08:29Now if you find that you're digging your threshold down even deeper into the
08:33average level of the music and the limiter starts to distort, try changing
08:38your release setting.
08:39What's happening there is that the low frequencies of the kick drum and the
08:43bass guitar are actually being traced by the reaction to the threshold of the
08:49limiter and that's creating this distortion, the compressor sort of chattering extremely fast,
08:55and by setting the release control to a slower value, you can kind of alleviate this.
08:59Check it out.
09:00(music playing)
09:05Now I'm just getting pumping which doesn't sound very good, but at least
09:09it's not distortion.
09:11(music playing)
09:19The reason these plug-ins are built specifically for brickwall limiting is that
09:24they actually feature look-ahead technology.
09:26That is, they look ahead of the signal to determine if something is going to
09:30breach that threshold point so they can react very quickly.
09:34You can't just use any kind of compressor or limiter for this because a lot of
09:38times, the compressor just can't react fast enough to make sure that no signal
09:44goes over your maximum output value.
09:46Now you can see that Maxim has a mix control, and this is actually really cool
09:50if you want to do parallel processing with Maxim;
09:53create another track, do more limiting on one track, kind of blend the two to taste.
09:58You could also do that with the mix knob, so I could do a lot of limiting here,
10:03slow my release down.
10:04(music playing)
10:09And try blending to taste.
10:13At that point, I do want to be careful about clipping, so I might need to use an
10:16additional brickwall limiter to protect the overall output from going over 0.
10:22At the end of the day, this whole argument over absolute loudness versus leaving
10:28dynamics in your mix is really a hot topic in the engineering community.
10:33Use your best judgments, use reference tracks and understand that people do have
10:38volume controls and that actually mastering engineers are starting to stand up
10:43for themselves and say, hey look, when stuff is getting put on YouTube and into
10:47the iTunes Store, the louder mixes actually don't sound as good.
10:51And when you're using things in iTunes that actually match the level of your
10:56tracks, you're not even getting the benefit of the track being louder.
11:01A lot of times people say, well, I want louder so that it plays back louder than
11:05the previous track that that person heard.
11:08On the radio, the multi-band compressors are just going to squash everything.
11:11I don't know about you, but generally even an old Beatles track sounds the same
11:16level as a modern pop tune when played back on the radio.
11:20And in iTunes, there is a function that automatically matches the levels
11:24of tracks so that one track doesn't blow out your headphones when you're using shuffle.
11:29Think about this when you're trying to achieve that loud master.
11:35And at the end of the day I'm not going to tell you not to make your
11:38track extremely loud.
11:39I think the rest of the recording community has done an excellent job as wrist slappers,
11:44and so if that's what you like, then go for it.
11:46I just want you to understand the rationale and repercussions behind loud masters.
11:51A well-mastered track can be competitive and still retain punch and dynamics at
11:55all playback levels.
11:57When mastering things myself, I tend to err on the side of caution and leave it
12:02to the professionals when I really need to super-squash or super-loud tracks.
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Working with multiband compression
00:00Remember how I said a De-Esser was a frequency-specific compressor, working only
00:05on the sibilant sounds within a track or mix?
00:08Well a multiband compressor follows the same idea, but works across the
00:12entire frequency range.
00:14By splitting up the compression into multiple parts or bands, an engineer can
00:18focus dynamic control within a specified frequency range, leaving other
00:23frequencies untouched or being compressed separately.
00:26An example in mastering where I would use a multiband compressor would be, let's
00:32say, the finished mix had a bit too much dynamics in the low-end, but the rest of
00:38the mix sounded fine, so that is to say, maybe not enough compression was added
00:43to the bass guitar or the kick drum, that note for note, the level of the
00:48low-end is kind of floating around.
00:51Now typically, we'd want to address this at the mix stage by adding more
00:55compression to the bass instrument,
00:57but if we've gotten to mastering and we have no other choice, we can take and
01:01use a multiband compressor and simply focus on the low frequencies of the
01:07multiband to tighten up the bass a bit.
01:10Radio stations use multiband compressors to optimize the signal for a
01:14terrestrial broadcast; so to basically fit as much information possible on that FM stream.
01:22Pro Tools does not ship with any multiband compressors or limiters, so here I'm
01:27using the Waves C4 as an example.
01:31And if we just play back the session, watch how the compressor reacts to the
01:37different frequency material; the kick drum and the snare drum of the song, as I
01:41pull down the threshold.
01:42(music playing)
01:48So you can see kick, snare, kick, snare, kick kick snare.
01:52(music playing) And the hi-hat up here.
01:59So for example, if I felt that the low -end wasn't tight enough on this mix,
02:04what I could do is actually bypass these other bands and not use them at all, and
02:11I have a unique band for the low frequencies with its own threshold control, its
02:17own makeup gain, its own range control; to control how much total compression is
02:22going to be allowed, and its own attack and release.
02:25So I could actually go in, and tighten up just the low frequencies.
02:29(music playing)
02:33Add a little makeup gain.
02:34(music playing)
02:40Now that's not touching any of the other frequencies of the mix.
02:45So the snare, the cymbals, the hi-hat, the vocal is not getting compressed.
02:49(music playing)
02:54I am typically not using multiband compression on entire mixes most of the time
03:00because I find that they can flatten out the sound of the mix fairly quickly.
03:05So if you're not careful, if you just say load up a stock preset and you just
03:11drag your threshold down, it can really flatten the mix out.
03:14(music playing)
03:22Let's move to the chorus section.
03:24(music playing)
03:29So this kind of steals all the dynamics.
03:31(music playing)
03:34Yes, it's a little bit louder, but it's kind of starting to sound like FM radio,
03:38and I think FM radio sounds bad because it's of limited bandwidth.
03:42So unless you want your mix to always sound like it's playing through FM
03:46radio, you want to be careful when you're using multiband compressors across
03:50the whole mix.
03:51I'll actually use them on individual tracks quite a bit.
03:54Let's say I have an acoustic guitar that has quite a bit of low-frequency
03:59resonance on certain notes, and I want to tame those without having to
04:03over-compress the entire thing, without having to over-compress the top-end.
04:07I might focus just one of the bands, let's say the mid-band around where those
04:13particularly resonant notes were, and start compressing only in that specific
04:20range of resonance leaving the higher end of the guitar strings, nice brightness
04:26on the top-end untouched.
04:29At the end of the day, a multiband compressor is just a lot of single band
04:34compressors tied together, each focused on a specific energy band of your mix or your track.
04:40And ultimately, it's just another tool.
04:43It's not an automatic solution for mixing or mastering dynamics.
04:47I feel that a lot of these all-in-one mastering packages feature multiband
04:52dynamics processors, and mixers, especially more beginning mixers, tend to strap
04:58these across our whole mix.
04:59And I can hear them from a mile away, when I hear those mixes, I hear a mix
05:03that's just had all the life sucked out of it from the top-end through the mids,
05:08into the low-end, and yes, it sounds kind of smooth and tamed out, but that's
05:14not always a good thing.
05:15So, do be careful when you're using them.
05:17And if you ask many mastering engineers, they will tell you that they only
05:21pull them out to treat specific problems that came from the mix stage and
05:26they're typically using more single- band compressors during mastering with not
05:32as heavy of a hand.
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Bouncing the mix
00:00I'm sure by this point, you've bounced a mix out of Pro Tools using the
00:04File > Bounce to > Disk command.
00:07But I want to share with you another way for printing or bouncing your mixes
00:11internally inside the Pro Tools Mix Bus.
00:14How we are going to set this up, is after taking my entire mix and sub mixing it
00:21into an aux track; here I have got everything going to the Mix Bus bus, not the
00:28outputs 1 and 2, and I am gathering all of that on the aux track called Mix
00:34Sub, so you can see this is listening to the Mix Bus bus.
00:39So if I play the mix back--
00:40(music playing) I have got everything coming into this aux track.
00:46(music playing)
00:49Now here, I actually have my Master Fader pointing to the Mix Bus bus, as
00:55opposed to my master outputs.
00:57And this is going to make sense, once I create my audio track for recording this mix,
01:02because I want to make sure all my mastering plug-ins, all of my master fader
01:07inserts make it into my bounce.
01:10So what I am going to do at this point is create a new stereo audio track.
01:17That's going to pop right next to Mix Sub there.
01:21And here, I am just going to set it to listen to that same Mix Bus.
01:26I am going to mute my aux track here and record enable this track here.
01:32Now the reason I'm muting my aux track is because otherwise I would hear it
01:36twice, I would hear it here on this aux track, as well as when I was recording that.
01:40So you could choose to mute the track you are recording to, however I like to
01:44monitor when I am recording to that track to make sure nothing weird is
01:49getting laid down to disk.
01:50So I am going to rename this TMD Bounce.
01:55We will move over to the Edit window so we can actually see what's going on here,
02:00and now what I can do is I will just bring up my Transport, hit record and play.
02:06(music playing)
02:12And what's happening is I am actually recording the output of all these
02:15other tracks into this new stereo track, including all the plug-ins from the
02:20Master Fader.
02:24A lot of times where people make a mistake is that they will have their Master
02:28Fader set to their final analog outputs to their converters.
02:34And that's fine, that will protect your final output from clipping, but the
02:38problem with that is if I do this internal bounce to disk here, internal bounce
02:43to track as I like to call it, none of these plug-ins or any of the changes
02:49I've made on the Master Fader will make it into that file, because they're happening afterwards.
02:55They're taking place on the main output not on the mix itself.
02:59So we can see that quickly here.
03:02(music playing)
03:07Just by doing a test print, and this is actually not including any of those plug-ins.
03:13So I want to make sure that my Master Fader in this workflow is actually
03:17pointing to the Bus I'm printing from, so that all these plug-ins and any of the
03:22changes that I have made on the master fader, I even have a little bit of
03:26automation on my master fader, are getting put into that bounce.
03:30Now the cool thing about Bouncing to Track versus Bouncing to Disk is that, I
03:37can do this incrementally.
03:38I can start and stop, I can make changes and re-bounce smaller sections.
03:43When you use Bounce to Disk, you have to make a selection and then it
03:47freezes out the mixer.
03:48You can't make any changes while that's happening.
03:51Whereas using Bounce to Track, like I've done here, I can make a change to my mix
03:56if I hear something mess up or a plug- in misfires, I can just rollback a little
04:00bit and continue recording.
04:02(music playing)
04:15If I have made some updates to my bounce, what I am going to have are multiple
04:19clips on this track.
04:22And I'm going to need to get all of these into one stereo file.
04:25Now at this point sometimes people will do a Bounce to Disk of this track,
04:31however, what I would like to do is I like to select the regions on my bounced
04:37track and consolidate them into a new file.
04:40So what I can do is go Edit > Consolidate Clip, and now I have a new clip over here in the list.
04:48And that represents that stereo bounce.
04:52There is one more problem that we have to deal with.
04:55This is a split left/right stereo file.
04:59So that's represented by two files in my audio files folder on my hard drive.
05:06Now I'm not going to be able to pull that into iTunes or into any standard
05:11audio player because it's just going to play the left side or just play the right side.
05:15What I want at this point is I want to get out an interleaved file.
05:19A stereo file has the left and right in the same file.
05:23Now I can do this from the Clips list.
05:26After consolidating that I can choose from the Clips menu, Export Clips as Files.
05:33Now from this menu I can actually choose the format of Interleaved here, and I
05:38can choose a folder, so I could put it in my Audio Files folder or I could put
05:44it in a bounce folder if I want to.
05:47And I like to create a little folder called bounces in my session folder, where
05:51I put all the revisions of my mixes so that they're just all in one nice place.
05:56I don't have to go dig in my Audio Files folder for them, they are not
05:59mixing with the individual tracks of the session, and then I know where to
06:04go when I want to convert them to MP3s or pull them into iTunes or upload
06:08them to the Internet.
06:09And so from there I can actually export in any bit depth or sample rate here.
06:17So if I needed to do a Bit Depth truncation or a Sample Rate change, I could do
06:22that here all from the Clips list.
06:26So in the past there's been some controversy amongst Pro Tools users about
06:32whether the Bounce to Disk engine sounds worse than Bouncing to Track like
06:36I've done here, and I personally am not going to get into that argument in this course.
06:42All I can say is that, I really like the flexibility of Bouncing to Track aside
06:47from any sonic differences, just because I like to go fix a section of my mix
06:52and then reprint just that section.
06:54Pro Tools still does not support offline bouncing or faster than real time
06:59bouncing, so you have to listen to the whole session when you want to record
07:03that track out to a stereo file.
07:05So this just saves me a little bit of time when I am doing revisions.
07:09The other cool thing is, if I open this session 6 months or a year later, maybe
07:13I don't have the same plug-ins or I am not on the same system, I still have an
07:17archive of my finished mix right in the session.
07:20So I can actually reference a mix that I have already done against updates on
07:26that mix that I am working on.
07:27I can actually mute this track and listen to the live stream on that aux track
07:32there and I could compare the two.
07:34I could say, am I making the revisions I need to make, or am I actually
07:38making it worse?
07:40So I think ultimately, outside of any sonic considerations you might hear about
07:45regarding Bounce to Disk or Bounce to Track, I think you'll find that it's just
07:49a really flexible way for bouncing your sessions to a stereo track, and if
07:55you're working on projects that are let's say 10 minutes, 20 minutes or even an
07:59hour long, you are going to find this is definitely the way you want to work.
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Understanding sample rate, bit depth, file formats, and dither
00:00Part of the mastering process is eventually obtaining a stereo mix of your track
00:05in a format that is supported by mainstream playback systems.
00:10Whether that be a CD player, MP3, or other digital format, it's important to
00:15understand how digital audio is stored and ultimately the effects this has on
00:20audio quality at the end of the day.
00:22In its uncompressed form and in inside of Pro Tools, digital audio usually
00:27exists as a finite series of discrete samples or frames where each sample is
00:32measured with a finite number of bits, 1s and 0s, from the continuous analog
00:38waveform that's fed into the converter.
00:41This sampling process is known as Linear Pulse-Code Modulation and the data is
00:46most commonly stored in the WAV or AIFF file formats.
00:50For example, audio recorded at 44,100 cycles per second at 24 bits is measured
00:5944,100 times in a second with each sample represented by 24 bits of data, 24 1s or 0s.
01:10The sample rate determines the maximum frequency oscillation that can be
01:15recognized by the system, while the bit depth determines the quality or dynamic
01:20range that can be stored in each sample.
01:24Generally, when we record in Pro Tools, we record at higher sample rate and bit
01:28depth to achieve maximum audio fidelity.
01:31But because your average consumer playback system cannot read these formats, you
01:36must truncate and or downsample our audio, throwing away some of the precision to
01:41comply with standards.
01:43For example, a CD is 16 bits with a 441K sampling rate.
01:47A lot of people will ask, well, if it's going to 16 bits anyways, why should we
01:52record at a higher precision if we are throwing all that away?
01:56Well despite truncation at the end of the day, it's still ideal to record at
02:01a higher sample rate and bit depth because you're maintaining precision until
02:06the very last stage.
02:08So all the calculations, all the math you're doing and all the plug-ins and
02:12the summing process are done at a very high precision and then truncated at
02:17the end of the day.
02:18It's kind of like instead of every transaction you're rounding to the
02:22nearest dollar, you're doing each transaction with a very high precision
02:27down to the tenth of a cent.
02:30And at the end of the day, you see what you have added up and then you do the rounding.
02:34That's going to be a lot more accurate than rounding at each stage.
02:38During the mastering process when we move from a higher bit depth to a lower
02:43one, like 24 bits to 16 bits, an engineer will likely use dither to help
02:49alleviate some of the quantization error that occurs when moving from a
02:54higher to lower bit depth.
02:56What dither is, is just low-level random noise, very similar to white noise,
03:01that's added at the truncation point or the least significant bit, so right
03:06around the 16th bit in 16 bit audio.
03:10And what this dither does is it decorrelates that truncation point from the
03:15actual audio signal.
03:17So when the waveform is coming in and out of that 16th bit, instead of
03:23correlating that on and off of that last 1 and 0 with the actual audio waveform,
03:30the noise randomizes this, effectively decorrelating and removing any of the
03:35quantization distortion associated with lopping off that lower eight bits.
03:41Regarding rules for using dither in Pro Tools, first of all, I want to say that
03:47you don't always have to use dither and the results will be extremely subtle if
03:52you can hear them at all.
03:54That tends to be because many times we're using a plug-in or some audio in our
04:00session is already naturally dithering or adding a noise floor around that 16th bit.
04:07So if you think about any air or bleed, room tone, some saturation plug-ins
04:14kind of have a noise floor as to analog simulated plug-ins, all this noise
04:19adding up in our noise floor,
04:21sometimes we can actually even hear it, is going to naturally decorrelate that
04:27last bit with the actual program material itself.
04:30If you can't hear dither when you add it, don't worry about it.
04:35It's a very, very subtle thing.
04:37Mastering engineers will go around in circles talking about the different flavors.
04:41But ultimately, sometimes just a hard truncation without dither will
04:46actually sound just as good.
04:47But if you do want to take advantage of dither in Pro Tools, some brickwall
04:51limiters feature a built-in dither.
04:54For example, Maxim features a built-in dither that I can turn on.
04:58And a lot of times dither will have a feature called Noise Shaping, and what
05:01this does is it shifts some of the noise to the higher band instead of the mid
05:06band where our ears are more sensitive.
05:09In effect, it's kind of EQing the dither, so adding more dither in higher
05:14frequencies where we can't hear it and removing some of that white noise from
05:18the mid band frequencies that we can hear.
05:21But again, because it's so low into the noise floor of the audio, sitting
05:26right around -96 dB full-scale, that with a really loud master something
05:33that's let's say peaking near 0 but averaging around -10 or -8, that's just so
05:39far above the noise floor.
05:42It's really just going to mask in that dither.
05:45Here with my Bit Resolution I'm always truncating to 16 these days.
05:50There were formats in the past like DAT that would use 20 bits and 18 bits.
05:56Maxim has been around for a while, so it supports those formats, but now
06:01typically 16 bits are going to CD. That's a standard.
06:0416 bits is what we're going to truncate and dither too.
06:09Now if I'm going to use another dither plug-in like POWr Dither, I will turn
06:14that off there and I will go in and add under the Dither column the POWr
06:22Dither plug-in.
06:23POWr stands Precision Optimized Wordlength Reduction.
06:28And here I can set the target word length, 16 bits, and if I want to use any
06:33Noise Shaping here, typically, if you're unsure, just go ahead and use the
06:38Type 1 there.
06:39That's going to be a pretty flat dither.
06:42Generally, you hear mastering engineers talking about not re-dithering or
06:45dithering your signal multiple times.
06:48Again, when in doubt, just leave the dither off.
06:50I guarantee you you're probably not going to hear the difference and depending
06:54on what you've got going on in your mix, it may be just dithering itself
06:58naturally with the noise floor that you have going on.
07:02But different shapes can have different subtleties.
07:05For example, if I use too aggressive of a noise shaping curve, and I've got
07:10some high frequency synthesizers in the mix that have a lot of top end,
07:15sometimes I feel that adding that really aggressively shaped dither can push
07:20it just over the edge.
07:21So it gets a little bit shrill.
07:23Again, this is very, very subtle and you can really only hear that on a
07:27very hi-fi system.
07:29Regardless of whichever dither plug-in you happened to be using, you always want
07:34to make sure that it's the last plug-in in the chain.
07:37That is to say that you're not making any gain changes to the signal, adding or
07:42subtracting level to the signal after your dither plug-in.
07:46So I wouldn't want to put the dither here because what's going to happen is
07:49all these other plug-ins are going to add gain, shifting that dither signal,
07:55which needs to sit right at that 16th bit truncation point to be effective up into louder bits.
08:03So you can actually see the noise here and if I pull that Maxim down, we'd
08:07actually be able to hear that dither if we turn our speakers up really loud.
08:12So make sure that the dither is happening at the last point in the chain right
08:17before you're going to truncate.
08:18So don't add any gain to your signal in Pro Tools on your inserts after the dither.
08:25At the end of the day, even the differences between 24-bit and 16-bit, or let's
08:29say, 48K sample rate and 441K sample rates are extremely subtle and even
08:37inaudible in certain circumstances, but it is important to understand the role
08:42they play in the mixing and mastering process.
08:46And your goal should be to always retain every detail from your hard work during
08:50the mixing stage before truncating down to the 16-bit format when the listener
08:57is going to listen to that on CD.
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Metering with the DigiRack Phase Scope
00:00The Phase Scope plug-in is the built-in metering plug-in inside of Pro Tools and
00:05it's great to use during both mixing and mastering tasks.
00:10I wanted to take a few minutes to show you how to read the meters inside
00:13the Phase Scope, and you can find the Phase Scope under Multichannel > Sound Field > PhaseScope.
00:20You won't be able to use it on mono tracks, it's only going to work as a
00:24multi-channel plug-in, but we're typically inserting that on our Mix Bus so we
00:29can get an idea of how loud our peak to average ratios on our mix is, as well as
00:36whether or not our left and right-hand sides are phase coherent.
00:39So the first thing we see here are some level meters on the left-hand side and
00:45right now it's set for Peak metering, so it's going to be measuring the peak
00:49transients of our signal.
00:51(music playing)
00:54And you can see those meters move fairly quickly, because the peaks are coming
00:58and going fairly quickly.
01:00If I want to slow that down I'll switch that to RMS, a Root Mean Square, and this
01:05is going to give me more of an average level representation of my signal, so
01:10more of how the human ear is hearing it in terms of loudness.
01:14(music playing)
01:21Peak. (music playing)
01:24You can see how the Peak metering is much higher then the RMS.
01:29(music playing)
01:30And this can just be set as a visual guide, so it's going to turn orange as it goes over.
01:37And if you're working in any kind of post production environment where you
01:40absolutely have to make sure that your dialog, or your program material isn't
01:46going over a specific RMS level, let's say -20 is fairly typical, or maybe -10,
01:54you can set this meter here, and this isn't a limit or anything.
01:57It's not holding the signal back in any way, it's just changing the visual
02:01preference of when it's going to turn from green to orange.
02:04(music playing)
02:12You have some other metering types here, I mostly stick to Peak and RMS, but
02:16depending on what industry you're working in and how you do your metering, there
02:21are some useful metering types in here.
02:24On the right-hand side is a Lissajous Meter. What this is showing me is my Phase
02:29Correlation in relation to the left and right-hand sides versus amplitude and
02:36how you can read this is the in- phase zones are top and bottom while the
02:42anti-phase zones are a left and right.
02:45So, as we see this graph--
02:47(music playing)
02:50spread out here--
02:52(music playing)
02:57It's going to look kind of messy and unless you're checking the pattern
03:01performance of a microphone, you are not going to get too much useful
03:05information out of it other than the in- phase zones were typically looking for a
03:09mix to sit mostly in the top and bottom triangles, when it moves to the left and
03:13right triangles that's letting us know that our left and right-hand sides may
03:18be negatively correlated. I mostly stick to the basic phase meter below and
03:22this is really easy to read.
03:25Values from 0 to +1 mean that your left and right-hand sides are either not
03:31correlated, so completely different from each other, or positively correlated,
03:35that is to say, that the left side is pushing while the right side is pushing and
03:41right side is pulling while the left side is pulling and vice versa.
03:45When you dip below zero into the negative numbers that's saying there is
03:49correlation that your left and right -hand sides have the same material,
03:53however they are out of phase with each other, so one is pushing while the
03:56other one is pulling.
03:58What they can do is when the mix gets sum to mono, it can cause things to disappear.
04:03So typically when we're doing a mix, we want to make sure that we have mono
04:07compatibility in that mix.
04:08I want to shoot for values over zero here and a little trick you can do is if
04:15you take, let's say the multi-mono EQ plug-in here, and I'll unlink the left and
04:24the right-hand side.
04:25So I'll actually just flip the phase on just the left side and check out our Phase Scope.
04:29(music playing)
04:33We can see it's getting way into the negative numbers.
04:36So the left and right are correlated, however, they are negatively correlated.
04:43So, one is pushing while the other one is pulling or vice versa.
04:46I can flip that there, and in reality this mix is going to have really great
04:55mono compatibility. I'm keeping that way above zero there.
05:00The coolest thing about the Phase Scope has nothing to do with phase at all, and
05:05it's this it's little LEQ(A) Meter here, and that's an average level meter, it's
05:10kind of similar to Adobe Download Meter.
05:13And what this does is allows us to set a window and it's going to measure the
05:19average level of the audio over time, and this is really great to get a sense of
05:24the perceived loudness of a recording.
05:27So if you take a master that you feel is really loud or maybe it's just right
05:33where you want to be, you can actually set this up to measure over two or even
05:3710 seconds here, or even the whole program, infinite, and you can get a sense of
05:43what is the average loudness of this recording.
05:45So I'm going to go take this to my last chorus.
05:48(music playing)
06:02So here I'm averaging around -13 and what that tells me is if I want to
06:06really be aggressive with my limiter I could probably get away with a little
06:10bit more threshold.
06:13You will have modern pop songs on the radio averaging around -9, -8, just really
06:20it just depends on how aggressive the master is, but what this meter can do is
06:25if you're mixing track for track and you want to make sure they have a
06:28consistent level, you can actually use this average level meter to determine if
06:34you're hitting the mark.
06:36The idea is that peak metering--that lets you know if your mix is clipping,
06:41but it's going to be the average level metering that's going to relate more
06:45to the perceived loudness.
06:47So how do we perceive the loudness between two different tracks played
06:51back-to-back? Is one louder than the other? Do they sound about the same?
06:55This metering can help us hit that mark.
06:58Now we can reset it, we can also do an Auto Reset, so every time I stop it
07:03resets that counter that's averaging over time, and I can tell it to Hold On Stop
07:08just in case I want to freeze it there.
07:13I can match that to some other audio.
07:17There are fancier meters out there that you can get into some companies like
07:22Waves, the Dorrough Meters and things like that.
07:24However, I find that I use the Phase Scope all the time, both for the correlation
07:31meter here as well as the average level meter.
07:34I use this all the time when I'm trying to get consistent levels between
07:38projects and check to see how that compares to some other mixes in the same genre.
Collapse this transcript
Compressing audio for the web
00:00Distributing audio over the Internet in a compressed format seems more like the
00:05rule these days rather than the exception.
00:07In fact, depending on your genre, 90% of your listeners may be listening to your
00:12mix in a compressed and or streamed format.
00:16While we can lament over the fall of vinyl and even uncompressed CD audio, the
00:21fact is that lossy compression codecs like MP3, AAC, and Windows Media Audio are
00:27more popular than ever and something you can't ignore if you want your mix to
00:32translate well into the outside world.
00:36One thing you want to do when you're working towards a master that you know is
00:40going to be compressed for the web is start by selecting the proper encoder.
00:46Most of the formats are going to be lossy, that is to say that you're actually
00:50losing data in the compression process, unlike let's say, a zip file where you
00:56are zipping some data up and then extracting the back out into the exact same 1s
01:03and 0s as you had before compressing it.
01:06When you use MP3 or AAC in non-lossless formats, you're actually losing the information forever.
01:15So even if you went back to a CD, let's say, you downloaded some of your
01:19favorite MP3s and then you've converted them to WAV files to burn to a CD, it's
01:26not the same as burning those original WAV files to the CD.
01:30You actually lost some information that you can never get back.
01:34So selecting the proper encoder is going to give you the best results.
01:39Once you've decided on a format, whether that's going to be MP3 or maybe AAC
01:44because you're encoding it for the iTunes store, there are many encoders
01:50that you can use.
01:51Pro Tools has the Fraunhofer codec built in, in its export.
01:55So if I am doing a file Bounce to Disk, or if I'm exporting the clip from the
02:01Clips list using Export Clips as Files, if I choose the file type MP3, I'll
02:10choose Interleaved and hit Export, I get the MP3 encoding window that comes up.
02:18No matter what encoder you're using, you are going to be given some decisions
02:23about the quality of the encoding or how lossy you want it to be, and this is
02:29known as the bit rate and it's really all about bit rate.
02:34In uncompressed audio, we're always talking about the sample rate and the bit
02:39depth, but when we are working with compressed formats like MP3 and AAC, it's
02:44all about this bit rate number.
02:47I can generally encode in a constant bit rate and that's going to use the same
02:51bit rate for the entire length of the file or I can use something called
02:56Variable Bit Rate or VBR.
02:59What that's going to do is, it's going to use more bits in the denser sections
03:03where more things are going on and fewer bits when less audio information is taking place.
03:09In this case, I can choose as low as 16 kb or as high as 320.
03:16Now you can see this is also dropping down the sample rate here that 16 setting.
03:22Now unless you're really encoding it for maybe audio books or old-school
03:28telephone systems, typically we are going to want to be encoding our files at as
03:34high of a bit rate as we can.
03:38Now that broadband Internet connections are pretty ubiquitous, I tend to send my
03:44MP3s at the highest possible bit rate either 320 or at least higher than 256.
03:52However, different sites have different requirements and one exercise that you
03:57can do on your own is just take this standard Pro Tools MP3 encoder and take the
04:03same track and do a few different encoding settings.
04:07So try one at 320 and compare that to the WAV, see if you can tell the
04:12difference between the two, and it's actually going to be fairly hard at such a
04:16high bit rate, and then start dropping it down.
04:21And as you drop down to, let's say 128 or even 96, you are going to start
04:26hearing some fatigue in the high end, you are going to start hearing some
04:29aliasing in the symbols, and what it is really doing is that MP3 encoder is
04:34figuring out what part of the spectrum it can throw away.
04:39So by doing that, it kind of thinks about how humans hear and how that kind of
04:45rolls off, and it removes some material from the audio, and a lot of times you
04:50can hear that in the high end.
04:52An exercise that I'd like to do all the time is go to YouTube and the stream
04:58will start at a very low bit rate.
05:00It will start at the 480p stream and then I'll kick it up to the 720 or the
05:071080 and what you'll notice is that the audio instantly gets betters because on
05:11YouTube, the quality of the audio is connected to the quality of the video and
05:16what you often hear is as soon as you kick it up to the higher bit rate, all
05:22the highs and all the brilliance of these symbols in the top end come back into the mix.
05:29Actually, no matter what you're using to encode, whether it's the Fraunhofer, I
05:34personally use the LAME encoder and that can be rigged into almost any
05:40program, even iTunes.
05:42So just do a Google search for the LAME encoder and you'll find a ton of information.
05:48But regardless of whether using VBR or CBR, if you are going to use lower rates,
05:55or even if you plan on having your audio uploaded to sites like YouTube,
06:01Facebook, Bandcamp, things like that, there's going to be some compression and
06:05sometimes this compression is proprietary.
06:08For example, SoundCloud kind of has its own compression and I know a lot of
06:12people that kind of use that as a lowest common denominator, how does my mix
06:16sound after I upload it to SoundCloud. And some of the things that you can do to
06:21optimize your mix for compression is for one, just listen to it with different
06:26types of compression, but in terms of making changes to it,
06:30a lot of times what's going on the high end and the low end can actually
06:34confuse the encoder.
06:36So if you have a whole ton of top end, it can actually force the priority of
06:42bits over to the range that our ears are less sensitive, that top end and it can
06:48sort of waste bits on a lot of high frequency material.
06:52I hear people go either way.
06:54Some mastering engineers recommend boosting the high frequencies for
06:58compressed formats because you are going to lose some of the top end in
07:02compression and I've heard other mastering engineers say, no, I am actually
07:06going to carve some of that off.
07:08I am actually going to low pass filter above a certain frequency so that that
07:14encoder isn't getting confused by any ultra high highs and it's focusing on the
07:20critical mid band where our human ears are going to be listening most closely.
07:26Ultimately, there's a lot of experimentation and figuring out what the different
07:32codecs are going to sound like and generally, I find I get the best mileage out
07:38of just getting a really great sounding mix in the CD 16-bit format, and I find
07:44that if I work really hard and get a really great sounding mix that translates
07:48to CD well, it generally translates really well to compressed formats also.
07:55When you're limiting for something that's going to be compressed, let's say,
07:59you're using Maxim; for CD I'll typically set my ceiling to just under 0,
08:05because that's really all I need to prevent the CD from clipping.
08:10Now with encoding to MP3 or AAC, sometimes a bit of level gets added during
08:17the encoding process.
08:18So knocking this down to -1, you're ceiling to -1, in other words, leaving a dB
08:25of headroom at the top end of your master can actually make the encoded file
08:31sound better because the output of the encoding isn't actually clipped.
08:36So again, this is something you can experiment with.
08:40Apple released a PDF on guidelines for mastering for iTunes and if you go to
08:46their web site and look it up, it's got a ton of great information on optimizing
08:51your mix, sample rates, bit depths, how those get encoded into the iTunes
08:57formats, how lossless audio is changing the way that were distributing digital
09:04music and kind of what the future holds for that.
09:07It's a really great read.
09:09I highly encourage you to check it out, but in the end, do the best you can.
09:14Many listeners may be able to hear the difference in listening tests, but it's
09:19actually kind of funny when asked if they ultimately care, most don't.
09:23Remember, people just love music and that's why you tend to hear people checking
09:27out music videos on YouTube, listening to songs on their iPhone speaker or their
09:33ear buds and they love it.
09:35So at the end of the day, make sure your content stands out.
09:41So if you spend all the time worrying about your sound mix and how it translates
09:45on YouTube, but you forgot to actually create an interesting mix and an
09:49interesting song, that's what's really going to get you.
09:52So just put all this stuff into perspective when you're working on your mix and
09:58ultimately, your master.
Collapse this transcript
11. Additional Topics
Evaluating plug-in processors
00:00With literally thousands of plug-ins in the market costing well into thousands
00:05of dollars for some packages, it can be quite difficult to know which plug-ins
00:09to add to your system.
00:11Well the stock DigiRack and AIR plug -ins that ship with Pro Tools are a
00:15great starting point.
00:16You will eventually want to explore more options.
00:19Here are some things I like to consider when researching a new plug-in.
00:23First of all, I like to download the demo.
00:25Many people don't know that 95% of all plug-ins have free, albeit time-limited
00:30fully functional demos on their web site.
00:33So someone like Waves I could go to the Downloads section and I'm just looking
00:39for a demo link here.
00:43Now at that point I need to create Account Login and I could download that
00:48demo to my iLok.
00:49It's important to know that most demos these days are going to require an iLok,
00:54and that used to be a problem because Pro Tools used to be run without an iLok,
00:58but now most people running Pro Tools 9 and 10, you're already going to have an
01:03iLok, and you can use that same iLok to purchase plug-ins and get demo licenses.
01:10So a lot of people don't understand that, that iLok can hold more licenses than
01:15just your Pro Tools license, so beware of that.
01:18When you're evaluating a plug-in, instead of just buying into all the hype and
01:22all the marketing, because of course, when a company is marketing their plug-in,
01:26they are going to say, it's the best thing in the world.
01:28It's going to change your life. Yadi yadi yada.
01:31But be honest with yourself when you're doing the demo.
01:34You want to consider how does it sound, and that means how does it sound
01:38compared to the other plug-ins you already have?
01:42So if you're pulling up an EQ plug-in, do an honest demo. Compare it to what you
01:48already have, bring it into a mix and kind of match up some of the settings as
01:53best as possible and do some listening. How does it really sound?
01:58And then compare that to how much does it cost versus what you need.
02:02A lot of people will go out and buy specialty plug-ins but they won't have a
02:07good core foundation of EQs and compressors, and reverbs and things like that.
02:12One thing that I like to consider is how DSP efficient it is, so when I bring up
02:18a plug-in, I will go to my Window > System Usage. Plug-ins like EQs and simple
02:25compressors might not even tick the CPU Marker 1%, whereas reverbs and really
02:31fancy brickwall limiters and things like that, might take up 5%, 10% chunks of
02:38that CPU and depending on how fast your computer is, it can be important to
02:43understand that the kind of plug-ins you're using and how they are going to
02:48affect your overall system overhead, because the last thing you want to do when
02:52performing a mix is get to that last section and you want to throw in that fancy
02:58new brickwall limiter you just bought, and now your computer is out of juice.
03:02Figure out how much DSP cost that plug -in is going to utilize and consider
03:07that in your workflow.
03:09I also like to consider where and when will I use this.
03:12I have quite a few specialty plug-ins that I will use on occasion, and that's
03:18okay because I built my collection up over time.
03:22However, if you don't have the basics already taken care of, maybe consider
03:27when you're buying that new fancy plug- in, is this something you're going to
03:30use a lot or is there something else that you could purchase that you're going
03:35to get more use out of?
03:37And when evaluating that try to figure out if it has any unique features that
03:41aren't covered by your current set of plug-ins.
03:44A lot of the plug-ins that I choose to purchase have a unique feature that I'm not getting.
03:50For example, one of the things we talked about in compressors was having a
03:57mix knob or a blend knob on your compressor.
04:02None of the DigiRack compressors come with this mix knob, so that might be
04:06something that I really want and I really like in a compressor, so that's
04:10something I'm going to look for when I'm out shopping for compressors.
04:14That's just an example.
04:16Another thing is do I like the user interface?
04:19Sometimes I'll have a compressor that sounds absolutely fantastic but the
04:25user interface is horrible.
04:26I can't navigate, I can't type in values, and so it just doesn't fit into my
04:31workflow when I'm moving through a mix sort of train of thought and I'm just
04:35reaching for sounds, trying to get that sound in my head.
04:39If what I'm using is stopping me in my tracks and making me think about how do
04:46I get that knob to go there, I don't like that at all, and so I've actually
04:50turned down plug-ins that sound fantastic and just opened up the DigiRack EQ
04:57because I could grab the actual nodes and I could get the sound that I wanted,
05:01quickly and move on.
05:03Because again, mixing is all about taking that sound in your head and making
05:07that happen, and so if things are stopping you or holding you back in that
05:13process, you kind of want to consider do they belong in your workflow.
05:18At the end of the day write all these things down and again compare the plug-ins
05:22to the ones you have right now.
05:25Maybe do some blind listening tests but try not to be swayed by the big marketing
05:30budgets and paid endorsements of the major third-party plug-in companies. What
05:34you're going to find is they are always going to tell you that this plug-in is
05:38going to change your life, make you a mix star overnight, and just transcend
05:43space/time and instantly turn everything you do into solid gold.
05:47Remember, mixing is a very incremental skill just like learning an instrument,
05:52so lots of little incremental steps and skills and tricks with plug-ins are
05:57going to add up over time to give you a confident and complete skill set.
Collapse this transcript
Using saturation and other analog-style effects effectively
00:00One of the reoccurring negative comments made about the DAW method of recording
00:04and mixing is that it doesn't have any de facto warmth or character, or that it
00:10sounds lifeless and cold.
00:13The truth is that with today's equipment and software, digital recording is
00:16actually extremely accurate and transparent, allowing the engineer to capture
00:21every detail that existed during the recording stage without any additional
00:25distortion or saturation.
00:27But sometimes, that extra saturation that was added by using less and
00:31transparent analog gear is actually what we liked about a recording.
00:35How can we satisfy our craving for distortion in the pristine digital domain and
00:40that's where saturation and analog simulated plug-ins come in.
00:44But before I show you some of these plug-ins, I want to discuss why they can
00:48help us make our mix sound better, and why we actually like the sound of the
00:53distortion added by an analog component.
00:55I think too many people rush into it thinking I just want to smear my whole mix
01:00with tube and tape saturation, thinking it's going to sound good.
01:04But I find that if you understand actually what it's providing, you will be
01:08able to use plug-ins that weren't necessarily designed to do this, to get those effects.
01:15So one of the things that analog equipment, both tube and solid-state gear, does
01:20is that it drives the harmonic series and adds subtle nonlinearities to the
01:25dynamics and distorts the frequency balance of the recorded signal in a way that
01:30can be quite pleasing to the ear.
01:32So a perfect example of this is tape, and tape formulations when recording to
01:39treating the dynamics in a special way so that louder signals actually receive a
01:44little bit of compression or firming, so we've got some of those nice effects
01:49smoothing out that you get from a compressor, as well as heightening up the mix.
01:55Tape also drives the harmonic series, and helps fill out the lower mids, so ultra
02:00low lows, let's say you're playing that low E on your electric bass guitar, in a
02:06digital recording, digital is not going to drive any of the harmonic series, so
02:10we're not going to get any of the additional frequencies in the 100s, 200s, 300
02:16hertz that are harmonics of that fundamental low E.
02:20So what's going to happen is that on smaller speakers, that low note is just
02:25going to completely disappear.
02:28with tape and tube gear, it's actually going to drive the harmonic series, so
02:33that if we have a note that's at 60 hertz, it's going to drive some of 120,
02:37180, so on and so forth.
02:41The way that tape and tube drive the harmonic series is slightly different.
02:46Tape tends to favor odd harmonics, tube can drive both.
02:51Solid-state analog gear drives the harmonic series a little bit different, but
02:55at the end of the day what this is really doing for us and why we like it is
02:59that it's pulling some of the ultra low lows into the low-mid, so that it sounds
03:05nice and warm and firm even on smaller speaker systems.
03:10Ultimately, you can think about analog style effects a little bit like film
03:16grain versus digital pristine HD.
03:19At the end of the day you might want to add some of that film grain back in, if
03:24you're looking for a specific aesthetic.
03:27However, there are some things that benefit from a very pristine uncolored
03:32signal processing path.
03:33So one of the things that I often leave the saturation off of in a hip-hop mix
03:40is my ultra low sub-bass.
03:42I might try to drive the harmonic series in a different way, but sometimes I
03:46find that a tape formulation can tend to roll off my sub-bass a little too much,
03:52sacrificing some of the power on a system that has a sub-woofer.
03:56So there's pluses and minuses to this, it's not just something that I just smear
04:01across everything and call it a day.
04:03I definitely like to understand exactly what's going on with my saturation plug-ins.
04:09Another reason why we like the saturation effects is simply for psychological reasons.
04:15We're creatures of habit, so our favorite records sound a certain way,
04:19especially if they were made on analog gear.
04:23Sometimes we want to get back to that as an aesthetic.
04:26How do we get the saturation sound, now that we know what it does to the
04:30frequency response and dynamic response of a mix, how do we achieve that
04:35entirely in the box?
04:37I want to show you a couple of saturation plug-ins that I use in my mixing to
04:42simulate this and one of the big ones is the Slate Digital VCC, or Virtual
04:48Console Collection, and what it is, is it's a combination of a Mixbusss plug-in
04:53that I am going to place on my master fader as well as channel strip plug-in.
04:58So if I go here and I pull up the Channel strip version, now these are going to
05:07combine to create and simulate, sending my mix through an analog console.
05:13So it's going to simulate the headroom characteristics, the harmonic
05:19distortion, the cross talk of sending all the channels through an analog
05:24console and into an analog summing bus.
05:28The effects of this can be very subtle, but extremely powerful.
05:33Now here I have got a few different consoles that I can model, an SSL, API,
05:38Neve, Trident and this really cool Tube console.
05:41I like it a lot.
05:43Let's listen a little bit as I drive this Tube console on the Take Me Down session.
05:49(music playing)
05:59Off. (music playing)
06:04On. (music playing)
06:09Like I said, it's very subtle, but what it's doing it's pulling those ultra
06:13low lows forward into the mids and what we get, the effect of this, is warming
06:19up the mix.
06:21It's also going to treat the ultra high highs, tame those a little bit, soak up
06:25some of those ultra high frequencies.
06:28And that's one of the things that I do find in digital mixing is that because
06:31the Mixbusss is completely linear, that is to say, what I feed into it is what's
06:35going to come out of it, unchanged.
06:37So if I feed in a very broadband signal with lots of low end and lots of top end
06:42into the Mixbuss, that's what's going to come out.
06:45However, the problem with that is when I have got all these virtual instruments,
06:49synthesizers, sample sets, that just have a ton of top end, I find that can add
06:54up to be very, very fatiguing and what I am missing is some of that soak that we
06:58get from analog and tube gear, some of that soak of the high frequencies that
07:03tape is going to give us.
07:04That can kind of soften those ultra high highs, smooth them out in a way that a
07:09DeEsser would on the Mixbuss, and make the mix overall less fatiguing to listen to
07:16at really loud volumes.
07:18One of the other saturation plug-ins that I will use, if I want a bit more
07:23heavy handed approach, and I will show you here on the drums sub mix, is the Decapitator.
07:30So if I go into Harmonic and pull this up, the Decapitator is from SoundToys and
07:37this is going to simulate distortion on different types of analog gear; tube, and
07:43tape gear, just by switching the different styles here, I can get different
07:49colorations and then I can go in and shape that sound using a high pass and low
07:55pass filters and a tone control, plus this mix knob, so check it out on the
07:59drums here, it's really cool.
08:01(music playing)
08:07Now, I am going to blend it back a bit. (music playing)
08:17Just getting a little color, a little crunch that I like to layer in.
08:22(music playing)
08:26Now that Punish button, that's really cool, and I just want to take it over the
08:29top and kind of layer that.
08:32The Decapitator, in this case, is a bit more heavy-handed than the Slate VCC, and
08:37that's something I like to have access to in the mix.
08:40I like something that's going to be subtle, that's just going to give me that
08:43nice little bit of tube or tape or console saturation that, you know what, I
08:48might not be able to hear unless I am really paying attention, but it's going to
08:53add up overtime and make for a slightly better mix.
08:57I also like some heavy-handed stuff where I can just crush something.
09:00It's like the difference between a ball -peen hammer and just a sledge hammer
09:04because sometimes that's just what things like drums and bass guitar and maybe
09:09the vocal during the bridge are really going to benefit from.
09:13If I can share with you kind of any secret towards using the saturation plug-ins
09:20at a mix level, it's that I like to mix through them.
09:23So any kind of console simulation like the VCC or maybe McDSP Analog Channel,
09:29things like that, I am going to put that on my mix at the early stage so that it
09:33actually influences my EQ and compression decisions.
09:37A lot of mixers will talk about mixing through a compressor. I like to mix
09:42through my saturation effects, depending on the style of music, like if it was a
09:46rock song like this, I would mix through the saturation as if I was listening to
09:50it, mixing on a console and this changes my decisions.
09:55So rather than taking and slapping it on at the end of the mix, I am putting
10:00it on near the beginning so that every move I make is through that filter,
10:04through that lens.
10:06So it's sort of like if you put on orange-tinted glasses and you started doing a
10:10painting, your color selection would be a bit different and I find that can give
10:16me a more pronounced analog feel to the end result of my mix.
10:22At the end of the day, I really love having the option of making some things
10:25dirty and leaving other things clean in my mix, so that's why I like DAW
10:30mixing because I have the choice to decide where I want to apply that analog aesthetic to.
10:36And I truly believe that you can achieve the analog warmth you want if you
10:40desire by understanding and working within the rules of the digital system.
10:45Many times people assume the rules for mixing in the analog world directly
10:51translate to the digital world without any modification and I truly feel that
10:56that's a reason why people think that mixing in the box sounds bad because
11:00they're taking all their analog techniques mixing through a console, and outboard
11:03gear, and just directly moving them into Pro Tools and without modification and
11:09that's not going to work.
11:11You have to understand what the Mixbuss in the Digital Audio Workstation is
11:16adding, and what it isn't adding and in reality it's not adding anything.
11:20So you have to add it all yourself and you have to be aware of when to add those
11:24things to get the most analog feel.
11:28If that's what you're looking for.
11:30So ultimately, learning and understanding the limits of what a DAW does and
11:36doesn't add to the mix, and then working with those limitations in your workflow
11:41is going to yield the best results.
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Setting up side-chains
00:00Did you ever wish you could control the dynamics of one element using another?
00:05Maybe you never thought about that, but I promise after learning about
00:08side-chains, you will.
00:10A more advanced dynamics processing technique called side-chaining allows you to
00:14control the dynamics of one signal using the dynamics of another.
00:19In fact, you've already used the technique if you've ever used a DeEsser.
00:23Some examples of this woul