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Pro Tools 8 Essential Training unveils the inner workings of the industry-standard software for music and post-production. Musician, producer, and educator David Franz demonstrates all the concepts and techniques necessary for recording, editing, mixing, and mastering in Pro Tools 8. He teaches how to create music with virtual instruments and plug-ins, edit with elastic audio for time and pitch manipulation, create a musical score, and mix with effects loops. This course can help any music producer, sound engineer, or hobbyist become proficient in Pro Tools 8. Exercise files accompany the course.
Pro Tools has several record modes. We can access them by right-clicking on the Record button. We have Normal, Loop, Destructive and QuickPunch. Pro Tools HD also has TrackPunch and DestructivePunch but we won't cover those here. If we choose one of the different record modes, the icon in the Record button will actually change. We can also choose the record mode from the Options menu. I'm going to keep this on non- destructive mode for what we are about to record and what we are about to record is a nice baseline to accompany what we have got here. Two Acoustic Guitars and we have got a Drum Loop as well as a Click track.
So I'm going to add a new track, one Mono Audio track. I'm going to name it and make sure we have the proper input, which we don't, so I'll change to Analog 1 and Record Enable. And you know before I do that, I'm going to actually add a plug-in to this, a real-time plug-in effect. I'll choose the AIR Phaser and this is a standard plug-in that comes with Pro Tools. I'm going to choose the Soft Long Mono phaser setting here. This is a preset from the Preset menu.
Close that up. Let's hear what this sounds like. (Music playing.) Just a little bit of phasing on there. That's cool. Okay, so I'm going to hit the Return to Zero button to make sure that playback starts right at the beginning of the session and then I'll hit the Record and Play button. (Music playing.) All right, that was a pretty decent take. Maybe there is some spots that I might want to touch up in there, but I'm pretty happy with it. So let's say that I actually wanted to touch up the very beginning of that, base track.
So I'm going to put the cursor using the Selector tool right at the beginning of the track, and I'm going to activate some Pre-roll when it's lit up like that, that means Pre-roll is active. I'm going to choose 2 bars, Pre-roll, lock that down by pressing Enter. So that means that playback will start two bars back from where this cursor is. Record enable the track and you will note that we are in non-destructive record mode. That is normal, non-destructive record mode. If I were to go into destructive record mode, I would actually record over top of this audio that I have here and erase what's under there. I don't want to do that. I want to keep what's under there but record on top of it a new piece of audio. So let's try that.
Record Enable and Play. (Music playing.) All right, cool. So I like that take pretty good. I'll keep that. Another way to record is with Loop record. And that's another mode that we can choose here and I'm going to choose that by right- clicking the Record mode and changing it to Loop.
Now I know that there is a little riff right in here that I might want to change. So I'm going to loop record over one bar, this little area. So what that's going to do when I loop record is it's going to make multiple recordings over top of this area and these are non-destructive takes. So each of these takes will be recorded and show up in the regions list and we also have a list that we can choose from and pull them up here that I'll show you after we record them.
So Loop Record is great because it kind of gives you a comfort level or a flow when you record a bunch of loops in a row. So let's try this out. And you will note that I have Pre-roll active here but it will only happen on the first time of the loop and when it loops back around, it will actually not have Pre-roll. So let's try that out. (Music playing.) Okay, I think I got it on the last take there, so it kind of got into the flow.
It took me a few times to get there but I got there. So I'm pretty happy with that. So now if I go down to this region on the track and I right-click it, we see this menu. We go down to Matches and here are all the different takes that I just recorded. This bass_05 was the original region that I recorded and these are all of the little loops that I just recorded. So I'm going to keep this last one that I had up there because I thought that was probably the best one.
I'm afraid to listen to this but we'll have a quick little listen. (Music playing.) Actually there is nothing that a little editing couldn't fix on that so just leave that and move on to QuickPunch. I will go up, and right-click this Record button and switch over to QuickPunch.
Punching means to drop a track into record while it's playing back. In QuickPunch mode, you can record enable a track, press Play and punch in when you want to fix a part of it. So let's try that out. I put this under Record mode and we are in QuickPunch mode because we see the little P in the Record button. So now if I press Play, and then start clicking the Record button, Pro Tools will punch in, every single time that I hit the Record button. When I hit the Record button again, it will punch out and this is instantaneous. The instant you click on the Record button, then QuickPunch will pop right in and punch in the track without any delay. So let's try this out. We are going to have a little Pre-roll before we actually can start recording. (Music playing.) Now I wasn't actually playing along there. It's kind of hard to quick punch yourself while you are playing an instrument unless of course, you have a foot pedal connected to your 003 or other interface which I don't have at the moment but you get the point of being able to punch in and you can do this up to 100 times during playing back of one track.
Now one thing you should note about QuickPunch is that Pro Tools actually begins recording a new audio file as soon as you start playing the track. It doesn't only record at the punch points. It records continuously and it only shows you the punched in sections on the track. But that means that you can actually go back and edit the punch point if you miss the exact punch location and I'll show you how to do that. If we go to the Trimmer tool, I can take this punched region and drag it out.
So I don't have to worry about missing a punch point. What I did there was I just clicked-and-dragged with the Trimmer tool and you will see that there is all this audio that's underneath the track that we just recorded. One other note about QuickPunch. I wouldn't keep it on all the time as it records continuously and that can eat up a lot of hard drive space. So I'll discuss additional punching techniques in another video in this course. But I recommend that you get to know the different recording modes. Aside from the Destructive mode, Normal, Loop and QuickPunch record modes all have their place in the recording session.
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