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Music Production Secrets: Larry Crane on Mixing

Music Production Secrets: Larry Crane on Mixing

with Larry Crane

 


Pull more life and energy out of your existing tracks and create great final mixes. Producer and Tape Op magazine founder Larry Crane is back at Jackpot! Recording Studio in Portland, Oregon, to demonstrate mixing techniques that he uses when producing music for well-known musicians She & Him, The Decemberists, Elliott Smith, Jenny Lewis, The Go-Betweens, and Sleater-Kinney. First, learn how to set up a satisfying and efficient place to listen and mix, and get familiar with working with frequencies. Then Larry shares some of his mixing secrets, such as using compression to change drum sounds, using parallel drum buss compression, and cutting frequencies to clean up a mix. In the second half of the course, he demonstrates his sound processing secrets, like how to best use tape delay on vocals, how to create backwards reverb, and how to choose the right distortion on a bass guitar.

Want more music production secrets? Check out Music Production Secrets: Larry Crane on Recording.
Topics include:
  • Understanding the mix room acoustics
  • Cutting frequencies
  • Prepping vocal takes
  • Drum mixing
  • Gating audio for noise elimination or for creative purposes
  • Creating and using backwards reverb in a DAW
  • Re-amping guitars, bass, vocals, and more

show more

author
Larry Crane
subject
Audio, Mixing, Music Production, Audio Effects, Audio Engineering
software
Pro Tools 10
level
Intermediate
duration
1h 51m
released
Jun 27, 2013

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Introduction
Welcome
00:00 (MUSIC).
00:04 My name is Larry Crane, I'm the Editor and Founder of Tape Op magazine and the
00:07 owner of Jackpot Recording Studio in Portland Oregon.
00:12 I put together this course on mixing in order to share with others some of the
00:14 techniques I've learned over the years that have helped me create great mixes.
00:18 (MUSIC). In this course I want to show what can be
00:21 done with existing tracks in order to make them work better for the final mix
00:24 of a song. And ways to prepare them or treat them
00:28 and to pull more life and more excitement out of tracks that you already have.
00:33 I want to guide people through a way of setting up a good place to listen and
00:37 work on your mixes and your recordings. And I want to just start with some real
00:43 fundamentals about working with frequencies.
00:50 (MUSIC), I really want to focus on, taking the tracks that you've already
00:53 recorded, and bring those multi-tracks together, and create a great mix.
00:58 (MUSIC). To me, mixing is an art, and I'm going to
01:02 show you some of my secrets for getting great mixes.
01:09
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1. Mixing Secrets
Mix room acoustics
00:00 Setting up a good listening position, a listening environment and monitor
00:04 placement is really important. You can see here, we've got our main
00:08 monitors all of our monitors, a few feet away from the back wall there.
00:13 I've gone into people's studios and seen the speakers pressed up against the
00:17 walls, this creates like a low end bump, like it's reflecting sound.
00:21 Low end sound, off the back of the speaker, out the back of the speaker and
00:25 back towards the listener. Showing up out of phase in a listening position.
00:30 Now, the second thing to think about, skew the speakers in a little bit like
00:34 this, and set up an equilateral triangle. You want your head to be about as far
00:39 away from the speakers as they are from each other, so you have a triangle going
00:43 right here, center of the speaker, your ears.
00:48 You want to set up a nice spot like that, that ensures that the speakers are
00:51 arriving at your ears at the same time, which of course means they're going to be
00:54 in phase. The next thing to be aware of, is your
00:59 computer screen, you monitor. Where, where is it?
01:02 If you have it up over here in front of one of the speakers like this, you're
01:06 blocking the audio to you. It's, you're not hearing what's going on,
01:10 it's bouncing off the back of this screen here and that's a really garbled mess.
01:15 I see this quite frequently. Here, we've got it mounted on this
01:17 awesome little arm. You can just set it up so you make sure
01:21 they're not, that your monitors not in the way, like something like that.
01:25 Just be aware of this, it's really important.
01:27 Another thing to be aware of, are any other reflections between you an your
01:31 monitors or your listing position. In a studio like this you have a console.
01:36 There are reflections bouncing right back up to your ears off of the console.
01:40 Those are called first reflections, and they're dangerous.
01:43 We're not hearing the audio directly, we're hearing a bounce back up at us,
01:47 which takes a little bit longer. Thus, once again, you're hearing things a
01:51 little out of phase. It's hard to do anything about it, like
01:54 in a studio like this, we just can't pack up the console and move it out of the way.
01:59 But if you're setting up a situation with a don /g, a controller, you can easily
02:01 set it up where you don't have reflections like the console in front of you.
02:05 Be aware of desks that you're working on. Any kind of situation that would reflect
02:10 like that. Speaking of reflections, and first
02:13 reflections, try the mirror trick. Bring a mirror in, have a friend walk
02:18 along the wall. About head level.
02:21 You sit in the listening position. And look over on the wall and see where
02:25 you see your monitor, reflecting in the mirror.
02:27 That would be a first reflection spot. That's an obvious spot to treat the
02:32 acoustics of the room. If you put some absorbent material right
02:35 there, the sound is not going to arrive. It's going to get absorbed and not arrive
02:39 back at your head. Also, be aware that the electronics that
02:42 you're running your audio through, while monitoring can affect the sound that you
02:46 are hearing. Whether that's a monitor control section
02:49 on the console, an outboard controller like this.
02:52 These can affect the sound that you hearing.
02:55 I used to have a less than stellar console, and finally one day I realized
02:58 that it was really affecting the way I was hearing even two track mixes played
03:01 through it. And when I replaced it with this Monitor
03:05 ST by Dangerous, all of my mixes all of a sudden sounded better and I could really
03:08 hear more of what I was working on. You may never be able to create the
03:14 perfect listening environment and you might not even be in a perfect room.
03:18 But by using these tricks, you can find many ways to help yourself really listen
03:22 and get better mixes.
03:24
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Mixing with multiple speakers
00:00 Even if my first, commercial recording studio, which was really the basement of
00:04 my home, i had several sets of monitor speakers set up.
00:08 I would switch between them when I was mixing and then I'd listen to how they
00:11 could translate, how was the mix translating on these different speakers.
00:15 Here at jackpot we got a similar thing. Better speakers though and a better room.
00:20 I've set up a couple of microphones here. They're set where my head is.
00:25 When I'm sitting in the chair and I'm mixing a record or tracking, this is what
00:28 I hear so I want to get a nice clean recording for you to listen to.
00:33 Of what's happening in this room when I switch between speakers.
00:36 Try listening on headphones or make sure you have some really good monitors and a
00:39 good listening environment and you can probably hear some of the differences.
00:43 And I'm going to talk about what I'm hearing.
00:45 (MUSIC)
00:49 So that's the sound of my Adam s3a monitors in the room.
01:17 These are my main monitors. They're, they're very detailed, they've
01:21 got fairly decent low end, they've got great highs.
01:24 I do most of my work on these speakers. They give me a fairly good picture of
01:29 what's going on. Now, the next set of monitors I'll switch
01:35 to here, are the Yamaha NS10s. (MUSIC) The Yamaha NS10s traditional
01:48 studio monitors by the way, you see them in a lot of places, they're very mid
02:01 rangey, there's not a lot of low end. And they have kind of a papery quality, a
02:15 very mid range forward quality. When I'm mixing, switching from the
02:19 Adam's to the Yamaha's tells me if my vocals are maybe sitting too far up in
02:23 the mix, it's a little too loud maybe? How's the EQ on mid range instruments as
02:28 well, it makes me think about that. What, do I need to bring something down
02:33 like tame the mid range tone of the guitars or something.
02:37 The high end on these, on these Yamaha's is a little harsh too so, so that kind of
02:40 makes you kind of clean your mix up in a good way so it doesn't get harsh on other
02:44 speakers as well. Now, we have another set of speakers,
02:49 here - back here, tucked away a little bit - the Avantones.
02:54 The Avantones are designed to mimic a speaker that used to be really common in
02:57 professional studios called an Auratone, little cubes that had just really kind of
03:02 a car speaker in it, real small. Let's check it out.
03:06 (MUSIC)
03:10 So, on those speakers we hear no highs, no lows.
03:38 They're very very midrange-y. I always imagine I'm in the back of a
03:42 Pinto, listening to those crummy speakers from the rear deck.
03:45 What I look for here are things like, do I hear the kick drum at all?
03:50 Do I hear the bass guitar? Are they working together, I mean it's,
03:54 you don't hear many lows, you're not going here like something booming out and
03:57 carrying low end, but you're looking for that articulation that's on the higher frequencies.
04:03 Another thing I look for are their certain instruments that on the really
04:06 nice monitors are sitting great and sound wonderful but get lost on these little speakers.
04:11 Or possibly are way to loud, that can happen as well.
04:15 So that's a really great way to know your mixes are holding up.
04:19 You gotta remember our mixes are going to be going down the line, and being heard
04:22 on ear buds and computer speakers all kinds of pretty rough environments.
04:27 Television, television speakers are bad. You got to think like, will this survive
04:32 the listening experience so you want your mixes to be sturdy, having a multiple
04:36 sets of speakers can help you do so. Now another thing I do here, jackpot, is
04:42 we have a sub woofer. And generally I use the sub woofer in
04:46 conjunction with the Adams speakers and it's just adds another layer of lows down
04:49 below where these speakers. Can't really hold up.
05:10 (MUSIC) So that sub-woofer gives me a lot of low end information.
05:23 What I'm looking for there is whether like kick drums have too much lows.
05:27 They're going to boom out on certain systems and be kind of crazy I look for
05:30 other things that might have been missing like someone bumping a mic stand on a
05:34 vocal performance and some kind of rumble that wasn't really apparent on smaller speakers.
05:41 And another way to really examine the low end in your mixers is to use a good pair
05:44 of headphones that have decent bass reproduction.
05:47 You'll be able to hear what's going on better than in some of your speakers in
05:50 the room. I also like to hear the stereo width,
05:53 what's going on with the panning and such, in headphones.
05:56 But mixing on headphones alone can be pretty dangerous so I wouldn't advise it.
06:01 Having multiple ways of hearing the tracks that you're working on and
06:04 listening to your mixes can really help you bring out the most and make strong
06:07 mixes that hold up in any environment.
06:11
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Cutting frequencies
00:00 When I first started recording, I did a lot of research into the art of recording.
00:05 When I'd see interviews with professional engineers, they would always talk about
00:08 cutting frequencies, using equalization to remove certain frequencies from sounds
00:13 and therefore getting better mixes. Well, I listened to that information, but
00:18 then I kind of abandoned it and I went to what most novice recordists do, I would
00:22 always add EQ boost. Like, I want to hear more top end, I
00:26 want to hear more top end. But I've come to learn that cutting
00:30 frequencies, especially while your mixing, can be really, really rewarding
00:34 and actually help everything else work much better.
00:39 I'm going to show you a few examples here that'll work well for you in the real world.
00:44 So first up, I have a guitar track that I find to be a little dark and muddy.
00:48 Hear a split second of that. (MUSIC) What I'm hearing in there is not
00:55 a lot of bright sounds. I'm not hearing a lot of top end, and I'm
00:59 hearing a very thick mids and, and thick low mids, especially on the, the tack of
01:03 the pick on the string there. So, what I'll do is set up an equalizer
01:09 and frequently I work this way. I'll start playing the track and then
01:14 I'll boost a, I'll make a boost on the equalizer and search around for the
01:17 frequency that's bothering me. (MUSIC) And you can hear right there,
01:24 that I found the thumpy part of the picking, and also, some of the muddy part
01:30 of the tone. So I'm going to reduce that frequency.
01:36 Now let's here it.
01:37 (MUSIC).
01:45 While we were listening, I brought it back up a little bit.
01:48 That was too much reduction at first. But listen now.
01:50 I'm going to AB. I'm going to bypass the EQ off and on.
01:55 And we're going to hear what it's doing to change the tone.
01:57 (MUSIC). The great thing about cutting those low
02:07 frequencies, is that now the guitar appears to be brighter.
02:10 In effect, think of it this way, if you were boosting, the high part of the
02:13 guitar just to make it brighter you'd still have those low muddy mids in there.
02:18 By reducing just the low muddy mids, then all the other frequencies of that guitar
02:22 sound come back up in the mix. So we have a more rounded uniform tone to
02:26 the guitar still, just reducing the part that we don't want to hear.
02:31 Next, we're going to listen to a bass track and see if there's any frequencies
02:34 we can adjust in order to help it out. (MUSIC) So that sounds nice, but it's a
02:44 little muddy. I know I've recorded better sounding bass
02:47 guitars before. So I'll open up an equalizer plugin, take
02:51 it out of bypass mode, and once again I'll search for frequencies I want to attenuate.
03:06 (MUSIC). Right there around 194 hertz, this
03:08 frequently happens around 200 hertz, there's kind of some woofie tone, and I'm
03:12 going to bring that down. Let's hear that back (MUSIC).
03:20 A lot of times that's too much cut even though it's kind of working well.
03:31 So what I'll do is reduce the Q, in effect make the EQ cut a little less
03:35 wide, a little less bright across the track
03:38 (MUSIC).
03:41 So by cutting some of those low mids, we're actually able to make the base
03:46 guitar sound a little cleaner, a little less woofy as I like to call it.
03:53 And it's going to all sit in the mix a little bit better than it would've before.
03:57 Now we can do a similar thing with a kick drum.
03:59 Here, we've got the track as we recorded it (SOUND).
04:02 What I'm going to do is go in, open up an equalizer.
04:12 And I'm going to look for the frequencies that I want to attenuate.
04:15 (SOUND) I've landed about 140 hertz there, so let's try cutting that
04:21 frequency, and I know that I want to give it a really tight sue, I don't want a
04:27 really broad stroke on this. It's really about cleaning up just the
04:36 sort of barmy tone and the lows that the kick drum has.
04:41 (MUSIC). That kind of low cleanup with the EQ will
04:43 also work really well if we want to add some compression to the kick drum and
04:48 have it stay in the mix really solid. This way, we're not bringing up the woofy
04:54 part as much. And we're going to get a tappier, tighter
04:57 highs, tighter lows. And a much more present kick drum in the mix.
05:01 One thing I like to do is put an equalizer in the kick drum that's just
05:04 attenuating some of the very, very bottom of the low end.
05:09 I'll use a high pass filter, and I'll go down as low as like 25 or 30 hertz and
05:13 just give a little trim to the bottom end.
05:18 Lot's of times, this will help because if the kick drum has been recorded in the
05:21 Pro Tools. Pro Tools can carry ridiculous amounts of
05:24 low end, it will pick up everything that's happening.
05:27 Whereas back in the day on tape we could actually see a little bit of low end roll-off.
05:32 So in some ways I try to approximate what happened on tape back in the good old
05:35 days and I'm able to make our kick drum sit in the mix a little better and not
05:38 have ridiculous amounts of low end extension that's suck up all the energy
05:41 of a mix. Let's listen to that with both equalizers
05:46 in place. (SOUND) So notice that a lot of this is
05:50 about tailoring the sound and actually reducing the frequencies that we're hearing.
05:57 We're trying to focus these sounds so they work well on a mix.
06:02 Taking a little bit of lows out of a kick drum or base might seem counter-intuitive
06:06 to what we're trying to do. But think, we're trying to bring up the
06:10 other frequencies around it and make those work better in the mix as a whole.
06:16 Applying high-pass filters or low cuts, can be another way to clean up other
06:19 tracks in your mix. On sources that don't have a low energy
06:23 component to them, like, say, vocals and acoustic guitars.
06:27 Running a high pass filter and shelving a tiny bit of lows, can help clean up any
06:30 unwanted noises in the bottom end. One thing you may also want to consider,
06:35 is applying this kind of equalization while tracking.
06:38 Once you're really comfortable picking frequencies and pulling them out, you'll
06:41 know ahead of time whether you want to hear that in the mix or not.
06:44
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Prepping vocal takes for mixing
00:00 I get sent a lot of songs to mix from people all around the world.
00:04 I love doing this work. One of the first things I'll always do on
00:08 these sessions is go in, listen to the vocal tracks, and do a little bit of cleanup.
00:13 And back in the old days, I did everything on tape, and you couldn't
00:16 really get in and neat pick the way you can with a computer these days.
00:21 But even then sometimes I would take the vocal track and record it over to a new
00:24 track, selectively cutting out the parts where I don't want to have some
00:28 background noise, in between verses or whatever.
00:33 And I would take out little clicks and pops sometimes, not transfer those over,
00:36 really carefully. It took a while, It's kind of difficult
00:39 work but it would give you a nice clean vocal that you could put up in a mix, and
00:42 not have any surprises or strange things happening.
00:47 I've seen a lot of cases where I'd finish a mix, and and send it off to mastering,
00:51 and the artist would go, what's that one weird sound?
00:55 And it'll turn out to be like a little vocal click while someone's opening their
00:58 mouth to breathe, or some kind of sound that was extraneous after a word was sung
01:02 that would pop up in the mix magically later on and surprising us.
01:07 I like to eliminate those things, and I like to make a nice clean vocal to work from.
01:12 Now, one of the first things I look for on a track is pop Ps, eplosives, you
01:17 know, the P sound hitting a mic, the big, bumpy bottom end result of that is pretty nasty.
01:25 So I'll go in and kind of actually visually look at the vocal tracks in Pro Tools.
01:31 Now, here's a great example where we have some popped Ps that are highly visible to
01:36 you right now.
01:39 (MUSIC).
01:45 There's three Ps in the song, the third one's fine but those first two are
01:48 gigantic spikes of low end energy. We specifically recorded this without a
01:52 pop filter, by the way, in order to give you something good to listen to.
01:56 Now let's go in, and I'll show you one way to eliminate these guys.
02:01 You can see a giant low-end sine wave right there, just taking up all that energy.
02:09 What I'll do is I'll highlight that section.
02:11 Where the low frequency is. I'll open up an EQ plugin, simple 1 Band
02:16 is fine. I'll set up a high pass filter, just
02:21 rolling off some lows. Sometimes you got to search this out a little.
02:25 I'm going to try around 100 hertz, and I'll render this spot.
02:31 You can see that those peaks have been drastically reduced.
02:34 Let's listen real quick and see if that works.
02:36 (MUSIC) That helps ,there's still a bit of energy in there but it's definitely
02:41 helping the track and that would fit okay in a mix.
02:46 Now I have another way of doing this as well, what I do is I use a product called
02:50 iZotope RX. It's a plug in sweep and a stand alone
02:54 application that allows you to capture audio and attenuate any of the
02:59 frequencies you'd like to work on. Here we can see the low implosive
03:05 happening at the top of the word. I'll highlight that section and apply
03:11 some simple attenuation. One more time for good measure.
03:16 You see the color getting a lot darker. That means there's less energy in the low end.
03:21 Lets go back. Lets render in the track.
03:24 Looks like that disappeared and just play it back.
03:27 (MUSIC) Much more effective than the EQ as well and it doesn't have any After
03:32 Effects taking away some of the other sounds.
03:36 And sometimes the EQ will affect the vocal more adversely.
03:39 Another thing I find myself cleaning up on vocal tracks are clicking noises that
03:43 I hear. They can come naturally from the mouth
03:47 like your tongue against the roof of your mouth.
03:50 certain letters in the words, like L's or T's will sometimes have a little bit a static.
03:55 F's can certainly has this as well too. And I'll go into the track and try to
03:59 clean some of these up. They are natural sounds, and if it's
04:02 proper in the mix. If the vocal is very pleasant against the
04:06 soft mix, It can also lend itself a sense of intimacy, so I might leave them.
04:10 But in many cases, they sound like a little bit of electronic static or
04:13 something instead, so I try to remove them so we don't have that little
04:16 surprise later. Now here we have a vocal track that's got
04:20 a little bit of clicking at the top, right before she starts to sing.
04:24 (MUSIC) So certainly we could simply erase this section, just delete it and do
04:29 a little ramp fading in. But if you want to keep a little bit of
04:33 the breath leading in to the vocal I'd advise going in and getting rid of the
04:38 click itself. One way is zoom in really close and look
04:43 where the most offensive little spikes are.
04:47 It's going to be hard to clean it up, but we can actually with a Pencil tool,
04:50 actually just draw them out. Replace with a straight line.
04:58 Search for more. There's a real obvious one there.
05:07 And there's the last batch, right here. So we've drawn those out with the Pencil tool.
05:15 Let's listen back real quick. (MUSIC).
05:17 The sound has almost been eliminated. Frequently I'll do that and also draw a
05:24 little ramp in fade. It'll fade in real nice like that.
05:28 (MUSIC) I'm also looking for spots in a song that needs some DS'ing, that's
05:33 (UNKNOWN), the sharp S's that jump out of a track.
05:39 Take this example. (MUSIC) There's some very sharp high end
05:43 S's on there, the frequencies are jumping out.
05:49 We'll open a Massey De-esser like this. Take it out of bypass and see how it
05:53 changes it. (MUSIC) It brings us down quite a bit.
06:00 The great thing is you can hold your cursor on the frequency knob and actually
06:02 hear what it's removing. (SOUND) Removing those frequencies can
06:07 really help a vocal fit into a mix much better.
06:12 Another thing I like to do while prepping vocals Involves just breaking the parts
06:16 of the song up into different sections. I'll take a track like this where we've
06:21 got versus and choruses, and separate and delete the parts of the vocal that I
06:24 don't need in the mix. Sometimes I'll put these onto completely
06:29 separate tracks by duplicating the track in question.
06:32 And then having one track be a chorus vocal and one track be a lead vocal.
06:37 This allows you to apply affects in different levels to the vocals at
06:39 different parts of the song. Cleaning up the vocals and prepping them
06:44 properly can make the mixing process much easier down the line.
06:48
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Parallel drum buss compression
00:00 Parallel drum bus compression is something I've seen more people using
00:04 over the last ten or fifteen years, and it's something people talk about quite a bit.
00:09 Now what it is, it's really simple in concept.
00:11 You take the drum mix that you've already created, hopefully one you're happy with.
00:15 And then also send that to a stereo compressor and blend it in under the mix
00:19 that you have already. What it does is it really thickens up the
00:23 drum mix. You've reduced all the peaks in the
00:25 compressed part of your drum mix. And that blended in underneath your
00:29 regular drums makes your peak to average ratio change.
00:33 And makes the drums sound louder. Yet all of the peaks of the transients,
00:37 the hits, or the kick in the snare. Those are coming through exactly as loud
00:41 as they did before you applied this effect.
00:44 So let's see how this works in process. (MUSIC).
00:48 So that's our straight mix. We got a mix going on the console, what I
00:56 did here is, I actually assigned that mix to buses one and two.
01:02 And it's coming down over here, on buses one and two, as the dry drum mix.
01:07 Now, I've also assigned buses three and four over here, and I've run that bus
01:12 into a compressor, into a Chandler TG1. I like this compressor a lot because it
01:18 crushes in kind of a fun, musical way. It gets a little distorted when you push
01:22 it hard especially, but it really sounds great.
01:25 Now I'm going to run the mix again and slowly bring in the compressed drum mix.
01:30 (MUSIC).
01:32 You can hear the mix gets stronger and get louder.
01:49 Let's listen to the compressed drum mix just by itself.
01:52 (MUSIC). You can hear the snare distorting a
01:58 little bit. You can hear the room sounds come up.
02:08 The room becomes more present because you're reducing those peaks.
02:11 So sounds in the background become louder and part of that is just the ambiance of
02:15 the room in the tracks you've already recorded.
02:18 Let's do this again, here's the dry mix. And I'm going to blend in the compressed mix.
02:39 (MUSIC). That's kind of fun, too, where I've
02:41 actually let the compressed mix take over from the dry mix.
02:45 If I want a really aggressive, distorted drum sound, I can do that quite easily.
02:49 But then again, I can always pull those faders back down and give us something
02:52 that's a little more traditional, a little softer sounding.
02:55 One thing to keep is mind is, what do you want to send to this compressed mix?
03:00 In some cases, you can just send the kick and the snare into this compressor.
03:04 And then blend that into the mix to make the kick and snare pop out of the mix more.
03:08 Other times, you can put the kick, snare, the toms, maybe even the overheads, but I
03:13 generally try to avoid putting the room mics into that mix.
03:17 One reason is what we heard already where the, the room sounds coming up a little
03:20 more in the background. But, in this case especially, I've
03:23 already given the room mics a little bit of compression when I was recording them.
03:27 So I don't want to compress them twice and make it really splattery.
03:31 But, you know, why not? Let's hear what that sounds like.
03:34 Here I'm assigning the room channels to the compressed mix, and let's hear a
03:36 little bit of that.
03:38 (MUSIC).
03:42 That's kind of fun. We could hear more of my scratch guitar
03:51 in the mix there too, but we heard some real exciting room distortion sounds.
03:55 So in most cases, I wouldn't put them in there.
03:58 I'd be careful to accentuate the room so much, but if you want to accentuate the
04:01 room, this will help you do it. Now let's also move over and show how
04:05 this is done inside the computer. Okay, I've opened up another Pro Tools
04:10 session here. And this one has a drum mix in it.
04:13 It sounds pretty similar to the one in the console.
04:15 (MUSIC). So that's the mix with no parallel compression.
04:26 Let's switch over to the mix screen here. And you can see I've already set up a
04:30 little bus here. Now this has an 1176 compressor on it and
04:33 what we're going to do is, we've sent all these channels through buses one and two.
04:40 Just like we did on the console over to this 1176 bus entering right there.
04:46 And I've also turned the one off for the room sound, like we had on the console.
04:52 Let's hear this, how this sounds when we blend in the 1176 into the drum mix.
05:10 (MUSIC). Just like the console, that makes the mix
05:14 kind of pop, makes it louder, a little more aggressive.
05:20 One thing to be really aware of in this case is Delay Compensation.
05:25 If you don't have Delay Compensation on for your plug-ins.
05:29 And this track here this extra bus of drums is delayed because it's running
05:32 through a compressor plug in. As opposed to the dry bus which is
05:36 running straight, you will be in trouble. The phase errors between those two the
05:41 lateness of the compress bus. Is going to actually thin out the drums
05:45 as they are on the dry bus. You can hear it like this.
05:52 Here I'm turning off the delay compensation in Pro Tools.
05:54 Okay, now that we've turned off the delay compensation, lets hear those tracks together.
06:01 (MUSIC). It'd seem pretty strange and metallic if
06:07 something was being cut out, that's the problem you could run into.
06:17 So always be aware that could be happening in your mixes.
06:22 So you can see how easy it really is to use parallel drum bust compression.
06:26 It's a good trick, it makes your drums fit in the mix better, stronger It works
06:30 on aggressive music as well as quiet music.
06:34 I frequently use it to make just softer drums just stay a little more present,
06:37 hold their own against vocals and other instruments.
06:41 So try this up, play around with compression settings and levels of dry to
06:44 compressed and, you'll find it works for you too.
06:48
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Preparing the drum tracks for mixing
00:00 Before I start mixing a song, I'll spend a bit of time working on the drums and
00:03 preparing them to make mixing much easier down the line.
00:08 A lot of times I'm working on tracks that somebody else has already recorded, and
00:12 I've had a few occasions where there had been bad edit points.
00:16 Maybe the drums were hutched in over a quick track, or maybe takes for comp
00:19 together, but they weren't quite finished off in the right way.
00:23 So, I'll start by looking for clicks and pops in the drum tracks.
00:28 Here we have an example of a track that's been edited together improperly.
00:32 We have a punch point, or edit, in the middle of this tom here right here.
00:36 If you listen back to the track, it's not that obvious.
00:41 (MUSIC) But if you solo the tom, you'll hear it, (MUSIC) A weird little flutter
00:48 or click. Especially if you use the scrubbing
00:52 feature, and listen closely. (SOUND) You can hear a little click or
00:57 pop right there. What I'll do in this case is first start
01:02 by moving the punch point, because obviously that's in a really weird spot,
01:05 cutting the tom hid in half. I'll move the punch in to the beginning
01:13 of the tom hit. That'll undoubtadely sound cleaner and
01:16 I'll put a short cross fade right there as well.
01:20 I'm pretty sure this will sound a lot better.
01:22 (MUSIC) A lot of times, there's little edits like that in a drum track that you
01:28 won't hear if you're just playing the song.
01:33 So, I really go in and visually inspect all the tracks and look for that kind of thing.
01:38 Those little tiny clicks might not seem like anything at this point, but when you
01:41 start compressing, doing parallel compression and.
01:45 And building a mix up, they can start to appear as weird little artifacts that
01:48 make mixing that much more difficult. Here's a kick drum track that was
01:53 recorded on tape, rather poorly, in fact I did this intentionally, but you'll hear
01:57 a lot of background hiss. (MUSIC) That's a little excessive and,
02:03 when I get tracks like this to mix, what I'll do is clean off the hiss.
02:13 My favorite way to do this is using Isotope's RX denoiser.
02:17 This plugin is actually able to hear the noise.
02:22 You give it a short sample of hiss that learns it.
02:29 Then you select the whole track, and it will remove a good amount of that hiss
02:33 from the track itself. Close the plug-in, and lets listen.
02:41 (MUSIC) If I didn't have isotopes denoiser plugged in, I'd have to find
02:51 some other way to remove that noise. Either way with a gate or parallel gate
03:00 that brings the background level down a little, or maybe some judicious EQ in the
03:04 high end. There's ways to do that, but that plug-in
03:08 works fairly good for this. One thing I'll look for is instances were
03:12 parts of the drum kit have been hit slightly louder than the rest of the song.
03:17 This happens frequently on the kick drum, you know, when the drummer hits the one,
03:20 then there's a cymbal crash, and then bam.
03:23 They hit the kick drum just a little bit harder than the rest of the song.
03:27 It's like this. (MUSIC) You could hear on that 3rd hit,
03:33 its louder than the other ones. This is really extreme, sometimes you
03:37 need to reduce the volume to make it fit in the mix.
03:41 One way to do that is to isolate the region, separate it from the rest of the song.
03:46 Here we're just simply cutting the track. And in the case of Pro tools, we can use
03:50 click gain and reduce the level a tiny bit.
03:53 This will match the rest of the song. (MUSIC) If your data does not have quick
03:57 gain, you can also use a simple gain plugin and just reduce the level of that
04:03 track in relation to the others around it.
04:08 Now the next problem I have Is a clipped snare drum.
04:12 It sounds like this. (MUSIC) You can see that it's hitting the
04:17 peaks there in Pro tools. It's been recorded too high.
04:24 And if you zoom in, you can see how the tracks are distorted and clipped.
04:28 Look at that. They're just clipped right off.
04:33 One way to deal with this is to simply reduce the volume, if you bring it down a
04:35 little bit you might be able to get away with it working in the track.
04:40 At least you're not clipping the output of the channel.
04:44 (MUSIC) I used a simple gain reduction plugin to do that, and in Pro Tools 10 or
04:50 11, you can use clip gain reduction as well.
04:56 In this next clip, I've actually used iZotope's declipper, another product
05:00 available on their RX suite. It's able to take away a lot of the
05:04 clipped overs and give you a better picture of what the snare could have
05:09 sounded like if recorded properly. (MUSIC) And really extreme examples of
05:16 this, where something is distorted so bad and clipped so bad, a lot of times I'll
05:21 actually go in and replace a few hits where I can really hear it.
05:28 If there's an extreme amount of like scratchy distorted nasty snare sound.
05:34 I might actually find a snare from another part of the song and then cut and
05:37 paste that in place to replace the offending sound.
05:42 The next I'd do is cleaning up the tom tracks.
05:45 A lot of times, the mics on the toms are open and they're picking up all the
05:48 stuff, the rattle. The humming along or the top heads of the
05:52 toms while the drummers playing the rest of the kit.
05:55 So, what we're looking for is really just the hits, where the toms are hit in the song.
05:59 We're going to bring those in, so we only hear them when they're being played.
06:03 The first thing I'll do is just trim the tops off, kind of roughly.
06:07 And then, I'll clean the tails. I'm not sure where to stop in this floor
06:12 tom here, so I'll give it a little bit of room, take the hit right there on that one.
06:18 We'll just focus on these two hits right here, right now.
06:21 Zoom in, I always do a lot of zooming in, make sure I'm not chopping off the
06:25 initial hit of the toms, clean the track right up.
06:29 I'll put a tiny little fade at the top. Zoom back out.
06:37 Get rid of this garbage over here. All right, I'm going to solo these toms
06:41 now, and let's take a listen. (MUSIC) So we hear the floor tom carry on
06:47 a little bit longer than the rack tom did.
06:53 In fact, I edited it that way knowing that I don't need to hear as much rack tom.
06:57 Here, I'm going to do a simple fade-out, and let that carry out naturally.
07:01 The floor tom is different. Let's hear how long that's going.
07:05 (MUSIC) I think we can cut it about here sort of decayed out of the picture by then.
07:11 But we're hearing a lot of right cymbal, and that's typical since the (UNKNOWN)
07:15 mic was close to the ride cymbal. This is another trick I like to do.
07:20 I take this section and highlight it. Now open up a single one band EQ and I'll
07:26 put a low pass filter on it. Somewhere down here at 500 hertz realm,
07:33 and I'll render this part of the track. What I've done now is just taken all the
07:38 high end and rolled it right off. I'll slide this point over a little bit,
07:44 and then I'll do kind of a longer fade. Now listen to what this does.
07:51 (MUSIC) By EQing the end of the tom's tail you can actually bring it up louder
07:55 in the mix without the ride symbol popping in and out of the mix in a
07:58 strange way. It will also allow you to just compress
08:03 it more, bring it up louder and have more of that low wind kind of sustaining out
08:06 through that part of the song. So you see this kind of attention to
08:11 detail and prepping the drums giving you something stronger to work with in the end.
08:15 And it'll make for a better recording and a better mix.
08:18
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Drum mixing
00:00 It would be foolish of me to thin that I could demonstrate everything there is
00:04 about mixing drums in five minutes. So really, what I'm going to do is a bit
00:08 of a rundown that's going to touch on some of the other movies we've already
00:10 done about setting up and prepping your drums and even recording drums.
00:15 And then we're going to go through some of the tracks in the drum kit, talk about
00:18 what possibly could need to be down in most scenarios and just rough out a drum
00:22 mix to start with here. So the first thing I'm going to look at
00:26 is the kick drum. We've got a track in here, and this is
00:30 what it sounds like. (MUSIC) It's pretty typical on a kickdrum
00:35 like this that we would be putting in a little bit of EQ, like cutting some of
00:42 the low mids. You can see that on our cutting
00:47 frequencies movie as well. I'm always looking for those honky
01:01 frequencies that kind of jump out and right now we're at 200 hertz.
01:05 Cutting some of those out will clear up some of the tone of the kick drum.
01:09 Frequently after I do that I really like to put in a little bit of compression,
01:12 like this 1176 plugin here. (SOUND).
01:26 Set properly it can give you a little more attack, a little more edge to the
01:29 sound as well. Next, I'm going to listen to the speaker
01:35 that we're using as a microphone on the kick drum.
01:38 The sub-kick mic (SOUND). This track is simply there to carry some
01:47 low frequency bump. Some bottom end that we add in to the
01:52 kick drum mic. Lots of times I'll put an equalizer on
01:56 it, cutting off all the high frequencies. A simple low pass filter can just take
02:07 all the high components out and then we have a track that just simply does one thing.
02:13 It goes bump. We use a small amount of that in
02:16 conjunction with the kick drum mike to create our kick drum sound.
02:21 Next the snare mic. Let's give it a listen.
02:24 (MUSIC) It doesn't sound too bad, but one thing I love to do is this.
02:39 Here, I've duplicated another snare track, and on this track I'm going to add
02:42 a few effects. Let's hear it with the effects in place.
02:47 First of all, I've gaited it. See the movie that we did on gating.
02:52 And the second thing is, I've compressed it, after the gate.
02:55 And let's hear how different that sounds. (MUSIC) Now, let's hear that mixed in
03:01 with the original snare track. (MUSIC) Hear how there's a longer sound
03:13 to the snare drum there. There's a little bit of decay and it
03:21 hangs out longer. Has a little more of a crunchy splat.
03:24 That's pretty cool. Let's see how this works with the snare
03:28 bottom mic. (MUSIC) I'm not so sure on that.
03:37 So we're going to gate that as well. (MUSIC) And I've also applied some EQ to
03:43 take out a bit of a pokey mid range that was bugging me.
03:51 Now, let's hear all those snare tracks together.
03:56 (MUSIC) One thing to be aware of, is I'm mixing through the console, but I'm
04:02 sending both of these snare tracks, the snare top and the snare duplicate down
04:07 through the same track, channel 19. So I brought the snare duplicate track
04:15 down a little bit in volume to blend in against the original.
04:21 It's kind of like parallel drum buss compressing, but just one drum at a time.
04:27 Next are the tom tracks. I've already cleaned these up.
04:33 See how I'm moving and prepping drums for this.
04:36 Here's the rack tom being played in this section.
04:38 (MUSIC)
04:40 In this section I did not clean the toms up.
04:53 (MUSIC) You can see how possibly the ride symbol there could be an issue.
05:02 Here's the rack in floor. You can hear the EQ that I added to the
05:09 floor tom there, which takes the high component out of the picture.
05:15 We'll put these back in the mix. Cleaning them up really helps get rid of
05:20 the extra noises that are happening when the toms aren't being struck, makes
05:23 mixing quite a bit easier. Now the overhead tracks, are stereo
05:28 overheads here, they sound pretty good. Let me mute some of these channels.
05:34 (MUSIC) But if we go to a part of the song where there's more going on.
05:47 (MUSIC) Maybe there's some frequencies we want to remove.
05:57 It's not too bad. This one sounds pretty good, but I'll
06:03 tell you, I always go for a little cut around 200 Hz.
06:13 (MUSIC) In this case, I'm mostly using the drum roller heads for the cymbal sound.
06:19 If I was trying to paint a picture of the kit using the drum roller heads, I would
06:21 probably leave this intact, because I don't want to suck the life out of the
06:24 toms and the snare. But here this works pretty well to give
06:28 those tracks as close mics a little bit of room when we cut the frequencies where
06:32 their power lies. Also putting a little bit of compression
06:37 on the overheads can work really nice. (MUSIC) Makes it jump out of the mix just
06:44 a little bit more like holding the picture a little bit better.
06:53 It's a good trick. Now, let's listen to the room mic real quick.
06:58 (MUSIC)
07:02 I love limiting and squashing room mics on drums.
07:29 (MUSIC) That sounds really nice and dirty right now.
07:31 I'm digging it. So now, let's listen to the whole drum
07:34 mix through the console. I'm unmuting the channels.
07:47 Let's drop in here. (MUSIC) We got a pretty nice picture of
07:58 the drums. Now, we're going to bring in the parallel
08:02 drum bus compression right now. Make sure to see the movie that we did
08:08 earlier on that. (MUSIC) As I brought in the parallel
08:15 compression, I could hear that the parallel compression and gate on the
08:24 snare drum is popping out of the mix more, and I don't like the sound of that.
08:39 I'm going to turn that down a little bit inside the box here.
08:42 So now we're going to hear more of the regular snare drum as it was recorded.
08:45 Let's check that out. (MUSIC) And now we're going to add one
08:57 more thing, something I really like to do.
09:03 Just a little more drum ambiance. I know we've got these room mikes on the
09:07 drums, but let's hear a little bit of like.
09:10 Digital reverb added onto the snare drum and the rack and floor tom.
09:31 (MUSIC) I always like to turn an effect like that up too much, if it's
09:40 I'll just go way to loud. So, it's kind of extreme and then dial it back.
09:46 I want to hear the effect. What's it really doing?
09:48 Get kind of overt and then pull it back a little bit.
09:51 And make it work into the mix. Let's see how the whole drum mix works
10:05 against the music here. (MUSIC) So that was a really quick
10:22 version of they way I mix drums when I'm working the studio.
10:37 Take these same techniques, everything I've shown you here, stretch it out, make
10:40 it your own and it'll hopefully improve your own drum mixes.
10:44
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2. Sound Processing Secrets
Gating audio for noise elimination
00:00 Many engineers think of audio gates as simply noise gates, as a way to eliminate
00:04 noise coming down a track. A gate is a simple device, either a
00:09 plugin or a piece of hardware, that looks at the sound coming in, or a sound from
00:12 an external triggering source through the key, and opens up the audio track or
00:16 keeps it closed. It's a simple device.
00:21 It's easy to set and use. And I've got some really creative ways
00:24 I'm going to show you of how to use it in a second.
00:27 But first let's talk about using is a noise gate.
00:30 I've a plate reverb here at Jackpot. And that's got a little bit of background
00:34 noise, which we're going to highlight right here.
00:37 You can hear a split second of this. There's a little bit of hum and hiss
00:42 going on there from the electronics and just from the pickups that are physically
00:47 picking up the sound on the plate reverb. So what we're going to do here is put a
00:55 gate on a reverb with a vocal track going into it.
00:59 First of all let's hear a moment of the vocal track going into the reverb with
01:02 out a gate on it. (MUSIC) Now we hear that sound decay for
01:12 quite a while, but then after the sound of the reverb decays, we're also getting
01:15 the buzz and the hum that's way in the background.
01:19 So what I'll do is put a gate on my reverb.
01:25 I'll take these out of bypass mode, because I've already wired them in
01:30 through the patch bay and now we're going to hear the gate close slowly,
01:35 after the reverb tail-ends. (MUSIC) You can see, the gate closing
01:41 right there, that indicator, when it's green means that it's actually open and
01:45 red means it's closed. Now, you can do some other things when
01:49 you are doing this kind of gating on reverbs.
01:52 One thing that's really interesting is to have a real slow attack.
01:56 And the gate, or the reverb gradually enters the audio picture.
02:05 (MUSIC) Even slower, lets try that. (MUSIC) I'll put this back where we had it.
02:15 And another thing you can do is tighten up how long the reverb tail lasts.
02:21 Right here, we're changing the Hold and Decay times.
02:23 (MUSIC) Let's go even tighter. (MUSIC) Now, you heard the reverb tail
02:35 get cut off. Sometimes you can use that for effect.
02:41 If you don't hear the tail of the reverb, you can have reverb under the vocal.
02:45 But it disappears as soon as it stops so you don't really quite hear the
02:48 expansive, large sound of the reverb. Changes how people perceive it in the
02:53 mix, on the song. Let's hear that same sound on a snare drum.
02:58 Let's set these settings back kind of where we started here, with a longer hold
03:03 and decay, fairly quick attack
03:04 (MUSIC).
03:12 And you hear the reverb come out and then clean up.
03:14 Takes the tail off a little bit. Takes out all the hum.
03:17 If we do this too tight, like I was showing earlier on the vocal (SOUND).
03:22 Woah, we got a little bit of fluttering there because the Attack and the Hold are
03:26 fighting against each other. You'll hear that sometimes.
03:29 (SOUND) The gate turns off really fast. That's an interesting trick you can use
03:37 for like crazy drum sound at certain times.
03:40 So now let's go do some other stuff with the gates.
03:42 And here we've got a snare track. And I've duplicated the snare track.
03:48 So we have a snare top track that we recorded earlier.
03:51 Two instances of it. The reason I duplicated it, is I'm
03:54 going to show you how you can gate one and leave the other one ungated.
03:58 And make the snare kind of pop in the mix.
04:01 Now, what we'll be hearing first will just be the straight snare as recorded.
04:04 (MUSIC) So we want to get a little more attack out of this snare drum maybe.
04:12 One great way to do it is to do this, put a gate on this track, and we'll hear it
04:18 like this. (SOUND) So you hear right there, we got a
04:25 really extremely gated snare drum. It just kind of comes in and attacks.
04:31 It, it, the hold time and the release time are pretty tight, so it doesn't last
04:35 very long. If we put those a little higher, they'll
04:39 take longer to release. (MUSIC) But you're hearing that high-hat
04:44 sound in there, and that's what I don't want.
04:47 So I'm going to tighten these guys up So that the snare really comes in (SOUND)
04:51 and then goes away. Kind of a natural sounding.
04:55 It sounds like a bad sample or something, but check this out.
04:59 If we mix that in with the original snare drum.
05:01 (MUSIC) We're giving a little more of a punch to the snare sound, here it is once
05:13 again, I'll take it in and out on the console with the mute button.
05:28 (MUSIC) Pretty cool trick. Easy to do.
05:31 You want to be kind of careful about blending in too much of the gated snare
05:34 track, against the regular snare track. It'll start to sound kind of weird and
05:39 clipped, but just bring in enough to give that snare some extra punch.
05:43 Now, you can do the same trick, with the snare bottom mic.
05:48 Well, here's what a snare bottom mic sounds like, without a gate on it.
05:51 (MUSIC). Kind rattly.
05:52 And you heard it rattling along with the kick drum a little bit.
06:02 Remember, you can use the gates that are in your computer, the plug ins.
06:08 You can use the external gates if you have 'em, like we do here.
06:11 They both perform the same function. I tend to choose the gates based on ease
06:15 of use and there's certain times as we'll see especially later.
06:19 Where it's easier for me to just grab a knob and turn it and set, set it to what
06:22 I want to do. But a lot of times when I'm gating snare
06:26 bottom heads or doing parallel snare gating like we just did.
06:30 I will use a plug in because I can set it up pretty quick and it's really efficient
06:33 way to work. And it actually has a look ahead
06:37 function, which you'll see right here on the plug in.
06:40 That allows you to look ahead on the track and the gate will open faster than
06:44 a physical gate, a hardware gate, in the real world.
06:47 So, it's good to pick plugins or hardware based on what'll do the job best.
06:53 So here we are with a gated bottom head
06:57 (SOUND).
06:59 That's a little bit quick. I'm going to add a little release and
07:04 hold time here. (SOUND) I'm going to pull it back a
07:07 little bit so I don't have to hear the high hat entering, once again, that can
07:12 be really distracting. If the high hat enters into the snare
07:17 track that you're gating, either the parallel snare track or the bottom snare
07:20 track, it's going to make the high hat appear to get louder at different times
07:24 in the mix. Which can really sound wrong, so be
07:28 aware, be really wary of that. I've also done another thing here,
07:32 there's a Filter you can put in place to roll off the low end on the side chain.
07:38 Now the side chain is really the signal of the bottom head of the snare here.
07:43 And it's just rolling off the low end so that we don't hear much of the low end of
07:46 the kick, and that won't open up the gate.
07:49 We don't want the kick to open up the gate, we don't want the high hat to open
07:52 up the gate, we just want the snare hits to open up the gate.
07:55 So I need to route this track here, I had it going to the wrong output.
08:00 So here's our straight snare track from the top head (MUSIC).
08:06 Here's our bottom head gated (MUSIC). Together, we get this (MUSIC).
08:21 So that's more of the standard way of using gates to treat audio in the studio,
08:24 to clean up tracks and to kind of like focus what you're working on.
08:29 But check out the next movie where we're going to use gates in a very creative
08:32 fashion and have a lot of fun.
08:34
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Gating audio for creative and musical purposes
00:00 In the previous movie, I showed you how to use audio gates in a standard fashion.
00:05 We were like cleaning up tracks, cleaning up the noise on reverbs, focusing snare sounds.
00:12 Now, I'm going to show you how to use an audio gate in a creative manner.
00:16 I have a track here where I've recorded a Moog synthesizer bass line against some drums.
00:21 So, here's how it sounds as recorded. (MUSIC).
00:32 But what I want to hear is that synthesizer pulsing along with the drums.
00:37 I've set up a hardware gate over here. I had it in bypass mode, so, I'll kick it on.
00:44 Listen to this.
00:45 (MUSIC)
00:47 Now, how is it doing that? Well, it's simply, I'm using the external input.
01:01 The external input is fed from the (UNKNOWN), from the kick and snare tracks
01:05 which I have turned up. So, I'm sending kick and snare signals
01:09 out into the external input of the gate which is triggering the gate to turn off
01:12 and on. Check this out (MUSIC).
01:18 (MUSIC) So, that's setting the threshold to where it's not allowing the gate to
01:29 come on. (MUSIC) At that setting, we're letting
01:40 the gate come on, the kick and snare sounds are triggering the, the pulsing synthesizer
01:57 (MUSIC).
02:00 By tweaking the hold and decay times, we get longer notes blooming out after the hits.
02:05 (MUSIC) And by setting a longer attack time, we have the notes show up later
02:12 than the hits, which can sound kind of cool in certain parts.
02:22 Now, let's go back over to the console. Here, I've got a couple of buses set up.
02:30 Let's activate those. The buses are simply working like
02:33 (UNKNOWN) are on my console and sending the sound over to the gate.
02:38 Here's the gate, we're going to turn it on, and here I have it assigned to the
02:42 side chain input. That means that the buses are coming in
02:46 right there, on Voss one. Now, when I play the track, we're
02:50 going to hear the Moog pulsing along with the kick and snare internally in the computer.
02:56 (MUSIC)
03:06 Perfect. We're able to get the same kind of
03:20 pulsing synthesizer sounds that we were getting with external hard ware.
03:24 Maybe it's not quite as much fun as twiddling with nobs and everything, but
03:27 you can do this in the box using a nice simple plug in like this.
03:31 Another thing we can do is use this same trick to set up just a low note pulsing
03:35 with the kick drum, kind of like you hear on a lot of hip hop tracks and such.
03:41 We're going to move over to another drum track we have set here.
03:44 I recorded just a really low frequency on the synthesizer.
03:48 You can see it on the top track there. (MUSIC) Especially on a good system with
03:54 a sub-woofer or some headphones, you'll hear a gigantic low end energy blooming
03:59 out on this track. Take it out of the mix, quite different.
04:09 The great thing is you can king of tailor this as well.
04:13 Maybe not have it bloom out as long by clamping down on the hold and the release.
04:19 Clearly, you have it coming out a little sharper with more attack.
04:25 Watch out for the little bit of clicking you'll get sometimes.
04:32 So, there I've shown you a couple of pretty cool ways to use gates and their
04:38 key inputs to make cool pulsing interesting sounds.
04:45 There's a lot of other ways you can use this.
04:47 And you should go out there, and try 'em out.
04:49 I've taken people's mixes and sent them back things with pulsing keyboards
04:52 popping in and out at certain times. And a lot of times, they really love it,
04:56 it really adds something to the track. Sometimes the unpredictable aspects of
05:00 what happens are the most exciting. So, go out there and try this out.
05:04
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Using analog tape delay for vocals
00:00 When I'm mixing a song a lot of times I want to add some kind of effects to the
00:03 vocal tracks in order to make them fit in the mix better.
00:07 It will start like this without any, (MUSIC) which is fine.
00:13 You know, that's a good, clean, well recorded vocal.
00:16 It would sound good in the track, but I like getting a little bit of ambiance in
00:19 the background, a little something around the vocal.
00:22 Sometimes I even think about like a little halo that makes it sit in the mix
00:25 better and work properly. One of my favorite ways to get a good
00:29 vocal effect is to use analogue delay, and one of my favorite delay units is
00:32 this full tone tube tape echo. It's based on the old echoplex units
00:38 which used a tape loop passing over several tape heads.
00:42 You can see the tape loop here stores in a cartridge and it runs around through here.
00:48 It records on this head, it plays back on this head.
00:51 The cool thing is, that allows use to pull this one to any position.
00:57 Thus we'll have a longer delay when the tape head, the tape is being played back
01:00 over here. On a shorter delay, when its being played
01:04 right there, that gap determines how long of a delay we're hearing.
01:10 Let's put this back together. What I really like, is like an Elvis
01:14 style vocal slap back thing. Its real easy to set up, just a simple
01:19 tape delay coming after the vocal. Let's plug this in here.
01:24 One word of warning. A lot of tape decks like this, these
01:28 analogue delay hits, they will make a squeaking noise.
01:31 I'm not sure if you're hearing it now but it drives me crazy in the control room.
01:35 Lots of times I'll take it and and put it out in the live room and run cables out
01:38 to it. Okay, let's hear it in the track.
01:42 Female
01:49 (MUSIC).
01:57 Male So there is a certain kind of low fidelity quality to that I find it that
02:00 actually helps us setting the mix better. If it was a full, pristine copy of the
02:04 vocal track that we were hearing delayed, it actually takes a little more space and
02:08 jumps out against the lead vocal, and this low-fidelity version sits back in
02:12 the mix better. That's kind of a cool texture.
02:17 I really like it. Now, one thing to be aware of is setting
02:20 the levels. When you're working in this kind of
02:23 realm, you really should take care to be recording the tape delay the way you
02:26 want to hear it. Listen to this by itself as we're tracking.
02:30 I'm going to turn. (SOUND).
02:33 The level up a little bit. And also the tone here.
02:36 There's a tone knob that'll change the sound of it.
02:38 And we're going to hear just the tape delay on this pass.
02:42 Female We're going to make this work. We're going to figure it out, try to fit
02:48 the parts together, and put things in their place.
02:55 Male So you can see how distortion, and those Ss popping out when I'm pushing the
03:00 tape a little too hard, can be a bad thing.
03:04 One way to alleviate that is to do this, we'll go to our vocal track and we'll
03:08 open up a de esser. I'm using the Massey de esser which I
03:13 really enjoy using. And the de esser will make the lead vocal
03:17 actually sound this way. Female We're going to make this work.
03:23 We're going to figure it out. Male So you can see the DS'ers pulling
03:28 the s sound down in the mix. I wouldn't DS a lead vocal this much.
03:33 But when I'm just sending it to tape, why not try doing that?
03:36 So let's hear how that sounds. As we're actually going to tape and
03:40 soloing the tape. If we're going to have those kind of S's
03:43 popping out anymore. Female We're going to make this work.
03:48 We're going to figure it out. Try to fit the parts together and put
03:55 things in their place. (NOISE).
03:59 Male So that de esser cleaned up the vocal sound there quite a bit on the delay.
04:04 After I print this, I'll take the de esser off, remove it from the vocal
04:07 track, and we'll have a nice clean vocal with a delay in the background.
04:12 A lot of times I'll take this one step further and print two passes of tape echo
04:16 for the vocals. What I'll do is I'll just nudge the
04:19 second pass a little bit out of time. Maybe either faster or slower, just very
04:25 slightly and then I'll print that. At the same time as the other track has
04:30 already been recorded.
04:32 (MUSIC).
04:47 Male That sounds pretty wild. I panned them left and right, so you have
04:50 even more width. A lot of times I'll just do it really
04:52 subtle and it just adds a little more depth, and it keeps the delay from having
04:55 to be in the center of the mix and it gives a little more room for the vocal, itself.
05:00 The other thing that I haven't touched on is this.
05:04 The echo repeats or regeneration knob on the delay.
05:08 This allows me to feed the tape delay back into itself.
05:12 Send it back again to the record head. And that's where you get, like, all the
05:16 fluttering echo we're used to hearing. It sounds like this.
05:19 (MUSIC).
05:34 Male It makes it sound a lot more like reverb as opposed to tape delay.
05:38 And that makes total sense, because reverb in a room is actually multiple
05:41 reflections become more diffuse. And by regenerating it back on itself, it
05:46 actually does sound like an acoustic space.
05:49 Now the fun thing is that we can go even further with this, and a lot of times,
05:53 I'll print tracks where I go kind of crazy, and I get hands on, and I slide
05:56 the time and I get a lot of really weird effects going.
06:01 We can get some cool, cool sounds, and I'll show you a little bit of that right here.
06:06 (MUSIC)
06:16 (SOUND)
06:27 (MUSIC).
06:37 Male So that's some pretty overt fun there.
06:40 And by sliding it this way, of course, it's like stretching out the time and
06:43 getting lower frequencies, lower pitch. And sliding it back this way, it's
06:48 decreasing the time and pitching it back up and then regenerating, starts looping
06:52 the audio, kind of, and creating all that fun stuff.
06:57 You've probably heard that kind of effect on records by Radio Head and a lot of
07:00 cool groups like that. And here's one cool trick that I've heard
07:04 on one of their songs in particular.
07:06 (MUSIC).
07:18 Male That sounds pretty awesome, huh? All it is, is just turning off the power
07:22 to the tube tape echo and all of a sudden, the motor slows down, the
07:25 electronics stay on for a split second and we hear the tape coming to a halt
07:29 over the re-pro head. (NOISE) Pitch drops, done.
07:34 It's really dramatic, I love that sound. I am guilty of trying got sneak it onto
07:39 too many records myself. Maybe I've got to.
07:42 Take that easy in the future. Now, another trick that I really, really
07:47 like is backwards tape delays. And, it takes a little bit to set this up.
07:53 We have another movie that's about backwards reverbs, and that explains a
07:57 lot more detail. About this process.
08:00 Let me run you through this really fast, and definitely check out our reverb video
08:04 for more of this. So, I've copied this audio from an
08:08 earlier part of the song. Same thing we've been listening to.
08:13 (MUSIC) So for the first step. Male And then, I've taken the audio and
08:17 used a plugin to reverse the audio so it plays backwards.
08:21 (MUSIC).
08:26 Male That sounds pretty crazy, right? And then, what I did, was I printed 2
08:30 tracks of tape delay off of this reverse audio, so we have a delayed reverse
08:34 version of the vocal. Then i take those taped delays and
08:40 reverse those, so now they go in the opposite direction of how i recorded.
08:46 They sound like this.
08:48 (MUSIC)
08:52 (MUSIC).
08:56 Male That's pretty wild. And when you hear them against the vocal
08:59 going the proper direction.
09:00 (MUSIC).
09:09 Male So that came out pretty wild sounding.
09:11 Spooky kind of a weird ethereal thing going on.
09:14 Always try to think of your effects as something you can really tailor for the song.
09:19 Even if you're using plug-ins and you don't have a fancy tube tape echo.
09:22 Go in there and EQ your effects returns, compress them, and try and make them
09:27 sound unique. That way your mixes are you going to
09:29 really stand out and be your own.
09:31
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Creating and using backwards reverb in a DAW
00:00 Backwards reverb can create a really awesome, ghostly effect.
00:05 You get the tail of the reverb going in the wrong direction, swooping in before a
00:08 sound enters a song. You hear that on stuff like Led
00:11 Zeppelin's Whole Lotta Love, all the weird stuff in the middle.
00:15 It's spooky, it's crazy, you hear it in ghost movies and stuff.
00:18 It's the, the voice from beyond, whispering to somebody in the present day.
00:23 Now back in the old days, we did that on tape.
00:27 We'd take a reel of tape like this. (SOUND) We'd flip it over.
00:32 (SOUND) We would take the track that we wanted to send the reverb, which is now
00:37 playing in reverse. Send that to the reverb unit, record a
00:43 couple of tracks of reverb back on the tape, then we take our tapes off the tape
00:47 deck, flip them over, play them it the normal direction.
00:52 At that point, the reverb would precede like, say, the vocal and swoop up into
00:56 the vocal sound. That's how we got backwards reverb.
01:01 Now, in the computer, it's a little bit different.
01:04 The first thing you need to do is to go into the song, grab the item that you
01:07 want to send the backwards reverb, and isolate it.
01:11 I usually put it at the end of the song somewhere and set it by itself.
01:14 I don't need to hear the rest of the track in order to do this properly.
01:18 So I have a vocal going like this. (MUSIC).
01:23 Great. There's the vocal.
01:24 I want to put backwards reverb on that. What you do, simply this.
01:28 Highlight it, go to a plugin that will do reverse, and render it as a reverse track.
01:35 Now we have this.
01:36 (MUSIC).
01:39 That sounds pretty crazy. So we want to put some reverb on that.
01:47 I'm going to show you two ways to do this.
01:50 The first one is like this, using our external reverb here at Jackpot.
01:53 It's a real plate reverb that we have out in the live room.
01:56 (MUSIC). We've recorded the reverb back into the session.
02:11 All we gotta do now is highlight these tracks and flip them back over, using
02:15 that same reverse plugin. (SOUND) And we get this.
02:34 (MUSIC) I love that sound. Now, other things we can do would be like
02:37 taking this reverse reverb, let's zoom in a little, and sliding it so it's a little sooner.
02:43 And this sounds really crazy. (MUSIC) You have a weird, ghostly echo of
02:53 the vocal preceding. (INAUDIBLE) actual vocal inside the reverb.
03:01 It sounds really cool. Now, what if you don't have an external
03:04 plate reverb? Well, you can do this another way.
03:07 We got a track that I've already reversed up here, and we're going to turn a plug
03:12 in on. In this case, Trillium Labs, TL space.
03:16 Set on a simple reverb setting, and I've routed the output of Pro Tools back into
03:21 itself, so I can record it on this track down here.
03:26 So I just took the outputs, plug them back into the inputs.
03:29 Be careful if you do this sort of thing. Keep the mute on over here because you
03:33 don't want to have the kind of screaming feedback you're going to get when you
03:36 turn this on. And here we're going to record the reverb
03:39 back into this part of the song.
03:41 (MUSIC).
03:53 Don't forget for this to be really effective, your reverb plug-in has to be
03:56 set to 100% wet mix. Just reverb, not the actual vocal that
04:00 you put the plug-in on. Now, we'll go back here, turn off the
04:04 plug-in, go back, disable record unmute the reverb, and, as we did earlier, we're
04:10 going to flip these tracks back in the proper direction with the reverse plug-in.
04:21 There we go. Alright.
04:23 Let's hear some of that. (MUSIC).
04:35 You can also do this by bouncing the disk or rendering the tracks.
04:38 But in a lot of cases, that's actually taking me longer and just routing Pro
04:41 Tools in the analog round-back into itself and recording the track, sped up
04:45 the process. So at this point you can think of some
04:48 other things too. This is kind of fun.
04:51 I sometimes clip bits off and do different kind of fades going in and out
04:56 of the reverb. And I might even have the reverb
05:00 disappear once the vocal is in the track. Here's a kind of example you've probably
05:04 heard on records. Clean that up.
05:08 And this just gives us a little lead in into the song.
05:10 (MUSIC).
05:12 Or we can do this as well. We can add some delay to that reverb and
05:23 come up with a whole other sound as well. (MUSIC) That's pretty cool.
05:34 It gives it a little cascading sound after the reverb cuts off.
05:37 You can go even wilder. I've done some crazy effects that once
05:40 you sneak them into the tracks sound pretty cool.
05:43 So play around with this kind of stuff. It's a really neat effect, it's kind of a
05:47 classic effect, especially coming from the old tape days and try it out on your
05:50 tracks and see what you get.
05:53
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Why compress?
00:00 Compression is one of the subjects that many recorders get bogged down in when
00:04 they first start recording. I remember some friends bringing over a
00:07 compressor to my home studio a long time ago.
00:10 We were just turning knobs and listening, I don't think we had the slightest idea
00:14 of what we were hearing, and whether it was helping the audio or harming the audio.
00:19 I'm going to show you a few simple things to kind of wrap your head around.
00:23 I don't want this to be a tutorial where we're talking about all the knobs and
00:26 explaining how the compressor works, and then leave you hanging with no way to use it.
00:30 This is going to be a little bit of application, and just some simple
00:33 examples to help you wrap your head around compression, and see how you might
00:36 be using it in a mix. Think of it as a limiting amplifier,
00:40 that's what they earlier compressors were called.
00:44 It limits the peaks of audio coming in and then re-amplifies it back up.
00:49 So, a compressor essentially, is taking your audio and kind of squashing it, in
00:53 ways that you can use in the mix where you hear it overtly and ways that you
00:56 don't hear it all that overtly. I always think of, when do I need
01:01 compression, why do I need compression. If I don't hear something poking out of
01:05 the mix or getting lost in the mix, then maybe that instrument doesn't need any
01:09 compression at all. If I'm working on a mix, and the snare
01:14 drum keeps popping it's head up and then disappearing at different times during a song.
01:18 Then maybe I need to just compress that snare drum lightly, and it will stay
01:22 present in the mix all the way through, and do it's job properly.
01:26 I might put it where it's very transparent and you don't hear it, or I
01:28 might set it so, it's really aggressive and changes the tone of the drum.
01:33 That's fine. That kind of use is creative and cool.
01:36 But what I'm doing really, the most important thing, is just evening that
01:39 level out. Taming an unruly sound.
01:43 Now, let's go over to the computer, I want to show you something real simple.
01:46 I recorded this guitar part a little bit ineptly, because I'm not the best guitar player.
01:51 You can hear some of the notes have different volumes and such.
01:54 (MUSIC) So, here is the sound of this guitar going through the hampton compressor.
02:15 (MUSIC) So at the top of the screen were seeing of course, the original guitar
02:17 sound as I recorded it. At the bottom we are seeing the sound as
02:21 we recorded it back through the hamptone compressor.
02:24 So, what were seeing and what were hearing is that this level has been
02:28 brought down a little bit and evened out by the compressor.
02:33 You see larger volumes on the ends of notes, less decay as the note rings out.
02:37 And you also see a sharper attack where the picks hitting the string.
02:41 That's because the compressor is taking a moment to grab onto the note after it
02:45 hears it. That also makes it sound a little
02:48 chimier/g, it gives the pick sound a little more attack.
02:52 Compressors really need to be thought of as limiting amplifiers.
02:56 They limit the audio as it comes in. They take the dynamics out of it, and
02:59 then they have a gain stage which makes up the gain after that.
03:03 If you think of it that way, it kind of helps you visualize what's going on.
03:07 Now, on our next example, here's the bass guitar as always originally recorded with
03:11 no compression. (MUSIC) You can see that the wave forms
03:19 have different volumes. In our next example, I've compressed it
03:24 with a plug in and rendered it. And I did a fairly quick attack and a
03:28 decent sustain, just so, it creates sort of a thick bass note that hangs in the
03:31 picture here. (MUSIC) You hear a little more low end
03:40 sustaining through when the bass is played.
03:43 You do start to hear something else though.
03:44 Did you hear that little clicking attack? That's part of the sound that starts to
03:48 happen because of what I mentioned earlier.
03:50 Where the compressor's trying to grab on to the note as it happens.
03:54 And it's not succeeding, because it can't really look ahead, out in the analog
03:57 world especially. So, here we're hearing a little click as
04:01 the bass notes hit. But sometimes that can be great, and that
04:04 can add a little bit of attack, that helps it sit in the mix and compete with
04:07 the drums. Here's a version I rendered where there's
04:11 a much slower attack. And in this case, you can see massive
04:14 peaks where the pick is hitting the bass string.
04:17 It sounds a little bit obnoxious, but I wanted to have an extreme example for you
04:20 to see what could happen. (MUSIC) That last one, (INAUDIBLE) makes
04:29 like a sharp clicking noise that's pretty obnoxious.
04:31 So, be aware, when you are setting or compressing those sort of things can happen.
04:35 Check your attack and release times, and make sure that their working together.
04:40 Here's a great example of how to change a sound using a compression.
04:44 Snare drums frequently need a little more impact or body to them.
04:48 And a compressor set the right way can do a really good job.
04:51 Here's the original snare track we recorded.
04:54 (MUSIC) Nothing wrong with that. It sounds good to me.
05:01 Here's that same sound going through a distressor, one of the few classic new
05:05 compressors being built these days. (MUSIC) You can even see on the bottom of
05:11 the screen, there's a little bit more attack the same way the bass had that
05:17 little bit of edge to it. And we're getting a little bit of a growl
05:24 or something when the snare gets hit. Maybe it's sustaining a little bit of the
05:29 body of the snare sound, and that gives the snare a little bit more girth, and
05:31 it'll sit harder in the mix. It'll sit a little louder and stronger,
05:35 and work really well. In this next example, I have some stereo
05:40 room mics that were recorded here at Jackpot on a drum kit.
05:43 They sound fantastic, but compression can really make them exciting and bring out
05:47 something in your mix that you don't always get (MUSIC).
05:56 So, that's how they naturally sound. We're going to put this compressor on,
06:02 universal audio 1176 plugin, and you're going to hear something totally different
06:09 happen (MUSIC). A lot of that is distortion and the
06:15 compression going kind of crazy, but it makes those tracks really jump.
06:22 When you blend that into your drum mix, some really exciting stuff is going to happen.
06:27 You'll also want to check out the movie that I have on parallel drum-bust compression.
06:31 That will really give you some great examples of how to use compression to
06:35 make drums sound huge, like this. As you're working on your own recordings,
06:39 think about when and where you might need compression.
06:42 Try out different compressors on different sources, maybe print them back
06:45 into the session like we did here, and look at the changes that happen when the
06:48 compression is applied. And AB and listen to those tracks and see
06:53 whether they are really helping, or hurting the audio that you're using in
06:56 the mixes. Understanding compression and using it
07:00 wisely can help you build great mixes.
07:03
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Re-amping guitars
00:01 So when we hear about re-amping in the studio we commonly hear about
00:04 re-amplifying guitar signals. Taking a signal you've already recorded,
00:08 whether it was recorded direct or recorded through an amplifier originally,
00:11 and taken that signal piping it back out in the studio and running it back through
00:15 a guitar amp and re-recording it to get a different tone.
00:20 I do this a lot. I'll get tracks that are recorded direct
00:23 from people in their home or apartment, and I'll run them out through my amps
00:26 here at the studio, put a mic up, and re-record it.
00:29 The great thing is, I can dial in tones that are going to work great for me in
00:32 the mix and change the way the guitars fit into the song.
00:37 What I use for this is a box called the reamp, and there's also versions of this
00:40 made by Little Labs. There's a version by Radial Engineering,
00:44 and what this box does is, it takes the high balance line level signal that's
00:48 coming out of your DAW or out of your tape deck and drops it down to like a low
00:51 voltage output like there is in the. Output of a guitar amp, it makes it nice
00:58 and low. It changes the impedance and it makes the
01:00 guitar amp think that it's getting the same output that you get from a guitar or
01:03 a base, or what have you. So we run our signal out, bring it in
01:07 from the recording from the control room, run it into our re-amp box and then
01:11 eventually, it comes over here, and goes into the guitar amp.
01:16 I'm going to show the stop boxes later. But first, let's listen to the sound of
01:24 this guitar, as it was recorded. (MUSIC) (MUSIC) Cool, so that's the sound
01:36 that we're starting with. Now let's run just a straight re-amp
01:40 signal coming into the guitar amp here. We've got a little bit of reverb added,
01:44 and we're going to hear a totally different tone.
01:47 (MUSIC)
01:49 (MUSIC)
01:51 Cool. That's kind of fun.
01:55 Adding the spring reverb adds a whole different element that we didn't have on
02:02 the original track as well. Now what's kind of fun to do and why I
02:09 have these set guys up. Is to add stop boxes as well.
02:13 You can totally change the sound like you would if you were playing the lead yourself.
02:18 (SOUND) And this really comes in handy for changing sounds up for what you want
02:20 to hear if you're mixing the track. Let's hear that.
02:23 (MUSIC) (NOISE) (LAUGH) Don't be afraid to have a little fun with that too.
02:42 So one thing to be aware of, if you're taking the signal that you've already
02:45 recorded and blending it in with the tracks you're re-amping here.
02:50 Is that they're going to be out of phase. They're getting recorded a little bit
02:53 later in time because they're coming through the air, and you're going to have
02:56 phase relationships that you need to check out.
02:59 Maybe you use an IBP, like we saw in some of our other episodes.
03:03 Or we use nudging, just nudge the tracks in Pro Tools or such.
03:07 And that can help out. Another trick that's kind of fun is to
03:10 run an acoustic guitar through an amp. Of course you don't hear an acoustic
03:14 guitar like this. This is a track that we did with a
03:16 microphone and we're going to hear this coming back out through the amplifier.
03:20 I'm just going to get some amp tone on it.
03:22 So, let's hear that real quick. going to add some spring reverb.
03:25 (MUSIC)
03:28 (MUSIC)
03:30 And that's really cool. We got a totally different sound.
03:41 That was a mic, originally, on an acoustic guitar.
03:44 Now we're hearing an amp tone, we're hearing a spring reverb, we're hearing
03:47 different frequencies from what the tone settings are set at here, and we can
03:50 totally change up the sound of that guitar.
03:53 Maybe if it was in like a heavy rock mix, or something.
03:56 We can make it a little tougher sounding, and fit in the mix better.
03:59 That's what this's all about, you know. Like setting these sounds up so that
04:02 they're really going to work well for you in the mix.
04:05 Frequently I'll do multiple passes of rhythm guitars, and re-amp them with
04:09 different settings. And decide like, you know, maybe the
04:12 chorus has a heavy distorted guitar, and maybe the Bridge goes into like a
04:16 lighter, like more reverb, and more of a Chinese sound.
04:21 And, change up those sounds as they go through the song.
04:23 You can add more drama, you can add more impact, and really just get really
04:26 creative with the sounds that you're working with.
04:29
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Re-amping bass
00:00 So we're going to reamp a bass guitar signal right now.
00:04 What we're doing is taking the signal that we've already recorded and running
00:07 it back out into the live room into an amplifier and rerecording it,
00:09 reamplifying it in the process, hence the word reamp.
00:12 Why do we do this? A lot of times we do it to fix the mix,
00:15 if we have a track that doesn't quite fit in the mix, we might change the tonality
00:20 by using a new amplified signal. Other times just to bring out tonal
00:26 colors that add interest to the part. It can be really rewarding and a really
00:30 excellent way to change the tone of a track.
00:33 Lots of times synthesizer tracks that play the low end parts of a song, even
00:36 tuba or upright bass, can sound excellent running through a new bass amp and
00:39 getting recorded this way. It will add a lot of texture to the track
00:43 as well. So what we use to help re-amping is the
00:47 reamp box. These are currently made by Radio
00:50 Engineering in Canada. Little Labs also has a really good box.
00:54 There's a couple other manufacturers make a box that does this.
00:58 What it does is you plug in your signal coming off of your recording, off of tape
01:01 or out of a DAW into the input of this, take the output of it, plug it into your
01:05 amplifier and you have a trim control here which allows you to reduce the
01:08 amount of signal going in or increase it. And also a ground switch here.
01:15 And so we'll go here, plug the output of Pro Tools, in this case, into that.
01:26 This cable's running into the bass amp here.
01:29 Now what I want you to do first is hear what the direct bass guitar track sounds
01:33 like on its own. We're going to take a quick listen to that.
01:36 (MUSIC)
01:39 kind of dry. Real straight.
01:43 Okay. So now we're going to run that sound into
01:49 the amp here and hear the bass DI recorded through the bass amp.
01:55 (MUSIC) So keep in mind that you can adjust the amp in any way that you want.
02:04 You can push the label for a little bit of distortion and also you can add
02:09 high-end or low-end, change that around any way you like and change the tone of it.
02:17 Another really fun thing to do is to do this.
02:20 Instead of going straight to the amp, (NOISE) why not go into a stomp box instead.
02:26 Let's add a little bit more color to this bass track.
02:32 I got a couple of fun effects here, a flanger, and the comp-torsion pedal to
02:36 add a little bit of distortion. So let's hear a little bit of that sound.
02:42 (MUSIC) That's pretty crazy, whole different tone that you got going there.
02:54 Fun to do. Now let's take this out.
03:00 Another cool technique you can do with this is to run several passes of the bass
03:04 in, but I've done this a lot when I have a DI that's just really lifeless, and
03:07 hard to control in the mix. So I'll do a pass where I take almost all
03:13 the low end off of the amplifier, and get a real treble-y bass track.
03:17 I'll run this down to one track. (MUSIC).
03:29 And so in some cases I might even apply an equalizer in the dah and just roll all
03:33 the lows out so it's even thinner like a planky little sound and record that
03:36 through the amp. But here, we're just going to use the amp
03:41 tone controls, and then we can do another pass on the low end.
03:44 We could record them both separate and then recombine them on the mix.
03:47 We're going to have ultimate control over the low end and the high end components
03:50 of the base guitar. Let's hear that.
03:52 (MUSIC) That's awesome, just a big muddy low bass.
04:04 Gives us a lot of room to work with. We could bring that in the mix, so the
04:07 other one carry the high parts. One thing to be really careful about with
04:11 all of this stuff is the phase relationships between the original DI
04:14 track, or even your amp-recorded track that you're re-amping, and the new tracks
04:17 that you've recorded. In a (UNKNOWN), you'll see that there's a
04:22 little bit of a time. You look at the wave forms.
04:25 You can see those like, not lining up completely because they're going out
04:28 through the air, they're showing up later in the recording.
04:31 And if you're doing several passes like we just did with the bass guitar here,
04:34 those are actually going to be in phase with each other, but not in phase with
04:37 the DI. So always keep that in mind.
04:41 See our movie about understanding phase because that's a big subject that I
04:44 always harp on a lot with everything. So here we have some really cool examples
04:49 of ways you can use reamping to change your tones, to make your mixing easier,
04:52 and to just give you better results.
04:56
Collapse this transcript
Re-amping drums
00:00 So one mixing technique that I use a lot is re-amping the drums.
00:04 It's not necessarily the same as re-amping the guitar tracks through a new
00:08 amp, or base guitar through an amp and those kind of things.
00:13 It's more about creating ambiance and adding some textures to the drums, and
00:16 changing the tone in most cases. What happens a lot is I get tracks to mix
00:21 that are recorded in smaller rooms, smaller studios, bedrooms, basements, all
00:25 kinds of places that don't quite have a larger ambience to them.
00:30 Also end up with tracks that are recorded from drum loops or samples pieced
00:34 together that don't have like an overall ambience.
00:38 And even drum machines sometimes, which could use a little bit of moving air in
00:41 the real world. So, what we do here at Jackpot is we use
00:44 this pair of speakers we have over here. This is an extra set of monitors that we
00:48 use in here, we sometimes we'll talk back over them but people on their headphones.
00:53 We listen to mixes on them occasionally. It's nice to have something in the live
00:57 room that you can send music out over. And of course frequently, we pipe our
01:01 drums back out over these and record them out here in the studio.
01:04 One thing to keep in mind is that you want to have like a really close to final
01:08 mix of your drums ready before you pipe them out and record some ambiance.
01:14 If you have a really rough mix, you might end up with elements that don't sound
01:17 quite right, like a lot of kick drum, and no snare, or crazy loud toms, or no toms,
01:21 or you know, whatever the case may be. You might have a really askew mix, it
01:26 doesn't help the ambience of the drums, but hurts them.
01:29 So, make sure you got that mix in place, then you can do, start piping it out over
01:32 into the room. So, what I always do is put some mics
01:36 over here on the other side of the space. Here I have a pair of Earth Works TC30K's.
01:46 These are fantastic mics for capturing ambiance.
01:48 They're very flat. They have a good kind of neutral quality
01:51 that just brings out the room. Sounds kind of neat.
01:55 So, we're going to do a little bit of the drum tracks here that we have recorded
01:58 pipe them out of the room ,recording to a new stereo track and mix that ambiance together.
02:04 Let's hear that,
02:12 (MUSIC)
02:14 cool! So, you can hear you add that ambiance to
02:22 the track, it's going to sound like the drums are recorded in a larger room,
02:29 little more space around them. Sometimes that can really help when
02:36 you're mixing to add that back in. But I don't always just do the full drum
02:40 kit when I'm doing this. Sometimes I'll just want the snare to
02:43 have a little more ambience to it, maybe the original track of the snare just
02:47 lacks a little something, a little air movement.
02:51 Maybe want more of a kind of 80's big snare sound.
02:53 Whatever it is, What I'll do is this trick.
02:56 I'll gait the snare and I'll gait it rather heavily, coming off a tape or out
02:59 of Pro Tools. And then I'll put that into the room
03:02 mic's here and record just the ambiance of the gaited snare going into the rooms.
03:07 Let's hear how that works.
03:08 (SOUND)
03:11 So, that sounds really cool. There's a lot of room ambiance added
03:24 around that snare track. You can bring it back into the mix so,
03:27 the rest of the drums, it's going to pop a little bit.
03:30 It's kind of a sound kind of unique compared to the rest of the drum kit.
03:33 And maybe that I'll have it sit in the mix better, do something kind of cool.
03:36 It's unique. So, the other thing that sounds great,
03:39 so, take your tom track, the tracks you record on the toms on, and pipes those to
03:42 the room without the rest of the drums. So, we're going to here a little bit of
03:47 that and we get a really cool ambiance. So, there's a section on this song that's
03:50 all full of toms. It sounds great.
03:52 Let's try that out. (MUSIC) So, imagine how that blended back
03:58 into the regular drum mix can just make those just explode and bloom into the
04:07 room, and do something really cool. I love hearing that kind of stuff.
04:17 And think of it too, you can do this in parts of the songs, and you can do it in,
04:20 not in parts of the songs. So, you can open up, the ambiance of a
04:24 certain section and close it back down, right by automating this, in the, in your
04:27 DAW, or just recording certain sections where you want this to happen.
04:31 It's really cool. Alright.
04:34 So, the really crazy fun is when we do this.
04:38 We're going to take our drum mix and re-amp it back out through our guitar amp.
04:43 I'm going to to start with just kind of a clean straight sound, which is of course
04:46 is going to sound kind of mid-rangy and fun.
04:48 But then I'm going to turn up the spring reverb and then I'm going to turn on the
04:51 electro-harmonix micro synthesizer, which is a crazy, goofy stomp box.
04:56 And we're going to have some fun with this.
04:59 So, always be creative, make unique sounds and you can have a recordings that
05:07 other people cannot duplicate with a simple plug-in.
05:15 (MUSIC)
05:18 ,
05:19 (MUSIC)
05:22 (MUSIC)
05:25 ,
05:25 (MUSIC)
05:28 ,
05:29 (MUSIC)
05:31 ,
05:32 (MUSIC)
05:34 ,
05:36 (MUSIC)
05:39 (SOUND)
05:42 (MUSIC)
05:46
Collapse this transcript
Re-amping vocals
00:00 One of my favorite things to do in the studio is to re-amp vocals.
00:04 During the mixing process, a lot of times there's a section of the song where, I
00:07 want to hear a different sound. And instead of like, equalizing and
00:11 compressing and getting all aggressive with outward studio equipment, in the
00:15 control room I'll just pipe a signal out to the studio here, send it through a
00:19 guitar amplifier or something else like that, and put a mic on it and record it.
00:25 So, when we do that we use a reamp box which allows us to take the line level
00:28 signals and drop them down to levels like a guitar output which allows us to go
00:32 right into the amp like this. So we're going to take a vocal track here
00:37 that we've recorded earlier and pipe it out through the amp.
00:41 And just kind of do a little bit of tweaking.
00:42 I'll put some spring reverb on it and stuff.
00:45 Let's check this out. (MUSIC) (MUSIC) Really fun.
01:03 You can do stuff with that where you, add different effects like this to it, little
01:07 subtle effects, do a little bit of equalizing, and kind of change the vocal sound.
01:12 This works great sometimes for a whole song, sometimes for just like, a chorus
01:16 or a bridge or a breakdown. But what I really like to do is plug in
01:20 stomp boxes after the reamp box here and have fun with it.
01:24 I've got an Ibanez Tube Screamer and a Boss Super Octave pedal.
01:29 We're going to make her voice change drastically by doing this.
01:35 Here we go, let's run it.
01:37 (MUSIC)
01:39 Terrifying. (LAUGH) We totally changed the sound of
01:49 the vocal by doing that. Don't be limited to one amp, either.
01:58 We've got another amp set up here, this little lunch box amp.
02:01 And we're going to pipe the signal onto that, and let's see what we can do with
02:11 this guy. (MUSIC)
02:17 (MUSIC).
02:19 That's super cool. You know, there's kind of like, a radio
02:25 sort of sound. Like a small radio.
02:27 And also even a source of intimacy that that smaller amp brought, that we didn't
02:30 hear on the bigger amp. So that's something you can use to
02:34 completely change, the sound of a vocal while you're mixing.
02:38 One of the things you really have to watch out for, phase issues, if you
02:40 decide to recombine this signal with the track that you've already recorded with
02:44 your clean straight vocal, its going to be a little bit later in time because its
02:47 passing through the air and such, so you might want to line those tracks up in
02:50 your da or run a thing like the IBP, which we've seen in some of out other movies.
02:57 And, dial those the face back into place. So it actually works together.
03:02 Use your imagination. Mess around.
03:04 Think of all the things you can pipe vocals through.
03:06 I've seen people use old amplifiers, old home stereoes, little tiny, tiny amps
03:11 like little plastic toy amps. All kinds of fun things.
03:15 And you can get some great sounds, things that work really good in the mix when
03:18 you're mixing a song.
03:20
Collapse this transcript
Re-amping a Leslie speaker cabinet
00:00 Here at Jackpot, we have a gigantic Leslie speaker cabinet.
00:04 It's kind of a beast and makes some funny sounds.
00:07 Normally, it's used for like the Hammond Organ over here, the M-3.
00:11 But I love piping other sounds through it to get crazy, psychedelic swirling noises.
00:17 Now, the great thing is, that we have this deluxe combo pre-amp.
00:21 And on here, we've got a couple of instrument inputs.
00:23 You could plug a guitar bass into it. And a lot of times, yeah, we'll plug in
00:27 and play guitar leads through it and such.
00:29 But pre-amplifying with my handy pre-amp box, is one of my favorite things to do
00:34 in the mixing process. So what we're going to do right now, is
00:38 run a bunch of different sounds through the Leslie speaker and listen to them for fun.
00:42 Now plug this in, I'm going to power this up, but it's really noisy.
00:49 One thing to remember is that we have fast and slow speeds on this so we're
00:51 going to do demos of some of these sounds at both speeds.
00:55 It's going to be pretty fun. All right, there's the wonderful hum that
00:59 it always makes. Let's go in the control room, set this up.
01:07 I've already set up a Pro Tools session here with a bunch of prerecorded sounds
01:11 that we've made. And I'm going to pipe them back out
01:14 through the preamp to the Leslie, and record it on some tracks below.
01:18 I'm going to start here with an electric guitar.
01:20 This sounds pretty fun, it's a good rhythm track.
01:23 (MUSIC).
01:26 So that's at the slow speed. Check this out at the fast speed.
01:39 (MUSIC).
01:41 The spinning speakers in there give it a crazy, wobbly sound.
01:56 Let's hear some more examples. Here's how an acoustic guitar can totally
01:59 transform, once it goes into the Leslie.
02:02 (MUSIC).
02:04 Now let's hear that fast.
02:13 (MUSIC)
02:16 (MUSIC)
02:19 That's pretty cool. Now let's hear a guitar solo.
02:29 This is a classic thing to reamp through the Leslie.
02:32 Electric guitar solos, you get the, a little bit of that George Harrison mojo
02:35 maybe happening here.
02:37 (MUSIC).
02:52 Let's hear it fast. A solo through a fast Leslie has a great
02:55 bubbly tone. (MUSIC).
03:03 Awesome. What about bass guitar?
03:13 That can be pretty crazy. (MUSIC).
03:16 I'm pretty sure, I'm hearing the cabinet rattle on everything in there.
03:27 So, that's a special effect, (MUSIC), even weirder.
03:39 So that could be fun for part of a song, right?
03:42 Piano, this is a classic trick. Piano in the Leslie.
03:59 (MUSIC), it kind of makes you think of organ sound, but it's piano sound.
04:03 At the fast speed, (MUSIC), you know you've heard something like that before
04:13 on some classic records. Vocals, of course, are a treat, (MUSIC)
04:28 or fast, (MUSIC), way cool. And last but not least, we're going to
04:38 close out with some drums piped through the Leslie.
04:41 The room sound, especially, gets kind of crazy.
04:44 Try this trick If you've got a Leslie, pipe things through it, It's so fun.
04:48 Record a whole bunch of weird tracks. (MUSIC).
04:56 Now, let's hear that fast,
05:16 (MUSIC),
05:23 that's crazy,
05:34 (MUSIC).
05:49
Collapse this transcript
Conclusion
What's next?
00:00 Mixing is an art, and I hope the techniques I've shown you here can help
00:03 you create awesome mixes. Whether you're working at a computer,
00:07 mixing on a console, mixing to tape, mixing from tape, I find that all these
00:11 techniques are classic and timeless and will work in any scenario.
00:15 Listen to other peoples mixes, listen to other records.
00:19 Think of how they're made and really try to bring some of that into your work and experiment.
00:25 I hope this course will help you build better mixes in the future.
00:29 Check out Tape Op magazine, the magazine I do.
00:31 We have free subscriptions in the United States, and my studio jackpotrecording.com.
00:39
Collapse this transcript


Suggested courses to watch next:

Audio Mixing Bootcamp (8h 53m)
Bobby Owsinski

Foundations of Audio: EQ and Filters (2h 29m)
Brian Lee White


Audio Mastering Techniques (2h 0m)
Bobby Owsinski


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