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Mixing a Short Film with Pro Tools

Mixing a Short Film with Pro Tools

with Scott Hirsch

 


In this course, explore a powerful round-trip workflow between Avid Media Composer and Pro Tools to quickly mix dialogue, sound effects, and music for film. Author Scott Hirsch frames the lessons in a way that appeals to filmmakers of all levels, as well as professional and amateur audio mixers. He starts with exporting your tracks from Media Composer and taking advantage of the film and video-specific templates in Pro Tools, which makes project setup a snap. Then discover how to consolidate and edit dialog, fix noise problems and background hum, and add special effects. Finally, explore how to use automation and EQ to enhance and marry your final tracks to the picture.
Topics include:
  • Setting up your project
  • Exporting audio and video
  • Editing dialogue
  • Fixing hum and broadband noise issues with processing
  • Synchronizing sound effects (SFX)
  • Automating volume
  • Printing the final mix stems

show more

author
Scott Hirsch
subject
Audio, Digital Audio Workstations (DAWs), Mixing, Mastering, Post Production
software
Media Composer 6, 5
level
Intermediate
duration
1h 24m
released
Jan 31, 2013

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Introduction
Welcome
00:04Hi, I am Scott Hirsch, and welcome to Mixing a Short Film in Pro Tools.
00:08In this course we'll explore a powerful audio workflow for the audio of your short film,
00:13documentary, or other multimedia video project.
00:15I will start by showing you how to export audio from the Avid Video Editing Software,
00:20and to get going with a useful film and video specific template in Pro Tools.
00:25I will then show you how to consolidate, edit, and clean up your dialogue and sync tracks using
00:31Pro Tools' powerful editing tools and crossfades.
00:34We'll see how to get rid of unwanted hum and broadband noise using such tools like
00:38the built-in 7-band equalizer and iZotope's RX 2 plug-in.
00:43We will then look at techniques on how to use Pro Tools Automation and Clip gain to
00:47balance and tonally shape your tracks to get the perfect mix.
00:51When we're done, we'll have a completed mix to re-import back to Avid.
00:55Now, let's get started with Mixing a Short Film in Pro Tools.
01:00
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What you should know before watching this course
00:00Before we begin, I want to point out a few important bits of information about the workflow
00:04and the software requirements for this course.
00:07Parts of this course, specifically mentioned a workflow from Avid to Pro Tools, and back.
00:13While this is a widely used workflow, it's only optional that you're using Avid to benefit from this course.
00:18We are working with OMF or AAF files to move the audio between your video program and your audio program.
00:25In addition to Avid, many other video editing softwares support exporting this kind of file, OMFs or AAFs.
00:33When we complete our mix, we are just simply exporting the audio files back.
00:36So, any video editing program can re-import these as well.
00:40We will be using Pro Tools 10 in this course, and we will be looking at a few features that
00:44are specific to Pro Tools 10.
00:47But 95%--if not more--of the techniques we cover in this course are also available in Pro Tools 9.
00:52So, the goal of this course is to show you a possible workflow, but more importantly,
00:57to explore how to go about finessing and enhancing the audio for your film project.
01:02I designed a course that uses some very powerful techniques in Pro Tools, yet from the point
01:07of view that you're not a Pro Tools expert or even necessarily a frequent user of the software.
01:12I wanted to concentrate instead more on the approach and technique of mixing audio for
01:16film, rather than all the technical possibilities of the Pro Tools software.
01:21I hope you enjoy it.
01:23
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Using the exercise files
00:00If you're a Premium Member of the lynda.com online training library, you have access to
00:05the exercise files used throughout this title.
00:09The exercise files have been compressed to a zip file called exercise files.
00:14Download and uncompress this file, and you'll see a folder called Exercise Files.
00:19In this folder, you'll see all of the elements we'll work with in this course.
00:23The Avid folder contains a To Audio folder, containing the AAF file to import, and a Video
00:29folder with a video reference file to import.
00:32There is also a From Audio folder containing an example of our final mix.
00:38You'll also find some other folders containing other sound elements.
00:42I included one master session folder called Castles_ProTools.
00:48In here, there are a bunch of ProTools .ptx session files that correspond to the beginning
00:53and end of all appropriate chapters for this course.
00:57You can double-click these, or open them from the File menu in Pro Tools.
01:02The media for all of these folders is collectively shared in the Audio Files folder.
01:09As long as you copy all of these folders to your work hard-drive, and don't go moving
01:13folders around, all the files will link up.
01:17The first time you open a Pro Tools session, or if something gets moved, Pro Tools might
01:22ask you to re-link files.
01:24In that case, tell Pro Tools to automatically find and re-link.
01:30And as long as the files are present on your drive, Pro Tools will find them and bring them online.
01:36If you are a monthly or annual subscriber to lynda.com, and you don't have access to
01:40the online training materials, that's okay too. You can follow along with your own media.
01:46Let's get started on mixing a short film with Pro Tools.
01:51
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1. Getting Started
The Pro Tools workflow
00:00You might ask the question, why do we want to take our audio out of the video editing
00:04software we are working in like Avid? It does have audio capabilities.
00:09This is a perfectly valid question.
00:10In this movie I will outline some key reasons why you'd want to go to the trouble of exporting
00:15your audio tracks to Pro Tools.
00:17First, and foremost, Avid is primarily a video editing program.
00:22There are some audio features bundled in there, but the whole architecture of the program
00:25is built around editing video and working with the visual aspects of your short film.
00:30So, if you're willing to make the jump and follow me through this course, you will be
00:34able to take control of your audio, and use the right tool, which in this case is Pro Tools.
00:39It's a very powerful editing and mixing software that's designed to master one thing, audio.
00:45When you're done, you will be able to export the finalized tracks and flattened mix stems back to Avid.
00:51This is a Pro Tools session containing the end result of this course, our mixed short film.
00:57Pro Tools gives you the ability to objectively listen to each of your source audio files.
01:02Here is an example where we have a common dialogue situation where there's a Lavalier
01:05track as well as a camera mic or boom mic.
01:09In Pro Tools, we can zoom way into the waveforms and make better informed decisions about whether
01:14we want to use one, or both of these files in our mix.
01:17We can also adjust the clips on a high-resolution level, down to the sample, 148,000th of a second.
01:25This can help us work with issues like phase that might come up, something we'll go over in this course.
01:30Pro Tools also ships with an arsenal of extremely powerful processing tools like the 7-Band EQ3, and the Channel Strip.
01:39These can help you harness the best aspects of your sound, and fix problem areas.
01:43Plus, the ability to add on additional industry standard plug-in bundles such as the Impulse
01:48Response Reverb TL space is huge. We are ready to mix your tracks
01:54you get very high resolution and flexibility with your volume and plug-in automation controls.
01:59Essentially, every parameter can be automated to enhance your mix.
02:03So, whether you're a seasoned video editor, a beginning filmmaker, or a budding sound
02:08designer, this course is great for you.
02:11We'll go through all you need to know to make it easy to integrate Pro Tools to mix your short film project.
02:16Trust me, you and your audience will appreciate it.
02:21
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Initial setup and views
00:00Since Pro Tools is not strictly an audio for video postproduction application, it isn't
00:05automatically configured for the kind of work we will be doing on film sound.
00:08So, I want to go over some settings and ways to manipulate the window views in Pro Tools,
00:13so the look and functionality will be better suited for our needs in this course.
00:17So first, let's open up Pro Tools.
00:19By default, you will get this Quick Start dialog.
00:23Let's choose Create Blank Session.
00:25For Parameters here, we will choose Broadcast (.WAV), 48 kHz, 16 bit.
00:32That's the audio file standard for video, and it's the format of the files we'll be working in.
00:37For I/O Settings, let's choose Stereo Mix.
00:41When you hit OK, you will be prompted to name and save a new session.
00:45We will name it My.Template, and I'll save it here on the desktop.
00:51When the session opens, we're brought into the Pro Tools edit window.
00:55This is where we'll be doing most of our work in this course.
00:57It's where you can see the timeline and all of your tracks.
01:01First, of all, let's clear up these timeline rulers at the top of the Edit window.
01:05There are some here that we won't need.
01:06There is a lot pertaining to music stuff you won't be dealing with.
01:10So, to get rid of them, you can Option-click on the timeline rulers we don't need.
01:14Let's remove all of them except for Minutes and Seconds, Timecode, and Markers.
01:19Alternatively, you can go into the pulldown menu here to uncheck them.
01:24Now, the currently highlighted time ruler is Minutes and Seconds.
01:28This is your master time ruler.
01:30But we're going to change our master time ruler to timecode, so we can reference video frames as we work.
01:37To change this, we will go into the main counter up here, and we will change the main counter to timecode.
01:42Next, let's make a few tracks.
01:45Let's use the key command Shift+Command+N-- it's a three button key command--
01:50and this lets you make new tracks. It'd be good to memorize this.
01:53But if not, you can also go to Track > New to create new tracks.
01:58Let's go ahead and make 12 new mono audio tracks.
02:02Next, let's change the Editing mode in the upper-left corner of Pro Tools to Grid.
02:08This keeps our cursor accurate to the frame boundaries.
02:10Then we want to change our Grid value up here to reference frames instead of seconds.
02:16That way, we can make the Pro Tools background grid accurate to the flame instead of a second.
02:20You can always go to Slip mode later to go to finer resolution, all the way down to the
02:25Sample Level, which is a much finer resolution than you can get in most video editing softwares.
02:30Now, I want to show some more views in our tracks.
02:33So, go to the Edit window view selector on the top-left of the Edit window.
02:38Let's show our inserts A through E since we will be using real-time plug-in inserts later on.
02:44Also here, let's show the I/O, so we can see our volume and pan parameters for each track as we work.
02:51We'll also change the way our track solo buttons work.
02:54The solo button lets you hear one track at a time, and effectively mutes all other tracks,
02:59so you can single out any specific track.
03:02By default, Pro Tools allows you to latch more than one of these together, so you can
03:06solo more than one track.
03:08This is fine, but for postproduction audio, I have found it's better to only be able to
03:12solo one track at a time, so we can compare what's on one track to another track.
03:17So, let's change that in Options > Solo Mode > X-OR.
03:21Again, this lets us just solo one track at a time by a single click.
03:26It's a much faster way to isolate your tracks.
03:28Finally, we will take a glance at the central hub of all your settings for each session.
03:33It's called the Session Setup window.
03:36You can find it in this Setup pulldown menu, Session.
03:39Here, we are able to see all the parameters of our current session.
03:44As you can see, here, we are referencing a timecode frame rate of 30 frames per second.
03:49It's good to know we can come here at any time to glance at all of our session settings,
03:53and change parameters like the frame rate to accommodate different video formats we might be working with.
03:58These new settings we just changed fall into the global category. They're not session specific.
04:03So, that means every session we open from here on now should look like this and keep
04:07these settings as we progress.
04:10Let's go ahead and save and close this My.Template session.
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The power of the template
00:00The best way to set yourself up for speed and efficiency for your audio edit and mix
00:05in Pro Tools is to create a template from which you can work from every time.
00:09This way, you will cut out the time-consuming process of designating tracks and their outputs,
00:13and you will have more time to work on the audio itself.
00:16Let's open the My.Template session we last made in our initial setup lesson.
00:21This is a Pro Tools session with 12 tracks.
00:24The best way to organize a Pro Tools session for audio postproduction is to break up the
00:28sound elements into stems.
00:31Think of a tree with several branches breaking out into stems.
00:35There are three main stems we will designate, Dialogue, Effects, and Music.
00:41By routing the outputs of our tracks to these three places, we will be able to mix our video
00:45project in a very organized and efficient way.
00:48Plus, the option to separate the stems later anytime is really useful.
00:53So let's designate these first 12 tracks as our dialogue tracks.
00:57We will name them DIA1-12.
01:01Double-click the first track header to rename it.
01:05Then you can either use the key command Command+Right-arrow or click the Next button to move to the next track.
01:12Name the next track DIA2, and so on. I am going to name these first 12 tracks.
01:18While I am naming them, keep in mind that these are mono tracks.
01:21They contain a single sound source that's going to be panned to the center of our mix.
01:26Once we are done, we will make a different kind of track type, an auxiliary track.
01:30Type Shift+Command+N to make a new Mono Auxiliary track.
01:35This is going to be the pathway all of our dialogue and sync soundtracks will route through.
01:40We can use the pathway called a bus in Pro Tools to route audio from one place to another.
01:46Let's name this auxiliary track DIA Stem, Dialogue Stem.
01:52Let's set its input to Bus 1.
01:54Next, we'll make sure all the dialogue tracks are selected.
01:59Hold Shift to select only the dialogue tracks, not the dialogue stem.
02:03Now, holding Option+Shift change the output of any of the selected dialogue tracks to track DIA Stem.
02:13They are now all routing through that main DIA Stem track.
02:16Holding down Option+Shift lets you change the outputs of any selected tracks altogether.
02:21Now, we are going to do the same with our effects tracks.
02:24Only this time, we'll include some stereo and some mono tracks.
02:28Type Shift+Command+N, and this time use the plus button to add more than one type of track.
02:33We will make four mono tracks, and four stereo tracks, and then one stereo Aux track.
02:41Again, this Aux track will be our FX stem. So now, we will name them.
02:46I will use Command+C and Command+V to copy and paste the names to speed this up.
02:51We'll call them FX Mono 1-4.
02:56Click the Next button to move to the next track, and FX Stereo 1-4.
03:03We'll call the Aux track FX Stem.
03:05Now, we will route our FX tracks the same way, but this time we'll use Bus 3-4.
03:11We will set the input of the FX track to Bus 3-4, and then holding Option+Shift, we will
03:17set the outputs of all the FX tracks to the same bus.
03:21Lastly, we will do the same with the music tracks.
03:25These are going to all be stereo tracks since music sources are almost always stereo.
03:29We will make four stereo music tracks, and one more Stereo Aux track.
03:35We'll name them MUS 1-4 and the stem will be called MUS Stem for Music.
03:43Now, we'll route these the same way, only this time we'll use Bus 5 and 6.
03:50Now that we have got all the routing on in the way, let's globally change all the tracks
03:55to mini so we can see them all.
03:57This time just hold Option-click in a thin track size ruler, and choose mini.
04:03Holding just Option lets you change all tracks at the same time.
04:06Once we're done with this, I like to color-code stem, so we can keep track.
04:10Let's leave the dialogue tracks blue, and the Aux tracks green.
04:14FX tracks will be pink.
04:18Select all the FX tracks and click in the thin color strip, and we will change those
04:21to pink, and then we'll do the same for music, but these will be yellow.
04:26Now, we have a working template already named and routed and color-coded.
04:31This will be a starting point for all of our postproduction projects.
04:35Go to File > Save As Template.
04:38We can save this as a template, and be able to call it up whenever we start any new Pro Tools session.
04:44We can save it in our postproduction templates.
04:46Alternatively, we can save it as a regular session, and also be able to import these
04:51tracks into any existing session. Let's do that too.
04:55Call it My.Template.Post.
04:58Now that we have gotten this task out of the way, we will enjoy the benefits of this template
05:02every time we work on an audio for video project.
05:05And keep in mind, you can alter and enhance this template anytime you see fit.
05:10
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Exporting audio and video from Avid Media Composer
00:00There are a lot of options to export audio and video out of Avid.
00:04In this movie we'll explore the best ways to get the audio to Pro tools via an Advanced Authoring Format, or AAF file.
00:12And we'll also show how to export the video reference movie as a QuickTime file to use in Pro Tools.
00:18In this movie you'll see us working on an Avid project.
00:22This Avid Project file is not included in the exercise files for this course.
00:26But we're showing it here as a demonstration of a complete Avid to Pro Tools workflow and back.
00:33If you own Avid software, you are welcome to open any Avid project and follow along with these steps.
00:39As I also suggested that what you should know before watching this course video, it isn't
00:44essential you have Avid to take advantage of the concepts presented in this course.
00:49So here on our Desktop, we have our Castles_avid folder.
00:54Inside there, we have got our Avid Files and a To Audio folder.
00:59This To Audio folder is where we are going to export all of our audio and video to send the Pro Tools.
01:06Back in Avid, we have got our sequence down here.
01:10Let's give it a quick listen to make sure everything is in sync.
01:14(male speaker 1: And you want to take risk again. That's a creative approach.)
01:22(male speaker 2: My creativity has nothing to do with this.)
01:25That's sound pretty good.
01:26Now we're going to actually export our audio and video separately from Avid.
01:31This is the most standard way of exporting, and it allows for the best file management going forward.
01:36So up here in the File menu, we'll go to Export and under the Export Settings, we'll select
01:43Export To Pro Tools, and then we have got some Options for Exporting to Pro Tools.
01:49Now, since we're only sending out our audio in this export, we'll make sure that Include
01:54All Video/Data Tracks in Sequence is unchecked. And for Export Method, we'll Copy All Media.
02:02And all of these other options here are good.
02:05We do want to change our Audio File Format to WAVE.
02:09That's the audio file format that's standard, and we'll use it in this course.
02:13And then we'll Select our Folder for the Audio data.
02:16And that's just going to be here in To Audio/Audio, and we can Save that.
02:23And our AAF will actually just go inside the To Audio folder.
02:26That way our audio and video folders just contain the actual data and the AAF file will
02:31live outside those subfolders. I will now hit Save and wait for it export.
02:38So back in our Finder window, we can see we have our AAF and in our Audio folder we have
02:43all of our audio data. Back in Avid, we will now export our video.
02:49We'll go to File > Export and for this one we're going to choose Send To QT Movie.
02:56Make sure are Video folders selected and then check out our options for QuickTime.
03:01So we'll go ahead and leave this Same as Source, because if we want to compress our video down
03:06to a smaller size, we'll use a third-party application like Compressor or Adobe Media Encoder.
03:12And because we'll use the Audio from our Avid Edit as a reference, we'll check export Audio
03:18and Video and 601/709 is good for color levels. And our aspect ratio is good at 16:9.
03:26So everything looks good, we can hit Save, and we are waiting for the Video file to export.
03:32So back on our Desktop in our Video folder, we'll see our freshly exported movie.
03:37This QuickTime files full-res, and it's really large.
03:40But to get it smaller, it can be compressed by using a third-party application like Compressor
03:44or Adobe Media Encoder before sending it to Pro Tools, and that's we have done in the exercise
03:49files for this course to keep it small.
03:51It is after all just used as a reference movie in Pro Tools.
03:56
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Importing to Pro Tools
00:00An AAF, Advanced Authoring Format file, or an OMF, Open Media Framework file are two
00:07file types that can transfer all the audio information, tracks, timecode placement, edits,
00:14volume info, et cetera, from the Video Editing Program into Pro Tools.
00:19For all our purposes OMF and AAF files can be treated the same.
00:24Going forward in this course, I may say OMF, but I mean both OMF and AAF file types if I say that.
00:30Once you have your properly exported AAF or OMF and QuickTime reference movie on hand,
00:36it's time to import them into Pro Tools.
00:39In this movie we will convert the OMF file into a Pro Tools session, and we will import the reference movie.
00:44We will make it's all in sync and ready to go.
00:47Getting your OMF or AAF into Pro Tools is quite a simple process.
00:51Pro Tools even treats the file the same as it were in a Pro Tool session file.
00:55You can double-click on the file to open it or from a Pro Tool session like we have here,
00:59you can go to File > Open and choose the file. We will choose the Castles.aaf file.
01:07When you open the AAF file, Pro Tools will prompt you to choose a Sample Rate and Bit Depth.
01:12You should use what the video source material is already at for your session.
01:16The standard here is Broadcast WAV, 48 kHz, and 16 bit.
01:22It then asks you where you would like to save it and what you want to call it.
01:25We will call it Castles_ProTools, and we will save it on our Desktop.
01:32Next a session will open, and you are prompted right into the import Session Data dialog.
01:37Let's get familiar with this step because we will use import Session Data frequently in this course.
01:42On the top left of the dialog, you have your Source Properties, this tells you all the
01:46information you need to know about the source AAF file you are importing.
01:50In this case the Source frame rate is 23.98 frames per second.
01:55Below that you have your Audio Media Options.
01:57Some of these options have more ramifications if you're importing from another Pro Tools
02:02session, not an AAF, but from another session.
02:06Link to Source Media is a possibility here as an option, because on Avid Media Composer
02:11systems, it is possible to export the AAF and the media files separately.
02:16If you receive your AAF in this format, and you don't want to double up on media, you could choose this.
02:22Here we will choose Copy from source media, and we will put the audio files in the appropriate
02:27audio files folder inside your session folder.
02:31Video Media Options here in this case are grayed out, as we are dealing with our video
02:34separately as a video import.
02:36Now assuming Timecode was used correctly from the beginning of the sequence in a video edit,
02:41you should choose to Maintain absolute timecode values on the upper right here.
02:46Relative timecode values can be used, if for example, the video sequence was using
02:50timecode starting at say hour 3, and you don't want all your audio to start way down the timeline.
02:56It will star relative to the beginning of your session.
03:00You can also customize the start point timecode by Mapping to a specific timecode or alternatively
03:05you can Offset everything by a certain amount in the Track Offset menu.
03:09But we will keep it on Maintain absolute timecode values here.
03:14SRC stands for Sample Rate Conversion.
03:17This is where you could change your source sample rate to a higher or lower rate on import.
03:22I try to keep it consistent to the original video media, which is at 48 kHz, so we will leave that unchecked.
03:29Next you have all your Source tracks listed here.
03:31If they're highlighted, they'll be imported.
03:34You can deselect one or more if you don't want to bring it all in.
03:38At the bottom we have some more options.
03:40Because we plan on doing significant audio work in Pro Tools, I think it's best to ignore
03:45any rendered effects, clip based gain, and leave off panning.
03:50We can keep the original volume information. You can choose to import All track data or some.
03:56I usually grab it All, but you can specify to uncheck certain parameters if you don't want to bring those in.
04:02Playlists aren't supported by AAF, so don't worry about this setting.
04:07When you hit OK, everything should come into your Pro tool session.
04:11As you can see, all the tracks came in and the clips are being populated.
04:14Now, here's a very handy working technique I swear by.
04:18Before going any further, I always make a duplicate of these imported AAF tracks
04:24and then I lock them in place.
04:26That way we can always be able to come back to reference the original audio that came from the video timeline.
04:30I am using Shift-select All the audio tracks, right-click on any one of those tracks and select Duplicate.
04:38Now we have got a duplicate of all these tracks.
04:41Next, drag a selection around all the clips on the duplicated tracks.
04:47Type Command+L to lock all these regions in place, and if we zoom in, we see a little
04:52lock icon on all the clips.
04:54Finally, with only the duplicated tracks selected, right-click on one of them and choose Hide and Make Inactive.
05:01They will disappear from view and they won't be using any system resources, but they will
05:06always be here in our track list on the left, in case we need them.
05:09The next step is to import the video reference file and make sure everything is in sync.
05:15Go to File > Import > Video and select the Castles.mov file.
05:22Pro Tools will ask you if you want to keep the audio file and where to import it.
05:26I always take the audio as a reference.
05:27It's a good reference of the mix that the video editor was working with.
05:31It also gives you another way to check sync against the original in case something slides out.
05:36Pro Tools will ask you where to put the audio files, but it defaults to the Audio files
05:40folder for your current session. So we will choose this folder.
05:45Now let's open the video track to medium size by clicking on the thin ruler strip on the track header.
05:51Let's also change the video size, right-click on the video and make it half size, then we
05:56can further size it down by clicking on the bottom right of the window and dragging.
05:59We will place it right over here in the upper right corner of the Edit window.
06:03Now, go into Grid mode on the upper left of the Edit window.
06:08Now let's zoom in on the little 2-pop reference blip, which is a way to check sync.
06:14At 59:58 timecode, there should be a little blip that corresponds with the frame of video.
06:20As long as this is in sync, then everything came in okay, and looks like it is here.
06:26So the 2-pop is a one frame long blip on an audio track and a corresponding one frame
06:32of video that helps us verify sync.
06:35Now I usually change the video display to block view as the frames view is cool, but
06:40it eats up a lot of system usage. Finally, I like to do some color coding.
06:45Let's make the AAF import tracks have no color.
06:48By selecting these tracks and clicking on the thin color strip, we will choose None.
06:53Then the video and audio reference tracks we will make brown.
06:57Importing the AAF files to Pro Tools is simple.
06:59Once you do a few, it becomes second nature, and you are quickly on your way to shaping up your audio.
07:04
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2. Editing Dialogue and Location Sound
First steps
00:00Now that we have successfully imported our media from Avid to Pro Tools, it's time to start
00:04sifting through the material on these tracks and breaking out these clips to their appropriate stems.
00:10In this movie we will import our template that contains our stem routing and start sorting
00:14and organizing our clips, keeping only what's useful.
00:17Import > Session Data under the File menu is a very handy way to get tracks from one
00:23Pro Tools session into another.
00:25We will use it here to bring all of our pre-named and routed tracks from the Pro Tools template
00:30we made into our Castles movie session.
00:34Navigate to the My.Template.Post ProToolssession file and click Open.
00:38When you open the template, you may get a notice of the session times don't match.
00:43That's nothing to be alarmed about, since the template has no media.
00:46Just click through this window.
00:47You will notice it looks a lot like the dialog window we used to import the OMF.
00:53In fact, it is the same dialog window.
00:55We are going to want to bring all of these tracks into our session here, so let's Shift-click
00:59and highlight all the tracks below.
01:02Select All for track data to import and click OK to bring them all in.
01:07Now you will notice after the movie and reference file, you have all those empty tracks we made from our template.
01:13We have one housekeeping thing to do here.
01:16We want to do something called Solo safe on the Auxiliary Stem tracks we created.
01:21This way when we solo our tracks to listen, they will still be heard into their respective stem outputs.
01:27To Solo safe these tracks just Command-click on the S solo button, and all three of the
01:32stem tracks, the little S will become grayed out, and they will be Solo safe.
01:38The next steps are where we really start getting our hands dirty.
01:40We are going to start going to all the clips from the original OMF tracks and moving them
01:45down into the appropriate dialogue, effects, or music tracks.
01:49You will be required to listen closely and make some quality judgments about the audio.
01:53Most of these materials are going to end up in a dialogue sync tracks, since there hasn't
01:57been a bunch of effects or music added yet to the movie.
02:01But within the dialogue sync tracks, we are going to have to come up with a strategy to keep things organized.
02:06The first rule of thumb, if there is nothing in a clip, or it sounds likes garbage, we can ignore it.
02:12First, two clips on tracks 1 and 2 look and sound like they have nothing on them.
02:17Let's play them and see.
02:19Yes, our intuition is correct, there is nothing on these clips.
02:23So we can select both of them and type Command+M to Mute them.
02:28In addition to muting the clips, this technique also grays them out, so we know they have
02:32already been addressed, and we can move on. Next, we have six clips on the track below.
02:38One of them is a voiceover, the female reporter voice.
02:41(female speaker: Sensation no more, once award-winning architect fails to deliver on his downtown music hall.)
02:48And the other is the Mr. Dalton character talking off screen.
02:52(Mr. Dalton: Joseph's our most gifted architect. He takes risks. We all know it.)
02:55When we examine these tracks further by zooming in on them, we will notice that
02:58the clips are actually the same thing duplicated on two tracks.
03:03See how their waveforms are identical.
03:06Having duplicated clips not only makes things louder, it also makes things more confusing,
03:10and we have more to deal with, so in this case we will mute the bottom clips and ignore them.
03:15A very crucial key command here to know is the Control button.
03:19When you hold the control button down and then click and drag a clip from track to track,
03:24it keeps its position in time.
03:26Without doing this, you are in danger of sliding clips out of sync as you move them from track to track.
03:31So we will Ctrl-drag each of these clips on to the dialogue stem tracks.
03:35Let's just decide right now that dialogue tracks 11 and 12 will be used for voiceover
03:40and any off-screen or replace dialogue.
03:42So I will drag them on to those respective tracks.
03:48Now you can see you have a lot of work in front of you.
03:50Each clip has to be gone through meticulously and categorized and placed on the track that
03:54makes sense for its sound.
03:57For example, in the first few bottom clips here, when we solo them, we hear a distant,
04:02not very usable room mic.
04:05(Mr. Dalton: Did you finish it? You know, I'm taking a big risk putting you on this Columbia project.
04:20The firm could be on the line here. Six p.m. tonight. Simple deadline. Beat it.)
04:29We can probably get away with ignoring these clips so we will highlight them and mute them at least for now.
04:35Also in this scene you will notice that some dialogue actually does have two mic sources,
04:40maybe a Lavalier and a Boom mic perhaps.
04:42Take, for example, the first line, when he says, did you finish it?
04:46(Mr. Dalton: Did you finish it? Did you finish it?)
04:52Zooming in on these waveforms shows us that there are two different mic sources, you can
04:56see they are different sources by the waveforms being different.
04:59You can also solo them, and we hear the sound very different.
05:04(Mr. Dalton: Did you finish it?)
05:05We will address those kinds of issues more when we get into our dialogue editing stages,
05:09but for now our task is to break them out on to the dialogue tracks and keep them consistent from clip to clip.
05:16So now when we hear this clip and the very next clip.
05:21(Mr. Dalton: You know, I'm taking a big risk putting you on this Columbia project.
05:28Did you finish it? --putting you on this Columbia project.)
05:36We can tell they are both from the same source, so we will pull them onto the same tracks.
05:40We will Ctrl-drag them to tracks 1 and 2.
05:45The other character has a similar thing going on.
05:47Listen to the line, that's it? Six p.m., huh?
05:52(male speaker: That's it? Six p.m. huh? That's it? Six p.m., huh?)
05:59So we'll pull his two tracks to dialogue 3 and 4.
06:03It's going to sound choppy here for a little while, but the point is to be consistent and
06:06put like sounds on the same track. Later we'll be able to make it more smooth.
06:11One thing you have to overcome is that the tracks may have gotten out of order during
06:15the video edit, the Lavalier might be on top in one shot, and the Boom on the bottom and
06:20vice-versa in the next shot.
06:21This is something we need to use our listening skills to overcome.
06:25The first part of this scene after some listening and moving clips around ended up like this.
06:32As you can see, there are a lot of muted clips that didn't get used from the original OMF
06:36and the best sounding sources have been placed on the appropriate dialogue tracks below. Let's listen.
06:44(Mr. Dalton: You know, I'm taking a big risk putting you on this Columbia project.
06:48The firm could be on the line here. Six p.m. tonight. Simple deadline. Beat it.)
06:58(male speaker: That's it? Six p.m., huh? And, If I'm a risky choice, then don't use me. We all know what risky decisions lead to.
07:10The company is in free-fall, and you want to take risk again. That's a creative approach.)
07:17Now this is far from perfect sounding, but it's a good start and much more easy to deal
07:21with than the mess we had going on the original OMF tracks.
07:25Obviously, as you work through the session, you can't have a track for every character.
07:29So the convention is that you use the top 1 through 5 or 6 tracks for the first scene,
07:34then the next 6 through 10 or 11 tracks for the next scene, and then back to the first
07:395 or 6 tracks for the following scene. This is what's referred to as checker boarding.
07:45So now we have some work to do.
07:46The end version of this session will show you an example of how our timeline might look
07:50when we're done with this stage of editing.
07:55
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Dialogue editing: Part one
00:00At this stage of the project we have taken the time to break out the OMF clips into all of our template tracks.
00:06As you see here we have narrowed our session down to only the necessary clips and they're
00:10all neatly organized in the timeline, checker boarding back and forth in the dialogue tracks between scenes.
00:16In this movie we'll explore some techniques that will help finesse these newly organized
00:20clips into coherent dialogue and sync tracks that play seamlessly throughout a scene.
00:24The first thing we should do here is hide all of these muted clips we didn't use from the original OMF import.
00:31All that's left here are the muted clips on these tracks, and there will be placeholders
00:34in case we ever need to get back to them.
00:37So let's select all of these tracks by holding down Shift, then we'll right-click on any
00:42one of them and say Hide and Make Inactive.
00:44Good, we'll be able to get back to these if we need to, but they're gone from our view.
00:50This second scene of the movie is a standard dialogue track layout.
00:54On the top track dialogue 6, I have edited only the Boom Microphone Source, it's by far the
01:00most natural sound, but it does have a bit of room echo in it.
01:04The two tracks below it contain the two Lavalier tracks for the scene.
01:08The top one on dialogue 7 is the assisting characters Lavalier and the dialogue 8 contains the young
01:15architect characters Lavalier mic.
01:18We'll use these Lavalier mics to fill in against the Boom when the actor speaks.
01:23So let's clean up the Boom tracks edit, and make sure it's seamless without any skips or bumps.
01:29So let's solo it and make sure it's nice and wide by clicking on the thin track ruler and changing it to large.
01:37The Trimmer Edit tool will be very useful here, which if you're using Pro Tools Smart
01:42tool, identified by when all three tools are lit up in blue, will become active as we move
01:47the cursor to the edge of regions.
01:50Alternatively, if you dislike working with the Smart tool, you can type F6,
01:54and that'll give you the Trimmer tool.
01:56F7 gives you the next tool, the Selector tool and F8 gives you the next tool, the Grabber tool.
02:01We'll demonstrate the trimmer here on this clip where the assistant says, well, 6 p.m.
02:08The line is off camera, and we'll decide to keep just the laugh, and we'll remove the
02:12well, let's take a listen to it.
02:15(male speaker: Well, 6 p.m.)
02:20So again, we want to take out the well and just keep the laugh, we can use the Trimmer
02:24tool to remove this, and we'll drag in the preceding shot like this. Now let's listen.
02:32(male speaker: Six p.m.)
02:37Okay, now that worked, but there's a little talking from the preceding clip that you might here.
02:42Your first instinct might be to just cut it out, right, and hit Delete, but remember our
02:46goal here is to make it seamless, no dropouts, so we have to fill it in with some room tone.
02:52We can select some room tone from the empty areas such as right before the clip, with the Selector tool.
02:58I just want to make sure that there are no other sounds going on, it's just the room itself.
03:03Then we'll type Command+C to copy it to the clipboard.
03:05Next, we can make a selection only where we want to paste it.
03:10This time type Option+Command+V, this is called Paste Special, and it only fills in the space
03:17you selected with the clipboard contents, it's a very useful paste command to know when
03:22you're making this kind of edit. Great. Now let's listen.
03:25(male speaker: Six p.m.)
03:27Next, we want to make sure that every edit has at least a tiny crossfade between them.
03:33Again, to avoid any bumps in the road, we don't want any clicks or pops going on between our clips.
03:41Fades can also be made with a smart tool by going to the bottom of the overlapping clip
03:45and pointing it out a little, or you can make a selection over the intersecting point and
03:50type the key F to make a quick crossfade.
03:54So now we'll continue to work through the Boom Mic clips on the scene checking each
03:58edit and making crossfades over each one.
04:01We'll also be copying and pasting room tone where necessary, to make it as clean as possible.
04:06To check what this looks like, take a look at the end version of the session file, to
04:10show the end result of our work.
04:15
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Dialogue editing: Part two
00:00We're continuing our dialogue edit here for this scene, we have gone through and made a
00:04very clean Boom track, and now we'll explore some techniques for the Lavalier tracks below.
00:09Which we plan to blend into the boom tracks to make them a little more solid sounding.
00:13Using Lavalier clips like this is a little tricky, they need to be brought in and out
00:18unnoticed, so fading in and out of them will eventually be a necessity.
00:21Before we get to that, let's discuss the negative effects blending two microphones,
00:25such as a boom and a lav together can have on the sound.
00:29Because the sound is hitting the mics at slightly different times and space, the closest mic
00:34to the actor, in this case the Lavalier mic, is receiving the sound slightly before the
00:40Boom mic does, which is a little farther away.
00:43The technical term for this is that the mics are slightly out of phase from one another,
00:48let's listen to tracks 6 when the architect's first line is on the Boom.
00:53(male speaker: Is he sending you in here with scripted-out dialogue and everything?)
00:57As you can hear, it sounds okay.
00:59Next, we'll listen to the same dialogue from the lav track only.
01:04(male speaker: Is he sending you in here with scripted-out dialogue and everything?)
01:08That clip also sounds okay. But now let's listen to them blended together.
01:13(male speaker: Is he sending you in here with scripted-out dialogue and everything?)
01:18This sounds kind of hollow, right?
01:20This is due to the phase issue between the mics, and we can fix this. What's the solution?
01:25To look closely at the waveforms and line them up better, this is one of those tasks
01:30you need an audio system like Pro Tools to accomplish.
01:33So, after zooming way in on these tracks, let's go into Pro Tools finest editing mode, Slip mode.
01:40Next, we'll pull the dialogue 8 track right up next to dialogue 6.
01:46We'll zoom right in here horizontally and vertically, we can zoom in vertically by clicking
01:51the up and down arrows where you see the little waveform displayed in the Zoom tool up here.
01:57Now you can see the peaks of the waveforms are a little off, so with the Grabber tool,
02:02let's slide the bottom track, the Lavalier track ever so slightly until the waveforms
02:07lineup, let's zoom out, and we'll take a listen.
02:11(male speaker: Is he sending you in here with scripted-out dialogue and everything?)
02:15This sounds much clear and cleaner than before.
02:18So, any time you have two mic sources, you must be aware that maybe this kind of phase issue is at play.
02:25So now we just want to fade in and out of its Lavalier clip to make it a seamless edit,
02:29and now we'll continue using these methods to complete the scene.
02:32We'll go through all the Lavalier clips and line them right up with the Boom clips
02:36to make sure they're in phase.
02:37The end result of this will be a much cleaner playing scene.
02:41(male speaker: Is he sending you in here with scripted-out dialogue and everything?)
02:46
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Fixing hum problems with processing
00:00We're going to take a look at some noise problems you might encounter when you're editing your dialogue tracks.
00:06Continuous tonal noise problems like a refrigerator or machine based hum are common, but sometimes
00:12they are the easiest type of noise to fix.
00:14In this movie we're going to look at removing a hum from a scene using an equalizer plug-in.
00:19On dialogue track 6 in this scene, Mr. Dalton is sitting at his desk.
00:22There is no dialogue here, but we'd like to preserve the sound of some of his movements.
00:27Unfortunately, there's a rather annoying hum that makes this scene hard to watch and listen to, let's take a listen.
00:34(video playing)
00:42Luckily, we can use an equalizer to notch out the offending frequency and save the day.
00:48We'll use the Pro Tools EQ3 1-Band equalizer as a real-time plug-in, click in your Insert
00:53column on the left of the track and locate the EQ3 1-Band equalizer.
00:59Remember this is a real-time plug-in, so we can move the controls and hear instant results as we play back the clip.
01:05First, we need to locate the audio frequency at which the hum is the most active.
01:10Let's put the EQ into Peak mode by clicking the circular icon.
01:14We'll turn the gain all the way up to emphasize the frequency we're searching for.
01:18Next, change the Q value to the highest until you get a nice narrowband. Now is the fun part.
01:26While playing back the clip, we're going to start sweeping the frequency knob around until
01:29we hear the hum getting louder. Let's try this.
01:34(video playing)
01:44It's definitely louder around 120 Hz, and we can even type in 120 in this field to be more precise. Great.
01:52Now that we're able to find it, we can simply switch the EQ type to Notch.
01:57This will now notch out that offensive frequency, let's take a listen to the clip now.
02:03(video playing)
02:12Awesome. We were able to salvage this clip, but we're not done yet.
02:15Remember, this is a real-time plug-in, and we don't want this to affect every clip on this track. So let's render it.
02:21Go to the pulldown menu in the plug-in window next to the word Preset then copy the settings.
02:27Next, open the AudioSuite version of the same plug-in from the AudioSuite pulldown menu.
02:33AudioSuite plug-ins are very similar to the real-time counterparts, except notice the
02:37word Render at the bottom of the plug-in window.
02:40Now, using the pulldown menu on the AudioSuite plug-in, paste the settings in.
02:46Now with these clips still selected, click Render to render this notch EQ to all these clips.
02:53Now let's remove the real-time plug-in, and we can close these plug-in windows, let's take a listen.
02:59(video playing)
03:06You can use this kind of EQ processing whenever you encounter a continuous hum like sound
03:11on any clips you work on in the future.
03:16
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Fixing broadband noise issues with processing
00:00Broadband noise such as wind on the beach is much more difficult to remove from dialogue tracks than hum is.
00:07That's because unlike a hum, the offending sound is scattered all over the frequency
00:11spectrum, not just centered in one place.
00:14In this movie we'll explore how to use a noise reduction tool like Isotopes RX Denoiser
00:19and Pro Tools to help alleviate broadband noise issues.
00:23The beach scene at the end of the film is very noisy, it's a ripe candidate for dialogue
00:28replacement, which was actually recorded, we have it muted in track 11 below.
00:33Even though we may end up using the dialogue replacement, we'll still need to hear the
00:37original dialogue as cleanly as possible to sync it up.
00:41Denoiser is a plug-in made by the company Isotope, and it's a part of an affordable
00:44noise reduction package called RX2.
00:48We'll use it here on this clip we have highlighted.
00:50Let's take a listen to the noisy clip.
00:52(Mr. Dalton: You got a design for me?) (male speaker: Yeah, I think I do.)
01:00(Mr. Dalton: Good.)
01:02So as you can hear there's a lot of general broadband noise clouding up the dialogue from the beach.
01:07So let's open the Denoiser from the AudioSuite pulldown menu.
01:11Next, we'll change the Algorithm mode to D, it's the best sounding, yet lowest option,
01:18but the extra render time is worth it.
01:21The way denoising software works is that you must first isolate a piece of the clip with
01:26only the noise and make the plug-in learn this as a noise print.
01:30Let's select this section over here where there is no dialogue taking place.
01:35While this is playing, we'll click Learn. (video playing)
01:41Great. Now that we have stored the noise profile, next we'll select the entire clip you want to noise reduce.
01:47Now we'll click the speaker icon to hear the results of noise reduction.
01:52(Mr. Dalton: So, you got a design for me? (male speaker: Yeah, I think I do.)
02:02That sounds pretty good, but I do hear a little artifact on some of the dialogue.
02:06This is always the trade-off with noise reduction software.
02:08If you push them too far, the stuff you want to keep can start to sound weird, so let's
02:14back off the Noise reduction slider just a little bit, to 9.4, and we'll listen again.
02:19(Mr. Dalton: So, you got a design for me? (male speaker: Yeah, I think I do.)
02:29(Mr. Dalton: Good.)
02:30That sounds pretty good to me, so we can go ahead and render the clip.
02:33So there is a simple demo, I'm using a broadband noise reduction plug-in.
02:38There are other ones out there just like RX.
02:42Remember the key is to get a good sample noise print to work from, we'll repeat this process
02:47on all the clips on this beach scene, and we'll end up with some more serviceable audio clips.
02:52
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3. Working with Sound Effects and Music
Synchronizing sound effects
00:00Now that we have all of our dialogue and sync soundtracks edited, it's time to start thinking
00:04about how we can add some sound effects to enhance the action in our film.
00:08In this movie we'll look at importing sound effects and syncing them to picture.
00:13In this scene here, the boss man is sending a message on his iPhone, but we have no sounds to go with it.
00:19The message he sends isn't important part of the film, so we want to give his actions a little life here.
00:24So let's go over how to import and sync up some cell phone sound effects we have.
00:29The way to import audio with the most controls is through File > Import > Audio, or Shift+Command+I.
00:37This brings us into the Import Audio dialog window.
00:40At the top of the window we can navigate to the sound effects folder on the Desktop.
00:44We have two sounds, a tap sound and an unlock phone sound.
00:49This window let's you audition the sounds before you bring them into the session. Let's play the tap sound.
00:55That's the sound the iPhone makes when your fingers tap it.
00:58Now we'll play the unlock sound.
01:00You can decide you want to use these sound effects. They can either be added or copied to the session.
01:07The difference between add and copy is that add will not physically copy the files into
01:11your audio files folder associated with your session.
01:15Pro Tools will remember to include the files, but not if you move it or take your session somewhere else.
01:20The safer bet is to copy the file, so it goes in the audio files folder for your session
01:25then hit Done to import them.
01:28Pro Tools will then ask you where you want to put your audio files; it defaults to the
01:32audio files folder associated with your session, so I'll put them there.
01:37Then it'll ask you if you want to add it to a new track or to the clips list on the right-hand side of our edit window.
01:42Let's choose the Clip List, since we'll put this on our mono sound effects tracks we already have.
01:47Next, we'll make the movie window a little bigger so we can check our sync better, right-click
01:52on the video and make it Half Size.
01:55Now we have to find the sync points, we can use markers by hitting Enter to establish
02:00all the places these need to go.
02:02So let's go into Grid mode, so we can work frame by frame and then we can slowly move
02:07the cursor to find the sync points.
02:10It looks like he unlocks the phone with his thumb at timecode 01:06:20:00.
02:18Hit Enter to make a marker there, then we can name the marker unlock.
02:23Then he taps his fingers seven times on the phone, scrolling through I can see the first
02:28one starts at 01:06:21:20, we'll make a marker there, and we'll call it tap 1.
02:38Looks like the next one happens at 01:06:22:11, we'll call this tap 2.
02:49Then there's one at 01:06:22:20, one at 01:06:23:05, one at 01:06:23:11.
03:03The sixth marker is at 01:06:23:17, and the final one is at 01:06:24:08. Great.
03:12So now we have laid some markers to see where the sync points are.
03:18Now let's make the video a little smaller, so we can see what we're doing.
03:21One way to spot in a sound effect to a particular location is to use the Spot editing mode in the upper left here.
03:29When you're in Spot mode if you drag the unlock clip out anywhere in the track, as soon as
03:34we release it we're prompted with a spot dialog, and then we can put it at a specific timecode.
03:40If you remember the placement for the unlock clip, it was at 01:06:20 and 0 frames,
03:47so let's put that in the start time. When we hit OK, the clip snaps right there.
03:53Another faster way to spot sound effects in is to place the cursor at the location you want the effect to go.
03:59Let's place the cursor at the first tab, then while holding the Ctrl button drag the tap
04:07clip out from the clips list into that track, it'll snap right to your cursor location.
04:13Let's repeat this for all the taps.
04:16Finally, let's lower the volume of all these sound effects to see if they work in the scene.
04:21We can change the track playlist to our volume view, then we can select all the clips and
04:27with the Trimmer tool let's lower the volume down to -10, we'll take a listen.
04:33(video playing)
04:38This looks and sounds pretty good.
04:42Knowing how to play sound effects like these in sync is crucial to getting a great sounding
04:45film mix, and it can enhance your film a lot.
04:50
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Working with Foley
00:00Foley, named after the famous Hollywood sound designer Jack Foley, is a method of recording sound to match action.
00:07It's used for those kinds of effects that are better acted out than just a canned sound effect.
00:13In this movie we'll do a sample Foley record, and I'll show a handy way to get your recordings in sync as you go.
00:18In this scene the boss man sits at his desk contemplating life.
00:23At one moment he drops his phone.
00:25We can kind of hear the phone drop in the sync track, and I put a marker where you can
00:29hear it, let's take a listen.
00:31(video playing)
00:34We're going to do a Foley recording where I drop my phone and try not to break it.
00:38I have my microphone all set up here.
00:40I'm going to demonstrate this simple Foley recording.
00:43One thing that's helpful when you're recording Foley if you have ever tried to do it is getting
00:46a cue to know when to do the action, for this reason I have provided you with some simple Foley beeps.
00:53The Foley beeps on a track I called beeps which I'll now unmute.
00:57These are just three simple beeps spaced one second apart, but if you place them right
01:02before the sound we're going to Foley, they can act like a countdown, cuing me to
01:06drop the phone on time.
01:08Here is a good way to snap the back end of any region in to place.
01:13Place the cursor at the desired location, in this case it's where the phone is going
01:16to fall, then with the Grabber tool type Command+Ctrl-click on the region.
01:24This effectively back timed the beeps track to be right on cue, let's take a listen.
01:31(video playing)
01:35Now I have the FX Mono 1 track all set up with my mic connected to it.
01:40I'll record and enable the track.
01:42I'm going to make a selection starting at the beginning of the beeps and extending pass the record area.
01:48Now to start recording, I'll type Command+Spacebar.
01:51Make sure you have the Apple Spotlight Quick Key turned off in your preferences to do this key command, let's try this.
02:00(video playing)
02:06And now you can see our recording is in the track, and it sounded in sync.
02:10So that's a fun and easy way to do accurate Foley recording.
02:13Don't forget to mute the beeps track when you're done.
02:17
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Creating sound effects from scratch
00:00Some sound effects need to be created from scratch.
00:03Pro Tools has an incredible arsenal of sound designing tools available.
00:07In this movie, we're going to show two examples of how to use some of these tools to make
00:10the speakerphone voice actually sound like it's coming from a speakerphone.
00:15In this scene the young architect calls the boss man on the speakerphone.
00:19The voice of the boss man is on the voiceover track 12, but it doesn't sound like a phone.
00:24Let's take a listen.
00:27(Mr. Dalton: Patton, you there?)
00:28(Patton: Yes, Mr. Dalton, I'm here. And I never said on the hour.)
00:33So I want to show you how to make it sound more like a speakerphone.
00:36We'll be using the AudioSuite plug-ins here to demonstrate.
00:39Remember, AudioSuite plug-ins render the audio clip in place.
00:43So before rendering in the effects, I like to duplicate the track playlist, that way
00:48I can quickly go back to the original unaffected audio.
00:51Go down to the little pulldown arrow next to the track name and select Duplicate, we'll
00:58then be prompted to name the playlist, let's name it DIA12.phone1.
01:04Now we can easily swap back and forth from the new track playlist to the old track playlist.
01:10Now let's call up the channel strip plug-in. It's under EQ in the AudioSuite pulldown menu.
01:15This is a plug-in that comes with Pro Tools 10 and acts like a traditional Console Channel Strip.
01:21It has Compression and EQ all in one place. It also has a telephone Preset.
01:27Let's call up the preset by going to the pulldown menu that says factory preset and choose Telephone.
01:35Let me adjust the view of his plug-in, so we can see it a little better.
01:38So how it works is it calls up a combination of equalizing and compression that gives the sound like a phone.
01:43We can audition it by clicking on the speaker icon.
01:47(Mr. Dalton: Patton, you there? Patton, you there?)
01:51That sounds pretty good, so let's select all the clips and choose create individual files up here in this pulldown menu.
01:58We'll hit Render, and let's hear it in the scene.
02:02(male speaker: Hey, yeah, I'm here with Patton, and he's telling me you want him here every hour
02:09on the hour, checking in on me?)
02:12(Mr. Dalton: Patton, you there?)
02:14(Patton: Yes, Mr. Dalton, I'm here. And I never said on the hour.
02:17I just told him I decide before or after the hour.)
02:21(Mr. Dalton: No matter, just continue to do as I requested. Oh, and Patton, did you let Joseph know about the other details?)
02:30That seems to be working.
02:31Let's try one more. Let's open the playlist to switch back to our original clip, and we'll
02:37make one more playlist, so select Duplicate again.
02:40We'll name this one DIA12.phone2.
02:46This time we'll be using a plug-in called TL Space.
02:49This is an affordable add-on plug-in that you'd buy to enhance your Pro Tools system.
02:54This plug-in uses a technology called impulse response reverb where real-world spaces and
02:59systems are sampled and they can be rendered into your sound.
03:03It's really an amazing stuff, and it's great for postproduction, so I want to show it to you here.
03:07In the Favorites here, I have added a Small intercom speaker preset, double-click it to activate it.
03:13You actually see a picture of the speaker used to collect impulse response.
03:17Let's audition this one.
03:19(Mr. Dalton: Patton, you there? Patton, you there? Patton, you there?)
03:24That sounds great.
03:26Let's increase the wet volume, that's the effect value to make it a little louder and then we will render it.
03:33Now we can use either phone sample 1 or 2, and we can also go back to the original from
03:37our track playlist pulldown menu. Let's take a listen.
03:42(Mr. Dalton: No matter, just continue to do as I requested. Oh, and Patton, did you let Joseph know about the other details?)
03:51(Joseph: What other details?)
03:54Plug-in processing like this is a great way to achieve sound design effects
03:57in your Pro Tools mix. You can have a lot of fun doing this.
04:02
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Working with music tracks
00:00We have gotten to the point in our editing here where this movie needs some music, especially the first daydream sequence.
00:05In this movie we'll work through adding a music track and syncing it up to a specific location in the timeline.
00:11In the sound effects movie, we imported audio using File > Import.
00:15In this lesson we'll import music tracks by dragging and dropping from the Desktop.
00:19This is easily possible, but you want to ensure one preference is set in Pro Tools.
00:24Let's go to Pro Tools > Preferences > Processing tab and make sure Automatically Copy Files on Import is checked.
00:35This will ensure that any files dragged and dropped into the timeline will end up in your Session Audio Files folder.
00:41Otherwise, Pro Tools points to the file on the Desktop, and if you move it or delete it,
00:46it won't be found in our session.
00:49Now on the Desktop, let's grab the music track with the words the trouble within its title,
00:55and we'll drop it into in one of the music tracks.
00:57If we solo the track and listen to this music, you'll notice about one-third of the way through the clip, the drums come in.
01:04(video playing)
01:15This is a good moment in music to sync to something.
01:18So we'll drop a Sync Point here.
01:20We can drop a sync point into any audio clip by typing Command+Comma at the selection point.
01:27Each clip can contain one sync point. See the little down arrow that was made?
01:33That's our sync point.
01:35Now let's find a point in the timeline to sync it up to.
01:38How about when the dream scene goes to black and white?
01:41Let's drop a marker there by typing the Enter button, name it music point.
01:47And note the time code is 01:04:25:10.
01:53Now if we go into Spot editing mode on the upper left here, and we choose a Grabber tool,
01:59we can click once on the music clip and the Spot Dialog will appear.
02:04We'll plug-in the timecode point we wanted to sync to, into the sync point field, that's
02:0901:04:25:10, that's where the scene goes to black and white.
02:15When we hit OK, the music snaps right to that point.
02:19Let's listen to that transition.
02:23(video playing)
02:36This works pretty. We'll now continue through and place some other music in the film, but
02:41this demonstration shows an easy way to sync, not only music, but any clip to a specific
02:46location within the clip using a sync point.
02:51
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Building background ambience
00:00One of the things we can do to enhance our films is to create a sonic world around the action.
00:06These actors aren't working in a vacuum.
00:08One way to create the sense of space is to use background ambient tracks in all the scenes.
00:13This will create a sense of space in a real world that the actors live in.
00:17The best way to set up for laying an ambience tracks is to mark each scene's beginning and
00:22end with a marker accurate to the frame.
00:25That way we can easily lay in stereo ambient sound effects tracks and make them line up
00:30perfectly with the beginning and end of each scene.
00:33As you can see here, I have one marker indicating the start of the film.
00:37So making sure we're in Grid mode, we can scroll through and find the exact frame that the
00:43next scene, which is in the architect office, starts.
00:48Once you get close to it, you can use the Plus and Minus keys on the numeric
00:52keypad to nudge the cursor forward and back until you find the exact frame that the next scene starts on.
00:59The last frame of the first scene is 01:01:36:02, and the first frame of the next scene is 01:01:36:03.
01:10Let's put a marker on the first frame of the new scene. We'll hit Enter to make a marker.
01:16And we'll name it small office.
01:18Now we'd want to go through the film and put one of these markers on every scene boundary,
01:22because it will help enormously when we lay in the background ambiences for each scene.
01:29As you can see, towards the end of the film I have already placed a marker to indicate where
01:32the last scene, the beach scene starts.
01:35I'm going to drag and drop a few background sound effects into the Stereo Effects track.
01:42I have a folder called Ambiences on my Desktop containing some stock library beach sounds.
01:47This folder isn't included in the exercise file media, but you can use any stock library
01:52files you might have at your disposal, or you can download free sounds from sources
01:56like freesound.org, if you need them.
02:00I'm going to drag them in one at a time to the Stereo FX tracks, then I'll trim
02:07the heads of each of these clips so it starts somewhere right in the middle of each clip,
02:11but at the beginning of the scene.
02:14To make the top tracks fit to the end of the film, I'll have to duplicate it.
02:18Command+D to duplicate a clip. Then I could use some crossfades and fade-ups.
02:22I'll do some fade-ups coming into the beach clips, and maybe I use the Trimmer tool to
02:27out each clip out one frame before the scene starts.
02:32I'll make a selection over the frame, and I'll use the Quick Key F to make the fade in on all three tracks.
02:38And we'll trim the clips to the end of the film and use the F Quick Key to make a longer
02:41crossfade, starting at the fade to black marker we have here.
02:45In the case of Ambiences, the best way to work is in layers.
02:49If you layer a bunch of ambiences in a scene like this, it tends to sound more realistic.
02:53Also, we decided to go with the dialogue replaced lines of the characters on the beach.
02:58So we really want to make sure they sound real against the beach ambiences.
03:01Let's take a listen to how this scene ended up.
03:06(Joseph: Hey, dad.)
03:08(Mr. Dalton: Hey, kiddo. So, you got a design for me?)
03:19(Joseph: Yeah, I think so. Thanks for the message.)
03:29(Mr. Dalton: Just doing my job.)
03:32(music playing)
03:40Great. Those Ambience tracks work well.
03:42Now we want to fill in each scene with that kind of background.
03:45This kind of Ambience treatment will make your film sound much more realistic and cinematic.
03:50
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4. Mixing to Picture
Automating volume
00:00This film has really come a long way. We have pretty much fleshed out all the backgrounds, effects, music, and dialogue tracks.
00:07Now it's time to start thinking about how we're going to mix each individual track together
00:11to make it sound as good as possible for a final result.
00:15When we mix our film, it's good to be aware of another window in Pro Tools we haven't looked at yet, the Mix window.
00:21You can bring out the Mix window by going to Window > Mix, or you can use a quick key combination Command+Equal.
00:29The Mix window lets you see the channel strips and track volume faders for all your tracks together in one view.
00:35They can be a really useful reference of your levels, but we can still do most of our mixing
00:40back in the Edit window.
00:42Command+Equal toggles you back to that window.
00:45Let's look at the Volume view playlist of all of our tracks.
00:49Holding the Option, change one of the Waveform views to Volume view.
00:54All tracks should now show volume.
00:57If you look around here, you'll already see that some volume breakpoints have been made
01:01for several regions. As long as there are breakpoints present in the track and the track
01:06is set to Read Automation mode on the track controls, the track will follow these volumes as it plays through.
01:14So when you mix each track of your film, you can use the Grabber tool to click and create breakpoints.
01:21You can then pull the Volume line up or down.
01:25You can also use the Selector tool to make a selection and then you can use the Trimmer
01:30tool to pull Volume up or down within the selection.
01:35You can also use the Pencil tool to draw Volume automation.
01:40To erase breakpoints, you can Option-click on them with the Grabber tool, or you can
01:46select around a bunch of them and hit the Delete key.
01:51One thing I want to go over in this movie is the difference between track volume, which
01:55is what we're looking at here, and Clip Volume.
01:59In Pro Tools 10, each clip can have its own internal volume or Gain, it's called
02:04Clip Gain, but Track Volume and Clip Volume can be used together simultaneously.
02:10In this scene I have added a clock sound effect to the scene, let's take a listen.
02:15(video playing)
02:22Obviously, the clock is much too loud here.
02:25Let's use Clip Gain to pulldown the volume on the sound effect.
02:29First, I have to go to Waveform view to access Clip Gain.
02:33Now I can pull down the little slider on the bottom left of the clip, that's our clip Gain control.
02:39Let's pull it down to about -41. Now I can go back to the Volume view.
02:44I want to automate the volume to suddenly rise when he looks at the clock right around
02:49timecode 01:07:25:00, then we'll make it go back after around 01:07:30:00, just a quick
03:01rise of the clock level as he looks at it. Now let's take a listen to this move.
03:08(video playing)
03:18So that's the example of how you can use the Clip Gain and Track Volume together in your final mix.
03:24You should definitely utilize this as you go through and mix your scenes.
03:29
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Using EQ to enhance your mix
00:00As you're mixing your movie, you'll inevitably come across situations where just adjusting
00:05the volume isn't enough to make the sounds sit right in the film.
00:10In this movie we'll explore using Equalizers as Tonal Shaping Tools to make the sounds work better in your mix.
00:17We can begin by using Equalizers to get rid of any unwanted stuff that maybe clouding up our mix.
00:22In terms of dialogue, there's a lot of information that might be on our tracks that we don't need.
00:27I'm talking about low rumbles, wind noise, and hiss that extends well below and above
00:33the usable frequencies of the voice.
00:35We can put a Global EQ on our Auxiliary Dialogue Stem track to deal with all of this, on all of our Dialogue Tracks.
00:43Let's put an EQ3 7-band EQ plug-in on the Dialogue Stems insert.
00:49This is the 7 band EQ plug-in that comes with Pro Tools.
00:53Now where it says HPF, that stands for High Pass Filter.
00:59It lets the high frequencies pass and cuts out the low frequencies where you tell it to.
01:04Let's click it in, then we'll adjust the slope a little to be more steep, say, 18 dB per Octave,
01:11so we can be more precise.
01:13Then will increase the Frequency to around 75 Hz.
01:18That means everything below 75 Hz is getting cut out.
01:22We can also take the edge a little off the high end of our dialogue tracks with the Low
01:25Pass Filter, where it says LPF.
01:28This will help with any hiss on our tracks. We have to be a little more careful here.
01:33So let's leave it slope to be more gentle at 6 dB per Octave.
01:37And we can pull the frequency down to 15 kHz.
01:41Good, now this is a Global EQ for all the dialogue in the film, and it's a good start
01:46to filter out any unnecessary sound for all your dialogue tracks.
01:50But some tracks need even more EQ level to sit right in the mix.
01:55Let's take, for example, the voiceover track that was added as dialogue replacement
01:59during the beach dream sequence.
02:02It sounds much too close and present to be a voice on the beach. Let's listen to it.
02:08(male speaker: The sand? Well, the water and sand mix, chemistry stuff.
02:12But that's not the exciting part. The exciting part is the lines.)
02:16(boy: The lines?)
02:18(male speaker: Yeah, the lines. Here, let me show you. You want strong lines.)
02:24It's just not quite working.
02:25So we'll use EQ on this track to tonally shape the sound, so it can match the scene a little better.
02:33Let's insert a 7-band EQ3 on the DIA11 track, and we'll solo the track.
02:40Here we need to make his voice a little less boomy and also a little less present in the high end.
02:45The boomy stuff is on the low frequencies.
02:49In the control for LF, which stands for Low Frequency, we can move the Frequency Knob
02:54up to around 300, then we can reduce the Gain about 8 dB.
03:01You can then adjust the cue to be a little more gradual with the slope of this EQ.
03:05We'll then do a similar thing on that HF band that's the High Frequency band.
03:11We can adjust the frequency to about 7.5 kHz and the gain to -6.
03:17We can adjust the cue here also to be little more gradual.
03:22Finally, let's crank the output gain of this plug-in to compensate for any lost volume.
03:29Now let's take a listen.
03:32(male speaker: The sand? Well, the water and sand mix, chemistry stuff.
03:36But that's not the exciting part. The exciting part is the lines.)
03:39(boy: The lines?)
03:40(male speaker: Yeah, the lines. Here, let me show you. You want strong lines, unique lines, fun lines.)
03:55During playback, I'll push the bypass, so we can here before and after our Tonal Shaping EQ.
04:00When the bypass button is lit, the plug-in is inactive.
04:03Let's take a listen.
04:05(male speaker: The sand? Well, the water and sand mix, chemistry stuff.
04:09But that's not the exciting part. The exciting part is the lines.)
04:13(boy: The lines?)
04:14(male speaker: Yeah, the lines. Here, let me show you. You want strong--)
04:19And there we go, now his voice sounds a little more glued into the scene.
04:23Going forward, you want to use these types of EQ treatments wherever any element isn't
04:28sitting right in the mix and just pure volume isn't doing the trick.
04:33
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Automating plugins
00:00Sometimes when you use plug-ins for your film mix, you want them to change parameters in real time.
00:06This attribute can be very useful as a sound design tool.
00:10In this movie, I'll show you how to use automation to change a reverb plug-in in real time.
00:15The clock sound effect in this scene is cool, but wouldn't it be cooler if we could make
00:19it really sound like it's in the character's mind and it fades to a normal clock?
00:24If we could only make it have reverb that gradually decreases until it's dry, using plug-in automation we can do this.
00:32Let's insert a real-time plug-in on the track's Insert.
00:35We'll use D-verb (mono/stereo), that's the reverb plug-in that comes with Pro Tools.
00:40Let's listen to the plug-in without any automation.
00:43(video playing)
00:50Cool. Now in order to automate a plug-in, you have to tell Pro Tools which parameters you want to automate first.
00:56One way to do that is to click the little button below automation in the top of the plug-in window.
01:01Here we see a list of all of the plug-in's parameters.
01:04We know we want to bypass this plug-in for all the rest of the movie except for here.
01:08So let's add Master Bypass to the list and click OK.
01:13Now in the track playlist selector, you see (FX a) D-Verb and then the Master Bypass listed.
01:22Let's go to that playlist.
01:23This is our bypass control playlist for this plug-in.
01:27So using a Trimmer tool, we can make it so the plug-in is bypassed and the line is at the top.
01:35Then we'll make a selection around the sound effect and use the Trimmer to un-bypass just for this clip.
01:42Now this effect will only be heard during this clip and no other clips on the track.
01:46The other control we need to automate is the WET/DRY slider.
01:49This will allow us to decrease the reverb effect over time.
01:53Another way to automate a parameter is to Ctrl+Command+Option-click on the control.
01:59Then we can say, Enable Automation for "Wet/Dry".
02:04This is just another way to add it to our automation list.
02:06You'll notice a green box shows up around the control; that tells us it can be automated.
02:12Now it should be able to find this control on the track playlist under D-Verb, there it is.
02:18Now using the Pencil Line tool, let's draw a line from wet which is at the top, to dry
02:25which is at the bottom. Now let's take a listen.
02:30(video playing)
02:35That's sounding great. It really makes the scene happen.
02:39Plug-in Automation is a really useful tool when you're finessing your mix, and it's these
02:43kinds of touches that really makes your film mix stand out.
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Printing final stems
00:00Once you have your mix finalized, it's time to do what we call the Print Master or the Re-recording session.
00:07This is where you make flattened versions of all your stems, both as a stereo mixdown
00:11of all of the stems, and as individual stems.
00:15The stem print masters can be useful later if you need to make a change or make a foreign
00:19language version, and you don't want to go back into the original Pro Tools Mix.
00:24In this movie, we'll work through the steps to make these final print masters.
00:28To make things easier, let's pull all of auxiliary tracks up to the top of the session.
00:33Next, we need to make four stereo audio tracks to record our mix to.
00:39Let's type Shift+Command+N, and we'll make four new stereo tracks.
00:44We'll name these tracks Stereo Mix Print, then you can either use the key command, Command+Right Arrow
00:53or click the Next button to move to the next track.
00:57Name the next track DIA Print for dialogue print, FX Print, and MUS for Music Print.
01:06I also like to color code these print tracks red.
01:11We'll be using internal bus routing to go from our stem tracks to these audio tracks.
01:17So let's change the input of each print track to an available stereo bus.
01:22We can use Bus 7-8 for the Stereo Mix Print. We can use Bus 9-10 for the Dialogue Print,
01:3211-12 for the FX Print, and 13-14 for the Music Print.
01:41Now, we'll route the output of the Dialogue Stem track
01:44to first go to the Stereo Mix track, in the output pulldown menu choose Track > Stereo Mix Print in the output selector.
01:53But we also want to Dialogue Stem to go to the Dialogue Print track as well.
01:58You can send the outputs of your tracks to go two destinations at once in Pro Tools.
02:04To do this, you hold down the Ctrl key as you select the Dialogue Print track.
02:10Now we should see a Plus sign in the track output. That means it's indeed going to two places
02:15at once, or at least more than one place at a time.
02:19Now we'll repeat these actions for the other two stems.
02:23And they'll go to the Stereo Mix Print and their respective print stem tracks.
02:28So when we're done, each of our stem tracks is routing to our stereo print master and
02:34to its respective Dialogue, FX, or Music Print Master track as well.
02:39We also have a Tones track I have here made with our own 2-pop.
02:43I want to make sure this pop tone makes it onto the print masters and the stems.
02:48So we can keep them in sync when we output back to Avid.
02:52So let's route the output of this Tones track to all of the tracks.
02:55First, we go to the Stereo Mix Print track, then while holding Ctrl, we'll put it on the Dialogue Print.
03:04Then still holding Ctrl, we output it to the FX Print track and still holding Ctrl, to the Music Print tracks.
03:12So this track is actually outputting to four places at once.
03:16Now we're ready to make the final re-recording.
03:20Start at the beginning of the timeline by hitting Return.
03:23Record enable all 4 print tracks, then hit Command+Spacebar to start recording.
03:37(female speaker: Sensation no more, once award-winning architect fails to deliver on his downtown music hall.)
03:43(Mr. Dalton: Joseph's our most gifted architect. He takes risks. We all know it. I stand by any and all of his designs. That's that.)
03:54When we're done, we have four recorded tracks.
03:57A stereo mix and then we have three more broken out stem tracks.
04:02Now we'll export these.
04:04The clip names are based on the track names we made, so they're pretty close to what we need.
04:08We might want to double-click to just to remove the little suffix that Pro Tools puts in there.
04:16Now with all the clips highlighted, we can go to the little pulldown menu in the Clips
04:20list area on the right.
04:22We'll choose Export Clips as Files, or Shift+Command+K.
04:30We'll then get asked what file type to make our export.
04:33Let's keep it the same as we have been working.
04:35WAV, Interleaved, which means it's going to be a stereo file combined, 16 Bit, 48 kHz.
04:44We'll then choose a destination, I'll say Desktop for now and hit Export. Great.
04:52Now the files are ready to be re-imported to Avid or any other video editing program.
04:57
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Marrying back to picture
00:00In this movie, we'll look at re-importing our final stereo mix back to Avid to finalize our short film.
00:07In this movie, you'll see us working on an Avid project.
00:10This Avid project file is not included in the exercise files for this course.
00:15But we're showing it here as a demonstration of the complete Avid to Pro Tools workflow and back.
00:21If you own Avid software, you're welcome to open any Avid project and follow along with these steps.
00:28As I also suggested in the what you should know before watching this course video, it
00:32isn't essential you have Avid to take advantage of the concepts presented in this course.
00:37So we have our final stereo mix from Pro Tools, and it's located inside our Castles_Avid folder.
00:44Inside a folder called From Audio, you'll see our Stereo Print Mix.
00:49So we're going to import this into Avid.
00:52Now that we are here in Avid, we're going to select our Bin and choose File > Import.
00:59And inside our From Audio folder, I see Stereo Mix Print, choose Open.
01:07Now this is just saying that Stereo Mix Print file contains a start time, which is just
01:11representative of our timecode.
01:14So I want to make sure that 23.98 is selected, because that's the frame rate of our sequence, and I'll hit OK.
01:21And once that's done importing, I'm going to first duplicate this sequence by right-clicking and choosing Duplicate.
01:30The reason I want to duplicate the sequence is because I'm going remove all of the original
01:34audio, and I want to keep the original sequence intact in case any problems come up
01:39in the future, and we want to come back to it.
01:41So I'll select Duplicate, and I'll call this Castles.FINALMIX.
01:45I'll open that final mix sequence and enlarge the sequence just like I can go through and
01:51select all of the audio here and give it a quick delete.
01:56Then I'll drag the Stereo Mix in here. Now I'll go ahead and resize the sequence again.
02:03Now to line up our audio pop with our color bars for the 2-pop, I'll just go ahead and
02:08turn on Audio Waveforms, so we can see the 2-pop visually.
02:12I can do that by going down to the Fast menu here, up to Audio Data and then down to Waveform.
02:19And this will show our waveforms, so we can see where our 2-pop is.
02:23I'll zoom in on the sequence here and make sure I get this first lined up at the beginning.
02:30So you can see our 2-pop is right on top of our color bars, so everything is in sink.
02:35So I'll go ahead and zoom out here, then I'll scrub to the sequence just to make sure everything lines up.
02:42(Joseph: That's it? Six p.m., huh? And if I'm a risky choice, then don't use me.)
02:50So that's looking pretty good, and now our sequence is ready for our final output.
02:56
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Conclusion
Next steps
00:00In this course we have looked at how to mix a short film in Pro Tools.
00:03I hope we achieved our goal of exploring possible approaches and techniques for mixing
00:07audio for your project, rather than working through all the technical possibilities of the Pro Tools software.
00:13If you're looking to increase your skill set working with Pro Tools in the postproduction
00:17context, I encourage you to watch my course entitled Audio for Film and Video with Pro Tools.
00:23Also, if you're working with the newest version of Final Cut Pro X, and wondering how your
00:28workflow could fit in here, take a look at another course I teach, entitled,
00:32Audio Post Workflow with Final Cut Pro X and Pro Tools.
00:36Finally, for comprehensive look at Pro Tools 10 in general, check out David Franz's Pro Tools 10 Essential Training.
00:44Thanks a lot for watching this course. I'll see you next time.
00:49
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Suggested courses to watch next:

Pro Tools 10 Essential Training (8h 54m)
David Franz


Pro Tools Mixing and Mastering (9h 31m)
Brian Lee White


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