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Mixing a Hip-Hop and R&B Song in Pro Tools

Mixing a Hip-Hop and R&B Song in Pro Tools

with Brian Lee White

 


Watch professional producer and mixer Brian Lee White at work in his element, as he assembles a fully mixed hip-hop track from raw stems. This advanced course gives you a peek over Brian's shoulder as he moves sequentially through the mixing process in Pro Tools. He begins by adjusting the basic level and pan settings while establishing a strong percussive foundation with the drums and bass. He then works through the vocals, featuring rapper K-I-D and vocalist Jonathan President, and individually builds up the verses, hooks, and background tracks with EQ, compression, reverb, delay, and additional effects. Working the mix to add drama and build excitement, Brian optimizes levels using automation. In the last step, Brian fine-tunes the master bus effects, prints the stereo mix, and reviews the final master.

Recommended prerequisites: Pro Tools Mixing and Mastering
Topics include:
  • Setting up the mixer
  • Layering kicks and low-frequency management
  • Enhancing the lead vocals
  • Working with rap "stabs" and "adlibs"
  • Processing vocals with EQ, compression, and other effects
  • Warming up bass and low-frequency tones
  • Re-creating a "sampled vinyl" sound
  • Creating "width" and "depth" in the stereo field
  • Adding automation
  • Mastering the track with compression and limiting
  • Bouncing out a stereo mix

show more

author
Brian Lee White
subject
Audio, Digital Audio Workstations (DAWs), Mixing, Music Production, Audio Plug-Ins, Mastering
software
Pro Tools 8, 9, 10
level
Advanced
duration
4h 9m
released
Dec 11, 2012

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Introduction
Welcome
00:05Hi, I am Brian Lee White, and welcome to Mixing a Hip-hop and R&B Song in Pro Tools.
00:10In this advanced course, we'll work our way through a mix from scratch.
00:14Starting with the RAW tracks, I'll walk you through getting Basic Level and Pan Settings.
00:19Next, I move on to the Drums and Percussive Elements to set up a powerful foundation.
00:26After that, I'll add in the Rap and Hook vocals and get the artist sounding super fresh before
00:31layering in the backing instruments and samples to fill out the track.
00:37Using Track and Plug-In Automation, I will optimize levels, add drama, and build excitement
00:42from section to section.
00:44Finally, I'll touch up any loose ends, fine tune my Master Bus Effects, and balance out
00:49the finished mix to a Stereo Master.
00:52So if you are ready, I am ready. Let's get started.
00:57
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What you need to know
00:00The core goal of this course is to give you a first-hand look at the real-time thought
00:06process that takes place during mixing.
00:08Well, I will describe many of the steps I take to achieve the final mix.
00:13This course is not intended to be a primer on Pro Tools or the Basic Signal Processing
00:19used during the Mix process.
00:22If you're still confused about topics such as Equalization, Dynamics, Processors, or the
00:28Pro Tools Mixer, I highly encourage you to watch the following courses on the online
00:33training library, before watching this course.
00:36I will be mixing the session in real time using headphones, so I can narrate the process step by step.
00:44So what you see in here throughout the course is what we end up with in the final balance.
00:50While watching the course, keep in mind that the end goal is not so much the specific set
00:56of steps I take, the brands of plug-ins I use, or even the finish mix I end up with.
01:03Every mix is different and requires a unique approach.
01:07My ultimate goal is to spark your creativity, inspire you to craft your own original mix
01:14and find your own unique voice as a mixer.
01:19
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Exercise files
00:00If you're a Premium Member of the lynda.com online training library, or if you're watching
00:06this tutorial on a DVD-ROM, you also have access to the full Pro Tool session used in this course.
00:13From the exercise files folder, you'll find a folder called Cant Stop-Clean.
00:18Inside that you will find the Cant Stop-Clean_ptx session file that is a clean mix with no plug-ins,
00:26all faders zeroed out.
00:28You also have the Pro Tool's version 7-9.ptf file of Cant Stop.
00:34So if you're using an older version of Pro Tools, you want to open the .pdf version.
00:42If you're a Monthly Member or an Annual Member of lynda.com, you don't have access to the Pro Tools session file,
00:50but you can easily apply and use the techniques outlined in this course on your own material. Let's get started.
00:59
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1. Getting Started/Drums
Setting up the mixer and getting initial levels
00:00All right, so I have opened a cleaned session of the Cant Stop song.
00:06All of the faders have been zeroed out, all of the inserts and sends removed, so we can
00:11start the mix from scratch.
00:15Before we start getting some basic levels and pan settings and doing some routing I
00:19just want to talk a little bit about this song and the organization of this specific session.
00:26First of all, this is a hip-hop kind of R&B song that I wrote with a couple friends of
00:30mine, it's called Can't Stop, it's got K-I-D on the rap vocals and Jonathan President on
00:37the Hook doing the R&B vocals.
00:40How we have it organized here, you see the drums on the left side of this session going
00:46through the Percussion, Hi-Hat, cymbals.
00:50Then I start with my instruments the bass, Choir, Organ, all the keyboard parts. And then
00:58I get into the vocals the Rap Lead, Rap Double, and the Stabs, and the Hook vocals, Adlibs,
01:08and extra Bridge vocals, Intro vocals here.
01:12This is a way I like to organize most of my sessions, you don't have to organize your
01:16sessions this way, this is just a way that I prefer.
01:19It's a good idea to organize sessions in a consistent way so that when you're scrolling
01:23around the mix or the edit window in Pro Tools, you can easily find what you're looking for.
01:29So if I know I want to work on the kick drums for me, I know I'm always going to put those
01:33at the left most side of my session.
01:36And if I need to work with my vocals I know they're going to be somewhere towards the right-hand side.
01:43What I like to do before I start a mix, before I even start getting levels is create a Master
01:49Fader in Pro Tools, and I'll do that by going to Track > New, I'm going to create a Stereo Master Fader.
01:57And the reason I want to have a Master Fader in every session I mix is this is going to
02:01allow me to protect my final output to the D to A converters to ensure that I'm not clipping
02:08the output of my converters and distorting the mix.
02:14Now, with all of these Faders zeroed out, I'm almost 100% certain that this mix would
02:19clip if I just hit Play.
02:21And so I want to build a little headroom into my mix, and I can do that either by pulling
02:26the Master Fader down to avoid clipping or what I can do is I can grab my ALL group and
02:32pull all the faders down, and I'll switch that off, and I can push my Master Fader back up.
02:38Now the Master Fader, I'm always going to want to monitor this as I'm working to ensure
02:43that I'm not clipping the output.
02:44Now a lot of people just go ahead and they worry about the Master Fader after they mix,
02:50they want to do insert processing here on the Master Fader, compression limiting, kind
02:55of your mastering steps. And they do that sort of towards the end.
03:00However, the problem with that is if you're distorting the output of your mix as you're
03:05mixing, this is going to change your decision process.
03:08You're actually hearing distortion as you're trying to apply your processing plug-ins and set your levels.
03:15And that's not a great thing to do.
03:17So I like to make sure that from the get go I'm not clipping the output of my mixer.
03:22So I've brought that down, I built a little headroom in here, and I'm just going to go
03:26ahead and playback a loud section just to check and see that everything is good to go,
03:31so I'll playback from a chorus. (music playing)
03:42Awesome. That looks like a really nice amount of headroom to start my mix.
03:46Of course I'm going to be bringing Faders up.
03:49Some people like to kind of pull things down into the mix while other people like to kind
03:53of build things up into the mix and sort of push them louder into place.
03:58Either way it's fine just be aware of the headroom in the mixer and make sure that you
04:03check out that Master Fader every once in a while to make sure the mix is not distorting.
04:08Now the other reason I like to create a Master Fader from the get go is I like to mix into certain plug-ins.
04:15So from the very beginning of setting my level and pan I like to hear my mix through certain
04:22plug-ins, and that's going to influence my decisions as I pick things like EQs and Compressors.
04:27And the one plug-in that I always start my mix with is the Slate Virtual MixBuss, and
04:33this is going to simulate an analog console.
04:36And I particularly like the USA that's the API model.
04:41Now I'm just going to leave the drive alone for now, I might play with that a little bit
04:45later to get a little more crunch.
04:47But the reason I'm putting this on to begin with is this is going to make subtle changes
04:52to the way that I'm hearing the mix.
04:54And if I thought about how mixers would mix through a traditional analog console, they're
04:59not able to play the mix through the console and turn off what the console is adding in
05:05terms of saturation, distortion, and then put it on at the end of the mix.
05:08No, they're hearing how the mix sounds through that console from stage one.
05:14So all their decisions are made through the veil of that console, and I'm going to simulate
05:20that here in my mix by starting out with this plug-in on the MixBuss.
05:25Now what I'm going to do to complement that is there's a channel insert plug-in, which
05:30is the Slate Digital channel, that's going to match my Master Fader plug-in.
05:37And I've got this actually set up to be grouped so that I can switch all these to API.
05:42Now they don't have to be the same as the Master, and you don't have to use this specific
05:46plug-in, there are lots of great console simulation or saturation simulation plug-ins out there.
05:53I just personally like this one, I've been using it since it came out, and I think it
05:57makes my mixes sound better.
05:58So, instead of applying this to every channel let me show you a little trick that you can do in Pro Tools.
06:04If you go ahead and select your tracks-- I'm going to select all of them--what I can do
06:11is hold down the modifier Option+Shift-click to add a plug-in that's Option+Shift on the
06:16Mac or Alt+Shift on the PC.
06:19And when I click, and I choose that plug-in, it's going to apply it to all of the selected tracks.
06:27And this is a fairly large session so it's going to take a little bit of time here.
06:32And because I had those grouped they're all going to follow this group setting here, so
06:36I have a Group Drive and a Group Input control.
06:39And I put this as the first insert to kind of simulate driving that channel insert of a console.
06:45Again, this isn't something that you have to do, you don't have to run out and buy a
06:48console simulation plug-in, this is just something that I like to do.
06:52So now that I have my mixer setup here, I might do other routing and changes as I move
06:58through the mix, but I've got a really good basis to start getting my basic levels.
07:05And generally I might start out with a template or something that quickly gets me here, you
07:09know I've been explaining every step of the way so we didn't really get into the mix immediately.
07:14But now what I want to do is I just want to go ahead and playback this session and start
07:19getting some basic level and pan settings for these tracks.
07:23At this point I'm not looking for final levels of anything, because the level or pan of tracks
07:30will significantly change as I add processing like EQ, Compression, delay, Reverb, et cetera,
07:36so I'm going to update these as I go through the mix.
07:40Now the important thing to understand about mixing is it's a very iterative process, you're
07:45not going to do one thing and just leave that forever.
07:48You're going to do one thing, do another thing, do another thing, and then come back to that
07:52first thing and make some adjustments.
07:55So understand as I move through this mix that everything relates to everything else, and
08:00I might make a change or even change my mind on something when I come back to it later.
08:06All right, so I'm going to start the session from the beginning.
08:10I'm going to pull up my Memory Locations, Window > Memory Locations.
08:13I've already laid this song out, organized this, so we have Intro, Verse, Chorus, et cetera.
08:18So I'm going to start from the intro.
08:20Now I'm just going to play through this song one time, and as I do that I'm going to quickly get some levels.
08:26(music playing)
11:55So that's a good starting point here.
11:57Obviously, I haven't used any Compression or any EQ or any Reverb or any other processing
12:03so it's still going to sound like a rough mix.
12:07And to tell you the truth, generally I wouldn't start out most mixes zeroed out like this.
12:14Most mixes have some basic level, pan, and even plug-ins from the production stage.
12:20So a lot of times when it comes to mix down, it's not like you're starting from scratch.
12:25A lot of the level decisions, at least the rough level decisions, EQ and Compression
12:30decisions have been made during the production stage, especially with music that's produced
12:35electronically, music that's produced with virtual instruments and samples because we
12:40want this to sound fun as we're working with it.
12:43I'm not just going to leave things dry and boring, otherwise I'm not going to be inspired
12:48to add that next part, or the artist is not going to be inspired to give their best performance.
12:54Now I stripped everything away for this tutorial specifically so I can show you every step along the way.
13:02However, I want to point out that some of the things I'm going to show you, some of
13:06the plug-ins I'm going to add, some of the processing I'm going to do actually came from
13:11the production stage, and I just stripped that off.
13:14But I felt that it was important to share with you some of the mixing tricks that I
13:18use during the writing and producing of this song, because those are great insights that
13:24you can use when you're producing your tracks.
13:27So, now that I have a nice rough mix of my session I can move along to process each individual
13:35instrument and start bringing the mix together as a whole.
13:40
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Building the kick drum layer
00:01All right, so now that I have a basic mix of levels, I can really dig into the session and start my processing.
00:08So what I like to do with the most songs is start with the drum tracks and build a solid
00:13foundation, the kick, the Snares, and the cymbals, and then immediately moved to my
00:18vocals to get a really great Vocal Sound and then come back to the Instrument so that I
00:24can place those around the vocals.
00:26Now you don't have to do it this way exactly, and I don't do it that way in every song,
00:31but it's a really great strategy to make sure that your vocals stay up front, and you have
00:37room for them. Rather than adding them at the last point of the mix and risk blurring
00:44or having contrast issues with other instruments that you placed.
00:48So again, I'm going to start here with the drums and the first thing I want to do with
00:52my drums is submix them into an Aux Track.
00:56So I am just going to select my drum Tracks, all the way over here to the Tambourine, and
01:04I am going to get rid of my Memory Locations real quick, and I am going to hold Option+Shift
01:09or Alt+Shift on the PC, and I am going to say New Track.
01:14I am going to use a Stereo Aux Track, and I am going to call that Drums.
01:18And the Pro Tools is automatically going to do the routing for me, it's going to create
01:21a Bus, and it's going to router into an Aux Track.
01:24Now anytime I create an Aux Track or Return, I want to solo safe that, so Command-click
01:29on the Solo button, that means when I solo other things, I don't have to go in and solo that Aux Track.
01:37It's been solo safe or solo defeated.
01:40So, to start on my drums I want to start with my kick stack.
01:45Now something that's very common these days in music that's produced electronically is
01:50layering your percussive sounds to get exactly what you want.
01:54So as opposed to let say working with an acoustic kick drum you have to get all your punch,
02:01all your energy, all your snap, out of that one recorded drum using EQ or Compression,
02:08or a combination of processing.
02:11Because I'm just layering samples, and I have total control over the sounds, what I like
02:16to do instead and what many producers like to do in Urban or Electronic music is actually
02:22layer their kicks so that no one kick is doing all the work.
02:27So in this case, let's just go ahead and listen to some of my kicks here, I have this Medium
02:31kick that I am going to use for Texture and pull up the Memory Locations and go to Verse 1.
02:38(music playing)
02:44I have an 808 kick that's going to give me that nice low boomy sound.
02:50(music playing) It's very clean.
02:55Then I have a high 808 that plays on the accents just the same as this 808, it just plays on
03:01an accent an octave above.
03:03Then I have a snap kick that's going to give me my nice snap or brightness that's going
03:09to allow to punch through all of the dense instruments.
03:13(music playing)
03:19So, combined. (music playing)
03:23So I get my texture and my dirtiness from that Medium kick.
03:27That's all the character.
03:28because this song is really kind of that vinyl sampled sound, kind of mixed with a track
03:33beat with a 808 and hi-hat sixteenth note kind of vibe, and I really wanted to add some
03:39kind of character kick that kind of really dirtied it up a little bit and gave it some really nice texture.
03:46So a lot of times I am using these drums not for necessarily more low-end or more high-end,
03:52but a texture, and you will see producers layering drums to get different textures or
03:58spread the energy in different ways across the spectrum.
04:02Now one thing that I'm hearing immediately with this Medium kick, and this is something
04:06that is very common with drum samples or even loops that you get in loop packages is they've
04:12been heavily normalized.
04:14So I can even just see on my meter that just a Raw sample there is actually clipping the
04:21output and what I hear that doing is it's actually taking the saturation plug in the
04:26VCC, and it is just driving it a little too hard just like it would, a console input and
04:32a little bit of that's cool, but I'm hearing a little too much from the get go.
04:37And so what I am going to do is I can do one of two things.
04:41I can go into the Edit window, and this is how I prefer to deal with this and use Clip
04:47Gain to just lower the input level coming into the mixer.
04:52Let's listen again. (music playing)
04:57And it's already cleaning up. Hear that, that's just no good.
05:03That's just clipping out VCC. (music playing)
05:10And that's nice, and I can actually just return the Volume there, post that plug-in, that
05:15VCC plug-in because the Mixer in Pro Tools itself is not going to clip.
05:20Now I can clip my Output, I want to make sure that I am not clipping my Output as I am processing
05:25the Master Fader here, as I am doing any EQ or Compression on my kick.
05:29So I could just check that whole stack right now on my Master Fader because those are most
05:36likely going to be some of the loudest things in my mix.
05:39(music playing)
05:40And I'm still good there. (music playing)
05:42Where that distortion was actually coming from, was always hitting that saturation processor
05:48just a little too hard.
05:50You can see it's still pinning it, and I'm still getting some character, but I'm not
05:59getting as much distortion out of that drum, and that's a good thing.
06:03So Clip Gain is one way to deal with it.
06:05I said there was another way, what you could do is simply just put a Gain plug-in before that insert.
06:11Remember all inserts in Pro Tools are pre-faders.
06:15So just lowering this fader is not actually going to change the way the insert sees that signal.
06:22So we will kick that back up.
06:26All right, for this kick stack, like I said I have got layers of samples, so I have got
06:31my ultra low, my texture, and my snap.
06:35What I am going to want to do is process this even further to get it to sound great in the
06:39context of the mix.
06:41And one thing I am hearing with this Medium kick drum is that it's a little woofy and against
06:46my Lead Vocal, I just know that that's just going to have too much build up in the low mid.
06:52So what I am going to do is add a little EQ, get rid of some of that boxiness, it will
07:03be a little bit more there.
07:07(music playing) I like that.
07:12Now my Snap kick, I am going to want to add a little EQ to also.
07:16Now this sample has some low-end in it.
07:22Now I am getting plenty of low-end from the 808 and the Medium kick there.
07:27So I am actually just going to go ahead and cut out all the low-end from this Snap kick.
07:32I am going to filter it right there about 100, and this Snap kick sample, I think it
07:39came from some sort of electronic music sample kit.
07:43It's got a really nice snap to it, and I like it a lot, but it's just too much snap for this hip-hop song.
07:48And so I am actually going to go ahead and low pass filter it, also just bring that in there.
07:55So let's just listen to what we did. (music playing)
08:17Perfect. And again, I'm not looking to have this snap kick super present, that's why I have ruled
08:22off some of that top end.
08:24All I'm looking for it to do is just add a little bit of bite to my drum stack, because
08:30there's not a whole lot of bite coming from the 808 drum, which is a very low drum, very
08:34low pitched sounding drum.
08:37And even if I used EQ, a lot of compression just really drops the high end of the 808,
08:44it's never going to snap quite as hard as a snap kick, because the envelope or the way
08:50the transient is shaped in the high frequencies just isn't there for me to do that.
08:56Now another thing that I like to do with my drum stacks is make sure that I can hear them
09:01on smaller speaker systems.
09:04Now specifically this 808, this 808 is my main bass element in the verses.
09:09There is no bass instrument other than the 808, and this kick layer during the rap verses.
09:16A bass comes in at the hook during the chorus, but I want to make sure during the verses
09:21this stays nice and full, and that's fairly common in a hip-hop song where you have an
09:26808 kick, maybe it's a pitched kick that's actually playing the bass line or just staying
09:32and peddling one specific note.
09:34But it's a tuned kick with a lot of sustain like I have here acting as your main bass element.
09:41(music playing)
09:44So what I want to do is I want to try to draw out some of those harmonics so that we can
09:48hear them on smaller speakers, because right now, we are really just getting very, very
09:53low frequencies coming through, which is great for a large speaker system or really nice headphones.
10:00But for people with iPod docks or ear buds or things like that, you are just going to
10:05totally miss the kick.
10:07So a little trick I like to use is some saturation on my 808, and I particularly like the Saturn
10:15plug-in from fabfilter. And what this is actually a multi-band harmonic or Distortion tool,
10:23and I have got a little preset that I use it so much on 808s.
10:26It's got a nice little Preset that I made, and what it does is it actually gives me three
10:33bands, I have split up three saturation bands, and I can have different types of Saturation
10:39and Drive and mix levels in each band.
10:42So I can use it like an EQ, as well as a Saturation tool.
10:47I can adjust the level of these bands. So let's just listen to see what that does.
10:51(music playing) Oh yeah, really brings out those harmonics.
11:08That almost acts like an exciter, right, because I am distorting the top end, really just kind
11:14of brining out some sparkle or noise that's barely there in the sample.
11:19So this is a really powerful tool, I don't want to over do it, I don't want to create
11:23too much distortion in the low end. (music playing)
11:29Just a little bit, I just want to pull that forward a little bit so that it comes through
11:35on smaller speaker systems.
11:37It might be barely noticeable, if you are listening to it on a large speaker system,
11:41but I guarantee if you put on some ear buds or some really small speakers, you are definitely
11:46going to hear the difference adding some sort of harmonic distortion to your kick drum,
11:51especially your low kick Drums adds, and you can really use any kind of distortion plug-in.
11:56I could even use in the built in distortion in Pro Tools, the Lo-Fi plug-in to achieve a similar result.
12:02I particularly like this, because I have a lot of control, I am kind of a control freak
12:07when it comes to my distortion.
12:09I like to know exactly what I'm getting, where other engineers kind of just like that magic
12:14button, that magic plug-in thing that just adds a little saturation, but you don't have a lot of control.
12:19Either it's fine once you understand the goal of the processing.
12:24I am not just adding distortion, because I think distortion is cool.
12:27I'm adding distortion because I want to draw out those lower frequencies, so they're audible
12:33on smaller sound systems.
12:36Now the other thing that I'm noticing about this 808 is that on certain hits, certain
12:41accents it just gets a little too big, and if I switch to the Edit window, we can clearly
12:47see that on certain beats that kick drum hits fairly hard, as compared to let's say the
12:55Medium kick or my Snap kick, those are fairly consistent.
12:59Now one thing that we can take advantage of in producing music electronically with samples
13:04is that we can maintain consistent velocities or dynamics.
13:08Unlike an acoustic kick drum performed by an actual drummer, there is going to be a
13:13lot of variations in each kick hit, where I would want to use a compressor to control
13:18the hit to hit dynamics, to sort of even them out.
13:22In this case, I can just set all the velocities to the same level.
13:27Now, I actually wanted a little bit of down beat push on certain hits, but what I'm finding
13:35now that it's all stacked together with the rest of the mix.
13:38It's a little too much, and so what I am going to do to solve this issue is I am going to
13:43use a little bit of limiting, so I am going to bring up my Inserts here, and I am going
13:49to use a little bit of L1 just to tame those specific hits.
13:53So I am going to go ahead and pull down both the Threshold and the Out Ceiling, because
13:58I don't want to actually add any volume.
14:00If I just pull down that Threshold, I would actually add volume to the signal.
14:04I am going pull this down until I get attenuation just on those louder hits.
14:11(music playing) And that's a good amount.
14:19But what I am hearing now is a little bit of distortion, and that's really common from
14:23a fast brick wall limiter on low frequency material.
14:26Now this is a one millisecond Release time, that's just too fast for low-frequency waveforms.
14:31They are actually just going to trace the threshold and they're going to grab and release
14:37along with the cycle of the waveform which creates distortion, and I can alleviate that
14:42by pushing that Release up to, let's just do 50 milliseconds.
14:47(music playing) And that's nice.
15:00Just to demonstrate what I'm talking about, if I really crank this down, and I had a really
15:06fast Release time. (music playing)
15:09Hear all that distortion? We don't want that.
15:13So we are just going to go back just a little bit and move any of that distortion by pushing up that Release.
15:24(music playing)
15:28Now I do hear a little bit of Drive coming from my VCC on those hits, and that's cool.
15:33That's just going to give me a little bit of extra texture along with that Saturn kind
15:37of digging into some of those notes a little bit harder.
15:41Now the final touch that I want to add to my kick drum stack is actually a little bit
15:48of ambience, and this is a trick that I like to use on my kick drums, and I know a lot
15:52of people say reverb on kick drums, I heard that a total no no, and in most cases, super
15:58long reverbs, really muddy reverbs, you don't want to use on your low-frequency instruments
16:04like kick drum, because it's just going to make your mix muddy.
16:07But the kind of reverb I am going to set up is very short, and it's just going to be for some width.
16:13So you just are going to get a hint of space on the kick drum.
16:16Now these are all Mono samples, the MediumKick, 808 kick, and the snap kick are Mono.
16:23The high kick I printed is Stereo, but there's really no stereo information on that, and
16:28I want to give a little bit of width to them, so we get a little space out of our kicks.
16:33Now some kick samples are already stereo and already have some ambience or space built into them, these don't.
16:40And how I am going to achieve that, I am actually going to do that on my Texture kick, the MediumKick,
16:44I am going to create Return on a Send, that's where my Reverb is going to live.
16:50I am going to make sure that Stereo Aux Track, and we are just going to call this Wide, it's
16:54that's what I am going to do.
16:56Now, how I am going to achieve this effect is I am going to use a Multi-mono D-Verb plug-in.
17:03Now it's very important that I choose Multi-mono.
17:06This is where the trick lies.
17:09Multi-mono plug-ins allows me to choose separate left and right processing settings.
17:14So I can actually unlink that two and have separate settings on the left and the right-hand side.
17:20And in this case this is a Mono Algorithmic Reverb.
17:24So I am going to be getting some randomness between the left and right-hand sides of the Reverb Algorithm.
17:31So I am going to start with something real short, I am going to do a medium room, and
17:36I am going to do something just around 300, very short, like I said, this isn't reverbing
17:43the traditional sense of really long echo. I am going to boost that Gain up here.
17:51Now here is the trick.
17:52I am going to go ahead and unlink the left and the right-hand sides, and I am going to
17:58set the right side to have a little bit of Pre-delay.
18:03Right around 30 is good.
18:05Now what this does is it actually Delays just the right side of the Reverb Chain.
18:11So let's listen to that. Solo safe, Command-click.
18:15(music playing) So that's kind of cool.
18:25I am actually hearing that width and what this is it's a variation of the Haas Effect, H-A-A-S,
18:32because I have delayed the right side, our ear and our brain is hearing the left side
18:38first, slightly earlier than the right side, and it's creating a sense of direction or
18:46location and widening the stereo field.
18:50Now I can tighten that up for less of an effect or increase it for more.
18:54Now because this is a kick drum, I don't actually want to get into such long delays that we
18:59are actually screwing up the rhythm of the track.
19:02I just want to create a little width or a little space for us.
19:06Now one thing that I do with these hostile processes is I like to reduce the volume a
19:13bit of the early channel.
19:15So in this case, the left channel I'm hearing first, it has no Pre-delay.
19:19I am going to reduce the volume so that I hear the left and right-hand sides about the
19:24same perceived level.
19:26Now your meters will show differently, but your ears are actually going to hear the left
19:31side as being louder, because you are hearing it first.
19:33Now I like to kind of balance that out.
19:35I do that when I do the Haas Effect on Delays too.
19:39Something you want to look up, do a Wikipedia search on Haas--H-A-A-S--Effect in audio.
19:45It's a pretty cool principle.
19:47After this, I definitely need some EQ, because whenever I add Reverb to a kick drum I know
19:54I am going to run into issues with low-frequency smearing.
19:57So I am just going to get rid of all the mud from the get go, pull down some of that 500,
20:02and actually I want to kind of emphasize the snap of the kick there.
20:07So I am going to boost the high frequencies a bit, because I want to really emphasize
20:12any of that beater sound in the stereo field. Now this is really just to taste.
20:17Let's go ahead and listen to that. (music playing)
20:25So there is really no rule here, other than that when you're adding any sort of Reverb
20:30or delay to low-frequency elements, you do want to aggressively tackle any residual resonance
20:37with some sort of EQ.
20:40Now the other cool check that I can do to take this even more over the top is use some
20:46sort of Stereo Width Enhancer.
20:49So I could actually go in and use some sort of Stereo Field processor, so I could just
20:55even use the Air Stereo Width Plug-in here, and what I cloud do is I could just take that
21:00width and just really maximize it. (music playing)
21:15And this is just basically using a mid-side process to increase the volume of the side
21:20channels of the stereo information, while reducing the center channel information.
21:25Again, this is just going to give me a little bit of extra width on that, and I am not going
21:30to use so much of this effect.
21:32Now I could increase, it depend on the mood I want to set, I just want a little touch
21:36of it for my kick stack just to give me some texture and interest to all those kick Drums.
21:44Let's listen to our stack. (music playing)
21:48And I will set this Reverb level in the context of the mix.
21:52(music playing)
22:01And of course, I am going to need to come back to this probably once I get the other
22:04instruments EQd and set up.
22:07Right now, I just really want to get that strong kick drum playing, so it lays a strong
22:12foundation for all my other drum elements as well as my vocals and other instruments.
Collapse this transcript
Layering the snares
00:00So now I have a solid kick drum sound.
00:03I want to move on to my other percussion, my Snares, my Perc Hits, my Claps, and things
00:08like that, and really add some nice brightness to the low end that I got with my kick drums.
00:15And what I first want to take a look at is this 808 snare here, this actually matches
00:20the same drum machine that the kick drum came from.
00:24So let's just go ahead and listen to that here in our verse.
00:27(music playing)
00:32Cool. It's kind of doing that Dirty South, Trap Beat kind of accent hits, where it's not really
00:38acting like the main 2 & 4 snare or Clap Instrument, but it's really giving us those accents and those little fills.
00:48And so what I actually want to do with this is really draw that out, because it's kind
00:52of sounds plain right now, it doesn't have a lot of texture, doesn't have a lot a brightness
00:58 or attitude in general. And so I could approach it with traditional EQ and Compression, how
01:05I might approach other snare drums.
01:08But in this case, I'm going to go for my Saturn plug-in again because I can really get a lot out of one plug-in.
01:16I like any time that I can get a lot of things done in one plug-in, I like that, because
01:22it simplifies my life.
01:24And I actually have a preset that I made here for my top end of drums.
01:29Let's just listen to that. (music playing)
01:35With the kick Drums. (music playing)
01:44And let's add it some volume, so we might want to pull that snare down.
01:47I don't want to fool myself in terms of, oh I just made it louder. What I've actually
01:52done here is I've got two bands of distortion.
01:55I've got a little Gentle Saturation for the top end, and I've got some Heavy Saturation
02:00which is the bit of dry for the bottom end, and that's going to give me some grit.
02:04(music playing) It's that sizzle.
02:10(music playing) I don't want too much.
02:14(music playing)
02:16I just want that that nice texture out of my snare, before it was really just kind of plain.
02:22(music playing)
02:25Kind of just a boring sample, and now I have kind of... (music playing)
02:30...really drawn it out.
02:31And so I am getting a little bit compression, that's the nature of the Saturation tools.
02:36But I'm also kind of using this as an EQ because it's been broken up into bands, I can actually
02:42adjust those bands, and there is even Tone controls on these bands that allow me to kind of shape that.
02:48So I am not using it as an EQ in the traditional sense where I have specific frequencies because
02:54this snare, I am really just this kind of looking for brightness, darkness, texture,
02:58and in general adjectives like that.
03:01I am not looking to go in and surgically change any frequencies on it.
03:07Now the other thing I like to do with a lot of my snares is just to give them extra punch
03:12is use some kind of Envelope Shaper on it.
03:15In this case I am going to use the SPL Transient Designer.
03:19This allows me to give a little bit extra attack and then play with the sustain, in
03:23this case the snare has quite a bit of sustain to it, and I just want to kind of tuck that back a bit.
03:30(music playing) Not that much. I like that.
03:39We're overloading a bit, so I'm going to let's just check our level in the mix.
03:47(music playing) Cool. I really like that.
03:55It's really going to let those snare accents punch through, and it gives it a nice texture
04:00that's going to fit with the aesthetic of the song.
04:03And if you haven't already noticed we are kind of going for that Dirty Vinyl samples
04:08kind of sound, where it's not going to be a super clean Pristine Mix, it's going to
04:14have a lot of character and grit to it.
04:16It's going to really drive the emotion of the lyric home to the listener.
04:21Now the two other Percussion elements I want to focus on in this specific video are the
04:29Perc Hits and my Cross Stick and these three actually kind of go together.
04:34Now my Perc Hits just go ahead and listen to those.
04:38(music playing)
04:42Now you notice these are the exact same sound, I have just split them onto separate tracks,
04:48and the reason I did that as I want to be able to process each alternate hits separately
04:53to add a little bit of variation or color so that the listener doesn't get bored with
04:57hearing the same exact sample over and over again.
05:01Now what I am going to do to these, actually something that I would have done during the
05:05production stage, but I decided to go ahead and pull that processing off so I could share
05:10it with you in this tutorial, because it really gives good insights into how a lot of the
05:16decisions you make can actually happen while you're picking samples and arranging the song.
05:23So especially with electronically produced music Urban, Hip-hop, Electronic, EDM, and
05:30things like that, a lot of the production mixing decisions will carry on through the final mix.
05:37So a lot of the tones that I'm picking, the EQ, the Compression, the Distortion, I am
05:42picking during the production stage, and I'm shaping the sound as I write so that really
05:48gets me interested and invested in the song.
05:52So mixing in a traditional sense of well we are going to just record the song, we are
05:56going to leave everything dry and then we are going in later, when we are all done recording it, mix it.
06:01That traditional idea of mixing has really changed now with Digital Audio Workstations,
06:07Virtual Instruments, and the way that we can write and produce music.
06:12The lines have blurred, and we are starting to do things earlier on that carry through the end of the mix.
06:17So that said, one thing I did with these is I tamed them down with a plug-in called Decapitator,
06:25and that's a saturation plug-in.
06:27I am going to go ahead and just solo up one of these Perc Hits and...
06:32(music playing)
06:37Yeah. That's a little too bright, so I am going to carve that back.
06:44Yeah with a little High Cut. Get rid of the mud.
06:51(music playing) That's nice. I really like that.
07:00Now most people and most mixers would say, hey, that's kind of a really aggressive decision
07:06you're making at the mix stage.
07:08Again, this is something that I decided at the production stage that I wanted to be the aesthetic for the song.
07:14I might not make the same decision if someone had given me their finished song to mix, I
07:19wouldn't necessarily go, oh, I'm just going to throw distortion on everything and make
07:23it sound gritty unless that's what they were going for.
07:27Now like I said, these are both the same sound, these two tracks here and so what I want to
07:32do is I just Option-drag that plug-in, I am just going to add a little variation in the
07:36Dark Bright Control and the High cut so that there's just a tiny amount of variation between
07:43the two hits, kind of make sure that they are match volume wise.
07:49(music playing) Cool. That sounds really good.
08:01They are a little bit muddy now that I added that distortion.
08:04I really like that texture of that distortion, it really kind of drives home that sampled overdriven sound.
08:11They might get in the way of the vocals, but since I have not gotten to the vocals yet, I
08:16haven't found my vocal sound, I'm not going to worry too much about that.
08:20And again, Mixing is an iterative process, so it's okay to come back to sounds after
08:25you have worked on other things and adjust them to fit in the context.
08:30Now the last thing I want to address here in this specific video is the Cross Stick,
08:34and that's actually because the Cross Stick is designed to be a response to these Perc Hits.
08:41Again, another production decision that I made, and the cross stick alone isn't that
08:45interesting, so if we go, kind of take a listen to what that's doing.
08:53Here are some hits right here. (music playing)
08:59Kind of just a boring sound, so what I'm going to do is I am going to copy that Decapitator.
09:04(music playing)
09:06Give it that kind of Saturation, that little bit of texture, little bit of grit.
09:10Now what I designed this to do is actually be a response to those Perc Hits.
09:16So I designed this to have a delay that is 100% wet.
09:20So you don't actually hear the dry rim sound playing, you're actually just hearing the
09:25taps of the delay.
09:26So in this case, I am just going to set up a Tempo tap delay, ping-pong style so that
09:31it goes left and right. It's going to extend that stereo field.
09:35Again, anywhere where I can sneak in a little extra stereo information to make the mix that
09:40much wider, I like to do that.
09:43And let's try a 16th note, let's listen to that.
09:48(music playing)
09:49That's cool. We are going to need some feedback, and I want to texture this delay, so this studio
09:54tape is just a little too clean, let's try that TelRay.
09:58(music playing)
10:00Yeah, that's really nice. Let's hear that against one of these Perc Hits.
10:06(music playing)
10:11I like that. I'm going to remove a lot of the low frequencies, I just don't need that, it's not really going
10:16to help me by carrying all that lower frequency later in the time.
10:21(music playing) Yeah.
10:26(music playing)
10:31Cool. So let's listen to that in context real quick. (music playing)
10:41Cool. And so that's just a little extra ear candy, so I'm not actually using the Rim or the Cross
10:48Stick as a direct sound, I'm actually using it as a delay response to these Perc hits
10:53which are my main kind of 2 & 4 snare hits.
10:57And my snare is actually just kind of giving me little accents and fills, and so in this
11:03sense it's not like a traditional rock or pop song where you have your kick on 1 and 3
11:08and your snare on 2 and 4.
11:09I've got different Percussion elements playing different roles and how I layer them and how
11:15I process them and how I choose to treat each sound in terms of texture and contrast to
11:21the rest of the mix is going to directly relate to its place in the mix. Is it a main Percussive sound?
11:27Is it more of a response sound or a fill sound? Those things are going to tell me how I
11:34need to place them overall against the other Instruments.
11:39
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Adding the drum reverbs
00:00So now that I have a good foundation with most of my percussion in the
00:04mix, my kicks and my main snare and percussion hits, I want to take this opportunity to start
00:11adding some reverb returns that I can use to mix in with my top end percussion.
00:17I have already done a bit of reverb with this special wide return here for the kick, but
00:23I want to go ahead and add a short ambience reverb and a longer hall reverb that I can
00:29call upon as I'm working through the rest of my mix.
00:32Now, I'll go ahead and just on the snare here add a new stereo Aux Track for my return,
00:40I call this Short Verb.
00:44And for this Short Verb I'm first going to solo safe that like I do all my returns, Command-click
00:49on the Mac or Ctrl-click on the Solo button on the PC, and here I'm going to call up a
00:57specific Reverb > ReVibe, and we're going to hide this so we can see our presets, and I
01:05like a preset under the Ambience settings, it's called Mastering Ambience.
01:12A lot of people think about reverb is this really long washy echoes, but they can actually
01:17be very, very short sparse spaces that just add a little bit of sense of room or depth to a sound.
01:26So in this case, with this reverb I'm not looking to wash things out, I'm looking to just add
01:31a little bit of space, a sense of room space to them.
01:35Now this sounds, let's go ahead and solo that snare up, let's listen to it.
01:42(music playing)
01:48It's a nice tight reverb, it's just going to give us a little hint of a space and in
01:53this song there's going to be some dry elements, and there is going to be some wet elements,
01:58but the overall aesthetic of the song is just kind of dark washy space.
02:03So there's not a ton of things that are super, super upfront and dry, but it's not necessarily
02:10that everything is super wet and against the back wall.
02:13It's really important to use reverbs both short and long on different elements of your
02:18mix to create contrast. Because if everything is pushed to the back it's just going to sound
02:23like everything is at the back of the room. And if everything is pushed to the front it's
02:28going to sound like everything is very present. And that's fine, but in this case, in this
02:33mix, I want to create a sense of front to back or depth. And I'm going to do that using different
02:37amounts of short and long reverbs on different tracks in the session.
02:42So what I do with almost all of my reverb returns is immediately throw an EQ on there.
02:48This is just something I do, I've always done.
02:51Many reverbs have built-in EQs, even ReVibe has a built-in EQ.
02:55I find that they're just not powerful enough, or they don't give me enough flexibility in
03:00terms of shaping the signal, and I just find that having an EQ on your reverb return is
03:05a lot easier to manipulate the sound coming out of the reverb.
03:09So in this case, I'm just going to go ahead and get rid of any low-frequency mud that
03:13could build up in there and maybe just dip a little bit out, you know, around 500 that's
03:21tends to be where some of the vocal intelligibility could kind of get washed out if you're using
03:26too much reverb on something, and these aren't hard and fast rules.
03:31Again, the only rule that I would say that you generally want to look towards is EQing
03:36reverb tails can be a great thing to increase mix clarity, especially if they are long reverb tails.
03:44The longer the reverb and the more of that reverb you're using on instruments, the more
03:49you're going to have to think about EQing that tail.
03:52And that's really the reason I like to separate my reverbs onto send and returns, because
03:57I can actually treat the return since it's a parallel signal chain separately.
04:01I don't have to apply this EQ to the dry signal, I can apply it only to the wet signal, the reverb in this case.
04:09So, I've got my Short Verb, and I also want a longer verb to add to this Cross Stick and
04:16some of the other instruments that I'm going to work with later.
04:20So I'm going to go here and create another return called Long Verb, and usually I'd have
04:27all this stuff setup in a template so that I could just import all of my reverb returns.
04:33That's why I kind of really know the direction I want to go.
04:36I would setup a template that had these returns with the sends and the names of the buses
04:42already intact, and then I could go ahead and tweak them, that just saves me a little
04:46bit of time when I'm starting to mix.
04:48So for this one, I really like this RandomHall here from Lexicon and the Lexicon reverbs
04:58tend to be less realistic, hyperrealistic, and kind of more of the character reverbs
05:05if that's a way to describe a reverb, they offer different texture.
05:09The reason there are so many different reverbs out there is they are not necessarily all
05:13trying to be the same thing, they offer different textures and different flavors some are hyperreal
05:19and sound like being in the same room, some are more fantasy oriented that really kind
05:23of have let's say some modulation or coarsing or different elements inside that are going
05:30to take that signal and make it sound unique.
05:33And in this case, I've just got a hall two and half seconds, not super long, but not
05:37super short with a little bit of Pre-delay, that pre-delay is going to help set that initial
05:42signal apart from the tail of the hall which is going to be very important when we start
05:48using this reverb on lead instruments like vocals and things like that.
05:54Now again, I'm going to want to EQ that.
05:56I can just go ahead and copy Option-drag or Alt-drag on the PC my EQ over.
06:02Now I'm going to want a little bit more aggressive of an EQ in this case, I'm actually going
06:06to kind of carve that out fairly aggressively, because I want to make sure that any of the
06:10muddy tail when I put any low-frequency elements through that send is not going to be propagated
06:17even further by that long reverb. So I'm kind of carving that up.
06:22Let's listen to that here on our side stick.
06:28Let's make sure we go somewhere where there's some side stick.
06:33(music playing)
06:38And we'll solo safe that. (music playing)
06:42So it's got a really nice texture, let's listen in context.
06:48(music playing)
06:50And how about just our percussion? (music playing)
07:07Cool. So that's really coming along.
Collapse this transcript
Working with the claps and hi-hats
00:00So, I want to wrap up these drums here with the claps and hi-hat track. Now this clap
00:06track here only happens during the chorus. Let's just take a listen.
00:10(music playing)
00:18And since I've added some distortions, some texture, to some of the other percussion the
00:23clap kind of is sitting out there on its own.
00:26So what I want to do to kind of bring it into the fold is take my Decapitator here and kind
00:32of give it that same sampled vinyl sound that I was using on my perc hits.
00:37(music playing)
00:41And what that's doing here is giving it a nice saturation and even some compression
00:46so it's kind of flattening out those claps, giving me more sustain kind of taking away
00:52some of the bite, kind of making them slap just a little harder over time.
00:58Now I want to add a little bit of EQ to that to brighten it back up, and I really like
01:04this EQ--I believe it's pronounced mage--but either way I really like this EQ because it's
01:10full of character, and it really lets me bring the brightness out of element.
01:14So, I use it quit a bit on percussion and vocals and anything I want to kind of take
01:19over the top in terms of sizzle and brightness.
01:22And what I am going to do is I am just going to give myself a little bit of 2.5 and add
01:27a little of this Air Band here, let's take a listen.
01:33(music playing) Yeah.
01:34(music playing) I am going to pull these down.
01:41(music playing) Really get it to sit in the mix.
01:53Now I think I want to add a little bit of that Long Verb that I created, that Long Haul
01:57here, let's take a listen to that. (music playing)
02:08And maybe even a little of the Short Verb just to kind of blend that in for good measure.
02:13(music playing)
02:18See that Short Verb really plays up that sustain.
02:25(music playing)
02:35It's generally a good idea to check your Send levels in the context of a mix. What tends
02:40to happen is you will choose an amount of reverb or delay and isolation, and it sounds really great.
02:46But once you get things back into the mix you'll find that you either have too much
02:50or too little as the other instruments tend to mask the tail.
02:55So that clap sounds real good, I want to move on now to the hi-hat.
03:00Now this hi-hat here... (music playing)
03:05...that's an 808 hi-hat, it's put in those 16th notes with those 32nd note accents, very
03:10typical kind of that Trap, Urban, Dirty South kind of thing that's going on here.
03:15And like the snare it kind of sounds boring as it is right now, and so what I'd like
03:21to do is kind of spice it up a little bit, add a little top into it, add a little texture
03:26and some sizzle to kind of really sit it in the track.
03:29But at the same time allow the listener to really hear the definition of those hi-hat beats.
03:36So I am going to call upon again my Saturn plug-in, which is kind of be my EQ and my
03:42Compressor and my Saturators and just kind of a multi-band saturation tool.
03:48And actually I have a Preset that I may call Drums Top Saturation, and it's basically kind a two bands here.
03:55I've got a Gentle Saturation on the top for a little sizzle, and a little bit heavier
04:00Saturation on the bottom end, let's take a listen.
04:03(music playing)
04:06So now in context I can kind of blend this in. (music playing)
04:24Cool. So that's already sounding like it has a lot more character, it's already cutting through the mix more.
04:29And in addition to, like I said, being sort of like an EQ, allowing me to boost the top
04:34in, I am also getting texture from it.
04:36So it's not just boosting the high frequencies here, which I am doing by quite a bit, I am
04:42also getting some texture from the Saturation, which is going to kind of liven up those hi-hat hits.
04:49Now to take that even further, because these hi-hats are from a sample, they don't change,
04:55all they do is change rhythm.
04:57What I want to do is add a little bit of modulation to the mix so that there is a bit of movement in the hi-hats.
05:03So they kind of ebb and flow over time possibly in the Stereo field, maybe a little bit of Pitch Modulation.
05:11And what I like to do a with a lot of 808 hi-hats is blend in a little flanging to them
05:18just to give them a little extra character keep them interesting.
05:21One of the big things with sampled sounds is that they are the same every time, unlike
05:27a real drummer playing a hi-hat, you are going to get variations in each hit; with a sample there are no variations.
05:34So I want to try to re-create that using some Modulation.
05:39So the Modulation plug-in that I want to use is a Waves MetaFlanger, and I am going to
05:46use the mono/stereo version to stereolize this mono hat.
05:50So it starts as mono, but the plug-in is actually going to stereolize this.
05:55So I am going to pull up a Preset called Soft spread, I am going to bring the mix down just a bit.
06:05(music playing)
06:09And that's just going to give me a nice subtle movement to those hi-hats.
06:15(music playing)
06:17Little bit of movement in the Stereo field (music playing)
06:22And let's listen in context. (music playing)
06:34Cool, so I could do more flange, if I want it to be more pronounced effect, I could pull
06:39it back a little bit, if I didn't want to be such a pronounced effect.
06:43It's really an aesthetic decision at that point, but any time I can add a little bit
06:47of movement or stereo width to static sampled elements I like to take that opportunity.
06:54Now moving along to finish off our cymbals here, this reverse cymbal in these cymbals
07:00here, what I generally want to do is just I am going to add a little bit of Verb to them.
07:08And this cymbal rush here that happens, let's take a listen to that.
07:22(music playing)
07:25I think that's just going to be way, way, way too clean for the kind of sampled sound
07:30that we have going on, so, again you've got to carry that theme of the Decapitator.
07:36(music playing)
07:42What I think I want to do now is just really get rid of any mud, kind of do sort of a telephone
07:51kind of thing which is really bracket that. (music playing)
07:56I think that's going to be cool. (music playing)
08:06So that sounds real good. All right.
08:07Now last but not least the very important Tambourine track that plays during the chorus,
08:13and if you actually look at the Tambourine here in the Edit window, what you'll notice
08:22is that it does not sit 100% on the Grid.
08:26So it's got a nice little swagger to it, there are some nice offsets that very kind of pushes
08:33and pulls the down beat of the chorus if we listen.
08:38(music playing)
08:45Cool. So the really only thing I want to do with that is I just want to take and get rid
08:51of any low mud that might be in that recording, and I am just going to go ahead and high-pass
08:58filter that, right around 500, shouldn't make too much difference in the sound.
09:05(music playing)
09:07Just takes out any potential mud that could be there.
09:10I like to do that with a lot of my percussion tracks just to be sure that there is no extra
09:15mud from the recording process.
09:17You might not hear a lot a low frequencies in a track, however, when things are recorded
09:22they are naturally going to pick up any low-frequency rumble that's in the room at the time.
09:28And that stuff can eventually build up, so you might not hear it in Isolation, but as
09:32you add 10, 20, 30 tracks of that it can actually kind of build up to a haziness that you can't
09:39quite put your finger on, but it definitely removes some of the clarity from your mix.
09:44Since we are already kind of dirtying things up on purpose in this mix, I want to make
09:48sure to reclaim clarity wherever I can.
09:51At this point I think we have a really good mix of the percussion, and the drums, good
09:56foundation, and I think it's a good time to now move on to getting our vocal sound.
10:01
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2. Vocals
Building the verse lead-vocal sound
00:00So now that we have a good foundation with our percussion, I want to move right along into our vocal sound.
00:06A lot of people save the vocal sound for last, but I like to get it in there as soon as possible.
00:10So that I can build the sound that I want for the lead vocal, which is going to be the
00:15focal element from most of the mix. And then I can add the other tracks of the mix around
00:21it so that I'm not making the track too big for the vocals. I want to get my vocals sounding
00:25big, and then I can fit the rest of the track in that leftover space so that the vocal stays the star.
00:33So I'm going to start here with the Rap Lead and the Rap Double.
00:38You may have noticed that I muted the stabs and the adlibs in the first tutorial when
00:44I was getting initial levels. Those are just kind of peripheral things, they were kind
00:48of muddy and they were just kind of out there, and I have a very specific idea about how
00:53I'm going to treat them. So I just wanted to kind of get them out of the way, and that's
00:57okay to just kind of mute stuff as you're working, especially if you're going to come
01:01back to it later, you just don't want to hear it.
01:04So, the way that this song is set up is very much like any traditional hip-hop song with
01:10a sung chorus what we have are the rap verses or the hip-hop verses, and I have a lead track
01:22along with a Double that mirrors that lead, so this is fairly common to have a Double
01:28or a triple just to thicken the sound.
01:31And then I have these stabs and adlibs, and those are just going to act as accents or
01:37counterpoints to that vocal, so this is a very typical hip-hop vocal recording production here.
01:45Now with the lead vocals if I just go ahead and just listen to these.
01:50(music playing)
01:56The first thing that I notice is that the vocals are a little bit muddy, this has to
02:02do a lot with the artist K-I-D, he has a deeper voice and so it tends to be a little bit muddy
02:09when it's recorded, I've recorded him a lot, so I know the kind of EQ I need to treat him with.
02:15Also these specific vocals he recorded at his home studio, so in terms of mic selection
02:21or preamp selection he kind of just has what he has and so we work with that.
02:26Nevertheless it's a really good representation of a recording done in a home studio, and
02:33what we can start with and where we can go using EQ and compression.
02:38So this is actually a really relevant example to all of you out there that are recording
02:43in a home studio, you might not have a huge mic locker where you can select the absolute
02:49perfect mic out of 10 vintage tube mics for each vocalist that steps in the booth.
02:55So what I want to do is start with a little EQ after my VCC channel, and I'll bring up this Pro Q.
03:02And this is nice because I can actually see a spectrogram...
03:07(music playing) ...of what's happening with the signal?
03:15Now I don't necessarily need to use this when I'm EQing, but it's nice for you to be able
03:21to see exactly what the EQ is doing while I work with it, and the first thing I usually
03:25do with the vocal is I'm going to pull in some kind of low cut or otherwise known as
03:32a High Pass filter just to get rid of any of that low-frequency mud.
03:37(music playing)
03:38So you could see that before and the after there.
03:42 (music playing)
03:45Now I also want to kind of un-cake some of this low-frequency mud that's built up around him.
03:52A lot of times when I'm working with vocals I kind of think of myself as kind of a audio
03:57archaeologist of sorts and the vocal is my antiquity, and I want to kind of break away
04:04the pieces of mud to reveal that pristine artifact.
04:07But I don't want to chop it or cut into it too hard and actually remove some of the working
04:14parts of the vocal.
04:16So what I'm going to do is I'm just going to kind of sweep around until I find some
04:20of those offending frequencies, and then just kind of pull them out a little bit.
04:24And I'm also going to remember that I do have a Double so that anything I do to this vocal
04:30in terms of removing mud I'm also going to have to treat the same way in the Double otherwise
04:36those mud areas are going to build up exponentially.
04:40(music playing)
05:00Maybe add a little presence. (music playing)
05:13And let's just immediately copy that to the Double and see what we've got going on.
05:17(music playing) And that's a good starting point.
05:33Now for the Double what I'd like to do is just kind of pull a little bit more off of
05:39those low frequencies, and maybe I won't treat it so much in the top end. I generally with
05:47a Double I want one to be more prominent than the other so that I don't get too much of
05:53a muddy build up between the lead, and that Double.
05:59In this vocal situation I'm definitely going to want to use compression.
06:03The goal with any hip-hop vocal is to really make sure that the listener can hear the lyric.
06:10I mean, essentially, it's sung poetry, and I really want to make sure that the listener
06:15can hear exactly what the artist is saying over the track, and that typically means using
06:21EQ as well as compression to even out the dynamic ranges between the peaks and valleys,
06:27so the loud words and the soft words I want to reduce the distance between those using
06:33the compressor so that no words pop out, well no words sink under the level of the track.
06:41And so in this case, right after the EQ, I'm going to use a compressor, and I really actually
06:49like this glue compressor on vocals.
06:52It's designed as a mix bus compressor--it's based on a SSL mix bus compressor--but I find
06:57that I really like it on vocals.
06:59So to start what I'm going to do is I'm actually just going to turn the Oversampling on, this
07:05guy, and that's just going to allow it to run at a higher quality right there Oversampling
07:11up, I want to switch that Realtime to 2x.
07:15Now for this vocal what I'm going to do is I'm going to start with an attack of about
07:191 millisecond, and then I'm going to do a release of about 200 milliseconds.
07:26So that's not a super fast attack, but it's not a super slow attack, and that's not a
07:31super fast release, but it's not a super slow release, and we'll start there.
07:37(music playing)
07:45Get about 5dBs of gain reduction, bring the make up to recover that.
07:54(music playing)
08:02Cool, and that's sound pretty good, we can listen in the context, let me just copy that
08:06over to the Double.
08:08(music playing) And that sounds pretty good.
08:21In this specific vocal here I don't have to use a ton of compression, I'm only using about
08:265dB on average, and that's because he really does have an even performance here, if I look
08:33at the waveform, I'm not seeing a ton of variation when we move to the hook vocal,
08:38the actual sung vocal during the chorus we'll find that we have to use a lot more compression,
08:43because there is a lot more variation in Jonathan President's vocals than they are in K-I-D's vocals here.
08:48So that's one thing to think about when you're working with vocals and compression, and using
08:56presets from compressors is that the preset can never really know how dynamic or un-dynamic
09:03your recording is. It doesn't know the individual performer, and how they are standing in front
09:10of the mic and how they're performing.
09:12So you always want to go in and adjust that threshold in that makeup gain to use the appropriate
09:19amount of gain reduction even if you are using a preset as a starting point.
09:24Now the other thing I want to do to this vocal, and this is something that I do to most of
09:28my vocal tracks is I have already added an EQ, but I want to go ahead and add another
09:33EQ for my brightness or my brilliance.
09:38Now a fairly common technique that I use is EQing mud out before the compressor.
09:45Maybe I need just a little bit of presence in intelligibility. And this is using a more surgical EQ, an EQ
09:50where I can really control the frequency, the Q and the amount of gain, and really chip away
09:56at any mud or problems in the signal.
09:59Then I'll feed that into my compressor, but the compressor is naturally going to take away
10:04some of the brilliance or the brightness, and I want to add that back. And I like to
10:08use a character EQ to add in some of that brightness.
10:12Of course, I could use another surgical EQ to do that, but in this case, I like the sound
10:17of this specific EQ. And what I want to do is just add a little 2.5 k just to that top
10:23in there and add a little AIR on the top just a bit, let's listen to that.
10:33(music playing)
10:49So that's just going to bring out the brilliance of that vocal, really kind of allow it to
10:53cut through the mix.
10:55Now it can kind of start to sound a little bit harsh and build up on some of the sibilance
11:00or the Ss of the vocal when I do that.
11:03So, when I use this Brilliance EQ here I'd like to cap it off with a Virtual Tape Machine
11:12or a Tape Simulator and what that's going to do it's going to kind of act as a De-esser and
11:17an additional compressor to soak up any of that harshness.
11:21So, tape has a very unique bias or the way that it handles frequency response, and it's
11:27known for having a characteristic that softens high frequencies in a really pleasing way,
11:34so check this out, I'm going to switch it to 15 ips, because I like the texture of that
11:39a little bit better. (music playing)
11:49It's very subtle but very effective at removing any of the sibilance or not totally removing
11:57it, but taming it to a point where it's tolerable, and I'm just going to take on the Double,
12:02copy those over, and I'm going to reduce the amount of brightness that I'm adding to that
12:07Double just to keep that lead in front, so let's listen.
12:11(music playing)
12:30That's a really good foundation for our vocal, I've really brightened it up, put it at the
12:35front of the mix, cleaned up some of that mud, added some compression to really make
12:41the lyricist sound confident and on top of the mix, and added a little bit of that tape
12:47saturation just to give it a little color and texture, and add a little bit of attitude to it.
12:53Next, what I'll start working on is the actual vocal effects returns, and we'll do that in the next tutorial.
12:59
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Setting up the vocal FX returns
00:00So now that I have a great sound going on from my Rap Lead and Double, now is a good
00:05time to start thinking about my vocal effects returns that I am going use both on the Rap
00:12vocals as well as later on the Hook vocals and the Background vocals.
00:17And what I'll start out with is using some of my Long Verb that I already created for
00:25my drums, let's go ahead and listen to that. (music playing)
00:39Just a little bit of that, I just want to add a little bit of that long space to help
00:43tie that vocal back to some of that percussion.
00:46I don't want to really drill it up too far otherwise the vocal is going to get lost and
00:51start to sound muddy.
00:52We're actually going to give the vocal that sense of specialness using delays and harmonizers and pitch effects.
01:00So I am going to leave that down say right around -19, that's a good starting point,
01:06we might adjust that later in our mix.
01:08And I'll just go ahead and copy that over to the Double, and we'll see how that sounds
01:14as we add our other returns.
01:16Now for the next set of returns I am actually going to have to build those now and so I
01:21am going to start by adding a new Send Stereo, and we are going to call this Vox Space.
01:35And instead of just having a Long Verb I also like to have something that's kind of a very
01:41close ambient space for the vocal so that it takes it out of that very dry room that
01:47the vocal was recorded in and gives it kind of a nice sense of space and texture so it's
01:53not so bare, helps it sit in the track a little bit.
01:57Now what I am going to use for this is a TrueVerb, and I've got a little Preset called Vox Space
02:09that I made, and what it is it's just, it's a shorter reverb with some more stereo characteristics,
02:15and we can just go ahead and listen to that. Let me Solo Safe.
02:21(music playing)
02:29Let's mute that Long Verb so you can just hear that Space.
02:33(music playing)
02:44And that's just going to give it a nice little sense of space, kind of make it seem as if
02:49the vocal was more in the room without washing it out so much.
02:53Then we'll add back that out Long Verb.
02:55Remember that Long Verb we used a pre-delay of around 30 milliseconds to make sure that
03:01the tail was separated from the initial dry sound so that it didn't get lost or sound
03:06like it was in the back of the room.
03:09Now I want to add a few more return tracks, I am going to add a Slap delay so we will
03:17call this Slap delay, and this going to be a very short delay.
03:23I really like the EchoBoy delay because it allows me to choose so many different styles
03:31of delay, and for this one specifically I like the texture of a Space Echo.
03:37When you think about delays a lot times you think about your basic delays built into Pro
03:42Tools and those are really just digital delays, you're getting a tap that sounds pretty much
03:47identical to the original sound.
03:50You might be able to EQ it or modulate it a little bit, but it doesn't have any feedback
03:56degradation like you would find in a traditional Tape delay where as it regenerates back in
04:03the feedback loop it starts picking up artifacts so the pitch starts changing or modulating
04:10and the frequency of the signal changes.
04:14And so these styles here simulate different types of analog and digital delays, regeneration
04:21artifacts, and I really like the Space Echo that's a classic delay, and it works really
04:26well for a slap-back style delay.
04:28So as far as the timing of our delay, I am going to go with a 30 second note, I want
04:33to make sure switch this to all the way wet because we do have it on a send in return.
04:38Now I don't really need any feedback, so just go ahead and listen to what that sounds like, Solo Safe that.
04:43(music playing)
05:02And I think I just want remove some of the low frequencies from that so it doesn't get too muddy.
05:07So I have a LowCut in here.
05:09I could use an additional EQ which I'll do a lot of times on my delay, but I find that
05:14this LowCut built into the delay works just fine.
05:17(music playing)
05:29Let's just do a little cleanup, we're going to move these here real quick.
05:35Then I might copy some of these settings over.
05:37I might not copy everything over, in fact I might remove this Long Verb now from the
05:42Double so that things don't get too washy.
05:47Now another vocal effect that I usually have in my templates is some sort of harmonizer
05:54or pitch effect for the vocals so we'll call this Harm.
06:01And what I am going to use here, kind of simulating an old even tide H3000 harmonizer effect is
06:14go here to Pitch Shift, and it will bring up the Doubler.
06:21And I kind of like some of these Dave Pensado presets, we'll just go with out Pensado Vocal here.
06:28Notice the Direct has been turned off because I don't want that direct signal, I am not
06:32using it as an Insert effect, I am using it as a return.
06:36But I do have my Voices here, and you can see that they're panned left and right, there's
06:40a bit of detuning on there so that what's actually going on is there is a little bit
06:46of delay for these signals, it's repeating those signals with a bit of delay and then
06:50it's detuning them up and down a bit.
06:52So I kind of get this widening and chorusing effect.
06:56Now I don't want that to mess with my original signal, so I am going to go ahead take an
07:02EQ, and I'm going to aggressively filter out those low frequencies.
07:10You know anything right around 250-300 is going to work.
07:13Let's just listen to that now. (music playing)
07:32Cool. And that just gives a nice little texture to the vocal, helps it connect with the rest of the mix,
07:37kind of mix it sound special.
07:39Now I like to at the end of this chain, so after my EQ here I like to add an insert to
07:47widen that a little bit more, so I am going to go into my Sound Field and pull up that
07:54Center plug-in, and I am just going to go ahead and pull up a little preset.
08:00It's basically just the Sides.
08:02What this is doing is it's leaving the Sides up and turning the Center channel down and
08:09so what that sounds like is. (music playing)
08:15Just a little extra width. (music playing)
08:22And what you'll notice in the way that I treat a lot of the vocal effects in terms of the
08:26amount that I'm blending in is I'll kind of push it up until I can hear them and then
08:33bring them back a little bit, because I'm not looking for something that's super overt,
08:37I'm just kind of looking to spice it up just a bit.
08:40Now sometimes with certain parts of the song or certain vocals I do want to play it up
08:47a lot so you can really hear the effect.
08:49But with lead vocals, a lot of time I find less is more and just a subtle sort of subconscious
08:56amount of a delay or a harmonizer or reverb is just enough to tie it to the track while
09:04still making the vocal sound special.
09:07Now I also want to add a longer delay so I have a slap-delay, but I want to add a longer
09:13delay here so I am going to add a new return, I am going to call this Long delay.
09:19And again I am going to use the EchoBoy so I could just copy this over, Option-drag or Alt-drag on the PC.
09:25And I do like that Space Echo, but what I am going to do here since I already have Tempo
09:29tied in, I'm going to do something let's say a quarter note delay so it's a longer delay,
09:35and let's go ahead and listen to what that sounds like, so we'll Solo Safe that, bring
09:41up that Long delay return. (music playing)
09:52Now this actually does need an EQ in this situation because what I want to do is I want
09:59to make sure that I'm not muddying up that vocal track with delay taps that are a quarter note.
10:06So just like a reverb any time that I'm using a very long delay quarter note, half note,
10:12I tend to aggressively filter that so that it doesn't get caught up in the rest of the
10:18track or muddy up the vocal that's happening right at that moment.
10:22Because if you think about a delay, it's actually extending that word later into time, and we
10:27don't want what's delaying to mask what's actually happening in the vocal at that moment.
10:33What I'll do is generally do some kind of telephone shape here and really all that means
10:38is just kind of aggressively band-pass filter and getting rid of all the lows as well as
10:45a lot of the highs and what that sounds like is this.
10:47(music playing)
10:55And the other thing that I like to do with my long delays is process them through a little
11:01bit of reverb so I'll just use a D-Verb in this case and so we'll actually have a delay
11:06going into a reverb.
11:09And I'll just use something like a LARGE HALL, bring that gain up.
11:14Now I'm not going to do 100% Wet here, I am actually looking for just about 30%.
11:23And we'll shorten this up a bit so it's not super long.
11:28And that's going to really extend that delay and push it even further back in the room,
11:33so it's going to kind of darken it up, wash it up a bit, and really create that sense of
11:37depth with our vocal.
11:39With my Lead vocals what I want to do is I want to send them to the back of the room
11:44without actually putting the initial vocal at the back of the room, so as opposed to
11:49putting the singer all the way at the back of the room in a wash of reverb and delay
11:54what I want to do is have them up front but I want to cast that local all the way to the
12:00back end of the mix, so it really creates this nice sense of depth in the vocal that
12:05ties it all the way back to all of the instruments, really makes the lead vocals sound special. Check this out.
12:11(music playing)
12:36And what I might do is just copy that same Center process over where I was actually removing
12:42the Center information and playing up the Sides just to kind of get some extra width on my return.
12:50All right, so just to recap what we did.
12:52We created a few returns of Vox Space, a slap delay or a short delay, the harmonizer effect and
13:00a longer delay, and we're actually going to reuse those when we get to our other vocals,
13:04the adlibs, the hooks, the background vocals and the bridge vocals, so we'll be able to
13:09reuse these send effects later in our mix.
13:13And it's actually a good idea to put stuff like this into a template that you can import
13:17into your session time and time again, and that really saves you time when starting a new mix.
13:25
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Adding the rap stabs
00:00So now that I've built some of my vocal affects returns I want to move onto my Rap stabs and ad-libs.
00:08Now the stabs and ad-libs I had muted before, because they were kind of getting in the way.
00:13And they definitely play an important role in a rap verse.
00:17They serve to hype up the song at different points.
00:20The stabs kind of reinforce certain lyrics whereas the ad-libs kind of act as a response
00:26to some of the lyrics.
00:28The problem with stabs and ad-libs I find in mixing a hip-hop or urban music is that
00:35they tend to kind of mask the lead vocal when not treated very aggressively.
00:41So that is to say that they kind of just appear and then they create too much build up in
00:46the low frequencies or the even high frequencies and they kind of mask the lead vocal.
00:52They can be rather tricky to deal with, because you want to be able to hear them but at the
00:56same time you want to have a contrast between those stabs and the lead, because you want
01:02to provide the listener with a reference point to what the center of attention or the focal
01:08point is in the song.
01:10So for these rap stabs let's just go ahead and listen to them in isolation here.
01:16(music playing)
01:22If left untreated they just kind of muddy up the mix.
01:28(music playing)
01:34So not only can I not hear them, they just kind of come in, and they kind of just smear the lead vocal and the Double.
01:42One technique that I like to use when treating stabs and ad-libs is to kind of really put
01:48them in a very specific dedicated space and really hone in their frequency response so
01:55that you can hear what they're doing, but they're not getting in the way.
01:59What I am going to do is to start by giving them a basic sound.
02:03Anytime I have a vocal that I just need a quick sound on, I really like these Artists
02:08Series plug-ins from waves specifically the C-L-A stuff.
02:12I can really just give something a really quick sound, because we are getting EQ, Compression,
02:19little bit Ambience, and some delay. I am just going to copy that over there.
02:24So what we have are a bit of EQ, compression, tiny bit of room, a little bit slap, and a
02:31little bit of width or harmonizer effect.
02:34So I am not going to have to use those vocal effects that I already built.
02:38It's already built into this plug-in. Now as is it is going to be too big.
02:44(music playing)
02:46So those sounds good, but I actually want to dirty them up a bit by adding a sort of telephone effect.
02:54So I'll just go ahead and pull up a starting point.
02:59What I want to do is really focus it towards the high frequencies.
03:02I am going to move these guys over, move my high cut and low cut and really drill up some
03:12of those high frequencies. So let's listen that.
03:15(music playing)
03:18And I'll just copy that over, and I have a really unique sound.
03:24(music playing)
03:27What I might want to do is kind of pan them in the way so that they are slightly off-center
03:37kind of just hovering around the leads. (music playing)
04:03So now I can clearly hear what they're doing, but they're not taking center stage.
04:07I've kind of placed them with panning as well as EQ in the frequency spectrum to kind of be next to
04:16the lead vocal and back a little bit on the stage, not upfront and masking that lead vocal.
04:23Now not all stabs and ad-libs are going to get a telephone effect on them.
04:28This is really an aesthetic decision that I made with the specific song to give them
04:33a unique sound as they exist around the lead vocal.
04:37The important thing to think about rather than always putting telephone effect or not
04:42putting telephone effect or a specific EQ is think about contrast and how you want things
04:48to be presented in the mix.
04:50Think about what is the focus point that you want to deliver to the listener so that they
04:55can easily latch on to what's important and how do you want to place things around that
05:00focal point to complement it or contrast it, not to conflict with that focal point or fight
05:08for space in the mix.
05:11One technique that I use quite a bit is this sort of telephone style effect with some little
05:16off-center panning just kind of sit back around the lead nicely.
05:21
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Processing the hook lead vocals
00:00So now that I have a good lead vocal sound for the verse, I want to
00:04move on to the lead vocals in the chorus or the Hook 1 and 2.
00:09Let's just go ahead and listen to what that is doing here.
00:14(music playing)
00:29So I'm actually going to process the hook vocals very similarly to the rap vocals in the verse.
00:37So I can start just by copying over.
00:41In my settings here I'm actually going to go ahead and take the time to organize some of these returns.
00:48So I'm actually going to take my returns and move them all the way over here next to my
00:54master fader just so they're out of the way. Great.
00:59Now I can just start copying over some of these plug-ins.
01:03Of course, I'm going to want to adjust these once I get them on the vocal.
01:10I'm going to use the same plug-in chain for a lot of the same reasons. This vocal iss definitely
01:17going to need some EQ.
01:18I'm just going to go ahead and reset that so that I can EQ that unique to this specific vocal.
01:25So here I'm just going to solo up this guy and the reason I'm soloing this up to EQ initially
01:31is so that I can just kind of hear what I'm working with.
01:35Typically, when you're EQing something you want to make sure that you always check that
01:40in context or with the other tracks to make sure it fits, but when you first start working
01:45on something it is okay to solo it up just to get a handle on what you're working with,
01:50clear out any of the mud or the bad stuff that you need to remove.
01:55Then you can go ahead and work in context when you're adding some of the boost moves
02:00or brightness or fitting it within the context of the track.
02:04(music playing)
02:10Get rid of some of mud. (music playing)
02:59So that's a good start we might go ahead and tweak that once we get it into context.
03:03Now I want to move on to my compressor.
03:08This specific vocal tracks going to need a little bit more compression than the wrapped
03:12vocal, and that's because it's significantly more dynamic.
03:16That is to say the differences between the loud parts and the soft parts are much greater.
03:22We can actually see that by switching over here to the Edit window, and if I make that
03:33a little bit bigger there I can see that the difference between the soft sections here
03:42especially here and then the louder passages here and here is pretty significant.
03:49I'm actually going to use a little bit more compression on the hook vocal just to smooth
03:54it out and help it sit in the track a little bit better.
03:58Now I'm going to do that by adjusting the threshold so I can get more compression.
04:03I'm going to go ahead and... (music playing)
04:18...add a little make up. (music playing)
04:21Now I'm going to adjust my attack and release settings a bit.
04:25I'm going to do that just because the delivery of the hook vocal it's a little different.
04:32The envelope of the audio is a little smoother, and I want to just to sit with the track a little bit better.
04:39It's not as sharp or biting as the rap vocal is intended to be.
04:44So I want to kind of make that smooth with a bit slower of a release time and a little
04:50bit faster of an attack time just of kind of really sit that nice in the track.
04:55So it really gels together and gives this a really nice coherency.
05:00So let's take a listen to that. (music playing)
05:06And let's copy that and listen to both. (music playing)
05:25Now we added a little bit of top in here. Maybe add a little less that.
05:30A little more air and on my Double again I like to generally kind of pull back some of
05:38the low and low mid frequencies. So they're not as pronounced on the doubles.
05:46So we'll just kind of pull those back just a little bit.
05:52(music playing)
05:58And I'm tucking the Double just a little bit underneath the leads so that there is some separation.
06:09(music playing)
06:22Of course, I'm capping that off with the VTM which is acting as an additional compressor
06:29as well as a little bit of a DSer on any top end that I'm adding to that vocal.
06:36Now what's really going to make the lead vocal on the chorus shine or sound special is going
06:43to be some of our return effects, and I'm going to use some of the same return effects
06:48that I used on the rap vocal on the verse.
06:52So I can really just kind of copy over these elements here, and we'll go ahead and adjust
07:04these a little bit with the verb.
07:07(music playing) Little bit more.
07:12(music playing)
07:20Little bit more of this slap. (music playing)
07:37Cool. And I will just copy those over. (music playing)
08:11Now I want to add one more return effects here to the hook vocal.
08:15Something that I like to do to just help tie the vocal back to the feeling or mood of the
08:21track is that some kind of textural or distortion type return for my vocal that really helps
08:28me kind of blend it in.
08:31This is a good trick that you can use if you have a vocal that's just not quite sitting
08:36with the track how you want it.
08:38Maybe it's feeling a little disconnected from the track.
08:41Adding a little bit of modulation or distortion via an effects return can really help tie
08:47that back to the mood and feeling of the rest of the elements.
08:51So I'm going to add another stereo aux track here, and we're just going to call this Dirty
08:57for lack of a better word there, because that's really what I'm going to do to this vocal, and there we are.
09:09What I'm going to do is bring up a Modulation > MetaFlanger will work for this and any really kind of
09:18flanger modulation plug-in works, and I'm just going to pull up a vocal preset there.
09:25Then I'm going to do a little bit of distortion with the Decapitator, and I'm going to cap
09:33that off with an EQ, because I know I'm going to need to clean that up.
09:37So I'm going to start building the sound here to get a little level on my send.
09:47(music playing)
10:00Now that's really kind of muddy.
10:01So I'm going to want to really trim that down and make it real lean, really get rid of any
10:06of those mids that are going to make it dirty. (music playing)
10:23I'm actually not going to use that much of it.
10:25Just use a little, and I'm going to pan it into send hard left so that I can take the
10:31Double and pan that hard right.
10:36Get a little extra width from that. So let's listen.
10:40(music playing)
10:50Now I might need a little more from the right-hand side since the Double is actually turned down a bit.
10:56So I might try that little bit more. (music playing)
11:23Don't be afraid to take your return track, your aux track, and adjust the level to adjust
11:30the overall amount of the effect as you're using it across all your tracks.
11:35So I know a lot of people like to leave their returns set at Unity so that they can control
11:40the level on the send.
11:42But a lot of times I find that I have a nice balance.
11:45I have the appropriate amount of wet to dry, but I just want to overall pull back the entire
11:52effect across the whole mix.
11:54So I'll just go ahead and I'll grab my return fader, and I'll either pull that back or push it up.
12:02That's a really cool trick that saves you from having to go into all your sends and
12:07adjust those there. The hooks are sounding really good.
12:11They're going to sound even better once we add in the harmony vocals, because we have
12:15some really nice responses to the hook as well as these Cant Stop and Hey vocals here.
12:23These are kind of cool little responses to what the hook vocal and the chorus is saying.
12:29One says you can't stop us. This one says, hey.
12:32Once we process those we are really going to start to hear our chorus come to life.
12:37
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Processing the background vocals
00:00All right, now that I have my main chorus vocal sound I want to start working on my
00:06background vocals or my harmonies and these go right along with the leads.
00:12So they're fairly important in terms of the overall chorus sound.
00:17Now I want to point out that the harmonies actually build over the course of the song.
00:23So where I actually want to work with these is starting in the second chorus.
00:28So as they can see here I've got some of the harmonies that come in here.
00:32I've got two harmonies that come in the first chorus, but in the second chorus and the third
00:39chorus is where I have my full harmony or background vocals stack.
00:45So I'm going to work with them here in the second chorus so that I'm working with all of the vocals.
00:51Now I'll start by sub-mixing these into an aux track so that I can group process and control their levels.
00:59So we'll go to a New Track, BGVox, and I will solo safe that so that I have a nice common
01:11control, and I can solo up these vocals and take a listen.
01:16Start that from our second chorus. (music playing)
01:33So how I typically treat background vocals is I like to process them as a group.
01:38So a lot of time I'll EQ and compress them as a group on the aux track.
01:42What I'm first going to do is even out the dynamics by applying some compression directly
01:48to each vocal, and I'm going to use this Massey CT4.
01:52I really like it as just a clean go-to vocal compressor.
01:57It also works great on any kind of instrument. Super simple to use.
02:01You just have two controls and switches for attack and release.
02:06You don't have to worry about timing, and I'm just going to switch both of these to
02:08fast and add a little compression.
02:11(music playing) And copy that.
02:27(music playing)
02:33Cool. I'll add one more at the bus just to glue everything together.
02:38I'm not going to use such dramatic settings here though.
02:41So I'm just going to use a little bit of compression on the entire bus with a little bit of makeup.
02:47(music playing)
02:56Now these are pretty thick and they're going to compete with the lead and the rest of the
03:01track if I don't EQ them.
03:04(music playing)
03:16Right now they're sounding a little bit muddy.
03:18So I'm definitely going to want to take some EQ here and really carve those out.
03:22I really want to place them in context around the lead vocals in a way that they truly are
03:29background vocals so that they're in the background a bit and they kind of hug that lead vocal.
03:36This is why they're panned hard left and hard right here.
03:40They're actually, these are Double, so I have one on the left side one on the right side.
03:44Then I have the second set of harmonies, again, panned hard left and hard right.
03:50So I want to take in, and this case, aggressively EQ them so I can really cut out any of that mud.
03:58So let's just go ahead and listen here an isolation so we can get an idea of what that sounds like.
04:03(music playing)
04:22Add a little top end.
04:25(music playing)
04:31Okay, let's listen in context. (music playing)
04:55So now they're just kind of floating over the lead vocals instead of weighing them down.
05:01I want them to be these airy uplifting parts that really hug the lead vocal, but don't
05:07weight it down really hard.
05:10To extend that idea I'm actually going to place some of the long reverb, a little bit
05:16more than I have on my lead vocal and a bit of the long delay just to kind of put them
05:27towards the back of the mix and here's what that sounds like.
05:32(music playing)
05:38Tame that out a little bit.
05:41(music playing)
06:54So that's a really good starting point for those background vocals.
06:57I'm sure I'm going to need to adjust some of those levels as I add in the other elements
07:03of the hook or the chorus these Cant Stop vocal parts as well as the ad-lib that comes in, in the final chorus.
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Processing the FX vocals
00:00So I'm working towards completing my chorus vocals sound, and I have these quirky little
00:06effects vocals that I need to deal with, the Hey and the Cant Stop, and if we just switch
00:12over to the Edit window, we can see where these take place.
00:19Let me just solo these for you. (music playing)
00:30So those are the response to the hook chorus vocals and the way I actually recorded those
00:39was I recorded at half speed so that when it plays back at normal speed it's actually
00:44pitched up an octave.
00:47But because it's sort of a vary speed effect it's like speeding up a record, you get this
00:51kind of chipmunks effect on it.
00:54And so that's something that I didn't actually use a plug-in to create, I actually just recorded
00:58at half speed in Pro Tools, you can do that just by holding down Shift and hitting Command+Spacebar
01:04that actually puts you into record at half speed.
01:08And then when I play it back and normal speed I get this really cool chipmunk octave up kind of sound.
01:15Now what I want to do with this is I want to really provide a huge contrast between
01:20this really small sound and the rest of the chorus so that kind of creates this nice sense of depth.
01:28And how I'm going to achieve that, this is actually something I designed with this sound
01:33in mind, once I recorded it I designed this plug-in chain for it.
01:37And how I'm going to achieve that is I'm going to start with this C-L-A vocals, and that's
01:41just going to give me a basic vocal sound.
01:44I'm going to add some delay and then the real secret here is I'm going to add a FutzBox
01:52which is going to simulate a lo-fi speaker effect.
01:57So we'll move back to the beginning of our chain, the C-L-A vocals.
02:00What I'm going to do is just call up a Preset that I may call Chamber Vox, and
02:06this is just a basic vocal starter we can listen into that with a nice chamber reverb,
02:12so it's got a nice long tail. (music playing)
02:20Cool and so that's giving me a little bit of EQ which is not really going to matter
02:23once it gets into this FutzBox.
02:26Some compression, a little bit stereo widening and of course that really nice chamber,
02:31I really like the chamber in this C-L-A Vocal plug-in specifically.
02:35Now I want to cast that out into time, and I am actually going to use a dedicated delay for this.
02:42So I'm going to make sure that I sync that to Tempo, and as far as the mix I don't need
02:47too much, but I am going to change the Style type here to Telephone, because I really want
02:52that kind of lo-fi telephone delay effect, and I'm going to do a lot of feedback.
02:58Let's go ahead and listen to that. (music playing)
03:08So that really just cast it out over the entire length of the chorus as that plays back,
03:17as those little chop edits play back.
03:20Now to cap this off I want to give it that really dirty in the back of the room kind
03:25of feel, almost as if you're hearing this play off a tiny little transistor radio in
03:31the back of the song.
03:33The reason I like to make some things really narrow in terms of frequency in a song is
03:38that really gives me that sense of the back end or the back depth of the wall.
03:43Sometimes you have to make things really small and dirty sounding to make other elements
03:49sound really big and clear and upfront, because it's all about contrast.
03:54Mixing is all about creating focal points and adding areas of contrast with the other
04:01instruments to keep things interesting.
04:03So I've got little Preset called Classic Baseball here and really it's just kind of this little
04:08transistor radio that gives us this effect.
04:12Let's listen to that. (music playing)
04:17And now in context. (music playing)
04:44Cool. So that's really neat and actually this Hey sound...
04:47(music playing)
04:49...can use the exact same chain, because I like that.
04:56(music playing) In context.
04:59(music playing)
05:16Cool. So again creating these kind of very small reverby delays sounds that act as contrast
05:23to the other elements of this song, and in this case, this is kind of the call in response
05:28to our chorus, and because it is actually pointing out the title of this song, so this
05:34is kind of our title lyric Cant Stop, I really wanted to give it a special sound that someone
05:41is going to remember.
05:42So not only did I do that kind of baby vocal, kind of high-pitched thing, it's kind of nice
05:47little novelty that you're going to remember, ear candy.
05:51But I also kind of did this cool echoey transistor radio kind of effect that really gives it
05:57a nice contrast against the smoother clean sung vocals of the chorus.
06:05
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Creating a unique vocal sound for the intro and the bridge
00:00In addition to having the sung chorus in the song I also have a sung Intro and Bridge part.
00:07And if we go ahead and just take a listen to our Intro here.
00:12(music playing)
00:27And if we bring up our Bridge we'll hear something a little similar.
00:34(music playing)
00:51And these are actually cut to two separate tracks just because the lines overlap just
00:55a tiny bit, and I wanted to give this singer enough of a chance to take up breath, to get those lines clean.
01:01So you know a little trick you can do is just cut them to two separate tracks if you need that space.
01:07Now what I want to do here is I really want to give these a unique sound, I want to kind
01:11of use the Intro and the Bridge as the opportunity to kind of create a really moody section of
01:17this song, because that's really how the instrumentation is playing that, we kind of have this spooky
01:23organ sound, even have this background noise effect that's kind of rainy day kind of vinyl vibe going on.
01:32And so really want to carry that vibe on to the vocals, and I want to make these Bridge
01:38vocals and Intro vocals sound different than the sung vocals in the Hook and different than the Rap vocals.
01:47And what really inspired me was how I kind of treated the Hey and the Cant Stop baby vocal effects.
01:54And so I think I want to do something similar or at least try something similar on the Intro and the Bridge.
02:01Now just to save time and resources I'm going to go head and sub mix these together.
02:07We'll just call this Bridge Vox into a stereo Aux track.
02:15And so I want to kind of carry on with that C-L-A Vocal.
02:18That was a really nice sound that I had there on the Cant Stop as well as that FutzBox, which
02:26really kind of gave me that kind of magic radio sound.
02:30I want to try something here that is similar to the Preset that I used on the effects vocals.
02:40I'm going to try something here called Big Sisters Radio, this just for memory.
02:46And really these are just presets that I've used before so I kind of know what the vibe is.
02:52And that's okay, you know you'll find that you'll kind of have favorites in terms of
02:57presets that you find inside your plug-ins, and you kind of commit those to memory and
03:01go back to those, and that's great because that actually saves you time.
03:05In this case, this uses the same simulator module that kind of transistor what they call
03:11Red Pocket Radio there.
03:13And back here on the C-L-A I'm going to go again for that chamber sound, going to wall the compressor.
03:23Give myself a little bit of bite, remove all of the low frequencies.
03:29Do a little bit of delay here while widening. Let's take a listen to what that sounds like.
03:42(music playing)
03:51Still a little bit muddy so I think what I want to do is just cap that off with an EQ.
03:56You may have noticed that in certain plug-ins, specifically like that C-L-A, it has EQ built into it.
04:03But a lot of times the EQ is not flexible enough to really carve out the sound I want.
04:09So I'll found myself using additional EQs or processing to get the sound that I'm looking for.
04:15In this case, I'm really just going to kind of roll off some of the mud in here, and let's
04:20just listen in context.
04:23(music playing)
04:54Cool. That sounds pretty good, let's listen to the intro.
04:58(music playing)
05:29Cool. So that sounds really good.
05:30I've got a nice unique sound that really fits the mood and tone of the song.
05:35I might go back and adjust some of the amount of reverb or the amount of EQ once I get the
05:41sound of my instruments working.
05:43Remember, I'm really focused on getting my vocals sound let's say 85% done before I move
05:50on to the other instruments, so I really know what I have space for since the vocals really
05:55are the primary focal point of this song.
05:58I want to make sure I spend a lot of time on those in getting a sound that I really
06:02like before I really move on and dig into some of the other instruments that have frequencies
06:08that may compete with the lead vocal.
06:11And then I'll come back and kind of try everything together, tie up any loose ends, I'll make
06:16any changes to volume or level, EQ or send effects that I need after I get everything
06:22bass, EQed, compressed, and leveled.
06:27
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Working in the ad lib vocals
00:00So last thing I need to do to wrap up my vocal sound here is address my Adlib vocal, and
00:06this comes in at the final chorus, let's just go ahead and listen to that.
00:11(music playing)
00:28So this actually plays some fairly important roles in this song.
00:33One thing that is very common with urban R&B, hip-hop music arrangements is that unlike
00:40a lot of rock and traditional pop where the production or the arrangement grows significantly
00:48throughout this song, chorus you keep adding more and more instruments.
00:52It's fairly common in a hip-hop track to see the beat kind of just stay the same 16 bars,
00:59some elements come in, some elements leave during different sections, but the way that
01:04the track really gets built is through the vocals.
01:07So the dynamic change over the course of this song really happens in the way the vocals are stacked.
01:14So more background vocals, more Adlibs coming in towards the end of the song to really take
01:21it home or make it big.
01:24Now in this case, our Adlib is also serving the function of being the first thing that
01:28you hear coming back into the last chorus. (music playing)
01:38So in that case, it is going to be a lead instrument, so I'm not really going to treat it so much
01:43in the background as I did let's say those Bridge parts.
01:47And it's also the last thing that we hear in the song.
01:51(music playing)
01:55I really have this unique situation where I want to treat it as a lead instrument, but
02:01I'm not going to process it exactly the same way that I processed my hook lead vocals or
02:07the rap lead vocal because I do want to create a unique space for it that as a little leaner,
02:14maybe a little wetter with a little bit more delay.
02:17So it really draws the emotion out of these oohs and aahs that he has here in his Adlib.
02:24He's really pouring out all of his emotion here, so I really just want to take the idea of that hook.
02:31I cried, I cried all day, I cried all night and really put it into this Adlib as a vocal
02:37treatment to really put the listener in that mood, in that feeling.
02:42And so the first thing I want to do is I see that I have some really strong transients.
02:48And those strong transients here are going to limit the way I can compress some of these softer oohs and aahs.
02:55I'm going to really have to dig into the compressor to get those oohs and aahs to really come out and be forward.
03:01However, I have some parts that they're really quite aggressive here, like this plosive.
03:06Now what I like to do in those situations is take something like an L1 and just cap
03:12off just kind of use it to cap off anything.
03:15Now very similar to how I treated the 808 kick drum, I'm not going to be using any makeup
03:21gain here, all I'm doing is looking to cap off that transient.
03:25(music playing)
03:33So you can see it's not working all of the time, it's really just working on these hard parts.
03:39(music playing)
03:42Otherwise, it's extremely transparent, and that's why I like to use limiters like the
03:47L1 in these instances, because it is very transparent.
03:52It's not going to add anything to the signal, but it is going to tame those plosives before
03:58I run that into my next compressor in the signal chain.
04:02In that case, I'm going to use the C-L-A again here, kind of my really quick vocal sound that I can get.
04:10And so I'm going to get a little compression, going to get a little bit of EQ here, pull
04:16down some of those low frequencies just a bit.
04:20I'm going to use another EQ after this, I'm not so concerned with what's going on here.
04:25Really like this tight reverb sound, but I am going to use some of my own reverb.
04:32Let's listen to that. (music playing)
04:36It's a little loud. (music playing)
04:50Like I said I'm going to add my own EQ to this here so I can further refine that and
04:55get the specific sound that I'm looking for.
04:58I find that and a lot of these plugins where you just have general tone controls those
05:01are great for brightness, darkness or for low end general kind of shelf-in EQs.
05:08But when you really want to hone in, you're going to need to bring up a dedicated parametric EQ.
05:13In this case, what I'm thinking I want to do is kind of a half telephone, and I call it
05:19a half telephone because I'm kind of really cutting out all the low frequencies and kind
05:25of giving it that telephone style bell shape, but I'm not cutting out the high frequencies
05:32like you typically find on a regular band-pass telephone style vocal effect, let's listen to this.
05:39(music playing)
06:06To really take this Adlib home I'm going to need to use some of my return effects that I've already created.
06:12In this case, I'm going to use some of that long verb, some of that long delay.
06:17I'm going to use some of my harmonizer and some of that dirty effect that I created for the hook vocal.
06:27And in general I'm going to process this a bit more wet than everything else just to
06:33kind of really take it home, really give it that emotion.
06:41Harmonizer there, push up a little of that, and let's just take a listen.
06:48(music playing)
07:12And let's just check that here to make sure that sounds good.
07:16(music playing)
07:24Cool. And I might need to automate that a little bit to really bring out those first and last
07:29words of the chorus and so they're fairly important, and I might want to adjust my EQ a little bit.
07:36Now one last little trick that I like to use on Adlib vocals is I like to kind of get them
07:41out of the center because that's kind of where my other lead vocals are living, and I want
07:46to kind of put it slightly off center just to give it a little space of its own.
07:51A trick you can use is any kind of sound fill processor.
07:55I'm just going to go ahead and use the S1 Imager here to do this.
07:59And I'm just going to set the rotation slightly to one side, and that's just going to kind
08:04of kick it off just a little bit, I don't want to pan it hard right or hard left.
08:09I just want to kick off its center to the left or right so that it is not right in the
08:15middle of the other vocals.
08:16And it actually comes through a lot more, I might even have to adjust the volume.
08:20(music playing)
09:21Cool. So that sounds really good.
09:26
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3. Additional Instruments
Warming up the bass tone
00:00So now that I have a solid lead vocal sound I can go ahead and move on to my instrumentation
00:05and getting that fit into the context of the mix.
00:08And the first thing I want to look at is my bass instrument.
00:12Now this Sub bass here only comes in during the chorus, so let's go ahead and take a listen to it.
00:19(music playing)
00:27It's a very, very low-frequency bass, so the things we're going to want to watch out for
00:32or how much low-frequency information is it adding to this song in addition to my heavy
00:39808 and kick drums once it kicks in during the chorus.
00:42So I am going to want to make sure that I don't add too much bass during my chorus section
00:48so that I can remain consistent in my ultra low lows throughout the song.
00:54The other thing I am going to want to do is try to warm up this ultra low bass so that
00:59we can hear it better on smaller frequencies. So I think that's where I am going to start.
01:05A lot like I processed my 808 I can add a little bit of harmonic distortion in the form
01:11of tape simulation or saturation to a bass to pull some of the lower frequencies forward
01:18so that we can hear them on smaller speaker systems.
01:21I've got a little Preset that I may call bass Harmonics and all of that is here is just
01:26a little bit of Warm Tape in the low end and in the high band some Heavy Saturation just
01:32to really pull out some of those high frequencies that are buried in there.
01:37Imagine the bass fundamental at 50 Hz, this is actually going to add information at the
01:43harmonics, so 100 Hz, 150 Hz, so on and so forth.
01:48So that we could actually here it on speakers that may have a lower limit of somewhere around 100 or 150.
01:55Remember, very small speakers like ear buds they're not going to do very well down around
02:0040 Hz, 50 Hz where the fundamental of this bass tone lives.
02:04So let's go ahead and listen to this. (music playing)
02:31So you might be surprised how much of the heavy saturation band I can get away with in context.
02:36Now in isolation it mighty just sound distorted like I am distorting the top end of the bass,
02:42but actually in context it really helps tie that bass instrument to the rest of the mix
02:47and the other high frequency elements, so it sits it really well and ties it into the
02:52song a little bit better than just that sub energy.
02:55And it's also going to allow me to really pick that up on very small speakers like laptop speakers and ear buds.
03:03So, I really pulled out some of those harmonics, so I am liking the tone of my bass.
03:07The next thing I want to consider is how much sub frequency information is it adding when
03:14that low sub bass kicks in during the chorus. Is it going to be too much?
03:19Because I want to keep a consistent amount of low frequency information throughout my
03:24song, so my ultra low lows that are being provided by my kick drums, I've set them up
03:29in the verse to be a specific level.
03:32Now I'm adding a new sub frequency element in the chorus. Is it going to be too much?
03:38So one sneaky little trick that I can do to kind of automatically adjust for that addition
03:44is use a side chain compressor.
03:47Now I am not just going to use any old side chain compressor, I am going to use a side
03:52chain multiband compressor, the C6 here, the SideChain version.
03:57I am going to just go ahead and reset it to its default here.
04:03What this guy lets me do is it lets me use individual bands, and I can key those individual
04:09bands from an external side chain.
04:11So first of all a multiband compressor allows me to set separate threshold attack and release controls for distinct bands.
04:20In this case, I have low frequencies, mid frequencies, and some high frequencies.
04:25So what I'm looking to do is only compress the ultra low lows, but I'm actually going
04:30to trigger that compression from a side chain from the 808 kick drum so that when that kick
04:37drum kicks in, it just turns down the lowest bass frequencies of this bass instrument just
04:44a touch, and that's going to really help tie the two instruments together so they gel,
04:49and it's going to keep the mix from getting an overwhelming amount of sub frequency energy.
04:54So I am going to go ahead and pick my key, or just pick Bus 25 because I am not using that anywhere else.
05:01We'll go over to my 808 kick, and I am going to add that Bus, Bus 25 here, send a little
05:09of that information in there.
05:10Now set this as PRE because what that's going to do it's going to allow me to solo just
05:16the bass, and I'm still going to get signal coming through that Bus 25, so I don't have
05:22to here the 808 kicks so I can really adjust the envelope and the amount of compression
05:27on the bass without having to hear the kick at first.
05:30So check this out, we're going to close this, and we're going to go back over to that bass
05:36and add a little compression here.
05:38Now I don't want to use these other bands I am just going bypass them.
05:42Now I am going to pull down the threshold to start getting some compression in my main band here.
05:49(music playing)
05:53And I'll pull that range control down which will allow for that compression to happen.
06:00(music playing)
06:03But that range control also limits the total amount of compression so I just want a little
06:07bit, so I am going to keep that set around 5 so that no more even 5 dB of gain reduction
06:13ever happens regardless of what's coming through that side chain.
06:16I am using a fairly fast attack here right around 10 milliseconds, I am going to quicken up the
06:22release so that of that recovers a bit faster. (music playing)
06:29Let's listen in context. (music playing)
06:56So it's a subtle change, but it ties the bass to the kick drum a little bit better.
07:01Now that's an aesthetic choice, I might have chosen to just leave the bass as is and just
07:07let that sub energy just overflow over the top of the chorus, and that would be a sound,
07:13and that would be fine.
07:14In this case, I really just wanted to tie that bass instrument back to my other low frequency
07:20elements, the kicks in this case, to really give that a nice coherent sound and a little
07:24bit of rhythmic pump that kind of just gels the track together.
07:29And using this side chain here allows me to really do that in the low frequencies without
07:34having to get too much pumping in the case of using a full band compressor where it would
07:42compressing all the frequencies of that bass signal, so you'd hear more of that swelling
07:47effect, which would also be a very valid sound to use on your bass.
07:51In this case, this is the kind of aesthetic or feel that I was going for, and you can
07:56use these sneaky little tricks with multiband side chain compressors really to just tell
08:01frequencies to go away when certain other elements are coming into the mix that prevents
08:07me from having to do automation on an equalizer or spending too much time studying the balance between those elements.
08:18
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Adding drama to the choir track
00:00One of the main instruments and something that plays through the entire session is this
00:05Choir track. And if we go ahead and take a listen to it...
00:10(music playing)
00:14...we can hear it's kind of a dramatic children's choir kind of thing and its adding this kind
00:19of spooky overtone to the entire song.
00:23It's also giving us the chord change information for this song as well as the bulk of the harmonic content.
00:29Now I want to take this drama and extend it even further with the aesthetic of this track,
00:36kind of make it even more spooky and vibey with this kind of lo-fi sampled sound that we've got going on.
00:44So the first thing I want to do with this Choir track is add a little bit of delay to it.
00:51And the delay is just going to set it back in the mix a bit, but it's also going to help
00:55with some of these chord change transitions where the chords cut from one chord to another,
01:00and it can be a little bit abrupt, the delay is going to kind of smear those out a little bit.
01:05So we'll just do something simple like a quarter note just a little bit in the Mix area, let's listen to that.
01:17(music playing)
01:24So you can hear that nice little tail, I am not going to use any Feedback here, I just
01:29want just a little bit of a tail on that.
01:32Now what's really going to give me the drama on this track are two plug-ins actually.
01:39I'm going to use a Tremolo plug-in called Tremolator and what I want to do is I want
01:47to give this choir track some movement or some bounce, a little bit like side chain
01:53in a Compressor but with more control.
01:56And how I am going to do that, I am actually going to tempo sync my Rate here.
02:03And right now I've got a shape, and if we listen to what this sounds like.
02:07(music playing)
02:12And if I switch that to let's say a quarter note.
02:16(music playing)
02:20That's a cool effect but I want a slightly different envelope on the dip, more of like
02:26a pumping effect that you'd get from SideChain Compressor.
02:30And the cool thing about Tremolator is you can actually custom draw the shape.
02:34I've actually made a shape that I call brian goodness, I use it so much, and I'll show
02:40you what that looks like.
02:41I'll go here to Edit, and I've actually designed this shape to sound very similar to a SideChain
02:48Compressor just that I have a whole lot more control over the envelope, so I can really
02:54control how the sound comes and goes along with that Depth control, so let's listen to that.
03:01(music playing)
03:07I am going to back the depth off a little bit so that it's not driving all the way,
03:13again very similar to a SideChain effect, and that sounds like this.
03:17(music playing) And in context.
03:24(music playing)
03:36Now it gives it this really, really cool movement, and it almost takes on a groove of its own
03:42as it pulses with that quarter note rhythm.
03:45I like to take opportunities to tie the rhythmic information of the track to some of the harmonic
03:53parts at different stages of the mix just to kind of get elements to groove together.
03:59Anything that's going to make the listener bob their head just a little bit more, even
04:03if it's super subtle, even if I used the Depth at a very minimal amount I would still add
04:09a little bit of that rhythmic movement to this track.
04:13Now I am going to cap that off with something even more dramatic, and that is a Filter effect.
04:22And I really like using this OneKnob Filter, because it's just so simple, I can just kind
04:29of grab it and automate it any way I want. (music playing)
04:41So it's kind of like that DJ style filtering. (music playing)
04:48And that's actually what I am going to do, I want to automate this throughout the track
04:52so that it has even more movement, and it adds even more drama as the track builds from
04:59the intro, to the verse, to the chorus.
05:02So anytime you can use EQ or Filters to kind of change the tonal balance or the frequency
05:09balance of elements at different points of this song.
05:12That's a great way to add drama or add change to static elements, elements that are otherwise
05:19pretty much the same loop throughout the whole song.
05:22This Choir part really is just the same chords playing over and over again, and this song
05:28has the same chords in the verse as it does in the chorus, there is not really any change,
05:33so to keep that from getting boring I want to add dynamic elements to that instrument
05:39so that it carries the listener through the track and keeps their ears interested.
05:43So to automate this I am actually going just enable this parameter here for automation
05:48by holding down Ctrl+Option+Command on the Mac, that will be Ctrl+Alt+Windows key on
05:54a PC, and I am going to enable that for automation.
05:57And that actually will then show up in my Automation list.
06:01And again I really like as plug-in because it's simple, it's just one knob, it's exactly what it says.
06:06And I can just get what I want to get done and move on.
06:10There are other filters out there, I could use the built-in filter inside of Pro Tools,
06:15and that would work just as well.
06:17So to do this Automation I am actually going to do it visually so I can be more accurate
06:22and kind of achieve my goal quicker than doing real-time automation.
06:26So I am going to move to the Edit window to accomplish this.
06:30I am going to find that Choir track, make that big enough so we can see it, and I am
06:37going to switch my Automation view to that filter, back out a little bit there.
06:43Now for this Intro I really want that filter nice and low.
06:48So we'll start real deep and then I want to kind of build up until I get to that Verse
06:56section that first verse.
06:59And then I want to give a little bit of that back or raise that breakpoint there.
07:04So we'll pull back a little bit so we save some of that drama for the Verse section.
07:10Then I'll actually build that through to the mid-part of the Verse, so maybe we come back
07:17up almost to about 8.
07:20So it's a little bit higher than where we left off.
07:24And then we can open it up a little bit in this section and then what will be really
07:30cool is if I open it up even more in the Chorus, so we get that extra a high frequency lift happening there.
07:40Now once I have that established what I can actually do is I can copy and paste this automation
07:47information so I can actually copy this here and then paste it at the next verse.
07:55And then for the Bridge, I think what I actually want to do is do the same that I'm doing in
07:59my Intro, and then we have our final Chorus here like that.
08:06And I just want to make sure that I clean up any of these hard edges because those can
08:10actually sound pretty rough as it tries to transition.
08:16So over here just want to clean that up. So let's listen to that in context.
08:24(music playing)
09:05Cool. So that adds a whole ton of drama to that Choir track.
09:09It's really just going to take that emotion to the next level rather than just having
09:14that static part playing the chord changes, and I think it's going to work really well
09:19in helping to tie all of our rhythmic and harmonic elements together in the track.
09:24
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Re-creating a sampled vinyl sound for the organ
00:00Now that I have a cool sound going on for my Choir track, I want to address the other
00:05main melodic component of the song that's the Dirty Organ or the Dirt Organ here, and
00:11that also plays through the entire track and kind of has the main melody lick that we hear
00:19as sort of the hook instrument of the song.
00:22We'll just listen to it here in the intro real quick.
00:25(music playing)
00:33And the instrument itself already kind of has a spooky lo-fi sound.
00:38I actually played that as a MIDI instrument.
00:41I found a really cool patch that kind of sounded like a broken old organ.
00:46And what I wanted to do to kind of tie it back to the aesthetic of the track is make
00:50it sound even more lo-fi, kind of like I sampled it off an old record or even sampled it off
00:58an old wax gramophone style recording.
01:02So there is a little bit of ambience to it, but a lot of grit and a lot of dirt.
01:07And so what I'm going to do to achieve that is go back to that FutzBox which is really
01:14good at simulating those old radios and things like that.
01:19And we'll pull up the same thing that we did on our bridge vocals.
01:25(music playing)
01:31So that gives it a really cool kind of lo-fi sound, almost as if I sampled it from vinyl,
01:38like it's a loop that I sampled, but instead I actually played it.
01:42And so that's actually kind of a cool technique that you can use in producing hip-hop and R&B.
01:48A lot of times using samples is not the best idea depending on the kind of clearance you
01:54can get for the sample, the legal clearance, right?
01:56So if you are actually going to put out the record, make money off of it, you need to
02:02get any samples that you use.
02:04If you took something from a vinyl record, you're legally obligated to go get clearance
02:08for that, otherwise you could get in trouble.
02:11So a lot of times, what producers will do is they'll make things sound as if they were
02:17sampled using plug-ins and things like that, when they really just played them fresh from
02:23scratch, they recorded them as either a virtual instrument or a real live instrument and they
02:28kind of dirtied them up.
02:29That's kind of what we are doing in this situation with the FutzBox.
02:32Now, what I'm hearing here is with this effect we're getting a lot of buildup in an area
02:39that might affect the lead vocal. So I'm actually going to add an EQ to that.
02:43And we've already got a lot of the low frequency and high frequency filtering from the FutzBox.
02:50What I want to do is just kind of make sure that I am not masking my lead vocal.
02:54So to find that spot, I'm just going to go to the verse, play a little bit and figure
03:00out where that might be. (music playing)
03:22Cool. And I'm not looking to totally take away all the higher frequencies from this instrument,
03:27all I'm looking to do is clear out some space in that area where the lead vocal intelligibility
03:33is going to live, because it does get a little bit crispy in that 1.5 to 2K range after adding that FutzBox.
03:44And another little trick that I can do to give it some space so that lead vocal can
03:49live right in the center is a little trick with a delay plug-in.
03:54I'm not really going to use it like a delay, like you typically think, I'm just going to
03:59use the built-in delay in Pro Tools.
04:02What I'm going to do is I'm actually going to have one side of the delay, so this is a Stereo delay.
04:08I have controls for the left and the right-hand side.
04:11I'm going to just delay one side by about 12 milliseconds, and I can do anything from
04:185 to 25 milliseconds to achieve this effect, which is called the HAAS effect, H-A-A-S.
04:25I'm going to get a full stereo widening out of this, because the ear is actually going
04:31to hear the non-delayed signal first and then pick up the right-hand side that's been slightly delayed.
04:37So let's just take a listen to what this does. (music playing)
04:42So it kind of centered.
04:46(music playing) Now wide.
04:52Now sometimes what happens is your ear is going to hear the non-delayed side a little
04:59louder, even though on the metering we can see that.
05:02(music playing)
05:03They're both the same, but the psychoacoustic effect of this HAAS setup on the delay is
05:11going to have my ears perceiving the left side, in this case, a little bit louder.
05:16So what I'll do to compensate for that is I might notch down the direct side, the side
05:21with no delay, just by a tiny bit to kind of balance that out, and you can kind of balance
05:26that out by ear on your speakers. So check this out.
05:30(music playing)
05:41On top of the vocals. (music playing)
05:45Wrapped around the vocals. (music playing)
06:01So it's a cool way to add a sort of stereo with something that is not too stereo, but
06:07it's also a cool way to get things out of the way of stuff in the center channel, the
06:13lead vocals, in this case.
06:15Now just to top this off, I'm going to add a bit of my ambience reverb to this guy, the
06:21one that I actually made for the drums.
06:24So I've got this sort of Short Verb that I made for the drums.
06:29(music playing)
06:31Just give a little extra wetness there. (music playing)
06:50And now that I've added these effects to my Choir and Dirty Organ tracks, I might need
06:56to go back and readdress some of the levels of my vocals.
06:59When they were full, I pushed those vocals up pretty hot so that I could hear them.
07:04Now the vocals are sounding maybe a little bit hot.
07:07So it might be a good idea just to kind of pull these back, maybe by about a dB here.
07:15(music playing)
07:19Especially these ad-libs are really coming out now.
07:25(music playing)
07:31And let's just check the chorus to see where we are on those.
07:34(music playing)
08:03Cool. We might come back to those once we have all the instruments mixed in.
08:07Again, mixing is a very iterative process, so whenever you set levels or EQs or send
08:14or effects levels of anything, know that it's okay to come back and adjust those as you
08:20have new ideas about sounds or textures or the direction you're taking in your mix.
08:27It's very rare that I just set something and leave that forever.
08:32I'm always kind of coming back and tweaking things and adjusting things.
08:36And sometimes I'll take an instrument, and I'll clear out some of the mud from it, and
08:41that'll actually make me hear something happening on another instrument that I need to go back
08:45and address, something that I thought I had already gotten where I wanted in the mix.
08:49So you are kind of always adjusting things and tweaking things as new things come up in a mix.
08:56So don't be afraid to embrace this iterative process and tweak things and come back to things as you go.
09:06
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Layering the remaining instruments
00:00Now that I have the mix on my main instrument elements, I want to come back and fill in
00:05the other instruments that come in during certain parts of the track. The full organ
00:11comes in midway through the verse, and it's just going to add some additional harmonic
00:15content at the midway point just to kind of fill that out, go ahead and listen to what
00:20that's doing here. (music playing)
00:38So what I want to do with that is I think I am going to give it that same movement as
00:42the choir just not as much. (music playing)
00:57Just to tie it back to the track.
00:59Now we have another organ, the Hi Organ here, I can just kind of move that next to all the other organs.
01:05What that does is it comes in during the chorus, and it actually plays the same part as the
01:10Dirty Organ, it's just to Double up so we can listen to that.
01:13(music playing)
01:25And it's just defining that melody a little bit more.
01:29So one of the things I want to do is spread that out in a similar way with that delay,
01:35expect what I'll do is I'll switch the sides of that HAAS effect, so it's actually you
01:41hear the right side first. (music playing)
01:49Now also take a little EQ to do that just to kind of get rid of any low-frequency mud
01:55that might be building up there in that organ. Maybe even brighten it up just a little bit there on 2K.
02:02(music playing)
02:20Cool. That's really nice.
02:21Now the Viola again does the same thing, it's just doubling the organ part.
02:26(music playing)
02:37So I just want to give some movement to that, and I really like this, Maserati Harmonics
02:42plug-in for movement, I like this kind of Bounce mode right here.
02:47(music playing)
02:49Gives it a little width, a little more presence.
02:55It's kind of a stereo enhancer with a delay built into it, see it automatically tempos things.
03:05(music playing)
03:17At this point I'm just trying to tie these layers back to the sound that I have going
03:22on in my mix so that they sound like they relate.
03:26Each part of the arrangement has its own function in terms of either strengthening the harmonic
03:32content of the chords or the melody or the rhythmic information, and now that I have
03:38a really solid mix, what I am trying to do is just really kind of tie those elements
03:43in, so they have the right amount of contrast against each other.
03:47But don't stick out so much so that they sound as if they don't belong as part of the track.
03:52I am just kind of trying to bring them into the fold at this point.
03:56So that sounds pretty good.
03:58The pads are just playing the same chords as the Choir here. Only in the chorus we are
04:04just getting kind of a light lift on everything here.
04:09(music playing)
04:15So I think carrying that Tremolator over again, we are adjusting the depth a little bit.
04:20Those paths are kind of clean, so I think what I want to do is kind of dirty them up
04:25a bit some of this Decapitator. (music playing)
04:39And then we'll clean up any low-frequency issues here, clean up anything around 500
04:57and 2K that might mess with my vocal.
05:01I don't want to filter too high because I want some of that warmth of those paths to
05:06still live in my low-mids, I don't want to kind of filter it all the way up here.
05:10(music playing)
05:12I want to maintain some of that warmth, glue the track together.
05:20(music playing)
05:35So these paths really help glue kind of all the elements together into a nice congealed
05:40soup there during the chorus, and I really like the paths serving that function, also
05:45giving me a little bit of air and dirtying them up just helps kind of tie it back to
05:50the tracks, so they are not super clean.
05:53Now I also have this Noise element that plays through the entire mix.
05:56(music playing) It's just kind of this rainy day noise.
06:03I kind of wanted to have this, kind of this spooky thing that carries to the whole mix.
06:09And I am thinking it might be cool to just kind of have a little bit of movement in that
06:13just to kind of tie it back to the rhythm of the track since it is very random, and
06:17it's just kind of a noise repeating. (music playing)
06:23Not too much, like that, but maybe like that. And I definitely want to make sure that I'm
06:29getting rid of any low-frequency mud that it might be harboring down underneath a hundred.
06:35(music playing)
06:46And it's really just subconscious, it's kind of giving me almost a vinyl record sound but
06:51I didn't want to use kind of cliche vinyl record sample.
06:55I wanted to find something a little more human so I found this lo-fi, people talking, rainy
07:02day, kind of wide, we can't really hear what they are saying.
07:05And I just loop that throughout the track, it doesn't really have any rhythmic or harmonic relationship.
07:10It's just kind of this additional smearing noise, it's going to glue everything together
07:15and in the intro it kind of really makes things extra spooky.
07:18(music playing)
07:38So you can kind of hear the rumbling of what I think is kind of like a lo-fi thunder--who
07:43knows what it actually is--and you can kind of hear some of those voices speaking through. It's like hey,
07:48are those voices? Just kind of adding a cool randomness to the track that I liked when
07:54I was putting this stuff together.
07:56So I just want to make sure that none of the frequencies in that are going to mask anything
08:01else in the track.
08:03And I realize that it is noise, and it is adding a noise floor to the track, but that's
08:07something that I'm okay with and the Tremolator helps that kind of tie back to the rhythmic
08:14information of the drums.
08:17So we have kind of got everything tied together as far as our instrument sounds, our drum sounds, our vocal sounds.
08:25Now what we can start to do is kind of circle back and tie up any loose ends, work with
08:32some automation and finish off the track.
08:37
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4. Finishing Up
Circling back and revising the mix
00:00So I've been making notes as I've been going along, here, thinking about things that I want
00:04to come back to and update as I've been adding things to the mix.
00:10Now generally, I would tackle those problems as they arrived during the mix process, but
00:17in the best interest of this tutorial, I wanted to save a list of those things and come back
00:22to them so I could fully explain my thought process behind them as opposed to just acting
00:29all scatterbrained as I move to the mix.
00:31But the reality is is sometimes it can be very scatterbrained as you are moving through
00:36a mix, kind of working on one thing, you get inspired by something else, and you move over
00:39there really quick, and it's just very train of thought kind of thing.
00:44In interest of this course, I have decided to save some of those thoughts and come back
00:49in one tutorial and kind of go through some of the updates that I want to make to the mix after
00:56getting a full mix together.
00:58One thing I've been noticing for awhile now are some of the drums with a lot of that distortion
01:04are fighting with the lead vocal, now that I have my lead vocal sounds. Specifically
01:10we have these Perc Hits and my Clap, which are very dirty.
01:15If we listen to those. (music playing)
01:25So I am hearing some mud kind of in the 400 to 600 that might be competing with the vocals.
01:30So what I want to do is just try to clear that up a little bit.
01:36(music playing)
02:10Just a little bit. (music playing)
02:24And on that note I think what to do here is take my instrument tracks starting with the
02:31choir going all the way to the noise, and I want to submix those to kind of continue
02:37that idea of breaking up some of the frequency information so that the most important element,
02:43the lead vocal, stays out front.
02:45So I am just going to submix these here into a new Aux track.
02:50We will call this Music.
02:54So as opposed to going back and adjusting the EQ individually on all these tracks, some
02:59of them I did EQ, some of them I didn't.
03:01What I can do is just kind of submix them, because this EQ is all going to be for the
03:06common goal of making a little bit of space for the vocal, and I find that the areas where
03:12you really need to watch out in terms of affecting the vocal intelligibility is right around
03:19the 400 to 600 area of the mids and then up kind of around 1.5 to 2.5 K.
03:27You can lose some brilliance in the vocal if there is too much masking around there,
03:32but what you can do is just kind of sweep around and find the areas that may affect
03:38the tonality of the vocal, because every vocal is going to be a little bit different.
03:43(music playing)
04:09I am just taking a tiny bit out just to improve the clarity a bit.
04:13I don't want to unbalance the mix.
04:14I am not looking to totally pull out all the mid-frequencies or the upper mid-frequencies
04:22from these instruments.
04:24All I'm looking to do is make a little bit of extra space to give an extra edge to that
04:30lead vocal in terms of frequency priority.
04:33We can go ahead and listen in the verse just to check.
04:37(music playing)
04:48Cool. So another thing that I noticed as I was listening to the mix is that on the Dirty Organ applying
04:55the FutzBox really pulled out a lot of the nice warmth of the original organ sound.
05:02(music playing)
05:08So we'll save that. (music playing)
05:14So there is some nice warmth in there, and I am just going to reclaim a little bit of
05:19that by pulling the mix back just a bit. (music playing)
05:28Keeping some of that. (music playing)
05:42And in the Choir, I think what I want to do is maybe pull back the depth.
05:45It might be a little too deep on this choir track.
05:49(music playing) Maybe give myself a little bit more delay.
06:20(music playing) Cool. That's sounding pretty good.
06:21Now the other thing that's been bugging me a little bit, and you can probably see it
06:26right here is the base has some noise being generated by a plug-in. And a lot of people
06:32might think, well, that shouldn't be a problem, right, with its plug-in.
06:36There is not going to be any noise floor.
06:38And actually with a lot of these plug-ins that simulate amplifiers, which Saturn is actually
06:44simulating some guitar amp simulation here with its heavy saturation, there is going
06:50to be a modeled noise floor.
06:52So in efforts to really capture the vibe of an analog device, including the noise floor
07:00is going to be part of that sound.
07:02So you will actually find in a lot of these plug-ins that simulate saturation whether
07:07it'd be Mixbus saturation or guitar amp simulation, they're going to add a little bit of noise.
07:14Some of these plugins allow you to go in and dial specifically just the noise floor down, some do not.
07:22So in this case, what I am going to do is I am just going to go ahead and automate that
07:28bass out during the verses I am not hearing it and then I'm not so concerned about the
07:35noise in the chorus when it does happen.
07:38What's actually happening is going to mask any noise that we are hearing, but I don't
07:42want to add any additional noise to the mix when the bass is not in the song.
07:46Now there are two ways I can go about that.
07:48I can actually automate the volume to Mute or pull down.
07:53I could also just use a gate.
07:56That way I don't have to go mess with the automation.
07:59It's a very sustaining bass.
08:01So it's going to be really easy to use a noise gate on.
08:06So we will go on here, and we will just go ahead and use the one built into Pro Tools. It's fine.
08:12So I'll just increase the range, set the attack really fast, and the release really slow so
08:18that it doesn't close back down when the bass is articulating.
08:24Set that hold up, and we will increase the Ratio.
08:34I will move that Threshold down.
08:35Say, I want to move it down to right where that noise is going to see. Not too low.
08:39See, that's opening the gate, but just right about there.
08:43That's going to keep it closed, and we will just check that during the chorus to make sure that it's...
08:48(music playing)
09:03And we can probably speed up that release and hold time a little bit.
09:07That's going to work real well rather than going in and messing with the automation.
09:11Now I can continue to use my volume control to set the level instead of automating it.
09:16If it was a more complicated bass line, I might have to go on and actually do some automation
09:21or just let's say print the track and then cut out any of the noise after I've printed
09:27the track with the effect.
09:29So another thing I wanted to come back and address are the level of my background vocals,
09:34my harmony vocals, and I think I really just want to kick those up significantly.
09:38I am going to pull these up, feeding into that Aux track.
09:44Let me pull this back a little bit, take a listen.
09:48(music playing)
09:58And we will listen in a bigger chorus. (music playing)
10:41They're coming up here as the ad-lib vocal, and I want to do something just a little bit
10:45more just to give it a little bit more texture and make it a little bit grittier or more
10:51emotional just really carry that emotion home when that kicks in.
10:55I think what I want to use to do that, I'll just show my other set of inserts here.
11:02I am going to move that S1 to be the last slot.
11:06I am going to use the VTM here, and I am actually going to use it with a little bit more input
11:17drive, and you can see that automatically pulls the output down.
11:20So I don't have an overall volume change.
11:23It accommodates for more drive by pulling down the output, but it is going to drive
11:28that tape stack a little bit harder.
11:31So I have switched that to the 15 ips setting, and we'll go ahead and listen to what that
11:36does here in our last chorus.
11:39Just make sure we hit that last little part there.
11:46(music playing)
12:19Nice. So that's very subtle, but gives it just a tad bit more texture.
12:24Now with a lot of the stuff I've been doing you might be saying, well, Brian is it mixing
12:28mostly just about adding a lot of EQ and a lot of compression and a lot of these sort
12:33of basic tools to make the mix sound really clean, and you might be thinking, well, you've
12:38been spending a lot of time doing creative tasks like changing the color or the tone
12:43of sounds using special effects or saturation or texturizing tools.
12:49And the thing is every mix is different.
12:52Every mix is going to call for different things to bring it to life.
12:56Some more traditional mixes like if I am mixing a traditional rock or folk song, yes, they're
13:01going to be a lot about using EQ and compression to make the live instruments that have been
13:07recorded sound their best.
13:09So make them sound more natural, add any sparkle or a punch to them and bring them forward
13:15in the mix so that you can really hear the tonality of the performances.
13:20Other types of songs specifically urban, electronic, hip-hop, R&B music that is mostly produced
13:26with virtual instrument, samples, and arranged entirely in the computer is not going to have
13:32the same dynamic and frequency issues as let's say a live rock band with a live drum kit,
13:39miked guitars, things like that.
13:42For example, in this song I'm not dealing with a lot of dynamics issues in terms of
13:48stuff being too loud or too soft.
13:50My snare drum is very consistent, because the MIDI, that I programmed it with, had a consistent velocity.
13:57So I am not needing to use compression as much to even out note for note hits.
14:03I am using that in the vocal, because that is a live instrument.
14:07Now as far as adding special effects and things like that, like I was saying a lot of times
14:13I'm adding these effects to increase or enhance the texture of what is a rather plain sound
14:21or something that stays consistent the whole time.
14:24Again, unlike a live rock performance where things are changing all the time just due
14:30to the nature of humans performing it throughout the whole song, you're getting these variations.
14:36I'm dealing with sometimes one bar, two bar loops that loop the entire song and never change.
14:42So what I'm looking to do is create things that change or that are interesting or add
14:49rhythmic or harmonic movement to the elements that capture a certain aesthetic that I'm
14:55going for and really kind of drive home a specific mood.
15:01In a lot of cases mixing for me in the songs that I'm working with sometimes can be as
15:07much as 70% vibe kind of move, so 70% of the plug-ins that I'm adding are for vibe or texture
15:14or mood and only 30% are those traditional where I've got to clean it up with some EQ,
15:20I've got to use some traditional compression to control dynamic range, so on and so forth.
15:26So when you are thinking about your mixes and finding a unique voice as a mixer, don't
15:31just think about the basic building blocks of just getting a clean mix, also think about
15:38how you can add little tricks and textures and ways of adding movement to make it interesting,
15:45really make it your own thing, your own vibe, you own voice, because that's really what's
15:51going to create interest for the listener.
15:54You can have a clean mix, but a lot of times that can be kind of boring.
15:58I'd much rather have a mix that had interesting sounds and textures something that kind of
16:04made me say, hah, that's really interesting, I kind of like the vibe of that, something
16:08that polarizes me towards an aesthetic. Rather than having something that's just kind of
16:13boring and clean and sterile, so some things to think about when you're working on your mixes.
16:19Now the last thing that I want to do here, I am just going to touch up some volume levels
16:23of a few things that I think maybe are a little too soft or a little too loud.
16:28So I will just playback the track from a verse and start to work on that.
16:33(music playing)
19:42Cool. So that's sounding really good.
Collapse this transcript
Adding automation
00:00Now that I have a good static mix of all of my elements, I can move on to automate some
00:06parts to add movement or change throughout the session.
00:10Now as far as an automation strategy in this style of music, it's going to be a little
00:14bit different than let's say a vocal jazz session where I might be using lots of automation
00:19rides on the vocals and the instruments in lieu of heavy compression.
00:25In this case, I'm looking to use automation to kind of make things change or be a little
00:30bit more interesting from section to section when I'm really just looping the same elements over and over.
00:37So I'm looking to use automation in certain places to keep the parts interesting that
00:42are just looping over and over again.
00:45One area that I can focus on to start with are my hi-hats. And since the hi-hats really
00:52are just kind of the same loop that start towards the end of the verses and carried
00:57through the choruses, one real easy thing I can do is automate their volume level so
01:03that they come down a little bit when they first appear and then kick up in the chorus
01:09section. And that's just going to give me a tiny bit of variation.
01:13I'm not looking for anything dramatic just for a little variation as I move from section to section.
01:20I am actually just going to kick them come down a bit to begin with, because they're a little bit loud.
01:24And what I'll do here in the verses is just bring them down, you know maybe 3 dB, so they
01:34just kick up in the chorus. Let's hear what that sounds like.
01:38(music playing)
01:50Maybe not so much, what I'll do is pull off a dB there.
01:54Now some people like to automate using real-time automation and moving the faders and doing
01:59it as the mix plays back.
02:01Well, other people like to use graphic editing of automation.
02:05I particularly favor using the graphic editing of automations, it just allows me to be a
02:10little bit more accurate, and I'm used to it.
02:13I'll make some changes, listen, tweak those changes, but either way it's fine.
02:18There's no one right way to approach it, it's just whatever works for your workflow, that
02:23same concept will carry out through all of your mixing decisions.
02:27You'll find that two professional mixers may have radically different opinions on how to
02:32approach something like automation or EQ.
02:35So make sure that when you're learning to do this stuff, you explore all the options,
02:41and you find the options that fit your needs and your workflow the best.
02:46Don't be afraid to try different things, and if something is actually working for you,
02:51even if it doesn't make sense to someone else, don't be concerned with that just go ahead
02:56and do what works and be original.
02:58So I'm just going to go ahead and copy this and paste that same move here over to the other section.
03:07This is just the chorus, so I don't need to worry about that.
03:10So that's going to give us a little bit of movement in a hi-hat.
03:12It's just going to brighten things up, and I think I also want to do something similar with this snare.
03:19I just want to pull that snare down. Maybe just a dB will do it in the verses.
03:26So I'm just going to pull those down just by about a dB, copy that over here.
03:34So we're just going to kick it up just a little bit.
03:37(music playing)
03:54Cool. That sounds pretty good.
03:56One thing that I'll generally spend some time thinking about the automation of, are the vocals.
04:01In a song like this the arrangement doesn't change that much.
04:05So my first chorus, my second chorus, and my third chorus aren't really changing from
04:10a musical arrangement standpoint.
04:12And I'm using a fair amount of compression on the vocals.
04:14So I don't find that I have to automate the lead vocals so much to get it to sit at the
04:21level that I want in the session.
04:23However, as far as these harmony parts are concerned, the harmonies do change a little
04:28bit and how they are stacked against the chorus 1, 2, and 3.
04:34And specifically here in the last eight measures of chorus 2 and 3, the Hook Harmony vocals
04:42do kind of a cool response to the lead hook. We'll listen.
04:47(music playing)
04:53So he's saying stop, stop kind of in response to the lead vocal.
04:58And it might be cool to just kind of bring that out a little bit more those sort of second and third stops.
05:05So what I can do is I'm just going to change my grid here so I can make a shorter selection.
05:10Maybe I kick those up just a tiny bit, fraction of a dB, copy that over, and we'll see what that sounds like.
05:23(music playing)
05:29And I'm thinking now maybe it's even cool to climb them a bit, so kind of do a cool
05:37little, so it's kind of go to stop, a little louder stop and then stop.
05:43I think that could add just a little bit of drama.
05:46And I am not looking to do anything super radical here, I'm just adding a little bits and pieces.
05:52Now this one since the Hook is actually singing here, I don't want to obscure that by automating those.
05:59So I'll leave that one as is.
06:02So we'll just paste that automation there to the last chorus.
06:06One other thing that I was thinking about automating is actually doing some plug-in
06:09automation here at the beginning of the song on this little can't stop part.
06:16And what I think might be cool is if I kind of mirrored the filter automation of the choir
06:23as it comes in here.
06:24So I did do a little bit of automation on the filter here so that rises up and adds some drama.
06:32And so I'm thinking it might be cool to just add that to the can't stop.
06:36And what I can start with is just copy that down.
06:40That's actually going to copy the automation.
06:43And so what I can do is I really don't need it here, delete that, and I'll raise that
06:51all the way to the top.
06:55And that last can't stop I want to be fully open.
07:00We'll just go ahead and listen.
07:01I'm going to play with that and see what a good starting point is.
07:07(music playing)
07:29Cool. So that's a good starting point.
07:30I could play with the amount of filtering, if I wanted it to be a little darker towards
07:37the end, I can pull that down or if I wanted it to start a little brighter, I could pull that up.
07:42Really it's just to taste, there's no one right amount of filtering.
07:46It's something you just kind of feel out by ear, work it until it feels good to you.
07:51Now one other thing that I usually automate in most sessions, a little trick that I like
07:57to do is actually some Master Fader automation just to kind of kick up the energy at different
08:03parts of this song.
08:04This is going to work really well, once I add my Brick Wall Limiter in the next tutorial,
08:09because it's going to sort of push things into the Brick Wall Limiter a little bit more throughout the song.
08:14What I'm going to do here is take this Master Fader, which is controlling the whole mix,
08:19and I'm going to add little bits of automation to push or pull the song just by tiny amounts.
08:26So I'll switch this to a bar. Just by tiny amounts to increase some of the drama as it
08:34goes into different parts.
08:35So maybe for the intro, I'm just going to pull this down by let's say half a dB, so
08:41it really kicks in when the verse happens.
08:42And then when the chorus happens, maybe what I do is I go up by half a dB, go ahead and
08:54do that for this second chorus.
09:01And then let's say for chorus 3, I go up a whole dB and these are just subtle little changes.
09:10Let's go ahead and listen here between a verse and a chorus.
09:14(music playing)
09:32Now one thing that I just realized here is that my chorus actually has a pickup and so
09:38what I might want to do is kind of figure out where that pickup happens, and I can see
09:43that it's just a quarter note shy of the downbeat there.
09:49So what I might want to do, I'm actually just going to pull this up, so I can reference it.
09:54I do that quite a bit, I move tracks around so that I can reference other tracks when
09:58I'm trying and break points.
10:00Maybe what I'll do is add that change, so it gets that pickup right there.
10:10So that's going to work.
10:12I can just copy that and paste that over to my other sections, and this last pickup just
10:23paste that in, we'll make sure that sounds good.
10:26(music playing)
10:36And again these aren't jump out of your seat levels of automation.
10:40These are very, very, very small tweaks.
10:44The idea is just to kind of subconsciously increase the energy by small amounts at the
10:50different points of the song and automating the Master Fader by small amounts can really
10:55help achieve that, and once that actually pushes into the compressor and the Brick Wall
11:01Limiter that we're going to add, it's really going to kind of congeal everything together,
11:05and it's just going to push that limiter just a little bit more in those sections.
11:09So I get a little bit more density out of the whole track.
11:13Now automation is something that you can literally spend half or more of the amount of time of
11:19the entire mix working on.
11:21So sometimes I spend 3, 4, 5 hours just on the automation, making little tweaks here
11:28and there, muting returned tracks at the end of phrases so that the delays don't trail
11:33on, adjusting vocals word for a word, scrutinizing every instrument and its level.
11:40So definitely spend some time thinking about automation, because it can really take the
11:45track to the next level.
11:46For this track, it's a fairly simple arrangement, and I think I've given you some ideas about
11:51how you'd approach automating this style of song, but get creative and think about different
11:58ways so you can add interest to your mix as it grows over time.
12:03
Collapse this transcript
Mastering the track with compression and limiting
00:00Now that we have a good candidate for a final mix, I can move on to the last stage of Master
00:05Bus Processing, adding equalization, compression, and limiting to my entire mix bus to achieve
00:12that final polished and competitive sound.
00:17What I'm going to do here on my Master Fader, remember I initially inserted the VCC, and
00:23I mixed through that. Now some mixers will actually mix through their compression and
00:29limiting during the mix process, I didn't in this case, so I'm going to approach things slightly differently.
00:35Know that it is okay to mix through compression and limiting and some actually have great
00:40success with those techniques, sometimes I use those techniques, however, I do want to
00:45point out that mixing through a limiter means you have to be very careful about how you
00:52change and set levels throughout the mix process.
00:56Because if you push something too hard, you may end up with 6, 7, 8 dBs of gain reduction
01:02on your Master Fader Compressor without even knowing it, and really kind of choking out
01:08all the dynamics of the mix.
01:10So I would say it's more of an advanced technique to manage the headroom and the finesse of
01:18mixing through a bus compressor or a limiter, but don't let that stop you from trying it.
01:24Back to our situation, we've got a finished mix and so we're going to apply some final
01:29polish to that, and I'm going to start with an EQ.
01:33I'm going to use a special kind of EQ called the Mid/Side EQ and actually allows me to
01:39EQ the center channel information separately from the side channel or the stereo information.
01:47And this can be helpful in mastering processes to isolate things like the lead vocal, the
01:52snare drum, the kick drum, kind of give them a little more focus while widening out the
01:57stereo field at the same time.
02:00With this guy, I'm just going to go ahead and adjust some of the settings so I'm listening
02:04to the mix and then I'll come back and describe what I did.
02:08(music playing)
03:13Cool. So you notice I made very subtle changes to the mix.
03:17One thing you want to keep in mind when you're using an EQ on the entire mix, as we are here
03:22in the mastering process is that anything you do is affecting all of your tracks.
03:27So if you need to adjust the sound of your vocal track or the sound of your kick drum--
03:33let's say you want more punch out of your kick drum--rather than approaching it from
03:37the Master Fader, go back to that track and adjust the EQ.
03:41One thing that sometimes people forget when they're working with these all-in-one mastering
03:46plug-ins, or they're smearing EQ over their entire mix is that if you're trying to correct
03:52something, it's going to be much better to just go back to that element in the mix than
03:57trying to pick it out with just a stereo EQ, where you're likely to affect other elements
04:03and upset the balance of your mix.
04:05So you'll notice here that I'm making really broad strokes, so I've had a very wide boost
04:11of only about a dB in the mid-channel just to kind of bring out some of the center focus
04:17of the instruments, the lead vocal, snare, things like that.
04:20A little bit of a bump on the bass just a tiny bit just to warm up the track.
04:26I've got a High Pass Filter set very, very low, right around 20 Hz, and that's just going
04:32to get rid of any sub-energy that I don't need, that's just wasted headroom down there.
04:37And on the Stereo side I did not do that same boost, but I did increase the presence here,
04:43a very gentle high shelf, at about 12K.
04:47I don't want to really brighten it up, take it over the top too much.
04:52And with the Stereo Width control, what I'm doing with this control here is I'm just turning
04:55up the side channels a bit.
04:57I just want to kind of wide in the mix just a bit.
05:00I'm not looking to create any serious phase problems, so I have this Correlation Meter right here.
05:07I'd like to keep it above 0, closer to the +1 there.
05:12But I just want to make the mix just a little bit wider.
05:14It's important to think of mastering kind of like how you would use salt and pepper
05:19on your final meal preparation.
05:21You add a little salt, add a little pepper just to improve the flavor, but it's not going
05:26to take a terrible tasting dish and turn it into a gourmet meal.
05:32Mastering is no different. It's really just enhancing what's already there.
05:35And a lot of people make the mistake of thinking, oh, I have this terrible mix, what it really
05:40needs is a great master that's just going to make it sound amazing.
05:43And I think you'll be disappointed, even if you spend a ton of money on a top master engineer,
05:49that garbage in is really garbage out.
05:52So while you have this opportunity to go back to elements in your mix when you're doing
05:57sort of mastering in the box, like we are here, think about going back to earlier stages
06:02if you need to fix things there. A lot of times fixes need to be made at the mix stage
06:07or even earlier at the arrangement or recording or editing stage.
06:13Think about the whole process holistically rather than putting all the weight or betting
06:18the farm on just the mix, or all I need is a good master, or you know, we'll fix it in the shrink
06:24wrap kind of thing. Don't think that way.
06:28From every stage think about your final goal and think about how you can improve that,
06:34and if you have to go back a few steps, do so.
06:37Now that I've got an EQ going on here, I want to do some compression and some limiting.
06:42I'm actually going to do that in the same plug-in.
06:44I really like this Slate FG-X, it's got a compressor and a limiter built into it.
06:50I could use separate compressor and a brick wall limiter.
06:54The compressor is just going to be to get a little bit of additional glue on the entire
06:58mix just a little bit of tie together.
07:01I didn't mix through the compressor, so in this case I'm actually going to use a very
07:05fast attack and a very fast release.
07:07I'm not looking to play off the bus compressor, as I would if I was mixing through it.
07:13I might use a slower attack setting to allow some of the transients through and play with
07:18the release to time it to the rhythm of the song.
07:21In this case I'm going to be using very minimal amount of compression just a kiss to glue everything together.
07:27And I find that I like the sound of a very fast attack and release in this specific compressor,
07:33it's a very transparent compressor, it's not going to add any character to my mix.
07:39Now, other compressors are going to sound totally different.
07:43The one thing that I can guarantee you is that matching attack and release settings
07:47on different compressors is not just a matter of matching the milliseconds, right?
07:53Every compressor is going to react differently in terms of its time constant, so definitely
07:58listen when you're adjusting those.
08:00Now, I'm going to set the Ratio here, very light Ratio, and I don't think I need any Threshold.
08:06(music playing)
08:15That's perfect. All I'm looking for is about a half dB of compression.
08:19Like I said, I'm just looking to kind of tuck everything in a little bit, that lead vocal
08:23is really going to drive that compressor and help sit it back into the mix.
08:29Moving on to my limiting stage here, Brickwall limiting is really that step that makes your mix loud.
08:36What it's actually going to do is reduce the distance between the peak transients and the
08:41average level of your song.
08:44Now, the reason we can't just raise the Master Fader to make our mix louder is that our transients
08:49actually sit very close to that limit of 0 dBFS, the clipping point of our converters.
08:54And if we were to turn it up, we would find very quickly that those would get clipped
08:59and start creating digital distortion, which is nasty.
09:02What a Brickwall Limiter does is sort of acts like a wall that holds back those transients
09:09and allows us to push the average level of our mix forward or up, kind of like pushing
09:15a spring into a brick wall. The coils compact so the distance between that wall and the
09:23end of the spring is getting closer and closer.
09:26And what we're doing here with a Brickwall Limiter is we're taking the RMS, or the average
09:31level, the level that our human ears detect more so than peak level, and we're pushing
09:36that up closer to peak.
09:38Now, if I look at my Metering here, my mix is sitting right around 15 RMS in the verses
09:44and around 13 RMS in the chorus.
09:46What I'm looking for to be competitive with other songs in my iTunes library and other
09:51CDs is I want to shoot for around 9-10 RMS on the mix.
09:57Now, some modern pop tunes, especially really lean and mean guitar rock driven tunes, they
10:03can move towards 6 or 7 RMS, that's getting really crispy.
10:09And the more RMS level you have, sort of the shorter the range between your average level
10:15and the peak level, the less dynamic punch your mix is going to have.
10:19It's going to lose all of its intensity.
10:21So you want to be aware of that and not totally kill the dynamics of your mix.
10:26To set that I'm just going to move to my last chorus here, the loudest section of the song,
10:31remember I did that Master Fader automation.
10:33And what I'm going to do is I'm going to turn on the Constant Gain Monitoring, that allows
10:38me to listen without adding any gain using the Gain parameter. And that allows me to
10:43be honest with the process to hear any of the artifacts that are being added by the limiter.
10:49My goal with limiting this track is to keep as much of my mix balance as possible, as
10:55much of the punch, dynamics, crispness of the mix as possible, while gaining some volume.
11:02And this Constant Gain Monitoring is going to allow me to find that sweet spot where
11:07I'm getting the volume that I want, the average level that I'm looking for, without crushing all my transients.
11:14(music playing)
11:22So you could see I'm hitting that target RMS there between 9 and 10.
11:26(music playing)
11:29Getting a little crispy. (music playing)
11:36Now, the Slate has a cool feature that allows me to add back in some of my low and high
11:40transient punch just by dialing these back in. This is kind of the special sauce of this
11:46plug-in that allows me to dial back in some of that punch or brilliance that I lost by
11:52squeezing that track with the Limiter.
11:54Now, I also have this Dynamic Perception knob that I like to dial in a little bit, and that's
11:58going to bring back some of that dynamic movement to the track.
12:02I'm just going to leave my ITP here set right in the middle, the recommended setting.
12:06I'll leave my Dither On, because I'm eventually going to bounce out a 16-bit file for CD.
12:13Once I've set this up, and I've confirmed that I'm getting the RMS that I desire without
12:19distorting the actual mix, let's just listen to what that would sound like.
12:23(music playing) Terrible.
12:27So once I've confirmed that I'm getting the level I'm looking for, I'm getting the competitive
12:32level, but I still have some dynamic range, I'm going to turn off that Constant Gain Monitoring,
12:36because I actually want to take advantage of that extra 4 dB of Gain, extra 4 dB of loudness.
12:42So now I'm actually going to hear it at its full level.
12:45(music playing)
12:53And one thing that I instantly notice, now that I'm hearing this mix through a Brickwall
12:57Limiter, with this additional layer of compression is some of the things that I've balanced are
13:03sounding a little bit off to me, and this is one of the great things about being able
13:07to preview your mix through mastering tools.
13:10Even if you're going to take all this mastering off and send it to a real mastering engineer
13:15and have them apply the Brickwall limiting and compression, what this is allowing me
13:19to do is preview my mix under the stresses of a Brickwall Limiter.
13:24And what I'm hearing and some of the adjustments that I want to make now that I'm hearing that
13:29are some levels here in the mix.
13:31I want to bring that dirty return down that I was using on my chorus vocals.
13:35I feel like that's just kind of getting over the top now.
13:39I also feel that with that stereo width enhancement and the limiting, the background vocals are kind of loud.
13:44So I'm actually going to pull them back, and instead of messing with the automation, I'm
13:48just going to pull back the output of the EQ.
13:51It's a trick you can do just use one of the plug-in's Outputs controls instead of messing
13:57with your automation.
13:58And the other thing that I'm hearing is this dirty pad, that's just too loud.
14:03I think that's just coming up in the mix with that limiting and the compression.
14:07I'm just kind of creating a little more crunch than I want, so I'm going to pull that back,
14:14and let's just go ahead and listen. (music playing)
14:43Cool. That sounds good.
14:44I'm kind of getting that right amount of limiter crunch and volume, but not so much over the
14:50top, and again, it's okay to go back and adjust settings in your mix once you hear it in the
14:55context of the Brickwall Limiter.
14:58Actually some producers and mixers insist on it, that's how they get their sound.
15:02A lot of dubstep producers produce through the Brickwall Limiting and compression, so
15:08they're actually picking samples, adjusting their snares, and EQing at all times to this
15:13maximum loudness, and that allows them to achieve this crazy volume, while still retaining all that punch.
15:19If you were to take the Brickwall Limiter off a dubstep style mix, you'd actually hear
15:25the distance between the transients and the rest of the levels would be quite extreme,
15:31like the snares and the kicks would just sound 10 dBs too loud.
15:35But once that Brickwall Limiter comes into play, it squeezes everything together, gives
15:40it a really nice punchy aggressive sound.
15:42Now, I'm not saying you should always mix through a Brickwall Limiter, but it's something
15:46that you can experiment with as you become more advanced in your skill set.
Collapse this transcript
Printing the final stereo mix
00:00Now that I have applied my final mastering style plug-ins, it's time to get this mix
00:05out of Pro Tools and into the real world to see how it lives in the car, and on other
00:10speaker systems, and make sure there's no final changes that I want to make to it before releasing it.
00:16What I am going to do here is I am actually to bounce to a new track in Pro Tools and
00:21then export that file.
00:23Now traditionally, you could use the File > Bounce to > Disk technique, and that works fine.
00:29However, I really like the flexibility of printing to a stereo track inside of Pro Tools,
00:35because that allows me to print revisions.
00:37Let's say I just need to increase the vocal during the verse section, but no where else,
00:42I can just print that section in the song, reconsolidate the track and quickly export
00:47it without having to rebounce the entire four minute song.
00:51And this can really come in handy when working with extremely long tracks.
00:56Now to do that, I'm going to need to bus everything into a new stereo audio track.
01:00So, what I am actually going to do is I am going to come and take every track that's
01:04not already going to output 1 and 2, and I am going to send that to a bus and bring that
01:09into a new stereo audio track.
01:11Now I am going to do some organization first here.
01:13I am going to take all these returns that are just lingering.
01:18I am going to move them all the way over here by the other reverb and effects returns just
01:26to keep things organized. Cool.
01:30Now to make my life easy instead of clicking on the outputs of each individual track, I
01:35am actually going to use a shortcut in Pro Tools to do this very quickly.
01:38So, I am going to go ahead and select everything that's not already going to a bus because
01:42these are already going to a drum bus, so I am actually just going to select the things
01:46going to output 1 and 2, the bass, the Music submix, get all my vocals, cool.
02:05Now I am going to hold down the key command Option+Shift on the Mac, or Alt+Shift on the
02:10PC, and I am going to click on one of these tracks' output, and I am going to choose New Track.
02:16And then I am going to choose Audio Track, so I am actually want to record the mix into
02:20this in real-time inside the session, and I'll name this Cant Stop, name of the song,
02:26put my initials after it just what I like to do.
02:29So, what you are going to see here is a bus was created and a new audio track was created,
02:33and it's routed everything into that new audio track.
02:37Now I can click the I button to monitor the input of that audio track in real-time.
02:42Now if you don't have Pro Tools HD, you don't have this feature, this input monitoring audio tracks.
02:48That's no problem, all you need to do is just create a Stereo Aux Input track, set that
02:54to the same bus and go ahead and just mute the audio track when you're not using it,
03:01and this will act as an open monitoring source so you can listen.
03:04And when you're actually recording, you can just switch those, so you can actively listen
03:08to the track you are recording.
03:10Now I am going to get rid of that, I don't really need that on this system just to make
03:14things clean, we'll click the I, and it's a good idea to solo safe that. And then sometimes
03:19what I'll do is I'll just mute this, and I'll play back the session just to make sure I
03:22didn't miss anything.
03:26Now what you can see here is something very important and that's that the effect of this
03:31Master fader, all of the plug-ins and the limiting, and the automation and the fact
03:36that I reclaim some headroom in that first tutorial because I was clipping the output,
03:42 none of that is making it onto this bus.
03:44This is actually just acting on the main output.
03:47So what's happening is my mix is clipping and then it's going to this set of plug-ins
03:52and trim and going out my converters.
03:55So this is actually really bad, I need to correct this before I move on.
04:00And to fix this now that I'm monitoring my mix off this new bus, I am going to switch
04:05my Master fader to listen to that very same bus.
04:09So, these gain changes happening at the Master fader as well as these plugins will make their
04:16way into my printed stereo track.
04:20Now because I'm capping everything off with a brick wall limiter at the end, and that
04:26doesn't let anything go past 0 dBFS or the clip point in Pro Tools, I don't need to create
04:32another Master fader just to look at one and two again, because I am not going to make
04:36any adjustments to the mix, post this last plug-in here.
04:41So, now I can listen to make sure that I've got everything routed correctly, unmute that.
04:48(music playing)
04:56So, all my routing is good, I can just kind of scroll through and make sure nothing is
05:02still going to that output 1 and 2.
05:05I just kind of do a nice visual check. Everything looks nice.
05:14Now what I can do is actually print my mix in real-time, so I am actually bouncing to a track.
05:20So I'll record enable this track, and I am going to switch to the Edit window, so I can
05:26watch this, lay down, and I'll go back to the beginning of the session, and I am actually
05:32going to record the output of all these tracks coming into this bus, and I am going to monitor
05:37that in real-time. (music playing)
09:17So, we'll make sure to let those tails play out, so we don't cut anything off, any reverb tails.
09:21So, now what I have is an actual stereo clip of my entire bounce inside of Pro Tools, but
09:29I want to get that outside of Pro Tools so that I could burn it to a CD or put it on my iPod.
09:34Now I could go extract that from the Audio Files folder, but the quickest way to handle
09:40this is just to go to my Clips list, and I've got that clip selected, and I can just right-click
09:46or choose the Clips list menu and use Export Clips as Files here.
09:53Now I am going to choose a WAV, standard File Type, and I am going to choose Interleaved,
09:57I don't want (Multiple) Mono, that's going to give me a separate left and right-hand
10:01file that's not compatible with things like iTunes and audio player.
10:05So I am going to choose Interleaved.
10:06I am going to choose a Bit Depth of 16 Bits and the Sample Rate, we are going to keep
10:11that at 44, that's a CD Bit Depth and Sample Rate.
10:15Now if I was sending this to additional mastering, and I was leaving off my final stage of limiting
10:21here, I would send the mastering engineer the highest Bit Depth that I was working at.
10:26So if I was working at 24 Bits, I would send him a 24 Bit, 44.1 file, if I was working
10:31at 24, 88 or 24, 96, I would send him the highest resolution that I was working at within my mix.
10:39In this case, I just want something to take out to the car, listen to on my phone, make
10:45sure I don't need to make any more changes to the mix.
10:47So, I can choose where I want to export this, I am just going to choose my Desktop here,
10:55and I am going to hit Export.
10:58And where that's going to go, I'll find that, if I hide Pro Tools, I am going to find that
11:03right here on my Desktop, and that is a standard stereo audio file, uncompressed, it's a WAV file.
11:09I can now take and upload that to sound cloud, I could put it into iTunes, I could burn it
11:14to a CD, bring it to my car, and check it out.
11:18So, this point, during the mix stage now that I've got a finished mix, I have done some
11:23mastering to it, what I'll typically do is I'll let my ears rest to kind of give myself
11:29a break, some distance from the song and then I'll listen to it on a bunch of different
11:33audio systems, the car, in my living room, on my television, on ear buds, things like that.
11:39And I'll make any notes about things I want to change, whether those would be aesthetic
11:43things like hey, I am going to kind of getting tired of this tone of the delay or maybe I
11:48am using too much distortion on this, or actual frequency problems, like there's too much
11:53bass, or I think the vocals need to be a little louder here.
11:56I will make sort of a list of notes, sometimes even on paper if I really want to remember,
12:01and you come up with these ideas kind of at weird times, I'll be listening one ear as
12:07I am standing in the kitchen and kind of go huh,
12:09you know that snare drum's kind of loud.
12:11So, I'll write that down when I come back to it.
12:14And so when I come back, I'll integrate any of those notes and kind of rinse and repeat,
12:19it's an iterative process that will continue until you get it right.
12:22That's a nice thing about having a DAW like Pro Tools is you can just open the mix back
12:26up and make small changes and bounce it back out again.
12:31That being said, at some point, it does just need to get out the door. Because you could
12:36sit, and you could tweak a mix forever, and you are just never going to be happy with it.
12:40So at some point, you just got to say hey. We beat this to death.
12:44Let's put this thing out, it's going to be good.
12:46With that said, the techniques and tricks and tips that I have showed you, working on
12:51this mix, my goal is to not have you duplicate every technique on your mixes or go out and
12:57buy every plug-in that I've used.
13:00But I'm looking more to inspire you to try your own tricks, maybe use some of mine, adapt
13:06them to your workflow, take this song, mix it completely differently, give it your own
13:11unique voice, do a better mix than I did, or a different mix than I did.
13:15And if I went back, and I mixed this song again, it would probably sound different because
13:20I am in a different mood, I am feeling different things.
13:22And that's okay, that's what's special about making music, producing music, and mixing
13:27music is that there are differences, there are dynamics, because if it was all just the
13:32same, it'd be really, really boring.
13:35Take these ideas, make them your own, be original, and above all, have fun.
13:40
Collapse this transcript
Reviewing the final master
00:00So I actually sent this mix out for a final professional Master, and I wanted to take
00:06this opportunity to let you hear the differences between the Pre Master, that is the Master
00:12with no limiting, the Master that I did, during the bounce stage as well as the final Master
00:18that came back from the Mastering engineer.
00:22And I also wanted to talk about the process of sending something out to a professional
00:27Mastering engineer some of the things you want to look for as well as some of the benefits
00:32and other considerations of using a professional Mastering engineer as opposed to Mastering
00:38your mixes yourself like we did in the previous movie.
00:42So, let's start out by listening to the differences here.
00:45Now this was my Master that I did. (music playing)
01:05And this is the Master that came back from the Mastering engineer, Shawn Hatfield at
01:11AudibleOddities mastered this for me, and I'll talk a little bit about what he did after we listen.
01:18(music playing)
01:31Again, just for reference, here is the Master we finished with.
01:35(music playing)
01:40And the final Master. (music playing)
01:51And what you're hearing is a little more brightness, a little more fill from the compression, a
01:57little more tightness overall just kind of a more expensive, expansive sound.
02:04The reason I have this Pre Master in here, we can go ahead and listen to that.
02:09(music playing)
02:16And what you'll notice is that, that's much lower in volume than both my Master and the
02:22Final Master from Shawn, and the idea is is I actually sent the mastering engineer this
02:28pre-mastered version, the only difference between this file, and this file is the final
02:36stage of limiting and compression.
02:38And so that's one thing that I typically like to do, when I send something out to get mastered
02:44professionally is I'll take off the final stage of compression and limiting so that
02:49the mastering engineer doesn't have his or her hands tied when it comes to treating that
02:54with compression or limiting themselves.
02:58A louder signal or a heavily limited signal is really going to limit what they're able
03:04to do at the mastering stage.
03:06So what I'll usually do is send them a version without limiting, a version that has plenty
03:11of headroom so that is it's not clipping anywhere during the entire bounce, and it doesn't have
03:18any final brick wall limiting at the output and so the signal is much lower.
03:24Now I'll also send them a version of my Master, so what I was hearing, so they can kind of
03:29get a sense of the compression, the limiting that I was using and maybe what the client
03:35had approved from the mixing stage, and then they can work off of that to deliver something
03:41that is hopefully just a tad bit better, brighter, bigger than what we did here with our Master.
03:49Just to go back to Shawn here, in his Master from AudibleOddities and talk about what he
03:55did, I actually asked him specifically for the purposes of this movie, exactly what his
04:02signal chain was so that I could share that with you.
04:05And what he did was run this through some analog outboard gear first, and that's very
04:11typical when you're sending out to a dedicated mastering engineer, they usually have access
04:15to a lot of really great sounding gear and part of what makes them special, aside from
04:20the gear in the critical listening space is they really know their gear and they know
04:25what's going to color that sound the best for any specific piece of music.
04:30Now, in this case, he ran the mix out first to a Dangerous Music BAX EQ just to give it
04:38a little bit of sheen, a little bit of high shelving.
04:41So, really the only EQ he's using here is a bit of high-shelf, and you can hear that
04:46in the difference between the brightness of the final Master.
04:50(music playing)
04:57In my Master, which is slightly darker, it doesn't have the same amount of clarity.
05:02After the BAX EQ, he ran that through another EQ, but without using any boost and any of
05:10the bands, you are not through an API 5500 just for the op-amp color.
05:14So whenever you have analog gear whether it's tube or solid-state gear, a lot of times this
05:20gear is going to have a sound signature even when you're not doing anything.
05:24If it's a compressor, you might not be compressing, if it's an EQ, you might not be boosting or
05:29cutting, but it's still going to lend a vibe because of the amplifiers or the other components,
05:35the transformers, the capacitors, or the op-amps are going to lend a color or a vibe and he
05:41just thought that the API kind of lended a nice vibe or depth to this specific recording.
05:48After the EQ, he ran it into two compressors, the first one was a Foot Control System's
05:54P3S, and that was just for a half a dB of compression just to really kind of kiss in
06:00those peaks, kind of like we were doing with the Slate compressor in our final Master.
06:06So, it's just really kind of tucking in those peaks and then he followed that up with a
06:11Manley Vari-Mu Compressor, and that's to kind of get the attitude or the fill.
06:18And one thing you'll notice between my Master and especially the Pre Master is the amount
06:23of fill that we are getting out of Shawn's Master.
06:27Let me let you listen one more time. (music playing)
06:52So that extra stage of compression from the Manley is really just kind of filling that
06:57out, really bringing out the attitude in the fill, in the 3D space of the mix.
07:02You can really hear the sides come up in those instruments really fill out there.
07:07After all the analog stuff, what he did was captured it back to digital using a Crane
07:12Song HEDD converter and then did his final stage of limiting, actually using a compressor,
07:18using the Voxengo Elephant limiter inside the box. And so a lot of mastering engineers
07:25who work in a hybrid environment, while they use some analog gear, but also take advantage
07:30of some of the things that only digital can do well and in the case of look-ahead brick
07:35wall limiting, I think what you'll find is that today's digital limiters, I like the
07:40Slate that we were using or maybe something like the waves L2 or L3, or in this case the Voxengo Elephant.
07:47They can really just achieve that modern loudness that you really couldn't get from traditional
07:53analog gear, because they can actually look ahead and know it's coming and adapt the threshold
07:59attack and release settings, and the amount of game reduction based on that future information.
08:04Again just to kind of recap this whole thing, why did I send this out to another mastering
08:11engineer, what is mastering, and why didn't I just do it myself, like I had done in the other movie?
08:16Well, as a professional mixer, I always like to have another set of ears and hopefully
08:21that somebody with a monitoring environment that's better than mine.
08:26And in that case, what I get from a professional mastering engineer is just that extra check,
08:32and maybe an extra 5% to 10% on the quality of my mix.
08:36I think people make mistakes in either direction.
08:39They think, well, why do I need a mastering engineer, I just bought ozone, or I just
08:43bought a limiter, and that's mastering, right? Or they go the other way, hey,
08:47I have a really bad mix, but if I get it mastered, it's going to sound really great.
08:52And neither of those is true.
08:54I think what you're hearing here hopefully is that the final Master from Shawn at AudibleOddities,
09:01does have an edge, it is a bit bigger, it's a bit wider, it's a bit brighter, and that
09:05comes from his ears, in his room, and his creative addition to the piece.
09:12But it's not so much so that it's order of magnitude, or it's transcending space time
09:17to become this amazing thing that was once this terrible thing.
09:22So, really a balanced mix should come back from mastering, pretty much the same as you
09:28sense it, but slightly better, and that's a confirmation that you actually did your
09:33job at the mix stage in terms of EQ and compression and things like that.
09:38But what you'll find as if you do a really bad mix, and you send it out to mastering,
09:41it's not going to turn into a great mix.
09:44A lot of people would say that best case scenario you can get a grade level from mastering.
09:50So if it's a B, you can turn it into an A, but if it's a C, you might turn it into a
09:54B, and if it's an f, you maybe turn it into a D, but that's still failing there in my opinion.
10:00So, I am not saying that you have to go out and get all your mixes professionally mastered,
10:05there is an expense to that, but I think you'd be surprised if you look up some people in
10:09your local area or even give Shawn in AudibleOddities a call, that it is surprisingly affordable
10:15and attainable even on an indie budget.
10:18So, you definitely don't sell yourself short, look into it, and there are a lot of great
10:23guys, both in your local town as well as internationally that work over the Internet that do excellent
10:28work and can really help take your mixes to that final level that you are really looking for.
10:35
Collapse this transcript
Conclusion
Goodbye
00:00I hope you've enjoyed the course and picked up a few tips, tricks, and inspirations that
00:04you can implement into your own projects.
00:07If you want to grab a copy of the song used in this course, learn more about the collaborating
00:12artists, or stay up to date with my current projects, be sure to visit my website at brianleewhite.com.
00:19Or follow me on twitter @brianleewhite.
00:21So on that note, stay creative, have fun, and I'll see you next time.
Collapse this transcript


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