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Creating memory locations

From: Pro Tools 9 Essential Training

Video: Creating memory locations

In their simplest form, a memory location can just be a marker used to denote the beginning or ending of a musical section. However, memory locations can be used for so much more, as you'll see here. I have already got a few already made in this session, as you see here in the Markers ruler, and in the Memory Locations window. To see the Memory Locations window, just go to the Window menu and choose Memory Locations. There are several ways to create a memory location. You can hit the Enter key on the numeric keypad on your keyboard.

Creating memory locations

In their simplest form, a memory location can just be a marker used to denote the beginning or ending of a musical section. However, memory locations can be used for so much more, as you'll see here. I have already got a few already made in this session, as you see here in the Markers ruler, and in the Memory Locations window. To see the Memory Locations window, just go to the Window menu and choose Memory Locations. There are several ways to create a memory location. You can hit the Enter key on the numeric keypad on your keyboard.

If you have a Mac laptop, you can press the Function key, and hit the Return key. You can also go to the Markers ruler, and click the Plus sign. If Pro Tools is stopped, the memory location is placed at the current cursor position. In this case, it would be right at the very beginning of the session. If Pro Tools is playing a recording, Pro Tools will place a memory location right where the cursor is located without stopping playback or recording; this is called dropping in a memory location on the fly, and let's try it.

(Music playing.) So we just created a memory location right in the middle of that playback. I am going to open up that marker and take a look at the Memory Location window. We've got a lot of choices to make here. Let's first talk about the time properties. A marker recalls a particular location in the timeline of your session. The Playback cursor immediately moves to the marker's location when you recall a marker memory location.

Markers are either reference to bars and beats or to absolute time. When you choose Bars and Beats, it's tick-based. In this particular case, we have a Bar and Beat marker, and it's at exactly measure 29, beat 3. If I change the session tempo, the marker will move to follow the tempo change. However, if I choose Absolute, the marker will be set in an absolute time, and will be sample-based. So if I change the tempo, the marker will not move.

Markers appear in the Marker ruler, with thin yellow lines extending down through all the tracks in the Edit window. Let's take a look at this. I am going to zoom in here. If I actually trim some of this away, you'll see the yellow line extending all the way through the track. Additionally, markers have different appearances depending on which timebase they are using. As you can see here, chevrons denote Bar and Beat reference markers, while diamonds indicate Absolute markers.

So you've got a chevron here and a diamond here. Now, I am going to click on the start marker, and bring us back to the start. I am also going to double-click on this to open up that memory location. If instead of choosing marker as the time property, and we choose selection, this stores a highlighted area in your session, like four bars in a song's verse. Like markers, selections can be referenced either as Bar and Beat or as Absolute. A third memory option, None, recalls no time properties at all, and it's referred to as a General Properties Memory Location.

I'll show you more about this type in a moment. Let's move down to the General Properties. The Zoom settings recall horizontal and vertical zoom values for both audio and MIDI tracks. This option is very useful in switching between totally zoomed-in and zoomed-out views while editing. So whatever we see here in our Edit window is what we're going to see if we check the Zoom Setting. If you rather have it be more zoomed in or zoom out, you should do that before creating the memory location.

The Pre and Post Roll Times recalls pre and post roll times but does not indicate whether they are enabled. This option is useful for recording multiple takes of a solo or a vocal part, and you'll see the pre and post roll times indicated down in the Transport. The Track Show/Hide recalls what tracks are shown or hidden in the session. You can use this property to display specific tracks for editing and mixing. Let me show you an example. I am going to cancel out of here. If I hit this memory location, it hides all of the audio tracks and shows only the instrument tracks.

We'll go back to the Start memory location, and I'll double-click it. Track Heights in the general properties recalls all of the track heights that are shown in the session. This is even more powerful when used in tandem with zoom settings for editing tasks. Let me just show you an example here. If I hit the Sitar Enters memory location, you'll see that these tracks here are zoomed in, and have a much higher track height. The Group Enables recalls which edit and mixed groups are enabled, and Window Configuration recalls any saved window configurations that you have in your session.

Let me show you an example. But first, we see that there are two possible window configurations available for this session that we've saved. This is the first window configuration, shown here. If we go to this Organ Enters memory location, you'll see a different window configuration. The Mix window is showing now, and the Transport window has moved. Any memory location can store up to a maximum of 255 characters as a comment, and whenever you mouse over a marker, those comments show up.

Let's take a closer look at the Memory Locations window. When working in a session with a lot of memory locations, it's useful to keep this Memory Locations window open almost all the time. You can click on a Memory Location to go there. You can double-click to edit the memory location. Let's take a look at this organ2 selection. This is a selection memory location, and you'll see that there's no marker indicated in the Marker ruler.

However, we do have a selection of 16 bars, shown right here. If we click on the Mini Grand ZOOM memory location, that's actually a General Properties memory location, and it's zoomed all the way in. It also does not have a marker associated with it. Finally, we can choose from a lot of different options in the Memory Locations pop-up menu. We can filter what we see, we can show counters, we can sort by time, we can create, and edit, and delete markers, and a number of other things.

So now you know a ton about memory locations. Use them to quickly organize, navigate, and edit your Pro Tools sessions.

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This video is part of

Image for Pro Tools 9 Essential Training
Pro Tools 9 Essential Training

106 video lessons · 11402 viewers

David Franz
Author

 
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  1. 13m 13s
    1. Welcome
      1m 16s
    2. Exploring the different versions of Pro Tools
      2m 30s
    3. Optimizing your computer before installing Pro Tools
      4m 6s
    4. Troubleshooting
      2m 18s
    5. Using the exercise files
      3m 3s
  2. 31m 3s
    1. Installing and authorizing Pro Tools
      1m 50s
    2. Connecting your Pro Tools system
      4m 1s
    3. Powering up and powering down
      58s
    4. Choosing the Playback Engine and Hardware settings
      4m 13s
    5. Optimizing Pro Tools performance
      5m 52s
    6. Utilizing Automatic Delay Compensation (ADC)
      1m 38s
    7. Setting essential preferences
      2m 35s
    8. Creating a Pro Tools session
      3m 43s
    9. Identifying elements in a session folder
      2m 33s
    10. Creating new tracks
      3m 40s
  3. 42m 9s
    1. Exploring the Edit window
      6m 52s
    2. Exploring the Mix window
      3m 11s
    3. Exploring the Transport and Big Counter windows
      2m 57s
    4. Using the Color palette and window arrangements
      2m 36s
    5. Investigating the menus
      3m 13s
    6. Understanding samples and ticks
      3m 34s
    7. Viewing and manipulating tracks
      4m 31s
    8. Selecting inputs, outputs, and buses
      3m 58s
    9. Selecting an I/O Settings file
      4m 12s
    10. Understanding signal paths and gain stages
      3m 46s
    11. Utilizing keyboard shortcuts and keyboard focus
      3m 19s
  4. 19m 31s
    1. Using DigiBase and the Workspace browser
      4m 22s
    2. Importing audio
      3m 1s
    3. Importing MIDI
      2m 46s
    4. Importing session data
      3m 44s
    5. Importing tracks from a CD
      2m 44s
    6. Importing video
      2m 54s
  5. 1h 0m
    1. Recording audio
      6m 14s
    2. Playing back audio
      10m 0s
    3. Creating a click track
      5m 25s
    4. Overdubbing and using the record modes
      8m 29s
    5. Recording with playlists and Loop Record
      4m 3s
    6. Punch recording and using the monitoring modes
      4m 17s
    7. Dealing with latency and ADC
      4m 58s
    8. Creating a group
      4m 52s
    9. Adding effects while recording
      5m 17s
    10. Creating a headphone (cue) mix
      4m 29s
    11. Assigning disk allocation
      2m 17s
  6. 1h 19m
    1. Understanding nondestructive editing and region types
      3m 3s
    2. Using the Selector and Grabber tools
      3m 29s
    3. Using the Trimmer and Scrubber tools
      8m 16s
    4. Using the Zoomer tool and Zoom presets
      5m 41s
    5. Using the Pencil tool
      2m 46s
    6. Using the Smart tool
      1m 28s
    7. Understanding the Edit modes
      5m 9s
    8. Arranging regions
      5m 33s
    9. Undoing an edit
      2m 8s
    10. Utilizing fades and crossfades
      7m 22s
    11. Building a comp track using playlists
      4m 50s
    12. Locking and muting regions
      2m 52s
    13. Special Edit window buttons
      6m 47s
    14. Creating an audio loop
      4m 13s
    15. Editing a voiceover
      8m 37s
    16. Using Elastic Time and Elastic Pitch
      7m 38s
  7. 19m 27s
    1. Working with region groups
      6m 39s
    2. Using time, tempo, meter, key, and chord
      5m 37s
    3. Creating memory locations
      7m 11s
  8. 30m 47s
    1. Setting up MIDI on a Mac
      4m 7s
    2. Setting up MIDI on a PC
      2m 13s
    3. Setting up MIDI in Pro Tools
      2m 37s
    4. Recording MIDI data
      3m 7s
    5. Recording multiple MIDI tracks with one virtual instrument
      2m 17s
    6. Recording options for MIDI
      5m 44s
    7. Using step input
      4m 14s
    8. Making a drum loop with MIDI Merge
      3m 36s
    9. Composing with virtual instruments
      2m 52s
  9. 54m 25s
    1. Using the edit tools for editing MIDI data
      9m 47s
    2. Editing MIDI data in the MIDI Editor
      8m 17s
    3. Working with the MIDI event list
      2m 13s
    4. Editing MIDI data with event operations
      8m 35s
    5. Quantizing MIDI tracks
      12m 16s
    6. Creating and using groove templates
      5m 35s
    7. Utilizing real-time properties
      3m 49s
    8. Using MIDI Learn
      3m 53s
  10. 17m 44s
    1. Exploring the Score Editor
      5m 56s
    2. Using the Score Editor
      5m 11s
    3. Setting up a score
      4m 48s
    4. Printing and exporting a score
      1m 49s
  11. 25m 45s
    1. Writing and editing automation
      7m 21s
    2. Drawing automation with the Pencil tool
      3m 58s
    3. Editing automation with the Trimmer and Grabber tools
      2m 26s
    4. Cutting, copying, pasting, and clearing automation
      4m 2s
    5. Turning automation on and off
      4m 0s
    6. Automating plug-ins and virtual instruments
      3m 58s
  12. 1h 33m
    1. Setting up a session for mixing
      7m 53s
    2. Setting up an effects loop
      9m 30s
    3. Working with plug-ins
      4m 33s
    4. Utilizing ADC while mixing
      9m 11s
    5. Applying EQ
      9m 25s
    6. Adding compression and limiting
      13m 27s
    7. Adding depth effects: Delay and reverb
      12m 45s
    8. Applying AudioSuite plug-ins
      4m 14s
    9. Bouncing down a mix and making an MP3
      5m 44s
    10. Setting up a session for mastering
      4m 36s
    11. Mastering a session
      7m 35s
    12. Bouncing down master recordings with Dither and Noise Shaping
      4m 52s
  13. 10m 6s
    1. Importing and displaying video files
      2m 42s
    2. Adding music, foley, ADR, and FX
      4m 32s
    3. Bouncing down video and audio together
      2m 52s
  14. 4m 22s
    1. Archiving an entire session
      4m 22s
  15. 52s
    1. Further Recommendations
      52s

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