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So I'm sure by this point, you've bounced a mix out of Pro Tools using the File > Bounce to > Disk command, but I want to share with you another way of printing or bouncing your mixes internally inside of Pro Tools using the Mix Bus. So remember what I'm doing here in this demo session is I'm taking everything, and anything that's not already been submixed is been mixed into the Mix Bus bus that I named.
Now all of that is making it's way down here to the end of this session and filtering into the Mix Sub aux track. So you can see this aux track is picking up everything that's coming off of that Mix Bus and funneling it down onto this single fader. Now we also have a Master Fader that's set to that same Mix Bus and that's allowed me to get a sense of how those signal are summing together.
Remember, I could trim that Master Fader down to prevent clipping at output, and I'm also going to attach any effects that I'm working with here on the Master Fader. Now what I want to do is I want to capture everything from that Mix Bus and I want to capture into a new audio track. I'm actually going to run the mixed down in real-time recording that into another track in my session. So how I'm going to do this in this scenario, so I'm going to take and create a new Stereo Audio Track and I'm going to name that TMD-bounce.
Everybody has their own sort of naming system for the song. You might choose to name it the whole song name with the artist. Do whatever works for you? Then I'm going to go ahead and I'm going to take the input, I'm going to set this to bus > Mix Bus. So now both of these tracks are actually going to be listening to that Mix Bus. So what I can do is I'm just going to Mute the aux track now and I'm going to record enable this track, and I'm actually going to record in real-time onto this new audio track, the entire session.
And because I have my Master Fader pointed to the Mix Bus, any of these plug-ins here are going to make their way onto this track. Now if I was using plug-ins directly on the aux track here, and I want to print those, I would need to bus this out to yet another bus and then pick that up on the stereo audio track. Now because I'm going to work with the Limiting later on in another video, I'm going to bypass the Maxim plug-in and we'll add that back later at the mastering stage.
So I'm just going to reset this back to the start of the song, and then I'm going to go ahead and bring up my Transport. Record and Play. (Music playing) (Male singing: Trouble bound.) (Male singing: We hit the town.) (Male singing: And I'll never forget that so--) So what we have here on our Edit window is a bounced out version of the song.
Now some of the reasons why we do this. First off, sonic quality. You'll hear on message boards and around from the other Pro Tools users that it sounds much better when you bounce over the Mix Bus into a new track rather than using the Bounce to > Disk engine. There is a lot of controversy over this, but bottom line this is what I do. I feel that it works for my workflow. You can use some tests and listen to whether or not it helps you or not. But basically the argument is that there is some inaccuracies if your session has a lot of automation.
So the resulting levels of the output of your mix can be changed slightly by maybe a fraction of a dB, which can kind of affect certain mixes. Now the main reason why I do this aside from the sonic quality is that now the bounce lives on the session. I have bounced out version of the song in this session. So when I need to make changes to the mix, if it's just to change to like I need to push up one word in the bridge, I don't need to re-bounce the whole song, I can just bounce that section.
And to me if I think about bouncing a whole album of five minute songs, it might take two hours to bounce everything down, because Pro Tools only supports real-time bounce. You have to listen to the song in its entirety. So this can actually save you a lot of time in the long run by having a full bounced version in your session. Now once I have this, how I'm going to get it out of my session? There are actually two ways you can get this out. If you're concerned only about sort of the sonic qualities of the Bounce to > Disk engine, you could actually re- bounced just this track, I could solo this up, and just re-bounce that using Bounce to > Disk, and that's what I do, if I want to add any Dither there at the truncation stage.
We'll talk about that in another video. However, what I generally like to do is just export it directly from the Regions list. So I'll select that Region, I'll right- click and I'll choose Export Regions as Files. Now what I'm going to do here is because I'm going to bring it back into Pro tools, I would just leave it as (Multiple)Mono. That's going to give me a left side and a right side as separate files. Because I'm going to bring it back in from mastering, I'll leave it at 24 bits. If you're going to burn it to a CD immediately, you choose 16 Bit Stereo and 44.1K.
But again, I'm going to bring it back in the Pro Tools, so I'm going to choose 24 Bits 44.1 k. When you're exporting something for a mastering engineer, you want to leave it at the highest Bit Depth and Sample Rate possible. That doesn't mean you should up-sample it. The mastering engineer will do that, if they need to do, but you don't want to down-sample or truncate any bits. Now here I'm going to choose my Destination Directory, and I'm just going to go ahead and choose the Exercise Files folder, and I'll hit Export.
Now if I go and look on my hard drive, I can see the TMD-bounce left and right, sitting right there. Now I could go ahead and rename these, if I needed a better name. Again, there is a lot of controversy of whether or not the resulting sound from this Bounce method is different. But again, I personally would do adjust for the flexibility of having the bounce in the session all of the time.
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