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Audio Mixing Bootcamp
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Adding reverb to the percussion


From:

Audio Mixing Bootcamp

with Bobby Owsinski

Video: Adding reverb to the percussion

Just like drums, percussion is made up of short bursts of sound with strong attacks. As a result, it's very important that the reverb parameters are tuned precisely to the song. In this video I am going to show you how to do that. So the first thing we are going to do is listen to the tambourine which is a nice hand percussion. Let's listen to it in the track. It doesn't have any reverb at all. (Music playing) Now let's solo it and have a listen to what it sounds like.
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  1. 1m 16s
    1. Welcome
      1m 16s
  2. 8m 20s
    1. Determining the listening position
      2m 27s
    2. Fixing acoustic problems
      2m 5s
    3. Setting up your monitors
      3m 48s
  3. 20m 17s
    1. Setting up your session
      5m 52s
    2. Setting up your subgroups
      7m 50s
    3. Setting up your effects
      6m 35s
  4. 8m 45s
    1. Developing the groove
      3m 46s
    2. Emphasizing the most important elements
      3m 44s
    3. Knowing what to avoid
      1m 15s
  5. 1h 4m
    1. Learning the principles of building a mix
      1m 1s
    2. Assigning the drums to a subgroup
      3m 55s
    3. Building the mix from the kick
      10m 8s
    4. Building the mix from the snare
      8m 46s
    5. Building the mix from the toms
      5m 25s
    6. Building the mix from the overhead mics
      3m 53s
    7. Checking the drum phase
      4m 44s
    8. Balancing direct and miked bass channels
      3m 36s
    9. Building the mix from the bass
      3m 26s
    10. Building the mix from the vocals
      4m 19s
    11. Balancing the rhythm section
      2m 44s
    12. Balancing the rest of the instruments with the rhythm section
      5m 22s
    13. Making a mix without building it
      4m 20s
    14. Balancing the harmony vocals
      2m 35s
  6. 23m 2s
    1. Looking at the three main panning areas
      9m 23s
    2. Panning the drums
      6m 9s
    3. Avoiding pseudo-stereo
      7m 30s
  7. 1h 17m
    1. Understanding compressor parameters
      3m 42s
    2. Setting up the compressor
      14m 44s
    3. Compressing the drums
      7m 53s
    4. Compressing the room mics
      4m 9s
    5. Compressing the bass
      5m 24s
    6. Using the New York compression trick
      4m 23s
    7. Compressing the clean electric guitars
      4m 40s
    8. Compressing the distorted electric guitars
      4m 48s
    9. Compressing the acoustic guitars
      8m 7s
    10. Compressing the piano
      6m 35s
    11. Compressing the electric keyboards
      4m 32s
    12. Compressing the vocals
      4m 34s
    13. Compressing the horns
      3m 55s
  8. 25m 36s
    1. Learning noise gate basics
      9m 23s
    2. Using the noise gate on guitars
      3m 57s
    3. Using the noise gate on drums
      7m 38s
    4. Learning de-esser basics
      2m 15s
    5. Using the de-esser on vocals
      2m 23s
  9. 36m 4s
    1. Understanding equalizer parameters
      10m 16s
    2. Learning subtractive equalization
      8m 57s
    3. Learning frequency juggling
      8m 28s
    4. Using the magic high-pass filter
      7m 39s
    5. Learning the principles of equalization
      44s
  10. 49m 46s
    1. Equalizing the kick
      6m 7s
    2. Equalizing the snare
      2m 57s
    3. Equalizing the rack toms
      5m 4s
    4. Equalizing the floor tom
      4m 32s
    5. Equalizing the hi-hat
      4m 56s
    6. Equalizing the cymbal or the overhead mics
      6m 49s
    7. Equalizing the room mics
      5m 13s
    8. Equalizing the bass
      3m 59s
    9. Editing the bass rhythm
      4m 21s
    10. Equalizing the rhythm section
      5m 48s
  11. 47m 58s
    1. Equalizing the electric guitar
      8m 15s
    2. Equalizing the acoustic guitar
      4m 55s
    3. Equalizing the hand percussion
      3m 28s
    4. Equalizing the lead vocals
      6m 5s
    5. Equalizing the background vocals
      4m 14s
    6. Equalizing the piano
      4m 46s
    7. Equalizing the organ
      6m 49s
    8. Equalizing the strings
      6m 4s
    9. Equalizing the horns
      3m 22s
  12. 30m 47s
    1. Learning the principles of reverb
      1m 59s
    2. Understanding reverb parameters
      6m 49s
    3. Timing the reverb to the track
      6m 6s
    4. Equalizing the reverb
      2m 51s
    5. Using the two-reverb quick setup
      5m 35s
    6. Using the three-reverb setup
      7m 27s
  13. 59m 8s
    1. Adding reverb to the drums
      7m 56s
    2. Adding reverb to the vocals
      11m 59s
    3. Adding reverb to the guitars
      5m 17s
    4. Adding reverb to the piano
      4m 19s
    5. Adding reverb to the organ
      3m 43s
    6. Adding reverb to the strings
      5m 36s
    7. Adding reverb to the horns
      2m 57s
    8. Adding reverb to the percussion
      4m 46s
    9. Using reverb to layer the mix
      12m 35s
  14. 46m 8s
    1. Learning delay principles
      1m 40s
    2. Understanding delay parameters
      6m 54s
    3. Timing the delay to the track
      1m 28s
    4. Using delay timing variations
      2m 51s
    5. Equalizing the delay
      4m 23s
    6. Understanding the Haas effect
      2m 51s
    7. Using the three-delay setup
      7m 23s
    8. Adding delay to the vocals
      8m 43s
    9. Using delay to layer the mix
      9m 55s
  15. 21m 35s
    1. Understanding the types of modulation
      2m 43s
    2. Understanding modulation parameters
      4m 13s
    3. Modulating the guitars
      4m 7s
    4. Modulating the keyboards
      3m 17s
    5. Modulating the vocals
      4m 17s
    6. Modulating the strings
      2m 58s
  16. 12m 22s
    1. Mixing with subgroups
      5m 5s
    2. Using mix buss compression
      4m 21s
    3. Understanding the evils of hypercompression
      2m 56s
  17. 39s
    1. Goodbye
      39s

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Audio Mixing Bootcamp
8h 53m Beginner Nov 11, 2011

Viewers: in countries Watching now:

In this course, author Bobby Owsinski reveals industry tips, tricks, and techniques for producing professionally mixed audio on any digital audio workstation. He offers recommendations for setting up an optimal listening environment, highlights the most efficient ways to set up and balance a mix, and shows how to build a powerful sound with compression. The course also explains how to master the intricacies of EQ; incorporate reverb, delay, and modulation effects; and generate the final mix.

Topics include:
  • Optimizing your listening environment
  • Setting up sessions, subgroups, and effects
  • Understanding which mixing elements to avoid
  • Understanding the principles of building a mix
  • Panning instruments
  • Setting up the compressor
  • Using noise gates and de-essers
  • Understanding the concept of frequency juggling
  • Using the magic high-pass filter
  • Timing reverb and delay to a track
  • Using reverb to layer the mix
  • Understanding the Haas effect
  • Modulating guitars, keyboards, and vocals
  • Mixing with subgroups
  • Tweaking the final mix
Subjects:
Audio + Music Mixing Music Production Audio Effects
Software:
Pro Tools
Author:
Bobby Owsinski

Adding reverb to the percussion

Just like drums, percussion is made up of short bursts of sound with strong attacks. As a result, it's very important that the reverb parameters are tuned precisely to the song. In this video I am going to show you how to do that. So the first thing we are going to do is listen to the tambourine which is a nice hand percussion. Let's listen to it in the track. It doesn't have any reverb at all. (Music playing) Now let's solo it and have a listen to what it sounds like.

(Music playing) I already have a Send in here. This goes to our shortest reverb, which is used for the drums. Let's just have a quick listen of what it sounds like. (Music playing) Sounds pretty good in space. Watch what happens when we add too much reverb. It actually changes the rhythm that the tambourine is playing. (Music playing) It all starts to melt into one instead of sounding like very distinct events.

Let's bring it back to where it was before. (Music playing) And let's listen in the track. (Music playing) Now you can hear it has a little bit more personality when the reverb is on. This could actually work without reverb in the track. Usually what we want to try to do is put everything in its own space, at least a little bit. Let's just experiment a little bit with the sound just so you can hear what it sounds like with different parameter settings.

So right now we are at 1.2 seconds on a rather large room. Let's cut this in half and let's make this 600 milliseconds. And have a quick listen to what it sounds like. (Music playing) You can hear that what happens is with the shorter decay, it puts it into a different environment. And it begins to sound bigger. Let's cut it down even more. We cut it to 300ms.

(Music playing) Let's listen in the track. (Music playing) This sounds pretty good and usually what you'll find is very, very short reverb decay times will greatly help a percussion track. The longer the reverb decay, the worse it usually sounds because once again, it begins to change the rhythm and that's not a good thing.

The only thing that really helps is the pre-delay. Let's solo it up again and have a quick listen to what happens. (Music playing) Let me change the decay time. We will put it back to where it was at about 1.2 ms and let's listen. (Music playing) Now let's listen with no pre-delay. (Music playing) It sounds okay but it sounds a lot better with some pre-delay.

Let's put it up to 72 ms which is timed to the track. (Music playing) Now, you can hear what happens is it sort of blends together since it's timed with the track. And that makes it sound pretty interesting. It makes it sound big and puts it in its own environment. Let's have a quick listen. (Music playing) Sometimes what we are trying to do is when we time reverb and delays to tracks, what we are trying to do is make it so it's not obvious.

When we add the reverb, when we add the effects, we are trying to make it sound bigger without being obvious. And that's what the timing of the pre- delay and the decay does to the track. In conclusion, percussion is made up of short bursts of sound with strong attacks and as a result, it's very important that the reverb parameters are tuned precisely to the song. That means timing the pre-delay and the reverb time to the track. You can see exactly how to do that in another movie. Remember, that you're normally not trying to make any percussion instrument sound bigger, push it back in the track.

You are just trying to put it into its own environment.

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