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Pro Tools 9 Essential Training
Richard Downs

Pro Tools 9 Essential Training

with David Franz

 


Pro Tools 9 Essential Training with musician and producer David Franz demonstrates concepts and techniques necessary for recording, editing, mixing, and mastering in the industry-standard software for music and post-production. The course covers creating music with virtual instruments and plugins, editing with elastic audio for time and pitch manipulation, creating a musical score, and mixing with effects loops. Exercise files accompany the course.
Topics include:
  • Exploring the Pro Tools interface
  • Choosing a playback engine and other settings
  • Setting up Pro Tools hardware and software properly
  • Importing audio
  • Recording and editing audio and MIDI
  • Arranging a session
  • Writing and editing automation
  • Mixing and mastering a session
  • Using automatic delay compensation
  • Bouncing down a mix as an MP3
  • Importing and displaying video
  • Archiving a session

show more

author
David Franz
subject
Audio, Digital Audio Workstations (DAWs)
software
Pro Tools 9
level
Beginner
duration
8h 23m
released
Nov 05, 2010

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Introduction
Welcome
00:04Hi! I'm David Franz, and this is Pro Tools 9 Essential Training.
00:08In this course, I'll unveil the inner workings of the industry standard software
00:12for music and post-production, including all the concepts and techniques
00:16necessary for recording, editing, mixing, and mastering in Pro Tools.
00:21Specifically, I'll cover how to set up your Pro Tools studio and explore all the
00:25facets of the Pro Tools interface.
00:27I'll show you how to record and edit audio and MIDI in a Pro Tools session.
00:32I'll explain how to work with virtual instruments, plug-ins, and video, as well
00:36as how to comp tracks with playlists, and import any kind of data into your Pro Tools session.
00:42I'll show you how to utilize Automatic Delay Compensation to keep your tracks
00:46time-aligned, Elastic Audio for time and pitch manipulation, and how to create a
00:52musical score with the Score Editor.
00:54Finally, I'll show you how to use Pro Tools for mastering, and how to archive a
00:58Pro Tools session for backup and storage.
01:01This course is applicable to all versions of Pro Tools, and the techniques I
01:04teach in this course will show you how to use Pro Tools for any aspect of music
01:09and post-production.
01:10So let's dive into the videos, and get started with Pro Tools 9
01:14Essential Training.
Collapse this transcript
Exploring the different versions of Pro Tools
00:00There are two versions of Pro Tools 9.
00:02First, there is the Project Studio version, simply called Pro Tools.
00:06In earlier versions of Pro Tools, this version used to have the terms LE or
00:11M-Powered following it.
00:12There is no distinction between those previous versions now.
00:16The second version of Pro Tools is Pro Tools HD.
00:19That version is used with Avid's higher- end studio interfaces, and is considered
00:24the professional version.
00:25Pro Tools HD utilizes additional PCI cards installed in your computer that
00:30increase the processing power of the system.
00:33The software also includes many of the more advanced features used for video
00:37and surround sound.
00:38That said, I know many producers and engineers that are using the Project version
00:42of Pro Tools for professional--
00:44that is, paid--work.
00:46The two versions are extremely similar in operation,
00:50thus the concepts and techniques described here in the videos in this course
00:53apply to both versions of Pro Tools, unless otherwise noted.
00:57The main differences between Pro Tools and Pro Tools HD involve the track count,
01:02number of input and output channels, and supported hardware.
01:05For example, Pro Tools can support up to 32 input channels, or Pro Tools HD can
01:11support up to 160 input channels.
01:15The Project Studio version of Pro Tools can be upgraded with the Complete
01:19Production toolkit 2, which increases the available track count from 128 to 512,
01:25just like in Pro Tools HD.
01:27The CPT2 also includes many advanced editing, automation, and video features, as
01:32well as a few plug-ins.
01:34You can find a complete list of features on Avid's web site.
01:38Pro Tools HD can be upgraded to include the HEAT package, which adds analog
01:43warmth and color emulation to simulate running your tracks through an
01:47analog-mixing console.
01:49Pro Tools 9 works on Macs running compatible versions of OS X, as well as Windows
01:54computers running Windows 7.
01:56Note that Windows Vista and Windows XP are not supported for Pro Tools 9.
02:01The session files you create in Pro Tools are interchangeable between Macs and
02:05PCs, as well as between different versions of Pro Tools.
02:08For instance, you can create a session in Pro Tools on a PC running Windows 7,
02:14and then open that same session on a Mac running Pro Tools HD.
02:18Because the versions of Pro Tools are so similar, and there is parity between
02:22Pro Tools on Windows-based computers and Macs, every technique you learned in
02:26this course is applicable to every Pro Tools 9 system.
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Optimizing your computer before installing Pro Tools
00:00The first step in having a successful Pro Tools experience happens before you
00:04even install Pro Tools on your computer.
00:07Before installing Pro Tools, check to make sure that your computer meets the
00:10requirements to run Pro Tools.
00:13Go to the avid.com site, and navigate to the Avid Knowledgebase.
00:18You can find that under Support & Services.
00:21On the right side here, Pro Tools Support, click Knowledgebase.
00:27Use this site to check that your computer specs, operating system, hard drive,
00:31audio interfaces, MIDI interfaces, plug-ins, and third-party devices are all
00:36compatible with Pro Tools 9.
00:38I absolutely recommend checking this site before purchasing any additional
00:43hardware or software that you plan on using with Pro Tools, especially if you're
00:47buying a new computer.
00:49So let's look at where we want to find information for compatibility.
00:52If you actually scroll down to this menu, you can find Compatibility.
00:59Hit Search, and you can see Plug-in Compatibility, Operating
01:05System Requirements.
01:08While you're on this site, check to make sure that you're running a compatible
01:11version of your computer's operating system.
01:14Minor version differences can be the difference between whether Pro Tools can
01:18run on your computer or not.
01:21Before installing Pro Tools, there are a few things that you can optimize on
01:25your computer to make sure that it runs really smoothly with Pro Tools.
01:28On a Mac, you should configure the System Preferences, optimize the Energy
01:32Saver, turn off Airport and Bluetooth, disable Time Machine, disable FireWire
01:38Networking and Filevault Protection, update your iLok Drivers, and turn off
01:43the Software Update.
01:44You may also want to disable Spotlight Indexing, and disable the Sudden Motion
01:49Sensor if you're using a laptop computer.
01:52The specific steps on how to do these actions are listed in the Getting Started
01:56PDF in the Documentation folder that comes with your Pro Tools system.
02:01You can also find this information on Avid's web site.
02:04Note that some of these steps may change as the Mac OS gets updated.
02:08To optimize a Windows system for Pro Tools, you should configure your Device
02:13Manager, disable network cards, and audio devices, disable USB Power Management,
02:18disable system startup items, make a few hard disk optimizations, turn off User
02:24Account Control, and adjust the Power Options.
02:28You may also want to adjust Processor Scheduling, disable the screen saver, and
02:32adjust the display performance.
02:35The specific steps on how to do these actions are listed in the Getting
02:38Started PDF in the Documentation folder that comes with Pro Tools, and also
02:43on Avid's web site.
02:45Note that these steps may change as the Windows 7 OS gets updated.
02:49Here are a few more recommended optimizations that are applicable to both Macs
02:53and Windows systems:
02:55turn off any program that runs in the background, quit any program that's
03:00unneeded while running Pro Tools, turn off any unused FireWire devices.
03:05There may be a few more that are listed on avid.com.
03:08Check their site for the latest info.
03:10Avid strongly advises not to record audio to the internal system hard drive on your computer.
03:16That'll reduce the performance of Pro Tools, and can also interfere with the
03:20performance of your computer in general, not just with Pro Tools.
03:24Avid recommends using at least one external hard drive or a second internal
03:29drive to store your audio files.
03:32That drive should either be an external 7200 RPM FireWire drive or a
03:37compatible ATA/IDE drive.
03:40Again, check the Compatibility page on Avid's site for the recommendations.
03:45Having a large fast hard drive is imperative for working with Pro Tools and
03:49achieving the best performance from your Pro Tools system.
03:52So make sure to optimize your computer for Pro Tools and check the Compatibility
03:56pages on avid.com, so that you don't run into any incompatibility surprises with
04:02your computer or your associated Pro Tools gear.
Collapse this transcript
Troubleshooting
00:00If at any time you come across a problem with Pro Tools, I highly recommend
00:04visiting the Avid web site, and utilizing their Knowledgebase.
00:08Click on Support & Services, and navigate over to the right side. Under Pro Tools
00:13Support, click Knowledgebase.
00:15Just type in some keywords about your issue into the search box down here, and
00:22you'll often get an answer on the first page of the search results.
00:25I've used this countless times for my own studio and almost everyday for
00:29helping out my students.
00:30There is also a great tool to help with troubleshooting called the Tech Support folder.
00:34It includes a tech support utility, a PC Wizard, and troubleshooting sessions.
00:40This is probably included when you install Pro Tools on your computer,
00:43but if not, you can download it from avid.com.
00:46If I type it in here into the Knowledgebase and search for it, it comes up
00:53right here.
00:54Once you've downloaded it, you can look at what's included:
00:58the PC Wizard, Tech Support Utility, and Troubleshooting Sessions.
01:02Just check out the associated PDFs to find out how these tools can help if you
01:07are experiencing any troubles with your Pro Tools system.
01:11The third reference I'll recommend for troubleshooting is the Digidesign User
01:15Conference, nicknamed the D-U-C, or the DUC.
01:17Go on to this site, and look for answers in a wide variety of posts.
01:22You can do a search, you can join in to conversations, and comment on other
01:27posts, and help other people with their issues, too.
01:30Let's scroll down here, and you can see Pro Tools HD, Surround & Post, Live
01:36Sound, and all sorts of other areas for discussions.
01:41There are tons of resources on here for any kind of system that you have.
01:45You can ask questions about virtual instruments in MIDI, any of these guitars,
01:50drum rooms, anything you can think of.
01:53If all this fails, and you can't find what you need on the Avid web site or the
01:57DUC, you're going to have to contact Avid's tech support.
02:02You can do that right here on their site.
02:04Click on Support & Services, and choose their Support Center or Contact Support.
02:10So hopefully, you won't need tech support,
02:12but if you do, I've shown you a bunch of different options for
02:15troubleshooting here in this video.
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Using the exercise files
00:00If you are a premium member of lynda.com Online Training Library, or if you are
00:05watching this tutorial on a DVD-ROM, you have access to the exercise files used
00:10throughout this title.
00:11Be sure to copy the exercise files onto the hard drive that you'll be using
00:15with the Pro Tools.
00:16That drive should not be an internal drive in your computer that's running your applications;
00:21instead, it should be an external drive or a separate hard drive installed
00:25inside of your computer.
00:27Watch the "Connecting Your Pro Tools System" video for more information about hard drives.
00:32Also, note that the Pro Tools files will not play back from the DVD itself.
00:36You definitely need to copy those on to your hard drive.
00:40You can see the exercise files folder here.
00:42Although we're referencing it here from the Desktop, we actually have the
00:46original files on this Original HD separated drive right here.
00:53Each chapter of the course has a folder for its exercise files.
00:57Inside each chapter, you'll see sessions or folders for each video that has
01:01exercise files associated with it.
01:03The Pro Tools session files for each exercise are located inside of each of
01:08these exercise folders.
01:10The .ptf is the file that is the Pro Tools session file.
01:14I'm going to double-click on this Recording Audio.ptf file to open up
01:20this exercise file.
01:22You may run into a few dialog boxes or warning Windows like this when you open
01:27up these session files.
01:29The first warning says, "The original disk allocation for the session cannot be used.
01:34Check the disk allocation window to see what's changed."
01:37That simply means that the drive that I created these sessions on is not
01:41connected to your computer.
01:42So, it's just warning you that you can now check the disk allocation window to
01:46see where those files will be saved.
01:49The second part of this says Your I/O setup has changed since the last time
01:53this session was saved.
01:54Check the I/O Setups window to see what's changed.
01:57That means that your interface is different than the one that was used to
02:00create this session.
02:02So, no problems there.
02:03Would you like to save a detailed report?
02:05Not really necessary, so I'm going to click No.
02:09When the session opens up, you might see this Missing Files dialog.
02:14Keep the Automatically Find & Relink button highlighted.
02:18I highly recommend checking the Regenerate Missing Files Without Searching button.
02:23This means that Pro Tools will automatically search your hard drives and find
02:27and relink the audio files to this session.
02:30It also means that Pro Tools will recreate any fades that are in your session
02:34without having to search for those fades on your hard drive.
02:37This speeds up the process of getting your session up and running really quickly.
02:42Press OK, and you'll see the audio files become relinked to the session really quickly.
02:46If you don't have access to these exercise files, the videos in this course will
02:51be more than adequate to demonstrate the concepts and techniques needed to use
02:55Pro Tools 9 effectively.
02:56You can also create your own sessions to mimic what I do in the videos to
03:00further enhance your understanding.
Collapse this transcript
1. Getting Set Up in Pro Tools 9
Installing and authorizing Pro Tools
00:00Whether you have a Pro Tools installer DVD or you've downloaded Pro Tools
00:04from the Internet, the installation process is the same.
00:08First, be sure to watch the "Optimizing your computer before installing Pro Tools"
00:12video here in this course.
00:14Then install Pro Tools according to Avid's instructions, which you'll find with
00:19your installer and/or on Avid's web site.
00:23To run Pro Tools after installing it, you'll need to authorize Pro Tools to
00:27run on your computer.
00:28Avid supply you with an authorization that you will need to install on your iLok key.
00:33An iLok key is essentially a small USB hard drive created by PACE
00:37Anti-Piracy that's used to store software authorizations for Pro Tools and
00:42for additional plug-ins.
00:43If you haven't already, you will need to set up an account on ilok.com in order
00:48for Avid to send you your Pro Tools authorization.
00:51Once you have an account, you can retrieve the authorization from the web site
00:55and install it on your iLok key.
00:57Pro Tools will not run without a valid authorization located on an iLok key
01:02connected to your computer.
01:04A Pro Tools 9 authorization enables you to run Pro Tools 9 on a supported Mac
01:09or Windows computer with a Pro Tools audio interface, an M-audio audio
01:14interface, or any third-party audio interface with supported core audio--Mac--or
01:19ASIO--Windows--drivers.
01:22That means if you have a Mac, you can run Pro Tools without any
01:25additional hardware.
01:27The same holds true if you have a Complete Production Toolkit 2 authorization.
01:32A Pro Tools HD Authorizations lets you run Pro Tools HD on a supported Mac or
01:37Windows computer with Pro Tools HD hardware.
01:40It also lets you run Pro Tools with the Complete Production Toolkit 2
01:43functionality on supported Mac and Windows systems without Pro Tools
01:48HD hardware.
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Connecting your Pro Tools system
00:00In this video, I am going to show you how to connect the pieces of your Pro
00:03Tools studio system.
00:05First, if you haven't already, install Pro Tools according to the directions
00:09that came with your software.
00:11This process also involves authorizing your iLok key, and that process is shown
00:16in another video in this course.
00:18If you have an external FireWire hard drive, plug that in first.
00:22Plug in the power and turn it on.
00:24Then connect it via FireWire to your computer.
00:27Note that USB hard drives are not compatible for using with Pro Tools.
00:32They're not fast enough to keep up with all the audio data transferring.
00:36Instead, I recommend using USB drives only for archiving your projects.
00:40Using an external FireWire drive or a second IDE, ATA, or SATA drive for
00:46recording audio is highly recommended.
00:48You should avoid recording audio to the internal system drive on your computer.
00:53Not only will you get better performance from an external drive, you will also
00:57keep your audio files and your system software separated.
01:00If necessary, format your hard drive according to the instructions for
01:04your computer type.
01:06Should you partition the drive?
01:07I personally don't think so.
01:09Partitioning is not really necessary these days, as the gains really aren't worth the cost.
01:15I don't recommend doing it.
01:17Check Avid's Compatibility page online for specific hard drive
01:22compatibility information.
01:23Also, be sure to back up your data regularly.
01:26You wouldn't want to lose one of your musical ideas, or your clients' projects.
01:31Next in the set of procedures is connecting your interface, if you're using one.
01:36Pro Tools 9 doesn't actually require to use an audio interface.
01:40However, if you're using one that requires power, like the 003, plug in the power
01:45first before connecting it to your computer. Then turn it on.
01:49Only a few interfaces require power.
01:52Even though many of the interfaces come with power cables, most interfaces can
01:56get enough power from the USB or the FireWire port on your computer, and don't
02:01need to be plugged into an external power supply.
02:04Now connect your interface to your computer.
02:06Use the USB or FireWire cable that came with your interface.
02:10If you only have one FireWire port and you've connected your hard drive to
02:14that port, connect your interface to your hard drive instead of directly to your computer.
02:20Most FireWire drives have two FireWire ports.
02:23If your interface has a FireWire 400 connection and your computer or hard
02:27drive only has a FireWire 800 connector, you'll need to purchase a cable that
02:32has a FireWire 400 connection on one end and a FireWire 800 connection on the other end.
02:38With the interface connected, now you can launch Pro Tools.
02:45Let's talk about connecting instruments and mics to your interface.
02:49If you want to record a mic, plug it into one of the mic preamps on the interface.
02:53Choose Mic as the input type on the interface.
02:56If it's a condenser mic, be sure to turn on the Phantom Power button that's
03:01usually labeled with a 48 V above or below the button.
03:04This powers the microphones diaphragm.
03:07Without this added power, the mic will not function.
03:10If you want to record an instrument directly like an electric guitar or
03:13bass, choose DI as the input type and plug directly into the DI input on your interface.
03:20If you have a MIDI controller, you can plug it into the MIDI ports on your
03:23interface. Or if the controller has a USB connection, you can plug it into
03:28your computer directly.
03:30Plug your headphones into the headphone input on your interface and connect your
03:34studio monitors to the monitor outputs.
03:37If you have a USB-powered interface, like the Mbox 3, use the mix knob on the
03:42front of the interface to mix the output signal from Pro Tools with the input
03:46signal from whatever you've got plugged into the interface.
03:49If you have any further questions about how to connect any device in your studio
03:53setup, consult the guides that Avid or your third-party manufacturer has
03:58provided with your interface.
Collapse this transcript
Powering up and powering down
00:00In this video, I want to show you the proper way to power up and power down
00:04your Pro Tools system.
00:06Here is the order for powering up your Pro Tools system:
00:09First, turn on your control surface, if you have one.
00:12Next, turn on your external hard drives.
00:16Third, turn on your audio interface, if you're using one, unless it draws power
00:21from your computer via USB or FireWire.
00:24Then turn on your computer, flip on your monitors, and then it's safe to launch Pro Tools.
00:29Here's the proper order for powering down your Pro Tools system:
00:33First, Quit Pro Tools.
00:35Then power down your monitors.
00:37Then you can turn off your computer, your MIDI gear, and your audio interface.
00:41Finally, power down your control surface, and then your hard drives last.
00:46I highly recommend observing these steps to avoid damaging your hard drives,
00:50creating large pop sounds from your monitors, and unnecessarily losing data or
00:55communication with your interface.
Collapse this transcript
Choosing the Playback Engine and Hardware settings
00:00After you have set up your Pro Tools gear and connected all the components, it's
00:04time to tell your computer what hardware you want to use with Pro Tools.
00:09As you can see here, I have already launched Pro Tools, and now I am going to go
00:12to the Setup menu and choose Hardware.
00:16In this dialog box, we can choose from any of the peripherals that are
00:20connected to our system.
00:22A peripheral refers to a device that you can use to listen through and record
00:27with while running Pro Tools.
00:30If you have a specific Avid Digidesign or M-Audio interface, such as the 003
00:35shown here, you'll usually want to choose that.
00:39However, you can also choose a third-party device.
00:42There are a few listed here.
00:45You can use a third party device with Core Audio device software drivers on Mac computers.
00:50Core Audio connects the audio streams between audio hardware and software
00:55applications like Pro Tools.
00:57On a PC, Steinberg's Audio Stream Input Output, or ASIO drivers provide the same
01:04function as Core Audio on a Mac,
01:06thus you can use third party interfaces with a PC with Pro Tools as well.
01:12The Pro Tools Aggregate I/O is an option that enables you to use any of the
01:17available built-in input and output channels on your computer.
01:20This is only a Mac feature, and I will talk about this later in this video.
01:25Let's go back and look at the 003 interface.
01:29First, we have got the Clock Source.
01:31The Clock Source is the timing reference that all the digital gear in your Pro
01:35Tools system has to sync up with to ensure accurate playback and recording.
01:40The majority of the time you will probably leave this as Internal when using Pro
01:44Tools as the SyncMaster.
01:46The only time to change this option is when you're syncing to another device
01:50that you'll want to have provide the timing reference.
01:54Below the Clock Source is the Sample Rate.
01:57What you choose here will be the default sampling rate when you start up a
02:00session with this interface, and I will explain sampling rate in a video
02:04later in this chapter.
02:06For the 003, we also have the Optical Format.
02:09There is an optical interface on the back of the 003 that you can choose
02:14between ADAT and S/PDIF.
02:16On many of the other devices, you won't have this option here in the Hardware Setup.
02:20And below that, we have the Footswitch Control.
02:23If your Pro Tools interface supports a footswitch, you can tell Pro Tools what
02:27you want to do with it--whether you want to use it to record via punching in and
02:31out or use it for playback start and stop.
02:36Going back over to the Pro Tools Aggregate I/O, this is a Mac only option
02:40that enables you to use any of the available built-in input and output
02:44channels on your computer.
02:46When using the Pro Tools Aggregate I/O, M-Audio interfaces, or any other third
02:51party interface with Pro Tools, you should click the Launch Setup App button to
02:56configure the hardware settings.
02:59The Launch Setup App button will start up the program or driver appropriate for
03:03your connected device.
03:04There is a wide variety of these, but the one that shows up for Pro Tools
03:08Aggregate I/O on a Mac is the Audio MIDI Setup.
03:11So here, I will choose Pro Tools Aggregate I/O. In this window, you can adjust
03:17the Clock Source based on the Built-in Line Input, Built-in Output, or the second
03:23Built-in Line Output.
03:24There will be a variety of options here for you depending on your
03:27computer system's layout.
03:29And you can tell Pro Tools what you want to use with this setup by activating or
03:35deactivating these particular audio devices.
03:39Check off any of the audio devices that you will be using.
03:42You can even configure your speakers using this button down here.
03:46When you're done, you can quit this app, and you'll have your Pro Tools set up
03:50for your Pro Tools Aggregate I/O system setting, and you will also want to
03:57hit OK to finalize it.
03:59So you can use a wide variety of interfaces--even on your own computer's built-in
04:05audio devices--as your interface with Pro Tools.
04:08Use the hardware setup to make the appropriate settings for your interface.
Collapse this transcript
Optimizing Pro Tools performance
00:00In this video, I'm going to explain some of the key settings that affect how
00:04Pro Tools interacts with your computer, and why you should adjust them for
00:08improved performance.
00:10Let's go to this Setup menu and choose Playback Engine.
00:14First, make sure that the Current Engine matches the peripheral you chose in the
00:19Hardware Setup window.
00:22Let's talk about some of these settings down here.
00:25First, let's look at the CPU Usage Limit.
00:28The CPU Usage Limit is the amount of your computer's total processing power
00:33assigned to Pro Tools.
00:34For example, if you assign 85% of your computer's power to Pro Tools, 15% is left
00:42for other applications, including your operating system.
00:46On this system, we're actually allowed to choose up to 99%, and that's because
00:51this is an 8-core multiprocessor.
00:53Your computer might only be able to go up to about 90% if you don't have a
00:57multi-core processor.
00:59The only reason not to boost this all the way to the limit is if you're going
01:03to be running other intensive programs on your computer at the same time as Pro Tools.
01:09Now let's talk about the Hardware Buffer Size.
01:12The Hardware Buffer Size is related to latency.
01:15All computer recording systems have latency.
01:18Well, what is latency?
01:20Latency is the time it takes for your computer to receive an input signal,
01:24process it, and send it back out to an output so that you can hear it.
01:28Yes, that's right; digital recording is not actually instantaneous.
01:32We can adjust the latency in Pro Tools using the Hardware Buffer Size, shown here.
01:37The Hardware Buffer Size is the amount of audio data in samples that your
01:41computer grabs and processes at one time before it spits it back out for
01:45monitoring or recording.
01:47Large buffer sizes give the computer more time to process audio data, but also
01:52increase the amount of latency, and cause slower user interface response.
01:57Small buffer sizes--like 32 samples shown here--decrease latency, but don't allow
02:03the use of as many plug-ins while using Pro Tools.
02:07So smaller hardware buffer sizes--like 32 samples or 64 samples--are more useful
02:14for recording sessions where you'll have less latency, and you may not need to
02:18use as many plug-ins.
02:20Larger buffer sizes--like 512 or 1024 samples--are more useful for mixing
02:27sessions, where there is more latency, but you can also put in more plug-ins.
02:32As a side note, because these buffers are measured in samples, it stands to
02:36reason that faster sampling rates will yield lower latencies.
02:39For example, 128 samples at a 96 kHz sampling rate is half as long as 128 samples
02:48at a 48 kHz sampling rate.
02:51These calculations may be over your head at the moment, but if they are no worries.
02:55The take-home message here is that lower buffer sizes are better for recording
02:59and higher buffer sizes are better for mixing.
03:02We'll discuss this topic further in the Recording chapter.
03:06Let's move onto the Host Processors.
03:09The Host Processors setting determines how many processors in your computer are
03:14allocated for plug-in processing.
03:16On computers with one processor, this is automatically set to 1;
03:20however, on computers with multiple processors like this one, you can increase
03:25this number to take advantage of those extra processors.
03:28I recommend setting this to either the maximum, 8, or the one below the maximum
03:33allowed, 7, which is often the preferred value.
03:37When using most audio interfaces you want to keep the Ignore Errors During
03:42Playback/Record unchecked, because if you do check it, it says down here it, "May
03:47cause clicks and pops in your playback and recording."
03:51The only real reason to check this is if you need a little bit of extra
03:55horsepower from your computer, and you can deal with a couple of clicks and pops
03:59during playback and recording.
04:01Below the Host Engine, we have the Delay Compensation Engine, and I'm going to
04:05discuss that in another video.
04:07Let's look at the DAE Playback Buffer.
04:09DAE stands for the Digidesign Audio Engine.
04:13It works behind the scenes within Pro Tools to manage all of the audio streams.
04:18The DAE Playback Buffer setting can affect the responsiveness of the Pro Tools interface.
04:24However, I've rarely have the need to change the default values, which are shown
04:28here: Level 2, which is the default, we'll keep it that, and the Cache Size
04:34we'll keep as Normal.
04:36As you can read here on the screen, "Lower values for the disk buffer reduce disk
04:41latency while higher values improve disk performance."
04:45Again, the default settings should be fine for both of these.
04:48On some devices, you may see a plug- in streaming buffer in this window.
04:53This setting determines the amount of memory DAE allocates for streaming
04:57playback from virtual instruments samplers, like structure.
05:00Low values free up system resources for other uses, while higher values yield
05:05better playback reliability, even though they take up more system resources.
05:09Usually keeping the default value is fine. Only change this value if you're
05:14experiencing problems with the reliability of streaming playback from virtual
05:18instruments samplers.
05:19Although some of these settings and terminologies explained in this video might
05:23not make complete sense to you right now, it will as you move forward in using Pro Tools.
05:28Revisit this video after getting more familiar with Pro Tools, and you'll
05:32understand it more deeply.
05:34However, for our purposes here, I would recommend maximizing your CPU Usage,
05:38adjusting your Hardware Buffer Size to a lower number, and setting your Host
05:43Processors to one below the maximum amount.
05:46These settings will increase the power and optimize your performance of Pro
05:50Tools on your computer.
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Utilizing Automatic Delay Compensation (ADC)
00:00Pro Tools 9 now has Automatic Delay Compensation.
00:04It's not a Pro Tools HD feature only anymore.
00:07Automatic Delay Compensation, or ADC, helps to manage any delays created from
00:12plug-ins and hardware inserts, as well as internal mixer routing via sends and buses.
00:18For example, if in your Pro Tools session you have tracks with different
00:22plug-ins on them, or if the tracks have different mixing signal paths within Pro
00:26Tools, an ADC will help keep them time-aligned.
00:30Pro Tools adds the exact amount of delay to each track necessary to make each
00:34track's delay equal to the same amount, thus keeping all the tracks time-aligned.
00:38We can adjust the delay compensation within the playback engine, shown here.
00:43Right now, we've got no Automatic Delay Compensation, but we can choose between
00:49three different options.
00:50The Short ADC value uses less processing power than the long ADC value and
00:56should be fine for any session that only has a few plug-ins that don't induce much delay.
01:01The Long ADC value allocates the maximum amount of resources for
01:05delay compensation.
01:06You should use this in sessions where there are a lot of plug-ins causing a
01:10large amount of delay.
01:12Automatic Delay Compensation should always be enabled during playback and mixing,
01:17and during many recording situations.
01:19Now while you don't need to activate delay compensation when you're recording
01:22your first tracks in a session,
01:24once your session start to become a little more complicated via signal routing
01:28and insertion of plug-ins, using ADC will become a necessity.
01:32I'll discuss much more about ADC in the recording and mixing chapters in
01:36this course.
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Setting essential preferences
00:00Pro Tools has a huge number of preferences that you can adjust to customize how
00:05you work with Pro Tools.
00:06I certainly won't cover all of them here, but when you're just starting out
00:10using Pro Tools, it's a good idea to set up or confirm that several of the
00:14essential preferences are enabled.
00:16Let's go to Setup and choose Preferences.
00:20You'll see at the top of the page here seven tabs; each tab opens up a different
00:25page of preferences.
00:28When you're just getting started using Pro Tools, you might want to make sure to
00:31keep the Tool Tips on, so that when you mouse over a button in Pro Tools, you can
00:37see the function and details that describe what it does.
00:40I also like keeping the Quick Start dialog open when Pro Tools starts up.
00:45That's an easy way to get started using Pro Tools and creating a new session.
00:50And I like all the other the defaults on this page, and we'll cover a few more of
00:53these later in other videos.
00:55Let's go over to the Operation tab and go down to probably the most important
01:00preference that you have here in Pro Tools: the Auto Backup.
01:04Let's be honest. Computers freeze and Pro Tools can unexpectedly quit right
01:09in the middle of your session,
01:10so save yourself by Enabling the Session File Auto Backup. Just check this box
01:17and set up the number of recent backups that you want to keep and how often you
01:22want it to back this up.
01:24I actually like to back this up every two minutes and keeping 10 as probably just fine.
01:29Everything else on this page is good.
01:31Let's go to the Editing preferences.
01:34Down at the bottom, we have the Levels of Undo.
01:37This allows you to go back in your steps of whatever you've done in Pro Tools, up
01:41to 32 levels, that is 32 steps back.
01:46We'll keep this at 32 for now.
01:48However, you should know that the number of levels of undo are kept in your RAM,
01:53and so if you actually want to save on your processing power in your RAM, you
01:57can reduce this number, and then Pro Tools won't have to remember as many steps
02:01of undo, and that will open up more processing power for plug-ins or virtual instruments.
02:06And if you think about it this way, if you setup your Auto Backup to happen every
02:10two minutes, you probably can't even get into 32 edits in those two minutes.
02:15So you could always go back to a previously saved version.
02:19So if you want to, you can reduce this, but you'll might as well just keep it at 32.
02:23All the other default preferences are fine to start out with here.
02:27I just wanted to introduce you to the preferences now, and we'll revisit specific
02:31preferences in other videos in this course when they're relevant.
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Creating a Pro Tools session
00:00Let's create a new Pro Tools session.
00:02When you launch Pro Tools or choose New Session from the File menu, the Quick
00:08Start dialog opens, offering you a few options.
00:12We can create a session from a template.
00:14We can choose from a variety of different templates, as well as musical styles, for this.
00:22If we go to say Guitar, we can choose Ballads, Metal, Rock Guitar, or we can
00:29start with a blank session.
00:32Let's talk about what these Session Parameters are.
00:35First, let's talk about Sampling Rate.
00:37There are two primary determinants in the accuracy of digital recording:
00:42sample rate and bit depth.
00:45Photography is a helpful metaphor for discussing sampling rate.
00:48Digital recording is like taking pictures of audio waveforms at a speed
00:52determined by the sample rate.
00:54If the sample rate in your session is 44.1 kHz, Pro Tools takes 44,100 pictures
01:02of your audio input every second.
01:05Each picture captures the amplitude, or the level of the audio signal at that moment.
01:10The more pictures that you take, the more accurate the representation of
01:13the audio waveform is.
01:14Thus, the higher the sampling rate in Pro Tools the more accurately Pro Tools
01:20can recreate an analog waveform with digital samples.
01:24Higher sampling rates also require more hard drive space.
01:27For example, audio files recorded at 96 kHz are twice as big as those recorded
01:34at 48 kHz--all other factors being equal-- simply because there is twice as much
01:39information being recorded.
01:41Moving over to Bit Depth, each sample is digitally mapped to an exact digital
01:46amplitude value and converted into binary digits, or bits.
01:51The number of bits in a system is referred to as the bit depth.
01:5416-bit recordings offer roughly 66,000 different amplitude levels, while 24-bit
02:02recordings offer over 16 million different levels, thus the higher the bit
02:07depth, the more accurate the digital representation of the analog sound.
02:12Note that 24-bit recordings take up one and a half times more hard drive space
02:18as 16-bit recordings.
02:20As a reference, CDs are recorded at 16-bit, 44.1 kHz, while DVDs are recorded at
02:2824-bit, 96 kHz for the audio.
02:31So choose your bit depth and sample rate wisely when you're creating your new
02:36session in Pro Tools.
02:37The I/O Settings refer to the signal routing options within Pro Tools, and via
02:43the interface that you've connected to Pro Tools, like an Mbox 3 Pro.
02:47You can simply use the last used settings or choose from any settings that
02:52you've made previously or some of the default settings that come with Pro Tools.
02:57I discuss how to make custom I/O setups in a video later in this course.
03:02Finally, we have the Audio File Type and we can choose between .WAV and AIFF.
03:08It really doesn't matter which one you choose, as they are both compatible with Macs and PCs.
03:14So once you've chosen all of your session parameters, click OK and save the session.
03:22Name it, choose where you want it to go, click Save.
03:27When you press Save, Pro Tools opens a new blank session file, and we'll
03:31cover the interface and the elements of a Pro Tools session in other videos in this course.
03:35Now, you know what all the parameters of a Pro Tools session mean and how to use
03:39them effectively when creating a new session.
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Identifying elements in a session folder
00:00When you create a new session file, Pro Tools actually creates an entire folder
00:05that contains many subfolders that hold all of the files related to the session.
00:10So I am going to hide Pro Tools and look at this new_session folder.
00:16Here are the contents.
00:17The new_session.ptf file is the session file. That stores all of the session
00:23data, but it does not store audio or video data;
00:27it only points to the audio and video files on your hard drive.
00:31The audio files are kept in the separate Audio Files folder.
00:35They are not part of the session.
00:37This is very important to understand.
00:39They exist separately in this folder, and the session file simply references
00:44them and tells the hard drive what parts of the files to playback.
00:48The same goes for the video files.
00:50The Fade Files folder contains files for each fade and crossfade made in the session.
00:55These are saved as waveform files and are reference by the session, just like audio files are.
01:00However, Fade Files can be erased, and Pro Tools can recreate them because
01:05they are saved as part of the session file as well, which is not the case for audio files.
01:10The waveform cache file stores all of the waveform display data for a session.
01:15This allows Pro Tools to open more quickly.
01:18If you delete this file, Pro Tools will rebuild it.
01:21When you activate the auto backup preference in the Operations Preference page
01:25in Pro Tools, Pro Tools creates backup copies of your session automatically.
01:29Those backups are stored in the Session File Backups folder.
01:33Now, there are two things that you should know by seeing the session folder setup here.
01:37First, when you record audio, create fades, etcetera, those files are created in
01:41a nonlinear fashion.
01:43They're not all in a row like they would be if you're recording to analog tape.
01:47For instance, you can record audio files to multiple different hard drives
01:52and Pro Tools can still pull all of those various files together and play
01:56tiny little pieces of them in the session and play them all back at once or in succession.
02:02Second, it's important to understand that editing an audio file in Pro Tools is nondestructive.
02:07Because the audio files are separate from the Pro Tools session, almost anything
02:12you do to the audio file in the session will not harm the original audio file.
02:17So, now you know that a Pro Tools session actually pulls data from multiple
02:21sources, all contained in separate files and folders within the overall session folder.
02:26I recommend keeping them all together within the session folder so that Pro Tools
02:31can find them easily.
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Creating new tracks
00:00When starting up a new session, you'll need to create some tracks.
00:04In this video, I am going to explain the different types of tracks and how to create them.
00:09If you go to the Track menu and select New, you'll see the New Tracks dialog.
00:15Here is where you create all of your new tracks.
00:17We've got listed here Create one new Mono audio track, with samples as
00:23the timebase.
00:25We can choose the track format, Mono, Stereo or some sort of surround soundtrack type.
00:33We can choose between Audio, Aux Input, Master Fader, VCA Master, MIDI Track,
00:38Instrument Track, and Video Track.
00:40Let me tell you a little bit about these different types.
00:44Audio Tracks are used to record and arrange recorded or imported audio files and regions.
00:49It's important to remember that Pro Tools session documents don't actually
00:53contain the audio files;
00:55the session references them from the hard drive.
00:57These audio tracks can be Mono, like a single voice track, Stereo, like a piano
01:03track, or multi-channel on HD systems or Pro Tools systems with the complete
01:08production toolkit too.
01:10Aux Input tracks are used for effect returns, sub-mixing, and a variety of other
01:15signal routing tasks.
01:16Aux Input tracks can be Mono, Stereo, or multi-channel as well.
01:20Master Fader tracks are most often used to control the overall level of all the
01:24audio signals routed through the main output paths.
01:27For instance, if you have 12 audio tracks all routed to analog outs 1 and 2, a
01:33Master Fader track with its output assigned to analog outs 1 and 2 will control
01:38the combined output level of those 12 audio tracks.
01:41Master Fader tracks can be Mono, Stereo, or multi-channel.
01:45I highly recommend putting a stereo Master Fader track into any Pro Tools music
01:49session you create to monitor the overall output level.
01:53VCA Master tracks are only available in Pro Tools HD and Pro Tools systems with
01:58the complete production toolkit too.
02:00VCA Master tracks emulate voltage controlled amplifier channels on analog
02:05recording and mixing consoles and are used to control tracks in a mixed group
02:09that are assigned to a VCA Master.
02:11They do not pass audio, so they don't have any input, output, inserts or sends,
02:16yet they can be mono, stereo or multi-channel.
02:20You may not ever use one of these in one of your sessions.
02:23MIDI tracks are used to record MIDI performance data--that is notes, velocity,
02:27pitch band, et cetera.
02:29Because no audio passes through them, there is no option for mono, stereo, or surround.
02:34Instrument tracks are essentially a combination of a MIDI track and an Aux Input.
02:38They allow MIDI recording as well as audio monitoring of an inserted software or
02:42hardware instrument on the track.
02:45Finally, Video Tracks, which are only available on HD systems and Pro Tools
02:49systems with the complete production toolkit too.
02:52However, you can import a video into Pro Tools, and a video track will
02:57automatically be created.
02:58We'll cover more about video tracks later in this course.
03:01So I am going to go ahead and create a number of tracks here.
03:06If you click these Plus and Minus buttons, that will add or subtract new tracks.
03:12Create a Stereo Aux Input, Stereo Master Fader, Stereo VCA Master, a MIDI
03:25Track, a Mono Instrument Track, and a Video Track.
03:34So now you know how to create tracks and what the differences are between
03:38each type of track.
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2. Learning the Interface
Exploring the Edit window
00:00This is the Pro Tools Edit window.
00:02It's probably the window you'll use most when working with Pro Tools.
00:06I've opened a session here that already has some tracks in it, but I want to
00:10talk about the individual parts of the Edit window.
00:13At the top, we've got the Edit toolbars.
00:18Right now, if I go to the Edit Toolbar menu, you'll see that I have just the
00:22minimal setting, and that consists of the Edit modes, the Edit tools, the
00:29Counters, and the Grid and Nudge values.
00:33If I go over to the Edit Toolbar menu, I can add additional things like the zoom
00:39controls, which show up over here, Transport.
00:44I can actually go down and click All, and that will extend even beyond the
00:51screen what we can see here, and the Expanded Transport which adds pre-roll and a
00:58longer version of the Transport window.
01:00Now, if you want to see some of these that are beyond the view, you can press
01:06Command on the Mac or Ctrl on a PC and click and drag them and move them around.
01:14Below the Edit toolbars, we have the Universe window, and that's this small
01:20group of colored lines.
01:22We can show or hide that, and that just represents all the tracks that are down
01:28here in the Edit window.
01:30You'll also see the color-coding that matches up with the markers that are shown here.
01:35We can show and hide those particular things over here in the Edit toolbar menu as well.
01:42You'll also see in this menu the Tracks list, the Regions list, and the MIDI Editor.
01:48The MIDI Editor shows up at the bottom of the screen.
01:51If you have MIDI Tracks, you'll see some tracks in there, and I'll activate that now.
01:55We'll talk about this in a later video, but I just wanted to show you that it's here.
02:01You can hide it by clicking this button right here.
02:05On the left side of the Edit window, we have the Tracks and the Groups lists.
02:10The Tracks list shows all the tracks that are in the session.
02:14If we click on one, it highlights the name of the track.
02:18The Tracks list also contains the tracks menu, where we can show all tracks, show
02:23only a few tracks, hide all the tracks and sort the tracks.
02:28Below the Tracks list is the Groups list.
02:31You can group multiple tracks together to create a group and then work on the
02:35tracks in that group simultaneously.
02:38There is a Group list pop-up where you can create New Groups, display different
02:42groups, modify the groups, and delete groups.
02:45I'll show you more about how to make a group in a later video.
02:49On the right side of the screen, we have the Regions list, and this shows all of
02:53the audio and MIDI regions that are in the sessions.
02:56It also has a pop-up menu.
02:59It has a wide variety of things that we can do to apply to the regions, and we'll
03:04talk more about that in the later video as well.
03:07In the top-center, we have all of the rulers;
03:11Bars|Beats, Min:Sec, Samples.
03:14We can go over to the Ruler menu and choose which ones that we want to see.
03:20Below the rulers, we have the Edit Window view selector where we can choose what
03:24we want to see on our tracks.
03:27Right now, I've got the Inserts, the I/O and the Track Color showing.
03:30If I choose Minimal, we'll only see the names of the tracks with the track colors.
03:36If I show All, I can barely see any of the tracks because we have all of these
03:42things that we can view, so we have the tracks, the comments, where we can type in
03:47anything about the track,
03:49The Mic Preamp section, the Instrument section, the Inserts where we put
03:53plug-ins and virtual instruments,
03:55the Send, we have 10 different sends, the I/O, so that's the input and the
04:00output and the volume and panning, and Real-Time Properties, which we can apply
04:05to any MIDI, or instrument track.
04:07Let me go back to Minimal.
04:11In each track, we have the Record button, Solo, and the Mute buttons.
04:16We've got the Track view, which will show us all kinds of different views of the tracks.
04:22So, in this particular case, on this instrument track, we have the MIDI regions.
04:26We can show the notes and a wide variety, even down to the audio volume of the
04:31track, and these are the automation views for the Track view.
04:38We can also show multiple views of this track if we show and hide the automation lanes.
04:43So now we have the Regions view up here as the main view, the Velocity's down
04:48here and we can add more and choose whatever we want.
04:55Below the Track view selector, we've got the Patch Selector.
04:58If we click that, we can choose a different patch, if we have a MIDI
05:03device connected to this.
05:05We'll talk more about that later.
05:06We have the Automation mode selector and we'll talk about this later in a different video.
05:13We have the Timebase selector, which we'll also cover in a different video.
05:18If you go down right below the track, you'll see how the cursor turns into a double arrow.
05:24If you click and drag, you can make the track larger or smaller in height.
05:30You'll see that some of the features of the track either get hidden or become
05:36really small buttons.
05:39You can also adjust the height by clicking right here, and that works on any kind of track.
05:49On audio tracks, we have the Current Elastic Audio Plug-in, if there is one, in
05:54this area, and down here we have the Polyphonic one showing.
05:58We'll talk more about that in another video.
06:00While we are down here in this corner, let's look at the show and hide buttons.
06:05Right here we can show or hide, vice-versa.
06:09We can toggle between showing and hiding the Tracks and Groups lists, and we have
06:14the same button over here where we can show or hide the Regions list.
06:19Right around these buttons are some zooming buttons.
06:23We can zoom in and out, and make things taller or shorter, and MIDI zoom in and
06:29out right here with Audio Zoom In and Out.
06:32Finally, the last button, here we have the keyboard focus button, and we'll
06:37describe how that works in another video as well.
06:39So, as you can tell from this video, you can do about everything that you need
06:43to do to your tracks here in the Edit window.
06:46I'll get into the specifics of all the features in this window in many of the
06:50other videos in this course.
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Exploring the Mix window
00:00The Mix window mimics a mixing console, displaying each track as a vertical channel.
00:06Although you can actually access almost every Mix window feature from the Edit
00:10window, I find working in the Mix window while mixing and even recording can be
00:15more intuitive--plus it's nice to see the tall faders here.
00:19Let's start on the left side with the Tracks list.
00:22Just like in the Edit window, we can see all of the different tracks here, and
00:26we've got the Tracks list pop-up, where we can hide all the tracks, show all the
00:32tracks, or show only certain types of tracks.
00:37Below the Tracks list is the Groups list, where we can create groups, display
00:42groups, suspend groups and modify groups.
00:45Again, we'll talk about groups in another video.
00:48Let's look at the track channels.
00:50Down here with this button, the Mix Window view selector, we can choose All or
00:56Minimal or specific pieces of the mix channels that we want to see.
01:01Starting with Minimal, we can look at just the I/O section, which has the input
01:05and output for the track, the automation, the group status, the panning, Record,
01:12Solo and Mute buttons, the track faders and meters, and we've also got the Patch
01:19Select button, the Track Type;
01:21these icons show the different types of tracks.
01:24So that's an audio track.
01:26This is an instrument track.
01:27We've got the name of the track and the track color.
01:30If you go back down to this button and show All, you'll see a very tall mixing channel.
01:38At the Mic Preamp section up here, the Instrument section, the Inserts, and
01:43you'll see that we have 10 Inserts, five at the top, A through E and then F
01:48through J, and that's where we can put virtual instruments and plug-ins.
01:52We've 10 Sends as well, A through E and F through J. As I scroll down here, you
01:59remember the I/O section and below the name of the track, we have the delay
02:04compensation section and the comments section.
02:08If you go up to the View menu and choose Mix Window Views, we can select
02:15particular things that we want to see, and that acts the same way as this button
02:20down here, the Mix Window view selector.
02:23Also, from the View menu, we can choose to see the Narrow Mix, which makes all
02:28of the tracks much more narrow, and this works out really well if you have a
02:32very large session with a ton of tracks. That way you can see a lot more
02:36tracks in your Mix window.
02:37I'll go back to the regular mix, and I want to show you one more sneaky
02:43little option here.
02:44If you want to see fatter meters, you can press Ctrl+Opt+Command on a Mac, or
02:50Alt+Start+Ctrl on a PC, and click the meter to make them fatter. Check it out.
02:57The vertical channel layout of the Mix window makes it fairly intuitive to use
03:01once you know what all the buttons, knobs, and menus do.
03:05I'll get into the specifics of all the features in this window in many of the
03:08other videos in this course.
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Exploring the Transport and Big Counter windows
00:00The Transport window in Pro Tools acts like the controls on a tape machine.
00:04You can show it in the Edit window toolbar up here, or you can go to Window >
00:12Transport, and you'll open a floating window that floats above any open window.
00:19Here we are looking at the smallest version of the Transport window, and you can
00:23see only the most essential controls.
00:26On the left, we've got the Online button.
00:29Click this only if you are trying to sync with another playback device, like an
00:33external tape machine or a video editing deck.
00:37Then we have the regular controls: Returns to Zero, Rewind, Fast Forward, Go to
00:42End--and then the most obvious ones: the Stop, Play and Record Enable.
00:48If you right-click the Play button, you'll see Half-Speed, Prime for Playback,
00:53Loop Playback, and Dynamic Transport.
00:56We'll cover those later in a different video. And also if you right-click the
01:00Record Enable button, you'll see four different types of recording we can do, and
01:05we'll cover that in another video as well.
01:08Go to this button here and we can expand the Transport to see the Counters, MIDI
01:13Controls, and Synchronization.
01:16I am going to show all, which extends this out pretty far, and then I am going
01:22to expand the Transport to show even more.
01:27Below the Transport controls, we've got Pre-roll and Post-roll. Type in a number
01:32here, hit Return, and you'll have Pre-roll activated.
01:37To the right, we have the play length selections.
01:39Then we have the Online and Generate MIDI Time Code buttons.
01:44To the right of that, we have the Main and Sub Counters, and finally, the MIDI Controls.
01:49We can set up a count off and activate it by clicking this button.
01:53We can see the Meter and the Tempo in the session, and then we have four
01:58MIDI Controls down here.
01:59We have a Wait for Note, the Metronome, MIDI Merge and the Conductor Track.
02:06We'll discuss more of these in detail in later movies.
02:09Now let's go and check out the Big Counter window.
02:14Like the Transport window, the Big Counter is a floating window and is handy for
02:18watching the time from a distance.
02:20So if you are far away from your screen, you can actually blow this up really
02:25big, and tell where you are in the session.
02:30If we change the timescale, you'll note that the timescale will change here on
02:35the Big Counter and on the Transport, and up here in the Edit window toolbar.
02:40So if I change this to minutes and seconds, all three of them change.
02:45Although the Big Counter and Transport windows have their uses, I usually just
02:49watch the counter up here at the top of the window, and also keep the Transport
02:53controls up here in the Edit window toolbar for easy access.
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Using the Color palette and window arrangements
00:00In Pro Tools, you have a lot of control over the way the interface looks and how
00:04the windows are arranged.
00:06In this video, I'll discuss the color palette and the window
00:09arrangement features.
00:11If you choose Window > Color Palette, the color palette opens up, and you'll see
00:16that you can apply color to tracks, regions, groups and markers.
00:22If you drag the Brightness control, you can increase or decrease the brightness.
00:28Click the Apply to channel strip button right here, and you can adjust the
00:32saturation--how deep the colors are.
00:38You'll notice here in the Tracks menu I have these two tracks highlighted.
00:42You can also see that their names are highlighted down here.
00:47When they are highlighted, I can choose to change their track color by choosing
00:52Tracks from this menu and changing the color.
00:56I actually prefer the original, so I am going to undo that.
01:00You can also go back to the default, which it's actually set out right now, or
01:06choose None, by clicking these buttons.
01:09You can further customize the way Pro Tools handles colors by going to the Preferences.
01:15In the Display page, we have this whole section on color-coding.
01:20I personally like the defaults that we have here:
01:23the default track color-coding for just the track types and the default
01:27region color-coding for tracks and MIDI channels. But you can change them up if you like.
01:31Now let's check out the window arrangements.
01:35If you go to Window > Arrange, you can see that we can adjust how we look at the
01:41different windows in Pro Tools.
01:43Right now, we have the Mix window open, and that's all we see, but if we choose
01:47to tile horizontal, we'll see both the Edit and the Mix on top of each other.
01:55We can tile them vertically so they are side by side, or we can cascade them,
02:01so one is in front of the other, but it's easy to switch back and forth.
02:06The color controls in the color palette are certainly nice features for a few reasons.
02:10First, the colors help to organize your session. Also making Pro Tools less
02:15bright is beneficial if you have to stare at it for many hours in a row, as many of us do.
02:20The window arrangement options enable you to see more information on your
02:24screen at once, or simplify your workflow by only showing what you need to show at any one time.
02:31Use the color palette and window arrangements to personalize how you
02:34interact with Pro Tools.
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Investigating the menus
00:00The menus in Pro Tools are very logically organized.
00:03In this video, I want to give you a quick overview of what's in each menu and
00:07touch on a few key menu items.
00:10Let's start with the Pro Tools menu.
00:11We can access the Preferences here as well as the Hide and Quit Pro Tools commands.
00:18Notice that there's no key command for hiding Pro Tools, so you have to use
00:22this menu item for it.
00:24In the File menu, we have some of the usual suspects:
00:27New, Open, Close, and all these saving options.
00:31We also have the Bounce to Disk command--which you'll see is pretty important
00:36later on--and the Import and Export functions.
00:40In the Edit menu, it's pretty logically organized as well, where we have only
00:44editing functions like cutting, copying, pasting, clearing, even duplicating,
00:50inserting silence, separating regions and creating fades.
00:56In the View menu, we can customize the way that we look at Pro Tools and what we
01:00see in each of the windows.
01:01We can check out what we see in the Mix window or the Edit window.
01:05We can change our Ruler displays.
01:07We can even change what our waveforms look like.
01:12In the Track menu, we can create new tracks, duplicate them, make them inactive,
01:17and even delete them.
01:18We can change our monitoring mode and even create a click track.
01:23The Region menu lets us do anything we want to do to a region. We can lock it.
01:27We can group it. We can loop it.
01:29We can rename it. We can even adjust the elastic properties.
01:34The Event menu lets us do anything time or event-related.
01:38So we have Time Operations where we can change the meter or insert time,
01:43Tempo Operations, and Event Operations, where we can alter the quantization or
01:49the transposition.
01:52We can even use Beat Detective here.
01:55The AudioSuite menu shows us a list of AudioSuite plug-ins.
01:59We can apply any of these to any audio region in non-real time.
02:03We'll cover more about these in some plug-in videos later.
02:08The Option menu gives us all kinds of options for recording, setting pre-roll
02:12and post-roll, our playback style, even activating our click.
02:18The Setup menu shows us how to set up our hardware, playback engine, and disk
02:23allocation, as well as our I/O settings, and our session settings.
02:28You can even access the Preferences here.
02:32The Window menu shows us our window configurations.
02:35We can arrange our windows differently here, and we can open any of the
02:39various Pro Tools windows.
02:42Finally, in the Help menu, you can search for help from a variety of
02:46sources, including accessing the online Knowledge Base, or pulling up the
02:51Pro Tools Shortcuts document.
02:53Like any mature software program, there are a lot of menu items to choose from.
02:57Many of the items are duplicated as buttons in one or more of the windows, and
03:02most have keyboard shortcuts too,
03:04so there're many ways to get things done in Pro Tools, but knowing the right
03:07menu to select for the command you're looking for will certainly make you more
03:11efficient when using Pro Tools.
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Understanding samples and ticks
00:00Every track in Pro Tools has an underlying timebase that defines where audio and
00:04MIDI data are placed within a session's timeline.
00:08There are two different timebases: sample and tick.
00:11In this session, I have got an instrument track that by default is tick-based
00:15and an audio track that's sample-based.
00:18Let's talk about what these terms mean.
00:21On this instrument track, if we go over to the Timebase selector, you can see
00:24that it's Ticks and on this audio track, it's Samples.
00:29A sample is a slice of audio that has an absolute timebase built on the sample
00:34rate--for example, 44.1 kilohertz as the sampling rate--where each sample is
00:40placed at an exact and absolute location in the session, and only moves if you
00:45move the region itself.
00:47You can see that where this cursor is placed is exactly this many samples away
00:53from the very beginning of the session.
00:55In contrast to samples, a tick is a slice of time.
00:59Its length is relative based on the tempo.
01:02When using ticks as a timebase, each quarter note in the Pro Tools tempo grid is
01:07divided into 960 subdivisions called Ticks,
01:11thus the duration of a Tick varies according to the tempo of a session.
01:16We can see ticks right up here shown in the main counter, and there are 960 subdivisions.
01:22So starting at 0 and going all the way up to 959.
01:28Without getting into the math of it, faster tempos yield shorter tick values,
01:33while slower tempos have longer tick values.
01:35960 ticks per beat may seem like a lot of subdivisions, but it doesn't even come
01:41close to the number of subdivisions in sample-based tracks.
01:45However, tick-based tracks have some serious advantages too.
01:48MIDI performance data is tick-based by default because MIDI events are locked to
01:53the tempo of the session.
01:54Thus, if the tempo of the session is changed, MIDI notes will follow the tempo
01:59change and not lose their bar and beat location.
02:02However, sample-based audio tracks will not follow a tempo change.
02:06Let's check this out.
02:08If I click and change the tempo from 120 to 160, watch the strings track adjust.
02:17All of these notes stayed locked with the tempo change and the bars and beats
02:22but now are just going to be playing back at a faster tempo.
02:25However, the audio track didn't move at all.
02:29I'll go ahead and undo that.
02:31What's great about Pro Tools though, is that you can actually make audio
02:34tracks tick-based as well.
02:36So let's go down and make this Tick based, and let's add Elastic Audio.
02:43I am going to choose Polyphonic, and Pro Tools analyzes this now. And if we
02:49go and change the tempo, both the MIDI and the audio changed to
02:56follow the tempo change.
02:58Now we are going to talk more about Elastic Audio in another video in this
03:01course, but I just wanted to show it to you here first.
03:05Sample and tick-based tracks can coexist in the Pro Tools session; however, each
03:09track must be either one or the other, not both at the same time, and obviously
03:14as you saw here, you can change a track's timebase at any point while working in
03:18the session, by toggling the Timebase Selector button.
03:22Now you understand the difference between a sample and a tick. I recommend
03:26keeping the default timebase for each track when you first create the tracks,
03:30but then you can change them later if you really need to.
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Viewing and manipulating tracks
00:00Once you have created some tracks in Pro Tools, there's a lot of ways to
00:03view and manipulate those tracks before, during, and after you record material onto them.
00:08Let's start with the Tracks list.
00:11As you'll notice, when I click a name of a track in the Tracks list, the name of
00:16the track gets highlighted here.
00:18That means it is selected.
00:21If I click this circle, it will hide the track.
00:24There are some other options here in the Tracks list menu,
00:28where you can show only certain types of tracks, you can hide
00:31selected tracks, and sort tracks.
00:37You can also move tracks around pretty easily by clicking on the name of the
00:40track and dragging it, and the yellow line will indicate where it's going to go.
00:46One thing I highly recommend doing is naming your tracks.
00:50If you double-click on the name of the track, the name and comments come up, and
00:54you can name the track.
00:56Now if you don't name the track, and then you record onto that track, the audio
01:00files or the MIDI regions that you record will be named the generic name shown here, audio1.
01:07That's why I strongly recommend naming your tracks as soon as you make them, so
01:11that the name gets associated with the track right from the beginning.
01:14You don't want to have a hard drive filled with a thousand audio1 files.
01:19Adding comments is also a great idea to give even more information about what's
01:23on the track, or even details about how it was recorded.
01:27Like if you're recording in electric guitar amp with the Shure SM57 mic, 1 inch
01:32from the left speaker, then those comments can show up in the comments field,
01:36and they will be in both the Edit and the Mix window.
01:39So let's name this El Gtr, and I am going to hit the tab key to go down
01:44into the Comments field, and I'll say, "SM57 on the left speaker 1 inch from
01:55grill." Press Return and that will show up in the Comments field.
02:00We can access that here, and I am going to drag this down to make the track taller.
02:07And if we go over to the Mix window, scroll down, and see that the comment is
02:14there, and the track is named there as well.
02:16Now there are bunch of comments that we can choose from the track menu that
02:20apply to viewing and manipulating tracks.
02:23First one I want to do is Duplicate track, so you'll see that the electric
02:28guitar track is highlighted.
02:29If we duplicate it, we get the Duplicate Tracks dialog and we can choose
02:35what data to duplicate.
02:36I am going to keep all of this on here, but sometimes you might not want to keep
02:41all of these things on here.
02:42You can also make multiple duplicates.
02:45I will just make one. And you'll see that it automatically names the track El Gtr.dup1.
02:54I would definitely rename this, and you might need to touch up the comments as well.
02:59With this track highlighted, if I go up to Track and choose Delete, it will
03:05automatically delete that track.
03:07Unfortunately, this cannot be undone, so be careful when you decide to delete a track.
03:11Let's go back to the Edit window, and I am going to select the electric
03:17guitar track again.
03:18One of the coolest features in Pro Tools is the ability to make a track inactive.
03:24If you go to Track > Make Inactive, you'll see that the entire track has been grayed out.
03:30You can still see it, but you won't hear anything on it, and it will not take up
03:35any computer resources.
03:37However, all the settings for the track and any audio or MIDI data that's on the
03:41track will be saved with the session, so this saves a lot of processing power.
03:46If you go back up to track and choose Make Active, then you can start using that
03:51track right away again, and you will be able to hear it.
03:53If you go back to the Mix window, you can actually click on the icon for
04:00the track and choose make Inactive and make it active again by clicking on it again.
04:06Now all of these things that I just mentioned we can actually access by
04:10right-clicking on the name of the track.
04:15So I just right-clicked, and now we can hide, we can make inactive, we can
04:18rename, we can delete tracks--most of things that you can do from the Track menu.
04:24So knowing all the ways to view and manipulate your tracks will enable you to be
04:27more efficient when using Pro Tools.
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Selecting inputs, outputs, and buses
00:00In this video, I am going to talk about how to properly assign the inputs,
00:04output, and busses on tracks.
00:06Let's first take a look at a mono audio track.
00:09We'll go down to the I/O section.
00:11You can see that Analog1 is the audio input path for this particular track.
00:16If we click on this Input Path Selector, you can see that we can choose any of
00:21the interface options, so Analog1 through Analog4, and some digital inputs, as
00:26well as other analog inputs down here.
00:29You can also choose a bus.
00:31A bus is an internal Pro Tools signal path.
00:35When you record through your interface, you want to select one of the analog inputs.
00:39So if you plug your guitar into Input1 on your interface, you can choose Input1
00:45as the input on the track you want to record on to, as we've got here.
00:50The default output path is Analog1 and Analog2, which is the output path routed
00:55to the main outputs on your interface.
00:58It's the signal that's going to your headphones and your monitors.
01:01Now I recommend putting a stereo master fader track into every session that you
01:07create, that monitors Analog1 and Analog2, and that's what we have over here.
01:11You'll see that master fader tracks don't have an input choice.
01:16They simply have this output, and what that does is all of the audio that's
01:21routed to that particular output-- Analog1 and Analog2--goes through this
01:26master fader track.
01:27So let me say that again. All tracks routed to Analog1 and Analog2 in this
01:32session will pass through this master fader track that's assigned to
01:36Analog1 and Analog2.
01:38So the master fader mixes and sums all of the tracks together.
01:42That way you can monitor and control the overall output levels from Pro Tools
01:46through this one track.
01:48If you decide to route a track through a bus instead of an output, you can
01:53choose it here in the Output Selector. And we'll choose Bus7 and Bus8, and what
01:58that's going to do is route the output of this track to the Bus7 and Bus8.
02:04And in order for Pro Tools to receive that signal somewhere else in the session, you
02:08need to assign an input--like we have set here--as the same output, so we have
02:13Bus7 and Bus8 here, and Bus7 and Bus8 here as the input.
02:17So this track will receive the output from this track.
02:22Dealing with the MIDI signal flow is a little bit different.
02:24The input on MIDI track is whatever receives this signal from your MIDI controller.
02:29So if you play a MIDI keyboard, you need to set the MIDI input to the right MIDI
02:33port and channel to receive that keyboard's MIDI data.
02:37However, the default All MIDI input setting as shown here is often the
02:42easiest choice, because it will accept all incoming MIDI data from any MIDI port and channel.
02:48Your choice for the MIDI output has to be more discerning to make sure that the
02:52MIDI signal is routed to the right virtual instrument or sound module, so we need
02:56to choose this specific instrument and MIDI channel here.
02:59I can go down here and choose from any of these virtual instruments and
03:04channels, and I am going to choose Expand to Channel1.
03:08So now the MIDI data on this track is routed to the Expand to plug-in, which is
03:13actually hidden at the time,
03:14so let's unhide it. So this track is routed to this instrument right here.
03:21Instrument tracks have both audio and MIDI inputs and outputs.
03:25When you insert a virtual instrument on a track, the signal routing is set up for you.
03:30We've got the MIDI input set to All, so any MIDI controller that you play
03:34will go through here.
03:35Then it's automatically routed to the virtual instrument that's on this track.
03:40We go down to the audio input.
03:42We don't really need an audio input, because the sound that we are getting on
03:45this track is coming from the virtual instrument, and then the output is routed
03:50to our main outputs.
03:51We'll cover more about choosing inputs, outputs, and busses in the Recording
03:55and Mixing chapters.
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Selecting an I/O Settings file
00:00No matter what hardware you are using with Pro Tools--whether it's an Avid
00:04interface, a third-party interface, or simply your computer's inputs and outputs--
00:09you can utilize the I/O Setup to customize your signal routing in Pro Tools.
00:14Go to Setup > I/O. The I/O Setup shows all of the signal routing available into,
00:20within, and out of Pro Tools in a convenient matrix format.
00:24It includes the names and paths for all the inputs, outputs, buses, inserts, mic
00:30preamps, and hardware insert delays.
00:34On each page you can rename, reorganize, create, or delete signal paths within Pro Tools.
00:41One good thing to start with is to actually click on the Default button, which
00:45will set up the default paths for this particular page,
00:49the Input page, for your particular interface.
00:53You can do that for every page if you want.
00:59Let's go back to the Input page.
01:01Renaming paths is a great way to customize your interaction with Pro Tools and
01:05make your sessions more organized.
01:07That's what I use this window for the most.
01:10So I am going to go down to this stereo input path, click there so I open up the
01:15Mono paths within the Stereo path, and
01:18I am going to double-click Analog 1. And let's say I've always got my vocal mic
01:24plugged into analog input 1, so I am going to call this 'Vocal Mic.'
01:28I hit Return, and now that saved as the name of that path.
01:33Let's go over to the Bus page.
01:36A new feature in Pro Tools 9 is that you can actually route buses directly to
01:40outputs, and we can do that like this.
01:42If we go down to bus 1-2, if we click this right here, we can choose which
01:48output that we want this bus to go to, and let's say Analog 3-4 is where we
01:54want this bus to go to.
01:55Now this can be useful if we want to route a specific bus, like bus 1 and 2,
02:00directly out to analog 3 and 4, if we're running it through external processors,
02:06or if we are trying to create multiple headphone mixes.
02:09Once you've created a personalized I/O setup, you may want to export it so you
02:14can use it in other sessions.
02:16So if we go down to the Export Settings button--click that--we can save this as
02:22our own particular I/O setting.
02:27And that's saved in the IO Settings folder, so it makes it very convenient
02:31for us to find them.
02:32You can also import settings, and these will import from the IO Settings folder,
02:39where we just saved mine right here, df_iosettings.
02:43And when you click to import you may see this warning, "Delete existing unused paths?"
02:49The default is No, but I often choose Yes, because if they're unused we don't need them.
02:55Every time that you import settings, it only imports for this particular page.
03:00So this would just be for the Bus page.
03:03If we want to import input settings from another I/O settings document, we would
03:07have to use the same procedure using the Import Settings button right here.
03:11Now Pro Tools remembers the I/O settings for your particular system, and the ones
03:17saved with your session.
03:18You can recall the settings from either, if they are different.
03:22It just depends on whether you check the Sessions overwrite current I/O Setup when opened.
03:28When this box is unchecked, like this, Pro Tools recalls the I/O settings from
03:33the default routing saved with your system based on your hardware setup.
03:38When this box is checked, which is the default setting, Pro Tools recalls the
03:43I/O settings from the session instead of from the system.
03:47And just so you know, buses are always saved with, and recalled with the session.
03:52They are not saved with your system.
03:54So it's up to you whether you want to check or uncheck this, but I would
03:59recommend using the default.
04:01So as you can see here, Pro Tools offers a lot of flexibility in its own signal
04:06routing using the I/O Setup window.
04:09Use it to your advantage to customize your I/O settings.
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Understanding signal paths and gain stages
00:00Understanding the signal flow of audio and MIDI data and the gain stages
00:04along the signal path is crucial knowledge for any musician, recording engineer,
00:08and producer using Pro Tools.
00:10That knowledge will help you use your studio gear the way it was intended to
00:14work, enabling you to achieve optimal recording levels and help you avoid
00:18clipping or unwanted distortion.
00:20You'll also be able to troubleshoot just about anything in your Pro Tools
00:24studio signal flow.
00:26Let's follow the signal path from a vocalist to a set of monitors, that is, the
00:30entire input to output signal path.
00:33As the vocalist sings into the mic, the mic picks up that energy and converts
00:37the acoustic energy into an electrical current.
00:40The signal then travels to the microphone preamplifier in your audio interface
00:45where the signal is boosted in level.
00:48Next, the signal is converted from analog to digital, from electrical current
00:52into zeros and ones.
00:54It goes into Pro Tools, and is routed to your hard drive where it's recorded.
00:58Pro Tools then routes the signal back out to a digital to analog converter in
01:02your interface, where it's amplified and sent out to the monitors or headphones.
01:08Let's take a minute to discuss gain stages.
01:11A gain stage is any device along the signal path that either boosts or
01:14attenuates the level of a signal.
01:16Here the potential gain stages involved in recording an instrument or a voice
01:21with the microphone into Pro Tools,
01:23both on the input and output sides of the signal flow.
01:26First, we have the dynamics of the performance: how loudly the singer sings or
01:31the player plays its instrument.
01:33Then we have the instrument volume level and amp volume.
01:36If there are any effects in the signal path, those also have gain stages too.
01:41Then we have the mic preamp level or the line or instrument input level.
01:46Finally, if you have a compressor in the signal path or any other post mic
01:50preamp effects, those will affect the input level.
01:53Once the track has been recorded into Pro Tools, there are number of gain stages
01:58on the output signal path.
02:00Any plug-ins or inserts that you have on a track have their own gain stages, and
02:04if you've set up any effects loops, you may have send levels or auxiliary track
02:08levels that also affect the output levels.
02:11Each track has an individual volume fader that will obviously affect the output volume.
02:16The master fader track level determines the final output level of the mix.
02:20And then finally, you have the headphone or monitor levels that determine how
02:24loud you actually hear the output from Pro Tools.
02:27Now let's switch gears and talk about the MIDI signal path.
02:31MIDI performance data is played on a MIDI controller.
02:34The data goes into the MIDI interface, which may or may not be built into the
02:38controller itself, where it is converted into binary for Pro Tools to
02:42recognize and record.
02:43At this point the MIDI performance data still has no sound.
02:47Then that data is routed to a sound source.
02:50It could be a virtual instrument inside the computer or an external sound module.
02:55If it's a virtual instrument, the MIDI performance data stays within the
02:59computer, where it is transformed into an audio signal.
03:02If using an external sound module, the MIDI performance data is routed out
03:06of Pro Tools, converted back into MIDI data, and then transformed into an audio signal.
03:12That audio signal must then be routed back into Pro Tools via an audio input.
03:18Once it's in Pro Tools, you can monitor it and record it as an audio signal, and
03:22all this happens in a fraction of a second.
03:25So, for both audio and MIDI data, the signal flow is pretty complicated when you
03:30really look at it through all the components.
03:33Understanding the signal flow and the gain stages along the way
03:36can help you capture higher quality recordings, as well as troubleshoot
03:40almost any signal flow and gain staging problem during the recording and
03:44mixing process.
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Utilizing keyboard shortcuts and keyboard focus
00:00In this video, I want to show you some of the most essential keyboard shortcuts,
00:04as well as some of my personal favorites.
00:07First, let's start with the essentials.
00:10The Spacebar--easiest one: use it for playing and for stopping.
00:14(Music playing.)
00:18On a Mac, you can press Command+Spacebar for recording.
00:21Now you may have to disable the Spotlight key command, so Pro Tools can use this command.
00:26On a PC, you can use Ctrl+Spacebar.
00:30Probably you're most used keyboard command will be undo.
00:34You can get it from the Edit menu, but you will probably just want to use
00:38Command+Z on a Mac, or Ctrl+Z in Windows.
00:42Then your next favorite will probably be the Save command: Command+S on a Mac
00:48or Ctrl+S in Windows.
00:49I would recommend getting to know the Function keys.
00:53The first four Function keys--1, 2, 3, and 4--will take you through the Edit
00:58modes. The next six will take us through the Edit tools, Function 5 for Zoomer,
01:056 for the Trimmer, 7 for Selector, 8 for the Grabber, 9 for the Scrubber, and 10
01:11for the Pencil tool.
01:13You can hit these multiple times to scroll through the different types of tools.
01:17Now I'm going to tell you about the few of my most favorite keyboard commands.
01:23I love the Command+Equals keyboard command for Mac, or Ctrl+Equals in Windows, and that
01:30switches between the Edit window and the Mix window.
01:33You can see that command right up here.
01:38Another really useful one is Command+ Shift+N on a Mac or Ctrl+Shift+N in
01:43Windows, and that's for the New Tracks dialog.
01:48I like to hit Command+K on a Mac or Ctrl+K in Windows to turn on or turn off
01:54pre-roll and post-roll.
01:57We can see that in the Options menu.
02:00I also like Command+E on a Mac, or Ctrl+E in Windows, which is the Separate Region command.
02:09What that does is automatically separates either audio or MIDI regions, or both, like this.
02:16We'll talk more about to separating regions in the editing videos later in the course.
02:22Now let's go over to the Mix window, and another one of my favorites is
02:26Command+Option+M on a Mac or Alt+Ctrl+M in Windows.
02:31That makes the Mix window narrow.
02:35You can also access that from the View menu.
02:37Here is one more bonus, fun shortcut.
02:42If we go down to the track meters right here and we press Ctrl+Option+Command
02:48on a Mac or Start+Alt+Ctrl in Windows and then click, we can make these meters fatter.
02:58Some call these the wide faders.
03:01For a list of all the keyboard shortcuts available in Pro Tools--and it's a
03:05ton of them--you can go up to the Help menu and choose Pro Tools Shortcuts.
03:10This will open up a PDF file of all the shortcuts.
03:14Utilizing these shortcuts will make you more efficient when using Pro Tools.
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3. Importing into Pro Tools
Using DigiBase and the Workspace browser
00:00Importing files into an existing Pro Tools session is a feature that many use
00:04on a regular basis. Whether it's to import a drum loop or find that perfect
00:09sound effect for a scene,
00:10Pro Tools enables you to import a wide variety of files using DigiBase and
00:15the Workspace browsers.
00:16Now, DigiBase is Pro Tools built-in file management database program, consisting
00:21of two main browsers:
00:23the Workspace browser and the Project browser.
00:26We can get to those from the Window menu.
00:29These browsers enable you to search your computer and attached hard drives for
00:32any file that you'd like to import into a Pro Tools session.
00:36The Project browser looks into the current session's folder, regardless of where
00:40the session's associated files are located.
00:43So anything associated with this particular session we can see in this Project browser.
00:48Now, there are no associated files except for this session,
00:51so we don't see anything else here, but you would if there were more associated
00:55files with this session.
00:56Let's go take a look at the Workspace browser.
01:00Now the Workspace browser looks into every hard drive that's attached to your system.
01:04Let's do a search.
01:06I am going to go up to the magnifying glass here.
01:08So now we have the Search field, and I am going to type in "techno drums," and do
01:17a search for some drum loops. And you will see that it might take a few
01:21minutes for you to find all of the loops, but now you can see that the
01:25search is complete.
01:27So we will go down here and look at what we've got. We've got a number of drum loop
01:32files, and we can see this is a WAV file, an audio file, and this is the size of it,
01:371.2 megabytes, and the waveform is shown, and we can tell how long it is.
01:42It's exactly four bars, which is related to this tempo that it conveniently shows at
01:48the beginning of it, 138.
01:50We can click on this button right here to hear the loop.
01:54(Drums playing.)
01:58We have some options for auditioning the loop, and they are all checked off right now.
02:02So we have Loop Preview, which will loop the whole file. Auto Preview means that
02:08if we click the name of the file, it will start playing.
02:11(Drums playing.)
02:14So we don't actually have to hit the speaker;
02:16we could actually hit the name of the file. And Spacebar Toggles File Preview,
02:20so we can use the Spacebar to press Play and Stop for that particular loop.
02:26So the easiest way to get the loop into Pro Tools is to simply
02:30(Drums playing.)
02:32drag and drop it, and there we go.
02:37Let's check it out in Pro Tools.
02:40(Drums playing.)
02:44Now, you'll notice that it's playing back at the same tempo that it was in the
02:49browser window, and that's at 138.
02:52However, this session is at 120 BPM.
02:56What happens if we actually want to bring this loop in at this session tempo? No problemo.
03:00What we can do is click this button right here, and that is the Audio Files
03:08Conform to Session Tempo button.
03:11So now with that on, we can listen to what it sounds like at the session tempo.
03:15(Drums playing.)
03:20So you'll note that it's slower.
03:22If we turn this back off, it will go back to its original tempo.
03:25(Drums playing.)
03:30So let's put that back on, and then drag it into our session.
03:40You'll notice now that it's exactly four bars, at our 120 beats per minute tempo.
03:46Now, if we highlight this one, it's less than four bars because it's faster than
03:51our tempo, and I will play back both of these.
03:54(Drums playing.)
03:57That's faster. (Drums playing.)
04:00That's slower, but it's in time with our tempo.
04:03Pro Tools utilizes elastic audio to convert this loop into the right tempo, and
04:09we will cover elastic audio in another video in this course.
04:12The Workspace browser is a handy way to find files, audition them, and import
04:17them into your session.
04:18I'm sure you'll incorporate it into your workflow with Pro Tools.
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Importing audio
00:00There are many reasons why you might want to import individual audio files into
00:04a Pro Tools session:
00:06maybe a client sent you a reference vocal track that you need to incorporate
00:09into a mix, or maybe you want to import a sound effect or add a drum loop to a
00:13session that you are already working on.
00:15Regardless of the reason, I am going to show you some of the ways to import
00:18audio into a session.
00:19First, you can go to File > Import > Audio.
00:25The Import Audio dialog box will open, and you can import any audio file
00:29contained on the hard drive connected to your computer.
00:33In this case, I have got some audio files here already listed that I want to
00:36bring into the session.
00:37So I am going to click on the first one, and you'll see the information
00:41about that actual track.
00:43You will see the bit depth and the sampling rate, and you will see this note.
00:48This file must be converted to use because it has a different Bit Depth than
00:52the current session.
00:53So if we want to use this file, we need to convert it.
00:57Now I actually want to bring in a few more files, so I am going to press Shift
01:01and click on that fourth one, and now I have all four of these--both the left and
01:06right sides of these two stereo tracks--in the Regions to Current File.
01:10I am going to press Convert All, and now these are ready to import.
01:17You will see down here, we have Apply Sample Rate Conversion.
01:21The Source sample rate is 96K, and the Destination sample rate of the session is
01:27441, and we can choose the different quality of sample rate conversion.
01:33Now, I would recommend using Tweak Head.
01:36Even though it says it's slowest, it doesn't take very long on computers these
01:39days--plus, it's the best quality.
01:42So now I can click Done, and you will choose where you want to import these, and
01:49usually it'll come into the Audio Files folder that's part of your session.
01:53It takes a second for us to process the audio.
01:59Now, you get this Audio Import Options dialog where you can choose whether you
02:05want to create a new track for the new audio or just put them into the Regions
02:10list, and where you want the tracks to be.
02:13So I am going to say new track at the session start, click OK, and here are our new tracks.
02:20Now there is an even easier way to import audio into your session:
02:25if you go to Window > Workspace, and if you navigate to the files that you want,
02:32you can literally drag and drop them into the session.
02:37So I am going to take the electric piano, left and right, click and drag them
02:43in, and Pro Tools automatically converts them and places them where they were
02:49originally in the track.
02:50So as you can see here, there are few ways to import audio into a Pro Tools
02:55session, both of which are relatively straightforward.
02:58Choose the technique that suits you best.
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Importing MIDI
00:00Importing MIDI files into a Pro Tools session is pretty straightforward, much
00:04like importing audio.
00:06In this video, I am going to show you two ways to import MIDI files.
00:09The first way is go to File > Import > MIDI.
00:14Now you can choose a MIDI file contained on any hard drive connected to your computer.
00:18In this case, I am going to choose the Mini Grand.mid--mid represents a MIDI
00:23file--and I'll choose Open.
00:26The MIDI Import Options dialog opens up, and you can choose where you want it
00:30to go, so whether you want to put it on a new track or just right into the Region List.
00:35You can choose the location, whether you want it to start at the session
00:39starting, or spot or use of specific selection, and we can import the tempo map
00:45from the MIDI file, which I want to do, and I am going to Import the key
00:49signature. Because the cursor is at the very beginning of the session and we've
00:54chosen location selection, it's going to go right to the very beginning.
00:58So you see this MIDI region starts right at the very beginning of the session.
01:02You will also note that the tempo changed from 120, which was the default, to 100,
01:07which is the tempo that is associated with this MIDI file.
01:10Let's check out another way to import MIDI. Let's go to Window > Workspace, and
01:17I'm actually going to do a search.
01:21"All In" is the name of the file that I'm looking for, and here's the folder that
01:27I want to find it in.
01:28I am going to pull in this vacuum.mid file, and what I want to do is actually
01:34just drag and drop it into the session, and I am going to keep all of this the same.
01:39I am going to put them on a new track.
01:41It's going to go with the same selection area, which is the very beginning of the session.
01:46And because it's actually from the same session that the other track was from, I
01:50don't need to import the tempo map with the key signature, and I don't want to
01:54remove the existing MIDI regions or tracks.
01:58So closing these windows, we can see that we have a second MIDI track in the session.
02:04However, since I created these tracks with virtual instruments, I'd really like
02:08to bring them in on instrument tracks.
02:10So how do we do that? Let me show you.
02:12I am going to go up to Track > New and create two stereo instrument tracks.
02:20Because we have these regions over here in the Regions list of these two MIDI
02:25tracks, I am going to Shift+Click, get both of them highlighted, and then click
02:30and drag them into the session.
02:32Now, all I have to do is insert an instrument plug-in on both of these tracks,
02:37and we'll hear sound.
02:38So as you can see, there are a few ways to import MIDI files into a Pro Tools
02:42session. Use the technique that suits you best.
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Importing session data
00:00A terrific feature of Pro Tools is the ability to import session data from one
00:05session file directly into another session file.
00:08We can do that from the File menu. Choose Import > Session Data.
00:13When you navigate to the right Pro Tools file, you can double-click on it, and
00:18it may give you this warning, but that's okay. Click OK and we'll get the
00:22Import Session Data dialog box.
00:25Now this is a pretty busy box here, and we'll cover it all.
00:28At the top, it's talking about the source properties of the file that were
00:32trying to import from.
00:33That's all good. We can come down here to the Audio Media Options, and we can
00:38choose where we want to get our files from. Do we want to copy from the source media?
00:43If possible, we would love to link to the source media, so we don't have to make
00:47a new file, but that's not possible here.
00:49You can usually just keep it on the Copy from Source Media, and that's the
00:53default, so I'll just choose that.
00:55And we are not importing any videos, so we are not going to worry about that.
00:58Up on the top-right, we are not going to worry about the time code mapping or
01:02any offset of the tracks.
01:04We are just going to bring it in right at the beginning of the session. And if
01:07we have to apply a sample rate conversion, then we are going to choose actually
01:11the best possible Tweak Head conversion quality.
01:16And you'll note that we have to do sample rate conversion because the original
01:20source is at 96 kHz, but our session here is 44.1.
01:26So let's get to what we really need to do.
01:28We want to bring in tracks to this session.
01:31So I am going to click on this particular Atmo piano track.
01:34I want to bring that in, so I am going to click and choose New Track.
01:37I am going to do that for these top three tracks, so I want to bring those three in.
01:42Now it's go down to the Import section, and we can choose to import any of these.
01:46Now I am going to import the tempo on the Meter map and the markers.
01:52Now we can go over to the Track Data to Import, and check out this big long list
01:57of specific things that we can choose to bring in or not bring in.
02:01If we don't want to bring in the alternate playlists on these tracks, we can uncheck that.
02:06We can also choose to not bring in the volume automation. And finally, down
02:10here we have the main playlist options. Do you want to import the main
02:14playlist on these tracks?
02:16Usually you want to do that.
02:18If you want to just make a blank track, you can just say, Do Not Import, and it
02:22won't bring in the main playlist.
02:23So I am going to hit OK.
02:27We get this dialog.
02:28It says, "The original disk allocation for the session cannot be used. Check the
02:31disk allocation window to see what's changed."
02:34That's basically saying that the original files that we're importing from is not
02:38attached to our system, and we are just going to use the drives that are
02:42connected to our system. That's fine.
02:43Do we need the detailed report? No.
02:45So Pro Tools is now importing these tracks, and while this is going on, I am
02:50going up to the Window menu and choose Workspace. And on the workspace we can
02:58actually navigate to a session, and do the same kind of importing session data,
03:03if we really want to.
03:06So I can navigate into My Folder on this drive and find that Session and click
03:13and drag it, and we'll get this Import Session Data dialog box again.
03:18So there are two ways to import session data to our session.
03:25Importing session data is a great way to bring tracks from other sessions into
03:29the session you're currently working on.
03:31Personally, I find it very useful to import tracks that already have effects
03:35plug-ins or virtual instruments on them that I like to use regularly.
03:38I'm sure you'll find this feature very handy as you begin to use Pro Tools
03:42more frequently.
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Importing tracks from a CD
00:00At some point while you're using Pro Tools, you'll probably need to import a track
00:04from a music CD, maybe to record a sample or a sound effect from it, or to use as a
00:09reference track while mixing or mastering.
00:11The steps to do this are pretty similar to importing any other type of file.
00:15Now CDs are recorded at 16-bit/44.1 kHz sampling rate. Because of that, I want to
00:21go check something out first before we import the file from the CD.
00:25I am going to go to Setup > Preferences and click on the Processing tab.
00:31I am going to go down here to the Sample Rate Conversion Quality and check what
00:35we have is our setting.
00:36Now I'm always a fan of the TweakHead. Even though it says it's the slowest, it
00:41doesn't mean that your computer will make it a slow process.
00:44Computers are very fast these days.
00:46So choose the TweakHead as the sample rate conversion quality.
00:50It's the best quality.
00:52Now, we can go up to the File menu. Choose Import > Audio.
00:57And you'll see your audio CD come up and all of the tracks on it.
01:01I am going to click this one, and you'll see the information about that track,
01:07and it will pop into the Regions in Current File. And it tells you that this
01:11must be converted to be used, because it's not an audio file type that Pro
01:14Tools can use directly.
01:15What that means is it's a stereo file, and Pro Tools actually needs to convert it
01:21into two mono files so it can use it in the session.
01:24Not only that, we know the sampling rate is 44.1 kHz. However, our destination
01:31sample rate in our session is 48.
01:32So we already have our sampling rate conversion quality set at TweakHead, which is the best.
01:38Now we can go hit Done, and Pro Tools is going to ask us where we want to save this file.
01:45It always comes up as the default into the Audio Files folder for the session,
01:49which is totally fine.
01:51So I'll click Open, and Pro Tools will start processing this file.
01:54When Pro Tools is done converting it, it will open up the Audio Import Options
01:59dialog, and you can choose whether you want to create a new track for this song,
02:04or if you want to just put it into the Regions list.
02:07And I want to say create a new track, and we can also say where we want it to
02:11be, so I am going to just have it be at the session start.
02:16Click OK, and there is the file.
02:19You can also import CD tracks by going through the Window and then the
02:23Workspace, and you'll see the CD here. And I can literally click and drag into
02:30the session, and Pro Tools will take care of all the conversions, all behind the scenes.
02:35So as you can see here, importing a track from a CD is pretty straightforward.
02:40Use either of the two methods shown here, and you'll be all set.
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Importing video
00:00Importing video into a Pro Tools session is just as easy as importing any
00:04other type of data.
00:05Go to the File menu, choose Import > Video, find your movie file, and
00:14you'll see the Video Import Options dialog box.
00:18You can choose to put it on a new track or into the Regions list.
00:22You can tell Pro Tools where you want the video file to start.
00:25I'll choose the Session Start.
00:27And you can choose to import the audio from the file. Let's try it.
00:33When you choose to import the audio, Pro Tools wants to know where you want to
00:37put the audio files, and you'll usually just want to stick him right into the Audio
00:41Files folder within the session.
00:43So now you see the video file on this video track and the audio file.
00:50I am going to press Play, and you'll just a little bit of it.
00:53(Video playing.) (Male Speaker: Beautiful scenery. Plenty of places to ride.)
01:00Now Avid recommends that you store audio and video files on separate
01:04dedicated hard drives.
01:06Storing them both on the same drive might cause performance issues, because
01:10that's a lot of data coming from one drive.
01:13In this particular case, because we have such a small files, it's not really
01:16that big of a deal. But if you start working with larger files, definitely keep
01:21them on separate drives.
01:23If for some reason you want to actually import the audio from a video file
01:27without importing the video, you can do that as well,
01:30if you go to File > Import > Audio. And you'll see the left and the right side,
01:39and you can import them through this Import Audio dialog box.
01:44After you've Added both of them to the Regions to Import, click Done, and we'll
01:50tell Pro Tools to add them to a new track at the session start.
01:56And you'll see they're exactly the same files as what we brought in before.
02:00You can also import files used in video post- production, including AAF, MXF, and OMF sequences.
02:08Importing an entire AAF or OMF sequence can be done with the File > Import >
02:13Session Data command, or you can choose Open Session from the File menu.
02:18You can also drag and drop from your DigiBase browser.
02:22When you import individual Avid or MXF video files, you can do this with the
02:27File > Import > Video command, or you can also drag and drop from the DigiBase browser.
02:33When you want to import individual OMF audio files, you can do that with the
02:37File > Import > Audio command, or you can also drag and drop from the DigiBase browser.
02:42I'll cover more techniques about working with video files in Pro Tools in other
02:47videos in this course, but now you know how to import video and audio from video
02:51files into a Pro Tools session.
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4. Recording Audio
Recording audio
00:00In this video, I am going to show you the steps involved in recording audio into Pro Tools.
00:05I'll start from the very beginning, as if I'm coming to Pro Tools with a
00:09brand-new song idea.
00:11First, we need to create a new session, so I'll go to File > New Session. And we
00:17could start with the session from a template if we wanted, but I'm actually
00:21going to go to a blank session.
00:25So I'll choose WAV as my audio file type, I'll choose 16-bit/44.1 kHz as the
00:31sampling rate, and I'll use my last used I/O settings.
00:35I'm going to name this.
00:38I'm actually saving this to the Desktop, but usually I would save this to
00:44an external FireWire hard drive. But the desktop is fine, just for this
00:48initial idea right now.
00:49So here we have the Edit window, completely blank, with no tracks.
00:53So I am going to create a new track.
00:57And I'm going to be recording an acoustic guitar, so I'm just going to create one
01:01new mono audio track,
01:05make it larger, by going to the bottom of the track here, and you'll see the
01:08icon for the cursor is this double arrow.
01:11If I click and drag, I can make it taller.
01:14And while I'm here, I'm going to double -click the track name and change it to
01:19Ac Gtr, so that now when I start recording, the audio files will
01:24actually be called Ac Gtr, as opposed to Audio 1.
01:28Once I've created my track, I need to plug in my instrument into the interface,
01:33which in this case is the back of a 003, and I'll be going into the DI input.
01:38If you're recording with a microphone, obviously you go into the
01:42microphone input here.
01:44The next step for me is choosing the proper input type on the 003 itself.
01:48So I'm going to press the Mic/DI button to toggle the input to the DI setting,
01:54which is the one with the light illuminated.
01:57That tells the 003 what type of input signal to expect.
02:00You may have a different process for this for your interface.
02:04Now back in Pro Tools, I want to check out that this track is set up for the
02:08right input and output.
02:10So I'm going to choose the I/O on this track, and check that we're plugged into
02:15the Analog 1 input path.
02:18So I've plugged into the Input 1 of the 003, and that is the same input is
02:23Analog 1 shown here in Pro Tools.
02:26And the default output, Analog 1-2, is the one that will be going to my monitors
02:31and my headphones, so that's totally fine.
02:34And again, if you don't see this I/O section on the track, you can go over to
02:38this button right here, and choose it, or you can go up to View > Edit Window
02:44View, and choose I/O. The next step is that I want to go and check our
02:50hardware buffer size.
02:51So I want to go up to Setup > Playback Engine, and the hardware buffer size I
02:56want to make as small as possible. And in this case, I can make it 32 samples.
03:02It's a very short amount of time, and what that does is reduce the amount of
03:06latency that happens when I'm recording.
03:09For those of you recording into a USB-powered interface, like an Mbox 3, you
03:14should turn the Mix knob all the way to the left to the Input side, to achieve
03:18zero latency monitoring.
03:20On some third-party USB devices, this Mix Control is software driven.
03:25In that case go to Setup > Hardware, and click on the Launch Setup App button to
03:31adjust the mix level.
03:33Pro Tools users with FireWire interfaces, like the 003--which is what I'm using
03:38here--can actually choose Low Latency Monitoring from the Options menu.
03:45This will reduce the latency to the least amount that you can possibly have
03:49while using one of these types of interfaces.
03:51Now I'm going to cover latency in much more detail in another video in this course.
03:56The next step is to choose the Monitoring mode.
03:59We can choose that from the Track menu.
04:01There are two options:
04:02we have Input Only Monitoring and Auto Input Monitoring.
04:06The one that you see here is not the one that is active.
04:10It's a little confusing, but if we choose this one now, Input Only
04:14Monitoring will be active.
04:17And you can see that indicated right here.
04:20That's the one that we actually want to be active at the moment;
04:24we don't want Auto Input Monitoring active,
04:26so we're going to just get away from that and not choose it.
04:29It's a little confusing for sure, but we can at least check this over here and
04:34know which status we're in.
04:35So we're in Input Only Monitoring.
04:37I am going to talk in much more detail about the monitoring modes in another
04:42video in this course, but for this particular purpose, let's keep it in Input
04:46Only Monitoring mode.
04:48So we're almost ready to record.
04:50The next step is to actually record-enable the track.
04:54So we go over to the Record button and we hit the red Record button.
05:00Now we need to adjust our input level, so we need to set our recording level,
05:04and that means that you need to start playing or singing into the microphone to
05:08see how large our signal is.
05:10(Guitar playing.)
05:15All right, that seems like a pretty good level.
05:17We don't want to peek it out, and we don't want it to be too soft.
05:21If you need to, adjust the gain knob, turning it up or down for the Input level
05:26on the track on your interface.
05:28So the last step now is to actually record.
05:31So let's go over to the Record button, click that, and then I'll hit the Play
05:35button, and Pro Tools will start recording.
05:38When you're done, you can hit the Stop button or press the Spacebar.
05:41(Guitar playing.)
05:55Well, it wasn't the perfect take, but it will do, as a rough idea.
06:01Now, this may seem like a lot of steps just to start recording.
06:04However, these steps will become second nature to you very quickly, and you'll
06:08be able to record into Pro Tools within just a minute of launching the program.
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Playing back audio
00:00Playing back audio seems like a no-brainer function in Pro Tools.
00:04Press the Play button on the Transport controls, and you're good to go.
00:08Well, there are some additional playback options to consider that can be very
00:11helpful, and that's what I'll be discussing here in this video.
00:14So yes, you can press Play in the Transport controls and Pro Tools will play back.
00:20So let's do that that.
00:21(Music playing.)
00:26Press the Stop button, and that will stop Pro Tools.
00:29You can also use the Spacebar... (Music playing.)
00:34for stopping and starting, and you can press Play
00:38and Stop on a control surface.
00:41Now each time I've been playing so far in this video, we've been starting from
00:45the very beginning of the session.
00:46But what if we want to go somewhere else in this session?
00:49We can do that in a few different ways.
00:51First, I am going to select the Selector tool, and then I can place the cursor
00:57anywhere in the session, and Pro Tools will start from there.
01:00So, now I've put my cursor here and clicked, and now I am going to hit the
01:04Spacebar to start playing from that spot.
01:06(Music playing.)
01:10From this spot, we can also hit the Fast-Forward and Rewind buttons, and they
01:16will jump ahead by a measure each time we click.
01:19(Music playing.) I can also bounce backwards with the Rewind.
01:25You can go into the Counter and type in the time that you want Pro Tools to
01:29start playing, and that will relocate the cursor, and then we can press
01:33Play from that spot. (Music playing.)
01:37We can select a specific area for playback in a number of ways as well.
01:42With the Selector tool still selected, I can click and drag, and that will
01:47select this area as the playback area.
01:50(Music playing.)
01:54We can adjust the timeline selection start and end markers--these little
01:58blue arrows--by clicking and dragging on them, and then play back just that
02:04selected area.
02:06(Music playing.)
02:09I can also choose to Time Grabber tool, and if we click on a region, that will
02:15highlight the region, and that will become the playback area.
02:18(Music playing.)
02:22And we can even go up in here and choose an area that we want to have playback.
02:28So when you enter in the time here, type in the number, and hit Return. And now
02:34we have one bar down here that's selected.
02:36(Music playing.)
02:40Now, let's talk about edit window scrolling.
02:43If we go to the Options menu, and look at this list of options for Edit Window
02:49Scrolling, we can see No Scrolling, After Playback, Page, and Continuous.
02:53Let me tell you what those mean.
02:55If you're playing back Pro Tools and the playback cursor reaches the right side
03:00of the screen on the Edit window--
03:02that is, right over here--Pro Tools will respond differently depending on what
03:07scrolling option you've selected.
03:09With No Scrolling, you'll see what happens right here:
03:13(Music playing.)
03:17The cursor goes beyond the screen, and you don't see it anymore.
03:21However, if we choose After Playback, let's see what happens.
03:27(Music playing.)
03:30It actually moves the whole view of the Edit window and centers the cursor right
03:36in the middle of the Edit window.
03:38What happens if we choose Page?
03:42(Music playing.)
03:46Pro Tools slides the entire page over as soon as the cursor hits the end of the
03:51page. And finally, Continuous, let's check this one out.
03:56(Music playing.)
04:02The playback cursor is continually centered in the Edit window.
04:05I am going to scroll back to the beginning, and you'll see because of the
04:10Continuous setting that we have here, the playback cursor is at the very
04:13beginning of the session, but it's centered so we have this whole gray area to the left.
04:18If I hit the Return button, that's the return to 0 button--same as up here--
04:24which sets the cursor to the very beginning of the session, and I am going to
04:28press Play, and you are going to see what happens.
04:29(Music playing.)
04:34So the Continuous Edit Window scrolling starts sliding all the material to left.
04:39Now, let's talk about the playback modes.
04:42If we go over to the Play button and right-click it, you'll see four
04:47different playback modes.
04:48Let's choose Loop, and I'm actually going to go back to No Scrolling.
04:56So we have Loop Playback chosen and what that means is if we select an area, Pro
05:01Tools will loop that selected area.
05:03(Music playing.)
05:09It loops it back around, and there's a number of ways to get in and out of Loop Playback.
05:15As I just showed you, you can right-click the Play button,
05:19you can choose it in the Options menu,
05:21there is also key commands where if you do Command+Shift+L on a Mac or
05:27Ctrl+Shift+L on Windows then you can start Loop Playback.
05:32Finally, if you Contol+Click the Play button on a Mac or if you Start+Click the
05:37Play button in Windows, then you can toggle the Loop Playback.
05:41So, I am hitting Control on the Mac here and toggling between Loop Playback
05:46and regular playback.
05:47I am going to right-click the Play button again and choose Half-Speed playback.
05:53(Music playing.)
06:01That's kind of a fun option.
06:03What's happens here is the audio is played back at an octave lower, and it's half speed.
06:09However, MIDI, as you heard with the beat track, is not slowed down, nor is it pitch-shifted.
06:15What you can do to activate half-speed playback is press the Shift button and
06:20then press the Spacebar, or you can actually Shift+Click the Play button.
06:25(Music playing.)
06:31Do you hear the difference?
06:33Now, you can use this Half-Speed playback if you want to learn fast passages of
06:37music, so maybe you want to learn a really fast guitar lick. Try this out.
06:42Another option for playback is the Prime for Playback.
06:46I am going to select that here.
06:49When do you want to use Prime for Playback?
06:51Well, when you have a large number of tracks in a session, Pro Tools might take
06:55a little bit longer to start playback than usual.
06:58To avoid this, you can use the Prime for Playback mode.
07:02So you see that the Stop button is lit up, and the Play button is flashing.
07:07All you have to do is hit the Spacebar now, and Pro Tools will start playing.
07:12(Music playing.)
07:15Now, there is not too much difference here in the session, because this is
07:19kind of a small session.
07:21But if you had a lot of tracks, and it was causing Pro Tools to react a little
07:24slowly, this would be a great option for you.
07:27You can also Option+Click the Play button on a Mac or Alt+Click the Play button
07:32in Windows to enact Prime for Playback.
07:35The final play option that we have in Pro Tools is called the Dynamic Transport.
07:39We can choose that here again by right-clicking the Play button.
07:43When you turn that on, you'll notice that the main timescale here, which happens to
07:47be bars and beats, expands to double its size.
07:51That means that we can actually grab this Play Start Marker right here and move
07:56that separately from what's selected as the playback area.
08:02Conveniently, we don't lose the playback selection.
08:05So what's cool about this is that I can start playing back at the end of the
08:09loop here and see how it sounds cycling back to the front of it like this.
08:14(Music playing.)
08:18So I can hear what the transition is from the end of this loop back to the
08:22beginning, and it sounds pretty smooth.
08:25Again, there are options for activating this.
08:27We can go to Options and hit Dynamic Transport.
08:32You can also hit Control+Command+P on a Mac or Start+Ctrl+P in Windows to
08:37activate or deactivate the Dynamic Transport.
08:41You should note that enabling the Dynamic Transport mode automatically activates
08:45Loop Playback mode and deactivates Linked Timeline and Edit Selection.
08:49We'll talk more about that in another video.
08:52There is one more button in this area that I want to cover regarding playback,
08:56and that's called Insertion Follows Playback.
08:59So, I am going to turn off Dynamic Transport and go to the Insertion
09:05Follows Playback button.
09:07I am going to activate that and put the cursor right here.
09:13(Music playing.)
09:16Now, something's different.
09:18The cursor actually moved to the end of where we stopped playing.
09:23(Music playing.)
09:26When insertion follows playback, it actually follows where you ended the last playback.
09:32If we turn this off again, you'll see the opposite is true.
09:35(Music playing.)
09:38Playback stays where you were initially started it.
09:41So just be aware of this button, because it can affect how you play back your tracks.
09:46So, as you've seen in this video, there are many more options for playback in
09:51Pro Tools than it may seem.
09:53You'll probably be utilizing most of these options in your normal workflow the
09:57more you are familiar with Pro Tools.
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Creating a click track
00:00A click track in Pro Tools is a steady beat that is in sync with the session's tempo.
00:05Recording to a click track is a very common practice, and offers the promise of
00:09aligning tracks that may not have been recorded at the same time.
00:13Being a drummer, I usually have to record to a click in every recording
00:17session that I'm in.
00:18But I recommend recording to a click or a drum loop at a steady tempo, even when
00:23you are simply laying down a rough song idea. So let's do that.
00:27Let me create a new track, one mono audio track, and I am going to create a click
00:34track, which I can go to Track > Create Click Track.
00:37I will expand that out.
00:41You can see that the Click Track plug-in is already inserted on this auxiliary track.
00:47Let's open that up.
00:50This is what the Click Track plug-in looks like. And if I press Play, we are
00:54going to hear what it sounds like.
00:56(Click track playing.)
01:00The reason we can hear that is because we have this click or the
01:05Metronome button activated.
01:08That's in the MIDI controls.
01:09They are shown up here. Also right here in the Options menu,
01:15if we deactivate the Click, that is also deactivated here in the MIDI controls,
01:21and we'll turn that back on.
01:23If we go to this button right here, the factory default setting is that
01:28sound that we just heard.
01:29However, there are a few other options if we want.
01:33We can choose Cowbell 3, and I'll press Play.
01:36(Click track playing.)
01:40I'm not really sure how that's a cowbell, but okay.
01:45I like the factory default sound a little bit better.
01:48Actually, there's a couple of other ways that we can turn off the click track if
01:51we don't want to hear it.
01:52I am going to press Play and show you the two options.
01:54So you can hit the Bypass button, (Click track playing.)
02:03or you can hit the Mute button on the click track. (Click track playing.)
02:07But the whole point of us putting the click track on here is to hear it.
02:10So let's record something to the click track.
02:14Before we do that, I want I should change the tempo of the song.
02:17I don't want to record at 120.
02:20The song that I want to do is actually going to be at about 86 BPM.
02:25So by double-clicking this button here, I get the Tempo Change window, and I
02:30typed in 86, with the resolution of a 1/4 note.
02:34I click OK, and you see the grid change here, due to our change in tempo.
02:42Now, let's listen to the click, and it's at a different tempo.
02:46(Click track playing.)
02:50We can also change the meter if we want, and you can choose that here.
02:54You can add a meter change.
02:57Now, I don't actually change the meter, but if you wanted to, you could type in
03:01something here and put it to a different location.
03:05You can also create a tempo change at some other bar than the beginning, if you
03:09click on that little arrow here and open up the Tempo Change box.
03:13But I'm happy with just keeping it at 86.
03:17So now, first I am going to rename this Ac gtr and record enable the track, and I
03:25am going to lay down my acoustic guitar to the click track.
03:30(Music playing.)
04:01So, I just laid down my acoustic guitar track in time with the click.
04:05Now, let me show you a few more things about the click track before we get out of here.
04:11If we go to the Setup menu, and down to the Click/Countoff, we can tell Pro
04:17Tools when we want the click to happen.
04:19We can say during play and record, only during record, only during count-off, and
04:25we can have a countoff that happens only when we are recording.
04:29We can also choose a different output for the click.
04:34We can use virtual instruments here or just have the simple click plug-in, and we
04:38don't have to change this output at all.
04:40But I just want you to be aware of this Click/Countoff Options box.
04:45Also, if we go Setup > Preferences and we click in the MIDI tab, we can check
04:52this off in the Basics, Automatically Create Click Track in New Sessions.
04:57I like to have that on, so I'll keep that checked.
05:00So anytime you open a new session, Pro Tools will automatically create a new click track.
05:07Recording to a click ensures that you play along with a steady tempo, which is
05:12often a good idea when you're trying to flush out an idea to share with others
05:16or when you're going to be recording other rhythmic parts on the song.
05:19I highly recommend that you record almost everything with a click track as
05:23a reference.
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Overdubbing and using the record modes
00:00Pro Tools has several record modes.
00:03The main ones are Nondestructive, Destructive, Loops, and QuickPunch.
00:07The current record mode is indicated by the Record button icon in the Transport
00:12Controls, right over here.
00:15If you right-click, you can see all four modes listed.
00:19You can also choose them from the Options menu, right here at the top.
00:23You'll usually record in Nondestructive, a.k.a. Normal mode.
00:28I don't recommend using Destructive mode because it records over existing audio,
00:33erasing whatever it records over.
00:35Recording in Normal nondestructive mode does not erase over existing material.
00:40So let's get to recording.
00:43I want to add a chimey single note guitar part over my original guitar idea,
00:48which I've double-tracked here on these two tracks with two acoustic guitars,
00:53and I've panned each one left and right.
00:56So I am going to add a new track, a mono audio track, and we'll change the input
01:04because I'm still plugged into Analog 1.
01:07I am going to name the track Lead gtr, and I am going to do one more fun thing.
01:14I am going to add a plug-in into the Insert section. I am going to add the AIR
01:18Multi-Delay plug-in, and I am going to choose this Crazy Dots preset.
01:25I will close that window.
01:28There's one more thing that I want to do before I start recording.
01:31I am going to activate the count off.
01:34So I am going to choose the MIDI Controls over here, and it looks like the count
01:39off is actually already on.
01:40We can't really see how many bars it is,
01:42so I am going to hit the Command key and move that over here, and I am going to
01:49get rid of the Grid and Nudge and move that over there.
01:52So now we can see that the count off is two bars, and it's activated, and we still
01:57have access to all the controls of the Transport that we need.
02:01You'll also notice that the metronome, or the click, is on as well.
02:04So now I am going to record enable this track and start recording this new part.
02:13(Music playing.)
03:11Okay, so that wasn't too bad of a take.
03:13Definitely a couple of miss notes here and there, but that's why we can overdub
03:18and we can edit this.
03:20To do that, let's try out some of the other record modes.
03:23So I am going to Loop record mode, and I believe that there was a little mess-
03:29up in this area here.
03:32So I'm going to loop these three bars and trying and pick that up.
03:38What happens when we loop record is that we are actually going to record
03:41multiple nondestructive takes over the same section of music while that section repeats.
03:48This repetition creates a little bit of a comfort level, or it gives the artist
03:52a little bit more flow.
03:54Since we have the count off still active, we'll get two bars before this comes in.
03:59So let's try it out.
04:00(Music playing.)
04:43All right, so I got a number of takes there.
04:46I think that last couples were pretty decent.
04:48The reason why it shows three bars in this particular case was because it was
04:52actually easier to play.
04:53I didn't have to do a slide up on the guitar.
04:56So it was easier to go between the different chords that I had to play.
05:00So as you watched this record, there were a number of regions that got
05:04recorded in this area.
05:06If we right-click on this area, we can go down to Matches and see these
05:12different takes listed right here, and these were what we loop-recorded.
05:16I can switch between the different ones by choosing the different matches.
05:23You'll also see that these regions are over here in the Regions list, and each
05:27time I change, the one that's highlighted shows up here.
05:30Now, I am actually going to cover loop recording in a little bit more detail in
05:34another video in this course, but this shows you the basics of it.
05:39Now I want to talk about QuickPunch mode.
05:41Now punching means to drop a track into record while it's playing back.
05:46In QuickPunch mode, you can Record Enable a track, press Play, and then punch in
05:51when you want to fix a part of a previously recorded performance.
05:55So, let's go up to the Record button.
05:58I'm going to right-click it and choose QuickPunch, and you'll see the little P in
06:02the middle of the Record button.
06:04That means we are in QuickPunch mode.
06:06I am going to place the cursor over here, and we are going to go along this track
06:12and punch in a few little bits.
06:15Before we do that actually, I want to go to the Track menu, and change to
06:20Auto Input Monitoring.
06:22That's going to mean that we are going to be able to hear what's on the track
06:25previous, and then when we punch in, we'll hear the new part of the track and
06:30when we punch out, we'll hear the old part of the track again. So, what do we do?
06:34We actually hit Play, and then we will click the Record button to punch in
06:40and out for QuickPunch.
06:41(Music playing.)
06:58Now, I wasn't actually playing along there.
07:01It's kind of hard to quick punch yourself in and out while you're playing an
07:05instrument, unless, of course, you have a foot pedal connected to your interface.
07:10But I don't have that one here at the moment.
07:12But you get the point of being able to punch in like this, and you can do this
07:15up to a hundred times during playback of one track.
07:20One thing you should note about Quick Punch is Pro Tools actually begins
07:23recording a new audio file as soon as you start playing back the track.
07:28It doesn't only record just at the punch points, which are down here.
07:33It actually records continuously throughout this whole time period.
07:37It only shows us the sections on the track that are punched in.
07:41So what this does is it enables an instantaneous punch in and out time, and
07:47if you miss an exact spot for the punch, you can actually trim back the
07:51punch region like this.
07:53Let me go to the Trimmer tool and trim the punch point.
08:02So you'll never miss a punch again.
08:05One final note about QuickPunch:
08:07I wouldn't keep it on all the time, as it records continuously, and that can eat
08:11up a lot of hard drive space.
08:12Now, I'll discuss some additional punching techniques in another video in this course.
08:18I recommend that you get to know these recording modes. Aside from
08:22Destructive mode, Normal, Loop and QuickPunch modes all have their place in
08:26recording sessions.
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Recording with playlists and Loop Record
00:00Playlists are one of my favorite features in Pro Tools.
00:03They can act as virtual recording tracks for recording additional takes of a performance.
00:09In this session, I've got two acoustic rhythm guitar tracks, panned left and
00:13right, and a lead chimey guitar part, and I am going to add a bass track.
00:16Now I have recorded one track already--
00:19it's right down here--and now I am going to add a new playlist.
00:24You do that by clicking this little Playlist button here.
00:27I am going to say New, and it asks you for a name.
00:32I am just going to say OK.
00:34Now, my bass track just disappeared, or did it?
00:38If we go back to the Playlist selector, you can see that it didn't
00:43actually disappear. It's just hidden.
00:46So it's go back to the empty playlist, and I'm going to record another take.
00:55(Music playing.)
01:28So, now I've got two playlists, two different takes of this bass part, and I can
01:33switch between them. And I can actually switch between them in real time while
01:37playing back if I want to.
01:39But let me show you one other thing.
01:42I want to set this into Loop record mode.
01:44I am going to select this amount of time, and I'm going to go up to Setup >
01:49Preferences, into the Operations page.
01:53I am going to check this off, Automatically Create New Playlists When Loop Recording.
01:59Let me go up to the Record Enable button and choose Loop.
02:04So, now this area that I've selected is going to loop around, and each time that
02:10I play through it, I am going to create a new take, and Pro Tools is
02:14automatically going to put it onto a new playlist.
02:17So, let's try it out.
02:19(Music playing.)
02:57So, I've just recorded two loops, so when I go look at the playlist selector, I
03:03see that I have another playlist there.
03:05Now, I recorded over the original one, and I have the second new one.
03:10So, now we have three different playlists to choose from.
03:12Here is the original.
03:17The first take of the last one I just did, and the second take of the last one I just did.
03:23As you can see here, I can switch between the playlists and listen back to them separately.
03:28Later on, I'll show you how to edit between these different playlists to
03:32create a master take.
03:33I'll show you how to do that in another movie.
03:36One last thing I can show you here is playlist view, so if I choose the track
03:41view to be playlists, and I scroll down here, I can see all three of the
03:46playlists that are available on this track.
03:49So, recording with playlists is a great feature because not only it does make
03:54recording multiple takes very easy, it also makes editing together the different
03:58takes very quick, as you'll see in another video in this course.
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Punch recording and using the monitoring modes
00:00When recording, the Monitor mode determines what you hear on a track when it's
00:04record-enabled or in Playback mode.
00:07There are two options:
00:09Auto Input monitoring, and Input Only monitoring. And you can switch between the
00:13two using the key command Option+K on a Mac, or Alt+K on a Windows machine.
00:19You also can choose them in the Track menu.
00:24The one that is showing in the Track menu is actually the one that's not chosen.
00:29So although it's a little confusing, we can tell more easily by this
00:34indicator right here.
00:35When it's green, this means that it's an Input Only monitoring, and you can see
00:41that when you have the tooltips on, it says Input Monitor Enabled.
00:47Now this status applies to all tracks in Pro Tools.
00:52However in Pro Tools HD, you can set this mode on each track individually, and
00:57that area is found right here on the track.
01:01So let's check this out.
01:02We are in Input Only monitoring, and when I record-enable the lead gtr track,
01:09Input Only monitoring allows you only to hear the input signal, not what's
01:13recorded on the track already.
01:15So I can play and hear the guitar right now when Pro Tools isn't playing, and
01:19then when I press Play, you'll also only hear what I'm planning on the guitar, as
01:24opposed to what's already recorded.
01:26Check it out, and I am going to solo this to make it really obvious.
01:30(Music playing.)
01:52So as you can see, when I press Play with Input Only Monitoring on, you only hear
01:57what's coming from the input signal.
01:59You don't hear what's actually shown on the track there.
02:03In contrast, if I switch over to Auto Input, that changes what happens on this track.
02:10When I press Play, you'll actually hear what's recorded on the track, not
02:14me playing the guitar.
02:16However, when Pro Tools is stopped, you can hear my input.
02:19(Music playing.)
02:37Auto Input monitoring is the mode often used when punching in and out.
02:41Let me show you an example.
02:43I am going to highlight a few bars here, and I am going to go up and
02:48activate the pre-roll.
02:49We've got two bars of pre-roll, and I'm going to deactivate Loop Record and just
02:55go to Normal record.
02:57Now what you going to hear are the first two bars before this highlighted area,
03:02and those first two bars are going to play back what's already on this track.
03:06Then Pro Tools is going to automatically punch me in at this point, and I'm
03:11going to record up until this end point, when Pro Tools will automatically stop.
03:15Let's check it out.
03:16(Music playing.)
03:36I call this method 'automated punching' because Pro Tools does the punching in and
03:40out for you automatically.
03:42This is a handy punching method, especially if you're recording by yourself, but
03:46I use it all the time when I'm working with clients too.
03:49So let's recap the technique.
03:51First, you locate the punch in and punch out points, you select the area
03:55in between them, you record-enable the track, and set the pre and post-roll if needed.
04:01Then you press Record and Play, and you let Pro Tools do the punching in and out automatically.
04:06So, in general, it's often best to use Auto Input monitoring when punching but
04:11leave the monitoring mode in Input Only for all other applications.
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Dealing with latency and ADC
00:00When you record audio into Pro Tools, the time it takes your computer to
00:04receive the input signal, record it, process it, and send it back out to an
00:09output is called latency.
00:11Latency values can be as low as zero or higher than 50 milliseconds on up,
00:16which is quite noticeable, and will most likely negatively affect your
00:19performance while recording. I'll show you why.
00:22I you go to Setup > Playback Engine, we can set the hardware buffer size, and
00:28this is a major determinant of what your latency is.
00:31If we bring it down to the minimum, 32 Samples, that's really unnoticeable. I'm going to
00:39record-enable this base track.
00:41I am going to play a few notes, and you won't be able to distinguish when I
00:45actually hit the string and when the note comes back from Pro Tools.
00:48(Music playing.)
00:54However, if I change this H/W Buffer Size to 1024 Samples, now you are going to
01:03be able to hear the difference between when I actually strikes the note and when
01:06it comes back from Pro Tools.
01:08(Music playing.)
01:14This latency can certainly affect your performance, and will most likely not
01:18enable you to play in time with the rest of the music.
01:21So that's why you want to reduce the latency, that is reducing the H/W Buffer
01:26Size, down to the minimum when you're recording.
01:29Those of you recording into a USB-powered interface, like an Mbox 3, can
01:34achieve zero latency monitoring by turning the Mix knob all the way to the
01:38left on the input side.
01:40This routes the input signal right back out of the interface before it's even
01:43converted from analog to digital; thus there's no latency.
01:47On those USB-powered interfaces, to hear your input track along with the other
01:51tracks that have already been recorded into Pro Tools, you need to put the Mix
01:55knob into the middle.
01:56In this case, you'll hear the input signal with zero latency and the playback
02:00from Pro Tools, which will have a little bit of latency.
02:03 With a small H/W Buffer Size, this is manageable.
02:07However with the larger buffer, the latency causes too much delay between the
02:11pre-recorded track and the track currently being recorded, which will negatively
02:15affect the timing of your recorded performance.
02:18On some M-Audio and third-party USB devices, the Mix control is software driven.
02:24In this case, you can go to the Setup > Hardware and launch the setup application.
02:30In there, you'll find the controls to adjust the mix level.
02:34FireWire interfaces like the 003 and the Mbox 3 Pro handle digital audio and
02:39latency in a slightly different way.
02:41For those devices, the minimum latency is not zero; it's actually three milliseconds,
02:46because it takes 1.5 milliseconds to convert an analog signal to digital and
02:52another 1.5 milliseconds to convert it back from digital into analog.
02:56This A to D to A conversion takes a total of three milliseconds.
03:01FireWire interfaces can utilize a feature called Low Latency Monitoring, which is
03:06turned on or off from the Options menu.
03:08It's right down here at the bottom.
03:10When it's on, the latency is three milliseconds.
03:13However, there are some accompanying limitations.
03:16All plug-ins and sends on record-enabled tracks are automatically bypassed,
03:20so when using LLM you can't record with any real-time effects on the
03:25record-enabled tracks.
03:26Let me turn this on, and you will see what I mean.
03:30If I record-enable this lead guitar track, this delay plug-in will
03:34have to be bypassed, and it happens automatically.
03:39In practice, I've found that working with low buffer sizes is totally fine
03:43for recording even the most time sensitive material, and so I don't really use
03:47Low Latency Monitoring very often.
03:50Once you've done recording, you can go back to the playback engine and change it
03:54to a higher buffer size if needed.
03:55But when you're recording, I recommend knocking it down to the smallest
03:59hardware buffer size available. Now, you can record with Automatic Delay
04:03Compensation active as well.
04:05Delay Compensation will be applied to all tracks in the session, except the
04:10tracks that are record-enabled.
04:12You can turn on delay compensation right down here.
04:17Pro Tools will tell you to open the Playback Engine dialog in order to enable
04:21Delay Compensation, and you can choose yes, of course.
04:24Here you can choose between None, Short, and Long.
04:30Regardless of what you choose, Pro Tools automatically compensates for any
04:34timing discrepancies between the material being recorded and the delay-
04:38compensated tracks.
04:40When the newly recorded tracks are played back, they are correctly time-aligned
04:43with the other delay-compensated tracks.
04:46So, Pro Tools will manage the delay compensation for you automatically while
04:50recording, but it's up to you to manage the latency by adjusting the proper
04:55parameters shown in this video.
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Creating a group
00:00A group consists of one or more tracks that are grouped together.
00:04Groups are useful for editing or mixing several tracks in the same way at the same time.
00:09To create a group in Pro Tools, we can highlight multiple track names--so I am
00:14going to click one and then Shift+Click the second one--or we can go up to the
00:20Link Track and Edit Selection, and if we come down here with the Selector tool,
00:26click and drag--and I just clicked and dragged across these two tracks, and it
00:31selected those two names--
00:34we can go up to Track and Group.
00:38Now you also notice that you can use the key commands Command+G on a Mac or
00:42Ctrl+G in Windows to create a group.
00:46When you create a group, the Create Group dialog opens up, and you've got a lot
00:50of options here to look at.
00:52First, you can name the group.
00:53I'm going to call this Ac gtrs.
00:57You can tell it what Type of group you want make.
01:00We can have an Edit, a Mix or a Mix and Edit group, and usually that's what you
01:05want is groups for both Windows.
01:08You can choose an ID number, and you can choose whether it has VCA associated
01:13with it and whether you want it to follow the globals.
01:18The globals are shown on this page, and that means that the volume, the mute,
01:25
01:25the panning and all of these other insert, controls and bypass and mix
01:30attributes, record-enables, solos and automation modes--all of those will be
01:35linked to all of the tracks within the group.
01:39So that's what a global means.
01:41Now let's go back to the Tracks.
01:43We will see that the available other tracks that are in the session that are
01:48not in the group are shown here. So we could actually add the click track, if we
01:53wanted to put it into the current group, or we can remove it. And in the
01:58Attributes section, this is the same as the globals, except when you have
02:03Follow Globals here this turns off because it's following the Globals that you have here.
02:10If we turn this off, you can set up your own attributes for this particular group.
02:14I'm going to turn this Follow Globals back on and click OK to accept that group.
02:22Now you can see this group down in the Groups list, and we can see the groups in
02:27action when I go up here. And I am going to click this Mute button and the mute
02:31occurs for both of these tracks.
02:34Now, what's interesting is if I hit the Solo button, I didn't include the solo in
02:40the globals for this track. And now let's go back and actually modify this
02:47group, so I am going to right-click it and choose Modify from this list.
02:54And since I have the Globals on, I am going to go over the Globals page, and you'll see
02:57down here Mix Attributes. Solos was not part of that.
03:00So now I am going to check that off and hit OK, and now when I go back, I can
03:07solo both of these tracks at the same time.
03:11So these tracks will follow each other in a lot of different ways.
03:13So if I grab the Volume, both the tracks move to the same volume level.
03:20If I change the track view from waveform to volume, both tracks follow. And if I
03:27create a new playlist, both tracks will get new playlists.
03:31Let's go over to the Mix window.
03:33Now you see that the groups list is not actually shown here, so I am going to
03:40hit this button and slide over the track so we make room for the tracks on the
03:44Groups list. And you'll notice in this area right here that we have a color
03:50coding for the group and we have it listed here,
03:54Ac gtrs, and if you click on that you can get this menu, so we
03:58cam see what tracks are in it, we can modify it, duplicate and delete.
04:02We could hide the tracks or show only those tracks in the group. I like this one.
04:08So that hides everything else except for the tracks in the group.
04:12This is pretty handy when you're mixing.
04:13While we are talking about groups, let's check out the group list pop-up.
04:18Here, we can create a new group, we can display all the groups, or just the edit
04:23or mix groups. We can suspend all groups, which means that they become inactive,
04:30and we can modify some groups. And of course, we can delete the active group too.
04:35If we want to delete this though, understand that this is a not-undoable event.
04:42So, any track can be part of a group or multiple groups at one time.
04:46Use groups to make your workflow more efficient while recording, editing,
04:50and mixing.
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Adding effects while recording
00:00In this video, I'm going to show you how to add effects plug-ins to a track, as
00:04well as how to set up an effects loop to use while recording.
00:08In previous videos in this chapter, we've recorded this lead guitar and had a
00:12multi-delay plug-in on there.
00:14Now I want to keep that on there, but I'm actually going to slide it down one insert.
00:20So now I'm going to add one more in ahead of it, and we can choose from a
00:25whole slew of different ones here, but what I'm going to choose is this AIR Fuzz-Wah (mono).
00:32And the great thing about adding plug- ins while you're recording is that it can
00:36inspire your performances.
00:38So creating a cool sound, instead of just the dry track, can really make you be more creative.
00:44So now we've got this Fuzz-Wah and this multi-delay on this track, and what
00:50happens is the signal is processed from top to bottom.
00:54So, this guitar track here is processed through the Fuzz-Wah, and then it goes
01:00to the multi-delay, and then it's out to the main outputs.
01:04Over here, I'm going to choose one of the presets.
01:08I happen to like this Sixteenth Pulse. It sounds interesting with these tracts.
01:13So let's take a quick listen.
01:15(Music playing.)
01:31These effects are processing the track in real-time.
01:35These are called RTAS plug-ins,
01:37Real Time Audio Suite plug-ins.
01:40If we want to bypass them, we can actually hit Command or Ctrl and click on them,
01:47or we can bypass them in the actual Plug-in window up with this Bypass button.
01:52Now I'm going to talk a lot more about plug-ins and specific controls within the
01:57plug-ins in later videos in this course, but I wanted to just show you a few
02:02here and help you get creative in the recording process.
02:06Now I want to set up an effects loop, and I'm going to switch over to the Mix
02:11window to show you how to do this.
02:15So first, I'm going to create a new track, a stereo auxiliary track, and what
02:24I want to do is route both of these acoustic guitar tracks through a reverb plug-in.
02:30So I'm going to create an effects loop. How do we do that?
02:33Well first, I want to show the sends, and what I'm going to do is bus these two
02:41tracks over to this auxiliary track.
02:45So I need to create a bus.
02:50Bus 1-2, I'm going to do the same here Bus 1-2. And to make things easier, I'm
02:58going to go up to the View menu and choose Sends A, and now I can see all their
03:05controls right here.
03:07So I'll boost these levels and if you want to go straight to zero, you can press
03:12Option on a Mac or Alt on a PC, and that'll take this right to zero. And now I'm
03:18going to pan one left and one right.
03:22So now a copy all of these acoustic guitar signals are going out of these sends.
03:29However, they're not being received anywhere, so we need to set the input of this
03:34auxiliary track to the same bus.
03:36The final step is that we need to choose a plug-in, and I'll choose the D-Verb
03:41plug-in, and I'll just keep it on the hall in the large size.
03:46So now, both of these acoustic guitar tracks are routed to this auxiliary track
03:54through the Bus 1-2, which will process them with the D-Verb, and all of this will
03:59be routed out to the analog 1 and 2, so you here a mix of the dry tracks from
04:04here and the affected tracks here, and let's check out what this sounds like.
04:11First, we'll hear the acoustic guitars by themselves soloed.
04:14(Music playing.)
04:38So you can control the overall reverb level with this fader on the auxiliary
04:44track, and you can also adjust the individual send levels right here.
04:49So when you're recording, you can utilize individual effects on certain tracks
04:55to inspire, or you can set up affects loops to help create a different vibe
05:01while you're recording.
05:02You know, a lot of vocalists like to hear reverb or delay on their vocals, and so
05:06you can set up reverb and delay effects loops like this while you're recording
05:10them. And I'm going to cover even more about using effects in the videos about
05:15mixing in this course.
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Creating a headphone (cue) mix
00:00When you record into Pro Tools, you'll often be wearing headphones.
00:04Creating a good headphone mix is imperative to helping you capture the best
00:08performances while recording.
00:10For the most basic headphones setup, plug in your headphones to the headphone
00:14jack on your interface.
00:16Some interfaces have two headphone jacks, like the 003.
00:20Turn the headphone Volume knob all the way down at first. Then press play in
00:24Pro Tools and turn up the headphone volume to a level that is comfortable, neither
00:28too loud nor too soft.
00:30The headphone jacks on your interface receive the main output.
00:33In this particular case, and in most cases, it's Analog 1 and 2.
00:37However, at the moment, we can't really tell what the overall volume level is
00:43coming out of Pro Tools.
00:44What we need to do is create a stereo master fader track, so let's do that;
00:51New > Stereo > Master Fader.
00:56Now we can tell what the overall volume is from this session, and we can
01:00control it with this fader right here, and this is the level that will feed
01:06your headphone jacks.
01:08Monitoring the Analog 1-2 output is usually fine for just recording one person at a time,
01:14but getting the levels of each track in the mix is very important.
01:18When you record, the mix of the headphones can either help or hinder the person
01:22recording in a few different ways.
01:24For example, if a vocalist's voice is too prominent in the headphone mix, the
01:29vocalist might sing a little flat and with less energy.
01:32However, if the vocalist's voice is too low in the mix, they might push their
01:37voices and go sharp to rise above the other instruments in the mix.
01:41So try to get a good balance between instruments in the mix, and most likely
01:45you'll have to boost the instrument that you're recording just a little so it
01:48can be heard above the mix.
01:51Adding effects to the headphone mix can give a special energy to the instrument
01:56or create an inspiration for the instrumentalists or vocalists.
02:00Vocalist in particular like to have some reverb and/or some delay on their
02:05voices while they are recording, so I recommend setting up an effects loop for this purpose.
02:10We've already got one set up in here, so check it out.
02:13These tracks are bussed on a send to this auxiliary track, where it's being
02:19affected by this D-Verb, which is a reverb plug-in. And you can set up
02:23multiple effects loops in this similar style for any kind of affects that you want to add.
02:28So what happens if you want to record more than one person at a time, and they
02:32each want their own personal headphone mixes?
02:35Well, you can make as many separate headphone mixes as you like.
02:38The only limitation is the number of separate outputs you have on your interface.
02:43Let's say you're recording a guitar player and a bass player at the same time,
02:47and they each want their own separate headphone mixes.
02:51We can use the main mix through Analog 1-2 for one of them and mix it the
02:56way that they want it.
02:57But let's set up a separate second mix for the other player.
03:02What I'm going to do is show sends F through J, and I'm going to up here,
03:09press Option on a Mac or Alt on a PC, and choose Output 3-4. That's Analog
03:16output three and four.
03:19Go up to View and Sends F-J and choose Send J, so we can see the controls for
03:25each one of these tracks. And now I can build a completely separate second mix
03:31for the guitar player, and I can bring these levels up however we want.
03:40The final step here is to create a New Stereo Master Fader track, and it
03:48automatically goes to Analog 3-4, and we will use this track to adjust the
03:53overall output for this second headphone mix.
03:57So to recap, we've got all these tracks with sends being routed to Analog 3-4,
04:03the second output, and that's for our second separate headphone mix. And all of
04:07these send levels can be different than the main mix levels, so that's how you
04:11get a second headphone mix.
04:14Creating a good headphone mix--whether it's simply getting the right balance
04:17between the tracks for one person, adding effects, or even creating multiple
04:21different mixes for multiple people recording at once--is important for capturing
04:26the best recorded tracks that you can.
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Assigning disk allocation
00:00Every audio track you record in Pro Tools is stored on either an internal or an
00:04external hard drive. And when you create a new session, that's when you initially
00:09tell Pro Tools where you want to save the files.
00:12However, after you open the session, you can tell Pro Tools exactly where to
00:16record each track by specifying the location in the Disk Allocation dialog box.
00:22And we can access that by hitting the Setup menu, choosing Disk Allocation.
00:28For each audio track that's in your session, you've got a root media folder
00:32where the file is stored.
00:34But we can change it if we want.
00:36So I've just clicked on this up and down arrow, and we can choose a different
00:41hard drive, or we can select a different folder.
00:46One of the main reasons that I use this window is if a hard drive runs out of
00:51space. Then you can specify where you want additional takes of the track to be
00:56recorded onto, and you should note that reassigning tracks to different drives
01:00doesn't affect any previously recorded audio files.
01:04All those previously recorded tracks will be on the original drive where
01:08they were recorded.
01:09As another option, you can go down to the Custom Allocation Options and change
01:15the root media folders for any files that you want.
01:21You can also create subfolders for audio, video and fade files, and you can use
01:27the round robin allocation for new tracks.
01:30Now round robin will automatically distribute any newly created tracks among the
01:35hard drives connected to your system.
01:37By default, the system drive is not included in round robin allocation, and Avid
01:43does not recommend recording to the system drive--
01:46that is, the drive that contains your computer's operating system.
01:49Although you can see some options for spreading out the audio files over
01:53different drives here,
01:54I usually keep all my audio files on one hard drive.
01:58Drives are so fast these days that spreading out the files isn't really a
02:02necessity to improve performance, unless you're working with huge sessions.
02:07Plus, saving all your audio files on one drive is easier for organization
02:11and transportation.
02:12Still, you should be aware of the options in the Disk Allocation window.
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5. Editing Audio
Understanding nondestructive editing and region types
00:00Pro Tools is best known for its audio editing capabilities, and the reason that
00:05digital audio editing is so amazing is that it's nondestructive.
00:09Let's say I start with a perfectly good guitar part here, and let me play
00:12a little bit for you.
00:13(Music playing.)
00:27And then I chop it up and move parts around so it looks like this, and it sounds like this.
00:34(Music playing.)
00:48Now the edits in the second track don't affect the underlying audio file.
00:53The edits are nondestructive.
00:55Pro Tools does not actually touch the audio files; it just tells the hard drive
00:59when to play back certain parts of each audio file.
01:02In other videos in this course, I will show you how to make it just like this.
01:05But here, I want to explain what audio regions are and how audio regions work in Pro Tools.
01:12In Pro Tools speak, each track, or section of a track, is called a region, and
01:17you see these little pieces as a region in the Regions list.
01:21There are several types of regions that you'll see in a Pro Tools session,
01:24the first of which is highlighted here, and this is called a whole file region.
01:29These are displayed in bold in the Regions list, and they're created when you
01:33record, import, or consolidate.
01:36They reference an entire audio file on your hard drive.
01:39The region up above this whole file region, the one that I renamed A stutter, is a
01:44region called the user-defined region.
01:46They are made when you actually edit something yourself and then name the region yourself.
01:51Down here, you'll see an auto-created region.
01:54These are shown in regular text, like the user-defined regions, except that
01:58they're created automatically when you make an edit, like separating or trimming a region.
02:03A region type that's not shown here is called an off-line region, and it shown in italics.
02:08They are regions that cannot be located, or are unavailable when opening a session.
02:13We don't have any of those here in the session.
02:15Like this drum loop down here, reference multiple audio files for stereo or
02:20surround soundtracks, they are shown as one region in the regions list.
02:24But there's little triangle that I'm mousing over right here, and that's next to
02:28their name, and you can click this to show the individual regions that make up
02:32the multi-channel region.
02:34When you click a region in the Regions list like this it will highlight in the
02:38Edit window and vice versa--that is, if the Region is actually showing on any of
02:43the tracks currently.
02:45So if I double-click that, you'll see that this highlights here.
02:49So now you know about the nondestructive nature of audio editing in Pro Tools,
02:53and about the different types of regions, and how they interact with the Regions list.
02:57This knowledge will help you understand the editing techniques shown in other
03:00videos in this course.
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Using the Selector and Grabber tools
00:00The Selector and Grabber tools are probably going to be your most used edit
00:04tools for editing, manipulating, and playing back track material in Pro Tools.
00:08To activate the selector, click the Selector button or press F7.
00:14You can move the Selector tool to a track and click anywhere, and that'll lay
00:18down the playback cursor.
00:20If you press the Spacebar, Pro Tools will begin playing right from that location.
00:24(Music playing.)
00:27You can also click and drag to make a selection, and playback will just be
00:31in that selected area.
00:32(Music playing.)
00:37If you place the cursor and then press Shift and click again, you'll highlight
00:42an area, and that will be the playback area.
00:45(Music playing.)
00:48You can also double-click a region, and it'll highlight the entire region for playback.
00:53(Music playing.)
00:56If you triple-click on a track, it will select all of the material on the entire track.
01:02Let's move on to the Grabber tool.
01:04You can click it up here or press F8.
01:07The Grabber tool comes in three flavors:
01:10the time grabber, separation grabber, and object grabber.
01:14We can right-click and see all three of these.
01:16You'll probably use the time grabber most often.
01:21Its primary function is to select or move entire audio or MIDI regions.
01:26So if I click on this MIDI region once, it highlights the whole region.
01:30If I click and drag it, I can just move it wherever I want.
01:35The same goes for audio.
01:39You can also move specific MIDI events.
01:41So I'm going to switch this instrument track over to Notes view, and when you
01:46see the little pointer, you can click and drag, and you'll move individual MIDI notes.
01:53You can also move conductor track events.
01:56So I can come up here to this Tempo event, click and drag it, and move it.
02:04And the last thing you can do with the time grabber is to go to the automation
02:07lanes and insert and edit automation breakpoint.
02:11If I come down here to this volume automation, I can click and make
02:16individual break points.
02:17I can also click and drag to move them.
02:20Now I want to talk about the separation grabber.
02:22First, I'm going to go to the selector, and I'm going to click and drag a
02:27selection. Note that the selection that I made here is not already a
02:32pre-existing region.
02:34So now I'm going to go up to the grabber, and choose Separation Grabber.
02:39When I come down here to the selected area, if I click it once and drag it, it
02:46automatically separates and moves that entire area that was selected.
02:50Now, let's go to the object grabber, choose that up here, and I can click
02:58multiple regions while pressing Shift, and they're non-contiguous. And then,
03:03with them all selected, I can click and drag them all.
03:07This even works across multiple tracks.
03:09So if I go back to regions view here and I Shift+Click multiple regions on
03:14different tracks, I can move them altogether.
03:17The Selector and Grabber tools enable you to manipulate regions, notes, and
03:22automation to your heart's content.
03:23Get to know them well, and you'll become very efficient at editing in Pro Tools.
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Using the Trimmer and Scrubber tools
00:00In this video, I'm going to cover what the Trimmer and Scrubber edit tools do.
00:04I'll start with the trimmer.
00:05This is the trimmer here, and if you click on it, right-click it, or click and
00:10hold, you'll see that it comes in four different flavors:
00:13Standard, TCE, Scrub, and Loop.
00:16The scrub trimmer is only a feature for Pro Tools HD and Pro Tools with the
00:21Complete Production Toolkit 2.
00:23You can also press F6 to scroll through these different Trim tools, and let's
00:28start with the Standard Trim tool.
00:30The trimmer's main function is to shorten or expand a region or a loop.
00:34If I bring it down here, and click and drag, I can shorten this or extend it.
00:40If you press Option on a Mac, or Alt in Windows, you can reverse the direction
00:45of the Trimmer tool.
00:46So see the Trimmer tool reversing right there.
00:50And then if I click, it'll chop the region like that.
00:53You can also use the trimmer to lengthen and shorten MIDI notes.
00:56So let's take a look at this one and expand the length of that MIDI note.
01:04You can also use the trimmer to scale automation and controller data.
01:08So first, I'm going to go to the selector, I'm going to select this area of the
01:13volume automation on this track, I'll go back to the trimmer, and I'll click and drag.
01:19You'll see what's going on here.
01:20You see the number -12.1 db.
01:23That means the volume that this has gone down to, and then you'll see the delta,
01:27or the difference, which is that little triangle, and that says -10.9 db.
01:33So that means that this overall has been scaled down -10.9 db.
01:38Now let's check out the time trimmer, or the TCE trimmer.
01:43The time trimmer uses the Time Shift AudioSuite plug-in to alter the length of
01:47an audio region and create a new audio file.
01:51You can use it to time compress or expand a region, and this is useful for
01:55matching the length of another region, for aligning a region to a tempo grid, or
02:00for just a special effect. Let's try it out.
02:02I'm going to compress this piano region and we'll take a listen to it.
02:06(Music playing.)
02:15So, you can hear that it's a lot faster now, and there are few little artifacts
02:20in there, but it sounds kind of neat.
02:22One thing you should know when you use the TCE Trimmer tool is that this creates
02:27a brand-new audio file.
02:29So, what I would recommend doing before you actually process a track like this
02:34is you should go and create a duplicate playlist,
02:37so then you can always have the original playlist underneath, and you can always
02:41access the unaltered version.
02:43Now, we can choose the default settings for the Time Shift plug-in or change the
02:47default plug-in to a different time compression or expansion plug-in, and we do
02:52that up here, in the Setup > Preferences, and the Processing page.
02:57You can see there are few plug-ins that we can choose from.
03:01Time Shift is the default.
03:02If you have X-Form, you might want to choose that;
03:05that might be a little higher quality than Time Shift, but Time Shift is
03:08definitely a better choice than the old Digidesign TC/E plug-in.
03:13Now obviously, if you have any of these third-party ones, you can choose those too.
03:16You can also set the default settings and look at that:
03:19we have a piano setting if we want it.
03:22Usually the default, which is the Stereo Mix Default, is probably the best
03:26choice for your overall TC/E needs.
03:28So, I'm going to cancel out of this.
03:30Now, we can create our own TCE settings,
03:34if we go to AudioSuite > Pitch Shift > Time Shift, and this is actually the Time
03:41Shift plug-in that will be doing the processing for our TCE Trimmer tool.
03:46You can create your own settings here and then save them, and I'm going to talk
03:49about using this in another video.
03:52Let's move on to the loop trimmer.
03:56With the loop trimmer, if you position the cursor over the top half of a region,
04:01the loop trimmer comes out.
04:03If you bring it down to the bottom half of the region, the standard trimmer will be there.
04:07So, if you click and drag with the loop trimmer, you create multiple loops of
04:13the trimmed region, and you can see that those are created with this little
04:17icon that's down here.
04:19Finally, we have the scrub trimmer, and this feature is only available in Pro
04:25Tools HD and Pro Tools systems with the Complete Production Toolkit.
04:29What this lets you do is trim and scrub at the same time--
04:33that is, you can listen to the audio as you trim the region.
04:36(Music playing.)
04:43And from the scrub trimmer, this is a perfect segue into using the Scrubber tool.
04:47Let's go up and click that.
04:48Now, scrubbing is a technique used in analog tape editing, where an engineer
04:53rolls the tape back and forth over the playhead at slow speeds with his or
04:57her hands, to find a particular location on the tape, usually the location for a splice.
05:03The purpose of the scrubber in Pro Tools is to emulate the scrubbing process on digital audio.
05:08By scrubbing over an edit point, you can find the exact edit point, which may not
05:13be obvious just by looking at the waveform.
05:16To access the Scrubber tool, obviously can just click on it, or you can press
05:20F9, and let's go down here and scrub.
05:23(Music playing.)
05:29So obviously, you can go backwards and forwards, and if you scrub over the
05:33middle of a stereo track, you can hear both sides.
05:35(Music playing.)
05:39But if you scrub over just one half of it, you'll only hear that side.
05:42Now, let's zoom in really close, and go back to the scrubber.
05:51(Music playing.)
05:56When you zoom in close, the scrubber will only scrub just a small little piece
06:00of the audio, and so usually you'll hear the pitch go down, and you'll hear just
06:05a little bit of the audio.
06:06If we zoom back out by double-clicking the Zoomer tool, I can actually simulate
06:12zooming in with the scrubber, by hitting the Command key on a Mac, or Control in
06:17Windows, and this will allow me to scrub at a finer resolution without zooming.
06:24(Music playing.)
06:29If you want to scrub at speeds faster than regular speed, you can press the
06:33Option key on a Mac, or Alt in Windows, while you're dragging, and you'll see the
06:37cursor change its icon slightly.
06:39(Music playing.)
06:46This is called Scrub/Shuttle mode.
06:48You use the Scrub/Shuttle mode to scroll through a long track to find a
06:52specific part of that track.
06:54Aside from being able to scrub audio, you can also scrub MIDI.
06:58So if I go up to this instrument track, I can scrub on this Mini Grand track.
07:02(Music playing.)
07:12Let's say you're using the Selector tool, and you want to scrub something.
07:16Well, if you take the selector into the middle of a region, and you press
07:20Control on a Mac, or Start on PC, you'll see that the selector will change to a scrubber.
07:26(Music playing.)
07:33You can also access Scrub/Shuttle mode, if you press Control+Option on a
07:37Mac, or Start+Alt on a PC.
07:41We'll come down to this audio track.
07:43I'm going to press Control+Option.
07:45(Music playing.)
07:53So, there're a few useful key commands that you can use to access the scrubber
07:57from the Selector tool.
07:59Now, I find the scrubber to be my least used editing tool, but the features it
08:04does offer are cool and helpful from time to time.
08:07On the other hand, I use the trimmer all the time to edit regions, and I imagine
08:11you will too, once you get the hang of using all its features.
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Using the Zoomer tool and Zoom presets
00:00The Zoomer tool is mostly used like a magnifying glass, just as its tool icon indicates.
00:06You use it to view the fine details of a track, or in the opposite way, to look at
00:11the big picture of a track in a session by zooming out.
00:14Here is the Zoom tool.
00:15You can press F5, or just click on this to activate it.
00:20With the Zoom tool in the Edit window, if you click once, you'll zoom in one level.
00:25If you press the Option key on a Mac or the Alt key on a Windows machine, you'll
00:29see the inside of the zoomer switch from a plus to a minus.
00:34And if you click once, then you'll zoom out one zoom level.
00:38You can click and drag with the Zoomer, and the zoomed area fills the
00:42entire edit window.
00:46A cool feature right below the Zoomer is called the Zoom toggle.
00:50This enables you to define and toggle between the current zoom state and a saved
00:55zoom state that includes track height, track view, MIDI and audio zoom in and out,
01:00horizontal zoom, and the grid setting.
01:02And you can set different track heights for each type of track--that is for
01:06instruments, audio, et cetera.
01:08So I want to click this once, and you'll see that the Mini Grand track expands
01:14to the full size of the track area in the Edit window.
01:17The reason the Mini Grand did this is because it was highlighted.
01:20Now if I click the Zoom toggle again, it will go back to the zoom level that it was at before.
01:26You can set the Zoom toggle setting, if you go to Setup > Preferences, and in the
01:31Editing page, you'll see the whole area down here, Zoom Toggle.
01:35We can set the vertical MIDI zoom, horizontal zoom, track height, and you'll see
01:41that here is set to fit to window, the track view, and a few other settings.
01:47Zoom toggle has a keyboard shortcut.
01:49If you press Ctrl+E on a Mac or Start+E on a Windows computer, you can toggle
01:54between the Zoom Toggle view and the Regular view.
01:57Even easier, if you go to the keyboard focus button, which is right here, and
02:02make that active so that it's yellow, as you can see it here, then all you
02:07need to do is press the E key, and that will access the keyboard focus command for Zoom toggle.
02:12So I'm just pressing the E key now.
02:14Taking this one step further, if we select an area on a track and we hit the
02:18zoom toggle, it blows up that area that we just selected.
02:22So I am going to highlight this area, hit the Zoom toggle, and there you go.
02:29And that can be very handy for editing.
02:32Now there are two versions of the Zoom tool: single zoom and normal zoom.
02:37Normal zoom just stays active, allowing you to do multiple zooms in a row.
02:42So I can go down here, zoom in, zoom in, zoom in, zoom out, zoom out, and the
02:49Zoomer tool stays active.
02:51However, if we choose Single Zoom, Pro Tools will actually return you to the
02:56previous tool that you were using after you do your single zoom.
03:00So if say we're using the grabber and we're going to move some stuff around with
03:05the grabber, we go to the Single Zoom, we do a single zoom, and it moves us
03:12right back to the Grabber tool.
03:14There are some other useful zoom features in Pro Tools, and they're located
03:18right over here, in the Zoom controls.
03:21If you don't see these in your session, you can access them from the Edit window
03:25toolbar > Zoom Controls, right here.
03:28So what we have are the zoom buttons and five horizontal zoom presets.
03:33The zoom presets, I am going to click through.
03:35You can see that they're at various levels of zooming.
03:39With the zoom preset 5, it zoomed all the way in, and zoom present 1 is
03:44zoomed all the way out.
03:45To save a zoom preset, zoom to the level that you want and then click and hold
03:50one of the Zoom Preset buttons.
03:53When you click and hold, you'll see Recall Zoom preset or Save Zoom preset;
03:59choose whichever you want to do.
04:01Above the presets, we have the Zoom In and Out buttons, so you can zoom in/zoom out.
04:07We can also make the waveforms taller or shorter using the Audio Zoom In and Out.
04:13We can also make the MIDI notes shorter and taller, if we choose Notes view, and
04:22then click the MIDI Zoom In and Out.
04:24One of my favorite features in the zoom controls is clicking and dragging
04:29on these horizontal zoom ins and outs, and you can kind of create an
04:35accordion effect here.
04:38And this works for either the horizontal Zoom In or the Zoom Out button.
04:43If we hide the zoom controls, we can actually do that continuous zooming.
04:49If we press Ctrl on a Mac or Start in Windows, and then we can click and drag on
04:54a region. And you'll notice that some of the zoom controls are actually doubled
05:04up here, where we can use Audio and MIDI Zoom In and Out.
05:08My two favorite zoom features are double-clicking on the Zoomer tool, which
05:13brings the entire session into view, and then the second one is to make sure
05:18that the commands keyboard focus is on and pressing the R and T keys to zoom in and out.
05:25So as you can see here, there are tons of zooming options, from using the Zoomer
05:31tool to using the zoomer presets to using zoomer keyboard shortcuts.
05:36Use them all in combination to get around Pro Tools really quickly.
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Using the Pencil tool
00:00When editing audio, the Pencil tool has one function: to redraw waveforms.
00:05Often this is done to repair waveforms, such as to eliminate a pop or a click on the track.
00:10To do this, we need to zoom in all the way so that the waveform becomes a single line.
00:15Let's go to the Zoom tool, and we can click down here to zoom in. Or, what's
00:21even faster is we can use this preset number 5, and it will zoom straight in
00:27to the sample level.
00:28Now if we go to the Pencil tool, we'll just choose the Free Hand tool, I can
00:32click and drag, and that becomes the new waveform.
00:38If you save the session after redrawing this waveform, the audio file is
00:42permanently changed.
00:43However, you can undo this, and I'm going to do that right now.
00:47Now, there are seven flavors of the Pencil tool: Free Hand, Line, Triangle,
00:53Square, Random, Parabolic, and S- curve, and you can use the F10 key to
00:58scroll through these.
01:00The Pencil tool has a lot of uses;
01:01however, not a lot of them are audio-editing related.
01:05So I'm going to mention just a few of them here quickly, and then cover most of
01:09the features of the Pencil tool in other movies.
01:12So first, I'm going to zoom out.
01:14So I'm going to double-click the zoomer, and then go back to the Free Hand Pencil tool.
01:18If I take the Pencil tool down to this automation lane, I can click and drag to
01:24draw new automation.
01:26I can also go to the Tempo editor and click and draw in tempo changes.
01:33I can insert MIDI notes, so I'll go to this track and zoom in a little bit,
01:38so you can see it. Back to the Pencil tool, and when I click, it starts adding notes.
01:46And what's cool about this Pencil tool is that it actually is kind of like a
01:49smart tool, because as you can see here, it actually turned into a trimmer when
01:54it's near the edge of a MIDI note.
01:55So I can click and drag to extend or shorten that note.
02:00It also turns into the grabber, which you can click and then drag and move
02:06those notes around.
02:07And what makes it even smarter is that you can press the Option key on a Mac or
02:12the Alt key on a PC, and the Pencil tool flips around and turns into an eraser,
02:17so you can erase notes.
02:19If you just click with the eraser, you can erase those notes.
02:24And finally, you can adjust the velocities of a MIDI performance.
02:28So I am going to just click and drag here, and it's redrawing the velocities for these notes.
02:35So as you can see here, the Pencil tool has a lot of functions.
02:39I use it for editing audio, MIDI, and automation in every session I work on, and
02:44I'm sure you will too.
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Using the Smart tool
00:00The Smart tool combines the best parts of the Trimmer, Selector, and
00:04Grabber tools all into one.
00:06To make the Smart tool active, click the bar above these three tools.
00:11You can also press F6 and F7 at the same time to activate the Smart tool.
00:16When you move the Smart tool down into a region, the Selector tool is active in
00:20the top half and the grabber in the bottom half.
00:23If you move towards a region boundary, the trimmer becomes active on either side.
00:29And if you go to the top corner, you'll see the Fade tool right there, for a
00:34fade out or fade in.
00:36And if you bring it all the way down to the bottom, you can create a crossfade,
00:41all you need to do is click and drag, and you can create a crossfade.
00:46The fades and crossfades will follow your default fade settings that you can
00:50set up in the Preferences.
00:52Setup > Preferences > Editing, and right here, Default Fade Settings, and we'll
01:00cover this in another video.
01:02Now one thing you should note is that the Smart tool follows whatever tools
01:08you have selected in here, so if you end up having the separation grabber
01:11active and you create the Smart tool, that's what Grabber tool will be active in the Smart tool.
01:17So you can see here that the Smart tool can do a lot of things at once.
01:21It's definitely the edit tool that I use the most, and once you get familiar
01:25using it, I'm sure it will be the same for you.
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Understanding the Edit modes
00:00The Edit modes shuffle, slip, spot, and grid determine how regions behave when
00:06edited by the Edit tools.
00:08Let's check slip first while using the Grabber tool.
00:12In Slip mode, when you click and move a region, the regions move freely.
00:17You can leave empty spaces, or they can overlap each other.
00:22When you trim them, it's the same deal.
00:27Also, note that when we move a region, the automation follows.
00:32Now let's go to the Shuffle mode, and we'll stay with the Grabber tool.
00:36Shuffle mode restricts placement of the regions, so that they snap to each other end-to-end.
00:42If I click and drag this, you'll see the yellow line. That means that these two
00:47regions are going to bud up against each other.
00:53Right there I just flipped these two, rearranging them, and I can put that
00:58region in between those two.
01:01If I use the Trimmer tool, you'll see how when I trim this, all of these regions
01:07back here move forward.
01:09Now let's try the Spot mode.
01:10I will go back to the Grabber tool.
01:14As soon as I click on a region with the grabber, the Spot dialog opens.
01:19In this window, we can tell Pro Tools where we want the region to be moved to, in
01:24Bars and Beats, Minutes and Seconds, or any of these other options.
01:29You can type it in exactly;
01:31we can say 25. Or we can use the original timestamp, and that's the location where
01:36this region was originally recorded.
01:38I am going to cancel out of here. And if I use the trimmer, the same happens:
01:44the Spot dialog opens, and you can choose specifically where you want to trim the region.
01:49Let's move on to the Grid mode.
01:51I will go back to the Grabber tool.
01:53When you're in Grid mode, your edits and selections are constrained to the
01:57grid, and it's based on the time scale and the grid size.
02:00So we're in Bars and Beats right now, and we're looking at a grid value of a quarter note.
02:08So that's the grid size.
02:10So if I go down here and move this, it's going to move in increments of a quarter note.
02:15You can see that reflected up here.
02:20If I switch to the Selector tool, all of my selections are constrained to the grid.
02:26The same goes to the Trimmer tool.
02:28When I trim, all of the trimming is done right to the grid.
02:32Now you can see the gridlines in here, and that's because this button is illuminated.
02:38If I click this, it will hide the gridlines.
02:41You can do the same by clicking on the time scale.
02:45There are two types of grid modes:
02:47there is the Absolute grid and the Relative grid.
02:50Absolute grid snaps region starts to the nearest gridline, and that's what I
02:55was just showing you.
02:56Relative Grid is a little bit different.
02:59The regions move in increments of the grid value, but the region start points
03:03don't have to be on the grid.
03:05It'll still move in increments of the grid.
03:07Let me show you an example.
03:09First, I'm going to zoom in here, and you'll see that this region is locked to the grid.
03:15Temporarily, I'm going to go to Slip mode and use the trimmer to trim this so
03:20that it's not on the grid.
03:22Now I'm going to go back to Relative grid, and with the grabber, I'm going to
03:27slide this, and watch what the motion does here.
03:32It's moving in increments of the grid.
03:35However, it's not locked to the beginning points of the grid.
03:41So we are moving this in quarter-note increments right now.
03:44There are some easy shortcuts that apply to the Edit modes.
03:47You can use F1 for shuffle, F2 for slip, F3 for spot, and F4 for grid.
03:55You can toggle F4 between absolute and relative.
03:58Now if you're in Grid mode and you want to temporarily suspend the Grid mode to
04:03switch over to slip while you're dragging a region, all you need to do is press
04:07the Command key on a Mac or the Ctrl key on Windows, and you won't be
04:11constrained to the grid as you drag the region. Watch this.
04:14There is another key command that I like a lot, and it's called the shuffle lock.
04:22This mode disables all key commands and control surface switches for Shuffle mode.
04:26Thus, it prevents you from entering Shuffle mode ever.
04:30I think it's handy, because sometimes Shuffle mode can really mess with your
04:33timing, if you end up trimming or moving regions round in Shuffle mode, and
04:37you're not aware that you're actually in Shuffle mode.
04:39So to turn on shuffle lock, go up to the Shuffle button and Command+Click it on a
04:44Mac or Ctrl+Click it on a Windows machine.
04:46You'll see that this little lock icon shows up.
04:50That means that shuffle lock is active.
04:52So there you have it--
04:53the power of the Edit modes.
04:55Understanding the Edit modes is extremely important when learning how to edit in Pro Tools.
05:00I recommend spending some time working with them, and follow the examples here
05:04in this video several times to really grasp their different powers.
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Arranging regions
00:00There's very little that you can't do while editing audio in Pro Tools.
00:04Here we'll talk about some of the most basic editing tasks: separating, cutting,
00:09copying, pasting, clearing, duplicating, moving, and nudging audio regions.
00:13First, let's talk about separating an audio region.
00:16Separating means to chop a region into two pieces, or to create a separate
00:20region within a region.
00:21Let me show you how to do this.
00:23I am going to drop the cursor in right there with the Selector tool and then
00:28choose from the Edit menu > Separate Region > At Selection. Pro Tools just made two
00:35new regions out of one.
00:37You can use a key command for this you can use Command+E on a Mac or Ctrl+E in windows.
00:44So to use that keyboard shortcut, I'll just do that right there.
00:48If we click and drag with the selector to highlight some area, we can also
00:53separate it immediately by hitting the key command.
00:57Cutting, copying, pasting, and clearing in Pro Tools is just like doing those
01:01actions in any other software program, except that here we're working with audio
01:06regions. With this highlighted here, I can go to the Edit menu and choose Cut, and
01:11that will get rid of those regions.
01:14If I don't move anything and choose Paste, it will paste it right back. As you
01:20can see here in the Edit menu, we've got the standardized key commands.
01:25So on a Mac, we've got Command+X for cut, Command+C for copy, Command+V for paste
01:31and Command+B for clear, and likewise in a Windows machine, it's Ctrl+X, for cut,
01:37Ctrl+C for copy, Ctrl+V for paste and Ctrl+B for clear.
01:42Now I want to take a minute and talk about Master views.
01:47On an audio track, the Waveform view as we see here or the Blocks view are
01:53considered master views.
01:55If you edit a region on one of these two views, that edits apply to all data on
02:00that track, including automation.
02:02So, for example, if you clear part of the waveform on this track, the underlying
02:08volume automation will be cleared as well.
02:13However, if you go down here and select the automation data and clear that, the
02:19audio doesn't move; the audio still remains.
02:22So the master views on an audio track are waveform of blocks, and on a MIDI, or
02:27instrument track they are regions, notes, and blocks.
02:32So any edits you do to the Regions, Notes or Blocks view on a MIDI or
02:36instrument track will affect all of the underline automation and control
02:40our data on that track.
02:42And one more quick word about editing automation: in addition to the regular
02:46Cut, Copy, Paste and Clear commands, Pro Tools has Cut Special, Copy Special,
02:52Paste Special and Clear Special Commands in the Edit menu, that help with
02:56editing automation play lists, like volume, mute, pan, and plug-in automation.
03:01You can see those here.
03:02We'll actually cover those in the chapter on automation.
03:08Now let's get back to editing audio regions.
03:10To move a region in time, the easiest way is to select the grabber and click and
03:16move it. Now, you will notice that these two tracks are grouped together, so
03:21that's why both are selected, and both are moving at the same time.
03:26Similar to just clicking and dragging to move a region, I want to show you about
03:30how to nudge a region.
03:32This is a great feature if you want a lineup or stray bass note with the kick
03:36drum note for a solid downbeat. Or, in this case, I'm going to align the downbeat
03:41of the sitar track with the piano.
03:44So first, I am going to zoom in here. And you can see down here that the sitar
03:53downbeat is not in line with the grid, nor with this downbeat on the piano.
03:58So here's what I am going to do.
03:59I'm going to select the grabber and then highlight this track, and I'm going to
04:05start nudging it. Before I do that, I'm going to look at the Nudge value, and up
04:10here we can see that it's set at 10 ms. That's actually my favorite Nudge value
04:16because it's not too big but definitely not too small.
04:19It makes a difference when you do it.
04:21You can obviously choose larger or smaller values, and you can choose ones that
04:25are tied to the bars and beats as well. But I actually like minutes and seconds
04:3010ms is a great value.
04:33We can use key commands for nudging.
04:36You can use plus and minus on your numeric keypad to nudge forward and backwards.
04:40So watch this sitar track as I nudge it.
04:45If you don't have a numerical keypad, you can go up to the Commands keyboard
04:51focus, activate that, and then uses the Period and Comma buttons to nudge back and forth.
04:57Now one thing that I want to mention about nudging is that you should be
05:02careful using this technique, because you can't go crazy trying to align every
05:07single note, killing way too much time and also taking away from the real
05:11performance of the part.
05:14My suggestion is if the part needs a ton of nudging just to fix it, you might
05:18want to consider just rerecording the track.
05:20So as you can see here, editing audio in Pro Tools using these commands is pretty
05:25straightforward, and you can apply your knowledge of almost any other software
05:28program you know to the intuitive editing techniques here.
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Undoing an edit
00:00It's inevitable that you'll want to undo something you did in Pro Tools.
00:04In fact, the Undo command might be your best friend in Pro Tools--maybe behind
00:08the Auto Save feature, that is.
00:10When you do almost anything in Pro Tools, you can undo it.
00:13This is particularly handy when editing.
00:15So I am going to go ahead and just do a bunch of edits really quick, just so we
00:19can take a look at undoing them.
00:21First, I am going to grab the trimmer, and trim a few regions.
00:27Then I am going to grab the grabber and move some stuff around.
00:32Then I'll take the selector, and make some new regions by separating them, and
00:39that should be good.
00:40Now, you probably know this already, but if you press Command+Z on a Mac or
00:45Ctrl+Z in Windows, that will undo what you've just done.
00:49We can see that in the Edit menu up here.
00:51What's even more handy is you can go to the Undo History window.
00:55So we go to Window > Undo History.
00:59That shows us the history of all of the edits that we've just made.
01:02If I click here and drag, that will undo everything, and then I can click and
01:09drag and pull it all the way down to redo everything.
01:12The Undo History window also has a menu, where we can show the creation times,
01:18we can undo all, or we can clear the Undo queue, and I am not going to do that right now.
01:26One thing also, we can change the levels of undo.
01:29If we go to Setup > Preferences, and in the Editing tab, down here at the bottom,
01:35we have the Levels of Undo. The maximum number is 32.
01:38That means we have 32 steps that we can go back and undo.
01:43We can reduce the levels of undo to save RAM processing power, but is it really
01:48worth the price of not having the ability to undo a bunch of steps back? I don't think so.
01:53So let's keep it at 32.
01:56So obviously, the Undo command is one of the most important commands in Pro Tools.
02:00Use the Undo Shortcut or the Undo History window when you need to rethink some
02:05of the last actions you performed in your session.
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Utilizing fades and crossfades
00:00To create smooth edits while editing audio regions in Pro Tools, you should
00:05utilize fades and crossfades at most region beginnings and endings.
00:09Fades and crossfades are used to prevent pops, clicks, or sudden changes in sound
00:14at region boundaries, as well as to smooth transitions between regions or create
00:19special audio effects.
00:21Let's listen to where we need to apply some fades and crossfades.
00:24Let me start by playing this region here, and you are going to hear a click
00:28right at the very beginning of the region.
00:31(Music playing.)
00:34Did you hear that click right when this bass started playing? (Music playing.)
00:40There is also one at the very end.
00:42(Music playing.)
00:45Let me show you what's causing this. I am going to zoom in very close.
00:52You'll see the audio region right here goes from having no sound to having this
00:58waveform right here.
01:00Ideally, you would want to start with 0 amplitude, like this area right here at
01:05the very beginning, so it can fade in to the sound.
01:09But the pop click sound that you hear is coming from when you go from 0 sound
01:15immediately to a higher amplitude value,
01:18so let's create a fade in to avoid that.
01:21The first way, we can use the selector, and highlight an area and go to the Edit
01:27menu, choose Fades > Create.
01:30That will open the Fades dialog box.
01:33Here we can choose the shape that we want for the fade.
01:39We can also choose whether it's Equal Power or Equal Gain.
01:43We'll talk about that a little bit later in this video.
01:45If you want to, you can click and drag to change the shape of this.
01:51So I am going to click OK, and that's what the fade looks like.
01:58Let's zoom out and hear what it sounds like.
02:03(Music playing.)
02:05There is no more click.
02:06Mission accomplished.
02:08Now, there are easier ways to make fades.
02:12Let's make a fade out for the end of this track.
02:16With the Smart tool enabled, we can simply go to the top of the region, click
02:22and drag, and that will create a fade for us.
02:25Let's take a listen to that now. (Music playing.)
02:31Well, that's not ideal.
02:33I can still hear a little bit coming out of there.
02:36So maybe we make this a little bit longer.
02:42(Music playing.)
02:45That's a little bit better,
02:46but we can still keep working on it if we want to.
02:48Now, let's go make a crossfade.
02:50I'm going to go over to between these two regions, and let's listen to
02:56what's happening here.
02:57(Music playing.)
03:00There's a big click pop right in the middle. (Music playing.)
03:04So now I am going to click and drag, create a fade, and we can use the key command--
03:12Command+F on a Mac or Ctrl+F on a PC-- and open the Crossfade dialog box.
03:18While we are in here, let me explain a little bit more about what's in here.
03:23In this Link section, we have Equal Power, Equal Gain, and None.
03:28Choose Equal Power when creating a crossfade between two completely different
03:32types of musical material, so that there's no volume drop as there might be with
03:37an Equal Gain crossfade.
03:40Choose Equal Gain when creating a crossfade between two identical types
03:44of musical material to avoid clipping that might occur from an Equal Power crossfade.
03:50In most circumstances, I actually find Equal Power to be the best choice.
03:55You can also choose None, if you want to edit the fade out and fade in
03:59separately, but let's keep this as Equal Power.
04:03Now, let's listen to the fade while we are in this window.
04:06We can hit the Audition button.
04:07(Music playing.)
04:14Well, that's no good.
04:16The notes are crossing over each other and overlapping way too much,
04:20so we get two pitches happening at the same time;
04:22the crossfade is too long.
04:24So let's cancel this, and instead, let's go with the Crossfade tool. Click and
04:32drag it, and we'll create a much shorter crossfade.
04:36If we use the Smart tool and go to the Grabber mode, double-click it, and you
04:40can open up the fades dialog.
04:43Let's audition this again.
04:44(Music playing.)
04:50That's much smoother.
04:52When you create a fade or a crossfade with the Smart tool, Pro Tools relies on
04:58the preferences that you have set about the fades.
05:01So if we go to Setup > Preferences into the Editing page, we can choose our
05:07default settings for our fades.
05:10Click on the crossfade.
05:11You can see that Equal Power is chosen as our default, with these standard shapes as well.
05:17I like that,
05:18so I am going to check OK.
05:21Since crossfades are created by fading between overlapping audio material, a
05:26crossfade cannot be performed on regions that do not contain audio material
05:30beyond the region boundaries.
05:33Let's take a look at what I am talking about.
05:39If we go to this area here--and I've got the Trimmer tool--if I try to trim and
05:45extend that over to the right, there's no material to extend.
05:50So if I go down here to try to create a crossfade and click and drag, Pro Tools
05:56is going to give me this warning,
05:58"One or more fade requests are invalid due to insufficient audio data within the fade bounds.
06:04You may skip the invalid fade request(s), or adjust the bounds for those
06:09fades (where possible)."
06:11So we can skip them, or we can have Pro Tools automatically adjust them if there
06:17is audio on this side.
06:20We know that there is no audio on the other side of this, beyond this boundary.
06:24But if there is audio from this side that extends beyond the region boundary
06:28over here, then we'll be able to create a crossfade.
06:32So let's hit Adjust Bounds, and see what Pro Tools can do.
06:36In fact, there is audio over here, so Pro Tools automatically shifted the
06:41crossfade to earlier in time so that there was enough material to create the crossfade.
06:47One other thing that I want to mention about fades and crossfades is that
06:50they're actually written to your hard drive and stored in a folder named Fade Files.
06:55That's within your session folder.
06:57When you play back your track, Pro Tools reads these files and plays them back
07:01from your hard drive.
07:02They are actually WAV files.
07:05If you end up losing your fade files, Pro Tools can actually recreate these
07:09files from the session file if they're not present on your hard drive.
07:14Fades and crossfades are essential tools for editing digital audio.
07:18Use them well and your audio edits will be super-smooth.
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Building a comp track using playlists
00:00Creating a composite track--otherwise known as a comp--where you edit together the
00:05best parts of several takes into one master take is a quick process using
00:10playlists in Pro Tools.
00:12Let's take a look at this session.
00:14I have got two guitar tracks up here that are playing cords,
00:17I have got a lead guitar track here, and then I've got three recorded playlists
00:23of a harmony guitar track.
00:25We know that these are on playlists, because we're looking at the Playlist Track view.
00:31So to get a handle on starting to edit these, I want to actually loop the
00:35playback, so I can hear each one of them.
00:37So I am going to go over to the Play button, right-click, choose Loop.
00:42Then I am going to double-click this with the selector to highlight this whole region.
00:47As I start playing this back, I can hit these Solo buttons, and that will switch
00:52over the playlist from the original to these sub-playlists.
00:57Another way to make that happen is to actually click in the playlist and hit
01:01Shift+S, and that'll turn on the Solo button.
01:06So first, I am going to start with the original playlist.
01:09Then I am going to go down to this one, and this one, all during loop playback.
01:14(Music playing.)
01:56So I've got pieces from each playlist that I want to edit together into
01:59the master comp track.
02:01So how do we do that?
02:03First, I am going to go up here to the Playlist menu, and create a duplicate,
02:09and name this "Harm COMP."
02:15What happens is the original Harm101 gets moved down, and we have a duplicate of
02:22that playlist here, and that's going to be the beginning of our comp track.
02:26And this piece right here, I want to keep from the Harm101 track.
02:32Now, I want to move these other edits up into the comp track.
02:38There's a really easy way to do that.
02:39You can hit this Copy Selection To Main Playlist button.
02:45That automatically pushes that piece of audio up into the comp.
02:49I want to get this section too. And instead of having to go all the way over to
02:53this button, we can right-click and say, Copy Selection To Main Playlist, and
02:59that'll push it up there.
03:01To finish this, we will do the same here, and now we have a comp track.
03:06There is one more feature that I am going to tell you about that might help you
03:10build comps, especially if you're working with a lot of playlists and you get
03:14kind of confused about which performances are best.
03:17You can use ratings of each of the regions to help you remember which ones are good.
03:21If we go to View > Region > Ratings, we can see the ratings for every region
03:28in the session.
03:31With this region highlighted, we can choose Region > Rating and give it a 5, or
03:40we can double-click the region to select it, and then right-click.
03:43If we go down to the bottom, we can choose the rating.
03:47What might be easier and even more efficient is to rate the regions while it's
03:52playing back a recording.
03:54To do that, you can use all three of the main modifiers and press 1 through 5.
03:59So on a Mac, that would be Command+Option+ Ctrl and on a PC, that would be Ctrl+Alt+Start.
04:07Then if you really want to get fancy, you can right-click the track name and
04:11filter out any lanes that you don't want.
04:13So we can filter out everything except the 5s.
04:17Filter Lanes > Show Only Lanes With > Regions Rated with a 5.
04:25So it filtered out all of the playlists that didn't have any regions that were
04:29rated with 5s, and this can really help you filter your playlists, so you can
04:34find the best performances.
04:36I find this comping process to be pretty slick.
04:39Recording to and editing with playlists are part of my usual music production
04:43technique, and I strongly encourage you to add these features to your
04:47production arsenal as well.
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Locking and muting regions
00:00After you've recorded or added a region, you don't want to unintentionally move that region.
00:05To guard against that, you can lock the region in place.
00:09There're two ways to lock a region.
00:11The first is called edit lock.
00:13I'm going to double-click on these regions here and then go up to the Region
00:18menu and choose Edit Lock.
00:21You'll see down in these regions a solid lock icon.
00:25Now if I go to the Grabber tool here and I try to grab these and move them, I
00:30get this warning, "This command will affect one or more locked regions."
00:35You can either cancel or allow it, but at least you'll know that this region is
00:39locked, and you won't accidentally or unintentionally move that region.
00:43I'm going to hit Cancel.
00:44There are key commands for edit locking: Command+L on a Mac or Ctrl+L in Windows.
00:53You can toggle any regions that are locked by using this command.
00:57Time lock is a slightly more lenient type of locking.
01:01The region will be locked in time, but you can edit it as long as the edits
01:05don't move the region in time.
01:07Let's take a look at that.
01:08I'm going to highlight these regions. Go to Region > Time Lock.
01:16You'll notice that the icon is an outline of a lock, not a solid lock, like
01:21the Edit Lock icon.
01:22The Time Lock command also has keyboard shortcuts: Ctrl+Option+L on a Mac or
01:28Start+Alt+L in Windows.
01:30So now with these regions time-locked, I'm going to try and click and drag them,
01:36and you can't even do it at all.
01:37So time lock doesn't even have the same Allow feature that edit lock does.
01:42However, if I go to the Trim tool, I can actually trim these regions, because
01:49I'm not changing the timing of what is in this region.
01:52Now let's talk about muting a region.
01:55Muting a region simply means to make it silent, but not to delete it.
01:59So let's try muting these regions.
02:01Hit the Grabber tool, highlight them, go to Edit > Mute Regions.
02:09Since they're locked, it's letting us know that this command will affect the
02:14locked regions, but I'm going to allow it.
02:16So they get grayed out, and that's how you know that they're muted.
02:19Now there are key commands for this as well; Command+M on a Mac or Ctrl+M in
02:24Windows will mute or unmute a region.
02:27Muting is a great way to help build the song arrangement of loop-based music
02:32production, as well as a simple tool for creating space in a mix.
02:36I also recommend locking your regions once you've done some editing to a session,
02:40or at least once you start mixing your song.
02:43You don't want to spend time realigning regions that you move by accident while mixing.
02:47I'm sure you'll utilize these commands a lot while using Pro Tools.
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Special Edit window buttons
00:00Residing just below the Edit tools in the Edit window are a number of buttons
00:04that enable you to do some special things in Pro Tools. Let's take a look.
00:09We'll go from left to right.
00:10The first one is Zoom toggle.
00:12We've discussed that in a video about zooming.
00:15Next to Zoom toggle is Tab to Transients.
00:18When it's active, the button is blue, like shown here.
00:22Tab to Transients allows you to use the Tab key to navigate from one transient
00:26part of an audio waveform to the next, making it easy to find edit points on a
00:32drum track or other tracks with obvious transients in their waveforms.
00:36Let me show you an example.
00:38We have a drum track down here, and I'm going to hit the Tab key.
00:41You'll see that it's bouncing from transient to transient.
00:47Let me zoom in for more detail.
00:53To move backwards, you can hit Option+Tab on a Mac, or Alt+Tab on a PC.
00:58You can press Shift+Tab to highlight and press Option+Shift+Tab on a Mac or
01:10Alt+Shift+Tab to highlight backwards.
01:15This is a great tool for defining the area to create a loop.
01:19Just highlight from downbeat to downbeat, separate the region, and you've got a nice loop.
01:25Let's try it out.
01:34(Music playing.)
01:43Sounds like a tight musical loop to me.
01:46Next in our list of buttons is this one called Mirrored MIDI Editing.
01:50Now we're actually going to cover this in detail in a video about editing MIDI
01:54data later in this course, so we'll skip it for now.
01:58Next to that, we've got the Link Edit and Timeline Selection button.
02:02This enables you to set, play, and edit ranges by selecting in the tracks playlist.
02:08Usually, you want to keep this linked, like this is right now when it's turned blue,
02:12so that what you choose in the Timeline reflects what you want to edit.
02:16You can see this right here.
02:18We've highlighted this area in the edit playlist, and it's reflected in
02:22the timelines up here.
02:25If we click this, we'll unlink those two.
02:28Now we can make edit selections without disturbing the Timeline selection.
02:35So notice now we have four beats highlighted up here and only two beats down here.
02:40So what happens when we press Play?
02:42(Music playing.)
02:48Playback follows the Timeline.
02:50However, we can edit separately from the playback in the Timeline.
02:56This becomes even more useful when we choose to use the Dynamic Transport.
03:02Now I can de-couple the playback's start location from the edit location as well.
03:07So I can bring this all the way over here if I want, (Music playing.)
03:13and begin playback at any point during the timeline selection.
03:18However, I can still edit here.
03:20So I'm going to play back this bar but then edit a smaller portion of that
03:25while it's playing back.
03:26(Music playing.)
03:41Now I usually just keep the Link Edit and Timeline Selection button highlighted,
03:45but when you're recording and editing loops, it can be handy to unlink it and
03:49use the Dynamic Transport mode.
03:52Let's go to the next button up here.
03:54With the Link Track and Edit Selection button highlighted, you can select
03:57track material and the track names of each associated track will become highlighted too.
04:03So if I go down here, click and drag with the selector and I go across multiple
04:09tracks, you'll see that the names of the tracks become highlighted.
04:15So this makes it pretty slick to be able to quickly highlight a number of
04:18tracks, and then you can apply any track-level command--such as making all the
04:23tracks inactive--all at once.
04:25So if I go up to Track > Make Inactive, the ones that are selected
04:32become inactive.
04:36The next button is the Insertion Follows Playback.
04:39Now we discussed this in the video on playing back audio, so I'll just show a
04:43quick example of how this works here.
04:46First, I want to turn off Dynamic Transport.
04:48I'm going to relink like the Edit and Timeline Selection.
04:54So I'll begin playback right here.
04:56(Music playing.)
05:04With this deactivated, the playback cursor comes back to where we
05:08originally started playing.
05:10However, if I activate this, you'll see something different.
05:14(Music playing.)
05:21The playback cursor is now placed where we stopped the playback.
05:26So depending on how you want to work with Pro Tools, you can either activate or
05:30deactivate the Insertion Follows Playback.
05:33One final button that I want to talk about is the Keyboard Focus button, and
05:38there are several Keyboard Focus buttons here in the Edit window.
05:41We have one here, one here for the Regions list, and one here for the Groups list.
05:47We'll come back here to this one.
05:50These buttons enable you to use the alpha keys on your keyboard to access a wide
05:54range of single key shortcuts.
05:57This specific button, the Commands Keyboard Focus, provides a variety of single
06:01key shortcuts for editing and playing.
06:03These shortcuts are listed in the keyboard shortcuts document, but I'm going to
06:07show you a few of my personal favorites.
06:09When you hit the Minus key, the track view toggles between volume and waveform.
06:16When you hit the E key, we activate Zoom toggle.
06:21When you hit the R key, you zoom out horizontally.
06:24When you hit the T key, you zoom in horizontally, and when you hit the B key,
06:30you separate a region.
06:32I use those ones all the time.
06:34The special editing buttons shown here demonstrate some of the unique powers
06:38that Pro Tools has for editing audio.
06:41If you can master the features of these buttons, you'll really be an
06:44efficient Pro Tools user.
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Creating an audio loop
00:00The process of creating an audio loop ties in many editing concept
00:04techniques and tools.
00:06In the session, we're going to start with several audio tracks and create a loop
00:10with all of them at once.
00:12To start with, I want to make sure we have Loop Playback on, and we do.
00:18I also want to make sure that we have All group highlighted, which we do.
00:23That means that whenever we select anything, it will select all of the tracks.
00:29That's what I'm going to do right here.
00:31I'm going to select four bars and make a loop from it.
00:34Now you'll notice that I'm in Grid mode, and I've got exactly four bars here.
00:38And I know that this music was recorded to a click track,
00:41so I'm hoping that it's tight with the click track.
00:44Let's take a listen.
00:45(Music playing.)
00:55That sounds pretty good with the click, and it actually loops around pretty well.
00:59So what I'm going to do is tighten this loop up even more.
01:03So first, I'm going to separate this four bar region; Edit > Separate >
01:09At Selection.
01:11Now I'm going to zoom in.
01:13So I'm going to take the Normal Zoom tool, zoom in at the region boundary and
01:18make sure that we're at a good editing point.
01:21Now, to me, it looks like the guitar is just a little bit ahead of the beat here.
01:25So what I'm going to do is trim this just a little bit.
01:30I need to go to Slip mode, and we'll bring that just back here like that.
01:36Usually it's a good idea to trim the region, so that the region starts
01:40immediately before a large transient in the waveform.
01:43A large transient looks like this--a big event happening.
01:48This is the beginning of a chord that's on the downbeat.
01:51If you chop off the beginning of that, then that can actually reduce the impact
01:55or the power of that transient.
01:57So let's get it right before that large transient.
02:00Because we've trimmed this, now it's not tight with the grid anymore.
02:05So what we want to do is go back to Grid mode, and we'll take the time grabber,
02:11select it, and move it towards the grid.
02:14Now this loop is starting on the grid again.
02:16However, the end of the loop is not on the grid anymore because we moved it.
02:25So let's trim it to the grid.
02:28Now we've got a perfect four-bar loop again.
02:31We'll zoom back out, and let's take a listen.
02:35(Music playing.)
02:45This sounds very tight with the grid, and there's a smooth transition from the
02:50end of the region back to the beginning.
02:52So let's duplicate this region, so we can hear a few loops in a row.
02:56We can go up to Edit > Duplicate, and that'll create one, or we can do Edit >
03:04Repeat, and type in the number that we want--
03:07we'll type in 2. Or, even better--
03:10let's scroll out here--
03:12we can go to Region > Loop and we can set the number of loops that we want, the loop length,
03:20we can loop it until the end of the session or the next region, and very cool
03:24feature: we can turn on Enabling Crossfades and set the crossfades the way that we want them.
03:30You'll notice that we can set the length here too, and I like 10 milliseconds.
03:34It's pretty short, but we don't need a long one here.
03:37So I'll click OK, and OK.
03:40Now we've got a lot of loops of this region, and we can see that it's looped with
03:44the Loop icon here and each one of them has crossfades in between.
03:49Let's take a quick listen.
03:50(Music playing.)
03:58These are the basic steps to making an audio loop in Pro Tools.
04:02As you can see, you use a lot of different editing concepts, techniques, and
04:06tools for this process.
04:08As you get more familiar with Pro Tools, you'll be able to make loops like
04:11this in no time.
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Editing a voiceover
00:00When editing speech for a voiceover, a monologue, lead vocals, et cetera, it's
00:05customary to edit the words, so that there is no stuttering, stammering,
00:09hesitation, or mistakes in the reading or performing of the material.
00:13Many times it's also beneficial in voiceovers to eliminate unnecessary pauses or
00:18open spaces between words and sentences.
00:21This will increase the pace of the performance, and is often done when there is a
00:25lot of breathing pauses, or when you want to intensify the impact of the
00:29delivery, like a fast-talking Radio DJ.
00:32Overall the idea is to create a perfect performance.
00:36When you're editing speech or vocals, it's always a good idea to have the
00:39script, text, or lyrics as a printed guide for making notes about where to place your edits.
00:45In this case, I've included them in the comments column of the track, right down here.
00:51You'll also see that I've added some Markers in here.
00:54These are indicating what I've identified as a couple of the good
00:57performances in here.
00:59Now, making markers isn't part of this video.
01:01There is a whole video dedicated to that, so check that out if you need to learn
01:05how to make a marker.
01:07So let's take a listen to this performance, and we'll hear with the raw track is.
01:11(Male Speaker: Voiceovers can be easy to edit.) (Male Speaker coughs.)
01:16(Male Speaker: Voiceovers can be easy to edit, as long as the voiceover talent doesn't screw up--)
01:21(Male Speaker coughs) (Male Speaker: Yeah. Voiceover...Voiceovers can be easy to edit,)
01:28(Male Speaker: as long as the voiceover talent doesn't screw up his lines--)
01:32(Male Speaker: As long as the voiceover talent doesn't screw up his lines.)
01:37(Male Speaker: You also need to be aware of breath sounds.)
01:42(Male Speaker: You also need to be aware of breath sounds because making an edit in the middle of a breath--)
01:48(Male Speaker: because making an edit in the middle of a breath will make your voiceover track sound--)
01:55(Male Speaker: will make your voiceover track sound, well, edited and imperfect.)
02:02Okay, so there is the raw track. Certainly not a great performance, but that's
02:06why we're here, to edit it.
02:08So I'm just going to go to town.
02:11First, I want to create a duplicate playlist.
02:14That way I won't touch any of the original performance.
02:18So I am going to go into Slip mode, and I am going to use the selector first to
02:23delete all of the stuff that I know is bad.
02:26Let's start there, get rid of that, and I think it's right in there, up to that point,
02:35and up here, we'll keep that breath in there. Not really sure about that line.
02:43Get rid of that, and there. Okay.
02:51Now, what I'm going to do is go to Shuffle mode and take the grabber and put
02:57all these together.
03:04Now, I go back to Slip mode, and let's go, zoom in, and take a quick listen to what we've got.
03:12(Male Speaker: Voiceovers can be easy to edit, as long as the voiceover talent doesn't screw up his lines.)
03:17(Male Speaker: You also need to be aware of breath sounds, because making an edit in the middle of a breath)
03:23(Male Speaker: will make your voiceover track sound, well, edited and imperfect.)
03:30Okay, so we've got all the pieces there.
03:33Now, it's up to us to smooth it out.
03:36And we can zoom in, we can use the trimmer to chop off any extraneous parts, and
03:43we should check between the phrases to see what the breaths sounds like, because we
03:47don't want to edit right in the middle of a breath.
03:50(Male Speaker: --to edit, as long as the voiceover talent doesn't screw up his lines.)
03:54(Male Speaker: You also need to be aware of breath sounds, because making an edit--)
03:59Like right here, it sounds like we've edited between two breaths.
04:02(Male Speaker: breath sounds, because making--)
04:05So it might not be too obvious to you now, but if you edit right in the
04:08middle of a breath, and it sounds unnatural, that can really become more
04:13obvious when you put out the final product, because often voiceover tracks
04:18are seriously compressed or limited, and the output volume can make any
04:22mistake in editing very obvious.
04:25So you've got to really pay attention to the details when you're
04:28editing voiceovers.
04:29So let's figure this out.
04:32(Male Speaker: breath sounds, because ma--)
04:36Usually the idea is to just drag one of the region boundaries over to the other,
04:42so that the breaths don't cross over.
04:46(Male Speaker: breath sounds, because making--)
04:49That doesn't sound too bad.
04:51Let's go to the Smart tool.
04:56(Male Speaker: --sounds, because making an edit in the middle of a breath will make your voiceover track sound,)
05:02(Male Speaker: well, edited and imperfect)
05:07When you're happy with all the transitions, none of the breaths are being
05:10chopped off, and you have all the pieces put together, the next step is to
05:14figure out whether the pacing is right.
05:16So you can check all the pauses between the phrases and make sure it sounds
05:20very natural. And if it doesn't, then we can move all of the tracks around a little bit.
05:25So let's say we think this pause is a little bit too long here.
05:29We can select that region, and I am going to hit Shift and get all of those
05:34together, and now I'm going to click and slide the regions just a touch.
05:39And let's hear this.
05:41(Male Speaker: his lines. You also need to be aware of breath sounds.)
05:45Okay, that's sounds a little bit more natural.
05:49And one of the final steps is to create little crossfades, so that we don't get
05:53any clicks or pops at the region boundaries.
05:57And I think I heard one right in there.
05:58(Male Speaker: You also need to be aware--)
06:02Now, that's actually a mouth noise, but rather be safe than sorry, so you can go
06:08in and draw in little crossfades in between the region boundaries.
06:13I recommend doing that for all region boundaries.
06:17The last point that I want to make here about voiceover editing is that
06:21sometimes when you edit you'll create empty spaces between regions and often you
06:26want to fill those empty spaces with what's called room tone.
06:31Room tone is the sound of the room where you're recording a voiceover, but
06:35with no other sounds going on.
06:37It's the tone of the room that includes any unintended noise from computer fans,
06:42or air conditioning units, or any other items that affect the noise in the room.
06:47So if we had empty space, let's say, right in here, we might want to fill
06:54that with room tone.
06:58And it's a common practice to record 30 seconds to a minute of room tone to fill those voids.
07:04If I go back to the original playlist, I have a little bit of room tone at the
07:09very beginning here, so I could literally copy this, so I've selected that area--
07:14I'm going to hit Command+C or Ctrl+C on a PC--copy that, come back over to the
07:20edited voiceover, zoom in on this area, place the cursor down and press paste:
07:29Command+V or Ctrl+V on a PC.
07:32And I can drop in the room tone, and obviously I will edit this back with the trimmer.
07:39Let's play this.
07:40(Male Speaker:--sounds, because making an edit--)
07:44If I take this out, it sounds a little bit different. Let's hear that.
07:48(Male Speaker:--sounds, because making an edit--)
07:51Although it might not be super obvious here, there is room tone that happened
07:56during the recording of this voiceover, and when you take it out, it can be kind
08:00of a stark difference, especially if you add compression and limiting.
08:04So we'll keep it in there to make sure that we have a very consistent
08:07performance and sound for the overall track.
08:11So once you've done editing the voiceover material, listen through to the whole
08:15track and make sure it flows, and that the pace of the reading and the breaths
08:19in between all sound natural.
08:22Alter the timing if you need to, and make sure the fades and crossfades are at
08:26the edit points to avoid any sonic changes between the regions.
08:30With all those techniques put together, you now know the process for editing a
08:34voiceover track in Pro Tools.
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Using Elastic Time and Elastic Pitch
00:00Elastic Audio in Pro Tools refers to both Elastic Time and Elastic Pitch.
00:05I'll explain some of the concepts here, and then lead you through some exercises
00:09to experience the power of Elastic Audio.
00:12I'll start with Elastic Time.
00:14Elastic time analyzes audio regions for transient events--like drum hits or
00:19guitar chords--and enables you to conform those events to the session's tempo, a
00:23quantization grid, or manually use the Edit tools in Warp view. Let's try it out.
00:29First, I'm going to zoom in on this drum loop that I've got.
00:33It's a reggae beat that I have imported, and you'll note that it's not exactly four bars.
00:39So I want to use the Time Trimmer tool and extend this out, so that it's exactly four bars.
00:47Now I'm going to go over to the Time Base and change this from Samples to Ticks,
00:54and I'm going to enable Elastic Audio.
00:56I am going to come down here and choose Polyphonic.
01:00As soon as I chose that, Pro Tools, behind the scenes, analyze the audio waveform
01:05for its transient events.
01:08In the drumbeat here, it's pretty easy to pick them out.
01:11Okay, let's have some fun.
01:12First, I'm going to play this back at the original tempo, and then I'm going to
01:15try out a bunch of different tempos, and you're going to notice how the loop
01:19conforms to each tempo.
01:20(Music playing.)
01:28Let's try a different tempo.
01:29I am just going to double-click on this Tempo event, and get the Tempo Change
01:34dialog open up, and I want to type in 130 as the new BPM.
01:40Now, you notice the grid got a lot closer together, because the tempo is much
01:44faster, and the beat automatically conformed to this new tempo. Let's hear
01:49what it sounds like.
01:50(Music playing.)
01:57All right, let's go slower this time.
01:58I'm going to go down to 70 BPM.
02:02(Music playing.)
02:10All right, let's undo these tempo changes back to the original here, and now I'm
02:15going to switch over to Varispeed.
02:21Now, Varispeed links the time and pitch change together, like how a tape machine would
02:25react if you sped up or slowed down the tape.
02:28Let's try these same tempo changes and hear the different sounds, 130.
02:34(Music playing.)
02:39Notice that the pitch changed, and it went up, because we got faster.
02:43We'll undo that, and now put in 70, and we should expect this to be lower in pitch.
02:50(Music playing.)
02:58And indeed it was.
03:00I am going to undo that.
03:01Now, let's look a little closer of what's going on with Elastic Time.
03:05Let me go to the Track view and choose Analysis, and I am going to zoom in a
03:10little bit more, so we can see what's happening here.
03:13The white lines that we see here are analysis markers on all of the
03:17transients in this beat.
03:19And now I'm going to switch back over to Polyphonic for this application.
03:24So we can actually click and drag to reposition these markers if we want.
03:30However, Pro Tools actually does a really good job of analyzing these.
03:34We probably don't really need to move them.
03:36Let's switch the Track view now to Warp, and we'll see the warp analysis here.
03:43We can double-click to make a warp marker, and since we've got this on grid,
03:51if we start sliding these things, you'll see that they will conformed to the grid values.
03:58So I can literally move these warp markers, and they'll align right with the grid.
04:05And this is a great way to be able to move pieces of the waveform and align them
04:10with the tempo grid or with any other audio event.
04:13I've used warp markers like this to align all kinds of parts: base parts, drum
04:18parts, vocal parts--you name it.
04:21Just double-click and create warp markers that lock to the grid, and then you
04:25can move around any of these little pieces to totally line up for
04:29performances with the grid.
04:31Let's go back over this menu here.
04:33When we look at this menu, we can see that Pro Tools is processing this track in real-time.
04:39Now can be demanding on your computer, especially if you have a lot of tracks
04:43that are Elastic Audio-enabled.
04:45If we switch this to Rendered Processing, that creates a temporary file, and it
04:51isn't real-time processing anymore. And this will save us a lot of processing
04:55power for your computer. You can always go back to real-time if you need to.
05:00Just click it like that.
05:02Let's look at one more thing related to Elastic Audio.
05:05If you go to Setup > Preferences and in the Processing menu, we've got this
05:11Elastic Audio section, and we can choose what the default plug-in is from any of the four.
05:18We can choose a default input gain.
05:20I wouldn't mess with that.
05:22And you can choose to enable elastic audio on all new tracks.
05:26Now we would leave that unchecked as well, because it can lead to adding a lot
05:29of unnecessary processing power that's taken up by the Elastic Audio processing.
05:36Let's move on to the other half of Elastic Audio: Elastic Pitch.
05:39So I am going to zoom out all the way, and I'm going to start looking at this
05:45track right here, the acoustic_guitar track.
05:50So let's transpose the pitch of this region.
05:52I'm going to play it back first so we can hear the original pitch, and then we'll
05:56get to the Elastic Pitch.
05:57(Music playing.)
06:10So let's go over here and choose Polyphonic, so now Elastic Audio is active on this track.
06:17And you should note that Elastic Pitch does not work on monophonic Elastic Audio files.
06:22So we can't use Monophonic here.
06:24We've got to use Polyphonic.
06:25Let's go up to Region > Elastic Properties, and that's going to open up this
06:34Elastic Properties window.
06:35We can choose which region we want to apply to, and down here is where the Pitch Shift is.
06:42Let's click and drag. I'm going to Pitch Shift this up one whole step, or two semitones.
06:48Now, I am going to hit Play.
06:50(Music playing.)
07:03And we've got real-time pitch shifting with Elastic Audio.
07:07Obviously, you can change the Pitch Shift by any value here, and we can use
07:11cents too, if you need to tune it. Close that up.
07:15And if we want to we can go up into the Region menu again, and choose Remove
07:20Pitch Shift, and that will get rid of that pitch shift.
07:23So now you know how to use elastic pitch to transpose audio regions, and how to
07:28use Elastic Time to conform performances to a new tempo.
07:32It's really amazing the power that you have over audio regions in Pro Tools
07:36with Elastic Audio.
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6. Arranging a Session
Working with region groups
00:00One of the features of Pro Tools that makes large scale editing and song form
00:04arrangement so easy is region groups.
00:07A region group is a combination of several audio and/or MIDI regions that act
00:12like a single region.
00:14Creating a region group is really easy.
00:17We can simply highlight a bunch of different regions, and I'm just
00:22Shift+Clicking these regions. And I can go to Region > Group, and that's what a
00:28region group looks like.
00:29Now it doesn't matter if the region is underneath the highlighted area are
00:33actually separated or not, the region group will include whatever you highlight.
00:38Now let's say that your region group makes up one verse of your song, and
00:43I'm going to actually highlight all the way down here, and include
00:46everything in this area.
00:49Create a new region group.
00:53Let's say this comprises our whole verse of a song.
00:56Now I want to use this region group as an arrangement tool.
01:00So I can go up to Shuffle mode and then go to Edit > Duplicate.
01:07That will create a complete copy of this region group, immediately after the
01:13first one, and push the rest of the material beyond it.
01:17So I can check to see what this would sound like with say two verses in a row as
01:22opposed to just one.
01:24This is a great technique just to test out different song arrangement ideas.
01:28Now, I am going to undo that, go back to Grid mode.
01:34Now this particular region group contains both audio and MIDI regions, and
01:39that's indicated by this little icon down here.
01:41Now, if we just make a region group with just audio files, like I'll do up here--
01:48Shift+Click these, and then create a region group--
01:52we get a different icon. And if you make a region group out of just MIDI regions,
01:58like we'll do right here, you get a different icon for that as well.
02:04Of course, there are key commands for region groups.
02:08To make a region group on a Mac, you can press Command+Option+G. On a PC, it's
02:14Ctrl+Alt+G. You can also choose to ungroup a group:
02:19Command+Option+U on a Mac or Ctrl+Alt+U in Windows. And that just returns us to
02:25the status that we had before we made the group.
02:27So if I click on this and choose Ungroup, that returns to what we had before we
02:35grouped all of those regions.
02:38If you need to edit one region within a region group, you should ungroup the
02:42region group, edit the region, and
02:44then choose Regroup.
02:46There are key commands for that:
02:49Command+Option+R on a Mac, and Ctrl+Alt+R in Windows.
02:55Once you make a region group, it shows up in the Regions list, over here on the right.
03:00You can see in this region group that we've got 10 audio channels, and five MIDI channels.
03:07That's what these 10A and 5M stand for.
03:10You can see the type of region group right here with their different icons.
03:14Now, with the region group, you can do all the same things that you can do to
03:19any other type of region, including selecting, trimming, separating, naming,
03:24moving, cutting, copying, pasting, muting, locking, adding fades and crossfades,
03:29looping, and using Tab To Transients.
03:32So for instance, I could trim this whole region group, just like that, and
03:37I'm going to undo that.
03:38Now, what happens if you decide to record onto a track within a region group?
03:44Let me just solo this one and record-enable it.
03:49When you record audio or MIDI, new regions are created over the top of existing
03:53region group data instead of being included in the region group.
03:58So if you want to actually record into this current region group, you should
04:02first ungroup it, then record, then regroup the region group.
04:07Let me show you a quick example.
04:10Get the Transport up here, and I am going to record a bit.
04:20Okay, so I recorded this small little region here.
04:24Now, if I go back and regroup that, it's part of this region group.
04:31However, if I record directly into this region group like this, you'll see that
04:42this new region is not part of the region group here.
04:46I am going to undo that.
04:49Another interesting tidbit about region groups is that they have the same time-
04:53based format--that is, samples or ticks--as the tracks that they contain.
04:58Mixed region groups like the one we're looking at here, can have both sample-
05:02based and tick-based tracks.
05:05If you change the tempo in the session, which I'll do here in a second,
05:13when I click OK, you'll see the MIDI regions slide to the left, but the audio
05:19regions won't move at all. So watch this.
05:22All the tick-based tracks--that is, the MIDI region shown here--will adjust their
05:27length by moving all included regions accordingly to the left, but the sample
05:32based regions of audio will not move.
05:35You'll also notice that changing the tempo separated the region group between
05:39the sample-based and tick-based tracks.
05:42You'll see the separated region group icon right over here.
05:49Now, if you need to review the differences between samples and ticks, check out
05:52the video about that topic earlier in this course.
05:55Now there is one last thing about region groups that I want to speak about here.
05:59Pro Tools can import and export region group files, and the file format is RGRP.
06:07If I go to the Regions list over here, to the menu, I can choose Export Region Groups;
06:14likewise, if I go to File > Import, I can choose Region Groups here.
06:20Now, this is a great feature for bringing multitrack loops into a session
06:24because they're usually saved as region groups.
06:27So as you can see here in this session, region groups are helpful organizational
06:32tools for arranging the parts of a song.
06:35I make use of them all the time, and I'm sure you will too.
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Using time, tempo, meter, key, and chord
00:00Near the top of the Edit window are the time-based rulers.
00:04The time-based rulers provide timing reference for all track material.
00:08You can choose to view any or all of the time-based rulers in the Edit window
00:12using the Ruler View Selector button, which is right here.
00:17Click it once and you'll see the whole list.
00:20The ones that are checked are the ones we're viewing here.
00:23Now you may not have some of these options in your system, including the Time
00:27Code, Time Code 2, and Feet and Frames.
00:31The time-based ruler that's highlighted, in this case the Bars and Beats ruler,
00:35is the current main timescale.
00:38This determines the time format used in the Transport window's main counter,
00:42down here, the Pre and Post-Roll Times, the Edit Selection area, up here, and
00:50even the Grid and Nudge values.
00:52If I switch this to Minutes and Seconds, you'll see all of those areas switch to
00:57showing minutes and seconds.
00:59So you see up here we have minutes and seconds. The Grid and Nudge also have
01:04minutes and seconds.
01:06Let's switch back to Bars and Beats.
01:08If working with musical material that aligns with the bars and beats, you
01:12should have Bars and Beats as the main timescale, especially if you're working
01:16with a click track.
01:17I personally only use the minutes and seconds as a time reference and rarely
01:21concern myself with the Samples ruler.
01:25You can change the main timescale in the session as many times as you want,
01:29without affecting anything except what's shown in the main timescale.
01:34Below the time-based rulers are the conductor rulers:
01:37we have Tempo, Meter, Key, Chords, and Markers.
01:42The Tempo ruler conducts the speed of the song, the Meter ruler conducts the
01:47time signature, the Key Signature ruler keeps track of any key changes, the
01:53Chord ruler displays any chords, and the Marker ruler labels specific events or points in time.
02:00When you open a brand-new Pro Tools session, the default tempo is 120 beats
02:05per minute, or BPM.
02:07To change the tempo of the session, you can just click on this Plus, and that
02:11will open the Tempo Change dialog box.
02:14Here you can choose a location and a different BPM, as well as the resolution.
02:20You can change the meter by clicking the Plus here and inserting a meter change.
02:27You can add a key change.
02:28Clicking the Plus will open up the Key Change window.
02:33Same with the Chords;
02:34if you hit the Plus, the Chord Change window will open. And if we hit the Add
02:41Marker memory location, we get the New Memory Location window.
02:45I'll talk about this in much more detail in another movie in this course.
02:49Now, what happens if you don't actually know the tempo that you want for your session?
02:54Well, you can tap it in.
02:56In the Transport window, we want to go to the MIDI Controls. And if you don't see
03:01this in your Transport window, you can choose View > Transport > MIDI Controls, or
03:07
03:09use the dropdown menu, and choose MIDI Controls from the Transport menu.
03:15Now, we need to put Pro Tools into Manual Tempo mode by clicking the Conductor
03:20Track button on the Transport window, so that it's unhighlighted.
03:24Now it's unhighlighted. And if we click into the Tempo area just once, and
03:30highlight the tempo, we can now press the key T on your keyboard at the speed
03:36that you want the tempo to be.
03:44Instead of tapping the T button, you can also play a note repeatedly on
03:47your MIDI Controller.
03:49Either way, after you've tapped several times, Pro Tools will calculate the BPM
03:53using the last 8 or fewer taps.
03:56This new BPM value appears in the Tempo field.
03:59Right here, we have 133.
04:01Now, to make this active in the session, what I prefer to do is reactivate
04:07the Conductor track, and then either create a tempo event or double-click on
04:13the starting tempo marker right here, which is set to 100, and then type in our new tempo.
04:20Notice that the location is right at the beginning.
04:23Any changes made to tempo and meter are automatically reflected in Pro Tools
04:27internal click track.
04:29Now, if you'd like to fine-tune your tempo track and make some very
04:33specific tempo changes, we can go into the Tempo editor by clicking this button right here.
04:40At this point, we can actually use the Pencil tool and draw in tempo events.
04:46So I am clicking and dragging and drawing a bunch of tempo events.
04:51You can also create some more complicated tempo and meter changes in your session,
04:56if you go up to the Event menu and choose Time Operations, where we can change
05:01the meter, insert time, cut time, and move the song start. Or in the Tempo
05:06Operations, and I'll open up the Tempo Operations window, where we can stretch
05:13the time, scale it, create different curves, or make constant tempo changes.
05:19Now, I am not going to go into a lot of these options here, but as you can see,
05:25Pro Tools offers limitless ways to customize your session.
05:30Use the Conductor rules to create tempo, meter, and key changes as well as to
05:34display chords and show markers.
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Creating memory locations
00:00In their simplest form, a memory location can just be a marker used to denote
00:05the beginning or ending of a musical section.
00:07However, memory locations can be used for so much more, as you'll see here.
00:12I have already got a few already made in this session, as you see here in the
00:15Markers ruler, and in the Memory Locations window.
00:19To see the Memory Locations window, just go to the Window menu and choose Memory Locations.
00:26There are several ways to create a memory location.
00:29You can hit the Enter key on the numeric keypad on your keyboard.
00:34If you have a Mac laptop, you can press the Function key, and hit the Return key.
00:39You can also go to the Markers ruler, and click the Plus sign.
00:44If Pro Tools is stopped, the memory location is placed at the current cursor position.
00:50In this case, it would be right at the very beginning of the session.
00:54If Pro Tools is playing a recording, Pro Tools will place a memory location
00:58right where the cursor is located without stopping playback or recording;
01:02this is called dropping in a memory location on the fly, and let's try it.
01:07(Music playing.)
01:17So we just created a memory location right in the middle of that playback.
01:21I am going to open up that marker and take a look at the Memory Location window.
01:26We've got a lot of choices to make here.
01:29Let's first talk about the time properties.
01:32A marker recalls a particular location in the timeline of your session.
01:36The Playback cursor immediately moves to the marker's location when you recall a
01:41marker memory location.
01:43Markers are either reference to bars and beats or to absolute time.
01:48When you choose Bars and Beats, it's tick-based.
01:51In this particular case, we have a Bar and Beat marker, and it's at
01:55exactly measure 29, beat 3.
02:00If I change the session tempo, the marker will move to follow the tempo change.
02:05However, if I choose Absolute, the marker will be set in an absolute time, and
02:11will be sample-based.
02:12So if I change the tempo, the marker will not move.
02:16Markers appear in the Marker ruler, with thin yellow lines extending down through
02:20all the tracks in the Edit window.
02:22Let's take a look at this.
02:24I am going to zoom in here.
02:31If I actually trim some of this away, you'll see the yellow line extending all
02:36the way through the track.
02:38Additionally, markers have different appearances depending on which
02:41timebase they are using.
02:43As you can see here, chevrons denote Bar and Beat reference markers, while
02:47diamonds indicate Absolute markers.
02:50So you've got a chevron here and a diamond here.
02:53Now, I am going to click on the start marker, and bring us back to the start.
02:58I am also going to double-click on this to open up that memory location.
03:03If instead of choosing marker as the time property, and we choose selection,
03:07this stores a highlighted area in your session, like four bars in a song's verse.
03:14Like markers, selections can be referenced either as Bar and Beat or as Absolute.
03:19A third memory option, None, recalls no time properties at all, and it's referred
03:25to as a General Properties Memory Location.
03:28I'll show you more about this type in a moment.
03:30Let's move down to the General Properties.
03:33The Zoom settings recall horizontal and vertical zoom values for both audio and MIDI tracks.
03:39This option is very useful in switching between totally zoomed-in and zoomed-out
03:44views while editing.
03:45So whatever we see here in our Edit window is what we're going to see if we
03:50check the Zoom Setting.
03:53If you rather have it be more zoomed in or zoom out, you should do that before
03:57creating the memory location.
04:00The Pre and Post Roll Times recalls pre and post roll times but does not
04:04indicate whether they are enabled.
04:07This option is useful for recording multiple takes of a solo or a vocal part,
04:11and you'll see the pre and post roll times indicated down in the Transport.
04:17The Track Show/Hide recalls what tracks are shown or hidden in the session.
04:22You can use this property to display specific tracks for editing and mixing.
04:26Let me show you an example.
04:27I am going to cancel out of here.
04:30If I hit this memory location, it hides all of the audio tracks and shows only
04:35the instrument tracks.
04:36We'll go back to the Start memory location, and I'll double-click it.
04:41Track Heights in the general properties recalls all of the track heights that
04:46are shown in the session.
04:47This is even more powerful when used in tandem with zoom settings for editing tasks.
04:52Let me just show you an example here.
04:55If I hit the Sitar Enters memory location, you'll see that these tracks here are
05:00zoomed in, and have a much higher track height.
05:05The Group Enables recalls which edit and mixed groups are enabled, and
05:09Window Configuration recalls any saved window configurations that you have in your session.
05:14Let me show you an example.
05:16But first, we see that there are two possible window configurations available
05:21for this session that we've saved.
05:25This is the first window configuration, shown here.
05:28If we go to this Organ Enters memory location, you'll see a different
05:33window configuration.
05:35The Mix window is showing now, and the Transport window has moved.
05:40Any memory location can store up to a maximum of 255 characters as a comment,
05:47and whenever you mouse over a marker, those comments show up.
05:52Let's take a closer look at the Memory Locations window.
05:55When working in a session with a lot of memory locations, it's useful to keep
05:59this Memory Locations window open almost all the time.
06:03You can click on a Memory Location to go there.
06:07You can double-click to edit the memory location.
06:12Let's take a look at this organ2 selection.
06:17This is a selection memory location, and you'll see that there's no marker
06:21indicated in the Marker ruler.
06:23However, we do have a selection of 16 bars, shown right here.
06:30If we click on the Mini Grand ZOOM memory location, that's actually a General
06:35Properties memory location, and it's zoomed all the way in.
06:39It also does not have a marker associated with it.
06:43Finally, we can choose from a lot of different options in the Memory
06:46Locations pop-up menu.
06:48We can filter what we see, we can show counters, we can sort by time, we can
06:56create, and edit, and delete markers, and a number of other things.
07:01So now you know a ton about memory locations.
07:06Use them to quickly organize, navigate, and edit your Pro Tools sessions.
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7. Recording MIDI Data
Setting up MIDI on a Mac
00:00To set up your MIDI devices to work with Pro Tools, first plug in all of your
00:04devices--your MIDI controllers, MIDI interfaces, sound modules, et cetera--and
00:10make all the proper MIDI connections.
00:12Then start up your computer and Pro Tools.
00:15Within the Session, go to Setup > MIDI > MIDI Studio.
00:21The Audio MIDI Setup will open up.
00:24If you don't see the MIDI page, choose Window > Show MIDI Window.
00:29Your computer should automatically acknowledge that you have certain devices
00:34connected to your computer.
00:36If a device doesn't automatically appear in this window, you can click the Add
00:41Device icon right here, and a new external device will be added.
00:45I'm going to double-click on this.
00:48We're going to create a new device.
00:50I am going to call it a Korg Triton.
00:55I am going to choose Korg as the Manufacturer and scroll down to the
01:04Triton right there.
01:07I can choose an icon for it.
01:09I'm going to click there and choose from the Icon browser, and that kind
01:15of looks like a Triton,
01:17so I'll apply that.
01:20Close the Icon browser.
01:22You can actually use some other image for the icon if you want.
01:25You just need to place a TIFF image file into the Library > Audio > MIDI Devices
01:32> Generic > Images folder.
01:33Let me show you that really quick: Library > Audio > MIDI Devices >
01:39Generic > Images.
01:44And put a TIFF file in that folder.
01:48Let's go back to the Audio MIDI Setup.
01:52You can choose what channels you want the MIDI controller to transmit on--
01:57We'll just choose 1 for now--and what it receives MIDI messages on, and
02:02we'll choose all 16.
02:03You can also change the MIDI port if you need to.
02:09So this is good to go.
02:10I'm going to close this window.
02:12Now we have our Korg Triton listed in our MIDI Studio document.
02:16If you're connecting your Korg Triton to an interface via MIDI cables, then you
02:22need to click and drag and make connections like this, as virtual cables just as
02:29they match up with your real MIDI cables that you've connected to your devices.
02:33However, if you've connected your device via USB, then you don't need to make
02:38these virtual cables.
02:39In that case, you can click once and hit Delete, and that'll get rid of the virtual cable.
02:45Now in this case, I actually do want to connect these cables,
02:51so I'm going to make those connections there.
02:54Now let's go to Pro Tools.
02:58On to our MIDI track, I'm going to choose Korg Triton > channel-1 as the output
03:05for this MIDI track.
03:07That means that the output of this MIDI track will be routed to the Korg Triton for sounds.
03:13To choose the specific sounds from the Triton, we can click on the Patch
03:18List button right here.
03:19You'll see that all of the Korg Triton sounds are preloaded in here, because in
03:27the Audio MIDI Setup
03:28we chose that device, and it automatically knows to put these patches in here.
03:33Now if we wanted to change to a different patch named file instead of the Korg
03:37Triton, we can hit Change.
03:39That will take us to the directory where we can choose from any of the other
03:43manufacturers and devices.
03:50So, repeat these steps as many times as necessary for each MIDI device that's
03:54connected to your system.
03:56With Your MIDI gear properly connected and routed through the audio MIDI setup,
04:00Pro Tools will know where your MIDI data is coming from, and recording MIDI data
04:04will be much easier.
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Setting up MIDI on a PC
00:00To set up your MIDI devices to work with Pro Tools, plug in all of your devices:
00:05your MIDI controllers, MIDI interfaces, and sound modules.
00:09Then make all the proper MIDI connections.
00:12Then start up your computer and Pro Tools.
00:14Download any necessary drivers for your MIDI devices, and Windows should let you
00:18know if you need them.
00:20Once you've started up Pro Tools, you can go to Setup > MIDI > MIDI Studio Setup.
00:28The MIDI Studio Setup, or MSS application, will open up.
00:32Now I want to create a new device here.
00:34So I'm going to click Create, and I want to add a Korg Triton.
00:38So I'll type that in as the Instrument name.
00:43Then I'll go down to the Manufacturer, find Korg and Triton.
00:49Then I'm going to choose the Input Port, and I want that to be Mbox 2 Pro, and
00:57the same for the Output Port.
00:59By default, all of the send channels and receive channels are active.
01:04If we wanted to make some inactive, we can click them and gray them out, but
01:08let's keep them all active.
01:10These determine which MIDI channels send and receive MIDI data.
01:14Now we can close this, and we'll go to Pro Tools.
01:17Now I've got a MIDI track here.
01:19I'm going to choose All as the Input selector.
01:24So any MIDI control that's connected to my system will be able to control this MIDI track.
01:30Now I want to choose Korg Triton > channel-1 as the Output.
01:35That'll send any MIDI data that's recorded through this track to the Korg
01:40Triton, on channel-1.
01:42We can choose which patch we want from the Korg right here.
01:45You can see all of the Korg Triton patches listed right here.
01:49So that's how you set up a MIDI device in Windows for Pro Tools.
01:56Repeat these steps as many times as necessary for each MIDI device that's
02:00connected to your system.
02:02With your MIDI gear properly connected and routed through the MIDI Studio setup,
02:06Pro Tools will know where your MIDI data is coming from, and recording MIDI data
02:10will be much easier.
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Setting up MIDI in Pro Tools
00:00Once you've added and configured all of your MIDI devices in the Audio MIDI
00:04Setup, there are a few things to take care of in Pro Tools, to make using MIDI easy.
00:09First, let's go to Setup > MIDI > Input Devices.
00:15You'll see the MIDI Input Enable window, where all of your devices should be checked off.
00:20If they're not, check them.
00:22These are the devices that actually input MIDI data into Pro Tools.
00:26You won't see any devices on this list that are just sound modules and that
00:29don't actually create MIDI data.
00:32Your window will probably look different than mine here, with different devices,
00:35but just make sure that they're all checked off. Then click OK.
00:39Next, go to the Options menu and make sure that the MIDI Thru is checked off.
00:44This allows you to monitor MIDI tracks while recording them.
00:48When using MIDI Thru, disable local control on your MIDI devices; otherwise they
00:53may receive the same MIDI data twice, creating stuck notes or a phase-like
00:58effect where two notes are almost playing in sync.
01:01You don't want that.
01:01Consult your MIDI controller's manual for information on how to turn off local
01:06control on your device.
01:07Next, let's go back to the Setup menu. Choose Preferences.
01:12On the MIDI page, go down to the Default Thru Instrument.
01:17To hear the audio output from a MIDI instrument without having to create and
01:21record enable a MIDI track, you can route your MIDI signal to the Default Thru Instrument.
01:27In this case, we can choose from any of the devices that we have connected to
01:31our system, or what I often like to do is choose the Follows First Selected MIDI Track.
01:37That will select the first MIDI or instrument track that's highlighted in your
01:41session. Or if you want to, you can choose specific channels on specific devices.
01:49The last thing I want to check off here is up in the Setup menu, in the MIDI,
01:54and it's the Input Filter.
01:56In this window, we can filter out any MIDI data that you don't want
01:59recorded with your tracks.
02:01For example, if you only want to record MIDI notes and no other MIDI data
02:05when you play your notes on your MIDI controller, you can choose Record > Only > Notes.
02:13Usually leaving this on the default setting, where all MIDI channel messages
02:17are recorded and controller data is recorded, except for the Mono and Polyphonic
02:22Aftertouch, is totally fine.
02:24So I'm going to leave it at the default and press Cancel.
02:28The four setups shown in this video will ensure that Pro Tools is handling
02:31your MIDI data correctly, and you should be ready to record and play back MIDI
02:35data in Pro Tools now.
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Recording MIDI data
00:00In Pro Tools, there are two types of tracks that can record MIDI performance data:
00:05instrument tracks and MIDI tracks.
00:07Instrument tracks are great for creating single tracks with most virtual or
00:11software instruments, as well as external or hardware MIDI sound modules.
00:16In this video, I am going to go over how to use Instrument tracks to record MIDI
00:20data, using both virtual instruments and external sound modules.
00:24First, I am going to go to the Track menu and choose New.
00:27I am going to create two new stereo instrument tracks, and one stereo
00:35master fader track.
00:36I am going to expand these.
00:39I am pressing Option as I do this on my Mac, or Alt on a PC.
00:44That expands the track height on all of the tracks.
00:47I am also going to go up here and choose the Instrument section,
00:51so we can see the Instrument and the I/O sections on these tracks.
00:56One more section that we need to see is the Inserts.
00:59I am going to go on to this first instrument track and insert Mini Grand.
01:08Mini Grand is a virtual instrument that's part of Pro Tools.
01:11In the Instrument section of this track, you will see that the Mini Grand has
01:15already been assigned to the MIDI Output, and the default All setting is set to the MIDI Input.
01:22This will mean that any single MIDI controller that's connected to your system
01:26can be used for the input.
01:28So any note that you hit on any of the keyboards or any other MIDI
01:31controllers that are connected to your system can be used to send sounds
01:35through the Midi Grand plug-in.
01:37For the Analog in and out, we don't need an input, because the input is already
01:41in the track, right here.
01:43We have a software instrument,
01:44so we don't need to grab anything from an input on our interface.
01:48We can just go directly through the software.
01:51Then we've got the main output selected here, which is ultimately going to route
01:55the signal through our master fader and to our headphones or speakers.
01:59So our instrument track is ready to go.
02:02On the second instrument track, I want to set it up to utilize an external sound module.
02:07So, I am going to go down here to the MIDI Output, and I am going to select
02:11Korg Triton > channel 1.
02:14Again, we have the All setting for the MIDI Input, so that any controller
02:19that's connected to your system will be able to control the sounds from the Korg Triton.
02:24However, we don't have that sound coming into Pro Tools yet, so we need
02:28to choose the input.
02:29I am going to go down here and choose Analog 3 and 4.
02:33That's where we have the analog output from the Korg Triton routed into our interface.
02:39We'll keep the default Analog 1 and 2 output path.
02:42So, both of these instrument tracks are ready to record.
02:45I can go up to this track right here, play some notes on my keyboard,
02:50(Piano chord playing.)
02:52and if I record enable and play, I will get sound and record MIDI data.
02:57So this process of setting up your instrument tracks to record MIDI will become
03:02second nature to you after you've done these setups shown here just a few times.
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Recording multiple MIDI tracks with one virtual instrument
00:00In this video, I am going to show you how to record multiple MIDI tracks
00:04utilizing just one virtual instrument by making use of MIDI channels.
00:09As you can see here in the Mix window, I have got four MIDI tracks right here,
00:14one stereo aux track and a stereo master fader.
00:19On each of the MIDI tracks, I have set the outputs to different MIDI channels,
00:23all going to the same Xpand2 plug-in.
00:26Xpand2 plug-in is inserted on the auxiliary track, and I've chosen channel 1, 2,
00:323, and 4 for these tracks respectively.
00:36So, all four of these tracks are routed through the Xpand2 plug-in on
00:41the auxiliary track.
00:43And the plug-in is open right here, and you can see each instrument is assigned
00:48to these different MIDI channels within Xpand2.
00:51We have the MIDI channel 1 is going to be the jazz samba drumbeat, MIDI channel
00:562 is a double bass, MIDI channel 3 is trumpets, and MIDI channel 4 is a piano.
01:02So we've got a whole band going on here, and if we switch over to the Edit
01:07window, you can see that I have already got some MIDI data in here.
01:10I am going to just go ahead and press Play.
01:12(Music playing.)
01:22Using one instance of the Xpand2 plug-in in this way saves some
01:27serious processing power.
01:29I am going to show you one more trick here too.
01:31If you want to hear individual instruments by themselves soloed, we can hit
01:35Command on a Mac or Ctrl on a PC and solo safe this auxiliary track, and now if
01:43I solo this drum track, you'll only hear the drums.
01:46(Music playing.)
02:00Make use of MIDI channels like this in any of your multi-channel virtual
02:05instruments. Because it requires less processing power than using multiple
02:08instances of the same virtual instruments,
02:11you will find that you will be able to run a lot more instruments and plug-ins
02:15in your Pro Tools sessions.
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Recording options for MIDI
00:00In this video, I am going to explain some of the MIDI recording features that can
00:04make your MIDI life easier.
00:06The first one is Wait for Note, and that's located down here in the
00:10Transport window, right here.
00:12If you click that button, make it blue, that means it's on.
00:16When you enabled the Wait for Note button, Pro Tools won't begin to record until
00:21it receives MIDI data, like when you press a key on your MIDI controller.
00:25Use this function if you want the first MIDI event you play to be recorded at
00:29precisely where the playback cursor is currently located.
00:33So let me record, and I will show you an example.
00:39First I am going to record enable this track.
00:42(Music playing.)
00:54The very first note that I played is exactly at the beginning of this bar,
01:00where the cursor was placed, and Pro Tools waited for me until I pressed that first note.
01:06If you want to use pre-roll when recording MIDI with Wait for Note enabled, the
01:10pre-roll will engage after the first MIDI event is received,
01:15then enter record mode after the pre-roll time passes, which is a pretty handy feature.
01:19Let me show you how.
01:21First, I am going to undo that recording, and I am going to activate pre-roll.
01:25I've got two bars of pre-roll, and now, we now I record enable and get Pro Tools
01:32recording, it's going to go through two bars after I press the first key, and
01:37then it will start recording.
01:38(Music playing.)
01:50You can actually tell here that I didn't play this note exactly on bar 3.
01:55It's a little bit early.
01:56You can see it here, and you can tell because the region starts at the previous bar line.
02:03To help tighten up your performances, you can use Input Quantize;
02:08we can choose that here in the Event menu.
02:10You go to Event Operations and choose Input Quantize.
02:18Now Input Quantize automatically quantizes all incoming MIDI notes while you
02:23play them, and what quantizing does is that it actually aligns your MIDI notes
02:28to the rhythmic grid, helping, or forcing them to be more in time, or simulating a
02:35particular rhythmic feel.
02:37I will be covering quantization in much more detail in other videos in this course,
02:41so let's just take a quick look at some of the basic features of quantizing here.
02:46To enable Input Quantize, we need to check off the button to do so.
02:50You also need to select the parameters that you want to use, and in
02:54this case I do actually want to quantize to the 16th note grid.
02:58So I am going to keep that, and I am not going to touch any of these others yet.
03:02So let's try our recording again. I am going to undo this, and we will get to recording.
03:09(Music playing.)
03:20Well, I flubbed the first note, but at least it's in time.
03:25Let's zoom in and see how we are doing.
03:27I want to make our grid 16th notes.
03:33Now we can see the lines through here.
03:36You can see that the notes are lining up exactly with the grid.
03:40Now I like to use Input Quantize to immediately make my performances adhere to
03:44the grid, and this is terrific for when you're trying to create beats that are
03:48in time and totally aligned to the tempo grid.
03:51Let's move on to another feature called MIDI Merge.
03:54Down in the Transpose window, we have the MIDI Merge button, and it's right here.
03:59Click it to activate it and turn it blue.
04:02The MIDI Merge function means that if we start recording over top of this
04:06performance here, these notes won't be erased as they normally would be if we
04:12did record over them. Instead, with MIDI Merge engaged, these notes will still be
04:17there and the new notes that we are playing on top of it will also be there--
04:21that is, they will be merged together.
04:23So let's try it out.
04:24I am going to zoom back out, and we will record some more notes.
04:28(Music playing.)
04:41So as you can see here, the new notes that I just played are added to this MIDI
04:46region, and the old notes from the previous take are still here.
04:50The notes have all been merged together, and this is a really great feature,
04:55especially when you are building drum loops--which I am going to cover in
04:58another video--or if you're trying to create multi-note chords, because you can
05:02just add one note at a time, building your chords as you go along.
05:07Another simple way to add notes to your MIDI track or to an instrument track is
05:11to use the Pencil tool.
05:13And first, I am going to switch over to Notes view on this track and go to
05:18the Pencil tool, click on that, and now I can just go o to the track and
05:24click in add notes.
05:28The Wait for Note, MIDI Merge, Input Quantize, and inserting notes with the
05:32Pencil tool are all terrific features for creating MIDI tracks.
05:36Practice using them and you will be able to create MIDI parts very quickly,
05:40which makes song writing even more fun.
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Using step input
00:00Another useful tool for getting MIDI notes into Pro Tools is Step Input.
00:05This feature enables you to enter MIDI notes individually from the MIDI
00:08controller one step at a time.
00:10This is particularly useful for creating parts that are difficult to play, like
00:15cool and complex arpeggiated parts.
00:18To use Step Input choose Event > Event Operations > Step Input.
00:26Click the Enable button to make sure that Step Input is enabled and then choose
00:30the Destination track.
00:32In this particular case, I want to use the Step track.
00:36In the Step Increment section, you can choose the note value for the steps.
00:41I'm going to keep this at 16th notes, and I'm not going to choose the Tuplet.
00:47I'm also going to keep the note length equal to exactly 100% of the 16th note value.
00:54In the Options section, you can choose how you want the velocity to be recorded--
00:58that is, Pro Tools will use the velocity that you input yourself on your keyboard
01:03controller if you choose 'Use input velocity,' or you can set the velocity of each
01:09note to a particular value, and you can use this slider to choose the value.
01:13You can also enable numeric keypad shortcuts, and I'm going to show you how to
01:18use that later in this video.
01:20So let's get this going on.
01:21I'm going to move this window out of the way.
01:24Now note, you don't have to record-enable this track to actually import the notes.
01:30So I'm not going to record-enable it, and I'm going to have the cursor where I
01:33want it to start with the steps, which is right at the beginning.
01:37As soon as I play my first note on the MIDI controller, it will create a note
01:41on the track, and then I'll play the rest of the notes for the pattern that I want to create.
01:47(Music playing.)
01:59You can see here on this track that Pro Tools automatically created all the
02:04notes to go into that section. And I was able to play it very slowly, but now
02:09you'll hear, at a tempo, of 140 what this sounds like.
02:13I hit Return, back to the beginning of the song and Play.
02:17(Music playing.)
02:22In that part that I just made, all the notes were 16th notes, but you're not
02:26limited to only putting notes of the same length on a track with Step Input.
02:31If you want to change the length of a note while using Step Input, there are
02:34a few ways to do it.
02:35Let me open back up the Step Input dialog.
02:39I'm going to place the cursor at bar 3 and create some new notes.
02:45So now if I hit a note and I hold it down, I can choose a new length
02:53for that note.
02:56To really exaggerate this, I'm going to hit the whole note, and then I'm going to
02:59hit the Increment button, and you'll see that the note is actually created for
03:04that full length, plus our 16th note, and there it is.
03:10You can also add rests in the same way.
03:13If I hit Next Step, then that moves the cursor ahead by the same amount of time
03:17as our previous step, and you can see where the cursor is at now. It's at 5, 1, 240.
03:24So it moved ahead a whole note from where it finished on this previous note, and
03:29so that added a whole note rest.
03:31Undo Step removes the last note entered.
03:34I'm going to do that for both of those.
03:37It takes us back two steps. And the Redo Step will actually put the note back.
03:42So it's like undoing and redoing, all within the Step Input dialog.
03:47If you want to get really fancy, you can use the numeric keypad on your
03:51computer keyboard to enter note values and control almost all other commands in
03:56the Step Input page.
03:58Step input is a handy feature for inputting MIDI parts that might be hard to
04:03play, or are very repetitive and rhythmic.
04:06Although I don't use it that often, I definitely can see the advantages of
04:09utilizing this feature--not to mention that it's kind of fun to use as well.
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Making a drum loop with MIDI Merge
00:00In this video, I'm going to show you a quick way to create a drum loop using MIDI.
00:05Let's start with the stereo instrument track with Xpand2 on it and a click track.
00:11I'll open up Xpand here, and you're going to see that I have the Session Drums
00:16preset in here, and it's got a kick, snare, cymbals loaded up and other
00:23natural percussion.
00:25Let's take a listen to what we've got.
00:27(Drums playing.)
00:31Those will be the primary sounds that we'd be using: the kick, the snare, and the hi-hat.
00:38So the first thing that you want to do is choose Loop Playback, and I'm going to
00:43right-click the Play button here and choose the Loop.
00:46Now, note that this is Loop Playback, not Loop Record.
00:51We don't need Loop Record for this.
00:53Now you notice that I've got the MIDI controls showing here in the Transport window.
00:59All of these are active.
01:01We've got Wait for Note, we've got the metronome on, we've got the MIDI Merge
01:07and the Conductor track as active.
01:09So we're following the tempo and the meter that are in the session.
01:13We're set at 120 and a meter of 4/4.
01:18Finally, let's go up to Event > Event Operations and Input Quantize.
01:25We'll enable the Input Quantize, and we'll set the Quantize Grid to 16. That's fine.
01:33So now I'm going to highlight two measures, and I'm going to create a two-bar
01:40drum loop, recording one instrument at a time: kick, snare, and then hi-hat.
01:46So let me practice just a second.
01:50(Drum playing.)
01:55So I want it to sound like that, but I'm going to do each instrument
01:59individually and show you how you don't have to play that all at once, just one
02:03instrument at a time.
02:04So this track is record-enabled.
02:05I'm just going to go over here.
02:09You'll see that Wait for Note is active, so initially we'll just hear the click
02:13track, and then as soon as I hit the first note, we'll be in, and we'll be loop
02:18recording over this two-bar phrase.
02:21(Drums playing.)
02:43The fourth time that you heard it play around, just that last time through, I
02:47wasn't playing any notes.
02:49It was playing back the track by itself.
02:52So now we have all three parts here on the track: the kick, the snare and the hi-hat.
02:59I'll press Play, and we'll hear it one more time.
03:02(Drums playing.)
03:07Now, how easy was that?
03:08We recorded one instrument at a time, and they're all three layered on top of
03:13each other because MIDI Merge was active.
03:16They're all aligned to the grid because we had Input Quantize on.
03:20So with just a few steps, you can create beats that are locked to the tempo
03:24grid and sound great.
03:26Practice this technique and revisit this video if you have any questions about
03:30the steps involved, but most importantly, have some fun making beats.
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Composing with virtual instruments
00:00In this session, I've used Xpand2, Boom, Vacuum, Mini Grand, DB-33, and Structure
00:06Free as my only instruments.
00:08All of these come for free in Pro Tools 9.
00:12Let's play a little bit of this.
00:13(Music playing.)
00:51That gives you just a quick tease of what this song is all about.
00:55As you can see, I've got a four-minute song based around some of the ideas that
00:59you heard in that section there.
01:00So I'm going to switch over to the Mix window, and I'm going to talk about what I did.
01:05I actually recorded all of the MIDI data onto audio tracks as well.
01:11And the way that that was done, as you can see here on this instrument track, I
01:14set the Output to Bus 5-6, right here and then set the Input of this audio
01:22track to receive Bus 5-6.
01:27If you record enable this track and play back this track, it will be recorded as
01:32audio on this audio track.
01:36So next to each instrument track, there's an audio track that has the audio
01:41version of the MIDI data that's on the instrument track.
01:44Now why do I do this?
01:46Well, I think it's a really good idea to record the audio version of any MIDI or
01:50instrument track, so that you always have a hard copy of it.
01:54Then if you really need to, you can go back and make edits on the MIDI or
01:58instrument track and then re-recorded it as audio if you need to, and you can
02:03also make the instrument track inactive.
02:06If you go down to the little icon here, the Track Type icon, and you
02:11right-click, you can say Make Inactive, and that makes this entire track
02:17inactive, and you're saving all the processing power that was going into this track.
02:22Let me tell you, virtual instruments take up a lot of processing power,
02:26so in this particular session, I could literally go and make all of these
02:31instrument tracks inactive and save a ton of processing power.
02:37So with all the free virtual instruments in Pro Tools 9, plus all of the
02:42third-party instruments that are available, you're now completely able to
02:46compose in almost any style of music, all within Pro Tools.
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8. Editing MIDI
Using the edit tools for editing MIDI data
00:00When editing MIDI data, each edit tool assists in different functions.
00:05Let's look at what each edit tool can do.
00:08I'm going to choose grabber first.
00:10And just like with audio regions, the Grabber tool can select and move
00:14entire MIDI regions.
00:16So I can click on this and slide it over.
00:19I'm going to undo that.
00:21You can also press Option on a Mac or Alt in Windows and then click and drag
00:27copies of a region, like this.
00:32If I go over to Notes view, I can click a note to select it.
00:36I can also Shift+Click multiple notes.
00:40I can also can also click and drag and create a marquee.
00:48So I'm going to click and drag here.
00:53That selects just those notes.
00:55Once some notes are selected, I can click and drag them to move them forward
00:59or backward in time.
01:05I can also change the pitch up or down by dragging up or down.
01:07(Piano playing.)
01:15Now you'll notice that when I am moving these notes, the notes over in this
01:19region are also moving, and that's because I have this button activated, the
01:24Mirrored MIDI Editing.
01:27If you have multiple copies of a MIDI region in your session, each version of
01:31that region will be edited in the same way automatically if you have MIDI
01:36Mirrored Editing enabled.
01:38This is a great way to make global edits to loops, but you should turn it off if
01:43you only want to affect the current region that you're working on.
01:46So I'm going to disable that right now.
01:50To transpose a copy of a note, or multiple notes, leaving the original notes
01:55where they are, you can press Option on a Mac or Alt on Windows and then
01:59click and drag the notes.
02:01This is an easy way to make one-note riffs into chord progressions or to add
02:06harmonies to melody lines.
02:08(Piano playing.)
02:11So you see that all these notes are now harmonies
02:14to the original notes down here.
02:18You should note that any selection of notes that you make with the grabber does
02:21not include underlying controller and automation data on the MIDI track.
02:26For example, we've got modulation data down here, and if I select this note over
02:32here and bring it over somewhere else, you're not going to see the modulation
02:37data travel with it.
02:38So I'm going to click on this and drag it to a different location.
02:45The Modulation data does not change.
02:48However, if you move a region, the controller and automation data do come along.
02:52Now let's talk about velocity.
02:54Velocity is how soft or how hard a MIDI note is played.
02:59The possible values are zero to 127.
03:03Zero is the softest, and 127 is the hardest.
03:07When you view the velocity on the track, Pro Tools displays each MIDI note's
03:12velocity value as a stock. You can see those right here.
03:16The taller the stock, the higher the value.
03:19With the Grabber tool, we can click and drag a stock to edit the dynamics of the
03:24recorded MIDI performance.
03:26The notes will play how those sound at the velocity level. Let's listen.
03:30(Piano playing.)
03:39Let's move on to the Pencil tool.
03:41If I choose Pencil tool (Free Hand), I can insert new notes onto the track.
03:48(Piano playing.)
03:52The notes that I am adding here are conforming to what I've got in the grid.
03:55So I am adding quarter notes.
03:58I could add a half note if choose a different grid value.
04:04If you move the Pencil tool towards the edge of a note, it becomes the trimmer.
04:08I can click and drag to adjust the length of this note.
04:15If you move the Pencil tool into the middle of the note, it becomes a pointer, or
04:20a grabber, where I can click and drag and move this note wherever I want.
04:27If you press Option on a Mac or Alt in Windows, the Pencil tool becomes an
04:32eraser, and you can erase any note just by clicking on it.
04:35Now you'll notice that we're hearing these notes as I'm adding them.
04:41This is because I've got this checked off right here.
04:43This is the Play MIDI Notes When Editing.
04:46If for some reason we don't want to hear the notes when we're adding them or editing them,
04:51we can simply turn it off by clicking the button.
04:54With the Pencil tool, we can also edit velocity values.
04:58So if I come down here and click and drag, I can draw in velocity values.
05:05I can also adjust automation data and controller data, like this mod wheel data down here.
05:10If I click and drag, I can draw in new data.
05:15Let's move on to the Zoomer tool.
05:19With the Zoomer, we can click and drag and select a certain area to zoom in on.
05:24We can also simply just click and zoom in one level.
05:28If we press Option on a Mac or Alt in Windows, the Plus sign inside of the
05:33Zoomer tool will turn into a Negative sign, and then we can zoom out.
05:37We can also use this Zoom Toggle button.
05:40This is great for editing MIDI notes,
05:43in Notes view. I'm going to hit the Zoom Toggle button.
05:46That blows up the size of this track because I've set the Zoom toggle to a large track size.
05:53You can do that here: Setup > Preferences and down here on the Editing page, the Zoom toggle,
06:00I've got Track Height set to Extreme.
06:03I'm going to undo the Zoom toggle.
06:10One of my favorite zooming tools to use when editing MIDI data is the
06:14continuous zoom function.
06:16With the Zoomer tool active, if you press Start in Windows or Ctrl on Mac and
06:21then drag in the track, you can zoom vertically or horizontally. Check this out.
06:27I'm going to press Ctrl, and I am clicking and dragging.
06:36So we can do that horizontally, or if I mouse up and down while holding Ctrl on a
06:41Mac or Start in Windows, then you'll see the notes get bigger or smaller.
06:52Note that you can't zoom horizontally and vertically at the same time.
06:57One last thing with the Zoomer: if we double-click on the Zoomer tool, we can
07:02zoom all the way out and see all the data in our session.
07:06Let's move on to the trimmer.
07:08When editing MIDI notes, the Trimmer tool is mostly used for changing the start
07:12and end points of notes.
07:14The trimmer is also very useful for trimming MIDI regions, region groups,
07:18and looped regions.
07:20So if we go into Regions view with the trimmer, you can just click and drag and
07:26trim that region right up.
07:29Another option is the loop trimmer.
07:33We could easily create a bunch of loops that are copies of this particular
07:37region simply by clicking and dragging.
07:40You'll notice the trimmer icon has the loop arrow on it when I'm up here in the
07:46top-half of the region.
07:48If I go down to the bottom half, it turns into the standard Trimmer tool.
07:51Now I'm going to click and drag and pull this all the way out, and you'll see
07:58that I've created multiple looped regions of this particular MIDI 4-01 region.
08:05Now let's go to the Selector tool.
08:06I'm going to zoom in just a little bit here and switch over to Notes view.
08:18With the Selector tool, you can select a bunch of notes.
08:21I'm going to click and drag here.
08:25I'm in Grid mode, so it's selecting everything within this region because
08:28everything is tight with the grid, but let me switch over to Slip mode, and you'll
08:32see something slightly different here.
08:34If I clicked right here and drag, you'll note that the notes that I started with in
08:42here are not highlighted.
08:44This is because the selector only selects notes that include the beginning of the note.
08:50So that's why here at the end, even though I haven't selected the entire note,
08:54the beginning is selected, so this entire note is selected.
08:57Let's go to the scrubber.
09:00You can actually scrub MIDI notes with the Scrubber tool.
09:05Basically, you just click and drag, and you'll hear what these notes sound like.
09:09(Piano playing.)
09:18So as you can see, you can go forward and backwards with the acrubber.
09:21The acrubber is helpful for finding notes that might be stray notes or the
09:26notes that are actually missing from the performance.
09:28So now we've gone through all the edit tools, and you can see that they each
09:32have their own ways of helping you edit MIDI data.
09:35What's great is that they function very similarly to how they function
09:39when editing audio.
09:41So most editing techniques you learn for audio can be applied to MIDI, and
09:45vice versa.
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Editing MIDI data in the MIDI Editor
00:01Pro Tools has a dedicated MIDI and instrument track editing window called
00:05the MIDI Editor window.
00:07It's great for fine- tuning MIDI performance data.
00:10Fortunately, it shares a lot of common functionality with the regular Edit window.
00:15However, the MIDI Editor also offers up some unique features that you'll
00:19probably learn to love.
00:20Let's take a look at it.
00:22You can access the docked version by going down to this button down here,
00:27right at the bottom, near the left side, clicking on that, and it expands this whole window.
00:33This is the docked version of the MIDI Editor.
00:36To close it, you can go back to this downward arrow and click it.
00:41However, I want to open up a separate window for this.
00:46We can go to Window > MIDI Editor.
00:50This opens up the entire MIDI Editor window, and you'll see we have the
00:53fullscreen version here.
00:56Before I show you more about it, I want to talk to you about some other ways
00:59that we can open up the MIDI Editor.
01:01If we go to Setup > Preferences, and on the MIDI page, we can say Double-Clicking
01:09a MIDI Region Opens: the MIDI Editor.
01:13So, if we were to double-click a MIDI region anywhere in Pro Tools, this MIDI
01:19Editor window will open up.
01:21You can also right-click a MIDI region to access the MIDI Editor.
01:25So let's talk about what's going on here in the toolbar.
01:29So we've got our Solo button, Mute button.
01:33We've got the Notation display enable, which if I click this you'll see instead
01:39of the piano roll, you'll see notes.
01:42So now you can see the actual music notation for this part.
01:48Next, we have the Edit tools: the zoomer, trimmer, selector, grabber,
01:53scrubber, and pencil.
01:54We've selected the Smart tool right here.
01:59Next, we have the track that's showing, Piano.
02:02We've got the note duration, which we could change to any size that we want.
02:11That indicates, if we add a note, that's the size that it'll be.
02:16So if we say quarter note, we can go down here and add a quarter note.
02:21This is the default MIDI note velocity.
02:23If we had a new note, the velocity will be 80.
02:28This button is the Play MIDI Notes When Editing.
02:30If we want to hear the notes when we're inserting them or editing them,
02:33we'll keep this active.
02:35If we don't, click on it to turn it off.
02:39Next is the Mirrored MIDI Editing button.
02:41We use this button if we want to edit one MIDI region and have all the same
02:46edits applied to every other instance of that same MIDI region in our session.
02:52Next, we have the Link Timeline and Edit Selection button, and this functions
02:57exactly the same way as it does in the Edit window where the timeline and the
03:03editing selections that you make are linked.
03:06We can unlink this if we want to have separated timeline and edit selections.
03:12Usually, we will just keep this linked.
03:15Now we have the edit modes: Shuffle, Spot, Slip and Grid.
03:19This area indicates the location of where we are.
03:22So if I put the cursor down into this track, you see exactly where I am with the
03:27time, that is the Bars and Beats in this particular case, and also the pitch.
03:32So I am in E5 right now, and you see that indicated on the keyboard over here,
03:38as well as up here in this box.
03:42Next, we have the Grid value, and the gridlines are showing.
03:45If I click that, I'll turn off the gridlines.
03:48This shows the Grid value, and we can choose whatever we want for that.
03:53Just like in the Edit window, we can use the Command key on a Mac, or the Ctrl
03:59key on Windows, and move these parts around.
04:03So if I click and drag, I can adjust these Edit toolbars to appear the way
04:08that I want them to.
04:10Over to the right, we can access the MIDI Editor Toolbar menu.
04:14If we need to change anything here, we can do that.
04:18Now, you'll see that we've got the Tracks list checked off.
04:21Let's go, check out the Tracks list.
04:23Tracks list is over here.
04:26Right now, we are viewing just one track, the Piano track.
04:30You can see that by this circle that's active.
04:34We can add additional tracks to show by clicking on these circles.
04:38Now the trumpets are showing up on here.
04:41You'll see that the notes are superimposed in a different color.
04:46So now we've got the trumpet and the piano showing up on this same track.
04:51The pencil icon indicates which track that we would actually add notes on to
04:56with the Pencil tool.
04:58So if I were to go in with the Pencil tool now and add a note, it will go
05:03onto the Piano track.
05:07If I switch this over to the trumpet track, it creates a trumpet note.
05:15Let's take a look at these two buttons right here.
05:18This is the Color Coding by Track button.
05:21If we activate that, the tracks in the MIDI Editor are temporarily assigned one
05:26of 16 fixed colors, in the order that they appear in the Tracks List.
05:30They are indicated by these colors shown right here.
05:37Now why would we need to do that if the tracks are already colored the way
05:41that we have them here?
05:43Well, we don't really have to.
05:45It's just a matter of how you set up your color coding for Pro Tools in general.
05:49If the tracks and notes are not already colored, then using this button would be
05:53helpful. But since my tracks are already colored here, I don't need to do that.
05:59The next button down here is the Color by Velocity.
06:03If I click that, you'll see that the MIDI notes are all the same color, red, on
06:09all the tracks displayed here, and the notes with the lowest velocities are
06:13lighter in color, and the notes with the higher velocities are darker.
06:17So if I end up taking this note and making it very quiet, you'll see that it's
06:26very light in color; however, these other ones are darker.
06:31Now personally, I don't really see the point of using this, especially if we
06:37have our preference set to show velocity.
06:40So if we go to Setup > Preferences > Display, and we have this set: MIDI Note
06:47Color Shows Velocity. And if I turn this off, you'll see that the velocity is
06:55already showing because this is lighter in color.
06:58If I end up dragging this velocity up, you'll see this note become darker.
07:06So personally, I don't really use these two buttons at all.
07:11Let's go back to the Pencil tool.
07:14If I want to add notes to a track, we can simply click on them.
07:21The Pencil icon here shows us which track that we're going to add to.
07:26Now if I want to add notes to multiple tracks, I can Shift+Click.
07:31Now, I have got the pencil icon showing on both of these tracks.
07:34If I add a note, it'll be added to both the piano and the trumpets.
07:38If I want to also add to the drums, but not to the bass, I actually have to hit
07:47the Command key in Mac or the Ctrl key in Windows and then click here, and now I
07:53can add notes for all three of these tracks.
07:57So as you can see here, the MIDI Editor offers a ton of MIDI editing features.
08:02I personally find all the right-click options to be incredibly helpful, as well
08:06as the ability to add notes within any MIDI or instrument track all within this one window.
08:12If you write MIDI-based music, I'm sure you'll enjoy using the MIDI Editor.
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Working with the MIDI event list
00:00When you really want to fine-tune your MIDI data, edit using the MIDI event list.
00:05This powerful window allows you to precisely edit any parameters of a MIDI event
00:10as well as copy, paste, and delete individual parameters, events, and phrases.
00:15There are few ways to open up the MIDI event list.
00:18You can press Option on a Mac, or Alt in Windows, and press the Equals key, and
00:23that opens up the MIDI event list.
00:25You can also choose Window > MIDI event list, or you can right-click on the name
00:32of a track and choose Open in MIDI event list.
00:38The MIDI event list shows all of the MIDI events that happen on a particular
00:42track, and we can choose which track to view right here.
00:46So I am going to choose the drums first, and you'll see that we've only got
00:49four MIDI events here.
00:51All it is is these four drum loops that are repeated and shown down here on this track.
00:56If we switch over the Bass track, we'll see a lot more information.
01:00We can see the start time.
01:03This quarter note symbol indicates that this is note data.
01:07Next to the Note icon, we'll see the note's pitch, and we will see the attack and
01:12release velocity, and we'll see the length of the note.
01:15We can also choose to show other information.
01:18If we go up to the MIDI event list menu, we can choose Show Note End Time, and
01:23we can also insert particular data, insert at certain playback locations.
01:29We can filter out particular data.
01:32We can show sub-counters.
01:33We can do all kinds of different stuff from this menu.
01:36Now, most of the data that's shown in here can be edited simply
01:40by double-clicking. (Music playing.)
01:44So I just double-clicked in this field, and I can enter a new value, and hit
01:49Return, and it stays.
01:51As you heard when I clicked once, you can hear the note. (Music playing.)
01:57As you can see in this window, you can edit all the fine details of your MIDI performance.
02:02Although I don't personally use the MIDI events list very often, I know some
02:06people who prefer editing using this type of list.
02:09So the option is here in Pro Tools if you want to use it.
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Editing MIDI data with event operations
00:00While the Edit tools and MIDI event list enables you to edit specific notes
00:04or groups of notes,
00:06the editing possibilities found in the Event Operations window can have even
00:10more impact on your MIDI and instrument tracks.
00:14Let's go up to Event > Event Operations.
00:17The operations in the Event Operations window enable you to enter and alter the
00:22pitch, dynamics, timing, and phrasing of any MIDI performance. Now we have
00:27covered Input Quantize and Step Input here,
00:30but now I'll give explanations of the others, and then I'll dedicate a separate
00:34video to the most enigmatic of these operations--quantization.
00:38Let's start with Change Velocity.
00:41The Change Velocity function adjusts the attack and release velocities for
00:45selected MIDI Notes.
00:47It's useful for creating dynamic changes that weren't recorded with the
00:51original MIDI data.
00:55So if I were to select these notes right here on the trumpet track, I can choose
01:00to change the velocity of the Note On, or the Note Off.
01:05I can set them all to a particular value. I could use the slider, or I can type in a value.
01:14Now I just hit Return, and that changed all of these to 100.
01:19Let's open that back up and look at some of the other options.
01:24We can add an amount or subtract an amount from the velocity.
01:28We can scale it, and we can change the velocity smoothly by percentages or
01:33from certain values.
01:35We can also randomize.
01:37If I hit Randomize, and hit Apply, you will see that the velocities are kind of
01:42all over the place now. Let's undo that.
01:46Let's move on to the Change Duration window. The Change Duration function is
01:52good for making a MIDI or instrument track more staccato, for shorter notes, or
01:57more legato for longer, smoother phrasing.
02:00You can also use it to remove overlapping notes and transform sustain pedal data
02:05into duration data, which can be helpful if a piano player is too heavy on the
02:09sustain pedal while recording MIDI Data.
02:12In this case, I am going to change this short staccato trumpet part into a
02:16more legato performance.
02:18First, let's listen to it once as it is.
02:21(Trumpet playing.)
02:25Now I am going to change this to legato, and keep all of this the same and hit Apply.
02:34Now you see that these notes have become much longer, and let's listen to this.
02:38(Trumpet playing.)
02:42Changing the durations here can affect the whole feel of this track.
02:47Next, let's move on to Transpose.
02:51The Transpose function moves selected notes up and down in pitch.
02:55This is what you want to use if you want to change the key of a part without
02:58rerecording a part, or to move the MIDI part up or down an octave to make it
03:03sound in a better range, or to change a triggered sample on a repeated note.
03:09So we could use this to change the sound of a hi-hat to a ride cymbal.
03:14Let's take a listen to this track before we transpose anything. So I am going to
03:17close this window first, and un-solo that track, and then hit Return to go back
03:25to the beginning of the song.
03:27(Music playing.)
03:35So that's the original key.
03:36If we go up here to Transpose, Open that up, you'll see that we've got the
03:43transposition set here at three semitones, and I am going to apply that to all of
03:51these notes here in the bass, trumpets and piano. And you saw all the notes move
03:57here, and now let's press Play and hear this.
04:00(Music playing.)
04:08That's an easy way to try out a different key for your song.
04:11I am going to undo that now.
04:12Now you note that I did not transpose the drumbeat, because if you transpose
04:19the drum tracks, they'll move the pitches away from the actual drums that you wanted.
04:24They won't actually change the pitch of the drums;
04:26they'll change the samples, and we don't want that here.
04:30Let's move on to the Select and Split Notes. The Select/Split Notes function
04:36allows you to select notes based on pitch, velocity, duration and position,
04:41whether you're selecting a single note or a range. And this is particularly
04:45useful for altering a single note for the entire length of a region or track.
04:51Let's go back down to the trumpet here, and in this example we are going to
04:55change an A major chord to an a minor by selecting this C# note, and moving it
05:02down to C, which would create a minor third instead of a major third.
05:05So first, I am going to select this note area that I want, and I and going to say
05:10notes between C#3 and C#3 is that only selects this one particular note, and the
05:19action is going to be Select notes.
05:23If I hit Apply, then Pro Tools selects only the notes that are chosen in here
05:28in the Pitch criteria.
05:29Now if I triple-click in this track to select all the notes, and then hit
05:35Apply again, you'll see that it will select all of the notes on this track just for the C#3.
05:42Now I can take the Grabber tool and move all of these notes down by a half step.
05:45(Music playing.)
05:48Now I have just changed this chord from an A major to an a minor, by changing
05:53this pitch from C# to C. More advanced than the Select Notes function, the Split
05:59Notes function helps you to divide notes into ranges, and this is very useful
06:03for splitting up parts that were played on a single track into multiple tracks.
06:08Some examples include splitting chords into individual notes for horn charts,
06:12or for splitting up a full drum kit into individual tracks, and let me show
06:17you how to do that.
06:18I am going to scroll up to the Drum track here, and triple-click in here to
06:24select all the notes. And then I am going over to the Action in the Split Select
06:29Notes function and choose Split notes.
06:32I'm also going to choose all notes in the Pitch Criteria.
06:36Then I am going to choose Copy, and a new track per pitch.
06:44When I hit Apply, you'll see that Pro Tools automatically splits this track into
06:51three new tracks, with one pitch per track.
06:55So now I have the kick, snare, and cymbal separated onto three separate tracks.
07:01Let's move on to the Restore Performance function.
07:05The restore performance function enables you to undo any timing, pitch, duration,
07:10and velocity edits that you made using the MIDI editing functions in the Event
07:14Operations window, even after this session has been saved.
07:18It can also be used to remove quantization that was applied, using Input Quantize.
07:24However, when you manually move a MIDI note, the Restore Performance
07:28function does not undo the move, and this includes cutting, copy, and pasting, and trimming.
07:33Also note that the Restore Performance command cannot be undone.
07:37In this window here we can choose what attributes to restore: timing,
07:42duration velocity and pitch. Hit the Apply button to restore the original performance data.
07:48Let's move onto Flatten Performance. Once you've finalized some or all of the
07:55edits on a MIDI or instrument track, you can choose Flatten Performance and
07:59save the edits permanently.
08:00I recommend making a duplicate playlist of the edited track before flattening
08:04it, and I personally don't really see the need for doing this operation, so I
08:09don't really use it,
08:10I guess because I always like to have the option to go back to previous
08:13edits if necessary.
08:16However, some people might like to lock in their edits with this function.
08:20Here in this video, you've seen many powerful editing features that are part of
08:24the Event Operations window, and we haven't even touched Quantization yet.
08:28Get to know these features;
08:29they can make potentially cumbersome data manipulation into quick and
08:33easy edits.
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Quantizing MIDI tracks
00:00Quantizing is the process of aligning MIDI notes to a rhythmic grid to get them
00:05more in time, or to change the rhythmic feel of a performance.
00:10Some notes may be moved forward in time, while others might be moved back, and
00:14some notes will be more dramatically affected than others.
00:18A quantized grid determines the beat boundaries to which notes are aligned, and
00:22we can use a grid with note values from whole notes up to 64th notes, with any
00:28tuplet divisions in between.
00:30In this session we've got a drumbeat and a bass, and they're both soloed, and
00:34those are the two tracks that I'm going to be working with here.
00:37Let's listen to what we have so far.
00:39(Drums playing.)
00:47The drumbeat was programmed in using the pencil tool to drop these notes in;
00:51meanwhile the bass track was actually played on a MIDI keyboard.
00:56So the drum track is very much already aligned to the grid, while the bass track is not.
01:01Now it's simple enough to quantize a MIDI performance
01:04so that each of the notes lines up perfectly with the beat, like this drum
01:08track. But we don't really want to do that most times because this will sound mechanical.
01:13Let me zoom in really quick, and you can see that this beat is completely on the grid.
01:21Now, I want to actually add some human elements to this, even including some
01:25inconsistencies and imperfections.
01:29We can see here on the bass track that these notes do not align with the grid perfectly.
01:36The second note here is pretty early in comparison to where the kick drum is,
01:40so here is the kick drum, and this is the bass note. But before we start
01:45quantizing anything, we need to figure out and describe the rhythmic feel that we want to create.
01:51Often feels are expressed as being ahead of the beat for a pushed, or excited,
01:55or driving song, or behind the beat for a laid-back or relaxed or even kind
02:00of a dragging feel.
02:02It also could be right on the beat for a steady song that's really in the pocket.
02:06In this particular case, I want the bass to drive the song a little bit, but I
02:11don't want it to be too far ahead of the drums.
02:13So let's look at the quantize parameters that we can alter.
02:16Let's go to Event > Event Operations > Quantize.
02:23First we need to choose what to Quantize.
02:26To create a particular rhythmic feel, you should start by choosing to quantize
02:30the attack. That's the starting point of the note, or the Note On.
02:35Also, you should preserve the note duration. Quantizing the attacks, or the Note
02:40On information means that the start point of each note will be moved so that
02:44it aligns with the closest rhythmic grid value.
02:47Naturally, quantizing release times will move the endpoint, that is the Note Off.
02:53And let's take a look at that for this particular note.
02:56I am going to select this note and hit Apply, and it'll quantize the Note On and
03:02the Note Off and watch how it changes this note length.
03:06It cuts it down so that it starts exactly on the grid and ends exactly on the grid.
03:14Usually you don't want this type of quantization, where you quantize both the
03:17Note On and the Note Off, because quantizing the note duration can suck the life
03:22out of a performance.
03:24Most often you want to just check Note On and Preserve note duration.
03:30So let's undo the Note Off, and I'm going to choose Undo on this and get
03:35our normal note back.
03:37Now we have the original note duration, and it hasn't been quantized yet.
03:41So if I hit Apply, it moves the entire note duration and aligns it with the grid.
03:49When quantizing, the next thing we need to do is choose the Quantize Grid value.
03:53In most cases, you want to choose the smallest subdivision of the beat that you
03:57want to quantize to.
03:59In this particular case, you can see that the grid is set at 16th notes, and
04:04that's the smallest subdivision off this beat, and we'll keep it as 16th notes.
04:10One way to create a triplet sounding effect is to use the Tuplets. And I am
04:14going to skip over, because I don't really use this that much, often I'll use
04:18Swing to create a triplet effect, and I'll get to swing in just a minute,
04:23But first, let's talk about the Offset grid.
04:26This parameter enables you to move the overall MIDI performance data ahead or
04:30behind the beat by fractions of the beat, or by ticks.
04:33For example, if I want this bass track to be pushing or driving, I can set
04:39this to be a negative value, and that will move all the notes up by a certain number of ticks.
04:45In this particular case, I've got this one note selected. And if I go in here
04:50and hit -20 and hit Enter, you'll see that move ahead in time.
04:56This moved just slightly ahead 20 ticks. I'm going to undo that.
05:00If we want to create a more laid back feel, we can put it on the back side of
05:05the beat, and let's say 30 here, hit Enter, and the note moves back in time.
05:11Again, I'll undo that.
05:13Now let's move down to Swing.
05:16The Swing parameter actually alters the quantize grid to help you create a
05:20triplet-like swing or shuffle feel.
05:23The higher the percentage you choose, the more swing is added, and using negative
05:27swing percentages can remove swing from a MIDI performance.
05:31Often it's useful to apply different swing percentages to different tracks
05:35within a session to give the impression that the different tracks were played
05:38by different players.
05:40Let's apply some of this.
05:41First let me show you what 100% swing on this bass now will do.
05:45It actually moves this particular note back in time to add a little bit of swing.
05:52I'm going to undo that, and let's apply swing to this entire drum track.
05:57So let's solo it, and first I am going to press Play before applying any swing.
06:02(Drums playing.)
06:08That's what it sounds like before we add swing. Now let's Apply swing.
06:12Now, you saw these notes move.
06:15Let's hear how that affects the sound.
06:17(Drums playing.)
06:23That's much too much swing in my opinion, so let's back this down.
06:27We'll go to 36%. That sounds good. Apply.
06:33(Audio playing.)
06:38That's got a nice feel to it.
06:42Let's go back down to the Bass track and talk about some of these other options.
06:49The Include within, Exclude within, and Strength parameters are often
06:53collectively called the sensitivity in other sequencers, and they determine
06:58which notes are to be quantized.
07:01In most performances, the notes between the down beats give the performance its
07:06style, and sometimes even its rhythmic feel.
07:09You can use these parameters here to quantize the notes closest to the grid and
07:14leave the notes in between alone.
07:15For example, to quantize the notes that are 10% away from the grid or more, we
07:21can choose 20% as the Include within value.
07:25So let's move this down here to 20%. So notes within 10% of the grid will move
07:33to the grid with this setting.
07:37So if we choose this note and we apply it, it's not actually go to move, because
07:44it's not within 10% on either side of this grid line.
07:49If we bump this up to say 40% and apply, now it'll actually move this note to the grid.
07:56Let's undo that.
07:59Instead, if we choose Exclude within, this works in the opposite way.
08:04When Exclude within is selected, attacks and releases are not quantized if
08:09located within the specified percentage of the quantize grid.
08:13So if we choose 18% here, that means that notes that are within 9% of the
08:21quantize grid are not touched.
08:23So if we apply this, the note will actually move, because it's outside of that 9%.
08:28I am going to undo that. And if we bump this up to 41% and we hit Apply, then it
08:36does not move, because it's within 20% on either side of the grid.
08:42Both the Include within and Exclude within parameters are useful, depending on
08:47what performance you are quantizing, and often you won't use them together.
08:51You'll just use one or the other.
08:53Let's talk about Strength now.
08:57Like a magnet, the Strength parameter determines how close MIDI notes are pulled
09:01to the quantization grid.
09:03100% strength means that every note will be pulled all the way to the closest
09:07grid value, while a 50% strength value only draws the notes halfway towards the
09:12grid from their current position.
09:14Let me show you an example.
09:16I am going to zoom in even closer on this note, and we'll watch how the Strength
09:21determines how close this gets to the grid.
09:24If I hit Apply, the note moves completely right to the start of the grid.
09:28I am going to undo that. And if we choose 50% here, you'll see the note just move
09:36halfway to the grid.
09:39Personally, I think the Strength parameter can be used on almost every part that
09:42was recorded live, and that needs to be quantized, but you don't need to use
09:47100%. Using a smaller percentage will keep more of a human feel.
09:52Also, you don't need to use the Strength parameter
09:54if you've created a part with the pencil tool or with step input, because those
09:59performances are already 100% on the grid.
10:02Now let's talk about the Randomize function.
10:06It's funny that Randomize is a quantization parameter, because it essentially
10:09mucks up the works that all the previous quantization parameters performed on
10:14the MIDI performance.
10:15A value of 0% means that there is no randomization.
10:19A value of 100% means that some notes can be moved up to 50% away from the
10:24quantization grid on either side.
10:26Usually, this will sound terrible, because the rhythms will be way off.
10:30Although musicians don't often play randomly, small randomized
10:34percentage values are useful for adding a human element to an otherwise
10:38mechanical-sounding track.
10:40If I use it at all, I might add 5% or up to a maximum of 10%. Use this
10:46parameter with care.
10:48And as an example, I am going to apply 100% randomization to this note, and
10:54you'll see that it actually moves pretty far away from the grid.
10:57I find the quantizing a MIDI part require some experimentation. Because each
11:03recorded MIDI performance is different, you'll usually have to play with the
11:07parameters when the quantize, and each MIDI performance may require different
11:11application of quantization.
11:13So, for example--I'm going to zoom out for a second--
11:16if you start with the track that's right on the grid, like this drum track here
11:20where I entered the notes with the pencil tool, I would add a touch a swing and
11:25a little bit of randomization, so that this would sound more human.
11:29So I'd go in here and apply Swing, and maybe up to about 9% or 10% of Randomization.
11:38In contrast, if I was working on this bass track, I would probably go in and use
11:44the Include within or the Exclude within,
11:47I would adjust the Strength, and potentially add some Swing and maybe even some
11:51Randomization, if I wanted to, onto this bass track.
11:54It might take a little more work to get this tidied up, but you definitely want
11:58to keep it sounding human.
12:00So as you can see here, quantizing in Pro Tools is very powerful, and you're
12:05just going to have to get in there and try out these parameters.
12:08Ultimately, quantization in Pro Tools offers many powerful ways to improve the
12:13quality of your MIDI performances.
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Creating and using groove templates
00:00If you want to quantize a MIDI performance, and you're not confident in your
00:03quantization skills, or you prefer the sound of pre-made quantization maps
00:08derived from real musical performances, you can use groove quantization.
00:12You can choose from a variety of pre-made groove quantization maps or groove templates.
00:17If we go to Event > Event Operations > Quantize, and go down into the Quantize
00:24Grid, we can see the groove templates listed in these folders.
00:28Now it's difficult for me to describe how these templates will affect the sound
00:32of your track, but fortunately you can get some information about the template
00:36if you click the Show Comments button.
00:38So first I am going to choose this MPC 57 % 16th note Swing, and you see template
00:45contains 1 bar of 4/4 time.
00:48I can click on Show Comments, and it will show some more information about this template.
00:53By adjusting the timing, duration, velocity, and other parameters, you can alter
00:57how the groove templates affect your MIDI performance data.
01:00At a setting of 100%--the default setting for timing, duration, and velocity--the
01:06MIDI data will follow the groove templates field exactly.
01:09At 0%, the MIDI notes will not be altered from their original state; thus the
01:14groove template will have no effect.
01:16At 200%, the MIDI notes will be altered twice as much as the groove template
01:20would usually alter them.
01:22Velocities and durations will become exaggerated versions of the groove template
01:25settings, and the timing of the notes will be moved to twice the difference
01:29between the original note locations and where they would normally be placed
01:33within the groove template.
01:34You can also choose to pre-quantize the MIDI notes, which hard quantizes the
01:39notes to a 16th note grid before applying groove quantize.
01:43This is a great thing to use if the rhythm of the MIDI performance that you are
01:46trying to quantize is a little dodgy to begin with.
01:49So let's apply a groove template to some MIDI notes.
01:52And I am going to turn this Pre-Quantize off,
01:56choose the Grabber tool and select this Drum Beat. And before I apply it I am
02:01going to press Play, so we can hear the before and after.
02:04(Music playing.)
02:14So I have already selected this MPC 57% 16th note Swing template.
02:18So I am going to change the timing here to 100%, so that it follows the template
02:24exactly, and now I am going to hit Apply. Let's listen.
02:28(Drums playing.)
02:38That sounds pretty good actually.
02:39Now you can make your own groove templates using Beat Detective.
02:43Let's close this up, so if you go to the Event menu and choose Beat Detective--
02:48Now Beat Detective can analyze audio and MIDI data to define dynamic and
02:53rhythmic relationships in a performance and create a groove template from that information.
02:58Beat Detective generates triggers for bars, beats, and sub-beats that map the
03:02rhythmic relationship of a groove, as well as the amplitude of audio tracks to MIDI velocity.
03:09The Beat Detective window has options for working with both audio and MIDI.
03:14Here we will choose MIDI, and I am going to choose Groove Template Extraction,
03:19and I am going to create a groove template from this drumbeat.
03:23Now I know that we just applied a groove template to this already, but imagine
03:27that we have a track here that we want to extract a groove from, and that's
03:30what we are going to do.
03:32So we have got the Groove Template Extraction.
03:34We are going to capture the selection and time, so we have got exactly 16 bars
03:39selected here. If you need to change your selection, you can just go into these
03:44fields and change them.
03:47Next we will go on to the Detection area, and we will choose Normal detection,
03:51and we will choose to analyze the lowest note.
03:54So this will have Pro Tools focus on the kick drum from the groove to give us
03:59the basis for this groove template. And now I am going to click Analyze.
04:05Let's go zoom in on this track.
04:09Now as I drag this sensitivity slider, you are going to see beat triggers up
04:13here on the beats and sub beats of your selection.
04:17Bar trigger lines are the thick lines and beat triggers are medium lines, and
04:22the sub-beats are thin lines.
04:24Now since we chose the lowest note, it's really only analyzing these lower notes.
04:31And to show you this,
04:33so the thick line here is at the bar line, bar 2, and this thin line is a
04:38sub-beat trigger shown at this particular 16th note.
04:40I'll go up here now and choose Extract. So we have 16 bars, Time Signature 4/4.
04:47Now I am going to save this to disk.
04:53And this automatically puts us right into the Grooves folder. I am going to
04:57create a new groove folder for my grooves and then call this groove1.
05:04So now we have extracted a groove.
05:08And if I go to the Event Operations > Quantize window, I can actually choose
05:15that groove right here.
05:17Now I use groove templates a lot. I prefer the MPC style1s mostly.
05:22Sometimes I'll make my own from audio files or from drum loops that I'll
05:26bring into Pro Tools.
05:27They're a terrific way to get your MIDI tracks quantized really quickly using
05:32proven quantization feels.
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Utilizing real-time properties
00:00Many of the MIDI editing features found in the MIDI Operations window can
00:04also be edited in real-time while this session is playing, using the MIDI
00:08Real-Time Properties.
00:10We can access those in the Edit window,
00:12if we go down to the Edit Window view selector and choose Real-Time
00:17Properties. There are five of them per track: quantization, duration, delay,
00:23velocity, and transpose.
00:25These are essentially light versions of the Quantize, Change Duration, Change
00:30Velocity, and Transpose functions in the MIDI Operations window.
00:34Delay enables you to push the MIDI data on a track forward or back in time by a
00:39specified number of ticks, or milliseconds.
00:42Let's check it out.
00:43We will go on to the Bass track, and I am going to zoom in, so we can see
00:48some of these notes.
00:50And if I add 40 ticks and hit Enter, you will see the notes move back in time.
00:57Now if you don't actually want to see how the real-time properties are
01:00altering your data, you can go to Setup > Preferences, and on the MIDI page
01:08you can uncheck this.
01:09This is Display Events as Modified by Real-Time Properties.
01:13Uncheck that and you won't see how the data is altered by your
01:17Real-Time Properties.
01:18But I want to keep it checked here.
01:24Transpose allows you to change the octaves or the semitones of the MIDI data on this track.
01:32Velocity enables you to change the dynamics.
01:36Duration allows you to change the duration of the notes, and Quantization
01:41obviously you can use to add swing.
01:44Let's go up to the drum track and enable the quantization.
01:47And the great thing here is that we don't have to do this while the track is stopped.
01:51We can change it while the track is playing.
01:52So I am going to zoom out here and select everything on this track, solo the
02:00track and then start adding swing.
02:03(Drums playing.)
02:17Now this is a great way to figure out how much swing to apply to a track.
02:21And obviously you can apply all five of these in real-time to see how they affect the track.
02:27Now you can apply these Real-Time properties to entire tracks or only
02:32to specific regions.
02:34We can go down to Event > MIDI Real- Time Properties, and we will open up the
02:39Real-Time Properties window, and this is where you can do that.
02:42I'm going to choose the Grabber tool, and I am going to go down here to Bass region, and
02:48you will see that all of these are active.
02:49They are matching what's down here on the track. And I can choose here whether
02:55to apply it to specific tracks or specific regions.
03:00And when you apply a real-time property to a region, a small R is displayed in
03:05the upper-right corner.
03:06But when it's applied to an entire track, a small T is displayed in the
03:10upper-right corner of the regions on the track.
03:13And because these real-time properties are applied to the entire track here,
03:17you see little Ts here.
03:19But since I've got this region selected here, and I am going to change a few
03:23things, and I am going to write to this region, now this is just written to
03:30this particular region, and the other regions on the track have these
03:35parameters applied to them.
03:37So there we go. Instead of working with the Event Operations window in
03:41non-real-time, you can use these real -time properties to alter your MIDI
03:46performances while you're listening to the tracks.
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Using MIDI Learn
00:00MIDI Learn is a function that enables you to map the knobs and sliders of your
00:04MIDI controller to the parameter knobs and sliders in a virtual instrument.
00:09All of the instruments included with Pro Tools have this feature,
00:12as do all other Avid virtual instruments, and some third-party products.
00:16Let me show you how it works.
00:19Let me go ahead and open up this vacuum plug-in, and I want to play a note.
00:22(Note playing.)
00:25Sounds great. So to set up MIDI Learn, you can go down to parameter and
00:30right-click on it and get the MIDI Learn menu.
00:33So I'm going choose Learn MIDI CC, and CC stands for Continuous Controller, which
00:40is a knob or a slider on your MIDI controller.
00:43Now choose that, and then I'll move one of the knobs on my MIDI controller, and
00:48now that knob is controlling the range value in Vacuum.
00:53So if I play the note and then twist that knob you'll hear how this affects
00:58the Vacuum plug in. [00:0:59.54] (Note playing.)
01:06Let's go and set up another one.
01:07We'll go to the Cutoff > Learn MIDI CC, and I'm going to twist this knob on my
01:14controller, and now I'm controlling this cut off frequency.
01:17(Note playing.)
01:25If you want Pro Tools to unlearn the connection between this knob here in the
01:29instrument and the one on your MIDI controller, you can choose Forget MIDI CC.
01:35I'm not going to do that here yet.
01:38Now you notice that there are some other options in this MIDI Learn menu.
01:41We have got the Set Min and Set Max. These enable you to scale the incoming MIDI
01:47controller data, so that the control doesn't go below or above a certain value.
01:52For example, if we don't want the cutoff frequency control to go above a certain
01:56frequency, and we can set the range here and create a smaller spectrum of
02:00frequencies for the cutoff filter.
02:02So I'm going to go ahead and do that. If I had Set Min right now, it's going to
02:07set the value that we have on the knob at the moment for the minimum.
02:11So I'm going up here and twist the knob just a little bit, and now I'm going to
02:15set my minimum. And I'm going to click and drag, right-click and set my maximum, and
02:24now I want to twist the knob on my MIDI controller, it only goes between the
02:28minimum and maximum values. And let's hear that sounds like.
02:31(Note playing.)
02:37There is also one more control in this list, and it's Invert Range.
02:43This enables you to invert the MIDI controller data so that the chosen
02:46controller reacts in the opposite way as you might think of would.
02:50So if we hit that, and I twist this knob, now as I'm turning the knob up, the
02:55value is going down and vice versa, so I've inverted this range.
02:59A great example for this feature is if you want to assign the drawbars on the
03:04DB33 organ instrument to set a MIDI fader controls so that the faders work in
03:10reverse like the drawbars on a real B3 organ.
03:13Now Pro Tools will remember everything that it MIDI-Learned until you change
03:18the instrument patch, take a virtual instrument off the track, or close the
03:22session without saving.
03:24If you save the session, Pro Tools will remember the controller parameter maps
03:28for the next time when you open the session.
03:30However if you change the instrument's patch you'll lose the map.
03:35So what I would recommend doing is using the Save Settings or Save Settings
03:39as command, so that you can save the controller parameter map assigned with the patch.
03:45MIDI Learn is a super useful feature that can make working with virtual
03:48instruments in Pro Tools much easier and more interactive.
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9. Scoring
Exploring the Score Editor
00:00In this video, I'm going to go over how to use the Score Editor window to create
00:04and edit MIDI notes.
00:06First let's open up the Score Editor.
00:08There are a few ways to do that.
00:11We can go to Window > Score Editor.
00:16We can go to Setup > Preferences, MIDI and double-click MIDI Region opens the
00:23Score Editor. Or, we can right-click a MIDI region, which I'm going to right
00:31here, slide down to the bottom here and choose Open in Score Editor, and that
00:38opens up the Score Editor.
00:40You can also use the shortcuts Option, Ctrl+Equals on Mac, or
00:46Alt+Start+Equal sign in Windows.
00:50At the top of the Score Editor, you'll notice the toolbars, so we have the edit
00:54tools: Zoomer, Trimmer, Selector, Grabber and Pencil.
00:58We've got the MIDI note duration and velocity and also the Play MIDI notes
01:05when editing. Now you've seen a lot of these in the MIDI Editor window as
01:09well, so revisit the video on the MIDI Editor if you want more information on these things.
01:13We have got Mirrored MIDI Editing, which we'll see in action here in a second, and
01:19the Link Timeline and Edit Selection.
01:21Finally, we have the double bar line, and I'll show you what that does in a second.
01:28Here we've got the Cursor Location, so if I go down here, it'll show where we are
01:32and what the pitch is up here.
01:34We've got the Grid Value, and we've got the Selection Area. And you can see here
01:40that eight bars are selected, and they're actually shown here in the score, and they
01:45are highlighted in blue.
01:46So let's go back to the tools here.
01:50First with the Zoomer, it does the normal things that we can do with the Zoomer
01:54tool in all the other edit windows.
01:56We can zoom in by clicking once. Press Option on a Mac or Alt in windows, and
02:03you can zoom out one.
02:04You can also click and drag to create a marquee and zoom in just on that area.
02:10I'm going to zoom back out by double- clicking the Zoomer tool, and I'm going to
02:17slide over to the first page.
02:18You can use the Trimmer to extend or shorten particular notes.
02:25So now I'm going to use the trimmer to extend this note.
02:28I want to make it into a full whole note, and you'll see, because
02:34we've Mirrored MIDI Editing on, that some of the other notes down here were also changed.
02:40So if I undo this, you'll see some of this notes come back as well, because of
02:47the Mirrored MIDI Editing.
02:50If we go to the Note Selector tool, you can click and select particular notes.
02:56So I'm just clicking and dragging, and the notes are selected and shown in blue.
03:01And this notes can be deleted, moved, transposed or processed with event
03:06operations like quantize.
03:07You can also just hit the Delete button, and all the notes will be deleted.
03:13Now the Note Selector tool only includes MIDI, Note, and Velocity data.
03:18It does not include any other MIDI or Continuous Controller data.
03:22So I recommend if you are going to perform large MIDI edits, do that in the Edit
03:26window or the MIDI Editor window, where all of the data, including Continuous
03:31Controller data will travel with your edits.
03:34So let me undo that Delete.
03:37Let's go up to the Grabber tool.
03:41(Music playing.)
03:49With the Grabber tool, we can select one or more notes, and if I click and drag,
03:54I can select the number of notes.
03:59Once they're selected, if I click and drag them, I can move them.
04:02(Music playing.)
04:09I'm going to go ahead and undo that.
04:10Let's go up to the Pencil tool. With the Pencil tool, we can insert notes, we can
04:17select notes, and we can move notes. (Notes playing.)
04:25Now, I'm adding notes that are locked to the grid, and they are exactly
04:32coordinal in length, and that's what we can do with the Free hand Pencil tool.
04:38If we go to the Line Pencil tool, we'll add notes just on one pitch with all the same velocity.
04:44(Music playing.)
04:51You'll see all the notes are on the same pitch.
04:54Now the rest of the Pencil tool shapes are the same, except that they have
04:59different velocity curves depending on the shape. If we choose the Triangle
05:03tool, the velocities will go in a triangle shape. If we choose the Square tool,
05:09the velocities will follow square shapes, and finally with Random, the velocities
05:14will be randomized.
05:15If you want to delete a note with the Pencil tool, you can go down to the note
05:20and press option in Mac or Alt in Windows and click the note, and it's gone.
05:28Any notes added or deleted to the Score Editor, as well as any edit, will also be
05:32reflected in the Edit window and the MIDI editor. And also note that the score
05:37editor automatically adds rests as needed.
05:41You can also move or manually insert rests if you want to.
05:44Now the Score Editor will probably become an integral part of your MIDI editing
05:49workflow in Pro Tools 9.
05:50I'll cover more of the features of the Score Editor in other videos in
05:54this course.
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Using the Score Editor
00:00The Score Editor shares a lot of common functionality with the regular Edit
00:04window and the MIDI Editor window.
00:07This means you'll learn how to use the Score Editor very quickly.
00:10The Score Editor also offers up some unique features, many of which we'll
00:14cover in this video.
00:16Let's pick up where we left off in part one of this topic by looking at some of
00:20the other buttons and features at the top of the Score Editor that I didn't
00:24cover in the previous video.
00:26We've got the double bar line button, and this places a double bar line at
00:31the end of the score. You should use this when you're ready to print out your score.
00:35So I'm going to scroll over to the end of the score and take a look, and notice
00:41that we don't have a double bar line here.
00:44If I click this, you'll see the Pro Tools adds a double bar line, which
00:49basically ties off the end of this part.
00:52When this not active, Pro Tools adds a number of empty bars at the end of the score.
01:00You can see them here.
01:02We can set the number in our Preferences.
01:05If we go to Setup > Preferences > MIDI, you can see here:
01:10Additional Empty Bars in the Score Editor, 8.
01:14That's exactly what we're seeing here, these eight bars.
01:17Let's scroll back to the beginning. And you can see where our cursor is right on
01:24this note here, and we have a few notes that are selected.
01:29Right up here, we can actually change the MIDI note pitch.
01:33So this is transposing.
01:36We can click and drag, or we can type in a number.
01:42We can also change the note velocity.
01:45Click and drag to increase or decrease the velocity.
01:51As with the toolbars in the Edit window and the MIDI editor, we can move these
01:56around to make this look like the way that you want it to.
02:00So I can press Command on a Mac or Ctrl in Windows, and move these sections around.
02:09Over on the left, we have the Tracks list.
02:11Right now, we're only viewing this Mini Grand track.
02:14If we clicked these circles, we can add additional tracks.
02:18We can go up into the Tracks list menu,
02:25and select which tracks we want to show or hide.
02:28We can also look at the Notation Display Track Settings or the Score Setup.
02:33We're going to discuss some of those in later videos in this course.
02:37A few other page controls you should be aware of.
02:41We've got scrolling of the pages down here, and we can scroll continuously
02:49with these buttons.
02:51We also have this button here that allows you to choose a different size
02:55percentage, or how the pages fit on the screen.
02:58You can also zoom vertically.
03:04A very cool feature of this Score Editor is that we can record MIDI data and
03:10it's transcribed right into the Score Editor in real-time. So check this out.
03:15I am going to scroll all the way to the end and drop the cursor in here at this point.
03:21I am going to jump over to the Edit window for a second and record-enable
03:27this Mini Grand track.
03:30Then I'll go back to the Score Editor, and now I'm going to record and actually
03:36see the notes pop right into the score.
03:38So let me open up the transport window.
03:43(Music playing.) Pretty cool.
03:59One last thing: the Target button.
04:01Unlike the MIDI editor, you can only have one Score Editor window open at once.
04:06Thus, the Target button on the Score Editor has a different purpose than the
04:10one on the MIDI Editor.
04:12When the target is enabled, the navigation in the Edit window will be mimicked
04:16in the Score Editor.
04:18So if I go over to the Edit window now, and we see we are at bar 160,
04:22we'll also be at bar 160 here in the Edit window.
04:29And you can see that right here.
04:33If we scroll over, you'll see that the playback is happening right here.
04:40If we go back to the Score Editor and disable the Target button, the Score
04:48Editor does not follow the navigation in the Edit window.
04:51Now I like how Avid has adapted their editing tools into this Sibelius-
04:56driven Score Editor.
04:58After learning what the Edit tools do in the Edit window, the Edit tools in the
05:02Score Editor are very intuitive.
05:04So the learning curve to edit in your Score window isn't very steep.
05:08I hope you enjoy using your Score Editor.
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Setting up a score
00:00The Score Editor is where you see your MIDI performances shown as music notation.
00:05After you're done recording and editing your performances, you can find-tune how
00:08they look as you set up your score in Pro Tools.
00:11Let's check out some of the options that we have for setting up your score.
00:16If we right-click, we can add a lot of different things here.
00:20We can insert key signatures, meters, and chord symbols.
00:25Let's go ahead and do that.
00:26Let's say we want to add a chord symbol right here, and we'll choose the C chord.
00:33That adds it right here. It looks good.
00:36Another thing that we can choose from the right-click menu is Notation
00:40Display Track Settings.
00:43This opens up this special, window where we can look at each track and make some
00:47decisions about what we want to clef to look like, the display transposition,
00:51and what some of the other attributes are for the track.
00:55So we've got the Mini Grand track, and we can choose the clef.
00:59Now it makes sense to have the piano on a grand staff.
01:03However, if you have a different instrument, you can choose a different clef.
01:06We'll also keep the transposition at the regular C for the key that the song is in.
01:13However, let's say you want a trumpet to play this part.
01:16Well, a trumpet is a B-flat instrument.
01:19So they would play this part a major second below where it's written.
01:23We can transpose this part up a major second to D, if we want the trumpet to
01:28play this part as it is written.
01:31Down in the Globals section, we can choose what the Display Quantization is.
01:38This only affects the display;
01:40it doesn't actually move any notes.
01:42We can choose to straighten the swing, and this will unswing swung notes.
01:49This is good if you have some swung eighth notes in your score that are shown
01:52as being swung, but you might actually want them to show up as being straightened out.
01:57For example, jazz musicians would rather see the unswung version, and then they
02:03would add their own swing by reading the notes.
02:07Let's talk about Allow Note Overlap.
02:10By default, Pro Tools only shows us single rhythmic line on a single staff.
02:15Thus, if two notes that start at different times overlap, the first note will be
02:20truncated when the second note begins.
02:23So we can look up right here and see how this is notated before we Allow Note Overlap.
02:29When we activate the Note Overlap, Pro Tools displays the full length of any
02:35overlapping notes using tied notes.
02:37So you see a lot more ties in here.
02:40That makes this part much more tricky to read.
02:44Plus, it makes your score look much more congested.
02:46So I usually keep this unchecked.
02:50Finally, we can set the Split Point.
02:52By default, it's usually fixed at C3.
02:56However, you can choose Automatic, and Pro Tools will split up the way it
03:00feels like it should.
03:02If we look at the top staff here, this could be pretty confusing to read a piano
03:06part that's split up like this.
03:09So we might want to choose a different fixed value, maybe something lower than
03:14C3, so that all the notes are up on the same staff to make it easier to read.
03:22With C2 as the fixed split point, you can see all of the notes up here on this
03:27one staff, and it's much easier to read.
03:31Now let's go over to the attributes.
03:33If you want to set up different attributes for selected tracks than what are in
03:37the Globals settings, then you can do that here.
03:41So instead of choosing Follow Globals, we can set for this Mini Grand different
03:46settings than we could for a different track.
03:50I'm going to close this, and now let's choose one more thing from
03:56the right-click menu: Score Setup.
04:00You can also choose this from the File menu:
04:03File > Score Setup.
04:07In here we can add a title, and we can add the composer.
04:12Let me it scroll over to the beginning of the track here, and you'll see that
04:22the score is automatically updated with this information.
04:25We can also choose what to display here.
04:28We can turn certain things off, like if I don't want to show the title and
04:31composer, I could turn that off.
04:33We can set up the spacing in the score and set up the layout as well.
04:38I will leave these to you to set it up, but this is where you can do it. So there you go.
04:45That's how you set up a score in Pro Tools.
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Printing and exporting a score
00:00In addition to editing MIDI notes in Pro Tools, the Score Editor enables you to
00:04export the score to Sibelius,
00:06an advanced notation software program, for further tweaking.
00:10You can also print out the score directly from Pro Tools.
00:14Before printing or exporting, you might want to rename the tracks, and to do
00:19that it's very simple.
00:20You can just go up to the name of the track and double-click.
00:23You also may want to alter the tracks that are shown on the score.
00:30Right now, we've got all of the tracks shown, but maybe we just want to print
00:34out the piano part.
00:36So all we need to do is click these circles to either include or not
00:40include them in the score.
00:42If you'd like to do some fine-tuning or tweaking to the score, or individual
00:46parts, you may want to use Sibelius notation program to do this.
00:50You can export this file directly to Sibelius to utilize the more advanced
00:54notation function in the program, if you go to File > Export > Sibelius.
01:02And here you can save it as something and then import it into Sibelius.
01:06For an even more direct route, if you want to send this file directly to
01:10Sibelius that's open on your computer right now, you can go to File > Send
01:17to Sibelius.
01:19Now, we don't have Sibelius on this computer, so it won't let us do it, but if
01:22you did, you could go up to it right here.
01:25Finally, if we want to print out the score directly from Pro Tools, we can
01:29choose File > Print Score.
01:33Doing this will print exactly what appears on the screen in the Score Editor
01:37window--nothing more or nothing less.
01:40Now you know how to notate MIDI performances and set up a score in Pro Tools, and
01:45you can even export and print that score directly from Pro Tools.
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10. Automation
Writing and editing automation
00:01In Pro Tools, you can automate just about any parameter you want.
00:04You can program Pro Tools to remember volume, panning, muting, send levels, send
00:10trims, send mute, send panning, as well as any MIDI data, such as velocity,
00:17volume, muting, panning, pitch bend, program changes, and a variety of others.
00:24In this video, I am going to show you how to create and edit automation data in
00:27real-time while the session is playing back.
00:31Automation data is stored on automation playlists in each track.
00:35You can view the automation playlists by selecting the automation type from the
00:39Track View selector.
00:41So, here if I want to choose volume, I can choose that, and the volume line
00:46shows up as a straight line before we've added any automation to it.
00:50If we adjust this level, the volume goes down.
00:56You can also show multiple automation lanes by clicking on the Plus button right
01:01over here and adding other lanes of automation.
01:05There are five main automation modes in Pro Tools:
01:08automation off, read, touch, latch and write.
01:13Touch/latch and trim are two features that are only specific to the Complete
01:19Production Toolkit and Pro Tools HD, and we are not going to get into those here.
01:23So let's focus on the other five.
01:26Auto off turns off the automation on a track.
01:29The automation lane names get grayed out and become italicized, as you can see here.
01:35Auto read tells Pro Tools to read the automation data that's on the track.
01:39That's the default automation mode.
01:42There are three ways that we are going to cover that you can use to create
01:45automation data, and that is touch, latch, and write.
01:50Auto write is used for the first time you create automation data on a track, or
01:54when you want to completely write over a track's existing automation.
01:59Auto touch writes automation data only while a fader or switch is touched or
02:04clicked with the mouse.
02:06Faders and switches return to any previously automated position after
02:10they've been released.
02:12Auto latch writes automation data only if you touch or move a fader or switch.
02:17However, you don't need to keep touching the controls after you've moved them
02:22like you would in auto touch.
02:23The control stays in the position where you released it, rather than reverting
02:28to previously saved data, and I am going to show you how all of these work here in a second.
02:33So, let's create some automation data on this bass track.
02:37First, we want to go to Window and choose Automation.
02:42This opens up the Automation window.
02:45Here we want to make sure that the automation type that we want to record is armed.
02:50When these buttons are red like this, it means they are enabled to record.
02:55If we click one, and it turns gray, then that means that it's not armed for
03:00recording automation.
03:02Now, we should choose an automation mode, and I am going to go to auto write,
03:06and I am going to automate the volume, so I am going to open up this right here
03:12and use this fader to control the volume.
03:16To create and record automation data, you don't actually have to press Record.
03:20You only have to press Play and move the automation controls with your mouse or
03:24your control surface.
03:25So, now I am going to press Play and move this fader and adjust the volume on the bass track.
03:31(Music playing.)
03:46All you've got to do is press Stop when you finished, and you've written
03:50your automation data.
03:51Now, you notice that Pro Tools automatically switched over to Auto latch mode
03:56after writing the automation, and that's because of a preference that you can
04:00choose in the Mixing page of the Preferences.
04:02If we go to Setup > Preferences > Mixing page > After Write Pass, Switch to Latch.
04:12Now, we could also choose Touch or No Change if we want, but we'll keep it as Latch.
04:16Now, why do we care about this?
04:19Well, let me show you.
04:21If I were to press Play right now, and this were in auto write mode, it would
04:27completely write over everything that we just created.
04:31However, if the writing mode switches over to latch or touch, then we actually
04:36have to move the fader or grab the mouse to actually change this data;
04:39thus, we won't overwrite this data by accident. But now I am actually going to
04:44overwrite it in latch mode and show you what that looks like.
04:47So I am going to switch back to latch mode, and again, I am going to use this fader.
04:53You'll see that if I let go of the mouse while I am writing this
04:57automation, the automation will stay at one value and create a solid line
05:02until I move it again.
05:03So, I am going to press Play and record some automation.
05:07(Music playing.)
05:21So you can see over here, where I applied the latch automation.
05:25I brought it down to this level and let it go, and it stayed there, and then I
05:29moved it up here, and it stayed at that value.
05:32Now, I am going to try auto touch, and watch as the automation data reverts back
05:37to the prewritten automation data when I let go of the mouse on this Fader.
05:41Switch it to touch.
05:46(Music playing.)
06:00So you can see in these little peaks here, I raised the volume, and Pro
06:05Tools automatically brought it back down to this latched value that I'd
06:10recorded previously.
06:11Now, when you create automation, you create a series of break points on the
06:16automation playlists.
06:18Although the automation data may look like a line, it's actually made up of
06:21individual points that are finite values for the automation parameter.
06:26Let's zoom in and take a look.
06:27So you can see the breakpoints right here.
06:35One of the limitations of Pro Tools is that all edit playlists on a single audio
06:39track share the same automation data.
06:43So if we had multiple playlists of this bass track, which in fact we do, each of
06:48the performances share the same automation data.
06:51Now, if you want to try out different automation on a track, make a duplicate
06:56track using the Track > Duplicate command up here: Track > Duplicate.
07:03Creating automation during real- time playback is a lot of fun.
07:07It also can add a lot of energy to a mix
07:08and can actually turn the mix process into more of a performance.
07:12Definitely get to know your automation modes and how to use them.
07:16Your songs will sound better when you utilize them to add dynamic elements
07:19to your mixes.
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Drawing automation with the Pencil tool
00:01Having worked tediously with other types of automation systems on analog mixing
00:05boards, I think graphical editing of automation data is one of the best
00:09features of Pro Tools.
00:12Here I'll show you how to use the Pencil tool to edit or draw new automation data.
00:17Any of the top five pencil shapes can be used to draw or edit automation.
00:22Let's use the Free Hand tool first.
00:24I am going to go down to this bass track, and just click and draw.
00:29I am going to draw in a fade out.
00:34Pretty simple. Let's hear what that sounds like.
00:39(Music playing.)
00:47Let's try out the Line Pencil tool to draw in some automation
00:51for a gradual pitch bend on the Drum track.
00:55Go back to the beginning of the track, and now let's hear what this Drum track
01:02sounds like with a pitch bend going on.
01:03(Music playing.)
01:12That sounds kind of cool.
01:14Now, let's use the Square tool to create some automation on the acoustic guitar tracks.
01:22We'll go to the mute, and I am going to draw in--just by clicking and dragging--
01:31some mute automation.
01:33You'll see a lot of lines in here, and they are actually following this grid
01:36value of 16th notes.
01:37Let me zoom in, and you can see what's going on here.
01:42So it's muting every 16th note.
01:46Let's take a listen to what that sounds like.
01:48(Music playing.)
01:58Let's try something different.
02:00Let's go down to the B3 track here, and I am going to create some
02:05modulation wheel data.
02:06Now, the mod wheel automation actually affects the rotation of the rotary
02:11speaker on the organ. And it will affect the slow, brake, and fast settings.
02:16So what I am going to do is actually change the Grid value to 1 bar, and then
02:26use the Triangle Pencil tool to draw in some triangular-shaped automation by
02:34clicking and dragging across the track.
02:39Let's take a listen to that.
02:43(Music playing.)
02:55You can see this control right here following this modulation data.
02:58Now let's try one more thing.
03:00I'll come down to the Synth track, and we'll use the Random pencil shape to draw in
03:08some panning effects.
03:11So as it set now, it's still on whole note.
03:16Now let's go over to the panning of the right side, and I am going to change the
03:21grid back to 16ths, and you'll see the random panning being a lot more active.
03:28Let's press Play and hear what it sounds like.
03:31(Music playing.)
03:42So that track is bouncing all over the stereo field. And this effect will be
03:46much more noticeable if you are listening in headphones.
03:49Drawing automation with the Pencil tool can be a very creative process.
03:53Have fun with it by adding some more motion and life to your mixes.
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Editing automation with the Trimmer and Grabber tools
00:00The Trimmer and Grabber tools are both very handy for editing automation data.
00:05The grabber is great for creating and moving individual breakpoints.
00:09Let's zoom in on this track really quick, and I'll get the Grabber tool.
00:14You'll see the grabber turns into a pointer when it gets close to automation data.
00:19I can click on the track and create data points.
00:24If I click and drag a point, then I can move it all around.
00:30This is really great for fine-tuning your automation data.
00:34With the trimmer, you can actually move entire sections of the automation data.
00:39So if I click and drag right here, you'll see that Pro Tools shows you the
00:45volume level as well as the difference.
00:47The difference is that little triangle, or the delta value, and you'll see right
00:52here it's that -9.2 dB.
00:55That's the difference between what the original value was and where it's at now.
01:00With the Trim tool, you can bring the overall track level up or down while
01:04keeping all of the relative level automation. Let me show you.
01:08I am going to zoom out all the way and choose the Selector tool, select this
01:14whole area, and then go back to the trimmer, click, and drag.
01:21You'll see that the shape of all of the automation stays the same relatively,
01:26but it's all moving down by 10.9 dB.
01:29Now you'll notice at the end of the selected area new automation break points
01:34were made, and that's clear over here.
01:37I'll zoom in on it, so you can see it.
01:39This is a new automation data point that Pro Tools created.
01:43If you want to suppress the creation of these break points, you can press Alt in
01:48Windows or Option in Mac while using the trimmer.
01:52So if we actually undo this trim automation, you'll see there's no data point
01:58there, and I'll zoom back out.
02:00I am going to press Option on the Mac or Alt in Windows, and I'll bring this
02:05down, and you see at the beginning, over here, the break point was not created;
02:11instead, the automation goes back to the very beginning level where there is a break point.
02:16The Trimmer and the Grabber tool certainly have a lot of uses in the realm of automation.
02:21Practice these techniques, and you'll be able to edit automation very quickly.
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Cutting, copying, pasting, and clearing automation
00:00There're many ways to cut, copy, paste, and clear--or delete--automation data in Pro Tools.
00:06For instance, let's look at some of the ways to delete automation data.
00:10You can remove a single breakpoint by Option+clicking in Mac, or Alt+clicking in
00:14Windows, the breakpoint with the Grabber or the Pencil tool.
00:17I'm going to take the grabber, come down here and press Option, and you'll see a
00:23little Negative sign.
00:24That means that if we click it, that data point will go away.
00:29With the Pencil tool, same deal. If I press Option on a Mac or press Alt in
00:34Windows, the pencil turns upside down into an eraser, and I can click and
00:40delete automation points.
00:42You can remove several breakpoints at once, or all of them, by selecting a range
00:47of breakpoints with the selector and then choosing Delete or pressing Backspace.
00:52So here, I have selected some data points. Boom! They're gone.
00:56You can remove all automation for all automation playlists on a track by
01:00selecting a range of breakpoints with the selector and pressing Ctrl+Backspace
01:05in Windows or Command+Delete on a Mac.
01:09In contrast to deleting automation data, removing data with the Cut command
01:13creates anchor breakpoints at the boundaries of the remaining data.
01:17Let's look at the difference.
01:19If I select this area and choose Cut, you'll see that the Pro Tools adds in
01:25breakpoints at the ends of the selected area.
01:27So I'll go up here and choose Cut.
01:29I'll zoom in on that.
01:32So you'll see the breakpoints that Pro Tools added at that cut area.
01:38If I undo that, and then decide just to delete it, Pro Tools connects the dots
01:44between the two closest automation data points, but does not create new ones.
01:49It's a slight difference, but one that you should be aware of.
01:52Note that when you cut, copy, or paste a section of the track while you are in
01:56the master view--that is waveform or block view on an audio track...
02:00we'll go to Waveform view--all of the automation data associated with that
02:06track section goes with the track.
02:08So if I cut this and then paste it over here and go back to the volume
02:18automation, you'll see that the volume automation was taken away from here, and
02:23then it was cut and pasted over here.
02:26In addition to the regular Cut, Copy, Paste, and Clear commands, Pro Tools
02:31has Cut Special, Copy Special, Paste Special, and Clear Special, right down
02:37here in the Edit menu.
02:39These are used especially for editing automation playlists.
02:43Let's look at an example.
02:44I'm going to go down here to the synth track and check out the panning data that
02:51we have here. I'm to going to the select this area of the panning data and
02:56choose Copy Special > Pan Automation.
03:01Then I'm going to go down to this area, select and highlight this whole big spot
03:09and choose Paste Special > Repeat to Fill Selection, and you can see that Pro
03:16Tools pastes in multiple copies, in a row, of that panning automation.
03:22The Paste Special command also allows you to paste to the current automation
03:26type, which pastes any type of automation data or MIDI controller data to any
03:31other type of automation or controller data type.
03:34So with this data highlighted, I'm going to choose Copy, switch over to audio
03:42volume and choose Paste Special > To Current Automation Type.
03:49Now, that panning data is pasted here as volume data.
03:53There are many ways to edit automation in Pro Tools.
03:56Use the techniques and features shown here to creatively fine-tune
04:00your automation data.
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Turning automation on and off
00:00In this video, I'm going to cover how to turn on and off certain
00:03automation features.
00:05As you know, to play back the automation on a track, you put the track into
00:09Auto Read mode, and Auto Off mode turns off automation for all automated
00:13controls on the track.
00:15If I turn that to off, then this gets grayed out.
00:19Moving beyond these basic automation modes, you can also suspend the writing
00:24or playback of specific types of automation data on all tracks or individual tracks.
00:30Now why would you want to do that?
00:31Well, in case you don't want to hear certain types of automation while you play
00:35it back, or you don't want to accidentally write over existing automation data,
00:40to suspend automation writing on all tracks, select Window > Automation and
00:47then click on Suspend to suspend all automation writing on all tracks. Or you
00:53can click on specific types of automation to suspend writing of that type of automation.
01:03To suspend the playback and writing of automation on individual tracks, first
01:07set the track view selector in the Edit window to display the automation
01:11parameters that you want to suspend.
01:12So in this case, I'm going to show volume and muting.
01:21I'm also going to show volume on these Acoustic Guitar tracks.
01:25I want to make these smaller, so we can see more on the screen.
01:30You should note that these acoustic guitar tracks are grouped, and that's going
01:34to come in to play here in the second.
01:36So now we can Command+click on a Mac or Ctrl+click in Windows on a parameter
01:41name to suspend writing and playback of only the displayed automation parameter,
01:47and this action of bass edit groups, except for pan automation.
01:50So I'm going to go up here and Command+ click, and that's on a Mac, and you can
01:56Ctrl+click in Windows.
01:57You will see that this gets grayed out, and italicized and so now the volume
02:02automation is deactivated.
02:04To activate it again, I just reverse what I just did.
02:07So I'll Command+click or Ctrl+click.
02:11Now it's active again.
02:12If I Command+Shift+click on a Mac or Ctrl+Shift+click in Windows any
02:17parameter name, I'll suspend writing and playback of all automation
02:21parameters on that track.
02:23So, we'll go down here and do that.
02:26You'll see that all of the automation parameters are now grayed out and italicized.
02:32So they're not active.
02:34Now we'll undo that using the Command+Shift+click in the Mac or
02:38Ctrl+Shift+clicking in Windows.
02:41Finally, if we Command+Option+click on a Mac or Ctrl+Alt+click in Windows on a
02:46parameter name, we'll suspend the writing and playback of only the displayed
02:51automation parameter on all tracks.
02:53So I'm going to do that here on the bass track, and you'll see that the
02:57volume automation on the acoustic guitar as well as the bass and all the
03:00other tracks is deactivated.
03:02I'm going to undo that.
03:05Now let's pop over to the Mix window.
03:08Similar to the suspend automation commands we just mentioned, you can also put
03:12outputs, sends and plug-ins into automation safe mode to protect their
03:17automation data from accidentally being overwritten while automating other
03:20parameters on the track.
03:22I'm going to click right here on this Output Window button and click on the Safe button.
03:28This means that the output is put into automation safe mode and automation data
03:33on the track's level, mute, et cetera can't be changed.
03:37The same goes for sends and plug-ins.
03:39So if I open up this send and hit Safe, now it's on automation safe and up here,
03:47I can hit Safe, and that's in automation safe mode.
03:51So use these suspend automation and automation safe features to assist you in
03:56writing and protecting automation data in your sessions.
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Automating plug-ins and virtual instruments
00:00In addition to being able to automate track parameters, you can also automate any
00:04parameter in a plug-in or virtual instrument.
00:08The quickest way to enable automation on all of a plug-in's parameters is to do
00:12it automatically by choosing Setup > Preferences, and on the Mixing page,
00:18choosing Plug-in Controls Default to Auto-Enabled.
00:23So when you go to open up a plug-in for the first time, you'll see that all of
00:28the plug-in parameters are enabled to be automated.
00:31And you can tell in this one by all these green dots and all these green boxes.
00:37That means that all of these parameters are ready to be automated.
00:40If you don't want to use that preference, here is how to enable individual
00:45parameters on a plug-in.
00:46I am going to open up this filter gate, and then I am going to hit the
00:51Automation enable button in the Plug-in window.
00:55This window enables you to select the parameters that you want to automate for
00:58each plug-in on that track.
00:59You can select the parameter over here on the left, click the Add button, and
01:05then it will be added over on the column on the right.
01:07Now all five of these parameters are ready to be automated.
01:11When you're done, you can click OK.
01:15To skip this step and enable all of a plug-ins parameters for automation, you
01:19can press Command+Option+Ctrl on a Mac or Ctrl+Alt+Start in Windows, and click
01:26on the Plug-in Automation enable button.
01:29Everything thing that I've shown you here regarding plug-in automation applies
01:33to virtual instruments too.
01:34Let's take a look at the Edit window here for a second and check out all
01:38the automation that I've got going to here, for both a plug-in and a
01:42virtual instrument.
01:45You'll notice that the first two automation lines are for the Xpand2 virtual
01:48instrument, and then down further I have some parameters for the AIR filter gate.
01:53Notice that there is no difference in appearance between the types of
01:56automation for a plug-in and a virtual instrument; they're just like what they
02:01look like on an audio track.
02:03What that means is that we can actually write and edit automation on plug-ins and
02:07virtual instruments in just the same way as you've done it for say volume and mute
02:12on any other type of track.
02:14So let's hear some of this automation data on the plug-in and the virtual
02:18instrument, and we'll watch the virtual instrument and the plug-in parameters
02:21change as the track plays.
02:22So I am going to open up Xpand, bring this down, and you'll see the plug-in
02:30parameters change here in the smart knobs.
02:32Then I want to open up this filter gate, and I need to switch this to part A in
02:42the Xpand to watch the right parameters change. Here we go.
02:46(Audio playing.)
03:32Aside from the drum loop, all you heard here in this session was two notes being
03:36held on the Xpand to plug-in routed through the filter gate plug-in.
03:41All of the automated parameters changed the sound pretty drastically from the
03:45beginning to the end.
03:46As you get more familiar with mixing using automation, you'll see how useful
03:50each of these automation features are, and how creative you can get with them.
03:54The power you have over your music is truly incredible.
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11. Mixing and Mastering
Setting up a session for mixing
00:00A mix is the combination of the recorded tracks in a session, reduced to two
00:04tracks for stereo playback, or to six or eight tracks for surround playback.
00:10The goal of any mix is to create a total sound that helps support the purpose
00:14of the song, putting the listener into an appealing acoustical space by
00:17adjusting the volume levels, panning, EQ, and effects of individual sounds in a
00:23creative and appealing way, while giving each element it's own place in the final soundscape.
00:28Before starting a mix of your own song in Pro Tools, I recommend listening to
00:32some reference mixes; listen to songs that you know very well.
00:36Most professional mixers have several CDs of music that they know intimately,
00:41and they reference these from time to time when mixing.
00:43In fact, you may even want to import the reference tracks into your mix session
00:47for a direct comparison using the File > Import > Audio command.
00:52Check out the videos about importing audio if you need more details.
00:55Second, I recommend choosing some songs that sounds similar to your current
00:59project, or that have a sound that you're aiming for in your mix.
01:02For example, listen to the levels of certain instruments, such as where the
01:06vocal sits. Is it deep in the mix or is it riding on top of the instruments?
01:11Also, listen to the particular stylistic effects, like how much reverb is
01:14used on the snare drum.
01:16Once you've got some reference mixes in mind, we can go to Pro Tools, and we'll go
01:21to the Edit window here.
01:22The first thing you should do before starting your mix is check your edits.
01:26You should use fades and crossfades to make sure there are no stray clicks
01:29and pops at any edit point.
01:31So, for example, if I zoom in here, you can see that there is no fade here, so I am
01:36going to go up to the smart tool here and click and drag and create a fade-in.
01:42So that makes sure that there is no click or pop at the beginning of this region.
01:47You may also consider consolidating multiple regions on one track into one region.
01:52This can save on processing power, and it also looks cleaner.
01:56So I'm going to zoom out, and on this particular track, I'm going to select all
02:01of the material, so I'm going to Shift+Click.
02:04Before consolidating, I am going to make a duplicate playlist, so that I always
02:09have the original playlist underneath.
02:11So now it's ready to consolidate, so I'll choose Edit > Consolidate Region, and
02:19Pro Tools will create a brand- new whole file audio region.
02:22Now let's go over to the mix window.
02:24I want to make sure there our session is organized nicely.
02:28Having your tracks in a logical order makes it easier for you to move around
02:32your session when you're mixing.
02:34So first you want to make sure that your tracks are labeled, and if you need to
02:38rename any track, you can just double-click on it and name it.
02:42And also make sure that you have a stereo master fader track in the session,
02:46which I have right here.
02:47This track allows you to monitor the stereo output from the session and control
02:51it with just one fader.
02:53You can see all the tracks here have their outputs set to Analog 1 and 2, and the
02:58master fader receives Analog 1 and 2.
03:00So all of the signals from all of the tracks here are routed through this master
03:04fader track, so we can use this fader volume to adjust the overall output level.
03:10Another good tool for organizing your mix session is creating groups.
03:14And we can go down here. I'm going to select all three of these tracks. I'm
03:18pressing Shift as I click on the name of the tracks. I'm going to choose Track >
03:23Group, and call this Keys, so these are all the keyboard tracks. I'll just hit OK.
03:31And you've seen the video before on the groups. If you need more information,
03:34check out that video.
03:36And one of the great features that I like about using groups is that you can go
03:40down here into the Groups list and hit Ctrl--either on Mac or Windows--and show
03:46just this group in the mix window.
03:49This makes it really easy to focus in just on this group.
03:52I am going to go back to showing all by Ctrl+Clicking the All group.
03:56And one other thing that you see up here in this session already is that I've
04:00got some effects loop setup.
04:01You can set these up for any reverb, delay, or chorus effects, and I am going to
04:05show you how to do this in a separate video.
04:08And finally, as one of the last steps before you begin your mix, you might
04:11consider adding EQ and compression plug- ins onto a lot of the individual tracks,
04:17where you think that you're going to use them.
04:18Having EQ and compression on tracks is a standard feature on analog mixing
04:22boards, and we can mimic that here in Pro Tools.
04:26First, let's go up to the Setup > Preferences, and on the Mixing page, we can
04:30choose the default EQ and dynamics plug-ins.
04:34From this menu, I am going to choose EQ 3 7-Band, and I'm also going to choose
04:40the Compressor/Limiter Dyn 3.
04:42Now these are our default EQ and dynamics, and let me show you where they
04:47show up in the mix page.
04:49If we go up to the Inserts, and on the first insert, I'm going to click on
04:54Insert A, and you'll see right here at the top, these are our defaults, so they
04:59are right at the top of the list.
05:01This saves us from having to go through the whole list of choosing plug-ins, so
05:06we can choose to insert these plug-ins right on the tracks.
05:10Also, if you like to use compression or EQ on your overall mix, you should add it
05:15onto the stereo master fader before you even start mixing, so that you know how
05:20the mix sounds with it on from the very beginning of your mixing session.
05:24Otherwise, if you add the effect in later, your entire mix will change, and you
05:28might have to redo a bunch of work.
05:30Now, let's talk about some mixing terms.
05:33Panning is used to play sound sources on the left side, right side, or anywhere
05:37in between two speakers.
05:39In our session here, we can use these pan pots to adjust the panning of any
05:43track in our session.
05:44We've the left pan knob and the right pan knob, and this is for a stereo track.
05:48If we have a mono track, we'll have one knob that will place the track anywhere
05:52from the left side to the right side in the stereo image.
05:55Now, I recommend spreading out the instruments in the stereo field, and kind
05:59of envisioning what it would look like with all these instruments playing at once onstage.
06:04Usually vocals, lead instruments, kick drum, and snare, are panned to the
06:08center, but there really are no panning rules for any type of track.
06:12Another key term in mixing his EQ positioning.
06:15EQ positioning means adjusting the frequency content of the tracks in your
06:19session so they don't interfere with each other very much.
06:22This is sometimes referred to as carving EQ holes, and I'll discuss this
06:26technique in another video on the course about applying EQ.
06:30The third mixing term that I want to discuss is depth.
06:33Depth refers to the feeling that a sound source is close to or distant from the listener.
06:38Depth is created using reverb and delay affects, and I'll be discussing those in
06:42another video in this course.
06:44Use these three dimensions to envision the physical layout of all the tracks in
06:48your Pro Tools session, and to balance the sound sources visually.
06:52So when you're mixing in Pro Tools, here is the general procedure of how you
06:56want to go about it.
06:57Note that these steps don't need to be performed in this particular order, and
07:01that some steps will probably overlap each other.
07:03First, you want to create a rough balance using volume levels and panning.
07:07Then you should apply EQ, making room for each instrument in the
07:11frequency spectrum.
07:12Next, you can add dynamic processing, which is compression, limiting, gates, and expansion.
07:17Follow that with adding depth and special effects, like reverb, delay,
07:21chorus, and flanging.
07:23Then you can set your final levels and use automation wherever it's necessary.
07:27Then you can bounce down your mix and check it against reference mixes and on
07:31different playback systems.
07:33Finally, revisit the mix to fix any issues.
07:36I recommend keeping your original mix and using the File > Save as command for
07:41any new mix that you create.
07:43If you can keep your mix process loosely aligned with the steps outlined here,
07:47you'll be on the path to creating excellent sounding mixes in Pro Tools.
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Setting up an effects loop
00:00Knowing how to set up an effects loop is a key mixing technique often used for
00:05adding reverb or delay to a mix.
00:07An effects loop enables multiple tracks to access one effects processor or plug-in.
00:12This saves a lot of computer processing power.
00:15It also gives you a lot of control over the sound of the mix and can unify the
00:19overall sound of a mix.
00:21Let's talk about the components used in an effects loop.
00:24First, we have the send.
00:25A send makes a copy of the track and routes it to an output or a bus.
00:30Let's go create one.
00:32On this particular track I am going to go to SEND A, and if you don't see the
00:36sends on your track, you can go to View > Mix Window shows sends A-E.
00:43There is also sends F-J, so we have a total of 10 sends per track.
00:47So I am going to go down here to send A > click and choose bus 1-2, and that
00:56opens up the Send control.
00:58In the Send control, we've got a lot of options.
01:02I am just going to adjust a couple of them really quick.
01:03First, I am going to adjust the panning. I am going to pan this exactly the
01:08same as what the track is over here all the way to the left, and I am going to boost the level.
01:13We will go up to about 8.9.
01:18As you can see here, I have got sends on both the acoustic guitar tracks,
01:22both routed to bus 1-2. Now what's a bus?
01:26A bus carries a signal somewhere, usually to another track.
01:30I like to think of a bus as a pipeline, or a path to get a signal somewhere else.
01:35When you choose your bus, you can actually choose mono or stereo, and we can
01:40look at that here, Bus. So if we choose bus 1, that's just a mono bus, but we
01:46have bus 1-2, and that gives us panning controls right here.
01:51The third component of creating an effects loop is called a return.
01:56A return receives the signal that's on the bus, and then it affects that signal
02:02and routes the signal somewhere else, usually to the main outputs.
02:05I am going to close this really quick, and we can look over here at the aux
02:09track, and this is our return.
02:13Notice how these sends are routed to bus 1-2.
02:15Well this aux track, the input is receiving bus 1-2, so the signal is returning
02:23into the mix on bus 1-2, and this aux track is routed to Analog 1-2, so it's
02:29going to the main outputs.
02:31So to recap, these tracks, the acoustic guitar tracks, a copy of their signal is
02:37being routed out to bus 1-2.
02:40That signal is received here at the aux track, and because we have up here a
02:46D-Verb plug-in, we are getting reverb on to the copies.
02:51So this is a copy of both of the acoustic guitar tracks coming through here,
02:56sent through the reverb, and let's hear what this sounds like.
02:59I am going to solo the acoustic guitars first, and then I'll add in the effect.
03:04(Music playing.)
03:30As you could hear when I was playing this back, the auxiliary track fader
03:35brought in and out the level of reverb. And we can also adjust how much signal
03:40from the acoustic guitar tracks gets sent here, and that's in the Send controls.
03:47We can use this level to send a different amount to the auxiliary track.
03:51Let me show you one cool little thing.
03:53If you go to View > Sends A-E, right now it's set to Assignment, so we can see
03:59all 5 sends, but if we choose Send A then we can open up these controls and not
04:06really need these big send faders.
04:09So we can create a little mix of how much signal goes to the auxiliary track.
04:13And the whole idea behind an effects loop is to have both the affected, or the
04:19wet signal which is coming from this auxiliary track, as well as the unaffected
04:25signal, which is coming from these two tracks out of the main output, and mixing
04:31those two together at the main output, so you can control the level of both the
04:35wet and the dry signals separately in the mix.
04:38One other little Pro Tools trick here: instead of having to solo the auxiliary
04:43track, we can press Ctrl and click the Solo button, and that makes it so that
04:48it's grayed out, and that's called solo safe, and that means that this aux track
04:53will always be active even if I solo other tracks in this session.
04:56So let me show you.
04:58I am going to press Play, and you're still going to hear the effect.
05:00(Music playing.)
05:14Effects loops can either be pre-fader or post-fader.
05:19By default, any new send that you assign in a session is set to post-fader.
05:24However, you can change that by clicking the Pre-button or this little P button.
05:30This makes the send 'pre' if you choose it.
05:33Let me explain this.
05:36A signal routed through a send can either be affected by the volume on the
05:40track's volume fader down here, or not.
05:44When it's affected by this fader down here, it's called a post fader send.
05:50If you hit the Pre button here, this volume level on the track does not affect
05:55how much signal is sent out onto this bus.
05:58Pre fader sends route the signal onto the bus before the signal is affected by
06:03the volume fader, the Solo button or the Mute button.
06:07Whereas signals that are routed post fader are affected by the volume fader,
06:12Solo button and Mute button.
06:15So why would you want to make a send either a pre-fader or post-fader?
06:19Pre-fader sends are the default because in most instances
06:23you'll want the levels of the unaffected or the dry tracks and the affected or the
06:28wet tracks to be controlled at the same time.
06:31In our example here, if I mute the guitar tracks, the dry guitar track is muted
06:37and the reverbed wet signal is muted too.
06:40That way you won't get a ghost in the machine: a wet track without its dry counterpart.
06:46Let's listen.
06:47(Music playing.)
06:51Oops, I am going to have to undo this.
06:55Let's listen to these tracks in post fader, so let me unclick that.
07:00(Music playing.)
07:03When the acoustic guitar tracks are muted, the reverb effect is also muted
07:09because there is no signal being sent to it from these buses.
07:13However, if we choose Pre so that both of these are Pre fader, and we keep this
07:20muted, now listen to what we are going to hear.
07:22(Music playing.)
07:31Now we are hearing just the reverbed effect on the guitars.
07:35Let me show you another cool example of why we might want to use a pre-fader send.
07:40I am going to undo that, unsolo that and solo the drum track and make this pre -fader.
07:52Now I'm going to actually want to create this 'ghost in the machine' effect.
07:57And this is when the original track and the send copy can be relatively
08:01independent of each other.
08:02So here I have its set up so that the drums will slowly disappear into a
08:07reverbed background.
08:09As I pull down the fader on the drum track, the reverbed drum signal stays the
08:14same level while the dry track fades away, and you're only left with the wet,
08:19or reverbed version.
08:20Let's check it out.
08:21(Music playing.)
08:44You can create some pretty cool effects with this signal routing.
08:46And you should also note that all inserts affect both pre-fader and post-
08:51fader send signals.
08:53So if I look up here, we have got EQ on both of these guitar tracks.
08:57So these EQ plug-ins are going to affect the sound of the guitars that are sent,
09:02no matter if these sends are pre or post-fader.
09:05Now I have found that using effects loops for reverb and delay effects actually
09:10sounds better than using reverb and delay plug-ins on individual tracks.
09:15This setup tends to make the mixes less muddy and have more impact.
09:20I'm sure once you learn how to create effects loops and understand the signal
09:23routing involved, effects loops will become an integral part of your own
09:27personal mixing technique.
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Working with plug-ins
00:00Let's have a quick chat about several plug-in features that are handy to know
00:04when mixing, and really when using Pro Tools in general.
00:08First, that I want to show you that what we have 10 inserts, or 10 places where
00:12we can put plug-ins onto one individual track.
00:16Right now, we're just showing inserts A-E, but if we go to View > Mix window shows
00:23INSERTS F-J, we can show all 10, and as we add inserts down this row, that's how
00:31they're processed on the track.
00:33So the very first one is the one that is processed first.
00:37So if I go down here and add another plug-in, lets say an EQ, then the track goes
00:46through the phaser first, then to the EQ, and then out the main outputs.
00:54When you have a plug-in open and then you open another plug-in, like this, the
00:58first plug-in closes.
01:00If you want to have both plug-ins open at once, all you need to do is click
01:04this Target button.
01:06Now I can open the second one and have both of them open at the same time.
01:11This also applies to virtual instruments, sends, and output windows.
01:17So if I wanted to have this output window open, I would need to also deactivate
01:23the target to open up the second one.
01:26If you Shift+Click on a plug-in, a virtual instrument, a send, or an output window,
01:30it will open with the target already deactivated.
01:33So I'm going to press Shift and click on Expand here.
01:36You'll see that the Target button is already deactivated.
01:41Close that. If you Option+Click on a Mac or Alt+Click in Windows on the Close
01:47button in a plug-in, a virtual instrument, send, or an output window,
01:51all of each type will close like this. I am going to go to the Close button and
01:56press Option on the Mac or Alt on the PC and both plug-ins close.
02:01You can do that also right here.
02:05You can click and drag plug-ins, virtual instruments, and sends from one position
02:10on a track to another, or from one track to another.
02:15So I can click and drag this and move it, or I can click and drag it over to another track,
02:21assuming that it's the same number of channels. So I have two mono tracks here,
02:26as you can see by their fader, and thus I can drag from one to the other.
02:32If a press Option on a Mac or Alt in Windows and then drag, it'll make an exact
02:38copy of this plug-in on the other track.
02:41Let's open up this plug- in and talk about bypass.
02:45Now bypassing a plug-in takes the plug-in out of the signal path.
02:49So if I hit the Bypass button, you see that the plug-in turns dark blue.
02:54Now you can use this feature to AB the effect--that is to hear what the track
02:59sounds like with and without the effect.
03:02But you should note that bypassing a plug-in does not reduce the processing
03:06load on your computer.
03:08Conversely, making a plug-in in active does take the plug-in out of the signal
03:13path and does not take up any processing resources.
03:17The plug-in settings are still saved with the session though, so this is very handy.
03:22I am going to go up here to the phaser, and I am going to right-click, and here I
03:27I'm going to choose Make Inactive. This is indicated
03:34here on the track by italicizing the name of the plug-in and graying it out.
03:38So now the plug-in is still on the track, but it's not taking up any processing
03:43power, and we can always just right-click again and make it active.
03:48Now it's back on the track, and it's taking up processing power.
03:52Now you can bypass or make inactive virtual instruments, sends, and outputs just
03:58like you can plug-ins.
04:00Now if you don't want to do the right- clicking, you can press command on a Mac, or
04:04Ctrl in Windows, to bypass, or you can hold down Ctrl and Command on a Mac, or
04:11Ctrl and Start in Windows, while clicking on an insert to make it inactive.
04:16Let me show you what an inactive plug- in looks like, if we open up the window.
04:22It just tells you that it's inactive.
04:24Use this button pushes and key commands to become more efficient when using
04:29plug-ins, virtual instruments, and sends while you're mixing.
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Utilizing ADC while mixing
00:00In this video I want to talk about using Automatic Delay Compensation, a feature
00:05now standard in all versions of Pro Tools.
00:07Host-based RTAS plug-ins and HD only TDM plug-ins are both real-time effects;
00:13it takes a little time for your computer to process the audio signals that pass through them.
00:18This processing delay can be measured in number of samples or milliseconds, and
00:23it can be significant.
00:25Some plug-ins, like the stock EQ plug- ins in Pro Tools, require very little
00:29processing power and have zero delay.
00:32However, processor-intensive plug-ins, like pitch correction plug-ins, long delay
00:36effects, look ahead mastering limiters like the maxim plug-in, and noise
00:41reduction plug-ins can have much larger delay times.
00:44For example, one instance of the maxim plug-in has 1,024 samples of delay, and
00:50the delay literally adds up. The total delay of a track is equal to the sum of
00:55all the delays from all of the plug-ins on that track.
00:59So you have three maxim plug-ins on one track that will cause over 3,000 samples of delay.
01:04Let's listen to an example here. I have got two guitar tracks that are in sync
01:09with each other, and I'll play him in your hear how they sound.
01:12(Music playing.)
01:24Now if I go up here and I activate three maxim plug-ins, now I have got over
01:313,000 samples of delay time, and let's hear how that affects the sound.
01:36(Music playing.)
01:47And you can hear that it obviously affects the timing. The second guitar track
01:51is far behind the first guitar track.
01:55To combat this delay, Pro Tools can add the same amount of delay to each track,
01:59and this is called Automatic Delay Compensation.
02:02Let's go up to the Options menu and choose Delay Compensation.
02:07Pro Tools will ask you if you want to open the playback engine in order to enable it.
02:11We'll say okay. And right here in the middle of the window, you can choose
02:15between None, Short, and Long.
02:18None, allocates any resources for Automatic Delay Compensation.
02:22Short allocates a small amount of resources for ADC, and it's more efficient
02:27than the Long setting.
02:28So you should use Short when you have a smaller session with not very many plug-ins.
02:33The Long setting allocates the maximum amount of resources for ADC;
02:38use this with larger sessions with a lot of plug-ins.
02:42Now we can see that 4,095 samples per channel is the long value, and this value
02:48will differ depending on the sample rate of the session. But for this session, we
02:52have 44.1 kHz as the sampling rate, and that's the number of samples that we
02:57have here, 4,095, for that particular sampling rate in this session.
03:01So I am going ahead and choose Long, and Pro Tools will ask if I want to save
03:07the session and then reopen it with that Automatic Delay Compensation setting,
03:11and I'll say yes, and I need to click the OK button here, and Pro Tools will
03:16reopen the session with the Automatic Delay Compensation on.
03:20And you'll notice one thing down here:
03:22the delay compensation is shown at the bottom of these tracks.
03:26If you don't see this, you can go to View > Mix Window Views, and choose
03:31Delay Compensation.
03:32Now let's talk about what's showing down here. dly stands for delay, and that
03:37shows the total plug-in and hardware insert delay per track.
03:42Green values mean that the delay is enabled, but the track does not exceed the
03:47Automatic Delay Compensation limit.
03:49Orange, as we see on this acoustic guitar track number two, means that the delay
03:54is enabled and that particular track has the longest delay of all the tracks,
03:59but it still does not exceed the maximum ADC limit.
04:03If this were red, then it would show that it's exceeding the ADC limit, and we
04:07can do that by activating this other maxim plug-in.
04:12Now it's red, and you'll remember that the maximum delay for this session was
04:174,095 for the Long setting.
04:21We have 4,096 here, so it exceeds it by one sample.
04:24If these values were gray, then that means that the track delay is bypassed.
04:29Down below we have the plus and minus, and this field enables you to manually
04:33adjust the ADC by adding a user offset.
04:37Now why would you do this?
04:39If you had a plug-in that is incorrectly recording its delay amount, you can add
04:43or subtract values in here. Or if you want to manually adjust the timing or the
04:49feel of the track, you can click in here.
04:51So I am going to click in there once, and I can type in a number, or I can click
04:56and move the mouse, or I can use the up and down arrows to type in a value.
05:02Hit Enter or Return to enter that value.
05:05Below that we have the Track Compensation Indicator, and this shows how much ADC
05:10is applied to each track.
05:12When it's green, that means that the track does not exceed the ADC value.
05:16It will turn blue if the ADC is force- enabled, like if the track is record
05:21enabled and ADC is not suspended.
05:25And it will be red, as we can see here, when the delay exceeds the ADC limit.
05:31Again, it will turn gray if the track delay is bypassed, and I will show you
05:35how we can bypass the track delay in just a few minutes.
05:38So we are looking at these delay compensation values in terms of samples.
05:42Now if we wanted to look at it in terms of milliseconds, we can do that.
05:45If we go up to Set Up > Preferences, and in the Operation page, you can go down
05:51to this area, Delay Compensation Time mode, and switch it to milliseconds.
05:56Hit OK, and you'll see the delay shown in milliseconds instead of samples.
06:02And I am going to go up here and take this last maxim, so that we actually have
06:07delay compensation that is working and is not exceeding the value.
06:12And let me play this back for you with the compensation in there, and you'll
06:15hear that these two tracks are totally in time.
06:18(Music playing.)
06:30We can make the delay compensation inactive for the moment, by just choosing
06:35option Delay Compensation and unchecking this, and you'll see these be grayed
06:40out, and let's listen.
06:41(Music playing.)
06:48So obviously, we can hear the benefit of activating the delay compensation.
06:54In addition to accounting for delays caused by plug-ins, Automatic Delay
06:58Compensation also accounts for delays in internal mixer routings due to
07:02bussing and sends, as well as from hardware inserts, and this is called the system delay.
07:08We can view that by going to Setup > Session, and we will see the system delay is shown here.
07:14Now you'll notice that it's slightly larger than the delay that's on these tracks.
07:19These delay indicators on the tracks don't show the entire system delay.
07:23So if you really want to see the whole delay, you've got to go to the Session Setup window.
07:28So what happens if the total delay on a track exceeds the ADC limit?
07:32Now let's make that happen.
07:34Go over here and activate this maxim plug-ins, so now we have more delay than
07:40can be accounted for by the ADC.
07:42Well, if had out ADC setting at Short, we could make it Long, and that would fix it.
07:48Or now because we have it set at Long, there is a different technique that we have to use.
07:53So basically what we need to do is go and bypass this delay, and I'll use Ctrl+
07:59Command on my Mac and click that, and it will gray it out.
08:04On a PC, you would press Start+Ctrl, and click that value. And then I am going
08:10over to the Edit window, and I am going to look at the beginning of this track.
08:14I am actually going to have nudge this audio data earlier in time, by the amount
08:19of delay reported in the Track Delays Indicator;
08:22that was 92 milliseconds.
08:24So on a separate playlist, I made this happen.
08:28I nudged the track ahead in time, and now we can listen to these two tracks
08:33playing in time, even though this has been nudged, and it has all this delay on
08:38it, because of all these maxims, but they'll play in time together.
08:41So I am going to press Play.
08:43(Music playing.)
08:54And it works. So Automatic Delay Compensation is a great feature, and it can really help you
09:00make your mix sound more accurate and time-aligned.
09:03I recommend activating ADC every time you play back a session in Pro Tools, and
09:08most importantly, when you're working on mix.
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Applying EQ
00:00Equalizers, or EQs, are used to boost or cut selected frequencies within a signal.
00:06In this video, I am going to show you how to apply an EQ to an audio track, as
00:10well as demonstrate some of the more radical EQ plug-ins in Pro Tools.
00:14There are several reasons to apply EQ: to improve the tone quality or timbre of
00:18an instrument; to create a special effect, like a telephone vocal sound; to help a
00:23track stand out in the mix; to fix mic choice and placement problems like
00:27frequency, leakage, and noise issues; to make up for inadequacies in the
00:32recording equipment; to create a better blend of instruments; and to improve the
00:36sound of the overall mix if applied to the master output.
00:40Most home and car stereos have some form of equalizers. Even the simplest bass
00:44and treble controls are equalizers.
00:47Their purpose is the same as the EQ plug-ins that you use in Pro Tools;
00:51however, Pro Tools mixing EQ tools are more advanced and give us more control
00:55over the EQ parameters, allowing us to alter specific and controllable frequency ranges.
01:01Let me show you how to apply EQ.
01:03We'll start with the stock 7-Band EQ in Pro Tools.
01:06I've already got it inserted on this acoustic guitar track.
01:10This is a parametric EQ, which enables us to control three parameters:
01:15the central frequency--or freq--the boost--or cut, the gain--and the width of
01:21the effected frequency range--Q.
01:24The central frequency is the frequency that you want to adjust.
01:27For example, say you want to reduce the low end muddy frequencies on this
01:32acoustic guitar track.
01:33So let's go over here, and I am going to choose 300 hertz, or thereabouts.
01:38So by moving this, I moved this orange circle, and I've set the center frequency
01:43right around 300 hertz.
01:44Gain is the amount of increase or decrease in amplitude that we want to apply to
01:49the center frequency.
01:50If you want a slight reduction in the guitar part, let's cut it by 1 to 3 db.
01:55Or for a more drastic change, go down to 6 to 9.
02:00The third parameter, Q, is the width of the boost, or cut region, around the central frequency.
02:07Right now, it's pretty wide, with a value of 1.
02:11If we increase the Q, it becomes much more narrow.
02:15The Q determines the degree to which frequencies near the center frequency
02:19are boosted or cut.
02:20As you can see here, a high Q value yields a narrow width for affecting a small
02:25range of frequencies,
02:27while low Qs--like closer to 1-- provide expanded widths to encompass a large
02:32range of frequencies.
02:34So let's hear what this sounds like.
02:36I am going to solo the guitar part and change the gain back to 0, and we'll hear
02:42what this sounds like.
02:43(Music playing.)
03:03With a low Q value, a lot of frequencies were taken out, and it really thinned
03:07out the sound of that acoustic guitar.
03:09When you are looking for the frequency that you want to adjust, try this technique:
03:13it's called the 'Boost and Twist.'
03:14So you put an EQ on the track like we have here, and then you increase the
03:18gain significantly.
03:20We'll put it up to about 12 db.
03:24Then you make the Q very narrow, as we already have here, and then we can sweep
03:29across the frequency range until we find the frequency that we want to boost or cut.
03:33So we can take this Frequency control and go back and forth.
03:37So let's try this out and hear what it sounds like.
03:40(Music playing.)
04:02Let's say I want to take out some of the nasally tone that I found here, right
04:05around this frequency: 627 hertz.
04:09So now that we've found the frequency, we'd actually dial the gain back down,
04:14and make it into a cut.
04:15I can also decrease the Q and make it a wider cut, and let's hear what this sounds like.
04:21(Music playing.)
04:35It's a subtle but noticeable change, and you'll notice that I actually hit the
04:38Bypass button here a few times to AB this.
04:42ABing means to go between A and B--that is, with the effect and without the effect.
04:48One thing that we are also doing here is we are listening to the track in solo.
04:53Now, we don't want to EQ just while we're in solo, so we need to listen to the
04:57track with the rest of the tracks in the mix.
04:59We can make this track sound amazing by itself in solo, but it might not
05:03sound good in the mix.
05:04So you don't want to EQ in a vacuum by keeping the track in solo.
05:08Let's move on and discuss another common mixing practice called carving EQ holes.
05:13For example, let's say we have this acoustic guitar track and a vocal track.
05:17It's often a good idea to cut out some of the mids in the guitar to allow the
05:21vocals to have some more room in that frequency area where they sound the best,
05:25like between 1 and 4 kilohertz.
05:28So let's cut out some 3 kilohertz from the guitar track.
05:31I am going to boost this up to about 3, bring the gain down, and make the Q a
05:37little bit narrower.
05:39So now I have just carved a little EQ hole for the vocals to come in and shine
05:44through over the guitars in this area.
05:47Because we've taken out some EQ here, we might actually be able to boost some
05:51guitar frequencies in another range.
05:53So I am going to boost this up at around 6 kilohertz, and turn this into a peak
05:59EQ, increase the Q, and increase the gain.
06:05Now, we've got a little bump at 6 kilohertz.
06:08Let's see what this sounds like.
06:10(Music playing.)
06:22This takes a little bit of bite out of the mids that will allow the vocals to
06:26shine through but then adds a little bit of shine to the guitars just above
06:30where the vocal range is.
06:31Now something you should note here:
06:33I am not suggesting that each instrument should have its own dedicated
06:37frequency range in the mix.
06:39Instruments will share frequencies,
06:41but clearing a path for the predominant frequencies of a certain instrument can
06:45make your mix sound much clearer.
06:47Also be aware that any EQ settings you change on a particular instrument will
06:50affect not only its sound, but also how the sound of that instrument interacts
06:55with all of the other instruments in the mix.
06:57Now, let's look at some of the more radical EQ effects you can add to your
07:00tracks in Pro Tools.
07:02I am going to close this and solo the bass track.
07:07I am going to bring up this AIR KILL EQ, and currently it's bypassed.
07:12Now, the KILL EQ is a 3-band EQ with kill switches on each band.
07:17With this plug-in, you can cut off the lows, mids, and highs.
07:21With the track playing, I will demonstrate some of the sonic possibilities for
07:25this plug-in by tweaking the controls, as well as loading some of the presets.
07:29(Music playing.)
08:02Let's try another one. We've got the vintage filter set up here.
08:08This is related to the KILL EQ but with some different parameters.
08:12The vintage filter is a resonant multimode filter--that is, an EQ--that can be
08:17manually adjusted or modulated over time using the built-in Low Frequency
08:22Oscillator, or LFO, and an envelope follower.
08:25I am going to press Play and tweak this a little bit and have a little fun.
08:28(Music playing.)
09:10We've got a lot of opportunity to get creative with this plug-in.
09:13So now you know how to properly EQ a track using the Boost and Twist method.
09:18You can also sonically sculpture tracks pretty radically with this EQ plug-ins,
09:22available in Pro Tools.
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Adding compression and limiting
00:00Compressors and limiters reduce the dynamic range of signals that exceed a
00:04selected volume level, or threshold.
00:07They turn down the loudest part of a track, which helps to manage instruments
00:10with wide dynamic ranges, like vocals and bass, and helps the quietest bits of a
00:15track to become easier to hear.
00:17Let's take a look at the standard compressor limiter dynamics 3 plug-in in Pro Tools.
00:22I've got one loaded up here on the bass track.
00:26If a signal comes into the compressor beneath the threshold, nothing is done to the signal.
00:33Lower volume signals are not touched except by the Output Gain Adjuster,
00:38which is right here.
00:40As we decrease the threshold, signals can be touched by the compressor.
00:47Right now, the threshold is set at -30 dB.
00:50So if a signal is above -30 dB, it will be compressed.
00:56Now let's try this with the bass actually playing.
00:59I am going to bring the threshold all the way back to 0 and press Play.
01:03As I bring the threshold down, watch the levels over here, the input, the output,
01:08and the gain reduction.
01:09(Music playing.)
01:30If the signal crosses the threshold, the compressor reacts according to the
01:35attack speed parameter, measured in milliseconds.
01:38The ATTACK right now is set at 10 milliseconds.
01:41The compressor then begins to reduce the volume of the signal according to
01:45the ratio and the knee.
01:48The ratio down here dictates how much the signal is compressed.
01:52For example, a compression ratio of 3 to 1, as we have here, means that an input
01:58of 6 dB over the threshold will come out of the compressor at 2 dB.
02:04Compressors with ratios of 10 to 1 or higher are considered limiters.
02:09Now, we can boost this ratio all the way up to 100 to 1.
02:14That's pretty steep.
02:17Let's talk about the knee value, which is right up here.
02:20A low knee number like this indicates a hard knee setting, and means compression
02:26will take effect very quickly, applying the maximum amount of compression.
02:31If we twist this and create a soft knee that means the compressor will ease into
02:37the maximum amount of compression.
02:39You can see this represented in the graph up here.
02:42This is a soft curve right here, a soft knee.
02:46However, if we twist this back down, it becomes much more angular, and
02:51becomes the hard knee.
02:53A signal will stay compressed until it falls below the volume threshold.
02:58Once the signal is below the threshold, it's still compressed until being let
03:03go at the release time, and it's then allowed to return to its regular
03:08uncompressed volume.
03:09So once this signal is below the threshold, it will still be compressed for 80
03:14milliseconds, as shown here, even though it's below the threshold.
03:18The compressor's gain will be applied to the output level of the signal
03:22regardless of whether the signal is compressed or not.
03:25That means the uncompressed softer parts of the track are increased in relation
03:30to the compressed louder parts,
03:32creating a track with a more uniform volume level and less of a dynamic range.
03:38And that's the whole point of using a compressor or limiter.
03:40So how do you apply compression to a track?
03:45First, you should ask yourself whether you think the track actually needs compression.
03:48If you think that it does because the dynamic range is too wide, start by
03:54choosing the threshold.
03:55A high threshold, like this, only lowers the peaks of the signal;
04:02a lower threshold will constantly compress the track.
04:06Obviously, you can choose anywhere in between, but honestly those are the two
04:10common ways to compress: either compressing the track constantly or just
04:15touching the peaks.
04:16We'll bring the threshold down.
04:18I am going to press Play now, and I am going to adjust the threshold so that I
04:23get a certain amount of gain reduction.
04:25(Music playing.)
04:35I am going to try to get it to average around -3dB in the gain reduction.
04:40So that means that I am going to set the threshold right around here, around -18 dB.
04:46After setting the threshold we can set the ratio.
04:49You can use a light ratio of 2 to 1 or 3 to 1 for some light compression,
04:54boost this up to 4 to 1 or 6 to 1 for more volume leveling, and anything over 10
05:01to 1 is considered limiting, and that squashes the track level.
05:07So let's give it some heavier compression.
05:09We'll give it 6 to 1 here, or thereabouts.
05:13After you set the ratio move on to the attack and release times, and this
05:18requires some thought.
05:19The attack time determines how quickly the compressor reacts to a signal
05:23that's over the threshold.
05:25So consider the type of instrument and part that you're compressing, and whether
05:29or not you want to compress the initial transient of the instrument.
05:32For example, the initial transient on a drum track is always very fast.
05:38So if you want to compress the initial transient on a drum, the compressor's
05:42attack time has to be extremely short, just a fraction of a millisecond, and
05:47you can do that here.
05:48You can go down to 10 microseconds.
05:53However, if you want the drum's transient to come through the compressor before
05:57compression is applied, set the attack time to allow enough time for the initial
06:01drum transient to pass through before the signal is compressed.
06:06The release parameter on a compressor is just as important as the attack because
06:10it determines how long the compressor stays active once the signal falls below
06:14the compressor's threshold.
06:16Short release times let the compressor cut out more quickly on notes that fall
06:20below the threshold.
06:22To make the compressor really work, set the release time to 20 milliseconds or less.
06:27For a smoother sound, use values of over 100 milliseconds, or even longer
06:32releases on bass tracks.
06:34So I am going to increase this.
06:37Finally, move over to the gain. And this is often called makeup gain because
06:42it's the output gain on the compressor, and it's used to make up the gain that
06:46has been compressed out of the loudest parts of the signal.
06:50If a signal comes into the compressor and it's reduced by 8 dB, you can
06:55increase the output gain and add 8 dB back to the signal without the loudest parts clipping.
07:01So when I set the threshold, I set it so that we got about 3 dB of gain reduction.
07:08So I could lift this back up to about 3 dB.
07:11Let's take a listen to this track.
07:13(Music playing.)
07:24Now, you'll see that the gain reduction was actually more, so I can boost this
07:29higher, and now we'll listen and compare using the bypass button.
07:34(Music playing.)
07:46Aside from just controlling the dynamics of a track, you can actually use
07:50compression as a special effect.
07:52For instance, you can use the squash technique to really mess with the sound of a track.
07:57Let's go over here and choose the Steamroller preset.
08:01Now, there are a lot of other useful presets up here; in fact, the bass guitar
08:05one actually sounds pretty nice.
08:07But we are going to try the Steamroller and check out how that sounds.
08:10(Music playing.)
08:20So obviously we are using this preset to create a distorted tone with the compressor.
08:25What about trying the bass guitar setting?
08:28(Music playing.)
08:38Yeah, that sounds nice, and look at these parameters, what we are set at.
08:41Got a low ratio, a soft knee, pretty long attack time, and a very long release, a
08:49medium threshold, and a lot of gain makeup.
08:53Another popular technique is to add a compressed copy of a track back to the
08:57original to increase the punch of the overall sound.
09:01This is called parallel compression, and it's a common technique used on
09:04vocals, guitars, and drums.
09:06Let's take a look at what I've got set up here. Let me close this.
09:10Now, I have got these two acoustic guitar tracks, and I've bussed them out to Bus
09:171-2, which is picked up by this aux track right here, Bus 1-2, and I've got a
09:23compressor on the aux track.
09:25So, what we are going to hear is the mix between the dry unaffected tracks that
09:30are going out the main outputs and a compressed copy of those tracks mixed
09:35together in the overall mix.
09:37So I am going to mute the parallel compression track first, so we can hear just
09:42the guitars, and I'll mute the bass as well. And then I'll unmute the parallel
09:46compression, and we'll hear what it sounds like.
09:48(Music playing.) 00:10:15.09] So you can hear that there is obviously a volume difference here, but there's
10:18also a sonic difference too.
10:20It gives us a little bit more power with the parallel compression in there, and
10:24some clarity, but also it still has some dynamics left over from the dry tracks.
10:29Now, let's talk about limiters.
10:31Limiters are essentially compressors with ratios of 10 to 1, or higher.
10:36The large ratios are used to prevent transient signal peaks from exceeding a chosen level.
10:42Because of this, limiters, like compressors, allow you to increase the overall
10:46track level while avoiding clipping.
10:49As you saw before, you can select a ratio of up to 100 to 1 in the dynamics
10:53three compressor limiter plug-in.
10:56That means that a signal that's 100 dB over the threshold will come out of the
11:00limiter at 1 dB over the threshold.
11:04Limiters are useful on many types of tracks, and are often used on the same
11:08types of dynamic tracks as compressors are, such as vocals and electric bass.
11:13Limiters can be used in cooperation with compressors to take care of the
11:16peaks, while the compressor performs the main compression duties on the rest
11:20of the non-peak signal.
11:22I am going to open up the maxim plug-in here.
11:26Limiters like maxim here are often used on submixes and almost always in
11:31mastering applications to make sure that the tracks don't peak or cause
11:35unwanted distortion.
11:37Let's check out how adding this maximum limiter to the master fader track in the
11:41session can boost the output signal by reducing the dynamic range of the song,
11:45but without creating distortion.
11:48We don't want to push it too hard, or else you will get distortion.
11:51But let's hear how this sounds as I change the threshold and the ceiling values.
11:56(Music playing.)
12:43So you can hear in this example that you can bring the threshold down, keep
12:48the ceiling high, and get the track to be a little louder without adding any distortion.
12:54However, if you bring the threshold down too low and keep the ceiling high,
12:58it's definitely going to create distortion on the track because you are trying
13:01to push it too hard.
13:03Adding compression and limiting to your mix correctly takes some knowledge of the parameters.
13:08As you are learning, be sure to try out some of the presets, tweak the knobs, and
13:12listen to the effects on a variety of instruments.
13:15Revisit this video to review the explanations of the compression parameters if needed.
13:20Used correctly, compression can make your mixes sound more powerful, more
13:24balanced, and more radio-ready.
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Adding depth effects: Delay and reverb
00:00In this video, I want to discuss how delay and reverb effects work, and how to
00:04apply them well in your Pro Tools sessions.
00:07I'll start with delay.
00:10Delay effects record a signal,
00:12then play it back at a user-selected time delay, often called delay time or delay length.
00:18A single delay of less than 35 milliseconds is called the double, because this
00:22effect makes the track sound like there are two of the same part being played or
00:26sung at basically the same time.
00:29A slapback delay is a single repeat, with a delay time over 35 milliseconds.
00:35Slap back delay times of 35 to 75 milliseconds are good for thickening vocal or
00:40instrumental tracks,
00:41while delays of 125 to 350 milliseconds are useful for making a vocal or
00:47guitar track sound large.
00:49I'm going to open up this Extra Long delay plug-in that we've got here in Pro Tools.
00:53Now it's usually a good idea to set the delay time in relation to the beat and
00:58tempo of the song, like an eighth note, an eighth note triplet, or a 16th note.
01:03The rhythm that you create with the delay can add a nice groove element.
01:07To do this, make use of the Tempo Sync function down here.
01:11Most delay plug-ins in Pro Tools have this, and it'll synchronize the delays
01:15to the session tempo.
01:17As you can see here, we have 90 BPM as the tempo, and this is activated.
01:22If I un-activate this, then we can use the slider to adjust whatever we want the
01:28delay to be, and to adjust it to a different tempo.
01:31However, I'd rather keep it synced.
01:34So let's listen to an example.
01:35Let me go over here to the Edit window and show you that I've got two acoustic
01:40guitar tracks here, and back to the Mix window, through Bus 5 and 6, these are
01:47being routed to this aux track that has the Extra Long delay plug-in on it.
01:53So I've got an effects loop with the delay.
01:55First, I'm going to play this session without any delay and just with the
02:00guitar tracks soloed.
02:01(Music playing.)
02:13Now I'm going to add in the delay.
02:14(Music playing.)
02:27So you can hear that there is a single 16th note delay going onto this signal.
02:32Let me play this one more time, and I'll pop the effect in and out.
02:35(Music playing.)
02:47Let's talk about the parameters that we have set here in the delay plug-in.
02:51First, we've got the gain, and that refers to the volume level.
02:57The mix is how much of the original signal is being delayed.
03:01Now, when we set up an effects loop like this, you'll usually set the mix to 100%.
03:07The further you bring this down, the more of the original track, or the
03:10unaffected track, will be going through this plug-in.
03:13So usually you just want to keep this, because it's part of an effects loop, at
03:17100% and rely on the track that you get from these two tracks here for the dry tracks.
03:25LPF stands for a Low Pass Filter, and this is used to filter out the high end,
03:30so it doesn't build up when you're using a lot of feedback.
03:34So, I've reduced this down to 10 kHz.
03:37So everything above 10 kHz is going to be filtered out.
03:41We can turn this off if we want, or we can bring it way down and
03:45filter everything out.
03:48The delay is the length of the delay time.
03:52And so, if we un-sync this, you'll see it change if we change the tempo.
03:58Now I'm going to sync that back up, and it's going to give us 166.67
04:06milliseconds, which is exactly 1/16th note at a tempo of 90 BMP.
04:12
04:14The depth and rate of modulation here create slight pitch variations, and this
04:20can create a chorus, a flanger, or a phaser kind of effect.
04:23Now, I'm going to leave that off for this particular application.
04:28And the Feedback, this sends a delayed signal back into the delay input,
04:33creating a delay of the delayed signal.
04:36The higher the feedback level, the more delays are created.
04:40So, adding feedback to a delay can actually smooth out the sound of a track or
04:44give it an infinite, neverending feel.
04:46And let me just play with this just a second to show you an example.
04:51(Music playing.)
05:07So, as you can hear from the delay trail, there was a lot of feedback on there.
05:11Now I just hit Option on the Mac and clicked on this slider to return it to 0.
05:17You can also hit Alt on a PC to do the same.
05:21So we know about the Tempo Sync button.
05:23We can change the meter or we can also change the note value.
05:27So, if I hit this eighth note, you'll see that the delay time doubles.
05:31We can also adjust the groove, if we want to swing this a little bit, but we're
05:36not going to do that in this example.
05:39And in Pro Tools, there is a number of delay plug-ins, and I've got one
05:43more loaded up here.
05:44So I'm going to load that here.
05:47We got the dynamic delay, and let me just play a second of this.
05:51(Music playing.)
06:04It's pretty similar to what we were just listening to in the other delay, and
06:08you'll see that it's synced.
06:11We've got a lot of feedback, 100% mix, and a wide stereo width to make this
06:16really big in your headphones.
06:21Now let's talk about reverb.
06:23Reverb, short for reverberation, is a sonic effect that occurs when many random
06:27reflections of a sound blend together and reach the listener more than 10
06:31milliseconds after the direct sound from the sound source.
06:35As an effect, reverb gives character to a direct dry sound by placing it in some
06:40sort of acoustical environment, like a church, a gymnasium, or a tiled bathroom.
06:45Let's hear a few examples using this D-Verb plug-in on a percussion track.
06:49So I'm going to solo this drum track right here, as well as this reverb track,
06:59and you'll see that we have another effect loop going on here.
07:03We've got this percussion track routed to Bus 1 and 2 via a send, and it's being
07:08picked up here on this aux track and being effected by this D-Verb plug-in.
07:13So I'm going to play this track back and adjust the mix percentage, and you'll
07:18hear the different amounts of reverb.
07:19Then I'm going to switch through different algorithms, and you can hear some of
07:24the presets from this plug-in.
07:26(Music playing.)
08:05So you can hear, we can create a lot of different acoustical environments with this plug-in.
08:11When a sound is made, we hear the direct sound waves, early reflections, and
08:15reverberation in that order.
08:17The direct sound reaches our ears without bouncing off of any surface.
08:21Early reflections reach our ears between 10 and 30 milliseconds later than the
08:26direct sound, after they've bounced off of one or more surfaces.
08:31Because these reflections arrive so quickly, they are perceived as part of the direct sound.
08:36Reverberation actually occurs when a sound reflects off of many surfaces and is
08:41mixed with many other reflections, creating a denser blend of reflected sound.
08:46These reflections begin to fade away, or decay, as they're absorbed into the
08:51material of the acoustical space.
08:54The longer a sound takes to decay, the larger and more hard-surfaced the
08:58acoustical environment is perceived to be, and the farther from the sound source
09:02the listener is, or seems to be.
09:05In reverb plug-ins in Pro Tools, we can control the parameters that
09:08determine what a reverb will sound like through it's progression from the
09:11first to the last reflection.
09:14Here is a list of common reverb effect parameters.
09:17We have the Wet/dry mix, which you just heard in the previous example, and
09:21this is the mix of the direct or the "dry" signal with the effected or the "wet" signal.
09:27Pre delay is the time delay before the reverb is heard.
09:30Decay time is the time it takes for a sound to disappear.
09:34That's really the total effect time.
09:36Diffusion is the space between reflections, or repeats.
09:41Density refers to the initial buildup of short delay times, or reflections.
09:46Room size is the size of the acoustical space.
09:48Width is the amount of spread across the stereo field.
09:53You can make a reverb sound very narrow or extremely wide.
09:57Like delay, reverb is used in mixing to create a sense of depth.
10:01When applying reverb to tracks, the Wet/dry mix parameter sets the overall
10:05amount of depth: how far away a sound is from the listener.
10:09In addition to the decay time, the longer the pre-delay time--that is the time
10:14before reverb is heard--the larger the perceived size of the acoustical space.
10:19Let's listen to an example.
10:21If I choose the Church setting here, this has a lot more pre-delay, as you can
10:26see here, 39 milliseconds, than many of these other settings. The Hall has 0.
10:32These Rooms have very small amounts.
10:35Actually, they have 0 as well.
10:37So let's hear what the pre-delay effect is.
10:40(Music playing.)
10:47Pre-delay is a big determinant for creating a large acoustical space with reverb.
10:52Now, reverb effects can be used on pretty much any kind of sound source in your mix;
10:58however, I would steer you away from using it on bass instruments, because if
11:01you use reverb on a low frequency, it can tend to really make the mix muddy.
11:06Also, reverb often sounds more impressive if it's used in stereo as opposed to mono.
11:12If you do find that your reverb plug-in is making your mix a little muddy, you
11:16can use the High Filter Cut or the Low Pass Filter on almost any kind of
11:21reverb plug-in to help sculpt sound and tighten up your frequency range for the reverb output.
11:26You'll see in the D-Verb we have the High Frequency Cut and the Low Pass Filter here.
11:31Pro Tools comes with several reverb plug-ins, including D-Verb, AIR reverb, AIR
11:37Spring reverb, and AIR Non-Linear reverb.
11:40We've got some of those up here.
11:41Let me show you those.
11:43Here is the reverb.
11:46This is the Gas Tank setting.
11:48Let's listen to what this track sounds like in the Gas Tank.
11:51(Music playing.)
11:58Now let's switch over to the Non- Linear reverb and listen to a Gated reverb.
12:04(Music playing.)
12:11Pretty cool. And the Spring reverb, the Big And Busy setting.
12:17(Music playing.)
12:24I recommend trying out some of the presets and tweaking the parameters, now that
12:29you know what they all do.
12:31Reverb and delay effects are essential mixing effects in all styles of music
12:35and postproduction.
12:36Learn how to use the parameters, and you'll be able to create the depth,
12:40atmosphere, and sonic character that you want for your mix.
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Applying AudioSuite plug-ins
00:00Most plug-ins in Pro Tools have a Real- Time Audio Suite, or RTAS version, and a
00:05non-real time version that we simply call the AudioSuite version.
00:10AudioSuite plug-ins process the audio while Pro Tools is stopped, whereas their
00:14RTAS counterparts work in real-time.
00:17The advantage of non-real time processing is that it does not take up processing
00:21power while playing back.
00:23To apply in AudioSuite plug-in to an audio region, first highlight the
00:27region that you want to process and then choose the plug-in that you want
00:30from the AudioSuite menu.
00:32As you can see here, I've already got the region highlighted, and now I can
00:36choose from the AudioSuite menu.
00:37I'm going to go down to Modulation and choose a Chorus effect.
00:43This opens up the AudioSuite plug-in, and now we can go in, and we can
00:46choose from any presets that we've got, and I'm going to choose this one, EvenSlo Flange.
00:52We can go down to the Preview button and press this, and now we'll be able to
00:55here the track soloed with that effect on it.
00:58(Music playing.)
01:05Wow! So you can go in here and tweak any of the settings that you want.
01:09If you're happy with these settings, then you can hit Process right over here,
01:13and Pro Tools will create a brand-new audio file.
01:16Let's look at what Pro Tools called this file.
01:18I'm going to open up the Regions list, expand it out here.
01:22We can see that it acoustic guitar 1-A, which stands for AudioSuite, and then
01:27Chr is the chorus affect _01.
01:31So we can always tell what this region is in the Regions list because it's
01:34got this little moniker here.
01:36Note that this is a brand-new audio file.
01:39Now usually what I recommend, before processing a region with an AudioSuite
01:44plug-in, is to create a duplicate playlist on the track so that you can always go
01:48back to the original unprocessed region, if you need to.
01:52So what I'm going to do first is undo that effect and go here, create a
01:57duplicate playlist, and we'll call this 'Ac Gtr CHORUS.'
02:04Now we have the original playlist here, and the new one that we are about to process here.
02:11So now it's simple enough to switch between the original and the one that we've
02:18affected with the AudioSuite plug-in.
02:20A good time to use the AudioSuite version of a plug-in is when you're running
02:24out of processing power from using too many RTAS plug-ins.
02:28In that case, you can save the plug-in setting that you were using in the RTAS
02:32version, take that plug-in and off the track, and apply the AudioSuite version, like this.
02:38So here we have an EQ plug-in on this bass track, and I'm going to save this
02:43setting as 'df bass eq.'
02:47Now I'm going to make this inactive.
02:49So I'm going to right-click it and choose Make Inactive.
02:53Now I can highlight this track, go to the AudioSuite menu, choose EQ 3, and I
03:02can find this right here in my setting: df bass eq.
03:05Then it will load it right up.
03:08If I hit process, now I've got this bass track affected just like it was with
03:14the RTAS version, but now we are not using up in any processing power, because
03:18we've inactivated the RTAS plug-in.
03:20You can also use AudioSuite plug-ins for creative effects, like using the
03:25Reverse AudioSuite plug-in to process a track in reverse. Check it out!
03:29I'm going to take this acoustic guitar track and process it with the Reverse
03:35plug-in, which we can find in the Other folder.
03:40Let's preview this.
03:41(Music playing.)
03:50Very cool!
03:51So if we hit Process, we'll see that the audio region now is reversed.
03:56You can see they lead in now of the last note that's now become the first note.
04:00So as you can see here, you can use the AudioSuite plug-ins for creative
04:03effects, like this Reverse plug-in or the Chorus one that we saw earlier, or
04:07you can use AudioSuite plug-ins to help lessen the processing load when you're
04:12doing a large mix.
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Bouncing down a mix and making an MP3
00:00Bouncing means to combine all of the tracks in your Pro Tools session into one file,
00:06so you can burn it onto a CD or make an MP3 to post online.
00:10When you bounce in Pro Tools, what you hear is what you get.
00:14If a track is muted, it won't be in the bounced file.
00:17If you've soloed a track, that's all you'll get in the bounce.
00:21MIDI regions and instrument tracks don't need to be converted to audio tracks.
00:26As long as you can hear the tracks on playback, they'll be in the bounce.
00:30So let me show you how to bounce a track.
00:33First, we need to highlight the length of time that we want to bounce for.
00:38So, I've already setup a start and an end marker, and since the session is
00:43already back at the beginning of the session, for playback, I'm going to hit the
00:47Shift button and click on this End marker. And now, I've highlighted from the
00:53very beginning of the session, the start marker, to this end marker.
00:58That's how long I want the bounce to be.
01:01Next, go to File > Bounce to > Disk, and the Bounce window will open up.
01:09For the Bounce Source, we should choose the main stereo outputs of your Pro Tools system.
01:14Usually this comes up as the default, and we'll just keep it as that: Analog 1-2.
01:21The File Type, we can choose WAV, AIFF, MP3, and a few other options, but let's
01:29just choose WAV now, if we're going to bounce this to a CD, or we would choose
01:34MP3, if we want to make an MP3, and I'll come back to that in a minute.
01:40The Format, if we're bouncing to a CD, we want to use a Stereo Interleaved file,
01:45as opposed to a Multiple mono or a Mono file.
01:48So, keep it as Stereo Interleaved.
01:51The Bit Depth, or resolution, should be 16, if we're bouncing to a CD, and the
01:57Sample Rate should be 44.1 kHz, if we're bouncing to a CD, because those are the CD specs:
02:0416 Bit, 44.1 kHz.
02:07Because our session is actually at 16 bit, 44.1, we don't need to convert anything.
02:13So, we don't need to choose anything there.
02:16And finally, we'll choose Convert After Bounce.
02:19When you choose Convert After Bounce, Pro Tools converts the bounce track to the
02:23desired file type after the bounce process takes place.
02:27If you choose Convert During Bounce, that can eat up a lot of system resources
02:32and could reduce the number of plug-ins that you use while you're bouncing.
02:36That's why I was to choose this setting: Convert After Bounce.
02:41When we click bounce, then we need to choose where we want to save the file, and
02:46now I'm just going to call this bounce1. And I usually like to save my bounces
02:51one file folder above the Audio Files.
02:55So I'll choose one higher and click Save, and now Pro Tools is going to go into
03:01a real-time bounce, and this is a great opportunity to do a quality check while
03:06listening to the bounce down in real time.
03:08(Music playing.)
04:03So there you go;
04:04that's the process for bouncing down an audio file so that you can burn it onto a CD.
04:09In Pro Tools 9, you can also bounce down to MP3.
04:12You don't need any add-on MP3 export option anymore as you did in previous versions.
04:18You can create the MP3 in the same way.
04:21We can just go to Bounce to > Disk, and choose MP3 as the file type, and keep
04:29all the other settings the same and choose Bounce, but then we get an extra
04:33window, this MP3 window.
04:36Here, we can name the track.
04:39We'll call it bounce1.
04:41We can put an artist, we can add in album, comments.
04:45We can add a genre and a bunch of other stuff.
04:48We can also choose the encoding speed, and we can choose between Fastest, which
04:53is Lower Quality or a Higher Quality which is slower, and this can take up to
04:57five times as long for the encoding speed if we choose the Highest.
05:02We can also choose the Constant Bit Rate, all the way up to 320kbit/second.
05:08Now, 128 is the default, and it's a good compromise between quality and size.
05:14And for this setting, each minute of a song roughly equals 1 megabyte in file
05:19size. And this good for streaming on the Internet,
05:23but MP3s with higher bit rates will definitely sound better.
05:28So, if we click OK and save the file, it'll start the bounce process again.
05:33I won't do that here, but you get the idea.
05:35So, now you know how to bounce down your session to a stereo audio file that you
05:40can burn onto a CD or post as an MP3.
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Setting up a session for mastering
00:00Mastering is the last stage in the production process, and takes place after you
00:04are done mixing all of the songs in a project.
00:07Mastering in Pro Tools can transform your final mixes into professional
00:11sounding recordings.
00:13Mastering treats your final mixes so that the song sounds good on all playback
00:17systems, from one-speaker clock radios to hi-fi stereos.
00:21In the mastering process, the volume level of all the tracks are made to be
00:25competitive with other mastered recordings.
00:28Also, the EQ and the volume of each song are put together so that they create a
00:33cohesive final product.
00:35Other considerations in mastering are checking and adjusting the left/
00:39right balance; phasing and stereo imaging; listening for and fixing any unwanted noises;
00:45adding real or simulated tube or analog gear into the signal path; dithering and
00:50noise shaping; choosing the song order and spacing between songs to create the
00:54best flow for your project; and balancing down and burning the final masters with
00:58their correct track order, timing, and fades to a CD. Let's set up a mastering
01:03session and Pro Tools.
01:05Here, I've created a new session with the same bit depth and sampling rate as my
01:09previous mix sessions.
01:11That way I can maintain the same high resolution from the mixes into the mastering.
01:15Now we need to bring in our final mixes.
01:17So we can either drag and drop files from the workspace browser or even from the
01:22Desktop, or we can go to File > Import > Audio.
01:26I am going to go to the Bounced Final Mixes and choose these tracks.
01:34Now you'll note that I have left and right side files for each of these songs, and
01:43that's because I created multiple mono formatted files when I'm bounced them
01:47down as the final mixes.
01:49These multi-mono files can be added directly into the session. In contrast,
01:54stereo interleaved files must be converted to multiple mono files to be used in Pro Tools.
02:00I recommend creating multi mono files when bouncing your final mixes before mastering,
02:05so that you don't have to convert them when importing them here.
02:08So I can just hit Add All and no sample rate conversion is necessary because
02:13we're going into the same bit depth and sampling rate from our mixes into our
02:17mastering session. And for the Audio Import Options dialog, I'm actually going to
02:22choose the Regions list so I can put all the songs into the Regions list and
02:27then place them wherever I want them.
02:29Next I want to create two new audio tracks, stereo tracks, and I am going to
02:37drag the songs onto the tracks.
02:41Let me zoom out here. And usually for my mastering sessions I like to set up to
02:57stereo tracks with the songs juxtaposed like this.
03:00This works well if the mixes are relatively consistent from song to song.
03:04However, if each song needs individual mastering attention because the mixes are
03:08inconsistent, I may place each song on its own track.
03:12Now I have placed these in order to approximate the spacing between the songs
03:17and how it might sound listening to them in a row on a CD.
03:21This can give you a sense of the cohesiveness of the entire project when you're
03:25listening to it from the beginning to the end. And speaking of that, let's listen
03:29to little pieces of each of these tracks and compare them. We will see how this
03:33mixes sound against each other.
03:33(Music playing.)
03:58Now, you'll probably find that some songs are louder, or have different overall EQ
04:02curves, or stereo images then others. Take some notes.
04:06Listen for unwanted sounds too, like clicks from bad edits. And after playing
04:10these back, I can tell that the Road_to_ Ventura track is a little bit louder than
04:14the others. Also, the EQ curves are a little bit different between the tracks, due
04:19to their instrumentation.
04:20So I have to do some EQ work on the individual tracks themselves to make them
04:24all into one cohesive, finished product.
04:27Now that I've got all the songs imported, it's time to set up my mastering
04:30session, and I'm going to show the signal routing and all the affects that I use
04:34in a mastering session.
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Mastering a session
00:00So, I've got all my final mixes in the mastering session here, and now I'm going
00:04to bring in all of my mastering effects. And I've created a template for this,
00:09and I'm going to import some tracks from the mastering template.
00:13Import > Session Data. I have this Mastering_Template right here.
00:18I'm going to hit the Return key and add these new tracks to my session.
00:27So let's go over to the mix window, and I'll show you what I've got here.
00:30I've added two auxiliary tracks, two audio tracks, a master fader track, and
00:36another stereo audio track for my reference mixes.
00:39The most important part about this is the signal routing, and let me show you
00:43what I'm going to do here.
00:44I'm going to set the output of my mixes, both of these audio tracks, to Bus 1-2.
00:52So, my two tracks worth of my final mixes right here are being routed out of Bus 1-2.
00:59That's being picked up here on this auxiliary track, where it's going to be
01:04affected by EQ and compression.
01:06Then it's routed out of Bus 3-4 to this next track where it's going to have a
01:11Stereo Width plug-in, the enhancer, and maxim.
01:15Then that's routed out to both of these audio tracks, where I can actually
01:20record, and this is where I record a high-resolution version, where I can
01:25compare this with the 2nd pass and do multiple different versions and compare
01:30them back and forth very easily.
01:32Then these are routed to the main outputs, which routes them to this master
01:36fader track, where we've got a PhaseScope, Meter Bridge, and MasterMeter as well
01:42as the Dither plug-in.
01:43Finally, we have our reference mix track, where we can import any kind of
01:48mastering reference tracks that we want to listen to, and they are not affected
01:52by any of the plug-ins over here.
01:55They're just routed through the master fader, so they don't sound any different
01:59than what they would normally sound like.
02:01That way it's a true comparison between the reference master and our final masters.
02:06So to actually hear our masters through the session, we need to record-enable
02:11this 1st Pass, and we should set this to Input Only Monitoring mode.
02:16Now, the reason I have this set up like this is threefold.
02:20I want to record a high-resolution master within the session that I can compare
02:25against other mastered versions of the same song and the reference masters that
02:30I'm importing into this session.
02:31I also want to create a high- resolution master before I create a lower
02:36resolution file that would be going onto a CD or as an MP3.
02:41Finally, I want to be able to edit between mastered versions, and I can do
02:45that right here on the mastering session, between the 1st pass and the 2nd pass if I want to.
02:50So, for instance, if I like the first half of master take 1 and the second half
02:55of master take two, I can edit them together right here in the session.
02:59So let's examine this signal flow just a little bit more.
03:02We've got our tracks here, our final mixes.
03:06They first are going to an EQ, and here we can adjust the EQ curve of the entire mix.
03:13When using EQ in mastering, we want to boost frequencies that are missing and/or
03:17cut frequencies that are too loud or too present in the mix.
03:20We don't want to overload the track with a massive boost at a certain frequency.
03:24Boosting a frequency that peeks out your EQ can cause digital distortion, and
03:28that's a definite no-no in the mastering process.
03:31Remember, cutting frequencies is part of a good EQing technique too, and is often
03:36more beneficial in mastering than boosting frequencies.
03:39So in this particular case, we're actually cutting some of the low end and
03:43boosting a little bit of the high end.
03:45A tried and true way to determine what frequencies to boost or cut while
03:49mastering is to listen to the frequency content of master recordings that you really like--
03:53that is your references in the session here.
03:56Listen to how they sound on your speakers, then try to emulate that frequency curve.
04:00Whatever EQ you decide to apply to your track, you should save it as a preset.
04:05Let's move on to compression.
04:10You'll note that I have multiple compressors along the signal path here.
04:13I've got this CompLimiter. I've got the BF76.
04:17I also have the maxim down here.
04:19Using multiple stages of compression along the signal path enables you to spread
04:23out your compression and limiting, so as not to put all the compression and
04:26limiting duties onto one plug-in.
04:28Spreading out the compression over several plug-ins can yield a much clearer and
04:32more powerful signal.
04:33Don't over-compress the track.
04:35That can actually make the track sound less powerful and energetic.
04:38Also, allow your songs to breathe by maintaining some of the dynamic range.
04:43I recommend using light overall compression at the beginning of the
04:46mastering signal flow.
04:48Like right here, I've just got 3.7:1 ratio and a relatively high threshold.
04:53Then you can utilize peak limiting at the end of the signal flow, like I have
04:57here with the maxim, to take care of the final gain boost.
05:01After EQ and compression, you can add stereo width to the track using this AIR
05:05Stereo Width plug-in.
05:07You can widen the stereo image by adjusting this Width control.
05:11It's a very cool effect, but be careful with it.
05:13Making the stereo image too wide can make it sound artificial, and actually sound
05:17much worse than a focused image.
05:19I'm going to play back this track and adjust the stereo width.
05:22(Music playing.)
05:40If you're listening on computer speakers, I recommend plugging in your
05:43headphones to check out that Stereo Width section.
05:46I'll go back to the mix window, and we'll look at this Enhancer plug-in.
05:49Now, I have this on here, which is technically another EQ, and I would
05:54probably use this just sparingly, and only if I want to add a little sparkle
05:58to the overall track.
05:59Putting in EQ this late in the signal path, you've got to be careful that you
06:03don't add too much, because you can mess up the sound the you've already created
06:06with the EQs and compressors that are already in the signal path.
06:10So here I've just got a little bit of high gain and just a touch of low gain.
06:14Next, we have the maxim plug-in.
06:16This is a maximizer.
06:17It's a very powerful limiter plug-in.
06:19As the last step of compression in the signal flow, use maxim as a peak limiter
06:24to punch up the power and the output level of your tracks.
06:27So we need to set the threshold, and we'll set the ceiling around -0.1 or -0.2,
06:34so that we don't create any clips or overs.
06:37Now I recommend against slamming it all the way to 0db here, because you could
06:41create a clip or on over that some CD players can't handle, and that'll make
06:46them either skip or make an ugly noise that we don't want.
06:49So, let me play this, and I'm going to adjust threshold and the ceiling,
06:53and we'll get a sound.
06:54(Music playing.)
07:18Obviously, this plug-in is making it a lot louder.
07:21Just be sure not to push the threshold down too low, or else you're going
07:24to create distortion.
07:25And in this plug-in, we also want to make sure that the Dither is off and the
07:29Noise Shaping is off, because we're going to cover that in the next video
07:33here in this course.
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Bouncing down master recordings with Dither and Noise Shaping
00:00In this movie, I want to talk about all of the plug-ins that I've got on my
00:03master fader track in this mastering session.
00:07First, I've got the PhaseScope.
00:09The PhaseScope meter displays the relationship between the amplitude and the
00:13phase of a stereo signal, enabling you to monitor your stereo image graphically.
00:18I'm going to play back this track.
00:20(Music playing.)
00:31Now, that looks pretty good.
00:33When the audio is panned just to one side, a diagonal line appears, and we don't
00:37want to see that, and we don't.
00:40In-phase material is displayed as a vertical line and we like in-phase material,
00:44and we saw a lot of in-phase material going on in there.
00:47Out-of-phase material shows up as a horizontal line, and we definitely don't
00:52want to see a lot of that.
00:54So as long as we don't see a diagonal line or a horizontal line here, then we're pretty good.
01:00Let's move on to the next one.
01:03The Bomb Factory Essential Meter Bridge displays the output levels like you
01:07would see them appearing on an analog VU meter.
01:11Monitoring this way can help you see RMS, or peak metering, just like you would
01:16on a professional tape machine.
01:17I'm going to press play.
01:19(Music playing.)
01:30Now, you can see that we're kind of pushing the levels here with this -15
01:34calibration and set to RMS, Root Mean Square.
01:38It means we've got a pretty hot level, but we see that we're not peaking out on
01:43the meters down here, so we're probably pretty good.
01:47The TL MasterMeter is used to identify any signal clip events or oversampling
01:52clip events that might negatively affect the final master track.
01:56Fortunately, we don't see any events in here, so it looks like we're in the clear.
02:00Now, I use all three of these tools together to make sure that there are no
02:04phasing or clipping problems on the output signal.
02:08At the end of the mastering process, audio files often have to end up as 16-bit,
02:1344.1 kHz tracks so that they can be burned onto an audio CD.
02:18Bouncing audio from a higher bit depth to a lower one creates unwanted
02:22quantization noise that occurs at low volume levels, like on fade-ins or fade-outs.
02:28Dither and noise shaping reduce quantization noise.
02:32The funny thing is dither actually adds a small amount of noise to an audio signal.
02:37However, the noise helps to make the quantization noise less obvious.
02:42Noise shaping utilizes digital filtering to move the noise that dither adds from
02:47frequencies that our ears can hear the best, such as around 4 kHz, to
02:52frequencies that we're less sensitive to.
02:54This makes the noise more difficult for us to hear.
02:58Quantization noise is pretty minimal, but it is noticeable if it's in a
03:02sensitive range for our hearing.
03:04We can use this Dither plug-in to help out with that.
03:08So we can set the resolution, and we can turn on noise shaping to help move
03:13the noise that dithering creates and push it into an area that's not sensitive for our hearing.
03:18There's another plug-in option for dithering, and it's the Power Dither, and
03:23most Pro Tools systems have both of these.
03:26This gives us an option of three different noise shaping types.
03:31Note that when you bounce down to create an MP3 file, you don't actually need
03:35to use dither and noise shaping, as these parameters are built into the MP3 encoders.
03:41Together, dither and noise shaping should be your last processor on your master
03:45fader track for master bounces.
03:47Now it's time to bounce your final masters. So, let's go here, and we'll select
03:55the whole amount of time that we want to bounce.
03:58We'll go to File > Bounce to > Disk, and yes, Pro Tools warns us that you can't
04:04do a bounce when a track is record-enabled.
04:07So we'll un-record-enable that, go back to the Bounce, and we can choose
04:13whatever parameters we want here.
04:15Stereo Interleaved file.
04:17This is what we would need to create a track for a CD.
04:21We could make higher res or low-res files,
04:24we could make an MP3, whatever you need to make, and then bounce down each
04:29one of your tracks.
04:30The one thing that Pro Tools cannot do is burn CDs.
04:34So you'll need a third-party application, like iTunes, for that.
04:38After bouncing down your tracks, listen to them critically in many
04:41environments and through many playback systems to make sure they translate
04:45well to all systems.
04:47If they do, then you've succeeded in mastering your tracks using Pro Tools.
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12. Working with Video
Importing and displaying video files
00:00In this video, I'm going to show you how to import a video file and how to
00:04manipulate it in Pro Tools.
00:06Pro Tools can import QuickTime and Windows Media video files, as well as AAF, OMF, and MXF files.
00:14We're going to import a .mov file here.
00:17Let's go to File > Import > Video and locate the video. It's right here.
00:24Double-click it and we get the Video Imports Option dialog.
00:28We're going to put it onto a new track, and we'll put at the session start;
00:33however, you could put it somewhere else if you wanted. And I'm not going to
00:38import the audio, even though we can.
00:41Note that you could also bring in a video file by dragging and dropping from the
00:45workspace or the Desktop.
00:47Let me expand this track out a little bit here, and you can see that we have two
00:52track views possible on a video track.
00:55We have got frames and blocks.
00:57We'll choose frames. I'm going to zoom in on this little bit, and you'll see that
01:02Pro Tools shows multiple frames in this track view.
01:05You also see that the video window opened automatically, so if I press play,
01:11we can see the video.
01:18We can resize this video window. If we go down to the corner, you'll see the icon
01:23change, and I can click and drag to make it smaller or larger. I can also
01:29right-click in the video window and choose a different size. If you go up to
01:34the Window menu, you can choose to show or hide the video window.
01:40Over by the name of the track, we've got the Video Online button, and we can toggle
01:45this between having the video play along when it's online or not play along
01:51when it's off-line, and we'll see this little note "QuickTime movie is Offline"
01:55in the video window.
01:58Pro Tools also automatically shows the Video Engine rate. Pro Tools determines
02:04this from the video when it's imported, and this video is 23.97 frames per second.
02:09Just like any other audio region or MIDI region, you can use the Grabber tool to
02:14click and drag the video region anywhere on this track.
02:21Once you've got the file where you want it, I recommend locking it in time in
02:25the session. And you can do that by right-clicking on the name of the track and
02:30choosing locked. And you'll see a little icon right here, meaning that it's
02:34locked, and that's the basics of what you need to know to import, display, and
02:38manipulate video files in Pro Tools.
Collapse this transcript
Adding music, foley, ADR, and FX
00:01Adding audio to video in Pro Tools can be a lot of fun.
00:04Here I am going to show you a quick project I created for this course that
00:07demonstrates adding audio in various forms to a video file in Pro Tools.
00:12This project ties in many of the recording, editing, mixing, and mastering
00:15techniques that I have shown you here in this course.
00:17So let me show you the video first without any audio.
00:20You can see that it's a bunch of coastline of California shots with some biking
00:29as well, and then there is a guy speaking, and I had to over-dub my voice in
00:35there because the ocean was too loud, and the recording didn't sound that great.
00:39So let me bring some of the music in, and I'll show you what I started with.
00:45So I created a piano track and a beat, and you will notice that I have
00:49routed these through Bus 5-6, so I have created a little sub-mix down here for the music.
00:55I have also created sub-mixes for the FX and Foley--the sound effects, that is--
01:01and the dialog, or the voice-over.
01:03So let's hear just the music.
01:05(Music playing.)
01:21That's a long tail on that piano sound.
01:24I am using Xpand2, and this acoustic piano with effects.
01:29And I am using Boom. and I have created my own little drum-kit and my own little
01:36drum part up here in the matrix.
01:42Now let's look at the sound effects that I am using.
01:45I've got an ocean sound that is from Xpand, and I also have this train sound.
01:51And let me play just this train sound, and you will notice that it doesn't
01:56really sound like a train at all, just listening to it by itself.
02:00(Audio playing.)
02:08However, when you mix it in with the whole thing it actually does sound like a train.
02:12We also have this ocean sound that goes throughout.
02:15(Audio playing.)
02:27And it seems to work out pretty well with the actual waves in the video.
02:33Finally, I have the voiceover, and I am going to play everything together now.
02:38So let me un-solo everything, un-mute everything, and here's the final product.
02:45(Music playing.)
02:49(Music playing.) (Male Speaker: Beautiful scenery. Plenty of places to ride.)
02:54(Music playing.) (Male Speaker: Gorgeous weather. It just doesn't get any better than this.)
03:03Let's go over to the mix page, and I will show you some of the things that I have done here.
03:09I have got an EQ on the voice, with some pretty radical moves here.
03:16I'm also compressing it using the Vocal Comp preset, and I've got a little
03:25bit of DSing going on.
03:26I'm also sending it to this reverb, where I have set up this basic small reverb sound.
03:35The voiceover track is also being sent over to this dialog sub-mix, where I've
03:40got more EQ and compression.
03:46Both of the music tracks are being routed to Bus 5-6, which is picked up over
03:51here, and we also have some EQ and compression. And you'll note that I've
03:57notched out a little bit of EQ, right around 2.5 kilohertz, and that's to allow
04:01the voice to come through a little bit more.
04:04I have also done the same on the effects track, and this is the sub-mix for
04:11the effects.
04:13Finally, everything is routed through this master fader, where I have this maxim plug-in.
04:19Adding audio to video in these various ways is called postproduction.
04:23Many of the techniques shown here are used every day in film and TV show
04:27production, and now you know how to do all of them in Pro Tools.
Collapse this transcript
Bouncing down video and audio together
00:00Once you've created all the audio that you want to include with your video, you
00:04can marry the two together by bouncing them down to a QuickTime or Windows Media movie file.
00:09First make sure that your mix is the way that you want it,
00:12with all the correct track levels, no bad, clicky edits, and fade-ins and
00:16fade-outs where they're needed.
00:18For example, on this voiceover track, I'm going to zoom in, and we can take a
00:23look that I've actually created fades and crossfades here, so this track
00:28should be just fine.
00:29We don't have any clicks or bad edits here.
00:33We also need to check the master fader output level and the fade-out as well.
00:37We don't want to have the final output level be too low or too high so that it clips.
00:42So we'll do one last listen through, and we'll watch the master fader level.
00:47And I'm going to open up this to give us even bigger view all of the master fader level.
00:52(Music playing.)
00:54(Music playing.) (Male Speaker: Beautiful scenery. Plenty of places to ride.)
01:00(Music playing.) (Male Speaker: Gorgeous weather. It just doesn't get any better than this.)
01:09Everything sounds good.
01:11Now all we need to do is choose the length of the time that want to bounce.
01:16And I'm going to choose the entire length of the movie,
01:20but one thing I want to check first is to make sure that the fade-out on the
01:26Master Fader is the same length as what that movie file is.
01:31So I'm going to zoom in here, and as it turns out, the fade-out goes a little bit
01:37longer than the movie file, so I'm going to bring some automation in here to
01:42make sure that the fade-out ends right as the movie file does.
01:46I'll zoom back out.
01:48So now we should be good to go.
01:51We've got the movie file highlighted, so it's going to be exactly that amount of
01:55length for our bounce.
01:58So let's go to the File > Bounce to > QuickTime movie.
02:01And here, I want to create a stereo interleaved file, and I'm also going to
02:06bounce it down to 48 KHz as the sampling rate, which is kind of the standard
02:12audio sampling rate, when married with video.
02:15And I'm going to use the best conversion quality to do so, the Tweak Head.
02:21And now when I bounce it, I need to save it as something, and we'll call it 'final_video1.'
02:28(Music playing.)
02:31(Music playing.) (Male Speaker: Beautiful scenery. Plenty of places to ride.)
02:36(Music playing.) (Male Speaker: Gorgeous weather. It just doesn't get any better than this.)
02:45And that's how you bounce down of video with audio you created in Pro Tools to
02:50a QuickTime movie file.
Collapse this transcript
13. Archiving
Archiving an entire session
00:00In this video, I am going to cover what to do when you're done working on a Pro
00:04Tools session and you want to archive it--
00:07that is, you want to put all of and only the necessary files for your session
00:11into one tightly packed folder.
00:14Here are the steps to follow.
00:16First, we want to delete unused playlists, so we can go to any audio track in
00:21your session and choose Delete Unused, go into this list, and select all of
00:28them and choose Delete.
00:31This will eliminate any playlists that are not visible in the Edit window.
00:36Any playlist that is shown on the screen and is playing back will not be
00:40deleted, and that's a good thing.
00:42The next step is to remove unused regions.
00:45So we go over to the Regions list and from the Regions List menu, we
00:50choose Select > Unused.
00:53Any regions that are not referenced by any track or playlist in your session
00:58will become highlighted.
01:00You can see a bunch of them shown here in the Regions list.
01:04Now we go back to the Regions list menu and choose Clear. And as you can read
01:09here, this says the operation clears selected regions, remove selected regions
01:15from this session, or permanently delete selected source files from disk.
01:19Whether you choose to remove or delete will not affect the size of your
01:23archived session, but choosing Delete will erase the unused audio files from
01:29your hard drive permanently. Only choose delete if you're trying to clean up your hard drive.
01:35In this case, I would recommend choosing Remove, and now you see that all of
01:40those unused regions are gone from the Regions list.
01:45The next step is compacting, and this is an optional step.
01:49Compacting deletes unused portions of audio files to conserve disk space.
01:54Although it can save hard drive space, be warned: compacting is a
01:58destructive command.
02:00It permanently changes the original audio file and cannot be undone.
02:04Thus, I would only use this step if you need the archive file to be as small as
02:09possible; otherwise skip this step.
02:13To compact your session, go to the Regions list and choose Select All.
02:19Now you can go and choose Compact, and yes, there is a lot to read in
02:25this Compact dialog box.
02:27It's not very compact at all, is it?
02:30Anyway, I would not recommend doing this unless you're definitely sure you want
02:34to do it, so I am just going to cancel this.
02:37The next step in archiving is to choose File > Save Copy in, and that opens the
02:44Save Session Copy dialog box.
02:47In here we want to check off all the items that you want to include in your
02:51archive, most importantly All Audio Files.
02:56Notice that we can set the session format, and we can go back to earlier
03:00versions of Pro Tools.
03:02If we want to go back to 5.1 to 6.9 then we'll need to check off the Enforce
03:07Mac/PC Compatibility, but let's use the latest version.
03:12You may also consider copying the session plug-in settings folders, movie, and
03:17video files, and maybe you don't want to copy the fade files, but I'll just keep
03:22everything else as is right here. And I and going to hit okay and Pro Tools will
03:27start the copy, after I name it of course.
03:32The Save Copy In command is great because it creates a duplicate copy of
03:36everything that's included in the session, including audio files, fade files,
03:40plug-in settings, even movie and video files if we want.
03:44All of the copied files are put together in one folder, thus if you have files
03:49spread out all over different hard drives this is the best option for bringing
03:53all those files together for archiving.
03:56Since this command will copy everything involved in your session, it may take
04:00some time to process.
04:02You can now store this tightly packed folder on a hard drive, DVD, or
04:06other storage medium.
04:08I recommend making a couple of copies of the folder and saving the copies on
04:12different storage mediums, like one on a hard drive and one on the DVD, and now
04:18you know how to archive an entire session in Pro Tools.
Collapse this transcript
Conclusion
Further Recommendations
00:00Congratulations on making it through the Pro Tools 9 Essential Training course.
00:05I hope you enjoyed it, and thanks for hanging out with me here on lynda.com.
00:09Don't hesitate to watch any of the videos in the course again to solidify your
00:13knowledge of Pro Tools 9.
00:15If you're curious what I'm up to, you can visit my web site at davidfranz.com,
00:20or my artist development and music studio site at undergroundsun.com.
00:26I also recommend keeping up to date with the latest happenings at Avid through
00:30their web site, and you may also want to visit one of my personal favorite
00:34sites, the AIR users blog.
00:37if you're interested in further training on Pro Tools, other audio apps, or any
00:41other software program, check out all the amazing offerings here on lynda.com.
00:46I wish you all the best in your future musical endeavors. Cheers!
Collapse this transcript


Suggested courses to watch next:

Mixing and Mastering with Pro Tools (9h 18m)
Brian Lee White


Audio Mixing Bootcamp (8h 53m)
Bobby Owsinski


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