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Audio for Film and Video with Pro Tools
Petra Stefankova

Audio for Film and Video with Pro Tools

with Scott Hirsch

 


In this course, professional audio engineer Scott Hirsch shows how to create an evocative sound mix for a film or video, built from basic audio collected during the shoot and transformed into a final mix using Pro Tools 9. This course shows how to set up and optimize a Pro Tools session template for projects with unique requirements, record Foley and ADR audio, layer sound effects, perform corrections such as noise reduction and pitch shifting, mix for stereo and 5.1 surround sound, and finally, how to format and deliver the finalized mix, whether destined for DVD, movie theater, broadcast, or the web.
Topics include:
  • Understanding video formats, codecs, and timecode rates
  • Importing OMFs and AAFs into Pro Tools
  • Spotting film and using markers
  • Using room tone
  • Creating fades to smooth out audio edits
  • Sweetening and hard effects
  • Recording ADR and editing with VocALign LE
  • Editing out plosives, crackles, and hums
  • Mixing with automation and reverb
  • Calibrating for 5.1 surround mixing and bass management
  • Mastering delivery levels and dynamics
  • Understanding the Audio Suite enhancements in Pro Tools 10

show more

author
Scott Hirsch
subject
Audio, Video, Audio for Video, Post Production
software
Pro Tools 9
level
Intermediate
duration
5h 9m
released
Jun 14, 2011
updated
Apr 04, 2012

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Introduction
Welcome
00:04Hi I'm Scott Hirsch, and this is Audio for Film and Video with Pro Tools.
00:08An evocative sound mix is what transforms a video with basic audio collected
00:12during the shoot into a deeply layered final product.
00:15In this course, I'll show you an overview of the audio-for-video production
00:18workflow, as well as how to set up and optimize a Pro Tools session template to
00:22efficiently work on projects with unique video requirements.
00:25I'll cover recording Foley and ADR and how to layer sound effects, combining all
00:29these elements for fully realized soundtracks.
00:32(video playing)
00:35I'll demonstrate how to reduce the noise in your session, eliminating those
00:38annoying crackles and hums that kill any good video.
00:42I'll explain how to mix both in stereo and 5.1 surround and properly deliver
00:46your final mixes for film, broadcast, DVD, or the Internet.
00:50We'll also be exploring industry- standard plug-ins like the Waves 360 Bundle and
00:55iZotope RX to take our audio mixes to the next level.
00:59So if you're ready, let's get started with Audio for Film and Video with
01:02Pro Tools.
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Using the exercise files
00:00If you are a Premium member of the lynda.com Online Training Library, or if
00:04you're watching this tutorial on a DVD-ROM, you have the access to the
00:07exercise files used throughout this course.
00:10The exercise files are named after the titles of each movie, and inside the
00:14folder for each movie, you'll find Pro Tools session files.
00:17You also find audio files that relate to those session files.
00:21At the bottom of this list, you'll find two folders that contain essential files
00:24that relate to all of the sessions we use.
00:26You need to install these folders for all of your sessions to work, and you
00:29shouldn't go hunting around in these folders or taking any files out unless
00:33you're directed to, in a movie.
00:34If you don't have access to the exercise files, you can follow along from
00:37scratch or with your own assets.
00:39Let's get started!
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Using this course with Pro Tools 10
00:00This course was originally recorded using Pro Tools 9, but we've ported the
00:03exercise files to Pro Tools 10 and have made sure the course is still consistent
00:07with both versions 9 and 10 of Pro Tools.
00:11In the Working with Audio for Video chapter of this course, I made two movies
00:14that cover new features of Pro Tools 10 that I find to be particularly suited for
00:18audio for video post-production.
00:21Before we get to that though, I'll just walk you through a few of the most
00:23striking differences in Pro Tools 10 from the previous version, Pro Tools 9 or Pro Tools 8.
00:28Session files now have a different suffix. Even though the icon is still the
00:32same, it's called .ptx, as we can see here, which is different from the previous
00:36PTF and PTS versions you're used to seeing.
00:40Also, Pro Tools 10 session files are not backwards compatible with older versions.
00:45So if you want to share your Pro Tools 10 session with another system running
00:48Pro Tools 9 or 8, you can go to File > Save Copy In and here up where it says Session Format,
00:57Latest would save under 10, but if you go in this menu, you can save for Pro Tools
01:007 through 9 Sessions, 5.1 to 6.9, all the way down through 3.2 versions to Pro Tools.
01:07Next, there is some renaming going on.
01:09Most obviously, the name Avid is now used over the old Digidesign name.
01:13Along with this change, Pro Tools naming follows the naming conventions used in
01:17Avid, the video editing software.
01:19And over here, where we used to see the Regions list, we now see the Clips list.
01:24Also, in the top menu, instead of Region now we have a Clip menu.
01:29In addition, the AudioSuite plug-ins where we go to process the file, it
01:33used to say Process, it now says Render, to apply the effect to a clip.
01:38In addition to the name changes, there're many awesome new features and
01:41enhancements in Pro Tools 10, and like I mentioned, we'll get into the more
01:45audio-for-video-worthy ones later in this course.
01:48But for a detailed overview of all the new features, be sure to check out
01:52another lynda.com course, Pro Tools 10 New Features, by David Franz.
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Relinking audio files
00:00As you're working through the exercise files for this course, you may very well
00:03come across sessions with offline files.
00:06If this happens, don't panic.
00:07Take a deep breath and follow these guidelines to relink your files easily.
00:11Pro Tools keeps a behind-the-scenes database that tells it where the audio files
00:15for your Pro Tools session live.
00:17If the files have been moved, renamed, deleted, or they're offline, such as on an
00:23unmounted drive, you'll be prompted with the Missing Files dialog box.
00:27Here's what that looks like.
00:28I'm going to go ahead and try to open up this session.
00:31Here's the Missing Files dialog box.
00:33So this is telling me that 55 audio files and 1 video file are missing. And we
00:39have a choice to either skip them all, which in that case, the Pro Tools Session
00:43will open with a bunch of offline clips, or we can automatically find them and
00:48relink, so Pro Tool would just search any mounted drives and if it finds the
00:52file, it'll automatically relink. Or you can choose Manually Find & Relink,
00:56which I'll demonstrate here. If I click OK,
00:59that'll take us right to the Relink dialog box, and here we see a long list of
01:03all the offline files, down at the bottom.
01:06Notice they each have a unique ID, which is a long string of letters and
01:11numbers that we don't have to know about.
01:13It's just Pro Tools' way of identifying them.
01:16Now, what I want to do here is go up to the top and I can see any mounted
01:20drives. And in this case I know that these files actually exist; they're on my
01:24internal hard drive.
01:25So I would check that drive, and I can even go a step further and choose Users,
01:31which is the folder that I know that they're in.
01:33So once I've got that checked, I'm going to go ahead and go down at the bottom
01:37here and select all of these files. I did Command+A; that would be Ctrl+A for
01:41Windows. And once I've got them all selected, go up to the top and say Find
01:46Links. And here it'll give us some linking options. We can ask Pro Tools to find
01:50them by name and ID, which I usually choose and I think that's the default.
01:55Match Format, sure.
01:57Match Duration, yes, that sounds good.
01:59I am going to hit OK, and it's going to search the file system.
02:02It's going to look in this folder, and there we go. It found them all.
02:05We know it found them because they have an orange link icon on the left here.
02:10And if I scroll down, it looks like it found all the files there.
02:12Now once they're all selected to relink, I just go ahead and click Commit Links
02:17and say Yes. It commits the links and we're done.
02:20If I go back into the session, all the files have now come online.
02:24The best advice with audio files are to keep them in the associated audio file
02:28folder in your session folder, and not move them.
02:30This'll prevent files from going missing as much as possible.
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1. Getting Ready to Build Audio for Video
Understanding the new audio for video features in Pro Tools 9
00:00The move from Pro Tools 8 to Pro Tools 9 is huge for all users, involving
00:04major revisions to not only the software, but the hardware requirements as well.
00:09In this video, we'll go over, point by point, the most relevant new
00:12software features in Pro Tools 9 that will specifically impact working on audio for video.
00:17First, let's talk about the global software changes that affect everyone using Pro Tools.
00:22Pro Tools 9 is now one big installer, no matter what version of Pro Tools
00:25hardware you're running.
00:26There used to be a discrepancy between LE and HD versions of the software. Not anymore.
00:32Pro Tools HD and LE are now merged into a singular software package.
00:37No specific hardware is needed.
00:39When you're working on a system containing an HD core, Excel, or Native Card in
00:43a PCI slot on your computer, the software will run as Pro Tools HD 9, with the
00:48full Pro Tools HD feature set.
00:51In all other cases, it will run as simply Pro Tools 9, with a slightly smaller
00:55track count and some of the advanced features turned off.
00:58No version needs any specific Avid or Pro Tools hardware, only an attached iLok
01:03USB key with your authorization installed on it.
01:07If you're using regular Pro Tools 9 software and want to unlock some of the
01:11higher-end features available with Pro Tools 9 HD, you can purchase or upgrade a
01:16software add-on, called the Complete Production Toolkit 2.
01:19This is authorized also with a USB iLok, and it gives you access to all the HD
01:23features without the necessity of using an HD PCI card.
01:27Most importantly in audio for video, this means more tracks, advanced surround-
01:32mixing capabilities, and post-production specific plug-ins like XForm and
01:36Neyrinck surround tools, all of which we'll cover in this course.
01:40If you thought your music Pro Tools sessions have a lot of tracks, you'll see
01:43that in audio for video you'll need even more tracks.
01:45The good thing is that all Pro Tools 9 users get more tracks.
01:49You now have 96 playable tracks at the video standard sample rate of 48 kHz.
01:53You can see here in this session I've got, if I scroll down all the way to the
01:58bottom, 96 active tracks.
02:01If you have the Complete Production Toolkit 2, you get even more.
02:05You get 192 tracks, which is the same for an HD system with two HD
02:09hardware cards installed.
02:11In addition to more tracks, you also get more internal connections.
02:14The busing capability is now up to 256 internal buses for all versions.
02:19If I go here in the output of one of these tracks, I can see under bus,
02:23I have two bus menus.
02:25Bus menu a, shows me down at the bottom,
02:29I can see that I have 128 active buses.
02:34Bus menu b shows me the remaining. Starting at 129, it goes all the way down to 256.
02:40That's a lot of internal connections for routing capabilities.
02:43Another cool feature for Pro Tools 9 is the new Track and Send Output Selector command.
02:48Scroll up to the top here.
02:51If you go to track 1's output menu, we can choose a menu option called Track.
02:55Here I can route the output of this track to Aux 1.
02:58As you can see, it automatically routed the output of this track on a bus called
03:02Aux 1, and it routed the input of my Aux 1 track to the same bus.
03:06This is an extremely helpful timesaver for sending and routing your tracks
03:10quickly, something you'll do a lot of in post-production mixing, as we'll see.
03:14Now also included as standard in Pro Tools 9, we get frame accurate time code
03:18reference, including Feet+Frames.
03:23We also get industry-standard video time code rates and pullup/pulldown features
03:28for conforming tune from the film.
03:30You can see this in our Session Setup window.
03:33Here are all of our different time code rates, and we also have the Pull
03:37Up/Pull Down features.
03:40Also in Pro Tools 9, we can import and export OMF and AAF file types.
03:45Under the File menu, if I go to Export, you can see that option here.
03:49OMF and AAF file types are two ways to link your Pro Tools session to an Avid or
03:53Final Cut Pro video-editing software.
03:56This is an absolute must-have if you're working in audio for video.
03:59We also get the advanced DigiBase Pro features, which we can see under Window > Workspace.
04:04I'll close the Session Setup window, and here, if I click on the Search tab, we
04:09can see that you have a way to store, manage, search, and audition your sound
04:13effects libraries that you might be using in your audio for video sessions.
04:16We also get delay compensation.
04:18I'm going to hit Command+Equals to show the Mix window.
04:22Here down at the bottom, we can see these numbers.
04:25This is a visual representation of Pro Tools's delay compensation engine.
04:29Delay compensation automatically time-aligns all of your tracks.
04:32It takes into account any delay offset your real-time plug-ins might cause.
04:36So, for example, track audio 1, if I insert an Expander/Gate plug-in, which
04:43because it has a Look Ahead feature, incurs a certain amount of delay on the track,
04:47you can see this visually represented by this number 96, which means it's 96
04:52samples late, since the plug-in is incurring that delay.
04:55But we can also see the delay compensation engine at work, because all the other
04:59tracks are now 96 samples later.
05:01This is a must-have for keeping your scenes in perfect sync with the video if
05:05you're using plug-ins.
05:06So now you've seen some of the new goodies we have to look forward to
05:08exploring in this course.
05:10If these features look exciting, stay tuned. We'll learn how to make the most of
05:13them, as we get into using Pro Tools 9 audio for video professionals.
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Exploring the hardware requirements for Pro Tools 9
00:00One of the biggest changes in Pro Tools 9 is that it now works with any Avid or
00:04third-party hardware interface, and what's even cooler: it now works with no
00:07interface at all, just the native sound card of your computer.
00:11This opens up so much flexibility to aspiring sound designers, audio editors,
00:15and video makers who want to enhance and optimize their soundtracks for video.
00:19In this video, we will go over the specifics of audio interfaces and also
00:22other hardware peripherals that come in handy when you're using Pro Tools 9
00:26for audio for video.
00:27As you may already know, the iLok is a crucial item you'll need to have
00:30connected to run Pro Tools 9.
00:31It's got your software authorization on it, as well as authorization of any
00:35plug-ins you've purchase for Pro Tools.
00:37It's a cool way of taking your belongings with you and without having to take
00:40your whole rig, if you want to work in another studio, in a cafe, or even in the
00:44subway or an airplane.
00:45If you're using your native sound card, you'll be using the one built in on your computer.
00:49The audio quality is not great, but it will get you by in a pinch.
00:52On a Mac, this is managed by CoreAudio.
00:54This can be configured with the Audio MIDI Setup utility application.
00:59If you haven't seen where this is, it's located in Applications/Utilities and
01:06there it is, Audio MIDI Setup.
01:07It's the little keyboard icon.
01:08When we open this, it shows controls with any connected audio devices, including
01:13our built-in core card which is represented by anything called Built-in.
01:17The physical inputs and outputs are on the side of your laptop or on your CPU tower.
01:22Another cool thing you can do in Pro Tools 9 is mix and match interfaces and use
01:25more than one connected device.
01:27This is called aggregate devices.
01:29It's for Mac only and set up also in the Audio MIDI Setup application.
01:33If I click on Aggregate I/O, I can see that I could add the Hammerfall DSP device, as
01:38well as our built-in inputs and outputs.
01:41When it's time to get serious about your audio, you'll want an external audio
01:44interface to input and output sound from microphone and speaker monitors.
01:48These come in all shapes and sizes and range from FireWire and USB connections
01:52to connecting via installed cards in the tower of your computer.
01:55Let's go over a few of the popular interfaces out there.
01:58Avid, the company who makes Pro Tools, manufactures some quality interfaces.
02:02The Mbox series is portable, and it connects via USB.
02:05The 003 series has more inputs and outputs, and it operates over a FireWire cable.
02:10Then we have the high end of Pro Tools interfaces.
02:13These interfaces such as the new Omni or HD I/O offer high-end converters,
02:17and they're connected via installed cards in the available PC IE slots of
02:21your computer tower.
02:22Remember, Avid HD interfaces also allow you to run the HD version of Pro Tools
02:279, but unlike before, one great thing about Pro Tools 9 is you can use any
02:31third-party audio interface.
02:33It's a free world, finally, for Pro Tools users.
02:35RME makes a number of affordable and flexible interfaces.
02:38Apogee makes a full range of highly vetted products from the two-channel Duet up
02:42to the high-end Symphony system.
02:44Then there are audio file high-quality interfaces out there like Metric Halo and
02:48Prism Sound, just to name a few.
02:50Which is best for you?
02:51It's best to weigh the cost, the inputs and outputs you need, and what
02:54your requirements are.
02:56For surround sound mixing remember though, you'll need at least outputs.
02:59Now, what about other peripherals besides audio interfaces?
03:02Control surfaces offer power and flexibility, especially when it comes time to
03:06mix your audio for video project.
03:08Mixing with the mouse is no match for mixing with real faders, especially when
03:11you're trying to get that dialog track to sit just right between the music and
03:14sound effects in your mix.
03:16Avid recently acquired Euphonix a company renowned for its control surfaces.
03:20Already, Pro Tools 9 utilizes Yukon technology, which provides enhanced control
03:24over an Ethernet connection for these types of peripherals.
03:27On the high end, we've got the ICON D-Command and D-Control control surfaces.
03:31External video is something you might think about when you're working with video.
03:35You can always import a video into your Pro Tools session as a QuickTime and
03:38preview it on your computer monitor, but you can also free up valuable screen
03:42space and view it in full res if you use an external video peripheral.
03:45Most audio for video professionals I know use a hardware box made by Canopus.
03:50In Pro Tools, by choosing Options > Video out FireWire, you can attach Canopus
03:56box to the FireWire port, and it transcodes the signal to either S-video or a
04:01composite signal that you can then attach to any TV or NTSC monitor outside your computer.
04:06One note about this though: there is delay offset incurred by sending out via FireWire.
04:11The cool thing is you can easily make up for this in the Setup menu.
04:14Here we have something called Video Sync Offset.
04:17You can compensate for this offset here.
04:18For instance, the Canopus box requires 22 quarter frames offset.
04:23One other caveat, if you're working this way, video must be encoded with the DV
04:27NTSC codec to do use external video.
04:30So you have to specify this with the video editor you're working with, prior to delivery.
04:34We'll talk more about codecs in the "Understanding video formats" video.
04:38Avid also makes the Mojo. You can use this instead of the Canopus box.
04:41It's an external FireWire video manager with even more features to handle many
04:45codecs, and it interfaces with the Avid video-editing software very easily.
04:49Finally, let's talk about speaker monitors.
04:51When you're working in audio for video you're going to need accurate reference
04:54monitors to hear what you're doing.
04:56Also, if you're serious about 5.1 surround mixing, then you'll need to budget for more speakers.
05:01Many companies, such as Blue Sky and Genelec, offer 5.1 bundles to audio for
05:05video professionals.
05:06All of this might seem like a lot of gear to budget for, but compared to working
05:10on sound for video only a few years ago, you'll find is becoming much cheaper,
05:14much lighter, and more importantly, much more accessible for anybody to get in to.
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Understanding the audio components of a finished video
00:00The audio-production and post-production workflow of a video, film, or
00:04multimedia project can be extremely complex and multifaceted.
00:07Understanding how and where audio and Pro Tools fits into the overall workflow of
00:12a video project is important.
00:14Even when working on the simple project, there is a certain order of events and
00:17a flow that is crucial to producing a well-conceived audio soundtrack.
00:21Let's get on the same page about what makes up a full-fledged soundtrack.
00:24We'll get used to some terminology and see some examples of how it works.
00:28The elementary components to a soundtrack are also referred to as stems.
00:32Think of a large plant with many stems branching off into other smaller stems.
00:37The three main stems are dialog, effects, and music.
00:41Let's go through what each stem contains to make up the components of a soundtrack.
00:45Our dialog stems are contained in these dialog tracks, abbreviated as DX.
00:50We have four of them.
00:52Dialog includes any spoken words in the scene. These can be words recorded on
00:57the set, or the dialog might need to be replaced and overdubbed later after the film is edited.
01:02This is called ADR, if the set or shot didn't allow for clean production sound.
01:06Voiceover narration is also considered part of the dialog stem.
01:10Here on the DX1 track we have an example of dialog that was shot on the set.
01:14I will use the T button to zoom in and later the R button to zoom out.
01:18(Vietnamese dialogue)
01:24So that's some dialog in the dialog stem there, recorded on the set.
01:28We also have some ADR in the session.
01:31On DX4 track down here, I will first play it with the whole session, and we can hear how it works.
01:37Then we'll solo it up and listen to it by itself.
01:39(Vietnamese dialogue)
01:44Here it is. I'll solo it up. (Vietnamese dialogue)
01:49So even though it's ADR and is recorded later, it's still part of the dialog stem.
01:54The sound effects stem can include any artificially placed or real background
01:58or ambiance tracks.
02:00These are essential in making up the sonic world that our characters live in.
02:03Sound effects tracks might also include production effects, which are any
02:06non-dialog sounds that were also recorded on the set.
02:09This could be actor's footsteps or any other sound they make during a shot.
02:13In this session, we have an example of a motorcycle sound in one of our three
02:17production effects tracks.
02:19Let's listen to that.
02:20(Vietnamese dialogue) (motorcycle revving)
02:27There it is with the whole session, and here it is soloed up.
02:29(motorcycle revving)
02:29So that sound was recorded on the set, but is non-dialog, so it's considered
02:39production sound effects, and it's still part of the sound effects stem.
02:43On a MONO FX track down below, FX.MONO4, we have a sound effect that's
02:47considered sweetening.
02:48Sweetening involves recording or sourcing sounds that enhance action in a scene.
02:53This particular sound effect was sourced from a sound library and is used to
02:56sweeten the original production effect which we just heard.
02:59First we will listen to it by itself, and then we'll hear the two together.
03:03(motorcycle revving)
03:08Here is the two together. (motorcycle revving)
03:16If there is a performance involved in making a sound effect, we call that foley.
03:20Foley is a big part of effects work.
03:22It's best employed to lay in the sound of footsteps, clothing movement,
03:26breathing, creaking, really any sound that needs to be played to the action to match.
03:31A foley artist records these sounds while watching the video.
03:34In this session, we have a foleyed sound.
03:36I go down to our Foley track, solo that, and we can hear it.
03:40It's the sound of a helmet being taken off.
03:42This is performed after the fact by a foley artist. (clicking sound)
03:47There it is soloed, and let's hear it with the whole session. (clicking sound)
03:52Other sound effects, such as explosions, gunshots, non-musical tones, layers of
03:57source sounds, those are also all part of the effects tracks stem.
04:00Then we have music.
04:02The music stem can include any source or prerecorded music, like a Rolling Stones
04:06song or an Erik Satie piano piece.
04:09Often source music is used as temp music in place during the picture-editing
04:13process until a composer can write an original music score.
04:17An original score is also part of the music stem.
04:19The score might be premixed at the time of the final film sound mix, or it might
04:23have sub-stems of its own.
04:24In this session, we have a premixed music track on this track called MX1.
04:30Let's hear it by itself.
04:31(drums playing)
04:40And then we can hear it with the whole session.
04:42(drums playing) (Vietnamese dialogue)
04:49So those drums are considered part of the music stem and they are used to
04:52enhance the tension of this scene.
04:54In some cases you might have MIDI tracks as temp music to edit, which offers a
04:58lot of editing flexibility as you work.
05:00We can use Pro Tools to effectively work on all these elements of a film
05:04soundtrack, and it's up to the size and scope of the project as to whether there
05:07are different Pro Tools sessions for each of the stems or one main one like we
05:11see here where they are all part of it.
05:13At some point, no matter what, they are all brought together in a final mix or
05:16re-recording session where the stems are combined and rerecorded to create the
05:20final print master tracks.
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Understanding the audio production workflow
00:00Let's get into the basic workflow of an audio for video project and see how
00:04Pro Tools integrates.
00:05First, the production phase. The video is shot.
00:08While Pro Tools can be used to record audio on a set, typically location audio
00:12recordists use a separate hard drive or flash recorder.
00:15Then we have the Picture edit. In this step, the video, along with production
00:20sound, is imported into video editing software, such as Final Cut Pro or
00:24Avid Media Composer.
00:26During this period of time sound engineers can gather and record other sound
00:30effects that might be useful for the project, or go through sound effects
00:33libraries, storing sounds, editing, and compositing them in Pro Tools, gearing up
00:38for sound work that lies ahead.
00:39When the picture editing is complete, the picture is said to be locked.
00:43There may be still graphic, special effects, or other picture manipulations, but
00:48the timing of the cuts are solid and fixed.
00:51The next step is the OMF or AAF transfer, where the sound is separated from the
00:56picture and brought into Pro Tools.
00:58OMF or AAF files are generated from the Avid Media Composer or Final Cut Pro Timeline.
01:04The picture editor also delivers a separate reference video, which is imported
01:08into Pro Tools as a video track, and it's referenced while the work takes place.
01:12Once the sound has been imported into Pro Tools from the OMF or AAF files, the
01:16audio edit begins in separate stages.
01:19Dialog, including production audio is edited, noise-reduced, EQ'd, and optimized,
01:25Backgrounds, ambience tracks, and the sonic world of the film is created.
01:30Sound effects are placed, foley is performed, sweetening of production sound
01:35effects occurs, ADR, dialog replacement is recorded if it's needed, temp or file
01:41music is brought in, while the music soundtrack begins recording.
01:44Once all of this is completed, if there are many tracks, premixes or pre-dubs are
01:49performed to make the final rerecording mix simpler.
01:53Then the final rerecording mix occurs.
01:55It's named this because stems are combined and rerecorded to make the final
01:59tracks, or print masters.
02:01Various versions can be mixed.
02:03Some may be for Internet, some for TV, some for DVD, some for surround, and so
02:09on, depending on the project's needs.
02:12Complex deliverables might be asked for also, such as versions called M&E or
02:16Music and Effects, with no dialog for foreign versions.
02:20Then the final layback to tape occurs.
02:22This is where the sound is married back to the final picture and completed
02:26for the final delivery.
02:27So now you have seen how Pro Tools fits in to a video workflow.
02:31These days it can play significant role in any video soundtrack, and it really
02:34let us fine-tune all of these stems and their individual elements as we work.
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2. Working with a Video Project
Understanding video formats, SMPTE timecode rates, NTSC, and PAL
00:00Before we get into the nitty-gritty of our sound work, let's make sure we fully
00:03understand the video formats we are working with.
00:06There is a lot to know about video technology, but hey, we're here for sound, not video.
00:10So I'll bring things down to the key points that will affect you on the
00:13audio side of things.
00:14When you are working in Pro Tools with video you're working separately from the
00:17master video file, tape, or film.
00:19When you finish your work it will have to be re-married to the final visual medium,
00:24so it's absolutely essential that we keep everything in frame-accurate sync
00:28as lay in our audio.
00:29Timecode is the key to making sure everything stays in perfect sync.
00:33SMPTE, an acronym for Society of Motion Picture Television Engineers, came up with
00:38a way of counting time for visual media called SMPTE timecode.
00:42It's laid out the following way.
00:44Here up in our main counter, we have it set to timecode, and the fields go like this.
00:49We have hours, minutes, seconds, and finally frames.
00:54There are several different timecode rates we can work with.
00:57The difference in timecode rates comes from how many frames make up a second.
01:01Most of our timecode settings are found in the Session Setup dialog window, which is
01:06located under Setup > Session.
01:09Here on the right we have a timecode rate ,and there are all the
01:13different timecode rates.
01:14When we work with film it's easy.
01:16Film runs at a rate of 24 frames per second.
01:19We have that setting here.
01:21Speaking of celluloid film, people who work with the stuff count time in feet and frames.
01:26You can also count feet and frames in the main counter.
01:29Set this to Feet+Frames.
01:31There are 15 frames per foot on 35-millimeter film.
01:34This is an old-school way of working, but I have come across veteran sound
01:37designers who still use this as a reference.
01:40Video is a little trickier.
01:42In North America we use NTSC video.
01:45NTSC, named for National Television System Committee, is the analog television
01:49system used in both of North America, South America, and parts of Asia.
01:54NTSC video runs at the following rates:
01:5629.97 frames per second, 29.97 frames per second drop, and 23.976 frames per second.
02:06Why these crazy numbers?
02:07It has to do with the rate of electricity, scan lines of video, and some other
02:11really technical stuff.
02:13For now, don't get bogged down with the numbers. Just go with it.
02:16Don't let it stump you up.
02:17Basically, when we convert film to video it has to be changed to these timecode rates.
02:21The Drop frame version of the 29.97 rate accounts for real time.
02:26By effectively cheating, it excludes and skips over two frames every minute, except
02:31for every 10th minute.
02:32The net result is at the minutes and seconds field reflect an accurate duration of time.
02:37In other words a drop frame time between 0 and 30 minutes means that a true
02:42half hour, 30 minutes, has elapsed.
02:45I can show you this here in our timeline.
02:47We set our Main timeline back to Timecode, and here on the Sub counter that's set
02:51to Minutes and Seconds.
02:53So if I enter in a value of 30 minutes, you can see then the Sub counter it's
02:58almost exactly 30 minutes.
03:00It's only 2 milliseconds off. Very close to real time.
03:03If I go back to 29.97 non-drop frame and I set that to 30 minutes in the
03:11timecode field, our Sub time counter, which is real time, shows that they we are
03:16almost 2 full seconds, 1.8 seconds off.
03:19So obvious uses of drop frame are broadcast scenarios where timecode needs to
03:23reflect a truthful time reference.
03:25A lot of video cameras nowadays shoot at a frame rate of 24 frames per second,
03:29or 24 PHD, like film.
03:32Again, once this gets imported to video editing software and makes it your way, in
03:36the NTSC world it becomes 23.976 frames per second.
03:42There is a setting for that in the Time Code Rate pulldown menu as well.
03:45PAL stands for Phase Alternating Line.
03:48It's used in Europe, Australia, and many other Asian and African countries.
03:52PAL has a nice round frame rate of 25 frames per second.
03:55You can set that here in the Time Code Rate pulldown as well.
03:58We also see frame rates of 30 frames per second and 30 frames per second drop.
04:03These are way rarer and used only in music or audio only applications, not with video.
04:08Now that we've been talking about timecode, I want to share a little secret.
04:12In Pro Tools, as long as you're not syncing your Pro Tools hardware to an
04:15external device and your clock source is internal, as we see here, audio always
04:20runs at the same absolute speed, and that's determined by the session sample
04:24rate, which is assigned when you make a new session.
04:27You can see our session sample right here is at 48 kHz.
04:31So the only thing that changes when you alter the timecode settings in his
04:34pulldown menu is the playback speed of the video itself and the underline timing
04:39grid of your timeline, the way it count frames.
04:43If you are in grid mode, like we are here, and you zoom way in, you can see these
04:47timing grids in the timeline in the tracks.
04:51So the audio doesn't change speeds when you change a timecode rate, just the timing grids.
04:55So how do we know what frame rate to use for our project?
04:59One thing is to have a really good communication with a video editor in
05:02the production team.
05:03Also, Pro Tools has an awesome feature that autodetects the frame rate of
05:07video you've imported.
05:08Let me zoom out, and we can see our video track.
05:11On the left of our video track we have some numbers.
05:13This says 23.98 frames per second.
05:17That's rounded up from 23.976.
05:20You can also see that these numbers are red.
05:22When the numbers are red it means that our Pro Tool session is not accurately
05:26referencing the timecode rate of this imported video.
05:29So if we go here in Session Setup window and we change it to 23.976, the numbers
05:35become white and everything is happy.
05:37We are back in sync with the video.
05:39Just to be even more sure, we should always have the video editor includes sync pops.
05:44This is one frame of tone along with a corresponding frame of video.
05:47If I zoom in here, it's pretty common to do this on a flash frame of the
05:53number 2 as a countdown.
05:54So it goes 4, 3, 2, and 2 is 1 frame long.
05:58You can see we have a corresponding beep that corresponds with the frame 2.
06:01I will play it, and we can see what this looks like.
06:04(beep)
06:05That ensures that we are in sync and we are referencing the right timecode rate.
06:09SMPTE timecode and the different frame rates make up some of the terminology and
06:13concepts we will be dealing with as we work on video and Pro Tools.
06:15As you can see, Pro Tools has all of its bases covered when it comes to this
06:19complex integration with video.
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Understanding video formats, codecs, and pull-up/pull-down
00:00If you have a good understanding on how SMPTE timecode and frame rates work,
00:03you're ready to get into some more advanced scenarios using Pull Up/Pull Down
00:07settings in Pro Tools.
00:08We'll also discuss how different video codecs can affect us as we work with
00:11video in Pro Tools 9.
00:12Pro Tools offers a feature called Pull Up/Pull Down which lets you
00:15compensate for any mismatches that can occur during the transfer from film to video and back.
00:21These features reside in the Session Setup window where the other Timecode
00:24settings you located.
00:25Go to Setup > Session. On the bottom right we have the Pull Up/Pull Down menus.
00:30Just so you know, for Pro Tools systems, when you're clocking to your system
00:34internally, as we are doing here, Clock Source Internal, the Pull Up/Pull Down
00:38audio features don't actually ever speed up or slow down your audio.
00:43They merely play the video back at different rates to compensate.
00:46So when you choose to pull the audio down in the Session Setup window, Pro Tools
00:49is actually simulating the pull by speeding up the video to accommodate.
00:53If you are using an external clock, such as the Avid sync peripheral you see here,
00:59the audio pulldown does actually change the Sample Rate playback of the audio to
01:03match the slowdown video.
01:05Either way, the option enables you to maintain sync while in Pro Tools,
01:08regardless of your workflow.
01:10So beneath Audio Rate Pull Up/Pull Down, we have Video Rate Pull Up/Pull Down.
01:14What about pulling up and pulling down the video?
01:16This feature will control the video playback, but it will do so independently of
01:21the timecode ruler. Since this can get very confusing,
01:23I recommend not using this feature.
01:25Pro Tools even states in their manual that this feature is merely left in to
01:28be compatible with the older versions of the software and is not a
01:31recommended workflow.
01:33So when do we use audio Pull Up/Pull Down?
01:35Here's a typical scenario.
01:36A project is shot on celluloid film, which runs, as we know, at 24 frames per second.
01:41The audio was recorded on a separate hard disk recorder at a 48 kHz sample rate.
01:46When the film-to-video transfer is made, called Telecine, the 24 frames per
01:51second a film is converted to 29.97 frames per second as NTSC video.
01:56Effectively this process slows down the video slightly to fit the 24 frames per
02:00second a film into 29.97 frames per second of video.
02:05If you want to keep the audio in sync, it must also be pulled down, or slowed
02:09down, to a sample rate of 47.952 kHz, which is .1% slower.
02:16So of you the imported the audio straight from the original audio recording into
02:19Pro Tools at 48 kHz, you would have to go in this menu and pull down the audio
02:25rate .1%, as you can see, Film to NTSC.
02:29Then your audio would be in sync with 29.97 frames per second of the video.
02:34Remember, you can always use it the 2 pops that your video editor made at the
02:37beginning and end of your timeline to verify that you're in sync.
02:40By the way, if you already now you need to do this on import, you can apply a
02:44pull-up/pull-down destructively as you import the audio.
02:47If I go Command+Shift+I to open our Import Audio window and choose a wave file
02:54and choose to copy it, down below there is a box that I can check to apply
02:58SRC, Sample Rate Conversion.
03:01Here I can change the source sample rate.
03:04I can pull it down 1%, Film to NTSC.
03:08This will do it destructively, and I won't have to do it in the Session Setup window.
03:12I can assign to my Region List, and it'll put that new pulldown audio in my Region List.
03:17Another thing to know about Pull Up/Pull Down in the Timecode Rate Pull Down menu
03:21there is an Auto Match Pull Factor setting.
03:24This is sort of a dangerous setting to have checked because when it's
03:27checked, Pro Tools will automatically set the Pull Up/Pull Down settings here to
03:30compensate when you change the timecode rate.
03:33This has messed me up in the past, and personally I prefer to leave that setting
03:36unchecked, and I do the pull-up and pull-downs manually.
03:39Again, if you are unsure about any of these settings, ask your video editor or
03:43production manager for help.
03:44Finally, when you're finished and the project is going back to film, you will
03:48need to reverse the process before doing your final layoff.
03:51So you'll have to pull the audio back up before doing your layoff, and you can do
03:55this in the Audio Rate Pull Up/Pull Down menu.
03:58Now let's talk about video codecs.
04:00For all video playing on a computer an algorithm is used to encode and decode
04:04the footage into a digital file.
04:05That's where the name codec comes from.
04:07Example of video codecs are DV, AVI, MPEG2, H.264, MPEG-4, and HDV.
04:17QuickTime video is a cross-platform video player that supports a large number of codecs.
04:21Pro Tools natively supports only QuickTime for video playback.
04:25The typical rule of thumb is that if QuickTime can play the video, it will be
04:28able to import and play in Pro Tools.
04:30Here are a couple of important things to know about QuickTime and Pro Tools:
04:331) QuickTime must be installed for Pro Tools to import video.
04:372) If you plan to use the video-out FireWire from the options menu where you can
04:43transcode the audio and play it on a TV or NTSC monitor, you have to use the DV
04:48NTSC codec for that to work.
04:50If you have an Avid Mojo hardware peripheral, your video import options are
04:54expanded and you can use Avid Media Composer codecs as well.
04:57I do recommend getting QuickTime Pro, which allows you to convert and change
05:01codecs on your own, if they are not delivered properly to you.
05:04There are a lot of ins and outs regarding video technology.
05:07After these understanding video format movies, we should be familiar with the
05:10video issues that directly relate to our Pro Tool sessions.
05:13Now let's get on to working on the actual audio.
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Setting up your Pro Tools session for video
00:00In this movie, we are going to get an audio for video session going from scratch.
00:04We will populate our session with tracks and get set up with an audio for
00:07video workflow in mind.
00:09When we're done, you will have a useful session template you can use anytime
00:11you work with video.
00:13By default, when you start Pro Tools, you will get this dialog.
00:15I will start by creating a blank session.
00:17We will choose Broadcast Wave Files and a Sample Rate of 48 kHz.
00:22Bit Depth, we will choose 16 Bit, which is the standard video bit depth,
00:26although you could choose 24 Bit if you wanted to have more dynamic range.
00:30For I/O Settings, we will choose Stereo Mix, although we will be enhancing
00:32that as we go along. Let's click OK and it will ask us where to save it.
00:36And let's call is A4V, and I will save it into this project folder.
00:40So, when Pro Tools open, you get a blank session.
00:43This is the default view set up.
00:45Let's configure a view for optimum working in audio for video.
00:48Obviously, you can further customize this to your own taste, but first let's
00:51click the green plus arrow and make the window nice and big.
00:55And we will start with the main counter up here.
00:57You are going to want to change this to Time Code if you are working with video,
01:01so that's the first order of operations. Do that.
01:03Then we are going to show subcounter. We want to see minutes and seconds,
01:07along with our timecode.
01:09Next, let's deal with these rulers.
01:11Not all these rulers are going to be useful to us when we are working with
01:13audio for video,
01:14so we are going to actually take away some of them.
01:16We are seeing a lot of different rulers that we won't need.
01:19We can remove rulers from our ruler view by Option+Clicking or Alt+Clicking on the names.
01:23So, let's get rid of Tempo, Meter, and Samples.
01:27We will leave behind just Time Code and Markers.
01:29Next, let's go up to our Grid settings.
01:31Let's change this to instead of being 1 second, to 1 frame, and also our Nudge values.
01:36Let's make those 1/4 frame.
01:37That way we can nudge around and stay within the frame accurate-world, but make
01:41finer than one-frame adjustments when we nudge our regions.
01:44I usually get rid of this floating transport window because I can have the
01:47same information up top.
01:49I can also expand this top Transport window by going to Expanded Transport, and
01:54it shows me all the info.
01:56The Mix window is behind the Edit window, and you can always toggle between the
02:00two with the handy key command, Command+Equal or Ctrl+Equal for Windows users.
02:05There is our Mix window, and I'll go and make that nice and big.
02:08Notice we don't have any tracks yet, so let's actually make a bunch of tracks
02:12that are useful for our audio for video workflow.
02:14Here is a key command everybody should learn.
02:16It's Shift+Command+N or Shift+Ctrl+N for Windows users, and that's how to make new tracks.
02:22So, let's start out by making 18 mono audio tracks, and then I am going to click
02:26this Plus button to create an additional set of tracks.
02:29The next set of tracks are going to be 12 stereo tracks, and then we are also
02:35going to make 1 mono auxiliary track, and we are also going to make two more
02:41stereo auxiliary tracks.
02:43So, this will help us populate our session for the kind of tracks we will need as we work.
02:48So, when I hit Create, all these tracks will be made, and you can see there is
02:51a lot of tracks in the Mix window.
02:53If we want to, we can go ahead and narrow our Mix window view.
02:57So, go up to View > Narrow Mix.
02:59That helps a little bit to fit more tracks on the screen.
03:01Here is one other cool tip.
03:03It's an undocumented key command tip and that's to hold Ctrl+Option+Command on the
03:08Mac, which will be on Windows+Alt+Ctrl on a PC, and click on any of the meters
03:13in the Mix window. Then you get wide meters. Kind of cool!
03:16You can see your meters better that way.
03:18So, now we are going to designate a name what the tracks will be used for.
03:21So, going back to our Edit window. I am going to take the first 8 mono tracks and
03:25those are going to become our dialogue tracks.
03:27We are going to name them DX 1 through 8.
03:30DX is an industry naming convention used for dialogue tracks.
03:34So, double-click to open the first one, and we are going to name this DX 1.
03:38And we're going to go through and name the next seven tracks.
03:41So, it's going to be DX 1 through 8 total.
03:43So, there is DX 2, and if I hold Command+ Right Arrow or Ctrl+Right Arrow, I can
03:49go to the next track to name it. DX 3 and finally DX 8.
03:56The next four tracks will be the production sound effects tracks.
04:00Let's name them FX PROD 1-4.
04:02So, the first one would be FX_PROD 1, and going on to the next one, FX PROD 2.
04:17The next five tracks will be mono sound effects tracks.
04:20Let's name them FX.MONO 1-5.
04:27Then for our last mono track, we will call it TONES.
04:29We will use this for reference tones and sync pops.
04:33The first six stereo tracks will be FX.ST 1-6. Those are going to be our stereo
04:39effects tracks. FX.ST 1, FX.ST 2, and so forth.
04:48The next four tracks will be ambience tracks.
04:50We will name them FX.AMB 1-4.
04:52So, it's going to look like this, FX.AMB 1. Then we have our music tracks.
05:01We have two of them.
05:02Let's name them MX1 for Music Tracks, and MX 2.
05:09For the three aux tracks, these are where we will bus our three stems.
05:12We will name them first one, which is the mono one, DX Bus.
05:16That's going to be our dialog bus, and it will be our mono bus, DX. And the
05:21second two are going to be FX Bus and MX Bus.
05:26So, when we are done, we have got all of our tracks named.
05:29The next thing I like to do is to color-code the tracks.
05:32For my color coding, I usually color-code dialog tracks blue, production effects
05:38tracks purple, effects tracks orange, music tracks yellow, tones or any other
05:42utility tracks brown, and aux tracks green.
05:46So, now we have got them all color coded and I am going to Option+Click or
05:50Alt+Click on this narrow strip to make them small,
05:53so I can see more of them.
05:55And we are going to actually route these tracks.
05:57So, we are going to send all the dialog tracks to the dialog bus.
06:00So if I select and hold Shift and select all the dialog tracks--It will be
06:05helpful before I bus them to see the I/O selector here.
06:07That's another option we can turn on.
06:10Go up here in the top left of your tracks and turn on I/O, and then we can see
06:15the input and output.
06:16So, with all the dialog tracks selected, I am going to hold Option+Shift or
06:20Alt+Shift and go into the track output selector, and on the quick track assign,
06:25I can assign all these tracks to the dialog bus.
06:27As you see, all the tracks automatically went over to the bus called DX Bus, and let's
06:32just scroll down real quick. And we can see that on the dialog bus itself, its
06:36input went to the same bus.
06:37So, now all of our dialog tracks are routing to that dialog bus aux track.
06:43And I am going to do the same for all the effects tracks, including
06:46the production tracks.
06:47I am just going to exclude the tones track.
06:49So, hold Command to add the next few, excluding the tones track, and Shift to
06:55select the rest of them, so I have got all my effects tracks selected.
06:59And again, Option+Shift or Alt+Shift.
07:01I am going to use the handy track send selector to output these to the FX Bus,
07:06and finally, we have our two music track, so Shift+Select to get these guys
07:10selected and Option+Shift or Alt+ Shift and go send these to the music bus.
07:16So, now we have got all the tracks routed.
07:18One thing you want to do here is to solo-safe the dialog, effects, and music
07:23bus by holding Command or Ctrl for Windows users on the Solo button, and that
07:27way when we solo our tracks out here in our session, it won't mute the bus,
07:31so we can hear through.
07:32And we have a template. So let's save this.
07:35So, I am going to File > Save and this is saved as our A4V session.
07:40We can also save this as a template that we can use anytime we start up Pro Tools.
07:43So, we are going to go in here and say File > Save As Template, and we can put
07:48this in the Category of Post Production, which is pre-made category from Pro
07:52Tools, and let's name it A4V.
07:55This is the name of this session template, and we will hit OK.
07:58And I want to close the session just to show you what that will look like.
08:01So, Shift+Command+W closes our session.
08:04That's Shift+Ctrl+W for windows users. And we can go ahead and save it once more.
08:09And now, when we go into Pro Tools and we say File > New Session, we get this
08:14New Session dialog, and here if we scroll down to Post Production, there is our A4V template.
08:20And if we hit OK, it will ask us where to save it. A4Vtest, just to see what it looks like.
08:26Hit Save and there is our session that we just made.
08:29So, you can use that anytime you go into Pro Tools.
08:32As you have seen, the setup for an audio for video session template like
08:36this is complex and kind of time-consuming, but we only need to make it once,
08:40and once you have it, you can use it over and over again for any audio for video
08:43sessions you work on.
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Exporting OMF and AAF files
00:00Using OMF and AAF files, video editors can send edited and synchronized audio
00:05track to Pro Tools, maintaining the original track's clip in and out points,
00:09levels, panes, and crossfades.
00:11Audio handles can also be included, so the audio editor can still trim and add
00:15crossfades to the audio.
00:16For this movie, we will show how an OMF export works in Final Cut Pro, but the
00:20concepts we see here are very similar for Avid Media Composer exporting as well.
00:23So, here we are in our Final Cut Pro project.
00:26The first thing we want to do is make a duplicate of the sequence, just for safety.
00:30So, I am going to right-click on the sequence and select Duplicate.
00:35So, let's work off this duplicate copy as we export.
00:37If the sequence is very long and there is a large amount of audio content,
00:41consider cutting it into smaller sections, or reels.
00:44OMFs have a file size limit of two gigs, so if all the media you are including
00:49goes beyond that quota, it won't be created at all.
00:52A good rule of thumb is to have each reel be about 20 to 25 minutes long;
00:56any longer than that,
00:57you might exceed the two-gig quota.
00:59So, next thing what we want to do is make sure the timeline includes the two pop
01:02on all tracks, exactly two seconds before the action.
01:05So, here we have the very beginning of our sequence.
01:08We do have a two pop. It is on all the audio tracks, and these two pops will
01:12ensure sync is solid when we bring it into Pro Tools.
01:15The next thing we want to do is make sure all the audio tracks, in this case
01:18there's four tracks, have a green speaker button next to them.
01:22That means they're currently active, and they will be included in the OMF.
01:25AS you can see here, we've got some audio automation with this pink line
01:30going across each track.
01:31That's volume automation.
01:33Some people choose to just wipe that out.
01:36I like to leave it in just so that the audio editor has a reference of where you
01:39though the track level should be on the video side of things.
01:42So, now we are going to actually go ahead and do the OMF export.
01:45So, we will go up to File > Export > Audio to OMF, and we get the Audio OMF
01:52Export dialog window.
01:53Here, we can choose the Sample Rate, which we are going to leave at 48, which is
01:57the video standard sample rate.
01:59Bit Depth is usually 16-bit, but if you were recording with a camera that could
02:03record 24-bit audio and that's what you're working with,
02:06you can go ahead and keep that at 24-bit.
02:07For this one, we are to leave it at 16-bit.
02:10Then we have Handle Length, so right now it's set to 5 seconds, but Final Cut
02:15Pro defaults Handle Length to 1 second.
02:18I like to keep it at least 5 seconds, and that gives our audio editors a lot
02:22of room outside the boundaries of each cut to work and crossfade and that sort of thing.
02:28Below that we have three more options, one is Include Crossfade Transitions.
02:33I can see we have a couple of crossfade transitions in this sequence.
02:36I usually uncheck that box because we are going to make any crossfades we
02:40need to make on the Pro Tools side of things.
02:42So, I am going to keep that unchecked, and also historically there was some sync
02:46issues coming from Final Cut Pro if you did check this box.
02:49But here, we also get the option to include levels and panning, which I do
02:53like to keep checked.
02:54Again, it's to give the Pro Tools editor some reference of where you thought
02:58the level should be.
02:59So, once you hit OK, It's going to ask us where to put them.
03:02For now, I will put them on the desktop, and we will call it Sequence NTSC OMF
03:08and, we will hit Save.
03:09It's a pretty fast process. It does its thing. It goes through each track, and we are done.
03:14So, the last thing we need to do in the transfer from Final Cut Pro to Pro Tools
03:19is to export a video reference movie.
03:21So, here we are going to go up to File again, and we are going to say Export > QuickTime Movie.
03:27And we are going to look at the Settings here.
03:29This is the codec we are going to be using.
03:31I prefer to choose the DV NTSC codec.
03:36It's going to be a bigger movie.
03:37It's not compressed, but that's the ideal type of movie for Pro Tools systems,
03:42because when it's in that codec, the Pro Tools editor can send the movie out via
03:47FireWire to an external monitor.
03:49If you do have a file size concern and DV NTSC is too big, you can choose
03:54a codec like H.264.
03:56You want to go down to the Custom option and here under Compressor, you can
04:00choose say H.264, which is a fairly good compression scheme to use for exporting
04:07a movie, but for now we are going to keep it on DV NTSC.
04:11I do also always include audio and video.
04:14That way the reference QuickTime Movie has a scratch audio track that can
04:18also be brought into Pro Tools as a reference, and we wan to make movies self-contained.
04:23I mean then here, we will just export this sequence, took off the copy, and we
04:27will export it also to the desktop.
04:29We will hit Save, and it will do its thing.
04:32So, we've now navigated the simple but crucial steps to properly bridge the gap
04:36between the video edit system and Pro Tools using OMF.
04:39I know you might not be a video editor yourself, but it's good to be well versed
04:43in these steps, and I also make up a detailed document containing this info if
04:47I can't be around during this export.
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3. Getting into the Audio for Video Workflow
Importing OMF and AAF files
00:00Once you have your properly exported OMF and the QuickTime reference movie on
00:04hand, it's time to import them into Pro Tools.
00:06Let's check this out.
00:07Getting an OMF or AAF into Pro Tools is a pretty simple process.
00:11Pro Tools even treats an OMF as a session file.
00:13So here we have our deliverables in our OMF.
00:17You can double-click on it to open it or go to Pro Tools and go to File >
00:20Open and choose it. Let's do that.
00:23In Pro Tools, File > Open Session. I find it here. Click on it and click Open.
00:31This will start a new session.
00:33So we have to check our Audio File Type, Sample Rate, and Bit Depth.
00:36These are all the ones we want to use, so we will click OK.
00:39Then it will ask us where to put it.
00:41So we'll put it in our 03_01, and we will call it andinhrace, which is the name
00:46of the OMF file to begin with.
00:49Pro Tools immediately brings you into this Import Session Data dialog box.
00:53This is the same Import Session Data box we will use to import session data from
00:57other Pro Tools sessions as well.
00:59On the top left you have your Source Properties.
01:01This tells us the info we need to know about the source OMF file we are importing.
01:05In this case it says the source time code format is 24 frames per second.
01:10This is due to the original metadata attached to the sequence settings in Final Cut Pro.
01:14As we will come to see, the true frame rate of this project is actually 23.976.
01:19Below that we have our Media Options.
01:22Some of these options would have more ramifications if you are importing from
01:24another Pro Tools session, not an OMF.
01:27Here we have Link to source media.
01:28This would be a possibility if your OMF came from an Avid Media Composer system
01:33because there it's possible to export an OMF and the media file separately.
01:37If you do receive an OMF in this format and you don't want to double up on
01:40media, you can choose this.
01:43If you are given just a standard one OMF file with embedded media, like we had,
01:47you should choose Copy from source media.
01:49That's probably going to be your usual setting.
01:51In this pulldown menu you also have the option to consolidate from source media.
01:55I wouldn't choose that here because you don't want to cut off any media that
01:58you might want to use.
02:00You also have Force to target session format, which is irrelevant in this case.
02:05Video Media Options here are also grayed out, because we are going to actually
02:08import our videos separately from the OMF transfer.
02:11Assuming your video editor set up the time code correctly from the beginning,
02:15you should choose up here in the Time Code Mapping Options to Maintain
02:18absolute time code values.
02:20As we can see, it's already set to 58:30, which is the same as our start time
02:24from our Source Properties.
02:26You could choose to use Maintain relative time code values, if, for example, the
02:30video editor was using time code starting at hour three and
02:34you don't want all your audio to start way down the timeline.
02:36This way it will start relative to the beginning of your session.
02:40You can also customize the start time by mapping the start time to a
02:43specific time code.
02:44We are going to keep it on Maintain absolute time code values.
02:49One other option here is you could offset your incoming tracks to a specific
02:52time code by choosing it in the Offset Incoming Tracks To field.
02:57Sample rate conversion options are also possible.
03:00SRC stands for Sample Rate Conversion.
03:02If you check Apply SRC, you can choose a different sample rate to convert as you are importing.
03:07But since our Source Sample Rate is 48 kilohertz and our Destination Sample Rate
03:12for our session we chose to be 48 kilohertz,
03:14we are not going to check that box.
03:16Next, you have all of your source tracks.
03:18As you can see, our OMF contains five tracks, which are all highlighted in blue.
03:22If you wanted, you can choose to deselect some of these tracks and not include
03:26them in the OMF import, but for now we are going to keep them all selected.
03:31At the bottom, we have some more options.
03:33Because we plan on doing significant audio work in Pro Tools, I think it's best
03:36to ignore any rendered effects, ignore clip-base gain, ignore auto-gain, and we
03:42are actually going to choose not to pan odd tracks left and even tracks right.
03:45Then I will just make more work for us later when we have to reset the pans to center.
03:50For Track Data to Import, we can choose Some.
03:52This is all the data you could potentially import.
03:54I'd like to choose All.
03:56But, for example, you can choose to deselect Volume Automation if you wanted to
04:01ignore the volume settings from the video editor.
04:04Playlists aren't supported by OMF, so we can ignore these settings below.
04:08When you hit OK, everything should come into your Pro Tools session.
04:11When I zoom out a little bit, we can see that all of our regions came into our
04:14session and were populated in the audio regions list, which I will narrow a little bit.
04:21Let's expand our window.
04:23The next step is to import the video reference file and make sure everything is in sync.
04:26So we will go to File > Import > Video, and we will go back to our Deliverables
04:33folder, and above the OMF we have our reference video.
04:38Click Open and it will ask us if you want to put it on the new track, which
04:42is good, put it at the Session Start. And we do want to check Import audio from file,
04:46so we have a reference of the original audio from the reference video that
04:50we can use as we work.
04:54It's going to ask us to choose a destination for this audio, and it
04:57automatically defaults to the Audio Files folder of this session, which is a
05:01good place to put it.
05:01So we will click Open, and as it's bringing it in, you notice that the video
05:06window is quite large.
05:07So we are going to want to downsize that. Right-click on it and we will change
05:11it to Half Size and we will further drag it smaller from the bottom right.
05:17And I like to put my video window in the top right of my Pro Tools Edit window.
05:21So now we want to make sure that everything is in sync.
05:24The best way to do this is, if your video is good and included sync pops, we can
05:27check those against the video reference.
05:29I can see that our sync pops are hanging out in the beginning of our sequence,
05:32so I am going to click on it and zoom in very close.
05:35I also want to make sure we are in Grid mode here and that our grid is set to
05:401 frame, which it is.
05:41I can see here that the sync pop is actually a little bit off from the grid boundary.
05:48This might be due to the fact that we are referencing the wrong time code rate,
05:51so let's check that.
05:53We are going to open the video track to medium size so we can see the frame
05:58rate of the video, which we can see here is 23.98, rounded up from 23.976.
06:05And notice that it's red.
06:06Whenever the numbers are red, it means that your Pro Tools session is not
06:09referencing the correct video frame rate.
06:11So we will have to fix that in the Session Setup.
06:13Go up to Setup > Session, and here is our Session Setup Window.
06:18You can see that because the metadata told us that the original OMF was at 24
06:22frames per second, it's actually off.
06:25So I am going to go in here and change it to 23.976.
06:30As you can see, the numbers are now white, so Pro Tools is happy.
06:34It's referencing the correct time code rate, and let's check our two pop.
06:38Close the Session Setup Window and look, it's right on the frame line, and
06:42it happens to be, if I click on it, here up to the frame line, right on the
06:46video reference of 2.
06:48So if I go back one frame, you can see that was number 3. I go there, number 2,
06:53and I go one later, and it's nothing.
06:54So that's our two pop.
06:56Works perfectly and we can watch it. If I back up a little bit and hit Play, we
07:00will hear it and we'll see it go by. (beep)
07:01Let's check the end of our session as well.
07:06Zoom out a little bit. And here we have a sync pop also, corresponding this
07:12time to a frame of bars.
07:15It's right on the frame border, so that's good.
07:17I'm going to go back one frame, no bars, forward one frame.
07:21There's the bars, and to the next frame, and there is no bars, so we are right in sync.
07:25I can play that as well. (beep)
07:28We can also see that the reference audio, visually, if I zoom in on the waveform a
07:33little bit, also has its sync pop at the same exact location.
07:37So I will zoom out, and that's good news.
07:41That means everything is in sync.
07:42Now the last couple of things I usually do here is I take the video out of
07:47frames mode and into block mode.
07:49This actually just conserves some DSP power.
07:51It's nice to see the frames, but they are not totally necessary, since we have
07:54the video reference up here, and it conserves some system usage power.
07:59So now you have some good insight into importing OMF and AAF files.
08:03These steps are crucial to getting you set up properly so you can launch right
08:06into your audio editing without any trouble.
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Importing and the DigiBase browser
00:00In this movie, I'd like to go over an import scenario where you aren't
00:03working with an OMF file, but rather importing directly from a production
00:07audio field recorder.
00:08These days most location sound recordists use hard disk recorders which are able
00:12to attach metadata, or specific additional information, to each audio file as
00:17broadcast wave files.
00:19Information such as timecode stamps, scene and take number, even circled takes
00:23can be edited and stored along with the broadcast wave audio files as metadata.
00:27Pro Tools has the ability to fully identify and display this info in a special
00:31window browser called DigiBase browser.
00:34Let's open the DigiBase browser.
00:36Go to Window > Workspace, or Option+Semicolon,
00:40to open up the DigiBase browser.
00:42Here I am going to navigate to a folder that was copied to my hard drive
00:45straight from a Sound Devices Field Recorder, which is a very popular field
00:49recorder that a lot of location sound recordists use.
00:51I am going to my Mac hard drive, under Users > scotthirsch > Desktop > Exercise
00:59Files, and we are in 03_02, and here I have a folder called 10B.
01:04This is that folder that was copied from the Sound Devices Recorder.
01:07If I open this up, you can see there is two files in there.
01:10We are going to customize the view of the DigiBase browser so we can see some of the metadata.
01:14If I go to the right window pane over here and I right-click at the top, I can
01:18customize the types of metadata that I am going to see.
01:22So if I scroll all the way to the bottom, I will start with NONE and I will
01:25build out from there.
01:26So I am going to choose to see Scene, Take, Frame rate, Project,
01:32and Waveform.
01:45You can see it goes off the screen, but I can pull the window pane over a little
01:48bit, and now I can see the metadata in there.
01:51I can see the waveform of the original file.
01:53I can see the clip name, 10BT01.
01:57I can see that it's scene 10B.
01:59I can see that it's take 1 and take 2, and I can see that the project name is
02:04GRAVITY, which is the name of the film that we are working on.
02:06I can even use the DigiBase browser to audition the files before importing
02:10them into Pro Tools.
02:11I am going to click on the Play button and the waveform display.
02:13(Male speaker 1: Chloe?) (Chloe: Yeah?)
02:15(Male speaker 1: Roll sound. Call it.) (Male speaker 2: Ten Baker, take one.)
02:22You can even skip around the file as it's playing.
02:24(Male speaker: Chloe?) (clunking sounds)
02:25If you click right in the 0 digit display, you can pull the fader up and down
02:33as it's playing back.
02:34(Male speaker 1: Chloe?) (Chloe: Yeah?)
02:36(Male speaker 1: Roll sound. Call it.)
02:39Now to import these files into Pro Tools, it's simple.
02:42You can drag and drop them, either into the timeline or into the Regions list on the right.
02:46I will minimize this window a little bit.
02:48I am going to Shift+Click both of these files, and drag them both into the
02:52Regions list, and they come into my session.
02:56If I open the Regions list a little bit, you can seen here that the
02:59metadata also came across.
03:01You can see in parentheses I have S:10B. That's Scene 10B, T1, Take 1.
03:07You can see this information as long as in the Regions pulldown menu
03:11you say Show > Channel Name, and Scene and Take.
03:15Now one more thing, back in the DigiBase browser--Option+Semicolon--
03:20we can customize this view and store it for later.
03:24So if I wanted to come back to seeing this specific metadata, I can use these
03:28five screen presets at the top.
03:30All you need to do is Command+Click on say number 2 and it will store this view for later.
03:36So if I was looking at some different information, such as Preset 5, I wanted to
03:40come back to see the view I just created, I can click on 2, and it brings our
03:44customized view right back.
03:47Audio with metadata can be very useful if you need to search through original
03:51sound reels to find specific audio as you work.
03:53When you use the DigiBase browser to manage these audio files, you will never be
03:57more thankful for metadata.
03:58It can really save you time.
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Conforming the OMF import to your template
00:00Here we have our OMF file and a video reference movie imported.
00:04All is in sync, and it's working great.
00:06Now it's time to begin our audio work.
00:08In this movie we'll go over the first steps.
00:10We will try to take the audio out of its original OMF tracks and get them into
00:13your pre-made audio for video template.
00:16The first thing I always do before anything else is to duplicate all of the original
00:20OMF tracks, lock them, and hide them.
00:23That way I will always have the original OMF tracks to go back to, in case
00:26something slides out of sync.
00:27To do this, I am going to select all the tracks, right-click on any one of them,
00:33duplicate them--and I am going to keep all of this data as I duplicate.
00:37Then with these duplicate tracks I am going to select all of the regions.
00:41I am going to type Command+L to lock.
00:44That will be Ctrl+L for windows users. And then I am going to hide the tracks,
00:48again right clicking on any one of the tracks and saying Hide and Make Inactive.
00:53That way they will be hidden, and they won't use any DSP power as you are working.
00:57The next step is to import your customized post-production template.
01:00We made one together in the movie called "Setting up your Pro Tools session for video."
01:03So let's go up to File > Import > Session Data, and we are going to choose, in our
01:11Exercise files, under 03_03, our A4V template.ptf.
01:18Click Open, and it is going to give you a warning that the source session time
01:21is earlier than the current start time. That's fine.
01:23We are not doing anything with the timeline.
01:25We are just bringing in track from our template.
01:28Click OK and here we have our Import Session Data dialog.
01:32This should look familiar because it was the same dialog box that we saw when
01:35we imported an OMF, only the Source Properties up at the top left are different
01:39since we are looking at a session and not an OMF.
01:41So what we are going to do here is we not going to worry about any of the media options,
01:45we are just going to take tracks.
01:47So click down here and select All Tracks.
01:51For Track Data to Import, we are going to include All data.
01:54That way we will import things like track colors that we made in our original template.
01:59Click OK and our whole template comes in, including all of the routing.
02:04So up at the top we've got our original OMF, and below that we have got our track template.
02:09One organizational thing I like to do is to put the video and the video
02:13reference in between our original OMF and our template.
02:17That way we have a visual barrier and we can know which tracks are OMF tracks
02:21and which tracks are our template tracks.
02:23I am also going to mute the video reference track for now.
02:26Now it's time to organize.
02:28Our job here is to go through and listen to every region and every sound from
02:31the original OMF and place it into the appropriate tracks from our
02:34postproduction template.
02:36That way the right sounds will already be bussed to the appropriate stem output.
02:39Let's take a look at one of these regions here.
02:41I am going to click on these top two tracks here.
02:44And we'll see that it looks like we have some doubled up tracks.
02:47As you start working with OMF material,
02:50you'll probably notice that you get duplicates from the original video editor.
02:53So you'll need to make sure that you're not bringing two of the same thing down
02:57into your post-production template.
02:58This is the big part of breaking out the OMF into your template.
03:02One easy tip to help you check this is to go into the Options menu and change
03:06your Solo Mode, instead of Latch where you can listen to two things at once
03:10soloed, to X-OR, which cancels the previous solo.
03:14That only allows you to solo one track at a time.
03:16So I can solo this track and listen to it.
03:19(inaudible speech)
03:21Solo the next track and listen to it.
03:22(inaudible speech)
03:24Sounds the same, but is it?
03:26You have to be careful here, because we might want to take across two different
03:29files if one was a lavalier and one was a boom.
03:31One way to check if it's really the same thing is to zoom way in on the timeline
03:36and look at the waveform.
03:37I am going to make these tracks median to double-check this,
03:40so I can see it better, and I am going to zoom out a little bit on the waveform height.
03:47Now you can see here,
03:48it looks like it's identical.
03:51There's no variation between the top waveform and the bottom waveform.
03:54This is a clue that this really is the same material doubled.
03:56Now I want to show you another way to check this,
03:59and that's to bring something like this onto a stereo track.
04:03So I am going to take the grabber tool, select both of these, and I am going to
04:07drag it down to a stereo track.
04:09As I drag these regions down, I am going to hold a helpful key command, which
04:12is the Ctrl button on a Mac and the Windows button on a PC.
04:16That will ensure that it doesn't move from left to right as I drag it down.
04:19It will stay in sync.
04:21So I am just going to drag this down to an available stereo track, like this FX.ST1 track.
04:28Now I want to use the help of a plug-in called PhaseScope to check if this is
04:32truly a mono file or stereo file.
04:35Go into my Inserts > multichannel plug-in.
04:38Phase Scope is under Sound Field.
04:41This plug-in actually shows us a PhaseScope, which helps us check if it's mono or stereo.
04:45Let's see what this region looks like on the PhaseScope.
04:52We saw a vertical line.
04:54That's an indication that it really is not a truly stereo file.
04:57Just to see what a stereo file would look like on the PhaseScope, I am going to
05:01drag one in from the Finder, and we can check it out.
05:04And here I have a stereo file that I can bring into Pro Tools.
05:07I am just going to drag it right into stereo track.
05:12So this was recorded with a stereo pair of microphones, and it represents what a
05:16stereo region should look like if it was truly stereo on the PhaseScope.
05:24Whenever we see that scattered display, it means that it has a true left/right
05:28content, as opposed to the straight line from this multi-mono file.
05:34Once we are done assessing that, we are going to grab this region, I am going to
05:37Ctrl+Drag it back up to its original OMF, and from here we'd want to bring this
05:42into a dialog track.
05:44So what we are going to do is grab the first region, include the second half of it,
05:48and Ctrl+Drag this down into our DX1 track.
05:52The other one we are not going to use since it's the same thing.
05:55So we are just going to Command+M, Ctrl+M on a Windows system, and mute
06:00that track for now.
06:02So for the rest of the OMF we are going to go through each of these
06:04regions, assess what it is, make sure it's not a duplicate, and drag it down to our template.
06:09So, here's what we will see when we are done.
06:11We will see a bunch of muted regions that we didn't use because they were
06:14doubled in the original OMF tracks, and we will see that we have pulled down the
06:18regions to the appropriate tracks.
06:19We have got dialog regions in our dialog tracks.
06:22And we've got ambience that was recorded on set in our FX production tracks.
06:27At this point, I want to make sure we didn't forget anything in our original OMFs.
06:31It looks like we have got everything.
06:33Now we can go ahead and right-click and also hide these OMF tracks.
06:36As you can see, our work is done.
06:38We've broken out the original OMF into our template.
06:41Along the way, we listened to every production sound element, which is a good
06:45place to be, because now you are even that much more familiar with the sounds
06:48you are going to be working with as you finish this project.
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Setting up groups and windows
00:00Audio for video sessions have many, many tracks.
00:03In this movie, we will go over some quick ways to group tracks by type and
00:06display them quickly and easily.
00:08Groups are managed in the box in the lower left of the Edit window and Mix window.
00:12By default, Pro Tool starts you off with an All group, which can be used at any
00:15time to control all the tracks in your session.
00:18If I click on the All group and I go to Mix window, you can see that all faders
00:23are being controlled.
00:26Deselect the All group.
00:28To create a group, we can type Command+G or Ctrl+G. This is the group's dialog box.
00:33Instead of the All group that's in there by default, I want to make an All
00:36my tracks group to control the tracks that are just in our current view, not everything.
00:41Remember, we have some hidden OMF tracks over here that, as you can see by this
00:45display, aren't part of the tracks that are currently in the All my tracks group
00:49that we are about to create, and we want to leave it that way.
00:52So in this tracks tab we can see all the members that are about to add to
00:56your group, plus any available tracks that you could potentially add if you wanted to.
01:00You also see that there's a group ID.
01:03This is ID a from bank 1.
01:05There are four groups of alphabetical list of groups you can make, with a total
01:09of 104 groups for any Pro Tools session.
01:11Then we can go over to the Attributes tab.
01:14Here, I would think that we would probably want to control Volume and Mute.
01:18Those are kind of the default things that you'd like to control with a group.
01:21So I am going to check those for now.
01:22You can also add send levels for any of your 10 available sends.
01:26You can add send mutes.
01:28You can add pan to your group attributes.
01:30For now I am going to keep these two checked, and we'll click OK.
01:34You can see the All my tracks group appeared in our groups list.
01:37Let's make some more groups.
01:39Let's make a group just for the dialog tracks, for example.
01:42Command+Click or Ctrl+Click to unselect that dialog track, click again to select
01:47it, and we'll Shift+Click to select just the dialog tracks, and we will type
01:52Command+G or Ctrl+G to start a new group.
01:54We will call this one 'dial' for our dialog group, and you can see its ID b. Click
01:59OK and let's make one for all of our effects tracks.
02:03Select the top FX track all the way down to the end of our FX tracks.
02:07Command+G or Ctrl+G, 'All FX'.
02:10Now we are going to make some subgroups within those all FX groups.
02:15So we'll make one just for production FX.
02:17We'll call that Prod FX. Click OK.
02:24And we will make one for just the mono FX, and we will make one for the
02:32stereo FX as well.
02:36So we would go on and make different groups for even things like music tracks,
02:39ambience, and so on.
02:42Now let's take a look over at the Mix window so we can see what these
02:44groups look like here.
02:46Right now, we are in Narrow Mixed view, so we can't fully see this little
02:49pulldown window here that tells us about our groups.
02:51Let me get us out of Narrow Mix view by going to View > Uncheck narrow mix, and
02:56now we have our wider mixed tracks.
02:57We can see this pulldown menu, for example, on the DX1 track shows us that this
03:02track is part of the All my tracks group, and we can see those tracks here.
03:06You can see that it's also part of group b, the dialog tracks group.
03:09You can see those tracks containing the eight dialog tracks.
03:11You might also notice here that it has a capital A. Whenever you see a capital letter
03:16as a group ID it means that that track is in more than one active group.
03:20In this case, the dialog track is in the All my tracks group and the dialog group.
03:24For example, the reference movie is just in the All my tracks group, so it has a lowercase a.
03:31Here is where it gets cool.
03:32Setting up these groups is a little tedious, but you can now use the groups to
03:35quickly show, hide, and even select members of a group.
03:38Let's go back to the Edit window to see how this works.
03:41So in our groups list at the left here, if I click on this narrow colored strip
03:47to the left of any group, I can quickly select just the members of that group.
03:52If I click on the green strip next the dialog group, scroll up a little bit to
03:57see what happened, all my dialog tracks got selected.
04:00I am going to do the same for the production FX.
04:03Just those tracks get selected.
04:05This is really handy if you want to select tracks quickly and route them to a
04:08different output or a bus.
04:10You can use this trick to quickly select all the members of that group.
04:14You can also use the groups list here to show and hide different members of a group.
04:18To do this, you hold down Ctrl or the Windows key as you click on the group name.
04:22So, if I do this for the dialog group, every other track quickly gets hidden, and
04:27we just see the dialog tracks.
04:29You do it for same Mono FX, Prod FX, or All FX, and then we can use the All my
04:36tracks group to get back to original view.
04:38Again, I was holding down Ctrl or Windows to do that as I clicked on the group name.
04:43Now let's select all the FX groups.
04:45You might notice these odd little circles on the left-hand column of the groups list.
04:50These tell you what members of the group are currently selected.
04:52So right now we have all of the FX tracks selected.
04:56If we see a close dot, it means that all members of that group are selected.
05:01If we see an open dot, like we are seeing in the All my tracks group, it means
05:05that some, but not all members of that group are selected.
05:08Finally, if we see a filled-in open dot, like we see on the Prod FX, Mono FX,
05:14and Stereo FX, that means that all members of a group are selected, plus
05:18additional members outside that group.
05:21So it's a handy way to tell what members of the group are currently selected.
05:25One last thing: if you need to edit the members of a group, you double-click
05:29also in that leftmost column.
05:30So if I wanted to edit the members of the dialog group, for example, I
05:33double-click next to dialog in that column and I get the group dialog window again.
05:39Here now, for example, if I wanted to take dialog 8 out of this group, I can
05:43remove it, and it no longer becomes member of that group.
05:46I can click it again and add it back.
05:49So you can edit the members of the groups that way.
05:52When you're working, the faster you can get an idea from your mind to your Pro
05:56Tool session, the better.
05:57So using groups like we did in this video really helps you speed up your
06:00audio for video workflow.
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Spotting film and using markers
00:00Early on in audio post-production, you want to call a meeting with the director,
00:04producer, music composer, and any other creative forces behind the film.
00:08This type of meeting is called a spotting session.
00:11Let's go over some techniques and ideas on how to document the spotting session
00:14with markers or memory locations.
00:17It's called spotting because that's what you will be doing with the filmmakers,
00:19spotting exact places in the video where sound ideas can develop.
00:23Markers, also known as memory locations, are a good way to document and place-
00:27hold exact frame-accurate spots for sound events to occur.
00:31Command+5 on the numeric keypad opens the Memory Locations dialog box.
00:36Before you have your spotting meeting, it's incredibly useful to make frame-
00:40accurate marks at the scene boundaries.
00:42Most film scripts have specific numbers of scenes,
00:45so if you have access to the script, I advise you use these numbers, as the
00:49director and producer will already be familiar with those numbers.
00:52So, let's go into the timeline and make markers at each scene.
00:55You should go into grid mode and be exact to the frame boundaries of each scene.
01:00Before doing anything, I usually make a home marker somewhere between the two
01:03pop and the start of the movie.
01:05I will zoom in a little bit and there's our two pop, so if I make it right
01:09around here, hit Enter on the numeric keypad to make a marker, and I am going to call this Home.
01:15I am also going to give it a couple of different attributes.
01:18As you can see, Zoom Settings, Track Show/Hide, and Track Heights are selected,
01:23so those will come back anytime I bring up this marker. Click OK.
01:27You can see we have our first marker in there.
01:29Now, I am going to timecode hour 1, which is the start of the movie.
01:34So, I am using the Plus and Minus keys on the numeric keypad to nudge back and
01:38forth and get it exactly at hour 1.
01:40This is the start of our first scene.
01:43This is called Scene 1A.
01:44Here, I am going to type Enter, type in SC 1A.
01:49All of our scene markers are going to start with SC.
01:51Now, I am going to find the end of this scene and the beginning of the next scene.
01:56So, I am just kind of clicking around, and this scene ends when we go to the
02:00crowd here, so I am going to go back a few frames.
02:04Again, we want to get it exactly on the frame boundary.
02:07That will help us later when we lay in ambiences.
02:11We can use these markers to help guide us.
02:13So, right there is the frame boundary.
02:14That's the previous scene.
02:16If I hit the Plus sign, I've got the next scene.
02:18Enter again and this is going to be called SC 2.
02:21We'll do one more of these, which is the end of this crowd scene, and it's the
02:28beginning of the race.
02:30And it's right around here.
02:31There is the end of the crowd scene.
02:35The next frame is the race.
02:36So, on the first frame of the next scene is going to be SC 3A.
02:42So, once we are done with our scene markers, we are going to get even more specific.
02:45We are going to do this for sound effects, we are going to do it for music
02:49markers, and we are going to spot these places where these events should occur.
02:54So, let's, for example, make a sound effects marker.
02:58When the crash occurs in the motorcycle race would be a good point to do that.
03:01So, there's the crash and again, I am going to zoom in really close and I am
03:07going to find out the exact moment when we are going to want to lay in the sound
03:11effects for the crash.
03:12So, I think it's right around here.
03:14Again, I am using the plus and minus keys to nudge forward, and it looks like the
03:20crash starts right about there.
03:25So, it's kind of like that shot.
03:28Before I lay in a marker here, I'm going to actually change my view, and I'm
03:34going to do Ctrl+Click to show only the effects tracks in my group, for one, and for two,
03:40I am going to make all of those effects tracks by holding Option and Shift,
03:44make them all large.
03:45So, I am just kind of changing my view a little bit, because I am going to be
03:49doing some fine-tuning sound effects work here.
03:51So, I did that before I made the marker.
03:53Now, I am going to hit Enter, and since this is an effects marker, I am going
03:57to demarcate it with an FX,= before I make the names=, and this one I am
04:01going to call FX crash.
04:03Now, also there's a Comments field.
04:05This can be pretty useful.
04:06In this case, I received a comment via email from the director, which I saved in
04:11a text document here.
04:12He said he wants to hear the crash sound to be very traumatic.
04:15So, I am going to copy that, paste that into here.
04:19So, if someone else was working on sound effects, or I needed a reminder, I can
04:23paste that into the Comments field. Click OK.
04:26So, now if I go back to my Scene 1A, notice that the track view changes back
04:32since we have added those attributes of track size and show and hide.
04:37And if I go to the crash, it snaps me right back to that view.
04:40So, we are going to want to go on and create markers for any
04:43significant effects.
04:44We are going to create music markers.
04:46We will demarcate those with an M. We are going to maybe do some ambience
04:50markers, ABR markers, all of the spotting things you need to do to spot places
04:55in your session where things occur, and you can make up some nomenclature like
04:58I did to differentiate between the different types of markers that you are laying in.
05:02And when you're done, it's going to look something like this session.
05:05So, here I have made a bunch of markers and I've done all of the scene
05:08boundaries for this whole sequence.
05:10I've done some music markers, M start and M end.
05:13I have done some FX markers and even some ambience markers.
05:17Now, another thing you can do with memory locations, or markers, is to use the
05:21numeric keypad to quickly snap to different markers.
05:24To do this, it's a combination of a couple of keys.
05:26You use the decimal point, then the number of the marker, which we can see
05:30on the left-hand column, then decimal point again, and your cursor will snap to that marker.
05:36So, Scene 1A is number two.
05:39So, if I zoom in a little bit, we'll see this happen.
05:41I am going to type '.2.', and you can see that their cursor automatically
05:47snapped to Scene 1A. So if I do '.7.', it snaps me right to the FX crash, and
05:56then I can always go home, '.1.'.
05:59That's a quick way to use markers to navigate to different spots in your session.
06:03You can also click directly in the markers timeline and then once you're in
06:08there, you can hit Tab, and that will just move you to the next marker, and
06:12Option+Tab moves you to previous marker.
06:14So Tab to the next marker, Option+Tab to the previous marker.
06:18Deleting a marker is really simple.
06:20You just Option+Click or Alt+Click on the marker to delete it.
06:24You can do that here in the marker timeline--undo that--or you can do it in the
06:29Memory Locations window.
06:30You can see when I hold down Option or Alt, I get a little eraser tool. I can delete that and undo that.
06:38One other cool thing you can do with markers is you can display some color here
06:41in your markers timeline.
06:42So to do that, we go into Pro Tools > Preferences and under Display, we can
06:47check Always Display Marker Colors.
06:50Once I hit OK, you can see that Pro Tools puts a color between each marker.
06:54It can be kind of helpful to see visually where markers begin and end.
07:00So as you can see, it takes a little time to set up these markers, or memory
07:02locations, but it sure beats having a spreadsheet or scribbled note that's
07:06offline from your Pro Tools session.
07:08This way it's integrated, and you can recall the spotting notes and
07:11locations lightning fast.
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4. Working with Audio for Video
Organizing the dialog tracks
00:00If audio for video is a battle then the dialog edit is on the front lines.
00:04The overall success of your soundtrack will hinge on the effectiveness of the
00:07dialog, and all the other elements in your session will be built around it.
00:11Here we'll discuss your overall approach to your first dialog pass.
00:16As you see here, we have a pre-made session.
00:18It follows the template ideas we worked on before, but it's slightly different,
00:21since we're using it just for dialog.
00:23As you can here, we have dialog A 1-4, which we'll use for this scene, and then
00:28for the next scene, we would use dialog B 1-4, and then in the following scene
00:32we would go back to dialog A 1-4.
00:35This way of checkerboarding can maximize your dialog tracks to keep you with
00:38the fewest amount of tracks through your entire session, but a lot of
00:41flexibility for your mix.
00:43As you can see also, we've already duplicated, hidden, and locked our original
00:47OMF tracks to get back to them if we need to.
00:51So on these four dialog tracks that came in with the OMF, we have in our first
00:55track a boom mic track.
00:57Second and third tracks are lavalier mics and the fourth track is a roomtone track.
01:02At this stage our goal is to look through all of these tracks, decide which
01:06regions we want to use, and bring them down into our dialog tracks, and keep
01:10the unwanted ones in some alternate tracks we have below, just in case we need them later.
01:15Typically, I prefer the sound of the boom mic, providing that it is recorded well.
01:19It usually sounds the most natural.
01:21When you're pulling regions into your dialog tracks, you also want to try to
01:24avoid doubling anything.
01:26That means twice the background noise, and you can run in the phasing problems
01:29if you have more than one source.
01:30So let's listen to some of these tracks, and we'll compare the boom mic sound
01:34versus the lavalier track sound.
01:36Here we'll solo the top track, and we'll hear the boom mic, and then we will
01:39compare the bottom two tracks.
01:40(Male speaker: So, what did you bring me here?)
01:43That's the boom mic. Here's the lave1.
01:46(Male speaker: So, what did you bring me here?) And here is lave2.
01:50(Male speaker: So, what did you bring me here?)
01:52As you can hear, lave1 and lave2 are kind of muffled and not as clear as the
01:57boom track, and as it turns out for this entire sequence, which is pretty short,
02:01the boom track is the desired take.
02:04We still might need to use the lavalier tracks for some things, so
02:06we'll keep them handy.
02:07Let's select them, and using Control or Windows key, we use the grabber tool to
02:13drag them down to our alternate tracks.
02:17Here we can use Command+M or Ctrl+M to keep them muted.
02:21That way we can grab them if we need them and they'll be in a timeline, but
02:24we won't hear them.
02:26So, back up to the boom mic track. We are going to now look through the regions
02:29in this track, and we're going to split or separate it and bring it into the
02:32appropriate dialog tracks.
02:33Let's start at the beginning. Click Solo to hear just this track.
02:40(paper shuffling)
02:43So it's seems like the first region is actually not dialog at all.
02:46It's production sound.
02:48So using Control or the Windows key, click and drag this down to the
02:51production effects track.
02:54Let's take a look at the next region.
02:55Zoom in a little bit.
02:56(Ken: Hi Charlie) (Charlie: Ken!)
02:59(Ken: Good to see you.) (Charlie: Good to see you!)
03:02Okay, so here we have two things going on.
03:04At the beginning of the region we have the cup going down, which is technically
03:07a production effect.
03:08So we're going to click into this region, and we're going to use the B key to
03:12split this region at this point.
03:14Go back to the grabber tool and we'll Ctrl+Drag this region down to our
03:18production effects track.
03:22Now the second half of the region--
03:23(Ken: Hi Charlie) (Charlie: Ken!)
03:25(Ken: Good to see you.) (Charlie: Good to see you!)
03:27That's a wide shot.
03:29So we'll designate DX A1, our first dialog track, as the track we'll put anything
03:33that has the wide shot of the two characters. Ctrl+Drag that down to DX A1, and
03:39let's look at the third region here.
03:40(Ken: So, what did you bring me here?)
03:41So this one is a close-up of character one, in the red shirt.
03:46So for this one, we'll designate DX A2. That will be any close-up shot of that character.
03:52So Ctrl+Drag that down to DX A2, and let's take a look at the third region.
03:58(Charlie: Well, just what you suggested. We've cut back to save on expenses.)
04:02Okay, so that's a wide shot again,
04:04so that will go on the first track.
04:05So we'll continue on, listening, editing where necessary, and dragging the regions
04:12into their appropriate tracks, depending on if it's a close-up of character 1, a
04:16wide-shot, character 2, or the production sound.
04:19When we're done, we should have something like this.
04:22So, here's our finished broken-out tracks. As you can see, we've split them when
04:26necessary and put them on the appropriate track.
04:29One other thing that we'll do in this first pass is just a general level pass.
04:33So as you can see, I already brought down the wide shot a couple of decibels
04:37from zero, just because it's a little farther away, as you can see visually,
04:41than the close-up shot. So compensate that just generally by levels.
04:44We'll probably get more specific with that when we get to the mix stage of this
04:47project, but we can do that for now.
04:50So this first pass to dialog is strictly organizational.
04:53Remember, the work that you put it now will pay off a lot later, and we'll get
04:56more specific into our dialog edit as we progress.
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Optimizing the dialog in the first pass
00:00As you work through your first dialog pass, sometimes you'll find that some of
00:03the dialog regions come in way too quiet from the original OMF.
00:07You may need to use the AudioSuite Gain plug-in to get them in the same ballpark
00:11as the other regions.
00:12In this movie, I'm going to show you a special way to do this.
00:14You can maintain handles for later crossfading.
00:17So this region here is a little bit quieter than some of the other dialog regions.
00:21Let's take a listen.
00:22(Character 2: And that adds ten seats to the theater. And that adds ten seats.)
00:27Okay, so here's how we're going to do this.
00:28We're going to copy this region down to our Edit track first.
00:32Use the Grabber tool, F8, and I'm going to Ctrl+Option, which is Windows+Alt on a
00:37PC and drag this down to one of our Edit tracks.
00:40That way we held control so it didn't slide left to right and by holding Option, we copied it down.
00:45Next, what we're going to do is pull out some handles on this region.
00:48So I'm going to get the Trimmer tool and pull out a little bit of a handle on the
00:52left, a little bit of a handle on the right.
00:55Now if I zoom in really close here, you'll notice that there's some crossfades
00:58at the beginning and end. I'm going to select those and just delete them by clicking the Delete key.
01:03So now we've pulled out the handles from the original region and it's on our Edit track.
01:10So we're going to go up to the AudioSuite. We're going to go to Other and choose the Gain AudioSuite plug-in.
01:15So you have to ask yourself how much we're going to gain this region up.
01:18There's a handy button on the Gain plug-in called Find Level. Let's click that.
01:23It tells us where the peak level of this region is.
01:26In this case, it's at -14.9 dB.
01:30So if I use the slider, I'm going to drag this up till that reaches about 10 DB. -9.5 is fine.
01:36So we're going to gain it up 5.4 dB.
01:38That's a good spot for dialog to be peaking out at about -10.
01:41So I'm going to hit Process, and you can see the waveform got bigger.
01:45Let's take a listen to it. Solo the track--
01:48(Character 2: Good!) (Character 1: And that adds ten seats to the theater.)
01:51Sounds good. So now I want to trim it back to its original size.
01:55So I'm going to go back up to the original region, double-click it, and I'm going to
01:59use the semicolon to move the selection down to that Edit track.
02:04At this point, I can hit Command+T or Ctrl+T to trim the region to its original
02:09size, and before I drag it back up--I'm going to close the AudioSuite plug-in--
02:13I'm going to make an alternate track in the alternate track playlist on this dialog track.
02:18So I'm going to select Duplicate.
02:20It will make a duplicate track.
02:21It will be called DX A3.01.
02:24That way we can keep the original region just underneath, on a playlist right below.
02:29So we'll go down to our edited gained-up region, holding Ctrl on the Mac to drag
02:33it up, and it takes the place of the old one.
02:36So now if I listen through, it seems to match the level a little better.
02:39Unsolo that guy down there.
02:41(Character 1: Took out the kitchen.) (Character 2: Good!)
02:44(Character 1: And that adds ten seats to the theater.)
02:47So, there we go, and we also now if I use the Trimmer tool, have handles on this
02:50region, which we wouldn't have had unless we did this workflow.
02:53That's through your dialog pass.
02:58Another thing you might be looking for is you want to identify the best single
03:01source for each bit of dialog.
03:03So if I go and do about 28 seconds of this sequence, I hear another problem.
03:07Let's take a listen.
03:08(Character 1: More money.) (Character 2: Exactly.)
03:10(Character 1: Right.)
03:11Okay, so that 'right'.
03:12That's on the close-up of character two, and it's character one that says it.
03:17Let's hear that again.
03:18(Character 1: More seats, more money. Right.) (Character 2: Exactly.)
03:18It sounds a little off camera.
03:23So let's see if we can pull out the region from dialog one and find a better
03:28version of that piece of dialog.
03:29I'm going to use the Trimmer tool and I'm going to pull this region out, and
03:34let's take a listen. I think I see visually which might look like the word right.
03:37(Character 1: More money. Right.) (Character 2: Exactly.)
03:40Solo up the track to hear it by itself.
03:41(Character 1: More money. Right.) (Character 2: Exactly.)
03:44That's a much better 'right' than the one that's down here.
03:47So we'll do a couple of simple editing tricks.
03:49We're going isolate this.
03:50Just actually chop it off by hitting B on the keyboard so it has its own
03:55region. And using the Trimmer tool, F6, I'll drag this back to where it was, and
04:01I'll use the Trimmer tool to take off the old 'right', and let's make sure it's in the right spot.
04:06Unsolo the track.
04:09(Character 2: More money. Right. Speaking of money...) (Character 1: Exactly.)
04:12Well, that works pretty well.
04:14So you can use some simple editing tricks like that to kind of reveal other
04:18parts of other takes which might be more appropriate to clean up your dialog edit.
04:21These small tasks you do in your first dialog pass are the foundation you'll be building on,
04:26so it's good to take your time and be diligent in this stage of post-production.
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Using room tone
00:00In this movie, we'll explore some tools and techniques to use while you're
00:03cleaning up dialog and putting that all-important room tone in between your
00:07regions, so you can smooth your edits out.
00:09One important thing to know about dialog editing is that you will never want there
00:12to be in empty space where no sound occurs.
00:15So when there's no talking or there is an edit, you must fill it in with room tone.
00:20If you aren't given room tone, you can usually find some hanging past the
00:23boundaries on the end or beginning of some of the regions, but there are
00:27some do's and don'ts.
00:29You may have the idea that you can just grab some tone off the end of a
00:31region and loop it.
00:32So like right here, it looks like we have some room tone.
00:36This seems cool, but it rarely works.
00:38Let's see if it works here.
00:39I am going to hit C to copy this, and using semicolon, go down to an edit
00:44track and V to paste.
00:48Let's use the Option+Command+L or Alt+Ctrl+L to loop this eight times.
00:54Now, let's see if this actually works as a room-tone loop.
01:00(room tone)
01:03So we can hear some clicking or something going on that was repeating.
01:06That's not going to work that well as room tone.
01:09So I am going to show you a better way to make room tone out of the ends and
01:12beginnings of regions.
01:13You can use Strip Silence to do it.
01:16Click on this and delete it.
01:17So to do this, I am going to grab the whole entire original boom track sequence,
01:22and I'm going to get that from the hidden OMF track. So I just showed the inactive
01:29and hidden OMF track.
01:30I am going to select it, and I am going to unlock it--
01:33Command+L or Ctrl+L--and I am going to drag these regions down to my Edit track.
01:37So now I've got this whole sequence, and I know that there's room tone hiding in
01:42here between all these takes.
01:44If I can find a way to extract it out and slide it all together, it would be much
01:48more usable room tone that won't repeat like our looped region.
01:51To do this we are going to use Strip Silence.
01:53So let me make this track nice and large, so we can see what's going on,
01:57zoom in a little bit, and under the Edit window I am going to show the Strip
02:02Silence dialog window.
02:03It's also Command+U. So here it is.
02:07So this usually is used to actually take silence away.
02:11We are going to invert it and use it to leave the silence behind.
02:14So you really have to work with the Threshold here.
02:16It's going to be different in every case, but you can visually see where it's
02:20planning to cut the region.
02:22In this case, it works best if I zoom in.
02:24You can see around -50, maybe a little higher, -59, or something like that.
02:30So basically I'm just trying to get it so that the ends of these regions are
02:35leaving some silence in between.
02:37Then we can change the duration around also to further fine-tune it.
02:41If you go like this, that's too much, and you kind of back it off.
02:46So somewhere around there looks pretty good.
02:49So I'm keeping, again, just the stuff in between.
02:51I'll make this up a little higher.
02:54So now instead of saying Strip, I am going to say Extract, and that will take
02:58everything with sound away, and it will leave just the silence.
03:01So now we want to snap all the silence together.
03:04So we can go ahead and close our Strip Silence window, and we are going to go
03:07into Shuffle mode to do this.
03:09So with the grabber tool, I'm just going to take each of these regions on
03:12this track and slide it together.
03:14So a couple of more down here.
03:16There wasn't too much silence in there, but you can see we had a pretty healthy
03:20length of pretty usable room tone.
03:22Let's take a listen and make sure it works.
03:26So even though you might hear some minute sounds in there, they don't repeat
03:30like the loop region did.
03:31So now we want to put this all together.
03:34Before we consolidate it into a single region, we are going to use Batch Fades.
03:39So if I have a bunch of reasons selected, and I type Command+F or Ctrl+F for
03:42Windows, I am going to get the Batch Fades dialog.
03:45So here it wants to do a 10-millisecond fade.
03:48I am going to change that to something even smaller, say five milliseconds.
03:52And now we want to consolidate it into a singular region.
03:55To do this we can go Edit > Consolidate Region, or it's Option+Shift+3 or
04:00Alt+Shift+3 for Windows.
04:02Now we have a new region.
04:03We can call this 'room tone', and we can use this wherever we see fit during
04:09our session.
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Creating fades to smooth out audio edits
00:00Fades and crossfades are huge helpers we can use as we smooth over the
00:04transitions in our dialog tracks.
00:06But before we use any fades, let's look at our default fade preferences.
00:10Go to Pro Tools > Preferences and in the Editing tab we have our Default Fade Settings.
00:16Let's take a look at the Crossfade, for example.
00:19By default, Pro Tools sets it up as an Equal Gain crossfade.
00:22Actually, what we want to be using mostly in post-production is an Equal Power crossfade.
00:27On an Equal Power crossfade, the midpoint attenuates 3 dBs, and we should use
00:32this for crossing two regions that contain separate material.
00:36There may be a time when we use Equal Gain crossfades, but we really only want to
00:39use them when we are cutting two sections on the same piece of audio, fading and
00:43overlapping the same sound.
00:46It attenuates 6 dBs at the midpoint and prevents any unwanted increase in volume at the cut.
00:51So let's change that back to Equal Power, and we will change our fade in and our
00:57fade out to Equal Power as well. Let me hit OK.
01:02Now to get the most out of your fades, you have to memorize the following key
01:05commands: D, F, and G. Let me show you how these work.
01:10If I make a selection over two regions, even across separate tracks, I can hit
01:15the F button and it automatically creates an Equal Power crossfade based on the
01:19default fade type we just set.
01:21The D and the G keys come in handy when you're fading in and out of a region.
01:25So if I go to the beginning of this region I want to fade in, I set the cursor
01:29at the point I want to fade in to, and I type D. It does an Equal Power fade in.
01:35Same with the end of regions.
01:36If I go to a region I want to fade end out of, type the cursor into that
01:41region where I want to start the fade, type G, and it does an automatic
01:45Equal Power fade out.
01:47Now if you do want to change to an Equal Gain crossfade, you can. Just use the
01:51grabber tool and double-click on a fade, and then you get back into the Fades
01:55dialog box and you can change it to Equal Gain, if you want.
01:59Now I want to show you another handy technique while dialog editing.
02:02When you're using your nice room tone to cut into a particular spot, you can use
02:06a special clipboard paste command called Paste Special.
02:10So, for example, here in this region
02:12we have got a little breath we need to take out. Let's solo this.
02:16(Character: We're losing one of the best--)
02:18So let's take out that breath, and it will leave a gap there.
02:22But we can fill that with room tone.
02:24So let me zoom out and grab a bunch of our room tone, which is down in our Edit
02:28track, and I don't need to worry about how much I am grabbing.
02:31I am just going to grab more than I would need.
02:33So I select that much, type C to copy it to our clipboard, and let me go back up to that gap.
02:39So there is a gap there.
02:43So with the Special Paste command, I can just select over the boundary and use
02:48Edit > Paste Special > Repeat to Fill Selection.
02:52It will actually just size the room tone on my clipboard to fill this gap.
02:56If it's too long, it will shorten it.
02:58If it's too short, it will actually repeat it.
03:01This one is probably going to be too long,
03:02so I will show you what this looks like.
03:03So there, it just fit it to fill the gap.
03:06Now, the next thing I want to do, again, using our fades that we just learned,
03:10select, a little selection between the two, after crossfade, and again on the
03:15other side, after crossfade, and we have a seamless fill.
03:19(Character: Expenses. We're losing one of the--)
03:22So what happens if we want a paste longer than our selection?
03:26Let's say I needed to paste room tone in to fill this whole area here.
03:30I will go back to Edit > Paste Special.
03:33It's also Option+Command+V, Alt+Ctrl+V. In this case, Pro Tools asks us to put
03:39batch fades because it has to repeat the room tone twice,
03:43maybe three times, to fill that gap.
03:45So again, let's choose Equal Power, and five milliseconds works.
03:49So we will hit OK, and what it did is it pasted it in there and did a crossfade
03:55where it needed to repeat.
03:56Again, remember, repeating room tone can be dangerous,
03:58so watch out for repeating sounds.
04:01One last thing I wanted to show you is when you're nudging.
04:04Say you have piece of fill like we have here and you have fades on either side.
04:09You can still use your Plus and Minus keys to nudge this room tone around.
04:13I am going to set my Nudge value to quarter frame.
04:16You can see as you're nudging, the fade will actually lengthen and shorten to
04:20compensate as you nudge your piece of audio around.
04:24Another cool trick to know is to hold Ctrl+Plus or Ctrl+Minus.
04:28This actually doesn't move the audio from left to right, but it moves the
04:31contents inside a region.
04:34Much like a slip edit in Pro Tools, this technique slips the internal content of
04:38your region without changing its location and time.
04:41It's perfect for finding room tone without artifacts in a region.
04:43So, if I hold Ctrl and I hit plus or minus, it's hard to see because there is not a lot
04:48of waveforms to look at, but what it's actually doing is moving the contents of
04:53the region inside without moving it left or right.
04:56As you've seen, good solid transitions between our tracks are essential.
05:00Now we can quickly use fades to make those transitions seamless.
Collapse this transcript
Understanding sound effects, ambiences, and backgrounds
00:00It's time to begin working with sound effects.
00:02This is where you get to really establish the sonic world of your video.
00:06In this movie, we will go over the five different types of effects, and then we
00:09will look at databases for managing sound effects libraries, and we'll begin to
00:12lay in some ambience and background tracks of our own.
00:15First, let's just make sure we understand the different sound effects and what they do.
00:18There are five main categories of sound effects.
00:21First we have hard effects.
00:23These are single sounds placed exactly on action.
00:26Here is an example of a hard effect, or where a hard effect is needed.
00:29I am going to mute the track and we'll see where it's needed first.
00:32(clip playing) Did you see when that bike was laid down?
00:36I will play it one more time.
00:37(clip playing) That's a good opportunity for a sound effect.
00:42As you can see, we've laid one in.
00:43Let me solo the track, and we will hear what that sound effect sounds like by itself.
00:50(clunking sound)
00:50Then I will unsolo the track and we can hear it in context.
00:53(clip playing) (clunking sound)
00:56So that's an example of a hard effect.
00:58Again, a sound placed exactly on an action.
01:00Foley effects are effects that have to be performed by an actor and
01:04rerecorded to a scene.
01:06It's in fact easier and faster to record foley to match a specific action than
01:10to take pre-existing sound and try to make them match a lot of times.
01:15We have a foley track in this session, and this is the sound of a helmet being taken off.
01:20So again, I am going to play this without the sound at all.
01:22(clip playing) So you see the action, but you don't hear anything.
01:27Then I am going to solo the sound up, and we will hear just the foleyed sound of
01:30the helmet being taken off. (sound of helmet being removed)
01:34Now we will hear it in context.
01:36(clip playing) (sound of helmet being removed)
01:40The third type of sound effects are backgrounds and ambiences.
01:43These are layers of sound and specific noises that build up the sonic space of a scene.
01:48Most often these sounds make up for what we cannot see in the frame.
01:51They add depth in reality.
01:53They can be washes of sound, but they can also be specific, like an offscreen
01:56car horn or thunder.
01:58In this sequence, we have some background noise that we laid under the race that
02:03just kind of gives it a little bit of depth and reality.
02:06So let's play this section of this without the ambience.
02:09I am also going to mute the music for effect.
02:11(motorcycles revving)
02:20Now let's hear the ambience by itself. (ambience)
02:33So, again, it's just sort of an outdoor noise.
02:35Then let's hear it in context with the rest of the film.
02:42(motorcycles revving)
02:47So again, here this ambience just provides a separate layer of reality to this
02:51race scene that wasn't there previously.
02:54The fourth type of sound effect element is called sound design elements.
02:58These refer to sound that are built and designed, or layered, around an event.
03:03They're not just one hard effect or an ambience track, but a bunch of layers
03:06that make up an actual sound design piece.
03:09We have an example of this in this movie where the car crashes.
03:13As you can see here, during the car crash, there are several different
03:16sounds that are layered.
03:18Some of them are deep sounds. Some of them are metal against metal, but they all
03:21add up to make up the sound design of this crash.
03:25So I am going to play a couple of these by themselves, and then we will
03:26hear them altogether. (crashing sound)
03:30There is one. Here is a different one. (pinging sound)
03:32Here is another one. (crashing sound)
03:37Here is another one. (whooshing sound)
03:43So all of those together in context of the scene sounds like this.
03:49(crashing sounds)
03:51The last type of sound effect element I don't have an example of here.
03:54They're called production elements.
03:56Those are those bleeps, blips, and whooshes you hear in advertisements a lot.
03:59They're useful little sounds and often they occur on action, but they aren't
04:03really the sound of a real thing.
04:04So how do we get all of these sounds into Pro Tools?
04:07A lot of them come from maybe a personal library that you've built up over the
04:10years, or a sound effects CD library.
04:13Most audio for video professionals have driver or drives with libraries and
04:18tons of sound effects that they've either recorded, or they might be from
04:20different collections.
04:22A very popular third-party program to do this is called Soundminer, but
04:26Soundminer is a pretty high-end tool, and it's expensive.
04:28Luckily, Pro Tools has its own DigiBase browser that also performs a similar
04:33function as a database.
04:34Let's open to DigiBase browser. Options+Semicolon or Alt+Semicolon on the PC will open it up.
04:40You can also get it from Window > Workspace.
04:43Here we have our DigiBase browser.
04:46So this actually works pretty well.
04:48We can search through our drives to find sound effects we want.
04:51All you have to do is click the magnifying glass in the upper left and that
04:55enables the search functions.
04:56So we choose the drive or drives we want to search on.
04:59In this case, we are just going to search on our main Mac hard drive, and we are
05:02going to look for motorcycle race.
05:06When I click Search, Pro Tools will go through and look at either the
05:09metadata or the file names of different files to find anything relating to motorcycle race.
05:15And as you can see, it found a whole bunch of sound effects that are on the
05:17drive that relate to motorcycle race.
05:20So another thing you can do to in a DigiBase browser is make a catalog.
05:23So here as you can see catalogs, they are kind of like favorites, or collections,
05:28that you can assign to a session.
05:30So if I go up to the top right of the DigiBase browser and I say new catalog, I
05:35can name it, let's say, race sounds.
05:39If I open up the catalogs, I should say race sounds in there.
05:42Now I can grab all of these race sounds I just found and drag them up into
05:46that race sounds folder.
05:47So this is the favorites of all of my race sounds.
05:51Now from here we can audition them.
05:52Let's listen to a couple of them.
05:54I'm going to drag this windowpane out, so I can see the full names, and let's
05:58listen to a couple of them.
05:59(motorcycle revving)
06:03So you can click on any of these speaker icons and the Digi browser will
06:06play back the sound for you.
06:08To get it into Pro Tools, it's really easy.
06:11So let's say I wanted to add some background ambience of a race over this
06:15beginning scene here, where these guys are talking. I'll play it for a second.
06:19You will see that it's kind of empty.
06:24(Vietnamese dialogue) (motorcycle revving)
06:24So let's add some ambience down here on our ambience tracks of a background race.
06:30So let me get back to the DigiBase browser, and I'm going to drag and drop this
06:35into our ambience tracks, and we will see if it works.
06:38So just dragging it. I can watch the video and find the end point, about
06:42there looks good.
06:43Do a quick little fade in and a quick little fade out, and let's see if that works.
06:50(motorcycle revving)
06:55That's great! It provides a background racing sound for that scene.
07:00So, working on sound effects is a very fun part of audio for video.
07:03If you're really into it, you should start building your library as soon as possible.
07:06The more sounds you have to work with, the better, and you can use the DigiBase
07:10browser to help you manage it all.
Collapse this transcript
Sweetening and hard effects
00:00Remember that on the set location sound recordists are preoccupied with
00:04recording the best dialog possible.
00:06They're armed with very focused shotgun microphones that hone in on one area.
00:11It makes sense then that the other production sounds, such as a door closing,
00:15putting a glass down, or hanging up a telephone, will naturally be off access to
00:19the microphones, and maybe a little dull.
00:22Sweetening is the process of making these dull recordings come to life.
00:26You can use sound effects to give dimension and weight to sonic events that were
00:29recorded on the set but are a little flat sounding.
00:32Here we're going not sweeten the coffee cup sounds in this scene.
00:35Let's watch the scene.
00:36(paper shuffling) (coffee cup clinking)
00:45(Character: Hi Charlie.)
00:46So there are two sounds we're going to work on there.
00:48He takes a sip of coffee, which we can barely hear, and he puts the cup down,
00:52which we could make a little more exciting.
00:54So I've dropped in some markers already to indicate where these two
00:57sound effects need to go.
00:58So first, we're going to locate the sound effects. Then we're going to look at
01:02some different ways to sync them to the events.
01:04Let me use the DigiBase Browser to find first the coffee sip. Option+Semicolon
01:09or Alt+Semicolon to bring that up.
01:11So here I'm going to search specifically in my directory by clicking the Search
01:18tool on the left, and I'm going to look for 'coffee sip'.
01:24So there's a coffee sip.wav file;
01:26let's take a listen to it and see if it will work.
01:28(sipping sound) That sounds good.
01:33So now I'm just going to drag it loosely and drop it somewhere on an
01:36effect track below.
01:39So I can get back to the Edit window.
01:42So the first thing I'm going to want to do before I sync the effect is actually
01:45edit the head of the region so that it starts right on the sip sound.
01:48So I use F6 to get my Trimmer tool and drag right up to the beginning of that sound.
01:55And the next thing I can do is use these markers to get my cursor in the right location.
02:00So there, I clicked on the marker and my cursor went right to that spot.
02:03Now I'm going to use a quick key to snap this region right to that location.
02:07I'll hit F8 to get my Grabber tool and Ctrl or Windows on a PC, click on the
02:13region, and the region snaps right to that location.
02:16That's a really easy way to sync up a region.
02:18If the head of the region needs to go to a specific location, you can put your
02:21cursor there and Ctrl+Click on it with the Grabber tool, and it snaps right to that spot.
02:25Let's take a listen.
02:29(sipping sound)
02:31That looks pretty well.
02:32Now the next sound effect we're going want to attack is the coffee cup down.
02:37(coffee cup clinking) (Character: Hi Charlie.)
02:39So that's the production track.
02:41It's not as exciting as it could be.
02:43Let's first, again, find that sound. Go back to the DigiBase Browser, and this
02:48time we're going to search on cup down, and there's a couple of Cup Down sounds.
02:54Let's listen to one of them.
02:54(coffee cup clinking)
02:56Okay, that will work.
02:57So again, I'm just going to drag it loosely into my track and close the browser.
03:02Now this sound is a little different than the sip sound, because you can see
03:06there's some sound that happens at the head of the region, and then there is the
03:10sound that you could actually use to sync up, and there's some sound after.
03:13So in this case we want to use something called the sync point
03:16to make a sync point right where the actual action occurs, but we want to keep
03:20what's before that sync point.
03:21So if I click into this region, I can use a feature called Tab to Transient
03:26in Pro Tools, and then I will get the cursor located right to the first transient event.
03:31So Tab to Transient you can turn on and off on the top of the Edit window.
03:36Make sure that button is blue.
03:37And now if I hit Tab, it'll take us right to the transient event that's nearest
03:42where our cursor was.
03:43So right there is right where I start to hear some sound of the cup going down.
03:48So that seems like a good place to drop a sync point.
03:51To do that, we'll hit Command+Comma, which is also Ctrl+Comma on a Windows system.
03:57So a little green triangle appears at the bottom of that region.
04:01That's our sync point.
04:03Now if I zoom out a little bit, I can again get the cursor right to the location
04:08we want to drop that sync point to, which is where the cup-down occurs.
04:13So we're going to use Spot mode to do this, and to use Spot mode, we need to
04:16know the exact time code.
04:17So before I do this, let's look up at the main Time Code reading and find that
04:22it's at 1 hour, 9 seconds, and 14 frames.
04:26So let's keep that in mind, go to Spot mode, click the Grabber tool, click
04:31on the region, and we'll type in where it says Sync Point, 01 hour, 09, and 14 frames.
04:38I'm going to hit OK.
04:40The region will slide right to that location, and Pro Tools put that sync
04:44point right on that mark.
04:46Now let's see how that sounds together with the original track.
04:50(coffee cup clinking) (Character: Hi Charlie.)
04:52That sounds pretty good.
04:53I can hear by itself. (coffee cup clinking)
04:54Just to make sure and let's play them together again.
05:00(coffee cup clinking) (Character: Hi Charlie.)
05:02Great! Another way to sync a region with a sync point without using the Spot mode to
05:09specific location is to use a key command.
05:12So let me move this off a little bit again, and again, I'm going to get the
05:16cursor to the location I want to move it to, and here I'm going to use
05:20Ctrl+Shift+Clicking once with the mouse on the Grabber tool;
05:25that automatically spots the sync point to that location.
05:28So that's a real quick way, instead of going into Spot mode and typing in
05:31numbers, where you can snap a region right to a location.
05:35So one more technique I want to show you for sound effects is that you might
05:38want to use some EQ to even heighten the impact of some of these sounds.
05:42For this, you can use the equalizing capabilities of the AudioSuite.
05:46So let's go into the AudioSuite, and we'll choose the 7-Band EQ.
05:51And here I'm going to make this Cup Down sound a little brighter, so basically
05:56I'm just going to go in and give it some high end there on the top there.
06:00Now before I process this, I want to keep my old version, so I'm going to
06:05make another playlist.
06:07Just go into the Track Playlist pulldown menu. I'm going to click Duplicate and hit OK.
06:12And let's preview this and see what it sounds like.
06:14(coffee cup clinking)
06:16So it's a little brighter.
06:17I can even push it even more.
06:19(coffee cup clinking) That's great!
06:20Hit Process, and we have our EQ'd region, and let's hear it in context.
06:26(coffee cup clinking) (Character: Hi Charlie)
06:28Great! Now remember, if I ever wanted to go back to the original one, I can always
06:32go back to the previous playlist and hear the original region before it was processed.
06:38So, playlists are a useful way to keep your older versions intact.
06:42Using sound effects to strengthen and give dimensionality to the sound is a
06:45great way to motivate narrative storytelling.
06:48These tips should help you sweeten audio and add hard effects quickly
06:51and efficiently.
Collapse this transcript
Processing tips for sound effects
00:00In this movie we'll get started on a few ideas on how to generate our own sound
00:04effects to create evocative and dramatic soundtracks.
00:07One way of generating sound effects is to start with a conventional sound
00:10already being used in the session as a catalyst to create a new sound.
00:13The benefits of this is that the introduction of a new tone, or sound, is rooted
00:18in the sound of the scene, so it's not too foreign, or out of place.
00:21Here we have a transition that goes from motorcycle race into a hospital, then into a lake.
00:27It's kind of a dreamy sequence, and we want to have an ominous tone run
00:30throughout to bridge the three scenes.
00:32We're going to use the background ambience that's already laid in to stimulate
00:36a heavy reverb, and we're going to print that reverb return effect back into Pro Tools.
00:41The result will be an ominous sound effect that carries the scene.
00:43So let's listen to the scene without any effects.
00:46We're going to be just hearing the ambience now.
00:48(ambient sounds)
00:55(people shuffling and talking)
01:07(water splashing and birds chirping)
01:20So as you can see, those ambiences work really well.
01:22But here we're going to actually tap into them and make them generate reverb
01:26that will give us a more ominous tone that bridges the transition.
01:29So let's add three sends on our three FX tracks.
01:33Let's go over to the Mix window, Command+Equal or Ctrl+Equal, and on our three FX
01:39tracks, FXA1, FXA2, and FXA3, we're going to create a send.
01:44Start with FXA1, and we're going to put this send on a bus, and the bus will
01:49return to our VERB1 track.
01:52VERB1 is an aux track that's over here on the far right.
01:57So we're sending A1 over a bus and returning it on VERB1, the aux track.
02:04Now on this send, which showed up as a pop-up send here, we're going to select PRE fader.
02:10That means that this send level won't be influenced by the volume control on the track;
02:14it'll have its own independent level.
02:16And we're actually going to copy the same send to the other two tracks.
02:20To do that, you can hold Option or Alt and just simply drag the send over to
02:24the other two tracks.
02:27Another way to view the send in the Mix window is to go up to View > Sends A-E,
02:33and show just that send.
02:34That way we get a little mini fader in each of these tracks, instead of having
02:38to deal with these big pop-up send.
02:40So now we'll go back to the Edit window.
02:43On our return track, or returning the send--let me just go ahead and make it
02:47medium so we can see--
02:48we're going to insert the actual reverb.
02:50So I'll go into to the Insert slot, and we're going to over to Reverb and
02:54we'll choose, TL Space.
02:56It's one my favorite post-production reverbs.
02:58So here we're going to call up a pretty dramatic reverb effect.
03:01On TL Space you've got your presets located on the upper right, and we'll go
03:06into our presets here, and we're going to choose Chambers > Concrete Stairwell >
03:11Two Floors up, so that'll give us a dramatic reverb effect.
03:14Remember, double-click on the effect to load the actual reverb.
03:18It's not loaded until you see this little dot next to it.
03:22So we can close our reverb.
03:23We've got that loaded up.
03:25And now we're going to automate the send on all three of these tracks to pump
03:29out reverb into that aux track.
03:31So we want to show the send automation playlist.
03:34To do that, we'll go into the Playlist pulldown window and we'll choose (snd a)
03:38VERB1 > level, and we can see the automation line there.
03:42So we're going to just do this manually with the Pencil tool, which you can
03:46get by typing F10, and we're going to draw in a send over the course of that section.
03:52So we'll just go ahead and draw a send automation move, something pretty
03:56dramatic like that, and we'll do that for all three of these tracks.
04:00So again, going into automation playlist send level. Send level.
04:09I'm just kind of eyeballing it.
04:12Reverb is pretty washy, so it doesn't have to be too exact.
04:15And I'm go back to my Selector tool and let's take a listen to what this sounds like.
04:20(ambient sounds)
04:31(people shuffling and talking)
04:45(water splashing and birds chirping)
04:57So my only criticism is that it should end a little sooner, at least on the
05:01track with the outdoor noise.
05:03So I'm just going to go ahead and edit that move a little bit and make it end
05:06kind of before that bird is out there.
05:08So remember, Option+Click or Alt+Click to erase automation keyframes, and
05:15something like that should work.
05:17I can just rewrite the end here to go flat.
05:19So let's listen to that ending one more time.
05:20(people shuffling and talking) (water splashing and birds chirping)
05:42Great! I like that!
05:44So it provides a nice bridge between all three scenes.
05:47So the next thing we're going to want to do is print just the reverb effect on its own.
05:52And that way it'll free up system resources.
05:54We don't have to have these sends running through this heavy reverb.
05:57It'll just be a printed effect.
05:59So to do that, we'll route the output of the VERB track into a track I've made
06:05below, called FX Print, and we'll use our Handy Track Output selector,
06:10go into the track output and choose track, and there is our FX Print track.
06:14So just with one action, it automatically routes the output of this track over a
06:19bus to the input of our FX Print track.
06:22And we'll record-enable that track.
06:24We'll take the playback to before this effect happens, and I like to use numeric
06:30keypad 3 to start recording.
06:31(ambient sounds)
06:50(people shuffling and talking)
07:05(water splashing and birds chirping)
07:12So we've just printed purely that reverb effect onto this FX Print track.
07:17Un-record-enable it, and now we have just the stand-alone effect here, and we
07:22can actually disable the sends and the reverb.
07:25Let me go back to the Mix window for a second.
07:28A lot of people would just go in here and take them out, but I like to save it
07:32for later in case I needed to go back and edit that effect, maybe you want it
07:35to be a little less dramatic, or a little shorter, so forth.
07:38So there's a way that we can use a keystroke combination to just simply
07:41disable the sends and the reverb, and that's Ctrl+Command for Mac and
07:47Windows+Ctrl for PC;
07:49Ctrl+Command+Click just right on the send, and you can see it keeps all the
07:53settings there and just disables them, and will do the same with the reverb effect.
07:58The reverb plug-in is now disabled.
08:00So all of our DSP usage for those actions are freed up and if we got back to the
08:05Edit window, just go back to our regular waveform playlist, and we're hearing
08:10now the effect that we printed go along as its own track, and just the original
08:17dry signal from the ambiences on the original tracks.
08:20(ambient sounds)
08:29So as you can hear, it sounds the same as a printed track, but we have the
08:32option of going back later and fixing it.
08:34So making these kinds of sound effects tracks is some of the most fun part
08:37of audio for video.
08:38Hopefully, this tutorial got your mind going.
08:41You're able to see how open ended Pro Tools can be when it comes to making
08:44unique sound effects.
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Bringing emotion to the mix with music tracks
00:00Music tracks are a key component to any audio for video project and part of our
00:04three main mixing stems.
00:06A lot of the time, music will come in as temp music from popular CDs from the picture edit.
00:11While this provides a soundtrack to edit to, it's not always possible to get the rights.
00:15Therefore it's called temp music.
00:17It does, however, put us sound people in a bind, because we're left with
00:21trying to fit music we do have the rights to in the edit originally intended
00:24for the temp music. Here's an example.
00:27After removing the temp score, we secured the rights to this drumbeat for
00:31the motorcycle race.
00:32Let me solo the track and let's take a listen.
00:34(drums playing)
00:48As you can see, the intro part doesn't quite match up with the beginning of the
00:51race, and let's even check the end to make sure it works.
00:53(drums playing)
01:01So this music might sound right in context, but its timing doesn't quite match up.
01:06So our job here as a music editor in this case is to make this music work in
01:11time with the track.
01:12So here are some tips to making it work.
01:14First of all, find a beginning, a middle, and an end to hit.
01:18As you can see, I've already dropped some markers in here of significant events.
01:22The music begin should be about this point.
01:27The race should start about this point in the video, and the end should hit
01:32right about when the crash is about to start.
01:35So we are going to do just some simple editing to this music track and see if
01:39we can make it work.
01:40We are going to move the start point over just a tiny bit, and we are going to
01:46take the Selector tool and make a quick edit right before the drumbeat starts to get faster.
01:52I am going to use b to make an edit there, and let's see if we can move
01:56that over a teeny bit,
01:58so it will start right at that second marker I dropped.
02:01And then the last hit we want to happen right when the crash is about to occur.
02:06So here we are going to have to get a little tricky and kind of make an edit
02:09right there before that last beat.
02:10I used b again to make that edit. And using the Grabber tool, I'll pull this
02:15over, and we might have to do a couple of crossfades to make this work.
02:19So using the g key, fade out and maybe a quick fade-in here, using the d key,
02:26and let's see if this works.
02:28I'll play it with the whole track.
02:30(motorcycles revving) (drums playing)
02:37(Vietnamese dialogue)
02:39So that intro seems to be working.
02:41Let's check the middle section.
02:41(motorcycles revving) (drums playing)
02:53Okay, that works pretty well, and let's check the end to make sure that works.
02:56(motorcycles revving) (cymbals playing)
03:02Good! We have the hits in all the right places now.
03:04So in this case we got pretty lucky.
03:06We were able to edit it and it worked.
03:08Another approach we could've attempted would have been to time-stretch the audio
03:11out so it's a little longer.
03:13When you do any kind of time-stretching to audio files, the sound quality really
03:16goes out the window.
03:18Another way you might be dealing with music in post-production is with MIDI tracks.
03:22A lot of composers write temp scores using score-editing softwares like Sibelius
03:27or Finale. Some use Logic or Digital Performer to compose.
03:30In all these cases, you could be given MIDI tracks to import into your Pro Tools session.
03:35MIDI features work pretty handily along with video in Pro Tools, and they're
03:38much easier to edit than audio files in terms of stretching.
03:42Here I have two MIDI files.
03:44I am going to mute this music track, and I am going to make the MIDI files
03:49active again by right-clicking on them.
03:51So these MIDI files also contain a drumbeat, but I just want to show you how
03:55easy it is to work with MIDI in Pro Tools.
03:57Again, they are kind of out of sync like our original audio track was.
04:00(drums playing)
04:06So let's watch the end and we can see how it's out of sync.
04:08(cymbals playing)
04:13Okay, so in this case, instead of editing like we did with the audio, we could
04:16actually use the Timestretch Trimmer tool.
04:19That's the Trimmer tool with the little clock in it, and because we're dealing
04:23with MIDI notes and not actual audio files, we should be able to time-stretch
04:27this out and we won't have any audio artifacting, and it should land somewhat in sync.
04:32Let's try it.
04:33Hold Shift and pull out both of these tracks a little bit, somewhere around there.
04:37Now let's see if that works in time.
04:39(drums playing)
04:48So there you can see MIDI is very flexible, and you can just seamlessly stretch
04:51it or shrink it with the Time Trimmer and you don't lose any audio quality like
04:55you would with the audio file.
04:56Another thing you can do with MIDI tracks in Pro Tools 9 is print out a score.
05:01So if you really liked how this is working, you could actually open the Score
05:04window, which is in our Windows menu, called the Score Editor.
05:09So we have a lot of rest, but eventually we get to the music, and here are those
05:13MIDI tracks presented as a musical score.
05:16Now if you wanted to print this out because you were going to have musicians
05:19perform this, it's pretty easy to do that.
05:21You can go up to File and go to Print Score, and you can actually have a written
05:25score to give to musicians to play this music.
05:29As you can see here, there are some powerful tools for editing music to
05:31picture with Pro Tools.
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Leveraging clip-based gain in Pro Tools 10
00:00The final mix or re-recording session is the first time all your post-production
00:04elements will be heard together at the same time.
00:07A game-changing new feature of Pro Tools 10 called Clip-Based Gain can help
00:11facilitate this type of workflow.
00:13Ideally, the Re-recording Mixer will start with all track volumes at unity gain
00:19or zero on the mix fader.
00:21That way he or she has enough headroom to pull any sound up or down and is
00:25starting the final mix in a level playing field.
00:28In practice though, this is difficult, because each of the stems may need
00:32their own internal volumes from track to track to sound right together during editing.
00:37This is where Clip Gain comes in.
00:40In Pro Tools 10, Clip-Based Gain allows you to have an independent volume tied
00:45to each clip, which is what regions are now called in Pro Tools 10.
00:50These Clip Gains come before the clip signal is routed to any plug-ins on the
00:54track, and before it hits the track fader.
00:57They're independent clip volume controls associated and contained only within the
01:02clip, not the track the clip is on.
01:05To view Clip Gain, go to the View menu and choose Clip > Clip Gain Line.
01:13Also, View > Clip > Clip Gain Info.
01:17Now we see some volume information associated inside the clip.
01:22To adjust Clip Gain up and down, I can choose the Trimmer tool and click right
01:26on the volume line, up or down.
01:28If I go up, I'm increasing the volume, and you can see the waveform reacts to
01:32show that the volume is increasing. Or I can decrease Clip Gain.
01:35You can do the same thing by clicking on the fader in the lower left of the clip.
01:39I move the volume up or down.
01:41What I'm doing here is called Static Clip Gain, since the gain applies to the
01:47whole clip, but with the Grabber Tool, you can make more individual Clip Gain
01:52by using break points.
01:53Pull the Clip Gain up or down within the clip itself.
01:58You can also use the Pencil tool to draw in Clip Gain, just like you would draw
02:02in volume automation on a mix track.
02:06Remember, these changes are tied to the clip wherever it moves and they'll come
02:10along with clips as their imported from OMF and AAF sequences, and they can be
02:15exported to AAF sequences but not OMF sequences.
02:18You can edit Clip Gain by selecting a portion of the clip and then going to the
02:23Edit menu and choosing Copy Special > Copy Clip Gain, and then you can make
02:28another selection elsewhere and go to the Edit menu and choose Paste Clip Gain.
02:34By allowing clips to have their independent volumes, editors can now have
02:38the freedom to control the volumes of there individual elements without
02:41affecting the overall track volume, which is kept untouched for the
02:45re-recording mix session.
02:46It's a very powerful technique enabled by Pro Tools 10 for post-production.
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Exploring AudioSuite enhancements in Pro Tools 10
00:00Applying AudioSuite processing, or rendering as it's now called in Pro Tools 10,
00:05to regions or clips as they're now called can be problematic for post-production. Here's why.
00:11Let's say I need to apply an EQ to this clip.
00:12I'm going to select it and go to the AudioSuite, choose a simple 1 Band EQ as an
00:17AudioSuite plug-in, and I'll do a high pass here, and I'll click Render.
00:24Now, if I go and zoom in on the clip a little bit, let's say I wanted to crossfade
00:28this clip with the clip above.
00:29So I would take the Trimmer tool and attempt to pull out the clip a little bit
00:34and hey, I have a problem here.
00:35I can't pull the clip any farther out because I rendered it already.
00:40In the Optimizing dialogue, in the First past movie, I showed you how to
00:43manually work around this limitation.
00:45But in Pro Tools 10, there's some new AudioSuite features that can do that work for you.
00:50Here's how to tap into that functionality.
00:52It has to do with the processing output and input settings.
00:55That's these guys here in the AudioSuite plug-in.
00:58We have our output window, and we're going to choose Create individual files in
01:02this case, and we have our input window, and we'll choose create clip by clip.
01:06With those selected, you should have some numbers lit up now on the bottom of
01:09the AudioSuite plug-in.
01:10This is your handle length. Currently, it's set to 0.
01:13But I can double-click in here and type in 2 and that'll give me 2-second handles.
01:19You can also click and drag up or down on this.
01:22Let me undo my last render setting, Command+Z, and I'm going to re-render the clip.
01:28Now I should be able to take the Trimmer tool and have handles on the outside of
01:31my rendered clip, and as you see, I do.
01:34I have handle on the front side and on the end.
01:37I have two seconds of handles.
01:40Defaults for this handle length can be set up in the Pro Tools Preferences menu.
01:43That would be into the Processing tab. And here, I can set a Length default of 2 seconds
01:50so that every time an AudioSuite plug-in opens, it'll default to a 2-second handle.
01:54You can also bypass handles altogether and just process the whole file, by
01:58clicking Whole File.
02:00In addition to handles, if your clips already have crossfades or Clip-Based
02:04Gain metadata, you can process more than one clip and preserve crossfades in Clip Gain.
02:09Here's how to do that.
02:10You can see above, I have a couple regions that have a crossfade and Clip-Based Gain.
02:17I select over all of those, and in this case, I'm going to choose to Overwrite
02:22files, and I'll keep the input on clip by clip.
02:26Now when I click Render, it's going to ask me if I want to make a
02:28Non-Destructive or Destructive process.
02:31I'm going to choose Non-Destructive, and now the clip has been rendered and
02:34as you can see, it kept Clip Gain data and the crossfade, and the whole region has been rendered.
02:40These AudioSuite features are huge in speeding up post-production workflow, and
02:44they're one of the main reasons I would consider the upgrade to Pro Tools 10 if
02:48you're involved post-production.
02:49For a more in-depth look at all the features in Pro Tools 10, be sure to watch
02:53another title in lynda.com audio series called Pro Tools 10 New Features.
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5. Recording to Picture
Preparing the session for foley and ADR recording
00:00In this movie, we are going to build and work through our Pro Tools session
00:03that's optimized for recording or referencing video.
00:06ADR or Automated Dialogue Replacement is a process where production dialogue is
00:10replaced by the original actors in a controlled environment.
00:13Foley is the act of performing sound effects by a Foley artist to match specific
00:17movements on the screen.
00:18Both of these processes require similar Pro Tools workflows.
00:21So here we'll learn how to set up this specific type of session.
00:25As you can see, I have a pretty customized session here.
00:27I have got the video in the top track and then I've got four tracks below that.
00:31I've got my Beeps track, which is where we are going to put beep cues.
00:35This is a way to cue actors to know when to perform.
00:39Then I've got my Record track, which is where we are actually be recording to.
00:43Then we have our Edit/Process track and that's where we can pull recorded takes
00:47that we like and edit them, and finally we have our Hero track.
00:51That's where we put our final edited takes at the end.
00:53So as you can see, we have two spots marked with memory locations.
00:57Foley (FLY) footsteps and Foley (FLY) Helmet.
01:00These are two spots where we want to record some Foley.
01:03So here in addition to having the markers hold the place, we are actually going
01:06to create something called a slug, which is a place marker.
01:09It's an actual region with nothing in it.
01:11It's going to hold the place of where the recording will occur and this will let
01:15us line up, create a duration, and name our recordings easily.
01:20So I am going to walk you through on how to make this kind of slug.
01:22The way to do it is to actually just record a bunch of silence somewhere at the
01:26end of your session.
01:28So I am going to put the cursor in the Record track.
01:30Record enable it and go ahead and hit numeric keypad 3 to start recording.
01:35So basically, it doesn't matter what's in this Record track.
01:38We just need to have something.
01:40It's just going to be silence right now.
01:43We want probably about ten seconds or so of some type of recorded media, in
01:49this case, just silence.
01:52So once that's done, we are going to actually go ahead and take your Grabber
01:55tool, double click, and name it slug.
01:58We actually don't want there to be any media in this region.
02:02So here's a little trick to make that happen.
02:04It kind of tricks Pro Tools into doing this.
02:07We are going to actually save our session here, Command+S, and we are going to
02:11close the session and go ahead and save it one more time.
02:14So in our session folder Audio Files, we should see the slug media we just recorded.
02:20I am going to actually go ahead and just trash that and when we reopen the
02:25session, it's going to complain that it's not there and that's fine.
02:28We can just go ahead and skip it.
02:29What we have is what we wanted.
02:31just an offline region.
02:33See, it's grayed out.
02:34it's offline in our REGIONS list. That's fine.
02:37We are going to go ahead and copy this to our clipboard.
02:39So select it and type C. And we are going to lay it in where we want the
02:44Foley action to occur.
02:46So clicking on the marker gets us right to the spot.
02:49I am going to type V to paste that slug in there and here we are going to
02:52use the Trimmer tool, F6, to create this slug for the exact duration of the footstep.
02:58So you can see this guy's footsteps start there and end somewhere around there.
03:04And we are going to do the same thing for the Helmet audio.
03:07So we are going to Foley in the taking off of this helmet and agai, get it to
03:12the start point, which I've already designated with my marker.
03:14Type V to paste in our slug and I am going to trim for the exact duration of the
03:21helmet, so it starts about there and it ends right about there.
03:25So we are going to go a little longer with that because the helmet is still
03:28going to be rolling around in the ground.
03:30Next thing I am going to do is name these slugs.
03:32So double-click on it and this first one was going to be called FLY, for Foley,
03:37footsteps and the second one is going to be called FLY helmet.
03:43So now, instead of just having a marker to mark the start point, I am going to
03:47actually have a blank slug that gives us duration and a name for each of these
03:51Foley effects we are going to record.
03:53The next order of business is to line up our Beeps track, the cues I was talking
03:57about earlier that cue the actor went to record.
04:00So I have a pre-made Beeps track in my REGIONS list and basically what it
04:04is, I'll drag it out here, if we listen to it, it's just tree beeps and then a second.
04:09So it sounds like this.
04:10(Beep beep beep...)
04:14So the actor will hear beep, beep, beep , so they'll have an audio reference of
04:18when to start recording.
04:19So in order to line up these beeps to where the action will occur, we can use a
04:23key command and to do that, we are going to take the Grabber tool, select the
04:28region we are going to record to and then by holding Command+Ctrl on the Mac,
04:33single-click on the Beeps track, and it back aligns the end of the Beeps track
04:38region to the front of the currently selected region, which was the slug. I'll do it again.
04:43Let me Option+drag or Alt+drag the Beeps track to do it for the second cue.
04:48Again, you select the region and Ctrl+ Command, click once, and it back aligns
04:54the Beep track to that spot.
04:56So now when the actors are about to record, they'll hear-- (Beep beep beep...) Action!
05:04For both of the Foley spots.
05:06So we are going to actually start with recording the Foley helmet sound and
05:11another cool use of these slugs is that you can double-click on it to get the
05:17name to appear and Command+C to copy that text and go to our Record track and
05:24actually double-click there, paste that text in there, and now our Record track
05:29is quickly named what the actual item we are going to record.
05:32So as we record, all of our regions that we are going to record will have the
05:36name FLY helmet 01, FLY helmet 02.
05:39So another great use of these slugs is that you can use it to quickly rename the
05:43track every time that you record.
05:45So, a couple more items of business before we actually roll and that is to show
05:49our Transport window and set up a couple of recording options here.
05:54We do want Pre-roll and Post-roll and we want those to be three seconds long.
05:59So just turn those on by clicking on them and type in 3, Enter, and 3
06:05seconds here, Enter.
06:07It will give us some Pre-roll and Post-roll.
06:093 seconds is the best option because it will roll back 3 to the beginning of our
06:14beeps and then recording will start here.
06:16The next thing we want to do is make sure that our record mode is in Punch mode.
06:20See the little P inside the red dot.
06:23To toggle through that, it's Control in Windows and you get to all the
06:26different Record modes.
06:27We want to make sure we are in Punch mode.
06:29That way even in pre-roll, Pro Tools will secretly be recording and if the actor
06:34jumps the gun a little bit, we'll actually still have that in the recording.
06:37So once we've got that taken care of, we are ready to roll our takes and I am
06:41going to record enable the track.
06:43We are in Punch mode and we've got the Pre-roll lined up three seconds back.
06:48So I am going to type 3 in my numeric keypad to initiate recording and here we go.
06:53(Beep beep beep) Great!
07:01So that's our first Foley and it came in nicely.
07:05Here's our second record take.
07:06(Beep beep beep) And let's do one more take.
07:15(Beep beep beep) Okay, great!
07:23So we've just done three Foley takes.
07:25I am going to show you a quick way to look through these takes so you can find
07:29which one you like the most and that's to use something called matching takes.
07:33If I take the Selector tool and I Command +click on this region, I actually get a
07:39list of related takes.
07:43Now you can actually change the match criteria, so that Pro Tools knows what you
07:47are trying to match.
07:48So let's look into the Alternate Match Criteria for a second here.
07:52And if we match Track Name and Region Start, since these all started recording
07:57at the same spot, we should get even easier to look at list.
08:00So again Command+click or Ctrl+click on this region and there're our three takes.
08:05We can actually look at and listen to the first take.
08:07I am going to take off pre-roll.
08:08That's Command+K, Ctrl+K on a PC. So I have Take 1.
08:14And Command+click, Take 2.
08:19Command+click, Take 3.
08:24So I think I like Take 2.
08:26It'll take a little editing, but that's fine.
08:31So I am going to take the Grabber tool and pull it down to thetrack below, which
08:35is our edit track and record enable there.
08:38And we'll do a little editing here.
08:40so we basically just need to cut out a little bit and make the helmet hitting
08:45the ground line up a little better, something like that. Great!
08:51That looks good.
08:52So we are done recording, we are done editing, then I would take this and just drag it down.
08:57I can even Option+drag it, so it makes a copy into my Hero track, and we are done.
09:02So now at the end of this workflow, you can import your Hero track items into
09:07your main session using session data import.
09:10So these tips should make your ADR or Foley sessions as productive as possible
09:14and you should use this workflow.
09:15It makes things very easy and very straightforward.
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Recording ADR and editing with VocALign LE
00:00Once you have your automated dialogue replacement or ADR recorded, you might
00:04not be able to decide the best take until you hear it with the rest of the sound design.
00:08This is why it's important to use dummy regions in your original record session
00:12and always record at the same start point.
00:14By doing this you ensure that you can use matching takes as you bring them into
00:17your final session and you can audition all the takes you have and find out
00:21which one works the best.
00:22While you're editing you also might want to lay in tone underneath the ADR so it
00:27fits with the rest of the scene.
00:28As you can see here in this session I've got our original guide track up top, DX 1.
00:33That's what we're replacing.
00:34Let's take a listen to that and just hear why we might want to replace it.
00:38So I am going to solo that track.
00:38(Women speaking: 230 StarLight Road?)
00:41So you can hear the line is 230 Starlight Road and the actress actually said it
00:47very quietly and there happens to be a bit of noise, so that's a prime candidate
00:51for something that we'd want to ADR.
00:53But some of that noise we are going to want to put back in because when we
00:57hear just the ADR alone it's going to sound like all of a sudden she is not in any space at all.
01:01So I've gone ahead and laid in some tone underneath that will match the track
01:07and here's where we brought in our ADR.
01:09Let's take a listen to the first ADR take. Solo that out.
01:12(Women speaking: 230 StarLight Road?)
01:15So it's a much more clean recording and going back to the matching takes, to hear
01:19all of those I can double-click to select the track and Command+Click or
01:23Ctrl+Click this region.
01:25I can see there is our alternate take, so we heard the first one.
01:28Let's listen to the second one.
01:28(Women speaking: 230 StarLight Road?)
01:32And we'll hear the third one --
01:34(Women speaking: 230 StarLight Road?)
01:37So my favorite for this is the second take. I like that one the most and I think
01:41it will line up the best, so we're going to go with that one.
01:44It matches fairly well if you watch it.
01:46Let's hear it with the tone and I will mute the original guide track.
01:49(Women speaking: 230 StarLight Road?)
01:52It's pretty good but we can get that better.
01:55So first thing we're going to do is just a little straight up audio editing and
01:58kind of match it as good as we can, so I am going to grab the Trimmer tool and
02:03trim up the head of this ADR take and I will trim the tail a little bit and I am
02:08going to zoom in a bunch and even just usually using the guide track you can see
02:13where the words land and kind of get it a little closer to where that is.
02:19But it's not going to be perfect because as you can see if I zoom out a little bit,
02:22the end is a little short it seems like.
02:25Again, you can also listen to both tracks together to hear how are they working.
02:30(Women speaking: 230 StarLight Road?)
02:32So it's fairly close at this point, but we can use another tool to get it even
02:36closer and that tool is called VocALign.
02:38VocALign a lot of people use in music for background vocals to get them to line
02:44up perfectly with the lead vocal.
02:46Here we're going to use it just to go that extra mile with our ADR and get it to
02:49line up exactly perfect.
02:51So VocALign uses an algorithm where it kind of looks at a guide track and
02:55stretches or shrinks your audio to match that guide track.
02:59So let's go up into the AudioSuite and we're going to open VocALign and we're
03:03using VocALign Project LE here, which is part of the original DV Toolkit.
03:08When I upgraded to the Complete Production Toolkit 2 on my system, I already had
03:12the authorization for this plug-in on my iLok and how this works is you have to
03:17load in your guide track and then you load in what VocALign calls your dub track,
03:21which is the track that we're going to be affecting.
03:24So a couple of settings you need to go through here.
03:26It says Stereo Dub. We are actually working with the mono file, so we want to
03:29change that to a Mono Dub and we want to select the destination track, which in
03:34this case a destination track is the ADR track here.
03:38So let's go up and say ADR.
03:41And we're going to select the guide track or the guide region. Click on Guide to
03:47make sure that's active and I am going to hit Capture and that will load in our
03:52guide track. So that's the visual waveform of our guide track.
03:56Then we're going to go down and select Dub in the VocALign and select Capture.
04:01So we've now got our guide track loaded and our dub track loaded.
04:05The next step is to click the Align button on the left and you can see a
04:10visual representation on the guide track of how it's going to stretch the dub track to match.
04:15The next thing we're going to look at is there are few settings to how
04:18VocALign processes this algorithm to stretch or shrink and right now it's in
04:24Normal Flexibility.
04:25If we go higher, it goes to High Flexibility or even the highest is Maximum Expansion.
04:30So you'd use that if you're actually stretching your audio out.
04:33If we go to the beginning or the lower number, it's Maximum Compression, so in
04:38that direction if you're shrinking your audio.
04:40The only way to really know what these are going to sound like is to listen to them.
04:43So let's hear what Maximum Compression sounds like first.
04:46We'll click Align again and preview it.
04:48(Women speaking: 230 StarLight Road?)
04:50So to my ears I can hear a little bit of artifacting in that setting.
04:54Let's try Maximum Expansion. Click Align again and preview that.
04:57(Women speaking: 230 StarLight Road?)
05:00Yeah, I definitely heard some artifacting there.
05:03And let's try Normal Flexibility, which is usually the default setting that I start with.
05:06(Women speaking: 230 StarLight Road?)
05:08Okay. So let's go with that for now and see what we end up with when we process.
05:13So everything is good. We've clicked Align, Normal Flexibility, and the last
05:18step is to click Process and you see it renamed our region adr-VOAI.
05:24That's our VocALign region and we'll go in here and zoom in. Close the VocALign
05:30plug-in for a second.
05:30You can see how well it actually went and lined up our audio.
05:35So the beginning and end now look pretty good, but seeing is not as good as
05:38hearing, so let's actually take a listen to both tracks together.
05:42(Women speaking: 230 StarLight Road?)
05:44So they're even tighter combined and let's now hear the ADR just by itself in the track.
05:51(Women speaking: 230 StarLight Road?)
05:55So that matches pretty well.
05:56It's ironic that when you're working on ADR the best outcome is that no one
06:00notices the work you've done.
06:02Editing ADR is definitely thankless work, but tools like VocALign and some
06:06careful editing can really make a huge difference in dialogue tracks.
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6. Learning Audio for Video Techniques
Noise-reducing hums, rumbles, and buzzes
00:00Noisy tracks are one of the most common problems encountered in producing a
00:03video and a lot of the time it's the reason why someone came to you in the
00:07first place for audio help.
00:08In the next few movies we'll go over a workflow and some techniques for dealing
00:12with some of these common audio problems.
00:14The first of these problems we'll deal with is hums, buzzes, and rumbles that
00:18might occur during your audio.
00:19These are harmonic tones that range anywhere across the frequency spectrum and
00:24they're continuous throughout.
00:26First region here is a pretty common hum scenario where we've got a tone going
00:31through an otherwise well recorded voiceover.
00:34Let's take a listen --
00:36(Woman speaking: Here's an example of bad audio hum. For this type of type of audio problem, start with an equalizer.)
00:41So as the voiceover artist suggests, we should start with an equalizer.
00:45Equalizers are a good way to deal with this kind of problem because they are able
00:47to notch out any of the frequencies that are causing the problem, and since they
00:52are continuous we can use it throughout the course of the region.
00:55So let's start with an equalizer.
00:57I am going to go in to the Real time plug-ins and choose the EQ 3 7-Band EQ that
01:03comes with Pro Tools.
01:04So this type of hum is a very common type of hum that you will find in countries
01:10like the US who use electricity based on 60-hertz cycles.
01:14It's actually called 60 cycle hum and that gives us a pretty big clue of where
01:20to start putting our EQ notches at.
01:22So actually the first place we're going to look is at 60 hertz in the Frequency
01:27Spectrum and that's usually where I start if I am not sure where the problem is.
01:32So I am going to go into my lowest band. I am going to change it to its
01:36parametric setting, which is this icon here.
01:40And I am going to set the frequency to 60 hertz. You can do this with the knob
01:44or you can just double-click in here, select it and type 60, Enter.
01:50The Q is this knob above.
01:51That has to do with how wide or narrow the band is.
01:54So in this type of notching out EQ, we're going to want this Q to be a very high
01:59value. The highest it goes in this case is 10.
02:02So the higher the value, the narrower the notch is, which we'll see as we
02:07introduce the EQ with the Gain knob.
02:09So the Gain knob lets us actually increase the level at that frequency or
02:13decrease the level at that frequency of 60 hertz.
02:17So just to hear, a lot of times what I do is I increase it and play back the
02:22audio and see if that's where the problem lies.
02:25So I can play back the audio and I can even sweep the frequency back and forth
02:30and here 60 hertz is really the center frequency of this noise problem.
02:35So I am going to go ahead and play it back and I will be sweeping the frequency.
02:38Right now we're introducing higher gain at that frequency.
02:42(Woman speaking: Here's an example of bad audio hum. For this type of type of audio problem, start with an equalizer.)
02:49So you might have heard as I sweep the frequency, as I left and went higher than
02:5360 hertz, it didn't get as loud as when it was right at the center of 60 hertz
02:58and when it went below, it was also little quieter.
03:00So that gives us a pretty good idea that this is indeed a 60 cycle hum.
03:03So at this point what I would do is I just back off the gain all the way down.
03:08Let's listen to it and this time I'll be bypassing the plug-in in and out.
03:11(Woman speaking: Here's an example of bad audio hum. For this type of type of audio problem, start with an equalizer.)
03:17So it does sound better when the equalizer is in but you still heard the hum.
03:22Well, that's because actually sounds like this are harmonic in nature.
03:26So above 60 hertz we also have the doubling of that, which would be 120 hertz,
03:31and above that we are going to have 240 hertz.
03:34So those are all different nodes along the frequency spectrum where this
03:37hum will repeat itself.
03:39So I am going to set the EQ to deal with that and go ahead and make the same
03:43types of settings and a low mid band here, and I am going to set this to 120 and
03:50I will notch that down and I will set this one to 240. So that's double that,
03:57and I will notch that down.
03:59So let's hear it with just these three bands in.
04:01(Woman speaking: Here's an example of bad audio hum. For this type of type of audio problem...)
04:06Now I will bypass it.
04:07(Woman speaking: Here's an example of bad audio hum. For this type of type of audio problem, start with an equalizer.)
04:13So as you can hear it, our EQ moves are being pretty effective.
04:16We might even want to go one more band higher. So this one would be set to 480 hertz.
04:22So that's 60, twice that's 120, twice that is 240, twice that is 480, and
04:28again narrow band and we'll notch that down.
04:30Let's listen to this.
04:32(Woman speaking: Here's an example of bad audio hum. For this type of type of audio problem, start with an equalizer.)
04:38So that's sounding pretty good.
04:39We're taking care of a lot of the hum and one last move I would do here on an
04:44equalizer is I would clear up anything at the very lowest frequency.
04:48So that could be a rumble or it could actually be even lower than 60 hertz
04:52frequencies, and because this is a female voiceover artist her voice is going to
04:56be up in the higher ranges.
04:58So we can actually effectively take out anything below say 50 hertz would be fine.
05:04So I'll click this in, and it's the High Pass filter, so it's letting the high
05:08frequencies pass. Turn this up to the highest slope, which is 24 dB/octave, and
05:15I will move this up into say somewhere around 45 or 50 hertz.
05:19And we'll hear this one more time and I will bypass it and unbypass it and you can hear
05:23the difference we're making.
05:24(Woman speaking: Here's an example of bad audio hum. For this type of type of audio problem, start with an equalizer.)
05:30So that's pretty effective there.
05:32Now, the next hum region we have in the session doesn't have any voice but
05:36it's just hum by itself.
05:37Go ahead and take off this EQ for now and let's listen to it by itself for a second.
05:42(White noise)
05:47So that could be some good background noise for a scene except it has some lower
05:50frequency hum in it.
05:52This one is a little more illusive.
05:53It's not at 60 cycles.
05:55So how can we find out where the center nodes are?
05:59Well, one way is we could sweep around an EQ.
06:01I want to show you another visual way to look at audio and that's to use a
06:06separate application that comes really in handy when you're doing any kind of
06:10noise reduction and it's called the iZotope Noise Reduction RX.
06:13What I am going to do is export this audio. This is a typical workflow that
06:17you can use while you're doing any kind of noise reduction.
06:20So I am going to actually go Shift+ Command+K or Shift+Ctrl+K for PC and we export
06:26this file. Export it as a WAV, Mono, 16 bit, 48 kilohertz file and I am going to
06:32actually go to the desktop and make a folder called NR.
06:36That stands for Noise Reduction.
06:38So open that folder and export this file.
06:42And now I am going to tab over. I have the RX application open and from here I
06:46can go ahead and go File > Open and I am going to go to the Desktop, back to
06:50that folder, and there is that region that I exported. And I will open that in iZotope.
06:54Now the reason I wanted to show you this is because iZotope offers you another
06:58way to look at audio.
07:00In Pro Tools you see audio visually like this, like a waveform.
07:04It's amplitude versus time.
07:07Now iZotope RX gives you another way to look at sound and that's by looking at
07:10frequency versus time.
07:12So across the X-axis we have time and across the Y-axis we don't have amplitude
07:17like we see in Pro Tools, but rather frequency, ranging from 0 hertz to 20,000 hertz
07:23and we can even zoom -in on this a little bit.
07:25So if I do that and I scroll down to the lower frequencies, we can see pretty
07:30obviously here that this audio has some continuous hum type noise at 100 hertz,
07:35as we see this horizontal line, 200 hertz, 300 hertz, and somewhere up here at 600 hertz.
07:42So we can use EQ now that we know those bits of information, just like we
07:47did in the first example, but this gives us a visual representation to find those bands.
07:52So it's a nice tool to have to just see visually where some of your
07:56offending frequencies are.
07:58So that's a good way to deal with hums and again EQs are pretty effective if
08:02you can get EQs with a high Q setting, meaning a very narrow notch, and in the
08:07next couple of movies we'll deal with some other noise problems.
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Eliminating crackles and digital clicks
00:00In this movie we are going to go over some audio problems such as crackles
00:03or digital clicking.
00:04These can occur from lavalier mic radio interference or in the lavalier mic
00:08scratches against clothing, digital clock errors, or even when the audio
00:13overloads the preamp.
00:14Digital clicks from clock errors a lot of times may be seen in the waveform data
00:18in a Pro Tools track in a very zoomed in level.
00:20So here we have a piece of audio that does have a lot of digital clicks in it.
00:23Let's take a listen to it.
00:25(Woman speaking: In this example there are some digital clicks present. This can be due to a clock issue with a digital audio recording device.)
00:32Even from zoomed this far out you can see some digital clicks in this waveform.
00:36Let me zoom in a lot more and we can really take a look at what these look like.
00:40See that spike right there? We have a pretty normal waveform and then a very
00:45violent spike right in the middle of it.
00:47So one of the ways we can deal with this in Pro Tools is actually to physically
00:51draw out each of these intermittent little spikes.
00:54It could be tedious but it does work.
00:56One of the things we should know before we draw out any of these waveforms is
01:00that this is one of the few operations in Pro Tools that actually destructively
01:04alters your original source audio file.
01:06So to be safe what we want to do is make a copy of this file.
01:10The best way to do that is to double- click the region and we are going to go up
01:14into Edit and just say Consolidate Region.
01:16That's also Option+Shift or Alt+Shift+3.
01:20And it'll make a new region and we will name it whatever our track is named,
01:24in this case Audio 1, but in this case at least we will have a new whole file to
01:28be working on. Now there is two files, the old one on our hard drive and this new one.
01:33So we have the old one left behind.
01:36It has the clicks in it, but now we will be working on a different copy of the file.
01:40So let me zoom in real close here and I am going to tackle this pretty
01:44obvious spike here.
01:46You can even make the waveform view a little bigger, zoom in there.
01:50Actually that went off the screen so I will zoom back. This seems like a pretty good view.
01:54So here I am going to use the Pencil tool.
01:56You can grab it up here or you can type F10 to change your cursor to the Pencil tool.
02:01The idea here is just to draw the waveform as if it would've normally
02:05gone without this spike.
02:06So it's going to start over here and draw it out something like that.
02:13You have to be zoomed in to a pretty high level to get it to the point where you
02:17can draw the waveform.
02:18In other words you can't start drawing out here. You have to be this far zoomed in.
02:23Let's take a listen to that.
02:24I am going to just do a quick highlight over this section and we will hear it to
02:29see if the click is gone.
02:30(Inaudible)
02:31Okay, that's with the drawing I just did.
02:33Let's undo to hear the click and see if it's there.
02:36(Inaudible)
02:37So I definitely heard the click that time and I will redo that pencil draw.
02:42So it's real quick but we can tell that it got rid of that.
02:45So now if I wanted to do this, I will have to go in and do a lot of redrawing,
02:49because there is a lot of clicks in here, but it is possible to deal with some
02:53of these noise issues with the Pencil tool at a very zoomed in level.
02:57Another way that we can deal with this also involves the iZotope suite of noise
03:02reduction, the Rx suite. Again, a standalone application. So what I am going to
03:07do is export this piece of audio. First let me name it, so it makes sense.
03:10I am going to call this crackle audio dupe since I duplicated it, so we are not
03:15working in the original whole file, and then I am going to Shift+Command+K or
03:21Shift+Ctrl+K on a PC and that gets it out of Pro Tools into this folder I made
03:26on the Desktop called NR for Noise Reduction.
03:29Click Open and Export and I am going to tab over to my isotope application
03:35and from here we'll File > Open and let's open the crackle audio and it comes into isotope.
03:42Now double-click on the waveform here to select it all and isotope has a Declick
03:49& Decrackle function.
03:51So take it from over on the right-hand side and we will use the Declick tab.
03:56The Strength goes all the way up to 10, but that will give you the most artifacting.
04:00So let's keep it down around 4 or 5 for this and we'll preview it and see if it's working.
04:06(Woman speaking: In this example there are some digital clicks present. This can be due to a clock issue with a digital audio recording device.)
04:14So as you can hear it's very effective and it told me that 135 clicks were
04:18repaired in that pass.
04:20So again this is without it. If I just hit Spacebar it'll play the original audio.
04:23(Woman speaking: In this example there are some digital clicks present.)
04:27And I'll preview it with.
04:28(Woman speaking: In this example there are some digital clicks present.)
04:33So that sounds pretty good.
04:34I'll process it and the next step is to go File > Save As and I will just put a
04:41-NR, so this is my new noise reduced version, into the same folder, and what I do
04:46here is I go back to Pro Tools and from Pro Tools I can just simply go the
04:50Finder, find that NR folder and grab my noise reduced region, drag it right back
04:57into Pro Tools and I can line it up at this stage.
05:01So we'll hear the original one.
05:02(Woman speaking: In this example there are some digital clicks present.)
05:05And our noise reduced one.
05:07(Woman speaking: In this example there are some digital clicks present.)
05:11You can hear it's not perfect but a lot of them are gone, so I might actually
05:14have to go back in and use the Pencil tool on some of these areas just to
05:18clean it up even further.
05:20So those are two methods to deal with crackles or clicks in audio and
05:24sometimes the combination of the two methods, the Rx and the Pencil tool, that
05:28might yield the best results.
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Taming plosives and sibilance
00:00In this movie, let's take a look at two other problems that you're very likely
00:03to run into as you work on audio.
00:04These are called plosives and sibilance.
00:07Plosives happen when syllables like P or B create some wind that actually
00:11strikes the capsule of a microphone, and it causes a lot of low-end to be heard.
00:16Let's take a listen to some plosive audio.
00:18(Woman speaking: The principal ate the potatoes prior to the presentation. The principal ate...)
00:24That's a pretty extreme example where there are four plosives in one sentence.
00:28But sometimes that occurs.
00:30I mean the way to avoid this really is to have a screen called a pop filter in
00:35front of the talent's mouth when they are speaking into a microphone.
00:38In this case, obviously, there was no pop filter and that wind struck the
00:42capsule and we have these plosive sounds.
00:45So we're left to deal with it in post-production.
00:47There are some methods we can use to deal with these problems.
00:50So let's zoom in on the first plosive here and get into it.
00:53If we zoom in pretty close, this is the first plosive.
00:55I think it's the word principal.
00:57Let's take a listen.
00:58(Woman speaking: The principal? The principal ate?)
01:02Okay, so let's zoom in right on the problematic area.
01:05You can see there is a percussive part of the P represented by these smaller waveforms.
01:10We'll zoom in a little bit so we can see what we're doing, and then we have
01:12these larger waveforms.
01:13That's where the problem is, because that's all the low-end right there.
01:16So just by editing, we can effectively grab just those few
01:21problematic waveforms.
01:23We're going to leave in the percussive part of the P, because we want that, and
01:26we can actually just edit those out. We'll just delete them.
01:29And we'll grab the other part of the audio and we'll just kind of snap it up
01:32against it, and then we'll do a quick cross-fade.
01:34With the Selector tool, I click in here and I'll type D. Do a quick cross-fade.
01:40In fact, actually let's try a-- take my Grabber tool and double-click on this
01:44fade, and let's try an Equal Power fade here instead of an Equal Gain.
01:48Now I know we cut out a little tiny bit of the audio, but let's see if this works.
01:52(Woman speaking: The principal ate the potatoes... The principal ate...)
01:56So yeah, that worked pretty well.
01:58We still have the percussive part of the P and all the low-end offensive part of
02:02the plosive is gone.
02:04And this type of editing works most of the time but not always.
02:07And I want to show you another way you can deal with plosives.
02:09To do this, we'll go to the last one.
02:11(Woman speaking: ?presentation...)
02:13So presentation. You can see already visually there is a big fat plosive right
02:17there as indicated by the larger waveforms. All that low-frequency energy is
02:21negatively impacting the audio.
02:23So in this method, we're going to actually make a selection a little longer than
02:27the plosive itself, and we're going to go up to the AudioSuite. We're going to
02:30actually use EQ to deal with this.
02:32In this case, we can just use the EQ 3 1-Band EQ to deal.
02:36So all we need is a High-Pass filter, which is represented here in Type by this symbol.
02:41Now the High Pass filter, we want a pretty steep filter.
02:4518 dB/octave should work, and we're going to actually go down to about 500 or 600 Hz.
02:51So again, getting rid of everything below all the low-frequency energy and we're
02:55keeping what's above.
02:57So once we get our settings there, we'll hit Process and you can see those big
03:01waveforms went away once we processed.
03:03Now since we made the selection a little bigger, I did that on purpose so we
03:07could actually trim the old audio back from either side, and we'll apply a quick
03:13little cross-fade on either end.
03:15F and F and let's take a listen to our work.
03:21(Woman speaking: ?to the presentation...prior to the presentation.)
03:25So presentation. N ow we've got the plosive gone and it sounds natural again.
03:30So those are two ways to deal with plosives.
03:32Let's go on to the next audio example which is sibilance.
03:35Now this happens when syllables like S or C negatively impact the capsule of the
03:40microphone and become enhanced beyond the point where it's acceptable.
03:44So they're kind of harsh sounding, and we'll take a listen to this.
03:47(Woman speaking: Seven skeletons bicycled over to the cemetery.)
03:51So we've got a lot of sibilance going on there, and there is a couple ways to
03:54deal with sibilance.
03:55One way is just by simple volume automation.
03:58So if I hit the minus key to see my volum automation playlist, we'll zoom in
04:03kind of close here and say for the first S syllable, which I think is just this section here--
04:09(Woman speaking: Seven?) We can just do a quick volume dip.
04:13So, just a real quick volume dip over to that syllable can help to alleviate
04:19some of that problem.
04:20(Woman speaking: Seven?)
04:24So it just lessens the impact of that S slightly.
04:27It doesn't always work and it's not for every time.
04:30So I want to show you another way to deal with sibilance and that's by using a
04:33special type of plug-in called a De-Esser, pretty appropriately named.
04:38So let me get rid of this volume automation and I'll click the minus key to go
04:42back to Waveform view and I'm going to insert a De-Esser plug-in.
04:46So this one also comes with Pro Tools and it's actually found under the
04:50Dynamics category because it is in fact a compressor like any normal
04:55compressor, except it works selectively on specific frequencies.
05:00So when it hears high frequencies, which you can attenuate here, hit the
05:06threshold, that's when the compressor works.
05:08So it's a selective compressor.
05:09It's kind of a combination between an EQ and the compressor.
05:13I like to use some of the presets here in the De-Esser.
05:15They actually have a Female De-Ess and a Male De-Ess already set up for us,
05:19so we can start there.
05:21And I'm going to use the Female De- Ess HF what stands for High Frequency.
05:25So that kind of sets us up to a good default value.
05:27The Range, since this has a lot of sibilance in it, I'm going to pull that down
05:31a little bit and let's take a listen to how this is working.
05:33(Woman speaking: Seven skeletons bicycled over to the cemetery.)
05:38So as you can see, the compressor was working only when the sibilance sounds
05:43were happening and when the audio was normal
05:45it kind of moved back up.
05:46Let's hear it with and without the De-Esser. So here is without.
05:50(Woman speaking: Seven skeletons bicycled over to the cemetery.)
05:53And here's with.
05:54(Woman speaking: Seven skeletons bicycled over to the cemetery.)
05:59So that's kind of helping us take out some of the edge off the De-Esser.
06:03So those are some techniques to help us deal with plosives and sibilance as we
06:07work through our audio projects.
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Reducing broadband noise
00:00Of all the audio problems you'll encounter, broadband noise is the toughest to work with.
00:04Broadband noise is characterized by noise spanning the audio spectrum in
00:08unpredictable frequencies in varying amplitudes over time.
00:12In this movie, we'll learn what we can do to tackle these types of noise
00:14problems the best we can.
00:16We're going to be using a broadband noise eeduction tool here used by iZotope
00:20called Denoiser, but there are few different tools out there in the market
00:23that do the same thing.
00:24Waves makes X-Noise, Pro Tools makes one called BNR, Broadband Noise Reduction,
00:30and all of them work in a similar fashion.
00:32Let's take a listen to the audio we are working with, so we can identify the
00:36type of noise we're talking about.
00:37(Male speaker: The Ventura Improv Company started in 1989. There were some of us who had been doing some improv but never really quite got it.)
00:46(Male speaker: We just kind of knew it was something we wanted to do.)
00:49The recording of the voice sounds fine but you can hear this sort of background wash
00:53going on that we're going to try to attenuate through noise reduction.
00:57So we're going to first make a copy of this track as an alternate playlist, so
01:02we can always go back to the original after we've done our noise reduction work.
01:05It's always good to do that to make sure that the work you've done is actually
01:08better than the original.
01:10So I'm going to go into the Track playlist and choose Duplicate.
01:13So we'll make another version of that track and we can always go back and forth
01:18between the two, and we'll work on the second version.
01:21And the second thing we're going to do before actually getting into the Noise
01:24Reduction plug-in is to try to remove as much audio problems as we can through
01:29other means like EQ.
01:31For example, if we can get out any low frequency rumble before we get into the
01:35Noise Reduction that will be totally beneficial to us, because the less the
01:40Noise Reduction plug-in has to work, the better off we are.
01:43So let's start with on the first insert slot here.
01:47Let's choose a EQ 3 1-Band EQ and we're going to actually just use a High-Pass
01:53filter at a fairly steep slope, 18 dB/ octave, and we'll get this down low.
01:59So again, we're just trying to remove any unwanted low frequency noise.
02:02So we can probably get away with somewhere around 80 Hz.
02:05That will be below the actor's voice but just enough to remove any rumble.
02:11So let's hear what the sounds like with this EQ in.
02:15(Male speaker: ?.Company started in 1989. There were some of us who had been doing some improv but never really quite got it.)
02:20Okay, so we still hear the broadband noise going on but again, here we're
02:25just trying to get rid of anything we can before we get into the Noise Reduction plug-in.
02:29So on the second slot after this we're going to first start out by using the
02:33iZotope Denoiser plug-in in real-time, and here it is called RX 2 Denoiser.
02:38You have to remember that these types of plug-ins incur a lot of latency, so
02:44it's actually not practical in the end to use a real-time broadband noise
02:48reduction plug-in, but we'll use it now just to get our settings right and then
02:52as you'll see, we will move over to an AudioSuite version of the plug-in.
02:55So all of these noise reduction plug-ins work in a similar fashion.
02:59You need to actually sample a bit of the sound that has just the pure noise and
03:04not any of the voice or not any of the sound you're trying to keep.
03:08There's not a whole lot of space in this sequence where there is just the noise
03:12out in the open but I found a small section here towards the end where we have a
03:17sampling of just the noise, which is what you need to do.
03:20You have to actually have the plug-in learn or capture this sound and then it
03:24will work off that sound to noise reduce the rest of the sequence.
03:28So I'm going to make a selection over this section and I'll just to hear it,
03:33let me bypass the plug-in. We can hear what just the noise alone sounds like.
03:36(White noise)
03:40So you want to get a decent sampling and that should be long enough.
03:44It doesn't have to be too long, as long as it's a good representative example of sound.
03:49So let me un-bypass the plug-in and I'm going to click the Learn button and all
03:54I need to do is play it back once and hit Stop, and you can see that the iZotope
04:00now has a noise print that it will work off of.
04:04So at this stage, I'm going to go back to the beginning or close to the
04:08beginning of the sequence.
04:10Just move the plug-in out of the way so I can see what I'm doing.
04:12And I'm going to grab a section of it.
04:14We don't listen to the whole thing.
04:16Just grab a good section of it, something like this, and that will loop and my
04:20playback is in Loop mode.
04:22So we'll hear the same section over and over again as we work but it would be a
04:25good way for us to tell how we're going.
04:27So the name of the game when you're using this type of plug-in is you're
04:31going to have to find kind of a sweet spot between where the noise is gone and
04:36you have artifacts and where you're just not noise reducing enough. And I'm
04:41going to keep it simple.
04:42We're going to have two sliders here.
04:43We have Noise reduction.
04:44So higher this slider is the more noise reduction we're doing. And then there is
04:48the Smoothing fader.
04:49So this actually helps to kind of decrease some of the artifacting.
04:53If I move the Noise reduction all the way up and we listen,
04:56(Male speaker: You know why? And in that year we met a woman named Barbara Scott from San Francisco who did a workshop.)
05:03You can hear all the noise is gone, but the actor himself sounds like he is
05:08kind of underwater and that's one of the negative artifacts that these types of plug-ins have.
05:12So we're going to have to find a compromise like I said.
05:14I'm going to play it and I'm going to back this off until I feel like
05:18I've gotten a good spot.
05:20(Male speaker: You know why? And in that year we met a woman named Barbara Scott from San Francisco who did a workshop in Santa Paula.)
05:27(Male speaker: Right just down the street here and suddenly a lot of this stuff starting making sense for?)
05:32I'm going to pick an earlier version when you can hear that car passing, just
05:37because that's throwing in another third variable that we have to deal with. So get back here.
05:43(Male speaker: ?been doing some improv but never really quite got it.)
05:47(Male speaker: We just kind of knew it was something we wanted to do. But when a scene failed?)
05:52So it seems to me that the sweet spot in this case is somewhere around 9 or
05:5610 in Noise reduction.
05:57Anything above that we start hearing artifacting and anything below that we
06:02just still hear the noise.
06:03So it's not working.
06:04It seems like around there is a perfect spot and then I'm going to move the
06:08Smoothing around and see if I can kind of even further enhance that.
06:11(Male speaker: ?had been doing some improv but never really quite got it.)
06:15(Male speaker: We just kind of knew it was something we wanted to do. But when?)
06:19So it seems like a Smoothing of 7 takes care of a little bit of the artifacting.
06:23One other approach you can do when you're trying to find that sweet spot that
06:26we've been talking about is to click this box where you just output the noise
06:30only and then we're kind of inverting the whole thing.
06:33So we're hearing just the noise and not the original audio. Just the noise
06:39that we are reducing.
06:40So if I'm hearing just the noise and I move the Noise reduction up,
06:43we should start then hearing the voice which means that we're going too far
06:48with that noise reduction.
06:49(Inaudible)
06:53So you can hear then if I go too high with the Noise reduction, I'm getting
06:57some of the voice into the noise I'm trying to attenuate, which is a bad thing,
07:00as we're trying to leave the voice alone and we're trying to just get the noise out.
07:05So, again.
07:06(Inaudible)
07:09When I'm around 9, when I listen to the output of noise only, I'm just hearing a
07:13bit of noise, which is kind of where you want to be with that setting.
07:16So I'm going to uncheck that.
07:17So that's just a helper tool, just to kind of help you find that sweet spot.
07:21(Male speaker: ?who had been doing some improv but never really quite got it.)
07:26So let me bypass the plug-in and see if what we're doing is actually effective.
07:30(Male speaker: ?who had been doing some improv but never really quite got it. We just...)
07:35So that sounded good.
07:35When I had the plug-in bypassed, I heard some of the noise.
07:38When I put the plug-in back in, the noise went away but his voice sounded okay.
07:43So I'm going to go with these settings.
07:44Now remember, I said that you can't use this as a real-time plug-in.
07:48So we're going to actually now copy these settings to the clipboard.
07:52So in the Preset menu, just like in any plug-in, copy these Settings and I can
07:57close this plug-in and I'm actually going to take the plug-in off of the
08:01real-time inserts, and I'm going to select all of the audio and go into the
08:07AudioSuite plug-in and open up that version of the Denoiser.
08:13Now the AudioSuite version because it's offline actually has some better algorithms.
08:17We can go to the best algorithm, algorithm D. It's slowest but it works the best.
08:21We choose that one and then I'm going to go up to the Preset menu and paste my settings in.
08:27So there is the settings. Remember Noise reduction is 9, Smoothing is at 7, and
08:32I'm going to process the audio with this plug-in.
08:41Okay, so here's our final noise reduced sequence.
08:45(Male speaker: ...in 1989. There were some of us who had been doing some improv...)
08:48And I can compare it to the original.
08:50(Male speaker: ...in 1989. There were some of us who had been doing some improv but never...)
08:56(Male speaker: ...in 1989. There were some of us...)
08:58So as you can hear, it's a little bit cleaner and we've got some of that
09:00background wash out of the way.
09:01So using any type of broadband noise reduction plug-in is always kind of a compromise.
09:06You're trying to find the best spot between the artifacts and the noise
09:10reduction and you kind of have to move the sliders around and use your ears to
09:13tell you if your work is being effective or not.
09:15And if you get stumped, it's best to put it down for a few and come back to it
09:19and see if you can get it back to a spot where you're actually able to reduce
09:24some of the broadband noise.
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Conforming to video changes
00:00No matter how hard you try to get a truly locked picture edit before the video
00:04editor transfers materials to you, some editorial changes will inevitably occur.
00:08Of course, these new picture edits will throw your audio session out of sync.
00:12When you have your full-blown Pro Tools session running, it's never fun to
00:15conform to a new picture edit.
00:17But with the right techniques, it could be a pretty simple and painless process.
00:20Let's see how it works.
00:22The real key to conforming your session to a new video edit is to have the best
00:26communication possible with the video editor.
00:28For everything to work right, you are going to need to know these crucial
00:30bits of information.
00:32You need to know the exact timecode locations of all edits that were made and
00:36the exact timecode durations of all edits.
00:39Both Pro Tools and Avid Media Composer can generate a document that shows this information.
00:44It's called an EDL and this is what an EDL looks like.
00:47It's a pretty complicated set of instructions containing all timecodes for all
00:52the edits in a sequence.
00:54So this is a little hard to read.
00:56If you wanted to find what the difference is with this new edit and the old
00:59edit, we have to compare the two and we could use it to find the changes.
01:03As you can see, it's kind of hard to read, and usually what I do is I will just
01:06ask the editor to make a Word doc or a simplified, even an email, that just
01:11details only the edits that were made in exact durations in timecode locations
01:15for all those edits.
01:17So in this case I've done that and the editor made me this Word doc, which
01:22just has three changes.
01:23It has two changes that are cuts where they are tightened, the edit is actually
01:27shortened, and it has one addition cut where 10 frames were added.
01:32So we are going to conform to this new video edit.
01:35So back in Pro Tools we have our original video edit here and we are going to
01:39import the new video.
01:40So I will go to File > Import > Video and here we are going to bring in this video
01:46that's called Sequence NTSC_After.
01:48So we have a before video. This is the after video after the edits have been made.
01:52Click Open and Pro Tools brings in the video.
01:56If you remember in the complete production toolkit and in Pro Tools HD, you can
01:59have more than one video track running.
02:02So we are going to import this as a new track and we will bring it to the
02:05session start and we will also import audio from the file as reference.
02:09If we click OK, it asks us where we want to put the audio files and we choose
02:13the audio files folder for this project, and it comes in.
02:17So here's our new video and our new video reference file.
02:20You can see the edit is shorter from the original video.
02:24So let's actually color code this new video and the reference movie just so we
02:28know which one is the new one and which one is the old one at a quick glance.
02:33Okay, now the tool we are going to use to actually make the edits in Pro Tools
02:37is called the Time Operations Window and you can find it in the Event's menu up here.
02:42So under Time Operations, we just open up the main Time Operations Window and
02:47then from this window, we can actually go to Cut Time.
02:50Since our first two edits involve removing time,
02:53this is the window we are going to want to be on.
02:55Now, before making any changes, you have to know that Cut Time operates on any
03:01tracks that are currently showing in the edit window.
03:04So for that reason we are going to actually hide the newly imported video and
03:08the audio reference from that because we don't want to make any edits to that.
03:12So with these tracks selected, we are just going to actually hide them in our
03:16Tracks list there, so that they are not showing.
03:18But everything else here, we do want to make the edits to.
03:22And remember, if you do have some hidden tracks that you want to make the edits to,
03:25you might want to show those at this time as well.
03:28So in the Time Operations Window here, I am going to go back to our file and
03:32reference. The first edit is at 33 and it ends at 33:07.
03:37Here's another pointer though before you make any edits, is you want to start at
03:40the end of the session and work from the end to the beginning when you're making
03:44these kinds of edits.
03:45If you start at the beginning and you made the first edit, then everything from
03:49that point forward will be out of sync because it will be a different timecode.
03:53So you have to start at the end and work forward to make all of your changes
03:56work according to any EDL that you are going to receive from the video editor.
04:00Luckily here our video editor was aware of this and they made their document in
04:04the order from the end to the beginning, so the first cut is the last cut and
04:09it starts at 01:00:33 and it ends at 33:07. So it's a seven frame tighten edit.
04:17Back in Pro Tools, we are going to enter those values in our Time Operations Window.
04:2101:00, into this field 33.
04:23I am going to tab over to the End field.
04:27I am going to type 01:00:33:07.
04:32Make that seven frame edit and hit Enter, and you can see the total length is
04:36going to be seven frames.
04:38And if you zoom in to Pro Tools here, you can see there is a seven frame
04:42selection already made. And when we hit Apply, it's going to make the cut across
04:46all of our tracks that are showing.
04:48So there is our first cut and what I like to do is I like to hit Enter here at
04:52this point and I like to say edit 1.
04:54Just make a marker there because we want to go back and check all of our edits
04:58to make sure that there's no audio glitches where the edit occurred and we will
05:02do that after the fact.
05:03So let's go to our second edit which is in here in the Word doc. We've got
05:07from 25:03 to 29:27.
05:11So back in Pro Tools, we've got 25:03 and Tab over and its 01:00:29:27 and hit
05:23Enter to lock that in. And that's a 4 second and 24 frame edit and hit Apply.
05:29And you can see all the tracks snapped together at that point.
05:32Drop another marker there. Call this edit 2.
05:35And there's one more edit to be made and in the Word doc remember this is an
05:39insert of a time, not a cut time.
05:42So back in Pro Tools in the Time Operations Window, we are going to actually go
05:45over to Insert Time, which allows us to insert a certain amount of frames.
05:49And let's look at frame that starts on.
05:52It starts on 08:07 and it goes to 08:17.
05:56So back in Pro Tools here we are at 08.07, and tab over so we are at
06:0401:00:08:17, and hit Enter to lock that in.
06:10Again, it's a 10 second insert that's going to happen and hit Apply.
06:14And you can see that the tracks move down a little bit by 10 frames across all tracks.
06:20And we are done making our conforms.
06:22Go back to our edit window and drop the marker in there and call this edit 3, so
06:27we know where that one was. And close the Time Operations Window.
06:33And now let's show our hidden video that we are conforming to and here we want
06:37to make sure that everything lines up.
06:39So let's take a look. And you can see the audio is lining up perfectly.
06:42If we go into Grid mode, everything looks in sync and we want to check just the
06:47end of the movie here.
06:48Yes, everything looks good. Everything is in sync and we are happy the edit is
06:53conformed correctly.
06:54So we can actually hide the old videos and we have our newly imported video and
06:59our Pro Tools is conformed.
07:01Now we just want to go ahead and like I said check our edits.
07:04So here at edit 1, there is a little weirdness that happened because of the cuts,
07:08so we're just going to clean that up edit-wise.
07:11So we get rid of this and what I want to do is use the Trimmer tool and just
07:15pull out this region a couple of frames and maybe lengthen that Crossfade and
07:21of course we want to listen and check our edits there.
07:23(Male speaker 1: Financials?) (Male speaker 2: But Jessica?)
07:26So that sounds okay, and the second edit here.
07:29We are going to look. This one,
07:30it looks okay in terms of there is nothing any extra audio material hanging
07:33over but we are talking about to pull these guys out maybe a couple of frames
07:37there and we will make a quick crossfade using the F key between those guys to
07:41smooth that edit out.
07:42(Male speaker 1: Speaking of money?)
07:44Okay, sounds good.
07:46And the last one is trickiest one because remember we added some frames here, so there's a gap.
07:52So we definitely want to fill any kind gap like that.
07:54We could fill it with room tone, but we might actually be able to get away here
07:58if I just removed this piece and take the Trimmer tool and drag the old section
08:02out and kind of pull this one in a little bit and make a crossfade. So I have to
08:07listen to make sure it works but it might work perfectly.
08:09I will actually go a little closer here.
08:16So that sounds good. I mean, we can finesse this edit a little bit more, maybe
08:19just pulling this over.
08:20It doesn't look like we have to have any other room tone to add in there. We can
08:24just pull that out and it stretches across the edit and everything is cool.
08:27So conforming to a video edit can seem daunting but as long as you use these
08:31tips and you have good communication with your video editor, it actually is very
08:34manageable in Pro Tools.
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Pitch shifting for effect or utility, TC expansion
00:00As you're editing dialog, effects, ambiences, and even music cues in Pro Tools,
00:04you'll probably find a need for time stretching, where you want to shorten their
00:07length in a region without altering its pitch, or actual pitch shifting where
00:12you do want to raise or lower the pitch of a sound without stretching the region in time.
00:15X-Form is an AudioSuite plug-in for high quality time compression/expansion and
00:20formant correct pitch-shifting.
00:21It's part of complete production toolkit too.
00:24In this movie we'll explore some effective uses of the plug-in.
00:27So here in our Timeline we have an ambience track that might be a bit too short.
00:31We have the track soloed and let's hear what it sounds like.
00:34(White noise)
00:38So it's the background sound of a race, but you can see it doesn't extend far
00:42enough into the scene. It ends here.
00:45Now normally we would try to take the Trimmer tool, F6, and pull it out, but as
00:49you can see that's the end of the region.
00:51That's all we have recorded.
00:53So we're going to have to use time compression/expansion to lengthen the size of
00:57this clip and we don't want to pitch shift it as we do that.
01:00So let's go up into the X-Form plug- in. AudioSuite > Pitch Shift > X-Form.
01:06So here's the X-Form plug-in.
01:08Audio Type is the type of content you wish to process.
01:11There's a couple of settings in here.
01:12We have Polyphonic, Monophonic, and Polyphonic with a Faster setting.
01:17Polyphonic uses a different algorithm for more harmonically complex sounds.
01:21Pro Tools gives the example of a multipart musical section.
01:25Monophonic is for-- in Pro Tools words-- it's monophonic sound such as a vocal melody.
01:31And Polyphonic (Faster) is a simplified polyphonic algorithm that takes less
01:35time and a trade-off of lower quality.
01:38Since the sound we're working on is neither, let's start with Polyphonic and
01:41we're just going to have to do a trial- and-error and see if it sounds good this
01:44way or with Monophonic.
01:46Below this section, we have our Time.
01:48So this is the way we can assess how much longer or shorter we're going to
01:52affect this particular region.
01:54We can change the Unit here to Time Code, which would make sense since
01:57we're working in video.
01:59And let's make a selection across the track to see how long we need this section to be.
02:03So we wanted to go to about here, a little bit over that section so we
02:07can crossfade it out.
02:08And if I look up in my main counters here, I can see the length is a little over 13 seconds.
02:14So with that information, we need to actually select the region I'm going to
02:18affect, so select that region, then go in here, and I'm going to type in 14, and
02:22go into the next field and I'll type 00. So here we go.
02:2714 seconds. It'll expand this region from its original length of 10 seconds to a
02:33total length of 14 seconds.
02:35Let's preview it for audio quality.
02:37(White noise)
02:46Okay, that sounds pretty good.
02:47Let's actually check out what that would sound like for the Monophonic setting.
02:50(White noise)
02:56Okay, that sounds worse to my ears, but notice that in the Monophonic setting,
03:00we have a Window setting that's active, so we can actually increase this window.
03:05Window is a fine-tuning control basically.
03:07Smaller window sizes will be good for drums and percussion and larger window
03:12sizes will be good for longer sounds like we have here. So let's increase the
03:15Window and see if it helps it all.
03:17(White noise)
03:20It helps a little bit, but I'm going to go back to the Polyphonic setting and
03:23listen to how that works.
03:24So when we're in the Polyphonic setting, Transient Sensitivity is active and the
03:29Window is grayed out.
03:30So in this case, Transient can be adjusted.
03:33You want a lower Sensitivity setting when you're working with rhythmic
03:36material and maybe a slightly higher setting when you're working with less rhythmic material.
03:41I'm going to bring up the Sensitivity a little bit here.
03:43Again, it's kind of a trial-and-error thing.
03:44I'm going to preview it and see how it sounds.
03:46(White noise)
03:54Okay, so out of all the settings I'm going to go with that one.
03:57We still have our time set in there, so we'll hit Process and the region
04:03will be lengthened. Okay.
04:06So as you can see, our region got lengthened and its appropriate length now.
04:11Take a listen to it.
04:12(White noise)
04:15That's it by itself, but let's put it in the context of the session and we can
04:18hear what it sounds like.
04:19(Vietnamese dialogue)
04:25So that sounds pretty good as a background race and we'll probably want to do
04:29just a quick crossfade out as we get out of that scene.
04:32So the next thing we're going to do with X-Form is not a time
04:35compression/expansion, but rather a pitch shift. So it's kind of the inverse
04:39of what we're doing.
04:40I'm going to click on <factory default> just to get back to our default settings,
04:44and here in the sequence we have an area where we have two Woosh sounds.
04:50Let's listen to them.
04:51Soloed out their tracks.
04:53(Whoosh whoosh)
04:55Okay, so I think it will be cool if the second whoosh was a different pitch.
04:59So maybe lower than the first whoosh just to add some variation.
05:02So we'll use X-Form to lower the pitch of this second whoosh sound. So select
05:07that sound, and down here in the bottom- right we have our Pitch Shift settings.
05:11So here we're able to take this knob and lower it down and then we have
05:15Semitone, which is a musical increment, but we also have Percentage. So if I
05:19take it down say little over 3 semitones, that means that we are 80% lower in
05:24pitch than the original sound.
05:26X-Form also does allow for something formant pitch shifting, and this feature is
05:31to be used when you're pitching a voice or some other instrument that you want
05:34it to sound as natural as possible.
05:36Basically, it takes into account the harmonic series, which makes it more natural sounding.
05:41But in this case, the whoosh sound isn't as complex as a voice, so we're going to
05:44leave Formant off.
05:46I've had some bugs when I hit Preview in the Pitch Shift area, so I'm going to
05:50stay away from that for now.
05:51We're going to process it and if we don't like it, we can undo it and redo it later.
05:55So here we're going to go process and pitch shift it out and let's take a listen.
06:00(Whoosh)
06:02So I've here the original and the newly pitch shifted one.
06:05(Whoosh)
06:07As you heard, the first one was a little higher pitched, the second one was a
06:10little lower in pitch, and that gives just enough variation, just what I wanted.
06:14So one more thing you can do with the X-Form plug-in is you can set it as your
06:18default time compression/expansion tool.
06:20So if I go up to Pro Tools > Preferences, here under Processing we have the TC/E Plug-in.
06:27Now here we can go in and Digidesign X- Form will show up as the tool we want to
06:32use as opposed to just the regular Digidesign Time Compression/Expansion, and
06:36since X-Form is a higher-quality plug-in, I would like to set it up as our
06:41default TC/E plug-in.
06:43And what this means for us is back in Pro Tools, when I take the Trimmer tool
06:48in the TC/E mode where it actually allows you to trim out a region and lengthen
06:53or shorten it, Pro Tools will be using the algorithm from X-Form to do that processing.
06:58So the X-Form plug-in is a real valuable tool in your bag of tricks.
07:01If you use it correctly, it can allow you for some effective and seamless audio
07:05stretching or some dramatic pitch shifting, and it'll give you a lot of options
07:09and flexibility in your audio for video project.
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7. Mixing Audio for Video
Setting up for stereo mixing
00:00On bigger productions it's common to perform pre-dub or premix prior to the
00:04final mix or re-recording session.
00:06This practice allows you to cut down the number of tracks and simplify our track
00:10count for the final mix.
00:11You would for example combine all your dialog tracks, background fill, ADR, and
00:16production effects onto six or eight checkerboard tracks for your final mix.
00:20Although when you do your premix you'll be printing your volume levels and
00:24some processing like EQ and compression, you should keep it somewhat minimal to
00:27keep some possibilities open when all the elements are heard together in the final mix.
00:32Here is an example of how you'd set up your dialog pre-dub.
00:34So I have my dialog tracks split out here for two scenes like we talked about
00:39for doing the dialog edit, but down here I have the tracks that I'm going to
00:43premix too and I'll show you how I've broken them out.
00:46I gave myself three dialog tracks, Dialog A, B, and C. So Dialog A is going to be
00:52your primary print track, say for the first scene. So any normal dialog, in this
00:57case all of this dialog-- There is nothing out of the ordinary.
01:00There are some perspective changes and things like that.
01:02They're all going to combined onto our Dialog A track.
01:06Then for the next scene, we have three more tracks, also normal dialog.
01:11It's been edited and filled with room tone and all that good stuff, but in the
01:15premix we're going to combine them and they will go onto Dialog B.
01:17So we're still checkerboarding, but we're minimizing the track count.
01:21So Scene 1, all normal dialog, we go to Dialog A. Scene 2 all normal dialog,
01:27we'll print down to Dialog B. Now I made one more, Dialog C, and that would be for
01:31anything out of the ordinary.
01:32If there is a special needs dialog that we want to separate out for the final mix
01:36or something that needed to be append in a different way, you could put that on Dialog C.
01:41I have some other premix tracks to print to, if I had ADR, I would put them on A
01:47and B by scene, checkerboarded.
01:48I also have some production effects tracks down here.
01:51So if you wanted to take the time to split out all the production effects from
01:55the original dialog tracks, much like we did here where we took out the sound of
02:00him unrolling the paper and putting the coffee cup down,
02:03you could print that stuff down too production effects A and B, again
02:07checkerboarded by scene.
02:09By separating out the production effects it will save you a lot of time later
02:12when you need to make M&E, which is a music and effects only version for foreign distribution.
02:17So you have the opportunities to do that here in your premix.
02:20Another option you have is if you wanted to you could print your reverb also
02:26to separate tracks.
02:27So that you wouldn't have a reverb running in realtime. You could actually print
02:31the reverb and you can bring that up or down in the final mix if you wanted to.
02:36The next step in this process, we made the tracks and I just want to go through
02:40how you would route this kind of thing to these final print tracks.
02:44So for the first scene, which goes from here to here, we would route all three tracks.
02:50Again, remember I said these are all normal dialog tracks.
02:53There is nothing strange about them, there is no special needs dialog. These will
02:57all be printed down to Dialog A. So I would select all three of these tracks and
03:03by holding Option+Shift or Alt+Shift, I can route their outputs to that Dialog A track
03:09using the new quick routing feature in Pro Tools 9.
03:12And now they're routing down to Dialog A. Its input is set to that same bus.
03:16And for the second scene, I'll take all three of these tracks, which again also
03:21they're normal dialog tracks, and I would Option+Shift or Alt+Shift and send those
03:27to Dialog B. And if I wanted to split up the Production FX, I would take that
03:33and I would send that to my PFX A track.
03:36Then we've got our dialog. You can see that all of our dialog tracks are
03:39bussing to an aux track for reverb, and if we wanted to print that, we have the option here too.
03:45I could take the output of the dialog verb track and print that to our dialog
03:50verb print track down here.
03:53So once you have all your tracks routed, you just need to record enable any
03:58tracks that you're recording to.
03:59In this case Dialog A, Dialog B, Production FX A, and Dialog verb, and you
04:05simply just record as you play through the scene.
04:08So I would hit numeric keypad 3 on my keyboard to begin recording and as it
04:13rolls through the scene, you can see I'm printing these tracks down.
04:21(Male speaker 1: Hi Charlie! Again! Good to see you.)
04:25(Male speaker 2: Good to see you!)
04:25(Male speaker 1: So what did you bring me here?)
04:27(Male speaker 2: Just what you suggested we cut back to save on expenses. We're losing the one in the back?)
04:32So when we're done, we'll have these 1, 2, 3, 4, 5, 6, 7, 8 tracks with our
04:39reverb will be combined into four tracks, which we'll bring into the final mix
04:44and that will make the final mix a little bit simpler to deal with.
04:47And the mixer can have his or her finger on one fader for the main dialog
04:52and for the next scene it will be the next fader next to it.
04:55So this is just one example of how you might prepare your mix for a premix.
04:58Of course if you're working with a re- recording engineer, you want to confer
05:01with him or her about how they prefer the tracks to be prepared.
05:05Everybody has their own personal working methods, but this is an example of how
05:08you can route and perform a pre-dub.
Collapse this transcript
Calibrating levels using an SPL meter
00:00When you are mixing audio for video you might ask yourself, how loud is too
00:04loud, how quiet is too quiet?
00:05As you are going to send your work out to the world, these are
00:07important questions to ask.
00:09By properly calibrating your loudspeakers prior to any work you do and leaving
00:13the listening volume set the whole time, you will have a baseline volume
00:16reference that relates to the outside world.
00:18This way you can use your ears to accurately determine when dialogue, effects, or
00:22music are too loud or too quiet.
00:24As a consequence your mixes will translate to the outside world and they will
00:27conform to volume level standards.
00:30The tools you will need to calibrate are as follows.
00:32You will need an analog or digital SPL meter.
00:35You can get this at your local RadioShack.
00:37You'll also need a digital file of pink noise.
00:41This is a test tone and you can get this at a web site Blue Sky.
00:45They make professional speaker monitors and they actually offer a free bundle of
00:49test tones, which is where I got the test tone that we'll use in this lesson.
00:53So what is pink noise?
00:55Unlike white noise which is randomized noise with energy weighted equally for
00:59all frequencies, pink noise is randomized noise with energy weighted equal for all octaves.
01:04Basically pink noise is a test tone that best approximates how we hear.
01:08Pro Tools also does have a built-in signal generator that provides pink noise.
01:13But some engineers have argued that Pro Tools tone generator isn't randomized
01:17enough for the best calibration.
01:19So instead we are using here the Blue Sky Pink Noise file which is full
01:24bandwidth at -20 decibels Full Scale.
01:27And we're using it as an audio file in our tones track.
01:31So let's talk about our loudspeakers.
01:32I want to look at a slide that shows how they should be arranged physically in
01:36your room. This is important.
01:37First of all, you want to make sure that the speakers form an equilateral
01:40triangle between the optimum listening position, where you would be, and the
01:45speakers themselves and the angles should be 60 degrees at each corner of this triangle.
01:50You also want to make sure the tweeters of the speakers are at ear height.
01:54That's the best position for them to be vertically.
01:56If you have an external mixer or any device between your Pro Tools output and
02:01the speakers, you want to make sure that you've calibrated the output levels of
02:05Pro Tools and that device.
02:07So the way to do this is to use another test tone. This time it's just a 1 kHz
02:11sine wave also playing back at -20 decibels Full Scale.
02:16So you have 20 decibels of headroom above this test tone and take a listen to
02:22what this sounds like.
02:23(Beep)
02:25Okay, so we're probably familiar with that kind of tone.
02:28You want to play that out of Pro Tools and you want to make sure it's coming
02:31out at -20 and you want to set that up so that if your external device, your
02:35mixer between Pro Tools and your speaker, is going to have a VU meter or an analog meter.
02:40Now remember decibel Full Scale is a digital meter at -20 and that should equal
02:450 VU on an analog VU meter on your external mixer.
02:49So, you want to adjust your input trim on that mixer until -20 coming out of Pro
02:56Tools equals 0 VU, on that mixer between Pro Tools and your speakers.
03:01Then we are going to calibrate the actual level of the speaker monitors and for
03:05this we would use our pink noise.
03:07We want to position the SPL meter where your head would be in the engineer position.
03:13Then you want to set the meter to C weighting, slow response.
03:16Those are two settings that you'll see on the meter itself.
03:19So C-weighted, slow response.
03:22You want to set your tones track to output just to one speaker. We can calibrate
03:25each speaker one at a time and then we play the test tone.
03:29(Buzzing/white noise)
03:33And as it's playing we're going to adjust the output of our speaker up or down
03:39to hit in certain SPL levels and once we get there, we're calibrated for that one
03:43speaker and we move on to the next speaker.
03:45So what are these SPL levels?
03:47Let's take a look at a chart and it shows us where we should be hitting.
03:50For a theatrical film work, say you're mixing for a film that's going to play
03:53in a movie theater,
03:54we listen a little louder as we work in Pro Tools, and if you're working in a
03:59very large studio where you are farther away from the speakers or a dub stage
04:02for example, you are going to want to calibrate your SPL meter to 85.
04:07That's the decibel level dBSPL on the SPL meter.
04:11So you play back the pink noise and you adjust the output of the speaker
04:15until it reaches 85.
04:16Again, if you're working on a theatrical film but you're in a much smaller room,
04:2185 is going to be a way too loud to be listening to for hours on end.
04:24So you're going to want to actually go down to 82 dBSPL, which will give you a
04:29loud enough reference but it won't be blowing your ears off.
04:32For other type of work such as Internet, TV, broadcast, or even DVD mixing, you're
04:38going to be monitoring back at a slightly lower level.
04:41This would be 79 for a large studio or dub stage and also 79 or even 78 for a smaller room.
04:49Again, remember if you are listening back lower your mixes will tend to be
04:52a little bit hotter.
04:54It kind of works in the inverse fashion that way.
04:57So these are again just recommended SPL levels, kind of taking a survey across a
05:02lot of professionals that I know and work with.
05:05These are typical SPL readings that people calibrate their monitors for out in
05:09the professional world.
05:11So what about audiometers?
05:12Within Pro Tools you can use a meter such as the PhaseScope here and it can be
05:18a helpful reference to ensure you're in the ballpark but it should only be
05:22used as a reference.
05:23Truth is that no meter can perfectly tell you all the info that you need all the time.
05:27As you can see here on this PhaseScope I'm referencing two things at one time,
05:32Peak metering and RMS.
05:33These are two different styles of metering.
05:36RMS, which stands for Root Mean Square, gives you information about the average
05:40level over time and Peak gives you an instantaneous read on the loudest peaks
05:44for any given moment.
05:46In general, RMS metering can tell you more about the true loudness of your
05:50audio, so I use it to check general dialog range and when normal spoken
05:53dialog is reading somewhere in the -20 average range RMS, it's usually a good spot to start.
05:59Now I'm going to playback a piece of this sequence so we can see where it's
06:03landing on both the Peak and the RMS level.
06:05(Background noise, car engines, crowd)
06:06You'll see the Peak meter is the green meter that's a little higher and the RMS is the blue.
06:13(Cars revving their engines)
06:22So remember that your ears are really the best reference and as long as you
06:25have calibrated your monitors like we spoke about here to output to the correct SPL level,
06:29that's really the point of calibration. You can rely on then your ears and not meters.
06:35But you can use a meter just as a general ballpark reference.
06:38Once you have completed this kind of calibration and you work with it for a
06:41while you'll learn to better trust your ears and they will tell you where the
06:45overall levels of your mix are at.
06:46So if it sounds too loud to you it is too loud; if it sounds too quiet it is too quiet.
06:51It will take a bit of time to get acclimated, but if you work consistently in
06:55this calibration for all the projects you work on, they will give you an
06:57accurate frame of reference and it will make your mixes translate better to
07:01the outside world.
Collapse this transcript
Mixing with automation
00:00A good audio for video mix would be impossible without the ability to change
00:04parameters such as volume, pan and plug- in settings with precision and accuracy.
00:09In this movie we will explore setting up automation parameters, writing
00:12automation in real-time and editing your automation after writing it.
00:16Before using any automation let's go over a few basics.
00:20The automation playlists are shown as a pull-down menu underneath the Mute, Solo
00:24and Record buttons in your track. We can see the waveform playlist, but we also
00:28can see the volume automation playlist, the mute automation playlist, panning
00:33automation. So that you can toggle between those views here.
00:37Another really quick way to just quickly show volume automation is to click in
00:41the track with your Selector tool and type the minus key on your qwerty
00:45keyboard, not the minus key on your numeric keypad.
00:48That minus key toggles you between Volume view and Waveform view, and also if
00:55you're in any other automation playlists like pan and you type minus, it takes
01:00you back to your Waveform view, so that's a good quick key to know about.
01:03Pro Tools 9 also now supports multiple automation playlists and they can be
01:07shown concurrently and neatly folded back under the track.
01:11So on the very left of the track we have this disclosure triangle. If we open
01:15that we can now see the waveform on the top and volume automation for example
01:20below and we can keep hitting the plus button to show other types of
01:23automations, and now we are showing waveform and volume and mute, and we can
01:27keep on going. We can show pan as well.
01:29So this is a great way to see more than one automation playlist at a time and
01:34when you're done you can neatly fold it back up into that disclosure triangle.
01:38So let's go over to volume automation and I want to look at the way we can create this.
01:43So automation can be split into two ways to create it. You can create it in
01:47non-real-time using your mouse, breakpoint by breakpoint, or you can go
01:52real-time which we will talk about later.
01:53Non-real-time automation you can create using your Grabber tool, so hit F8 to
01:58get my Grabber tool, and you see in this view it turns into a finger instead of a
02:02hand and if I click on the volume automation line I get a breakpoint.
02:06Any single click creates a breakpoint and you can grab hold of these breakpoints
02:10and you can pull them up or down or left or right.
02:13And you can see that above the breakpoint Pro Tools gives me a little display,
02:17telling me what fader position this volume fader is in.
02:20So if I go up to -3 you can see I have a pop-up fader for this track and
02:25it moved up to -3. And I go down to say -10.3 and it moves it down to that location.
02:32To delete a breakpoint you can Option or Alt+Click on a breakpoint and that
02:36deletes it. Also if you make a selection, hit F7, get our Selector tool once
02:41again, make a selection,
02:43then you can use the Trimmer tool, F6, and pull automation for that whole selection
02:49up or down. So that's a useful way to do automation say for just a specific passage.
02:54Breakpoints can also be selected and copied and pasted. So if I hit C and I over
03:01here I can paste those breakpoints over here. And you can also nudge your
03:05automation around using the plus and minus keys on the numeric keypad.
03:09Here I am using minus since moving backwards by a frame or quarter frame and
03:14plus moving forwards.
03:17So if you notice we are making all of these non-real-time automation breakpoints
03:22and we are in Read automation mode. You can see here the green Read mode, and
03:26you can do this in Read mode and as you see when we hit Play, Pro Tools, the
03:31volume fader, will read these moves we are making.
03:32(Background noise)
03:33Let me go ahead and solo the track. And if you watch the Fader, it's actually
03:41reading and moving around according to these breakpoints we have made.
03:47If at any time you want to disable Read you can change this Automation pull-down
03:51menu to Off and Pro Tools will ignore any breakpoints that are in the track.
03:56So now that I am on Off if you watch the fader over this passage it's not
04:00moving at all. In fact I can move it wherever I want and it doesn't follow any breakpoints.
04:05And that brings up a good point. In Read mode if there are no breakpoints at all
04:11in a track, so I am just going to go ahead and select these, delete them,
04:15Pro Tools is kind of in its initial automation state.
04:18So if I'm in Read mode with no breakpoints at all I can then move the fader
04:23wherever I want and the whole line moves up and down.
04:26So that's kind of like the default initial state.
04:28But the second I have even just one single breakpoint, that no longer becomes
04:33possible. If I move the fader, it snaps back to that single breakpoint location
04:38because it's now reading any breakpoints that are in the playlist.
04:42So let's talk about real-time automation. This is when you can write the move in
04:46real-time as it's playing back.
04:48To make this possible we want to show the Automation dialog window which is
04:53useful to have open anytime you are doing any real-time automation,. You can get
04:57this from the Window menu under Automation or it's also available as a key command.
05:03Command, or Ctrl for PC, 4 on your numeric keypad pops this up.
05:07So this gives us like an overall control over automation globally for the session.
05:12First thing is on top you have Suspend. This is kind of like turning our track
05:16to Off, but it does it globally for the whole session.
05:18So if I hit Suspend the automation for all the tracks just turn Off and your
05:23fader can be put anywhere you want and it doesn't care.
05:25If I have a breakpoint in the track for example as soon as I take this off, Pro
05:31Tools goes back to reading.
05:33So that's just a good thing to know that you have that there.
05:36Below Suspend is some really important buttons. They're controlling which
05:40parameters are currently enabled, so you need to select the automation type and make
05:45sure it's armed before you can write any real-time automation.
05:48So if I am going to work on volume automation I want to make sure that the
05:51Volume button is write-enabled and it's red here in this Automation window.
05:57So I am going to write some volume automation so I make sure that that's
06:00enabled and I am going to go into this track, zoom in a little bit, and in Read
06:05mode you're safe from writing anything.
06:06So no automation could be written in Read mode but the next four selections in
06:11this pull-down window are writable modes. So first start with Write, and in this
06:16mode Pro Tools will destructively write over any breakpoints that are in the
06:20path of the playhead.
06:22So we have this breakpoint here.
06:23If I were to just play, it would just write over that breakpoint.
06:27But as it's playing if I control the volume fader, which again is write enabled,
06:33I'll be able to write those moves and when I'm done we'll see what I've written
06:38reflected in the volume playlist. You will see the breakpoints I've written.
06:41So I am going to hit Play and you will see a red line that shows what I'm
06:45currently writing and that'll be the automation writing in real-time.
06:49(Drumbeats)
06:57And when I let go over the fader it's continuing to write out at that location
07:01until I hit Stop and then it kind of snaps back to where it once was.
07:06So that's Write mode.
07:06It's just destructively writing for any enabled parameters, by the way.
07:10So if I had Pan enabled and I wasn't even looking at pan automation, we would be
07:14writing over any pan automations there.
07:17So it's kind of a destructive mode, Pro Tools automatically snaps you out of
07:22Write mode into Latch mode, just as a safety.
07:25So if you hit Play again you wouldn't write over anything.
07:27Before we get to Latch mode we will talk about Touch mode.
07:30So Touch mode is a mode of writing automation where when you hit Play,
07:35your fader will follow along with any automation that's been written until you
07:40actually touch the parameter.
07:41So it will read along as if it was in Read mode until you touch the parameter.
07:46At that point, as soon as you are touching the parameter with your mouse or with
07:49your finger on a control surface you'll be writing automation, and then as soon
07:53as you let go of the parameter it will snap back to reading any automation that was there.
07:58So let's see how Touch mode works.
08:00(Drumbeats)
08:03So it's reading along and I am going to grab the parameter.
08:07Now I'm writing and then I am going to let go and it snaps back to reading what was there.
08:13So that's how Touch mode works.
08:15It's kind of the least destructive way to write automation because it doesn't
08:19write anything unless you're actually touching the active parameter.
08:23Then we've got Latch mode, which is a lot like Touch mode at the beginning.
08:28It reads along any automation that's there, but as soon as you touch the
08:32parameter you're writing and then when you let go over the parameter here's
08:35where it's different.
08:36It continues to write out at that last position of your volume fader in this case.
08:42So let me demonstrate Latch mode.
08:43(Drumbeats)
08:45So it's following along what's there and then I am going to grab-hold of the control.
08:48Now I'm writing.
08:50And when I let go instead of snapping back, it just continues to write out from
08:55this position until I hit Stop.
08:58So that's how Latch mode works.
09:00Now also in Pro Tools HD and in the complete production toolkit you have this
09:05other mode called Touch/Latch.
09:08Now that mode actually is a combination of the two when you're in this
09:12Touch/Latch mode your volume fader is always in Touch mode and the other
09:17parameters such as Pan or Mute, those go into Latch mode. This is actually
09:21really useful if you're using a control surface for example.
09:24So then I will just go back to Read mode.
09:27Once you've written any automation like we have here, you might notice that Pro
09:31Tools creates a lot of breakpoints as you're writing any real-time automation.
09:35This is really exact, but sometimes it's hard to edit.
09:39So if I want to get in here and edit this, get my Grabber tool, there are so many
09:42breakpoints it's kind of hard to work through.
09:45But there is a way to control the amount of thinning as Pro Tools calls it,
09:49thinning the breakpoints, and you can get to that in the Pro Tools Preferences menu.
09:54So here under the Mixing tab down where it says Automation, we have a checkbox
09:59that says Smooth and Thin Data After Pass. So it actually is checked and the
10:04Degree of Thinning right now is set to Some.
10:06We could set that to More and the next time you write an automation move we will
10:10end up with less breakpoints.
10:12It will thin it more.
10:13Another option you can do to thin automation is once you've written it you can
10:18actually select over a heavy passage with a lot of breakpoints and you can go up
10:23to Edit > Automation and here we have something that says Thin.
10:28So this'll thin your automation breakpoints according to the preferences you've set.
10:33So since we have set it to More, we should see some thinning happen. And as you
10:36can see a little bit of thinning occurred. So we have less breakpoints now and it
10:40will be easier to edit.
10:42So in audio for video work, automation for music under spoken word, ambience, and
10:47dialogue, those are really good places to employ real-time volume automation.
10:51Things like moving sound effects, like panning left to right, those can also
10:55benefit from real-time writing of automation.
10:58But no matter what you use it for, automation will really make your mixes
11:01dynamic and effective in your audio for video sessions.
Collapse this transcript
Advanced mix automation
00:00When you are working in HD or with a complete production toolkit, you get a few
00:04advanced automation control features.
00:06While some of these are more centered around control surfaces,
00:08in this movie, we will go over some of the advanced features that can have an
00:11impact on mixing audio for video.
00:13Write on Stop is one of these advanced automation features.
00:16You can use it in your audio for video session to find a good sweet spot for
00:21music while you're moving the fader around, and then when you hit Stop it will
00:25write that automation setting to either before and after your location, from
00:30where you are to the end of the session, from where you are to the beginning of
00:33the session, or to the previous or next breakpoint.
00:36So, let me show you how that would work.
00:38We are going to set it to Write for the whole length of the session before and after.
00:42So, this would be kind of like an initial pass when you're trying to find just
00:46globally where the music should sit.
00:48The next thing you want to do is set this track into Latch.
00:52And what I am going to do is hit Play and I will move the fader until I find the
00:56sweet spot where I think it's sitting the best.
00:58And you will see once I hit Stop it will write that location to the whole
01:03session for this automation playlist.
01:04(Engines revving)
01:09So, finding the stop where I want to put it and let's say I like the volume to be there.
01:16Now, when I hit Stop, it writes that location to before and after where we
01:22stopped the playback.
01:23I blew away any automation that was there before, so this would be kind of an
01:27initial thing just to get your bearings right and it does write a breakpoint.
01:31So, now that location and that position of your fader is written before and after.
01:35Remember you can write it just from where you are
01:37to the end if you want and not affect things before, or you can write it from
01:41where you are to beginning and not affect things after, or just to the
01:45previous or next breakpoint.
01:46Let me undo that and so that's Write on Stop.
01:49And you have to know you want to do that and you set your button whichever one
01:53you choose before you hit playback and it works that way.
01:57There is also Manual Write.
01:58For Manual Write, you have to actually select one of these options while
02:03playback is occurring.
02:04So, let's say you're playing back and you're moving the fader around and you
02:08say oh, I really like this spot.
02:10Then at that point you can click one of the Manual Write buttons after playback
02:14has already occurred, and when you hit Stop it will write out the automation
02:19for that session just like we did on Write on Stop.
02:22So, let me demonstrate that.
02:23So, let's say again we are still in Latch mode, but we are playing and we are
02:28moving the fader around and we like this position, for example.
02:32Now, I say oh, I want to write this to the whole session.
02:35So, I click Manual Write and when I hit Stop it gives me a little warning that
02:41it's going to affect all automation moves.
02:43I say OK and it writes that to the beginning and end.
02:47So, these two are kind of related. Just one is kind of premeditated thing where
02:51you know you want to do this.
02:52The second one is, Manual Write is when you are kind of moving a fader around,
02:57then you say I would like to write this spot to the whole session and you can
03:00click these buttons after playback has occurred.
03:02So, I am going to hit Undo and we are going to go over a different type of
03:07advanced automation called Trim Automation.
03:10Trim Automation allows you to use previously recorded automation and trim
03:14their values up or down in real time while you maintain your original automation moves.
03:20So, to go into Trim mode, we can click in here where the other automation modes
03:25are and we just select this last option here, Trim.
03:29So, trim works in conjunctions.
03:31So, now we are in Trim Latch mode for example. Or we can be in Trim Write mode for example.
03:37And you know you're in Trim mode when you see a yellow line running across your track.
03:41So again, Trim mode lets us just trim the moves that are already there.
03:46So, let's say we like these moves. I made these earlier and I like how it fades out.
03:50I like how it gets a little louder here in this middle section.
03:54But once I started adding effects in, I realized that the music is a little
03:58too loud and it all needed to come down a little bit, but I want to maintain these moves.
04:03We can do this if we are saying Write Trim mode. Like over this section, I
04:07wanted this section to come down for example.
04:09So, I'm in Write mode and if I'm in Write Trim mode, I'm able to pull my fader
04:14down and when I hit Play, Pro Tools will take the existing moves and my new trim
04:19value moves and coalesce them into a composite, which included my old moves but
04:24it will be a little quieter.
04:26One way I like to work in Trim mode is up in the Preferences here I am going to
04:30set a certain setting.
04:32And this is under the Mixing tab in Automation.
04:35On the right-hand side here, see this Coalesce Trim Automation.
04:39I like to set this to On Exiting Trim Mode.
04:42That actually shows me what it's going to be like and it doesn't actually
04:45coalesce my trim that I made with the existing automation until I leave Trim mode.
04:50I'm going to set it to that option.
04:52It's not set there by default and we will take a look at how that works.
04:56So, in Write Trim mode, again I can tell I am in Write Trim because I can see
05:00a yellow line and my volume fader is actually yellow as well.
05:04The yellow line represents what's called your delta value.
05:07That's how much change is occurring.
05:09If I move this down as we are playing back, as soon as the pass is over we
05:15will see a blue line.
05:16And that's the composite of the original and our delta value, so how much
05:20we've trimmed it, and that will give us kind of a preview of the view of what
05:23we're going to get when we leave trim mode since we decided to coalesce after
05:28we leave trim mode.
05:29So, let's take a pass at it and see what happens.
05:30(Engines revving)
05:42Okay, so we zoom in here so we can really see what's going on.
05:46I brought down the trim value to a lower point during this section, and again,
05:52the yellow is my delta value. That's how much it lowered.
05:54Now, the blue line which you can see right above the yellow line, that's where
05:59the composite result would be when my original move combined with my trim
06:04move is going to end up.
06:04And so that looks like it's what I wanted. I just wanted the whole thing to be
06:08lowered, but I wanted to keep the original breakpoints.
06:11So, now as soon as I leave Trim mode, just uncheck it here in the pulldown menu,
06:16it coalesces and my trim has been made.
06:18That whole section maintained the original breakpoints, but it's all trimmed down
06:22by a certain amount.
06:23So, the last type of advanced automation I want to go over is called
06:27snapshot automation.
06:28And this way we can actually go ahead and just turn our automation to off and
06:34we can set up some values that we like just free form.
06:37So, we can just kind of playback and say oh I like the volume of the music to
06:44be there and I wanted to actually take the pans a little less wide.
06:49I can set it up however I want over a whole section and then as long as I select
06:54that section, and say it's just this part of the scene, I can enable the
06:58parameters that I want to write as just a global snapshot.
07:01So, in this case, the Volume and Pan. So I want this
07:04Volume here and the Pan there for this whole section.
07:08Remember my Automation pulldown menu and everything is just turned off, so I
07:13can move these wherever I want.
07:15But even though it's turned off, I have set my parameters.
07:18I can go to the Edit pulldown menu, go into Automation, and say Write to All
07:24Enabled and that'll do a snapshot automation. That will write my current settings
07:28to any enabled parameters, in this case Volume and Pan. And there you go.
07:32It just quickly writes those moves to that location.
07:36So, that's snapshot automation and that's a really useful thing if you wanted
07:39to just take it scene by scene and set up initial parameters throughout the session.
07:45Because precise control over automation is such an important feature to have on
07:49any audio for video mix, these advanced features that you get with the complete
07:53production toolkit or HD, they open up even more possibilities for control and
07:57most importantly the speed at which you are working.
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Automating plug-in parameters
00:00Volume, panning, and send automation are not the only parameters you can automate.
00:04You will find that automating plug-in parameters such as equalizer curves and
00:08compression settings can be extremely helpful in your mix.
00:11The ability to adjust plug-in parameters over time can help you keep your track
00:14counts down and give you more control over what happens on a given track
00:18throughout the timeline.
00:19First thing you will notice when you try to automate a plug-in is that their
00:22parameters don't automatically show up in the automation playlist.
00:25So let me insert an EQ plug-in into this track.
00:28So here I have my plug-in inserted and it has a lot of parameters.
00:32If I close the plug-in box and I go to my automation playlist, I don't see any
00:36of those parameters showing up in my automation list here.
00:39You actually have to manually set your parameters to show up.
00:43So let me take this plug-in off and I want to show you one way you can do this
00:46is through the Preferences in Pro Tools.
00:49Here under the Mix tab you can set Pro Tools to say Plug-in Controls Defaults to Auto-Enabled.
00:57If you select this box and you hit OK and I re-instantiate that EQ plug-in,
01:05you'll see a number one on the plug- in every parameter has either green box
01:09around it or a green dot below any knob.
01:12That's a visual indicator that all of these parameters are enabled to be automated.
01:18Now in the Automation playlist pulldown menu we have a section for this plug-in
01:23and we have all of our controls.
01:25So they have been automatically added as possible automation playlists.
01:30So if I wanted to automate the High Band Gain, go here and I see that line is there.
01:35The downside to doing it this way is that you have so many parameters in here
01:39it's hard to know which one that you want to actually work on.
01:42So the alternative to this is to manually decide which parameters as you work
01:48you want to automate.
01:49So I am going to actually take this insert off and go back to that
01:52preference and uncheck this.
01:56Click OK and I am going to re- instantiate the plug-in and here again none of
02:01these parameters have green boxes or green dots.
02:03So it's back to how we started. None of these parameters are currently set to be automated.
02:09From the plug-in itself you can choose which parameters you want to automate.
02:14You do that in this little button right below where it says Auto, Auto
02:17standing for automation.
02:19This brings up our Plug-In Automation dialog box here and here again we have
02:23a long list of all the different parameters and we can choose which ones we want to automate.
02:28You select them and then you add them one at a time.
02:30So Low-Mid Band Gain for example, and you can add several of these and when
02:35you're done-- I added High-Pass Slope, Low-Mid Band Gain and High Band Enable and
02:40if I close this plug-in-- now in the automation parameters list I see those three
02:46automations highlighted and I can automate any of those three parameters.
02:51This could be a useful way of doing it, but you still have that problem where
02:55you're looking at this list and are wondering, which is the control I wanted
02:58to automate, again?
02:59So I have a third way of selecting the parameters you want to automate that I
03:03want to show you and that is you actually use a key command to automate.
03:08So actually let me go back into the plug-in and I am going to take these guys,
03:13hold Shift, and select all three of them and remove them.
03:16So I am back to square one. No parameters are automated.
03:19So this third way I actually use a three-button key command.
03:24Ctrl+Option+Command on a Mac, which would be Windows+Alt+Ctrl on the PC, all three.
03:31I call it the three finger salute because you use all three of your fingers.
03:35Then you simply hold down those three keys and you click on whatever knob you
03:40want to automate and you can enable it from there.
03:43So this is a much faster way and a much more intuitive way to enable
03:47automation parameters, because you might be working with that parameter, say
03:51you are moving this up and down and you say, oh, I like that, and you just hold
03:54down all three keys, click on it.
03:56So that's another way to enable your parameters.
03:59Let's demonstrate how that would work in the context of a scene.
04:03So I've got this motorcycle section here and I've notice that when it plays I
04:09like the sound of this High-Mid Band frequency being moved up during the
04:15course of this region.
04:17So it sounds like this.
04:18(Engine revving)
04:21So it adds like a real nice bike in there and I like the way that sounds.
04:25So again I Ctrl+Option+Command+Click on there and I have already enabled it.
04:30I can check if I go into that list and I see okay, it's been enabled. Hit OK.
04:35Close the plug-in and now it just shows up as any other automation parameter
04:40would in my list here and I can look at that line and I can even real-time
04:46write it in if I wanted to. Just go to Touch mode and I'll write it in on during this pass.
04:53(Engine revving)
04:54So I made an actual pretty common mistake here as I tried to write the move in
04:58Touch mode, but I did not look at my Automation Parameters window and you will
05:03notice that Plug In automation was not selected.
05:06So again if you're automating any plug- ins you have to make sure that you've
05:09enabled it in your Automation window here which you can get from hitting
05:13Command+4 or from the Window > Automation.
05:19So now that I do have it write enabled, you notice a visual difference in the
05:22actual EQ window here and that is that little green dot is now red.
05:26So that actually tells me visually that hey, we are ready to automate this guy.
05:30So let me do one more pass of that.
05:31(Engine revving)
05:37So it just kind of enhances that bite, the kind of high-end of that
05:40motorcycle as it drives off.
05:42Another good way to use automation for plug- ins is to actually automate the bypass button.
05:47So let's take a look at this production track here.
05:50Let's say I wanted to have a specific EQ setting on this first region, but I
05:55didn't want any EQ on the second region.
05:57So I could use a similar technique. I have an EQ already inserted here and here's
06:01my specific EQ that I want to apply to the first region but not the second.
06:06So I would use the same type of technique except it won't be one of these knobs.
06:09It'll be the actual Bypass button.
06:11So again Ctrl+Option+Command, all three keys, click on the Bypass button, enable
06:17automation for that button, and it turns green.
06:20So it's now an enabled parameter.
06:21And here I am not going to use real- time automation, but rather I am just going
06:25draw it in with my mouse.
06:26So I will go into the automation parameters, choose the Master Bypass, which I just added.
06:31We've got a line down at the bottom and that means that it's currently not bypassed.
06:36So what I am going to do is go like this.
06:39That means it is bypassed all the time. And then I am going to select just
06:43that region where I want it to be active and I am going to take theTrimmer
06:47tool and pull that down.
06:49So what we have then is that the plug- in is bypassed until it gets to that
06:53section, then it un-bypasses so that EQ curve will last for the duration of that region,
06:59and then once I get past that region over here to the next region it's
07:03once again bypassed.
07:05So you can automate bypass just like you can automate any of these knobs and
07:09it's really useful do that on plug- ins because now I don't have to have two
07:13separate tracks. I can use the same track and I can even use the same plug-in.
07:16The automation of bypass brings up a good point here, because not all automation
07:21parameters have similar controls.
07:22Obviously, bypass is either an on or off selection. It's not like an knob or a
07:28fader where it's got much more fine control like down here.
07:31But let's say you did want to copy and automation from one automation type like
07:36volume to a plug-in parameter.
07:38This is possible, but you have to use a special trick to do it.
07:41So let me demonstrate here if I go up to one of our dialog tracks, for example,
07:47and I am going to hit the minus key to show and hit minus key to show that this
07:52volume track has automation.
07:54So let's say I wanted to grab this automation here. This is again volume
07:57automation and I want to copy it. So hit C to copy that to my clipboard.
08:01Now I want to paste that automation move down here to this High-Mid Band Gain.
08:07So remember I'm copying volume automation to an EQ band parameter.
08:12So if I hit V, nothing happens because Pro Tools is saying, hey, what you are trying to do?
08:17You are trying to paste this volume setting to a different parameter.
08:21But you can force Pro Tools into doing this through a special command.
08:24It's called Paste Special > To Current Automation Type and this kind of
08:30overrides Pro Tools' will to not want to paste a different automation type to
08:35your current automation type.
08:36So Volume to EQ and the key command is also Ctrl+Command+V or Windows+Ctrl+V for a PC.
08:44So when I hit this, ' that automation is still in our clipboard and it
08:48actually lets us paste it.
08:49So it kind of bridges the gap for us and it interpolates any different
08:53information and puts it right there in the track.
08:55This won't always work if the parameters are too different.
08:59Bypass has either an on or off.
09:01So something this fine won't really work in that case, but for most parameters,
09:05if they're close, you can use Paste Special > To Current Automation Type and it
09:10will override and let you do it.
09:12So any successful mix is helped a lot by this kind of plug-in automation.
09:16Hopefully, some of these ideas will help you maximize what your EQs and
09:19compressors can do for you over the course of your mix.
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Mixing with reverb
00:00One way you can use reverb in your mix is to use it as sort of a glue that
00:03holds scenes together.
00:05In this movie we'll explore how you can use snapshot automation for an impulse
00:08response reverb to change over different scenes to create a subtle but
00:12important space around the action.
00:15In the motorcycle footage for this scene, there are four distinct locations
00:18where the action unfolds.
00:20First we have an alleyway scene, then we have the motorcycle race itself,
00:25then we have a hospital scene briefly, and then we have in the end where he is on a river.
00:31So I've marked these locations with memory locations, as you can see.
00:36TL Space is the reverb we'll use to bind together these scenes.
00:40TL Space uses a technology called impulse response or IR.
00:44An impulse response is an actual acoustic sampling of a real space like a
00:49concert hall, a church, corridor, and so forth.
00:53Engineers send a test signal into the space to excite and capture the
00:56acoustic reflections.
00:58Then the sound of the test signal is removed, leaving only the acoustic
01:01response in the space.
01:02This impulse response is stored as a setting in the plug-in.
01:06So here we have a setting that's a sampling of a church. You can see there's
01:10different rooms like a ballet school for example and so forth.
01:15TL Space uses this concept called snapshots and this workflow is made almost
01:19for audio over video in mind, because it allows the user to automate different
01:23IR settings over the course of the timeline and we only need to use this one plug-in.
01:28So here in TL space, let's go into Snapshot mode by clicking on this SS button.
01:33As you can see, we have 10 snapshots possible.
01:35So we're going to set these snapshots up for each acoustic space of our sequence.
01:40First of all we'll leave Snapshot 1 empty. So we'll go on and start with
01:44Snapshot 2. That way we can always come back to a reverb setting that doesn't
01:49have any acoustic response or doesn't have any IR built-in to it.
01:53So in Snapshot 2 that's going to be our alleyway scene. Sso to do that we're
01:58going to use a setting. It's going to be under Chambers > Concrete Stairwell > SameFloor.
02:03That'll be a good impulse response to create the acoustic nature of an alley.
02:09Snapshot 3, that's the race itself, so we're going to need an outdoor setting for
02:13that one and there is one under Post Production, under Outdoors. There is a
02:18Meadow and we're going to do Meadow at 25 feet.
02:22Then the next one, Snapshot 4, is in the hospital.
02:26So for this one, we want a corridor and there is a Corridor Rear Facing.
02:30We're going to choose that one.
02:31And finally Snapshot 5 we're back outside on the river and we're going to choose
02:36the Meadow once again, but we'll use a different setting, the Meadow at 50 feet.
02:40So here we have loaded up each of these settings into the different snapshots,
02:44leaving one empty at the beginning.
02:46Now we can go back to the Picture view, so we can actually see the pictures of
02:49some of these spaces that were sampled.
02:52So the next thing we need to do if we want to automate Pro Tools to move between
02:55these snapshots is to make the Snapshots parameter an automatable parameter.
03:00So down here where it says Snapshot 5, that's our Snapshot settings and we're
03:05going to make that an automatable parameter by going Ctrl+Option+Command or
03:10Windows+Alt+Ctrl on a PC, click here, and Enable Automation for "Snapshots."
03:15So you can see it turned green, meaning it's now a parameter that can be automated
03:19out in your timeline.
03:21So I'm going to close the reverb for one second here and now in our automation
03:25parameters list, we see that Snapshot is available. So let's select it and here
03:30now our automation line we can move between these different snapshots.
03:35So we'll take the Trimmer tool, F6, and we'll poll the snapshot automation line
03:41down to Snapshot 1, which is empty, so that'll be our home base.
03:46And then we're going to go through and using these markers I'll be able to select,
03:49if I click on Alley and then I hold Shift and click on Race, I'll be able to
03:54select just that section between. And remember that's our alley snapshot that was
03:58Snapshot 2, so I'm just going to pull up the automation to Snapshot 2, then I'll
04:03click on the race and I'll go to the next section.
04:06So, over the course of the race that would be Snapshot 3.
04:10Then we have the hospital after that, flow from the hospital to the river.
04:13We're in the hospital and we're going to up to Snapshot 4 and then from the
04:18river on out to the next scene or whatever, will be the river so that'll be Snapshot 5.
04:26So now if I open up the plug-in, we can see as I work through, starting with
04:31empty, nothing and we get to the Alley scene, we have our Stairwell impulse
04:37response again. He's in an alleyway, he's obviously not in a stairwell, but the
04:40acoustic nature of this reverb works pretty well.
04:43It doesn't have to be the exact same space obviously.
04:47So then we have our race and we go out to the Meadow impulse response, which
04:51works well for an outdoor sound, and then the next section we have our Hospital
04:56and in the hospital we'll use this Corridor impulse response and then we go
05:00back to the river and we're back out in the Meadow from a farther distance for
05:04the river acoustics.
05:06So we've got our snapshot set up and now as we play through the scene,
05:10TL Space will just quickly move between those different settings.
05:14The last thing we need to do is send us some of our tracks through this reverb.
05:17So these are all returning on an AUX track called FX Verb and if I go over to my
05:22Mix window, you can see that all of my FX tracks, for example, are on a send,
05:27going to that same reverb.
05:29So if I want to control all these all at the same time, just to bring them all up
05:33together for an initial setting so we can see how this sounds like, we can
05:37use our groups to do that.
05:38All we need to do is go over into our Groups menu down here under FX and
05:44double-click to the left of the FX and we're going to change the attributes of
05:47our group to include Send levels. Good, I got that.
05:52Now I just need to activate the group itself. There we go.
05:55Now all of these send levels can move up and down. So we'll move them up just a bit.
05:59You know, again this is just an initial raw setting, just to see if we can
06:03detect and hear what these reverbs are doing as we move through the scene.
06:07And we'll take a listen to them and remember it's going to be a really subtle effect.
06:11It's just a way to almost subconsciously get the viewer into these different
06:15spaces and it might even work on a subconscious level, but it's a good technique
06:19to use in your film.
06:20So let's listen to a little bit here.
06:22(Background noise)
06:26And as we listen, I'll bypass and un- bypass the plug-ins so see if you can
06:30detect a difference.
06:31(Background noise)
06:39So that's the alleyway. Here is the race.
06:41(Engines reving)
06:51And we have to the hospital.
06:53(Background noise)
06:59And we go out to the river.
07:01(Background noise, water sloshing)
07:10So again this reverb here is not used as a dramatic effect by any means.
07:14It's just a kind of subtle glue that going to tie together your different
07:18effects in this scene.
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Ducking techniques
00:00Playing music underneath a spoken voice is a very common practice in documentary
00:04and other types of video.
00:05In this movie we will explore a technique called ducking that can help the voice
00:09to always be heard above the level of music.
00:12Here in this session we have a dialog track and music track to play under it.
00:15Let's take a listen.
00:16(Music playing, speaker inaudible)
00:26So obviously here the music is way too loud and this is a common scenario when
00:30you bring in any arty mastered music into your audio over video session.
00:34The music is going to be typically too loud.
00:37So we are going to have to pull that down and we'll just take a listen and
00:40we will roughly get the volume level of the music into the ballpark.
00:43(Music playing, speaker inaudible)
00:57That seems about a good spot for the music.
00:59It's about -13 and let's hear a little later in the track when the music
01:03kicks in a little more.
01:04(Music playing, speaker inaudible)
01:10So here the music's got some more drums and bass and at that point it's still kind
01:14of sitting in the right place, but you can hear it gets in the way of the
01:18dialog a little bit.
01:19One technique we can obviously use to control this would be too automate it down
01:24a little bit there, which we may end up doing.
01:26But also I want to show you this technique called ducking which actually uses a
01:30compressor plug-in on the music track and that compressor plug-in is going to
01:34get triggered by not the music track itself like a normal compressor, but from an external track.
01:40So in other words the dialog track will be triggering the compressor on the music track.
01:44Let's see how we can set this up.
01:46We are going to Music > multichannel plug-in > Dynamics and we will use
01:50Compressor/Limiter Dyn 3 plug-in.
01:53So this plug-in like a lot of compressor plug-ins has a special area over here
01:58called Side-Chain and when you use the Side-Chain it means that you use
02:02something called a key input.
02:04So, to activate this, first we want to select and activate the little key where
02:09it says Side-Chain which means that the compressor is now listening externally
02:13for a key input, and the threshold is not going to be activated by the music on
02:19this track, but rather another track, in this case the dialog track that we
02:24send over the key input.
02:26We do that via an internal Pro Tools bus.
02:29So let's go over to the dialog track here and I will go to the mix window.
02:32So on this track we are going to go in and activate a send and on the first send slot,
02:37we will send this on Bus 1 and we want to Option+Click on the send fader
02:42to get that to unity.
02:44So now we are sending the dialog track over this bus and we are going to return
02:49that bus back into the compressor. So where it says key input here,
02:53that little key icon, we are going to set that to Bus 1.
02:57So we are sending over the dialog track into this compressor.
03:01On a normal compressor the levels of the track itself that the compressor is
03:06inserted on reach the threshold and therefore activate that compressor to reduce
03:11the volume of the track.
03:13In this case it's not going to be the music itself, but the key input, the dialog.
03:18So in other words whenever the dialog is spoken it's going to activate the
03:22threshold of this plug-in and therefore the compressor will act on the music.
03:26So we are going to be ducking the music whenever the dialog occurs.
03:31So we have are key input set up over Bus 1. We've activated the key button over
03:35here in the Side-Chain.
03:37Now we just need to set the controls of the plug-in so that they activate
03:40correctly so they don't compress too hard or too little.
03:43So one thing we are going got definitely want to do is turn up the Ratio.
03:46We don't want to get into a situation where we are limiting it too hard.
03:50The limiter would be up here about 100:1 ratio, but we are not going to be too
03:54light with it either.
03:55We are going to probably around 25 to 1, which is a pretty hard compression, but
03:58again we do want to duck the music when the voice happens.
04:02So we will set it somewhere around there.
04:04We can actually also turn up the Knee, which in this plug-in kind of reduces the
04:08compression artifacts.
04:10Again, we want the compressor here to be somewhat transparent.
04:12We don't want to be hearing the music compression.
04:15We just want to feel it a little bit to reduce down when the dialog happens.
04:18So maybe soften the Knee a little bit it should help us to have less artifacting.
04:22For the Attack and Release, those are our time-based controls.
04:25So the Attack should be fairly quickly.
04:28We want to grab onto the audio as soon as the dialog hits the threshold. We want
04:32to grab onto the music pretty fast and start compressing right away.
04:35And Release we will be a little more gentle with.
04:38We are going to let it go a little slower.
04:39So it lets go of the gain reduction in a slightly slower way.
04:44Then the last most important setting is our Threshold.
04:47So if the Threshold is too high up here, then it won't hit the threshold as it
04:52comes in over the key input and we won't hear any compression at all.
04:55If the Threshold is too low it's going to activate too much and we are going to
04:59hear it all the time.
05:01But for demonstration purposes I am going to start out really, really low on the Threshold.
05:04So it will be really hitting the compressor hard and we will back it up from there.
05:08So let's take a listen to what this is going to sound like.
05:10Keep in mind on the meters here, gain reduction is the amount of compression.
05:14So if we set everything up right you should hear gain reduction here coming from
05:18the top down only when we hear the dialog.
05:20That means again that the dialog is actively controlling this compressor.
05:24Input and output are going to be the level of the music.
05:27So the input is how the music comes into the compressor and the output is how
05:30the level of the music coming out.
05:32So if we are doing our job correctly, when the dialog is spoken the meter on the
05:37Out should be a little less than a meter on the In.
05:40But of course, we are going to just use our ears mostly just to determine if
05:42it's working or not.
05:44So here I am going to play the music and we will listen and right now the
05:48Threshold is really low.
05:49So it's going to be a very obvious use of this technique and we will back it off from there.
05:53(Male speaker: And in that year we met a woman named Barbara Scott from San Francisco who did a workshop in Santa Paula.)
05:59(Male speaker: Right just down the?)
05:59So here since the threshold is so low it's actively compressing the music so
06:04much that we can barely hear it.
06:06But if you notice right there in that section the actor stops speaking and the
06:10music just poked right back through.
06:12So again it's really working that when he's talking the compression's happening
06:17and when he stops talking the music creeps back in.
06:20Let's take a listen to section one more time.
06:21You can hear what I am talking about.
06:22(Male speaker: Stuff started making sense for us.)
06:25Now just in that little instant when he stops talking the music creeps back in.
06:29So doing what we need to do, we just need to back off the Threshold little
06:33bit so becomes a little less intense.
06:36(Male speaker: Stuff started making sense for us.) (Music playing softly)
06:39(Male speaker: So we formed a group and at first there were very few of us.)
06:45(Male speaker: But over time we began to learn things and we began to?)
06:48So that's more kind of in the ballpark of where we want it.
06:51I mean, we are still hearing the compression act pretty hard on the music.
06:54So in that case if you're hearing that we want to refine or Attack and Release
06:59and kind of refine our Threshold a little bit.
07:01Now I am going to listen one more time and just try to get it.
07:03So it's a little more subtle.
07:04(Male speaker: In Santa Paula right just down the street here.) (Music playing)
07:08(Male speaker: And suddenly a lot of this tuff started making sense for us.)
07:12(Male speaker: So we formed a group and at first there were very few of us.)
07:16(Male speaker: We didn't know what we?)
07:17So around there it's starting to work for me.
07:19It's not totally obvious in terms of us hearing the music duck drastically, but
07:23it's just carving out a little to space underneath every word that he speaks.
07:28Then if we wanted to really go in here and do this the right way, we would go in
07:31and automate the volume as well.
07:33So we are getting the benefits of our ducking plug-in plus any automation we would do.
07:38And this is how a lot of engineers do it.
07:39They will use this ducking technique along with volume automation, just enough
07:43to make the music get out of the way of the voice so it doesn't get lost on any
07:46type of listening system.
07:48Remember, you don't know what type of listening system this might be heard on.
07:51If it's a laptop, you got a lot smaller speakers to deal with. If it's a TV.
07:55So you just want to make sure that the voice is heard in all cases and the
07:58music is still present, but this technique allows us to really make sure it's out of the way.
08:03It also can be a real timesaver.
08:05If you're working on a lot of commercial spots and you don't have time to really
08:08go in and detail your automation moves, you can use this ducking technique in
08:12even a more dramatic way than we are using here just to quickly duck the music
08:16out of the way of the voice that it can always be heard.
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8. Working in Surround
Setting up a surround mix template
00:00Surround mixing has rapidly gone from being a big budget-only practice to
00:04something, in my opinion, even the smallest project should be a tempting.
00:07In this video we'll go over the specifics of the hardware, monitor arrangement,
00:11and I/O setup for a 5.1 surround signal flow.
00:15The first consideration for any surround mixing setup is the hardware.
00:18You have to have the available outputs on your hardware interface, which would
00:21be six for a 5.1 mix.
00:24You also have to have five full range speaker monitors and one LFE or Low
00:28Frequency speaker or subwoofer.
00:30Here's the proper way to configure those speaker monitors.
00:33You should have a center speaker at 0 degrees from the mixing position, right in front,
00:38and the right speaker should be 30 degrees off axis from that.
00:43And going around, the right surround speakers should be 110 degrees from zero position.
00:48These speakers should be ideally placed around the periphery of a circle, so
00:51that each speaker is indetented in a little bit, angled towards the next position.
00:55And then finally we have our LFE speaker, which we just place somewhere in the room.
01:01It's not as directional as the other speakers. We just need to find a good spot
01:05for the LFE speaker in the room where it doesn't incur any standing waves or
01:08low-frequency problems.
01:10How these speakers connect to which outputs of your hardware can also be tricky.
01:14By default, Pro Tools configures its surround tracks and meters in this order.
01:19Channel 1 Left, Channel 2 Center, Channel 3 Right, Channel 4 Left surround,
01:25Channel 5 Right surround, and Channel 6 LFE.
01:28Now this would be great if all people using surround stuck to this convention.
01:32But unfortunately, the SMPTE standard and the ITU recommendation specifies that
01:36the track order and layout should actually go like this.
01:39Channel 1 Left, Channel 2 Right, Channel 3 Center, Channel 4 LFE, Channel 5 Left
01:46surround, and Channel 6 Right surround.
01:48In reality it also turns out that this way works best for most studios since
01:52Channel 1 and 2 are normally your left and right speakers when you aren't
01:56working in surround.
01:57And that's how they are here.
01:58Channel 1 is Left, Channel 2 is Right.
02:00Let's go into Pro Tools and take a look at this.
02:03First thing we're going to want to do when we setup for surround is go into our I/O setup.
02:07That way we can configure which speakers are going to which outputs on our
02:10hardware and all of our internal busing as well.
02:12So let's go up to Setup > I/O. Here down at the bottom we have the 5.1 Path Order.
02:19This is what I was just referring to, and the default for Pro Tools is to have
02:23Left Center Right, so Channel 2 is Center, Channel 3 is Right, and so on.
02:27And the SMPTE/ITU recommendation has Left and Right as 1, 2, and Center as 3, and so on.
02:33We're going to actually stick to the SMPTE recommendation for the remainder of
02:37this course, so that way we can hear our left and right speakers.
02:41Since we're listening in stereo, they'll actually be the appropriate outputs, Left and Right.
02:45So we're going to leave that there.
02:47And we're going to go over to our Output tab.
02:50We configured right now in this I/O setup for our stereo output, 1 and 2 go to Left and Right.
02:55We need to make a surround output so that we can get the sound to out to
02:58our surround speakers.
03:00So the first thing we're going to do is create a new path and this one is going
03:04to be 1 new 5.1 Output, and we hit Create.
03:09It shows up down at the bottom here.
03:11And it's going to be using again the first available six outputs.
03:15So we're actually going to have to take off or disable the first six outputs
03:20that we are normally using and when we go into this field, we get a pencil.
03:25And now that we have the pencil, if I click once, it's going to lay out our
03:27speakers in the order that we specified in a 5.1 path order.
03:32So we have Channel 1 Left, Channel 2 Right, Channel 3 is our Center speaker,
03:38Channel 4 is our LFE, Channel 5 is our Left surround, and Channel 6 is our Right surround.
03:43Again, we have to disable the first regular six stereo outputs to make way
03:48for this 5.1 output.
03:50Next we want to configure our buses to accommodate some of the surround routing.
03:54Because we're going to have a dialogue bus, an FX bus, and a music bus, and we
03:58want all three of those take advantage of our surround signal routing, we're
04:01going to make three surround buses.
04:04So let's make new path, let's say 3, and let's say three 5.1 buses.
04:11So it'll create those.
04:13they're going to be all over down at the bottom here.
04:16And there is our three 5.1 buses.
04:19So let's go ahead and name the first one by double-clicking there, DX BUS.
04:26That's our dialogue surround bus.
04:28And let's go ahead and name the second one, FX BUS, our effects bus. Third one, MX BUS.
04:35That's our music bus.
04:36And you can see the format for all three of those is 5.1.
04:40We're going to actually not always want our dialogue to be going out in all six
04:45of our surround channels.
04:46In fact, most of our dialogues are only going to go through the Center channel.
04:50So in that case, we need to make some sub paths.
04:52So we're going to select the dialogue bus, and we're going to say New Subpath,
04:57we're actually going to go ahead and make seven subpaths, and you'll see why in a second.
05:00So let's click this a few more times.
05:02It's two, three, four, five, six, seven.
05:06So now we can assign these seven subpaths to the various combinations of our outputs.
05:13So for the first one, we're going to make this a Left Center Right so it'll
05:19take advantage of LCR.
05:22That's going to be just in the front of the audience there.
05:25The second one, we're going to do just a Stereo so that'll be, if I click in
05:29here, it's going not be just Left and Right.
05:31The rest of them are going to be Mono. So we're just going to say Mono, Mono,
05:36Mono, Mono, and Mono.
05:39And that way we can have one of our paths be Left only, one of our paths be
05:44Center only, one of our paths be Right, Left surround, and Right surround.
05:49We probably won't be sending any dialogue to the LFE, so I'm leaving that out of
05:54our sub-paths at this time.
05:55Now here is a really cool trick to name all these paths so they're not
05:58just generic names.
06:00Once we get these all made, double- click on the dialogue bus as if we're going
06:03to rename it but then just hit Return, and there you go.
06:06It actually automatically put that name in front of all of our subpaths.
06:10So we're going to go on and we're going to create the similar thing for the FX Bus.
06:15On the FX Bus we're going to give even more options of subpaths, so let's select
06:19the FX Bus, and this time we're going to make nine sub-paths.
06:22One, two, three, four, five, six, seven, eight, nine.
06:27And we're going to give more options here.
06:29We're going to do a one that's 5.0.
06:32No LFE. We're going to do a one that's LCR, so it's Left Center Right.
06:36We're going to do a one that's Stereo, and then we're going to do a Mono one for all
06:42the rest, but we'll include the LFE as well.
06:51Okay, double-click here, hit Return.
06:53It automatically names them.
06:55And the music bus finally.
06:57We're going to click that and we're going to make three sub-paths for the music.
07:03Click that three times.
07:04We want one of them to be 5.0, and one of them to be Stereo, and we'll make an
07:12LCR one as well for the music, just in case we need it. I am going to name them.
07:17When we hit OK, we've locked in all of our outputs. Now it's time to route our
07:22tracks to all these fancy buses we just made.
07:26So we're going to go ahead and make three auxs to return our dialogue bus, our
07:32effects bus, and our music bus to, and those are going to be surround.
07:35So those will be 5.1 and we're going to say Aux input and we're going to make 3.
07:42Again, we'll name these DX Bus, and Command+Right Arrow, Tab over, FX Bus, and MX Bus. Great!
07:53As you can see, each of these buses has five meters, meaning that it's a surround output.
07:59We actually want to assign their output to that 5.1 output we created, and
08:04they're actually already assigned there by default because that's the only
08:08surround output that we have.
08:09So now it's time to route the tracks.
08:11So like I said, most of our dialogue is going to be center, so let's go almost
08:16all except for the last two. We'll Shift+Select and we're going to hold
08:19Option+Shift or Alt+Shift just to assign a group of these at once.
08:24And let's assign these to--
08:26If I go to bus menu b, I can see in my dialogue bus I have DX BUS.C, so that's
08:35our center mono output.
08:36So we've bused those all to the center.
08:38If you look on the next window here, you'll notice none of those tracks have a pan fader.
08:43Remember, they're just going through that center bus.
08:47But the last two, we're going to make LCR. So let's Shift+Select those, go
08:50into the outputs, and let's choose bus > bus menu b > Dialogue Bus.LCR, and so
08:59that one does get a fader.
09:00If I look in the Mix window, we do have a fader and this will be fading from
09:03Left to Center to Right.
09:06Now for our FX tracks, we're going to put almost all of our FX tracks to
09:11the full 5.1 bus, with the exception of two of the tracks which I'll get to in a second.
09:16So, we're going to hold Option+Shift for these and we're going to put them on
09:19bus > bus menu b > FX BUS, just in the 5.1.
09:24So for these guys, they're going to get the cool surround pan right in the
09:27middle there because they have access to all six of the surround outputs.
09:31Now the only other thing I want to do is I want to take two of these mono
09:35buses here, Mono 4 and Mono 5, and we're just going to make these go strictly to the LFE.
09:42So if we have like rumble or thunder sound, we're going to just going to pump
09:46this right into the LFE.
09:48So we're going to go Option+Shift and we'll go to our output here under bus >
09:52bus menu b, and this one will just go straight to the LFE.
09:55So that'll actually just be a mono, and we should probably name these FX.LFE
10:00or thunder or something that we know that designates them as just our LFE-only tracks.
10:07Finally, we have our music.
10:08We have two music tracks.
10:10let's send one to the full 5.1 music bus, and we'll send the next one just to a stereo bus.
10:17And this all might change once we get into the mix, but we're just kind of
10:20setting our template up so that it's all ready to go in our Mix window and
10:24tracks that are assigned to the right place.
10:27So at this stage, what we can do is just to clean up and finish up here we can
10:31go back to our I/O setup and we might want to export these settings so that we
10:35can get back to them later, so we can call this like My surround setup.
10:40Again, this is a process you'll need it to really do once. So once you save this
10:43as a setting, you can bring this into any session.
10:46So save it something like that.
10:48Also we can save this template we made as a template. So we might want to go in
10:53here and say Save As Template and we'll put this in our Post Production
10:57category and we'll call it My surround template.
11:03So for the first time in Pro Tools 9, all versions of Pro Tools software
11:07support surround mixing.
11:08So getting familiar and customizing your I/O setup is an important first step
11:12into diving into surround mixing.
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Calibrating for 5.1 surround mixing and bass management
00:00In this movie we'll address calibrating your 5.1 monitor system and how to
00:04effectively base manage so you're hearing what your audience will hear.
00:08We will be using the Wave 360 plug-in suite, an industry-standard tool for
00:11software-based management.
00:13The concept of calibrating the 5 surround monitors is very similar to the stereo
00:17calibrations concept we learned in the stereo levels calibration video.
00:21You still need an SPL meter set to c weighting slow response and you will play
00:26pink noise out of each speaker to measure it.
00:28So here we'd set our Tones track to output first on the Output.L, the first
00:35channel, and we play the pink noise.
00:37(Buzzing, white noise)
00:39And we'd use our SPL meter to calibrate the output of that speaker.
00:42Remember, you want to calibrate at 85 dBSPL for large film style mix in a large
00:47room, 82 for a small mixing room for a film mix, and 78 or 79 for small mixing
00:54rooms when you're mixing for DVD, internet or broadcast.
00:57So you're going to go through each speaker.
01:00First you do Output Left, then Output Center.
01:02Then you're going to do Right, Left Surround, and Right Surround and you will do
01:06each one and you will calibrate them to the same reading on the SPL meter.
01:11All speakers should register an equal level on SPL meter except in the case of
01:15if you are doing a straight to film mix on a large mix stage.
01:19In that case, you want the two surround speakers to be calibrated 3 decibels
01:22lower than the other speakers.
01:25Otherwise, all monitors should be calibrated equally.
01:27When you're calibrating the two surround speaker monitors, the left surround
01:30and the right surround, make sure you turn 90 degrees of the speaker you're
01:33calibrating so you don't block the sounds with your body.
01:36Also, you're going to want to aim the meter at the wall closest to the
01:39speaker you're calibrating.
01:40Now, what about that .1 of our 5.1 speaker channels?
01:44This is where it gets a little confusing.
01:46First, let's make sure we understand the discrepancy between the LFE or
01:50Low-Frequency Effect channel and the concept of a subwoofer.
01:54Although both concepts use the same big deep sounding speaker, they're actually
01:58different concepts altogether.
02:00The LFE in surround mixing is a separate and discrete channel containing only
02:05low-frequency sounds directly routed to that .1 channel.
02:09In this session, for example, we have one of our effects tracks, FX.LFE, routed
02:15directly to that LFE channel and it's feeding only that speaker and it would
02:19contain only low-frequency content.
02:22In large movie theaters all of the normal speaker monitors, the 5 and the 5.1,
02:27can handle a full range of sound from the lowest to the highest in frequency.
02:31So the job of the LFE channel is to send low-frequency sounds to that additional
02:35low-frequency speaker when thunderous rumble type effects are needed.
02:39It's an additional low-frequency effect channel.
02:42The concept of the subwoofer came into play when people wanted home surround systems.
02:46The 5 regular satellite speakers of our consumer systems don't go down
02:50frequency-wise as low as theater speakers.
02:53So to counteract this, consumer systems automatically cross over and send any
02:57frequency below 80 hertz from the whole mix to the subwoofer.
03:01So in consumer systems not only does the subwoofer contain LFE channel sound
03:06from our .1 channel, but also any sound from the whole mix under 80 hertz is
03:11being sent there as well.
03:13If we monitor in our mix room with full range speakers, we don't know what
03:17effect this can have.
03:19So we have to use something called base management when we monitor our surround mixes.
03:23This will emulate a home system so we know we're getting if we mix for that type of venue.
03:28The Waves 360 Surround Manager makes this setup and monitoring easy through
03:33a software plug-in.
03:34Here is how to set up and use it.
03:36So here in our master track I am going to instantiate the Waves 360 plug-in
03:41on the last insert.
03:42So this is the very last thing that is being heard from our project.
03:46So I am going to put-in the M360 Manager and here it is.
03:51So it has a lot of different settings and we want to first take care of making
03:55sure that the base management is actually happening.
03:57Now, notice it defaults to 80 hertz, which is where we want it, and we just want
04:02to make sure that it's turned on for all 6 of our channels.
04:05So to do that, there is this All button here.
04:08Click that and we can see everything lights up.
04:10So we've got the crossover system happening.
04:12The next thing we want to do is actually calibrate the base management for each channel.
04:17So we are going to start by setting our tones track to output through the center
04:22channel only, so Output.C. Then we're going to mute all of our channels except
04:29for the center channel on the Wave 360.
04:30Then we are going to solo the subwoofer.
04:35So that way we are getting just the sub-reading as it's being pumped through
04:38the center channel.
04:39Remember, the base management takes each channel's information, crosses it over,
04:43and sends it to the sub.
04:44At this point, we are going to play the pink noise and we are going to turn up
04:48the sub until our SPL meter reads 6 decibels lower than our calibration.
04:53So if we calibrated our room to 79 for example, then we want the subwoofer
04:59reading on our meter to read 73.
05:01So I am going to play pink noise and I am going to turn up the Send to Sub until
05:07I'm getting a reading of 73 on my SPL meter.
05:14It's going to differ for every system, but it's usually around -6 when we hear that.
05:18Then we're going to repeat this step for every channel.
05:24So we are going to go ahead and mute the center channel, unmute the left
05:27channel, send our tones output to the left channel.
05:32Again, keeping the sub soloed and we are going to go ahead and play this and we
05:35are going to bring this up until it reaches 73 on our SPL meter.
05:39They're going to be pretty close, all of these, as we go, but we do want to do
05:45each channel one at a time.
05:47So now we've gone through and we've set all 5 of our satellite speakers to send
05:51to the sub and we've calibrated. In this case, all of them ended up about -6 in
05:56terms of reading 73 on our meter since our main calibration was set to 79 and
06:03now our subwoofer has been calibrated.
06:05So we are going to unmute the Sub and we are going to unmute the rest of these
06:08tracks and now we need to calibrate the LFE.
06:11We are going to solo the LFE channel in this case and we are going to adjust it
06:16up starting at a starting place of +10.
06:20So see where it says LFE Adjust down here, we have a couple of options.
06:26If I keep clicking on it, I get -10, I get +10, or Off.
06:29We are actually going to go above +10 dB setting for our LFE and the reason
06:34for this is because since it contains less frequency content than regular
06:38speakers, it's normal to calibrate your LFE 10 decibels higher on your SPL
06:43meter than the satellite speaker.
06:44So when we set this to +10 and we sent tone for example out just our LFE
06:50speaker, it should read somewhere between 89 and 92.
06:55In this case, we calibrate it at 79, so it should read about 89 on our SPL meter
07:00through our subwoofer.
07:02Then you can have some fine adjustment here.
07:04If it's a little short or a little loud, you can bring it down a little bit with
07:08this fine adjustment on LFE Gain.
07:10But this is a pretty normal setting to have. It'd just be 10 decibels louder than
07:14your other speakers.
07:16Again, that's because it has less frequency content.
07:19So at this point once we've gone through and calibrated our Send to Sub and
07:24we've put our crossover in there and then we've adjusted our LFE above,
07:28the base manager is properly based managing and as long as the plug-in is set on
07:33the last channel of our master fader we are hearing what we would hear on a consumer system.
07:38So we are doing the base management as we mix.
07:40Now, of course at any time during your mix you can go ahead and bypass this to
07:44hear without the base management just the full straight up 5.1 mix.
07:49If you are mixing with DVD or home systems in mind, this gives you a way to hear
07:53what your end audience is hearing.
07:55Now remember before you do your final print mastering you want to take this
07:59plug-in off, because this is only for monitoring purposes.
08:03You don't want to process your final mix through this.
08:06What else can this 360 manager do?
08:08It can do some other cool things to help you monitor and surround.
08:12As you probably know some control rooms and the architecture of some rooms make
08:16it so that you can't have the perfect setup of all your speakers.
08:20So in the case of like if your center speaker had to be a little closer than you
08:24wanted it or a little farther away, you actually can delay in terms of
08:28milliseconds so to get the time aligning of your speakers properly.
08:32You can compensate for that in the 360 Manager. Like if your left surround and
08:36right surround aren't at the optimum angle of +110 and -110 degrees you can
08:40actually compensate for that to how they actually are in your room.
08:44So this is a very useful tool.
08:46If you're serious about calibrating your surround monitors, you're going to want
08:50to use this kind of software to get the best calibration.
08:53But most importantly, with this base management this tool allows you to hear
08:57the low frequencies as your target audiences will, which is incredibly
09:00important as you're mixing.
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Mixing and spatial techniques for 5.1 surround
00:00Once you get all of your surround routing and calibration taken care of, it's
00:03time to put all this hard work towards creating a captivating surround mix.
00:07In this movie, we will talk about how to approach to panning on your tracks out
00:10of the surround speakers with some examples.
00:13To open a surround panner, click on the small fader icon next to the Output Selector.
00:18Here is a mono source track panning into surround surround panner.
00:23Notice that Pro Tools defaults to have the panner pan to the center speaker.
00:27The center speaker for surround mixing is really important.
00:30You can ground your mix and make all dialogue or any sound come from the
00:34center of the screen.
00:35You could even argue that in 5.1 mixing, the addition of the center speaker is
00:39even more useful than the surround left and right channels.
00:43One drawback to stereo style mixing for film or video mixes are that the
00:47sounds you want to put in the center of the mix have to arrive there through a phantom center.
00:52In a home stereo system, if you sit between your left and right speakers,
00:55the central components of the mix seem as though they come from the middle.
00:59You can try it with music and you will notice that the lead vocals sound like
01:02they come from between the speakers.
01:04This is actually a phantom center since there is no center speaker in that scenario.
01:08The sound is coming from the left and right speakers equally and it sounds
01:12like it's in the middle.
01:14In a theater, sound emanating from a left and a right speaker would strike
01:17different audience members differently.
01:19In other words, there is no guarantee that all audience members are in the
01:22sweet spot of the theater and they're not going to get the benefits of a
01:25phantom center necessarily.
01:27So the center channel avoids all of that problem by anchoring the important
01:30dialogue or effects to the center of the screen and it's really effective.
01:34That's why in this session, we chose to bus all of our dialogue tracks strictly
01:38to just the center channel of our surround mix.
01:42So what about when we do want to pan things to the surrounds like sound effects?
01:46Remember, we bussed all of our sound effects here through the bus to the full 5.1 bus path.
01:52So I am going to again open the surround panner for a mono track.
01:56Pro Tools panner allows us to pan the sound via this dot in the interface to any speaker.
02:02We can go to the left, center, right, left surround or right surround or
02:07anywhere in between where we combine the speakers.
02:10If I was to pan this sound directly hard panned all the way to the left surround speaker,
02:14remember that some audience members might not experience it the same way.
02:18Like if there was an audience member in the right-front of the theater, they
02:22might not hear this the same way as someone in the rear-left of the theater.
02:25So to counteract this kind of negative effect that might happen, we have a
02:29control called Divergence.
02:31Divergence actually spreads the sound if you're hard panning in this case
02:35two adjacent speakers.
02:37So in this case, if I was to take the rear Divergence at a value of 100, where
02:41it defaults to, it means that the sound is discretely going out the left surround speaker.
02:47Now, if I wanted to spread this over to the adjacent speakers, I would turn this
02:51Divergence down to a lower value.
02:53Let me demonstrate this with the center speaker.
02:57For example if I had this pan right directly in the center speaker here in the
03:01front and I hit Play, let me show the master fader here, and I am going to make
03:06it nice and large so we can see what's going on.
03:09Now watch these meters.
03:10When I hit Play on this track--let me go find some audio for this track here and
03:18loop some of this Fireplace sound.
03:20Now, if I hit Play, I am hard-panned to the center speaker on our surround panner.
03:26Notice that the sound is only going to Channel 2 which is our surround center channel.
03:33Now as I decrease the Divergence, watch what happens.
03:36The sound will get spread to the 1 and 3 channels.
03:45See, now I've got a divergence of all the way to 0 and it's pretty evenly spread
03:49across our left, center, and right speakers.
03:51An interesting thing here in Pro Tools is that the graphics are kind
03:57of counterintuitive.
03:58You would think that when the triangle is pointing towards the center
04:01speaker, it would be coming discretely through that speaker and as I move
04:04more towards 100, it looks like it spreads out. But it's actually the opposite of what you think.
04:09So don't let that mess you up as you're using your Divergence settings.
04:16Other controls we have here on the surround panner are the LFE fader.
04:20So if I wanted to, for example, send a bit of this sound through the 0.1
04:24channel, the LFE channel, which is in this case coming up on channel 6 of our meter,
04:28I could increase that fader and watch.
04:30You'll see that a little bit of the sound is going into that last channel in our meter.
04:38Another control we have here is the central %.
04:41So this actually lets us decrease the volume of the center channel as we mix.
04:45So if I had this divergence for the front, going to all three speakers here,
04:50I could actually decrease the center channel and notice how the speaker is kind
04:54of fading out a little bit there.
04:56I'd say that that control, however, is used more in music surround mixing than
05:01it is film because remember, as we talked about, the center channel is really an
05:04important part of mixing for film and video.
05:08So how do we decide where to pan our sounds?
05:10There are so many theories and styles and choices that you can develop on
05:14your own as you mix.
05:15Some mixers are really conservative and they only use the surrounds for special moments.
05:20Others create a whole sense of space with them throughout a film.
05:23It really depends on the type of film and how you wish to engage your audience.
05:26For this motorcycle race, one place we can start is with the ambiences.
05:30So I want to kind of make the audience feel kind of immersed in this space.
05:34Let me just take a listen to this ambience track. I will just solo it up here for a second.
05:40(Background noise)
05:41Remember it's kind of an outdoor sound that's going on.
05:44So one place we can start is by making the audience feel like they're immersed
05:47in this outdoor space during the race.
05:50So let's open the surround panner for a stereo track.
05:52Click on the little fader.
05:54So here's our surround panner for a stereo source track.
05:57It's similar to the one you'd find on a mono track except you have separate
06:00controls for the left side of the source and the right side of the source file.
06:04Now, by default, the panners for the left and the right are
06:07completely independent.
06:08So I can move this panner around to the left side of the file anywhere I want
06:12and the right panner I can move anywhere I want as well.
06:16So if I put them both all the way over to the left, I can actually link them
06:20as well. I go up to the top here and I click the Link button, this is called Absolute Link.
06:25So here, the left and the right side are linked together in an absolute
06:29fashion anywhere I go.
06:32You can also invert this link.
06:33So if I put it back to hard left and hard right and I click the Link button and
06:38I click Front Inverse, so just the front side will have an inverse relationship.
06:46And I can do the same with the rear.
06:48So if I take these down to the rear left and the rear right, I can invert them
06:53in the rear speakers.
06:54So remember, you'd want to do this.
06:58If your source file is stereo, there is going to be an inherent spatial
07:01relationship between the left and the right.
07:04So even if you're putting a sound in the left and right surrounds, you
07:06might want to maintain that relationship even when you're panning in the surround speakers.
07:11You can also invert the front and rear. So that would look something like this,
07:17front and rear inverse.
07:21So just the front and back are going back and forth.
07:25Let's return back to a left and right relationship here.
07:31So for this sound, we have an ambience sound.
07:34So how are we going to decide how to approach panning in surround?
07:39One place to start is in this case with ambience. This is just one idea.
07:43we have some ambience during this motorcycle race and if you listen to this track.
07:46Let's just take a listen for a second.
07:50(Background noise)
07:51So we're hearing this just in left-right stereo currently.
07:55So it might be cool in this race to have this sound coming from all surround
07:59speakers so that when the race is happening, you feel like you're really
08:03immersed in this sonic environment.
08:05Now here is one common misconception that people have with surround panning is
08:09they think that to put this sound in all the speakers at once, you just simply
08:12take the panner for a stereo source file like this and actually place it right
08:18in the middle like this.
08:20Now this will effectively make the sound come from all the speakers at once, but
08:25it won't actually give you the effect you think it would. Because the sound
08:29coming out of the speakers will be completely correlated,
08:31it will kind of just sound like it's not coming from any specific location and
08:35it won't sound like it's sounding all around.
08:37So the way to actually make sound come from all speakers and sound very
08:41spatial like you're in the middle of a sound is to de-correlate the sound at
08:46all the speakers. And there is actually a nice plug-in from Waves that does
08:50this kind of de-correlation.
08:51So I want to show you that.
08:53So let me go back to having these sounds actually panned just hard left and hard
08:57right and I am going to close the surround panner for a second.
09:00On this track, I am going to open up multichannel plug-in > Sound Field > S360 Imager (stereo/5.1).
09:09So the function of this plug-in is to actually create the kind of imaging
09:13I am referring to, which is a de-correlated image coming from all the speakers
09:17which would really make us feel as the audience like we're in the middle of
09:21this ambience sound.
09:22So I will load up, there's a preset in here under the Waves preset called
09:25Stereo to Surround.
09:27So that's what it's doing.
09:27It's taking a stereo file which we have as our source file and pumping it out to
09:31the surround speakers but de- correlating it so that it sounds like it's coming
09:35from all around. And you can see it does its little settings here.
09:39And if I close this track, now I am going to go ahead and play a section of this.
09:43And let's take a look at it.
09:44You can see in the track, it is coming from all speakers and you can see that
09:49the levels are kind of varying and it's actually has de-correlated the signal.
09:52So this would give us a much better feel like we're immersed in the sound during
09:56the race than just panning it to the center with the Pro Tools surround panner.
10:00So what else can we do with our surround panning?
10:02Now here is a couple of other ideas.
10:04For the crash section of this sequence remember we have a very dramatic motorcycle crash.
10:09I will play it for a second here.
10:10(Crash! Crowd gasps)
10:13So let's take a couple of these sounds and put them in surrounds.
10:17One way we can approach this using our surrounds speakers is to keep the dry
10:21sound in the front speakers and use a reverb send to send the reverb to the rear speaker.
10:25So we're keeping the dry sound in the front speakers and the reverb just in the surrounds.
10:30So let's go over here to one of these tracks. This car crash sound is a good
10:35sound we can do that with.
10:36So let's take a listen to this. I will solo up the track.
10:39(Crash!)
10:41Okay, so we're going to take the unreverb part of the sound and put it in the front speaker.
10:45So let's open up the surround panner for this track and you can see I've
10:49already panned it that way.
10:50What I am doing here is I put it in the center speaker; however, I use a bit
10:54of divergence on the front divergence to spread it to all three left center
10:59and right speakers.
11:00If I scroll down to our master meters here, I will play the sound once more and
11:05we'll see that the sound is coming from the front three speakers.
11:07(Crash!)
11:10Okay, so now like I said I want to send the reverb of this sound to the surround.
11:16So the reverb only is going to be going to the left surround and the right surround.
11:19So to do this, let me close this panner and I am going to go the Mix window and
11:23here as you see on this track I have a surround send setup.
11:28So let me open the Send panner for the surround and here I have kind of the
11:33opposite of that. For the send,
11:34I have got a pan to the back of the panner and I've got the divergence spread
11:38for the rear divergence.
11:40So this sound for just the send should be spreading equally between the left and
11:44the right surround speakers.
11:46So I've got that Surround Send already set up.
11:48Let me go back to the Edit window and the last thing I need to do is just
11:52actually automate the send to occur during the car crash.
11:55Go into my automation playlist, under send, and
11:58choose send level and here I just want to use the Trimmer tool to turn up the
12:04send level during that section.
12:06So actually I'll use my Grabber tool to just dry out in the automation move and
12:11remember I want it to go a little longer than the actual sound because it's a
12:14reverb tail and we want it to tail off a little bit.
12:17So we'll do something like that.
12:19So now let's take a listen to this track and as we do this, we'll scroll down
12:22and we'll look at the master meters so that we can see that the dry sound will
12:26be going across the front three and the wet or reverb sound should be appearing
12:31in the surround channels.
12:32Let's take a listen.
12:33(Crash!)
12:35There they are. You can see there is a long tail in that reverb.
12:39So it's pumping out a little bit after the sound of the crash.
12:42So that would be a great way to dramatize this crash a little more by pumping
12:45some reverb just in the surrounds, just to make the audience feel it emotionally.
12:50So one other thing we can do with our 5.1 mixing is also during the crash scene,
12:55we could use the LFE, the low frequency, to really emphasize the low rumble and
12:59impact of that crash.
13:01So we're going to do that on another track here and we have this sound effect
13:06called Boxcar Crash. And if we listen to this, solo it up, we hear that it has
13:10some nice low end in there.
13:10(Crash!)
13:11Okay, so we're going to use the LFE.
13:15So I am going to open up the surround panner again and here I am going to
13:19automate the LFE level to turn up just during the section.
13:23So I am going to go over to my playlists here and turn on the LFE playlist and
13:28again I am just going to use the Trimmer tool and automate that out just for
13:32that section so I'm pumping it out pretty loud there.
13:35Now, again, let's go down to our master meters here and you should see the very
13:40last channel on this meter is our LFE channel.
13:42So you should see on the sound I have it using the divergence going through LCR,
13:46left, center, right, and we should see it pumping through the LFE.
13:49Let's take a listen.
13:50(Crash!) So there it is.
13:53it's coming in all of those channels now.
13:56So these are just a few ideas to get you going with surround mixing.
13:59Ultimately, it's really up to your personal taste and the narrative content in
14:03the film that you should consult to make decisions about how you're going to
14:06approach your own surround panning.
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Downmixing, encoding, and using Neyrinck plug-ins
00:00Your surround mixes might sound great in your 5.1 equipped studio, but with all
00:04the flexibility of Pro Tools, you might need to work on them when a six channel
00:08speaker setup just isn't possible.
00:10Downmixing is the concept of folding down your 5.1 mixes into less channels.
00:15In this movie we'll explore how to take a 6-channel surround mix and downmix
00:19it to monitor and stereo using the Neyrinck surround tool that come with a
00:23complete production toolkit.
00:24The mix of this project has a few surround mix moves going on in it.
00:29If you wanted to listen in two channel stereo like we are now, we would miss some
00:32of the surround mix moves that are happening.
00:34For example, in this crash scene we've got one of the crash sounds we've
00:39enhanced with surround reverb.
00:41Right now we are just listening to stereo and if I play it back, we miss it.
00:45Let me solo the track and let's hear it.
00:47(Crash!)
00:50So all we hear is just the left/right component, but I'm not hearing any
00:53reverb and surround.
00:54Of course~ Because we don't have surround speakers set up and we're just
00:57listening to it and left/right stereo, but with downmixing we can fold our 5.1
01:03mix into the stereo mix.
01:05So we can hear everything even over just our left and right speakers or headphones.
01:10So here's how you downmix.
01:12On the master fader we're going to insert a plug-in.
01:14It's under of the Sound field tab and it's called the Sound Code Stereo and
01:21this pops open the tool.
01:22It's a pretty simple tool here.
01:23Again, it's doing the downmix algorithm inside.
01:28Basically, you have some controls over your Left, Right, your Center, your Left
01:32Surround, and Right Surround, and your LFE.
01:34There are a couple of defaults in here that you can bring up.
01:37The Dolby Digital Default, and that's just going to encode like Dolby Digital
01:42would as if it was downmixing to surround.
01:45But again this is not encoding. This is just making it so that we can monitor
01:48through our stereo headphones.
01:50So you can set these however it seems appropriate for your setup.
01:54You wanted to hear the LFE you can bring that in.
01:57You could make the Center and Left Surround channels even.
02:00We will leave it as this for now and let's take a listen.
02:02So now if I play this back, we should be able to hear that reverb that we
02:07weren't hearing before, because it's in the surround speakers.
02:09So that's being downmixed.
02:11So in that track we hear just that effect and here we go.
02:14(Crash!)
02:19So you heard the reverb and that was only in the surround channels, but because
02:23we're downmixing the downmixer did its job and we're hearing it.
02:26There is also a number of ways to deliver a multi-channel mix like a 5.1 mix as
02:31a stereo pair, for broadcast or DVD creation.
02:34This is called encoding the mix from 5.1 to stereo.
02:38Then the mix can be decoded on a broadcast end.
02:41This Neyrinck tool doesn't do encoding and decoding, but they do make one that does.
02:45It's called the Stereo Tool LtRt and here's the slide of it.
02:50And it looks very similar, but this tool actually does the encoding as a real
02:53time or AudioSuite plug-in.
02:55We can encode a 5.1 mix using Dolby 2 technology.
02:59Dolby 2 is a way of encoding a 6- channel surround mix into stereo.
03:03So it can be later re-up converted back to six channels on the broadcast end.
03:07Also, on the ultra high-end some broadcasters and theatrical film houses require
03:12audio to be encoded as Dolby E. Neyrinck also sells and rents this service is as
03:17a plug-in for Pro Tools.
03:19So down mixing is another one of those technical considerations that exists kind
03:22of outside your creative choices for a mix.
03:25But that said, any good engineer mixing in surround has to be aware of these
03:29concepts and delivery specifications.
03:31Otherwise, all those creative efforts that you worked on to make your slamming
03:35surround mix happen won't be heard by the masses.
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Automating techniques for 5.1 surround mixes
00:00The first thing everybody wants to do when they mix in surround is to fly sounds
00:03around the room wildly.
00:05Once you realize that this accomplishes nothing more than making the
00:08audience sick, you will notice that some movement for key sounds across the
00:11surround speakers is useful.
00:13In this movie will talk about how to use glide automation to automate a sound in
00:17the surround channels.
00:18Let's take a listen to this clip here.
00:20You've got a motorcycle quickly rushing from the right of the screen to the
00:23left of the screen.
00:24(Zooommmm)
00:28So we're going to want to actually automate this in surround
00:31so it starts from kind of behind us to the right and moves across the
00:34screen to the front-left.
00:35Here we're going to use glide automation to actually automate without the use of
00:40a control-panning joystick.
00:41Now if you have a surround-panning joystick, automating this move would be pretty easy.
00:45You can go into Touch mode here and you could watch this scene and move it from
00:50the rear right to the left really quickly.
00:52But this is a really fast move.
00:53So it might be hard to get it right.
00:55Here we're going to use glide automation to accomplish this task.
00:58So remember when you're automating something in surround you're controlling
01:01more than one axis.
01:02It's not just moving a left to right panner.
01:05You're actually controlling front axis, a rear axis, and a front/rear axis.
01:10For a stereo source track, you have that on both the right side and the left side.
01:14There are actually six controls that are at play when you're trying to make
01:18an automation move.
01:19So drawing them in with a mouse isn't really practical either.
01:22This is where glide automation is useful.
01:24So let's get into it.
01:25Here I would make first a selection around this section.
01:29Then I'm going to automate.
01:31This allows us to make some default values so that anything down the line at
01:35the next region over here, anything before, won't be affected by this move we're about to make.
01:40So I've made the selection around the region.
01:42I'm going to go up to Edit.
01:43I am going to say Automation > Write to All Enabled.
01:49So because the Pan automation is the only enabled parameter, Pro Tools just
01:53wrote some breakpoints for all six parameters before and after the region.
01:58Let's take a look at one of those.
01:59Let's just go to pan left, the front position and you'll see we have some
02:03breakpoints in there at either edge of our selection.
02:06So, again this just makes it so that it will return to its default value after
02:10we're done working here.
02:11So next we want to get our in-points. So that's where we want to this pan move
02:16to start and I'm going to start at right before the sound starts, right here.
02:19So I'll just click into the track right where you want it to start and I'm going
02:23to move the automation parameter to the rear-right.
02:27That's where this sound is going to start. And I'm going to go back to Edit and
02:30say Automation > Write to All Enabled once again.
02:34So it's going to put a breakpoint in there to lock this position in.
02:37Next thing I'm going to do is step through this scene one frame at a time with
02:41the plus key on my numeric keypad.
02:43You can see the motorcycle going by and right about here at the end once it's
02:48past the screen is where we would want the end of the move to be.
02:52So I've got our selector in there right at where it needs to be.
02:55Now I just need to move the panning parameter over to the front-left which is
02:59where we want to end up and at this point I'm going to go back to the Edit
03:02window > Automation instead of saying Write to All Enabled, this time I'm going to
03:06say Glide to All Enabled.
03:08So that'll glide a straight line from our original point to this point.
03:12So we have done that.
03:14Now let's actually take a look.
03:15I have all six of our automation lanes actually hidden as automation playlists
03:20underneath this track.
03:21We can see that all these front rear, front rear for the left, and front
03:27rear and front rear for the right have all been moved via this glide
03:31automation altogether.
03:32So it saved us a lot of steps.
03:34You can see it glided from our original point to our end point.
03:37Let's take a listen to hear what this sounds like.
03:39(Zoooommm)
03:42As we listened, you could see that panner starting from the right and going
03:45to the left and you would hear it in surround going from the rear-right to the front-left.
03:48(Zoooommm)
03:51So glide automation is a good way to carefully control your surround pan moves.
03:56You can use these tips to create complex surround mix moves even without a
03:59surround mixing panner.
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9. Preparing for Final Delivery
Print mastering and stem mixes
00:00In this movie, we are going to go over how you can set up your final print
00:03mastering session so you can record or print your mix and separate your
00:07dialogue, effects, and music stems all in one pass.
00:10So let's say we are done with the surround mix. We are getting ready to
00:13finalize and print our work.
00:15In addition to the full 6-channel 5.1 mix we also want to separate out the mix
00:19elements into various printed stems for delivery.
00:22This gives us a lot of options later for any further edits, any rights issues
00:26that might come up with music, and broadcast specifications.
00:30So to be as flexible as possible we are going to want to deliver dialogue,
00:34effects, and music print stems as well as the full surround mix.
00:38If your project is long, doing all these mixes can take hours or even days.
00:42But I am going to show you a way to route your session so you can output more
00:45than one stem and your full mix all in one pass.
00:49So first we need to make some record tracks.
00:51So down at the bottom of my session I am going to select the last track and I am
00:55going to make them at the end here and make 4 audio tracks.
00:58Shift+Command+N or Ctrl+Shift+N. 4 audio tracks and these are going to be full 5.1 tracks.
01:05These are going to be where we print our mixes to.
01:08And the first track we are going to name Mix Print.
01:13That's going to be our fully combined mix of all the elements.
01:16I am going to hit Command or Ctrl for PC, right arrow to go to the next, and this
01:21is going to be called DX Print.
01:23This is where just a dialogue stem will be printed to.
01:26Command or Ctrl+Right-arrow, FX Print, Command or Ctrl+Right-arrow, MX Print, and we are done.
01:33So we've named our 4 print stems.
01:36So now we just need to route to these stems.
01:39I am going to start with just taking our dialogue bus and in its output we are
01:44going to use this feature to route to our dialogue DX Print track and we are
01:48going to do same with effects except we are going to take this one to our FX
01:52Print track, and the MX Bus we are going to send to our Music Print track.
01:57So there we've set up our tracks to go to their respective print master tracks
02:01for recording our print masters.
02:03But we also need to do one more and that's to combine all the tracks to
02:07simultaneously go to the Mix Print track.
02:09So to do this, we are going to use something called Multiple Output Destinations.
02:13Multiple Output Destinations lets you assign output of a track to two places at once.
02:19So in addition to going to their respective print tracks, each of these dialogue
02:23effects and music tracks are also going to be simultaneously going to the Mix
02:27Print track and combine there.
02:28So to make multiple output destinations, you hold Ctrl or the Windows key as you
02:33go into your output selector of your track.
02:35So I am holding Ctrl, I'm going into my output selector of the dialogue
02:38bus and I'm going to go into track and assign this also to the Mix Print track.
02:43Now, you see a plus sign appeared in the output Sselector.
02:46I am going to make this track medium so we can see what's happening.
02:49Actually, I'll make all the buses medium.
02:51So when you see a plus sign, that means that this track is indeed outputting to
02:55multiple output destinations.
02:57So if I click in here and I go under the buses that it's assigned to, I can see
03:01that Dialogue Print and Mix Print are both checked.
03:04That's what we want.
03:04So we wanted the same thing with the FX Bus. So holding Ctrl or Windows key, go
03:09in here and assign it also to the Mix Print, and we're going to do the same for
03:13the music bus. Hold Ctrl and go down and assign it to the Mix Print as well. So all three,
03:20dialogue bus, effects bus, and music bus are going to both their respective
03:26stems to print and the final full mix to print as well.
03:31So now the next thing we want to do when we're listening back to this as we are
03:35printing, we don't want to hear all of these at one time.
03:38It's going to be very loud and it won't be accurate representation of what
03:42we are actually doing.
03:43So we actually want to send the dialogue, effects, and music stem just to a
03:46dummy output, and we want to listen to the full mix as we print, just a quality
03:51check as we are printing.
03:52So let's go up to Setup > I/O and we are just going to go ahead and under the Bus
03:57window we are going to make a new path, and this will be a 5.1 path, and we will
04:02just call this Dummy.
04:05It's going to be our dummy output.
04:06It's really just going nowhere.
04:08But it gives us a place to send our dialogue, effects, and music print.
04:13I am going to hold Shift to select all those and Option or Alt+Shift and I'm
04:17just going to send those to that dummy track I just created, so we won't have to
04:22hear those as we print.
04:23Now, we are going to want to record enable all 4 of these tracks when we're
04:26getting ready to print.
04:28One more thing that we should do before we do our final print is just go back to
04:31your Mix window and we want to make sure just double and triple check that all
04:36of your tracks are bussed to the correct stem.
04:39So this is what we want to see, that all the dialogue buses are outputted through
04:43the dialogue bus, all the effects tracks are assigned through the effects bus.
04:49If you had one of these off or in the wrong place, then it's going to really mess
04:53up our stems because we'll get say for example a music track and our dialogue
04:57stem and we don't want that.
04:58So just a word of warning, you should double and triple check your routing
05:01before you do your final print master.
05:03So everything is ready to go.
05:05Now, we just want to roll to before the show starts, say at the 2pop, and start recording.
05:10So hit 3 on my numeric keypad and we start rolling and there we are.
05:15So zoom in a little bit, and you can see that all four tracks are printing at
05:19one time, and we are hearing just our final 5.1 mix where the other ones are
05:24going to a dummy output, and again when you're done with this print master you
05:28are going to want to check your files and make sure that everything is there
05:32and send them off to the final delivery.
05:34So the print mastering stage is a good place to be.
05:36It means your creative work is done but it isn't time to tune out.
05:40The moves you make here in this stage have high consequences.
05:42So make sure you pay attention and make sure you listen to all your stems
05:46before sending them off.
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Mastering delivery levels and dynamics
00:00Let's talk a little bit about final delivery levels and how limiting plays into that.
00:04In audio for video work, it's common for final bus compression and limiting to
00:08occur right in your final print master session.
00:10In this video, we'll discuss some options for preparing your mixes in terms of
00:13dynamics and levels before you send them out into the world.
00:16By the time you are print mastering, you should have some idea of what market
00:20you're listening for as you mix.
00:21Remember, you should have calibrated differently for theatrical film mix
00:24versus a TV or broadcast mix.
00:27That said your final mixes can usually benefit from some bus compression and
00:30limiting before you do the final print master.
00:32One way to accomplish this is to put in aux track with the finishing limiter
00:36inserted on it between your stems and your final mix print track, such as I've done here.
00:41I've got my a dialogue bus, my effects bus and my music bus all using
00:45multiple output destinations to go to their respective stems, print master
00:50stems, and the final mix stem.
00:53Now before it gets the final mix stem, where it's all combined, I've
00:56additionally sent them through a MIX sub bus track and that track has a limiter on it.
01:02It has the L360 surround limiter.
01:05So what limiting setting do we use?
01:07There are no tried and true settings here, but in general you can view limiting this way.
01:11Internet and commercial broadcast work can have the most limiting as you want
01:15the message to pop and a large dynamic range isn't as crucial.
01:18So here is an example setting for that.
01:20I've got a pretty low threshold.
01:22So I am going to be compressing it quite a bit and the out ceiling is up there a bit.
01:26So it's going to be a lot louder with this limiting on.
01:29But again, dynamic range isn't as crucial here, so this will just make it loud and proud.
01:34Television, DVD, and other broadcast mixes can benefit from some moderate
01:38limiting and often there's a cap on the final output, like say at -10 or -6.
01:44A limiter can really help you realize this goal.
01:46You'll need to check the delivery requirements of where you're sending your work
01:50to verify if there's a cap like this.
01:52But I have a setting in here that would work for say a -10 cap.
01:55So I am going to load that up and you'll see what that looks like.
01:58This would be set for a broadcast delivery spec that has a -10 cap.
02:02So I have got that on the out ceiling, and then I've got another additional
02:06almost about 3 dB below that of limiting going on.
02:10So there is some limiting and there's -10 out ceiling cap on this limiter to
02:15help you realize the broadcast delivery spec like that.
02:18Finally, theatrical film mixing can have the least amount of limiting and
02:22therefore, you can have the most dynamic range and the highest headroom.
02:25Here is an example of limiter setting for a film mix.
02:29You can see here a threshold is a lot less and the out ceiling is a lot higher.
02:34So I am allowing for more headroom for this type of mix with this limiter.
02:37Remember, when you are limiting, you can't rely too much on these limiters.
02:40Your mix should translate to these dynamic levels by itself and this limiter
02:44should just be helping you realize your ultimate goals with how you mixed it to begin with.
02:49Another way to approach using limiters is to actually put a separate limiter on each mix bus.
02:55So your dialogue bus would have its own limiter, your effects bus would have its
02:58own, and your music bus would have its own.
02:59So I am doing to deactivate the mix sub bus to show this.
03:03So I am going to hold Ctrl+Windows button and Command+Control and click on the
03:08plug-in to deactivate it.
03:09That's a quick key combination to deactivate any plug-in.
03:12And I am going to reactivate the ones I've made on each bus.
03:16Control+Command+click, Control+ Command+click, Control+Command+click.
03:20So in this case, I've got a separate limiter on the dialogue bus.
03:22For example, here I am just compressing the center channel a little more and
03:27I've got a separate one on the effects bus where I am compressing the surround
03:31outputs a little bit just to tuck those in and I've got a separate one on the
03:35music bus which isn't limiting very much at all because some of the music, say,
03:38for example, is already mastered.
03:40So I don't want to limit that too much since it's already been limited pretty
03:43heavily by its own mastering.
03:45So using limiters on each respective bus is a great way to control specifically
03:50what goes on, on those kind of buses.
03:52But it does still have its own set of drawbacks.
03:54One of the drawbacks is that you aren't really controlling the whole combined mix.
03:57So be careful what limiting settings on one stem does to the other stems.
04:02The only way to really understand how your mixes will translate is to get them
04:06out there into the world.
04:07You should listen to as much material as possible and compare your own mixes to them.
04:12All this calibration, limiting, and pointers we've gone over should only come
04:15second to your own ears and your own experience.
Collapse this transcript
10. Backing Up and Archiving
Backing up your final project
00:00When we work with digital media, there are few constants we must consider.
00:04Number one, hard drives fail. Number two, a project is never finished even when
00:08you think it's done.
00:09In this movie, we'll work through a few simple ideas about how to back up your
00:12Pro Tools sessions as you work as well as how to archive your project after its completion.
00:17The best way to back up a Pro Tools session is to copy the session folder
00:20to another hard drive.
00:21This can be managed by software which keeps track of any changes and syncs these
00:25changes in a future backup.
00:27There are a number of low-cost softwares that do this such as SuperDuper
00:30on the Mac platform or for Windows you have Backup and Restore as part of the
00:34Windows platform or Norton 360.
00:37As you can see here SuperDuper is really useful for doing incremental backups.
00:41But you can also back up manually.
00:43The first time you back up your session, you want to copy the session folder
00:46to another hard drive.
00:47So here in my Exercise Files in 10_01 I've copied this whole session file over
00:53to another disk under _BACKUPS.
00:56So I did that yesterday when I was done working and here's my session from yesterday.
01:02Now today, as you can see I did some changes and I added some audio files and
01:08I've already done a Save As and I've named it 10_01.2. So that's the second
01:12version of this session.
01:14But remember, I also have added some audio files.
01:17So to make my today's session backed up into that backup location I would
01:22open up _BACKUPS folder on the right, and I've got my original session here on the left.
01:30What I want to do here is just go into that session and I am going to take
01:36a couple of things.
01:37I am going to take my new session file and just drag that in there.
01:41That's really small.
01:43I am not sure which of these audio files are new, but the Mac Finder will
01:46help us decide this.
01:47So if I select all of them and go ahead and drag them all to the Audio Files
01:50folder and drop them in there, it will give me this dialog box.
01:54It will say, Do you want to replace any old files with the ones you're moving?
01:57And we're going to say Apply to all and say Don't Replace.
01:59So we are only going to be adding any new ones we've added.
02:02It brings in the three new files and then we're done.
02:05So we've backed up our newest session file and any new audio files and we can be
02:10finished with backing up for the day.
02:11Now, the other question you'll ask is what to do with old projects?
02:15I always give my clients a copy of the Pro Tools session for their archives.
02:19That said I still like to archive the old projects myself.
02:22So I'll copy the whole session to a completed projects folder when we are done working.
02:26After maybe six months I'll think about consolidating the projects a little for space.
02:31So let's say I wanted to consolidate this project that we're working on here.
02:35It's been six months and it's been sitting on my backup drive, but I'm thinking
02:39I need some room on my drive. I don't need to keep everything.
02:43What can I get rid of effectively to still have the things I might need later?
02:47Number one, fade files.
02:49You can get rid of any fade files.
02:51You just can grab them and you can even grab the whole folder and just
02:54Command+Delete, toss in the trash.
02:56This is pretty non-destructive because the next time I open this Pro Tools
02:59session, Pro Tools can regenerate any fades.
03:02There weren't that many in this folder.
03:04But on a larger session there could be megs and megs of just fade files that
03:08you can effectively get rid of.
03:09Another thing that's usually safe to get rid of are your video reference files.
03:13Believe it or not, they are just scratch files here. The filmmakers themselves
03:17are going to have the actual real video files which you can always get back
03:21for them if you need it.
03:21It's usually somewhat safe to get rid of video files and the other bonus about
03:25this is that video files are usually very big compared to audio files.
03:28So they're good thing to get rid of.
03:31Next, you can go into the session itself.
03:33So here in the session and if I look in the Regions file list over here, I can
03:38select anything that's unused.
03:41So here I have a lot of unused files that are not being used in the current timeline.
03:46Now, you have to be really careful that you opened up the final version of your
03:49session and you can select these unused files and if you're feeling pretty
03:53cavalier that you're ready to dump some stuff here, you can go to Clear.
03:57Then you can delete any files not used in the final version.
04:01Again, I qould say this is kind of a last resort. You definitely don't want to
04:04get rid of stuff that you might need later.
04:06One other thing you can do is you can select all the media in your project
04:11that's being used, and you want to actually just do like a Select All and maybe
04:16take the all group and drag across your entire project.
04:19So you get all your regions that are being used in the timeline.
04:21Then you can go up to that same pull- down menu and here you can say Compact.
04:26Again, this is a pretty destructive thing.
04:28What it does is it looks at all your different regions and it truncates them.
04:32So it cuts off anything beyond the region boundaries.
04:35You can give yourself one second or three seconds handles on the end of each
04:39region, but other than that, it's going to knock off anything outside the region
04:43boundaries that are being used in the timeline.
04:45So again, that's kind of a last resort type thing.
04:48If you're really out of drive space, you can do that.
04:51But it is a way that will conserve some space on your archived projects.
04:55So a couple of other things that we should think about when we're talking about
04:58archiving is definitely name your archives and your sessions meaningfully with
05:02the dates, so you know what they are 5 or 10 years down the road and also you
05:06want to migrate your archived data to new hard drives every few years because
05:11hard drive failure is no joke.
05:13These techniques have saved me a lot of time.
05:14So if you do this long enough, you'll inevitably have to go back into a session
05:18you thought you've finished and pull something out.
05:20So be careful about what you get rid of and remember these days hard drive space is cheap.
05:25Your work is worth it!
05:26So keep track of what you do and archive responsibly.
Collapse this transcript
Conclusion
Goodbye
00:00This concludes our course on working with audio for film and video.
00:03I hope that these techniques and ideas are both inspirational and valuable
00:07to you and your work.
00:08Moving forward, I encourage you to get your hands on as much video content as you can,
00:11so you can really sink your teeth in and apply all these new concepts we explored.
00:16I wish you all the best of luck.
Collapse this transcript


Suggested courses to watch next:

Pro Tools 10 Essential Training (8h 54m)
David Franz

Film Scoring with Pro Tools (2h 38m)
Christopher Brooks


Mixing and Mastering with Pro Tools (9h 18m)
Brian Lee White

Mark Mothersbaugh, Music Composer (56m 36s)
Mark Mothersbaugh


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