Pro Tools Projects: Time Manipulation with Elastic Audio

Pro Tools Projects: Time Manipulation with Elastic Audio

with Brian Lee White

 


Fully integrated elastic audio was introduced in Pro Tools version 7.4 and gave editors the time-saving advantage of being able to change an audio file's tempo or timing in real time without the need to render the audio. In Pro Tools Projects: Time Manipulation with Elastic Audio, author Brian Lee White shows how to adjust tempo, change pitch, and quantize audio tracks with elastic audio. This course covers auto-conforming audio loops and regions to a session’s tempo, enabling elastic audio on tracks, and using the five elastic audio plug-ins to extract as much fidelity as possible from the source material. Exercise files are included with the course.
Topics include:
  • Enabling elastic audio
  • Selecting an elastic audio plug-in
  • Analyzing regions with elastic audio
  • Manually adjusting timing with Warp Markers
  • Transposing pitch
  • Quantizing audio
  • Locking bass to kick drum
  • Warping vocals
  • Adjusting elastic audio settings

show more

author
Brian Lee White
subject
Audio, Music Production, Projects
software
Pro Tools 8, 9
level
Intermediate
duration
1h 39m
released
Apr 07, 2010

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Introduction
Welcome
00:04Hi, I'm Brian White and welcome to Pro Tools Time Manipulation With Elastic Audio.
00:09Elastic audio is an amazing feature in Pro Tools that allows users to manipulate
00:12the timing of regions by stretching or shrinking slices of audio directly inside
00:16of the Edit window, effectively slowing down, speeding up, or changing the
00:21rhythmic feel of an existing recording while preserving the original pitch.
00:25In this course I'll teach you the basics of elastic audio in Pro Tools, showing
00:29you how to instantly confirm audio loops to a session's tempo ruler.
00:33I'll show you how to use warp markers to manipulate the timing of audio regions
00:37and find the perfect groove.
00:39I'll explain how to dynamically change the tempo of existing audio recordings by
00:43tying them to the Tempo ruler with tick-based audio.
00:46Finally, I'll show you how to apply elastic audio workflows to vocal recordings,
00:50helping you perfect the phrasing against the rhythm of the track.
00:54Elastic audio can be implemented in very basic yet effective ways or tweaked
00:58and tweezed to no end.
00:59Either way, it is a must know technique that will help take your recordings
01:03to the next level.
01:04So let's get started with Pro Tools Time Manipulation With Elastic Audio.
Collapse this transcript
Using the exercise files
00:00If you are a premium member of the lynda.com Online Training Library or if
00:04you're watching this tutorial on a DVD -ROM, you have access to the Exercise Files
00:09used throughout this title.
00:11Each video has an accompanying Pro Tools session and is labeled based on
00:15chapter, video number.
00:17There is also an additional Loops to Import folder with all the looped audio
00:22content we'll be working on in the course.
00:24If you don't have access to the Exercise Files, you can follow along from
00:27scratch or with your own assets.
00:29Let's get started.
Collapse this transcript
1. Understanding Elastic Audio
Understanding Elastic Audio
00:00Fully integrated Elastic Audio was introduced in Pro Tools version 7.4 and is
00:05easily one of Pro Tools' most powerful Editing tools.
00:08Want to automatically speed up the tempo of an imported audio loop to match
00:12the session without changing the pitch?
00:14That's Elastic Audio.
00:15How about quantizing audio recordings as easily as if they were MIDI?
00:19Elastic Audio again.
00:21Maybe even find the perfect pocket between your kick drum and bass.
00:25That's Elastic Audio.
00:27What once would have been deemed impossible, Elastic Audio allows users to
00:31stretch or shrink slices of audio directly inside the Edit window, effectively
00:36slowing down, speeding up or changing the rhythmic feel of an existing
00:40recording, all while preserving the original pitch.
00:43So when I think about the origins of time manipulation, I think back to tape and vinyl.
00:50How DJs could slow down or speed up records to match the tempo of the previous
00:55song or how you could speed up or slow down the tape playback.
01:00The problem with this is while it changed the tempo, it also changed the pitch.
01:06Because in a medium like vinyl, the grooves actually represent the waveform
01:11oscillations and waveform oscillation is directly related to pitch.
01:16So when you play it back faster, it's pitched up.
01:19If you play it back slower, it's pitched down.
01:21So the origins of Elastic Audio style processing in Pro Tools actually came a
01:26lot earlier than the built-in Elastic Audio system.
01:30We have the AudioSuite plug-in under Pitch Shift > Time Shift which allows us to
01:37select an offline processor region to be faster or slower.
01:43This actually analyzes and then renders a new file offline, preserving the
01:49pitch of the audio, making it faster or slower, but the problem with this is
01:53it's really hard to manipulate in context with the rest of your song.
01:57You had to do this offline.
01:59It created lots of files.
02:00Now a little later on, they developed the TCE Trimmer tool and the TCE Trimmer,
02:06if I just click and hold on the Trim tool, it says Time Compression Expansion,
02:11this actually ties to that plug-in I just showed you and I can stretch or shrink
02:18making things slower or faster and I could even cut up little portions of a
02:25region to shrink or stretch and again originally, how this was implemented,
02:33it was tied to the AudioSuite plug-in.
02:35So when you stretched something, it actually would go into the plug-in and
02:39re-render a new region in your regions list.
02:42So there was still some processing time. It was a little bit more elegant than
02:45actually selecting and configuring parameters because you had an Edit tool but
02:49it's not nearly as elegant as the Elastic Audio system is today.
02:54So regardless of Elastic Audio today, or using these TCE Trimmers or
02:59AudioSuite tools, how this basically works is that audio is manipulated by
03:03analyzing an audio recording's content, isolating the rhythmic transient
03:08portion, the highest point of amplitude in the region, versus the sustain and
03:14decay portions of the sound.
03:16Now this algorithm effectively determines how samples of the audio can be
03:19duplicated or removed to stretch or shrink the passage, thereby increasing or
03:24decreasing the tempo or even changing or what we call warping in the rhythmic
03:28feel in the context of the adjacent audio.
03:31Remember, because pitch is directly related to waveform oscillation, simply
03:36playing back the samples at a different speed is not enough.
03:40In order for the pitch and timbre of the original recording to stay intact, the
03:44algorithm must account for these things when deciding what to add or subtract.
03:48So just to give you a basic example of what's going on at the heart of this,
03:52if I copy a little piece of this bass here and paste it out so we can look at
03:57it over here and I really zoom in on that so that I can see the waveform oscillation.
04:02You see there is a repeating pattern that's happening for that sustaining bass note.
04:07So we have the transient that happens here.
04:09It's a little bit different and then we have the final decay pattern here.
04:13Now if I were to go in and sort of match up like bookends a repeating
04:18oscillation or a group of repeating oscillations, and I were to let's say switch
04:23to Shuffle mode and either duplicate or delete portions, I could effectively
04:30increase or decrease the overall size of that note, effectively changing its
04:35speed but because I'm taking these small little windows out or adding windows
04:40back in, I am maintaining the original shape and thus pitch of the waveform.
04:46While there may be a little bit more analysis magic to this than I just
04:50demonstrated, that is the basic idea of pitch-preserved time compression or
04:54expansion and these concepts form the basis of the Elastic Audio system in Pro Tools.
04:59So instead of just repeating one cycle, Elastic Audio algorithms may choose many
05:04slicers or what are sometimes referred to as grains to add or subtract from the
05:09sustaining portion of the sound.
05:11This is very similar to the concepts behind granular synthesis.
05:14So you may hear the term granular re-synthesis of sound used in the context of
05:19Elastic Audio or time stretching.
05:21Now with percussive elements, like these drums here, sometimes it is only
05:25necessary to manipulate the empty space or air between the strikes.
05:30As these instruments are primarily transient based, where you have a strike and
05:36then very little sustain, it's just going to be a reverb-tail or a short sustain
05:41of a tom drum or a cymbal decay.
05:43So as oppose to melodic instruments that actually have a sustained pitch,that
05:48identifies the rhythmic performance, in something like drums or percussion it's
05:53actually a lot easier to manipulate the timing just by manipulating the air or
05:57space in between here.
05:59Now if this all seems a bit too complex, don't worry.
06:02In the next video, I will show you how Elastic Audio can be implemented in very
06:06basic yet effective ways that don't require much more than a drag-and-drop.
06:11Later on, we'll discuss the subtleties of the different approaches Pro Tools
06:14uses to manipulate time and pitch and dig into manual elastic tweaking where
06:19almost anything is possible.
Collapse this transcript
2. Working with Elastic Audio
Auto-conforming imported loops
00:00The beauty of Elastic Audio inside Pro Tools is that it can be as hands-on or
00:05hands-off as you want it to be and nothing demonstrates this better than the
00:09ability to auto-conform audio loops and regions to your session's tempo simply
00:13by dragging them into the Edit window.
00:16Now, there's two ways we can approach this.
00:19I can drag-and-drop from my Finder or Windows Explorer, so I could drag-and-drop
00:23from files on the desktop directly into Pro Tools or I can use the built-in Pro
00:28Tools workspace to drag-and-drop.
00:31Basically, the same idea. I n both windows we're going to be
00:34dragging-and-dropping but slightly different workflows.
00:37So, looking at dragging-and-dropping from the desktop, there's a specific
00:40preference that I want to go over before we do this, because it's going to
00:43affect how files come into the system.
00:46So if I go to Setup > Preferences and I go to the Processing tab here, I'll see
00:52I have a preference called Drag and Drop from Desktop Conforms to Session Tempo.
00:56Now, I can choose No Files, so that anything I drag in will just be left alone.
01:01REX and ACID Files Only, so REX and ACID files are special types of sound files
01:06that have metadata that tell the tempo of the file and tells it where the
01:11transient points are so that it can re-conform easily, or All Files.
01:15This would be any sound file that I brought into Pro Tools.
01:18So in this case, we're going to choose All Files.
01:21Now, you might come and tweak this preference because it really will do this to all files.
01:25So if you're bringing in a CD reference track, it'll try to analyze and
01:29reconfirm all four minutes of the song, and that tends to get a little bit weird.
01:34This generally works best with shorter sound bites, loops, things under
01:40eight bars in length.
01:41But for now, we'll leave it on All Files and I'll click OK.
01:45Now if I want to import from a folder on my computer, I can just bring up that folder.
01:51I've got a little folder called Loops to Import here and I'm just going to go
01:59ahead and drag in the Funk Drum Loop right to the Tracks list so that it
02:03automatically creates a track for me.
02:05Now, I get a dialog that says Import original tempo from file.
02:08What this is asking me is if I want to use the original tempo as analyzed by
02:13Elastic Audio of the loop itself.
02:15So the tempo of my session is 120 to start with.
02:18It's going to change it to the tempo of this loop.
02:21Now I'll choose Import and we'll see that it's changed the session tempo to 100
02:26BPM and drop this in on its own track.
02:29It named the track with the name of the file here and I can rename that if I'd like.
02:35Now for subsequent files, it's actually just going to automatically conform them
02:39to this new 100 BPM.
02:41So it won't ask you that every time.
02:43It's just for the first file you import into this session.
02:47Now if I import the Shaker Loop, which is at 90 BPM, I'll just drag-and-drop
02:50that on the Tracks list.
02:52You'll see that's automatically going to conform the 90 BPM Shaker Loop to 100 BPM.
02:58So I have two measures here.
03:00If I want to remove the conform, I can right-click and choose Remove warp.
03:05That puts me back to the original 90 BPM.
03:07So you can see that's slightly longer for two bars of the Shaker.
03:11If I want to return it to 100 BPM, I right-click and choose Conform to Tempo.
03:16Now I can continue to drag-and-drop files into this session, just drag them to
03:20the Tracks list, and that will automatically conform to the session tempo of 100 BPM.
03:25If the file is already at that tempo, like the bass groove here,
03:30no conforming is necessary.
03:32Now, if we look over here at the Regions list, you'll see that in addition to
03:36the bold whole file region, I also get an additional region that's created from
03:40the Elastic Audio engine and the Shaker, the one that had to be re-conformed,
03:44I get a little icon here that lets me know that it's been elasticized.
03:50So in this case, I have the original 90 BPM region here and the
03:55re-conformed region here that's been elasticized to fit two measures
04:00relative to this session.
04:02Alternatively, I can import files, conforming them to the session's tempo
04:06using the workspace.
04:08The Workspace under Window > Workspace is a file management system built
04:14directly into Pro Tools.
04:16It allows me to preview, organize, delete, rename, do all kinds of file
04:21management tasks directly inside the Pro Tools software.
04:25So I've set up a little catalog with some of my loops.
04:28Now the difference here is that I can actually preview these directly using my
04:36Pro Tools soundcard.
04:37When you're using the Finder or the Windows Explorer to import audio content,
04:43the problem is that unless you have your soundcard patched into your Pro Tools
04:47audio device, it's very difficult to monitor the sound plane back off, let's
04:52say, your desktop or a folder on your hard drive.
04:55Now, in the Workspace, this is directly tied into your Pro Tools interface.
05:00So to preview, all I need to do is just hit the little speaker here.
05:03(Music playing)
05:24If I want to use something in the session, I can just drag it in either to the
05:28Tracks list, to the Regions list, or directly into an existing track, or right
05:34underneath the last track to create a new track there.
05:37Now if I want to preview something in the context of this session's tempo, for
05:41example, if I wanted to first preview this Shaker loop at 100 BPM to see how it
05:46sounds, what I can do is I can activate the Preview to Tempo option.
05:51By clicking the small metronome up at the top of the workspace, I can preview
05:56each loop or each file in the workspace to the 100 BPM session tempo.
06:01(Music playing)
06:09I can even preview the files in a loop by right-clicking on the speaker and
06:13choosing Loop Preview.
06:15(Music playing)
06:22And right next to the Preview to Tempo checkbox, I can choose the Elastic Audio
06:27plug-in that I want to preview and process the sound through.
06:30(Music playing)
06:44If I import this file with the Preview to Tempo box checked, it automatically
06:50conforms that to session tempo.
06:53So again, in the workspace, if you want your loops or your regions to conform to
06:57the session's tempo, you need to check this little metronome box here.
07:01When audio is automatically conformed using drag-and-drop, you'll notice that
07:06the track's timebase gets set to Ticks instead of Samples.
07:10So in this auto-conform process, it automatically sets this track up to
07:16re-conform to tempo changes.
07:18Now, some of the other cool things you can do when dragging-and-dropping to
07:22conform is you can actually preview in context conforming the loops to the
07:28session's tempo while you play the session back.
07:30So if I was going to play back this Drum Loop here, I'll select this, make sure
07:34Loop Playback is checked.
07:36Go ahead and solo this.
07:38Start playback.
07:39(Music playing)
07:43I bring my catalog back up.
07:44(Music playing)
07:48Preview the Shaker.
07:49(Music playing)
07:54I can control the volume in context here.
07:56(Music playing)
08:30I can even import stuff while this session is playing back.
08:33I don't have to stop.
08:35Now you will get a little bit of pause in playback when you do that.
08:38(Music playing)
08:42But you could build a whole session just previewing different audio files on
08:47the fly as you go, previewing them to tempo and then importing them into the
08:53session ready to go.
08:54(Music playing)
08:56Now using either the workspace or the Finder to drag-and-drop audio in,
09:02Pro Tools is automatically analyzing the content and re-conforming it to the session's tempo.
09:08What we might find is with more difficult material, it can make mistakes in the analysis.
09:15Some manual massaging is going to have to be done of the analysis and the warp markers here.
09:20For drum parts, it generally gets it right on the first time.
09:24The more complex the audio, polyphonic material like piano, guitar or things
09:29like that, it might make some mistakes.
09:31So we're going to have to go in and correct some of this stuff.
09:34So even if your workflow doesn't include a lot of loops, I think that
09:38you'll find these tricks for auto- conforming audio with drag-and-drop
09:42really handy. Just for building scratch tracks or quickly forming ideas,
09:46this is a real time-saver.
09:49This sort of GarageBand-esque drag-and-drop loop workflow in Pro Tools is
09:53especially powerful if you integrate some of the more advanced features of
09:56Elastic Audio to better match the feel of your imported loops to one another.
Collapse this transcript
Enabling tracks for Elastic Audio
00:00Even if you didn't conform your audio on import, Pro Tools makes it easy to
00:04take advantage of Elastic Audio on any audio track using the dedicated Elastic
00:09Audio plug-in selector.
00:12To enable a track to use Elastic Audio, simply click on the Elastic Audio
00:17Plug-in button here and choose any of the four real-time plug-ins or the fifth
00:23Rendered Only plug-in.
00:25Because this is drums, I'll go ahead and choose Rhythmic.
00:28Now, if I hit Play here and listen to this track with a click...
00:30(Music playing)
00:37I'll notice that it's out of time.
00:38It's playing back a little too slow at 100 BPM while this session is at 120.
00:43So, if I want to correct that, now that I've enabled Elastic Audio on this
00:47track, I can simply right- click and choose Conform to Tempo.
00:50We'll listen one more time.
00:52(Music playing)
01:00That sounds pretty good.
01:01So, the first time you enable Elastic Audio on a track, what actually happens is
01:06Pro Tools analyzes the regions on that track as well as any other playlists that
01:12you have associated with that track and creates analysis points within that
01:17region, so it can use those to warp to the region in the case of re-conforming to
01:22new tempos or actually warping individual points within the region.
01:28Sometimes when you enable Elastic Audio on a track, it can take a long time to
01:32analyze, especially if you have a lot of material.
01:35Let's say you have a four-minute song and you have five playlists of
01:39four-minute regions.
01:40It can take quite a while to analyze.
01:42So sometimes what you'll see is that the region will be sort of whited out a little bit.
01:47You can even go into your Task Manager to see how long these events are going to take.
01:53With these loops that almost happen instantly. You don't even see the analysis.
01:56But with longer files, you'll see they'll be offline for a little bit before
02:01you're actually able to manipulate them.
02:03Now, one option you have if you know you're going to work with Elastic Audio
02:08is you can go to your preferences, Setup > Preferences, and under the Processing tab,
02:14you can check to enable Elastic Audio on all new tracks and choose the
02:20default plug-in for that.
02:21Now you can always choose the plug-in later.
02:24We'll start with Polyphonic.
02:26That's a really good catchall for all kinds of material.
02:30Now, every new track I create is automatically assigned the Polyphonic Elastic
02:37Audio plug-in and I'm ready to go.
02:39Anything I record on that track automatically gets analyzed for Elastic
02:44Audio and is ready for me to manipulate. I don't have to enable a plug-in
02:49or wait for it to analyze.
02:51So sometimes this is a great way to work, if you know that you're going to use
02:54Elastic Audio on your tracks. Just have it enabled automatically.
02:59Now, if you want to enable or disable Elastic Audio on all tracks or a group of tracks,
03:03what you can do is use Option or Alt while clicking on the Elastic Audio
03:08plug-in selector or Option+ Shift for just the selected tracks.
03:14That's Alt+Shift on the PC, click.
03:18Now, if tracks are grouped together, the Elastic Audio selector will follow the groups.
03:22So if you had a group of drum tracks and you enabled the Rhythmic plug-in on
03:27those tracks and the group was active, it would enable that for all the
03:31tracks within the group.
03:33Once audio has been analyzed and warped in any way, you're going to see it
03:38represented in the Regions list, in addition to the original whole file or any
03:42regions you've cut from that.
03:44You'll also see elasticized regions.
03:47The way we know this is there is a little Elastic Audio icon to the left of the
03:51region in the Regions list, telling us that's the one that contains warp
03:55markers, the one that's been manipulated using Elastic Audio.
03:59I always know the ones that are unaffected by Elastic Audio, based on whether or
04:03not they have this little icon next to them.
04:06Now, within the Elastic Audio plug-in selector menu, I can choose to have tracks
04:11process in Real-Time or Rendered Processing.
04:15Now, Real-Time Processing takes up active CPU cycles.
04:19So, when it's actually stretching or shrinking the audio, it's processing that
04:23information in real-time, using the plug-in that you have selected.
04:27Rendered Processing actually renders a temporary file on your hard drive.
04:32As you can see it turned white for just a moment there rendering the file.
04:37This would actually go into your Rendered files folder in your Session folder.
04:42Now, you don't have to manage this manually.
04:44It's managed automatically by Pro Tools.
04:47The benefit to using Rendered Processing is that it doesn't take up extra
04:51CPU cycles that you could use for plug- ins, more tracks, virtual instruments,
04:57and stuff like that.
04:58The benefit of using Real-Time Processing, however, is that when you make a
05:02change, it's nearly instant.
05:05So, you can actually be warping or moving things in real-time as the session is
05:09playing back and it updates.
05:12Specially, for really big files that would take a long time to re-render,
05:16this can be really handy when you're working within the context of the editing process.
05:21Now, when you go on to the mixing process, it might be wise to switch to
05:27Rendered Processing when you're done editing that region to save CPU cycles.
05:32You can always get an idea of what Elastic Audio is doing CPU-wise, by going to
05:38Window > System Usage.
05:41Under your Activity pane you have CPU (Elastic).
05:44That's going to tell you what's going on with any of your Real-Time Processing.
05:48So, if I am using Real-Time Processing, I might see a little movement there.
05:52Now, I'm hardly doing anything in the session, but if I had let's say a
05:56session of 40 tracks and each one of those was enabled for Elastic Audio in
06:01Real-Time Processing, I would definitely see some movement there.
06:04That could definitely choke out plug-ins and other resources.
06:09So, again, when you go to the mix stage, it's a good idea to just switch
06:13all tracks to Rendered.
06:14It's not going to sound any different.
06:16It's just going to process those to a temporary file in your session files folder.
06:21Now, if for any reason you want to disable Elastic Audio and go back to your
06:26original region or original recording or permanently commit that Elastic Audio
06:31in the case of where you're going to be exporting the files to another DAW or
06:35moving back to an earlier version of Pro Tools that didn't have Elastic Audio,
06:40you can simply from the track's Elastic Audio Enable window, choose None or
06:46Disable Elastic Audio.
06:48You're going to get a dialog that says Elastic Audio regions cannot be
06:52maintained when disabling Elastic Audio processing on the track.
06:55Now, you have two options. You can Revert.
06:59That's going to take us back to the original speed of that file, no warping.
07:04So you see in my Regions list, it's removed those Elastic Audio regions there
07:08and brought me back to the 100 BPM Rock Drum Loop. Or if I just Undo, and choose None,
07:16I can choose Commit.
07:18Now in this case, it's actually going to render that elasticized region to a new bold file.
07:25So, what I'll have on my hard drive in the audio files folder is a new file
07:29called Rock Drum Loop.
07:30You see there is the Rhyt, as it was actually processed by the plug-in in a sort
07:37of AudioSuite style manner.
07:39Now, in this case much like Rendered Processing, it's not taking up any CPU cycles.
07:45In fact, this would be compatible with any system now in this file, even if it
07:50doesn't have Elastic Audio.
07:52So, the file has been committed into a new file with all the changes or warps
07:56that I've done in Elastic Audio.
07:58Now, you may have noticed that Elastic Audio selector is only available on audio tracks.
08:04If you look on let's say an instrument track, you won't find that there.
08:12The reason for this is this is an Audio Only concept.
08:15In the case of MIDI, because it's just note data, we can already move
08:19that around easily.
08:21Elastic Audio, hence the name, is only applicable to audio tracks in Pro Tools.
08:26So, you're not going to see that plug- in selector on aux tracks, master faders,
08:30instrument tracks, or MIDI tracks.
08:33Now, again, I personally like having Elastic Audio enabled on all my audio
08:37tracks right from the start
08:39so I'm not waiting for analysis times whenever inspiration strikes.
08:43Let's say I want to tweak a bass note or tweak a drum hit. I don't have to wait
08:47for that to render the analysis and then start making my changes.
08:51It happens directly after the recording and I'm easily able to grab a warp
08:56marker and just move back anywhere I want.
08:59Remember to keep track of your system resources when heavily using Elastic Audio.
09:04Like I said, you may wish to switch to Rendered Processing on all tracks.
09:08Just hold down Option on the Mac or Alt on the PC and switch that to Rendered.
09:14All tracks will switch to Rendered Processing there.
09:17That's going to save system resources when you move onto the next stage of mixing.
09:21Now, you can always go back to Real- Time Processing and make any tweaks on
09:25an individual track or group of tracks and then switch back to Rendered for playback.
Collapse this transcript
Using Pro Tools Elastic Audio plug-ins
00:00The Pro Tools Elastic Audio engine is powered by five distinct time compression
00:04expansion plug-ins, each optimized for certain types of audio processing.
00:10While the default setting of Polyphonic works okay on most material, knowing the
00:14ins and outs of the Elastic Audio plug- in allows you to take your processing to
00:18the furthest extremes possible, extracting every last ounce of fidelity from
00:23your source material.
00:24So from the Elastic Audio plug-in selector, we're going to see that there are
00:28four real-time plug-ins:
00:30Polyphonic, Rhythmic, Monophonic, Varispeed, and one exclusive rendered
00:35only plug-in, X-Form.
00:37Now like I said, the catchall plug-in, Polyphonic is best to use for full mixes,
00:43layered instruments, anything with chords or melodic lines that have overlapping
00:48notes and lots of harmonic content.
00:51It primarily relies on this concept of granular res-ynthesis, where small grains
00:56or sort of micro-loops of 6-180 milliseconds are duplicated or removed, while
01:03attempting to retain the dynamic relationship of the transient to the sustained
01:08portion of the sound.
01:10Now, the Polyphonic plug-in relies heavily on correct analysis.
01:15That is to say, the region analyzing for transients versus sustaining
01:21portions of the sound.
01:23If this isn't done correctly, it doesn't know how to add or subtract these small
01:28little windows to the sound.
01:30Now, as far as settings go, this window or these grains can be manipulated in
01:36the Polyphonic Plug-in Settings window just by clicking on the plug-in.
01:41I can change the window from 6 milliseconds all the way up to 185 milliseconds.
01:47And what this does is it sets the Window that will repeat in the sustaining
01:51portion of the sound.
01:52The best way to listen to this is to go ahead and stretch something out really,
01:56really far, and play with the Window.
01:59(Music playing)
02:09And your best bet here is to go somewhere in the middle.
02:12Let's say the default setting between 50 and 100 milliseconds
02:16is going to be great for most material. More sustained material will benefit
02:21from a larger window size.
02:22Well, you need to be really careful with the small window sizes as they can
02:27actually affect the pitch.
02:29So you hear less looping with smaller window sizes, but if you get it too low,
02:34especially with low frequency material, it can really affect the pitch.
02:37Now the Follow option just attempts to reintroduce the same decay profile as
02:43the original sound.
02:44So if you stretch something out a lot, the Follow option is going to adapt the
02:48amplitude of the sustain and decay portion of the sound to match the original,
02:53or at least try to match the original.
02:56So you can generally leave that checked.
02:58You might not hear it with small changes.
03:00It's a very subtle effect.
03:05Now, the Rhythmic plug-in here is designed for percussive or drum material.
03:10That is material
03:12that is primarily a transient followed by just a lot of empty space.
03:17So if we think about a drum when you hit a snare, and no matter if you're
03:20playing it at a fast tempo or a slow tempo, it doesn't sustain any longer.
03:25It's sort of hit and quit.
03:27So using this idea of just taking in the silent space and increasing that or
03:33decreasing that is what the Rhythmic plug-in relies on.
03:36Now, there is one preference called the Decay Rate.
03:38And what you'll find is you stretch something out...
03:42(Music playing)
03:47You will hear that what sustain or decay that was there, any reverb tail that
03:51was there, and the original sound sort of gets looped from front-to-back.
03:55So the Decay Rate determines the sort of end of the sound or the tail that's
04:01going to be repeated in order to reintroduce some of that reverb, ambience, or
04:06decay sound over long stretches.
04:09The problem with that is extreme changes can tend a sound kind of wobbly, or wah,
04:14wah, wah, wah, wah, as it attempts to repeat the tail or ambiance of a drum note.
04:21If you turn it to 1%, you'll hear a very noticeable gated effect.
04:25(Music playing)
04:31But the quality of each note stays intact.
04:34So sometimes I actually prefer a very short Decay Rate to keep the original sound
04:41intact using the Rhythmic plug-in.
04:44Now the Monophonic plug-in doesn't have any options, but it's specifically
04:49tailored to monophonic pitched audio.
04:53Now monophonic pitched audio, let's say voice, single-note guitar, bass guitar,
04:59horns, strings, things like that, single-note violin, has a specific
05:04characteristic called the formant.
05:06Now formant is the resonant quality in recording that's unrelated to pitch.
05:11And what tends to happen is when we stretch or we play with a sound's waveform,
05:16we can tend to shift the formant accidentally.
05:19So, speeding something up a lot can make it kind of sound Mickey Mouse, even
05:23if the pitch is retained. Or slowing something down can really shift the formant
05:27a significant amount.
05:29And the Monophonic plug-in is what's called formant corrected.
05:32So it attempts to re-shift that formant of the original audio, or reclaim the
05:37resonant frequencies there that aren't related to pitch to give you a better
05:42quality of stretching or shrinking.
05:45The Varispeed option here actually changes the pitch with time, so much like a
05:51vinyl record as the needle hovers over the groove of the record.
05:55If it does it faster, the pitch increases.
05:58If it does slower, the pitch goes down.
06:01Because the waveform speed is directly related to the pitch, the slower or
06:06faster you play that audio samples will directly change the pitch of that
06:11audio with its time. So, Varispeed...
06:21(Music playing)
06:26Actually just plays back the samples of the audio faster or slower.
06:30The good thing about this is that quality stays for the most part intact.
06:35It's just that the pitch changes along with it.
06:38So if you're not doing it in let's say half or double increments of the rest of
06:42your session, what tends to happen is the pitch no longer matches.
06:47Now, with drums this doesn't matter so much.
06:49So I tend to use it a lot with drums to get really kind of funky tones,
06:54really stretch it out, so kind of get that really bass heavy sound from
06:57slowing down the waveform.
06:59And then I might render it and return it to its original pitch for a cool effect.
07:06Now the final plug-in, X-Form, is what sounds as Rendered Only, so you can't
07:11use it in real-time.
07:13And X-Form is a high quality Elastic Audio plug-in that actually needs additional
07:18time to process the signal, which is why you can't use it in real-time.
07:23But it maintains that absolute fidelity of the original recording even
07:28over extreme changes.
07:30Now, there are really only two options. You can enable Formant
07:33Correction, which you should do for monophonic audio like this bass or
07:37vocal or a single-note guitar.
07:39And you can control the Quality.
07:41The Quality just sacrifices some of the fidelity in the elastic process for
07:46faster processing time.
07:47Now the processing time can be very significant.
07:51You can actually see that in your Task Manager.
07:56And even for this very short four-bar loop, it's going to take a good 20 seconds.
08:01So think about a four minute song, 40 tracks, every track processed with Elastic
08:06Audio, X-Form could take hours to render.
08:09So, generally how I use X-Form is specifically on tracks using the Polyphonic
08:15and Monophonic plug-ins. What I'll do is I'll get everything where I wanted to
08:20be using the real-time plug-in.
08:23And then I'll switch it to X-Form.
08:24I might have to walk away for a bit.
08:27And I'll evaluate if the sound quality is better.
08:30Many times with extreme changes, it is significantly better using X-Form.
08:34Sometimes it's not. In that case, we'll switch it back.
08:38One case where I find it generally isn't better to use X-Form is with percussive
08:42or drum material, where Rhythmic really is the ticket to success there.
08:46So, ultimately how do you know which one to use?
08:50I find that you'll develop intuitions over time, but for now just use your ears.
08:55It doesn't cost you anything but a bit of time to switch the plug-in and
08:58listen, and you may be surprised.
09:01Sometimes I find that the Rhythmic plug-in works better on a bass guitar.
09:06Like I said, many make the mistake of thinking X-Form is the best for
09:09everything, because it takes a long time to render.
09:12And while it can sound better on certain material,
09:15there are many times where I opt to use one of the other real-time plug-ins,
09:18because it does sound better.
09:20What do you do when no plug-in sounds good though?
09:22Well, certain things can only take so much manipulation, especially things that
09:27have a lot of harmonic content.
09:30So, when no plug-in yields satisfactory results, first make sure your analysis
09:34is accurate, or you can just cut your losses and accept that you've gone too far
09:39with the audio, or try it in the mix.
09:41It might just work. Sometimes you can hide these errors inside the mix and you
09:46won't be able to hear them.
09:47So, just experiment, use your ears, and develop intuitions about which
09:52plug-ins are right for you.
Collapse this transcript
Understanding Elastic Audio analysis and event markers
00:00Once you've enabled the track to use Elastic Audio by choosing an Elastic Audio
00:04plug-in, you can further refine the performance of the processing by ensuring
00:08that Pro Tools has correctly analyzed the region and placed accurate analysis
00:13markers or event markers on the content's transient points.
00:17This is especially important when you're altering a region's original tempo
00:21to match a new tempo.
00:23So we're dealing with this concept of event confidence and the transients of the
00:28audio material and in order to correctly stretch or shrink the audio by adding
00:34or subtracting periods from the sustaining portion of the sound, the Elastic engine
00:39needs to know when one note ends and another begins, which is generally defined
00:45by the presence of a transient or an amplitude peak within the waveform.
00:50When the Elastic Audio system does not detect a region's transients correctly
00:55by either choosing too few or too many analysis markers or event markers,
01:00the performance of any warping, stretching, or shrinking will be compromised because
01:05the engine cannot effectively distinguish which parts of the waveform need to be modified.
01:09So in the case of something like drums, if we were to stretch it out and each
01:14transient wasn't correctly identified, what would happen is that the overall
01:20amount of stretching for the region may be correct. Let's say stretching it from
01:24in this case 4 bars to 8 bars relative.
01:29That's correct, but the relative distance between each beat, had there not been
01:35correct event markers placed, would get skewed.
01:39So the amount each waveform gets stretched or the space between each waveform
01:44gets stretched would be different and the feel of the region would be lost.
01:50So let me just say to start here, it's pretty good.
01:53Most of time the auto analysis that Pro Tools computes when you activate Elastic
01:58Audio, it's good enough for most cases and no user intervention is required.
02:04When in doubt, it is important to check a track's analysis view to confirm the
02:07presence of accurate event markers.
02:10So how we do this is from the Track View Selector, we choose Analysis and this
02:16is going to show up only on tracks that have an Elastic Audio plug-in enabled.
02:20And what we can see if we zoom in here is that each transient within the drum
02:26track has been analyzed, even the little high-hat hits that you can barely see
02:31their waveform. You can see that an Analysis point or an event marker is what we
02:36call them has been analyzed and placed there and so like I said, when the sound
02:43gets stretched out, it knows how much to stretch this beat relative to this beat,
02:48relative to the next beat and so on and so forth.
02:51So that the relative distance is maintained as we stretch and shrink the sound.
02:56Now if I find that it's detecting too many or too few event markers
03:02automatically, what I can do is I can right click on a region and choose
03:07Elastic Properties and in the Elastic Properties window I have an Event
03:12Sensitivity and I can drag this down to remove event markers or move it up to
03:20100% to add new ones in.
03:22Now the things like drums, drums have very rich transients so the Event
03:26Confidence is going to be very, very high, so generally 100% is going to work great.
03:32But if we move down to this bass here, we'll see that sometimes it
03:37analyzes points that aren't actual notes.
03:43The guitar. See it gets every kind of little noise or anything in there and so
03:48what we might want to opt to do is select that and drag down the Event
03:52Sensitivity to remove some of those so that just the beginning of each note is marked.
03:58If you don't have a correct event marker placement what's going to happen is
04:04that it's going to stretch the audio in awkward ways that aren't in time
04:07with the original region and it can tend to sound bad, no matter which plug-in you use.
04:13If you find that controlling the event sensitivity doesn't get you where you
04:17want to be, let's say you drag it down and it removes one that you wanted, you
04:21push it up too much and you get too many, what you can do is you can actually
04:24manually manipulate these.
04:26So if you find that they're either inaccurate or too few or too many, you can
04:30actually use the Grabber tool here to either move, add additional ones just by
04:38double-clicking, or holding Ctrl on the Mac, Start on the PC. You can hold down
04:44Option on the Mac, Alt on the PC to delete a marker.
04:48And sometimes what you'll find, especially in the case of things the guitar and bass,
04:52I find that it tends to place the analysis marker either too early or too late
04:58so that it's getting into the actual meet of the note and this can cause
05:03really weird results, even with small changes or small warps.
05:07So sometimes it's necessary to just kind of move that in a little bit.
05:11You can kind of eyeball it.
05:13Now generally I listen really carefully when I'm doing this and for the most part
05:19I'm going to trust the analysis.
05:21The analysis uses a really advanced algorithm that goes beyond what the eye can
05:25see on the waveform.
05:27I'm seeing a very simple rendered view of all the frequencie's amplitudes here
05:33in my Pro Tools Edit window whereas the Elastic Audio Event Analysis actually
05:39gets into the spectral content and analyzes where the high frequencies actually
05:45transition in terms of amplitude power to determine the transient position.
05:49So sometimes it can look like it's not accurate but I tend to trust it more than
05:54I trust my own eye with this view because this view isn't exactly 100% accurate.
06:01So just a few basic tips here for placing or manipulating your event markers.
06:07Use fewer event markers for legato material, so strings, sustaining pad.
06:14This is going to achieve more natural results.
06:16If we go down here and look at the organ track and we'll just increase the size...
06:30I can see that the sustained notes throughout a good part of this are getting
06:36additional analysis points, that it's not going to sound really good when I go
06:40ahead and stretch that out.
06:42So what I might do is use a lower Event Sensitivity.
06:50Just to pick up the heads of the notes.
06:53Or I might go in and actually remove things by hand, so I can go in
06:57here in Option+Click some of these to get rid off them.
07:00Again really with this sustained material you really want to have fewer event
07:05markers just at the heads of each note so that the plug-in can really do its
07:10job and add in those little windows of sound for those sustained notes.
07:14So you get more benefit from manipulating the window size than you would from placing
07:20more markers that don't really represent transients and this is the case also in voice too.
07:25It seems to be fewer markers, the better in those situations.
07:30You want to be especially careful when identifying these transients within
07:34polyphonic material,. Many notes will be overlapping in and sustaining over each
07:39other, so one note continues to sustain on the new note is struck, and this is
07:45what makes polyphonic material so difficult to treat, especially things like
07:50piano with a lot of sustain pedal or acoustic guitar strumming.
07:54A lot of these types of audio can't take a lot of processing and so your best
07:59bet is to use fewer markers just on the key transients, so the beginning of
08:03cords and to really play with that window setting in the polyphonic plug-in.
08:09Now when changing a region's tempo significantly, again this is really when
08:13you're going to hear that Elastic Audio working hard, especially when you
08:18stretch something out.
08:20You want to experiment with how many number of event markers affect the region's
08:24ability to retain its rhythmic accuracy over the greater degrees of warping.
08:29If you have too few markers you can alter the timing or feel within notes in the
08:34region as it stretches or shrinks to match the new tempo.
08:37When quantizing Elastic Audio, event markers will be the default warp locations
08:42for shaping events to the grid, so you especially want to make sure your event
08:46markers are accurate when you're going to go ahead and use Event Quantize on
08:50any elastic material.
08:52Again many times you never need to enter a track's analysis view and manually
08:56manipulate a region's event markers.
08:58Especially if you aren't altering a region's tempo from the original recording.
09:03But don't be afraid to experiment with event marker placement when trying to
09:06squeeze better performance out of an Elastic Audio workflow.
Collapse this transcript
Using warp markers to manipulate timing
00:00While event markers in a track's analysis view define where and how a region
00:04will stretch or shrink and warped at the region boundaries,
00:08warp markers are user-inserted pushpins or pivot points that allow you to anchor
00:12notes or positions within a region, giving you the ability to manipulate a note
00:16or a group of notes timing isolated from the rest of the region.
00:20Region warping is achieved from the track view called Warp where I see my event
00:26markers already laid out.
00:28And the best way to understand these warp markers is as sort of a virtual pushpin.
00:33Imagine that an elasticized region is like a piece of elastic band anchored
00:37between two pushpins, one at the head of the band and one at the tail.
00:42By moving these pushpins I can stretch or shrink the band's overall size to
00:46conform to whatever space I wish.
00:50So I can grab the tail and stretch it out or shrink it in like an elastic band.
00:58Now, imagine taking additional pushpins and inserting them into the elastic band
01:02at different points.
01:03By anchoring the band at points within one could stretch or shrink only portions
01:09of the band outside the context of the master head and tail pins.
01:13This is exactly what warp markers do for the notes within an elasticized region.
01:18I can actually place warp markers within the region and modify notes outside the
01:25context of all the other notes within the region.
01:28So I can actually change the feel or the timing of just an individual note or a
01:33group of notes relative to the whole region.
01:37To insert a new warp marker all I need to do is double-click in a blank space or
01:42simply single-click on an existing analysis point.
01:46I can also Ctrl+Click on the Mac or Start+Click on the PC.
01:51To remove a warp marker all I need to do is double-click or Option+Click or
01:56Alt+Click on the PC. Removing a warp marker would remove any warp associated
02:02with that marker and return it back to its original position within the region.
02:07I find the best place to start with warp markers is by adding them on the
02:10analysis event markers, as the transient is a natural point in which the audio
02:14can be stretched in the context of other notes or warp markers.
02:19So there's three different styles of warping that you are going to use in Pro Tools:
02:23Telescoping, Accordion and Range Warp.
02:28Telescope Warp is taking the tail of a region and stretching it out or shrinking
02:34it in, thus changing the overall size of the entire region.
02:38Now, the timing or the rhythmic integrity is maintained because of all the event markers.
02:44Now, an Accordion Warp has a single warp marker placed within a region and by
02:51stretching to the right, notice I am only manipulating this half of the region.
02:58The first half stays intact.
03:00So I in a sense anchor a portion of my region by placing a warp marker and
03:07perform a Accordion Warp here, which restricts the changes only to the last half
03:14of the region between the warp marker and the tail.
03:18Now my favorite type of warping is Range Warping.
03:22Range Warping works by placing three warp markers and manipulating the center
03:31marker to change a single note's timing relative to the previous and next note.
03:37You can easily access Range Warp by just holding down Shift when you click to
03:42get three new markers.
03:44This way you can radically alter the timing of any note individually in a region.
03:50So for example with this guitar, if I wanted to change the timing here, I am
03:54going to remove all the warp markers that I have created already.
03:56I can just select the region and hit Delete to remove all those markers instead
04:00of deleting them individually.
04:02Now I can place a Range Warp here and move this note to be later in time.
04:07(Music playing)
04:10So I started with.
04:11(Music playing)
04:13And I ended with.
04:14(Music playing)
04:16So I completely changed the rhythmic feel of that phrase.
04:20Now I like to work in Smart Tool mode.
04:23When I do this, this allows me to place my cursor to preview different
04:27sections of the audio,
04:29while still having access to my Grabber tool.
04:32So top-half is Selector, bottom-half is Grabber.
04:36I also like to work with the Unlinked Timeline and Edit Selection.
04:41So by un-clicking the option underneath the Grabber tool, I can make a context
04:45selection using my Grid.
04:47So I'll make a one bar selection here.
04:49That way whenever I hit Play?
04:51(Music playing)
04:52It always plays the Timeline and I'm free to go in and manipulate and make
04:57selections within my Edit window here without losing that context.
05:02It's really important to make these individual note warps in the context of
05:07the greater phrase.
05:08So you always want to check your work a bar or two ahead just to make sure that
05:12fits with what's going on.
05:14Now, groups will warp together.
05:16This is really important with multi- track drums. As long as you group those
05:20tracks first before enabling elastic audio they will all warp from the same
05:25point, maintaining phase coherency.
05:27So once you get the hang of adding and manipulating warp markers, I think you'll
05:31find that you have a great deal of control over the phrasing and timing of
05:35your audio recordings, much like the way you edit MIDI Sequences.
05:39I spend a lot of time just fine-tuning the timing of my recordings by warping in
05:43very small amounts, really getting the timing by phrase exactly how I want it in
05:48the context of the groove and feel of the tune.
05:50This saves me tons of time during tracking because I don't have to beat myself
05:54up trying to get perfect timing.
05:56I can focus on the tone and the emotion of the performance knowing that I can
06:00clean up minor timing errors easily with Elastic Audio warp markers.
Collapse this transcript
Getting inside the Elastic Properties window
00:00When processing regions with Elastic Audio, each region has a group of settings
00:05that can be altered within the Elastic Properties window.
00:08We have already discussed the use of the Analysis Sensitivity setting when
00:12determining the threshold for event markers.
00:15But I wanted to examine some of the other parameters of the Event Properties
00:18window in a bit more detail.
00:21On any Elastic enabled track you can right-click on a region and choose
00:25Elastic Properties.
00:27Now, depending on whether or not that track is set to Ticks or Samples--
00:32Ticks will reconfirm the new Tempo changes. Samples will not.
00:36In the case of tick based tracks, you see the Source Length and the Source Tempo.
00:42When Pro Tools brings in a file, a loop, or an audio region, it tries to guess
00:47the length and the tempo based on the relative location of each beat within that region.
00:53Now usually it guesses correctly; sometimes it gets it wrong.
00:57So what you can do is in the case where it gets it wrong and you are finding
01:00that you have trouble with auto conforming, you can go in and manually change
01:05the Source Length to the correct length.
01:08Simply listen to the audio region, count the bars, and set the Source Length.
01:13Now if you have a meter other than 4/4 like 3/4 or 6/8, you are going to have to
01:18come in here and manually set it.
01:20The Elastic engine always assumes 4/4.
01:23So if you have an alternate meter, just come in here and type that in.
01:27Now like I said Event Sensitivity has to do with the event markers in the analysis view.
01:33It's like a Threshold setting.
01:35If I lower that, I get fewer event markers. If I raise that all the way to 100,
01:39I get as many as it detects.
01:42Now at any point, I can choose to reset back to the original event analysis.
01:48In the case of adding my own event markers by hand, this would reset those.
01:55Now the Input Gain parameter generally doesn't have to be tweaked.
01:59But with certain plug-ins, especially Varispeed, and certain types of audio
02:05material, many loops that have been maximized or limited to the point where
02:10they are almost clipping,
02:12what you'll see is that the plug- in will light up in red or clip.
02:17That means that the change that's being created through Elastic Audio is causing
02:23that plug-in to clip.
02:24It's exceeding 0 dBFS.
02:26So what we can do is we can pull the gain down of the original file.
02:30You can see that's actually affecting the original gain there, so that as it's
02:35altered by the Elastic Engine, and it comes out the other end,
02:40what's coming out the other end isn't clipping the plug-in.
02:43Now again, you may never see this clip depending on the material you work with.
02:47You might never have to adjust Input Gain.
02:50But if you do ever see the red light up right next to the plug-in just lower
02:53that down until it turns green again. It's that simple.
02:57Now some plug-ins feature a Pitch Shift control, specifically Polyphonic and
03:04Rhythmic, as well as X-Form, and you can change the pitch in semitones or cents.
03:11While you may never have to enter the Properties window, it's important to
03:14understand its function when fine- tuning Elastic Audio performances within a
03:18region, especially in the case of audio that doesn't have a consistent rhythm.
03:23Pro Tools may have a hard time auto conforming it to the session's tempo, and
03:27some manual adjustment with the Source Length or TCE Factor could be necessary.
Collapse this transcript
Quantizing audio
00:00You may already be familiar with the term quantize as it relates to MIDI, but
00:05essentially quantization is a tool that allows you to automatically snap or
00:09quantize notes to a predefined grid or groove effectively tightening or altering
00:15the field of the performance.
00:15We learned earlier how warp markers can be used to manually adjust a region's
00:20events to reconform to a new timing position and feel.
00:24However, sometimes you just want to correct the performance's timing in a
00:28more automated way.
00:30Using the same quantize window as you would for MIDI you can quantize Elastic
00:35Audio Events to a user- defined grid or groove setting.
00:38To do this Pro Tools automatically inserts the warp markers at the appropriate
00:43event marker or transient and warps each marker to the nearest grid value.
00:48So if I listen to this bass, it's a little bit out of time.
00:51(Music playing)
01:01Now if I go and examine some of these notes, I'll see a lot of them are ahead of
01:06the beat and bass sounds horrible when it's ahead of the beat.
01:10What I can do instead of warping these manually by hand, I can go in and in this
01:15case they are not so far off the grid that I'm going to be able to use the Event >
01:20Event Operations > Quantize menu.
01:23Now here when I am working with Elastic Audio, it automatically recognizes that
01:27I have an Elastic Audio event selected.
01:29Now there are two options here, Audio Regions or Elastic Audio Events.
01:34Audio Regions would refer to individual region blocks, so if the region was cut
01:39up into individual notes, that might work.
01:42In this case I want to actually place warp markers at the event markers and warp
01:49this to the grid automatically.
01:51So what I can do is simply by selecting this I can choose a Quantize Grid.
01:56This is the resolution of my quantize.
01:58So in this case if I'm using a 16th note grid, it's going to quantize each one
02:02of these notes to the nearest 16th note and I'll hit Apply.
02:08And if I examine this in the Warp view, I can see that it's applied a warp
02:13marker here to the beginning to each bass note and it's warped that to
02:20the nearest 16th note.
02:21So if we listen again.
02:23(Music playing)
02:39It sounds significantly better.
02:42The bass isn't ahead of the beat, it's sitting right there in line with the kick,
02:46drum and this didn't take any time.
02:49I didn't have to do any manual warping.
02:51All I did was open the Event > Quantize window and click Apply.
02:55Now if you're used to using this window with MIDI, there are going to be
02:59some differences here.
03:00So when you set something like let's say a quarter note and you are
03:04working with MIDI, what it does is it just quantizes all those MIDI notes to the
03:09nearest quarter note position.
03:11Now this isn't the case with Elastic Audio.
03:14It's not going to take something that's a few 16th notes away and quantize
03:18and stretch it all the way to the nearest quarter note.
03:21What it's going to do it take the notes closest to the quarter note boundary,
03:25apply a warp marker on that note to snap to that nearest quarter note.
03:29So you want to play with this, kind of compare and contrast this with your MIDI
03:33quantize, because it works a little bit differently.
03:35It doesn't do as radical as a quantize as you are probably used to doing with
03:41MIDI, and it's really vital that you have all your analysis points intact,
03:47because you are doing so much warping.
03:49Now in this case we can probably improve this sound here by removing one of
03:53these analysis points.
03:55So I can see this note gets an extra analysis point.
03:58By removing that I can help improve the sound quality of the quantization,
04:04because quantization is done via warping and warping sounds better if you
04:10have accurate analysis.
04:12Now sometimes, you can get away with switching to something like Rhythmic in the
04:17case of bass and it will sound even better than Monophonic, because it's not
04:21attempting to add or subtract anything for the note.
04:24It's just moving the note as is in the context of the grid.
04:29So you might try switching between those two to see which one works better for you.
04:34Now, I can go through and use any method of quantize.
04:38I can go in and choose a 16th note and I can add Swing.
04:42Swing pushes the offbeats later in time. So I will add an 82% Swing.
04:47(Music playing)
04:55So I can hear the swing on the bass.
04:57Let's apply it to the drums.
04:58So I'll select that drum track. Since it's elasticized, I can just hit Apply and
05:04get a swing there on the drum track.
05:05(Music playing)
05:14So you really hear that kick drum right there when it goes da dah!
05:17(Music playing)
05:20That's a 16th note swung.
05:23So if you really want to take your Elastic Audio quantizing into the next level,
05:27you can use Beat Detective to extract digi-grooves or groove templates and apply
05:35them to audio regions.
05:36So effectively you could extract the groove from one region and apply it to
05:41another using Elastic Audio.
05:44Now you want to be aware that this doesn't always perform how you'd like it to.
05:49So I find that working in smaller sections when I'm quantizing Audio Regions
05:54works best, and a lot of times I will go in and manually move some of the warp
05:59markers or adjust some of the analysis to get to sound better.
06:04Once you play around a bit and get a sense of how Elastic Audio events react to
06:08quantization commands, you'll be streamlining your editing workflow and timing
06:13up audio recordings in no time.
06:15I always end up using a combination of automated quantize and manual quantizing
06:20of warp markers by hand to achieve the desired result.
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Changing tempo
00:00By far one of the coolest features of Elastic Audio is the ability to
00:04dynamically change the tempo of existing audio recordings. Simply by enabling
00:09Elastic Audio on an audio track and setting its timebase to Ticks one can
00:14easily adapt tempo changes to Audio Regions much like they would apply to MIDI sequences.
00:19(Music playing)
00:39So what is this whole sample versus ticks thing anyways?
00:42Well, every track has a timebase selector right here at the bottom left-hand
00:47corner and you can choose Samples or Ticks.
00:50Audio tracks default to Samples and MIDI and instrument tracks default to Ticks.
00:55Audio is by default sample-based because it is a digital representation of an
01:00amplitude value measured by the analog-to-digital converter.
01:04This is measured at a predetermined sample rate unrelated to musical tempo or meter.
01:09For example, audio recorded to a tempo of 100 BPM at a sample rate of 44,100
01:16times per second for 10 seconds doesn't have any fewer samples than audio
01:21recorded to a tempo over 120 BPM over the same 10 seconds.
01:26Because the converter is measuring an absolute 44,100 samples of amplitude
01:31values every second, regardless of tempo, changing the tempo doesn't alter the
01:36number of samples that the system records in.
01:39Now MIDI on the other hand is captured using a slightly different form of input sampling.
01:45Referenced by a measurement interval known as tick, when a note event is
01:49triggered on or off, the sequencer records the tick position relative to the bar
01:54and beat that the event occurred. Because ticks are measured relative to the
01:59tempo, MIDI events can be easily shifted as tempo changes.
02:04It's easy to do this because MIDI data is not audio.
02:07It is not a waveform or sound at all.
02:10It is merely a representation of a note or a controller event happening at a
02:15point in the Timeline.
02:17Much like musical notation on a page of staff paper is not sound itself, or
02:22written word on a page is not speech.
02:25So how does audio become tick based if it's recorded in samples?
02:29Well, it's not just a function of changing the track's Timebase to Ticks,
02:34because all that's going to do is tie the region boundary to the tick grid.
02:39So if the track wasn't elasticized, the head of the region would move right
02:44along with the bar/beat markers as the tempo changed, but the contents of
02:48the region would not.
02:50Elastic Audio allows audio regions to react more like MIDI in the sense that
02:55event markers and subsequently warp markers can be to tied to tick based
03:00positions or bar/beat positions on the Timeline and when the tempo changes,
03:05those warp markers follow the moving bar /beat grid stretching or shrinking the
03:10notes within a region to adapt to a new or changing tempo.
03:15Again, the key to get in Elastic tracks to change tempo with any tempo changes
03:21you add in your Tempo ruler or manual tempo changes here is that they need to be
03:26switched to tick based before you apply the tempo change.
03:30So again it's a function of having both Elastic Audio enabled and switching the
03:35Timebase to Ticks before you make any tempo changes.
03:39Now in Conductor mode, clicking the Conductor on the Transport, Pro Tools will
03:45follow the tempo as defined by the Tempo ruler.
03:49In manual mode, unclicking the Conductor, I can type in the tempo manually and
03:55because all of these tracks are tick based time references and elasticized,
04:00everything will conform to my new tempo as the bar/beat grid changes.
04:05Now if I want to add tempo changes, I need to be in Conductor mode and I'm going
04:12to use the Tempo ruler.
04:13If I want to apply a single tempo change what I can do is place my cursor let's
04:18say at measure 2 and click on the plus sign in the Tempo ruler.
04:22If you can't see the Tempo ruler, you'll choose View > Rulers > Tempo.
04:28So clicking on the plus sign gives me a Tempo Change dialog and I can type in a new tempo.
04:34So starting at measure 2 I am going to go 120 BPM and now I get a tempo event.
04:40If I want to get rid of that I can hold down Option or Alt on the PC, click on that,
04:45and the session is returned back to 100 BPM.
04:48I can add as many tempo changes as I want and this session is going to follow
04:57these as it plays back.
04:58(Music playing)
05:08Now these tempo changes are pretty abrupt.
05:10It changes from 100 to 120 right at measure 2.
05:13If I want to do a gradual tempo change what I can do is using the Event > Tempo
05:20Operations menu, I can do a Linear, Parabolic, or S-Curve tempo change.
05:25So I'll choose Linear and I'll say starting at measure 1 and ending at measure 5
05:30change to the tempo from 100 to 200 BPM.
05:34Now in the Advanced tab I can actually change the density of the tempo event.
05:39So I'll say let's place an event every 16th note.
05:42(Music playing)
05:51So that's pretty extreme, but that's how you would achieve gradual tempo changes.
05:56Now if you want to see this visually, you can open up the tempo editor by
06:00clicking the little disclosure triangle next to the Tempo ruler and you can
06:03actually see the tempo events as breakpoints sort of like you would see
06:09automation and you can actually go in here and manipulate these breakpoints a
06:12lot like you can manipulate automations.
06:15So I can go and select a group of them, I could cut, copy, paste, duplicate them,
06:20I could delete all of them in one go, I could add them with the Pencil
06:25tool so I could paint them in.
06:28Here I would control the density. 1/8th note, 1/4 note.
06:33Again, that's the distance between each tempo change when I draw them in here.
06:37So I chose a 1/4 note.
06:38Now in the case of doing really extreme tempo changes, which you will see if we
06:46back up here is that the Pro Tools' Edit window will squeeze and expand to
06:54accommodate these radical tempo changes that you have.
06:56That's because by default the display is sample based.
07:00It's showing you absolute time.
07:02So it's squeezing in time for faster tempos and expanding it out for slower tempos.
07:08If you going to have a lot of tempo changes in your session, radical tempo
07:12changes, it's better if you use the Linear Tick Display.
07:16So what's going to happen in this case is that the playback marker will
07:20actually move faster or slower, but the time as visually displayed will stay
07:26consistent from bar to bar.
07:28Much like on music staff you don't see the notes getting closer together as
07:33the tempo increases.
07:35A bar is a bar in terms of displaying it on a page, whether your tempo is 100 BPM or 150 BPM.
07:42And this option essentially achieves that.
07:45Now you don't really have to worry about that unless you are doing really
07:47radical tempo changes and you should know that when you set Linear Tick Display
07:52on that your waveform display is no longer accurate down to the sample, because
07:57it's kind of shifting that to accommodate any shifts in the tempo.
08:02So some tricks I like to do with tempo changes is even if I'm not going to have
08:07a radical tempo change in my session, I might slow down the tempo to record a
08:13really difficult part and then speed it back up again.
08:16As long as it's not an extreme change the audio fidelity of the recording won't
08:21be affected too much.
08:23Now, if you always want to work with your audio in this tick based way, you can
08:27set up a preference under Setup > Preferences in the Editing tab and you can say
08:33New Tracks Default to Tick Timebase.
08:35So both MIDI instruments and audio tracks will all default to ticks instead of
08:40audio tracks defaulting to samples.
08:42Whether you use Elastic Audio tempo changes to hit that a hard lick or to add a
08:49radical tempo change to your session, it is definitely a workflow that you want to know.
08:54Just remember, understanding the fundamental differences between tick and sample
08:58timebases is the key to unlocking the Tempo ruler in Pro Tools.
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Transposing with Elastic Pitch
00:00While not designed for dedicated pitch correction like Auto-Tune or Melodyne,
00:04Pro Tools Elastic Pitch gives you some really neat creative options for tweaking
00:08the pitch of audio regions on Elastic Audio enabled tracks.
00:12So first of all choosing the right plug-in to do pitch shifting is key.
00:18Only Polyphonic and Rhythmic for real- time and X-Form for render allow you to
00:23change the pitch. Monophonic and Verify do not.
00:28So if I right click in elastized track and choose Elastic Properties here.
00:35If I'm using right algorithm, in this case Rhythmic, I've the Pitch Shift
00:39option, and I can pitch up or down up to 24 semitones each way and I have a
00:45Cents option for fine tuning that change.
00:47So I can pitch this up 12, hit Enter and listen.
00:52(Music playing)
01:06And let's listen to the difference here between Polyphonic.
01:09(Music playing)
01:12Notice how that maintains the sustain of the note a lot more even Rhythmic.
01:16If it gets a little warbly towards the end, we might try increasing the window to avoid that.
01:22(Music playing)
01:26So in this case I am affecting the entire region. If I just want to change the
01:31pitch of one note, what I could do is let me return this to zero and we will go
01:36back to Rhythmic here because I think that sounds better on this bass.
01:40I can take and cut this up into individual notes, so I can actually go in and
01:46cut an individual note by using the Separate command and just change the
01:51pitch of that one note.
01:53(Music playing)
01:58Do even more, one octave.
02:00(Music playing)
02:08So potentially I could use this to totally change up the phrase.
02:11But I think you are going to find that really extreme changes kind of tend to
02:15sound a little bit weird.
02:17You can try switching to X-Form. That'll sound a little bit better when you are
02:21doing extreme pitch changes because it has formant correction, especially in the
02:25case of this bass note, as it sort of takes on a whole different tonal quality
02:29when I start shifting it up or down a lot.
02:32So another trick you can use with pitch shifting is it can be great for really
02:36subtle changes in the audio.
02:37Try duplicating a track and pitch shifting it a few cents up or down from the
02:42original and blend it in for a cool double track effect.
02:45You can even try some random offsets in the timing you can warp markers.
02:50Pitch shift drums to achieve a wild effect or to subtly bring a kick or snare into
02:55the perfect pitch for your tune.
02:57I generally use the pitch shifting function for more creative tweaks rather than
03:00correcting the pitch of performances.
03:02Because the pitch shifting is region based, it's difficult to deal with
03:06pitch drift and modulation than you'd find in a vocal or other expressive
03:10melodic instrument.
03:12Two things that are common in material that needs pitch correction. But it can
03:15be useful just to bring a single note that is uniformly out of tune, like a sour
03:20guitar or bass note with poor intonation.
03:22Experiment with the Pitch Shift function and don't be afraid to render the audio
03:26and keep processing.
03:28You can achieve choose some really cool sound design when you just let go
03:31and try wild things.
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3. Elastic Audio Workflows
Elastic Audio workflows: Time-correcting bass
00:00Next to a compelling vocal, a solid rhythm section is one of the single most
00:04defining characteristics of the good arrangement in my mind.
00:08That is why I almost always take the time to address the relationship between my
00:12two sources of low end, kick and bass.
00:15A great bass player knows how to play in the pocket, striking notes in that
00:20special way that seems to make the kick take on a pitch, as if the two
00:24instruments have become one.
00:26The secret to a solid low end in your mix might not lie on the use of EQ or
00:31dynamics or any signal processing tools for that matter.
00:35In fact, the secret often lies in the time domain and the relationship between
00:40the kick and the bass instruments.
00:42So let's just listen to this example here.
00:44(Music playing)
00:54There is a number of different problems going on and most of them have to do
00:57with the bass, which is playing ahead of or behind the beat, never quite in sync
01:03with the kick drum and so the groove falls apart.
01:06The notes are there, the tone is there, but the song just doesn't find that pocket.
01:12So you may have heard this term "in the pocket" or "finding the pocket."
01:16Many bass players and drummers practice the concept without even knowing the
01:20theory behind it, but you see both bass and kick have significant low end energy
01:25and depending on how the bass is plucked, both have strong transients that
01:30compete for space in the mix.
01:32If the bass and the kick play at the exact same time, the low energy may become
01:38overpowering and the focus of the kick's transient can become less defined, even muddy. Worse,
01:45you can have a bass that plays ahead of the beat, like in this case completely
01:48blurring the attack of the kick.
01:50A good bass player will naturally lay back against the kick, playing the note
01:55just a fraction of a second after the kick strikes.
01:57You were to examine the waveform relationship of a recording to practice this concept,
02:03you would clearly see a separation between when the kick attacks relative to
02:08the bass note, with the bass coming roughly 5-15 milliseconds after the kick's transient.
02:14So in this case when I go ahead and look at a specific bass hit, I can see that
02:21it's coming way ahead of the beat and this just sounds bad.
02:24(Music playing)
02:27If I go over to a kick drum. So here we can see that the bass really falls
02:32right on top of the kick drum's attack and what that's going to do is going to
02:37blur that attack and you may not hear it as being out of time, but it just won't
02:42sit right. No amount of EQ or compression or signal processing trickery is going
02:48to help that sit and groove right with the mix.
02:52So many novices edit the bass to be exactly in time with the kick and a lot of
02:58times I think this is a mistake.
02:59It's going to sound better in playing too far ahead or behind the beat but
03:04you're really missing out on that sonic euphoria of the well played pocket bass line.
03:09Now if you are or have access to a great bass player, you don't really need to
03:14know what I'm about to show you, but if you're like most producers I know it's
03:18never as solid as it can be with a little bit of editing.
03:22What I like to do is using warp markers, I like to by hand manipulate each
03:27note of the bass relative to the kick drum or other drum tracks.
03:32So what I'll do is after applying an Elastic Audio plug-in to the track, I'll
03:36switch to Warp view and I'll actually come in and use Range Warp, so I'll switch
03:42to Slip mode, using my Grabber tool, and I'll Shift+Click the note and drag it to
03:48be in better relationship to the drum tracks.
03:51Now in some cases you'll find that you get extra warp markers here at the
03:55tail and what this does is it will preserve the note's length, but it
04:00sometimes can sound bad.
04:01So you may end up deleting these analysis points here after you preview the bass.
04:07So I'll go through here and I'm going to kind of take a look at these notes and
04:11see how they relate to my drum tracks, kind of move that back.
04:16That was behind the beat, come in here and adjust this.
04:19That looks a little rushed, so we'll go in here and adjust that.
04:24Now see this note? This is going to sound really bad when I warp that.
04:26Let's listen to that.
04:28(Music playing)
04:32It sounds a little muddled. That's because the analysis point was
04:36placed incorrectly.
04:37So what I can do is actually I'm going to erase that warp marker and I'm
04:41going to go into analysis view and I need to adjust that to represent more of
04:47the attack of the note.
04:48Now I'll switch back to warp view and we'll try warping that one more time here
04:55and what I'm looking to do is generally once you get the hang of it you can
04:59eyeball this and so what I'll do is I'll lay the bass right behind the beat.
05:04Like I said, about 5 milliseconds to 10 milliseconds depending on how the bass is
05:09plucked. If it's picked or plucked, you might be able to use a longer or a
05:14shorter amount of time behind the beat.
05:16But generally when there's a kick drum involved which when it's playing in
05:20synchronization with a kick, you want it to fall slightly behind that beat.
05:25So in this case if we really zoom in here I can see that's falling slightly
05:28behind the initial transient of the kick drum.
05:31Now this is the real secret to getting that pocket baseline, one that hardly
05:35needs any EQ or group compression.
05:38Now you'll see a lot of engineers use the side-chain compressors which
05:42effectively just ducks the bass in time with the kick drum to kind to get out of
05:48the way and this can be effective in the case where the bass is playing on top
05:52of the kick drum, but when it plays ahead of the beat, it's a disaster, because
05:56the side-chain doesn't act on the bass until after it's started to play and it can
06:01sound really muddy and nasty.
06:03So I find the best way to approach bass editing is using these warp markers and
06:08going through by hand and tuning this up.
06:11So I'm going to go through six of more of these notes. I'm just eyeballing it
06:15here and then we'll go and listen after a little while.
06:24(Music playing)
06:31Sounds are little late, so we can just go ahead and move it over and in the
06:36case where my drums have been edited to the grid, I can use the grid to help
06:40me out a little bit.
06:41So I'll switch to Grid mode, switch this to 16th notes, and I'll come in here
06:46and I'll actually use the grid to help me.
06:48Now you want to be careful because it does snap it right to the grid, so you
06:52want to make sure to maintain that offset.
06:55So I've taken the time to place the additional warp markers to finish correcting
06:59this bass against this drum kit and we have a significantly better relationship
07:05between the two now.
07:06Let's take a listen.
07:07(Music playing)
07:17And where we started, just delete these warp markers, was here.
07:22(Music playing)
07:32So as you can hear, you can achieve some pretty significant results.
07:36Now if done correctly, and assuming you have a kick and bass tone setup in a
07:41complementary way when recording, you may get away with little to no EQ
07:46carving between your kick and bass.
07:48It is not uncommon for me to edit every note of the bass track to follow exactly
07:53where I want it to in the context of the groove and the kick drum.
07:57Some may call it cheating.
07:58I call it using the tools available to make the best sounding
08:01recordings possible.
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Elastic Audio workflows: Working with voice
00:00Voice is, no doubt, one of the trickiest sources when it comes to Elastic Audio processing.
00:06Harmonically complex with little tolerance for artifacts, the voice tends to not
00:11share the same strong transient information as other instruments and thus can be
00:15challenging when trying to place warp and event markers.
00:19With a little extra care, Elastic Audio is screaming, "use me to get that
00:23perfect vocal phrase!"
00:25Let me show you some tricks I've learned for working with the voice.
00:29So first off, choosing the right algorithm is key.
00:32Voice is monophonic in the case of where you've recorded just one vocalist,
00:37which is usually the case, and selecting the Monophonic plug-in, because it is
00:42formant corrected and we don't want to get that kind of chipmunk-y sound or Darth
00:46Vader sound when we really shift it.
00:49And then shifting to the X-Form with the formant correction enabled is going
00:54to give us the best quality warping possible in Pro Tools.
00:59So for now, I'm going to work in real- time using the Monophonic plug-in, make
01:04sure I have it set to Real-Time so I can shift stuff. I don't have to wait for any rendering.
01:11Now when Pro Tools analysis a vocal, it tends to sort of pick random parts here.
01:20So it's not a very transient-rich piece of material here, this vocal, and most
01:26vocals aren't and so what we can now do is try to improve some of this analysis
01:32just by going into our Elastic Properties and reducing the Event Sensitivity.
01:37So I'll just bring it down here just a bit, just so that I'm getting the heads
01:42of each word and I can always go in and add additional warp markers.
01:47I'm just going to pull it down just a little bit more, just like that.
01:51I just want to get the head of each word so that when I go into place of my warp
01:56markers, it's a lot quicker process and I don't have to deal with just a mess of
02:00event markers going on.
02:03Now once I have my analysis intact,
02:06I'll switch to warp view and let's go ahead and listen to this vocal and kind of
02:11try to identify some of the problems.
02:14(Music playing)
02:18(Man singing: Trouble bound, we hit the town.)
02:26(Man singing: And I'll never forget that sound.)
02:32(Music playing)
02:35So it's not bad but there's a few areas that we could just touch up,
02:39specifically this first part here sounds?
02:43(Music playing) (Man singing: Trouble bound?)
02:45A little late here, coming into the word bound.
02:51So what I want to do is just kind of tune that up a little bit.
02:57So in warp view, I'm going to take and I'm just going to place these markers
03:02manually. I'm not going to rely so much on doing kind of a Range Warp thing
03:06where I use the analysis points.
03:09I tend to just place my markers at different parts in the word so if the word has
03:14two different pitches or multiple syllables, I'll kind of them as necessary as
03:20they relate to the rhythm of the track.
03:22So I'm going to go in here, and add a couple of markers.
03:25I'm just going to click here, add one here, and we'll figure out where that
03:32bound kind of splits right there.
03:35So I'll add one more right there and then I'll add one here before the breath so
03:42I can really just kind of start manipulating that. I'm in Slip mode.
03:46I'm just going to kind of pull this back. It feels a little rushed.
03:51I want to make sure that it hits right there and we'll go ahead and listen again
03:56and see where we're going.
03:57(Man singing: Trouble bound? trouble bound?)
04:04Let's push this back just a little bit more, this a little bit more, that
04:10a little bit more.
04:11Let's see how that sounds.
04:14(Man singing: Trouble bound? trouble bound? trouble bound?)
04:24So just looking for that sweet spot there, and let's listen with some context.
04:28(Music playing)
04:31(Man singing: Trouble bound?)
04:35And that bound still sounds a little rushed.
04:37Let's see if we can tune that up a little bit more.
04:39(Man singing: Trouble bound?)
04:41So pull that back a little bit.
04:45You can get this in just right.
04:48(Man singing: Trouble bound?) (Music playing)
04:51That's a lot better.
04:53So let's go into the next phrase here.
04:55(Man singing: ?we hit the town.)
04:58So this first part is okay.
05:00It's just this town part I think we could tune up. So if I go here,
05:04I'm just going to place a warp marker here, here, and here.
05:07I want to make sure I anchor this to these two points so they are not stretching
05:12other parts of the audio and I'll just kind of pull this up a little bit and
05:17we'll see how that sounds.
05:19(Man singing: ?we hit the town ?we hit the town.)
05:27Adjust that. Oh! Make sure I add an anchor point there.
05:31(Man singing: ?we hit the town.)
05:35That's hitting a little bit better.
05:38(Man singing: And I'll never forget...)
05:40So forget feels a little bit rushed.
05:41(Man singing: And I'll never forget...)
05:45So what we can do is place a warp marker here.
05:50I'm going to anchor this change.
05:54(Man singing: ?forget?)
05:58So we'll move that back a little bit, see if we can set that a little bit more on the beat.
06:05(Man singing: And I'll never forget... And I'll never forget...)
06:14And that's a lot better and this last phrase here.
06:17(Man singing: ?that sound.)
06:20So "that" and "sound" we could probably tighten that up just a little bit.
06:25Notice I kind of removed all the analysis points.
06:27I'm just kind of placing these warp markers by hand here, and let me go ahead
06:32and try it up tighten that up just a little bit.
06:37(Man singing: ?that sound.)
06:42Cool. So if you want to preview the final vocal, you can switch to the Lead Vocal
06:50Original playlist. There I have the one from the original session that's been
06:54corrected, both pitch corrected and time corrected, and so here's where we started.
07:01(Music playing)
07:02(Man singing: Trouble bound, we hit the town.)
07:11(Man singing: And I'll never forget that sound.)
07:20And here's where we're ended up after tuning and timing.
07:24(Music playing)
07:26(Man singing: Trouble bound, we hit the town.)
07:33(Man singing: And I'll never forget that sound.)
07:42Now you might notice that it's very subtle.
07:44I'm not going to be able to get away with really radical changes.
07:48So sometimes you're going to have to re-record the performance or maybe look back
07:53at your takes and see if you can pull from a better take.
07:56Your only going to be able to manipulate it just a little bit. Like I said the lead
07:59vocal really stands out.
08:01So if you do a lot of Elastic Audio processing, it's going to tend grainy or stressed.
08:07So once you're finished, you can switch to the X-Form plug-in, make sure you use
08:12the Maximum settings with the Formant enabled and it's going to take a little
08:17while to process an entire vocal track but the results are usually significantly
08:21better than just using the Real-Time Monophonic plug-in.
08:26Now for me, the voice has always been one of the hardest instruments to edit and
08:30process because like I said it's usually so out in front you really can't put a
08:35lot of radical edits onto it.
08:37Just remember, be subtle, pay attention, and be honest with yourself.
08:42Sometimes just cutting and moving a whole word without using warping or Elastic
08:47Audio sounds way more natural and sometimes you really just need to be
08:52re-recording the material to achieve a better timing or performance.
Collapse this transcript
Elastic Audio workflows: Getting creative
00:01While Elastic Audio is an excellent utility for reconfirming tempo and time of audio regions,
00:06it can also be used in more creative and extreme ways to achieve
00:10interesting sonic textures.
00:12One thing I like to do is play with the fact that Polyphonic mode uses these
00:18little windows or grains to resynthesize the sound over really long stretches.
00:24So one thing you can do that's kind of cool, something they do a lot in
00:27electronic music, is take and extremely stretch out a portion of a region.
00:32So, in this case, let's work with this snare.
00:35So right now it sounds like.
00:37(Music playing)
00:40So, if we took this snare hit here and I am going to go ahead and move to warp view,
00:45and if I were to go in and place a warp marker here, and warp marker here,
00:52and I am going to place one right in the middle of this snare so I can grab a
00:56good portion of where it still has a nice amount of sustain and really drag
01:00that out, totally in the red.
01:02I am going to get this really grainy sound as it stretches that out.
01:06(Music playing)
01:09So, I can take and reduce the window size.
01:12(Music playing)
01:24Even really small.
01:24(Music playing)
01:28You get that really grainy sound.
01:30Now, what I could do is I can go back to let's say waveform view, and then
01:35maybe cut this up little bit to kind of gate that decay.
01:39So, I'll go here and switch my grid to, I don't know.
01:41Let's say 1/16 note, triplet.
01:45Then I'll go Edit > Separate Region > On the Grid, and I'll just come in and I'll
01:51remove some of these slices.
01:55(Music playing)
02:01So, that's kind of a cool effect that you hear in electronic music. They'll
02:04kind of a slice it up, get that really grainy sound and then kind of gate it out.
02:09You could also take this hit here, copy it, and then maybe use an AudioSuite
02:22to reverse that to kind of cool sucking effect.
02:26(Music playing)
02:28Kind of like that weird Matrix style sound.
02:33Some other cool stuff you can do is involving pitch.
02:35If I go down to this guitar and duplicate this track.
02:40I am going to switch the duplicate to Polyphonic mode so I can change the pitch.
02:46I'll go and change the Elastic Properties to be pitched up a whole octave.
02:54You can listen to this.
02:57(Music playing)
03:09And we can get different kinds of sounds by switching to Rhythmic.
03:12Remember, Rhythmic can also use pitch shift.
03:14(Music playing)
03:18And changing that Decay Rate.
03:20(Music playing)
03:30I am almost getting a sort of tremolo sound on that duplicate pitched up.
03:34I could go try pitching it down.
03:37(Music playing)
03:48Now, again because I am using Rhythmic and all these transients have been
03:52identified, the timing of the duplicate stays the pretty much the same as the original.
03:57So, I can kind of process these two in unison and
04:00it doesn't fall out of groove with each other.
04:03Some other cool stuff involves actually rendering what you've done.
04:07For example, if I were to go here and use Varispeed mode.
04:12Let's go ahead and remove this warp that I have here already and switch to warp
04:19view and I'll remove that part.
04:20So, remember in Varispeed mode, the pitch changes with the time.
04:26So, if I were to go stretch this out significantly.
04:32(Music playing)
04:41So, let's match that up, say 8 measures.
04:45(Music playing)
04:52So we get this really slow sound out of the drum.
04:54I am not really too worried about the pitch because these drums are not pitched,
04:58which is not going to effect the pitch or the key of my song.
05:01Now, what I want to do is I want to get this back to the original tempo.
05:05So what I can do is render this by turning off Elastic Audio, we'll say Commit,
05:12and then what I'll do is I'll turn Elastic Audio back on again.
05:16Turn it back under Rhythmic and I can take and re-shift that to the original four bars.
05:21(Music playing)
05:34It kind of leads to a different quality than just pitch shifting.
05:38When you do a radical pitch shifts it can tend to sound kind of warbly.
05:43When you do the Varispeed effect, it's a different tonal quality in your pitch shift.
05:48So, there is a few ideas.
05:50You can take those ideas and run with them.
05:51Remember, just really getting creative and using it to the extremes may be
05:56exactly what you are looking for. Stretch something too far, render it and then
06:01stretches it some more, render it again, and then stretch it some more.
06:04You can get some really cool harmonic sort of things like pianos, acoustic guitars.
06:10I'll stretch a node out maybe 200 times its original length, let's say, and then
06:15run it through a distortion to kind of build up all those harmonics and use it as
06:20a pitched drone since it's preserving that pitch as I am stretching it out.
06:25So, try out a bunch of stuff, get creative.
06:28There is never too much when you are being creative with Elastic Audio.
Collapse this transcript
Conclusion
Goodbye
00:00Thanks again for watching Pro Tools Time Manipulation with Elastic Audio.
00:04I hope after watching these videos, you will find a place for elastic audio in
00:08your Pro Tools workflow.
00:09Whether using it to subtly correct the timing of a performance, or radically
00:13alter the tempo and sound of a recording, after a while you'll wonder how you
00:17ever lived without it.
00:18I also want to say thank you Joshua Armstrong for providing demo content, and be
00:22sure to check out the entire session of his song, "Take Me Down," in the title
00:26Pro Tools Mixing and Mastering in the lynda.com Online Training Library.
Collapse this transcript


Suggested courses to watch next:

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