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Pro Tools Projects: Pitch Correction with Antares Auto-Tune Evo

Pro Tools Projects: Pitch Correction with Antares Auto-Tune Evo

with Brian Lee White

 


Antares Auto-Tune Evo is a third-party plug-in processor that automates the correction of pitch and intonation, saving hours of time in the vocal booth. In Pro Tools Projects: Pitch Correction with Antares Auto-Tune Evo , author Brian Lee White explains the fundamentals of working with vocal tracks and how to correct common pitch and intonation errors using Auto-Tune. This course covers a variety of workflows and different pitch correction strategies in Auto-Tune, working in both automatic and graphical tuning modes. Exercise files are included with the course.
Topics include:
  • Processing in automatic mode versus graphical mode
  • Achieving the "T-Pain effect"
  • Analyzing incoming pitch
  • Modifying the scale
  • Adding vibrato
  • Working in graphical mode
  • Using the note objects system
  • Building harmonies
  • Dealing with Auto-Tune latency

show more

author
Brian Lee White
subject
Audio, Music Production, Tuning, Projects
software
Pro Tools 8, 9
level
Intermediate
duration
1h 42m
released
Apr 15, 2010

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Introduction
Welcome
00:04Hi, I'm Brian White and welcome to Pro Tools Pitch Correction with
00:07Antares Auto-Tune Evo.
00:09There is no doubt pitch correction is an integral part of modern-day
00:12recording technique.
00:13From subtle intonation touch-ups to the radical tuning effects of today's pop,
00:18Antares Auto-Tune is a true studio classic, helping turn borderline takes into
00:22hit records for over a decade.
00:24In this course, I'll teach you how to use Auto Mode to quickly tune a vocal
00:28track, and even achieve the infamous T-Pain or Cher effect.
00:31(Man singing: And I'll never forget...)
00:35We'll explore Auto-Tune's Graphical Mode within Pro Tools, the real secret
00:39behind natural pitch correction, giving you total control over the pitch curve.
00:44I'll fill you in on all my personal tips, tricks, and advice on pitch
00:48correction, helping you work faster and more accurately.
00:52Pitch correction is an invaluable tool, rescuing takes that have all the right
00:55emotion, but lack the solid intonation of a truly stellar performance.
00:59Learning the ins and outs of pitch correction with Auto-Tune is a vital workflow
01:03that will benefit producers of any genre.
01:05So let's dive right in to Pro Tools Pitch Correction with Antares Auto-Tune Evo.
Collapse this transcript
Using the exercise files
00:00If you're a premium member of the lynda.com Online Training Library or if you're
00:04watching this tutorial on a DVD-ROM, you have access to the exercise files used
00:08throughout this title.
00:10Each video has a Pro Tools session labeled by chapter number and video number.
00:16If you don't have access to the exercise files, you can follow along from
00:19scratch or with your own assets.
00:21Let's get started!
Collapse this transcript
1. What Is Antares Auto-Tune Evo?
Understanding how Auto-Tune works
00:00Pitch correction software is such an integrated part of modern-day recording
00:04production that sometimes we take its existence for granted.
00:07But understanding the basic fundamentals of how pitch, frequency, and the
00:11detection and correction of these elements occur is vital to developing a solid
00:15pitch correction workflow.
00:17So first of all, what is pitch?
00:20Pitch or the perception of high versus low exists everywhere in our day-to-day lives,
00:26from the shriek of a car's brake pads to the low rumble of a passing jetliner.
00:31Our perception of pitch is directly related to the frequency or speed of a
00:35sound's waveform oscillation, or in other words, how fast the pressure of a
00:39sound wave cycles from positive to negative and back again, much like waves in the ocean.
00:45Now pitch as it relates to musical compositions is much more defined,
00:49but follows the same exact rules as any other frequency-based oscillation.
00:53The speed of a waveform cycle determines the pitch of the note been played.
00:58The faster the oscillation the higher the perceived pitch and vice versa.
01:02When the waveform is periodic or continuously oscillating at the same speed
01:07for a period of time, the waveform takes on this characteristic of a distinct pitch to our ears.
01:13But how does this help us correct something that is out of pitch?
01:17So in the case of monophonic pitch sound sources like voice, the shape of the
01:21waveform repeats itself in a similar way over a continuous number of cycles in a
01:26certain amount of time.
01:28So if we take a look at this vocal and I zoom in here real close,
01:33I can see a repeating waveform.
01:36This repeating waveform allows the software algorithm and pitch detection
01:40software to determine the incoming frequency of a signal in close to real time,
01:45simply by counting the number of periodic oscillations over a window of time.
01:49For example, 10 periodic cycles measured over 10 milliseconds would be 1000 Hz.
01:55By comparing the frequency of incoming signals to a reference chart of
01:59frequencies in a target scale or note set, the software can determine how much
02:04correction in either direction is necessary to push or pull the notes back into
02:08tune on nearly a cycle-by-cycle basis.
02:12In other words, almost instantly.
02:14Even a harmonically complex instrument will show periodicity at its fundamental.
02:19So even while other frequency content may be present, pitch can still be
02:23determined if the source is monophonic or single note at a time.
02:27So let's address some terminology when we refer to pitch.
02:31So pitch as it relates to a periodic waveform is often expressed as a frequency
02:35value, based on the number of times the signal cycles up and down in one second.
02:40Hence, the measurement of hertz or cycles per second when describing a frequency.
02:45For example, the A above middle C or A4 is often measured at 440 Hz, depending
02:52on what part of the world you live in.
02:54Pitch relationships are often expressed in the form of pitch intervals, where
02:58the octave is measured at twice or half the frequency rate of any given note.
03:02Now in the Western music, the most common ratio used to measure intervals is
03:06semitones, where a hundred cents equals one semitone and 1200 cents equals an
03:11octave, in the twelve- tone equally tempered scale.
03:15If you do the math, you may notice that the ratio system doesn't always exactly
03:19reconcile with the absolute frequency measurements.
03:22For example, if A4 is 440 and A5 is 880, dividing the difference by 12 would
03:28yield about 36.67 Hz per semitone, suggesting that B-flat 4 is 476.67 Hz when
03:37it's actually closer to 466 Hz.
03:40This is because our twelve-tone equally tempered scale is a compromise and hides
03:45a bit of error or temperament in each interval, so that no one chord in any key
03:49sounds more out of tune than any other.
03:51Historically and internationally, many other temperaments and scales are used
03:56in music composition.
03:57If you're interested in alternative tuning, scales and temperaments, there are
04:00many excellent texts and wikis on the topic.
04:02A world of free information is just a Google search away.
04:05All right, so we talk about pitch but how does Auto-Tune relate to this whole
04:10concept of pitch and how does that help us correct an out of tune vocal?
04:15You see, what Auto-Tune does is it uses this concept of an oscillating waveform,
04:21finding periodicity to detect pitch.
04:24As the sound feeds into it, it detects that pitch in real time.
04:29Then it measures that against a set of notes in a scale, and it measures the
04:33difference in cents from what's coming in and what it needs to be to sit
04:39right on that scale.
04:40It actually in real time shifts that signal up or down in pitch to match that
04:48target scale or pitch curve if we draw it in Graphical Mode.
04:53Now, Auto-Tune is designed to work with monophonic signals only.
04:57So that means anything that has two notes playing at the same time, polyphonic,
05:01core guitar, piano, even choir vocal, it's not going to work so hot with,
05:06because it can't detect the periodicity.
05:09So a human can detect pitch in a polyphonic signal, but a computer program is a different story.
05:15So, specifically the way Auto-Tune works is with monophonic signals.
05:19Now, I want to take a minute before I get into showing you how to correct a
05:23vocal with Auto-Tune, just to talk about pitch correction in the context of
05:26the recording process.
05:28There is no doubt that pitch correction is an invaluable tool when it comes to
05:31saving takes that are otherwise full of energy and emotion but lack the
05:35intonation that is required to complete a solid composition.
05:39While pitch correction tools like Auto- Tune can save you endless takes in the
05:43vocal booth, it is important to remember that it's not the end-al,l be-all
05:47solution for poor vocal.
05:49Because Auto-Tune only works in the pitch domain and because a vocal is more
05:53than just pitch, there are many reasons outside of poor pitch or intonation
05:57as to why your vocals aren't working within the context of a specific
06:01arrangement or composition.
06:03Now, because a vocal exists also in the time domain, phrasing and timing are
06:07many times even more vital to the song than perfect pitch is.
06:11And tone, well, tone is just something that you can't fake.
06:15You may be able to warp a vocal into time but annunciation, tone, timber,
06:20and energy in a vocal performance is something that you just can't give to someone
06:23with a few editing tricks.
06:25So before you cast out all pop music with a tired and uninformed statement like,
06:29"oh, anyone can sing now, they can just fix that all in the mix with Auto-Tune,"
06:34think again. The performance component of recording any instrument is still
06:38second to none when it comes to how great the end result is going to sound.
06:42And it is important that you don't forget that when you set your expectations of
06:46what you can and can't do with software and plug-ins like Auto-Tune.
06:49While this information regarding pitch, frequency, sense and semitones may seem
06:54overwhelming at first, don't worry!
06:57You can still effectively use Auto- Tune to correct your tracks, without even
07:00knowing what a period waveform looks like.
07:03However, I feel that understanding the theory and origins behind these types of
07:07processors can only strengthen your ability to put them to work.
Collapse this transcript
Understanding the interface
00:00Auto-Tune Evo can be used as both a real-time or AudioSuite plug-in and its
00:05interface remains the same, whether you're using Pro Tools or any other host environment.
00:10Auto-Tune's pitch correction workflows are divided into two major sections
00:14of the plug-in, automatic and graphical, with certain functions spanning both sides.
00:19In this tutorial, I will go over the interface layout and go through some of the
00:22basics that you will need to understand when working in either tuning mode.
00:26So, first of all, Auto-Tune works in Pro Tools as either an RTAS, TDM
00:31or AudioSuite plug-in.
00:32If you're using Pro Tools HD, you can use the TDM version.
00:36If you're using Pro Tools LE, you'll work with just the RTAS or
00:39AudioSuite version.
00:40The AudioSuite version allows you to process pieces of regions offline.
00:45So if you just wanted to tune a certain word, you could bring up the AudioSuite,
00:51make a selection of what you wanted to work on, and hit Process.
00:56Now, if I want to use Auto-Tune in real time, I can bring up the RTAS plug-in,
01:00so I just click on the Insert selector, go to Pitch Shift, choose Auto-Tune Evo.
01:07That brings up the interface here.
01:09So, there are two main modes we're going to work in, right here under Correction
01:12Mode, Auto and Graphical.
01:15So Automatic compares the input pitch to a user-defined scale in real time,
01:20correcting for any offsets based on a simple set of parameters.
01:24While it is the easiest to use, it's also the least natural form of pitch correction.
01:29It tends to sound more artificial than a good graphical tuning does.
01:33Now, Graphic Mode gives you a set of tools to manipulate a target pitch curve,
01:39allowing you to draw in the desired pitch on the timeline.
01:43While this can be very time-consuming, it provides the control necessary for a
01:47very natural sounding result.
01:49Now, both modes are going to use a common set of parameters up at the top here.
01:55Let's go through those, because these are vital at setting up correctly to get a good tuning.
01:59Now, first of all, we have Input Type.
02:02This determines the type of audio signal that you're going to be processing.
02:05It helps Auto-Tune kind of get to know what you're putting into it, so that it
02:09detects it correctly.
02:11So with vocals we have Soprano, Alto/Tenor, Low Male.
02:15We have one design especially for instruments.
02:17Let's say monophonic guitar, violin, viola, anything monophonic and a special
02:23Bass Instrument Mode.
02:25Now the only time you choose Bass Instrument is if you were using something that went,
02:29let's say, well under 60 Hz.
02:31The Bass Mode allows Auto-Tune to detect pitch down to 25 Hz, but it wouldn't be
02:37appropriate for instruments with notes higher than A4.
02:40It would miss those.
02:41Now, the Tracking control goes between Relaxed and Choosy.
02:46The Tracking control determines how much variation is allowed in the incoming
02:50signal before Auto-Tune can recognize a waveform as periodic.
02:55Remember how I told you that Auto-Tune needs to identify a period of reoccurring
03:00waveforms in order to determine a signal's pitch? Well, oftentimes this is not
03:04an exact science, as many other signals may be present in the recording that
03:08mask the algorithm's ability to see the periodicity.
03:12For example breathing, headphone lead, room noise.
03:16These things can affect the performance of the detection algorithm as it
03:20searches for periodicity in the incoming signal.
03:23Now Evo's pitch detection engine has been significantly improved over previous
03:28versions, so even recordings of questionable quality should not need any
03:32adjustment from the default value of 50.
03:35However, if the signal is very noisy, let's say from a live recording,
03:39for example, you may achieve better results with a more relaxed pitch tracking setting.
03:44So kind of experiment with this, going towards the Relaxed side.
03:48Sometimes if you get too relaxed, it kind of picks up the noise and tries to
03:51detect that as pitch.
03:53But the bottom line when you're playing with the Tracking setting, if you're
03:56used to using Auto-Tune 5 or earlier versions, try leaving Auto-Tune Evo at 50.
04:02I think you'll find in most cases, even with noisy recordings, it still tracks perfectly.
04:08Now, the Pitch Reference is not going to show up unless you're working on
04:12a stereo track and you would choose either the left side or the right-side
04:16to detect pitch from.
04:17This is to keep each side in phase with each other as it changes the pitch so it
04:22detects from one and determines the correction for both sides.
04:25In this case, we're working with a mono vocal track, which is how you're going
04:29to be working most of the time.
04:31But if you were working with a stereo signal, you'd want to choose either the
04:34left or right side to detect from.
04:36Now, the Key and Scale, this is going to be very important in both modes,
04:40especially Automatic Mode, as the Key and Scale determines the target notes that
04:47Auto-Tune will correct to.
04:48So if I just chose Chromatic scale, that's going to be all 12 notes.
04:52So what it would do is if the detected incoming pitch had been let's say 50
04:57cents off a C sharp, it would go ahead and correct that right to the
05:02nearest note, C sharp.
05:03If that wasn't even in your scale, it would still correct it to that note.
05:08So a lot of times, it's beneficial to go in and actually define the scale
05:12and key of your song.
05:14There's actually 29 preprogrammed scales that you can choose from.
05:17Most of the time, you choosing just major or minor.
05:20Generally, you don't get into some of these exotic scales.
05:23So I choose my key. In this case, the key is Db, and the scale is the Major scale.
05:31Now, if I need to fine-tune, I can go in here and tune it up or down, one cent at a time.
05:39Now generally, you want to leave this at 440, but let's say you're trying to
05:43tune to a piano that's not in tune. You can kind of tweak this setting or maybe
05:48you want to tune to a different concert tuning like 445 or 435 or something like that,
05:54but you're generally just going to leave this at 440, because this is just a
05:57really fine scale to be tuned.
05:59Now if you want to do serious transposition, you can use the Transpose function
06:04and this is in semitones all the way up to an octave up and an octave down.
06:09Now, this is only going to be in the RTAS version. If you use the TDM version
06:14on Pro Tools HD, you're not going to get the Transpose and the Throat Length parameters here.
06:19So I can transpose. I can also turn on the Formant correction control.
06:25Now when I transpose a lot, the formants or the resonant qualities of a vocal or
06:31an instrument can get shifted.
06:33So it can lead to that Mickey Mouse or kind of Darth Vader sound.
06:37Formant correction attempts to correct for these problems.
06:41You can turn it on and see if it helps. Generally, when you're doing regular
06:44pitch correction, you're just tuning up or down, let's say 50 cents here, 50
06:48cents there, you don't really need to have this checked.
06:51However, you do get access to the Throat Length parameter and this is borrowed
06:55from the AVOX line of plug-ins.
06:57This actually increases based on percentage, the virtual throat that it's going
07:01to process it through.
07:02So you can make sort of a longer throat or a shorter throat.
07:06This would be, let's say, 79% of the original.
07:10So, now that we understand some of the common settings and how to set them up,
07:15next we're going to do some actual pitch correction using Auto-Tune's Automatic Mode.
Collapse this transcript
2. Working with Auto-Tune Evo
Working in Auto-Tune mode: The T-Pain effect
00:00Putting the Auto in Auto-Tune, Automatic Mode processing has arguably done more
00:04for modern pop music production than any other plug-in in the history of
00:08digital signal processing.
00:10By analyzing the incoming signal and re-pitching it at near real time to a user
00:15definable scale of notes, you too can sound like a drunk robot with just a few
00:19simple knob tweaks and I am going to show you how,right here.
00:22So, setting up for Auto Mode I want to reiterate the input type.
00:26We are working with a male vocal so I am going to choose Alto/Tenor and the
00:30Tracking for now I am going to leave at 50, right.
00:33EVO has a redesigned tracking engine that works a lot better than Auto-Tune 5 did.
00:39So we can just kind of leave that there.
00:40I am going to set my key. The song is in D flat, Major and I am going to leave
00:45the Scale Detune here at 440, no change here and I'm not transposing right now.
00:51So, once I have that setup, I am just going to turn my Retune Speed to really
00:55fast and I am going to go ahead and listen to this.
00:57(Music playing)
00:58(Man singing: Trouble bound?.)
01:00(Music playing)
01:02(Man singing: We hit the town?)
01:06(Man singing: And I'll never forget that sound.)
01:12(Music playing)
01:14So, everything seems to be set up correctly.
01:16It's actually retuning the vocal in real time. The Retune Speed here is set to 0
01:21milliseconds is giving me that T-Pain or Cher effect where it is actually
01:24retuning the vocal in real time.
01:27So, for every period that's out of pitch or out of the target key it retunes
01:33that near instantly.
01:34That's how you getting that's sort of robot effect of always being in tune and
01:39as it falls out of tune or it transitions between notes it kind of has that
01:43vocoder-y effect of instantly quantizing the note.
01:47Now, let's take a look at some of these Pitch Correction Control parameters here.
01:51So, like I said the Retune Speed is going to be how fast Auto-Tune retunes
01:55out of tune signals.
01:57So, it's detecting the incoming pitch in real time and it is correcting it to
02:04the key and scale that you have chosen here.
02:07And so if it's off of any of those notes it's going to quantize it to the
02:11nearest note that it finds and the speed at which it does that is based on Retune Speed.
02:17Now, this is set in milliseconds and like I said, if you want to go for the
02:21T-Pain effect, you are going to use 0 or some more close to 0.
02:25If you want to do something that's more natural, start at around 20.
02:30That's going to let through some of the natural pitchiness of the vocal but
02:33still kind of grab on to those sustained notes and put them back in key.
02:37(Music playing)
02:38(Man singing: Trouble bound?.)
02:40(Music playing)
02:42(Man singing: We hit the town?)
02:46(Man singing: And I'll never forget?)
02:49So if you listen to that, "And I'll never forget" phrase here, we'll turn off Auto-Tune.
02:54(Music playing)
02:55(Man singing: And I'll never forget?)
02:58Back on.
02:59(Man singing: And I'll never forget?)
03:03Right, you can hear it working a little but it's actually subtly improving
03:07the intonation of that phrase.
03:09So, again what you want to do with your Retune Speed if you want more natural
03:14results out of Auto, set it to a little bit slower.
03:16Now you want to set it fast enough to get those short notes.
03:19If you set it too slow, right, let's say like 400 milliseconds, it is only going
03:23to grab those really long sustaining notes.
03:26And maybe that's what you want.
03:27Maybe you just want to tune up sustained notes.
03:30But if it's too slow it will miss fast phrases,altogether and if it's too
03:35fast you'll start getting some of those artifacts. Maybe you want those artifacts.
03:40But play around with the Retune Speed.
03:41It's probably the most important control while working in Auto Mode.
03:46Now, Humanize is a feature that works in conjunction with Retune Speed that
03:51allows some of the pitch changes to come through on more sustained notes,
03:56right, some in the Natural Vibrato on a more sustained note and generally,
04:02what you want to do with this control is if you find that once you have the
04:06short notes getting in to tune with the Retune Speed, you can turn up the
04:11Humanize parameter to allow a little bit more natural pitch to funnel through
04:17on the longer notes.
04:18So, the way you would set it up is again first set your Retune Speed, then come
04:22over to Humanize and turn that up in small increments until you feel that the
04:27longer sustained notes are sounding more natural in terms of vibrato and
04:33allowing through some of those pitch differences from the curve.
04:37Now, when it comes to vibrato especially when you retuning things quickly
04:42Auto-Tune can present some problems.
04:43So, what tends to happen is if we think about what vibrato is,
04:47vibrato is actually modulation in pitch, mainly modulation in pitch, also
04:53modulation in tone and amplitude.
04:55But that modulation in pitch, if it's so wide, what can happen is Auto-Tune can
05:01think it is an entirely new note.
05:04So, if you are let's say modulating on F and you modulate so far as to get up
05:10into E flat or down into G flat, it will actually tried to in real time correct those
05:15modulations or quantize those modulations to the next note up or down in the
05:21scale and this can sound really, really funky.
05:23I mean it may be something that you want, if you go are go in for an effect,
05:27but generally it doesn't sound too good.
05:29So, there is two options here, you can use the Targeting Ignores Vibrato.
05:33Now this is one of those kind of hit or miss ones.
05:35So, you can see if that helps the targeting ignore any vibrato there.
05:40It works on some things.
05:41It doesn't work any things.
05:42If it helps you, turn it on, leave it on. If it doesn't help you, just turn it off.
05:47The Natural Vibrato setting will actually go in and adjust the amount of vibrato
05:52present in the signal so you can allow more pitch modulation.
05:56You can actually tone it down.
05:59So, if the vocal has too much vibrato, you can actually kind of reign it in.
06:03So that you still have a little bit of modulation, but it's not as much as
06:08you had originally.
06:11So, depending on your skill level, ear, and the amount of time you want to put
06:15into editing a vocal, Auto Mode can be just what the doctor ordered.
06:19While, I personally find that I do my best work in Graphical Mode, unless
06:23I am looking for that specific Auto-Tune effect, it is important to understand
06:27the parameters of Auto Mode as they will come up later when we are developing
06:31a target pitch curve.
Collapse this transcript
Understanding the Scale Editor and Keyboard
00:00While most times you can set and forget a Major or Minor key in scale sometimes
00:05it is necessary to modify the scale to achieve a specific tuning response from
00:09the plug-in's pitch correction algorithms.
00:11So what we see here once I have chosen the scale of D flat Major, I have the option
00:16to bypass or remove any notes within that scale.
00:21Now what bypassing does is ignore that note.
00:24So, if he was hitting a D flat or anywhere around a D flat, it would not try to correct that note.
00:31If I bypass all the notes in scale except for one, what it would do is only
00:39correct the vocal when it was on or around a C in this case.
00:43If I choose Bypass for all the notes, no tuning would be active.
00:49(Music playing)
00:50(Man singing: Trouble bound?)
00:54(Man singing: We hit the town?)
00:58(Man singing: And I'll never forget?.)
01:00So for example if there is just one spot I wanted to tune up, like that sound,
01:07I could bypass everything but the D flat.
01:08(Man singing: ...that sound.)
01:10(Music playing)
01:12And see how it just cleans up that D flat of sound.
01:16Let me set the Retune Speed to about 20 milliseconds.
01:18(Music playing)
01:19(Man singing: ...that sound.)
01:21So I just clean up that one word.
01:24So a lot of times what people will do is they'll actually use the Audio Suite
01:28version of Auto-Tune and go through phrase by phrase, word by word sort of
01:35selecting which notes to include or bypass and remove, on the other hand,
01:42actually ignores that note completely.
01:45So, if he was hitting a D flat there, it would move on to either the E flat or the C
01:51depending if it was sharp or flat.
01:54So in this case turning off the D flat it would still go ahead and try to tune that vocal.
02:00(Man singing: ...that sound.)
02:02But here it's actually trying to tune that to another pitch.
02:06Now if I removed everything but one note, we actually get a kind of
02:11interesting result.
02:12(Man singing: ...that sound.)
02:14(Music playing)
02:17(Man singing: Tonight I fell asleep at the wheel?)
02:23It sounds kind of funny I know.
02:24What you're hearing there is you're hearing it tuned everything to C.
02:29It's basically removing all the other notes in the key of D flat Major and taking
02:35whatever the input pitch is and tuning it to C, because I have removed all other notes.
02:40Now again you could use the same process of finding just that one word or even a
02:45part of a word and determining what note that's going to be and using the Audio
02:51Suite version under Pitch Shift Auto- Tune, you could just go select that word
02:56and apply really focused pitch correction just there.
03:00You can also use this if you wanted to automate the Bypass control.
03:04So you could set it up, let's say they're having trouble just hitting that one pitch.
03:08Everything else is fine.
03:09They are just having trouble hitting that one note.
03:12You could go in and either remove or bypass certain notes.
03:15Obviously in that case you'd use Bypass not Remove.
03:19Say they were only having trouble hitting C and I can actually automate the
03:23Bypass to turn on and off just for those phrases, so that there is no way that
03:30was going to tune any other phrase in the track.
03:33Now when you have a scale that's non- diatonic, that is, it includes more than
03:38seven notes, you'll get two new features here in Scale Editor.
03:42So if we switch to let's say D- Chromatic and I'm going to C-Set Major and Set
03:48Minor show up here, and what this allows me do is remove the keys that aren't in
03:55the Major Scale or in this case the Minor Scale here and I actually see the
03:59keyboard light up at the bottom.
04:02And what I can do here to better understand this is let's say you are working in
04:07D flat Major, but you want it to allow a certain note in just a certain octave that
04:14wasn't part of that scale.
04:15Let's say in the higher octave you want it to actually allow D. So you could
04:20click there and allow that.
04:22You could even go in and choose Bypass to bypass specific notes.
04:26So when notes are gray they're removed; when notes are brown, they're bypassed.
04:31And you can switch between Remove and Bypass here under Keyboard Edit.
04:38So we allowed that D or not allow that D. You can even switch to what's called
04:43Momentary Mode that allows you to momentarily allow a pitch.
04:48Now I generally find when you get to this level of choosing specific notes for a
04:54scale or let's say automating the switching between the scales, the scales will
05:00remember what notes you are allowing or not allowing and you can actually
05:04automate the switching between keys and scales.
05:07At that point I generally find that Graphical Mode offers the kind of control I need.
05:13If I need to tune something to a specific note in a specific place in the song,
05:17I generally find that this is a whole lot more work than it is worth and
05:21Graphical Mode is going to be the ticket in that case.
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Adding artificial vibrato
00:00While we discussed the variables to ignore or control naturally occurring
00:04vibrato in a signal using Automatic Mode, you can also create artificial vibrato
00:09and apply it automatically to the signal independent of the pitch correction.
00:14So let's go back to understanding first what vibrato is.
00:17The characteristics of vibrato are important, because as we manipulate these
00:22settings, we want to exactly know what they are affecting on that signal.
00:26So vibrato is mostly a function of pitch modulation, so the pitch changing at a certain rate.
00:33But it's also a function of amplitude or volume change as well as tonal change.
00:39So when you hear vbrato on a voice, depending on the singer, the vibrato
00:43characteristic can change.
00:44Some have more pitch modulation, some have more amplitude modulation or a tone modulation.
00:50So I find that the Create Vibrato section in Auto-Tune is one of the least
00:55understood portions of Auto Mode here.
00:58A lot of people I will see setting this up. They'll pull up Auto-Tune, set their scale,
01:03set their retune speed and they will come over here and start working on the
01:06Vibrato section, thinking that it's actually doing something, and when this is
01:10set to No Vibrato, none of these controls are doing anything.
01:14So this is artificial vibrato.
01:16This is vibrato that is going to impart on the signal using an LFO.
01:21The rate of the LFO is determined here.
01:23We have Onset Delay. Variation in the pitch modulation.
01:28We also have amplitude modulation and formant or tonal modulation.
01:33And I find that the best way to understand these parameters is to go ahead and
01:38take the AudioSuite plug-in, under Other called Signal Generator.
01:44Make yourself a nice, long sine wave.
01:47I will just make a sine wave, let's say 440 A, turn it up a little bit and hit Process.
01:56And so what I have here, if I bypass Auto-Tune and listen.
01:59(Beep)
02:03Nice, simple sine wave, and so what I will do here in Auto-Tune, I will just set this to
02:09Chromatic, so it includes the A there.
02:11You don't have to worry about retune speed.
02:14If I play this back, you can see nothing is going to happen, because it's
02:17detecting that pitch of A 440 fairly easily.
02:20Now, if I go over here to the Create Vibrato section, I can change the shape
02:25to sine, square, or sawtooth. Each is going to provide a different kind of modulation.
02:30If you have ever worked with a synth modulation parameter, so either filter
02:34frequency modulation or pitch modulation, you can choose the LFO, shape, sine
02:38wave, square, sawtooth, or other shapes.
02:41Let's start with sine wave.
02:42This is going to be most like the vibrato we would have naturally on a vocal.
02:48Now, the Rate again is the speed of the LFO and so let's just listen.
02:54(Beep)
03:07Now, if I want more modulation at that rate, I can choose to increase pitch amount.
03:12(Beep)
03:18And that's in cents right here, so up to 100 cents of modulation.
03:24(Beep)
03:28I can randomize that amount using Variation.
03:33(Beep)
03:38And I can change the Amplitude within that also.
03:42(Beep)
03:44You hear that more in an actual bocal, the Formant and the Amplitude amount.
03:47Right now this pure sine wave is not going to have a lot of formant or tone information.
03:51It's just a pure tone there.
03:53Now, the Onset Delay and the Onset Rate are kind of neat parameters,
03:58because what this does is it delays the onset of that vibrato by 500
04:03milliseconds in this case, and the Onset Rate slowly eases in to the full
04:09amount of pitch modulation.
04:12And so if we play with this here, let's say 1 second, get close, and then
04:20an Onset Rate of 1 second.
04:24It's going to take a second for the vibrato to start and then take a full other
04:27second for it to reach its full amount of modulation.
04:30(Beep)
04:38So this is really trying to mimic how vocal would naturally modulate its pitch
04:43in the case of sustained notes.
04:45Oftentimes you will find that singers will start with a solid sustained note,
04:49with no pitch modulation or amplitude modulation, and then as the note carries
04:55on or sustains, they will add more and more vibrato. So this is simulating that Onset Delay.
05:02Now, I tend to find that this fake vibrato, like I said, it's only going to be
05:06on when you actually choose one of these three LFO shapes.
05:10Under No Vibrato, that's exactly what you are going to get, no vibrato.
05:15I tend to find this can be cool on synthesizers.
05:19It can be a cool way to introduce pitch or amplitude modulation to a sustained
05:23synth note because you have this cool Onset Delay and Onset Rate here.
05:27For vocals, unless you are looking for an effect, the automatic vibrato creation
05:34in Auto Mode can tend to be a little bit hokey.
05:38Now again, this is in addition to any vibrato that already exists.
05:43So the problem is going to be is that if it doesn't fit with the original
05:46vibrato, it can kind of work against it and sound weird.
05:49So unless you are retuning really fast and ignoring any natural vibrato that's
05:55occurring, this is going to be on top of that.
05:58So I tend to find this can be a little bit unnatural.
06:02So go ahead and play with this, with the sine wave, get a feel for the controls,
06:07and then maybe try introducing it slowly in Auto Mode.
06:10Don't be surprised if it sounds a little fake or hokey.
06:14You can in Graphical Mode actually take the shape of the vibrato and apply it in
06:20a little more focused way.
06:22So if I do use the Create Vibrato function, I tend to use that as part of
06:27Graphical Mode to do so on only specific notes for specific amounts.
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Working in Graphical mode
00:00While Auto Mode is great at providing that synthetic hypertuned vocal sound,
00:04which, don't get me wrong, can sound great in some arrangements, I find that for
00:08my ear, most of my pitch correction gets done in Graphical Mode, where I have an
00:12array of precision tools and graphs at my disposal to get just the right amount
00:16of correction I need to strengthen the performance.
00:19Auto-Tune's Graphical Mode allows me to manually adjust a note's pitch and
00:23intonation by drawing in a target pitch curve or manipulating a note object
00:27for the incoming signal to track to.
00:30This provides the ultimate amount of control when deciding what notes or parts
00:34of notes to tune and how to tune them.
00:37Working in Graphic Mode does however come with a price.
00:40You need to have a better grasp of pitch and key, as it relates to the melody
00:45you are working on, and it helps to understand how different vocal phrasings
00:48factor into the equation, as it is up to you to determine what pitch and note
00:52will be corrected to.
00:54But I am sure with a little practice and patience you will be tuning vocals like
00:57the pros do in no time.
00:59So for this example, I have chosen a very simple melody, "Twinkle, Twinkle
01:03Little Star." Everybody is familiar with the notes in that melody.
01:07We can just play this back here as a tune by Graphic Mode.
01:10(Man singing: Twinkle, twinkle little star?)
01:16(Man singing: How I wonder what you are.)
01:22(Man singing: Up above?)
01:27Now, as opposed to Auto Mode, what I see here in Graphical Mode is a graph that
01:32shows time going left to right and then pitch as a piano roll going vertically.
01:41Now, what I can see here if I zoom in on the Pitch Curve here is I have a red
01:48line, which is the tracked pitch. That represents the original signal's pitch as
01:53tracked in by Auto-Tune.
01:55Then I have a green line, which is the output or the corrected pitch.
02:00So that's what Auto-Tune is sending out, its output.
02:03Now, the blue line, if you can see the blue line here, what that represents is
02:09the target pitch curve.
02:10So when I actually manually draw in a pitch curve or I modify a pitch curve
02:15that I build from the original pitch curve, the blue line represents sort of my goal,
02:20whereas the green line is the output, because what you are going to see
02:24is I am able to actually adjust how closely the output matches my target pitch
02:30line that I draw in.
02:32Now, at the bottom here of Graphical Mode, I see a waveform display.
02:37That's the waveform of everything that I have tracked in here and I can go and
02:40zoom in just by clicking and dragging on a specific section.
02:44I can move left to right here, to show the performance.
02:48I can zoom out, zoom in, and up or down in pitch.
02:56I can even change the size of the pitch lines.
03:03And sometimes it's nice to see, instead of a line going through the center of
03:07the pitch, to see what's called the lane.
03:09So I can click the Show Lanes option to actually see a lot like a MIDI Matrix
03:14display would show me.
03:15So I see the actual note represented here on the piano roll and the center is
03:21just this center of that lane.
03:24Now, up at the top I have all my Graphical Mode editing tools.
03:28So I have my Clear, Undo, Redo, Snap to Note function, which would snap any
03:33changes to the next note.
03:37I have my editing tools, so I have the Line tool, the Pitch Curve tool, the Note
03:43Object tool, the Pointer, the Scissors, the Zoom tool, the Selector, and the Hand,
03:48that allows me to move around.
03:52I have my Select All, Cut, Copy, and Paste buttons here.
03:56Now, the Graphical Mode shares a set of common preferences up at the top
04:00with Auto Mode.
04:01So I would still go ahead and choose my Input Type, my Tracking, Relaxed or Choosy.
04:07And the key here, even though we are going to draw in our pitch, the key is
04:12important, because we are actually going to use some automated tools to build
04:16our curve to start with.
04:18So the key and scale is actually fairly important, even in Graphical Mode, and
04:23I can still use my Transpose, Throat Length, and Formant controls here in this mode.
04:29Down at the bottom of the display, I will see my Clock Position, so when
04:33it's playing back.
04:34(Man singing: Twinkle, twinkle little star?)
04:40That Timeline is linked to the Pro Tools Timeline, so you can see my Clock
04:44Source here is set to Host.
04:46In modern DAWs, I am working in Pro Tools 8, the host is always going to be able
04:51to give information to the plug-in.
04:53So you are always going to want to use Clock Source as Host, so that stays synced up.
04:57Older versions of Auto-Tune, in older DAWs, Auto-Tune would actually have to use
05:02an internal clock, because it wasn't able to sync up with the Timeline of a DAW
05:07like Pro Tools, early back in the six days and before.
05:10Now it syncs up pretty seamlessly.
05:12You can actually track from different positions and you don't have to worry
05:15about starting from the same position every time or worrying about tracking
05:20everything in all at once.
05:22We also have our Sample Rate, the Track Pitch button, which we are going to use
05:26to actually track in the red line or the pitch curve.
05:29I have my Make Curve, Import Auto, Make Note buttons.
05:33I will talk about those later.
05:34I have my Retune Speed, very similar to the Retune Speed that we find in Auto
05:39Mode, and that allows me to retune each object as fast or as slow as I would like,
05:45and then I have my Nudge options for nudging pitch curves or objects up or down in pitch.
05:52Now again, Graphic Mode gives you total control over the Pitch Curve, almost
05:56too much control for some, and will require a bit of practice to get the hang of.
06:00So don't give up, because it is truly the secret of how the pros are able
06:04to achieve natural and convincing corrections to an otherwise intonation
06:08challenged vocal take.
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Tracking audio and creating a pitch curve
00:00Before we can begin graphing out a target pitch curve for Auto-Tune to follow,
00:04let's first track in the incoming pitch to the graph.
00:08This will give us a reference of what we have and help us determine if it needs
00:11correction and what type and how much.
00:15So to track a pitch graph, I am going to bring up Auto-Tune in Graphic Mode and
00:20before I track this in, I am going to go into my Options and I am going to
00:24check to make sure my buffer is set appropriate.
00:28So the idea is if I am going to be tracking something longer than the default of
00:33240 seconds. I mean that's pretty long, but you can have a really long song.
00:37The Evo tracking engine actually ties to the host very well.
00:41So you could track five, six minutes of a vocal track all the way through and
00:45it's able to handle that.
00:47So you want to come in here and set this to an appropriate level before you
00:52start tracking the pitch curve, and so in this case we are doing a really short
00:55passage, so the default is fine.
00:59Now what I can do is I can set my cursor in Pro Tools to the beginning of the
01:03region that I want to track.
01:04I could even just double-click that region with the Selector tool, and now I can
01:09click Track Pitch, and that sort of record enables if you will Auto-Tune to
01:15track in a pitch curve.
01:16Now I am going to set my Input Type for an Alto/Tenor vocal and I'll leave the
01:21tracking at 50, and I'll just hit Spacebar.
01:25(Man singing: Twinkle, twinkle little star?)
01:32(Man singing: How I wonder what you are.)
01:38(Man singing: Up above the world so high?)
01:44(Man singing: Like a diamond in the sky.)
01:50(Man singing: Twinkle, twinkle little star?)
01:56(Man singing: How I wonder what you are.)
02:05So now what I have is this red line and I am going to uncheck Track Pitch here
02:10And it automatically centers that line and I can go zoom in and I can actually
02:14see the pitch as it's tracked in.
02:17Now at this point, if you are having problems with the tracking, you might go
02:23and play with the tracking volume, make it more relaxed or more choosy depending
02:28on your input signal and how much background noise is in it, and you might try
02:33playing with the Input Type here.
02:35So for this it seems to track this fairly well.
02:38We can even see the modulation and in some cases you'll even see if there is a
02:42lot of reverb or ambiance on the vocal,
02:44it will even try to track the pitch of that ambiance so we actually won't work on that.
02:49Now just by having this tracked in, so zoom out a bit.
02:54It's not doing anything.
02:56If I hit Spacebar right now, I'll see it trace through here.
03:00(Man singing: Twinkle, twinkle little star?)
03:07But it's not correcting the pitch.
03:09So at this point the key and scale doesn't matter.
03:12I haven't done any target pitch curve drawing at this point.
03:17All I have done is just track in the pitch.
03:19Now it's important to understand that Auto -Tune didn't record in the audio signal.
03:24So if you have ever used Melodyne you may be used to having the program actually
03:29record in the audio file and store that somewhere else on your computer.
03:34Auto-Tune is not storing any audio.
03:36It's merely tracking the pitch of the incoming audio to have as a reference.
03:41So if I were to go delete or move or let's say I used elastic audio to change
03:47the phrasing or I removed a breath or I removed a word or a phrase, I'd have to
03:51re-track that in and that's not a big problem.
03:55All I need to do is just place my cursor.
03:57I can select the portion that I want to re-track.
03:59So I'll just go here with SLIP Mode and re-track this first phrase and turn on
04:06Track Pitch and hit Play.
04:08(Man singing: Twinkle, twinkle little star?)
04:14It would replace the tracked pitch graph with the new graph.
04:19So if you do any edits or changes to your audio, you're going to want to make
04:24sure you re-track in that pitch because it does not store anything.
04:27Now this is actually kind of cool because it means you can go from computer to
04:31computer and everything you need is contained within the session.
04:34You don't have to worry about moving along another folder that might include
04:39tracked audio from another pitch correction program.
04:42Now that we have successfully tracked a clean pitch graph for the material we
04:46want to correct, we can start thinking about how we want to correct it, and what
04:49tools will best complete the job.
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Using Note Object to correct pitch
00:00One of the coolest new features in Auto-Tune Evo is the Note Object system.
00:05Much like editing MIDI notes in a sequencer Note Objects give editors an easy handle
00:10on individual notes allowing them to be corrected without the use of tricky hand
00:14drawn lines or curves.
00:16Note Objects are in a way a best of both worlds, providing the click button ease
00:21of Auto Mode or giving you the visual power and manual editing capabilities of
00:25Graphical Mode when needed.
00:27Note Objects is where I always like to start, with further refinement using manual
00:31lines and curves if necessary.
00:33So there is two ways you can approach Note Objects.
00:36You can use the key and scale here.
00:39So we have A flat Major as the key of our "Twinkle, Twinkle Little Star" and I can
00:45use the Make Notes option if I click Make Notes.
00:49What I get is automatic Note Object creation and I can use the Number of Note
00:56Objects as a sort of threshold to cover more of the transitions or less.
01:02So generally depending on your source, there is a lot of variation in
01:08the transitions.
01:09I tend to like to leave that intact and actually draw those in by hand, if necessary.
01:14So I'll go on the less side than the more side.
01:18If you're looking for more of that control T-Pain effect where it doesn't just
01:23skate randomly between notes, but you definitely want to be able to place each
01:27one of those, you can use the More option so that you have access or a handle on
01:31each and every pitch variations.
01:33So we will turn this down here and I am going to zoom in here on a section and
01:41we'll take a look at what exactly it's doing.
01:43Remember, the red line is what was tracked in and the green line you can see in
01:47this Note Object is the output or the corrected pitch.
01:53Now it's easier to look at Note Objects using the Show Lanes view.
01:56So I can see this sits it right in the middle here.
02:00Now everything is selected right now, so I am going to go and use my Cursor tool
02:04and this message comes up the first time you click that.
02:06I am going to say "cool, you don't need to show me that again," and I can click to
02:11clear that out to get a little bit better visual representation.
02:16So what's happening here is within that object Auto-Tune is tuning that red line
02:22to the output of the green line.
02:24I can take and grab these objects and push them up or down in pitch and I
02:32can even use the Arrow tool to resize them to tune less or more of that incoming pitch.
02:40Now in the case of Note Objects, it's only tuning the area around the objects.
02:46So if I only wanted to tune the first half of this note, you could draw it like that.
02:52So let's take a listen to before.
02:55(Man singing: Twinkle, twinkle little star?)
03:01(Man singing: How I wonder what you are.)
03:07And after.
03:09(Man singing: Twinkle, twinkle little star?)
03:16(Man singing: How I wonder what you are.)
03:22(Man singing: Up above the world so high?)
03:27Now what we are hearing is because I have so many objects here, it's actually
03:32retuning the transitions and sometimes it's grabbing on to notes too fast.
03:37So what I'll ultimately do is I'll go in and resize those objects.
03:41So what I did with that first note is I decided, you know what, this is a little
03:46bit flat, but if I tune the whole note like this, that vibrato is really going
03:52to get squeezed and it might not sound too natural if we listen.
03:58(Man singing: Twinkle, twinkle?)
04:02So I am going to turn off Auto Scroll here, so I can just stay in one spot.
04:06If I pull that back, I might decide to only tune the first half.
04:12Now you don't always have to just tune everything that seems out of tune.
04:15Sometimes just leaving stuff the way it is, especially in the transitions or
04:20where there is a lot of natural vibrato, it's easier just to kind of correct
04:25a part of the note and sort of get a sense of pitch there and let some of
04:30those errors through.
04:31It's kind of tuning some, not tuning other stuff.
04:34I tend to find this is much more natural than just hard pining everything.
04:39Now, the other thing that you can do is with your Note Objects each one has a
04:43unique Retune Speed down here.
04:46Now what this does is it just like the Retune Sped in Auto Mode it's measured
04:51in milliseconds and it's how fast Auto-Tune is going to try to correct that input pitch,
04:57the red line, to the target pitch.
05:00In this case it's A flat.
05:02Now if I select this note by clicking on it and I turn up the Retune Speed,
05:07notice how that green line flattens out and that's what's really going to give
05:11me that Cher or T-Pain style effect on that first note.
05:15(Man singing: Twinkle, twee?)
05:18Versus a little bit more natural sound, say about 23 milliseconds.
05:25(Man singing: Twinkle, twinkle?)
05:29And I still find that tuning that vibrato using a Note Object is really not going to work for me.
05:35So again, what I would most likely do in this scenario is to just leave it.
05:39Maybe I would leave this vibrato, maybe correct the part by drawing in manually
05:46a Note Object, this is the second way you can use Note Objects.
05:49Just sort of drawing in a little bit of correction where I feel that it goes
05:53the most out of tune.
05:55Now the other thing I can do is I can actually go in and just cut that Note
06:01Object out to get rid of it.
06:03I don't want that Note Object, is I want to make sure that my transitions aren't
06:08being tuned too abruptly.
06:10So along with the individual object Retune Speed, I want to make sure that going
06:16between notes, the object doesn't get applied too quickly.
06:20So what's happening at some parts here, you see it's dropping too quickly
06:25between those pitches.
06:26So what I can do is kind of ease up on how that Note Object is easing in there.
06:38Sometimes, I'll completely get rid of Note Objects.
06:41That is going to give that that really robotic pitch change.
06:45So I might come in here and just cut that out.
06:49Unfortunately, a lot of the key commands that you normally use in Pro Tools get
06:53targeted toward the editing screen.
06:55So a lot of times you have to use the buttons in here and selectors and the tools
07:00and things like that as opposed to using the traditional key commands that you
07:04would use inside of Pro Tools.
07:06So I'll go in here and grab this one, get rid of that, and what I might do is
07:11just select all this stuff, you see how it selects all those notes, and I am
07:16going to change the Retune Speed to be a little bit slower.
07:19Then we'll go ahead and listen to that again.
07:21Let's Auto Scroll.
07:25(Man singing: Twinkle, twinkle little star?)
07:31(Man singing: How I wonder what you are.)
07:37(Man singing: Up above the world?)
07:41So you can hear where I didn't go in and resize those Note Objects.
07:44You are definitely hearing the tuning a lot more because you are hearing those transitions.
07:49Even with the slower Retune Speed, I am still hearing the transition between the notes.
07:53I am hearing it mark a note transition up to another note and fix on that
07:59for just a little bit and that's what really gives it that artificial sound
08:02which you may want.
08:04However, I find to get a natural tuning I just resize those objects.
08:09Now what you can do is a lot of times I won't use the Make Notes option.
08:14I'll just paint in what I want to correct.
08:17So I will listen. You always want to listen first to see if it actually
08:21sounds Auto-Tune, because what it looks like and what it sounds like are
08:25often two different things.
08:26Now I'll go in and I'll paint in the correction where I think it needs some.
08:31Now if I go ahead and I just select all and I am just going to cut all those out.
08:35I don't want any of those and I am going to go to my Options, and I am
08:38going to change the Default Retune Speed for Note Objects.
08:42So I'll change that to 20 milliseconds.
08:45Now we'll go in and using these alternate method, what I'll do is I'll just
08:50take the Note Object tool and I am just going to paint in where I think it
08:54needs a little bit of work.
08:56That automatically set my Retune Speed.
08:59I am going to leave that vibrato alone.
09:01Later what I might do is actually make a curve out of it and then nudge it up or down.
09:08Notice when you are actually moving Note Objects its snaps to note.
09:11If you feel like you need to bring it up or down without that note snap, you can
09:17un-check this option Snap to Note.
09:19Otherwise, it's just going to snap to that key which is generally what you
09:22want, but there are some situations where you kind of just need to tweak it up
09:25or down just a little bit.
09:26Like I said what you see and what it tracks is not always what you are going to hear.
09:31So I'll come through here and I'll kind of paint in where I think it needs a
09:37little bit of help.
09:38Sometimes in this case, it has a pretty extreme vibrato.
09:41Messing with the vibrato can be more obvious than just leaving it intact.
09:48So I'll kind of go through here kind of paint this in and this one is
09:52just really kind of out.
09:53So we can go in and paint that in.
09:57Sometimes we really have no option.
09:59Like I said later I am actually going to go and build a curve and then nudge
10:02that down to be better in tune.
10:04Let's take a listen to this.
10:08(Man singing: Twinkle, twinkle little star?)
10:14(Man singing: How I...)
10:15That's still a little out.
10:17We can probably work on that a little bit more with a hand drawn curve.
10:21So because Note Objects can be easily manipulated up or down and you can
10:26actually build a set of Note Objects fairly easily, I find this is a great way
10:31to ease into Graphical Mode.
10:32You can actually achieve a really natural sounding tuning in a very short amount
10:37of time and it doesn't take you a whole lot of practice.
10:41Now I also find that Note Objects are great for building harmony.
10:44So if you duplicate the track and build some Note Objects, because you can
10:48move them up or down easily if you use semitones, you can actually build a quick
10:53harmony on a few notes.
10:55Remember, the Note Objects only affect what you've painted them.
10:58So in the place where the graph is still red, Auto-Tune is not doing anything
11:02and sometimes it's best to just leave it doing nothing, if it sounds worse
11:07when it's turned on.
11:08Now, I was really excited when Antares introduced this Note Objects feature.
11:12This is one of the things I've always really liked about Melodyne blobs and the
11:16ability to edit pitch like MIDI notes on a piano roll.
11:20Having the ability to choose between Note Objects for easy sections and manual
11:24lines and curves for tougher transitions is really a dream come true for me.
11:30It's like Melodyne style editing when you want it with the manual control of
11:33Auto-Tune when you need it.
11:35Even if you only use Graphical Mode with the Note Objects exclusively,
11:38you will be able to achieve an infinitely better result than Auto Mode does
11:42choosing your notes for you.
11:43But I think you'll find that by adding in just a touch of manual pitch curve
11:47manipulation is the real key to complete control over a vocal's pitch.
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Asserting total control with lines and pitch curves
00:00Earlier we dipped our feet into the water with Note Objects in the Graphical Editor.
00:04Now I want to show you how to achieve absolute control of pitch using
00:08pitch lines and curves.
00:10So, let's re-familiarize ourselves with the editing tools.
00:13What we have up here are Clear, Undo, Redo, Snap to Note.
00:19I have my selection of tools.
00:21We've already worked with objects where I can paint in note quantization.
00:25So if I needed to tune a note, I could simply paint in that object, and then
00:31move that object up or down.
00:33It's the easiest way to use the Graphical Editor.
00:35Go ahead and cut that out.
00:38Now, I also have a Line tool, which allows me to draw a pitch, a Pitch Curve
00:44tool, a Scissors tool for cutting lines, the Zoom tool, and the Selector tool.
00:51The Hand tool is used to just move my view around.
00:54It doesn't actually select objects, just moves the view around.
00:58I can scale the zoom here using the Plus and Minus keys, up or down.
01:03And depending on how you like to see pitch, you might like to use the Show Lanes
01:07function here, so you can actually see that lane.
01:10I'll switch that off.
01:12I'd like to use the Line option when I am working with drawing pitch curves.
01:17So, the idea behind drawing in a target pitch curve that I am actually going to
01:23draw in that blue line.
01:25Remember, we talked about the blue line being our target and the green
01:29line being the output.
01:30So the blue line works in conjunction with the Retune Speed,
01:33in order to take the input, the red line, and tune that.
01:37So if I go here, and look at this first word, the "twinkle, twinkle."
01:41(Man singing: Twinkle?)
01:44It's a little bit flat, so that should be an A-flat.
01:47So what I can do is using the Line tool, I can click once, drag and click again,
01:55and I'll double-click to end it, and I get a blue line and the green line
02:00representing the output based on the Retune Speed.
02:04So much like Note Objects in this case, I'm sort of painting in the target pitch.
02:08For this first word, the "twinkle, twinkle," I want that to be an A-flat
02:13all the way through.
02:14Now if I change the Retune Speed to 0, the green output line is going to match
02:21the pitch line that I drew in, because it's retuning that in near real-time.
02:26Each cycle that gets out of tune,
02:28it tunes that back to the desired pitch curve.
02:31So let's listen.
02:32(Man singing: Twinkle, twinkle? Twinkle?)
02:37As opposed to.
02:38(Man singing: Twinkle?)
02:40So a little flat.
02:41(Man singing: Twinkle?)
02:43And now that's fixed.
02:44So, that's maybe too much.
02:46So what I'll do is I'll go back and make sure this line is selected and
02:51change the Retune Speed.
02:53And so you can see some of the natural pitch coming through here, some of the
02:57natural vibrato is preserved there.
03:01Change that to let's say 20. And so what we find is that's not so flat anymore,
03:07but it's allowing through a lot of that original vibrato.
03:10(Man singing: Twinkle, twinkle?)
03:12And what we might find in this case is that the vibrato again-- any tuning on
03:19this guy's vibrato seems to sound a little bit weird, so we might find that just
03:25tuning the sustained notes that don't have vibrato, and maybe trying something a
03:29little bit different for the vibrato is going to work for us.
03:32So what I can do is, if I go in here and I select this vibrato, I can choose
03:41the Make Curve option.
03:44And what that's going to do, it's going to make a target curve from what was tracked in.
03:49So right now, this isn't going to sound like anything. Essentially it's telling it
03:52to retune it to the input, so no change.
03:55And what I can do with that is if I feel like, well, manipulating the vibrato using
04:01a Line tool or the Note Object sounds a little bit funky,
04:05what I can do is use the Nudge option here, after making that curve to nudge it
04:12down if I feel that it's sharp, or nudge it up if I feel that it's flat, to sort of
04:19average it out more here across that phrase.
04:22(Man singing: Twinkle, twinkle?)
04:25And that's a little bit more natural.
04:28This vocal has a lot of vibrato in it, so there is a lot of pitch modulation.
04:33Now another technique I could use in this case as opposed to just drawing the
04:37pitch trade in or using a Note Object, as I can use the Adjust Vibrato function.
04:42How this works is again I use this Selector tool, and I'm going to go in, and
04:48this works a lot like Auto Mode's Natural Vibrato function.
04:53And I'll go in, and as I turn this, notice that it makes a curve automatically,
04:58so it's going to wipe out anything you already have, and notice how that
05:01tightens up that vibrato there.
05:03And I can even go into the specific sections here, kind of work on those more.
05:12And tighten that up, and then I might be able to take that whole thing, and
05:16nudge it up or down.
05:23(Man singing: Twinkle, twee...)
05:25So that's good.
05:26That's a lot better than just drawing in that straight line.
05:29Now, another type of tool I have is called the Pitch Curve tool.
05:35So unlike the Line tool, again, the Line tool allows me to kind of draw a line,
05:39and I can draw another line and double- click to finish that off, so I can see
05:45this transition here if I set the Retune Speed to really fast.
05:49Let's go ahead and listen to that.
05:51(Man singing: Twinkle, twinkle little?)
05:55And you see that kind of pitches up into that.
05:59So literally, I am drawing in the pitch curve in the case of having a
06:03Retune Speed of 0.
06:04Now what I can do here, I'm going to go ahead and cut these out.
06:10With this tool, I can actually draw in.
06:12So I can click-and-drag to draw in a line, again setting the Retune Speed.
06:180 is going to follow that line exactly and I can actually set the
06:24default Retune Speed here.
06:25If I go into my Options, I can set the Default Retune Speed for Curves.
06:32So let's set that to 5 milliseconds there.
06:36So it's a good idea to set the default Retune Speed for Curves to something
06:40different than the Line tool.
06:41A lot of times what I will do is I will use these Line and Curve tools to paint
06:45in transitions, and use the Note Objects for the sustained portion.
06:50So I might go like this over this portion here, and we'll retune that.
06:57And then for the transitions, I might draw in using the Line tool.
07:03So we'll go here and draw a line up to that transition, and we'll retune that a
07:09little faster, and listen to that.
07:11(Man singing: Twinkle, twinkle little star?)
07:16And so, that's sounding a little bit weird.
07:18So I might make that a little sharper, and then set that Retune Speed to be a
07:25little faster, sort of match what was going on originally.
07:29And a lot of times, what I'll do at those transitions is just straight up
07:32leave them alone, just totally cut them out, and not have Auto-Tune doing
07:37any work in that case.
07:39Now again, with the vibrato as a good technique here, if I listen to this phrase.
07:45Let's go here.
07:46(Man singing: ...little star?)
07:49So that sharp, we want to bring that down and instead of drawing in a Note
07:53Object, where I instead of doing this--
07:56(Man singing: ...little star?)
08:00That works okay, but if I want to retain that vibrato, what I'll go ahead and do
08:04is just select this, and I'll say Make Curve and let me move that up a little bit,
08:10and I'll just drop it down, because it was sharp.
08:14(Man singing: ...little star?)
08:18(Man singing: How I wonder what you are.)
08:21So, you don't always have to hard tune stuff.
08:24You can use these tools to draw in or make those curves.
08:29Now another technique I'd like to do, especially if I am curious as to what Auto
08:33Mode is doing, is use the Import Auto function.
08:37So, it's a little bit like making Note Objects based on your key, but if we go
08:43to Auto Mode, and we listen to this.
08:45Let's just listen to what it's doing here in the key A flat.
08:47(Man singing: ?little star?)
08:50(Man singing: How I wonder what you are.)
08:56So let's say I am really trying to go for that T-Pain kind of effect or that
09:00Cher effect, but I find that just having it in Auto Mode it's kind of all over the place.
09:05And sometimes that's the aesthetic, but sometimes you really just want to pin that down.
09:09What you can do is set it up for Auto Mode.
09:13Come into the Graphical.
09:14Track your pitch.
09:15Let me go ahead and zoom out here a little bit.
09:17I am just going to hold down Option or Alt on the PC while I click on the Zoom tool.
09:23I am going to select all, and I am going to say Import Auto.
09:29The Import Auto button, what that does is it takes my Auto settings including
09:34the Retune Speed, and it builds a pitch curve for me.
09:39And I can see, wow, that's really where those errors are occurring.
09:43It's really trying to trace the vibrato here.
09:47And I can actually come in here, and correct that.
09:49I can just take the Curve tool, and just draw in some of those correct and say,
09:54"no man, you really got it wrong," just do that.
09:58And this is what I'll do.
09:59I'll go through. If I really want that effect, but I kind of want to
10:02control what's happening,
10:03you'll see a lot of times it'll kind of pick these pitches here, and
10:06sometimes that can be cool.
10:08That's the effect that it kind of skates between pitches, but stays on all the
10:13notes of that scale.
10:15So it works really well when you pick a major and minor; you're not just doing chromatic.
10:19But it sounds really good if I go in here and kind of tune this up just a
10:22little bit using these pitch curves or lines to kind of fix those problems.
10:28So you can see here how it drops down.
10:30That's probably not going to sound so good.
10:32It's going to give me some artifacts.
10:33We'll just draw that line straight over, but this is the cool stuff, where it
10:36kind of just drops down like that.
10:38Let's fix a more of these.
10:39See how it's kind of trying to follow the modulation there.
10:42Let's go ahead and draw this in.
10:45Now you see we'll want to kind of drawing some interesting modulation, and
10:51let's try that, and let's set the Retune Speed really fast, and see what that
10:55sounds like right here.
10:56(Man singing: ?little star?)
11:00And I can even draw in a completely different melody, if I wanted to.
11:06Select that line right there and we'll change the Retune Speed.
11:10(Man singing: ?little star?)
11:13(Man singing: How I wonder...)
11:16So again there it kind of made a mistake.
11:18If I want to maintain that hard-tune effect, what I am going to do is go
11:22and draw in that fix.
11:25Just draw in that curve right there.
11:28So that's going to sound a lot better.
11:29(Man singing: ?little star?)
11:32(Man singing: How I wonder what you are.)
11:38Again, always on those vibratos is where it kind of gets it wrong in Auto Mode.
11:42So I'll come in, and I'll correct those by hand using either the Line tool or
11:48the Pitch Curve tool.
11:50So, ultimately, what I do is I'll use the objects, as notes sustain, get
11:55them into a specific pitch and then during the transitions, I'll either
12:01ignore the transition.
12:02If I think it sounds okay, I won't try to correct it.
12:05If the transition is a little sharp or a little flat or let's say someone
12:10has to kind of rise up to a note, that can be really, really hard to correct
12:14with a Note Object, because you can really hear that quick quantization of that note.
12:20Sometimes just drawing in that transition is a really great way to fix that.
12:25Now, as you're drawing this, try to follow the original curve just making
12:29changes there and watch your Retune Speed.
12:32I tend to find that faster changes work better than really slow transitions
12:38where you can hear it kind of pitching up.
12:40But if they are too fast, you tend to get that kind of quantized artificial
12:46sound out of Auto-Tune.
12:48So, again, lines and curves are extremely powerful ways of editing pitch and at
12:52times can even sound unnatural if you're not disagree in their use.
12:56I find a balance between working with the Natural Pitch Curve, Note Objects,
13:01Manual Curve Transitions, and Retune Speeds for each event is an art that
13:06doesn't come instantly.
13:08You almost need to work with the tools and come across every different scenario
13:12to know how to best handle the tracking stage of a vocal.
13:15Knowing what can be fixed and what can't, and it varies from vocalist to vocalist.
13:20Practice by listening to how different note transitions, pitch modulations, and
13:24drifts are affected by different curve shapes.
13:27Try to think about how the vocalist would naturally transition from one pitch to
13:31another and visualize that shape in your head.
13:34When in doubt, remember, leaving out the correction is often better than having
13:38something sound too unnatural and ear jarring.
13:41Little imperfections can add character to a track and will often go unnoticed
13:46by the listener if the performance as a whole is solid.
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Using Auto-Tune's MIDI inputs
00:00Auto-Tune is capable of receiving MIDI input to both facilitate the selection of
00:05a scale in the Scale Editor, as well as actually follow the pitch of incoming
00:10MIDI notes as a creative Vocoder style effect.
00:13To use MIDI with Auto-Tune in Pro Tools, you must create a MIDI control track to
00:18feed Auto-Tune sequence data, because audio tracks do not have the capability of
00:22importing or recording MIDI.
00:24So, in this session I've created a MIDI track, not an instrument track, but a
00:28MIDI track called AT Control, Auto-Tune Control.
00:32You can name it whatever you like.
00:33I have set the output--
00:35This is the critical part.
00:36The output has been set to ATEm, so Auto-Tune, EVO, MIDI, R Task 20.
00:41The 20 comes from inside the Auto-Tune plug-in here.
00:46That's the instance count.
00:48So, this is the 20th time I've used the Auto- Tune plug-in since Pro Tools has been opened.
00:53Not just in this session, so sometimes this number can seem arbitrary.
00:56But if you have lots of Auto-Tune instances that's how you could match up the
01:01MIDI output with the plug -in on a specific track.
01:06Now, inside Auto-Tune what I am going to do is choose the Target Notes via MIDI option.
01:12This is going to give me that cool Vocoder Style Effect where I am actually
01:16going to play the note I want the pitch track to follow.
01:20Now, I can choose As Played here, so that's going to be whatever octave I play
01:25the key in or I can choose All.
01:29So, it's just going to follow that pitch as it's played in.
01:32(Man singing: Twinkle, twinkle little star?)
01:38(Man singing: How I wonder what you are.)
01:44(Man singing: Up above the world so high?)
01:50(Man singing: Like a diamond in the sky.)
01:56(Man singing: Twinkle, twinkle little star?)
02:02(Man singing: How I wonder what you are.)
02:12Now, in this case I can still use the Retune Speed.
02:14(Man singing: Twinkle, twinkle little star?)
02:21I find that tends to work best in this case where I am trying to get that kind
02:25of vocoder style effect, I am actually playing in the pitch.
02:27Now, I tracked out a MIDI performance that follows the pitch of "Twinkle, Twinkle, Little Star."
02:34So, you can see this follows the pitch that I want here.
02:38But I could change that.
02:39I could make that radically different.
02:41I can transpose that up or down or I could just straight play the keyword.
02:45So, I could even go in and move this note here up, draw another note.
02:53(Man singing: Twinkle, twinkle little star?)
03:00If I had a MIDI keyboard controller where I could actually perform in the note
03:04that I wanted, and sometimes that's the best way to track in one of these MIDI
03:09performance tracks, right.
03:10So, a MIDI track that you are going to just to follow the pitch from.
03:15So, I'll just listen and I'll just play along with the melody.
03:19Now, this tends to be more of a special effect.
03:22It can be useful in situations where you're just going to tune a few specific parts.
03:28You just want to say, hey, be this note, and you are going to use a
03:32laid-back Retune Speed.
03:34It can be more effective than trying to mess with this scale so much.
03:39We talked about, remember, actually going in and editing your scale.
03:43You can also learn scale from MIDI, so you could actually play in the notes you
03:47wanted to include in your scale.
03:50But I find sort of this MIDI Input feature of Auto-Tune to not be of the most
03:56natural sounding thing.
03:57It can be really fun and it can you really creative if you want to do it as an effect.
04:01If you've ever heard them do that sort of "Auto-Tune the News" thing on YouTube
04:06where they take Carl Sagan and they'll auto-tune him to a song. They are
04:11generally using the target notes via MIDI.
04:13They are taking in what is a speech and they are giving it a pitch by targeting
04:18that pitch with the MIDI keyboard.
04:20That's how they can get it to follow a specific song in a specific key.
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3. Pitch Correction Strategies
Pitch correction strategies: Achieving natural results
00:00Many engineers and producers consider pitch correction an art form and while it takes
00:04a while to get the hang of,
00:06if you follow a few simple strategies and have reasonable expectations of the
00:09results, you can develop a great workflow that takes you from tracking to
00:13editing a solid vocal performance in less time than you think.
00:17Remember the key is to let your ears be the guide and only treat what you feel
00:21needs to be corrected.
00:23Even if something looks wrong, it might not sound wrong.
00:25An overcorrected vocal can sound just as bad as an undercorrected one.
00:30Let's put what we've learned together and tune as vocal performance from
00:33scratch, using all the tool and tricks we discussed in the previous section.
00:37So first thing I do is like to listen to the song.
00:41(Man singing: Trouble bound?)
00:45(Man singing: We hit the town?)
00:49(Man singing: And I'll never forget that sound.)
00:57Listening to it gives me a sense of how bad the source vocal is going to be and
01:02I get a sense of the melody and the lyric and kind of start to think about what
01:07I need to do pitch correction wise.
01:09If I actually recorded the vocal, I might have made some notes during the
01:13recording process on what I need to fix or what I need to retake again.
01:18A big part of pitch correction is knowing what you can fix and what you can't,
01:22so you can address those issues during the tracking stage.
01:25So I'm going start by placing the Auto- Tune plug-in here under Pitch Shift >
01:30Auto-Tune, and we'll go ahead and set up our Input Type as Tenor,
01:34l we'll eave the Tracking at 50.
01:35Now I'm going to set the Key to D flat Major.
01:40If you don't know the key of your song, you might want to just pull out a guitar
01:43or pull up a virtual instrument and try to find that key.
01:46It's really important that you understand the concept of key and scale when you
01:51tuning a vocal, especially in Graphic Mode, because it's really going to be the
01:56curve that the input follows in order to retune that vocal.
01:59So if you don't understand what you want, it's really hard to make software get you there.
02:05So after placing the plug-in, I'm just going to shift this back by 1380 samples.
02:11Now the reason I'm going to do that is because Auto-Tune creates a latency on
02:15any track that it's processing on in order to take the input pitch and
02:20resynthesize the output pitch.
02:21This is in addition to your hardware buffer size.
02:23So unless you have Pro Tools HD with delay compensation, you need to shift that
02:28audio back before you start processing. Otherwise it's going to sound late.
02:32Now what I can do is just go ahead and listen to make sure that I have my key set correctly.
02:37I'll just set my Retune Speed fairly fast and listen.
02:40(Man singing: Trouble bound?)
02:44(Man singing: We hit the town?)
02:48So it sounds like I found the right key.
02:50Now I can move over to my Graphical Mode and I can start tracking to my pitch.
02:54Now I like to track it in piece by piece.
02:57So I'll work verse by verse, chorus by chorus, or even phrase by phrase.
03:01Auto-Tune Evo allows you to track in multiple times, and because it sync up
03:05with the host, you don't have to worry about starting from the same place every time,
03:09like you did with older versions of Auto Tune.
03:11So what I'm going to do is just this first verse, I'll just go ahead and place
03:15my cursor and I'll hit Track Pitch.
03:18(Man singing: Trouble bound?)
03:22(Man singing: We hit the town?)
03:26(Man singing: And I'll never forget that sound.)
03:33(Music playing)
03:35So I'm just going to work with that first phrase.
03:38I'll uncheck the Track Pitch button and that's going to center my results.
03:41Now if I find that it's not tracking the signal because it's too noisy, I'll go
03:46in and I'll play with the Tracking setting.
03:48So I'll use more relaxed settings for things with too much headphone bleed or a
03:53lot of stage bleed in the case of live recordings. You really want to be careful
03:57about how you isolate your vocal during recording, because if there's too
04:00headphone bleed and a lot of pitch correction necessary, the pitch correction
04:04will actually pitch up the bleed so the bleed will now be out of tune with the
04:09rest of the song and that can be really, really awkward.
04:11So pay attention when you're recording and avoid headphone bleed and
04:15instrument bleed at all costs.
04:18So we're going to just work on this phrase by phrase.
04:20So I'm just going to pull up this first phrase and zoom in on it, and take
04:26a listen.
04:27(Music playing)
04:28(Man singing: Trouble bound?)
04:30Now I'll turn off Auto Scroll, so I can just really focus on that.
04:33And it looks like this first word "trouble" is really pitchy and "bound" is a little shaky.
04:41This first one is giving us the most problems and that really needs to be D flat.
04:46So what we're going to do is just kind of paint that in with the Note Object tool.
04:52Now I like to go through with my note objects and just kind of paint in the
04:55corrections before I start getting into drawing pitch curves and using the Line tool.
05:00A lot of time I can just kind of paint an object over the center of the note and
05:05not worry about connecting every little last dot.
05:08In fact connecting or making the objects too close together can sound
05:12really awkward and forced.
05:13So we'll go in here and this should be an E flat, "trouble bound" here, and we'll go
05:21ahead and listen to that.
05:22(Man singing: Trouble bound?)
05:25That's already a lot better.
05:26I can improve that by setting the unique Retune Speed for each object.
05:31Since this was so out of tune, we're going to retune that a lot more aggressively
05:36than let's say this one.
05:37That one is pretty close.
05:39This one is not so bad either.
05:44So we started with.
05:45(Man singing: Trouble bound?)
05:47And ended with.
05:48(Man singing: Trouble bound?)
05:51And that's a lot more confident.
05:53Now if I find like the transitions are sounding weird, I'll go in and resize them.
05:57I'll just take my Arrow tool and resize that note object.
06:00I'm not going to worry about these tails that trail off.
06:04The tracking engine is so sensitive, it tends to track the tails of words or
06:08even that decay of the ambience.
06:10So I'm not going to try draw the pitch in and correcting the breaths or
06:14the tails of each word.
06:16Likewise, I'm not going to try to draw on the transitions if they sound fine to me.
06:20I'll usually just go in and use this object-based approach just to get the
06:24centers of the notes in tune, so the listener can get an impression of the
06:28right key and I'm not really going to mess with those transitions too much.
06:32So moving along, take a listen to this next phrase. Auto Scroll.
06:37(Man singing: We hit the town?)
06:40Now this kind of looks like it had a little trouble tracking and that's likely
06:44because it's kind of a spoken word, it says we hit the "the" and "the" is the first
06:48thing that really takes on a pitch. Everything else is pretty staccato, and
06:52because of that I'm not going to try to tune the "we hit."
06:56I'm just going to tune "the," which is sustained here within note object, and
07:01I might try to tune "town." We'll see how that works.
07:05We'll listen first.
07:07(Man singing: We hit the town?)
07:10So in this one I'm going to try to clean that up a little bit by resizing it and
07:15then making it retune a little bit faster.
07:17(Man singing: We hit the town?)
07:20And I think that works.
07:21I'm not going to mess with that "town" too much.
07:24It's pretty breathy.
07:25It doesn't take on too much of the pitch.
07:27I think that cleans that up enough.
07:28I am not really going to mess with this section
07:31that's very staccato and almost spoken word.
07:33So this is good.
07:34(Man singing: And I'll never forget that sound.)
07:39So I'm going to scroll up to see that one.
07:41This is a little bit pitchy here.
07:44He's not sure whether he's hitting the C. Kind of eases is into the C and
07:48then to the D. This can actually be a problem that you really want to address in tracking.
07:53So no transitions and getting into a pitch can be really hard to tune in later.
07:58So if someone's kind of "aaaaa," what you tend to want to do is try to address
08:03that at the mike instead of later on.
08:05We'll see if we can fix this up here.
08:07I'll kind of draw in that C and draw in that D flat, and I'll be a little biut
08:12more aggressive with the Retune Speed here.
08:18(Man singing: And I'll never forget...)
08:20We're going to ahead and not tune it so quickly.
08:24(Man singing: And I'll never forget...)
08:26And I find that just leaving in kind of that little intonation problem there at
08:30the beginning works better than just trying to totally tune over it, which would
08:33kind of sound robotic.
08:34Now this "forget" right here, he is kind of trailing off, so just painting
08:39something in might not sound so hot.
08:41(Man singing: And I'll never forget...)
08:44That's really not working.
08:47We can try lower.
08:48(Man singing: And I'll never forget...)
08:52And that's definitely not going to be the pitch.
08:54So what we might do is to try to solve this is kind of draw that in.
08:58So what I'll do is kind of just this first little section, I'll kind of pin in
09:02a little bit better.
09:03I'm not going to try to do "forget," because it really isn't taking on a pitch, so
09:07I'm not even going to address that.
09:08And clean that up.
09:10Now maybe I can take the Line tool and kind of draw this out and end that on A
09:17flat and retune it a little faster.
09:19Remember you can always go into your Options and set the default Retune Speed
09:23for all of these things.
09:23So if you find that you're always adjusting the Retune Speed, go into your
09:28Options and change it to something that works better for that situation.
09:31(Man singing: And I'll never forget...)
09:34And that works a whole a lot better there.
09:36So, drawing in that line really helps that sound confident on that transition as it falls down.
09:42Now that's something you couldn't do with a note object.
09:44Again, right here I'm opting to kind of leave this section alone.
09:48I don't want to kind of force the issue there.
09:52So on this last phrase?
09:55(Man singing: ?that sound.)
09:56Scroll down to see that, and it looks like that kind
10:00takes on two different pitches.
10:02That might be okay.
10:03So let's see if I just touch this part of word, clean up the Retune Speed.
10:07Take a listen.
10:09(Man singing: ?that sound.)
10:10That sounds good.
10:11But if we just take this center of that just a bit, and I'll leave
10:15Retune Speed there.
10:16(Man singing: ?that sound.)
10:19That sounds a slightest bit better there on the word "that" and then "sound,"
10:22that really cleans it up.
10:24I'm not going to try to fix that tail there.
10:26I'm just going to leave it as it is.
10:28So I finished this first verse. I could go on tracking the rest of song and fixing it.
10:34What I've done here is in the Tracks list I've hidden the lead vocal tune reference.
10:40So what you can do is go through the rest of the song and use the tune reference.
10:44This is a completely tuned version of the whole song.
10:46You can use that to check your work against.
10:49Now when I'm done with the with the whole song or even just a part, generally
10:53what I do is I'll print this out to a new track, so any of that latency that
10:58I was dealing with or even just to be confident that it sounds the same when I
11:02go to the mix stage, I generally like to print out either using AudioSuite or I
11:08personally like to output the track to the bus and input it to another
11:12audio track and just record it through in real-time to make sure I have a
11:15committed tune vocal.
11:17So, in the case where I go to another system and they don't have Auto-Tune,
11:20the tuned version is there and I'll also leave the untuned version in the session as well.
11:25Again, a big part of successful pitch correction is knowing what can and cannot
11:29be fixed, so that when you're tracking the vocals, you know what kind of
11:33performances you need to spend more time at the mike with and which can be
11:36tuned up later in post.
Collapse this transcript
Pitch correction strategies: Building harmonies
00:00While not specifically designed for this, Auto-Tune note objects make creating
00:05interesting harmony lines over the lead a definite possibility.
00:09Now they probably won't sound as natural as a real harmony performed by the vocalist.
00:13They can be a great production aid to help determine what harmony should be
00:17actually tracked or as a special production effect.
00:20Here's how I do it.
00:21So I have the tuned vocal here all ready to go and what I'm going to do is I'm
00:26going to duplicate this track.
00:27Right-click and choose Duplicate. Now I'm going to mute everything on that track.
00:32I am just going to double-click that with the Selector tool and choose Command+M
00:35or Ctrl+M on the PC.
00:37And I'm going to go in and find just the phrase that I want to add harmony to.
00:44(Man singing: So take me down, take me down, and...)
00:47I think I want to do "take me down take me down."
00:50So I let him say "so" and then I'll do "take me down take me down."
00:54So I'm going to take this here and I'm going to cut that separate region and un-mute that.
01:00Again Command+M or Ctrl+M on the PC, so I have.
01:03(Man singing: Take me down, take me down. Take me down, take me down.)
01:07Just that little piece. Now what I'm going to do is I'm going to insert
01:11Auto-Tune on this track.
01:17And we'll set up the Tenor tracking type and I will into Graphic Mode and I'll
01:25just set my key there just to be safe, D-flat Major.
01:29I am going to track this phrase in. Turn off Loop Playback.
01:34(Man singing: Take me down, take me down.)
01:38So I can see this is what we've tracked in and what I am going to do is I can
01:42see the original pitch was a D-flat and an A-flat.
01:48So what I am going to do is paint in some note objects.
01:58And in this case I really do want to connect these because I really want to shift everything that's
02:05pitched in this case.
02:06So usually I wouldn't connect these totally, but in this case I really do want
02:10to shift everything that's pitched up.
02:14And so what I can do at this point is start playing with different shifts.
02:20So we'll shift let's say this up to an F that's a Major third and move
02:27that up to a D-flat.
02:28So we'll put that in an E and I'm going to change the Retune Speed here.
02:35So I'll Select All and change the Retune Speed.
02:37I'm going to make this really fast. And let's just listen to that slowed.
02:42(Man singing: Take me down, take me down. Take me down, take me down.)
02:47And let's move that down.
02:49(Man singing: Take me down, take me down. Take me down, take me down.)
02:52To an E-flat.
02:53That sounds a lot better.
02:54Now what I can do is turn on the formant correction so it doesn't so Mickey Mouse.
02:59This is really what this was designed for.
03:01This is going to return the formants or at least try to return the formants back to
03:05their natural position.
03:07(Man singing: Take me down, take me down.)
03:09It still sounds a little warped but not nearly as bad.
03:12Now let's blend it with the original.
03:14Now the only way you're going to get away with this is if you really pull down
03:18the Harmony track and we will take and rollback just a little bit and listen.
03:22(Man singing: So take me down, take me down.)
03:25(Man singing: And my feet will?)
03:27We can probably get away with a little bit more.
03:28(Man singing: So take me down, take me down, and my feet will follow.)
03:35So pretty cool!
03:35I can go through the rest of song and find little pieces to do that with.
03:39Now I'll be honest in saying that Melodyne Editor is way more edept at doing the
03:43style fill harmony creation as you can alter the timing as well and you
03:47generally have more control of removing note blocks while automatically
03:51adjusting note transition times.
03:53Antares also makes some more automatic harmony generation product called Harmony
03:58Engine which can follow a MIDI chord chart or tracking information which may end
04:02up being easier to manipulate a quick harmony out of, but don't let that stop
04:06you from trying this trick with Auto-Tune.
Collapse this transcript
Pitch correction strategies: Importing vibrato
00:00A quick trick that's fun to try is importing the Auto Mode's vibrato generation
00:04as a pitch curve in the Graphical Editor.
00:07By selecting only the sustaining note you wish to add vibrato to, you can
00:11control which notes have vibrato, leaving the others untouched.
00:14Something that's not possible on pure Auto Mode.
00:17Here's how to do it.
00:18So I've got a bass instrument, I'm just going into Auto-Tune here and I can
00:23setup my vibrato here, a sine wave, and I'll just turn the Onset Delay very short,
00:29and kind of get a sense of what that vibrato sounds like.
00:32(Music playing)
00:48Now I don't want to be on those transition notes and some notes are longer than
00:52others so just changing the Onset Delay is not going to work.
00:55So what I'll do is I'll switch over the Graphical Mode and I'll go ahead
00:58and just track this in.
01:00(Music playing)
01:18Now I can see here this doesn't need any tuning.
01:21Right? It's in perfect pitch.
01:23It's being generated by a synthesizer.
01:25What I'm going to do is using my Selector tool I am going to just select the
01:29portions that I want to add vibrato to.
01:32So if I want to sort of set my own natural Onset Delay, I'll just select the
01:36second half of the note and I'll use the Import Auto function.
01:41Now because no pitch correction is going, it's really just importing
01:44that vibrato there.
01:45So if I look at that, I can see that it just imported data vibrato curve on the
01:50second half of the note.
01:51So what we get is...
01:52(Music playing)
01:59Let's do this on this second note here, second sustaining note.
02:04Import Auto, just like that.
02:06Now if I were to set the Onset Delay to 0 then I could just simply select what I
02:12wanted and Import Auto and that's what I'd get.
02:16(Music playing)
02:27Now you can do this with vocals too, but like I said the natural vibrato of
02:31a vocal is going to conflict with this artificial vibrato and it tends to
02:35sound kind of weird.
02:37But this is a cool trick to try on your synthesizers.
02:40Just track it in, set it up in Auto Mode, and then apply it using the Import Auto function.
Collapse this transcript
4. Additional Tools
Dealing with plug-in latency
00:00Like most plug-ins that do real-time analysis, in fact all pitch correction
00:04plug-ins, induce some sort of latency on the track they are processing.
00:09Because Auto-Tune needs to read in the input pitch and then resynthesize an output pitch,
00:15just your regular hardware buffer size latency is not going to account for that time.
00:20So, what these plug-ins do is they actually hold the track back a little bit so
00:25they have enough time to process the output.
00:28Now, how I know this is if I didn't read the manual I could go in and
00:32Command+click or Ctrl+click on the track's volume indicator here and it shows
00:38me how many samples of delay the plug-ins on the track are causing.
00:43If I disable that, I get 0. If I make that active again, 1380.
00:48Auto-Tune EVO always gives me 1380 samples of delay.
00:52So, how do I deal with this?
00:53Well if I have Pro Tools HD, I can just turn on Delay Compensation.
00:57Pro Tools LE and mPower do not have plug-in Delay Compensation.
01:02So what I need to do is compensate for this within the Edit window by shifting
01:06the track back by the amount of the delay so that as it rolls through the
01:11Auto-Tune plug-in, it comes out in time.
01:14This is really easy.
01:15All you got to do is go to Edit > Shift and whatever you have selected, just
01:20select your whole track, shift it earlier by 1380 Samples, just like that.
01:27Now, as it processes through the plug- in and accumulates the delay because it's
01:32earlier it's going to follow in time.
01:35Now, you wouldn't believe how many people do not do this.
01:38I hear songs on the radio where the vocal is audibly lagging behind the rest of
01:43the track and not in a really slick laid-back way. In the way of, wow,
01:48that Auto-Tune effect didn't get compensated for.
01:51So, you definitely want to take care of this.
01:52Now, once you've shifted that track, you want to go ahead and make a comment in
01:57the Comments View and say shifted -1380 for Auto-Tune and the reason that you
02:05want to do this is because if somebody opens this on a Pro Tools HD system and
02:09they enabled Delay Compensation, you'll have double compensated for that delay by
02:15shifting as well as applying the Automated Delay Compensation in the Mixer.
02:20So, generally what I like to do is once I have compensated for this delay,
02:24I'll make a note but then I'll print it to a new track
02:27so, that I don't have to worry about any of that delay.
02:30I'll go in and bus out the output of this track into a new track and record the
02:34tune results through, so I am not worried about that Offset any more.
Collapse this transcript
Auto-Tune vs. Melodyne
00:00As you probably are already aware Antares Auto-Tune is not the only option for
00:04tuning vocals and other instruments.
00:06Many third-party software packages are available for almost any DAW and some
00:11like Apple's Logic include their own built-in pitch correction software.
00:14While many engineers will defend their favorite pitch correction solution to
00:18no end, I personally find that understanding and using as many as possible
00:22gives me the most opportunities to get the job done right.
00:25Now the two major competitors in this field are of course Auto-Tune and
00:30Celemony's Melodyne.
00:31Let's take a few minutes to break down some of the similarities and differences
00:35between the two pitch correction packagers.
00:37So, both programs allow for the graphical editing and correction of pitch.
00:44This is Auto-Tune, this is Melodyne.
00:47Both represent pitch graphically.
00:49You can grab objects and write in that pitch.
00:52Now, both programs also offer quick ways or automated ways for correcting of
00:58vocal to a specific scale and key, sort of a one click kind of thing.
01:04Now the differences here, Auto-Tune tunes in real-time if you want it to.
01:10So Melodyne is always a track it in/fix it.
01:15Now there is automated ways of doing that, but you still need to track it in
01:19before you can fix it.
01:20Auto-Tunes Auto Mode is unique and that you can just turn it on, set your key
01:27and scale, set your Retune Speed and go.
01:30It's truly the only way to get that real T-Pain effect.
01:34Others can come close, but Auto- Tune is that classic super tuned sound.
01:40Now Melodyne on the other hand, you track in audio and it actually stores
01:45that in another file.
01:46So this is another major difference.
01:48Auto-Tune just tracks in a pitch curve and stores that within the session.
01:53Melodyne actually tracks in the audio and stores it on your hard drive in a
01:59special type of file.
02:00Now there is a benefit to this in terms of processing and manipulation, because
02:06Melodyne allows me to manipulate the time domain.
02:09So I can manipulate the timing and the phrasing of something, much like I would
02:13do with Elastic Audio whereas I can't do that in Auto-Tune.
02:17Auto-Tune is just tracking a pitch curve and then I'm drawing in the corrections
02:21and it is applying those as it plays through the session.
02:24Now the downside to tracking into a new file is that when I move the session
02:29from one system to another, not only do I have to have that plug-in on the other
02:33system, I also have to have those files and often times those files get tracked
02:38into a default folder that's somewhere else on the hard drive.
02:41So you definitely want to be aware depending on your workflow, if there are any
02:45other files associated with the pitch correction software.
02:49Now another difference is Melodyne has these what they call blobs.
02:54They're like no objects in Auto-Tune.
02:56Melodyne inserted the first software to incorporate these MIDI note style blobs
03:01that you can move up or down to correct the pitch.
03:05Now Auto-Tune got objects in Evo, but Auto-Tune also allows you to just
03:10straight up draw in a pitch curve.
03:14So if I want to, I could draw in anything I want.
03:18I could just kind of paint in the pitch curve and that's kind of sound
03:22really, really funky.
03:23But I can do it if I want to.
03:25In Melodyne, if you want to control transitions and parts of individual
03:31notes, you have to keep chopping that up into more and more blobs and it
03:35tends to be easier to work with these event style blobs but you don't have
03:40that manual control.
03:42Now, I personally find that Melodyne is more of a full-featured DAW than Pro Tools.
03:47This is the plug-in version, but is also a standalone version.
03:50So it allows you to track multiple tracks.
03:52You can even host plug-in, so you can build harmonies.
03:56It even does audio to MIDI conversion, so you can host a virtual instrument.
04:01There are even versions you can straight record into.
04:04So it's much more of a full featured DAW in just pitch correction.
04:08Auto-Tune is really focused on just pitch correcting instruments, specifically
04:13vocals, monophonic sources, but the latest version the Melodyne can actually
04:17work with polyphonic sources like guitar chords or piano chords, allowing you to
04:22see into the chord and adjust the individual notes.
04:27Now just because one has more features than the other, it doesn't necessarily
04:30mean it's better or worse at the core job of pitch correction.
04:34I find that each one works best with different types of vocals and
04:38vocal performances.
04:39Some engineers like using one interface over another, and that's fine, but I say
04:43try out the different solutions and see what works for you.
04:47Personally, I find that understanding as many solutions as possible is what
04:51allows me to tackle any situation.
04:54Sometimes I discover that the quality of the tuning that I'm getting out of one
04:57solution is not going to cut it.
05:00Before we track in the take, if that's even possible, I might try another route
05:04to see if a different approach may be the solution.
Collapse this transcript
Conclusion
Goodbye
00:00Thanks again for watching Pro Tools Pitch Correction with Antares Auto-Tune Evo.
00:05I hope after watching these videos you'll find that saving your best vocal take
00:09with pitch correction software is not as hard as you may think.
00:12With a little practice and an ear for intonation, you too can achieve amazing
00:16results with Antares Auto-Tune.
00:17I also want to say thank you to Joshua Armstrong for providing demo content.
00:22Be sure to check out the entire session of his song "Take Me Down" in my title,
00:26Pro Tools Mixing and Mastering in the lynda.com Online Training Library.
Collapse this transcript


Suggested courses to watch next:

Mixing and Mastering with Pro Tools (9h 18m)
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