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Film Scoring with Pro Tools
Richard Downs

Film Scoring with Pro Tools

with Christopher Brooks

 


In Film Scoring with Pro Tools, author Christopher Brooks introduces the tools in Avid's digital recording, editing, and mixing software used for creating music for films, television and other visual media. Its wide-spread use on scoring stages and dubbing stages makes it the ideal choice for many of the tasks associated with creating music for films, television, and other visual media. This course also covers creating effective session templates, preparing recording sessions, and final mixing techniques. Exercise files accompany the course.
Topics include:
  • Importing and displaying video for scoring
  • Setting up inputs and outputs
  • Working with picture sessions and OMFs
  • Importing MIDI data such as tempo and meter maps
  • Matching tempo and beats to existing music
  • Using Elastic Audio
  • Printing guide stems from cue sessions for use in live recording
  • Exploring Pull Up and Pull Down
  • Multitrack recording
  • Mixing tracks
  • Preparing for final dubbing

show more

author
Christopher Brooks
subject
Audio, Mixing, Film Scoring, Audio for Video
software
Pro Tools 8, 9
level
Intermediate
duration
2h 38m
released
May 25, 2010

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Introduction
Welcome
00:04Hi, I am Chris Brooks, and welcome to Pro Tools Film Scoring.
00:08Pro Tools is the most ubiquitous recording, editing, and mixing platform on the planet.
00:13Its wide-spread use on scoring stages and dubbing stages makes it the only
00:17choice for many of the tasks associated with creating music for films,
00:22television, and other visual media.
00:25If you've gotten your feet wet with Pro Tools, I'll help launch you into the
00:28world of film music.
00:31I'll show you how to create effective session templates.
00:34I'll teach you how to prepare for multi -track recording sessions, using guide
00:38tracks, clicks, and streamers, and I'll show you how to set up a final mix with
00:44everything that you need to finish your project right.
00:48I have produced film scores for over a hundred films and I have developed
00:51methods and techniques that I can't wait to share with you.
00:54So if you're ready, let's get started with Pro Tools Film Scoring.
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Using the exercise files
00:00If you are a premium member of the lynda.com Online Training Library, or if
00:04you're watching this tutorial on a DVD -ROM, you have access to the Exercise
00:09Files used throughout this title.
00:11In the Exercise Files, you will see they are divided into chapters.
00:15In each chapter, there are files associated with that chapter.
00:19Each one of these sessions is the beginning of that particular movie.
00:22If you launch the session, you can follow along.
00:25In the Media Files folder are all the various media that we use throughout the course.
00:31If you don't have access to the Exercise Files, you can follow along from
00:35scratch or with your own assets.
00:37Let's get started.
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1. New Session Basics
Setting up a basic session for video
00:00Pro Tools 8 gives the user the flexibility to work in a variety of sample
00:05rates and bit depths.
00:07Choosing these options is based on several factors.
00:10Choose a Sample Rate based on both your desires and the project
00:13delivery requirements.
00:15The standard in film and television is 48k with either a 16 or 24 bit depth.
00:21I suggest always working in 24 as the truncation, if necessary, is easy and the
00:27added resolution in the processing is advantageous.
00:31Working in higher sample rates sounds slightly better but requires more storage,
00:37cuts down on your track numbers and your processing power.
00:40If you're working with a sample library with virtual instruments, you should
00:44also consider the base sample rate, usually 44.1.
00:48You can choose whatever you want and can always convert later, but it is always
00:52best to think from the end, knowing what your delivery requirements are and how
00:57best to achieve them.
00:59Before we name our session, let's talk about file names for a second.
01:03Creating a score for a film usually requires the generation of many
01:07different file names.
01:08There are all sorts or working files, such as theme and variations, sketches,
01:12maps, underscore cues, revisions, format music, etcetera.
01:17It's important to keep the folder information at the Finder level clear and well defined.
01:25If you're working with others, make sure that you have a method of sharing your
01:28work while keeping your individual files separate.
01:33
01:36The exact format of a name is not important as long as you and your teammates
01:40understand and agree on the convention.
01:43Some of the important elements that you might put in a cue name for
01:46instance would be the cue number, the real number, a start code, a unique
01:52title, a version and a date.
01:54We will call this cue 1m1.
01:56This is a traditional film convention that represents the reel,
02:011. m stands for music, and 1 is the first cue in the reel.
02:06So the first cue in reel 2 could be 2m1, but the second cue in reel 1 would be 1m2, etcetera.
02:13We are also going to add a version number, a title, which in this case is Title,
02:19because it's going to be over the main titles and a date.
02:25Making and keeping your sessions, cues, and versions organized will save you
02:29many sleepless nights and potentially some embarrassing moments.
02:33Now let's choose the Session Setup Window with Command+2.
02:37Properly choosing the settings on the Session Setup page is the Pro Tools
02:41equivalent to working and playing well with others.
02:44The settings pertain to either keeping your session consistent with files that
02:48have been given to you, or locking to and communicating with the outside world.
02:53Let's start by setting the Session Start.
02:55I am going to set this to 1 hour even.
02:58The convention in film is that the hour number reflects the real number.
03:03Let's also set the Time Code Rate.
03:05This should match the incoming video that you are going to import.
03:08Same with the Feet and Frames, more on Time Code 2 later.
03:13The settings that we've established in the Session Setup Window are for display only.
03:17These settings make the Timeline display and the primary and secondary location
03:22displays match the incoming video that we will be working with.
03:26The other half of the settings available on the Session Setup, those pertaining
03:29to synchronization, will be covered in a later chapter.
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2. Using QuickTime Video
Importing video and setting start code
00:00The first step to building up assets in your picture session is to import video.
00:05The video format that you request from your client should have a burned in
00:08timecode window with the Time Code starting at 0 with the Picture Start.
00:13You should also request dialog and sound effects.
00:16If there is any temp music or other additional music that already exists,
00:21you should request that as a separate delivery, either an audio file, a Pro
00:24Tools session or an OMF.
00:27More on that later.
00:28Before we import the video, let's just check that are Start Code is at hour 1.
00:33We will do that by opening the Session Setup window.
00:37The Session Start is set to 1 hour. That's perfect.
00:40Let's set the Time Code Rate to 29.97, because I know that's what our incoming video is.
00:46Let's close this window, and import a video.
00:49I am going go under File to import video.
00:51You can also do that with Shift+ Command+I. Let's import Reel 1.
00:57This is going to a new video track, because there isn't any video tracks yet in our session.
01:02We are going to locate it to the Session Start, and because I know there's some
01:06audio on this, we are going to import the audio file.
01:11This is asking me to choose a designation for the audio.
01:14It defaults to the Audio Files folder in the session, as you probably already know.
01:20Pro Tools defaults to showing video frames.
01:24I always turn this off as it takes a bit of processing power away from my
01:29session, and I don't really see the need for it.
01:32Now we want to double-check that the Time Code Base of the QuickTime movie that
01:37we've imported, which is viewed here, matches our Session Setup, and we set that
01:43to 29.97, so it does.
01:45The next thing we want to do is we want to make sure that the burnt-in timecode
01:50and our Timeline in the Time Code Viewer here match along the film.
01:55So let's just randomly check various spots.
01:581:00:31:16 is the same.
02:01Let's zoom out so we can see the rest of the film and check a few more spots.
02:06It seems like it's pretty much in sync. Okay good.
02:10Let's check to make sure that our audio is also in sync.
02:14The Academy Leader and the Sync Pop are provided on this clip so we can check
02:19the two in the pop occur at the same time.
02:22They do, and they are in sync.
02:27Let's run down to the end of the film to make sure the dialog is in sync still.
02:31(Female Speaker: And that was the only understanding of the war. Ok war is happening)
02:35(Female Speaker: because somebody doesn't want Yugoslavia.)
02:38Okay. We are all set.
02:39The imported audio is in sync.
02:41The picture matches the time code.
02:43The last thing that we need to do is name our track.
02:49Pro Tools 8 treats video just like any other audio track. You can trim it.
02:54You can cut it. You can paste it.
02:56All these things are great things to be able to do.
02:58But remember, your video is your guide to the rest of the project.
03:03Don't mess with it if you don't have to.
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Using FireWire output
00:00Pro Tools has an option to output video through the FireWire port using devices
00:04such as the Canopus box and Avid's Mojo.
00:08Start by connecting a FireWire video device to the FireWire 400 port of your computer.
00:14Note that once it's connected, you should restart Pro Tools in order for it to
00:18recognize the device.
00:20The video FireWire output only uses the DV Codec.
00:25If you want to use one of these devices, make sure that you specify the DV
00:29format when you request your QuickTime movie.
00:32Select the Video Out FireWire from the Options menu.
00:38This will make the video screen disappear and make it appear on your television
00:42projector or other monitor.
00:45There is a lag between the Pro Tools audio and the FireWire video output.
00:50Under the Setup menu, you'll find a Video Sync Offset.
00:55Set the Video Sync Offset to between -10 and -12 quarter frames.
01:01This is the most common setting.
01:03Experiment with your setup as it can vary from computer to computer.
01:07The Academy Leader's 2-Pop is a great way to check this sync.
01:11If screen space is at a premium in your studio, the FireWire video option is
01:15gray, you can output to a television, another monitor, or even a projector, like I do.
01:21I find that when I'm working on a feature film, I like to have the size and the
01:25flickering light projecting across the room as a constant reminder of the scope
01:29and experience of the medium.
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3. I/O Setup
Choosing an appropriate monitor setup
00:00Monitoring for film, television, and even some video games requires more than
00:04the traditional two speaker stereo setup.
00:08Even if a film will only be released on DVD, the audio output involves multiple speakers.
00:13The standard film 5.1 setup is five speakers:
00:18left, center, right, left surround, right surround, and a subwoofer.
00:23That's the point one.
00:25There are less used formats, 6.1 and 7.1, which include an overhead speaker
00:31and a rear speaker.
00:32There's also a format that was resurrected by Sony called SDDS.
00:37That has five speakers across the front:
00:39left, left center, center, right center, and right.
00:44In scoring music, the bare minimum that one should monitor is the left, right,
00:48left surround, and right surround.
00:50Obviously, when you are mixing, it's optimum to monitor in the exact same
00:55format as the end product.
00:57Pro Tools allows for multiple channel tracks that include Quad, 5.0, 5.1, etcetera.
01:05The method to keep all these tracks straight employs suffixes:
01:09.L, .C, .R, etcetera, for each of the individual tracks that are grouped on the
01:15multiple channel tracks.
01:17This means that Pro Tools knows which track should come out of what speakers,
01:21regardless of the number of channels on a track.
01:24In other words, it knows that a Quad track has a left, right, left surround, and
01:29right surround and will output accordingly.
01:32There are three different configurations of outputs to choose from on the I/O Setup page.
01:40
01:41The Film Output, which is most common, used by Dolby and most film dubbing stages.
01:47And that's left center, right, left surround, right surround and the LFE.
01:51The SMPTE Output, which is the standard developed for television, and it's the
01:55Track Layout on video master machines, has it in stereo pairs:
01:59L, R, C, LFE, and then the surrounds.
02:03And then the third is the DTS Output, also used by the ProControl.
02:07That's grouped in stereo pairs as well but in a different order.
02:12For monitoring, it really only matters that you know which output goes to which speaker.
02:18The individual tracks all have appropriate suffixes, so this choice does not
02:23affect any final delivery.
02:24Listening to your music as close to the way that it will eventually be heard
02:28should be your goal.
02:30I suggest some tests and field trips to make sure that you know the
02:33difference between your listening environment and where your music will
02:36eventually be heard.
02:38Obviously, you can't barge into every go Gigaplex and listen to a few mixes.
02:43You probably can go to the dubbing stage where the film would be mixed though.
02:47Try to listen in a few places if you can, maybe another studio or a
02:50friend's home theater setup.
02:52All of this input will help you with your final output.
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Setting output paths
00:00In order to hear multichannel tracks, it's necessary to create Output paths that
00:05correspond with the number of channels and their desired speaker assignments.
00:10Let's open up the I/O Setup.
00:12You notice there is already a Stereo.
00:13Let's just Delete that.
00:17Let's create a New Path.
00:19When you create a New Path, the first thing that you need to do is choose how many Outputs.
00:23In this case, let's choose 5.1, which is, as you recall, left center, right,
00:27left surround, right surround, and LFE.
00:29We will point to the beginning of the Outputs in the interface where we want it to come out.
00:34And it automatically assigns the Default Path Order, which we already chose down here as Film.
00:41If we want to have more than one path, we can do so.
00:46Let's have another 5.1 path to monitor a second set of stems.
00:50Let's put them starting here.
00:52The one thing that you can't do in the I/O Setup is you can't overlap, or have
00:57the same Outputs, for two different paths.
01:00If we try to save this now, you will see that it doesn't allow us to have those overlaps.
01:06Instead, we can also have Sub-Paths.
01:10A Sub-Path is a path that has less channels than the path that it's associated with.
01:16So let's say we want an LCR.
01:19I choose LCR, and it comes out the same Outputs as the LCR in the 5.1 path.
01:26Let's also create a Stereo.
01:30And you will notice that it selects the L and R automatically.
01:34We could also have a Stereo that surrounds only.
01:37Let's say we are using a reverb that we want only to go to the surrounds or a delay.
01:41That would be a surround.
01:43So in this case let's keep it as a Straight LR Stereo.
01:49Once we have a path and its associated sub-paths, we will want to name it.
01:54You will notice once we name the path and enter that name that the associated
02:03sub-paths take on the same name as the path, adding the suffix of the sort of
02:07Output that it is, an LCR, in this case, in a Stereo.
02:12While we are here, let's create another path for our dialog.
02:17Let's make it a Mono and have it come out a different Output.
02:23
02:24One last thing that we will set while we are here is the Audition Path.
02:29The Audition Path is the default Output when auditioning audio in the Import Audio page.
02:35Don't be concerned that you haven't set up every possible Output configuration.
02:40You can revisit this Setup page as your session grows and requires different
02:44Outputs and different size tracks.
02:47Once you have created what seems like a great setup for your project and also
02:51for your studio, save it to import to other sessions.
02:55You do that by choosing Export Settings.
03:00
03:01Now that you have your Outputs all set up and saved, we are ready to move on
03:04to the next step.
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Setting input paths
00:00Unlike setting up Outputs, you are much less likely to have need for too many
00:04multichannel Inputs.
00:06There are a few exceptions.
00:08If you are doing a recording session with strings or other instruments in a
00:11studio or a hall, where you can record hard Inputs, such as a Decca Tree of left
00:16center and right, and a couple of outrigger mics for surround, then you may want
00:21to record these as a multichannel track.
00:24You might also want to do a live mix using a 4.0, 5.0, or a 5.1 configuration.
00:31But the most prevalent reason for setting up multichannel input tracks is for mixing.
00:36Whether you are using a console or two systems, you will need inputs to the Pro
00:40Tools system that will record the mix.
00:42Let's go to the I/O Setup and choose Input.
00:46There are some default Inputs let's get rid of.
00:51And let's create a New Path.
00:52We will do the same thing as we do with the Output Paths.
00:55Choose the number of channels first and then select the Inputs of the interface.
01:00You can also create Sub-Paths in much the same manner that you do with the Output Setup.
01:07You might use an Input Sub-Path to record just the overheads for instance or
01:14maybe just the surrounds.
01:16If you are using Outboard effects, such as Multichannel Reverb or a Quad
01:20Compressor, you also need to assign Inputs for those devices.
01:26
01:29Once you have your Inputs set, name them.
01:32The naming works the same in the Inputs as it does in the Outputs.
01:36The Sub-Paths take on the name of the Paths, if that's what you want.
01:39You can also name them separately.
01:44Pro Tools 8 can make recording and mixing very efficient, if you begin by
01:48properly laying out and labeling your inputs.
01:51Be careful not to rely on your memory in the heat of a session.
01:54The more clear the naming, the less doubt anyone has as to what you were
01:59recording and where it ends up.
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Setting insert paths
00:00Insert Paths assign hardware inputs and outputs to create an external insert loop.
00:05These are useful when employing an outboard device that would only function as
00:10part of a channel strip, such as a Compressor or EQ.
00:14This is a common recording technique.
00:16There are a few more applications that are specific to film.
00:19Let's go to the I/O Setup for a minute and select Insert.
00:24Let's Delete all of the Default Paths and create a new one.
00:27Let's create a 5.1 and choose the first six channels of the interface.
00:34
00:34Inserts are set up the same way as inputs and outputs.
00:37They have multichannel paths and sub-paths.
00:40The program assumes the number output and input.
00:43If you are using 1-6, for instance, on your interfaces as an Insert, this means
00:48that both 1-6 six input and 1-6 output will be used.
00:53If you find this inconvenient, you can change the numbering in the hardware
00:57setup, but I really recommend against it.
00:59Be absolutely sure that that's what you want to do, because this is one of
01:03those things that if you forget about in the heat of a session, you will get completely lost.
01:08In addition to Mono and Stereo outboard gear, there are a few other
01:12multichannel devices that could be inserted, the Multichannel Compressor, for
01:16instance, or Multichannel Delay.
01:18You could even insert a Multichannel Reverb, but that's usually not recommended.
01:23There are also external devices to simulate the effects of encoded delivery formats.
01:29Dolby Pro Logic and Dolby Digital's AC3 stream both have hardware
01:34encoder/decoders that can be inserted onto your mix bus.
01:38This will give you an in place example of what will happen to your music once it
01:42endures the perils of modern cinema technology.
01:46I asked my friend Jake Jackson at AIR Studios in London if he ever uses hardware
01:51inserts with Pro Tools.
01:52He said that he has been asked to by other engineers to use them when he was
01:56still a second engineer.
01:58But since he has been an engineer himself, he has never needed them.
02:01I look forward to your cards and letters about this subject, as I am assured
02:05that there will be hundreds of uses that I have overlooked.
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Setting bus paths
00:00The one big difference between bus paths and the rest of the paths that we have
00:04been discussing is they don't relate directly to hardware I/O. This means you
00:09are not limited by your hardware setup, these are soft buses, and I think you
00:13will find endless uses for them.
00:16Let's open up the I/O Setup page again and go to Bus.
00:19Let's set up a New Path, just like any other path, except as you see, there's no interface.
00:25We could have tens of these if we wanted.
00:28So we assign a 5.1 to the path.
00:31It's still on the same Default Path Order configuration.
00:34Let's make some Sub-Paths.
00:36I am going to make six Sub-Paths.
00:38Sub-Paths are extremely important in bus paths.
00:41Have a look at the chapter on Mixing to see all the ways we use them.
00:44So I am going to assign these Sub-Paths each to a Mono.
00:49This is a common bus configuration used to fold down 5.1 mixes to smaller mixes
00:59like LCRs, Stereos, Quads, whatever it is that you need, now you have individual
01:04sub-paths as well as the 5.1 bus.
01:07Because there are no hardware limitations, we can set up as many buses as we
01:11think we might need.
01:12We are going to need several.
01:13You use buses for stems, stereo fold downs, like we talked about, headphone
01:18mixes, reverb, and other effects sends.
01:22Buses can be assigned to either inputs, or outputs, or Aux sends.
01:27Just like the New York City transit system, buses can take your audio many places.
01:32Don't worry about getting all of your buses correct when you first set them up,
01:36unlike the MTA, you can easily add another route.
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4. Picture Sessions
Understanding picture session essentials
00:00Picture sessions provide a very flexible and organized approach to film scoring.
00:04They can serve as an overview, a well- organized presentation, a template, a
00:09separate video server and a repository of ideas.
00:13Once we have the picture and track in the session, we should make some markers
00:17reflecting our spotting.
00:19Spotting is when you and the director decide where the music starts and stops,
00:23as well as its tone and dramatic content.
00:27The cue markers that we are putting in represent the four cues that the
00:31director and I have spotted in Reel 1, 1m1, 1m2, 1m3, and 1m4 all with unique
00:38titles as well.
00:41I find that when you spot a film and you have so many cues. Some films have
00:45as many as 70 or 80 cues, that numbers alone or titles alone end up not meaning very much.
00:53If you keep saying you remember what happened in 3m18, you will probably get a
00:57blank from about half the people that you deal with.
01:00But if you say do you remember 3m18, the second half of the car chase, then
01:04everybody knows what you are talking about.
01:06So whenever you are making a name for a cue, just in casual conversation or when
01:11you are referring to spotting notes and telephone conversations and meetings,
01:15always refer it to as the cue number and its unique title.
01:19If you have received any additional audio tracks, this is the time to add
01:22them in your session.
01:24Let's also add some tracks for the music.
01:27I like to use Shift+Command+N as a keyboard shortcut to get to the New Tracks dialog box.
01:32I am going to add 3 Stereo tracks.
01:36I like to use the keyboard command Command+Left/Right Arrows to switch between
01:42the size of the track that we are going to use.
01:44In this case, we are going to have 3 Stereo tracks. Let's name them.
01:51Another keyboard command that I love is Option+Command+Right Arrow, and this
01:56takes you to the next track to name.
02:00When you are naming a bunch of tracks, this is really handy. Okay.
02:05I have prepared one of the tracks already so we can import it into the session.
02:10Let's open the Import Audio page.
02:12You will notice that the Bit Depth and the Sample Rate are the same as
02:19our picture session.
02:21So I can add them directly into the session.
02:23We now have the choice of either importing directly onto a New track or into the Region list.
02:29In this case, let's put it in the Region list.
02:30I am going to move the picture out of the way so we can see our list.
02:34You will notice that in the Regions bin here, I have the file name selected to be displayed.
02:39Let's just drag that down onto Mx 1.
02:42Let's choose Spot and spot it.
02:46Because it was recorded to picture, it has an original time stamp that will be
02:50correct to this picture so we can spot it to that.
02:53And it should snap right to where it belongs. And there it is.
03:00Once you have completed a cue, you should either bounce it and import it or
03:04record it directly into your picture session, depending on your setup.
03:08As the project progresses, the demos of each of your cues get at it.
03:12This allows for previewing whole reels for yourself and with the director and producers.
03:17As the demos are revised, replace the old ones with the new more updated versions.
03:23This should be done each time a cue is finished.
03:25If you are using two computers in your studio, the picture session can reside on
03:30the picture computer and slave to the sequencer computer.
03:33This allows for more of the processing power of the sequencer to be used for
03:37sound sources and audio processing, and leaves the picture and picture related
03:41audio playback on a separate processor.
03:44Make every attempt to keep your picture session as up-to-date as you can.
03:49It will be your constant reference throughout the project.
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Sharing picture sessions
00:00With time constraints and demanding producers and directors, it's often
00:04necessary to work with a team of people. Even if there are just two or three
00:08of you, sharing a common picture session can be fundamental to successful collaboration.
00:14If everyone is using the latest version of the same picture session, then
00:18everyone knows exactly what is done where and in what key.
00:23In the Pro Tools session to be shared, a few common practices need to be agreed upon.
00:28The outputs of the tracks need to be common or the sessions will not play the
00:32same way for you as they do for your arrangers, music editor or orchestrator.
00:38Let's check our I/O Setup again.
00:40Go to our Output, and let's just redo them for this session. Delete.
00:46Let's add a Stereo for our dialog because it's coming stereo in this film, and
00:54
00:54let's add Stereo for our music.
00:58Now, if you had a picture session that had sound effects separate and temp music
01:10or songs, you might want to consider having additional tracks for those.
01:15As long as everyone has the same number of outputs in their system, you can
01:19share the same outputs.
01:22Let's assign the outputs.
01:24Dialog gets assigned to the Dialog.
01:27I could do individually the three music tracks.
01:30If they are highlighted, I can do them all at once by holding the Shift+Option
01:36key down as I assign the output.
01:39You notice that all three got assigned to the Music output. All right.
01:42We are all set. The demo names need to be consistent.
01:47As you see in this demo, it's named the cue name, the version name, the unique
01:52name, and then a time code start.
01:54That's a perfect format.
01:56You don't have to use that format, but if you agree on exactly the same one,
02:00then there will never any confusion.
02:02The next rule that you need to follow is only the newest version of the cue
02:05should be in the session.
02:07The best way to make sure that this happens is that everyone is responsible for
02:11recording their own work.
02:13In other words, if an arranger takes 1m2 from you and adds a string line, then
02:17he or she should put that newer version in the picture session, replacing yours.
02:22This does two things.
02:24It guarantees that the latest version is always in the session, and it
02:28also gives you, the composer, a way to review the work of others as soon as it's done.
02:34Now, if we go to the Finder for a second, a few file structure issues need to
02:41be addressed.
02:43The first thing that needs to occur is that you need to employ some sort of server system.
02:47You either need to host a server or find one online that you can rent space on.
02:53So you have some repository for all of your master material that everyone has access to.
03:00Everyone needs to have exact copies of picture in any associated audio tracks
03:05stored in exactly the same folder structure, including the same drive name and
03:10with no changes in the file names.
03:12In addition to the picture and track, you also need to have a group audio folder
03:17that has individual folders for each of the participants in the group.
03:22The reason for the individual folders is when you sync to and from the server,
03:27the down sync only syncs the folders of everyone else and not your own.
03:32With a little imagination, this sort of sharing system can also be expanded to
03:36share sequences, scores, mixes, etcetera.
03:40I suggest that you play around with various possibilities.
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Working with OMFs
00:00OMF or OMFI, to be exact, stands for Open Media Framework Interchange.
00:07This is a protocol designed to trade digital media between different platforms.
00:12In order to use OMF with Pro Tools, you need to first purchase and
00:16install DIGITranslator 2.
00:18Once installed, importing OMF from another sequencer or from the picture
00:22department is straight ahead.
00:24Before you import any audio tracks, it's a good idea to select the track where
00:29you want them to appear.
00:30So I have selected Dialog. That means the imported tracks will come in from
00:35below the dialog track.
00:36Let's go to the Import Session Data window and select an OMF file.
00:43You'll notice that three audio tracks are highlighted and ready to be imported onto new tracks.
00:48This is an OMF from the editors, which has Stereo Dialog, and some voice
00:56over that's separate.
00:57It's very handy to have the Picture Editor's Tracks to refer to, especially if
01:01there is a lot of music references.
01:04I just finished a Rob Reiner film that has tons of songs.
01:07Rob and the editor had spent weeks getting the mix and the placement of those
01:11songs in the film just right.
01:13By importing the Editor's OMF, I can see his edits and his automation.
01:19Exporting OMF in an AAF, which stands for Advanced Authoring Format, is a more
01:24comprehensive Media Exchange Format, has several options.
01:30You generally want to export as OMF. If you are exporting to an Avid Picture
01:36Editor, select the Enforce Avid Compatibility box. Keep the Time Code the same.
01:42You shouldn't have to do any Sample Rate conversion, but if you need to, select
01:46it and select your Source Sample Rate.
01:49This is not going to change the sync of your session whatsoever.
01:52It's just going to convert the sample rate and leave all the files exactly the same length.
01:58The Audio Media Options should stay the same as they are whenever possible.
02:02If you are going to Avid for instance, Avid reads Wav files.
02:06As with everything that involves other people and other priorities than your
02:10own, you are always better off communicating your intentions and asking
02:14questions well ahead of time.
02:16Make sure that you communicate with who you are receiving these files from, to
02:21make sure that you get exactly what you need.
02:23Also, make sure that you communicate with person that you are sending these
02:27files to, to make sure that they get what they need, and as always, think
02:32from the end.
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Slaving picture sessions
00:00If you are fortunate enough to have a second computer in your studio, using it
00:04as a dedicated picture machine is a great way of running your picture,
00:08production tracks and demos.
00:10This method frees up the processing power of your sequencing computer.
00:13It gives you the ability to always have an overview of the reel and lets you
00:17have a complete separate set of outputs for production tracks and demos.
00:22One is by hardware wiring via MIDI, and the other is over a local area network.
00:27Because the software required to achieve MIDI over LAN emulates a MIDI interface,
00:32the setup for syncing for either method in Pro Tools is virtually identical.
00:37When I was working on Pirates of the Caribbean, there was a bunch of us on the music team.
00:41We had very little time and a ton of music to write, demo, record, and mix to
00:47Jerry Bruckheimer's very high standard.
00:50Everyone on that team use this two-computer video server method.
00:54Let's go to the Session Setup.
00:58Make sure that both applications to Pro Tools or one Pro Tools and another
01:02sequencer have identical time code settings.
01:06I cannot begin to tell you how many times I found that when there was a problem,
01:10it was because of this simple selection.
01:13In this case, we have selected 29.97.
01:16Let's go to the MIDI setup and choose Input Devices.
01:22Make sure that the computer that you want to slave to is selected.
01:27Let's now go to the Peripherals setup, and choose Synchronization.
01:32If you were setting up the Slave, you would select the Proper Port for
01:35reading the MIDI time code.
01:38If you were setting up Pro Tools to be your sequencer or master, you would
01:42select the Generator Port on the master machine.
01:46Now let's go to the Machine Control.
01:48Enable the MIDI Machine Control if you are setting up the master, enable the
01:52Master and if you setting up the slave, enable the Slave.
01:56The ID number generally does not change.
02:02By enabling Machine Control, Pro Tools as a Slave, locates to the same frame as
02:07the Master Machine whenever you are playing, locating or stopped.
02:12This makes the use of a second machine for picture and track transparent.
02:16Considering the rate of change in computers, it's likely that if you do not have
02:21a spare computer to serve as a picture computer, you will soon.
02:25Remember that the picture computer only needs to be able to play back small Pro
02:29Tools session and lock to another computer.
02:32So last year's sequencer can easily become this year's picture computer.
02:36Also, laptops, iMacs, and the family Mac Mini will work just fine.
02:42So look around and put that extra computer to good use.
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5. MIDI-Based Sessions
Beginning a MIDI cue
00:00Pro Tools 8 has added many MIDI features making it a workable MIDI Sequencer.
00:05If your working method is a dichotomy of MIDI and audio recording, Pro Tools 8
00:10is great solution for you.
00:12We have made a copy of our Picture Session from the last movie.
00:16The Picture Session is your perfect starting point for setting up a cue.
00:20You already have the essential ingredients, including the picture, the dialog,
00:24and the other audio elements.
00:26You have the start and end points of the cue in the markers and all the correct
00:30Session Setup settings.
00:32The first thing we are going to do is delete some of these tracks that we don't need.
00:36We imported the OMF, but we have a dialog track here that has all of that
00:40information, so let's just clean up our session a little bit.
00:44Let's also delete the demo that's in here.
00:48The demos will get updated in the Picture Session. If you need to reference one
00:52for pitch, spotting or tempo, then leave it, but if you don't, then get rid of
00:56it, because it only become confusing later.
00:59Let's go to the I/O Setup.
01:02Let's delete the password already set up and create some new ones for our writing setup.
01:08You are going to need outputs for dialog.
01:10Let's make this stereo because we have a stereo dialog track, and let's assign
01:16that to outputs 7 and 8.
01:19You also might want a separate output for your Click.
01:22That will be a Mono.
01:24We will send that out of 9.
01:28For writing, you're going to need at least one multi-channel output.
01:33Let's make it a 5.1.
01:34We are going to call this the Monitor output.
01:41Most likely, you don't know exactly what instrument or groups you will write for
01:45at this point, so come back to setting up buses for stems when you have a more
01:49comprehensive idea of what the score is going to be.
01:52Let's save this I/O as a midi session io.
01:58The next thing we're going to want to do is to create a Click Track.
02:01I like to keep my Click Trick near the top of the session.
02:04So I am going to select Dialog, so the click ends up right below that track.
02:07If we go to Tracks, select Create Click Track.
02:11This automatically selects an instrument track and assigns it to a click.
02:15If we open the Mixer, we will see that there is a click inserted into the Click Track.
02:21The factory default is not the kind of click that I like to hear, so I usually
02:25change it to the MPC Click.
02:28Also in film music, because you have so many meters changing all the time, often
02:33Accented and Unaccented clicks are of little or no use.
02:37If you Option+Click the faders, it brings them to -6, which is a pretty good
02:42starting level for your Click.
02:45Working with a Click Track may not always be the right choice for the type of
02:48music that you choose to write, but at some point, you're going to need to have
02:53to have some sort of bars and beats.
02:55The tempo adjustments in Pro Tools should give you the flexibility to achieve
02:59whatever you hear in your head.
03:01I worked with a great composer Michael Kamen for many years.
03:04Michael often decided to, or forgot how to, sometimes turn on his Click.
03:10So I ended up creating clicks after the fact.
03:13It was often very hard work, but the result was very musical.
03:18The next thing we want to do is to make a piano track.
03:21Let's go to Create New Tracks and select Instrument.
03:25I am going to make this a piano.
03:29Let's go back to our Mixer for a second to set the piano up, select Insert >
03:35plug-in > Instrument. Here is our piano.
03:38It's going to load for a second, but we don't need to see that.
03:41It doesn't matter if you play piano or want a piano in the cue or even in the
03:46score; having a piano track to go at the top of the session gives you an
03:50immediate pitch reference.
03:52Always use the same instrument and make sure that it's one that's easily accessible.
03:57Remember, this is essentially a reference track.
04:00So even a general MIDI piano will do.
04:03One last thing that we need to do is set our outputs.
04:06Remember, let's go back to the Mixer, we have Dialog, and we have a Dialog output.
04:12So let's select it.
04:13We have a Click Output, and we have a Monitor Output.
04:18If you have a MIDI template that you like to use in writing, import it now.
04:22Okay the last thing that we need to do is locate the first cue that we're going
04:26to write, here it is in the Marker 1m1.
04:29Let's just play that for a second and make sure that's where we want it to start exactly.
04:32It starts in the fade in. That's perfect.
04:37Now let's set a downbeat. Command+I identifies a beat.
04:41Let's make that Bar 1 Beat 1, and that's the beginning of our cue.
04:46Save this session now as your Cue Template.
04:49It has all the necessary ingredients for the rest of the cues in the reel.
04:52Right. Now comes the easy part. All you have to do is write some music.
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Importing data
00:00Importing MIDI data for a piece of music that has been written in a different
00:04MIDI Sequencer by you or someone else is a common occurrence when scoring
00:08films and television.
00:10This could be a cue started on another platform, a contribution from another
00:14composer or arranger, or even a song that you've been asked to arrange and
00:18incorporate into a film.
00:20I've taken the liberty of importing the first cue of this film, 1m1.
00:24For an example, we are going to import its MIDI file.
00:28Select Import MIDI file, and here it is, 1m1, version 1.3, double-click that.
00:38Now, we have several choices in importing.
00:40We are going to import to new tracks, so we don't have to drag from the Region list.
00:46In this case, we are going to select Session Start, but we could also put it at
00:49Song Start, or spot it to a Time Code location.
00:54And let's import the Tempo map from the MIDI file.
00:58Now, as you can see, we have a whole bunch of MIDI channels that have been
01:02imported into our sequence. That's great.
01:06For convenience, we're going to group these. Command+G gives you the group, and
01:10let's just make them small, so we can navigate around this a little better.
01:16Now this is imported to the beginning of the session, so we could discuss how to
01:21move this around inside the session.
01:24First thing that I want to do is I know that this sequence starts at the very
01:28beginning of this file.
01:29If I move the MIDI sequence to the beginning of the audio file, it should be in sync.
01:36Let's go to the Event menu and choose Time Operations and Move Song Start.
01:43This has automatically entered the beginning of the region that's highlighted.
01:47It will be in the same place whether we're displaying, bars, time code or
01:52minutes and seconds.
01:54We wanted to move the Song Start, the Meter, the Tempo Changes etcetera.
01:58We don't want to move any sample-based markers and tracks.
02:01And as you saw all that move, it will be in sync.
02:06Let's undo that for a second and explore another possibility here.
02:10You can see that this red marker is the beginning of the MIDI sequence.
02:13I can actually just drag that by hand up to the beginning.
02:17Now there's no reason to do this in this case because we know that the beginning
02:21of this file is the beginning of the MIDI start, but let's say that it was down
02:25here or somewhere that we could see visually.
02:28We could just move it right to the visual downbeat.
02:31Once you have the MIDI, you'll need to assign the tracks to like instruments.
02:35This will depend on your instrumental selections and your particular setup.
02:40If you're going to use soft synths and samplers, you'll need to create
02:43instrument tracks for these MIDI tracks.
02:47If you go to the Create New Tracks page, you can select Instrument Track.
02:53I happen to know that there are 18 MIDI tracks here.
02:55So, I am going to create new tracks below these MIDI tracks, I am going to
03:01group them and make them small so we can see this more clearly.
03:09If I zoom out, so we can see all the MIDI, and because they are grouped, I can
03:14highlight them altogether.
03:15If I hold down Option, I can then copy all of this MIDI from MIDI channels down
03:20to the Instrument Tracks.
03:23All I now need to do is assign these Instrument Tracks to soft synths and
03:26samplers, and I am all set to play.
03:29If there is any associated audio with the sequence, import it now.
03:33Audio is not part of the standard MIDI spec, so these tracks will need to be
03:37saved and sent to you separately.
03:39There are many uses for importing MIDI into Pro Tools sessions. Make sure that
03:43the MIDI file you receive has the proper tempo and meter maps, and also has
03:48clearly labeled instrument tracks.
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Importing tempo and meter maps
00:00Importing Tempo and Meter maps from a standard MIDI file gives you the ability
00:04to have bars and beats in sync with an existing recording in order to work with
00:09that file, to record additional parts and to navigate musically, as you record a mix.
00:14This is an especially important technique if the original writing did not
00:18occur in Pro Tools.
00:20Let's start with a cue that started another sequencer.
00:23We have the Stereo Mix, and it stems and click below here.
00:28Let's highlight it, go to Import MIDI.
00:31I like to use the keyboard command Option+Command+I, and let's choose the
00:36standard MIDI file for that cue.
00:37It gives us the options for the location of the start of the cue.
00:44In this case, I want it to be the Selection.
00:46I want to make sure I import the Tempo map, might as well import the Key Signature too.
00:54You noticed that all the MIDI has come in on individual tracks, below the audio.
00:58In this case, I don't need it, and it's all highlighted for me, so all I need to
01:02do is select Delete under the Track menu and all that MIDI is gone.
01:08So now we can locate to bars and beats.
01:11(Video and music playing.)
01:25So if I want to go to part 42, there it is.
01:28Another way to locate the start of your Tempo and Meter maps is to go to Time
01:33Operations and choose Move Song Start.
01:35You will notice where I have the cursor setting here is automatically dialed
01:40into my Timecode window if I have Time code selected.
01:44That means I can move the start and everything after it, including any Meter
01:48changes and Tempo changes from that point forward.
01:53Let's undo that.
01:56I can also grab the beginning and move it to wherever I want.
02:01Regardless of the origination and gestation of your idea, Pro Tools 8 can
02:04seamlessly function as a great record, overdub and mix machine, using the data
02:09available to navigate musically through any cue.
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6. MIDI Functions
Tempo mapping to picture
00:00The traditional first step in writing a piece of music, after staring at a
00:03blank sheet of paper of course, or a blank sequencer in this case, is to establish a Tempo.
00:09Certainly this isn't the only approach, but it's one that you'll often find
00:13helpful when composing for picture.
00:15Let's start with a scene that we've already spotted.
00:17We have our picture session and have made into a template for a new cue.
00:21We've looked at the scene a few times and gotten a rough idea of a Tempo and
00:25maybe even some musical ideas or themes in our head.
00:29Let's zoom out a little bit and go to the downbeat of our first cue, 1m1.
00:35If I double-click on the downbeat, I can change the Tempo.
00:39I think around 88 beats per minute is a good place to start.
00:42All well-cut scenes have an intrinsic tempo, or tempos.
00:46The cuts have a certain pace, the dialog, even the action within a shot will
00:51seem to be at a certain speed.
00:53A good tip to keep in mind is that it's not always a good idea to match the
00:57pace of these elements.
00:58Contrasting that pace may be the best choice.
01:01Think about how John Berry plays action scenes in the James Bond series.
01:05He sometimes scores those scenes at as slow as 60 beats a minute. Okay.
01:10Let's have a look at our cue. The first think I want to do is change the display
01:14to Bars and Beats so we can talk in musical terms.
01:17(Metronome tapping.)
01:48Okay, I saw two things going by there that I liked.
01:52The first is that the main title happens right there, and there's a cut right
01:57before it that I really liked.
01:59I want that cut right before the main title appears to be a structural downbeat.
02:03So let's identify where it is.
02:05First of all, let's hide the picture for a second and check our Nudge value.
02:08I'd like to nudge in Time Code frames.
02:12If you use the key commands Option+ Command and the Minus and Plus keys, you can
02:18toggle between some preset nudge values.
02:21One second five frames.
02:23This value can be set in the Preferences.
02:26One frame, a half a frame, a quarter of a frame and a hundredth of a frame.
02:31Let's leave it at one frame.
02:33Let's get our picture back. Okay.
02:35Let's identify that cut.
02:36The first thing I want to do here is make my Movie window a little bigger so we
02:40can see it, and we'll play.
02:45(Tap)
02:46That's the cut right there. Let's nudge to it.
02:54Now what I want to do is I want to identify a beat by using the keystroke
02:58Command+I. That identifies the beat.
03:02I want to make that Bar 11.
03:03Now you notice it changed the beginning Tempo, so it's one consistent Tempo of 94.
03:1094 is not so bad.
03:13Let's back up a few Bars and see how that looks.
03:15(Metronome tapping.)
03:22Right on the cut. I can also imagine the music working really well starting in
03:26the downbeat and growing by Beat 3 with the title as it comes in.
03:31So there was one other thing that I noticed here. Around Bar 4.
03:35(Metronome tapping.)
03:43Let me nudge to it, about right there.
03:51I'd like that to be the downbeat of Bar 4, but instead of moving it the way that
03:56we moved to Bar 11,
03:57I'm going to actually locate to Bar 4 and identify that Beat.
04:02It's already identified as 4.
04:03I'm just going to create an anchor.
04:05I'm going to zoom out a little bit here so you can see what I'm doing.
04:09I'm going to grab this anchor and just drag it over to that cut.
04:17This is really good for when you're locating action within a shot.
04:21Let me zoom out so you can see this.
04:23If you've noticed, the beginning Tempo has changed to 75 and the Tempo after Bar
04:284 has become significantly faster.
04:31There's another thing that we can do with Tempo.
04:33Let's delete this anchor for a second.
04:35I really like to cut to the downbeat of 11, but I'd really like to start slower
04:40than 94 beats a minute.
04:41Here's what I'm going to do.
04:43I'm going to select the region from 1 to Bar 11. I'm going to go to the Event
04:49list and select Tempo Operations > Parabolic.
04:54Parabolic gives me the option to make this a curve, either negative or positive,
04:58but in its neutral position it's just a straight slope.
05:02What I want to do is I want to calculate the end tempo.
05:06I want the downbeat of Bar 11, as well as its Time Code value, not to change.
05:12So let's display Time Code for a second.
05:14We can see that the downbeat of Bar 11 currently is at 34 seconds and 14 frames.
05:20That's what I want, but I want the beginning Tempo to be slower.
05:23Let's say around 88 Beats per minute.
05:26That now calculates a new Tempo of 100 for me, and I have a constant slope of
05:31Tempo changing between Bars 1 and Bars 11.
05:35Let's have a look at that.
05:38(Metronome tapping.)
06:07That's exactly what we wanted.
06:09I think it's perfect.
06:10The same functions that we've been using here can be used after a piece of
06:14music is written as well.
06:15If you want to adjust what you've written for this scene or repurpose a piece
06:19for another scene, you can manipulate the tempos in much the same manner.
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Matching existing tempos
00:00There are several instances where it's necessary to create a Tempo map after a
00:04piece of music has already been written.
00:06As I said before, Michael Kamen loves to write without a click, but eventually
00:11there needed to be a Tempo map created.
00:13Another use for this technique is when you're asked to create a string or an
00:17orchestral arrangement for an existing song.
00:20Songs are often recorded without a Click.
00:23The process of identifying a Tempo for an existing piece of music is very
00:27similar to creating one from scratch for picture.
00:30Let's have a listen to the first few bars of a demo for our movie.
00:35Let's turn the Click off, so we can try to identify the tempo on its own.
00:39(Music playing.)
01:11Okay, I think it's around 90 beats per minute.
01:14Once we got into that rhythmic section, it apparent was in 3/4.
01:18So let's go to Bar 1 Beat 1 and dial in 90 beats.
01:23Let's also change the Meter to 3/4. Okay.
01:28Let's listen once again with the Click on, and see how close we are.
01:32Let's also listen to bars that might get off a little bit.
01:35It does feel rubato after all.
01:37(Music playing with metronome tapping.)
01:51Let's change our display to Bars and Beats before we continue.
01:55Here we go.
01:56(Music playing with metronome tapping.)
02:30Okay. The first place that it gets off is around Bar 9.
02:34So let's go to Bar 9, zoom in a little bit here.
02:37(Music playing with metronome tapping.)
02:42So that entrance of that cimbalom is right on the downbeat, but that's not where
02:48it's appearing on our Tempo map.
02:49(Music playing.)
02:51So let's identify it.
02:53If we zoom in a little more, we can see that the waveform downbeat is about right there.
02:59If we identify beat, the keyboard shortcut is Command+I. And notice that
03:03it's not quite on Bar 9.
03:06Let's make it there. Now it is.
03:08Always remember that when you're identifying beats in the Tempo map, you're not
03:12moving the music or the film.
03:17Let's listen to that and see how close we got.
03:19(Music playing with metronome tapping.) That's right on.
03:23The next place was around Bar 12.
03:26Let's play from 9 to 12, and see if we're on.
03:28(Music playing with metronome tapping.)
03:41Okay, that's okay right now.
03:42But Bar 15 is way off.
03:45So let's go to Bar 15 and see if we can figure out where the downbeat is.
03:49(Music playing.)
03:51Its right there, isn't it?
03:53That's our modulation on the downbeat of 15.
03:55So let's identify a beat again, Command+I and dial in 15.
04:01Let's zoom out and see what we've done.
04:03There is a Tempo change, now where we identified 9.
04:06Let's listen to that section one more time.
04:08(Music playing with metronome tapping.)
04:22It depends on what were making these Tempo changes for.
04:25If we were going to record a long strings sustain pass in here, it really
04:30wouldn't matter if it was matched perfectly in those bars.
04:34But let's say it was to be something more rhythmic.
04:37We want to be more accurate than that.
04:38So let's go to around Bar 12 and see if we can make it better.
04:42I want to find the downbeat of Bar 12.
04:44(Music playing with metronome tapping.) It's there. Isn't it?
04:52Now we're right on it.
04:53So let's identify that as Bar 12.
04:55It's a little late right now.
04:57There we go, and one last time.
05:00(Music playing with metronome tapping.)
05:14That's good.
05:15That Tempo change is through sustained section.
05:18So it's not really going to matter very much.
05:20If you're going to use this Tempo map as a Click track for musicians to play to,
05:25its important to turn the Music off and see if it's possible to play to. Let's try that.
05:31We know that the Tempo is straight from bars one till 9.
05:34So let's just listen to 9 through 15 without the Music.
05:38(Meetronome tapping.)
05:51It's clearly a Tempo change, but it's perfectly understandable.
05:55Another method of identifying Tempo in Pro Tools is by using the Beat Detective.
06:01Let's zoom out for a second, turn our Music back on.
06:05Highlight the piece and open Beat Detective.
06:08I want to make sure that the Selection is correct, which it is.
06:14I want to adjust the Sensitivity, so I start seeing bar lines.
06:21That's pretty random at that point. Let's keep going.
06:28Okay. Let's see what that thinks it is.
06:30I ask it to Analyze.
06:32You've probably all played with this before, and it's all set.
06:35Let's ask it to Generate a Tempo map.
06:38Yes, you don't want the piece of music to move, so keep the Preserve Sample Position.
06:43Okay. Let's have a look.
06:45Let's zoom in a little bit here to see what it has done.
06:51Well, that's a Tempo all over the map.
06:54That's not what we came up with.
06:56Let's have a listen.
06:56(Music playing with metronome tapping.)
07:19Okay, it's adding beats.
07:21It's not very accurate.
07:22It's difficult for Beat Detective to identify tempos when there aren't normal
07:27transients involved.
07:29It's really great when you're trying to identify tempos in the song that has a regular beat.
07:33It can see those transients and identify them as tempos.
07:37Something like this that's rubato and doesn't have a consistent rhythm,
07:41it's very difficult for Beat Detective to work.
07:43Sometimes there is no substitute for the human ear.
07:46You might create a Click track that's really accurate, like we were talking about,
07:50to a recorded piece of music,
07:52but when you play it back on its own, it sounds like a dog's breakfast.
07:56Always consider that room full of musicians, and how they're going to react.
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Using Elastic Audio
00:00Elastic Audio is a great tool for the Composer.
00:03I'm sure that you've already experimented with it, using it to quantize audio.
00:08We will look at how Elastic Audio enables you to adjust the tempo of an existing
00:12piece of audio to match events in the picture.
00:15Let's take our same cue and Enable Elastic Audio.
00:20There are four different plug-ins or algorithms available in Elastic Audio,
00:25depending on the sort of material that you're trying to change.
00:28There is Polyphonic, Rhythmic, Monophonic, and Varispeed.
00:31We want Polyphonic because of the sort of cue it is.
00:36Also, we want to check to make sure that we have selected Ticks.
00:39This gives us the ability to adjust the tempo map and have the audio follow.
00:44Let's have a listen to our cue with the Click on.
00:46(Music playing with metronome tapping.)
01:15At bar 12, it would be really great if the new phrase started as the picture faded up.
01:22Let's locate to bar 12 and identify that beat. Command+I identifies the beat
01:27and makes an anchor.
01:30Let's change the display to Analysis.
01:33That will show us what's going on with Elastic Audio when we change things.
01:38Zoom in a little bit.
01:39What I want to do is I want to grab the anchor and gently move it forward,
01:42watching the picture until I get to the cut.
01:48Let's turn off the Click, and have a listen to what it's done to our audio.
01:52(Music playing.)
02:12Okay. That's terrific.
02:13It's only changed the tempo a few beats per minute, and it seems
02:16quite acceptable to me.
02:17I don't know that I want to go all that much farther to a stereo.
02:21But if you were dealing with a multi- track in individual elements, probably
02:24wouldn't be bad at all.
02:26Your ear is always the best judge when it comes to things like that.
02:29Just like all of the other tempo changes that we've made, Elastic Audio behaves
02:33exactly the same as a Click in MIDI.
02:36So if we wanted to identify another bar, and make a marker, let's say bar 5, we
02:42wanted to pull that a little bit to the right, we are going to slow down the
02:46beginning and speed up the next section.
02:48Let's see what that does.
02:49(Music playing.)
03:11It's okay musically, but there's no real reason to do it for the picture.
03:15So let's undo that.
03:16Let's have a look at the next section here a little bit.
03:18(Music playing.)
03:33Okay. Let's just make a couple of more tempo changes, and see what Elastic Audio does.
03:38Let's identify bar 7, and let's identify bar 9.
03:42Now, what I want to do is I want to change this tempo, and I want to change this
03:52tempo, and see what my sync is.
03:55(Music playing.)
04:10What this has done is it's created a little rubato passage, which
04:14sounds perfectly fine.
04:15But if that's how the music was in the first place, and you objected to it, you
04:19could delete all these tempos and straighten it back out again.
04:24Just the opposite of what we did.
04:25(Music playing.)
04:40Okay. All of the tempo operations in Pro Tools can be applied to Elastic Audio as well.
04:45You'll find that Elastic Audio allows you to make all kinds of adjustments to
04:49both mixes and multi-tracks.
04:52My great friend Dan Pinder was the Music Editor on the Dark Night and told me
04:56a story about the director not ever being happy with the transition in a particular cue.
05:02He couldn't put his finger on what it was, but he knew that it didn't feel right to him.
05:06It was a complicated cue with a rant tempo change right at the point of his objection.
05:11They recorded the cue as it was written and prepped.
05:14Then during the mix, Dan removed the accelerando using Elastic Audio and ended
05:20up with a straight tempo change.
05:22The Director loved it.
05:23This is a great tool, but like any great powerful tool, it needs to be used with caution.
05:29Every time you change the tempo of an existing audio file, you degrade that file.
05:34There maybe other ways to achieve the same dramatic goal, such as editing or
05:39changing the start time.
05:40Make sure that you consider all the possibilities.
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7. Advanced QuickTime Functions
Using multiple clips
00:00Pro Tools 8 has made it possible to have more than one piece of video in a single session.
00:05This was a huge leap forward for those of us who use picture every day.
00:09There are several uses for more than one clip in a session.
00:12When the film changes and you noticed, I said when, not if, the easiest way to
00:17see those changes is to compare the old and the new picture.
00:20Here is the old picture.
00:21Let's import the new picture.
00:22We're going to put it on a New Track and have it start at the Session Start.
00:29You don't need to see the frames.
00:34Since Pro Tools now treats video just like any other region, you can move it,
00:38edit it and generally treat it just as audio,
00:41the only caveat being that you can only play one video track at a time.
00:47This little O, when it's highlighted, it means that video track is on.
00:52If you didn't receive an accurate change sheet, or in fact a change sheet at
00:56all, you can always temporarily change the old video to match the new video, or
01:01vice-versa, to figure out what the changes are.
01:04In this case, they've just supplied us with a new Main Title section, and they
01:08told me over the phone that they took out a couple of shots.
01:11Let's have a look in this area. I know somewhere in here.
01:14So that goes from that kid to that kid.
01:17If I look at the original, same place, there are four additional shots before
01:23we get to the kid.
01:24So what we want to do is we want to locate the first cut --
01:27(Video playing.)
01:35Go right to the first frame and then just cut the video.
01:44Let's go down here a little bit to find the next cut. There it is.
01:47Let's backup.
01:51
01:55Identify the cut, make the cut, highlight this region, and we know by looking at
02:01the length here, they've removed 15 seconds and 19 frames.
02:06So if I need to edit my piece of music here I know that's approximately how much
02:10I need to take out, and we'll just do it by going in the Shuffle mode for a
02:14second and deleting that piece, just to make sure that we're right.
02:18So we can check a cut, downstream from there.
02:22Let's say there, cut to those boys there.
02:25Identify the cut and then switch back to the new video.
02:30We're off by one frame.
02:35So I can switch that length here.
02:38The important part is that we know what the length is, not that our picture edit is perfect.
02:44Go to another cut, just to make sure. There's one there.
02:51
02:58Okay, the one thing that you need to remember when switching between the two
03:02video tracks is that you need to be stopped in order to switch between them.
03:06It may look like you're ABing in real- time, but it's not switching if you are
03:10playing; you have to stop.
03:14Okay let's go to the next thing.
03:16Let's get rid of this video and restore this to its original length, and see the
03:25video now is treated just like any other audio track.
03:29Another use for multiple clips in the session is to have more than one reel.
03:33Some people like to have the entire show in one session.
03:36I am not a huge fan of this because it's like having all of your eggs in one basket.
03:40If you were to do that, here is what you would do.
03:44Just as an example, let's copy our picture and locate to the next hour.
03:49So pretend that this is Reel two of the film.
03:53It's located at hour two.
03:55We'll do that for reel three as well, and reel four.
04:00Now if I zoom out, you can see that we have four reels of picture all in one session.
04:05If we were using this as a video slide, the incoming time code would locate
04:10automatically to whatever hour that the program saw.
04:13So if we were in Reel three Q 3M 20 for instance, it would locate us
04:19automatically and play reel three.
04:22The advantage is that the session will automatically locate to the correct video
04:26if you're using it as a picture slide.
04:28No matter what cue you play.
04:30If you build the reels at the correct time code, and when Pro Tools sees the
04:34incoming code it will automatically locate to the appropriate reel, and to the
04:38appropriate time code location.
04:41Another use for multiple clips in the session is that you can combine all of
04:45the reels with the music and the tracks, in order to have a screening of the
04:48entire film in one go.
04:50You would import each reel and its associated tracks, then cut the picture together.
04:55This is one of those rare times where I would use Shuttle mode.
04:58Select the last frame of the first reel of picture as your in-point, then the
05:02first frame of the next reel as your out-point and delete.
05:06Checkerboard your audio so you don't end up with the huge amount of tracks, and
05:10you're ready to screen.
05:12Perfunctory video editing can also be done.
05:14You might receive an insert of some new footage, for instance, or a new scene.
05:19You can carefully cut it into the appropriate spot.
05:21If you're using Burnt-in timecode be aware that it will no longer match
05:25your timecode ruler.
05:26Always be aware that unless you're John Ottman, you are not a picture editor.
05:31Any real work to the picture needs to be done by the person that is ultimately
05:35responsible for delivering the visual elements.
05:38Make sure that the picture that you're working with is always up-to-date, or at
05:41least you are aware of the film versions and how any film changes will affect
05:45your delivery of the final music.
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Bouncing QT clips
00:00I find that more and more of my directors and producers are not in the same town
00:05or even the same country as me.
00:07Having the ability to make clips of demos that can be delivered over the
00:10Internet is invaluable.
00:12Bouncing a movie in Pro Tools is quite simple.
00:16The first step is to balance the music against the dialog.
00:19You're the composer, so favoring the music a little bit is to be expected. Be careful though.
00:24You don't want the music to be too far out of context, especially if it's
00:27designed to play under dialog.
00:29Let's have a listen to our cue --
00:31(Music playing.)
00:34(Female speaker 1: I really didn't know where to start.)
00:36(Female speaker 1: How do you ask someone what it's like to live through a war?)
00:40(Female speaker 1: So I asked about their happiest moments.)
00:46(Female speaker 2: Hm. I should have some.)
00:54Okay, I think it's pretty good.
00:56I turn it down just a little bit. Now the one thing that I want to do is I don't
01:00want it to come in just in the middle of that dialog line.
01:03It's a little jarring.
01:04I think it's really important that when directors and producers look at their
01:08work they get a sense of the context before the music comes in, or you'll knock
01:12them out of their seat.
01:13So let's back up a little bit and find a good starting spot.
01:16(Female speaker 3: And I have a nice life.)
01:20Maybe a little before that.
01:21(Female speaker 3: I'm married. I'm married. I have a beautiful daughter and I have a nice life.)
01:33I think that's a great spot.
01:34We'll start there, and then there is a lot of silence at the end of this bounce,
01:39so we don't need to go all the way there. That's fine.
01:41Okay, so let's bounce this to a QuickTime movie.
01:44We select Bounce to > QuickTime Movie, under the File menu.
01:48We want to make sure we are getting the right outputs.
01:51Both the dialog and the music are bused to these two channels.
01:54I have already checked that.
01:56We want to make sure that it's a QuickTime, which is already set to be, Stereo
02:00Interleaved, 16 bit, 48K, all the standard stuff for a QuickTime file.
02:06Nothing was really being converted.
02:07It's exactly the same as it is in the file. Let's Bounce.
02:11
02:15You want to make sure that you save it somewhere sensible and that you name
02:22it something sensible. This is 1m2.
02:23I believe it's version 1.2 Happiness.
02:30(Female speaker 3: I'm married. I have a beautiful daughter and I have a nice life.)
02:39(Music playing.)
02:40(Female speaker 1: I really didn't know where to start.)
02:42(Female speaker 1: How do you ask someone what it's like to live through a war?)
02:46(Female speaker 1: So I asked about their happiest moments.)
02:51(Female speaker 2: Hm. I should have some.)
03:00A note of warning about QuickTime Bounces.
03:04You notice that it playback the audio but not the video.
03:07Well, that's fine, but make sure you always monitor it anyway because I can't
03:11tell you how many times that I've set up a QuickTime Bounce, walked away from it
03:15and come back to find out that I had no audio on the bounce.
03:19Once you have a QuickTime file, you have several choices.
03:22If you're a member of .me, what used to be called .mac, and have iMovie, you can
03:27upload directly to a gallery.
03:29This requires no further conversion as the application takes care of those for you.
03:34If you're going to e-mail or upload to a Web page, you will need to prepare the
03:38clip by making it smaller and/or ready for streaming.
03:42QuickTime Pro and a number of other applications allow for this type of conversion.
03:47I just completed two French films
03:49where I never actually met any of the producers and only one of the directors.
03:54Everything that originated from me was posted on a secure Web site and Comments
03:59and Change Requests were all made based on those posted clips.
04:04Make sure it sounds good on a laptop.
04:06That's all I can tell you.
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8. Session Preparation
Creating guide Tracks
00:00Whenever you need to do any large-scale recording, as in more than one musician,
00:05or when you need to go to another studio, you need to create guide tracks.
00:09Projects usually end up having similar sets of guide tracks or stems.
00:13Try to stick to the same names and categories for each cue, although there will
00:17always be an exception or two.
00:19I hope you didn't use bagpipes on every cue.
00:22In each section, you should group and color- code what you think are going to be the stems.
00:27Let's look at our session for 1m1.
00:28Here you see we have several Harp parts.
00:32Let's group those all together and call those harp.
00:38If you go to the Color palette, you can choose to color groups and choose
00:46the color for each.
00:47Let's choose red for Harps.
00:50The next are synths and pads.
00:54
00:59We'll make those green.
01:00Then we have voices.
01:03How about yellow for voices?
01:08Horns, purple for horns, and then Strings, orange for Strings.
01:23It's always a good idea when you're writing and building up tracks that you keep
01:27your instrument groups organized like this.
01:29It makes printing stems and finding instruments all that much easier.
01:35Once you have your groups established, there are actually two ways to print stems.
01:40The first is to make record tracks and Auxes for busing them.
01:44This has two advantages:
01:46once you establish these added tracks, you can import them as templates to all
01:51of your other cues that need guide tracks;
01:53the second is that you can usually record them all in one pass.
01:57Let's go to the I/O Setup and create some buses. Go to the Buses.
02:02Delete what's there and create some new ones.
02:04We have five stems, and they're Stereos.
02:30Let's just assign those consecutively.
02:34
02:36Now, all we need are some tracks to record them onto.
02:40Let's go to the New Tracks page and create five stereo tracks.
02:46
02:50Remember that Option+Command+Right Arrow takes you to the next box. Very handy!
02:56
03:10Now, we're all set, and we need to go to the Mixer page.
03:13Go back to our Synth outputs that have been grouped.
03:18Let's grab the Harps.
03:20If you hold down Shift+Option, and then choose the Output, they all
03:27output to the chosen bus.
03:29We'll do the same with the Synths.
03:34
03:38We'll do the Voices, Horns, and Strings.
03:52Now, we need to set our inputs for the Harp Guide.
03:56It's a bus, remember.
03:58We grab the Harp bus, the Synth bus, the Voice bus, the Horns bus and
04:04the Strings bus.
04:09Now, we're all set.
04:11You can also record guide tracks as bounces.
04:14This works well when you're sharing reverbs, and it requires virtually no added
04:18busing, importing new tracks, etcetera.
04:21The downside is that it's necessary to make a pass for each element.
04:25If you are bouncing, be sure to solo the tracks you want on that element, or mute
04:30all the other tracks.
04:31The advantage to bouncing is that you monitor each individual element, so
04:36you would hear if the piano accidentally wound up on the percussion track, for instance.
04:41Always think ahead.
04:42Think what you and the musicians are really going to want to hear and not
04:46hear when recording.
04:48If you're doing a string session, the last thing that other string players are
04:52going to want to hear is your string samples.
04:55You may need them there for reference, but keep them muted until then.
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Making live recording guide sessions and importing guide tracks
00:00Creating sessions for live recording ahead of time keeps everything
00:03organized and efficient.
00:05Start with a picture session, just as you did when you started to write a cue.
00:09Copy that picture session and rename it in the finder, creating a new set of
00:13folders for guide sessions and subfolders for cues.
00:17First thing we're going to do is highlight our demo.
00:20We're building the guide tracks for 1m1.
00:22Let's import those guide tracks.
00:28We're going to add those to the session, since they are same sample rate and bit depth.
00:33We're going to create new tracks, and because we've selected 1m1, they're going
00:37to go in the same place. There they are!
00:41You could have used the same session that you wrote in, but it has all kinds of
00:44stuff that you don't need in a live session.
00:46You need to make this simple and clean.
00:49The next step is we want to import the MIDI.
00:51The key command Option+Command+I brings up the import MIDI window.
00:57
01:01We're going to create new tracks and have the MIDI start at the Selection.
01:06We're also going to import the tempo map.
01:10There is all of our MIDI in the Region List and New Tracks.
01:14Fortunately, Pro Tools highlights all the new tracks.
01:18That's really handy, because the next thing we're going to do is delete them.
01:22We don't need any MIDI on our live session.
01:25What we did need was the tempo and meter map. There we have it.
01:29Organize your tracks in a consistent order.
01:32I find that alphabetical works well as that's how the guide tracks usually import.
01:37The next thing that we want to do is assign logical outputs anticipating the
01:41studio where you'll be recording.
01:43Let's go to the I/O Setup again. Go to Outputs.
01:50Let's delete what we have and create some new paths.
01:53They are all stereos, and we know that there are five of them.
01:56
02:25Now, the next thing we want to do is we want to separate the click track from
02:28the rest of the guide tracks.
02:31It plays a greater role in the session than the guide tracks.
02:33We want it to be on the top of the session, where we can easily get to it.
02:37Let's clean up our session a bit, get rid of any other tracks.
02:41We're not going to have any MIDI on this session, so we don't need a MIDI piano. There we have it!
02:47Let's open up the Mixer and set our outputs.
02:52
02:59You need to know a few things about the session and the studio ahead of time.
03:02Whether it be an analog console there, where all of the guides can come up their
03:06own channels, or will the Pro Tools be providing the headphone mixes? Set up the
03:11Auxes in advance, if you know that this will be the case.
03:14Make sure that your cue folder contains your guide tracks.
03:17Physically move them there if necessary.
03:20If you have to do this, make sure to open your session and let Pro Tools find
03:24the files, then re-save the session.
03:26This way, when you copy your guide sessions onto the session computer, the Pro
03:31Tools session will not have to go looking for the audio.
03:34If you know the track layout of your recording, and/or can get a template from
03:39the studio, import those record tracks now.
03:42If you can get an I/O from the studio, you can import that too. I've got one here.
03:47Let's go back to the I/O Setup > Import Settings, go to where I've hidden it.
03:55
03:58There you see, even though there is no interface, all of the outputs for this
04:03studio, and there are many of them, 64 to be exact, are there.
04:10So I can deselect my old setup, so I don't have any overlaps, and I can
04:18use theirs.
04:19I could rename if I want.
04:22My tendency would be to leave it exactly the same, because that's what
04:25they're used to seeing.
04:27I prepared all the orchestral session templates for 'Across the Universe' on a
04:31002 using this method.
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Creating streamers and clicks
00:00Streamers and Clicks are the basic traditional synchronizing techniques of film scoring.
00:05You're already familiar with the click track.
00:08The original click track for Motion Pictures was an exact length loop of
00:1235-millimeter film that had holes punched at specific intervals.
00:17Film clicks were measured in frames and eighths of frames per beat, instead
00:21of beats per minute.
00:22When that loop was played on an optical reader, it would click at regular intervals.
00:27Streamers and punches are visual cues used for various guideposts in the film.
00:33They were originally created by scraping the emulsion and punching large holes
00:38in a duplicate picture, printed just for the music department.
00:41Let's have a look at our click track, close up.
00:44Let's locate to the beginning of that region.
00:47Can't see it unless I zoom in far, but there is a click there.
00:51That's our first click on the downbeat of the score.
00:54The safest way to prepare a click track for live recording is to record it.
00:58You don't want to rely on a virtual instrument to playback clicks to an orchestra.
01:03Warning clicks are clicks that occur before the specified downbeat where the
01:08music is to begin or continue in a different tempo.
01:12Warning clicks are always in the tempo of the incoming music.
01:15This is the other reason to record clicks.
01:17The warning click system in Pro Tools doesn't provide for all of the permeations
01:22necessary on a scoring stage.
01:24There's a great method for creating warning clicks in Pro Tools.
01:28Let's take our cue, for instance.
01:30It's at 90 beats per minute, and it's in 3-4.
01:33Two important considerations when making a warning click.
01:37If this were in 4-4 at a fast tempo, we may want eight warning clicks before the downbeat.
01:42If it's in 3-4 at a moderate, or slow tempo like this, three clicks would do.
01:48So it's a whole bar out front.
01:50So we're going to select the Tab to Transients option, hold down the Shift key
01:56and tab one, two, three clicks.
02:00That's actually four clicks, but that's okay.
02:03You'll see why in a second.
02:04Now, we're going to separate that region.
02:06I use the Command+E for separate.
02:10The next step is to select the Grabber tool, hold down Ctrl+Option+Command
02:16
02:17and touch the region. Voila!
02:21It's put the exact duplicate three clicks in front of those clicks.
02:26If we zoom in here, you'll see that both clicks are together for the fourth
02:31click, or the downbeat of the music.
02:33That will sound as one click.
02:34Let's have a listen.
02:38(Music playing with beat tapping.)
02:46Now, on the stage, if the conductor said, 'Could you give me six clicks?'
02:50No problem, done.
02:54The key to preparing click tracks in advance of a session is to anticipate any
02:59possible pickup or internal warning clicks that you might need.
03:04Let's say for instance, around bar 23,
03:08Let's have a listen.
03:10(Music playing.)
03:15That's a beginning of a phrase, and it's the oboe entrance.
03:19So I'm thinking that might be a good pickup spot.
03:22Let's prepare warning clicks for that pickup spot, just in case.
03:26The first thing that I'm going to do is I'm going to create a duplicate click
03:31track, because I already have prepared my overall master click, and I want it to stay that way.
03:36So now I have a duplicate.
03:38I'll call this bar 23 pickup.
03:42Make it something simple.
03:44In the heat of a session, you don't want to be trying to figure out what you meant.
03:47So I want to locate to 23.
03:50I want to separate the region.
03:52I want to delete all this stuff.
03:55Now, I could have slid one of those up, but let's use the method that we've
04:00come to love so much.
04:02One, two, three, separate, Ctrl+ Option+Command, and now we have three
04:09warning clicks into bar 23.
04:12The oboe can come back from a break and play its entrance.
04:14(Music playing.)
04:22Another reason to prepare warning clicks in advance would be for an
04:26internal timing change.
04:28Let's go back to our original master click, and just for a moment let's pretend
04:32that bar 23 is a tempo change.
04:35Let's make another duplicate.
04:41So let's say that from bars 1 to 21 is one, much slower, tempo.
04:46Then they just sustain and then bar 23 comes in.
04:49So what we'll want to do is that at the downbeat of 21, we'll want to make a
04:54separation, and then at the downbeat of 23, we'll make another separation, and
04:59we'll delete those clicks.
05:02Then we'll make three warning clicks into bar 23.
05:08
05:10Now, just pretend for a moment that the tempo up to 21 is much slower.
05:14(Music playing with clicks.)
05:24So the clicks went out. The orchestra held the sustain. They heard three new
05:29clicks in the new tempo, and were able to very comfortably come in, in the new
05:33tempo at the downbeat of bar 23.
05:36Since the advent of scoring to video, streamers are now created electronically.
05:40There are few different devices on the market that generate streamers,
05:44superimposing them onto the video.
05:46All of them use a MIDI sysex command to trigger those streamers.
05:51We've included a table of these in the Exercise Files.
05:54The newer devices also will trigger via a MIDI note on.
05:58Let's create a MIDI track.
05:59Let's locate to the beginning of the cue.
06:07The first thing I want to do is I just want to create a note and get it on the clipboard.
06:12So let's make it a half note.
06:14The length really doesn't matter.
06:15It's the beginning of the note that triggers.
06:17The only thing that you might want to consider is that you don't want a bunch
06:20of notes overlapping if you have a lot of streamers, but a half note seems reasonable.
06:24So let's take our Pencil tool and just anywhere make a note.
06:28Let's zoom in, so we can see that note and grab it.
06:32Just cut it, and that sticks it on the clipboard.
06:35Now, let's locate to the downbeat of bar 1 where we want our start streamer, and paste it.
06:40Now, a streamer is a vertical line that runs across the screen from left to
06:45right, culminating in a punch, which is the sync point.
06:48The common streamer is 3- feet long, which is two seconds.
06:53If we triggered a streamer at the downbeat of bar 1 right here, it wouldn't
06:57culminate until the middle of the bar, defeating the purpose.
07:00So we have one more step to create a streamer in Pro Tools.
07:03We need to offset that by two seconds.
07:06So we're going to highlight it, and Pro Tools gives us the ability to shift.
07:11I'm going to shift earlier by two seconds.
07:16Zoom out so we can see where it is.
07:19That happens to be at the beginning of bar 0. But that's fine.
07:23So that's going to trigger the streamer that will end up ending on the downbeat of bar 1.
07:28Let's say we want another streamer at bar 23 where our tempo changes, paste it.
07:34Now, Option+H opens our Shift window.
07:38Fortunately for us, Pro Tools keeps the value in this window until it's changed.
07:43So all we have to do is say OK, and that streamer has been moved back.
07:47Conducting to streamers only is a great way of creating a rubato-sounding score
07:52that still meets the needs of the film.
07:54Streamers of different colors are used for different functions.
07:57The streamer generator uses different notes for different colors.
08:01We've included a list in the Exercise Files.
08:04A blue streamer, for instance, indicates a warning click.
08:07A green streamer is the beginning of the cue, or the start of a pickup.
08:11White streamers are used for internal timings, let's say, cut to the exterior
08:15for instance, and a red streamer is the end of the cue.
08:19In the days before video, composers would conduct whole scores using only
08:23streamers, or a combination of streamers and click loops, or custom-made click
08:28tracks, and then later, electronic click machines.
08:31Some composers only use clicks.
08:33I once worked with John Barry.
08:35He didn't like warning clicks.
08:37He would look at me just before the tape rolled, and tell me to tempo, and would
08:41say just start the click machine on my downbeat.
08:43Fortunately today, every tool for synchronization is available on your laptop.
08:49
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9. Advanced Session Setup
Choosing the appropriate timecode settings
00:00Understanding time code has been made quite complicated over the years.
00:04Many people confuse time code with other aspects of synchronization.
00:09Simply put, time code is a series of addresses, just like your street address
00:14and your neighbor's.
00:15Time code in and of itself has nothing to do with speed.
00:20Time code is a positional reference.
00:22It tells you where you are, it tells other machines where you are, and it can be
00:26read from other machines to know where they are at any moment in time.
00:31There are several different time code formats to choose from.
00:34Basically they are all different ways of dividing time into hours, minutes,
00:39seconds, frames, and subframes, which are a one one-hundredth of a frame.
00:44SMPTE time code is counted in 30 frames per second.
00:48This is used for audio only applications.
00:50SMPTE time code can also be counted in 29.97 frames per second.
00:57This is used in U.S. standard video applications.
01:00The explanation is long, boring, and stupid, but the short explanation is that
01:06when color television was invented, the frame rate was slowed down, and we have
01:10been stuck with it ever since.
01:12If you have a hard time imagining a frame rate of 29.97, think of it in terms of
01:18house addresses on a street.
01:20When color television came along, the houses got spread out a little bit.
01:25You used to be able to drive down the street, past 30 houses in a second.
01:29Now you can only drive by 29 houses and nearly the 30th house in a second.
01:35If you look closely at the houses though, the street addresses have not changed.
01:39EBU, or 25 frame time code, is used in British and European television.
01:4424 frame time code is used in many productions today and is the standard for high def.
01:5023.976 frame time code is 24 slowed down, for the same reason as 29.97 is
01:5730 slowed down.
02:0029.97 drop frame time code is sometimes used in U.S. television.
02:07It came into existence because once time code was slowed down to 29.97,
02:12its readout no longer accurately represented real time.
02:16Drop frame actually doesn't have the 0 in one frame when it crosses the minute,
02:21except every ten minutes. Those are the frames that it drops.
02:25I know it sounds daft, but it makes the time code numbers look like real time.
02:30So when you get to the end of one hour of program, the time code reads 01:00:00:00,
02:37whereas 29.97 non drop time code, at that same location, would read 00595612.
02:48There is also 30 drop frame time code.
02:51This is not a standard format, although it's available in Pro Tools.
02:55Feet in frames is set to either 24, 25, or 23.976.
03:01All time code settings need to match your project picture.
03:05If you are at all in doubt, and you have a burn in on your picture, you can
03:09confirm that your settings are correct by making sure that your time code in
03:13session start match or the picture is spotted to the correct spot.
03:18Randomly check the time code position in Pro Tools against the burnt in window.
03:24
03:29If you have feet and frames burnt into your picture, do the same with feet and frames.
03:34If your time code doesn't match, try another setting, double check your start
03:38and repeat the process.
03:40These settings are imperative to the success of your project.
03:43The time code settings need to match the rest of the world.
03:46When in doubt, check with your editor.
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Locking and clocking
00:00Once you grasp the concept of time code as a strictly positional tool, we can
00:05now investigate the technical aspects of clocking, locking, and sinking Pro
00:09Tools to external devices.
00:11These devices can be mechanical, such as a tape machine or a videotape machine,
00:16or can be other computers.
00:18To reiterate, time code gives Pro Tools positional information.
00:22The speed at which Pro Tools runs is determined by the clock.
00:27That clock can either be internal or generated from another independent device,
00:31such as a blackburst generator or word clock generator.
00:35Pro Tools HD needs its own proprietary device called a SYNC I/O, or there is also
00:41another device called an SSD.
00:43Those devices supply the Pro Tools interface with its clock source, either
00:47internal, external word clock, or external video sync.
00:51The LE systems also have some form of sync input.
00:54On the 003 that we are using here, you will see in the Clock Source in the
00:59Session Setup window,
01:00we have the choices of either Internal, S/PDIF, which is on a RCA jack,
01:06that's the clock embedded in the digital signal, Optical, and Word Clock.
01:12The most stable Clock source is the best.
01:15If you are locking to a videotape machine, for instance, then it will be able
01:19to reference blackburst video, and that's also what the Pro Tools SYNC I/O should receive.
01:24If you are locking to another computer, the digital audio interface on that
01:29computer can either lock to a common Clock Source, such as a Word Clock
01:33Generator, can generate its own Word Clock that goes to the Pro Tools, or can
01:38receive sync from the SYNC I/O. Once all of your devices are receiving the same
01:42flavor of sync, they will all play at the exact same speed. All you now need is
01:47incoming time code, either from MIDI time code or Audio time code, into the SYNC
01:53I/O or other time code device.
01:55Put yourself online, and you are ready to go.
01:58If you are planning to record while locked, recording demos from another
02:02machine, for instance, go to the Preferences and select Operation.
02:07You will see there are two choices on Online Options.
02:11The first is to Record Online at Time Code Lock, which will record as soon as
02:16Pro Tools sees time code, and is locked to it.
02:19This tends to be a fairly quick lock, but is a little inconsistent.
02:23Your other choice is to Record Online at the Insertion/Selection.
02:27This method allows you to locate the cursor to an exact point for the
02:31recording to begin.
02:32As long as you achieve lock before you reach this point, Pro Tools will drop in at that point.
02:38This is perfect for replicating the start of a file, which is handy when you are
02:42printing stems, for instance.
02:43It means that each stem will start at exactly the same point.
02:48You can also do this with the Out.
02:51Locking more than one system together is just a matter of course these days.
02:55If you are recording large sessions, such as an orchestra or other large band,
02:59you are better off having your record machine be the master and have it generate
03:03time code and clock for any other device that needs to follow along on the date.
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Exploring pull up/pull down
00:00Pull Up and Pull down are associated with the slightly adversarial relationship
00:05between film and video, in the United States that is.
00:08The reason that we have the option in Pro Tools is because films are
00:12sometimes shot on film, post produced on video, and released on either film or video, or both.
00:18They don't run at the same speed.
00:20When film is transferred to video, its speed is slowed down 1%.
00:25The simple explanation for this is so their frames will match, more or less.
00:31If the film is slowed down, so must be its associated production track, the dialog.
00:37If the dialog is transferred to a videotape or transferred digitally into an
00:41editing system, the speed will need to be "pulled down" after the digital
00:46transfer in order to match the now slower video.
00:50The implication of the Pull Down is that it changes the sample rate by 1%.
00:55If you are working at 48k, the resultant sample rate will be 47.952.
01:02If you are working at 44.01, then the resultant sample rate will be 44.056.
01:08If we go to the Session Setup Window in Pro Tools, we will see that it allows
01:13you to Pull Up or Pull Down your Audio and your Video.
01:17There may be several occasions where you would need to do one or the other, or both.
01:22For composers this arises because your studio is most likely clocked at a
01:26straight sample rate, often 44.01.
01:30The two critical pieces of information that you need to know before you start are:
01:34What is the speed of your video transfer, Film or Video?
01:38What is the intended speed of the dubbing stage for the final dub?
01:43You also have Pull Up/Pull Down options when you sample rate convert.
01:47This makes the task of conforming to a different speed, Film or Video, quite easy.
01:53The easiest way to understand this is by example.
01:56Notice how on each of these steps there is a possibility for a mistake.
02:01You ask the editing room for a QuickTime, with 44.01 audio.
02:05You import the picture that they give you and notice that the audio was 48k.
02:10You convert the dialog in your session to 44.01.
02:13You work on the project with a straight sample rate of 44.01.
02:17Your studio is humming happily away.
02:19You make a final session with all of your mixes built to the picture that you
02:23have already been using.
02:25You call the dubbing stage and discover that they are using a digital console
02:29that is running at 48k.
02:31You make a new session, converting all of your audio to 48k.
02:36You get to the dubbing stage, and they tell you that you need to pull down your
02:39audio to match their picture.
02:42You remember that in the Session Setup window all you have to do is flip
02:45that little switch. Thank goodness!
02:48You notice on your Pro Tools rig that your picture is not in sync with the stage
02:53picture, even though your music seems to be fine.
02:55You decide to pull down the picture too.
02:58Now everything is working great.
03:00What happened was that when you asked for your picture to be straight 44.01,
03:04they made you a 24 frame picture at film speed and forgot to change their audio
03:09sample rate, which is 48k by default.
03:13You happily worked away at film speed.
03:15You didn't know any better.
03:16The last two problems were that the dubbing stage was not only at 48k but was
03:21also at video speed.
03:23There are so many variations on this scenario that it will make your head swim.
03:28Rest assured though, in most every situation, you can solve the problem by
03:32pulling up or pulling down.
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10. Multitrack Recording
Creating a template
00:00Creating an effective and efficient template for multitrack recording is the key
00:05to a smooth and productive session.
00:07Before you start, you need to determine the instruments you are going to record
00:11at one time, the number of mics and inputs and the monitoring options.
00:15If you are not the engineer on this session, you should consult with them to
00:19determine all these parameters.
00:21Let's go to the I/O Setup.
00:24If you are doing this preparation on another system other than the record
00:27machine, you may need to get the I/O template sent to you from the studio where
00:31the recording will be done.
00:32This will have the proper number of outputs, even if the interfaces aren't
00:36present on your system.
00:37Here is one that I have requested from a studio.
00:45You see that there is 64 Outputs and 64 Inputs.
00:57When you are setting up your Outputs, don't forget about your guide tracks and clicks.
01:00We will import those a little later.
01:03Let's create some blank tracks.
01:05Shift+Command+N gives me the New Tracks window.
01:08I know I want 23 Mono Tracks, but I also want a couple of other tracks.
01:12Here is a great keyboard shortcut;
01:14Shift+Option+Command+Down Arrow replicates these inputs.
01:19So now I can also set up a 5.0 track and a Stereo track.
01:27If you are splitting up the recording into instrumental groups or overdubs,
01:31still create those tracks now.
01:33You can always hide them until later. Okay.
01:35Let's name some tracks.
01:40
01:44Name your tracks with easy to understand short names.
01:47This will take a while, but take your time and get it right.
01:50I also think it's a good idea to use the Comments window to duplicate the
01:56names as track names tend to get squished together as you add the cue number
02:01and the take number.
02:02The next thing we want to do is create some groups.
02:06I want to group my five main mics first.
02:08Then I will group the violins, the violas, the celli, the basses, and then I am
02:33going to group all the Brass together.
02:38If you are planning to do any doubling or separate passes of any sort, like
02:42violins on their own, solo cello, etcetera, during the same session, you should
02:47prepare for this by creating a duplicate set of tracks now.
02:50Even if you don't end up using them, it's a lot easier to make them now than on the date.
02:55One last thing that we need to do is set up the Inputs and Outputs.
03:00Let's open up the Mixer, make it a bit bigger so we can see it.
03:05Let's select the strings, and by holding down Shift+Option+Command and selecting
03:15an Input, we can have consecutive Inputs.
03:19We can do the same thing with the Outputs.
03:25Let's also set up our brass.
03:28Because we are going to record them in separate passes, we can start from one
03:31with the brass as well.
03:35Okay.
03:37Let's Save this as our rec template.
03:44The key to having a fun, efficient, and productive scoring session is preparation.
03:50Think of it now, and don't worry about it later.
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Building a setup for final recording
00:00Working quickly and efficiently when recording a group of musicians is
00:03required these days.
00:05Make your final preparations carefully and check your work.
00:09There is no feeling worse in the world than when you open up a cue with a room
00:13full of musicians waiting, to find that you forgot something vital, like the
00:16Guide track or the Click.
00:18Once you have made and saved your template, you can start setting up your cues.
00:22The first thing to do is to add the cue number to each of the tracks.
00:27I won't do all the tracks today.
00:31Every assistant I know has come up with a quick key to take care of this chore.
00:36It's necessary that every cue has the cue number on each track.
00:40Pro Tools records each of the record enabled tracks directly to the disk
00:45using this track name.
00:47It also timestamps them at the same time.
00:50If for some reason the record session gets lost or corrupted or crashes after
00:55you have finished recording, you can easily reconstruct the cue by simply
00:59importing that audio to a fresh session.
01:01But if you have been recording a bunch of cues all day and not named the
01:05individual tracks, you will be fishing through a ton of tracks called Violin
01:101 to find your cue.
01:12Our next step is to import the Guide tracks that we prepared.
01:15Let's go to Import > Session Data.
01:18Here's our 1m1 Orch Guide.
01:22We want to bring in all the tracks, and we also want to import the Tempo and Meter Map.
01:33You need to move these right to the top of the session.
01:40Let's open up the Mixer window again.
01:43Let's assign our Outputs.
01:44The dialog is the first track.
01:46Let's not assign it to an Output just yet.
01:49We may or may not know what our Guide Outputs will be on that date.
01:52Let's just assign them all to 1 and 2 right now.
01:58The next thing we need to do is mute everything that we know we won't want to hear.
02:02We don't want to hear the dialog until maybe a playback later.
02:07We don't want to hear the Stereo Demo, and we don't want to hear the strings.
02:11Another thing we want to do is get rid of this old Click track.
02:18We want to streamline our session as much as possible.
02:21We already have a ton of tracks in there.
02:23We don't need any further confusion.
02:25One last thing before we are ready to record.
02:28We want to increment our playlists by 1.
02:32Now you see that we are ready for take one.
02:34I will come back later to that first playlist and use that for my edit.
02:39Now we are ready to record.
02:40Once you have recorded your first take, all you need to do to do another take is
02:45to create a new playlist.
02:48Now we are ready for take two.
02:50All the tracks that are grouped will increment at the same time, so you just
02:54need to do the top one.
02:56In order to have this number correspond with the take numbers, you have to start
03:00from take one for every cue.
03:02If you want to use consecutive takes, then you will need to rename each
03:06track for every take.
03:07This can be done just like the track naming, using a quick key.
03:11I find that when there are notes about takes as you go, it's easy to create
03:16markers to remind yourself about edits and intercuts that will need to be made later.
03:21When you have finished a cue and are satisfied with the recording, it's a good
03:25idea to roughly cut the takes together.
03:28So for sake of example, I am going to use the mix and pretend that it's the multitrack.
03:34I am just going to duplicate it a few times.
03:39
03:44So now I have four takes.
03:46I am going back to the first take and just for sake of argument, delete it.
03:53We like the fourth take the best, so we will highlight the whole take, Copy it,
04:00and then go back to my edit take.
04:02I will rename this as Edit.
04:04You will notice that the entire take is still highlighted in exactly the same place.
04:11When I Paste in the selected area, all I have done is transferred that from one
04:16playlist to another.
04:18If I want to intercut that, let's say take three, I want to see some Bars and
04:24Beats here, take three has a good bar 32 until 43.
04:29I am going to Copy that and then go back to my Edit, Paste it in that place.
04:38Bar 1 has a great last chord.
04:43Let's grab that and stick that on.
04:46Now I can listen to this edit and maybe make some cross fades.
04:49But the point is what I now have is a roughly constructed final cue.
04:54This is very useful for overdubs and for our reference, when you make the final edit.
05:00There's no time like the present to complete a task.
05:03When you are recording, the process of roughly editing a comp is made simple
05:07and quick in Pro Tools.
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Creating a live mix
00:00There are several reasons to record a Live Mix when recording.
00:04The Live Mix sounds great.
00:05It's a handy reference when mixing.
00:07And it can be played back for overdubs.
00:09And sometimes it even ends up in the final film.
00:12I just did a film that was recorded in London, and I distantly produced from New York.
00:17We needed the strings right away in order to mix the first reels.
00:20Our engineer was very careful about his Live Mix and was able to upload them at
00:24the end of each session.
00:26Live Mixes will depend on the type of console and your engineer's preference.
00:30There are two ways to achieve them.
00:32If the console is analog and can output a multichannel surround mix, then that's
00:37what you record for your Live Mix.
00:39You can also do it within Pro Tools.
00:42Let's see how that would be done.
00:44Let's open the Mix window.
00:45First thing we want to do is go to the I/O Setup and set up some Buses.
00:49Let's Delete everything there.
00:51We want to create a 5.0 Bus.
00:56We don't have any sub in our orchestra recording, and five Mono Sub-Paths.
01:04
01:11I will call this Live Mix.
01:14In addition to the Live Mix, I am going to set up a Stereo for Stereo Mix.
01:21
01:27The next thing we want to do is assign some Sends.
01:31Let's choose our main five mics.
01:34By holding down Shift+Option+Command and going to the Sends, we can assign each
01:40of these Mono mics to go sequentially from the left.
01:45So you see we end up with sending left, center, right, left surround, and
01:51right surround, from our mics, left, center, right tree, left overhead, and right overhead.
01:57The next thing we want to do is set the Level to 0.
02:01If I hold down Shift+Option and touch the fader, it sends it, as well as all
02:08the other Buses, to 0.
02:11That gives us the five main mics going to our Live Mix.
02:15The next thing I want to do is select the strings.
02:17We are only recording strings in this session.
02:19So I am going to select all of the string, Mono Inputs.
02:24This time, instead of holding down Shift+ Option+Command to have sequential Buses
02:29assigned, I am going to just hold down Shift+Option and select the Live 5.0 Bus.
02:37What this does is send all of the Mono string mics to our 5.0 Live Mix Bus.
02:43We can go through after that and assign the panning.
02:49Strings would be panned left and nearly left, where they are positioned in the
02:53orchestra, etcetera.
02:56At this point, I am going to leave all these Mono mics down, but they are all
03:00set if I want to add them to the Mix.
03:06The next thing I want to do is set up my 5.0 Live Mix channel. Here it is.
03:11I will name it.
03:15We have set up a 5.0 Bus, so that will be the Input, Live Mix Input.
03:21And at this point I don't want it to go anywhere.
03:23I might bring it up somewhere on the console, but I don't need to set that up currently.
03:28My next goal is to create a stereo fold-down of this 5.0 Mix.
03:33I am going to start by creating five Mono Aux Inputs.
03:39
03:52FD standing for fold-down.
03:54And this is our Stereo fold-down channel.
03:59
04:01The reason that we have created Aux Inputs is because there's no way to get
04:05from our 5.0 Live Mix, either from the Buses or from our Live Mix channel,
04:12directly to a stereo.
04:14We need to break those into five Monos, pan them, and adjust their levels in
04:18order to create a proper stereo fold-down.
04:21We will do that now.
04:24Let's choose the Aux Inputs.
04:26For their Inputs, we want them to be sequential, starting from the left.
04:31So we will choose Shift+Option+Command and then choose the first bus, L. And
04:38that will increment through to the left and right surround.
04:41The next thing we want to do is set the panning.
04:44Left is left, obviously. Center is center.
04:47Right. The left surround we want to go to the left and the right surround to the right.
04:52You could make those 9 o'clock and 3 o'clock if you like.
04:55I prefer them all the way to the left and right.
04:58Another adjustment I would like to make, by holding down the Command key, I can
05:02move this fader precisely to -3 decibels.
05:07Because we are making a stereo fold- down meant to go to two speakers, we want
05:11the center to go equally to both the left and the right.
05:14That's why we have dropped it by 3 dB.
05:17The Surrounds we are going to drop by 6 dB.
05:19We don't want them to be too present in a Stereo Mix.
05:22But we don't want to miss any of the information either.
05:25We need to set the Outputs now of our Aux Inputs.
05:28By holding Shift+Option and selecting the Outputs, they will all be sent to the same Outputs.
05:33Remember, we created a stereo fold-down Bus.
05:36This is when we are going to use it.
05:38The last thing that we need to do is set up the stereo fold-down channel.
05:41Its Input is going to be that Bus that we have just assigned everything to.
05:47And let's take it out of the Outputs for now.
05:49It will be recorded, but it doesn't need to be listened to at this point.
05:52Great things happen when you gather a bunch of musicians in a studio.
05:56Make sure you're fully ready to capture that magic.
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11. Mixing in Pro Tools
Creating the mix I/O
00:00Creating a film mix in Pro Tools 8 can be easily built on your existing sessions.
00:05And regardless of the complexity of your setup, the essentials of the signal
00:09path and assignments remain the same.
00:12So if you are mixing all within one system, or mixing with the console, or even
00:17mixing with multiple systems, your signal flow and workflow shouldn't change.
00:23Start by picking the largest session with the most tracks.
00:26And if possible, the one that best represents the track layout for the rest of your score.
00:32Start with the I/O Setup.
00:34Although we have spent a lot of time on tracks and assignments, for the mix we
00:38need to start fresh with our I/O. Whether you're mixing through the console or
00:42in the box, the basic concepts and most of the routing will remain the same.
00:47The biggest difference will be where you assign the Outputs and the individual tracks.
00:52For our Outputs, let's start by deleting these top tracks.
00:59And let's create two new paths, which will be done here at the bottom.
01:04Move them up top where we can see them.
01:07Let's make a 5.1 mix and Stereo.
01:12
01:18Assign them the first eight Outputs.
01:21This is especially important if we are working on a console that has film
01:24monitoring, as we can alternate between the 5.1 Master and the Stereo Fold Down.
01:30The rest of the Outputs will depend on whether we are mixing on the console or in the box.
01:35In the case of mixing through a console, we will just want to set up
01:39sequentially numbered mono Outputs, matching our number of tracks and the number
01:44of inputs to the console, whichever is smaller.
01:47We can't have more Outputs than the console can receive.
01:51When this does happen, and it often does, you'll need to determine which tracks
01:56will benefit from being treated and manipulated in the mixing console.
02:00This is an area of much debate.
02:02My experience has been that the orchestral and acoustic instruments are the
02:06first choice for being assigned to the console.
02:09And sample-based electric and electronic instruments stay in Pro Tools.
02:14This hybrid method gives you the best of both worlds, and remember, there are no rules.
02:20Let's go to Inputs next.
02:22If the mix is through a console, then you want to set up the Inputs for stems
02:26returning from the console.
02:28By this point, you should have a good idea what stems you want.
02:32Let's start by deleting these Inputs.
02:36
02:40Let's create some stems here and some subs.
02:52Make the Inputs 5.1 with all the sub- pass that you need, unless you know for
02:56certain that there will be a lesser configuration that will not change.
03:00Better to do it once and not worry.
03:02Let's go to the Buses.
03:04Buses are the most important element in the mix setup.
03:07Almost all the signals travel through these Buses.
03:10Even if you are mixing through a console, there will be internal busing to the
03:14stems, as well as the Input from the console.
03:17Here are the Buses that would generally be needed.
03:20You'll need stem sends, effects sends, a Master 5.1 mix and a Stereo Fold Down.
03:28And now I will do that.
03:37You should also make Sub- Paths for each of these.
03:40I'll just do one.
03:42
03:45Remember to clearly label all of your Inputs, Outputs and Buses with concise names.
03:51When faced with a long pop-up list, you want to be able to quickly identify and
03:56select from your options.
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Setting signal flow
00:00Let's talk about Signal Flow.
00:02The Repetition of channel and bus assignments used to be time-consuming hard work.
00:07Pro Tools makes the process of setting up a mix, easy and flexible.
00:11If you're mixing with a console, then you should start by assigning sequential
00:15mono outputs of the tracks that you'll be mixing to through that console.
00:19Pro Tools makes these assignments quick.
00:22Let's take these Brass tracks, for instance.
00:23I'll highlight the Brass, hold down Shift+Option+Command and select an output.
00:33You'll notice that it goes from that output sequentially to all of the tracks
00:37that are highlighted.
00:38By this time, you should have a pretty good idea what kind of stems you will need.
00:42If you have been diligent during the writing and recording process, you'll have
00:46kept your sessions in groups and families of instruments, making the assignments
00:51and determinations of stems easier.
00:54Let's create some stems tracks.
00:57Most stems do not have to be 5.1.
00:59Generally, I only use one or two for Percussion and possibly synths.
01:04Anything that I think or know will contain any pant rattling lows that is.
01:09The rest can be 5.0 or even Quads. Often I record and mix guitars with no center.
01:15So Quad is perfect.
01:17Here's a little trick in creating different kinds of tracks at the same time,
01:21hold down Shift+Command+Down arrow.
01:23I am going to create two 5.0 stems, and a Quad.
01:38Let's name these.
01:42
01:47Now, let's assign them some inputs.
01:49Here's the Strings.
01:50We're going to use the bus.
01:52There is a 5.1 bus for Strings.
01:55The perc again. Here is the Brass.
02:01Let's assign the input for the Synths and for the Guitar.
02:08Because you're probably being mixing for quite a while before you'll actually
02:11print your stems, you want to monitor through them.
02:14So make sure under the Track menu, that Input Only Monitoring is selected.
02:20This is a new feature in Pro Tools 8.
02:22You'll noticed that it toggles between Auto Input, which is input only when
02:26you're stopped and Input Only Monitoring, which is what we're set to right now.
02:32Input Only Monitoring means that you can hear the tracks while you're rolling,
02:36creating your mix before you print it.
02:38If you are mixing some or all of your tracks in the system, not using a console,
02:43assign them to the correct stems.
02:45Let's take our same Brass tracks.
02:50By holding down Shift+Option, we'll select the same output for all of
02:54the highlighted tracks.
02:55And we're going to use the Brass 5.1 output.
02:58You'll notice, because their Mono tracks they've assigned 5.1 panning.
03:04You should set this up in the image in which you would like to see the Brass.
03:09The next thing we want to do is create a 5.1 Master.
03:13New Track > 5.1. Now we want to feed that Master with our stems, so let's
03:25highlight the stems and select Shift +Option again and the bus 5.1 mix.
03:34Let's assign the stems to our mix.
03:37By holding down Shift+Option, this will assign all the stems to the same output,
03:42in this case it will be the bus.
03:44It only assigns like tracks, so you'll notice that these 5.0 in this Quad need
03:49to be assigned separately.
03:50I can do both of the 5.0s together, and then I have to do the Quad separately.
03:56The next thing we want to do is set up our Stereo Fold down.
04:02Let's create some Mono Aux-ins.
04:07We need five of them.
04:09I don't usually include the sub in my Stereo Fold down.
04:12Let's assign these all to the Stereo out and pan them appropriately.
04:17Left, center, right, left and right.
04:22We'll lower the center by three dB because it will be going equally to both
04:29left and right speakers.
04:30This is a stereo, remember.
04:32And then let's lower the surrounds by 6 dB.
04:36That will give the flavor of the surrounds, but won't overwhelm the mix.
04:42This is just a rough starting point. As you actually make your Stereo Folddowns,
04:46you might want to tweak this a little.
04:49Now let's set up their inputs, again, holding down Shift+Option+Command.
04:53That will make them sequential.
04:54We'll start with the Stereo Fold down bus left and have left, center, right.
05:00Left surround and right surround, exactly what we want.
05:02The last thing we need to do is to create a New Stereo track that will be
05:08our Stereo Fold down.
05:09We'll assign the Stereo input, and the output is all set.
05:20If you're finding yourself running out of voices, there are a few ways to get a few back.
05:24If you are carrying spot mics from an orchestra recording session, you may not
05:28need them, make them inactive.
05:30If you have dialog, sound effects and tap music, make them inactive too.
05:35Remember though, you may need these for reference at some point.
05:38So you may have to get creative with activating and inactivating tracks.
05:43If you're still tight, consider submitting, or bouncing sparse or like tracks.
05:49Most of all, double check all of your routing.
05:52This can be is can be tedious work that should be done first thing in the
05:54morning, just after your coffee.
05:56I can't tell you how many nights I've spent trying to figure out why the
06:00triangle was coming out of the Strings stem.
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Setting up multichannel aux effects
00:00There are essentially three types of on board or plug-in effects available to
00:04you in Pro Tools. Outboard effects that you would use with a console or return
00:09to your system will integrate in much the same manner.
00:13You should already be familiar with the first type, which is the individual use
00:17of plug-ins as inserts, and as Effects Channels via sends and returns on a
00:22single track, or a group of tracks.
00:25The vocal compressor, drum reverb, and other integral effects to a sound are
00:30examples that you should already understand.
00:33For film and other multi-channel media, along with the traditional uses of
00:37effects, there are some expansions to these concepts.
00:41Let's start by setting up some Reverb Channels.
00:44Ideally, you want to keep all of your effects per stem separate.
00:49If you choose to share reverbs across stems, which is common practice in
00:53other mixing situations,
00:55this will limit you to printing your stems in separate passes.
00:59This is not the end of the world, but it is time-consuming and requires a fair
01:03degree of diligence.
01:05In other words, not something you want to leave till late at night.
01:08If your system can handle it, create a separate reverb for each stem.
01:12That's what I've done here.
01:13This should be done with Aux inputs using the Aux Sends that we've already set up.
01:19Make sure that the labeling of these Sends relates directly to the stems with
01:23which they are associated.
01:25This way you won't accidentally assign percussion to the string reverb.
01:31
01:39Multi-channel effects take up lots of DSP.
01:42You can also create surround effects by combining two stereo effects.
01:47I am going to create two stereo Aux inputs.
01:55I am going to insert Stereo Reverb on the front, and a similar Stereo Reverb
02:05on the rear, except I want to change it a little, so there is an effective surround.
02:09I will add a little bit of Pre Delay, lengthen the tail, lengthen the
02:15Reverb Time a little bit.
02:17So it simulates the sound of a hall.
02:19Make sure that your effect is set to 100% wet.
02:22You're adding these in as an element, not inserting into a single channel.
02:27This also works great with delays and auto panning.
02:31Whenever you have a stereo effect that you really like, consider this option.
02:36Inserting multi-channel effects is the third use.
02:39You might want a compressor or EQ over the whole main mix.
02:42You can also insert a compressor like this on the stems.
02:46Once you find settings that you like for a particular score, these
02:49inserts become a constant.
02:51I know people whose mix bus inserts haven't changed in years.
02:55There are endless combinations of effects and clever and interesting ways to use them.
03:00Mixing is an art that occurs after the craft and the science have done
03:04their duties.
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Working mix groups and a template
00:00The last step in the preparation of your session for mixing is to import a
00:04template, so you don't have to repeat this setup for every cue.
00:07Once you've finished your first mix, save it as your Mix Template.
00:11Here is how you apply it to other mixes.
00:13Let's go to Import > Session Data and here's the file we've saved.
00:18The first thing we want to do is ask to Match Tracks.
00:22What this does is this looks for identical track names, both in the imported
00:27session and our current session.
00:29You see that many of them are the same, the tree, the overheads, all the
00:33violins, string mics, brass are all the same.
00:36Then we get to the guitars.
00:39There is no guitar in this session.
00:41There is a Bass Guitar, though.
00:42Those settings will be similar.
00:43They will be bused to the same places.
00:45That's the important thing. No Guitar 2.
00:48There is a Banjo, and then these are our new tracks.
00:52These are our Stems, our Master, our Reverbs, and our stereo fold-down.
00:57So we will treat these as new tracks, and just drag these, all as new tracks.
01:01The next thing we want to do is not import all of the data.
01:06We don't want any Playlists.
01:07We don't want any audio information.
01:10We could select Volume Automation, but it also doesn't import the settings.
01:14So we're going to leave that alone for now.
01:16We want to make sure that we're not importing Tempo and Meter Maps, or anything
01:20that is cue-specific.
01:24Now, you'll see that our outputs for our strings, and brass are all set, our
01:32bass guitar is bused to the guitar, and our stems are all set up, so our
01:38reverbs, and somehow our banjos way down here at the end, probably a good
01:42place for the banjo.
01:44Fold Downs are all in place.
01:45You see you don't have to replicate any of this level or panning.
01:49You're all set to mix.
01:51This preparation for mixing can also be done on another system.
01:54I did this once, in of all places, China, we are working on The Promise.
01:59We had a tough time mixing in what it amounted to nothing more than an office building.
02:03We did have two systems though:
02:05the prep system that I was using was old, and only had one interface.
02:09I was still able to import mix settings, and set up the mixes offline.
02:13If you can do this offline preparation, you save yourself a lot of time
02:17and money.
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Naming and printing
00:00Naming should be logical, right?
00:02I work with the guy for years that name things to quote remind him of what
00:07the queue might be.
00:08Names like Post Dinner Waltz, or B-day Lurve, or Nu-IDEA spelled N-U I-D-E-A.
00:17You get the idea.
00:19Not a clue about what, when, where or why.
00:23Occasionally, miraculously, he would remember what he meant.
00:27We've already talked about Queue and Track naming.
00:30Stem and final Mix naming have their own particular considerations.
00:34There are many methods to achieve the same goals, which are, number one:
00:39the Stems whenever possible are named in a way that makes them import in the
00:44same order every time, Number two:
00:46that the names are clear and concise.
00:49Remember, often the Mix and the Stems will be edited and zoomed in and out.
00:55It's important to be able to look briefly at a region and still be able
00:58to identify the queue. Number three:
01:01If for some reason the timestamp is lost, there needs to be a way to get
01:06the queue back in sync. Number four:
01:09If multiple Stems and multiple Mixes are made, especially if they are made on
01:13different days, or different weeks for that matter, they need to be able to be
01:17easily identifiable.
01:19On Across the Universe, we had so many Stems from so many different Mix days,
01:24sessions, producers and studios, that we needed a color-coded spreadsheet to
01:31know what were the final elements of each song.
01:33Sometimes we ended up with as many as 20 or 25 Stems per song.
01:38Since Pro Tools imports in alphanumeric order, this would work, and so on.
01:50The problem with this is it's a little confusing.
01:53Does that mean that this is 1m1 b? But this says 1m1 a. It does work, but I am
02:01not a huge fan of it.
02:02It's often used in London, actually.
02:04Three or four Stems do not really end up being too confusing.
02:0815 or 20 Stems per Queue can get really hairy.
02:12That's when it becomes important that the names be consistent.
02:15As long as the name is clear and the number of Stems is not huge, then
02:20this works, and so on.
02:26Because you want the name to be as clear as possible, the start code of the file
02:31can be part of the folder name.
02:33This way it still lives with the Queue as a reference, but doesn't clutter the name.
02:39An even more helpful way to include the start code is by making it part of
02:43the Master Mix name.
02:46That way there is a visual reference in the final dubbing session of what the start code is.
02:53Always start recording at the same location for all Stems, Master, and your
02:58Stereo Fold down, and record to the same end location.
03:03Pro Tools will not automatically let you grab all the Stems at once, even if they
03:08are grouped, unless they are exactly the same length.
03:11You can achieve this by recording at insertion if you're recording lots
03:15to another machine.
03:16If you're recording internally, you can highlight the area, or if you're printing
03:20Stems one at a time, you can highlight your first Stem.
03:26Set your track assignments so you have one folder for Stems, one folder for
03:30Master Mix, and one folder for Stereo Mixes.
03:35
03:45This allows easy access for the music editor.
03:48I've often delivered only the Master Mixes and held the Stems in abeyance.
03:53Note, this has backfired in more than one occasion.
03:56Time Machine, on the other hand, was dubbed entirely from the Master Mixes.
04:00I understand that these little points seem obvious and logical.
04:04You don't want to end up with a drive full of Stems and no way to quickly and
04:07accurately identify what is what.
04:09I was on the stage of a huge film once when the producer whose name rhymes with
04:14Harry Hockheimer asked me to make a change.
04:17I looked at the session that the music editor have been working on and panic set in.
04:21Nothing was named correctly, and there were duplicates of tons of tracks.
04:26I had no idea what was what.
04:28Fortunately, another problem arose at just the same time, and I was able to take
04:32the session to another studio across the street and sort it out.
04:35A rose by any other name is a mess.
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12. Final Dub Preparation
Creating a dubbing stage template
00:01As a film composer, you are asked to do many things outside of the normal job description.
00:06I have known composers asked to deliver sound effects, do work on dialog,
00:10even mix the final film. You name it.
00:13At one point in your career, someone will ask you to do something completely out of your area.
00:18Most likely you'll do it, especially when you're starting out and the budgets are low.
00:23One of the most common chores that could be put upon you is to deliver the
00:26tracks for the final dub.
00:28This is normally the music editor's job.
00:30But often, there isn't enough money in the budget to afford a music editor.
00:34Let's start with our picture session with all the demos.
00:37You should know from your mixes what your stems breakout will be.
00:41The optimal dubbing stage situation is that they mix your music into the final
00:46film using the main 5.1 full mixes that you've provided.
00:50Unfortunately, this rarely happens.
00:52Between last minute film changes, edits to the music requested by the director
00:57or producer and balanced alterations based on dramatic or sonic needs, stems are
01:02usually what most films are mixed from these days.
01:05Let's create a set of stems.
01:08By holding down the Shift+Option+ Command key and using the Down Arrow, you can
01:13have multiple iterations in this window of tracks.
01:16This is really handy when you have different-sized tracks.
01:20So we'll create a 5.1 for our final mix, a couple of additional 5.1s for stems,
01:29two 5.0s for stems and then a Stereo stem.
01:34Let's group these, call them Stems 1.
01:39You'll often need more than one set of stems for overlays, cross fades, etcetera.
01:45The easiest way is to duplicate.
01:47Make sure you name all of your tracks appropriately, etcetera.
01:55It's best to keep the full mixes grouped with the rest of your stems.
02:00At some point, you might want to separate them out for the dubbing mixer.
02:03But for preparation and editing, it's best to keep them all group together visually.
02:07Here is a screenshot of a film that I've finished.
02:10You can see a completed layout.
02:12Notice A and B music playing through here.
02:15There is only one case where there is a track on B. But that's because there is
02:18an overlap, and then the associated stems.
02:21You'll see that the brass is always on the same track.
02:25The percussion is always on the same track and when there aren't elements, they
02:28are blank, piano in the same track, etcetera.
02:32Make sure you play your cues all the way through when you are building these
02:35tracks, soloing often the individual stems.
02:38This is the time to catch any mistakes.
02:40When printing stems there are often mistakes.
02:44Carefully listen to make sure that not only the stems are what they say they are,
02:48but the combination of all the stems is virtually identical to your full mix.
02:53There once was a saying that the dubbing stage was where the music went to die.
02:57Fortunately, this is no longer true.
02:59But people that mix films these days are consummate professionals, most
03:03with music backgrounds.
03:05Treat them with respect, provide them with professional quality material, and
03:09they'll do justice to your music.
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Assigning outputs for the dubbing stage
00:00The more preparation that can be done before the final dub, the more time the
00:04mixer will have to make sure that your music is mixed into the film in the
00:08best possible manner.
00:09You need to know the answers to several technical questions before you can
00:13complete preparing your sessions for the final dub.
00:17You should know what type of console that's going to be used.
00:20If it's a control surface, such as an icon or Control 24, then your outputs will
00:24be simple, but there'll be other considerations that we'll cover in a minute.
00:29If it's either an analog or a digital console, you will need to know exactly how
00:34many inputs will be available for music.
00:36You also want to discuss with the mixer how he or she wants the music laid out.
00:42Sometimes, the mixer only wants the full mixes available and the stems kept in reserve.
00:47Other mixers will want to start with everything in front of them on their console.
00:51Just like the scoring stage, if the dubbing stage is providing the playback Pro
00:55Tools machine for music, you can request their I/O layout.
01:00Let's go to the I/O Setup, select these outputs and delete them.
01:07If you've received an I/O Setup from the stage, import it now.
01:10I always keep a generic, large output setup, in case I can't get one from the
01:16stage beforehand or don't know exactly where the final dub is going to be.
01:23You'll see it extends far beyond my current interface.
01:27I'm going to delete all these tracks that are in here and create some new paths.
01:40If you remember, we have a 5-1 full mix, I just finished a French film
01:46where I didn't actually get to talk to the dubbing mixer until I delivered the first two reels.
01:52I prepared the sessions in a logical way that I thought would make sense to him,
01:55and fortunately, it did.
01:57Let's go to our mixer.
01:59So let's choose our A stem.
02:02By holding down Shift+Option+Command, I can assign output sequentially, but that
02:10only works for like tracks.
02:12So I'll need to assign the 5.0 tracks separately.
02:18
02:21Even if I don't have enough voices in the setup that I'm using currently, I can
02:25still assign the outputs.
02:27When this session is open on the stage, all the outputs will be correct.
02:31Often, you'll have more stems than the mixer will want, or have inputs for.
02:36Today, a final dub is often a combination of mixing in the Pro Tools system and the console.
02:42Set your stems up according to what your mixer wants and the logic that the music dictates.
02:47For instance, I could combine the Strings and Brass here as an orchestral stem.
02:54I could also combine the Synth and Perc.
02:59The setup for a control surface dub is simple.
03:02All full mixes and stems are assigned to one set of outputs, that being the music stem.
03:10The mixer may end up using other outputs or buses for reverb, compressors and
03:14other effects, but that will be for he or she to assign during the mix.
03:19Remember that if you are dubbing on a stage that is using a control surface that
03:24the mixer is going to be an experienced Pro Tools user, he or she will have a
03:28set of tools, methods and workflow that may or may not be familiar to you.
03:34Your best approach to these situations is to make sure that your material is
03:38laid out clearly, and that when you arrive, listen and watch.
03:43You will almost always learn something.
03:45Being prepared for the dub is invaluable.
03:48I've always tried to be completely prepared with more than the mixer expects.
03:53I've heard so many horror stories from mixers about composers and music editors.
03:58They all have one common thread, the stories all have to do with how unprepared
04:03they were, and the snoring, of course.
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Making a headphone bus
00:00Dubbing stages are noisy places.
00:03Often there are systems available that are offline, usually in an adjacent room
00:07where last-minute changes can be addressed.
00:10Even if there is this option, sometimes changes need to be made on the stage.
00:14In order to work on the stage, monitoring with headphones is often necessary.
00:19Try not to do this for too long though.
00:21The first film that I ever did with Pro Tools on a dubbing stage was a film
00:25called Wilder Napalm, the first film ever where the music was dubbed
00:29directly from Pro Tools.
00:31I made tons and tons of changes for days wearing headphones.
00:35The headphones were pressing on the back my glasses, and I ended up with
00:39involuntary spasms in the back of my head and my neck for days.
00:44Let's go to the I/O Setup.
00:47We need to create a 5.1 headphone bus, and some mono subpaths.
00:58
01:03We also need to create a headphone output.
01:05
01:11Let's go to our mixer, create 5 Aux Inputs.
01:18Let's assign these inputs to the headphone bus sequential outputs, left
01:22center, right, left surround and right surround.
01:24If you're creating a headphone mix for recording or overdubbing, you would use
01:29Aux sends and make a headphone mix.
01:31In this case, we want to monitor as closely as possible what the output of the
01:36system will be, so we use output buses instead.
01:40Let's go to our A stem.
01:43Holding down Shift+Ctrl+Option lets you double bus and also assign multiple
01:49outputs at the same time.
01:51This leaves your output bus set, and adds the headphone bus to it, not affecting
01:56the level or quality of either.
01:58If you have different multi-channel track configurations in your session, each
02:02will have to be done separately.
02:08Let's go back to our Auxes, set their output, panning.
02:21This is the same as you're making the stereo fold-down.
02:25Lower center 3DB and the surrounds six, and you'll get a fairly good
02:32representation in the stereo of your 5.1 mix.
02:36You notice that I've left out the LFE.
02:38There is not much low-frequency information that you are going to hear in headphones.
02:42I now use a pair of noise canceling headphones on stages and airplanes.
02:47I am not sure which I'm on more.
02:49I suggest that you make the investment.
02:50They are not the best fidelity as they tend to mess with the phase in the bottom
02:54end, but they really do cut out the noise.
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Using pull up/pull down
00:00Historically, any kind of speed issues with film and music were a nightmare.
00:06Analog tape did not run at an exact speed all on its own.
00:10Because of this, the variables were endless.
00:13Fortunately today, digital sync issues are in many ways a lot less complicated.
00:19Unfortunately, they still exist.
00:22Pro Tools provides two settings to adjust your session to match a variety of
00:26sync issues that may occur.
00:27They are called Audio Rate Pull Up, Pull Down and Video Rate Pull Up, Pull Down.
00:33There are several reasons why you might need to use these settings.
00:37All of these options are based on the playback speed of the picture.
00:41It's like the speed setting on a record player, remember those?
00:45Unlike the constantly varying speed of analog, the video, in the digital domain,
00:50can only have exact speed settings.
00:53They are as follows.
00:55In the United States, and a few other places around the world, the video runs at
01:00its own speed called NTSC.
01:03NTSC is the video standard that, among other things, indicates that the speed of
01:08the frames per second are 29.97.
01:12Film, as projected in movie theaters around the world, runs at 24 frames per second.
01:19The video equivalent of film speed is 30 frames per seconds.
01:24That means that in order to transfer film to video without changing its speed,
01:30it needs to be recorded at 30 frames per second.
01:34There is a system for doubling certain frames in order to end up with 30 frames per second.
01:39That method is called the three two pull down.
01:42And that's all I'm going to say about it, because the name alone is confusing.
01:46Video in the United Kingdom and several other places in the world run at 25
01:52frames per second for broadcast on television.
01:55This means that many films that are transferred to video for broadcast and sale
01:59in the UK are sped up to 25 frames per second.
02:04Imagine going from one country to another, or one format to another, without
02:09knowing it ahead of time.
02:10That's the reason why we have these options in Pro Tools.
02:14Let's open the Session Setup Window.
02:16You'll notice that under the Time Code Settings Window there are two dropdown
02:20menus for Pull Up and Pull Down.
02:23You can change the speed of the Audio, the Video or both.
02:27If you need to change the speed of the Audio to match the dubbing stage,
02:31you have three choices. 1% slower.
02:34That's Pull Down. You would use this if, for instance, you were working at the straight sample
02:40rate of 48K, and your film was running at film speed 24 frame.
02:45But the dubbing stage was running at video speed 29.97 with a sample rate that
02:52was also a Pull Down 47956.
02:56You can also choose 1% faster or Pull Up.
03:00The most common use of this setting is when you are working at video speed and
03:04the dubbing stage is working at film speed. 4% faster PAL.
03:09This is the difference between 24 frames per second and 25 frames per second.
03:14You would use this when going from the US to the UK and dubbing at PAL speed, 25 frames.
03:21Avoid this whenever possible.
03:23It changes the pitch in not a pleasing way, either direction. 4% slower.
03:29This is just the opposite.
03:30You would use this when you have recorded at 25 frames in the UK, and
03:35were dubbing in the US.
03:37There are also combinations of the two above.
03:40You can also change the speed of the video playback.
03:43You are limited to a 1% change here.
03:46This is because it's beyond the scope of the program to convert NTSC to PAL on-the-fly.
03:52The reason you would change the speed of the picture on the dubbing stage is
03:56if you were working at one speed and the stage was set to another.
03:59This happens to me quite a lot actually, as we tend to work at 24 frame in a
04:04straight sample rate.
04:06When I get to the dub, they are often working at NTSC.
04:10I pulldown my 24 frame video, and it matches their NTSC video.
04:15The opposite is also true.
04:17If you are working at NTSC and the stage is running at film speed, then the
04:22video will need to be pulled up to match.
04:25Always remember that the best way to deliver tracks to a dub is exactly how they want them.
04:31The settings in Pro Tools for pulling up and pulling down are convenient, but
04:36should be used only when there has been a decision that you are unaware of and
04:41must now compensate for.
Collapse this transcript
How and why to use sample rate conversion
00:00Sample Rate Conversion is another way provided by Pro Tools to adjust your music
00:04to fit the technical specs of the final dub.
00:07The reasons that you might need to convert your session to another sample rate
00:11in preparation for the dub are directly related to the reasons for the pull-up
00:15and pull-down option.
00:17The key difference is that pull-up, pull -down option plays your session back at
00:22a different sample rate than it was recorded.
00:24The Sample Rate Conversion does this ahead of time.
00:27This is especially vital when you are preparing the session that will need to be
00:31imported and integrated into existing Pro Tools dubbing sessions.
00:35This almost often occur when you are dubbing on a stage that uses a control
00:38surface, such as an ICON or when there are limited number of systems available.
00:43Most often the music gets imported into the dialog session.
00:47There are few reasons for this.
00:48Dialog usually doesn't need that many tracks.
00:51The dialog mixture is usually the music mixture.
00:53The outputs needed for a control surface mix are limited.
00:56Pro Tools gives you many opportunities to Sample Rate Convert.
00:59Let's go to the Preferences, choose Processing.
01:02You will see here that we can set a global Sample Rate Conversion Quality.
01:07Set it to TweakHead, which is the slowest.
01:09You are already asking for some compromise by applying this process.
01:14Do not compromise any more than you need to.
01:16In the old Pro Tools, I was so unhappy with the Sample Rate Conversion that I
01:20made a production company rent an extra rig on the dubbing stage so we could
01:25play out the music at the original sample rate.
01:27Fortunately, the algorithms have greatly improved since then.
01:32The first way to convert is to Export Regions as Files.
01:38This lets you choose the quality, as you can see, but this is not a global export.
01:43It's not very handy for dubbing stage preparation when you need to convert whole sessions.
01:48It's great if you are just supplying a demo or a mix to the editing room, and
01:52they are at different sample rate than you are.
01:55Another way is to Save a Copy In.
01:58This works great if you are doing a straight sample rate conversion.
02:02I do this often as we tend to work at 44.1, and most stages dub at 48K.
02:08This is not any good if you are also needing to adjust for a Pull Up or a Pull
02:12Down as it's not available.
02:16Importing audio files only allows for Sample Rate Conversion from a different
02:21sample rate than the session, and like exporting regions, this is not a global conversion.
02:28The best way to sample rate convert a whole session when you do need to
02:31adjust for Pull Up or Pull Down is by creating a new session and importing session data.
02:37We will set the new session to 48KHz, go to Import > Session Data, select the
02:52tracks that you want the dubbing stage to have.
02:55You may not want to include the dialog, for instance, or demos or Temp Tracks.
03:01Select the proper Sample Rate Conversion.
03:06
03:12Make absolutely sure that you know exactly what the stage needs.
03:17When in doubt, send them a test session.
03:19Always include head and tail sync pops, and there is no substitute for you being there.
03:25Go to the stage and make sure that your music sounds good and is in sync.
03:29I once asked John Williams if he ever went to the final dub and he said,
03:33whenever geographically possible.
Collapse this transcript
Conclusion
Goodbye
00:00Thanks for listening.
00:01I hope you found some valuable information in this course.
00:04So what are you waiting for?
00:05Go out there and find a film to score.
00:07I can't wait to see your name in the credits.
Collapse this transcript


Suggested courses to watch next:

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