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Pro Tools 8 Essential Training
Richard Downs

Pro Tools 8 Essential Training

with David Franz

 


Pro Tools 8 Essential Training unveils the inner workings of the industry-standard software for music and post-production. Musician, producer, and educator David Franz demonstrates all the concepts and techniques necessary for recording, editing, mixing, and mastering in Pro Tools 8. He teaches how to create music with virtual instruments and plug-ins, edit with elastic audio for time and pitch manipulation, create a musical score, and mix with effects loops. This course can help any music producer, sound engineer, or hobbyist become proficient in Pro Tools 8. Exercise files accompany the course.
Topics include:
  • Exploring all facets of the Pro Tools interface
  • Setting up Pro Tools hardware and software properly
  • Recording and editing audio and MIDI
  • Comping a track using playlists
  • Importing data and working with video
  • Working with automation and controller lanes
  • Applying dither
  • Archiving a session for storage

show more

author
David Franz
subject
Audio, Digital Audio Workstations (DAWs)
software
Pro Tools 8
level
Beginner
duration
10h 30m
released
Jul 10, 2009

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Introduction
Welcome
00:00(Music playing.)
00:04Hi! I'm David Franz and this is Pro Tools 8 Essential Training. In this course,
00:09I'll unveil the inner workings of the industry standard software for music and
00:13postproduction including all the concepts and techniques necessary for
00:17recording, editing, mixing and mastering in Pro Tools.
00:21Specifically I'll cover how to set up your Pro Tools studio and explore all
00:26facets of the Pro Tools interface. I'll show you how to record and edit audio
00:30and MIDI in a Pro Tools session.
00:32I'll explain how to work with virtual instruments, plug-ins and video as well
00:37as how to comp tracks with playlists and import any kind of data into your Pro Tools session.
00:42I'll show you how to utilize Elastic Audio for time and pitch manipulation and
00:47how to create a musical score with the new Score Editor.
00:50Finally, I'll show you how to use Pro Tools for mastering and how to archive a
00:54Pro Tools session for backup and storage.
00:57This course is applicable to all versions of Pro Tools, from LE and M-Powered
01:02up to HD, and the techniques I teach in this course will show you how to use
01:06Pro Tools for any aspect of music and post production.
01:09So, let's dive into the videos and get started with Pro Tools 8 Essential Training.
Collapse this transcript
Exploring the different versions of Pro Tools
00:00There are three different versions of Pro Tools 8: Pro Tools LE, Pro Tools
00:04M-Powered and Pro Tools HD. However they are extremely similar in operation.
00:09LE and M-Powered are considered the project versions while HD is the professional version.
00:15Although I know many producers using the project versions for professional,
00:19that is, paid work. The main point is that the concepts and techniques described
00:24here in these videos apply to all versions of Pro Tools unless otherwise noted.
00:30The main differences between the project versions, Pro Tools LE and M-Powered,
00:34and the professional version, HD, involve the track count, available sampling
00:38rates and supported hardware.
00:40For example, the highest sampling rate available within M-Box 2 is 48
00:45kilohertz. However, if you are using 192 interface with Pro Tools HD you can
00:51get a sampling rate up to 192 kilohertz.
00:54There are also a few software differences. For instance, Pro Tools HD has
00:59multi-channel Beat Detective whereas Pro Tools LE and M-Powered only support
01:03two tracks of Beat Detective at once.
01:06However Pro Tools HD has a much wider array of features suited towards working
01:10with video than do LE and M-Powered versions. Unless you upgrade Pro Tools LE
01:16with the DV Toolkit, an add-on software bundle from Digidesign.
01:20Pro Tools LE can also be upgraded with the Music Production Toolkit.
01:24The complete Production Toolkit consists of both the DV Toolkit 2 and the Music
01:29Production Toolkit 2. Pro Tools M- Powered can only be upgraded with the Music
01:33Production Toolkit 2. DV Toolkit 2 and the complete Production Toolkit are not
01:39compatible with Pro Tools M-Powered.
01:41Look on Digidesign's website for the latest information on additional
01:44capabilities and software that are included with these upgrade packages.
01:49Pro Tools 8 works on Macs running compatible versions of OS X as well as
01:54Windows computers running either Vista or XP. The session files you create in
01:59Pro Tools are interchangeable between Macs and PCs as well as between different
02:04versions of Pro Tools.
02:05For instance you can create a session in Pro Tools LE on a PC running Vista and
02:11then open up that same session on a Mac running Pro Tools HD. Because the HD, LE
02:17and M-Powered versions of Pro Tools are so similar and there is parody between
02:21Pro Tools on Windows-based computers and Macs, everything you learn in this
02:26course is applicable to every Pro Tools 8 system.
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Optimizing your computer before installing Pro Tools
00:00The first step in having a successful Pro Tools experience happens before you
00:04even install Pro Tools on your computer. Before installing Pro Tools check to
00:09make sure that your computer meets the requirements to run Pro Tools.
00:14Check this site digidesign.com/compatibility. This site is an extremely important one
00:20to visit to check out that your computer specs, operating system, hard drive,
00:24audio interfaces, MIDI interfaces, plug-ins and third party devices are all
00:29compatible with Pro Tools 8.
00:30I also highly recommend checking this site before purchasing any additional
00:34hardware or software you plan on using with Pro Tools.
00:38If we scroll down here, we can see Pro Tools compatibility grids with every
00:44kind of system, even great links like this. Is my PC compatible with Pro Tools?
00:50If you scroll down even further, you can see compatibility alerts for Apple
00:55products as well as how Pro Tools plays with XP and Vista.
01:02Pro Tools 8 can run on Macs running compatible versions of OS X, as well as
01:06Windows computers running either Vista or XP. While you are on this site,
01:11check to make sure that you are running a compatible version of your computer's operating system.
01:16Minor operating system version differences can be the difference between
01:19whether Pro Tools can run on your computer or not.
01:23Before installing Pro Tools there are few things that you can optimize on your
01:27computer to make sure that it runs really smoothly with Pro Tools.
01:31On a Mac you should turn off the Software Update, turn off the Energy Saver,
01:36set the processor performance, disable spotlight and dashboard shortcuts,
01:41disable spotlight indexing and enable journaling for audio drives. The specific
01:47steps on how to do these actions are listed in the Getting Started PDF file in
01:51the documentation folder that comes with Pro Tools.
01:55To optimize a Windows system for Pro Tools, you should enable the DMA, disable
02:00system standby and power management, disable ClearType font smoothing in XP and
02:06disable user account control in Vista systems.
02:10Again the specific steps on how to do these actions are listed in the Getting
02:14Started PDF file in the documentation folder that comes with Pro Tools.
02:18Here are a couple more recommended optimizations that are applicable to both
02:23Macs and Windows systems. Turn off any program that runs in the background,
02:28quit any program that's unneeded while running Pro Tools, turn off any unused
02:33FireWire devices, and there may be a few more that are listed on
02:37digidesign.com. Check their site for the latest info.
02:41There are a few additional optimizations that you can use in a Windows system
02:45if it applies to your computer. You can disable network cards, adjust processor
02:50scheduling and disable system startup items in XP.
02:54It's strongly advised not to record audio to the internal system hard-drive on
02:58your computer. That will reduce the performance of your Pro Tools system and
03:03can also interfere with the performance of your computer in general, not just with Pro Tools.
03:07Digidesign recommends using at least one external hard-drive or a second
03:12internal drive to store your audio files and that drive should either be an
03:16external 7200 RPM FireWire drive or a compatible ATA or IDE drive.
03:23Again, check the compatibility page on Digidesign's site for their recommendations.
03:28Having a large fast hard-drive is imperative for working with Pro Tools and
03:33achieving the best performance from your Pro Tools system.
03:36So, make sure to optimize your computer for running Pro Tools and check the
03:41compatibility pages on Digidesign.com s o that you don't run into any
03:45incompatibility surprises with your computer or associated Pro Tools gear.
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Troubleshooting
00:00If at any time you come across a problem with Pro Tools, I highly recommend
00:04visiting the Digidesign website. Check out www.digidesign.com. On any page on
00:10the website you can do a search into their Answerbase. Let's say you run across
00:15a DAE code, an error code, that you don't know what it means. Type it in here,
00:22hit Enter and you'll see some matching pages for that error code. Hopefully one
00:30of these will be the solution that you need.
00:32You can also visit the Support and Downloads page and then choose your system
00:38from this page. Let's say you are running Pro Tools LE on a Mac.
00:46On this page we can see what is compatible, we can find out if there are any
00:51new downloads such as an update, we can search the Answerbase, or we can find
01:00some technical documents that might relate to your system.
01:03And speaking of some technical documents there is a great tool to help out with
01:07Troubleshooting called the Tech Support folder. Let's find that here.
01:11Now, the Tech Support folder includes a Tech Support Utility,
01:25some Troubleshooting Sessions and an Answerbase frequently asked questions document.
01:30I highly recommend downloading this folder from the Digidesign site and you can
01:35do that down here. Let's take a look at what's inside of this Tech Support folder.
01:43Inside the folder we'll see this Tech Support Utility and Troubleshooting
01:47Sessions for any kind of Pro Tools LE system.
01:53More specifically we can look at error messages, strange behavior and
01:58performance problems, launch problems and a whole bunch of other stuff, as well
02:02as opening up any of these sessions that will test the inputs and outputs of our system.
02:09Another great option is the Digidesign User Conference. You can go on here and
02:15search for any kind of problems that you might have. Tons of resources here for
02:20any kind of system that you have.
02:23TDM Systems on Mac OS or Windows, LE System, M-Powered Systems. You can ask
02:33questions about Virtual Instruments and MIDI, anything you can think of is
02:37probably here on the DUC.
02:39If all else fails and you can't find it on the DUC or on the Digidesign
02:44website, you are going to have to contact Digidesign Tech Support and you can
02:50do that right here.
02:51So, hopefully you won't need tech support, but if you do I have shown you a
02:57bunch of different options for troubleshooting here in this video.
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Using the exercise files
00:00If you are a premium member of lynda.com Online Training Library or if you are
00:04watching this tutorial on a DVD-ROM, you have access to the exercise files used
00:10throughout this title. Each chapter has a folder. Inside each chapter you will
00:15see sessions or folders for each video that has exercise files associated with it.
00:20The Pro Tools session files for each exercise are located inside of each of
00:26those exercise folders.
00:31When you open an exercise file, you might see a few dialog boxes or warning
00:35windows like this. This first one, The original disk allocation for this
00:41session cannot be used. Check the disk allocation window to see what's changed.
00:46That simply means that the hard drive that this session was originally created on
00:49is not connected to your system now. So that's okay.
00:53The second part says Your IO Setup has changed since the last time this session
00:57was saved. Check the IO Setups window to see what's changed. That means that
01:02your Digidesign or M-Audio interface is different than the one that was used to
01:06create this session. Would you like to save a detailed report? Usually not
01:11necessary. Click No. When the session opens up, you might see this Missing
01:16Files dialog. Keep the Automatically find and Relink button highlighted and
01:21I highly recommend checking off the Regenerate Missing Fades Without Searching.
01:26This means that Pro Tools will automatically search your hard drives and find
01:30and relink the audio files to this session and this means that Pro Tools will
01:36recreate any fades that are in your session without having to search for those
01:40files on your hard drive. This speeds up the process of getting your session up
01:44and running really quickly. Press OK and you will see the audio files become
01:49relinked to the session really quickly.
01:52If you are a monthly subscriber or annual subscriber to lynda.com you don't
01:57have access to these exercise files. However, the videos in this course will be
02:02more than adequate to demonstrate the concepts and techniques needed to use Pro
02:06Tools 8 effectively. You can also create your own sessions to mimic what I do
02:11in these videos to further enhance your understanding. Let's get started.
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1. Getting Started
Connecting your Pro Tools system
00:00In this video I'm going to show you how to connect the pieces of your Pro Tools
00:04studio system. First, if you have an already installed Pro Tools according to
00:10the directions that came with your software. For Pro Tools M-Powered and
00:13HD users, this process also involves authorizing your iLock key. If you have an
00:20external FireWire hard drive, plug that in first. Plug in the power and turn it on.
00:26Then connect it via FireWire to your computer.
00:32Note that USB hard drives are not compatible for using with Pro Tools. They are
00:36not fast enough to keep up with all the audio data transferring. Instead,
00:41I recommend using USB drives for archiving your projects. Using an external
00:47FireWire drive or a second IDE, ATA or SATA drive for recording audio is highly
00:52recommended. You should avoid recording audio to the internal system drive on
00:57your computer. Not only will you get better performance from an external drive,
01:01you will also keep your audio files and your system software separated.
01:06If necessary, format your hard drive according to the instructions for your
01:10computer type. If working with a Mac, use HFS Plus format. If working with a PC
01:18use NTFS format. Should you partition the drive? I personally don't think so.
01:24Partitioning is not really necessary these days as the gains really aren't
01:28worth the cost. I don't recommend doing it. Check Digidesign's compatibility
01:33page online for specific hard drive compatibility information.
01:38Also, be sure to back up your data regularly. I have had many drives crash,
01:43some I have not backed up and it's painful to lose your musical ideas and your
01:48clients' projects. Next in the set of procedure is connecting your Digidesign or
01:53M-Audio interface. If your interface requires power like the 003, plug in the
01:59power first before connecting it to your computer, then turn it on. Only a few
02:04interfaces require power. Even though many of the interfaces come with power cables
02:08 most interfaces get enough power from the USB or the FireWire port on your computer.
02:15Now, connect your interface to your computer. Use the USB or FireWire cable
02:19that came with your interface. If you only have one FireWire port and you have
02:26connected your hard drive to that port, connect your interface to your hard drive
02:30instead of directly to your computer. Most FireWire drives have two
02:34FireWire ports. If your interface has a FireWire 400 connection and your
02:43computer or hard drive only has a FireWire 800 connector, you will need to
02:47purchase a cable that has a FireWire 400 connection on one end and a FireWire
02:52800 connection on the other end.
02:55With the interface connected, now you can launch Pro Tools. Pro Tools will not
02:59launch without having an interface connected to your computer. Pro Tools LE
03:04users will need to enter an authorization code to use Pro Tools for the first time.
03:08Instead of a code, Pro Tools M- Powered and HD users also will need to
03:14plug-in their iLock keys to an available USB port to authorize the computer to
03:19use Pro Tools. Let's talk about connecting instruments and mics to your interface.
03:28If you want to record a mic, plug it into one of the mic preamps on the
03:31interface. Choose Mic as the input type. If it's a condenser mic be sure to
03:43turn on the phantom power button. That's usually labeled as the 48V button.
03:51This powers the microphone's diaphragm. Without this added power the mic will
03:55not function. If you want to record an instrument directly like an electric
04:01guitar or bass, choose DI as the input type and plug directly into the DI Input
04:06on your interface. To record a line level instrument like a synthesizer,
04:14plug it into the Line input.
04:18If you have got a Midi Controller, you can plug it into the Midi ports on your
04:22interface or if it has got a USB connection you can plug it into your computer
04:27instead. Plug your headphones into the Headphone input on your interface and
04:39connect your studio monitors to the monitor outputs. If you have got a USB
04:44powered interface like the Mbox 2, use the mix knob on the front of the
04:48interface to mix the output signal from Pro Tools with the input signal from
04:53whatever you have got plugged into the interface.
04:56If you have further questions about how to connect any device in your studio setup,
05:01consult the Quick Setup or Setup Guide that Digidesign provided with your interface.
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Powering up and powering down
00:00In this video, I want to show you the proper way to power up and power down
00:03your Pro Tools system. Here's the order for powering on your Pro Tools system.
00:08First, turn on your control surface, if you have one. Next, turn on your
00:12external hard drives. Third, turn on your Digidesign or M-audio interface,
00:17unless it draws power from your computer via USB or FireWire. Then turn on your
00:22computer, flip on your speakers, and then it's safe to launch Pro Tools.
00:27Here's the proper order for powering down your Pro Tools system. First, quit
00:32Pro Tools. Then power down your speakers. Then you can turn off your computer,
00:37your MIDI gear and your audio interface.
00:40Finally, power down your control surfaces and then your hard drives last.
00:45I highly recommend observing these steps to avoid damaging your hard drives,
00:50creating large pop sounds from your speakers and unnecessarily losing data or
00:55communication with your interface.
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Optimizing Pro Tools performance
00:00After you've set up your Pro Tools gear and connected all of your components,
00:04it's time to optimize Pro Tools performance with your computer. In this video,
00:09I'm going to explain some of the key settings that affect how Pro Tools
00:12interacts with your computer and why you should adjust them for improved performance.
00:17After you've turned every thing on, all of your Pro Tools gear and your
00:21computer, let's start up Pro Tools. You'll find the Pro Tools application
00:25inside of the Digidesign folder and then inside of the Pro Tools folder.
00:31It takes a little bit for Pro Tools to launch here, and when it does launch,
00:35you often see the Quick Start dialog, especially if this checkbox is checked,
00:41Show Quick Start dialog when Pro Tools starts.
00:43Let's not worry about this right now, so we'll cancel through. Now let's go up
00:47to the Setup menu and choose Playback Engine. Let's talk about some of the
00:52settings in the Playback Engine. First, the CPU Usage Limit. The CPU usage
00:58limit is the amount of your computer's total processing power assigned to Pro Tools.
01:02For example, if you assigned 75% of your computer's power to Pro Tools,
01:0925% is left for other applications, including your operating system.
01:14On this system, we're actually allowed to choose up to 99% and that's because
01:20this is an 8-core multiprocessor. Your computer might only be able to go up to
01:25about 90% if you don't have a multi- core processor. And the only reason not to
01:30boost this all the way to the limit is if you're going to be running other
01:34intensive programs on your computer at the same time as using Pro Tools.
01:39Let's talk about the Hardware Buffer Size. The Hardware Buffer Size is related
01:44to latency. All computer recording systems have latency. Well, what is latency?
01:50Latency is the time it takes for your computer to receive an input signal,
01:54process it and send it back out to an output so you hear it.
01:58Yes, that's right. Digital recording is not actually instantaneous. We can
02:03adjust the latency in Pro Tools using the Hardware Buffer Size. The Hardware
02:07Buffer Size is the amount of audio data, measured in samples, that the CPU
02:11grabs and processes at one time before it spits it back out for monitoring or recording.
02:17Larger buffer sizes give your computer more time to process audio data,
02:21but it also increases the amount of latency and causes slower user interface
02:26responsiveness. Smaller buffer sizes, like 32 samples here, decrease latency
02:32but don't allow the use of as many plug-ins or virtual instruments.
02:37So, smaller hardware buffer sizes are more useful for recording sessions where
02:42you'll have less latency and you may not use as many plug-ins, and larger
02:47buffer sizes are more useful for mixing sessions, where there is more latency
02:51but you can also put in more plug-ins.
02:54So, what I recommend is when you're recording, put it on 32, 64 or 128,
02:59right in there, depending on what system you have. When you're mixing, boost it up,
03:051024, maybe even 2048, if that's available on your system.
03:11As a side note, because these buffers are measured in samples, it stands to
03:14reason that faster sampling rates were yield lower latencies. For example, 128
03:21samples at 96 kilohertz sampling rate is half as long as 128 samples at 48
03:28kilohertz sampling rate.
03:29Now these calculations might be over your head at the moment, and if they are,
03:34no worries. The take-home message here is that lower buffer sizes are better
03:38for recording and higher buffer sizes are better for mixing. We'll discuss this
03:42topic further in the recording chapter of this course.
03:46Let's move on to the RTAS processors. RTAS is short for Real Time Audio Suite,
03:53and refers to a fax processing that takes place in real time, and thus,
03:57requires a lot of computer processing resources. The RTAS processor setting
04:03determines how many processors in your computer are allowed for RTAS plug-in
04:08processing. On computers with one processor, this is automatically set to 1.
04:13However, on computers like this one, with multiple processors, or those that
04:18feature multi-core processing or hyper- threading, you can increase this number
04:22to take advantage of those extra processors. I recommend setting this to either
04:27the maximum, 8 processors here, or one less than the maximum, 7.
04:33The RTAS Engine, the Ignore Errors During Playback/Recording, let's keep that
04:38on checked, because as it says here they may cause clicks and pops.
04:43Below these settings we have the DAE Playback Buffer. Now what is DAE? DAE stands for
04:49the Digidesign Audio Engine and it works behind the scenes within Pro Tools to
04:54manage all of the audio streams.
04:57So, we have the size of the playback buffer and as you can read here on the screen,
05:01lower values for the disk buffer reduce disk latency, while higher
05:05values improve disk performance. Now, I usually just leave it on the default setting.
05:10That should be fine for general use.
05:15The same here for the Cache Size, just keep it on the normal setting. Now,
05:20let's get out of the Playback Engine and go back up to the Setup menu and choose Hardware.
05:26On the bottom left side of the Hardware Setup, we've got the sampling rate.
05:32This sets the default sampling rate for any new session that you create.
05:37Now you can change this when you create a new session in the New Session dialog,
05:42but this will be your default setting unless you change it.
05:46One another thing to look at here is the Clock Source. The Clock Source is the
05:51timing reference that all the digital gear in your Pro Tools system has to sync
05:54up with to ensure accurate playback and recording. The majority of the time,
05:59you'll probably leave this as Internal when using Pro Tools as the sync master.
06:04The only time that you want to change this option is if you're syncing to
06:07another device, such as an external mike preamp or some sort of video device
06:13that will provide the timing reference. So let's just leave that as Internal right now.
06:18Now although some of these settings and terminology explained in this video
06:22might not make complete sense to you now, setting them as we did will help you
06:26move forward in using Pro Tools and optimizing your performance of Pro Tools
06:31with your computer.
06:32Revisit this video after getting more familiar with Pro Tools and you'll
06:36understand it more deeply. So, for our purposes here, I would recommend
06:40maximizing your CPU usage and adjusting your Hardware Buffer Size to a lower
06:45number for recording or a higher number for mixing. These settings will
06:50increase the power and optimize the performance of Pro Tools with your computer.
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Setting essential preferences
00:00Pro Tools has a huge number of preferences that enable you to customize how you
00:04work with Pro Tools. I certainly won't cover them all here but when you are
00:09just getting started out using Pro Tools, it's a good idea to setup and confirm
00:14that several of the essential preferences are enabled.
00:17Choose Setup > Preferences to open up the Preferences window. At the top of the
00:22Preferences page, you will see seven different tabs. These represent the
00:27difference pages of preferences. We'll start here on the Display page.
00:32When you are starting out, it's a good idea to keep the tool tips shown for the
00:37function and the details. Then when you mouse over any little buttons or
00:42anything in the Pro Tools window, the little tool tips will pop-up and tell you
00:46what those things are if you are not familiar with them. I also like to keep
00:50the Meters as they are here. Peak Hold at 3 Seconds will show you how high your
00:56recording levels are or your mixing levels are on a track and we'll keep it
01:00there for 3 seconds. That's a good setting.
01:03Clip Indication we'll keep at Infinite so that we always know if a track clips,
01:08we'll see it and it will stay there. Now you will see the stuff in
01:12action when we start recording and mixing in later movies.
01:16I also like to Show Send Meters in the Send Views and you also see this in
01:20later videos. I like to check off Always Display Marker Colors and Midi Note
01:27Color Shows Velocity. We'll see these in later movies as well.
01:31Let's move on to the Operation page. In the Operation page, we have the most
01:38important preference of all, Auto Backup. Now let's be honest. Computers freeze up
01:44and Pro Tools can unexpectedly quit right in the middle of anything.
01:49Now I don't want to say that Pro Tools isn't stable, but computers can do funky things.
01:54So let's enable Session File Auto Backup. Now keeping the ten most
02:01recent backups is good but I actually like to change the backup to every two
02:05minutes because you never know. You can be doing a lot of editing, you can do
02:09some recording, and if Pro Tools quits, or your computer dies, or if the power
02:14goes out, you want to make sure that you have got your latest stuff saved.
02:19Now I also like to Show the Quick Start dialog when Pro Tools starts, so I'll keep
02:23that checked. I let go all the other defaults on this page. So we move on.
02:27Let's go to the Editing page. At the bottom of the editing page, we have the
02:32Levels of Undo. This allows you to go back in your steps of whatever you have
02:37done in Pro Tools up to 32 levels. That is, 32 steps back. We'll keep that at 32.
02:43Why not? However, know that the number of levels of undo are kept in your RAM
02:49and so if you actually want to save on your processing power in your RAM,
02:55you can reduce this number, and then Pro Tools won't have to remember as many
03:00levels of undo and that will open up more processing power for plug-ins or
03:04virtual instruments. And if you think it about this way, if you setup your Auto
03:09Backup to happen every 2 minutes, you are probably not going to do 32 edits in
03:142 minutes. So you could actually reduce this, if you want to.
03:18Now all of the other default preferences in all of these other pages here are
03:23totally fine to start out with. I just wanted to introduce you to the
03:27preferences as they are setup now and to a few key ones that you wanted have
03:32going for you when you start using Pro Tools. We'll revisit specific preferences
03:37in other videos in this course when they are relevant to those topics.
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Creating a Pro Tools session
00:00Let's create a new Pro Tools session. When you launch Pro Tools, the Quick
00:04Start dialog opens offering you a few options. If you don't see the Quick Start
00:09dialog when you launch Pro Tools, go up to File and choose New Session >
00:14Open Session or Open Recent.
00:17Since we have the Quick Start dialog open here, let's take a look at it. We can
00:22choose from creating a session from a template, creating a blank session,
00:27opening a recent session or opening some other session on your computer.
00:31Let's take a look at creating a blank session. We have got a number of session
00:36parameters that we can choose from down here. Let's start with the Audio File Type.
00:40There are several choices. We have got WAV files, AIFF files, and on a
00:46Mac computer, we have got SD II files, which stands for Sound Designer II files.
00:50This is a legacy file system that was used with earlier versions of Pro Tools.
00:56Let's not choose that. I usually stick with WAV files.
01:01Let's move over to the sampling rate. Photography is a helpful metaphor for
01:05discussing sampling rate. Digital recording is like taking pictures of audio
01:10waveforms at a speed determined by the sample rate. If the Sample Rate in your
01:15session is 44.1 KHZ, Pro Tools takes 44,100 pictures of your input audio signal
01:23every second. Each picture captures the amplitude or the level of the audio
01:28signal at that moment. The more pictures you take, the more accurate
01:32the representation of the audio waveform. Thus, the higher the sampling rate in Pro Tools,
01:37the more accurately Pro Tools can recreate the analog waveform with digital samples.
01:43Higher sampling rates also require more hard drive space. For example, audio
01:48files recorded at 96 KHZ sampling rate are twice as big as those recorded at
01:5448 KHZ, all other factors being equal. Simply because there is as twice as
01:59much data being recorded.
02:01Each sample is digitally mapped to an exact amplitude value and converted into
02:07binary digits or bits. The number of bits in the system is referred to as Bit Depth.
02:1316 bit recordings offer roughly 66,000 different amplitude levels while
02:2024 bit recordings offer over 16 million different levels. Thus, the higher the
02:27bit depth, the more accurate the digital representation of the analog sound can be
02:32and note that 24 Bit recordings take up to one-and-half times as much
02:36hard drive space as 16 bit recordings.
02:40So as a reference, CDs are recorded at 16 bit, 44.1 KHZ. However, DVDs are
02:49recorded at 96 KHZ and 24 bit. So choose your bit depth and sampling rate
02:57wisely when you are creating a new session in Pro Tools.
03:00Let's move over to the I/O Settings. I/O Settings refer to the interface that
03:04you have connected to Pro Tools like an Mbox 2 Pro or a 003. You can simply
03:10use the Last Used setting or choose from any settings that you might have made
03:14previously or ones that have already been created here for you as defaults.
03:19I'll discuss how to make a custom I/O setup in another video in this course.
03:25So once you have chosen your session parameters, click OK and save the session.
03:34Choose the name and the location. When you press Save, Pro Tools opens a new
03:42blank session file and we'll cover the interface and elements of a Pro Tools
03:46session in other videos in this course.
03:49Now you know what all the parameters of a new Pro Tools session mean and how
03:53to set them correctly when creating a new session.
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Identifying elements in a session folder
00:00When you work on a session file, Pro Tools actually creates an entire folder
00:05containing many sub-folders that contain all of the files related to the session.
00:10In this window, we can see the session folder for the Edit_window_overview
00:14session. So we can see the .ptf file, which is the Pro Tools session file. We also
00:20have the Audio Files folder. You can see all the audio associated with this session.
00:26Now note that these audio files are not actually part of the session.
00:30They exist separately in this folder and the session file simply references them to
00:36tell the hard drives which pieces it needs from these audio files. The same
00:43principle applies to video files. If we had video files in this session,
00:48they would be down in this folder.
00:50The Fade Files folder also contains files for each fade and cross-fade made in
00:55the session. These are saved as WAV form files and are referenced by the
01:00session just like the audio files are. However, fade files can be erased and
01:05Pro Tools can recreate them, which is not the case for audio files.
01:10The WaveCache file stores all the waveform display data for the session.
01:15This allows Pro Tools to open more quickly If you delete this file, Pro Tools can rebuild it.
01:22Up here, we have the Session File Backups. When you active the Auto Backup
01:26preference in the Operations Preference page, Pro Tools creates backup copies
01:31of your sessions automatically. These backups are stored in this folder.
01:35You will see that only a certain number are stored according to what you set in the
01:39preference and these ones are created every two minutes as we set that in the
01:45preference to create the session backups every two minutes.
01:49Finally, we see that there are the Plug- In Settings and Region Groups and if we
01:55have plug-in settings or region groups for the session, they will be stored
01:58separately in these folders.
02:00Now there is two things that you should note by seeing this session folder
02:03setup here. First, when you record audio, create fades, etcetera, these files
02:09are created in a non-linear fashion. They are not all in a row like if you are
02:14recording to an analog tape. For instance, you can record audio files to
02:18multiple different hard drives and Pro Tools can still pull all of those
02:23various files together into the session and play them back all at once or
02:27separately or in succession.
02:29Second, it's important to understand that editing an audio file in Pro Tools is
02:33non-destructive. Because the audio files are stored separately from this
02:38Pro Tools session, almost anything you do to them in the session file itself will
02:43not harm the original audio file.
02:46So now you know that a Pro Tools session actually pulls data from multiple
02:50sources all contained in separate files and folders within the overall session
02:55folder. I recommend keeping these all together within the session folder so
03:00that Pro Tools can find them easily.
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2. Learning the Interface
Exploring the Edit window
00:00This is the Pro Tools Edit window. It's probably the window you'll use most
00:04when working when with Pro Tools. I've opened a session here that already has
00:07some tracks in it, but I want to talk about the individual parts of this Edit window.
00:13Let's start in the top upper left corner. Here we have the Edit modes, next to
00:19that we have the zoom controls and the Edit tools. Now, I'll have separate
00:23videos for all of these later in the course.
00:26We have the Counters, some MIDI controls here and the Grid and Nudge values.
00:33This is all part of the Edit toolbar, which we can add or subtract things to,
00:39using the Edit toolbar menu. So if I want to add the Transport controls, I can
00:44choose that and they show up right here. We can also MIDI controls.
00:50If I want to move sections of this toolbar around, I can press Command on a Mac
00:56or Ctrl on a PC, and click-and-drag the sections to move them around. If I want
01:02to minimize what we see up here, I can choose the Minimal.
01:08Below the Edit toolbar we have the Universe view, which we can show or hide
01:13using this button. The Universe view shows everything that is in the session.
01:20So all these tracks down here are shown very minutely up here, even the markers
01:26and the colors are shown here at the top.
01:30On the left side, we have the Tracks list. Every track that's in the session is
01:35listed here and the Track List menu. We'll cover these later. Below that we
01:41have the Groups list. Any groups that you've made in your session show up here
01:45and the Groups List menu.
01:49This area contains the rulers. Right now we have all of them showing: Bars and
01:55Beats, Minutes and Seconds, and Samples. So those are the Timebase rulers.
02:00Then we have Markers and Tempo, Meter, Key and Chords. We'll cover all of these
02:06later as well. You can show or hide any of these by checking or unchecking them.
02:12Below that we have the Edit Window View selector, where we can show certain
02:17parts of each track. Right now, we have the Inserts, IO and Track Color
02:23showing. Now, if we showed everything, that looks like that. The Comments
02:28section, we can type anything that we want in here. The Instrument area, if we
02:33add an instrument, it will show up here.
02:36Here's the Insert section. We have 10 inserts. There are 10 Sends as well.
02:42The I/O section, where we choose the inputs and outputs. Real-Time Properties,
02:48which we'll cover in a later movie. Let's hide all those.
02:51Now on each part of the track, we have the name of the track, we have the
02:58playlist selector, the Record button, Solo and Mute. We have the Track View,
03:07which we can change. We have the patch list, automation and the timebase Samples or Ticks.
03:22We can also choose from the Track Options menu. If we choose to make the track
03:28smaller, we'll actually see more choices in this Track Options menu. We can
03:34also look at the Automation Lanes menu and choose to show or hide certain automation lanes.
03:45On the right side of the Edit window, we have the Regions list. This shows all
03:50of the audio and MIDI regions in the session. We have the Regions list popup
03:55menu, lots of options here.
03:58We've got zoom controls. This is the Audio Zoom In and Zoom Out control.
04:05Then we have MIDI Zoom In and MIDI Zoom Out. Down below, we have more zoom controls
04:11and scrollbars. Then all the way down here, we can access the MIDI Editor
04:17window, which has its own set of controls and buttons which we'll cover in a separate movie.
04:24Finally, we have the Show and Hide buttons for the Track and Groups list.
04:30Click those to show or hide those menus. Same for the Regions list. We can click this
04:36button and it will hide it.
04:37So as you can tell from this video, you have controls for about everything that
04:42you need to do right here in the Edit window. I'll get into the specifics of
04:46these features in many of the other videos in this course.
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Exploring the Mix window
00:00The Mix window mimics a mixing console, displaying each track as a vertical channel.
00:05Although, you can actually access almost every Mix window feature from
00:09the Edit window, I find working with the Mix window while mixing or even while
00:13recording can be more intuitive. Plus it's nice to see the taller faders.
00:19So let's take a look at the Mix window. Just like in the Edit window, we have
00:23the Tracks list, where all the tracks in the session are shown here, and
00:28the Track menu, where we can show or hide various tracks. Down below that, we have
00:34the Groups list and the Groups list popup.
00:40Each vertical channel in the Mix window can show a whole bunch of different stuff.
00:43We can see that by checking out this little list here. If we want to
00:49show everything, which won't even show up on the screen. We'll show all and
00:55we'll have to scroll down, but we'll start at the top.
00:58We have the Instrument view, 10 Inserts, 10 more Sends. We're only showing one,
01:04right here, in the Sends A-E, but there is actually 5 more right here below it.
01:09The I/O section, the Automation section, the Groups, the panning, the Record
01:17button, Solo and Mute. We've got the fader and the meter, got the patch list
01:29and the Track Type icon, the name of the track and the Comments section.
01:35There's a couple of viewing options that we have for the Mix window.
01:38If we choose View > Narrow Mix, we can see narrow channels. Let's uncheck that.
01:50There's also a kind of a sneaky little option here. If we want to see fatter
01:55meters, we can press Ctrl+Option+ Command on a Mac or Alt+Start+Ctrl on a PC and
02:03click the meter to make them fatter. Pretty cool!
02:07The vertical channel layout of the Mix window makes it fairly intuitive to use,
02:12once you know what all the buttons, knobs and menus do. I'll get into the
02:15specifics of all the features in this window, in many of the other videos in this course.
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Exploring the Transport and Big Counter windows
00:00The Transport window on Pro Tools acts like the controls on a tape machine.
00:04You can open it up by choosing Window > Transport. Here we are looking at the
00:10smallest version of the Transport window and you can see the most essential
00:14controls. We have Return to 0, Rewind, Fast Forward, and Go to End, the Stop
00:21button, Play, and Record. You also have the Input Monitor Enabled and the
00:26Record Enable Status LED. This will light up, if any track is record enabled.
00:31One thing to note to if you right- click the Record button, you can access all
00:37of the various record modes. We'll talk about that later. The same thing here.
00:43If you right-click the Play button, there are several options for playback
00:47which we'll cover later as well.
00:50Click the Transport menu button and we can start adding things into the
00:54Transport window such as the Counters. Here we have the Main Counter and we can
01:00select what our time frame is. Samples, Mins:Secs, or Bars|Beats. You can add
01:08MIDI controls. These buttons help you do all kinds of stuff in MIDI. Wait for
01:14Note, this is a type of recording that you can do in MIDI. You can add the
01:18click track, MIDI Merge, and the Conductor track.
01:22You can add Synchronization. This Online button helps you sync with other
01:31devices and you can also Generate MIDI time code. If we add the Expanded
01:37Transport, we get a whole bunch of other features such as Pre-roll or
01:41Post-roll, our Play Selection Length area, our secondary counter and we can add
01:48a Count Off, we can see what the Meter is and the Tempo of the session is.
01:53An easy way to open up this window is actually to press Command+1 on the
01:58numeric keypad for Mac or Ctrl+1 on the numeric keypad for Windows.
02:03You can show all of these Transport functions in the Edit window toolbar.
02:09If we choose Transport, we'll see the basic controls and then the Expanded Transport
02:16shows everything else that we need.
02:18Let's open up the Big Counter. Choose Big Counter from the Windows menu.
02:23That is exactly what you'd expect. In fact, we can make it even bigger if we drag it
02:29our like this. To open this up quickly with the key command, you can press
02:34Command+3 on the numeric keypad with a Mac or Ctrl+3 on a numeric keypad in a Windows machine.
02:42Like the Transport window, the Big Counter is a floating window and it's handy
02:46for watching the time from a distance if you are far away from your computer
02:50and/or also for helping you find a sync point or just to make you more aware of the time.
02:55People also use it in postproduction for watching time code, although that's
02:59only an option for Pro Tools HD systems and LE systems that have the DV
03:03toolkit. If we click this little button here, we can choose the time scale.
03:08Whether you are looking at the Big Counter, the Transport window. Or the
03:14Counter section up here in the Edit toolbar, if you press the asterisk in the
03:20numeric keypad, you can highlight the time starting with the unit farthest to
03:25the left. If you press the period, you can go through the time fields to the right.
03:29Hit the Enter key to enter the time.
03:32If we close the Big Counter window and then do the same thing, pressing the
03:37asterisk, you'll see it hop into the Transport window. If we close the
03:43Transport window and do the same, you will see it hop up here into the Edit toolbar.
03:50Although the Big Counter in Transport windows have their uses, I usually just
03:54keep the Transport controls up here in the top of the Edit window toolbar for easy access.
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Using the Color palette and window arrangements
00:00In Pro Tools you have a lot of control over the way the interface looks and how
00:04the windows are arranged. In this video, I'll discuss the color palette and the
00:09window arrangement features.
00:10If you choose Window > Color Palette, the Color Palette will open up. You can
00:17apply different colors to Tracks, Regions, Groups, and Markers. I like it,
00:25because you can apply color to the channel strips in the Mix and Edit windows.
00:30This was a secret feature or an Easter egg in Pro Tools 7, but now we can do it
00:35freely in Pro Tools 8.
00:37You can adjust the color saturation and brightness right here. Drag the
00:41Brightness and the Saturation. I can actually turn-off the saturation on the
00:56channel strips, if you click this button and then you can only adjust the
01:00brightness. We'll turn it back on.
01:05You can set the default colors or in this case, these two tracks that are
01:10highlighted, we can choose None and turn off those colors. I like the colors,
01:15so I'm going to actually undo that. So there is obviously a lot of color
01:20choices here. Feel free to paint away on your canvas here in Pro Tools.
01:25You can further customize the way Pro Tools handles colors. By opening up the
01:31Display, Preferences page and looking in the Color Coding section here.
01:36I personally like to keep the colors on the Track Type and keep the tracks and
01:41MIDI Channels for the Default Region Color Coding. But you can change it up, if you like.
01:50Let's check out the window arrangements. There are a lot of possibilities for
01:55arranging the Pro Tools windows. I'm going to choose Tile, so I have just two
02:01windows open in Pro Tools at the moment. I have the Mix and the Edit and we see
02:06them tiled in the interface here.
02:08We can also arrange them to be tiled Vertically or to Cascade. So if the Edit
02:18window is hidden behind the Mix window, but you can still access them very easily.
02:24The color controls in the Color Palette are certainly a nice feature for a few
02:28reasons. First, the colors help to organize your session. Also, making Pro
02:33Tools less bright is beneficial, if you have to stare at it for a bunch of
02:37hours in a row as many of us do.
02:40The window arrangement options enable you to see more information on your
02:43screen at once or simplify your workflow by only showing what you need at any
02:48one time. Use the Color Palette and window arrangements to personalize how you
02:53interact with the Pro Tools.
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Investigating Pro Tools menus
00:00The menus in Pro Tools are very logically organized. In this video, I want to
00:05give you a brief overview of what's in each menu and touch on a few key menu items.
00:10Let's start with the Pro Tools menu.
00:12We can access the Preferences here. We can also hide and quit Pro Tools here.
00:19Notice that there is no key command for hiding Pro Tools, so you'll have to get
00:24it here in this menu.
00:28In the File menu, we have some of the usual suspects, New Open, Close, saving.
00:36We also have the Bounce to Disk command, which you'll see is pretty important
00:40later on. The Import and Export functions and also some Scoring functions.
00:48In the Edit menu, it's pretty logically organize as well where we have editing
00:52functions, cutting, copying, clearing, selecting, duplicating, separating
00:59regions, even creating fades.
01:03In the View menu, we can customize the way that we look at Pro Tools and what
01:07we see in each of the windows. We can check out what we see in the Mix window,
01:12in the Edit window, we can choose which rulers to view, we can even turn-on or
01:18turn-off whether we see the Universe view, Track List, Regions List or MIDI
01:22Editor. We can show what we want to see in each of the regions, we can even
01:28change the look of our waveforms. We can choose whether we want to show the
01:32assignments for the sends or individual sends. We can show the Track Numbers,
01:37what we want to see in the Transport window, the Main Counter or if we want to
01:42see the Plug-in Map controls.
01:45In the Track menu, we can create new tracks, duplicate them, make them
01:50inactive, delete them. We can choose our monitoring mode as well as creating a click track.
01:57The Region menu lets us do anything that you want to do to a region. We can
02:01lock it, we can rate it, we can group it, we can loop it, rename it, even apply
02:08Elastic Properties which we'll cover in later videos.
02:13The Event menu lets us do anything time or event related. So we have Time
02:19Operations where we can insert time or change the meter. Tempo Operations where
02:25we can alter the tempo, Event Operations where we can quantize or transpose
02:30MIDI performances, we can even use Beat Detective here.
02:37The AudioSuite menu shows us a list of the AudioSuite plug-ins. We can apply
02:42any of these to any audio region and in non-real time, you can affect those
02:48regions. We'll cover more about this in the plug-in videos later.
02:53The Options menu gives us all kinds of options for recording, adding
02:57Pre/Post-roll, Loop Playback, linking our timeline and edit selection or
03:02linking the track and edit selections, activating our Click track, MIDI Thru,
03:08Pre-Fader Metering or even turning on Low Latency Monitoring. Many of these
03:14topics we'll cover in later movies.
03:18The Setup menu shows us how to set up our hardware, our playback engine, assign
03:23our disc allocation, show our I/O settings, our Session settings, our MIDI
03:29setups, even our Click and Countoff settings and finally our Preferences.
03:36The Window menu shows us our configurations, how to arrange them and individual
03:42windows that we want to open.
03:46Finally, the Help menu. Access your keyboard shortcuts here or your frequently
03:52asked questions about Pro Tools, open up your manuals and even check for
03:58updates to Pro Tools.
04:00If you are looking for a menu item but can't remember the name of it just think
04:04about what it is that you are working on and go to that menu. For example, if
04:08you want to delete a track, go to the Track menu and find Delete.
04:13Like any mature software program, there are a lot of menu items to choose from,
04:18many of the items are duplicated as buttons in one or more of the windows here
04:23and most also have keyboard shortcuts. So there is many ways to get things done
04:28in Pro Tools, but knowing the right menu to select from for the command you are
04:32looking for, will certainly make you more efficient when using Pro Tools.
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Creating new tracks
00:00Creating new tracks is obliviously an essential part of using Pro Tools.
00:05In this video, I'm going to show you the different types of tracks and how to
00:09create them. Go to the Track menu and choose New. This opens the New Tracks dialog.
00:16You can also use the key commands, Command+Shift+N on a Mac or Ctrl+Shift+N on
00:25a Windows machine. In this window, we can create 1 new Mono Audio track. We can
00:32also change the numbers here whatever we want. I'll stick with one. We can
00:39choose between Mono and Stereo and we can choose the track type.
00:45Let's talk about the track types here. Audio tracks are used to record and
00:50arrange recorded or imported audio files and regions. It's important to
00:54remember that a Pro Tools session document doesn't actually contain audio files.
00:58It references them from a hard drive. Audio tracks can be either mono,
01:04stereo or multichannel on HD Systems only.
01:08Aux Input tracks are used for effect returns, sub-mixing and for a variety of
01:14other signal routing tasks. Aux Input tracks can be mono, stereo or
01:19multichannel on HD systems only.
01:21Master Fader tracks control the overall level of all audio signals routed
01:26through the main output paths. For instance, if you have 12 audio tracks all
01:30routed to analog outputs 1 and 2, a Master Fader track with its output assigned
01:36to analog out 1 and 2, will control the combined output level of all 12 of
01:41those audio tracks. Master Fader tracks can be mono, stereo or multichannel on
01:47HD systems only. And I recommend putting a Stereo Master Fader track into every
01:53Pro Tools music session that you create to monitor the overall stereo output level.
01:59MIDI tracks are used to record MIDI performance data, such as notes, velocity
02:04and pitchbend. Because no audio passes through them, there is no option for
02:09mono, stereo or multichannel around.
02:12Instrument tracks are essentially a combination of a MIDI track and an Aux Input.
02:16They allow MIDI recording as well as audio monitoring of an inserted
02:21software or hardware instrument on that track. A track type not shown here
02:27because it's a Pro Tools' HD feature only. VCA Master tracks emulate voltage
02:32controlled amplifier channels on analog recording and mixing consoles, and are
02:37used to control tracks in a mix group that are assigned to VCA Master. They do
02:42not pass audio so they don't have an input and output inserts or sends.
02:48Yet they can be mono, stereo or multichannel.
02:51Also video tracks not shown in the track list here are available on HD systems
02:57and LE Systems with the DV Toolkit option. However you can import a video into
03:01Pro Tools, any version of Pro Tools and a video track will automatically be
03:06created. We'll cover more about video tracks later in this course.
03:09Now let's create one of each of these tracks, click the Plus button here to add
03:16more tracks. Create a Stereo Aux track, Stereo Master Fader track, create a
03:27MIDI track which doesn't have Mono or Stereo options and we'll create a stereo instrument track.
03:37Now you'll notice that the time base for the audio track, the aux input and the
03:42Master Fader tracks are all in Samples and the MIDI track and instrument track
03:46are in Ticks and we'll talk about these time bases in another movie.
03:51Press Create and there you go, your five tracks.
03:55So now you know how to create tracks and what the differences are between each
04:00type of track. Check out the video on Samples and Ticks to learn about these
04:04two time bases and why to choose Samples and Ticks on each of these types of tracks.
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Understanding samples and ticks
00:00Every track in Pro Tools has an underlying timebase that defines where audio
00:05and MIDI data are placed within a session's timeline. There are two different
00:09time bases, Sample and Tick. We can see those options clearly when we create a
00:15new track. We can choose from Samples or Ticks.
00:19A Sample is a slice of audio that has an absolute time base built on the
00:23sampling rate where each sample is placed at an exact and absolute location in
00:28the session and only moves if you move the region in the session.
00:32Now I discuss sampling rate in the creating a Pro Tools session video. So check
00:38that out if you haven't already. In contrast of Samples, a Tick is a slice of time.
00:43Its length is relative based on the tempo. When using Ticks as a timebase
00:51each quarter note in the Pro Tools tempo grid is divided into 960 subdivisions called Ticks.
01:06Thus the duration of a tick varies according to the tempo of the session.
01:10A faster tempo will yield shorter tick lengths. 960 ticks per beat may seem like
01:18a lot of subdivisions but that doesn't even come close to the number of
01:21subdivisions in sample based tracks.
01:24The tempo of a song would have to be over 2700 BPM for ticks to be able to
01:29rival samples in detail at a 44.1 kHz sampling rate. And if I double-click on
01:36the song start marker to change the tempo, put in 2700, nope, I can't do it.
01:45I can only go up to 500. So it's not even an option.
01:49However tick based tracks have some serious advantages too. MIDI performances
01:55data has tick base by default, because MIDI events are locked to the tempo of a
01:59session. Thus if the Tempo of the session is changed MIDI notes will follow the
02:05tempo changes and not lose their bar and beat location.
02:08However, sample-based audio will not follow the tempo change. Watch these two
02:13tracks down here. This is a MIDI track. This is an audio track. And you'll see
02:18the MIDI tracks moves when I change the tempo, but the audio track will not.
02:27All of this data here has changed to follow the tempo. However this data has not.
02:32For example, in this audio track the sample that happens exactly at this
02:38moment, which we can find out what number that it is, this particular
02:42sample will not move if we change the tempo.
02:46However, you can also make audio tracks tick-based and the power of tick-based data
02:52is that the audio can then lock to the bars and beats of the session.
02:56Even when the tempo of the session changes. And we'll cover this in the videos about
03:01Elastic Audio later in this course.
03:03Sample and tick based tracks can coexist in a Pro Tools session. However, each
03:09track must be either one or other, not both at the same time, and you can
03:13change the track's timebase at any point while working in this session by
03:16toggling the Timebase Selector right here on each track.
03:21Now you understand the difference between what a sample is and what a tick is
03:26and I recommend keeping the default timebase for each track when you create new
03:31tracks, but then you can change them later if you really need to.
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Viewing and manipulating tracks
00:00Once you've created some tracks in Pro Tools, there are a lot of ways to view
00:04and manipulate those tracks before, during and after you record material on to them.
00:09We can click in the Tracks list, and if you click on a track, it will
00:13highlight the track's name down here in the Edit window.
00:18We can also hide tracks by clicking on this gray dot. Go to the Tracks list
00:26menu and you can choose to show all tracks, hide all tracks, hide certain
00:33tracks. Let's say we want to just hide all the auxiliary tracks. I'll go and
00:37Show All Tracks again.
00:39If we want to reorganize the tracks in our session here, we can actually grab a
00:45track, and I'm going to click-and-drag it, move it all the way to the bottom.
00:49And you will notice that it moves here as well.
00:51If you go to the Mix window, you will also see that track has moved here too.
00:59If I click on this and drag it, I can move it anywhere I want as well in the
01:04Mix window. The same goes for the Edit window. Every time that I create a new
01:14track the first thing that I do is go and name the track, especially if it's an audio track.
01:22If you double-click on the name of the track, this window pops up and you can
01:26rename the track. You can also add Comments. It's really good idea to throw
01:32some comments in here too because it can give you some details about what it is
01:36that you recording. For instance, say you are recording an electric guitar and
01:41you are going through a guitar amp, you are using a Shure SM57 mic and it's
01:46about an inch from the speaker. So maybe you want to type that in here.
01:52Shure SM57 1 inch from the left speaker.
01:59Now to see those Comments, we'll go here to view the Comments, and this button
02:06right here is called the Edit Window View Selector. We can also view some other
02:10things here, Insert > Sends, the I/O. There are a bunch of commands that we can
02:16choose from the Track menu that apply to viewing and manipulating tracks.
02:20Let's say we want to duplicate this guitar track. So we'll choose Track >
02:24Duplicate. The Duplicate Tracks window pops up and we can decide whether we
02:29want all of these things to go with the Duplicate or none of them, we'll keep
02:34them all. And you will notice an exact copy of the track is right here with the
02:40name guitar.dup1. Let's rename that. Just as easily we can go up here and
02:50delete that track. So we'll choose Track > Delete and it's gone.
02:55This track here, our Auxiliary track is a stereo track and we have the option
03:02of here to split a Stereo track into Mono. Why would you want to do that? Well,
03:08in case that you wanted to affect the left side of the stereo track differently
03:12than the right side. For instance, you might need to EQ the right side of the
03:16track differently than the left.
03:18One of the coolest features in Pro Tools is the ability to make a track
03:23inactive. Choose Track > Make Inactive and that will gray out the entire track.
03:30You can still see it but you won't hear anything on it and it will not take up
03:35any computer resources. However, the settings for the track in any audio or
03:40MIDI data that's on the track will be saved with the session. To reactivate
03:44this track, simply go to Track > Make Active.
03:48You can also access this by going to the Track icon near the bottom of the Mix
03:56window, clicking on it, choosing Make Inactive. Now all these things that I
04:06just mentioned, we can actually access from the right-click menu. So if I go to
04:11the name of the track and right-click, you can see I can Hide it, Hide and Make
04:15Inactive, Make Inactive. We can also make new tracks, Rename, Duplicate and
04:21Delete all from the right-click menu.
04:23Now maybe you want to see these tracks a little bit larger in size in your Edit
04:28window, well there is a lot of ways to adjust that. Scroll the mouse down to
04:32the bottom of the track, click-and- drag and you can expand it out. Or you can
04:39go over to the Track Ruler here, click and choose a different size.
04:50The final option is to go to the Track Options menu, click on that and choose
04:56the size. When the track size gets to be small or smaller than small down to
05:02the mini or micro then you'll see a lot more options in the Track Options menu,
05:07where we can change the timebase in Ticks. We can choose our Elastic Audio
05:12preferences, and the Track View whether we want to see the waveform, volume or
05:18any other automation.
05:21And speaking of automation if we click this little arrow right here we can open
05:26up the automation lanes. So not only can we see the track material, we can also
05:31see the automation and we can add other forms of automation panning, mute,
05:37volume and show all those at one time and adjust all of them at the same time.
05:47Knowing all the ways to view and manipulate your tracks will enable you to be
05:51more efficient when using Pro Tools.
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Adjusting the I/O setup
00:00It's important to understand how signals flow in Pro Tools, so you always know
00:03where your signals are traveling within Pro Tools as well as if you send them
00:07out and back into Pro Tools. In this video, I'm going to talk about the inputs
00:12and outputs on tracks as well as the I/O Setup window.
00:16Let's look at this session here. On each track, we have an I/O section.
00:21Over here on the audio tracks, if we click the Input Selector, we see that we can
00:26choose from any of the interface connections or any of the buses within Pro Tools.
00:32On the Output Selector, we can do the same. Choose any of the output
00:38selections for the interface or any internal Buses.
00:45On the MIDI track, the Input Selector refers to the MIDI controller that will
00:50be controlling or inputting MIDI on to this track. In this case, we probably
00:56just want to keep it on All, so that any MIDI controller that you have
00:59connected to your system will provide the input to this track. For the output,
01:04we probably want to change that because that is where you direct your MIDI
01:08signal to an instrument or a sound module.
01:12In this case, we have some virtual instruments in this session and we can
01:15choose in this case, Boom 1-channel-1. So any MIDI information on this track
01:22will be routed to the instrument, which is inserted over on this track right here.
01:27And this is an instrument track. This is an interesting situation here
01:31where we have both an input and output for the MIDI part of the instrument
01:36track, which is up here.
01:38Notice that we have the All input right here and this is the same as the All
01:43input down here on the MIDI track. So this is the MIDI Input Selector for the
01:48instrument track and the Output Selector, which automatically goes to Boom when
01:54you insert Boom as an insert on the instrument track.
01:58Below that, we now have the audio Input Path and the Output Path because
02:03instrument tracks have both a MIDI component and an audio component because the
02:09audio in this track is being created by this virtual instrument on the track,
02:14we don't actually have to choose an input because the input is already in the track.
02:19There is no external input coming into this track. So we can leave this as No Input.
02:25However, we do want to make sure that the output goes to our main outputs,
02:30which are chosen here as Analog 1 and 2. Now all outputs that are routed to
02:35Analog 1 and 2 will go to your main speakers or whatever you have connected to
02:42your Analog 1 and 2. This could also be headphones and if you insert Stereo
02:47Master Fader, that is routed through Analog 1 and 2. All of these tracks with
02:53Analog 1 and 2 as their outputs first go through this Stereo Master Fader track
03:00and this Fader controls the volume of all of the tracks in the session.
03:06Now if you find that the input and output names don't match up with the
03:12interface that you have connected with your system, then you can go into the
03:16I/O Setup window, Setup > I/O. The session that I created that we are looking
03:24at here was actually made on an Mbox 2 but we are now using a 003. So these
03:30inputs and outputs don't line up with this interface that we have here.
03:35So, let's go down to the Default button and click that, and you will see that
03:41now we have the output labels for every output options that we have for the
03:46003. If we go to the input, well these are incorrect, so we need to go to the
03:51Default and relabel those as well. We can go through all of these, the Insert,
03:58the Buses as well, and click Default, and now we have all the inputs labeled
04:04properly, all the outputs labeled properly the Inserts and the Buses.
04:09Realistically, you'll only want to use this I/O Setup for two reasons. One is
04:14to reset the default I/O Setups in case you make a session with one studio
04:20setup like I did with the session here with the Mbox 2, and then open it with
04:25another interface that has a different I /O Setup. And the second reason to open
04:30the I/O Setup is to customize it for your own studio setup.
04:34So we can go over here actually and rename any of these Inputs, Outputs,
04:40Inserts, or Buses by simply double- clicking on the name. Let's say we want to
04:46call Analog 1-2 output, Speakers, so we know exactly where we are routing our
04:52signals. And maybe we want to go to the Input window and if we click this
04:57little arrow, we can name each mono part of the stereo input. Let's call this
05:03Vocal Mic and maybe we connect our Guitar always to Input 2.
05:09So now we can create our own customized I/O Setup and once we have done this,
05:16we can actually export those settings and it automatically will save them to
05:21this I/O Settings folder that is within your Digidesign folder and we'll call
05:27this vocal guitar. I'll save that and I'm going to press OK. For now, I'll come
05:35back to this in a second and let me show you where this pops up in your Digidesign.
05:42Within your Pro Tools folder, we have I/O settings and now we can see this
05:47vocal guitar.pio file, which is our I/ O Setup. Let's go back to Pro Tools and
05:54now I can see in the I/O that these have automatically changed. The first
06:00choice on the interface is the Vocal Mic. We can also choose Guitar and notice
06:07that the Outputs are now called Speakers instead of Analog 1 and 2.
06:12Let's say we actually want to open up a different I/O Setting document. We can
06:18come in here to the I/O Setups and choose Import Settings and it will bring us
06:23right back to the I/O Settings folder. Let's choose Last Used. Open that up.
06:29It will ask you, if you want to delete existing unused paths. I usually choose Yes.
06:35Now it just so happens that the Last Use was the same one that we just
06:39created. So the names are the same. But if you have a different I/O Setup that
06:45would pop up here and all the names would be different or whatever that would be for that setup.
06:52So now you know how to change your I/O Setup and create your own I/O Settings file.
06:56As you can see, Pro Tools offers a lot of flexibility in its signal
07:00routing using the I/O Setup window. Use it to your advantage to customize your I/O Settings.
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Understanding signal paths and gain stages
00:00Understanding the signal flow of audio in MIDI data and the gain stages along
00:04the signal path is crucial knowledge for any recording engineer and producer
00:08using Pro Tools. That knowledge will help you use your studio gear the way it
00:13was intended to work. Enabling you to achieve optimal recording levels and help
00:18you avoid clipping or unwanted distortion. You will also be able to
00:22troubleshoot just about anything in your Pro Tools studio signal flow.
00:25Let's follow the signal path to from a vocalist to a set of monitors,
00:30the entire input to output audio signal path. As the vocalist sings into the mic,
00:35the mic picks up that energy and converts the acoustic energy into an
00:39electrical current. The signal then travels to the microphone preamplifier
00:43where the signal is boosted in level. That preamp might be one that's built
00:47into your Digidesign or M-Audio interface.
00:50Next, the signal is converted from analog to digital, from electrical current
00:55into 0s and 1s. It goes into Pro Tools and is routed to your hard-drive where
01:00it's recorded. Pro Tools then routes the signal back out to a digital to analog
01:05converter in your interface where it's amplified and sent out to the monitors or headphones.
01:11Let's take a minute to discuss gain stages. A gain stage is any device along
01:16the signal path that either boosts or attenuates the level of a signal. Here are
01:20the potential gain stage is involved in recording an instrument or a voice with
01:24the microphone into Pro Tools, both on the input and output sides of the signal flow.
01:29First, we have the dynamics of the performance, how loudly the singer sings
01:34or the player plays his instrument.
01:36Then we have the Instrument Volume level and the Amp Volume. If there is any
01:40effects in the signal path, those all have gain stages too. Then we have the
01:45Mic Preamp Level or the Line or Instrument Input level. Finally, if you have a
01:50compressor in the signal path or any other post mic preamp effects, those will
01:54affect the input level.
01:56Once the track has been recorded into Pro Tools, there are a number of gain
02:00stages on the output signal path. Any plug-ins or inserts that you have on a
02:05track have their own gain stages. If you've set up any effects loops, you might
02:10have send levels or auxiliary track levels that also affect the output levels.
02:15Each track has an individual Volume Fader that will obviously affect the output level.
02:19The Master Fader Track Level determines the final output level of the
02:23mix and then finally, you have the headphone or monitor levels that determine
02:28how loud you actually hear the output from Pro Tools.
02:32Now let's switch gears and talk about the MIDI signal path. MIDI performance
02:37data is played on a MIDI controller. The data goes into the MIDI
02:40interface, which may or may not be built into the controller itself, where it is
02:45converted into binary for Pro Tools to recognize and record.
02:49At this point, the MIDI performance status still has no sound. Then that data
02:53is routed to a sound source. It could be a virtual instrument inside of the
02:57computer or an external sound module. If it's a virtual instrument, the MIDI
03:02performance data stays within the computer where it is transformed into an audio signal.
03:07If using an external sound module, the MIDI Performance data routed out of Pro Tools,
03:11converted back into MIDI data, then transformed into an audio signal.
03:17That audio signal must be then routed back into Pro Tools via an audio input.
03:23Once it's in Pro Tools, you can monitor it and record it as an audio signal and
03:27all this happens in a fraction of a second.
03:30So for both audio and MIDI data, the signal flow is pretty complicated when you
03:34really look at all the components. Understanding the signal flow and the gain
03:39stages along the way can help you capture higher quality recordings as well as
03:43troubleshoot almost any signal flow and gain staging problem during the recording and mixing process.
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Utilizing keyboard shortcuts and keyboard focus
00:00Pro Tools has a ton of keyboard shortcuts and I'll be showing you a good number
00:04of them throughout this course. Practice them if you want to become more
00:07efficient at using Pro Tools. We can access the entire list of the shortcuts,
00:12if we go to the Help menu and choose Keyboard Shortcuts.
00:15It will open up a PDF document of what looks like 46 pages worth of keyboard
00:22shortcuts. As we look down this list, we can see that there are shortcuts for
00:26just about anything that you want to do in Pro Tools. Let me just kind of skip
00:30down through a few of these. What I really want to show you one of them down
00:36here called Keyboard Focus.
00:39Keyboard Focus allows you to use your alphanumeric keyboard to do some specific
00:44commands or make selections from certain parts of the Pro Tools interface. So,
00:49let's go back to Pro Tools and I'll show you the Keyboard Focus for the Regions list.
00:55It's right here. It's active. It's got the yellow box around it and the
00:59letters A to Z there in yellow as well.
01:02So, when you're in the Keyboard Focus mode for Regions list, you can type the
01:06first letter or first few letters of a region and that will select that region.
01:12So, if I type B, it selects this bass track here. If I go down and press X,
01:19it will select this Xpand Strings track. There's a Keyboard Focus mode for the
01:25Groups list as well.
01:26So, if we go down here to the bottom- left corner, activate the Keyboard Focus
01:31for the Groups list, then I can use the letters that name the groups and type
01:37those letters on the keyboard and that will activate or deactivate the groups.
01:42So, I'm going to press A and you'll see that I can deactivate the String group.
01:47B does the bass & synth group and C does the No synth group.
01:54I can also press Shift+1, which will activate or deactivate the <ALL> group.
02:01But probably, the most useful Keyboard Focus mode is the Commands Keyboard
02:06Focus mode, which you can find right up here and that gives you access to
02:11one-key shortcuts, to a lot of different shortcuts within the Edit window up here.
02:15For example, if I go down here and select this area, I can press X and
02:22that will cut that area. If I press V, it will paste it back.
02:28So, that's making it easier, so you don't have to actually press the Modifier key,
02:32which would be Command on Mac or Ctrl on a PC. So, it just simplifies it
02:37down to one single letter keyboard commands. Another one that I like in the
02:42Commands Keyboard Focus mode is using the R and the T keys to zoom in and zoom out.
02:48So, I keep pressing R and zooming out, T and zooming in.
02:55If we go back to the Keyboard Shortcuts, you'll see that there's a whole list
03:00of one letter or symbol commands that you can use with the Commands Keyboard Focus.
03:06If you look up right here, there's even a way to switch between the
03:10Focus modes using keyboard shortcuts and this is the Mac version,
03:15Command+Option+1, Option+2, Option+3 and if you have a Windows machine, then it would be Ctrl+Alt.
03:23We'll try that out in Pro Tools, so Command+Option+1, Commands Focus, 2,
03:30the Regions list and 3, the Groups list. So, choosing the Keyboard Focus determines
03:37how the alpha keys on your keyboard can be used, whether it's to select
03:41regions, enable or disable groups or perform a number of playback and editing commands with just one key.
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3. Importing
Using DigiBase and the Workspace browser
00:00Importing files into an existing Pro Tools session is a feature that many use
00:05on a regular basis. Whether it's to import a drum loop or find that perfect
00:09sound effect for a scene, Pro Tools enables you to import a wide variety of
00:13files using the Digibase and Workspace browsers.
00:18Digibase is Pro Tools' built-in file management and database program.
00:22In Pro Tools LE and M-Powered systems, it consists of two main browser windows,
00:27the Workspace browser and the Project browser. You can access those from the Window menu.
00:33The Project browser looks into the Current Sessions folder, regardless of
00:41where the sessions associated files are located.
00:44Right now, we only see this session because there's no other files associated
00:48with it in the Session folder. Going to the Workspace browser, we'll see that
00:55all of the hard-drives connected to our system are shown here. So, I'm going to
01:00navigate through one of these hard- drives here to find a loop from the Pro
01:04Tools Audio Loops and Sounds DVD that come free with Pro Tools 8.
01:10Pro Tools Loops, I'll do Drums and Techno, how about that? So, in this window,
01:23you can see a number of different loops, what kind of file they are, what's the
01:27size when they were created and we can audition them. Let's press the Speaker button to hear it.
01:34(Music playing.)
01:43Very cool! I can tell that here it's four bars long. That's good to know. Now,
01:48let's look at some of the controls up here because we can actually change how
01:51we're playing back here. This is the Preview button and if I right-click on it,
01:56we'll get some options. We can loop it. We can Auto-preview and we can use the
02:02Spacebar to toggle File Preview. Let's turn on all of these, right-click Loop
02:09Preview as well, so we have little icons in this button that indicate all the
02:13things that are going on.
02:15So, I can click on one of these and with Auto-Preview, it will play right away.
02:18(Music playing.)
02:24I can also use the Spacebar.
02:26(Music playing.)
02:29To preview or to turn it back off. And we've got Loops too, so if I press Play here
02:36or if I just activate it, so it starts playing. It will loop around automatically.
02:40(Music playing.)
02:50So, you see that it looped right around there. Now, once you've found something
02:55that you like, you can simply drag and drop the file into your session and it
03:00will stay at its original tempo regardless of the session tempo. So, let me do
03:05that, I'm going to click and drag this beat into our session here. You'll see
03:12it just pops right in there. If we press Play, it will be at the tempo 134.
03:18It will not align with our 120 here.
03:21(Music playing.)
03:25Actually, I was playing it back from here, if we go into the session.
03:28(Music playing.)
03:32Now, we're hearing it from the session. However, if you want to hear what the loop
03:41will sound like at the current session's tempo, we can press this button
03:45which is the Audio Files Conformed to Session Tempo button, check this out.
03:51(Music playing.)
04:00So, that's playing back at 120 beats per minutes, which is the session tempo,
04:06even though this file was originally created at a BPM of 134. If we want to
04:14drag and drop this now, it will be conformed to the session tempo, check this out.
04:21Note that it is exactly four bars long and we press Play.
04:28(Music playing.)
04:33That's at 120 BPM, whereas the original one that we brought in that was not
04:38tempo conformed will be faster.
04:40(Music playing.)
04:46The tempo conformed region here utilizes elastic audio and we'll cover that in
04:51another video in this course. So, the Workspace browser is a handy way to find files,
04:58audition them and import them into your session. I'm sure you'll
05:03incorporate it into your workflow in Pro Tools.
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Importing audio
00:00There are many reasons why you might want to import individual audio files into
00:04a Pro Tools session. Maybe a client sent you a reference vocal track that you
00:09need to incorporate into a mix, or maybe you want to import a sound effect or
00:14add a drum loop to a session that you're working on.
00:17Regardless of the reason, I'm going to show you some of the ways to import
00:20audio into a session. The first way is to go to the File menu, choose Import > Audio.
00:27You'll see the Import dialog box open up. Within this dialog box,
00:32navigate to the file that you want to import.
00:37The file that I've chosen here is a WAV file with a bit depth of 24 and
00:42a sampling rate of 96 Kilohertz. You'll notice that over here it says it must be
00:47converted to be used in this session because it has a different bit depth than
00:52the current session. It also has a different sampling rate. So, in order to use
00:57this file in the current session, I'll have to convert it.
01:00Now, this is part of a stereo file. It's the left-half of a stereo file. So,
01:05I'm actually going to go up here and add the right side. So, I'm going to press
01:08Shift and click on it, now I have both of them. I'm going to say Convert All.
01:14You'll see down below the checkbox says Apply SRC. That stands for Sample Rate Conversion.
01:22So, the source sample rate is 96 Kilohertz, we saw that earlier and the
01:27destination sample rate is 44.1 Kilohertz. We can choose the Quality of our
01:31sample rate conversion, right here. Now, I personally always choose Tweak Head
01:37and it says the slowest, but it really doesn't take that long. So, you might as
01:40well use the best quality of SRC that you can.
01:45So, if I want to actually add some additional files here to import, I can click
01:49on any of the ones that we want and an additional feature as we're going
01:55through these, we can listen to what they are using this additional Play button.
02:00(Music playing.)
02:06So, I think I'll add the beat as well. So I'm going to add the right and the
02:09left hand side. So, I'm going to Shift- click and convert all of those as well.
02:15So, I'm going to bring these four mono tracks in, same sample rate conversion,
02:21and click Done. Pro Tools asks you, where you want to put these files when
02:28they're converted and it will always say into the Audio Files for that
02:33particular session. That's the default.
02:36I always choose to go into that. It makes a lot of sense to keep it organized.
02:40So, I'll say Choose. It might take a second here to process the audio, but it's
02:46sample rate converting and also changing the bit depth to the proper bit depth
02:51and sample rate for this session. Once it's done converting, it will ask you
02:55where you want to put the files, do you want them to be on a new track? Or do
03:00you want to just put them into the REGIONS list over here?
03:03Well, I want to put them on a new track and I'd like them to start at the
03:07session beginning instead of a different selection or I don't need to spot
03:12them, but if I wanted to put them in a specific area on the track, I could
03:16choose either one of these. I'll click OK and you'll see the tracks just drop
03:23in right at the very beginning of the session. So, you've a lot of control over
03:27importing files that way.
03:28So, probably an easier way to import audio, just to go to Window > Workspace.
03:38In the Workspace window, we can search for the audio that we want to import.
03:42Now, I happen to know that the files that I want are in the All Together
03:47folder. So, I'm going to type in All Together and choose Folder right here and
03:53I know that they're on this drive. So, I'm going to go ahead and hit Search and
03:57it brings up the folders right away.
03:59I'll double click and so it opens that particular folder and now I can look
04:05right in the audio files for that folder. Now, if I want to I can actually
04:11audition these tracks by just clicking on the speakers.
04:17(Music playing.)
04:21I think I want to bring those in to this session. So, I'm actually going to
04:25click and drag and drop it right into the session. You'll notice that it takes
04:33just a little bit of time for the files to get in there and what's happening is
04:38that Pro Tools is automatically converting it, because if you remember from
04:42before, these files are 96 Kilohertz, 24 bit. But the session is 16 bit and 44.1
04:50Kilohertz sampling rate.
04:51So, it has to convert the files, so that they work in this session. So,
04:55dragging and dropping is really quick you and Pro Tools does all the conversion for
05:00quickly and behind the scenes. So, as you can see here, there are few ways
05:05to import audio into a Pro Tools session, all of which are relatively
05:09straightforward. Choose the technique that suits you best.
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Importing MIDI
00:00Importing MIDI files into a Pro Tools session is pretty straightforward, much
00:04like importing audio. In this video I'm going to show you two ways to import
00:09MIDI files. First, you can try File > Import > MIDI. Now we need to navigate to
00:16the files that we want to import.
00:20The .mid indicates that it's a MIDI file that we can import. I'll choose Open
00:27and Pro Tools will ask us where do we want to put it and do we want to bring in
00:31any other information with it? Do we want to put it onto a new track? Or shall
00:35we drop it into the Regions List? I'm going to choose New Track and I'm going
00:39to choose so that it starts at the beginning of the session.
00:42But you can also choose a different Selection or Spot it to a different area in
00:48the session. In this case I'm going to add Import tempo map from the MIDI File
00:54as well as Import Key Signature. And if we had other instrument tracks or MIDI
01:00tracks in the session or even MIDI regions, we could tell Pro Tools to remove them.
01:05But since we don't have any on this new session, those are grayed out.
01:10Click OK. Now we can see that MIDI file was automatically put onto a MIDI track
01:15and added to our session.
01:17Another way to import MIDI files to our session is to choose Window > Workspace
01:26and find the file that we want in the Workspace window. I'm going to search for
01:31it, so I'm going to choose the magnifying glass and type in All Together and
01:38look for a Folder, because I know that the MIDI file that I want is within this
01:44folder. Click Search, and the file that I want is inside of this folder, so
01:49I'll double-click it.
01:50You see all the MIDI files that you want to import within that folder.
01:59I'm going to choose the Vacuum one and I'm just going to click on it and then drag
02:04it into the session. Again, we see the MIDI Import Options dialog box, and we
02:11can choose to put it onto a new track or drop it into the Regions List, and
02:16where we want it to start. We can import the tempo map or the key signature,
02:21but since we did that on the last MIDI track that we imported. I'm not going to choose those here.
02:26And now we have the option to Remove existing MIDI tracks and MIDI regions, but
02:30I'm not going to do that either. Choose OK. And now we have two MIDI tracks.
02:35So when we import using the File > Import > MIDI technique, the MIDI file goes
02:42automatically onto a MIDI track in our session. And the same, when we
02:46drag-and-drop from the Workspace browser, it goes onto a MIDI track.
02:50However, since I created these tracks with virtual instruments, I would really
02:56like to bring them in on instrument tracks. So how do we do that? Let me show you.
03:01I am going to make two new tracks. So 2, Stereo, Instrument Tracks, Create.
03:10So I'm going to click this one track and then I'm going to use the Command key on
03:17a Mac or you can use a Ctrl key on a Windows machine, to select a second track.
03:24Now I have got both of these and I'm going to click and drag them onto the instrument tracks.
03:37And now you see that they are on the instrument tracks ready to go. All I need
03:42to do now is add the instrument to these tracks and we'll be able to hear them.
03:46So as you can see there are few ways to import MIDI files into a Pro Tools session.
03:52Use the technique that suits you best.
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Importing session data
00:00A terrific feature of Pro Tools is the ability to import session data from one
00:05session file directly into another session file. To do this, choose File >
00:12Import > Session Data. In this window, we should navigate to find the session
00:17that you want to import data from. In this case, I'm going to pull one from the
00:21Pro Tools Loops folder, and this comes from a DVD that came with Pro Tools 8.
00:27You might have this on your computer. You might not. But if you don't, you can
00:30just follow along like what I'm doing here except just find a different session
00:35to import data from.
00:36I am going to navigate to the Demo Session - Dance DJ, and choose that Session file.
00:43Click Open, now you might see this error. It's not really a big deal,
00:49just click on through it. Now, this is the Import Session Data window. Lots of
00:55information here, so I'll go through it kind of slowly. We have got information
00:59about the session up here, and what we really want to take a look at first are
01:04the tracks down here. Here is a list of all the tracks that are in the session,
01:09and we can scroll down and see them all here.
01:13Now you see next to the track names, we have these little drop-down lists,
01:18click on them and you can choose to add the track to your session by choosing
01:23New Track. I'm going to add a few different tracks here.
01:42Once you have selected all the tracks that you want, let's look at some of the
01:46other information that we should check on in this box. You can choose to import
01:51the Tempo/Meter Map, the Key Signature/ Chord Map, any Markers/Memory Locations,
01:57or Window Configurations. In this case, I'm actually going to bring in the
02:01Tempo/Meter Map. But in other circumstances you might not want to do this.
02:06In fact, it's kind of dangerous to do it, if you already have Tempo and Meter
02:11information in your session.
02:13Now, let's go up here and check out what options we have for importing. We can
02:17tell Pro Tools to Copy it from the source media. This will make an exact copy
02:22of the audio files on each track and put it into your new session. Another good
02:27option, if it's available, is to Link to source media, and that won't actually
02:33make a copy of the file. It would just link to where it is and that will save
02:38on hard drive space.
02:39If we move up over here, we can change where we want the files to be dropped in on.
02:45This will put it right at the very beginning of the session. We could
02:49change this, if we wanted to drop it in at Bar 9, but let's put it right in at the beginning.
02:57We can also select the Sample Rate Conversion. And if the Source Sample Rate
03:02was different from our session, we could choose any of the different sampling rates.
03:06And we can choose the Conversion Quality. But since the audio is
03:12actually at the same sampling rate, we are not going to worry about this.
03:15So, now I'm going to go down and click OK. And we are going to bring these
03:19files into the session. This warning says that the original disk allocation for
03:26this session can't be used. Now that's no problem because wherever these audio
03:30files were created is not connected to this hard drive. However, we are putting
03:35them on to our new hard drive, so we don't really care about this.
03:39And definitely we don't need a detailed report about it.
03:43So there we go, all of the audio files and the other tracks that we brought in
03:48are all here. And we even brought in the Tempo and Meter Map. We can also
03:53import Session Data, if we choose Window > Workspace. I'm going to type in Demo
04:01Session, and search for it on the drive where it lives, Search. Here it is,
04:15Demo Session - Dance DJ.
04:16Now I can simply click-and-drag this into our session, click through this.
04:31Again, we'll see the Import Session Data dialog box. We can bring in different
04:36tracks this time by just selecting New Track. If we want to bring in all of the
04:45tracks, we can press Option on a Mac or Alt or a PC, and click New Track, and
04:53all of them will be brought in.
04:55Now one thing I want to make a note about on this Import Session Data dialog
04:59box is that in Pro Tools HD, and Pro Tools LE with the complete Production
05:04Toolkit or DV Toolkit, you can get even more specific about what you want to
05:09import, like you can choose to import just a few tracks and only their plug-ins
05:15or signal routing without any audio or any MIDI.
05:18And this can be pretty handy when you are setting up a mix and you want to just
05:23have a consistent sound, so you just want to bring in the plug-ins, you don't
05:26want to actually bring in the audio. We don't see that feature here in this
05:29dialog box. It's not a feature of LE or Empowered, but it's still a cool
05:35feature. So if you get one of those systems, check it out.
05:37So, I'm going to go ahead and click OK and bring all of this stuff in. Again,
05:43we see out disk allocation notes. Let's not worry about that. Now you can see,
05:53we have all of these tracks that we just imported with our Tempo and Meter Map
05:59intact, and we are good to go.
06:02Importing Session Data is a great way to bring tracks in from other sessions.
06:06Personally, I use this feature often to import tracks that already have effects
06:10plug-ins or virtual instruments on them that I like to use regularly.
06:14I recommend trying this out for yourself.
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Importing tracks from a CD
00:00At some point while you are using Pro Tools, you'll probably need to import a
00:04track from a music CD, maybe to record a sample from it or use a song as a
00:09reference track while mixing or mastering.
00:11The steps to do this are pretty similar to importing any other type of file.
00:16CDs are recorded at 16 bit, 44.1 KHz sampling rate. Because of that, I want to
00:22check out something first before we import the file from the CD.
00:26We'll go to Setup > Preferences and in the Processing Page, look down here to
00:36the Sample Rate Conversion Quality. Personally, I like to choose TweakHead.
00:41It says it's the Slowest but it's really not that slow on computers these days.
00:45It will provide you the best Sample Rate Conversion Quality.
00:50With the CD in your CD drive on your computer, go to File > Import > Audio, and
00:58you will see the CD on your desktop. I'm going to choose the first track here,
01:04and you'll see that it comes in as 16 bit, 44.1 KHz sampling rate track, and
01:11it says that it must be converted to be used in Pro Tools because it's not an
01:15audio file type that Pro Tools can use directly.
01:17What that means is it's a stereo interleaved file. It has the left and the
01:22right channels combined and Pro Tools can only handle mono files. So it will
01:28split this stereo file into a left and a right side.
01:32So I'm going to press Convert. You'll see that we actually have the opportunity
01:36to change the Sample Rate Conversion down here as well. But we already have
01:40this set up right. So it's all good.
01:43If we want to audition the track from the CD, we can press this button.
01:48Once I press it, it will spin up the CD in your drive and then it will begin playback.
01:55(Music playing.)
02:00That's the one I want to import. So we're all set here, just click Done and Pro
02:07Tools will ask you where you want to import the file to.
02:11By default, it will ask you if you want to bring it into the Audio Files for
02:16your open session, and usually that's what you'll want to do. So I'll choose
02:20that, and it will take a second, as Pro Tools processes the audio and converts
02:26it from one sampling rate and bit depth to another.
02:32Here, we can choose where we want the audio file to go. Do we want it to go
02:36onto a new track or just into the Regions List? I'm going to choose New Track
02:42and we can choose where we want it to go on the track. Do we want it to go
02:47right at the beginning or somewhere else?
02:50We can use the Spot or Selection to put it somewhere else. But I'm going to
02:54just have it go to the start of the session. There you go. The track is
02:59imported right to the beginning of the session and it's converted as well from
03:0316 bit, 44.1 to 24 bit 96KHz for this session.
03:09Another way to bring in audio files off of a CD is to go to Window > Workspace,
03:16and you'll see the Audio CD right here. We can click on a track and press the
03:22Preview button to hear some.
03:24(Music playing.)
03:31We'll bring that track in. So now all I've to do is click and drag it.
03:37Pro Tools will automatically convert it from the original sampling rate, and bit
03:42depth to the session sampling rate and bit depth. Now, this is a big file, and
03:46it kind of took a little bit of time, but not too bad.
03:49If you are pulling in a file from a CD in the Workspace window, be sure not to
03:55click the Audio Files Conform to Session Tempo button, because that will change
04:00the sound of this and will try to convert this file to a different session tempo.
04:05So make sure that this button is off.
04:08So as you can see here, importing a track from a CD is pretty straightforward.
04:14Use either of these techniques and you'll be all set.
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Importing video
00:00Importing video into a Pro Tools session is just as easy as importing any other
00:05type of data. You can go up to the File menu, choose Import > Video. Now we can
00:13navigate to the file that we want. I'm going to choose this one and then click Open.
00:19Pro Tools will then ask us, where we want to place the video.
00:24We can choose the Session Start or a Selection or spot it to a particular time.
00:31I'm going to choose the Session Start. I'm also going to import the audio from
00:38the video file. That will go on to a separate stereo track. Here's where we
00:45decide where we want to put this stereo audio file.
00:49It defaults to the Sessions Audio Files folder, and that's where I'd like to
00:53keep it. So, I'll choose that. So now we have the video file, here on this
01:01video track and the stereo audio file, right here. Now Digidesign recommends
01:07that you store audio and video files on separate dedicated hard drives. Storing
01:13them both on the same drive might cause performance issues, because that's a
01:17lot of data coming from one drive.
01:19Now what happens if you actually want to extract the audio from the video file,
01:24without actually importing the video? Here's how you do it. Go to File > Import
01:32> Audio, and we're actually going to choose the video file to import it from.
01:41You know that we have to convert this file, because it's not an audio file type
01:46that Pro Tools can use directly.
01:48What that means is this is a stereo interleaved file, and Pro Tools can only
01:53handle mono files. So it will split this into two mono files. Also, the
02:00sampling rate is different from the session sampling rate. So we're going to
02:05convert this and we're also going to apply Sample Rate Conversion so that it
02:10goes from 48k to 44.1k. Let's use the Tweak Head setting so that we get the
02:16best possible conversion.
02:20Click Done and again, it will default to our Sessions Audio Files folder, and
02:26we'll choose that. We'll bring it in on a new track, instead of the regions
02:33list, and we'll choose the Session Start as our location.
02:39So here's our imported audio from the video, without importing the video
02:43itself. I'll cover more techniques about working with video files in Pro Tools
02:48in other videos in this course. But now you know how to import video and the
02:53audio from video into a Pro Tools session.
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Unmounting a hard drive
00:00Aside from importing files, the Workspace browser has some other unique
00:04features regarding working with your hard drives. Let's check it out. Window >
00:10Workspace. We can search for files. If we click on the magnifying glass icon
00:16right here. Type in a search. Press the Search button. Anything regarding drum
00:23loops will show up down here.
00:25You can add additional searches or take them away or reset your search. You can
00:32customize how your Workspace looks by dragging this pane split and also,
00:38right-clicking on any of these columns to show or hide any of this data.
00:45Look at how long this list is. Let's hide some of this stuff.
00:50Now we can save view presets of the workspace. If we go over to the Preset
00:59buttons and press Command on a Mac or Ctrl for a Windows machine and click and
01:06you'll see when it turns blue, that means it's saving. If I go over to number 2,
01:10click that and see it's different than the preset that we saved into 1.
01:17Every hard drive that's attached to your system has a status for audio and video.
01:22You'll see these two hard drives have R, which stands for Record, but
01:27there is also a Playback and Transfer. Record allows you to do everything
01:32including recording to the drive.
01:35Now this drive right here, DF3, is a USB stick drive and you can only use it
01:41for transferring files. You can't use it for playback of audio or
01:45for recording. If we try to choose those options, here's what Pro Tools tells us.
01:51Cannot be designated as a record drive.
01:55USB drives simply aren't fast enough to handle audio. So when Pro Tools is
02:00running on your computer, it actually will not let you eject a drive unless you
02:06do it from this Workspace window. Let's see what happens if I try to eject this
02:11DF3 drive while Pro Tools is running.
02:14I'm going to click-and-drag it. I try to eject it, but this pops up and it says
02:22that Pro Tools is taking it. It's got it. So we have to either quit Pro Tools
02:28or we need to unmount it from this Workspace window. The way to do that is to
02:36click on it and we can right-click. So it's selected and now we have this menu.
02:42Here we have the magic command, Unmount. Choose that and you'll see that the
02:47drive is off the system. The Workspace browser is the place where you have to
02:53unmount hard drives while still running Pro Tools.
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4. Recording Audio
Recording audio
00:00In this video, I'm going to show you the steps involved in recording audio into
00:04Pro Tools. I'll start from the very beginning, as if I'm coming to Pro Tools
00:09with a brand-new song idea.
00:11We need to create a new session and I'll choose WAVE files, 24-Bit bit depth
00:18and 96 Kilohertz sampling rate. Save it to the Desktop. Usually, I would save
00:25this to an external hard drive, but the Desktop is fine here. We'll take a look
00:33at the Edit window instead of the Mix window, and of course, the first step is
00:38to create a new track.
00:39Now since I'm going to be recording an acoustic guitar, I'm going to choose 1,
00:44new, Mono, Audio Track. Once I've created my track, I'm going to actually plug
00:51in my instrument into the back of the 003 into the Line Input. Now if you're
00:56recording with a microphone, obviously go into the Mic Input here.
01:00The next step is to choose proper input on the 003 itself. So I'm going to hit
01:05the Mic/DI button. That tells Pro Tools where the signal is coming in on.
01:10So now we go back to Pro Tools and we check the input and output on the track.
01:16You see here that it's set to the interface > Analog 1. That's where I've plugged
01:21in my guitar. So that's what I need to set here in Pro Tools.
01:26The output is set to the main outputs, Analog 1 and 2. If you don't see this
01:33I/O section, go up to the View menu and choose Edit Window Views > I/O. Next, I
01:41want to check our hardware buffer size. So I'll go to the Setup > Playback
01:46Engine window and choose the Hardware Buffer Size. In this case I want to
01:50choose the smallest number of samples that I can to reduce the latency.
01:58Those of you recording into a USB- powered interface, like an Mbox 2, should
02:03turn the Mix knob all the way to the left, to the input side to achieve 0
02:09latency monitoring. On some M-Audio USB devices, like the MobilePre, this Mix
02:15control is software-driven. In this case, go to Setup > Hardware and click on
02:21the Launch Setup App button to adjust the Mix level.
02:25Pro Tools users with FireWire devices, like the 003, like what I'm using here,
02:32can actually choose Low Latency Monitoring from the Options menu. This will
02:39reduce the latency to the least amount that you can possibly have using one of
02:43these types of interfaces. I'll cover latency in another video in this course.
02:48The next step is to choose the monitoring mode. We choose that from the Track
02:53menu and there are two options. There is Input Only and Auto Input Monitoring.
03:00The one that you see here is not the one that is active. It's a little
03:05confusing, but if we choose this one now, Auto Input Monitoring will be active.
03:12But we actually want Input Only Monitoring, so we'll choose this and it will be active.
03:17I'll talk about monitoring modes in another video in this course. So we're
03:22almost there. We're almost ready to record. The next step is to actually
03:26record-enable the track. So we hit the Record button. Now it's time to adjust
03:31the input level. So we need to set our recording level and that means that you
03:35need to start playing or singing into the microphone and seeing how loud your signal is.
03:41(Music playing.)
03:45Now that's a pretty good level. We don't want to peak it out, but we don't want
03:49it to be too soft. If you need to, adjust the Gain knob for the input for that
03:53track on your interface. Before you actually record the track, let's name the track,
04:00so that it's not called Audio 1. We'll call it acoustic guitar.
04:06That way, this file will actually be called Ac Gtr on your hard drive and not Audio 1.
04:13It's important to do that so that you don't have a million Audio 1 files on
04:17your hard drive. So the last step now is to actually record. So let's go over
04:22to the Record button and hit Play and you are in.
04:28(Music playing.)
04:50Hit the Stop button and there is your track. Now this may seem like a lot of
04:54steps just to start recording. However, these steps will become second nature
04:59to you very quickly, and you'll be able to record into Pro Tools within just a
05:03minute of launching the program.
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Playing back audio
00:00Playing back audio seems like a no- brainer function in Pro Tools. Press the
00:05Play button in the Transport controls and you're good to go.
00:08(Music playing.)
00:13Well, there are some additional playback options to consider that can be very
00:17helpful, and that's what I'll be discussing here in this video. Aside from
00:21pressing the Play button in the Transport window, you can also use the Spacebar.
00:26(Music playing.)
00:28Or, you can press Play on a control surface like the 003. But wait, there is more.
00:35If you go to the Setup > Preferences and down here in the Operations page,
00:41we have the numeric keypad. We can use the numeric keypad for playback
00:46and stopping as well.
00:48So if we have the Transport checked off here that means you can press zero on
00:54the numeric keypad and you get playback. If we have the Use Separate Play and
00:59Stop Keys checked off, then you have to press Enter on the numeric keypad.
01:05With Transport selected, you can also press Stop using the zero on the numeric keypad.
01:14There are other ways to stop as well. Pressing the Spacebar, or pressing Stop
01:20on the control surface. Each time I've been playing so far in this video,
01:25we've been starting from the very beginning of the session. But if we want to go to
01:28somewhere else in the session, we can do it in a number of different ways.
01:32Use the Selector tool and click anywhere and then press Play.
01:36(Music playing.)
01:41Or, you can grab the Timeline Selection Start Marker. So now we have the start
01:50and the end markers and this creates a selection of where we can play.
01:55(Music playing.)
02:00You can also use the Fast Forward and Rewind buttons in the Transport controls.
02:10(Music playing.)
02:17Now, I was just clicking-and-holding on those, but you can also individually
02:22click and you'll see here, they're bouncing from measure to measure.
02:27(Music playing.)
02:30We can also click into the Counters and set the time that we want. So if we
02:35want to start at measure 9, press 9, and then Return or Enter and you'll see
02:41the cursor move to bar 9.
02:45(Music playing.)
02:49We can also use the Selector tool to click-and-drag to create a specific area
02:54for playback. So, if I click-and-drag, I can select this one bar for playback.
03:03(Music playing.)
03:05We can also use the Time Grabber tool to select a region.
03:12(Music playing.)
03:17Now let's talk about Edit Window Scrolling. If I go to the Options menu and
03:23look at Edit Window Scrolling, there are three options: No Scrolling, After
03:29Playback and Page. First, I'll choose No Scrolling. I'll go back to the
03:36Selector tool and if I put the Selector down here and press Play, it's going
03:43to play beyond what we see on the page. However, Pro Tools is not going to react.
03:48(Music playing.)
03:54That's No Scrolling. If I change it to After Playback, something different is
04:01going to happen when we stop it.
04:03(Music playing.)
04:08The cursor is now placed in the middle of the Edit window and this is where we
04:13had originally started playing back. So, I'll go back to the beginning here and
04:19then go back to where we started before, and let's change the scrolling again
04:24to Page view. Press Play and see what happens.
04:28(Music playing.)
04:33You'll see that it's scrolled to the next page, our playback was here and as
04:41soon as it hit the edge of the page, it scrolled to the beginning and placed
04:46the cursor at the beginning of the next page. Now Pro Tools HD and Pro Tools LE
04:51with complete production toolkit or the DV toolkit have some additional
04:55scrolling options, but I won't cover those here.
04:58Let's move on and talk about the playback modes. If you go up to the Play
05:02button and right-click it, you'll see that we have four different options.
05:07Half-Speed playback is a really cool option. You can use it to learn how to
05:11play really fast passages of music. For instance, if you load up a really
05:16ripping guitar solo that has a lot of notes and you can't figure out what they are,
05:20you can use Half-Speed playback to play it back slower and learn what the notes are.
05:26Now note that audio is actually played back an octave lower with Half-Speed
05:30playback, but MIDI is not.
05:34(Music playing.)
05:43Notice how the bass is an octave lower, but the MIDI stuff stays right in the
05:48same octave. Now you can also activate half-speed playback if you Shift-click
05:53the Play button or press Shift and hit the Spacebar. Another option is Prime
06:00for Playback. When you've got a large number of tracks in a session, Pro Tools
06:05might take a little longer to start playback than usual and we can avoid this
06:09by using Prime for Playback mode.
06:12If we right-click and choose it here, it will show us that it's primed for
06:17playback. It will have the Stop button lit up and the Play button will flash.
06:22(Music playing.)
06:29So, if you hit the Play button or press the Spacebar, like I did, it will start
06:34playback right away. Now we don't really see a difference too much in this
06:37session because it's kind of a small session, but if you had a lot of tracks
06:42and it was causing Pro Tools to react a little slowly, this would be a great option for you.
06:47You can also Option-click the Play button on a Mac or Alt-click the Play button
06:52on a Windows machine to enact Prime for Playback. Let's move onto Loop
06:57Playback. If we right-click the Play button again, we can choose it here.
07:02That will show you the Loop Playback icon. There are a number of other ways that you
07:08can activate Loop Playback. If you go to the Options menu, it's right there.
07:14We also have a key command, Command+Shift+L on a Mac or Ctrl+Shift+L on a Windows machine.
07:24You can also Ctrl-click on a Mac or Start-click on a Windows machine.
07:29So let's hear how this works. Solo the bass track and I'm going to actually
07:35double-click with the Selector tool to highlight this region. Now I'm going to hit Play.
07:40(Music playing.)
07:50It cycles through that loop. The final play option that we have in Pro Tools is
07:55called the Dynamic Transport. We can choose that by right-clicking the Play button,
08:00turning that on and you'll notice that the main time scale here, which
08:06happens to be Bars and Beats, expands to double its size. And that means that
08:12we can actually grab this Play Start Marker and move that separately from
08:20what's selected as the playback area. And we don't lose this selection.
08:25So what's cool about this is I can start playing back near the end of this loop
08:30and see how it sounds, cycling back to the front of it, like this.
08:34(Music playing.)
08:38See, it starts here at the Play Start Marker and then loops around. So we can
08:43see if the loop transition works well.
08:46(Music playing.)
08:48Which it does, in this case.
08:51Now note that enabling the Dynamic Transport mode automatically activates Loop
08:56Playback mode if it wasn't already active. It deactivates the Link Timeline and
09:02Edit Selection and that's this button right up here. We'll talk more about
09:06that in another video. There is one more button in this area that I want to
09:10cover regarding playback and that's called Insertion Follows Playback.
09:16First, I'm going to get rid of the Dynamic Transport and Loop Playback to show
09:20you this. Right-click, right-click again to get rid of both of those and then
09:30we're going to reactivate the Link Timeline and Edit Selection and then
09:35activate the Insertion Follows Playback. So when I drop my cursor in
09:41to playback now, you're going to see something different.
09:46(Music playing.)
09:50When I stop it, it stops and keeps the cursor where I stopped it as opposed to
09:56returning it to where I first started playing. So check it out again.
10:01(Music playing.)
10:05The cursor ends up here instead of back here. If I turn this off again--
10:11(Music playing.)
10:14--the cursor returns to where I started it originally.
10:16So as you've seen in this video, there are many more options for playback in
10:21Pro Tools than it may seem. You'll probably be utilizing most of these options
10:26in your normal workflow, the more familiar you get with Pro Tools.
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Creating a Click track
00:00A Click track in Pro Tools is a steady beat that is in-sync with the session's
00:05tempo and meter. Recording to a Click track is very common and offers the
00:10promise of aligning tracks that may not have been recorded at the same time.
00:15Being a drummer, I usually have to record to a Click track in every recording
00:18session that I do. But I'll recommend recording to a click or even a drum loop
00:24at a steady tempo even when you're simply laying down a rough song idea.
00:28So let's do that. I'm going to create a new audio track for my guitar.
00:36I'll name it. I'm also going to choose Track > Create Click Track. And that
00:45automatically creates a mono auxiliary track with a Click plug-in on it.
00:52Let me show you that. Let me expand this out and I'll show you the inserts,
00:59and you'll see that the Click plug-in is in here in the Insert section.
01:04If I click on this, it opens up the Click plug-in window. If I press Play,
01:10you'll actually hear the Click track play back.
01:12(Music playing.)
01:15That's a great sound, huh? Or what if we want to change the sound? I'm going to hit
01:22factory default button, maybe we want the Cowbell.
01:28(Music playing.)
01:31Can't say that really sounds like a cowbell. I think I'll go back to the
01:35factory default. Now if you don't hear the Click track, when you press Play,
01:41it might be because it's not enabled. And you can enable it in a couple of
01:45different ways. Right here with the Metronome button, if you click it, now it's
01:50not active. When it's blue, it is active. And this control you can find in the
01:55MIDI controls of the Edit window toolbar. You can also go to the Options menu,
02:01and make sure that the Click has a check next to it. If you uncheck this,
02:06you'll see that the Metronome button also is made inactive.
02:11You can also bypass the Click, which will make it silent. There are some Click
02:17options if you go to Setup > Click/ Countoff. In this window you'll see some
02:23options to have the Click play during play and record. Only during record, or
02:28Only during countoff.
02:30We can also change the notes for the Accented and Unaccented parts of the beat,
02:35changing their Velocities and Durations. We can even choose to go to a
02:40different instrument, and not have it be the Click track. We can route it to
02:44another plug-in, a virtual instrument, or even an external MIDI sound device.
02:50We can also affect the Countoff here. We'll leave this as is.
02:54So the Click track will follow the tempo and the meter of the session.
02:59The default settings for any Pro Tools session are 120 beats per minute, and 44 meter.
03:06But what if we want to change that? Oh it's very simple. Click these
03:10little pluses, so Add a Tempo Change.
03:13I think the song that I want to record right now of a BPM of 90. So I'll type
03:18that in, and have it start right at the beginning of this session. And I'll
03:24keep the meter at the same, but if you wanted to change it, you can just click
03:27this button and change it here. But I'll leave at the same. So now we are ready
03:33to record with the Click track. Record enable the track.
03:42(Music playing.)
04:04Okay, maybe not my best performance, but you get the idea. Now what if you want
04:08to actually have a Click track automatically into every session that you create?
04:12Well, it's easy to do. Let's go to Setup > Preferences, to the MIDI Page
04:19and you'll see this option right here. Automatically create Click Track in
04:25New Sessions. With this active, anytime that you create a new session a Click
04:30track will automatically be in there on a Mono Ox track.
04:36Recording to a Click, ensures that you play along to a steady tempo, which is
04:40often a good idea when you're trying to flesh out an idea to share with others,
04:44or when you know you are going to record other rhythmic parts to the song.
04:48I highly recommend that you record almost everything with a Click track reference.
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Overdubbing and using the record modes
00:00Pro Tools has several record modes. We can access them by right-clicking on the
00:05Record button. We have Normal, Loop, Destructive and QuickPunch. Pro Tools HD
00:12also has TrackPunch and DestructivePunch but we won't cover those here.
00:16If we choose one of the different record modes, the icon in the Record button
00:21will actually change. We can also choose the record mode from the Options menu.
00:25I'm going to keep this on non- destructive mode for what we are about to record
00:31and what we are about to record is a nice baseline to accompany what we have
00:36got here. Two Acoustic Guitars and we have got a Drum Loop as well as a Click track.
00:41So I'm going to add a new track, one Mono Audio track. I'm going to name it and
00:52make sure we have the proper input, which we don't, so I'll change to Analog 1
00:59and Record Enable. And you know before I do that, I'm going to actually add a
01:03plug-in to this, a real-time plug-in effect. I'll choose the AIR Phaser and
01:10this is a standard plug-in that comes with Pro Tools. I'm going to choose the
01:15Soft Long Mono phaser setting here. This is a preset from the Preset menu.
01:23Close that up. Let's hear what this sounds like.
01:26(Music playing.)
01:30Just a little bit of phasing on there. That's cool. Okay, so I'm going to hit
01:33the Return to Zero button to make sure that playback starts right at the
01:38beginning of the session and then I'll hit the Record and Play button.
01:43(Music playing.)
02:37All right, that was a pretty decent take. Maybe there is some spots that I
02:41might want to touch up in there, but I'm pretty happy with it. So let's say
02:46that I actually wanted to touch up the very beginning of that, base track.
02:50So I'm going to put the cursor using the Selector tool right at the beginning of
02:55the track, and I'm going to activate some Pre-roll when it's lit up like that,
03:00that means Pre-roll is active. I'm going to choose 2 bars, Pre-roll, lock that
03:05down by pressing Enter.
03:07So that means that playback will start two bars back from where this cursor is.
03:13Record enable the track and you will note that we are in non-destructive record mode.
03:19That is normal, non-destructive record mode. If I were to go into
03:23destructive record mode, I would actually record over top of this audio that I
03:28have here and erase what's under there. I don't want to do that. I want to keep
03:32what's under there but record on top of it a new piece of audio. So let's try that.
03:38Record Enable and Play.
03:41(Music playing.)
04:01All right, cool. So I like that take pretty good. I'll keep that. Another way
04:07to record is with Loop record. And that's another mode that we can choose here
04:13and I'm going to choose that by right- clicking the Record mode and changing it to Loop.
04:18Now I know that there is a little riff right in here that I might want to
04:22change. So I'm going to loop record over one bar, this little area. So what
04:29that's going to do when I loop record is it's going to make multiple recordings
04:34over top of this area and these are non-destructive takes. So each of these
04:40takes will be recorded and show up in the regions list and we also have a list
04:45that we can choose from and pull them up here that I'll show you after we record them.
04:48So Loop Record is great because it kind of gives you a comfort level or a flow
04:53when you record a bunch of loops in a row. So let's try this out. And you will
04:57note that I have Pre-roll active here but it will only happen on the first time
05:03of the loop and when it loops back around, it will actually not have Pre-roll.
05:09So let's try that out.
05:14(Music playing.)
05:37Okay, I think I got it on the last take there, so it kind of got into the flow.
05:41It took me a few times to get there but I got there. So I'm pretty happy with that.
05:46So now if I go down to this region on the track and I right-click it, we see
05:51this menu. We go down to Matches and here are all the different takes that I
05:59just recorded. This bass_05 was the original region that I recorded and these
06:04are all of the little loops that I just recorded. So I'm going to keep this
06:08last one that I had up there because I thought that was probably the best one.
06:13I'm afraid to listen to this but we'll have a quick little listen.
06:17(Music playing.)
06:31Actually there is nothing that a little editing couldn't fix on that so just
06:34leave that and move on to QuickPunch.
06:37I will go up, and right-click this Record button and switch over to QuickPunch.
06:43Punching means to drop a track into record while it's playing back.
06:48In QuickPunch mode, you can record enable a track, press Play and punch in when
06:53you want to fix a part of it. So let's try that out. I put this under Record
06:59mode and we are in QuickPunch mode because we see the little P in the Record button.
07:04So now if I press Play, and then start clicking the Record button, Pro Tools
07:09will punch in, every single time that I hit the Record button. When I hit the
07:13Record button again, it will punch out and this is instantaneous. The instant
07:18you click on the Record button, then QuickPunch will pop right in and punch in
07:24the track without any delay. So let's try this out. We are going to have a
07:28little Pre-roll before we actually can start recording.
07:31(Music playing.)
07:53Now I wasn't actually playing along there. It's kind of hard to quick punch
07:57yourself while you are playing an instrument unless of course, you have a foot
08:01pedal connected to your 003 or other interface which I don't have at the moment
08:08but you get the point of being able to punch in and you can do this up to 100
08:13times during playing back of one track.
08:16Now one thing you should note about QuickPunch is that Pro Tools actually
08:20begins recording a new audio file as soon as you start playing the track.
08:24It doesn't only record at the punch points. It records continuously and it only
08:30shows you the punched in sections on the track. But that means that you can
08:33actually go back and edit the punch point if you miss the exact punch location
08:39and I'll show you how to do that.
08:40If we go to the Trimmer tool, I can take this punched region and drag it out.
08:48So I don't have to worry about missing a punch point. What I did there was I
08:53just clicked-and-dragged with the Trimmer tool and you will see that there is
08:57all this audio that's underneath the track that we just recorded.
09:01One other note about QuickPunch. I wouldn't keep it on all the time as it
09:05records continuously and that can eat up a lot of hard drive space. So I'll
09:10discuss additional punching techniques in another video in this course.
09:13But I recommend that you get to know the different recording modes. Aside from the
09:17Destructive mode, Normal, Loop and QuickPunch record modes all have their place
09:22in the recording session.
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Recording with playlists and the Loop Record mode
00:00Playlists are one of my favorite features in Pro Tools. They can act as virtual
00:04recording tracks for recording additional takes of a performance. In this
00:08secession here, I have got 2 tracks of acoustic guitar chords panned left and right.
00:13I have also got a lead guitar track, and I'm working on this harmony track.
00:18So I have got one recorded take here and I'm going to record a couple more.
00:23And to do that, I'm going to use playlists. I'm going to over to my Harm1 track
00:29here, and click on the Playlist Selector button, and choose New. It's going to
00:34ask me the name of the new playlist, and I'll just accept that. That's fine, okay.
00:39And you will see my track disappear here. The region that I recorded is gone,
00:43or is it? It's actually right here. I can get it right back that way.
00:49But I'll go to the blank one because I'm going to record some more stuff here.
00:53So I'll Record Enable the track, see what the level is. That looks pretty good.
00:59I'm also going to go up to Record button here and activate Loop record, which
01:07will loop this area. You will see it's selected here 8 bars. You can see that
01:13up here form bar 3 to bar 11.
01:16And there is one last thing that I need to do. I'm going to go to Setup >
01:21Preferences, and in the Operations page, I want to make sure that this is
01:26checked off, Automatically Create New Playlists When Loop Recording. So every
01:32time that this section loops around, a new playlist will be added as I Loop
01:39record. So let's give it a shot.
01:41All right, I got a couple of takes there. That last one wasn't too bad, maybe
02:18could record it a couple more times. But I'll save you that. Now with these
02:23playlists, I can actually choose which one that I want to hear when I listen back.
02:31And later on I can edit between these different playlists to create a
02:36master take. And I'll show you how to do that in another movie.
02:41And one more thing you can also check all these playlists at once, if we click
02:46a playlists view, then you will see all three of the tracks that I recorded
02:52right below each other.
02:53So recording a playlist is a great feature because it not only makes recording
02:58multiple takes very easy, it also makes editing together the different takes
03:02very quick. And I'll show you how to do that in another video.
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Punch recording and using the monitoring modes
00:00When recording in Pro Tools the Monitor Mode determines what you hear on a track,
00:04when it's record enabled or in Playback Mode. There are two options,
00:10Auto Input Monitoring or Input Only Monitoring, and you can switch between the two
00:18using Option+K on a Mac or Alt+K on a Windows machine. This input status is
00:26shown here in the Transport controls in the Edit window toolbar. If we switch
00:33it over to Input Only Monitoring, you will see this light up.
00:37Now on Pro Tools HD you can set this mode on each individual track, but in LE
00:43and M-Powered the mode determines the input status for all tracks. So let's
00:48check out Input Only Monitoring. When I record enable the bass track, Input
00:56Only Monitoring allows you to hear the input signal at all times. So even
01:02though I have a recorded track on here, I can play the bass right now when it's
01:10not playing or when I do press Play you will hear what I'm playing on a bass as
01:16oppose to what is recorded on this track. Check this out.
01:19(Music playing.)
01:31So you can see that I played is different then what you see on the waveform.
01:36Input Only means you always hear the input to the track when it's record
01:41enabled. When I switch over to Auto Input Monitoring that changes what happens
01:48on this track. When I press Play, you will hear what's on this track, even if I
01:53start playing on my bass as you can see, when it stopped you can hear my input.
01:59But when I press Play, you won't be able.
02:02(Music playing.)
02:10So you just heard what's actually recorded on that track, even though this
02:14track is record enabled. The only time that you will hear what's on this track
02:18through the input is when your ear stopped or when you are actually recording
02:25and let's do that right now to check it out.
02:29(Music playing.)
02:41I purposefully played a performance that doesn't look all that great or doesn't
02:45sound all that great here. Just to show you the difference I'm actually
02:48going to undo that recording right there. Now we are back to the original.
02:54So I want to show you how to do an Automated Punch. Let's check out this
02:59example. I have got this preexisting bass line and I want it to play all the
03:05way up to this punch point right here, I'm going to rerecord for a little while
03:10and then I'm going to have a punch back out automatically and keep playing rest of the bass line.
03:15So for this purpose I want to be in Auto Input Monitoring, not Input Only so
03:21that we'll able to hear the preexisting track up to the punch point and now I'm
03:26clicking and dragging to highlight of the part that I want to rerecord.
03:31So we'll hear what's existing here, then we'll punch in, I'll play new bass
03:37material here and then the preexisting track will pick up right here.
03:43Now I want to see Pre-roll and Post- roll, so I'm going to choose Expanded
03:47Transport here. I'm going to add two measures of Pre-roll and two measures of
03:53Post-roll, press 2 and Enter. So we'll hear two measures before this record
04:01area, then I'll record a new bass line and then we'll hear two measures
04:04afterwards and remember I'm in Auto Input Monitoring right now. So let's try this out.
04:11(Music playing.)
04:33Okay, so I didn't really like my performance there, but you get the point
04:36because it played up to the punch point Pro Tools automatically punched me in,
04:42I played some more bass and then it punched me out at the punch point. This is
04:46called an Automated Punch, and this is a really handy punching method,
04:50especially if you are recording by yourself. But I use it all the time when I'm
04:54with myself and also when I'm working with clients.
04:58So let's recap. You locate the punch point, you select the area, you record
05:06enable that track, you set the Pre-roll and Post-roll, hit Record and Play and
05:12then Pro Tools will punch in and punch out for you automatically.
05:17So in general, it's often best to choose Auto Input Monitoring when punching only,
05:22but leave the Monitoring Mode as Input Only for all other applications.
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Dealing with latency
00:00When you record audio into Pro Tools, the time it takes your computer to
00:04receive the input signal, record it, process it, and send it back out to an
00:09output is called latency. Latency values can be as low as zero or higher than
00:1550 milliseconds or more, which is quite noticeable and will likely negatively
00:20affect your performance while you are recording. I'll show you why.
00:24If we go to Setup > Playback Engine, and we set the H/W Buffer Size for the
00:30smallest amount which is 32 Samples with our 003 setup here, click OK,
00:39you notice that this bass track is record enabled.
00:42Now I'm going to play a few notes and you will not be able to hear the latency
00:47between when I play the note and when it comes back to me.
00:50(Music playing.)
00:56However, if I change to 1024 Samples and I do the same exercise, you are going
01:08to hear the difference between when I play the note and when it comes back to
01:12us through the headphones.
01:14(Music playing.)
01:19There is latency for you. Those of you recording into a USB-powered interface,
01:24like an Mbox 2, can achieve zero latency monitoring by turning the Mix knob all
01:30the way to the left to the input side. This routes the input signal right back
01:35to the interface before it's even converted from analog to digital. Thus, there is no latency.
01:41To hear your input track along with other tracks that have already been
01:44recorded into Pro Tools, you need to put the Mix knob in the middle. In this
01:49case, you will hear the input signal with zero latency and the playback from
01:53Pro Tools, which will have latency, unfortunately. But if you change to a small
02:00H/W Buffer Size, this is certainly manageable.
02:03With a large buffer size, the latency causes too much delay between the
02:07prerecorded tracks in Pro Tools and the track that you are trying to currently
02:11record. On some M-Audio USB devices, like the MobilePre, this Mix control is
02:17software driven. In this case, go to Setup > Hardware and click the Launch
02:23Setup App button to find the controls to adjust the Mix level.
02:28FireWire interfaces like the 003 and Mbox 2 Pro handle digital audio and
02:33latency in a slightly different way. For these devices, the minimum latency is
02:38not 0. It's 3 milliseconds, because it takes 1.5 milliseconds to convert the
02:44analog signal to digital and then another 1.5 milliseconds to convert that
02:49signal back into analog. This A-to-D-to-A conversion takes a total of 3 milliseconds.
02:57These same FireWire interfaces can utilize what's called Low Latency
03:02Monitoring, and you turn that on here in the Options menu. When it's on, that
03:07means that there is only 3 milliseconds of latency. However, there are some
03:12accompanying limitations. All plug-ins and sends on record-enabled tracks are
03:18automatically bypassed. And when I activate this, you will see that my Phaser
03:24plug-in on my bass track will be made inactive right there.
03:29So when you are using Low Latency Monitoring, you can't record with any real
03:33time effects on the record enabled tracks. While this is a bummer, it certainly
03:38isn't the end of the world. In practice, I found that working with low buffer
03:42sizes is totally fine for recording, even with the most time sensitive
03:47material, and so I don't really use Low Latency Monitoring very often.
03:52Once you're done recording, you can go back up to the Playback Engine and
03:56change it to a higher buffer size, but when you are recording, I recommend
04:02knocking it down to the smallest H/W Buffer Size.
04:05So latency is unfortunately an issue that we have to deal with when recording
04:09digitally. However, using the right techniques to manage it, latency shouldn't
04:14get in the way of recording great tracks.
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Creating a group
00:00A Group consists of one or more tracks that are grouped together. Groups are
00:04useful for editing or mixing several tracks in the same way at the same time.
00:09Let's create a group. First you need to select the tracks that you want in the group.
00:13So I'll click on the Acoustic Guitar 1 track, then I'll press Shift and
00:19go down to the second track. Now, both of them are selected. There is another
00:24way to select multiple tracks in Pro Tools.
00:27If you go up to the Link track and Edit Selection button, it's highlighted blue
00:33right here and we use the Selector tool. We can go down into the Edit window
00:38here and select across these tracks and whatever tracks that we select across,
00:44you will see their names highlighted here. So I'm going to select by
00:50clicking-and-dragging across these two tracks. Now they are highlighted.
00:56We'll go to the Track menu and choose Group and you can also use the key commands,
01:02Command+G for a Mac or Ctrl+G on a Windows machine, and you get the Create Group dialog.
01:10So let's name our group here, we'll call it Acoustic Guitars and let's pick
01:15some other of the parameters here. We have got the Type where you can set it to
01:20be just active in the Edit window, just active in the Mix window or both.
01:25Usually I like it to be in both. Each group will have an ID. There are 26 times
01:334 different IDs so that's how many groups you can have. And then you can choose
01:38what is Linked Within the Group. So if we have Mutes and Solos here, any time I
01:43hit a Mute button on one of the tracks in the group, all of the tracks would be muted.
01:47Same goes for Solo here.
01:50Now, if we wanted to add other tracks to the group, we could do that here just
01:55by clicking on a name and pressing Add. I'm not going to do that right now.
01:59So I'm happy with this group, I'll hit OK. Now, you see this group show up in the
02:05Groups list down here. Now, check this out. When I go over here to the Solo,
02:13both of the Solos on these two tracks light up, same for Mute. And if I
02:20click-and-drag on the volume both of the tracks respond in kind.
02:26If I change the track view from waveform to volume both of the tracks will do
02:33the same. And if I go to make a new playlist for one of the tracks in the
02:42group, both will get new playlists. Let's go over to the Mix window. If you
02:51look here in the Group section you will see that the groups are labeled here in
02:56the Mix window and even given a color that matches the color that's down here in the Group List.
03:04If you right-click on a group name, you will get this menu where you can choose
03:09from the tracks you can modify or duplicate or delete the group. You can hide
03:15the group or show only the tracks in the group. That's kind of a cool one.
03:19Let's check that out. This is pretty handy for mixing. I'll right-click again
03:26and it will show all tracks. One more time right-click hit Modify and it opens
03:33up the Modify Groups dialog where we can change things in here if we want to
03:38add tracks or remove tracks or change any of this stuff here. I'll keep it all the same.
03:44While we are talking about Groups, let's check out the Groups List pop-up menu.
03:50From here we can create a new group, we can display all groups or just mix or
03:55edit groups. We can suspend all groups, which means that they become inactive.
04:02Right here they are grayed out. We'll uncheck that to make them active again
04:09and you can modify groups here and also delete active groups.
04:13Let's say we want to delete it and this is not undoable so you got to be sure
04:19if you want to do it, and we'll do it. So, any track can be part of a group or
04:24multiple groups at one time in Pro Tools. Use Groups to make your workflow more
04:30efficient while recording, editing or mixing.
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Adding effects while recording
00:00In this video, I'm going to show you how to add Effects plug-ins to a track as
00:04well as how to setup an Effects Loop to use while recording. When we want to
00:08add an Effects over in the Edit window we should go over to the
00:13Edit Window View Selector button and choose Inserts A-E. That gives us five
00:20potential places for inserts on this track and a plug-in is an insert. So if we
00:27want to add a plug-in effect to this bass track, I can click on this first
00:32insert and choose plug-in and go down to Harmonic and choose the Fuzz-Wah and
00:41that opens up this Plug-in window.
00:43Now, we are going to talk about these plug-ins in other videos in this course,
00:47but I just want to show you how to actually add a plug-in. And if we want to
00:53choose one of the presets, just go up to the Preset button and instead of where
00:59it says factory default, choose one of these presets. And that's all there is to it.
01:06This plug-in is called an RTAS plug-in and that means that it's a
01:11real-time plug-in. So as soon as you press Play, that plug-in is going to
01:16affect the sound of this bass track. Let's hear it.
01:20(Music playing.)
01:29That's kind of fun. Now, if we want to keep that on there, but bypass the
01:34signal through the plug-in, let's just hit the Bypass button and you will hear
01:39the track without the effect.
01:41(Music playing.)
01:47I like it better with the plug-in. So, that's how you put a plug-in onto your track
01:54and you can actually record with that effect on the track. Now, let's go
01:59over to the Mix window and I want to setup an Effects loop. So I have got two
02:05Acoustic Guitar tracks here and I want to send both of these tracks to a Reverb plug-in.
02:13So I'm going to setup an Effects loop.
02:16So the first thing that I need to do is in the Sends area of this track I need
02:21to create a send on each of these tracks and if you don't see the Sends area on
02:27your Mix window, go down to your Mix Window View Selector button and choose
02:33Sends and there is ten sends, A-E and F-J. We are just going to keep A-E
02:40selected here. So just click on this first Send here and choose a Stereo Bus.
02:48I'm going to say Bus 9-10. That is basically a stereo pipeline for sending a
02:55signal somewhere else.
02:57I am going to put that same Bus selection on the other track. Now, we have got
03:03the controls for the Sends right here. If you don't see these in your session,
03:08then you should go to View > Sends and then choose Send A, which is where
03:17we have our first Sends here and that will show just the control for that.
03:23So we can boost up the levels here and we can pan these. So I'm just
03:28clicking-and-dragging to pane.
03:33So what the Sends do is make a copy of the signal that's on this track and on
03:38this track and send them on a Bus. The Bus is like a pipeline and the pipeline
03:47needs to be received somewhere. So we need to create a new track and I'm going
03:55to create 1 Stereo Aux Input track and I want to receive the signal from these
04:03Sends on this Aux Input track. So I'm going to choose the input as the same Bus
04:119-10 as what these Sends are sending out on. So now I have a copy of the signal
04:19from both of these acoustic guitars tracks being sent on a Bus to this input
04:27and it's being received at this Aux Input track.
04:30The last step we need to do for our Reverb Effects Loop is to actually add the
04:36effect. So we'll click on our Insert section and Add our D-Verb plug-in.
04:44So now we have these two tracks. Their dry tracks are being routed to the main outputs
04:50so those are unaffected because we don't have any plug-ins on them. But there
04:54is a copy of each of the tracks being sent here to the Aux Input and then those
05:01tracks are being affected by this D- Verb insert and then those effected tracks
05:07are coming out the Aux track here going to Analog 1 and 2.
05:12So we have a mix of the dry tracks and the wet tracks or the effected tracks
05:18both going to the main outputs on the master fader track and let's hear that
05:24what that sounds like.
05:25(Music playing.)
05:54So you can hear the acoustic guitar tracks with and without the effect as I
06:00brought the volume up and down. You can control how much from each track goes
06:05to the Effects Loop with the Send controls and then you can adjust the overall
06:13output of the Effects Loop right here.
06:17And you can set these up to run when you are recording a session as well as
06:21when you are mixing and we'll talk more about this in the mixing section of the course.
06:25But now you know how to set this up if you want to have a Reverb
06:29Effects Loop while you are recording. Now, one last thing to mention here is
06:34that if you are using a FireWire interface with Pro Tools like a 003 and
06:40you want to record with Low Latency Monitoring, Plug-ins and Sends on a Record
06:45Enable track are made inactive. So check this out, watch the Sends and these
06:51Inserts on this track, they will be made inactive.
06:56So we'll check this off and then if I try and record enable this, the Sends
07:03become inactive and so this is already bypassed so we are covered for that.
07:11But that's what happens when you have Low Latency Monitoring and you try to record
07:15these tracks. If I unrecord enable these, you will see the Sends can be active
07:21again and we can make this unbypassed and it will be active.
07:26So as you can see here adding individual effects and effects loops can make
07:31your recording sessions more fun and they might even inspire better
07:34performances. I'll cover more about using effects in the videos about mixing in this course.
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Creating a headphone (cue) mix
00:00When you are record into Pro Tools, you will often be wearing headphones.
00:04Creating a good headphone mix is imperative to helping you capture the best
00:07performances while recording. For the most basic headphone setup, plug in your
00:12headphones to the headphone jack on your interface. Some interfaces have two
00:16headphone jacks like the 003. Turn the headphone volume down all the way at first.
00:21You don't want it to be too loud when you put on your headphones.
00:24Then press play in Pro Tools and turn the volume knob up slowly to a level that's
00:29comfortable, neither too loud or too soft.
00:32The headphone jacks on your interface receive the main output that is in this
00:36session, Analog 1 and 2. All these tracks are routed through Analog 1 and 2 and
00:42then they go through this Master Fader track, which feeds out the mix to the
00:48headphone jacks. And just monitoring the Analog 1, 2 or the main outputs is
00:53usually fine if you are just recording one person at a time, but getting the
00:57levels of each of the tracks in the mix is really important.
01:01When you record the mix in the headphones can either help or hinder the person
01:06recording in a few different ways. For example, if a vocalist's voice is too
01:11prominent in the headphone mix, the vocalist might sing a little flat and with
01:16less energy. However if the vocalist voice is too low in the mix, they might
01:21push the voice and go sharp to rise above the other instruments in the mix.
01:26Try to get a good balance between the instruments and the mix and most likely you
01:30will have to boost the instrument that you are recording. So it can be heard
01:34just above the mix a little.
01:36When you are setting up a headphone mix, you can add effects to any instrument
01:39to provide either creative inspiration or to make the instrumentalist or
01:44vocalist feel more comfortable. Vocalists in particular like to have some
01:48reverb or some delay on their voices while they are recording, maybe even both.
01:53I recommend setting up an Effects Loop for this purpose and you can see the
01:57Effects Loop is already started in this session. I have got Sends routed to a
02:03D-Verb plug-in on this Aux track and if we want to set one up for the vocal
02:09track, I can choose the same bus which is Bus 1 and 2 and that will route a
02:16copy of this vocal track to the input of this auxiliary track where it will
02:22then be processed by the D-Verb plug in.
02:25Now I talk about setting up an Effects Loop in another video in this course.
02:29So if you want to see the specifics, check that video out. So what happens if you
02:33want to record more than one person at a time and then each want their own
02:37personal headphone mixes? Well you can make as many separate headphone mixes as
02:41you like, the only limitation is the number of separate outputs you have on
02:45your interface. So let's say you are recording a guitar player and a bass
02:49player at the same time and they each want their own separate headphone mixes.
02:54So I have got these two tracks down here, the Lead Guitar and the Bass and I'm
02:58going to set up a mix for each one of them. Now one of them I can probably use
03:03just the main mix for. So I'm just going to feed the Analog 1-2 output to their
03:10headphone mix. But let's say I'm going to set up a separate mix for the guitar
03:15player. So I'll do it like this. First I'm going to choose to select the Sends
03:22F-J and I'm going to create this headphone mix using Sends.
03:27So I'm going to go up to Send J right here, I'm going to press the Option key
03:34on a MAC or the Alt key on a PC and with that button held down, I'm going to
03:40choose the interface. I'm going to go to Analog 3-4 and that's going to put a
03:47Send that's routed to Analog 3-4 outputs on all of these tracks.
03:53Now to make this a little more clear, let's go to View Sends F-J and choose
04:02Send J. So now we can see the Send controls for all of these Sends and we can
04:08use these faders to create our own second mix here. So I'll turn these up a
04:15little, each of one these and we'll probably juice up the Lead Guitar because
04:23I'm sure the Lead Guitars, we'll want to hear that more. We can even use the
04:27Sends to send out the effects to the second headphone mix.
04:32Now we are missing one step here, we need to create a new track and we are
04:39going to create 1 Stereo Master Fader track and that automatically defaults to
04:48Analog 3-4 as the output. So this track will control the overall output level
04:55to the second headphone mix. So to recap, we have got all of these tracks with
05:00Sends being routed to Analog 3-4, the second output and that's for our second
05:07separate headphone mix and all of these Send levels can be different than the main mix levels.
05:13So that's how you set up a second headphone mix. Creating a good headphone mix
05:19whether it's simply getting the right balance between tracks for one person,
05:23adding effects or even creating multiple different mixes for multiple people
05:28recording at once is important for capturing the best recorded tracks that you can.
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Assigning disk allocation
00:00Every audio track you record in Pro Tools is stored on either an internal or an
00:04external hard drive, and when you create new secession that's when you
00:08initially tell Pro Tools where you want to save the files. However, after you
00:13open the session you can tell Pro Tools exactly where to record each track by
00:17specifying the location in the Disk Allocation dialog box.
00:22Choose Setup > Disk Allocation to open the Disk Allocation window. To change
00:28the location where new audio files would be recorded for this bass track, click
00:33here and select from the list, you can select particular folders or just switch
00:40over to a different hard drive. If you want to apply this change to all of the
00:46tracks, press Option on a MAC, or Alt on a Windows machine and click the tracks
00:52and then you can choose the hard drive.
00:55If you choose multiple different drives, Pro Tools will create a session folder
00:59containing an audio files folder on each drive. Or you can choose the Custom
01:04Allocation Options where you can save audio files to pre-existing folders.
01:11Click this Change button and you can tell Pro Tools where you want to save them
01:15exactly. Round robin will automatically distribute any newly created tracks
01:23among the hard drives connected to your system. Click this box to turn that on.
01:27By default, the system drive is not included in round robin allocation and
01:33Digidesign does not recommend recording to the system drive anyway. That is the
01:38drive that contains your computers operating system. So although there are
01:42options for spreading out the audio files all over different drives on your
01:46system, I usually keep my audio files all in one hard drive for each project.
01:51Drives are so fast these days that spreading them out isn't really necessary to
01:56improve your performance unless you are working on huge secessions. Plus saving
02:01all your audio files in one drive is easier for organization and for
02:05transporting the sessions. Still you should be aware of the options in the Disk Allocation window.
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5. Editing Audio
Understanding nondestructive editing and region types
00:00Pro Tools is best known for it's audio editing capabilities and the reason that
00:04digital audio editing is so amazing is that it's non-destructive. Let's say I
00:09start with this perfectly good guitar part. I'll play a little bit of it for you.
00:13(Music playing.)
00:28And then I chop it up and move parts of it all around, so that it ends up
00:33looking like this with edits all over the place. I'll play a little bit of it.
00:40(Music playing.)
00:54The edits in the second track don't affect the underlying audio file that you
00:59see in the first track. The edits are non-destructive. Pro Tools does not
01:03actually touch the audio files. It just tells the hard drive when to play back
01:07certain parts of each audio file. In other videos in this course I'll show you
01:12how to make edits like this, but here I want to explain what audio regions are
01:16and how audio regions work in Pro Tools.
01:19In Pro Tools speak each track or section of a track is called a region. You see
01:24each of these little pieces here are regions, and each of these regions appear
01:29in the Regions list over here. New regions are created when you record or edit
01:35a track by cutting, pasting, separating, moving or any of variety of other
01:40editing tasks. There are several types of regions that you will see in a Pro
01:44Tools session, the first which is highlighted here is a whole file region and
01:50these are displayed in bold. These are created when you record, import, or
01:55consolidate they reference an entire audio file on your hard drive.
02:00The region up above here which has it's own name because I have renamed it is
02:06actually called a user-defined region, and they are made when you actually edit
02:10something yourself and then name it yourself. Auto created regions are also
02:16shown in regular text kind of like the user-defined regions here except that
02:22they have names that were auto created. They are made automatically when you
02:26make an edit like separating or trimming a region.
02:30A region type that's not shown here is called an off line region and it's shown
02:35in italics and there are regions that cannot be located or are unavailable for
02:40opening with the session. We don't have any of these in the session so you
02:43don't see any. Multi-channel regions reference multiple audio files for stereo
02:49or surround sound tracks. They are shown as one region in the Regions list but
02:53there is a little triangle next to the name that you can click to show the
02:57individual regions that make up a multi-channel region.
03:02When you click a region in the regions list like this, it will highlight that
03:07region in the Edit window and vice versa, if you double-click this, you will
03:13see that it's highlighted here in the Regions list.
03:16So now you know about the non- destructive nature of audio editing in Pro Tools,
03:21and about the different types of regions and how they interact with the Regions list.
03:25This knowledge will help you understand the editing techniques shown in
03:29other videos in this course.
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Using the Selector and Grabber tools
00:00The Selector and Grabber tools will probably be your most used edit tools for
00:04editing, manipulating and playing back track material in Pro Tools. Click the
00:09Selector button or press the F7 button to activate the Selector tool.
00:13You can take the Selector tool on to a track and click anywhere and that will
00:19lay down the playback cursor. If I press the Spacebar, we can play right from that location.
00:23(Music playing.)
00:29You can also click-and-drag to make a selection, and playback will just be in the selected area.
00:35(Music playing.)
00:39If you place the cursor by clicking, and then move it again and press Shift and click,
00:45it will highlight the area between where you first clicked and where you
00:49clicked again. If you double-click on a region, it will highlight the entire
00:53region. If you triple-click in the track, it will select all of the material on that track.
01:01Let's move on to the Grabber tool. The Grabber tool comes in three flavors, a
01:07Time Grabber, Separation Grabber, and the Object Grabber. You will probably use
01:13the Time grabber most. To access the Grabber tools, you can just click on the
01:18Grabber icon or you can press F8, and F8 will also scroll you through all three different tools.
01:27The Time Grabber's primary functions are to select or move entire regions.
01:32So I'm just clicking and dragging this region. You can also use the Time Grabber
01:40to move MIDI events. You will see it becomes a little pointer, then I'm going
01:48to click-and-drag that note and move it. You can also do the same with
01:53conductor track events, click and move.
01:58And the last thing you can do with the Time Grabber is go into the automation
02:03lanes, and insert and edit automation breakpoints. So I can click on the track
02:08here and create automation breakpoints and then I click-and-drag and move them.
02:17To use the second of the Grabber tools, first I'm going to make a selection
02:21with the Selector. Note that the selection I made is not already a pre-existing
02:29region. So now I'm going to get the Separation Grabber, and I'm going to come
02:35and click on this selection, and it's going to automatically separate that
02:39region. And now I can click-and-drag and move that anywhere that I wanted to go.
02:45Now let's check out the Object Grabber. I'm going to put this back to regions
02:51here, and then select the Object Grabber. And you will see that I can select
02:58multiple regions on multiple tracks, if I press the Shift key, and these are
03:06non-contiguous regions, and then if I click-and-drag I can move all of them at once.
03:11Pretty slick.
03:17The Selector and Grabber tools enable you to manipulate regions, notes, and
03:21automation to your heart's content. So get to know them well, and you will
03:25become very efficient at editing in Pro Tools.
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Using the Trimmer and Scrubber tools
00:00In this video I'm going cover what the Trimmer and Scrubber edit tools can do.
00:04I'll start with the Trimmer. This is the Trimmer tool right here and if you
00:08click on it you will see there is the Standard tool, the TEC tool, and the Loop tool.
00:15TCE stands for Time Compression Expansion, we'll get to that in a second.
00:19Let's start with the Standard trimmer. If I take the Standard trimmer down here to
00:25this region, I can click-and-drag and edit the front half of that region off of there.
00:30You can also click-and-drag the end of this region, if I click-and-drag
00:36it and extend it beyond, that's no problem either. I can press the Option key
00:42on the Mac or the Alt key on a Windows machine to reverse the direction of the Trimmer tool.
00:48So that can be handy if I want to make this region much shorter like that.
00:53The Trimmer tool can also be used to lengthen and shorten MIDI notes. So if I go up
00:58to this instrument track here, looking at in notes view I can take this Midi
01:04note and drag it either way. I can also use the Trimmer to scale automation and
01:12controller data up or down.
01:15First, I'm going to get the Selector tool here, I'm going to select a portion
01:20of this automation. Then I'll go back to the Standard trimmer, click-and-drag
01:28and it will take all of that same curve and bring it down by the same amount.
01:33And you can see that as it goes up it has the db, which is the volume level.
01:39And then the little triangle, it says + 5db right there. That's the delta value,
01:44or the difference between where it was and where the new value is.
01:50Let's move on to the Time trimmer or the TCE trimmer. Again, TCE stands for
01:57Time Compression Expansion. The TCE trimmer uses the Time Shift AudioSuite
02:03plug-in to alter the length of an audio region and create a new audio file.
02:08You can use it to time compress or expand a region for matching the length of
02:13another region or to fit a region better to a tempo grid or for a special
02:18effect. Let's try it out.
02:20I am going to take this piano part and really compress it. Notice the
02:28processing window that was just there, Pro Tools actually has to make a new
02:33file for this. It creates a brand new audio file. Let's take a listen to it.
02:38First, I'm going solo it.
02:42(Music playing.)
02:48Well, we compressed it a lot, so there is a lot of audio artifacts in there but
02:53it certainly does sound interesting. We can actually adjust the settings for
02:57the Time Shift plug-in, if we go up to Setup > Preferences, and in the
03:05Processing page we see our TC/E area right here. We see the Time Shift is the
03:12default TC/E Plug-in, and we can choose our Default Settings.
03:17Now it looks like there is a whole bunch of different settings here. And for
03:21this case we'll probably use a Piano. Click OK. You can also create your own
03:28TCE settings, if you go to the AudioSuite menu > Pitch Shift > Time Shift.
03:35And that will open up the Time Shift plug- in window. Now I'm not going to get into
03:41this here, but that's where it is if you need to create your own settings.
03:47Let's move on to the Loop trimmer. If you take the Loop trimmer tool and
03:56position the trimmer over the top half of the region, it will be in Loop Trim mode.
04:02You see the difference in the icon there. So I'm going to click-and-drag
04:06and you will see that it creates multiple loops right in a row of this
04:14particular region. If you position the cursor at the bottom half of a region,
04:19it will go back to the standard Trim tool, like that.
04:22To quickly access the different Trim tools, you can either right-click the Trim
04:28tool button or you can repeatedly press F6 and it will scroll through all three
04:34options. Let's move over to the Scrubber tool.
04:39Scrubbing is a technique used in analog tape editing, where an engineer rolls
04:43the tape back and forth over the playhead at slow speeds with his or her hands
04:48to find a particular location on the tape, usually the location for a splice.
04:54And the purpose of the Scrubber in Pro Tools is to emulate the scrubbing
04:57process on digital audio. By scrubbing over an edit point you can find the
05:02exact edit point which may not be obvious just by looking at the waveform.
05:11Let's look at a different part of the audio here.
05:13So I'm going to click-and-drag and you will hear the scrubbing action.
05:20(Music playing.)
05:28Notice now you can go forward and backwards. If you scrub over the middle of a
05:33stereo track, you can hear both sides.
05:36(Music playing.)
05:41Press the Command key on a Mac or the Ctrl key on a Windows machine, if you
05:45want to scrub at finer resolution.
05:49(Music playing.)
05:56That sounds great. You can press the Option key on a Mac or the Alt key on a PC,
06:00and you go faster. And this is called Scrub Shuttle mode.
06:04(Music playing.)
06:14Use the Scrub Shuttle mode to scroll through a long track to find a specific
06:18part of that track.
06:20Now if you want to access the Scrubber, well you have got the Selector engaged,
06:26just press the Ctrl key on a Mac or the Start key on a PC to change the
06:31Selector to the Scrubber. You can also access Scrub Shuttle mode if you press
06:36Ctrl+Option on a Mac or Start+Alt on the PC.
06:40I find the Scrubber to be my least used editing tool, but its features
06:45certainly are cool and helpful from time to time. On the other hand I use the
06:50Trimmer all the time to edit regions. And I imagine you will too once you get
06:54the hang of using all of its features.
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Using the Zoomer tool and Zoom presets
00:00The Zoomer tool is mostly used like a magnifying glass, just as its tool icon
00:04indicates. You use it to view the fine detail of a track or in the opposite way
00:11to look at the big picture of a track in a session by zooming out. If you take
00:15the Zoomer tool on to a track and click once, you will zoom in one zoom level.
00:21If you press the Option key on a Mac or the Alt key on a Windows machine you
00:25will see inside of the Zoomer tool the Plus sign will go to a Minus. And if you
00:30click once you will zoom out one zoom level.
00:34If you click-and-drag, whatever area you select will fill the Edit window.
00:42A cool feature right below the Zoomer tool is called the Zoom Toggle.
00:48This enables you to define and toggle between the current zoom state and a saved
00:53zoom state that includes Track Height, Track View, Midi, Audio zoom In and Out,
00:58Horizontal zoom and Grid Settings. And you can set different Track Heights for
01:02each type of track. That is, for Midi or audio etc.
01:06So, if I click this once, you will see that this Mini Grand track expands out.
01:12It's actually fitting the entire track into this window. If I click it again,
01:17it returns to where we were before. And you can set this Zoom Toggle setting,
01:23if you go to Setup > Preferences in the Editing page we have the Zoom Toggle
01:31section down here. So, I have the Track Height set to fit to window, but you
01:36can choose any of these. You can change the Track View when you Zoom Toggle,
01:42I'm going to keep it at no change. You can also make some other settings with
01:48these checkboxes but I like the way it is right there.
01:51Zoom Toggle has a keyboard shortcut. If you press Ctrl+E on a Mac or Start+E on
01:57a Windows machine you can toggle between the Zoom Toggle view and the Regular view.
02:02Even easier, if you go to the keyboard Focus button right up here the
02:08little AZ button and make that active, so it's yellow. All you need to do is
02:13press the E key and that will access the Commands keyboard Focus command for
02:21Zoom Toggle. Taking this one step further, if we select an area on a track and
02:29we hit the Zoom Toggle it blows up that area that we just selected.
02:35There are two versions of the Zoom tool. We have the Normal Zoom and the Single Zoom.
02:39The Normal Zoom just stays active and you can do multiple zoom actions
02:45all in a row. However if you are using another tool doing some stuff and then
02:54you are on Single Zoom, it will actually return you to that previous tool if
03:00you use Single zoom.
03:04So, that's pretty slick. If you just want to do a quick zoom in or zoom out
03:08while you are working with another tool, you can choose that tool and do the
03:13Single zoom and return to that previous tool. To switch between these two
03:19different tools, you can right-click on the tool or you can cycle through them
03:24by pressing F5. To the left of the Zoom tool, here we have the Zoom controls.
03:30You can zoom out by clicking this button, we can zoom in by clicking this
03:38button or if we click and hold and then drag, we can do a continuous zoom. Pretty cool!
03:49You can zoom in on Audio tracks as well making a waveform shorter or higher.
03:57You can also do the same with Midi tracks. And you will see that if the Midi
04:06track is in Notes view. Note that these zoom controls are accessed right up here.
04:12Make sure there is a checkmark there. If you want to hide them, then you
04:17can use these buttons right here and to access the continuous zoom, you can
04:22just go into the track and press Ctrl on a Mac or Start on a Windows machine
04:27and then click-and-drag and you'll get the cool continuous zoom.
04:35Now, my two most favorite zoom features are these. If you double click the
04:41Zoomer button, you bring the entire session into view. My second favorite one
04:47is to use the Commands keyboard Focus button to my advantage and the press the
04:52R and the T buttons to zoom in and zoom out, very simple short cuts.
05:00So as you can see here, there are tons of zooming options. From using the
05:04Zoomer tool to using the zoom resets to using zoom keyboard shortcuts. Use them
05:10all in combination to get around Pro Tools really quickly.
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Using the Pencil tool
00:00When editing audio the Pencil tool has one function: to redraw waveforms.
00:06Often this is done to repair waveforms such as to eliminate a pop or a click on the track.
00:10To do this we need to zoom in all the way. So that the waveform becomes a single line.
00:16Let's go to the Zoom tool and we can just start clicking away or we can use
00:23Preset number 5 which will automatically take you to the sample level of the
00:28waveform where the waveform is a single line.
00:33Here it is shown as a single line. If we switch back over to the Pencil tool,
00:38we can now click and draw in the waveform. Now you can undo this drawing but if
00:49you do save the changes to the original waveform, the audio file is permanently
00:54changed. So take note of that.
00:57So, in this case, I'm actually going to undo that move. Now the Pencil tool has
01:03seven different flavors. If we right- click on the button, you can see it has
01:08Free Hand, Line, Triangle, Square, Random, Parabolic and S-Curve and these are
01:15all used for different purposes and I'll show you some of those here in a minute.
01:19Now, to scroll through these automatically, you can just use the F10 key if you want.
01:24The Pencil tool has a lot of uses, however, not a lot of them are audio
01:29editing related. So, I'm just going to mention a few of them here quickly and
01:33then cover them in other movies. So, let me zoom out so we can see what we're
01:37looking at and go back to the Pencil tool and choose Free Hand.
01:41Now, I'm going to down to this Volume Automation lane and just click and draw.
01:51Pretty cool! Very easy to add automation. I can also go up to the Tempo area
01:58and draw in the Tempo Editor. I can make an accelerando here, have the tempo go up.
02:05On MIDI tracks, we can actually add notes with the Pencil tool. Let me show
02:11you how to do that.
02:12First I'm going to zoom in on this track, so you can see the MIDI notes and
02:18then I'm going to go back to the Pencil tool and I'm just going to click in the
02:24track here. Note that we're in the Notes view.
02:27(Music playing.)
02:36To make that a longer note I just clicked-and-dragged. You can also erase MIDI notes
02:41with the Pencil tool if you press the Option key on a Mac or the Alt key
02:46on a Windows machine. And the Pencil tool will flip around and turn into the
02:50eraser. You can erase notes, pretty cool. Finally, you can edit MIDI
03:00velocities, let me go down to the Velocity view here and if you draw with the
03:07Pencil tool, I'm just clicking and dragging and I'm changing these velocities to these notes.
03:14So, as you can see here the Pencil tool has a lot of functions and I use it for
03:20editing audio Midi and automation in almost every session that I work on.
03:24And I'm sure you will too.
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Using the Smart tool
00:00The Smart tool combines the best parts of the Trimmer, Selector and Grabber
00:04tools all into one. To make the Smart tool active, click the bar above these
00:10three tools or you can press F6 and F7 at the same time. With this Smart tool
00:16active you will see the Selector active in the top half of this track and
00:22the Grabber is active in the bottom half.
00:25If you go towards region boundaries the Trimmer becomes active on both sides.
00:31If you go towards the top corner you will see the Fade tool, where you can
00:36create a Fade in or a Fade out. If you go to the bottom corner you will see the
00:42Cross-Fade tool. And you can click-and- drag to create a fade or a cross-fade.
00:50The fades and cross-fades will follow your default Fade Settings that you can
00:55set here. Setup > Preferences. On the Editing page we have our Default Fade
01:04Settings. If you click this you will see the Fades dialog.
01:08Now we're going to cover all of these fades and cross-fades in more detail in
01:12another video in this course. So you see here that the Smart tool can do a lot
01:17of things all at once. And it's definitely the tool that I use the most and
01:21once you get familiar to using it, I'm sure it will be the same for you.
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Understanding the edit modes
00:00The Edit Modes Shuffle, Spot, Slip and Grid determine how regions behave when
00:07edited by the edit tools. Let's check out Slip first. I'm going to use the
00:11Grabber tool. I'm going to click and drag this region.
00:18You will note that I can move it freely over top of other regions. I can leave
00:23space between regions. Also note how the automation is moving with that region.
00:31If I use the Trimmer, I can freely trim without being constrained by the grid
00:41or anything else. Let's check out Shuffle mode now. Shuffle mode restricts
00:48placement of regions, so that they snap to each other end to end.
00:53So if we take the Grabber tool and now try to move this, it will only allow you
01:00to snap it to the end of this region here, or in between these two regions.
01:04If I click and drag, it will put it right in between these regions and push this one back.
01:15If I trim the region and cut the beginning of this region off, you will see
01:20these regions move forward. In fact, all of these regions on the whole track move forward.
01:28Let's check out Spot mode. I'll use the Grabber tool, and as soon as I try to
01:36move this region with the Grabber tool, the Spot dialog opens up. In this
01:41window, we can tell Pro Tools where we want this region to be moved to.
01:47We can tell it using bars and beats, minutes and seconds or samples. We can
01:54also tell it to go back to its original time-stamp. That is where it was
01:59originally recorded when you first recorded this track.
02:02You can just click this arrow and it will set that right there and click OK.
02:09The same goes for the trimmer. If you try and trim a track here, you can set
02:14where you want the ending point or the start point if you click near the
02:18beginning of this region.
02:19I am going to cancel out of that. Let's move onto the Grid mode. When you are
02:26in Grid mode, your edits and selections are constrained to the grid and it's
02:31based on the time scale and the grid size.
02:34So we are in Bars and Beats right now. So everything that we select will start
02:40on a Grid Line and end on a Grid Line, and you can see this up in the main
02:45counter here. We are on Bar 23, Beat 4 and what I selected was the area between
02:52there and 28, 4. So we have 5 Bar selection.
02:57Now, this doesn't just apply to selections. It also applies to edits. So if I
03:01take this with the Grabber and move it, you will see up here that it's moving
03:09by beats, and it's constrained to those Beats, because in the Grid value over
03:17here, we have quarter notes.
03:21So there is 4 beats in a measure and it's constrained to moving at each one of
03:26those beats. If we change this Grid Value to 1 Bar, then you will notice this
03:32moving 1 Bar at a time.
03:33I am going to change this back to quarter note, and if we use the Trimmer tool,
03:44you will see this in action as well. I'm going to trim this in, and it goes
03:49down by quarter note.
03:51Now, there are two types of Grid modes. There is the Absolute Grid and the
03:59Relative Grid. Absolute Grid snaps region start points to the nearest grid line
04:04and that's what we just saw down here when we were doing all these edits.
04:09Now, if we select Relative Grid, that's a little bit different. The regions
04:15move in increments of the grid value, but it doesn't matter where the start
04:19point is. It will move in increments of where the start point is.
04:22So if a region's start point isn't on the grid, it will still move in
04:26increments of the grid, but it will keep its relative position to the beat.
04:30So let me show you this in action.
04:32I am going to zoom in here first, and make sure that our start point isn't on
04:40the beat. So I'm going to use Slip mode to do that.
04:44Then I'm going to go over to Relative Grid and move this along and you will see
04:51what the Bar Lines here, how this moves. It's moving in increments of the grid,
04:59but keeping its relative position.
05:02And speaking of these Bar Lines or Grid Lines, we can activate those or
05:07deactivate them simply by clicking here on the current time scale.
05:12So there are some shortcuts to get around the Edit Modes. Shuffle is F1, Slip
05:18is F2, Spot is F3, and Grid is GF4. You can press F4 to toggle between Absolute and Relative Grid.
05:29Now, if you are in Grid mode and you want to temporarily suspend Grid mode and
05:33switch over to Slip while you are dragging a region, all you need to do is
05:38press the Command key on a Mac or the Ctrl key on a Windows machine and you
05:42won't be constrained to the grid.
05:44There is another cool feature called Snap to Grid that you can activate while
05:50you are in any other edit mode. So let's say we are in Slip mode, but we
05:54actually want to snap this to the grid.
05:58So we can press Shift and click on Grid and that activates Snap to Grid.
06:03You can also use the keyboard shortcuts, pressing F4 with F1 to combine shuffle and
06:09grid, F2 and F4 to combine these two, F3 and F4 to combine spot and grid.
06:16So let me give you an example of this. Maybe you want to be working in Slip
06:21mode, but you want to highlight exactly one beat of a measure.
06:27So if we Shift-click and get grid and slip happening together, we can go and
06:33select using the Selector, that exact beat that we want to move.
06:39Now, if we separate this part of the region, I'll choose Edit > Separate
06:46Region, and then use the Grabber tool, we can slide this in Slip mode even
06:55though we are also in Snap to Grid mode. That's pretty slick.
06:59There is one other key command that I like a lot that's called Shuffle Lock.
07:04This mode disables all key commands and control surface switches for Shuffle mode.
07:09Thus, it prevents you from entering Shuffle mode ever.
07:14I think that's handy because sometimes Shuffle mode can really mess with your
07:17timing if you end up trimming or moving regions around in Shuffle mode and you
07:21are not aware that you are in Shuffle mode.
07:24So to turn on Shuffle Lock, go up to the Shuffle button and Command-click it on
07:31a Mac or Ctrl-click on a Windows machine and you will see a little lock in the
07:36Edit mode button right here.
07:38So there you have it, the power of the Edit Modes. Understanding these modes is
07:42extremely important when learning how to edit in Pro Tools, and I recommend
07:46spending some time working with them, and following the examples in this video
07:51several times to really grasp their different powers.
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Arranging regions
00:00There is very little that you can't do while editing audio on Pro Tools.
00:04Here we'll talk about some of the most basic editing tasks, Separating, cutting,
00:09copying, pasting, clearing, duplicating, moving, and nudging audio regions.
00:14First, let's talk about separating an audio region. Separating means to chop a
00:20region into two pieces or to create a separate region within a region. Let me
00:25show you how to do it.
00:26I have got the Selector tool here, and I'm going to go onto Grid mode.
00:33If I drop the Selector just like click right there and then I hit Edit > Separate
00:40Region > At Selection. You also can also use the key command, Command+E on a
00:46Mac or Ctrl+E on Windows.
00:49When I click that, it separates this one region into two. If I click-and-drag
00:54with the Selector to select an area in the region, I can also do the same, and
01:04create a new region that way.
01:06You'll probably want to get use to using the keyboard commands for this action,
01:10because you will be separating a lot of regions in Pro Tools while you are
01:13editing. Let's move on to cutting, copying, pasting, and clearing.
01:16Now, these actions are just like in any other software program except that
01:21here, we are working with Audio and MIDI regions. Let's go to the Edit menu.
01:26We can choose Cut, Copy, Paste, and Clear. In this case, I'll choose Cut. You'll
01:33see both this MIDI region and this Audio region have now disappeared.
01:38Go back up here, I can paste them back in. So you can see it's just like using
01:43any other software program. Notice the keyboard commands here, Command+X,
01:51Command+C, Command+V and Command+B for their respective commands here.
01:57On a PC, it's Ctrl+X, Ctrl+C, Ctrl+V, and Ctrl+B, pretty standard stuff. Now, I
02:04want to talk about Master Views for a second here. On an audio track, the
02:10Waveform View which we can access here on the Track View menu, as well as the
02:16Blocks View and when I go back to Waveform, those two views are called Master Views.
02:24If you edit a region in one of those two views, the edits apply to all
02:30the data on that track, including automation.
02:33For example, I'm going to show you right here, I'm going to clear this region,
02:37and you will see down here in the volume automation that the volume automation
02:41data that's there will also be cleared.
02:44Now, you see the straight line here. All this automation data has been erased.
02:53As well as the regions that use to exist here. I'm going to go ahead and undo
02:59that, and you'll see the automation also reappear here.
03:04Now this is different if I just click-and-drag down here in the volume
03:09automation playlist and I go to erase that by clearing it. I can clear that
03:17without clearing the Audio or the MIDI on these tracks.
03:22So the Master Views on an audio track are Waveform and Blocks. And on a MIDI
03:28track, they are Regions, Notes and Blocks.
03:32So any edits you do to the Regions, Notes, or Blocks view on a MIDI track will
03:39affect all of this other automation and controller data.
03:44One more word about automation in addition to the Cut, Copy, Paste and Clear
03:50commands we have up here. There is also Cut Special, Copy Special, Paste
03:55Special, and Clear Special.
03:56Now these are actually helpful when editing automation playlists, like volume,
04:01mute, and pan, and MIDI controller data. We'll actually cover those in a later
04:05video about editing automation. So let's get back to editing audio regions now.
04:12To move a region in time, the easiest way is to use the Time Grabber tool.
04:17Click on the Grabber and choose Time. That gives the Time Grabber tool. We also
04:24should be aware of the Edit mode that we want to choose. Right now, I have got
04:28it on Grid, so that anything that I move here will be moved in intervals of the grid.
04:33So you can see it hopped from one grid value to the next.
04:37I am going to undo that. If we use Slip, we can move this without being tied to
04:47the Grid, and Shuffle, if we grab a region and move it, it will place it either
04:57before or in between regions, and then slide the regions around it accordingly.
05:05So that just flip-flop these two regions right here.
05:12In Spot mode if I try to move it, we'll get the Spot dialog and there you can
05:17type-in where you want the region to be moved to.
05:22Now, let's try to nudge a region. This is a great feature if you want to line
05:26up a straight base note with a kick drum note for a solid downbeat, or in this
05:31case, I'm going to align the downbeat of a Sitar track with the Piano.
05:37First, I'm going to zoom-in, go to Slip mode, and you can see right here that
05:47this downbeat is a little bit late. I want to line it up with the grid right here.
05:52So I have already created a new region for this area that I want to nudge.
05:56So I'm going to go up to the Nudge menu right here and choose my Nudge value and
06:04you can do it with time or you can use Bars and Beats, do certain Note values,
06:12or even number of samples.
06:14Now, I personally like to use 10 milliseconds as my default Nudge value.
06:20It's not too much, but it's not too little. So now I'm going to go and use the
06:25Grabber tool to select the area that I want to nudge, and on the numerical
06:30keypad, you hit plus to move the piece of audio forward or minus to move it back.
06:38Now, on a laptop computer, you may need to use the Function key or another
06:43modifier to access the numerical keypad functions on your laptop keyboard.
06:48In fact, some of the new Mac laptops don't even have the numerical keypad on them.
06:53In that case, you'll have to hook up a separate keyboard to your laptop to use
06:56the Nudge function.
06:58So in this case, I'm going to hit the Minus key and bring this whole region
07:03back, so that this particular note is hitting right on the downbeat, bar 27.
07:09Now, if you want to get really fancy, you can nudge while pressing the Start
07:13key in Windows, or the Ctrl key in Mac. You can actually nudge the contents of
07:18a region without changing the region's start and end points. Let me show you how to do this.
07:24So I have got the Ctrl button down on my Mac. I'm going to hit the Plus key and
07:30the Minus key to move the region back and forth without moving the beginning of this region.
07:38Now, if we were doing regular nudging, and I hit the Minus or Plus key, you'd
07:43see the region start point moving. But I actually like using the Ctrl key to do
07:49this Nudge where the start of the region stays where it is.
07:54Now, this only works if there is audio material on the outside of the region
07:59over on this side or on the backside. Now, one thing I want to mention about
08:03nudging is that you should be careful using this technique, because you can
08:07kind of go crazy trying to align every single note, killing way too much time
08:12while you are editing and taking away from the real performance of the part.
08:16My suggestion is if the part needs that much fixing where you are nudging all
08:20these notes, you might want to consider rerecording it.
08:23So as you can see here in this video, editing audio in Pro Tools using these
08:28commands is pretty straightforward and you can apply your knowledge of almost
08:33any other software program you know to the intuitive editing techniques here.
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Undoing an edit
00:00It's inevitable that you want to undo something you did in Pro Tools. In fact,
00:05the Undo command may be your best friend, maybe behind the AutoSave feature.
00:10When you do almost anything in Pro Tools, you can undo it and this is
00:14particularly handy when you are editing.
00:15I am going to do a bunch of edits here real quick, just so we can take a look
00:19at undoing edits. I'm just going to move some stuff around, use the Trimmer
00:28tool, now that's fine. Cut out some stuff, delete. All right, so just done a bunch of edits.
00:48Now you know this probably already, Command+Z Undo, Ctrl+Z for Windows. And you
00:56can repeat this as many times as you need to go back. Or what's even more handy
01:03is you can go to the Undo History window. So choose Window > Undo History and
01:11you will see all of the things that you have done and that you can undo. If you
01:16click on this line here and just drag you can undo everything. Same goes if you
01:24want to actually redo these. Click and drag down the list.
01:28There is a few things that you can choose from the Undo History menu. You can
01:33Show Creation Times for when those edits happened, you can choose Undo All or
01:42you can Redo them all or you can Clear the Undo Queue, I'm not going to do that.
01:50So obviously, the Undo command is one of the most important commands in Pro Tools.
01:55Use the Undo shortcut or the Undo History window, when you need to
01:59rethink some of your last actions you performed in your session.
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Utilizing fades and crossfades
00:00To create smooth edits while editing audio regions in Pro Tools, you should
00:04utilize Fades and Crossfades at most region beginnings and endings.
00:08Fades and Crossfades are used to prevent pops, clicks, and sudden changes in
00:13sound at region boundaries, as well as to smooth transitions between regions,
00:18and create special audio effects.
00:20Let's listen to where we need to apply some Fades and Crossfades. Let me start
00:26by playing into this region here and you are going to hear a click right at the very beginning.
00:31(Music playing.)
00:34It's a kind of minor, but listen for it again here.
00:37(Music playing.)
00:40You'll also here the difference from when it goes from having sound here on the
00:44track to no sound. It's kind of a stark difference.
00:48(Music playing.).
00:50We can use a fade-in and a fade-out here to go from zero volume to full volume
00:56on the track, and then back here full volume down to zero. Let's look at where
01:02we would need a crossfade. Between these two regions, you're going to hear a big click pop.
01:08(Music playing.)
01:12Let's listen to that again.
01:14(Music playing.)
01:17Those little clicks or pops or whatever you want to call them are a no for
01:22editing. We want to smooth those out with Fades and Crossfades. So let's zoom
01:28in on this first area right here, and create a fade-in.
01:34Now the reason why, we need to create a fade-in? You can see it right here.
01:39Click pops happen when the waveform is not at the zero amplitude crossing point
01:44at the region boundary. Right here, we can see that it is definitely not on the
01:49zero-crossing. Now the zero-crossing is this vertical line that runs right down
01:54the center of the track. On that line, there is technically no amplitude to the
02:00waveform, so it has no volume, but when it's not on that line, then it does have volume.
02:06So if the waveform at the beginning of the region is not on this line, then you
02:10most likely hear little click pop when the audio jumps from zero amplitude to a
02:16higher amplitude. So let's create a fade-in to avoid that.
02:22With the Selector tool, I'm going to select this area, and then I go to Edit >
02:27Fades > Create Fade. We get the Fades dialog box.
02:33Now you can also use the Command+F for Mac, or Ctrl+F in Windows to open the
02:39Fades dialog box. In the Fades dialog box, we can see the curve that's going to
02:44be applied to the fade-in of the region, and you'll see how the actual waveform
02:50gets affected here.
02:51And we can change this shape, if we go to the S-Curve, or we can set a
02:56different curve here. In fact, if we go to Standard and click-and-drag we can
03:02make our own curve. I'm going to go with this one and hit OK. And you'll see
03:10how the actual waveform is affected by what I just put in here as the fade.
03:16Now let's have a listen.
03:23(Music playing.)
03:25No more pop at the beginning of the region there. Let's go do the same thing
03:31for a fade-out. So I'm going to zoom in, with the Selector tool, I'm going to
03:37grab this area and highlight it, Edit > Fades > Create, and we'll take this.
03:46Hit OK. Let's have a listen.
03:50(Music playing.)
03:52A little smoother. Zoom back out. Now let's go make a crossfade. We'll select
04:00this area right here for a crossfade. I'm going to go ahead and just hit
04:04Command+F on my Mac, or Ctrl+F on the PC and open the Fades window right away.
04:11So while we are in here, let me take a little bit more time to explain some of
04:14the buttons here. Aside from the shape which we have now in the In Shape and
04:19the Out Shape, so the Fade-out Shape and the Fade-in Shape, we also have this
04:23Link parameter. This enables you to choose the fade-out or the fade-in curves
04:28used in the crossfade and have them be linked together.
04:32Choose Equal Power when creating a crossfade between two completely different
04:36types of musical material. So that there is no volume drop, as there might be
04:41with an Equal Gain crossfade. Choose Equal Gain, when you have two identical
04:45types of musical material, like on a repeated loop, and this is used to avoid
04:50clipping that might occur from an Equal Power crossfade.
04:54Now personally, I've found that the opposite works well in certain
04:57circumstances too. So you need to experiment. If you choose None, then you can
05:03edit the fade-out shape and the fade- in shape separately. In this case, if I
05:08press Alt in Windows, or Option on a Mac while dragging, I can edit the fade-in
05:14section of the crossfade like this. If I press Ctrl in Windows or Command in
05:20Mac while dragging, I can edit the fade -out shape. So you can create your own
05:26custom shapes in this way.
05:29Personally, I like the Equal Power Crossfade the best. So I'm going to choose that.
05:33Some of the other buttons here we have, we can change the Size of the
05:37waveform to better magnify it, if we need to. We can look at what the waveform
05:43will look like when it's combined together, or with the colors combined
05:49together like this, or the default which is this. I kind of like looking at
05:54this version. We can even get rid of the waveforms altogether by clicking this
05:58button, and we can look at the waveform separately using these.
06:04Finally, we have the Audition button, and let's take a listen to what our
06:07crossfade is going to sound like.
06:09(Music playing.)
06:18Now that's no good. There was a lot of overlap. You could hear two tracks
06:22playing at once, during this part of the crossfade. So what that tells me is
06:27that we need to make the crossfade shorter. So let's cancel this and zoom in on
06:35the region boundary.
06:36Now I'm going to show you the quickest way to make a crossfade. Let's select
06:42the Smart tool and with that we can just mouse down to the bottom part of the
06:49track at the region boundary and you'll see the little Crossfade tool.
06:56If I click-and-drag I can create a crossfade just like that, and it will use the
07:01default crossfade that you've selected in your Preferences. We'll talk about that in a second.
07:07First, let's have a look at this crossfade. So I can just double-click on this
07:12crossfade now if I want to actually edit that crossfade, and we can listen to it real quick.
07:18(Music playing.)
07:23Okay, still a little bit too long. So we can undo that crossfade, and create an
07:33even shorter one. Let's have a listen.
07:35(Music playing.)
07:42That goes by really quick. So I don't know that anybody is going to notice that.
07:46We'll keep that. Now as I mentioned, when you create a Fade or Crossfade
07:52with the Smart tool, Pro Tools utilizes your Fade Preferences. You can access
07:57that by going to the Setup menu, Preferences, and going to the Editing page,
08:03and in this section right here, we can set the Default Fade Settings.
08:09So in this case, I'm actually going to change mine to Equal Power.
08:15One other thing I should mention while we are in this Preferences page is this
08:19right here, Preserve Fades while Editing. Let me show you how that works within
08:23Pro Tools. If I decide to trim this region, the fade stays, and that's why we
08:36use Preserve Fades when Editing. If we turn this feature off, then that fade
08:41would have disappeared. Now let me zoom back out, and talk about one more feature.
08:48Since crossfades are created by fading between two overlapping audio regions, a
08:53crossfade can't be performed on regions that do not contain audio material
08:57beyond their region boundaries. So what is that really mean? It means that on
09:05this side of this region, if there is no more audio beyond this region
09:10boundary, then you cannot create a crossfade with this other region.
09:15So what happens if we try to create a crossfade in this case? I'm going to draw
09:22it, now we get this warning. Now I'm going to hit Adjust Bounds and we'll see
09:26if it actually can create a crossfade. And in fact it does, except that it
09:31moves it to the left side, so that this region can't be overlapped with this region.
09:38One other thing I should mention is that crossfades and fades are actually
09:42written to your hard drive, and stored in a folder named Fade Files. That's
09:47within your Session folder. When you playback your track, Pro Tools reads these
09:52files, and plays them back from your hard drive.
09:56Let's take a look at where they are. Right here, we've got a Fade Files folder,
10:01and you can see all the Fade Files here. They are all WAV files.
10:10Now if you end up losing your fade files or cross fade files, Pro Tools can
10:14actually recreate those fade files, if they are not present on your hard drive.
10:19Fades and Crossfades are essential tools for digital audio editing here in Pro Tools.
10:24Use them well and your audio edits will be super smooth.
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Building a comp track using playlists
00:00Creating a Composite track, otherwise known as a Comp, where you edit together
00:04the best parts of several takes into one master take is a quick process using
00:09playlists in Pro Tools. Let's take a look at this session. I've got two guitar
00:13tracks up here playing chords. I've got Lead track and I've got a Harmony track,
00:18and on this Harmony track, I've got three recorded playlists. We know
00:24that because we're looking at the Playlist Track View, instead of the regular
00:29that hides the playlists.
00:30We'll look at the playlist view. So to get a handle on starting to edit these,
00:36I want to actually loop the playback, so that I can hear each one of them.
00:41So I'm going to the Play button and right- click it and choose Loop. So I've got
00:47Loop playback on and I'm going to double-click with the selector here to
00:51highlight this region.
00:53Now, when we play this back, first we're going to hear, the Harmony 1.01 track,
00:59because it's in the main playlist for this track. And then when we want to
01:04switch to the other playlist, we hit the Solo button. You can only have one of
01:08those, lit up at a time. Another way to activate the S button here is to click
01:15in the track or make a selection in a track and press Shift+S. So, if you're
01:21working in a track, you can just press Shift+S and then you can hear it. So,
01:27what I'm going to do now is playback the track on Loop playback, and then cycle
01:33through all of the playlist and pick out some pieces that I like. So that I can build my comp.
01:42(Music playing.)
02:25Okay, so I've got pieces from each playlist that I want to edit together into
02:30the Master Comp track. So, how do we do that? First we'll go over here to the
02:36Playlist Selector and create a Duplicate of the current playlist and I'm going
02:41to name that Harm COMP. And so what that does is create a fourth playlist and
02:52it moves the one that was current down one, so now this is the main playlist
02:58and it's a direct duplicate of this first Harm 1.01 playlist. How do we add
03:03pieces to this comp, to actually make it a comp? Well pretty easy!
03:09Check this button out. It's the Copy Selection tool button and since I already
03:14know that I like this region, I'm going to click this button and it
03:18automatically moves that up to the main playlist. I'm going to do the same for
03:25this section. And actually, instead of having to go to this button, I can right
03:31click and choose Copy Selection to Main Playlist and it pops up right up there
03:39for me. So that's pretty easy way to build a Comp.
03:42There is one more feature that I'm going to tell you about that might help you
03:45build Comps, especially if you're working with a lot of playlist and you get
03:50kind of confused about which performances are best. You can use rating of each
03:56of these regions to help you remember which ones are good. So go to View >
04:03Region > Rating and you'll see Ratings for each of the regions in here. So I'm
04:11going to double-click this and actually right-click it, and I can rate that
04:18right here. Rate it couple more, we know that these ones are good.
04:24You can do this while you're playing back and recording as well, if you press
04:30all three, the modifiers. So on a Mac that would be Ctrl+Option+Command and
04:34then press a number so we've got just like this. On a PC, we start Alt+Ctrl and
04:42that's how you rate a region, and then if you really want to get fancy, we can
04:47right-click the track name and filter out any lanes that we don't want, if it's
04:55a bad rating. So we can filter out everything except the 5s. So let's try that out. There you go.
05:04Now, we only see regions with 5s on them, and these are the playlists that have
05:095s on them. So that can really help you filter out when you're looking for the
05:13best performances. So, this comping process is really slick. Recording to and
05:18editing with playlists are part of my usual music production technique and
05:23I strongly encourage you to add these features to your production arsenal as well.
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Locking and muting regions
00:00After you've recorded or edited a region and you don't want it unintentionally
00:04move that region, you can lock the region in place. There are two ways to lock
00:09a region. The first is called Edit Lock.
00:12With the Selector tool here, and I want to go on SLIP mode, double-click and
00:18these two regions will be highlighted. Choose Region > Edit Lock and you will
00:24see a little lock show up in the bottom left corner of these two regions.
00:29This means that they're edit locked and you can tell they are edit locked by this
00:34solid Edit Lock icon.
00:36If I try to move or trim these regions, you'll see that I'm not allowed to.
00:42I'm going to click-and-drag and Pro Tools will throw this warning at you.
00:48This command will affect one or more locked regions. And you can choose to allow it
00:52or cancel it, but at least you'll know that this region is locked and you won't
00:57accidentally or unintentionally move that region. Same goes if you try to trim it.
01:04Now in this case, I'm going to choose Allow.
01:08You will note that there are key commands for this as well. Edit Lock, we have
01:13Command+L on a Mac or Ctrl+L on a PC. Let's take a look at Time Lock. Time Lock
01:21is a slightly more lenient type of locking. The region will be locked in time,
01:26but you can still edit it as long as the edits don't move the region in time.
01:30And you also note that Time Lock does not have the same Allow feature as the
01:35Edit Lock. So let's time lock a region. I'm going to select this region.
01:44Press Time Lock and you'll notice this little icon, the unfilled lock right here.
01:51That indicates that region is Time Locked.
01:54And we also know that Time Locking has keyboard commands as well. On the Mac,
02:01it's Ctrl+Option+L, on a PC its Start+Alt+L. You can toggle locking or
02:08unlocking by using this command as well. Now if I try and move it, it won't
02:13move at all. I'm clicking and dragging with the grabber and it's not even
02:17allowing me to go anywhere. However, if I take the Trimmer, I can actually trim
02:24that region, because it doesn't change the position of this audio, inside of the region.
02:29Now, let's talk about muting a region. Muting a region simply means to make it
02:34silent, but not to delete it. So like if you want to drop the drum loop out of
02:39song for a few bars, you can just mute it. In this case, I'm going to highlight
02:45this Sitar region. You can go to the Edit menu, choose Mute Regions or use the
02:53key command, Command+M on the Mac or Ctrl+M in Windows.
02:59When I hit that, the region is grayed out and now it is actually silent, but
03:04it's not gone from the track. So if I simply hit Command+M again, I can unmute it.
03:12Muting is a great way to help build the song arrangement in loop based music
03:15production as well as a simple tool for creating space in a mix. I also
03:20recommend locking your regions, once you've done some editing to a session or
03:25at least once you start mixing your song. You don't want to spend time
03:28realigning regions that you move by accident while mixing. I'm sure you'll
03:32utilize these commands a lot while using Pro Tools.
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Special buttons in the Editing window
00:00Residing just below the Edit tools in the Edit window are number of buttons
00:04that enable you to do some pretty special things in Pro Tools. Let's take a look.
00:08We'll start from left to right. The first one here is the Zoom Toggle and we've
00:13discussed that in a previous video about zooming. Next to that is Tab to
00:17Transients. Let's talk about that one. When it's active, it's blue like it is here.
00:23Tab to Transients allows you to use the Tab key to navigate from one
00:28transient part of an audio waveform to the next making it easy to find points
00:33on a drum track or other tracks with obvious transients in their waveform.
00:37Let's check it out. I've dropped the cursor down right here at the beginning of
00:41bar 41 and I'm going to hit the Tab key and you're going to see the cursor
00:52bounces from Transient to Transient in the waveform. Let's take a closer look.
01:04If you press Option on a Mac or Ctrl on a PC and then Tab, we can tab
01:10backwards. If you press Shift and Tab, we can highlight as we Tab to
01:18Transients. And if you press Option+ Shift+Tab on a Mac or Ctrl+Shift+Tab on a
01:27PC, we can highlight backwards and keep this whole part selected.
01:33Now this is a great way for creating loops and defining the territory, the part
01:39of the region that you want for the loop. I'm going to zoom back out and we'll
01:43move on to the next button. Mirrored MIDI Editing, and in fact we're going to
01:48cover this in a later video about editing MIDI data.
01:51Let's talk about Link Timeline and Edit Selections. This button enables you to
01:56set the play and edit ranges by selecting in the tracks playlist. Usually, you
02:01want to keep this linked or active like this when it's turned blue so that what
02:06you choose in the Timeline reflects what you edit.
02:08So you see when we select here in a track that's the Edit Selection and it's
02:17mirrored up here in the Timeline. So those two are linked. However, if we
02:22unlink this, we can make separate selections. So now this amount of time,
02:30that's how much is selected in the Timeline, but down here we have a different
02:35edit selection. This is great to use with the dynamic Transport mode too, which
02:40we can choose from Options and choose Dynamic Transport.
02:45Now we have decoupled the Playback start location from the edit selection.
02:51This is the Playback start marker and we can drag that anywhere to start playing
02:56back the track from any point where we drop that in. So if we start at the
03:00beginning, it will sound like this.
03:02(Music playing.)
03:15So Pro Tools is looping through this. However, we can edit different parts of
03:22this while keeping this Timeline Selection the same. If we drag the Playback
03:28start marker while this is playing, it will actually change where it starts and
03:33we can hear the transition from the end of this loop back to the beginning. Check this out.
03:39(Music playing.)
03:52So I'm going to play this one more time and actually cut this section out and
03:57you'll hear how that affects what goes on in real time as we're playing this back.
04:02(Music playing.)
04:18So now I can hear what this sounds like when I've cut these two beats out of
04:21the drum track, even while this is looping playing a larger area.
04:26Now personally I usually just keep the Link Selections button highlighted, but when
04:31recording or editing loops, it can be handy to unlink and use the Dynamic
04:36Transport in this particular way.
04:39Let's go to the next button. Here we have the Link track and Edit Selection
04:43button. When this is highlighted, you can select Track Material and the track
04:47name of each associated track is highlighted too.
04:52So with the selector, if I click-and- drag across all these tracks, you'll see
04:59over here that the track names get highlighted. Now this allows you to apply
05:05track level commands such as making all the tracks inactive all at once.
05:09So if I go up to Track > Make Inactive all of the tracks that are highlighted get
05:17treated the same way.
05:23Finally let's move on to Insertion Follows Playback. This is an interesting
05:27button. Let me show you how it works. First I'm going to turnoff Dynamic
05:34Transport and I'm also going to link the Timeline and Edit Selection again.
05:41So now when I press Play, we're back to normal.
05:43(Music playing.)
05:50But the thing about this feature is actually what happens when you press Stop.
05:55When I just press Stop there, it brought the cursor right back to where it
05:58started. However, if I use Insertion Follows Playback and press Play,
06:05the cursor will actually stop and stay put right where I stopped it as opposed to
06:11returning to this original start point. Watch this.
06:15(Music playing.)
06:20So now the cursor is over here. This could be pretty handy, if you are
06:25recording voiceovers or editing in certain ways. I personally like to turn this off,
06:31but it can be useful in certain circumstances.
06:36In addition to the regular key commands in Pro Tools, we also have the keyboard
06:40focus that enables you to use the Alpha keys on your keyboard to access a wide
06:45range of single key shortcuts and that button is right here the Keyboard Focus.
06:50There are several of them in the Edit window. One right here, one right here
06:55for the Regions List and one over here in the Groups list.
07:01But I want to talk about this one. This gives us a number of single key
07:07shortcuts for editing and playing. Here are some of my favorites. If you hit
07:12the minus key, we have a Track View Toggle that toggles between waveform and
07:19volume. And notice that this track is highlighted and it only does it for that highlighted track.
07:28If I highlight across all these using the Link track and Edit Selection button
07:35then all of them will change. Here are few my other favorites. Zoom Toggle,
07:40press the E key that zooms in and if I want to just zoom in on one track, just
07:49hit the E key with the Command Focus and you get a really big version of the track.
07:53Press R to zoom out, press T to zoom in, and press B to separate region.
08:04The special editing buttons here demonstrate some of the unique powers that
08:08Pro Tools has for editing audio. If you can master the features of these buttons,
08:12you'll really be an efficient Pro Tools user.
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Creating an audio loop
00:00The process of creating an audio loop ties in many editing concepts, techniques
00:05and tools. In this video, we'll start with the whole file audio region and
00:10create a loop from it.
00:12First, let's make sure we're in Loop Playback. Let's go to Options, choose Loop
00:17Playback, or you can right-click the Play button and choose Loop Playback.
00:25Also, let's make sure that we have the All group selected. It will be
00:28highlighted or colored, like this.
00:32This track that I'm editing here was recorded to a click track, so I'm going to
00:36make sure I'm in Grid mode and then I'm going to go and select four bars,
00:42exactly. Try to make a loop out of these four bars. I'm going to press Play and
00:48we'll listen to what we've got.
00:50(Music playing.)
01:05That sounds pretty good. If you don't want to have to listen through to the
01:08whole loop, to find out how the loop cycles around from the end, back to the
01:13beginning, go up to Options, choose Dynamic Transport. Then you can pull the
01:20Play Marker, close to the end of the region. Press Play.
01:24(Music playing.)
01:27And it will cycle just from the end back to the beginning. I'm pretty happy
01:33with the way that sounds. So I'm going to keep that highlighted as we have it here.
01:37Now, I'm going to separate this region. Edit > Separate Region > At Selection.
01:44So I've got a four-bar phrase right here and I'm going to zoom in on the very
01:51beginning of this to check how the edit is. Now, it looks like the guitar is
01:55just a little bit ahead of the beat right here. So I'm going to smooth that out.
02:00What I ultimately want to do is trim the beginning of this region, so that the
02:04region starts immediately before a large transient in the Waveform, like right here.
02:09So it's kind of picking up right in the middle of the transient and I'm
02:12going to bring the edit point out into here. So, I'm going onto Slip mode, grab
02:19the Trimmer and pull that out.
02:24If you want it to actually stay in Grid mode and temporarily go into Slip, you
02:31can press Command on a Mac or Ctrl on a PC and temporarily enter Slip mode.
02:36So now I've trimmed the beginning of this region. However, it's not on the Grid
02:42anymore. So go back to Grid mode and I'm going to take the Time Grabber, slide
02:50this to the beginning of this beat, bar 7.
02:54Let me zoom out, and I'm actually going to go and zoom in on the end of this
03:04region. You'll see that it is no longer at the bar line. So I'm going to trim
03:11that off and let's listen to our region.
03:17(Music playing.)
03:32That sounds more natural to me. The guitars are lined up with the grid a little
03:36bit better and the transition from the end, back to the beginning is pretty smooth.
03:41Now, what if I want to actually create multiple copies of this loop?
03:47Well, we can choose Edit > Duplicate for one copy or choose Edit > Repeat, and
03:58we can choose a Number of Repeats, say 2, or even better than that.
04:05We can go to Region > Loop. This is my favorite way to do it. We can select the
04:12number of loops. We could tell it how long we want it to loop. We can loop
04:18until the end of the session or the next region, and we can automatically
04:22enable crossfades between the loops. We can change the settings to whatever we
04:27want here. I'll check it out. We've got all these loops, with crossfades in
04:41between them. Let's hear how it sounds.
04:45(Music playing.)
04:50Pretty smooth transition from one to the next and it's right in time with the
04:54beat as you can hear with the click track.
04:57So these are the basic steps to making an audio loop in Pro Tools. We used a
05:01lot of different editing concepts, techniques and tools for this process.
05:06As you get more familiar with Pro Tools, you'll be able to make loops like this in no time.
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Editing a voiceover
00:00When the editing speech for a voiceover, a monologue, lead vocals, whatever,
00:05it's customary to edit the words so that there are no stuttering, stammering,
00:09hesitation or mistakes in the reading or performing of the material.
00:13Many times, it's also beneficial in voiceovers to eliminate unnecessary pauses
00:18and open spaces between words and sentences. This will increase the pace of the
00:22performance and is often done when there is a lot of breathing pauses or when
00:27you want to intensify the impact of the delivery, like a fast talking radio DJ.
00:33Overall, the idea is to create a perfect performance.
00:36So when you're editing speech or vocals, it's always a good idea to have the
00:39script, the text or the lyrics as a printed guide for making notes about where
00:43you place your edits. In this case, I've included those here in the Comments
00:48section of this track.
00:50So first, we're going to listen to the entire performance and you'll see along
00:54the way that I've created markers that indicate the good spots, I think. You can be the judge.
01:01(Male Speaker: Voiceovers can be easy to edit-) (Coughs.)
01:06(Male Speaker: Voiceovers can be easy to edit as long as the voiceover talent doesn't screw up- um-huh-)
01:12(Male Speaker: Yeah. Voiceover--)
01:16(Male Speaker: Voiceovers can be easy to edit as long as the voiceover talent doesn't screw up his lines.)
01:21(Male Speaker: As long as the voiceover talent doesn't screw up his lines.)
01:27(Male Speaker: You also need to be aware of breath sounds...)
01:31(Male Speaker: You also need to be aware of breath sounds because making an edit in the middle of a breath...)
01:38(Male Speaker: Because making an edit in the middle of a breath will make your voiceover track sound...)
01:45(Male Speaker: Will make your voiceover track sound, well, edited and imperfect.)
01:51Okay, so there is the raw track. Not the best material to start working with,
01:56but that's why we're here to edit that. So I'm just going to go to town.
02:00I'm going to start with the Trimmer tool in Slip mode and I'm going to trim off
02:07certain parts here. So first, before I start editing anything, I'm going to go
02:12over and create a duplicate playlist and I'm going to call this Voiceover edit.
02:21Now I've got the raw file on this voiceover playlist and this new playlist for
02:28my edit. A quick note about markers. I drop these markers in simply by hitting
02:33this Plus button at any point where I thought that the performance was good.
02:38So if you hit that, you get this New Memory Location dialog and you can select
02:45all these information. We actually cover this in a different video in this
02:49course. So check out that video if you have questions about markers and memory locations.
02:55So let's get to editing. I'm going to trim off this section right up to the
03:02beginning of where I thought that the first sentence was good. Now I'm going to
03:05play it and find out how much of this section was actually good.
03:09(Male Speaker: Voiceovers can be easy to edit as long as the voiceover talent doesn't screw up- um-huh-)
03:15Okay, so I'm going to chop it right here all the way up to the next good point.
03:24I'm going to hit the Delete button to cut that all out. Let's hear this section.
03:29(Male Speaker: As long as the voiceover talent doesn't screw up his lines.)
03:34I'm going to go over to the Grabber tool and put this into Shuffle and slide
03:41this over. Let's see if these two work together.
03:44(Male Speaker: Voiceovers can be easy to edit as long as the voiceover talent doesn't screw up his lines.)
03:50That sounds pretty good. Go back to Slip mode and to the Trimmer. I'm going to
03:55trim this all the way off and I'm going to stop right here because it looks
04:01like there is a little breath. Let's have a listen.
04:03(Male Speaker: You also need to be aware of breath sounds because making an edit in the middle of a breath...)
04:10So it sounds like this is pretty good from here to about this point.
04:14I'm going to choose the Selector and go all the way to the next good point here and
04:22it looks like there might be a breath there that I might want to keep. So I'm
04:25going to cut this area out and have a listen here.
04:29(Male Speaker: Because making an edit in the middle of a breath will make your voiceover track sound...)
04:36Let's have a listen to this second half. I don't know that this is very good.
04:39(Male Speaker: Will make your voiceover track sound....)
04:41Yeah, it gets cut off. So where does this one go?
04:45(Male Speaker: Will make your voiceover track sound, well, edited and imperfect.)
04:51Okay, so I'm trying to place this cursor and drag it over here with about the
04:58same distance between the beginning of this phrase and the beginning of this
05:02phrase, because they're both the same sentence. Now, if I hit Delete in Shuffle mode,
05:09it will pop that right in there and we can hear what that sounds like altogether.
05:15(Male Speaker: Because making an edit in the middle of a breath will make your voiceover track sound, well, edited and imperfect.)
05:25Okay, maybe a little bit too much space between these two regions,
05:28but we'll work on that later.
05:30So now, I'm going to stay in Shuffle mode and I'm going to choose the Grabber
05:36and bring all of these together. And let's hear what it sounds like.
05:42(Male Speaker: Voiceovers can be easy to edit as long as the voiceover talent doesn't screw up his lines.)
05:49(Male Speaker: You also need to be aware of breath sounds because making an edit in the middle of a breath...)
05:55(Male Speaker: ...will make your voiceover track sound, well, edited and imperfect.)
06:02Okay, we're almost there. We've got too much space here between these two lines.
06:07It sounds like there is a mistake here in the edit right here because
06:12the breath is cut and we've got some extra space at the end here.
06:17Let's fix those up real quick.
06:18I go into Slip mode with the Selector and take this section out. Actually, go
06:30to Shuffle and now I'm going to hit Delete and bring those two together.
06:34Let's hear how that sounds.
06:36(Male Speaker: ...doesn't screw up his lines.)
06:38(Male Speaker: You also need to be aware of breath sounds...)
06:41That sounds pretty good. Let's move on. Let's listen to this area here.
06:46It sounds like the breath is cut.
06:47(Male Speaker: ...sounds because making...)
06:50We'll zoom in. It looks like there are two breaths that were cut together.
06:57(Male Speaker: ...sounds because making an...)
07:00So let's pick one and in this case, I'm going to go to the Trimmer tool and
07:04Slip mode, pull that out, oh! We don't want that to happen. So, pull this back
07:13here and let's hear how this breath works.
07:18(Male Speaker: ...sounds because making an edit...)
07:21That sounds much better. Let's hear it one more time.
07:24(Male Speaker: ...breath sounds because making an edit in the...)
07:28It sounds much more natural. Let's check out this transition.
07:31(Male Speaker: ...breath will make your voiceover track sound, well, edited and imperfect.)
07:37All right, we can work with that. Sometimes when you're editing, you might open
07:41up a free space between two regions where there is no audio whatsoever.
07:47In this case, we don't have any of that, which is a good thing, because often you want
07:52to fill those spaces with what's called Room tone. Room tone is the sound of
07:56the room where you're recording a voiceover. The tone of the room includes any
08:01unintended noise from computer fans, AC units, or other items that affect the noise in the room.
08:07I'm going to take a little bit of sound out of here. We'll hear what the sound
08:11difference is. So I'll delete this for a second and let's hear what it sounds
08:16like without the Room tone between these two regions.
08:19(Male Speaker: ...breath will make your voiceover track...)
08:22It might not be that obvious to you right now, but if you actually increase the
08:26volume during that section, or if you end up compressing or limiting this when
08:31you're doing the mix down, that difference might be very obvious and unintended
08:37effect that you don't want.
08:39So keep the room tone in between the regions and you won't have to worry about it.
08:44One suggestion for you too is to record about 30 seconds to a minute of
08:49room tone and either have it at the end or the beginning of your session, so
08:53that you always have that to pull from if you need to pull a piece and drop it
08:57in between two regions.
08:59One last thing that I would recommend doing is putting very short crossfades
09:03between each of these regions to smooth out any possible clicks or pops, any
09:09differences in sound between any of the regions.
09:13So I would go in here, turn on the Smart tool and add small little crossfades,
09:24and I would do that for each one of these edits. Now one thing I'll mention too
09:29is that some clients actually might want the empty space between each of these
09:34regions and it's up to them, but I personally prefer the room tone to carry on
09:39the continuity of the sound of the overall voiceover here. So now that we've
09:43got a full edit here, let's take a listen to it.
09:49(Male Speaker: Voiceovers can be easy to edit as long as the voiceover talent doesn't screw up his lines.)
09:55(Male Speaker: You also need to be aware of breath sounds because making an edit in the middle of a breath...)
10:01(Male Speaker: ...will make your voiceover track sound, well, edited and imperfect.)
10:07Okay, the pace of that is not too bad. It's a little bit slow. There are some
10:11longer pauses between some of the sentences that we might want and there are
10:15actually breaths in there that we may or may not want. Some people don't like
10:19to have the breath sounds on a voiceover track.
10:22So we could go in and fine-tune this, edit the breaths out, create smaller
10:27spaces between the regions and create a faster pace for this voiceover, if we
10:32want to. It's totally up to you or up to the client.
10:36So once you're done editing the voiceover material, listen to the whole track
10:40through and make sure it flows and that the pace of the reading and the breaths
10:44in between, all sound natural. Alter it as needed, adding fades and crossfades
10:49to avoid any sonic changes between the regions.
10:52With all those techniques put together, you know the process for editing a voiceover track in Pro Tools.
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6. Arranging a Session
Working with region groups
00:00One of the features of Pro Tools that makes large scale editing and song form
00:04arrangement so easy is region groups. A region group is a combination of
00:09several audio and/or MIDI regions that act like a single region. Creating a
00:14region group is really easy. All you have got to do is highlight a bunch of
00:20audio and MIDI material. Choose Region and Group. Here's your region group.
00:29Let's say this region group makes up one verse of your song, but what if you
00:32want to hear what your song sounds like with a double verse. Here's where
00:36region groups are really useful for song arrangement purposes.
00:39First, I'm going to choose Shuffle mode and then Edit > Duplicate. This inserts
00:46a copy of the region group into the song and shifts everything after it to the right.
00:51Pretty slick. I don't think it'll work for this song though, but it's
00:54easy enough to test it out. So let's go back to the original form.
01:00This region group contains both Audio and MIDI regions and that's indicated by
01:06this little icon right down here. If we make a region group from just MIDI
01:15we'll get a little MIDI region group icon, and if we make one for just Audio,
01:23we have a little waveform guy down there.
01:26And of course, there are keyboard commands for region groups. To make a region
01:32group on a Mac, press Command+ Option+G. On a PC Ctrl+Alt+G.
01:37You can also choose to ungroup a group that we make Command+Option+U on a Mac,
01:43or Ctrl+Alt+U in Windows, and that just returns us to the status that we had
01:49before we made the Group.
01:51Now if you need to edit one region within a region group, you should ungroup
01:55the region, like we just did here, edit the region, and we can hit Regroup.
02:04Command+Option+R, or Ctrl+Alt+R on Windows. And that reestablishes the region group here.
02:12Once you make a region group, it actually shows up in the Regions list and you
02:17can see them down here along with their icons. Once you've created a region
02:22group you can do all of the same things that you can do to other types of
02:25regions, including selecting, trimming, separating, naming, moving, cutting,
02:30copying, pasting, muting, locking, adding fades and crossfades, looping, and
02:35even using tab to transience.
02:38So let's take a look, let's trim this one and we can cut sections out of there,
02:47we can even create fades. We'll zoom in. You'll notice that fades and cross
03:00fades only apply to the audio regions within the Group. However, if you ungroup
03:06the region group those fades and crossfades will be removed. Let's ungroup it
03:13and see that. See they are gone. If we regroup them, the fades will be back.
03:20Now what happens if you decide to record on to a region group? We'll put this
03:30track into record. Let's get the Transport controls up here and we've recorded
03:40a little bit. And you'll notice that the new recording is not part of region group.
03:45In fact all MIDI editing and certain audio commands create new regions
03:51over the region groups. So, if you actually want to record into this region group,
03:56you need to ungroup the region first, then record, then Regroup the region.
04:02Another interesting tidbit about region groups is that they have the same time
04:07based format, that is, Samples or Ticks, as the tracks that they contain.
04:12Mixed region groups like the one we're looking at here can have both Sample
04:16based and Tick based tracks. And if you change the Tempo in this session, the
04:22region groups in the Tick based tracks will adjust there length by moving all
04:25included regions. But the audio will not. Let's check that out. I'm going to
04:33change the Tempo and you should see the MIDI tracks get a little bit shorter
04:39because I'm increasing the Tempo, but the audio will not.
04:42And that's just what happened here, the MIDI regions are now shorter than the
04:47Audio regions. And as soon as we did that, our region group became a separated
04:52region group and you can see that by this icon right here. Now, if you need to
04:56review the differences between Samples and Ticks, visit the video about it
05:00earlier in this course.
05:02One last thing about region groups, Pro Tools can import and export region
05:06group files. The file format is rgrp. To export them go to the Regions list and
05:14we can choose Export Region Groups, if we have one actually selected. Right there.
05:23We can also import region groups. If we go to File > Import Region Groups.
05:33This is a great feature for bringing multi- track loops into a pre-existing session.
05:39Region groups are helpful organizational tools for arranging the parts of a song.
05:42I make use of them all the time, and I'm sure you will too.
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Setting time, tempo, meter, key, and chord
00:00Near the top of the Edit window are the Timebase Rulers. The Timebase Ruler
00:04provides timing reference for all of the track material. You can choose to view
00:08any or all of the time based rulers in the Edit window, using the Ruler View
00:12Selector button, right here.
00:16Notice that all of these have checkmarks, so we're seeing all of them.
00:20The Timebase Ruler that's highlighted, in this case the Bar and Beat ruler, is the
00:24current main time scale. This determines a time format used in the Transport
00:30window down here, also up in the Edit selection area and even in the Grid and Nudge values.
00:37If you're working with musical materials that align with Bars and Beats, like
00:40working with the Click track, I would definitely choose Bars and Beats as your
00:45main timescale. I use Minutes and Seconds really only as a time reference, and
00:50I rarely concern myself with Samples. But as you can see, when you change
00:55these, all of these time references change with them as well.
01:02Below the Timebase rulers are the conductor rulers. We have Tempo, Meter, Key,
01:07Chords, and Markers. The Tempo controls the speed of the song, the Meter
01:13conducts the time signature, the Key Signature ruler keeps track of any key
01:17changes. The Chord ruler shows chords and the Marker ruler labels specific
01:23points in time. Like here we have the Start marker. We have where the sitar enters and so on.
01:31When you open a brand new Pro Tools session, the default tempo is usually 120.
01:35I have changed this tempo in the session to 100 and it's easy enough to change
01:41the tempo many other times in the session. All you got to do is hit this little
01:45plus button to add a Tempo Change. In this window, you can tell Pro Tools where
01:51to change the tempo and to what BPM, as well as the resolution.
01:56You can also do that for the meter, can change the Meter. You can add key
02:05signatures, you can add chords, and markers. We're going to talk more about
02:18markers and memory locations in another movie in this course. Now what happens
02:23if you don't actually know the tempo that you want for your session? Well you
02:27can tap in the tempo. Try this.
02:30Go down to the Transport window and make sure that you see the MIDI controls in
02:36your Transport window, unhighlight the Conductor track, and that puts Pro Tools
02:43into Manual Tempo mode. You can see that indicated right here in the Tempo ruler.
02:48Then place the cursor into the Tempo area right here and click to
02:53highlight the Tempo. Then start pressing T to get your Tempo, or you can press
03:04a key on a MIDI keyboard.
03:06Once you've pressed the key eight times or less, Pro Tools will determine the
03:10new BPM. If you actually want to make the Tempo change, here is what I
03:14recommend doing. Take Pro Tools out of Manual Tempo mode by pressing the
03:19Conductor track button and remembering the number that you chose here, you can
03:24go and Add Tempo Change. So first let's listen to what we have at 100 BPM.
03:31(Music playing.)
03:43Now, if we change the Tempo, starting at that particular location, Bar 3, Beat 1,
03:49we change it to 154, like we thought we wanted it. Let's check it out.
03:56Notice that all the MIDI tracks move because they're tied to the Bars and Beats,
04:00and if we press Play, we'll see what happens.
04:03(Music playing.)
04:10Whoa, that's pretty fast. Let's undo that. If you would like to make some
04:16fine-tuning to your tempo, go down to the Tempo Editor, by clicking this little
04:21button right here and expand it out. In this Editor, we can actually draw in
04:28tempo changes. So I'm going to click the Pencil tool, click-and-drag and there
04:35you go. You've got an accelerando from 100 BPM to 117.
04:43If you want to create some more complicated tempo and meter changes in your
04:46session, you can up to the Event menu and choose from the Time Operations and
04:52Tempo Operations. Let's open up the Tempo Operations window. In this window, we
04:57can stretch time, we can scale it, we can create curves, constant time changes,
05:05all kinds of options.
05:07Take some time to explore the Tempo Operations window. But I'm not going to go
05:11into a lot of details about it here. Also visit the Time Operations window,
05:18where you can change meter, insert time, that is, put an extra amount of time
05:24somewhere in the session. You can cut time out of the session and you can even
05:30move the song starting position.
05:34Pro Tools offers limitless ways to customize your session. Use the Conductors
05:38Rulers to create tempo, meter, and key changes, as well as to display chords and show markers.
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Creating memory locations
00:00In their simplest form, a Memory Location can simply be a marker used to denote
00:04the beginning or ending of a musical section. However, Memory Locations can be
00:09used for so much more as you'll see here. There are several ways to create a
00:13Memory Location. You can hit the Enter key in the numeric keypad or in Pro Tools
00:19you can click this little plus sign in the Markers ruler.
00:23If Pro Tools is stopped, the Memory Location is placed at the current cursor
00:27position. However, if Pro Tools is playing or recording, Pro Tools will place
00:32a memory location right where the cursor is located without stopping
00:37playback or record. This is called dropping in a memory location on the fly and
00:42let's try it right now.
00:44(Music playing.)
00:57So there you go, we just dropped in the bass in Memory Location at bar 3 and
01:03we did it on the fly. Let's open up that marker. I'm going to double-click to
01:08open the Edit Memory location window.
01:11In this window, we've got a lot of options. Let's start with the Time
01:15Properties. A marker recalls a particular location in the timeline in your
01:19session. The playback cursor immediately moves to the marker's location when
01:24you recall a marker memory location. Markers are referenced either to bar and
01:28beat or absolute time. When you choose Bar|Beat, it's tick based and in this
01:33particular case, we have a Bar| Beat marker and it is at bar 3 beat 1.
01:39If I change the tempo for this Bar| Beat marker, the marker will follow the
01:45tempo change. However, if I chose Absolute for this marker, the marker will be
01:51set in an absolute time and will be sample based. If I change the tempo, the
01:57marker will not move.
01:58As we can see over here, markers appear in the Markers ruler within yellow
02:03lines extending all the way down through the Edit window. This is helpful in
02:07editing and aligning track material. Additionally, they have different
02:11appearances depending on whether they are Absolute or Bar|Beat markers. Here is
02:15the Bar|Beat marker, here is an Absolute marker. This one's a diamond.
02:21The other one's a yellow chevron.
02:21Let's go back to the Time Properties. If we chose Selection, that's different
02:26than a marker. A selection memory location stores a highlighted area in your
02:31session, like 4 bars in a song's verse. Like markers, selections can be
02:36referenced either as Bar|Beat or as Absolute.
02:40A third memory location option, None, recalls no time properties and is
02:45referred to as a general properties memory location. I'll show you more about
02:49this type in a moment.
02:50Let's move down to the General Properties. Zoom settings recall the horizontal
02:55and vertical zoom values for both audio and MIDI tracks. This option is very
02:59useful in switching between totally zoomed in and zoomed out views while
03:03editing. Pre and Post Roll Times recall pre and post roll times in the
03:08Transport window but don't indicate whether they are actually enabled.
03:12This option is used for when recording multiple takes of a solo or a vocal part.
03:16Track Show/Hide recalls which tracks are shown or hidden in the session.
03:22Use this property to display specific tracks for editing and mixing. It's great
03:26to use this in mixing so you can focus on specific groups of tracks like
03:30showing all of the drums or just the guitars.
03:34Track Heights recalls all the track heights in the session. This is even more
03:38powerful when using it in tandem with the zoom settings for editing tasks.
03:43Group Enables recalls which edit and mix groups are enabled and Window
03:47Configuration recalls any saved window configuration that you have got in your
03:52session. Here I have got two different ones and those two show different setups
03:57on your screen of the Edit window, the Mix window, and any other windows that are open.
04:02Finally, below that we have the Comment section, where you can type comments up
04:06to 255 characters long. A cool detail about this is that the comment shows up
04:12when you mouse over the markers in the Markers ruler. Let me cancel this for a
04:16second. And we'll look at the Memory Locations window. You can open the Memory
04:21Locations window by choosing the Window > Memory Locations.
04:27In this window, we see all of the memory locations here. We have got a number
04:31of markers, a selection and our general properties memory location. When you
04:37are working in a session with a lot of memory locations, it's useful to keep
04:40the Memory Locations window open at almost all times. Let me click through a
04:44few of these memory locations I have got.
04:46So here's the Start marker, you can see that a few things are saved with this.
04:53We have Zoom Settings and we have the Track Show/Hide and Track View, and the
04:59Window Configurations. Let's check out a few of the other ones. Here is the
05:03Sitar Enters marker. You see that we have different Zoom Settings and Track Views.
05:09Let's go further down, we'll zoom back out for the Break marker.
05:16Let's check out a selection memory location. If we click there we can see that
05:21although there is no marker, we do have a selection and that is a selection on
05:26the Organ track here. Now let's check out a general properties memory location,
05:32the Mini Grand Zoom and that's zoomed in very largely on the Mini Grand MIDI track here.
05:39So we go back to the Start that zooms us all the way back out. So it's pretty
05:43cool to be able to switch between these different memory locations for zoom
05:47levels and track heights and all that stuff. Makes it easy for editing and for song organization.
05:54Another feature of the Memory Locations window is the menu right over here
05:59where we can filter out what we see in the Memory Locations window. We can show
06:05counters so we can see where the actual marker takes place. We can see the
06:12comments if we want to and we can add new memory locations, we can edit them,
06:19clear them, delete them and a few other options here.
06:23One last thing, I want to mention is that you can use keyboard shortcuts to go
06:27to memory locations. If you go to Setup > Preferences and if you go into the
06:33Operation side here we can go to the Numeric Keypad. If we set the Numeric
06:38Keypad to Classic, then all you need to do is hit a number and then the period
06:44in the numeric keypad and that will take you to any of the memory locations.
06:49If you set the Numeric Keypad to Transport, then you need to hit the period, the
06:54number in the numeric keypad and then the period again and that will take you
06:57to a memory location.
07:01So now you know everything there is to know about memory locations. Use them to
07:05quickly organize, navigate and edit your Pro Tools sessions.
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7. Recording MIDI Data
Setting up MIDI on a Mac
00:00To setup your MIDI devices to work with Pro Tools, first plug in all of the
00:05devices including your MIDI controllers, MIDI interfaces, sound modules,
00:09anything that you might have that's going to work with your MIDI setup. And
00:13make sure you have all the proper MIDI connections.
00:16So connect the MIDI ins and outs and the USB connections, the way that they
00:20need to be and then you should start up your computer and start up Pro Tools.
00:25Once Pro Tools is open, go to the Setup menu and choose MIDI > MIDI Studio.
00:33That will open up the Audio MIDI Setup. Click on the MIDI Devices tab, so that
00:40you can see all the MIDI devices in your setup.
00:43The Audio MIDI Setup or the AMS will automatically scan your computer system
00:48for properly connected MIDI interfaces, and will show the interface with each
00:52of its MIDI ports numbered. So we have the Digi 003 here that has one MIDI in
00:58and two MIDI outs. We also have this E-MU keyboard and I'm going to add a
01:03device now, so I click Add Device, double-click to open the new external device
01:10Properties window. I'm going to add a Korg Triton. So choose the Manufacturer
01:19from this list, Korg and the Model.
01:25So once I have this information about the manufacturer and the model, I'm going
01:35to click Apply and that applies what the normal setup for a Korg Triton is to
01:41this device. Over here, in the Icon Browser, I'm going to single-click and open
01:46up the Icon Sets, I'll choose Generic and find something that kind of looks
01:53more like a triton. I'll apply that and I'll close this window.
02:02So now to connect the triton to the Digi 003, I'm going to click on this arrow
02:10and drag the cable to the 003, so I have the MIDI out which is now connected to
02:18the 003 MIDI in. I'll do the same, back. So now we have a MIDI connection to
02:28the 003 back and forth to the Korg Triton.
02:32If you need to delete one of these connections, you can click on it and press
02:38Delete on the keyboard, here we go. I'm going to redraw that because I do want
02:44it there. Once I have got the setup, the way that I want it, I'm going to close
02:49this and now in Pro Tools, I can actually see the devices that are connected.
02:57So I've got a MIDI track here and I'm going to choose the output, this is the
03:02MIDI output selector for the MIDI track. And I can see that my Korg Triton is
03:08there. Choose channel-1.
03:12By selecting Korg Triton channel-1, that means that the output of this MIDI
03:18track would be routed to the Korg Triton for sounds. And if we want to actually
03:24make sure that the sounds are correct, we can click on the Patch list button
03:29right here and there you go. We have got our Korg Triton sounds preloaded in
03:37here because in the Audio MIDI Setup, we chose that device and it automatically
03:43knows to put these patches in here.
03:46Now if we wanted to change it to a different patch name file instead of the
03:51Korg Triton, we can hit Change and that will take us right to the directory
03:56where we can choose from any of these manufacturers and any kind of device, but
04:04I want to keep it as a Korg Triton, so we'll just be done with that.
04:09Repeat these steps as many times as necessary for each MIDI device that's
04:13connected to your system. With you MIDI gear properly connected and routed
04:17through the Audio MIDI Setup, Pro Tools will know where your MIDI data is
04:20coming from and recording MIDI data will be much easier.
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Setting up MIDI on a PC
00:00To setup your MIDI devices to work with Pro Tools, plug-in all of your devices,
00:04your MIDI controllers, MIDI interfaces, and sound modules, and make sure that
00:09they all have the proper MIDI connections. Then start up your computer and
00:14Pro Tools. Download any necessary drivers for your MIDI devices and Windows should
00:19let you know if you need them.
00:21Once you are in Pro Tools, go to Setup > MIDI > MIDI Studio Setup. The MIDI
00:27Studio Setup application will open up. Now let's create a new instrument such
00:32as Create and come over here and we are going to actually choose to add a Korg
00:41Triton and Windows conveniently names it for you right here. You can change
00:46that if you need to.
00:47Then go down to the Input Port and I'm going to connect this to my Mbox 2.
00:53Same with the Output Port. Then you can choose your Send channels if you want.
00:58I'm going to keep all of these on. When they are blue, they are activated. So now,
01:03I have got my Korg Triton setup and ready to go connected through my Mbox 2.
01:10On this MIDI track, we have the Input and the Outputs right here for the MIDI,
01:15and if we choose All, then any MIDI controller that's connected to our system
01:20can be used to input MIDI data. So usually we'll keep that as the default or
01:25you can choose just some channels or all channels on your Triton or any other
01:29device you have connected if you want to. I'm going to leave it at All.
01:33And then for the Output, you actually need to choose where you want your sounds
01:37to come from. So I'm going to choose Triton Channel-1. Now that we have chosen
01:43the device, we can choose the Patch.
01:46You can come right over here to the Patch list button, click on that, and
01:50you will see that the Korg Triton patches automatically come up. And that's why
01:56when you setup the MIDI Studio Setup with your individual instruments,
01:59Pro Tools takes care of assigning the right patch list to the right instruments.
02:04Now, if for some reason you actually want to change this, you want to change this,
02:09you want to change the Patch name file or the midnam file, you can go to
02:12Change and that would take you to the Digidesign folder. You can find a
02:18different patch name document if you want, but obviously since we are working
02:22with the Korg Triton, we'll keep the Korg Triton patches assigned to it.
02:29So that's how you setup a MIDI device in Windows for Pro Tools. Repeat these
02:34steps as many times as necessary for each MIDI device that's connected to your
02:38system. With your MIDI gear properly connected and routed through the MIDI
02:41Studio Setup, Pro Tools will know where your MIDI data is coming from, and
02:46recording MIDI data will be much easier.
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Setting up MIDI in Pro Tools
00:00Once you have added and configured all of your MIDI devices in the Audio MIDI
00:04Setup on a Mac or the MIDI studio Setup on a Windows machine, there are a few
00:10things to take care of to make sure that MIDI works as it should in Pro Tools.
00:14First, go to the Setup > MIDI > Input Devices page and you will see the MIDI
00:22Input Enable window, where all of your devices should be checked off. Now these
00:27are devices that actually input MIDI data into Pro Tools. You won't see any
00:32devices on here that are just sound modules and don't actually create MIDI data.
00:37Your window will probably look different than mine here with different devices
00:41but just make sure that they are all checked off. Click OK. Next, go to the
00:47Options menu and make sure that MIDI Thru is checked off. This allows you to
00:53monitor MIDI tracks while recording them.
00:56When using MIDI Thru, disable Local Control on your MIDI devices, otherwise,
01:01they may receive the same MIDI data twice, creating stuck notes or a phase like
01:07effect where the two notes are almost playing in sync. Consult your MIDI
01:11controller's manual for information on how to turn-off local control on your device.
01:17Next, let's go back to the Setup menu and choose Preferences. On the MIDI page,
01:26let's look at the Default Thru Instrument. To hear the audio output from the
01:30MIDI instrument without having to create and record-enable a MIDI track, route
01:34your MIDI signal to the Default Thru Instrument.
01:38In this case, we can choose none, we can choose from any of the devices we have
01:44connected to our system, or what I like to choose best is the Follows First
01:49Selected MIDI Track, so that will work with both MIDI instruments and virtual
01:55instruments if we have instrument tracks in our session.
02:00Click OK, and the last thing I want to check off here is we'll go to the Setup
02:06> MIDI > Input Filter. In this window, we can filter out any MIDI data that you
02:13don't want to be recorded with your tracks. Usually, leave it again on the
02:17default settings where all the MIDI channel messages and controller data is
02:22recorded except for the Aftertouch. It's totally fine, but if you do want to
02:28check off anything, you can go ahead and check these boxes.
02:32When you are finished, click OK. The four setups I have shown you in this video
02:37will ensure that Pro Tools is handling your MIDI data correctly, and now you
02:41should be ready to record and play back MIDI data in Pro Tools.
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Recording MIDI data
00:00In Pro Tools there are two types of tracks that can record MIDI performance data,
00:04Instrument tracks and MIDI tracks. Instrument tracks are easy to set up
00:10and great for creating single tracks with most virtual or software instruments
00:14as well as external or hardware MIDI sound modules.
00:18In this video I'm going to go over how to use Instrument tracks to record MIDI
00:22data, using both virtual instruments and external sound modules.
00:27First, let's create some tracks. I'm going to create two Stereo instrument tracks,
00:35 plus a Stereo Master Fader track so we can monitor the output level.
00:46I also want to create a Click track and I want to expand these out so we can see
00:53these tracks a little bigger and also view some of the things that are going
00:58on here. I'm also going to go up to the View menu and choose Edit Window Views
01:05> Instruments and also Inserts.
01:12On our first Instrument track here I'm going to insert an instrument. So I'll
01:18choose multi channel plug-in > Instrument. I'll choose Mini Grand.
01:26Now that loads up this cool piano virtual instrument. In the Instrument section of this track
01:33you will see that the Mini Grand has already been assigned to the MIDI
01:37Output and the default All for the MIDI Input selector is great to keep the
01:43same too. This will mean that any single MIDI controller that's connected to
01:48your system can used for the input.
01:52So any note that you hit on any of those keyboards or other MIDI controllers
01:56can be used to send sounds through the Mini Grand plug-in. So we have our MIDI
02:01Input and Output set and we have our Instrument chosen. For the analog input and output,
02:07we don't need an input because the input is already in the track right here.
02:12We have a software instrument, so we don't need to grab any thing from an
02:18input from our interface. We can just go directly through the software.
02:22And then that will go to the analog output, which is ultimately going through our Master Fader.
02:29So our Instrument track here is set up and ready to go. On the second
02:33Instrument track, I want to set it up to utilize an external sound module.
02:38So I'm going to go here to the MIDI Output selector and choose korg triton >
02:44channel-1. So now with this chosen as the All input any key that we press on
02:51any controller will control the sound from the korg triton > channel-1.
02:57However, we don't have that sound coming into Pro Tools yet, so we need to
03:01choose the input that the korg triton is hooked up. So let's say Analog 3-4. So
03:09we'd have to connect the output of the korg triton the Analog audio outputs to
03:15the input 3-4 on our Digidesign or M- Audio interface. And then we can keep the
03:22same main outputs here.
03:23If you want to choose the patch for the korg triton you can hit the Patch
03:28Select button and choose one. So both of these Instrument tracks are ready to record.
03:37But before record let's make sure we set the right Tempo. We can Add
03:42Tempo Change here right at the beginning of the session or anywhere we want,
03:46if we click this little button. Type in our Tempo Change here. If we need a Meter
03:52Change we can do the same.
03:57And one last one that we don't see here yet. Key. If we want a key change,
04:05we can add it in this window. Making sure that we have the Tempo, Meter, and Key
04:11setup properly before we start recording is important later on when want to
04:15edit MIDI data, because if we play to the right Tempo and the Meter and even
04:21the Key, then it's much easier to edit the MIDI data later. So that's why we
04:26have the Click track in here so we can play along with the Click track as well.
04:30So if click the Record Enable button, and I want to make sure that our Click
04:36track is going to happen here. So I'll hit the MIDI Controls part of Edit toolbar,
04:40check that our Metronome button is on and the Conductor track is active.
04:46So it's going to follow what we have here and I'm going to turn off the
04:51Count Off and press Record and Play.
05:01(Music playing.)
05:10There we have it, recording on an Instrument track in Pro Tools. Now this will
05:14become second nature to you with all of these setups after you've done it just
05:19a couple of times and you'll be recording MIDI tracks and Instrument tracks in no time.
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Recording multiple MIDI tracks with one virtual instrument
00:00In this video, I'm going to show you how to record multiple MIDI tracks
00:04utilizing just one virtual instrument by making use of MIDI Channels.
00:08As you can see here in the Mix window, I've got four MIDI tracks, one Stereo Aux Track,
00:15and a Stereo Master Fader Track.
00:18On each of the MIDI tracks here, I've set the outputs to different MIDI
00:23Channels all going to the same Xpand2 plug-in. So on the first track, I have
00:29channel-1, the second track channel-2, the third channel-3, and channel-4 on
00:38the forth track. They are all routed to this auxiliary track that has the Xpand
00:43plug-in that's opened right here and you'll see down this row right here,
00:47MIDI Channel-1 is assigned to the Jazz Samba beat, MIDI Channel-2 to a Double Bass,
00:54MIDI Channel-3 to 3 Trumpets Staccato sound, and MIDI Channel-4 to Upright Piano,
01:01and we can change those if we want, just by clicking and choosing.
01:06But I'm going to keep what we've got.
01:08So let's look over at the Edit window and you'll see that I've already recorded
01:16on to these four tracks. We'll switch over to the Mix window and let's have a
01:21listen to what this sounds like.
01:24(Music playing.)
01:43So as you can see, we can actually put a whole band together with just using
01:47one virtual instrument. The key is to use MIDI Channels to assign different
01:54instruments to different channels within this Xpand plug-in and using just one
01:59instance of this Xpand2 plug-in in this way saves us some serious processing power.
02:04Make use of MIDI Channels like this in any of your multi-channel virtual
02:08instruments and you'll find that you'll be able to run a lot more instruments
02:12and plug-ins in your Pro Tools sessions.
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Recording options for MIDI
00:00In this video, I'm going to explain some of the MIDI recording features that
00:03can make your MIDI life easier. The first one is Wait for Note and that's
00:08located down here on the Transport window, this little button right here.
00:13Click it. It will turn blue and that means it's on.
00:16When you enable it, Pro Tools won't begin recording until it receives MIDI data
00:21for when you play it on a MIDI controller. Use this function if you want the
00:25very first MIDI event that you play to be recorded at precisely where the
00:29playback cursor is located. Let me show you how this works.
00:33Right here in this session, I've got these two bars highlighted, so the
00:37playback cursor is going to start right here at bar 3. However, when I press
00:43Record here, then Pro Tools is actually going to start up the Click Track.
00:47We're going to hear that in the background, but it won't start recording until
00:50I hit the very first note on my MIDI controller and it will drop that note in
00:55right here at bar 3. Check it out.
00:59(Music playing.)
01:06So there you go. That's Wait for Note, pretty cool feature. We're going to talk
01:10more about that a little bit later in this video. Let's move on.
01:14When recording MIDI and Pro Tools, you can also record just normally like we
01:17just did, with the Wait for Note, we can punch in and we can loop record. We
01:23can also use Pre-roll, which I'm going to show you how to do here. I'm going to
01:27turn on the Pre-roll just by clicking this button here and we've got two
01:32measures of Pre-roll. If you need to change that amount, just click in the
01:35field, type the number and hit Enter and if we're going to use Pre-roll with
01:41Wait for Note, this is when it gets pretty cool.
01:44So we have got this two bars still selected, but what happens is when I hit the
01:50first note, when I start recording, Pro Tools is going to activate the first
01:55two measures of Pre-roll and then it will start recording after that. So the
02:00Pre-roll will ignite the Wait for Note, and then we'll start recording two bars
02:06after the Pre-roll happens.
02:08And before I start this recording, I'm actually going to delete what we
02:11previously recorded over here and since it's already highlighted, I can just
02:15hit the Delete button and it will go away. And we still got our cursor at the
02:19same location. So let's start the recording process.
02:24(Music playing.)
02:35Not the clean as recording, but you get the idea. We activated the Pre-roll by
02:41hitting the first key and because it was on Wait for Note, we waited two bars
02:46until it actually started recorded at bar 3.
02:49Another great feature of recording MIDI and Pro Tools is called Input Quantize,
02:55and we can choose that up here, if we go to Event > Event Operations > Input
03:00Quantize. Input Quantize automatically quantizes all incoming MIDI notes while
03:08you play them. What quantizing does is it aligns MIDI notes to a rhythmic grid,
03:14helping or forcing them to be more in time or simulating a particular rhythmic field.
03:19Now I'm going to cover quantizing in more detail in other videos in this
03:23course, but let's take a look at Input Quantize just the basic features of
03:28quantizing here now. In this Event Operations > Input Quantize window, all we
03:34really need to do is check that Enable Input Quantize is checked off here so
03:40that it is enabled and we can check the Quantize Grid and I'm going to just
03:45keep that at 16th note. So let me record one more thing and we're going to see
03:51that it aligns with the grid. I'll turn of Pre-roll.
03:58(Music playing.)
04:07Let's zoom in on this and we can see that the notes are aligned with 16th notes
04:14and we're going to take a look at the grid in 16th notes now too and we can see
04:20that the notes fall right on the grid lines. I like to use Input Quantize to
04:26immediately make my performances adhere to the grid, and this is terrific for
04:31when you are trying to create beats that are in time and totally aligned to the Tempo grid.
04:37Let's move on to another feature called MIDI Merge. That's down here in the
04:41Transport window. Let me click that button. What that means is if we start
04:46recording over top of this performance that we just recorded, these notes won't
04:51disappear; they will stay there and then whatever we record on top of it will
04:55also be in this region. So let's check it out. I'll zoom out just a little bit
05:03and I'm going to keep Wait for Note on and we've got MIDI Merge. So check this out.
05:08(Music playing.)
05:19Let's listen to that.
05:20(Music playing.)
05:25Maybe not the best performance, but you see that these extra notes that I just
05:29added were added in with what we already had here and the two parts are
05:34combined. They're merged together. This is a really great feature, if you're
05:39trying to build drum loops, which I'm going to cover in another video,
05:43or if you're trying to create multi-note chords, because you can add one note at a time.
05:48Another simple way to add notes onto a MIDI Track or an Instrument Track is to
05:53use the Pencil tool. And first I'm going to switch over to the notes view on
05:58this track and go up to the Pencil tool, and now we can just drop notes in by
06:07clicking anywhere we want.
06:11Wait for Note, MIDI Merge, Input Quantize, and inserting notes with the Pencil tool
06:17are all terrific features for creating MIDI tracks. Practice using them
06:21and you'll be able to create MIDI parts very quickly, which make song writing even more fun.
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Using step input
00:00Another useful tool for getting MIDI notes into Pro Tools is Step Input.
00:04This feature enables you to enter MIDI notes individually from a MIDI controller one step at a time.
00:10This is particularly useful for creating parts that are difficult to play, like
00:14cool and complex arpeggiated parts. To use Step Input, choose Event > Event
00:20Operations > Step Input. The Step Input window will open up and make sure that
00:27this is checked off, the Enable button. Also, check which Destination track
00:32you are on and I actually want to be on the Step track. Then move down into the
00:37Step Increment section and choose the Note value that you want. In this case,
00:43I actually do want the 16th note and I don't want it to be Tuplet. So I'll keep
00:48that unchecked. I'll also keep the Note length at 100%.
00:52Below that, we'll go into the Options section and you can choose to use the
00:57input velocity. That is, Pro Tools will use the velocity that you input
01:01yourself on your keyboard controller. Or you can set the velocity to one
01:06particular value. In this case, I'm going to keep it at 66. There is also the
01:11option of enabling the Numeric Keypad Shortcuts, which I'm going to talk about
01:15later in this video, but I'm not going to use right now.
01:18So once we have set everything in the Step Input window, it's time to actually
01:22record the part. Now note that we are not going to Record Enable this track.
01:26It's already ready to go. So now I'm just going to play the notes and you will
01:30see and hear what happens.
01:32(Music playing.)
01:57So there is our part. Let's hear how it sounds. When I hit the Return key,
02:02it bounces back to the very beginning of the session, and then I'll hit play.
02:05(Music playing.)
02:22That worked out well. Now in that part that I just made, it was all 16th notes
02:28but you are not limited to only putting notes of the same length on a track
02:32with Step Input. If you want to change the length of a note while using Step
02:36Input, there are ways to do that. Let's open up the Step Input window again. So
02:44let's add some more notes. I'm going to go out to this measure right here and
02:57let's start with quarter notes.
03:00(Music playing.)
03:05Now on this third note, I'm actually holding down the key on the keyboard
03:10that's why you haven't seen the note appear yet. And I'm going to hit this
03:14Increment button right here and it's going to add a quarter note onto the
03:20length of the note that's already there. So it's going to be twice a quarter note,
03:23or become a half note. Now if I let go off the key, we are going to see
03:30that it just created a half note.
03:32Now it's easy enough just to make a rest as well. We don't have to put notes in
03:37all the time, if we just hit Next Step, we'll see that it has bounced a half note.
03:43In the Step Input window, we can also use the Undo Step, which removes
03:48the last note or last rest that was entered. So if we want to undo that rest
03:52that we just made, we can just do Undo Step and it will take us back a quarter
03:57note. And then again, if we hit the Next Step, it's going to add more rests
04:02like we did previously.
04:04The Redo Step will work in reverse of the Undo Step command, and we'll put a
04:10note back in or rest back in if we actually undid that step. And you can
04:14actually trigger the next undo and redo step commands from the MIDI controller
04:19if you want. And if you want to get really fancy, you can use the numeric
04:23keypad on your computer keyboard to enter note values and control almost all
04:27other commands in the Step Input page.
04:30Step Input is a handy feature for inputting MIDI parts that might be hard to play
04:35or very repetitive and rhythmic. Honestly, I don't use it that often but
04:39it is very fun to use, and I think you will enjoy it once you get to use it too.
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Making a drum loop with MIDI Merge
00:00In this video, I'm going to show you a quick way to create a drum loop using MIDI.
00:04We'll start with the stereo instrument track with Xpand2 on it.
00:09So here we have got our track, Xpand2, and I have selected Session Drums for the patch.
00:17I have also added a Click track, which you know you can come down here
00:25from Track menu and choose Create Click Track. I have got the Transport window
00:29open, and I want to select Loop layback. So I right-click the Play button and
00:36choose Loop. Note that this is not Loop Record, and what I'm going to do is use
00:42Wait for Note and MIDI Merge as part of this recording process.
00:48I also want to activate Input Quantize, which you can choose from Event > Event
00:54Operations > Input Quantize. And check off the Enable Input Quantize button
01:01right there and we'll use 16th note as the Quantize Grid. So I'm going to make
01:06it two bar drum loop. So I'm going to highlight two bars and what I'm going to
01:12do is record one instrument at a time. So I'm going to record the kick drum first,
01:17then the snare drum, then the hi-hat, all on top of each other using
01:23MIDI Merge and Loop Record. And you will see how this process works here in a
01:28second. So I'm going to Record Enable this track and I'm going to test out the sounds.
01:32(Music playing.)
01:34There is our kick.
01:35(Music playing.)
01:37Snare.
01:38(Music playing.)
01:39Hi-hat. I'll keep it at the default 120 bpm and 4/4 signature and now let's
01:47try and layer these parts. So I'm going to hit Record and it will be on Wait
01:52for Note, so the first kick drum note that I will hit will start recording this
01:58in loop playback mode. Check it out.
02:01(Music playing.)
02:22So how easy is that? Recorded one instrument at a time, all three layered on
02:28top of each other because of MIDI Merge and they are all aligned to the grid
02:33using Input Quantize. So with just a few steps, you can be creating beats that
02:39are locked to the tempo grid and sound great.
02:42Practice this technique and revisit this video if you have any questions about
02:45the steps involved. But most importantly, have some fun making some beats!
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Composing with virtual instruments
00:00In this video, I want to show you some of the possibilities of and techniques
00:04for composing using just the virtual instruments that come with Pro Tools.
00:08In this session, you can see that I have got Structure, Mini Grand, Xpand2,
00:14Vacuum, Boom, and the DB-33.
00:18All of these come free in Pro Tools 8 and that's all that I have used in this
00:22session to make this song. And what you are seeing in the session here is the
00:26MIDI version and then the recorded audio version of each track. Let's go over
00:32to the Mix window, and I'll show you how I did that. Basically, I recorded the
00:38MIDI version onto an instrument track with the instrument inserted on it. And
00:42then I routed the signal onto a Bus, which then was picked up as the input on
00:49this audio track. And then I simply recorded it.
00:52So each track you see, I have got Bus 5- 6, which is linked to the input on this
00:57track. The output of this track Bus 9- 10 goes to the input of this and so on.
01:03And I think it's a really good idea to record the audio version of any MIDI or
01:08instrument track so that you always have a hard copy of it, and then if you
01:13really need to, can go and make any instrument inactive, therefore you will
01:17able to save on a bunch of processing power if you do that. So if we choose
01:22this and right-click it, we can make it inactive and that will save the
01:27processing power of that virtual instrument on this track.
01:31Once you have got it recorded as audio, you can just playback the audio version
01:35and then save this in the session but make it inactive. So if you need to
01:39actually go back to it, make it active again, you can right-click it and simply
01:44do that. It will load a backup into the session with no problems and you will
01:48have all of the settings that you had previously; they are all saved within the
01:52session. So let's go back to the Edit window and I'm going to play a little bit
01:58of this. You can hear the various tracks as they enter into the song.
02:02(Music playing.)
03:19Some tracks here have been edited a little bit or quantized a little bit and we
03:23are going to talk more about that in some other videos in this course. But some
03:26of the tracks were just simply recorded as is and kept that way and then looped a few times.
03:32With all of the free virtual instruments shown here in Pro Tools, plus all the
03:37third-party instruments that are available, you are now completely able to
03:42compose in almost any style of music all within Pro Tools.
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8. Editing MIDI
Using the edit tools for editing MIDI data
00:00When editing MIDI data each Edit tool assists in different functions. Let's
00:04look at what each tool can do. First, we'll go with the Grabber. The Grabber is
00:09used to select notes by clicking on them. You can Shift-click to select multiple notes.
00:16(Music playing.)
00:19Or you can click-and-drag to create a rectangular shape that
00:23will select all the notes inside of the rectangle.
00:26(Music playing.)
00:29Once they're selected,
00:31if you click-and-drag on one of the notes you can move them forward or back in time.
00:35Or you can move them vertically to change the pitch.
00:44(Music playing.)
00:50I'll undo that.
00:51To transpose a copy of the note, leaving the original note where it is, press
00:55the Option key on a Mac or the Alt key on Windows, then drag the notes.
01:00(Music playing.)
01:04This is an easy way to make one note riffs into core progressions, or to add harmonies
01:09to a melody line. I'm going to undo that.
01:12Note that any selection you make with the Grabber does not include any
01:15underlying controller or automation data that's on that MIDI track. Now what I'm
01:20talking about here is you've got some mod wheel data down here. If I move this,
01:25the mod wheel data does not move.
01:27(Music playing.)
01:31The Grabber's also great for adjusting the velocity of notes. Now the velocity
01:36is actually how hard or how soft a MIDI note is played. The possible values are
01:410, softest, to 127, hardest. And those are indicated here with these velocity stalks.
01:48So 0 is down here at the bottom; 127 is all the way at the top.
01:54With the Grabber we can go in and click.
01:57(Music playing.)
02:04While we click-and-drag we can go
02:06through various velocity values and we can hear the differences in sound as we
02:12increase or decrease the velocity.
02:15(Music playing.)
02:18Click and edit these velocity stocks to edit
02:21the dynamics of your recorded performance.
02:24Let's move on to the Pencil tool. The Pencil tool is best used for adding notes.
02:29(Music playing.)
02:33All you got to do is drop the pencil in where you want the new note
02:38and click and you'll have the new note. And the new note follows what you've got
02:43up here in the Grid value. So if I want to actually create a whole note,
02:49I can just change the Grid value and the new note will be added.
02:54And you'll see that new notes are being added in these other regions too and
02:57that's because I've got the Mirrored MIDI Editing on, so these regions are
03:03actually copies of each other. And so each time that I add a new note in one region
03:09it will be added to the other ones.
03:11So when you go to add a new note, the Pencil tool actually looks like a pencil
03:15but when you mouse over a note you can actually trim it because the Pencil
03:19turns into the Trimmer tool once you are over top a note. When you get into the
03:23middle of the note, the pencil turns into a pointer where you can click on the
03:26note and grab it and move it somewhere else.
03:29(Music playing.)
03:33So the Pencil tool is pretty handy, going from being able to add notes, to being
03:37able to trim them, to being able to move them. And on top of that if you press
03:42the Option key on a Mac or the Alt key on a PC, the Pencil turns into an Eraser
03:48and you can erase the note.
03:50Now in these examples here you've been able to hear every note that I've been
03:54trimming or adding and the reason for that is because this button is active
03:59right here. This is the Play MIDI Notes When Editing.
04:02If we don't want to actually hear the notes while we're editing then we can
04:05turn this off. Now we can add notes in silence if we really want to, but I don't
04:13see the point in that. So let's turn it back on.
04:16The Pencil tool is also good for drawing and editing velocity values so if I
04:22click-and-drag I can create a pencil line depending on what the pencil shape is.
04:28Here I've chosen the Free Hand Pencil tool so I'll be able to draw in
04:32freely in the velocity automation line here.
04:39So not only can we use the Pencil tool to alter the velocities, you can use it
04:43to change continuous controller data like the mod wheel here.
04:48If I click-and-drag I can draw in right on that controller line.
04:51Let's move over to the Zoomer tool. Obviously we can zoom in and out on a track
04:57if we click-and-drag. And we can use the single click to zoom in closer.
05:02If we press Option on a Mac or Alt on Windows, we can change to zooming out. And one
05:09of my favorite buttons is actually the Zoom Toggle which will zoom in just on
05:13this track because it's highlighted and it shows everything that's showing for
05:18that track expanded out.
05:20And as you may know from another movie in this course, we've got the Commands
05:23Focus on, so if I press the E key, it will toggle between using the Zoom Toggle
05:30or back to the regular view. So E is the hot key for the Zoom Toggle.
05:35One of my other favorites zooming tools to use when editing MIDI data is the
05:38continuous zoom function. With the Zoomer tool, if you hold the Ctrl key on a
05:43Mac or the Start key on Windows and drag, you can get this accordion effect but
05:50it's the continuous zoom.
05:52Now you can do this both vertically and horizontally. But you can't zoom
06:02horizontally and vertically at the same time. And then probably one of the most
06:06useful uses of the Zoomer tool is to double-click it and you'll zoom all the
06:10way out, so you can see everything in the session. So you'll note that here is
06:14actually the edge of the session. If I scroll over there's nothing else over there.
06:20Let's go to the Trimmer. When editing MIDI notes the Trimmer tool is mostly
06:23used for changing the start and ending point of the notes. And I'm going to go
06:27over to the Slip Mode so we can see this in action. So I'm going to
06:30click-and-drag. The Trimmer is also very useful for trimming MIDI regions,
06:37region groups, or looped regions. Let's take a look at that. If I switch over
06:41to Regions view then I can use the Trimmer to click-and-drag and alter the
06:47region length. I'm going to undo that.
06:50And we also have the Loop trimmer. So if I take the Loop trimmer and I keep it
06:58near the top half of this region, click- and-drag, it will create copies of this
07:05region, looped copies that is. And you see the little loop symbol down here at
07:10the bottom of each region.
07:11If we use the Selector, the Selector will select notes. Let's go over to the
07:18Notes view so we can see this. And you can see here that when you make a
07:24selection only the notes where the beginning of the note is part of the
07:28selection will be selected. So I've started this selection here and these notes
07:35are not actually part of the selection even though I have selected in the
07:39middle of them. I don't have the beginning of them here.
07:42Finally, we have the Scrubber, which actually works on MIDI tracks as well as audio.
07:47And let's check that out.
07:48(Music playing.)
07:56So that can be helpful in finding notes that might be stray or notes that
08:00might be missing. We can scrub over a section and check out how the part sounds.
08:06So now we've gone through all the Edit tools and you can see that they each
08:09have their own ways of helping you edit MIDI data. What's great is that they
08:13function very similarly to how they function when editing audio. So most
08:18editing techniques that you learn from audio can be applied to MIDI and vice versa.
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Editing MIDI data with the MIDI Editor
00:00Pro Tools has a dedicated MIDI and instrument track editing window called the
00:04MIDI Editor Window. It's great for fine-tuning MIDI performance data.
00:08Fortunately, it shows a lot of common functionality with the regular Edit window.
00:12However, the MIDI Editor also offers up some unique features that
00:16you'll probably learn to love. Let's take a look at it.
00:20Down at the bottom-left here of the Edit window, we can see the docked version
00:24of the MIDI Editor. If we click this little button here, it will open this up,
00:29and click this button to close it.
00:32We can also view the non-docked version, which is the one I want to look at
00:35here in this video, and there it is. We are looking at just the bass track
00:41here, all the notes, and we can see any of the automation lanes down below.
00:47Just to let you know there is a couple of other ways to open the MIDI Editor.
00:50We choose Setup > Preferences > MIDI page, double-clicking a MIDI region opens
01:00the MIDI Editor. We can choose that if we'd like, or you can simply right-click
01:07on a MIDI region and open this up.
01:10Let's take a look at the Toolbar at the top of the MIDI Editor window. First,
01:15let's take a look at the menu over here on the right. This is where we can show
01:19all the different displays for the Toolbar, and I'm going to check off everything.
01:26So head over here to the left side and go left to right. So this track that we
01:30have shown right here, just the bass track, we can solo it. We can mute it. We
01:35can actually show the notation by clicking that or back to the Piano Roll.
01:41Then we have our Edit tools, Standard Zoomer, Trimmer, Selector, and Grabber,
01:49and we can make this the smart tool by clicking above any of these three, the
01:55Scrubber and the Pencil tool.
01:56Here we have got the selected track for this MIDI Editor, and we have got the
02:02MIDI Note Duration, Velocity, and whether we want to play the MIDI notes while we are editing.
02:08We have got mirrored MIDI editing and the Link Timeline and Edit Selection as
02:13well as the Edit modes here. Also our standard Grid and Nudge values, our
02:19Cursor Position, and way over here, we have got our selection area. So if I
02:29were to make a selection, it would show up right here.
02:34The Edit tools over here act just like you'd imagine they would, doing just the
02:38same things as they did in the Edit window for any MIDI operations. If you like
02:43to learn more about that, then you should check out the video about using the
02:47Edit tools for MIDI.
02:48Let's talk about the Tracks list over here. As you can see, right now, we have
02:51one track in here. However, if we click these little round buttons here, we can
02:57add tracks and you can see that they get superimposed here in this area.
03:02We will add all four tracks right here. Now, we can see that the piano, the
03:10trumpet, the bass, and the drums are all in this track area right here.
03:15What's really great about this is that you can actually add notes to each
03:19individual instrument depending on where this little Pencil icon is. So right
03:24now if I use the Pencil to add notes, it will add into the bass line.
03:29(Music playing.)
03:31But if I switch this down to the trumpets, I can add some trumpet notes.
03:36(Music playing.)
03:39You will notice that each track is color coded. Scroll up here and you can see
03:45the piano part up here in red. If we go to this button right here, this is
03:50called the Color Coding by Track button, and if I click that, the tracks in the
03:55MIDI Editor are temporarily assigned 1 of 16 fixed colors in the order that
04:00they appear in the tracks list.
04:01Now, why would we need to do that if we have already got these colored this way?
04:05Well, we don't really have to, and that's just a matter of how you setup
04:10your color coding for Pro Tools in general. If these are not colored, then
04:14using this button would be helpful.
04:16Below that, we have the Color by Velocity, and we can click that and it turns
04:22everything into this kind of pink color. Darker notes have higher velocities
04:27whereas lighter notes have lower velocities.
04:31Personally, I don't really like this option because I have already got a
04:35preference active that shows me whether these notes have higher velocities or
04:40lower velocities. And that is right here, I'll show you that.
04:47In the Setup > Preferences > Display Page, we have MIDI Note Color Shows
04:51velocity. So if we have already got that checked off, then we don't really need
04:57to use this option. Let me just show you an example of using the velocity to
05:03show the color here. Let me grab this.
05:06(Music playing.)
05:10See how it gets lighter, this particular note? And it will get darker as
05:14I increase the velocity.
05:15(Music playing.)
05:21If we want to add multiple notes on multiple tracks, we can Shift-click here to
05:27add the Pencil to multiple tracks. So now I'll be able to add notes at the same time
05:32to both the trumpets and the piano if I want. Get the Pencil tool.
05:37(Music playing.)
05:40So you can hear that there is notes from both the trumpet and the piano in
05:44there when I'm adding these notes. If I want to add notes from two tracks that
05:50are discontiguous here, I have to press the Command key on a Mac or the Ctrl
05:55key on a PC, and I can get those two different tracks right there.
05:59If I want to put notes on all the tracks all at the same time, I can hit the
06:03Option key in Mac or the Alt key in Windows, and click and add it to all the tracks there.
06:09(Music playing.)
06:12The MIDI Editor window also allows you to right-click notes, and has a huge
06:17menu offering of things that you can do. Check it out.
06:20We can change the tool. We can insert Key Signatures, Meters, Chord Symbols,
06:26Cut, and Paste. We can mute particular notes, we can switch over to some of
06:32these other options. We can open these particular tracks. In the Score Editor,
06:36we can look at them in the MIDI Event List, and we can change to show the notation.
06:43Now, although we can see the notation here in the MIDI Editor, really, the best
06:48place to look at it is in the Score Editor. There is a number of videos on the
06:52Score Editor in this course. So check out the features of the scoring in those videos.
06:57The MIDI Editor in Notation View like this or in the Piano Roll View offers up
07:04a ton of MIDI editing features. I personally find that all the right-click
07:08options can be incredibly helpful, as well as the ability to add notes to any
07:13MIDI or instrument track all within this one window. If you write MIDI based music,
07:17I'm sure you are going to enjoy using the MIDI Editor.
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Working with the MIDI event list
00:00When you really want to fine-tune your MIDI data, edit using the MIDI Event List.
00:04This powerful window allows you to precisely edit any parameters of a
00:08MIDI Event as well as copy, paste, and delete individual parameters, events or phrases.
00:14There is a few ways to open up the MIDI Event List. You can press Option on a
00:19Mac or Alt on a PC and press the equals key. You can press Ctrl and
00:25double-click a track name on a Mac or press Start and double-click in Windows
00:30to open it up, or you can simply go to the Window menu and choose MIDI Event List,
00:36and here we have it.
00:39The MIDI Event List will show all of the MIDI Events that happen on a
00:43particular track and we can choose which track to view right here. Go to Drums
00:47and see that we've just got four MIDI events there, just a bunch of loops
00:53repeated. Take a look at the base track.
00:57In the MIDI Event List, you'll actually see the start time. The quarter note
01:01indicates that that's note data. We have the pitch, we have the note's attack
01:06velocity and release velocity, and we have the length of the note.
01:11Any of these pieces of data can be edited by simply double-clicking.
01:15(Music playing.)
01:17As you heard in that example, when you do click once, you'll hear the note.
01:22(Music playing.)
01:26But if you double-click, you can enter into the field and then change it.
01:29In the upper right corner of the MIDI Event List, we have this menu and we can
01:34choose here to show the sub-counter, which is kind of handy. In this case,
01:39it's minutes and seconds. So that will tell you exactly where these events are
01:42happening, if you don't want to look at the Bars and Beats.
01:47We can go to particular events. We can scroll to an edit selection, we can
01:56check out the note end times if we want to show that, we can insert a new note.
02:02Tell it where it goes, tell it what it is, and drop it right in there.
02:11We have some other insert options down here. Finally, we have the View Filter,
02:17which is where we can tell Pro Tools what we want to see in the Event List.
02:22So we can change that, and we can say oh, we only want to see notes. So now we are
02:30only seeing notes in here.
02:31Although, I personally don't use the MIDI Events List very often, I know some
02:35people prefer to edit using this type of list. So the option is here if you want to use it.
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Editing MIDI data with event operations
00:00Where the Edit tools and MIDI Event List enable you to do edit specific notes
00:04or groups of notes, the editing possibilities found in the Event Operations window
00:08can have even more of an impact on your MIDI and instrument tracks.
00:12Go to Event > Event Operations > Event Operations Window. Now we've got the
00:19Event Operations window open. The operations here enable you to enter and alter
00:24the pitch, dynamics, timing and phrasing of any MIDI performance.
00:29Now we've already covered Input Quantize and Step Input, so I'll give
00:34explanations of the others in this video, and then I'll dedicate a separate
00:38video to the most enigmatic of these operations, the Quantization function.
00:43So let's start here at the top with Change Velocity. The Change Velocity
00:47function adjusts the attack and release velocities for selected notes. It's
00:52useful for creating dynamic changes that weren't recorded with the original MIDI data.
00:57So let's take a look at this trumpet track, where we've got the velocity
01:01showing, and I'm going to highlight this area. So I'm going to change the
01:08velocity of the Note On, and if we choose Set all to this value 64 and hit
01:14Apply, it moves all of the velocity to 64. I'm going to undo that.
01:22You can also scale it by a percentage or just simply subtract by a number,
01:28let's try subtracting by 31, hit Apply. It keeps everything at the same
01:34relative value, but it is dropped down by 31. I'll undo that. What if we try
01:40the Randomize, and this is maxed out at 100, so we hit Apply, you can see that
01:47their velocities go all over the place. I'm not sure when that would be a good
01:51thing to do, but hey! Why not?
01:55Let's go to the Change Duration. The Change Duration function is good for
01:59making a MIDI or instrument track more staccato. That is for shorter notes, or
02:05legato for smoothing out a phrase. You can use it to remove overlapping notes
02:09and transform sustain pedal data into duration data, which is actually quite
02:14useful for piano players who are too heavy on the sustain pedal while recording MIDI data.
02:19But let's hear what it sounds like on this trumpet part. You can see that these
02:23notes are pretty short here. I'm just going to play this real quick, so you can
02:26hear how short they actually are.
02:30(Music playing.)
02:34So what if we take these notes and make them more legato, so that they're
02:41actually one beat in length? Let's apply this and see what happens. Press Play.
02:49(Music playing.)
02:55It's kind of a cool effect. I'm going to undo that. So there is a lot of
02:59opportunities to change the durations and the whole feel of the track by using
03:05this Change Duration function. Let's go down to Transpose.
03:11The Transpose function moves selected notes up or down and pitch. This is what
03:15you use if you want to change the key of a part without rerecording the part,
03:20or if you want to move a MIDI part up or down an octave to make it sound in a
03:23better range, or you can even change a triggered sample on a repeated note,
03:28like changing the sound of a high- hat track from one sample to another.
03:33What I'm going to do now is play this track with all the instruments in it,
03:37in its original pitch, and then I'm going to transpose it all up.
03:40(Music playing.)
04:00So if I highlight all of these regions and let's bring it up, let's try 6
04:06semitones, hit Apply, and that's moved everything up. Let's listen.
04:11(Music playing.)
04:21While that's a good test, I actually like the original key better than this one.
04:25And you'll note that I did not apply it to the drums, because if you transpose
04:30the drums, then that's going to really mess things up. In fact, let's try it
04:34just for a second and we'll hear what happens.
04:38(Music playing.)
04:43It changes the samples that you're triggering away from the original sample, so
04:47we don't want to do that.
04:49Let's move on to the Select/Split Notes window. This function allows you to
04:54select notes based on pitch, velocity, duration and position, whether you're
04:59selecting a single note or a range. It's particularly useful for altering a
05:04single note for the entire length of a region or a track.
05:07For example, if you had a percussion track that had a whole bunch of percussion
05:11instruments in it, and you wanted to change just the Congo sound to a Bongo,
05:17all you need to do is go in with this function and select the one pitch and
05:22then change it up or down to a different pitch to trigger a different sample.
05:27And that's using the Select Notes part.
05:30More advanced than the Select Notes function is the Split Notes function, and
05:34that helps you divide notes into ranges. That's very useful for splitting up
05:39parts that were played on a single track into multiple tracks.
05:42For example, you could split up a chord into individual notes for a horn chart
05:48or you could split up a full drum kit track into individual tracks. I'm going
05:52to actually show you how to do that here.
05:54So I'm going to choose the pitch criteria. It's going to be all the notes, so
05:58that each note gets split. I'll keep the other criteria as is and then I'll
06:04choose Split Notes. I'll copy to a new track per pitch. Since we've got this
06:16beat already selected, I'm going to hit Apply, and you'll see that it created
06:23three new tracks. I'll expand these out. We've got notes on each track. This is
06:41the kick track, these are the snares and this is the high-hat. Let's move over
06:46to Restore Performance.
06:50The Restore Performance function enables you to undo any timing, pitch,
06:54duration or velocity edits that you made, using the MIDI editing functions in
06:58the Event Operations window, even after the session has been saved. It can even
07:02be used to remove quantization that was applied using the Input Quantize function.
07:08However, when you manually move a MIDI note, the Restore Performance function
07:12does not undo that move. This includes cutting, copying, pasting and trimming.
07:18Also note that the Restore Performance command cannot be undone. And as you can
07:22see here in this window, we can choose which things that we want to restore.
07:29Finally, we have the Flatten Performance. Once you've finalized some or all the
07:34edits on your MIDI or instrument track, you can choose the Flatten Performance
07:38option, and save the edits permanently. Now before you do this, I recommend
07:43making a duplicate play list of the edited track before flattening it. If you
07:47remember how to do that, you can go over here to the Play List menu, and choose Duplicate.
07:53Now I personally don't really see the need for this operation. So I don't
07:59really use it, because I always like to be able to go back to previous edits if
08:04necessary. But some might want to do this to kind of lock in their edits.
08:09So here you've seen many powerful editing features that are part of the Event
08:12Operations window, and we haven't even yet touched the quantization. Get to
08:17know these features. They can make potentially cumbersome data manipulation
08:22into quick and easy edits.
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Quantizing MIDI tracks
00:00Quantizing is the process of aligning MIDI nodes to a rhythmic grid to get the
00:04more in time or to change the rhythmic feel of a performance. Some notes may be
00:10moved forward in time while others may be moved back and some notes will be
00:14more drastically affected than others.
00:16A Quantize Grid determines the beat boundaries to which notes are aligned and
00:20we can use a grid with note values from whole notes to 64 notes with any tuplet
00:26divisions in between. In this secession here we have got a drum beat and the
00:30base that are soloed and those are the two tracks that I'm going to be working on this video.
00:34Let's listen to what we have got so far.
00:37(Music playing.)
00:47Now that's not bad. The drumbeat was programmed in using the Pencil tool to
00:53drop these notes in. Meanwhile this base track was actually played in on a MIDI
00:59keyboard. So this drum track is very much already aligned to the grid while the base track is not.
01:07Now it's simple enough to quantize a MIDI performance so that each of the notes
01:11lines up perfectly with the beat like this drum track, but we don't really want
01:16to do that most times because that will sound mechanical. Now maybe some music
01:21will call for that but in this case I don't want that. I want some feel. I want
01:25some human elements to this. I need some inconsistencies and some imperfections.
01:31So let's zoom in on this base track and we can see that it doesn't really align
01:37to the grid all that well. The second note right here is pretty early in
01:42comparison to where the kick drum is that should align with that. But before we
01:47start quantizing anything we need to figure out and describe the rhythmic feel
01:52that we want to create. Often feels are expressed as being ahead of the beat
01:57for a pushed or excited or driving song or behind the beat for a laid back or a
02:02relaxed or even a dragging kind of feel, or it could be right on the beat for a
02:07steady song that's in the pocket.
02:09In this particular case, I want the base to drive the song a little bit, but I
02:13don't want it to be too far ahead of the drums. So let's look at the quantize
02:19parameters that we can alter. So we'll open the Event Operations window, the
02:24Quantize part of it and we start with this very top part here because we need
02:29to choose what to Quantize. We can choose to Quantize the Note On or the attack
02:36of the note, we can choose the Note Off or the release of the note or we can
02:42Quantize the note duration which if we choose to Quantize the Note On and the
02:47Note Off that will set the note so that it goes from one grid value to the
02:52next. And often we don't want to do that because Quantize in note durations can
02:58really suck the life out of a performance.
03:01Usually we'll just want to keep the Note On and the Preserve note duration
03:07boxes checked. Below that we need to choose the Quantize Grid, and in most
03:12cases you want to choose the smallest sub division of the beat that you want to
03:17quantize to. And in this case, for the drums we have 16th notes, we can see
03:22that the grid is in 16th right here and the base is going to align with those
03:28too. So we are going to have 16th note as our grid but you can change that if
03:32you need just by clicking here.
03:35And we definitely don't want to use any Tuplets. Let's go down to the Offset
03:39grid. Now what does this do? This parameter enables you to move the overall
03:44MIDI performance data ahead or behind the beat by fractions of the beat or by
03:50ticks. For example, if I wanted the base track to be pushing or driving I can
03:56set this to be negative 5 and that will move all these notes up 5 ticks. In
04:04another example, if we wanted to have the snare kind of a little bit relaxed or
04:09a little bit late. So that it sits on the back half of the beat, we can maybe
04:13set 10 and apply that to the snare to create more of a laid back feel.
04:19Let's move down to the Swing. Now this parameter actually alters the
04:24quantization grid to help you create a triplet like swing or shuffle feel.
04:29Right here we can go all the way up to 300% or down to zero. The higher
04:36percentage that you choose the more swing is added and you can apply different
04:41swing percentages to different tracks within a session, to give the impression
04:45that different tracks are played by different players, and that's kind of a cool thing to do.
04:49So let's have a listen to some of the stuff on the base and drum track. I'm
04:55going to zoom out a little bit and we are going to look at this base track
05:01first and I'm going to apply this Offset, not put any swing on it yet and hit
05:10Apply. And you saw that these notes just moved, just a little bit and let's
05:14zoom in on that second note that we were looking at. Now it's much closer to
05:19this Grid line. However, it's still ahead because we added this offset.
05:25Let's have a listen to that.
05:27(Music playing.)
05:33Much tighter than the original performance. Now what happens if we go up to the
05:39drums and I'm going to go to the Regions view and let's add some Swing to the
05:47drums? I'm going to put this all the way to 100 and you are going to hear a big difference.
05:53(Music playing.)
06:03Lots of swing there. That's too much. It sounds kind of crazy. So I'm going to
06:07undo that and maybe we just want to add just a touch. How about 36?
06:15(Music playing.)
06:20That sounds kind of cool. Let's apply a little bit less to the base and since
06:28we have already added the offset, we'll take that off and Apply.
06:32(Music playing.)
06:40So that adds a nice little swing to both of the parts. Let's talk about some of
06:44these others parameters that we have got down here. We have got Include within,
06:48Exclude within, Strength and Randomize and often collectively these are called
06:54the Sensitivity Parameters in other sequencers and they are used to determine
06:59which MIDI notes are to be Quantized.
07:02If we don't set them then all the notes will be, but if we do set them then
07:05some of the notes may not be quantized. In most performances the notes between
07:10the beats or between the Quantized Grid really kind of gives the performance
07:14its style and sometimes its rhythmic feel. So you can use these parameters to
07:20quantize the notes closest to the grid and leave the notes in between alone.
07:24For example, if we hit the Include within parameter and we set this to 10%,
07:32what this means is if you want to quantize the notes that are 5% from the Grid
07:38on either side, we can choose 10% as the Include within value. If you want to
07:44include all the notes and move them all to the grid and we set this to be 100%.
07:51The Exclude within function works in the opposite way. When we select this the
07:56attacks and releases are not quantized if they are located with in the
08:00specified percentage of the quantized grid. So if we say 18% here that means 9%
08:07on either side of the quantized grid, those notes aren't touched. So they are
08:12considered kind of close enough to the grid, the other remaining notes are
08:17brought closer to the grid. Both of these are useful depending on what
08:22performance you are quantizing and often you won't use them together.
08:26Next, we have the Strength parameter and like a magnet this parameter
08:31determines how close MIDI notes are pulled to the Quantization Grid. 100%
08:36strength means every note will be pulled all the way to the closest grid value,
08:41while 50% means that we pulled halfway there. Personally I think Strength
08:47should be used on almost every part that was recorded live and that needs to be
08:52quantized, but you don't need to pull it all the way to 100 to give it still a
08:57little bit more of a human feel.
08:59Also I should note that it's really not needed at all on parts that were drawn
09:04in using the Pencil tool or using Step Input. Like we wouldn't use this
09:09Strength parameter on this drum track, because it was already 100% on the grid.
09:14But when it comes down to it, if you are working with a live track that you
09:18recorded, this parameter might be one of the most important ones for
09:22transforming a halfway decent track into a pretty tight musical performance.
09:28The last parameter that we are going to talk about here is the Randomize
09:31function and it's funny that randomize is a quantization parameter because it's
09:36essentially mucking up the works that all the previous quantization parameters
09:40performed on the MIDI data. A value of 0 % means that there is no randomization.
09:46If we go up to 100% that will move some notes up to 50% away from the
09:52Quantization Grid on either side and usually this will just sound awful. The
09:57rhythms will be way off.
09:59However, this can be a very useful parameter. Although, musicians don't really
10:05play randomly a small randomization percentage can be useful for adding a human
10:10element to an otherwise mechanical sounding track. Now if I use this at all, I
10:15might add 5% or up to a maximum of 10 %. So use this parameter with care.
10:21Now I find that quantizing a MIDI part whether it's drums or base or trumpets
10:27or piano, requires some experimentation. Because each recorded MIDI performance
10:32is different, you will usually have to play with the parameters when you
10:35quantize and each performance may require a different application of quantization.
10:41If you start with the track that's right on the Grid, like this Drum track here
10:45where I entered the notes with the Pencil tool, I would add a touch of Swing
10:50and I'll get rid of this stuff and a touch of Randomization so that it would
10:55make this sound more human. I might also add a Groove template, which we'll
11:00discuss in the next movie.
11:03Now if we are working with a track that was played live, I would go into more
11:09of these options using the Include within or Exclude within and the Strength
11:14Parameters. So there are a lot of options here for Quantizing. It's a very
11:19powerful feature of Pro Tools and you are going to just have to get in there
11:23and try these parameters out but ultimately you are going to be able to make
11:27tracks that sound terrific using Quantization.
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Creating and using groove templates
00:00If you prefer the sound of pre-made quantization maps derived from real musical
00:04performances or you're not confident in your quantization skills, use Groove Quantization.
00:11You can choose from a variety of pre- made groove quantization maps or groove
00:15templates. Let's choose Event > Event Operations > Quantize and let's go down
00:21here into the Quantize Grid and instead of choosing a note value, let's look at
00:27some of the groove templates.
00:28We've got Cubase Style Grooves, Feel Injector Templates, Logic Style Grooves,
00:34and MPC Style Grooves. See, we just chose this MPC 57%, 16th note, Swing groove template.
00:43By adjusting the Timing, Duration and Velocity, you can alter how the groove
00:48template affects your MIDI performance data.
00:51At a setting of 100%, the MIDI data will follow the groove template's exact
00:56field. If you bring that down to 0, the MIDI notes will not be altered from
01:01their original position. Thus, the groove template will have no effect.
01:06If you bring it up to 200%, the MIDI notes will be altered twice as much as the
01:10groove template would usually alter them. Let's bring it back down to 100 or 101.
01:18You can also choose to pre-quantize the MIDI notes, which hard quantizes the
01:23notes to 16th note grid before applying groove quantize.
01:26This is a great thing to use if the rhythm of the MIDI performance that you're
01:31trying to quantize is a little dodgy to begin with.
01:34So let's apply a Groove template to some MIDI notes. I'm going to take the
01:38Pre-Quantize off, and we've got the Timing here. We've got the MPC 57% 16th
01:45note Swing, as the Groove template and I'm actually going to go to the Grabber
01:51tool and apply this to the Drum track. So let's play the Drum track before we
01:56apply it and then after.
01:58(Music playing.)
02:08Okay, now let's apply it and hear the difference and you saw the MIDI notes move,
02:12let's hear how that sounds.
02:14(Music playing.)
02:24You can definitely hear more swing in this beat and it sounds pretty good
02:28actually. So if you like it, then you can keep it, if not, just go up here and
02:33try out some different ones.
02:36A great feature too is that you can actually create your own Groove templates
02:40using Beat Detective. Let me show you how to do that. Let's go to Event > Beat Detective.
02:48Now, Beat Detective can analyze Audio and MIDI data to define dynamic and
02:54rhythmic relationships in a performance and create a Groove template based on that information.
03:00Beat Detective generates triggers for Bars, Beats and Sub-Beats that map to the
03:05rhythmic relationship of a groove and the amplitude of audio tracks to MIDI velocity.
03:12The Beat Detective window has options for working with MIDI and Audio. In this
03:17case, we're going to choose MIDI. So let's create a Groove template based on
03:22this drum track that we have here.
03:25Now, I know that we just applied a Groove template to this, but imagine that we
03:30have a track that we want to actually extract groove from.
03:34So we choose MIDI > Groove Template Extraction. Over in this area, we need to
03:40select the track area that we want to analyze. For example, the Bars and Beats.
03:45So we can set the Start Bar and Beat, the End Bar and Beat, and the Time
03:49Signature. In this particular case, we can just hit Capture Selection, because
03:54we have 16 bars down here already selected, and we can see that is reflected here.
04:01Now, we need to choose what we want to analyze. In this case, we'll select the
04:06Lowest Note, but there are other things that we could choose from if we wanted
04:10to. We'll hit Analyze.
04:14Now, we'll pull up the Sensitivity, and you'll see these lines forming down
04:20here. These are the beat triggers that appear on the Beats and Sub-Beats of your selection.
04:26If we zoom in, we can see that the Bar triggers are thick lines and the beat
04:32triggers are medium lines, the sub- beat triggers are thin lines. I'm going to
04:37pull this up even further, and you'll see these lines in here.
04:44So now if we go to click Extract, we can extract this 16 bar groove template
04:51and we'll make a little Comment, df groove template, and we can save it either
04:58to the Groove Clipboard or to Disk and in this particular case, it takes us
05:03right to the Grooves folder and I'm going to actually make my own groove folder.
05:09So df grooves, df groove 1. I'll save it. So when you make your own groove
05:17templates, if you organize them, like I just did in this sub folder within the
05:22Grooves folder, they will actually be displayed in the Quantize window. Let's
05:26have a look at that. There it is, my little groove template.
05:36Ultimately, the Groove template files are found here. I actually use groove
05:41templates a lot. I prefer the MPC Style ones mostly. Sometimes, I'll make my
05:46own from audio files or drum loops that I'll bring in. They are a terrific way
05:52to get your MIDI tracks quantize really quickly and using proven quantization fields.
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Utilizing real-time properties
00:00Many of the MIDI editing features found in the MIDI Operations window can also
00:04be edited in real-time while the session is playing using the MIDI Real-Time
00:09Properties. Let's open them up. If you go to the Edit Window View Selector,
00:13you can choose Real-Time Properties. You can also show these if you go to View >
00:19Edit Window Views > Real-Time Properties. There are five Real-Time properties,
00:27Quantize, Duration, Delay, Velocity, and Transpose, and you can enable each of
00:34these separately if you want. I'm going to turn them all on right now.
00:41The Quantize, Duration, Velocity, and Transpose functions are essentially light
00:45versions of the Quantize, change Duration, change Velocity and Transpose
00:51functions in the MIDI Operations window.
00:53Delay enables you to push the MIDI data on the track forward or back in time by
00:57a specified number of ticks, in the same way that offset does in the
01:01Quantization window.
01:03Now, if you need more information about these parameters, check out the video
01:06about Event Operations. So let's say we want to actually add some Quantization
01:11to this drumbeat. In fact, we want to add swing. So I'm going to click in here,
01:17add 100% but the great thing about this is that we don't have to while the
01:21track is stopped, we can change it while the track is playing.
01:24So I'm going to solo this and we're going to listen to this with changing swing values.
01:30(Music playing.)
01:46So, we just heard this track go from 100% to 50% to 0% swing, all in real-time
01:53and that's a great way to transfigure out how much swing you actually want for this drum track.
01:58Now if we go down to this Bass track, we can figure out if we want to actually
02:03transpose this track while we play it back in real-time.
02:07(Music playing.)
02:22Again, Real-time transposition, very cool. So play around with these properties
02:28and see what you like, all in real-time.
02:31Now we can apply these properties to entire tracks or only to specific regions.
02:36If we go to Event > MIDI Real-Time Properties, we open the Real-Time Properties
02:43window. So in this window, we could choose Apply to and in this case, we have,
02:49to the track and if we actually go and with the Grabber tool, select this Bass
02:56region, we can apply it just to that region.
03:00So if we want to transpose this just to that region and say Write To Region,
03:07and that has now been written to this region. You'll see that these notes are
03:12actually transposed up.
03:15Now we can clear the region properties so that we can do things to it again. If
03:18you want to transpose it up again you can hit Write To Region and that will
03:23bring it up even higher.
03:23Now, you see these little Ts here. That's when you have Real-Time Properties
03:29being applied to the entire track, and that's what's going on right here.
03:34If you want to apply something just to one region, like we have here, you can
03:41see that once I click this on, there's a little R here and that means that the
03:45Real-Time Properties are applied only to that region and there's nothing on the
03:49track as a whole, as you can see over here.
03:52If you'd like to see how the Real- Time Properties are altering your data on
03:56your MIDI and Instrument Tracks, let's go up to the Preferences and we can
04:03check that off; Display Events as Modified by Real-Time Properties.
04:11So there you go. Instead of working with the Event Operations window in
04:15non-real time, you can use Real-Time Properties to alter your MIDI performances.
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9. Scoring
Exploring the Score Editor
00:00In this video, I'm going to go over how to use the Score Editor window to
00:03create and edit MIDI notes. First, let's open up the Score Editor window.
00:08There are few ways to do that. We can go to the Window menu and choose Score Editor,
00:15or we can go to into the Preferences on the MIDI page and set this up so that
00:20we have double-clicking a MIDI region opens the Score Editor, or we can simply
00:28right-click on a MIDI region and scroll down to the bottom of the right-click
00:34menu and choose Open in Score Editor.
00:36Boom! There we go, the Score Editor window, and there is our music notation.
00:41First, I want to go over to the Toolbar menu in the Score Editor and make sure
00:46that everything is selected, so that we are seeing everything that we can in
00:50the Toolbar. We are going to take a look at these Edit tools over here.
00:54Let's check out the Zoomer first. If we go into the Score and click once with
00:59the Zoomer tool, it will zoom in. If you press the Option key on a Mac or the
01:03Alt key on a PC, it will zoom back out if you click and you will see the little
01:08icon switch from the plus to a minus in the Zoomer tool, and finally, you can
01:13click and drag and create a marquee and then that will zoom in on just the area
01:19that you created that marquee box for. I'm going to zoom out a little bit
01:23again, and let's go to the Trimmer tool.
01:26The Trimmer allows you to lengthen or shorten notes. So if I take it here to
01:31this note and I click and drag, I can shorten that note and you will see that
01:36the rests go in and alter accordingly as I drag forward and back. Next, I'm
01:43going to use the Note Selector tool and if I click and drag with that, I'll
01:49select all the notes that I'm clicking and dragging over, and those notes turn blue.
01:54Now Selected notes can be deleted, moved, transposed and processed with the
01:59Vent Operations like Quantize. So what if I go ahead and cut those? They go
02:07away, and we get empty measures. I'm going to undo that. Now I should make a
02:13note about the Note Selector because it only includes MIDI note and velocity
02:18data. It doesn't include any other MIDI or continuous controller data that
02:22might be underlying these notes. Why does that matter?
02:25Well, if you make an edit on the Score, like moving some notes or erasing some
02:30notes like we just did, some information might not move with that edit. So if
02:34we have this piano track and maybe there is some pedal sustain underneath these
02:38notes, that data will actually stay there while we erase these notes, and you
02:44probably don't want that. So, I recommend performing large MIDI edits like that
02:49in the Edit window or the MIDI Editor window where that data will actually
02:54travel with your edits.
02:56Now let's take a look at the Grabber tool. With the Grabber tool, we can click
03:00on a note and move it.
03:03(Music playing.)
03:10I am going to undo that. I can also create a marquee with the Grabber by
03:15clicking and dragging and selecting all these notes within the marquee. With
03:20the Pencil tool, we can insert, select, or move notes as well as delete them.
03:26So if I just click in here--
03:29(Music playing.)
03:30I can create a note. Once you have a note in the score, you can use the Pencil
03:35tool to grab it and move it around. Here is a little pointer icon that if you
03:40click on a note, you can click and grab it and move it anywhere you want like this.
03:43(Music playing.)
03:50Once you get away from the note, the pencil comes back and you can add more
03:54notes. Now we have all these shapes for the Pencil tool as well. In freehand,
04:00we can pretty much add notes wherever we want like this.
04:04(Music playing.)
04:12However, If we switch over to one of these other four, what that's going to do
04:17is add notes, but it's all going to be on one pitch and for the Line tool, all
04:22of the velocities would be the same. If we choose the Triangle tool, the
04:27velocities will go into a triangle shape. Choose the Square tool and the
04:31velocities will follow the square shape and finally, with the Random, the
04:37velocities will be randomized.
04:38We will just keep it on freehand for now. If you take the Pencil tool and you
04:45get close to the note like this and press Option on the Mac or Alt on a PC, the
04:50pencil flips around and becomes an eraser, and you can delete notes that way.
04:55Now, any notes that you add or delete in the Score Editor window will also be
04:59reflected in the Edit window and the MIDI Editor. Also note that the Score
05:03Editor automatically adds rests as needed as you can see here. You can also
05:09move or manually insert rests if you want. So the Score Editor will probably
05:13become an integral part of your MIDI editing workflow in Pro Tools. I'll cover
05:18more about the features of the Score Editor in other videos in this course.
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Using the Score Editor
00:00The Score Editor shares a lot of common functionality with the regular Edit window
00:04and the new MIDI Editor window. This means you'll learn how to use the
00:08Score Editor very quickly.
00:10The Score Editor also offers up some unique features, some of which we'll cover
00:14in this video. And let's pick off where we left off in the previous movie about
00:17the Score Editor by looking at some of the other buttons and features at the
00:21top of the Score Editor window.
00:22I am going to mouse over few of these, and we'll see what there are with the
00:26tool tips. Here is the MIDI Note Durations. So when we add a note, it's going
00:31to choose this particular duration. This is a quarter note and we can choose
00:36any of these from this menu.
00:40Next we have the MIDI Note Velocity. So when we add a new note, that's with the
00:44velocity would be. The next one we have Play MIDI Notes While Editing. So when
00:49we add a note, we can actually hear it.
00:53(Music playing.)
00:58If we don't want that feature on, we can click it and turn it off.
01:03Next we have the Mirrored MIDI Editing. What this means is if we've multiple
01:07MIDI loops in a session, if you edit one note in one of the loops, then all of
01:12the loops will receive the same edit. To the right we have the Link Timeline
01:17and Edit Selection. Now you should be familiar with that from some of the
01:20videos about the Edit window, and the Edit window special buttons.
01:25Finally, we have the Double Barline button, and this places a double barline at
01:29the end of the score. Use this only when you are ready to print the score.
01:33Let's take a look at what it actually does. Let's scroll over to the end of the
01:40page, and hit the Double Barline, and you'll see that it actually drops in the
01:45double barline down here.
01:53When the Double Barline button is disabled, there is actually a few empty bars
01:57at the end of the score, and we can setup how many we want by going to Setup >
02:03Preferences, and on the MIDI page we have the Additional Empty Bars in the
02:08Score Editor, and right now that's set to 1.
02:12Let's continue across the toolbar at the top of the Score Editor. Here we have
02:17the Cursor location and that literally means where the mouse is with the cursor
02:22on the screen. It also gives the pitch. Now we have the Grid Value, and the Grid Value menu.
02:29To the right we have the Edit Selection, and this is the start of it. You can
02:33see that right here we are at bar 3 and that's indicated right here. We can
02:38change this by clicking and typing in.
02:43(Music playing.)
02:47Here we have the MIDI Note Pitch, and we can actually click this to change the
02:52pitch of the note that we are working on right here. So right here we have C4,
02:57if I just change this to C3, it will drop it down an octave. And this is the
03:05MIDI Note Velocity; we can change this particular note's velocity by clicking
03:11and typing in a new number and hitting Return.
03:14Like the Edit window toolbar, we can move the parts of this toolbar around by
03:19pressing the Command key on a Mac or the Ctrl key for PC and selecting parts
03:26and dragging them. Click-and-drag.
03:32On the left side of the Score Editor window, we have the tracks list. As you
03:36can see right now, there is only one track that's been shown in the Score
03:40Editor, but if we click these little circles, we can add more tracks to the score.
03:49When I click on a particular track, the cursor moves into that track, as you
03:53can see down here. We can use the Track menu to Show All Tracks or Only
03:58Selected Tracks, Hide Tracks, and then some other options that we are going to
04:02discuss in the next video.
04:06At the bottom part of the page, we have the page Back and Forward buttons. We
04:12also have scrollbars and zoom controls. We also have this button that you can
04:22click on and choose a different size percentage wise or to fit the page, if we want.
04:28Finally, as you should expect from any good piece of notation software, you can
04:33record MIDI data and it's transcribed right into the Score Editor in real time.
04:38Let's check it out.
04:39I am going to scroll all the way to the end of the score here. So I'm going to
04:45click on the Selector tool and drop the cursor in on the Mini Grand track and
04:51I'm going to go over to the Edit window, Record Enable the Mini Grand track,
05:01and also activate the Transport window, switch back over to the Score Editor,
05:07and now I'm going to start recording, and you are going to see the live
05:12transcription right here in the Score Editor Window.
05:19(Music playing.)
05:26There you go, live transcription right into the Score Editor window in Pro Tools.
05:30Now one more thing I want to talk you about; it's this button right here the
05:34Target button. Now unlike the MIDI Editor window, you can only have one Score
05:39Editor window open at once. Thus, the Target button here in the Score Editor
05:43has a different purpose than it does on the MIDI Editor.
05:47When the Target is enabled, like it is right now, navigation in the Edit window
05:51will be mimicked in the Score Editor, like we have this dropped in right at
05:55measure 146. If we go over to the Edit window, the cursor is there as well.
06:05However, if we turn off the Target, that will unlink the Score Editor and the
06:10Edit window, so the navigations will be separate.
06:14I really like how DigiDesign has adopted their Editing tools into this Sibelius
06:19driven Score Editor. After learning what the Edit tools do in the Edit window,
06:23the Edit tools in the Score Editor are very intuitive, so the learning curve to
06:27edit in the Score window isn't very steep. I hope you enjoy using the Score Editor.
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Setting up a score
00:00The Score Editor is where you see your MIDI performances shown as music
00:04notation. After you're done recording and editing your performances, you can
00:08fine tune how they look as you set up you Score on Pro Tools.
00:11Let's check out some of the options that we have for setting up your score. If
00:16we just right-click in the Score, we can actually insert a Key Signature, Meter
00:22changes or Chord Symbols. Let's put a Chord Symbol in there so that you can see
00:28what it looks like in the page.
00:29Just keep a regular C chord there. It looks pretty sharp. Now we could continue
00:36and put chords all over the page here, but we'll just start with that one for
00:39now. Carrying on, let's go to the Notation Display Track Settings window.
00:45We can choose that here from the Tracks List or again, we can right-click and
00:52choose it in this menu. I'm going to scroll over into the score a little bit
00:59more so we can see some more notes on different tracks.
01:03In the Notation Display Track Settings window, we can look at each track and
01:08make some decisions about what we want the Clef to look like, the Display
01:12Transposition and some Attributes for the track.
01:16First, we can choose what clef we want. Now music for some instruments is
01:20better suited on different clefs. We're looking at the Mini Grand track so
01:24we'll actually keep the Grand Staff but as you can see, we can choose from
01:27other ones if we want.
01:29We also can change the Display Transposition. For the piano we'll keep it in
01:35the key of C, however-- or if you have trumpet that you want to play this part.
01:39Well a trumpet is a B-flat instrument. So they would play this part a major
01:44second below where it's written.
01:46So in this case, we want to transpose this part up a whole step to D, if you
01:53want the trumpet to play this part as it's written on this score. We'll bring
01:58that back down to C.
02:00Moving down to the Global section, we can display the Quantization if we want,
02:05we can straighten the Swing that is it will unswing any swung notes. This is
02:12good for if you have some swung eighth notes in the score that appear to be swung.
02:17Well, you might want to straighten those out. Jazz musicians would rather see
02:22the unswung version anyway and they know how to add their own swing.
02:25Down below that, we have the Allow Note Overlap and if we check that box off,
02:30watch what happens in the Score. You'll see some extra notes pop-up. Here's an
02:36example right up here. Let me uncheck it, uncheck it again, and you'll see that
02:44these two notes actually overlap in the performance.
02:49But Pro Tools really doesn't want to show multiple notes at one position. It
02:54would prefer to show a single rhythmic line in the single staff. But if you
02:59really want to see it you can see it by checking Allow Note Overlap.
03:05Finally, we can change the Split Point for the Staff. Right now it's fixed at
03:10C3 but if we change it to Automatic, Pro Tools actually adds all of the notes
03:17into the upper part of the Staff here into the treble clef. Now, check it out.
03:21If I go back to Fixed, it's going to split this out differently.
03:25Now personally, I would rather see it notated like this. It's simpler to read
03:32but you have the option. Finally, we can hit the Attributes button and if you
03:37want to set up different attributes for the selected track then what are in the
03:41Global settings you can do that here by unchecking this button.
03:47Let's close up the Notation Display Tracks Settings window and go to the File
03:51menu and choose Score Setup. In this window, we can add the Title, call it
03:59Lynda's Lullaby and the Composer. And then you can change what the Display
04:09looks like. What you want to see in the actual score, you can change the
04:14Spacings and you can alter the Layout.
04:17Now I'll leave the rest of these settings to you but this is where you do the
04:22set up in the Score Setup dialog. So there you go. That's how you set up a Score in Pro Tools.
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Printing and exporting a score
00:00In addition to editing MIDI notes in Pro Tools, the Score Editor enables you to
00:04export the score to Sibelius, an advanced notation software program, for
00:08further tweaking or to simply print out the score directly from Pro Tools.
00:14Before we export or print, we can actually add additional things to the score,
00:20if we need to. We can change the Key Signature, the Meter, add some more Chord
00:24symbols. I won't do any more of that right now, but it's just a right-click away.
00:31We can also change the name of the tracks in the score, so I'm going to
00:35double-click right here on Mini Grand and that opens it up and we can rename
00:39this Piano if we want. Over here in the Tracks list, we can decide to show or
00:47hide some of these tracks from the score itself. In fact, we can go right here
00:51and say show only the selected track, which will show just the Piano.
00:56So, for printing out just the Piano part, that's what we want to do or
01:00if we want to see the whole score, we'll show all the tracks. If you'd like to do
01:05some fine-tuning or tweaking to the score or individual parts and you want to
01:09use Sibelius notation program to do this, you can export the file to Sibelius
01:15to utilize the more advanced notation functions in that program. Just choose
01:19File > Export > Sibelius. Choose a place to save it and hit Save.
01:29If you want to send this file directly to Sibelius and you have Sibelius on
01:33your computer, you can do that too. Go to File > Send to Sibelius. Now we don't
01:40have Sibelius on this computer, so it's going to tell us that we can't do it.
01:44But if you did, then you'd be able to.
01:47Finally, if we want to print out the score, we can choose File > Print Score.
01:54Doing this will print exactly what appears on the screen in the Score Editor window,
01:58nothing more, nothing less.
02:00Now, one thing you should know. If you print out the score to a PDF file,
02:04be sure to look at the score in Adobe Acrobat, instead of other programs like
02:08Apple Preview. There is a bug in Sibelius that is transferred over to Pro Tools,
02:13and the score will actually look better in Acrobat.
02:16So, now you know how to notate Midi performances and set up a score in Pro Tools,
02:21and you can even export and print that score directly from Pro Tools.
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10. Advanced Editing
Utilizing the Time Shift plug-in
00:00Pro Tools enables you to expand or compress an audio region without affecting
00:04its pitch, by utilizing the Time Shift AudioSuite Plug-in. Let's try this out.
00:10I have a got a beat over here, a reggae beat that's 4 bars long. However, it
00:17was originally recorded at 95 BPM, but I want it to actually be at 92 BPM for
00:24our session here. So I can actually use the TCE Trimmer tool to expand this out
00:32to fit into our 4 bars.
00:34But let's hear what it sounds like before I do that and then we'll able to
00:38compare what it sounds like after.
00:40(Music playing.)
00:52All right, now I'm going to expand it out, and Pro Tools will make a new file
00:58with this extension the TISH and let's check it out.
01:02(Music playing.)
01:10Well, I'm not impressed. I don't think I like the algorithm that Pro Tools
01:14chose to use on this one. So I can actually go to the Preferences page, in the
01:21Processing section and in the Time Compression Expansion section, I can choose
01:27my Default Settings and no wonder it doesn't sound very good. It was on the
01:31Default Settings for Piano. Let me take this down and choose Stereo Mix.
01:38I'll hit OK and then I'm actually going to undo this Time Shift.
01:42Now I'm going to re-time shift it with this different preset. Let's have a listen now.
01:50(Music playing.)
01:59That's much better. Now instead of using the TC/E tool, we can actually open up
02:06Time Shift as in AudioSuite Plug-in and we can look through the different
02:12presets up here and apply them simply by highlighting the region and hitting
02:21Process or we can hit the preview to actually check it out before we process it.
02:26While we are in this window, let's take a look at some of the parameters. We
02:30have got the Mode, Monophonic, Polyphonic, Rhythmic and Varispeed. Now
02:37Monophonic you should use on monophonic sounds like voices, single voices.
02:42Polyphonic is great on complex sounds, like a piece of music with multiple
02:48instruments playing at once. Rhythmic is great for percussive sounds like a
02:52drum loop. However, Polyphonic can even be used on drum loops possibly even
02:57better than the Rhythmic mode and Varispeed. Now this links time and pitch
03:02change and acts like how a tape machine does when you speed up or slow down the
03:06tape. So with Varispeed, the pitch and the time are linked together unlike these other three.
03:13If we go over to the Range, we can tell Pro Tools to affect just the Low, Mids,
03:21Highs or Wide, which is all of the above, and over here we can reduce the Gain
03:27if we need to so that we don't clip anything. Down below in the Time section we
03:32have got the original which is now set to 92 BPM and that's what this region is
03:38now, 92 BPM. And if we want to change it to a different Tempo we can just click
03:46in there type in a new tempo and hit Return and Pro Tools will automatically
03:52figure out what the new speed needs to be and this is a percentage of what the Original Tempo is.
03:59Down here in the Transient section, this section provides controls for setting
04:03the Transient Detection Threshold and for adjusting the analysis window length
04:07for processing audio. Now I wouldn't really touch this if you don't know what
04:11you are doing, so we are just going to leave this alone for now. Over in this
04:15section we have the Pitch control where we can transpose an audio region up or
04:20down two octaves and we'll come back to that in a second.
04:24Now I want to come back to this Transient section because if we switch from
04:28Polyphonic to Monophonic, this control changes to Formant. Now the Formant
04:34section enables you to shift the Formant shape of the selected audio
04:38independently of the fundamental frequency, which you change over here in the
04:42pitch. This is useful for achieving Formant correct pitch shifting or to use as
04:47an interesting effect and what's really crazy about this thing is you can use
04:52this Formant control to change the sound of a male vocal to sound more like a female vocal.
04:58So let's try out this Pitch control. I'm going to grab this base track and drag
05:03it down here, solo the track and I'm just going to go ahead and hit Preview and
05:09then adjust the pitch control in real time.
05:14(Music playing.)
05:28Well that doesn't sound very good now, does it? Let's go to Base Polyphonic and
05:37now we'll change the pitch in real time and see if this algorithm works out
05:41better for changing the pitch on the base.
05:46(Music playing.)
06:06Not perfect, but it sounds much, much better. Let's try another test. I'm going
06:11to bring this Stereo Track down, solo that track and I'm going to switch this
06:25over to the Stereo Mix Default which I think turns out to be the best preset for Time Shift.
06:32So I'm going to go ahead and hit the Preview button and then tweak a bunch of
06:36the parameters and we'll see how well it reacts.
06:39(Music playing.)
07:22So obviously you can have a lot of fun with this plug-in but you know that it
07:26has its limits. If you try to change the tempo or the pitch too much it will
07:31create a lot of artifacts. However, for changes that are relatively close to
07:36the original tempo and pitch, Time Shift handles them pretty well.
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Editing with Elastic Time
00:00Elastic Audio in Pro Tools refers to both Elastic Time and Elastic Pitch. Both
00:06are more fully featured than what's available in Time Compression and Expansion
00:09plug-ins like Time Shift. Although Elastic Audio has a feature set that's very
00:14large, I'll explain many of the concepts in this video, and then lead you
00:19through some exercises to experience the power of Elastic Audio. Let's take a
00:23look at Elastic Time.
00:24Elastic Time analyzes audio regions for transient events like drum hits and
00:28guitar chords and enables you to conform these events to session's tempo, a
00:34quantization grid or manually using the Edit Tools in Warp view. Let's try it out.
00:41First, I'm going to change the Timebase from Samples to Ticks. Then I'm going
00:46to enable Elastic Audio and I'm going to choose Polyphonic as the algorithm. As
00:52soon as I choose that, Pro Tools, behind the scenes, analyzes the audio
00:56waveform for its transient events. In the drumbeat here, it's pretty easy to pick them out.
01:01Now, let's have some fun. I'm going to change the session tempo to a bunch of
01:07different tempos, and you're going to notice how the loop conforms to each
01:10tempo. I'm just going to double-click here, and if I enter 105, you'll see that
01:18the entire session moves and this region remains as a four-bar loop.
01:24Now if I go and change the tempo to something else, try 80. It does the same
01:30thing. It expands out, but it remains a four-bar loop. Let's hear what this
01:34sounds like at this lower tempo.
01:37(Music playing.)
01:49Not too bad. All right, let's undo what we've just done, couple of tempo
01:55events. Now we're back to the original and let's change this from Polyphonic to
02:04Varispeed. Now, Varispeed links the time and pitch change together, like how a
02:09tape machine would react, if you speed it up or slow down the tape. So, let me
02:14change this tempo up to 105, and we'll hear the pitch change and the tempo change.
02:21(Music playing.)
02:28Now, compare the pitch, if I undo that, and we'll listen to the original pitch.
02:32(Music playing.)
02:38So, use Polyphonic, if you don't want the pitch to change and use Varispeed if
02:43you do. Now, let's look a little closer on what's going on with Elastic Time.
02:48I'm going to switch the Track view over to Analysis and I'm going to zoom in
02:55and you can see that Pro Tools has placed these Analysis markers near all of
03:01the transients. And as the tooltip tells you right there, you can
03:05click-and-drag and you can reposition the marker if you want to.
03:11Now, if we go over to Warp view, we have those same Analysis markers, but we
03:16can change them into Warp markers if we just double-click on them.
03:20Now, I'm going to click out of this track so that it's not selected any more,
03:28and you'll be able to behold the power of the Warp markers. Check this out. I'm
03:33going to click-and-drag, and look at how easy it is to control the audio. So,
03:42if I want to actually move pieces of the waveform and align them with the tempo
03:46grid or with any other audio event, it's very easy.
03:52I've used Warp markers like this to align all kinds of parts, Bass parts, Drum
03:57parts, Vocal parts, you name it. Align it up to the grid, align it up to other
04:01events, extremely powerful!
04:04Now, let's try out adding a Groove template to this loop using Elastic Time.
04:09So, I'm going to zoom out and I'm going to go back to Waveform view. I'm going
04:16to select the region and then I'm going to go to Event > Event Operations >
04:22Quantize, and notice we have Elastic Audio Events right here.
04:26I'm going to choose a groove. Let's go down to the MPC Style Grooves and I'll
04:34try out MPC 70% 16th Swing. I'm going to move this over to the side here, so
04:42when I hit the Apply button, you can see what happens with the waveforms;
04:48they moved. So, let's press Play and we'll hear what this sounds like.
04:52(Music playing.)
05:04Some funky stuff going on in there. Now, I have those Warp makers still in
05:07here. So, there was some shifting going on in there. But you can tell that this
05:12has a little bit more swing than what the original drum loop had.
05:15So, I'm going to undo this real quick and switch it back over to the Warp
05:21Analysis and reapply it. Now watch what happens with the Warp markers. They
05:27move just slightly and again you could go in here and adjust any of them however you want.
05:43Let's hear.
05:45(Music playing.)
05:50You can make some crazy effects with this stuff and you'll notice that part of
05:54the reason that we're getting this pitchiness in here is because we're using
05:57the Varispeed Elastic Audio. If we're using the Polyphonic Algorithm, we
06:03wouldn't get those pitch variations. Let's take a quick listen and you'll hear.
06:08(Music playing.)
06:14No pitch variations. One thing we should also notice in this menu is that we're
06:20on Real-Time Processing right now. This can be very demanding on your computer,
06:25especially if you have a lot of tracks that are Elastic-Audio-enabled. So, if
06:31we go to Rendered Processing, Pro Tools will actually render and create a
06:36temporary file, so it's not Real- Time anymore. This will save a lot of
06:41processing power for your computer and you can always go back to Real-Time when you need to.
06:48Now, let's go and check out the Elastic Properties window. So, I'm going to
06:55select this region and then I'm going to right-click and choose Elastic
06:59Properties. So, there is a lot of options for things that we can do in here. We
07:05could actually make this region half the size that it is by clicking this and
07:10let's actually hear what that sounds like.
07:12(Music playing.)
07:18Interesting! I'm going to undo that. While we're in this window, we can change
07:24all kinds of different things, the tempo, the meter, the event sensitivity, the
07:29input gain and the pitch shift, or we can reset everything back to the
07:33original. So, this is a pretty powerful little window.
07:37One last thing I want to talk to you about with Elastic Properties are in the
07:41Preferences. So, we go Setup > Preferences > Processing and the Elastic Audio
07:48section here. We can set the default Elastic Audio plug-in. We can choose any
07:54of the four; Polyphonic is usually a good one to start with. We can choose to
07:58enable Elastic Audio on all new tracks if we check this off.
08:02Now, usually I recommend keeping that off because Elastic Audio does take up a
08:07lot of processing power, so we don't need it on if you're not using it.
08:12Elastic Time is great for conforming performances to a different tempo or
08:17groove from what they're originally recorded at. Use this for time-aligning any
08:22type of performances. It is really amazing the power that you have over
08:26rhythmic events in Pro Tools with Elastic Time.
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Editing with Elastic Pitch
00:00Elastic Pitch enables you to transpose or alter the pitch of an audio region.
00:06It's not designed to be a pitch correction tool on entire tracks like Auto-Tune
00:10or other pitch correction plug-ins but it can be used for fixing small pitch issues.
00:16Let's transpose the pitch of a region using Elastic Pitch. First, you have to
00:21select a region. I'm going to use the Grabber tool and just click on the
00:24region. Then you need to enable Elastic Audio on the track and you do that
00:30right over here, I'm going to choose Polyphonic and you should you know that
00:36Elastic Pitch does not work on monophonic elastic audio tracks.
00:41Next to enable the Elastic Properties, you can right-click and choose Elastic
00:47Properties or choose Region > Elastic Properties. The Elastic Properties window
00:55will open up and down here at the bottom, you can see the Pitch shifting.
00:59I'm going to type in -2 so that's going to move this down a whole step and
01:05then I hit Return on the Mac or Enter on the PC and you'll see this little
01:10Elastic Audio icon in the upper-right corner of this region. That means that
01:14the region has been processed by Elastic Audio.
01:17So I'm going to go ahead to play and we'll hear what this sounds like.
01:21(Music playing.)
01:34So not too bad and like I said in the intro, Elastic Pitch isn't really good
01:38for using on an entire track, but for little spots. But I want to show you how
01:44this works. So here's another way of how it works.
01:48I am going to close up the Elastic Properties window and highlight this bass track.
01:52We go up to Event > Event Operations > Transpose. In this window, we can
02:00also transpose or change the pitch of an audio region. So I'm going to drag
02:04this down -3 semitones and hit Apply and now I can hear this bass track down three semitones.
02:13(Music playing.)
02:24Sounds a little bit better on the Bass. Now, you can simply undo that if you
02:28want or you can go to Region > Remove Pitch Shift and that'll get rid of all
02:34the pitch shifting that's been done on that region.
02:36So now you know how to use Elastic Pitch to transpose audio regions just as
02:41easily as Transposing MIDI notes. Although it has its limits, Elastic Pitch is
02:46a very powerful editing tool.
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11. Building with Virtual Instruments
Working with Boom
00:00Boom is a drum machine style pattern sequencer. You can create your own
00:04patterns, use the impressive collection of preset patterns, or edit those
00:09presets and easily trigger and switch between the patterns with the mouse,
00:14using a MIDI controller or programming MIDI data.
00:17First let's load up one of my favorite preset patterns here, McBombs. The
00:25number after the name of the beat refers to the tempo that the beat was
00:28originally created at. In this case it's 136. I'm about to play it back at 120
00:35BPM in the session and it will just sink right up to that session tempo. Let's listen.
00:40(Music playing.)
00:50Boom has ten drum kits and they are listed right here, the Eight-O8, Nine-O9
00:57are based of the classic 808 and 909 analog drum machines and the Fat versions
01:03are processed harder hitting versions of the 808 and 909 sounds.
01:07Let's talk about the interface and how to use it. In this section right here,
01:13this is called the Matrix, the matrix display gives us a visual display of what
01:17samples are being sequenced to play in the pattern. So we can see the Kick, all
01:22the notes in the Kick pattern are here, Snare, Hi-hat etcetera. If you click on
01:28a note in the Matrix, you can add or delete them. So if we click this Kick
01:32note, it's actually going to get lighter in color which means that the velocity
01:37is going down and if I click it one more time, it goes away.
01:40So I'm going to add the note back and it's going to be at full velocity. That's
01:45what it means when the light is bright like this and there are three velocity
01:49levels that are possible. So this is the full value, hard. That's kind of
01:54medium and this is soft and then when the note is totally off.
01:59Below the Matrix we have the Swing, Volume, and Dynamics controls and these are
02:05global controls that affect all the notes in the pattern. Swing adds swing
02:10quantization, Volume adjusts the overall output level of Boom and the Dynamics
02:17knob scales the difference between the three different velocity levels. In
02:21other words, turning it all the way to the left makes all the Dynamics equal.
02:25So if you do that, there is no Dynamics in the beat at all. However, if we turn
02:30it all the way to the right, the differences between the hard, medium, and soft
02:34velocity levels are very dramatic. So I'm going to play this beat back. Let's
02:38listen all three of these and I'll change the values and you can hear the differences.
02:46(Music playing.)
03:20So you can tell here with the Dynamics knob, if we turn it all the way to the
03:24right, essentially the Ride pattern almost goes away. You can't even hear it at
03:29all. However, if we turn it all the way to the left, it's just as loud as the kick drum.
03:34To the right of the Matrix we have the Instrument section and this enables you
03:38to alter the panning, level, tuning, Decay as well as Mute and Solo individual
03:45tracks. So I'm going to solo this Kick and we'll take a listen to it, and then
03:49I'm going to adjust some of the parameters and we'll hear how they sound.
03:56(Music playing.)
04:24You can also select the sample. So if I wanted to change this sample and use a
04:29Kick from a different beat, I can go on here and click and choose a different sample.
04:34(Music playing.)
04:45It's pretty cool that you can do that on real-time. There is also this
04:48mysterious adjuster button right here and you can use this button to calibrate
04:53the sound of the instrument in some varying ways. I'm going to click on this
04:57and play it back and we'll hear what we can do with it.
05:01(Music playing.)
05:18Basically, it allows you to change the intensity or the impact of the sound and
05:23when I'm adjusting it, you can see it down here in the Info Display and Setup
05:27button. So let's go back to listening to the full beat and I'm going to try out
05:32these different speeds and use the Triplet button here. So we've got regular
05:37speed X1, X2 is double-time, and X 1/2 is half-time.
05:45(Music playing.)
06:09You will notice that when I hit the Triplet button, it creates a triplet feel
06:14and it only makes use of the first 12 steps of the beat as opposed to 16. The
06:19last four steps are actually grayed out. And when I talk about the steps of the
06:24beat, I'm talking about these right here. This is the Event bar and it consists
06:29of 16 event switches or each event switch corresponds to a 16th note in the drum pattern.
06:36To add or delete notes in the drum pattern using the Event bar, just select an
06:40instrument and then you will see each of these notes as highlighted where a
06:46note is in the pattern. I'll Solo this Kick and watch it as it plays through.
06:53(Music playing.)
07:02So to add a new note, I can just click on a button here and add the note. And
07:07you will notice when I click on it for the first time, it's bright and that
07:12means that it's at full velocity. I can click it again and again and reduce the
07:17velocity back down to no note at all. And every note that we add here is
07:23reflected up here in the Matrix.
07:25So check it out. There is it right there and I can click that and it will
07:31change it down here too. Let's talk about the Edit mode. The Edit mode switch
07:38is used to toggle between editing a pattern, Pattern Edit right there, or
07:43switching between patterns in a current preset, and that's the Pattern Select.
07:48For instance I'm going to load up a difference patch here. Let's load the
07:53preset Electrobump in the trunk. And now I'm going to set the Edit mode to
07:58Pattern Select and we are going to listen to a bunch of the varieties of this
08:02beat. There's actually 16 varieties that are all programmed to these 16 buttons here.
08:07So let's play.
08:08(Music playing.)
08:28So it's easy enough to just switch between the patterns by clicking these
08:31buttons or you can use a MIDI controller to do the same thing. If I want to
08:35edit this particular pattern, I can just switch down to Pattern Edit and then
08:40add particular notes, if I want to add a different Snare drum or a different
08:44Snare sound or if I want to add more Snare notes in there, I can just click and
08:51add notes to the pattern.
08:52Now there are 128 preset patterns and they are all up listed here, and each of
08:59them has 16 variations. So that's a total of 2048 present beats for you to
09:05choose from and to edit if you need a place to start.
09:08You can also change patterns together to create a rough song arrangement. So if
09:12I press Play and we use the Pattern Select button, I can press Command on a Mac
09:19or Ctrl on Windows and click the various event switches down here to have Boom
09:26switch between the different beats all in a row and it will play one measure of
09:30each and switch between the beats. You can also do this from a MIDI controller
09:34by just holding down the various notes between C2 and C3. So let's try this out.
09:41(Music playing.)
10:04So you see it switching between these four different patterns. And of course
10:08the last thing that you can do in Boom is create your own patterns with MIDI
10:12notes. And for this I'm going to choose the Lazy Eastern pattern and bring this
10:21down and you will see that I've already got a beat that's created in here.
10:27So what I'm going to do is highlight this one bar and unlink the Timeline and
10:34Edit Selection so that I can play this and then add notes or subtract notes
10:40with the Pencil tool to my heart's content while it is cycling through. Let's talk a listen.
10:46(Music playing.)
11:03So obviously the possibilities are endless with creating beats with Boom. Now I
11:09really like this drum machine. I think you will too once you get to know it.
11:13It's pretty powerful as a beat creation station and when you dig a little
11:17deeper beyond the presets, you can really create some great beats.
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Working with Xpand2
00:00Xpand 2 is a virtual workstation synthesizer that has almost everything you
00:04need to make about any kind of music. It's got multi-sampled instruments.
00:09It also employs various types of synthesis. Xpand 2 is multi-timbral, has up to
00:15four parts per patch or four individual MIDI channels, all with separate mix,
00:20arpeggiator, modulation and effects controls. In other words, this thing is
00:25powerful. Let's look at the interface.
00:28First off, we can check out all the patches. This thing has over 2300 patches
00:37broken down into 29 separate categories. At the top of the window we have the
00:44Smart Knobs. Smart Knobs are preassigned to the important parameters of a patch
00:49and they map to your MIDI controller so you can control these parameters easily.
00:54On the left side, we have A-D and the Easy button. The Easy button applies
01:00these same parameters to all of the parts that are listed down here and we have
01:05four different patches or parts listed down here. However, if we want to work
01:10on the controls for specific part A-D, then click A-D up here in the Smart
01:16Knobs and you'll get controls that line up better with their parameters. As you
01:21can see as I scroll through here, the parameters change depending on what the
01:26patch is down here.
01:29To the right of the Smart Knobs is the Smart Display. This display shows
01:34information about the selected patch or part. To the right of the Smart Display
01:39is the Master Level control, which controls the overall output of Xpand. Let's
01:45dig into the Part controls.
01:47First we have the On/Off switch for this part and you can see that it's shown
01:51down here when we click on a button. So, I'm going to turn this back on and I'm
01:56going to select that part, and you'll see that it switches up here in the Smart
02:01Knobs as well and the info about this particular patch is there too. Here we
02:07have the MIDI channel, we can click on this and change it from 1-4. We'll keep
02:12it on 1. We have the category of the part and the actual part name.
02:18To the right of that we have the Level, which we can control by just
02:22clicking-and-dragging. We have the Panning and we have FX levels. Turn these up
02:29and this sound will be routed down here to this effect, which is a Hall Reverb.
02:38All parts share the same parameters here. We can control each one separately.
02:44On the right side, we have Patch Edit parameter switches. We've got the Play or
02:50the main parameters. We've got the Arpeggiator parameters and the Modulation
02:55parameters. Let's check out the play parameters.
02:59First we have the TR/Fine. That's transpose or fine-tuning and that will change
03:05the pitch transposing it or finally tuning it just a little bit, in sense, as
03:12you can see down here. The HI/LO Key sets the instrument range. Now, it's set
03:17to the entire keyboard, but we could use this to split the keyboard and assign
03:21certain ranges for each part. So, I could set this instrument to play in the
03:25bottom half of the keyboard and then this one to play at the top half if I wanted to.
03:30In the Voice Mode, we can choose between Mono and Polyphonic, and if we choose
03:36Polyphonic, we can choose the number of nodes that we can play at one time.
03:40Finally, we've got the Pitch-Bend Range and this is how many semi-tones the
03:46pitch can be bent up or down. So we can actually go to 12 if we want, and let's
03:51have a listen to that.
03:52(Music playing.)
04:03Let's check out the Modulation parameters. First, we've got the shape of the
04:08modulation. In this case, we can choose a Saw waveform, a Square wave, whatever
04:14we want, Sines. We also can choose the destination of the modulation, so we can
04:22change the part's pitch, we can adjust the waveform in various ways, we can
04:27adjust the filter cut off, the volume and the panning. The Rate is the speed of
04:33the modulation wheels, modulation, and we can adjust that by
04:36clicking-and-dragging. The Depth is how much of the signal is affected by the
04:41modulation. We can also work with Aftertouch or Pressure in this section, but
04:46I'm not going to go into that here.
04:47Finally, we have the Arpeggiator parameters, and this is one of my favorite
04:51things. I love Arpeggiators! An Arpeggiator triggers notes played in rhythmic
04:55patterns. Now some parts like Action Pads or multi-track arpeggiators that we
05:01can choose here, like here is the Action Pads, those will have arpeggiators
05:06already on. But if you don't have it already on, then you just need to click
05:11this button and turn on the arpeggiator.
05:14The Latch key allows you to play the arpeggiator after letting go off the key
05:19until playback is stopped or another node is played. Let's actually listen to
05:24this part with the arpeggiator on.
05:28(Music playing.)
05:37If I hit the Latch key, I can just hit the keys once and it will continue to
05:42play on until I stop it.
05:43(Music playing.)
05:48Note that a sustain pedal can act as a temporary latch switch that will
05:52override what's set here. And that can be very helpful for a hands-off control.
05:56If we go over here to the Mode, we can choose which Arp pattern that we want,
06:02and there is a lot of different ones. You can see, we can choose the Disco Bass.
06:06Let's hear what that sounds like.
06:08(Music playing.)
06:14The Rate refers to the note value. If we choose 1, that's a whole note. 16 is
06:2016th notes, and if we choose anything with a T on it, that's for triplets.
06:25Finally, let's talk about the FX. We have two FX available to us and we turn
06:31them on or off using these switches. If you click on the name of the effect,
06:37you can see all the various FX that have at our disposal. There are tons of
06:41them. Use these parameters to change the sound of the effect.
06:52Over here, we have an interesting knob. This is where we can send a percentage
06:57of the FX 2 back into FX 1. We can use this to create special effects like
07:04sending a delayed signal into a reverb for an even more spacey sound.
07:09Xpand 2 is an incredibly powerful instrument. I've created entire pieces of
07:14music for all sorts of clients simply using this one instrument. I'm sure
07:18you're going to love using Xpand 2.
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Working with DB-33
00:00DB33 is a virtual B3 like tonewheel organ instrument that even has a rotary
00:06leslie like cabinet. The instrument's interface has a page for the organ and a
00:11page for the cabinet. Let's look at the organ page first. On the left side we
00:15have got the rotary tonewheels.
00:17Tonewheel organs are based on a system of spinning saw-like metal wheels,
00:21magnetic pickups translate their motion into sound and their condition actually
00:25affects the overall tone of the organ, hence some of the choices that we have
00:29here. We have got Dirty, Used, New and then over here we have Sym1 and Sym2,
00:35which refer to a synthesized triangle wave and a synthesized square wave. Let's
00:40take a listen to all of these using just the factory default sound.
00:47(Music playing.)
00:59To the right of the Tonehweels we have the Scanner Vibrato section. This has
01:03three Chorus and three Vibrato settings and the On/Off switch which turns it on
01:08and off. So, let's turn it on and have a listen to some of these.
01:12(Music playing.)
01:25Next, we have the Draw bars. The Draw bars on the organ are used to control the
01:29combination of various harmonics generated by the Tonewheel mechanism. The low
01:34harmonics are to the left and the higher harmonics are to the right. I'm going
01:38to play a chord and pull some of these Draw bars in and out.
01:42(Music playing.)
01:55So you can use these to really sculpt your sound. Next, we have the Key Click.
02:01The Key Click gives you control over the clicking sound made by striking a key,
02:05let's check this out.
02:06(Music playing.)
02:15I am going to switch this over to the sound. To the right we have Percussion
02:22section and this enables you to add a burst of additional harmonics, when each
02:27note is played. I'm going to turn it on and try this out.
02:32(Music playing.)
02:41To the right of the Percussion section we have the Master Level. This sets the
02:45overall output level. Let's move down to this really cool control, the Rotary
02:49Speed switch. This controls the speed of the rotation of the Rotary speaker. We
02:54can go from Slow to Fast and there is Brake in the middle and that will stop it
03:00if you leave it there or just momentarily slow the Rotary speaker before moving
03:06it to the Fast or Slow setting. Super cool! Let's check it out in real time.
03:10(Music playing.)
03:24Now let's switch over the Cabinet page. The Cabinet page provides controls for
03:28the rotating speaker cabinet and the organ's Tube Pre-Amp, both ultimately
03:32affect the overall tone in a big way.
03:35The Organ Level sets the volume of the Organ before it enters the Pre-Amp. Turn
03:39this down if you are hearing too much distortion. You can also use an
03:43Expression Pedal on this control to emulate a volume paddle.
03:47(Music playing.)
03:54An awesome feature of this instrument is that you can actually use the Cabinet
03:58part as an effect, just as a plug-in effect as opposed to an instrument. You
04:03can actually route a guitar or a vocal track or whatever through this Rotary
04:07Cabinet effect, without even using the organ. Use the External Level, right
04:12here to set the volume for the incoming signal.
04:16The Tube Pre-Amp has three knobs that we can use to control the sound. First we
04:20have the Character. If we turn it to the Left, the lows are cut and the mids
04:24and highs are emphasized. If we turn it to the Right, the lows are boosted and
04:29the highs are cut to give it a warm sound.
04:32(Music playing.)
04:38The Drive knob controls the gain and the Pre-Amp and you can go from a clean to a distorted sound.
04:43(Music playing.)
04:49The High Cut is a treble cut and you can use this together with the Character
04:53and the Drive control to create some unique sounds.
04:56(Music playing.)
05:01A real Rotary Cabinet has two speakers in it. One called the Drum and the other
05:05the Horn. They are mic'd separately. So here in DB33 we have control over the
05:11mix between the two mics in the Drum and Horn knob.
05:15(Music playing.)
05:21As you can hear the Horn is a little more trebly and the Drum is a little more
05:25bassy. The Spread knob sets the stereo spread between the two mics from 90
05:30degrees to 180 degrees apart.
05:34(Music playing.)
05:42The Speed Control section affects the Rotating Speaker Cabinet's speed of
05:45rotation and the time it takes to change between speed modes. Here we have the
05:50rotation Speed Control again, so that when we test these out, we can hear what
05:55it actually sounds like using the controller.
05:58(Music playing.)
06:15We switch this over to the Brake the Acceleration and Deceleration knob changes
06:19up the time between the Speed Modes. So it depends on how fast we get to the
06:24Slow or the Fast Rate when we hit the Brake.
06:28Finally, the Master controls the Output Level. One last thing I want to mention
06:33are the Presets. There is a ton of presets up here and what's really cool about
06:38them is that they indicate the Draw bar positions for each sound.
06:43So now you know what all the Buttons, Knobs, Switches and Draw bars do on the
06:48DB33. Use this knowledge to create any organ sound you want and enjoy the
06:53amazing amount of control that you have over the DB33's parameters.
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Working with Vacuum
00:00Vacuum is a Monophonic Analog-style Synth with a sonic control. Modeled after
00:06classic synths, it has one control per parameter and no menus. Let's take a look at it.
00:12On the left side it has two Vacuum Tube Oscillators or VTOs. All sounds
00:18originate here. The Range sets the octave for the VTO, while the Fine parameter
00:25varies the pitch up or down 7 semitones.
00:28Let's take a listen using the 12 Dirty Reso Lead preset.
00:36(Music playing.)
00:50Shape continuously morphs the VTO between several wave shapes and Env 1 To
00:55Shape controls the modulation of the current VTO wave shape by Envelope 1.
01:00Next, we have the Mixer section and I'm going to load up a different preset
01:04here. We'll go to 23 Marky Mark. The two oscillator signals the VTO 1 and VTO 2
01:12are mixed in the mixer section. The Drive adds distortion and the RingMod
01:18creates a ring modulation effect by multiplying the VTO 1 and VTO signals
01:23together. I love this effect. Let's take a listen.
01:30(Music playing.)
01:55That node sure does have a lot of sustain.
01:57Next in Vacuum we have the High Pass Filter and the Low Pass Filter section.
02:02These guys do exactly what their names say. They either let high frequencies
02:06pass through or low frequencies pass through. The VTOs volume levels drive
02:11these filters. Use the mixer volume at a low level for cleaner tones or boost
02:17the mixer volume for more distorted tones.
02:19Let's check out some of these Filters parameters. First we have the Cutoff and
02:24this is the frequency where the High Pass filter or the Low Pass filter begins
02:28to cut off the frequencies. The Slope sets the curve of the filter slope.
02:33Higher values mean higher slopes and more frequencies are cutoff. Reso refers
02:38to resonance, which is the amount of signal that's fed back into the filter circuit.
02:42Let's check out some of these things.
02:45(Music playing.)
03:20Env 1 controls the amount that the filter cutoff frequency is modulated by
03:24Envelope 1. When it's centered, no modulation occurs, move it right for
03:29positive modulation or left for negative modulation.
03:32Key Track controls how the pitch affects the filters cutoff frequency, there is
03:36no effect at 0% but at 100% the frequency is directly related to the keys
03:41played. The Saturation control adds saturation to the resonant feed back loop.
03:47Below the Filter section is the Envelope section. Envelope 1 modulates each
03:52filter's cutoff frequency over time while Envelope 2 modulates each filter's
03:58amplitude over time, or you can assign them to modulate other parameters using
04:03the Modulation Routing section over here on the right. Use the Attack, Decay,
04:09Sustain and Release controls to adjust the modulation envelope shape.
04:13The Modulation Routing section enables you to change up the signal routing
04:17within the synth if you want to dig deeper into designing sounds. Choose the
04:21source and the destination, then choose the depth to set the amount of the
04:27source that modulates the destination.
04:29Let's move up to the Age section and I'm going to reload Marky Mark here. Use
04:36the Age controls to add pitch drift and dirt to the sound. At low levels, drift
04:41can actually thicken the sound, while higher levels can detune the sound
04:45heavily. Dust adds noise to the sound mimicking how real dust might affect an
04:50older Synth. Let's check out the Drift parameter.
04:53(Music playing.)
05:04Pretty nasty. The VTA or Vacuum Tube Amplifier section sets the master output
05:09volume with this control right here. Let's move down to the Arp or the
05:13Arpeggiator section, but first let me change this sound to Story Teller and
05:20here is the Story Teller sound without the Arpeggiator on yet.
05:23(Music playing.)
05:29If we turned it on you will see the rhythmic pausing and then I can add notes
05:34and you will hear a chord, but it will pass through each note of the chord
05:39depending on the rate and the mode that we have set here.
05:43(Music playing.)
06:03Lots of fun right there with the Arpeggiator.
06:05Next, we have the Pitchbend and the Modulation Wheels. Let's check out the
06:09Pitchbend. You know what that does.
06:11(Music playing.)
06:17It changes the pitch. I'm going to turn off the Arpeggiator. The Modulation
06:21Wheel can affect a number of things. We can turn on Vibrato, Wah, or Tremolo
06:29and we can adjust the rate of those right here with the Rate knob. So let's
06:33hear what the difference is.
06:35(Music playing.)
06:58Click the Setup button over here to access the Glide, Pitch Bend range and
07:03Envelope Retrigger settings. Let's try this. We'll change the Pitch Bend Range
07:08to 24. That's going to mean that we have two octaves of Pitch Bend Range. Now
07:15let's see what happens.
07:16(Music playing.)
07:23You knew that was coming. Finally, spend some time looking through and
07:28listening to the roughly 200 preset patches that we have up here. We have got a
07:34bunch of leads, base sounds, arpeggios, percussive sounds and effects.
07:41Vacuum is obviously a pretty deep instrument. Spend some time testing out and
07:46reading about its parameters. The time will be well spent as you explore the
07:50sonic possibilities that this instrument has to offer.
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Working with Structure Free
00:00Structure Free is a sample library playback instrument with a 64-voice
00:05multitimbral sound engine and a 640 MB sound library. It's compatible with both
00:11Structure LE and the full-blown version of Structure. Let's take a look.
00:15I am going to insert Structure Free on this track here and you will see that
00:22when you load up Structure Free. It loads with the Sine Wave patch. Actually,
00:28it is pretty useful as a safe test patch to see if Structure is working
00:32properly and let's find out if it is.
00:34(Music playing.)
00:38It is indeed. To change the patch, otherwise known as the sound, we can click
00:44this little up and down arrow button and access all of the 60 free
00:50pre-installed patches that come with Structure Free.
00:54If you prefer to use the browser to locate a patch, we can click the Browser
00:59button and navigate to the Structure Free folder on your hard drive. I have
01:03already done that here and here is the path for a Mac. If you are using a PC,
01:09the path is a little different.
01:10So now I'm going to go into this list and actually drag and drop this patch
01:16over top of this and it will replace the Sine Wave with this Steel String
01:22Acoustic. Now that we have this loaded up, let's listen to something a little
01:26more musical than the Sine Wave to give you a sense of the quality of the
01:29samples in Structure.
01:31(Music playing.)
01:35It sounds pretty good. So if you right- click right next to the patch name here,
01:51we can get this menu up where we can load a new patch, add new patches, and we
01:56can select from the list again here, duplicate the patch, remove them,
02:00cut/copy/paste, whole bunch of options. Use this menu to help you navigate
02:06through and organize your patches in Structure Free.
02:09Now I'm actually going to make this inactive and then move down to this
02:17Structure Free instance that I have setup with three different MIDI tracks that
02:23are aligned to the MIDI channels on three different MIDI channels here in Structure Free.
02:28Now you notice in each instrument, they all have their own solo, mute, volume,
02:36panning, and MIDI channel controls. And the cool thing about Structure Free is
02:41that Digidesign has totally covered all the tooltips for this instrument. If
02:45you mouse over anything, it's got a tooltip.
02:48So now that we have a few patches loaded up, let's go over to the main page and
02:52we'll checkout the Edit 1 page and as you see, this shows the basic play
02:57parameters for the patch. So you are transposing it octaves, semitones and we
03:03can fine-tune the pitch as well in sense. The really cool feature of Structure
03:08is that we can actually adjust the Up pitch bend and the Down pitch bend separately.
03:13Down below, we have the polyphony, which sets the maximum number of voices that
03:17the patch can play, and right now it's at zero. That's because I'm not playing
03:22anything. If I start playing some notes, this number will go up.
03:26We can set the key range, and we have the minimum and maximum here. These set
03:31the highest and lowest keys played by the patch, and we can use these
03:35parameters here to split the keyboard like if you want bass on the bottom two
03:39octaves, and a lead instrument on the octaves above. You can set the key range to make it so.
03:46Finally, in the Mono mode over here, you can set whether the patch is mono or
03:52polyphonic, and you can also select its glide. Let's go over to the Edit 2
03:59page. To show off of some of the features on this page, I'm actually going to
04:02Record Enable this MIDI track, which is assigned to the Techno Stadium patch.
04:09So let's take a look at some of the parameters for this patch. First we have
04:12the Filter type; the Filter cutoff, the Filter resonance, and the Envelope
04:22which is the envelope level, and this adjust how strongly the Filter Envelope
04:26modulates the Filter Cutoff. Fortunately, we have these great tooltips that
04:30help us see all that stuff. Let's take a listen.
04:33(Music playing.)
04:51These parameters are obviously great for helping you sculpt the sound that you
04:54are trying to create. You can also use the Filter Envelope parameters. I'm not
04:58going to go through all of these here. Down below at the Amplifier section,
05:03this knob down here changes up the Envelope Velocity Sensitivity and that's the
05:07range in decibels between the lowest and the highest velocity, and you can also
05:13adjust the envelope for that over here.
05:16Down below, we have the Info display and when you actually twist a knob, you
05:22can see the info changing in the Info display. Below that, we have the Smart
05:30knobs and these are preassigned to useful parameters for each patch.
05:34Now I'm going to switch over to the Electronic Kit here and I want to show you
05:40how the Smart knobs work in cahoots with these Key Switches. Key Switches are
05:45special notes that switch control values instead of triggering notes. For
05:50example, here when I press them, they are going to switch the drum-set sounds
05:54from Dirty to Compressed.
05:56Now first, I need to Record Enable this MIDI 2 track, which is lined up with
06:02the Electronic Kit on MIDI channel 2. So now I'm going to go down to the Key
06:07Switches and press them and you are going to see the Smart Knobs change in
06:12relation to the key that I press.
06:19Now let's actually hear what that sounds like when I'm playing the kick drum.
06:23You can hear how the different sounds with these different smart knobs setting
06:28will affect the kick drum sound.
06:31(Music playing.)
06:40So you can use these Smart Knobs and these Key Switches to get some really
06:45creative sounds happening here in Structure. Now I actually own the full
06:50version of Structure and I use it frequently.
06:54To be honest with you, Structure Free leaves me wanting more and I suppose
06:58that's what Digidesign's point was by only giving away 60 patches here.
07:02However, what they did include in Structure Free is all every usable and I can
07:07certainly hear many applications for all of the included samples.
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Working with Mini Grand
00:00Mini Grand is a simple but elegant virtual piano instrument. It's got seven
00:04different piano sounds and six models of room ambiance. It's easy to work with
00:09and it sounds great.
00:11There are 30 tweakable Presets to choose from. Let's take a look at some of them.
00:18Here is the Real Piano.
00:20(Music playing.)
00:32Here is my favorite of the Presets, the Deep Blue Sea.
00:36(Music playing.)
00:47And the Empty Stadium Ambiance.
00:50(Music playing.)
00:58You can also dial in your own sounds, start with the model to get the overall sound.
01:03(Music playing.)
01:09Then we can tweak the Dynamic Response to adjust the feel and responsiveness of
01:13the piano. Higher settings yield more dynamic sensitivity while lower settings
01:19create more even dynamic response. Let's take a listen.
01:23(Music playing.)
01:36Next, find the appropriate reverb or environment for the piano with the Room
01:40knob, which ranges from natural sounds to special effects.
01:44 (Music playing.)
01:55Use the Mix knob to adjust the amount of room effect into the overall sound.
02:02(Music playing.)
02:14Be careful not to add too much or else you might distort your sound. The Tuning
02:18Scale allows you to toggle between Equal tuning where the piano's relative
02:24pitch is normal, and Stretched where the piano's higher notes are tuned
02:28slightly higher, so they are more in tune with the overtones of the low notes.
02:32Let's take a listen. I'm going to play a high note and you can hear the pitch
02:37differences when I switch between these two settings.
02:40 (Music playing.)
02:49Let me go up an octave, we can hear even more difference.
02:54(Music playing.)
03:02It's subtle but it might make all the difference when you are trying to play a
03:06part that's really high up in the register on this piano. The Level knob
03:10controls the output volume so adjust that to get the right output level.
03:17Down here we have the info display and setup button. If we click that, we can
03:21see these two options. Max Polyphony means the numbers of notes that can sound
03:26at one time, and we can adjust that if we need to. If we turn Eco Mode on, this
03:33reduces the CPU load of Mini Grand. It deactivates some of the string
03:38resonances, so you won't get as rich of a tone using this setting, but you will
03:42get more horsepower back in your computer.
03:46The Mini Grand might not be the most exciting of the Pro Tools instruments but
03:50it sounds great and it's easy to use. And it can even make a piano hack like me sound good.
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Using Midi Learn
00:00MIDI Learn is a function that enables you to map the knobs and sliders on your
00:04MIDI controller to the parameter knobs and sliders in a virtual instrument.
00:08All of the instruments included with Pro Tools have this feature, as do all other
00:12Digidesign virtual instrument in some third party products. Let me show you how it works.
00:17We've got a virtual instrument window here, Vacuum, and we've chosen a sound.
00:22Let me just play a little bit of that sound for you.
00:25(Music playing.)
00:27Great sound! Now I'm going to go and right-click on the Range here, and we are
00:33going to see this little menu pop up. So we're going to choose Learn MIDI CC.
00:38Now I'm going to grab one of these knobs on my MIDI controller and twist it.
00:44Now that knob is associated with this Range knob in Vacuum, so if I play a note
00:52and twist the knob, I have control over this parameter.
00:56(Music playing.)
01:02And as a side note, CC stands for Continuous Controller. That's the assigned
01:07knob or slider. If we right-click this again, we could actually tell Pro Tools
01:12to forget this or to unlearn this assignment, but we're going to keep that for now.
01:19Let's go over to the cut off, I'm going to have Pro Tools learn another knob here.
01:24Here we go. So now I have a second knob that controls this frequency
01:31cut-off. Let's hear what that does.
01:35(Music playing.)
01:40Now I'm going to fine tune this by choosing a Set Min and Set Max value and
01:46what this does is it allows you to scale the incoming MIDI controller data, so
01:50that the controller doesn't go above or below a certain value. So in this case
01:55I don't want the frequency cut-off control to go above a certain frequency. So
01:59I'm going to set the Min and Max, so that I have just a small window for this
02:05cut-off frequency to work with.
02:06So I set the minimum there and I'm going to twist this a little bit. Set the
02:13Max right there. So now when I twist the knob, it only goes between those two values.
02:19Let's hear what that sounds like.
02:21(Music playing.)
02:27There's one other options in this menu. It's called Invert Range and this
02:32enables you to invert the MIDI controller data so that the chosen control
02:36reacts in the opposite way to the assigned controller.
02:40A great example for this feature is if you want to assign the drawbars on the
02:44DB-33 organ to a set of MIDI fader controls so that the faders work in reverse
02:50like the drawbars on a real organ.
02:52Pro Tools will remember everything it MIDI learned until you change the
02:56instrument's patch, take the virtual instrument off the track or close the
03:01session without saving.
03:02If you save this session, Pro Tools will remember the controller parameter map
03:07for the next time you open the session. However, if you change the instrument's
03:11patch you'll lose the map. So what would recommend doing is actually doing a
03:17Save Settings or Save Settings As for your patch so that you can save the
03:22controller parameter map assignment.
03:26MIDI Learn is a super useful feature that can make working with virtual
03:29instruments in Pro Tools easier and more interactive.
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12. Automation
Writing and editing automation
00:00In Pro Tools you can automate just about any parameter you want. You can
00:04program Pro Tools to remember volume, pane, mute, send level, send pane, send
00:09mute, plug-in parameter data, as well as MIDI volume pane, mute, pitch bend,
00:14and continuous control of data such as modulation and sustain. In this video,
00:19I'm going to show you how to create and edit automation data in real time,
00:23while the session is playing back.
00:24Automation data is stored in automation playlists on each track. You can view
00:29the automation playlist by selecting the automation type from the Track View
00:32Selector, or you can show automation lanes on the track by clicking this little
00:44arrow here, the Show/Hide Automation Lanes arrow. To add additional automation
00:48lanes, click the plus button.
00:51There are five automation modes in Pro Tools LE and M-Powered shown here. Auto
00:57off turns off a track's automation. The automation lane names get grayed out
01:02and become italicized like this. Auto read tells Pro Tools to read the
01:10automation data that's on that track. That's the default automation mode. There
01:14are also several modes that you can use to create automation data; touch, latch, and write.
01:20Pro Tools|HD also has touch/latch and trim modes which we won't cover here.
01:28Auto write is used for the first time you create automation data on a track or
01:32when you want to completely write over a track's existing automation. Auto
01:36touch writes automation data only while a fader or switch is touched or clicked
01:41with the mouse. Faders and switch is returned to any previously automated
01:45position after they have been released.
01:49Auto latch writes automation data only if you touch or move a fader or switch.
01:54However, you don't need to keep touching the controls after you have moved them
01:57like with Auto touch. The Automation controls stay in the position where you
02:01have released them rather than reverting to previously saved data and I'm going
02:05to show you all of these here in a second.
02:08First, to create automation data, go to Window > Automation, and we'll check
02:15the Automation Enable window. If all of these are lit up in red like this, that
02:20means that all of these parameters can be automated. If we click one, and it
02:26turns gray, then that means it's not armed for recording automation.
02:32Now choose the automation mode on the track that you want to write automation.
02:36In this case, I'm going to choose write. Now you press Play, not Record and
02:42move the automation controls via your mouse or control surface to write
02:46automation data. Here I'm going to automate the bass track's volume.
02:51(Music playing.)
03:04Press Stop when you are finished. You will notice that Pro Tools automatically
03:09switched over to latch mode after writing that automation, and that's because
03:14of a preference that's setup right here in the Mixing page. In the Automation
03:19section, we have After Write Pass, Switch To: Latch. We can also choose Touch
03:26or keep it in Auto write. Why do we care about this? Let me show you.
03:32If I were to press Play right now with Auto write mode, it would write over
03:38everything that we just recorded, however, if it switches over to Latch or
03:43Touch, then we actually have to move the fader or grab the mouse to change this
03:49data, thus we won't overwrite this data by accident, but now I'm actually going
03:53to overwrite it in Latch mode and show you what that looks like.
03:57Now watch, if I let go off the mouse or control surface fader, the automation
04:02will stay at one value until I move it again.
04:05(Music playing.)
04:20Now I'll try Auto touch. Watch as the automation data reverts back to the
04:24prewritten automation data when I let go off the mouse or the control surface fader.
04:29(Music playing.)
04:45When you create automation, you create a series of breakpoints on the
04:48automation playlist. Although the automation data may look like a line, it's
04:53actually made up of individual points that are finite values for that
04:57automation parameter. Let's zoom-in and take a look. See the individual
05:04breakpoints on the automation line here. One of the limits of Pro Tools is that
05:08all added playlists on a single audio track share the same automation data. So
05:14if we had multiple playlists of this bass track, which in fact we do, each
05:20performance shares the same automation data.
05:24If you want to try out different automation on a track, make a duplicate track
05:31using the Track Duplicate command. Now, we have a second bass track down here
05:40and if we want to record new automation on this track, that's different than
05:44this, we can do that, and hear the difference.
05:47Creating automation data during real time playback is a lot of fun. It can add
05:52a lot of energy to your mix and actually turn the mix process into more of a
05:56performance. Definitely get to know your automation modes and how to use them.
06:00Your mixes will sound better when you use them well.
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Drawing automation with the Pencil tool
00:00Having work tediously with many other types of automation systems on analog
00:04mixing boards, I think the graphical editing of automation data is one of the
00:09best features of Pro Tools. Here I'll show you how to use the Pencil tool to
00:14edit or draw a new automation data. The Pencil tool you can use any of the top
00:18five pencil shapes to draw automation.
00:21I will start with the Free Hand tool. I like to use the Free Hand tool to draw
00:27volume automation. It's great for creating long customize fade-outs at the end
00:32of a song. Let's try it on the bass track here. Just click and drag and you
00:40can create your fade-out. Let's have a listen.
00:44(Music playing.)
00:51Sounds good. Let's try out the Line shape to create a gradual pitch band.
00:59Let's have some fun and try it on the drums. Let's have a listen to this.
01:09(Music playing.)
01:21Interesting effect there. Now let's use the Square automation in Grid mode for
01:26muting the Acoustic Guitar track. So I'll make sure we are in Grid mode. We'll
01:32go to the Square, Pencil shape and we'll check our Grid value 16th notes. We'll
01:40keep it at that. So I'll switch from waveform to mute and then when we
01:49click-and-drag since these tracks are grouped together as you can see down
01:53here. Pro Tools will automatically make the Square shaped curves for the muting data,
02:00zoom in and take a look, so let's have a listen to that.
02:12(Music playing.)
02:34That's a pretty cool effect. Now let's use the Triangle shape. Let's try it out
02:40on this Organ track. Let me open up the DB-33 plug-in here and the modulation
02:49wheel automation is actually going to affect the rotation of the rotary speaker
02:56on this organ. So what I'm going to do first is actually change the Grid value
03:01to 1 bar, and then click and draw in the triangular shape. Let's have a listen to what that does.
03:17(Music playing.)
03:38So you can see the rotation changing and following the triangular shape of the
03:43modulation wheel automation.
03:50Now let's try using the Random shape for creating some panning effects that
03:56will put this synthesizer track all over the stereo field. So I'm going to go
04:00up to Random and we have got the panning on the left side. I'm going to
04:07click-and-drag, and now I'll go over to the right side and in this case, I'm
04:16going to actually change the Grid value to 16th notes to create a more wild
04:24panning. Let's have a listen to that.
04:28(Music playing.)
04:43So it's kind of bouncing all over the stereo field. Drawing automation with all
04:48the shapes of the Pencil tool can be a very creative process. Have fun with it,
04:53and add some more motion and life to your mixes.
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Editing automation with the Trimmer and Grabber tools
00:00The Trimmer and Grabber tools are both very handy for editing automation data.
00:04The Grabber is great for creating and moving individual breakpoints. If you
00:09click on the automation line, you can add breakpoints. If you click and drag,
00:15you can move those breakpoints. This is really great for fine-tuning your
00:20automation data. With the Trimmer you can actually move entire sections of the automation data.
00:27So if I click and drag on this, you will see that the original volume level is
00:31-2.6 db and it hasn't changed yet, but now when I drag it down, you can see
00:38the new level is at 8.8 db and the difference or the delta is -6.2 db. If we use
00:47the Selector, we can select a section of this data and then use the Trimmer to
00:54trim it down, but keep all of this data relative. So we can keep this entire curve,
00:59but just scale it down.
01:01So now we have brought this down -6.2 db. Notice how the ends of this selected
01:09area are placed on automation breakpoints, right here. Pro Tools puts those in
01:14automatically. If you don't select a region with end points like we did here,
01:19there is no region and we just selected this area, then Pro Tools will create
01:23new end points before and after the selected area. If you want to suppress the
01:27creation of these breakpoints, press the Alt key in windows or the Option key
01:32on a Mac while using the Trimmer. I'll show you an example.
01:35I am going to highlight this area and I'm not going to allow Pro Tools to put
01:44new breakpoints at these spots. So now I'll go to the Trimmer. I'm going to
01:49press Option on my Mac or if you have a PC, press Alt, click and drag. See the difference?
01:56Look on the left side there. The Trimmer and Grabber tools
02:00obviously have a lot uses in the realm of automation. Practice these techniques
02:05and you will be able to edit automation very quickly.
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Cutting, copying, pasting, and clearing automation
00:00There are many ways to cut, copy, paste and clear or delete automation data in
00:04Pro Tools. For instance, let's first look at some ways to clear automation
00:09data. You can remove a single breakpoint by Option-clicking on a Mac or
00:13Alt-clicking in Windows on the breakpoint with the Grabber or Pencil. Let's try the Grabber.
00:18If I press the Option key on a Mac or the Alt key in Windows, you will see a
00:24little minus sign, show up by the Grabber's pointer icon and that means that
00:28it's ready to delete that piece of automation data. So if I click on it, it
00:33goes away. If you go to the Pencil tool, you will see that when you press
00:41Option or Alt, the Pencil turns around to an eraser and you can erase data points that way.
00:48You can remove several breakpoints at once or all of them on a track by
00:52selecting a range of breakpoints with the selector and pressing the Backspace
00:56or Delete key. So, let's go to the Selector, and let's say I want to get rid of
01:02those data points. So, now I'm going to hit the Delete or Backspace key and they are gone.
01:07You can also remove all automation for all automation playlists on the track by
01:12selecting a range of breakpoints with the Selector and pressing Ctrl+Backspace
01:17in Windows or Ctrl+Delete on a Mac. So I'm going to highlight all of this on
01:22this track and when I press Ctrl+ Delete or Ctrl+Backspace, it's going to get
01:28rid of all the automation on all of the automation playlists on this track. Let's undo that.
01:35In contrast to deleting automation data, removing data with the Cut command
01:40creates anchor breakpoints at the boundaries of the remaining data. Let's look
01:44at the difference. If I select this area and choose Cut, you will see the Pro
01:51Tools adds in breakpoints at the ends of the selected area.
01:55However, if I undo that, and then decide to just delete it, Pro Tools connects
02:02the dots between the two closest automation data points, but does not create
02:08new ones. It's a slight difference, but one that you should be aware of. Note
02:12that when you cut, copy or paste a selection of a track while you are in the
02:15Master view that is on an audio track when you are viewing waveform or blocks,
02:23all the automation data associated with that track section goes with the track.
02:27So, if I highlight this and then I choose Cut, all the automation data goes
02:36away. Now let's paste this back in actually and you will see the automation
02:43travels with it. In addition to the regular Cut, Copy, Paste and Clear
02:48commands, Pro Tools also has the Cut Special, Copy Special, Paste Special and
02:53Clear Special commands and these are made especially for editing automation
02:58playlists. Let's look at an example.
03:03Down here, I'm actually going to choose this panning automation, and I'm going
03:08to choose Copy Special, Pan Automation. Now let's use the Paste Special command
03:15in a cool way, I'm going to select this area, choose Paste Special, Repeat to
03:23Fill Selection. Pro Tools actually copies and pastes this automation data
03:29multiple times to fill that selection.
03:31Another cool thing you can do with the special pasting command is paste
03:39automation to a different type of automation track. So in this case, I'm going
03:45to paste panning data on to a volume automation track. So I choose Paste
03:50Special to current automation type. And there we have it. There are many ways
03:55to cut, copy, paste and clear automation in Pro Tools. Use the techniques and
04:00features shown here, to creatively fine-tune your automation data.
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Turning automation on and off
00:00In this video I'm going to cover how to turn on and off or suspend certain
00:04automation features. As you know, to playback the automation on a track, you
00:09put the track into Auto Read mode.
00:12An Auto Off mode turns off automation for all automating controls on the track.
00:18Moving beyond these basic automation modes, you can also suspend the writing or
00:23playback of specific types of automation data on all tracks or individual tracks.
00:28Now why would you want to do that? Well, in case you don't want to hear certain
00:33types of automation while you play it back or you don't want to accidentally
00:37write over existing automation data. So I'm going to turn this back on to read.
00:42And to suspend automation writing on all tracks, we go to Window > Automation,
00:50and we can hit this button right here Suspend, and that suspends all the
00:55automation types on the track.
00:58If we unhighlight that, then we can click on individual parameters that we can
01:04suspend. So now the Send Mute, Send Pan, and Send Level, as well as Plug-in
01:10Automation are all suspended for now, but we can still actually write Mute
01:15Automation, Pan Automation, and Volume Automation on the track.
01:19To suspend the playback and writing of automation on an individual track, first
01:23set the Track View Selector or the Automation Lane in the Edit window to
01:27display the automation parameter you want to suspend. In this case, we have
01:32Volume, Mute, and Panning shown on the bass track, and I'm actually going to
01:38open up the volume automation on these acoustic guitar tracks.
01:42Note that these acoustic guitar tracks are grouped. That's going to come into
01:46play here a second. If you Command- click on a Mac or Ctrl-click in Windows on
01:52the parameter name, you can suspend the writing and playback of only the
01:56displayed automation parameter. This action obeys edit groups as you can see
02:02here, except for Pan Automation.
02:05If you Command+Shift-click on a Mac or Ctrl+Shift-click in Windows on any
02:11parameter name, you can suspend writing and playback off all automations on
02:15that track. So let's go down here. I'm going to press Command+Shift on the Mac
02:20or Ctrl+Shift in Windows, and now all of these automation parameters are
02:28inactive or suspended.
02:30Now this is the same as selecting auto off on the track, and it also obeys edit
02:35group except for Pan Automation. So let me undo that and I'll undo this and you
02:43note that all you need to do to re- enable any automation parameter that's been
02:47suspended is just to perform the same command that you did to suspend it.
02:51One other way to suspend writing and playback of automation is to use
02:56Command+Option-click on a Mac or Ctrl+ Alt-click in Windows on a parameter name,
03:01and that will suspend the writing and playback of only the displayed automation
03:05parameter on all tracks.
03:08So Command+Option-click on a Mac or Ctrl-click in Windows on the volume, and
03:13you'll see that it affects both the acoustic guitars as well as the bass and
03:19every other track in the session. Let's re-enable it for all tracks.
03:25Now let's go over to the Mix window. Similar to the suspend automation commands
03:31I just mentioned, you can also put Outputs, Sends, and Plug-ins into Automation
03:36Safe mode to protect their automation data from accidentally being overwritten
03:41while automating other parameters on the track.
03:44So if we go to the Output Window button, which is right here, click on that;
03:48you can open it up, and you see this Safe button. If I click this, it means
03:53that the output is put into Automation Safe mode, and automation data on the
03:57track's Level, Mute, etcetera, cannot be changed. Same goes for Sends and Plug-ins.
04:05So let's check this out. I'm going to open this Send, put it into Automation
04:10Safe mode, on this Plug-in, you can do the same right here. Use the Suspend
04:17Automation and Automation Safe feature shown here to assist you in writing and
04:22saving automation data in your sessions.
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Automating plug-ins and virtual instruments
00:00In addition to being able to automate track parameters, you can also automate
00:03any parameter in a plug-in or virtual instrument. The quickest way to enable
00:07automation on all of the plug-ins parameters is to do it automatically by
00:12choosing Setup > Preferences, and on the Mixing page, choose Plug-in Controls
00:20Default to Auto-Enabled.
00:22If you don't want to use that preference, here is how to enable individual
00:26automation parameters and plug-in. First, open the plug-in, we have one open
00:32here already, and then click on the Automation Enable button. This window
00:37enables you to select the parameters you want to automate for each plug-in on
00:41the track. So see we have two plug-ins. We actually have an instrument and this
00:45AIR Filter Gate plug-in.
00:47To enable automation on a particular parameter, click it, click the Add button,
00:54and it will come over here on the right side, and all of these are now
00:58automation enabled. When you've added all the parameters you want, click OK.
01:03Now if you want to skip this step, and enable all of the plug-ins parameters
01:06for automation, press Command+Option+ Ctrl on a Mac or Ctrl+Alt+Start in Windows
01:14and click on the Plug-in Automation Enable button. So if we come up here, press
01:18all the three of the main modifiers, you'll see all of these buttons light up
01:25and that's what happens when the automation is enabled on the parameters. These
01:29little green lights turn on.
01:31Everything that I have shown you here, regarding Plug-in automation, applies to
01:35virtual instruments too. Let's take a look at the Edit window here for a second
01:40and check out all this automation that I've got down here. You'll notice that
01:44the first few automation lines are for the Xpand2 virtual instrument, and then
01:48a few down here are for the AIR Filter Gate plug-in. All of the automation
01:53looks the same. What that means is that we can actually write and edit
01:57automation on plug-ins and virtual instruments in just a same way as you've
02:02done it for a volume and mute and any other track parameter. You can even use
02:06the Automation Safe mode by clicking on that in the plug-in or virtual instrument.
02:12Let's take a look at the Xpand plug-in. I'm just going to grab the top of the
02:16plug-in and show you that I have automated some of these parameters that are
02:20listed right here. Note that I've checked off PART A, not the EASY controls,
02:26but the PART A controls for this particular instrument. You'll see that there
02:30is only one part to this instrument, and I want to show you how, as I play this
02:38session, all of these parameters are going to change. And you can see multiple
02:43parameters up here in the AIR Filter Gate plug-in changing as well with the automation.
02:48So I'm going to press Play from the beginning of this session and you are going
02:52to see a bunch of these parameters here and up here move along with their automation data.
02:59(Music playing.)
03:51Aside from the drum loop, all you heard here in this session was two notes
03:55being held on the Xpand2 plug-in. All the automated parameters change the
04:00sounds pretty drastically from the beginning to the end.
04:03As you get more familiar with mixing using automation, you'll see how useful
04:07each of these automation features are,= and how creative you can get with them.
04:12The power you have over your music is truly incredible.
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13. Mixing
Setting up a session for mixing
00:00A mix is the combination of the recorded tracks in a session reduced to two
00:04tracks for stereo playback or to six to eight tracks for surround sound
00:08playback. The goal of any mix is to create a total sound that helps support the
00:13purpose of the song, putting the listener into an appealing acoustical space by
00:18adjusting the volume levels panning, EQ and effects of individual sounds in a
00:23creative and appealing way, while giving each element in the mix its own place
00:28in the complete soundscape.
00:30Before starting a mix, I recommend listening to some reference mixes. Listen to
00:34mixes that you know very well. Most professional mixers have several CDs of
00:39music that they know intimately and they reference these from time to time when
00:43mixing. In fact, I recommend importing the reference mix tracks into a Pro
00:48Tools session or into your mix directly. Check out the videos about importing
00:53audio to learn how to do this.
00:55Second, I recommend choosing some songs that sound similar to your current
00:59project or that have a sound that you're aiming for in your mix.
01:02For example, listen to the levels of certain instruments such as where the
01:06vocal sits. Is it deep in the mix or is it riding on top of the instruments?
01:11Also listen to particular stylistic effects like how much reverb is used on the snare drum.
01:17Next, it's time to get your session ready for mixing. Check all of your edits,
01:22use fades and crossfades to make sure that there are no straight clicks and
01:25pops at any point. You can zoom in and check all of the insert points here, in
01:32fact, I see that there is no fade in here, so I'll probably grab the Smart tool
01:39and just do a quick little fading like that. Do this for all of the tracks so
01:44that you don't have any surprise clicks or pops.
01:47You may even consider consolidating multiple regions on a track into one.
01:52Here's how you do that. I'm going to highlight all of these regions in this
01:56track and then choose Edit > Consolidate Region, and that creates an entirely
02:04new region that combines all of the regions into one, and this can save our
02:09processing power and it also looks cleaner in your session.
02:12Before consolidating, I usually recommend creating a duplicate playlist and
02:17then consolidating the duplicate playlist but we'll carry on here using what we've got.
02:22Second, you should organize your Pro Tools session so that your tracks are in a
02:26logical order so you can move quickly in the session. Label all the track
02:31names. Fortunately we already have those named here. Make sure to create a
02:35Stereo Master Fader track so that you can monitor the Stereo output from the
02:39session and control it with just one fader.
02:42Third, you should make Groups. Grouping tracks together and putting all like
02:47instruments together or next to each other in the session can help you stay organized.
02:51Let's create a Group of these three top tracks here, got the piano, the organ,
02:56and the electric piano. So I have highlighted these using the Link Track and
03:01Edit Selection button here, and now I'm going to choose Track > Group. I'll
03:07call this the keys group and click OK.
03:13A really great feature that you can use when mixing is to show just the tracks
03:18in your one group at one time and to do that, you can Ctrl-click on the Mac on
03:23the name of the group to display only that group in the mix of the Edit window.
03:28So if I come over here to the keys group and I press the Ctrl key, click on it,
03:34I'll only see the tracks in that group.
03:37Now I'm actually going to go down here and Ctrl-click on the ALL Group to bring
03:41everything back. Let's switch over to the Mix window, and the next step is to
03:47set up any inserts like an external hardware compressor or set up effects loops
03:52that you're sure that you want to use in the mixing session. This could include
03:55Reverbs like this or Delays or coarse effects or anything that you really want
04:00to use in the mix. I'll discuss how to create an effects loop in a later video.
04:05Next, you may also consider adding EQ and compression plug-ins on to the
04:10individual tracks where you think they are going to be used in the mix. Having
04:13EQ and Compression on tracks is kind of a standard feature of most analog
04:19mixing boards, so we can mimic that here in Pro Tools.
04:22If we go to Setup > Preferences, over in the Mixing page, we can choose the
04:29Default EQ, go straight to the EQ 3 7- Band and Default Dynamics which means a
04:38compressor, we'll choose the standard Compressors/Limiter from Pro Tools, click OK.
04:45And now when we go to the Insert, we can actually see that these are the
04:49defaults right there, so it's really easy; we don't have to go through the
04:53menus to choose. We can simply just insert them right away.
05:02If you like to use a compressor, EQ on your overall mix added on the Stereo
05:07Master Fader track before you even start mixing, so that you know how the mix
05:11sounds with it on from the get go. So we can choose our Compressor right here.
05:18If you end up adding in this compressor after you have been mixing, your entire
05:22mix will change and you might have to redo a bunch of work. So I recommend
05:26adding this in at the beginning of the mix if you want to use one at all.
05:32Now let's talk about some mixing terms. First is Panning. Panning is used to
05:37place sound sources on the left side, the right side or anywhere in between in
05:42your stereo field. Use these panning knobs here to determine where you want to
05:47place each instrument in the stereo field. I recommend trying to spread out
05:52your stereo field with the different instruments, and envision what that would
05:55look like, maybe on stage with all these instruments playing at once.
06:01The second mixing term I want to discuss is EQ and how to position tracks using
06:07EQ. EQ positioning means placing a sound source within one or multiple
06:11frequency ranges to separate it from other sound sources. Some call this
06:16carving EQ holes. Now I'm going to talk about applying EQ in another video in this course.
06:22The third mixing term that I want to talk about is Depth. Depth refers to the
06:27feeling that a sound source is closer, distant from the listener, and is
06:31created using Reverbs and Delay and I'll also be talking about Reverbs and
06:35Delay in other videos in this course.
06:37But you should use these three dimensions to envision the physical layout of
06:41all the tracks in your Pro Tools session and balance the sound sources
06:45visually. So when you're mixing in Pro Tools, here's the general procedure of
06:50how you want to go about it.
06:52Use this list as a loose guide for the mixing procedure. Note that the steps
06:57here don't need to be performed in this particular order, and that some steps
07:01will probably overlap each other.
07:03So first you want to create a rough balance using volume levels in panning,
07:07then you want to apply EQ, making room for each instrument in the frequency
07:11spectrum. Next, you want to add the dynamics processing that is
07:15Compression/Limiting, Gates, expansion. Then you can add your depth and special
07:19effects processing including Reverb, Delay, Chorus, Flange, etcetera.
07:25Next, you should set your final volume levels and use automation where
07:29necessary to get the volume levels correct. Then you can bounce down your mix
07:33and check it against reference mixes and on different playback systems.
07:38Finally, you should revisit the mix to fix any issues, and keep the original
07:42mix and use the Save As command if you're going to create a new mix.
07:46I'll cover all the topics listed here in other videos in this course, and if
07:50you can keep your mix process loosely aligned with the steps outlined here,
07:55you'll be on the path to creating excellent sounding mixes in Pro Tools.
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Setting up an effects loop
00:00Knowing how to set up an Effects Loop is a key mixing technique. Often used for
00:04adding reverb or delay to a mix, an Effects Loop enables multiple tracks to
00:09access one Effects processor or plug-in. This saves a lot of computer
00:14processing power, gives you a lot of control over the mix and can also help to
00:19unify the overall sound of a mix. Let's talk about the components used in an Effects Loop.
00:25First, we have the Send, and the Sends are listed right here in the Sends area
00:30of the Mix window or the Edit window but we are going to look at the Mix
00:33window. You might ask how did I set up this window so that I can see just this
00:38individual Send on this track.
00:40Well, go into View > Mix Window Views > Sends A-E and then to show the
00:48individual send on the track, I went to view Sends A-E and chose Send A.
00:57A Send makes a copy of a track and route it to an output or a Bus. So whatever
01:02is on this track, this is the Acoustic Guitar 2 track. The Send makes a copy of
01:07that Acoustic Guitar 2 track and route it either to an interface, maybe an
01:13analog output or a digital output or to an internal Bus within Pro Tools.
01:20Now Bus carries that signal somewhere usually to another track and I'd like to
01:26think of a Bus that's kind of like a pipeline. Finally, a return receives that
01:31signal from the Bus, affects it and then routes that signal somewhere usually
01:36to the main outputs. And in this case, our return is going to be this Auxiliary
01:42track so it receives the Bus 1-2 signal here at the input and then puts it out
01:49to the Analog 1-2, which is the main output.
01:52So let me back up and explain this whole process here of how to set up an
01:57Effects Loop. First, what you do is you assign a Send on the track. So in this
02:02case we assign the Bus 1-2 and that's going to be our pipeline to send the copy
02:09of this track to somewhere else. Then we go over to the return, which is this
02:14Auxiliary track, and for the input of this track we choose that same Bus, Bus 1
02:20and 2, so that this track is receiving what this is sending. Then we can put
02:27our effect on this track so we put an insert and in this case, I'm using a
02:32D-verb Reverb plug-in.
02:37So now the copy of this Acoustic Guitar track is being routed here. It's being
02:43affected by this D-verb plug-in and then it's being routed to the main output
02:48of the session. With this setup, the individual Send Faders, right here control
02:53the amount of signal that's sent from each track to the Reverb plug-in on the
02:58Aux track over here.
03:00So you will see that both of these Acoustic Guitar tracks are routed to this
03:05Auxiliary track with the D-verb plug-in. We can control how much of the level
03:10from each track is sent to the Reverb plug-in using the Send control right
03:15here. The Aux Fader control, right here, controls how much of the reverb effect
03:20on those tracks is actually added to or returned to the overall mix.
03:25And the whole idea of an Effects Loop is to have both an affected or a wet
03:30signal, and an unaffected or dry copy of each track going to the main outputs,
03:35so that you can control the level of both the wet and the dry signals
03:39separately in the mix. So you'll see on these two tracks we have the dry tracks
03:45being routed out here to the main outputs. And then we also have the copies of
03:50them being sent here where they are affected by the reverb. And we can control
03:55the Reverb amount here on the Auxiliary track.
03:58One other thing here I want to mention is that I have made this Auxiliary track
04:02Solo safe. So it will always be active even if I Solo other tracks in the
04:09session, and the way to do that is to press Command on a Mac or Ctrl on Windows
04:15and Click the Solo button and you can toggle it between being non-solo safe and
04:20solo safe. And when it's kind of ghosted like this that means its solo safe.
04:24So let me show you what this means. We are going to go over and actually Solo
04:29these Acoustic Guitar tracks and because this is solo safe, we can still hear
04:34the effect coming through this track. So I'm going to play this and you can
04:38listen to the effect and how these controls, the Send controls and the
04:43Auxiliary controls, affect the overall mix of the dry and wet signals.
04:52(Music playing.)
05:40Effects Loop can be either Pre fader or Post fader. By default any new Send you
05:46assign in a session is set to Post fader. However, you can change that by
05:51clicking the Pre or the little P button here. Allow me to explain. The signal
05:56routed through a Send can either be affected by the volume on the tracks volume
06:00fader down here which makes it Post fader or you can decide to make it Pre
06:06fader and then the volume fader will not affect how much is sent out here.
06:13Let me dig a little deeper, Pre fader sends routed signal on a track through
06:17the Send before the signal is effected by the Volume fader, the Solo, ad the
06:23Mute buttons. Whereas signals that are routed Post fader are affected by the
06:29Volume fader, Solo and Mute buttons. So why would you want to make a Send
06:33either Pre fader or Post fader?
06:36Post fader sends are the default because in most instances you want the levels
06:41of the unaffected dry and the affected wet signals to be controlled at the same
06:46time. In our example session here, if I mute the guitar track, the dry guitar
06:52track will be muted and the reverb signal will be muted as well. That way you
06:57won't get a ghost in the machine, a wet track without its dry counterpart and
07:03let's have a listen.
07:06(Music playing.)
07:17Now you did hear the reverb tail but you didn't hear the reverb effect going on
07:22while these tracks were muted. In contrast Pre fader Sends are perfect for when
07:29you actually do one that ghost in the machine or put it in another way, when
07:33you want the original track and the sent copy to be relatively independent of
07:38each other. For example, in our session here I'm going to create an effect
07:43where the drums slowly disappear into a reverb background. So I'm going to hit
07:51the Pre button and then press Play and check out the effect that we get.
07:56(Music playing.)
08:16With the Pre fader Send, as you pull down the fader on the drum track, the
08:20reverb drum signals stays the same level. As the dry track fades away, you're
08:25left with only the reverb or the wet version that you can then start fading out
08:29or in this case boosting to create whatever effect that you want.
08:33One thing you should note is that all inserts that is plug-ins or I/O choices
08:40here affect both Pre fader and the Post fader sent signals. In other words, any
08:47effect that you add to a track as an insert will be on the track when it's
08:52routed through a Send as well.
08:54I found that using Effects Loops for Reverb and Delay effects actually sound
08:57better than using Reverb and Delay plug-ins on individual tracks. The setup
09:02shown here tends to make the mixes less muddy and have more impact. I'm sure
09:08once you learn to create them and understand the signal routing involved,
09:12Effects Loops will become an integral part of your own personal mixing technique.
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Working with plug-ins
00:00Let's have a quick chat about several plug-in features that are handy to know
00:03when mixing or really when using Pro Tools in general.
00:06When you have a plug-in open like this and you go try to open another plug-in,
00:12the first plug-in actually closes back down. However, if you want to
00:17have both plug-ins open at once, all you need to do is click the Target
00:22button right here so that you can open multiple plug-in windows at once.
00:27Now I can open this one and both will be showing. This also applies to virtual
00:33instruments, Sends, and output windows. If I open this Send, deactivate the target,
00:40I can open another one both in the session and right here in the
00:46output window, if we click this button, same deal. Target, there we go.
00:56If you Shift-click a plug-in, virtual instrument, Send, or output window,
01:01it will open with the target already deactivated so that's a good feature.
01:05We'll try that, Shift and click on this, and you will see that the target is already
01:10deactivated. Let me close that down.
01:13Now if I go to this output window here, or the plug-in window, and press Option
01:19on a Mac or Alt in Windows, and then hit the Close button, all of the open
01:23plug-ins will close at once.
01:25So I'm pressing Option on my Mac, or Alt on a PC, click, and they all go away.
01:32You can click-and-drag plug-ins, virtual instruments, and Sends from one
01:36position on a track to another. So if I click-and-drag, I can just move it
01:41right down there or onto another track.
01:44Option+dragging on a Mac or Alt+ dragging in Windows will drag a copy to another
01:50position on the same track or to another track. So I can do that and
01:55it creates an exact copy with the same parameters of that plug-in on this other track.
02:00Bypassing a plug-in takes the plug-in out of the signal path and there is a
02:05Bypass button on every plug-in that's right over here. Use the Bypass button
02:10to A-B the effect. That is to hear what the track sounds like with and without
02:15the effect. So if we solo this track, and have a listen to it, we'll try out
02:21this A-B technique.
02:23(Music playing.)
02:35Note that bypassing a plug-in doesn't reduce the processing load on your
02:39computer. Conversely, making a plug-in inactive takes the plug-in out of the
02:44signal path and does not take up processing power. The plug-in settings are
02:49still saved with the session though. It's very handy to use it and I'll show
02:53you how to do it right here.
02:55If I actually just right-click on the plug-in, I can either choose to bypass it
03:01or make it inactive and when it's inactive, you see that it is italicized.
03:08If I right-click again, I can make it active. The same action can apply to virtual
03:15instruments, also to Sends, and to output choices.
03:24If you don't want to right-click, you can press Command on a Mac or Ctrl on
03:27Windows and click a plug-in to bypass it, like this, see that it turns dark blue.
03:33If you hold down the Command and Control key on a Mac, or Ctrl and Start
03:39on Windows, you can click on an Insert and make the plug-in inactive.
03:43So use these buttons pushes and key commands to become more efficient when
03:48using plug-ins, virtual instruments, and Sends while you are mixing.
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Dealing with delay compensation
00:00In this video, I want to talk about how to deal with delays that plug-ins cause
00:04when processing audio in Pro Tools. Host-based RTAS plug-ins and HD only TDM
00:11plug-ins are both real-time effects. Therefore, it takes time for your computer
00:16to process the audio signals that pass through them. This delay is usually
00:21measured in number of samples.
00:23You can check the amount of delay that a plug-in adds to a track by
00:27Command-clicking on a Mac or Ctrl- clicking in Windows on the Tracks volume
00:31indicator here. Clicking here toggles the display from volume to headroom or
00:38peak level and then to channel delay.
00:41The delay values are shown in number of samples. To show the delay on all the
00:45tracks at once, press Option+Command and click on a Mac or Alt+Ctrl and click
00:51in Windows and the toggle to the delay.
00:56Some plug-ins like the Stacey-Q plug- ins in Pro Tools require a very little
01:01processing power and very few if any, samples of delay. We can see here that
01:07this EQ plug-in on this track doesn't cause any delay on this track.
01:12However, processor intensive plug- ins like Vocal processor and Pitch
01:16correction, look-ahead mastering limiters like Digidesign's Maxim Plug-in and
01:21Noise reduction plug-ins can have much larger delays and the delay literally
01:26adds up. The total delay of a track is equal to the sum of all the delays from
01:32all the plug-ins on that track.
01:34However, this delay often isn't too much of an issue when mixing except when
01:39trying to keep two tracks time aligned that that same signal source. For
01:44example, if you have recorded an acoustic guitar with several mics in one DI
01:48track, you want all of those tracks to stay time aligned to avoid acoustical
01:53phase cancellation. Those tracks can become unaligned if you add plug-ins to
01:58one of the group tracks and not the others.
02:01Another scenario on which a plug-in delay can affect the track is if the
02:04plug-in has a massive amount of delay, such as the 1024 samples of delay that
02:10the Digidesign Maxim plug- in causes. Let me show you.
02:15Right there, a track with the delay this large will end up sounding behind the
02:20rest of the tracks in the session in time. Let's go for an extreme example. I'm
02:24going to add five of these Maxim plug- ins on to this one track. Now, I'm going
02:30to play these two tracks and they should be time aligned except for this delay
02:37from all of these Maxim plug-ins. Let's check it out.
02:41(Music playing.)
02:47Very much rhythmically out of time with each other. Now Pro Tools HD is the
02:52only version of Pro Tools that has automatic delay compensation that could
02:56handle a problem like this. It actually automatically pushes all tracks forward
03:01in time to match up with the track that has the most delay. Pro Tools LE and M
03:06Powered don't have automatic delay compensation.
03:09However, you can manually compensate for the delay in two ways. One way is to
03:15add the Time Adjuster plug-in, look at that here and if you put this on all of
03:23the other tracks and then adjust the number of samples of the delay, in this
03:27case, I have already typed in 5120 samples which matches what we have here.
03:34Then this track will be delayed as much as this other one and they should be in
03:39time together. Let's have a listen.
03:41(Music playing.)
03:50It worked. Another way to manually compensate for the delay is to nudge or move
03:55any track with the delay back in time, that is towards the beginning of the
04:00session and move it back the same number of samples as are shown in the track's
04:05display view right here. If you do this, I highly recommend making a duplicate
04:10playlist on the track before moving the region, so that you can easily get back
04:14to the original track position if need be.
04:16So let me do that. I'm going to duplicate this and now what I'm going to do is
04:25actually go to Spot mode and because I know that the delay is 5120 samples, I'm
04:32going to move this back in time 5120 samples, which turns out to be 70480 and
04:44I'll click OK, and then you will see that it actually moved this region.
04:49So now I'm going to go over to this track and make this plug-in inactive so
04:55that there is no delay on this track anymore. So this is back in its original
04:59position and this track has been moved forward to compensate for this delay
05:04right here and if I press Play, they should be perfectly time aligned again.
05:10(Music playing.)
05:19It worked. Now what about delay with virtual instruments, external MIDI
05:23devices, and Rewire applications, like if you are using Propellerhead region
05:28software with Pro Tools. Before starting a mix, in most cases, I recommend
05:33recording all audio from your external MIDI devices, virtual instruments or
05:37Rewire applications that are in use in your session.
05:40Then mute all MIDI tracks and inactivate any virtual instrument plug-ins and
05:44Rewire applications before mixing. This will free-up system resources for more
05:49processing power for mixing, and ensure that no additional delays incurred from
05:54virtual instruments and Rewire signal routing and let me show you how to do this.
05:59I am going to scroll down here. We have got an instrument track with Mini-Grand
06:03on it. Assuming that we had performance data, we would actually record the
06:08output from this track on to Bus 7-8 and then we'll pick it up at the input
06:16here, 7-8 again on this audio track, and simply record the output from this
06:22virtual instrument track on to this audio track, and then we can take this
06:27entire track and make it inactive.
06:31And that reclaims any processing power that we had going to the Mini-Grand and
06:36this entire track. As an added bonus, having your virtual instruments, MIDI,
06:40and Rewire tracks as audio means that you can easily apply plug-in effects to
06:45them within Pro Tools. So now you know how to compensate for plug-in delay within Pro Tools.
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Applying EQ
00:00Equalizers or EQ's are used to boost or cut selected frequencies within a
00:05signal. In this video, I'm going to show you how to apply an EQ to an audio
00:09track as well as demonstrate some of the more radical EQ plug-ins in Pro Tools.
00:15There are several reasons to apply EQ. To improve the tone quality or the
00:19timbre of an instrument or voice, to create a special effect like a telephone
00:24vocal sound, to help a track stand out in the mix, to fix mic choice and
00:29placement problems like frequency problem, likeage or noise issues, to make up
00:34for inadequacy in the recording equipment, to create a better blend of
00:38instruments, and to improve the overall sound of the mix if you applying the EQ
00:43to the master output.
00:45Most home and car stereos have some form of equalizers. Even the simplest bass
00:50and treble controls are equalizers. There purpose is the same as the EQ
00:54plug-ins you use to mix in Pro Tools. However, our Pro Tools EQ plug-ins are
00:59more advanced and give us more control over the EQ parameters allowing us to
01:04alter specific and controllable frequency ranges. Let me show you how to apply EQ.
01:09We will start with a Digidesign stock 7-Band EQ. This EQ is a parametric EQ
01:18which enables us to control three parameters, the central frequency abbreviated
01:23here just as FREQ, the boost or cut which is the Gain, and the width of the
01:28affected frequency range or Q. The central frequency is the frequency that you
01:33want to adjust, so if I grab this knob and move it, you will see that the
01:37central frequency is moving here, this orange dot. For example, say you want to
01:42reduce the low-end muddy frequencies on an acoustic guitar. In that case, I'll
01:47dial this over to about 300 Hz because that's where mud likes to live in a mix.
01:53The Gain is the amount of increase or decrease an amplitude that you want to
01:58apply to the central frequency. So, if I boost this, you will see the curve
02:03rise, and if I decrease it, you will see it go down. If you want a slight
02:09reduction in the guitar parts mud, I would cut it by 1-3 dB. For more drastic change cut 6-9 dB.
02:18The third parameter, Q, is the width of the boost or cut region around the
02:23central frequency. So, as you see as I turn this knob, the width changes.
02:30A higher Q value yields narrow widths for affecting a smaller range of
02:34frequencies, while a low Q provides expanded widths to encompass a larger range
02:40of frequencies. And let's hear what this sounds like. So, we have the guitar
02:46part soloed, we want to change the Gain to 0, and then press Play. And I'll
02:50change the Gain and we'll hear how that affects the sound.
02:53(Music playing.)
03:08Do you hear how muddy it got when I actually boosted the Gain? Now, when you
03:12are looking for the frequency that you want to adjust, try this technique, we
03:16call it the boost and twist. So, you insert an EQ on a track, like we have
03:21here, and you increase the Gain pretty significantly. We'll bring it all the
03:25way up to 14 dB. And now we'll make the Q really high so that it is a very
03:32narrow band. And now what we do is play the track, and then sweep with the
03:37Frequency control to find a frequency that you want to boost or cut.
03:41(Music playing.)
03:56Let's say that I actually want to get rid of some of the nasally tone that's
03:59right around this area at 761 Hz. So, now that I found that frequency, I can
04:05adjust the Gain, bring it down some. And then if I want to expand the width,
04:11I can either increase or decrease the Q. Let's hear what that sounds like.
04:16(Music playing.)
04:30It's a subtle change but noticeable and you will notice that I actually hit the
04:35Bypass button here to AB it. That is, to listen to the track with the EQ and
04:41without the EQ. One thing we were also doing here is we are listing to this
04:45track in Solo. Now you don't want to just EQ while you are in Solo, you also
04:50need to listen to the track with the rest of the tracks in the session.
04:55You could make this track sound amazing by itself but it might not sound good
04:59in the mix. So, don't EQ in a vacuum by keeping the track in Solo. Let's move
05:04on to a common mixing practice called the carving EQ holes. For example, let's
05:09say we have this acoustic guitar track and a vocal track. Often it's a good
05:14idea to cut out some of the mids of the guitar to allow the vocals to have more
05:18room in the frequency spectrum where they sound the best, like between 1-4 kHz.
05:25So, let's cut out 3 kHz from the guitar signal, I'm going to adjust the
05:31Frequency to about 3, decrease it a little, and kind of narrow it out. And I
05:40need to un-Bypass this track. And I'm actually going to take this part of the
05:46EQ out by clicking the In button and making that part inactive. So, now we have
05:52this little bit EQ'd out of our guitar signal. So we are carving a little EQ
05:58hole for the vocals to come in and shine through over the guitars in this area.
06:05Now, another thing that we could do is actually boost some of the guitar
06:08Frequencies. Let's go up to around 6 kHz and add a little bit of shine to the
06:16guitar sound at that area. And this frequency range on the guitar is out of the
06:22way of the vocals. So it's another example of carving an EQ hole where we can
06:27actually boost the guitar to have it shine through a little bit more at this
06:31frequency. Let's hear what it sounds like.
06:35(Music playing.)
06:51It takes out some of the bite from the mids that would allow the vocals to
06:54shine through. Now be aware that any EQ setting that you change on a particular
06:59instrument will affect not only its sound but how the sound of that instrument
07:03interacts with all of the other tracks in the mix. Now let's look at some of
07:07the more radical EQ effects that you can add to tracks in your Pro Tools session.
07:11I am going to close this up and have a listen to the Bass track instead. First,
07:16we check out the Air Kill EQ. So we have got this track soloed, I'm going to
07:24press Play and add in some interesting effects that this EQ can do.
07:28(Music playing.)
07:48This plug-in is a 3-Band EQ with Kill switches on each band, right here. With
07:54this plug-in you can cut off the Lows, Mids, and Highs for some really cool
07:57effects, like you just heard. Let's try another one. Related to the Kill EQ but
08:05with some different parameters, this Vintage Filter is a resonant multi-mode
08:10filter that can be manually adjusted or modulated over time, using a built-in
08:15LFO or Low Frequency Oscillator. It also has an Envelope follower. Now watch
08:21what knobs I'm going to tweak with the mouse, and we'll hear the sonic outcomes.
08:25(Music playing.)
09:02You have got a lot of opportunity to get creative with this plug-in. So, now
09:06you know how to properly EQ a track utilizing the boost and twist method.
09:10You can also sonically sculpt any track pretty radically with some of these EQ
09:15plug-ins that are available in Pro Tools.
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Adding compression
00:00Compressors reduce the dynamic range of audio signals that exceed a selected
00:05volume level. They turn down the loudest parts of a track, which helps to
00:09manage instruments with wide dynamic ranges such as vocals and bass. It also
00:14helps the quietest bits of the track to become easier to hear. Let's take a
00:18look at Compressor plug-in in Pro Tools.
00:21If a signal comes in beneath the Threshold of a Compressor, nothing is done to
00:26that signal. Lower volume signals are not touched unless there is some gain
00:31added to them. Now I have set this Compressor plug-in right now to have a
00:36Threshold of 0 which means that everything will come in below that, but as I
00:41spin this you will see the Threshold dropping and then this value becomes the
00:47new Threshold for when the Compressor will actually compress the signal. I'm
00:52about to playback a bass track here and I want you to watch as I lower the
00:56Threshold the signal will get lower in volume and that's what shown over here
01:01on this side where we have the Input level, the Output level, and the Gain Reduction.
01:06So watch these as I twist the Threshold and listen to how the signal is affected.
01:15(Music playing.)
01:34If the signal crosses the Threshold the Compressor reacts according to the
01:38Attack speed parameter measured in milliseconds and we can see that right here.
01:44The Compressor then begins to reduce the volume of the signal according the
01:48Ratio and the Knee parameters, the Ratio dictates how much the signal is
01:54compressed, for example we've got a Compression ration of 3:1 here and that
01:59means if the input signal is 6 dB over the Threshold, it will come out of the
02:05Compressor at 2 dB over the Threshold. A low Knee number indicates what's call
02:11the hard Knee setting and that means that compression will take effect very
02:15quickly applying the maximum amount of compression, while a soft Knee, if we
02:21twist this all the way to the other side will ease into the maximum amount of compression.
02:27Now let's take a look at these as I bring the Threshold down and you can see
02:32this soft curve right here; that's a soft Knee. If I twist this back down, you
02:37will see this is a hard Knee and the angle is much more dramatic. If I change
02:43the Ratio, you will see this line get lower making the output value from the
02:50Compressor to be a lot less than what it would be with a higher Ratio.
02:55Now as long as the signal is above the Threshold, this line right here, it will
03:01be compressed. But once it falls below this Threshold, it will stay compressed
03:06until it's let go by the Release time, which is down here. It will then be
03:12allowed to return to the regular uncompressed volume. So once a signal below
03:18the Threshold, it's got 80 milliseconds here; it will still be compressed even
03:23though it's below the Threshold.
03:25The Compressor's Gain over here will be applied to the output level of the
03:30signal regardless of whether the signal is compressed or not. That means that
03:34the uncompressed softer parts of the track that are below the Threshold are
03:40still affected by the gain, and that means that the louder parts are
03:44compressed, the softer parts still have this gain, and thus you will create a
03:49track with a more uniform volume level or less of a dynamic range. And that's
03:55the whole point of using a Compressor.
03:57So watch and listen as I tweak some of these parameters, the Attack and Release
04:01won't be that easy to hear, but you will definitely hear the effects of the
04:05Threshold, Ratio, Knee, and the Gain.
04:09(Music playing.)
05:02So how should you apply compression to a track? First, you should ask yourself
05:06whether you think the track actually needs compression. And if you think that
05:10it does because the dynamic range is too wide, start by choosing the Threshold.
05:16A high Threshold like this will only lower the peaks. So anything that is above
05:24this Threshold will be compressed while everything down here will not be
05:28compressed. However, if you lower this way down, then almost the entire track
05:35will be compressed. So it will be constantly compressed with a low Threshold.
05:39Obviously, you can choose anywhere in between, but those are two common ways to
05:44do it, to compress the entire track or to compress just the peaks.
05:50Next, you want to choose the Ratio. Choose 2:1 or 3:1 for light compression,
05:554:1 or 6:1 for more volume leveling and then as you get up to 10:1 or above,
06:03this is considered limiting and it squashes the track level. After setting the
06:08Threshold and the Ratio you can go on to the Attack and Release times. And the
06:13Attack and Release times require some thought.
06:16Now let's talk about the Attack time. The Attack time determines how quickly
06:19the Compressor reacts to a signal that's over the Threshold. So you have to
06:23consider the type of instrument and the part you are compressing and whether or
06:26not you want to compress the initial transient of the transient. For example
06:31the initial transient on a drum track is always very fast. So if you want to
06:35compress the initial transient on the drum, the Compressor's Attack has to be
06:40extremely short. So we bring that way down to just a fraction of a millisecond.
06:46However, if you want the drums transient come through the Compressor before
06:50compression is applied, then you need to set the Attack time to allow enough
06:54time for the initial drum transient to pass through before the signal is
06:59actually compressed.
07:01The Release parameter on a Compressor is just as important as the Attack,
07:04because it determines how long the Compressor stays active once the signal
07:09falls below the Compressor's Threshold. Short Release times let the Compressor
07:15cut out more quickly on notes that fall below the Threshold and this makes the
07:20Compressor really work, if you set the Release time to 20 milliseconds or
07:24below. For a smoother sound use values over 100 milliseconds and maybe even
07:33longer for bass notes, because they sound better with long Releases.
07:39Finally, we'll move over to the Gain, and this is often called Make up Gain,
07:43because it's the output gain on the Compressor and it's use to make up the gain
07:48that has been compressed out of the loudest parts of the signal. If a signal
07:53comes into the Compressor and is reduced by 8 dB, you can actually increase the
07:58output gain up to 8 dB and not have the loudest part of the signal clip. Now
08:05aside from just controlling the dynamics of a track, you can actually use
08:08compression as a special effect. For instance, you can use the squash technique
08:13to really mess with the sound of a track. Now I'm going to take a listen to
08:17this track and use a preset called Steamroller and we'll hear the difference.
08:22I'm going to bypass it first and then I'm going to drop it in and you can hear the difference.
08:26(Music playing.)
08:43So you can use that as a special effect, if you want. There are a lot of other
08:47useful presets up here, in fact the bass guitar one actually sounds pretty nice.
08:55(Music playing.)
09:01You will see the parameters, how they are set here. It's small Ratio, kind of a
09:06softer Knee, kind of a longer Attack and definitely a long Release, a lot of
09:11Make up Gain and a fairly low Threshold.
09:17Another popular compression technique is to add a compressed copy of a track
09:22back in with the original to increase the punch of the overall sound. This is
09:27called Parallel Compression and it's common technique used on vocals guitars
09:32and drums. So let's take a look at what I have got set up here. First, I have
09:36got this two acoustic guitar tracks and I have bussed them out to Bus 1 and 2,
09:43which is picked up by this Aux track here and I have got a Compressor on it. So
09:49what we are going to hear in the Mix is the dry unaffected tracks and a
09:55compressed copy of those tracks mixed together in the overall mix. So I'm going
10:00to mute the Parallel Compression first and we'll hear the acoustic guitar
10:04tracks by themselves. Let me hit the bass as well and then I'll add in the
10:09Parallel Compressed tracks and you can hear the difference.
10:12(Music playing.)
10:38So you can hear that there is obviously a volume difference, but there is also
10:41a Sonic difference too. It gives it a little bit more power with the Parallel
10:45Compression in there and some clarity, but also has still some dynamics left
10:51over the dry tracks. Adding compression and limiting to your mix correctly take
10:56some knowledge of the parameters. As you are learning, be sure to try out
11:00some of the presets, tweak the knobs and listen to the effects in a variety of
11:04instruments. Revisit this video to review the explanations of the compression
11:08parameter, if needed. Use correctly, compression can make your mixes sound
11:12more powerful, more balanced, and more radio ready.
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Applying limiters
00:00Now, let's talk about Limiters. Limiters are essentially compressors with
00:04ratios of 10:1 or higher. These large ratios are used to prevent transient
00:10signal peaks from exceeding a chosen level. Because of this limiters,
00:15like compressors, allow you to increase the overall track level while avoiding
00:18clipping. You can select a ratio of up to 100:1 here in this Dynamics 3
00:25Compressor/Limiter plug-in. That means that if the signal is 100 decibels over
00:31the threshold, it would come out of the limiter at 1 decibel over the
00:35threshold. Now, that's some pretty serious squashing.
00:39Limiters are useful on many types of tracks and are used most often on the same
00:43types of dynamic tracks as compressors are, such as vocals and electric bass.
00:48Limiters can be used in cooperation with compressors to take care of the peaks
00:52while the compressors perform the main compression duties on the rest of the
00:56non-peak signal. Limiters are also useful on submixes and almost always in
01:01mastering applications to make sure that the tracks don't peak and cause
01:05unwanted distortion.
01:06So, check out how adding this Maxim Limiter to the Master Fader track in this
01:13session can boost the output signal by reducing the dynamic range of the song,
01:18but without creating distortion. Now, don't push it too hard or else you will
01:24get distortion. But let's hear how this sounds as I add and change the
01:30threshold and the ceiling values here.
01:32(Music playing.)
02:20So, you can hear in this example that you can bring the threshold down and get
02:25some limiting and keep the ceiling high and you get that track to be a lot
02:29louder without any distortion. If you bring the threshold down too low and keep
02:33the ceiling high, that's going to add distortion to the track, because you're
02:37trying to push it too hard. Now, we'll talk more about Limiting, Maxim and
02:41Maxim parameters in the Mastering section of this course.
02:45Adding Compression and limiting to your mix correctly, takes some knowledge of
02:49the parameters. As you're learning, be sure to try out some of the presets,
02:53tweak the knobs and listen to the effects in a variety of instruments.
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Using Gates and Expanders
00:00In this video, I want to discuss mixing applications for Gates. I'm going to
00:04open up this Expander/Gate plug-in here on the Bass track. Now, a Gate allows
00:10an audio signal to pass through it if the signal is above a specified volume
00:15level. When the signal is below that level, the Gate is closed and the signal
00:20is attenuated either partially or fully. Gates are used to allow the desired or
00:25louder signal to pass through while denying unwanted softer signals.
00:30They're good for eliminating unwanted noise on tracks like guitar amp hum
00:35as well as creating cool effects, like cutting off reverb tails and making
00:39click-triggered pluses. Let's listen to an example here. The Gate is used to
00:44cut off the sustain notes on this bass track.
00:47(Music playing.)
01:00As you can see, any part of the signal that was above this threshold line
01:06wasn't cut off, but once it fell below this threshold, it came down into this
01:11area and was drastically reduced in volume.
01:15Now, what happens really when you have a Gate on a track? First, the signal
01:20comes into the Gate and the Gate inspects the signal and decides whether it's
01:24above the threshold. And that threshold is this line right here. We set that
01:29down here. If the threshold hasn't been crossed, the Gate remains closed and
01:34blocks the signal from going to the output. However, if the signal crosses the
01:39threshold, the Gate opens up according to the Attack speed, which is right here.
01:45The Gate stays open for a specified amount of time for the whole time and then
01:50closes if the signal is falling below the threshold volume at a speed selected
01:55by the Release parameter. The Range parameter on a Gate determines how much of
02:00the volume is reduced on a signal that moves below the threshold. The lower the
02:05Range value, the less volume the Gate allows to be heard.
02:08So, as I twist this, you're going to see this line move. If I bring it all the
02:15way down, then the Gate is not going to allow any signal to come through, once
02:20the Gate is closed. But if I raise this up, back to where I had it before, then
02:27when the Gate closes, you can actually still hear a portion of the signal.
02:31When you allow the Gate to let through some of this volume here, that actually
02:36turns the Gate into what's called an Expander, and Gates with medium to high
02:41range values from -40 to 0 DB are called Expanders.
02:47Now, where Gates are useful for eliminating unwanted noise between musical
02:51sections on a track, downward Expanders like this are good for simply lowering
02:56but not entirely eliminating the noise. Expanders and Gates basically have the
03:01same parameters except that Expanders may also have a Ratio parameter that's
03:06down here. On a Gate, the ratio is extremely high; however on an Expander, you
03:11can actually turn that down and you'll see the line up here, decreasing in its slope.
03:20The Ratio in an Expander works in the opposite way as a Compressor's Ratio.
03:25Once a signal falls below the threshold, this line here, the ratio pushes the
03:30signal lower than it would be without Expansion. This may sound a little
03:35strange, but if we think about it, Expanders actually expand the dynamic range
03:40of a track by pushing the signal level lower, when it's below the threshold.
03:45I actually prefer using downward Expanders instead of Gates in noise-reducing
03:50applications, because the level changes aren't as drastic. They just sound more musical to me.
03:56Now, let me give you some notes about Gates and Expanders. The Attack Time, you
04:02should use a fast attack time when you're gating drums so that the initial
04:06transients aren't gated. So, you just bring this way down. However, you should
04:12use slower Attack times on lower frequency instruments. In this case, for our
04:16bass, we want the Attack time to be a lot higher, and the reason for that is
04:21fast Attack times might distort low frequency tracks by quickly raising the
04:25gain in the middle of a wavelength.
04:28This can cause unwanted clicks in the track. Now, short Release times may
04:33unintentionally cut off the ends of notes. So, use longer Release times for
04:37more gradual fades.
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Working with Side Chains
00:00Now, I want to talk to you about Side Chains. Gates and Expanders as well as
00:05Compressors and Limiters can be keyed by a Side Chain input. Well, what does
00:10that mean? Let me show you an example.
00:16Let me open up this Expander Gate and we'll talk about the Side Chain section
00:20up here. Routing a signal into the Side Chain input of a Gate allows the Gate
00:25to listen to a different audio source and use that Side Chain signal to trigger
00:30the Gate to open or close. The signal used to trigger the Gate is called the
00:35External Key Input and that's indicated here with this little key button.
00:39Now in this case, I have actually set up a Click track with this Trillium Lane
00:45Labs TL Metro plug-in to be our Click track. And I have routed the output to
00:53Bus 7. So it stays within Pro Tools and I have this track in the Expander
01:01plug-in receive that signal at the Key Input. So Bus 7 is getting the
01:07output of this Click track into the Key Input. The Key Input feeds the Side Chain
01:14of this Gate.
01:16Now to activate the Key Input, I click this little Side-Chain button. First,
01:22let's hear the Synth track without any of the Side Chain action going on yet.
01:26(Music playing.)
01:36Now I'm going to add in the Click track that is going to be the Key Input and
01:40I'm going to make it active here by clicking the Side Chain button and then
01:44I'm going to click the Key Listen button, so that we can hear what signal is
01:47actually going to be used to trigger the Gate.
01:51(Music playing.)
01:57So that's the Click track that's going to key the Gate here. Now when I undo
02:01the Key Listen button, now we are going to hear the Click track triggering the
02:05gate on the Synth track. The Gate is going to open and close to create a
02:09pausing 16th Note Rhythm.
02:12(Music playing.)
02:21To recap, here is what's happening. The 16th Note Click track output feeds
02:26the Key Input for the Gate via this Bus, Bus 7. That goes into Bus 7 here as the
02:36Key Input. The Gate on the Synth track takes the click, uses it to open and
02:41close the Gate, and then that ultimately creates the Synth path that pauses to
02:47the beat of the 16th Note Click track.
02:49So I'm going to play this again and I'm going to switch through a couple of
02:53different things. I'm going to play the Synth track with the Side Chain then
02:55I'm going to solo the Click track and then I'm going to bypass the Gate, so
03:02that we can hear what the normal unaffected Synth tracks sounds like again. So check it out.
03:07(Music playing.)
03:33That's a pretty cool effect.
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Working with De-Essers
00:00Another application of Side Chaining is the De-Esser and let me open up one here.
00:05We have got the De-Esser on this Acoustic Guitar track.
00:11A De-Esser is best known as an effect that takes the Esses or the hiss out of a
00:16vocal performance. It's really a frequency specific compressor and it's useful
00:21for controlling sibilance on a variety of instruments, including vocals,
00:25hi-hats, cymbals, guitars, and other instruments that have a lot of energy in the 2-8 kHz range.
00:33Essentially, a De-Esser is a compressor that receives an EQ track through its
00:37Side-Chain input that has the offending sibilant frequency boosted very high,
00:43so that the compressor will attenuate it when it gets loud. So let's have a
00:47listen to what this track sounds like, and I'm going to tweak some of the
00:49parameters here on the De-Esser.
00:51(Music playing.)
01:15So you see when I hit this Listen button, we are only listening to the
01:20frequencies right around this area that we are choosing here on the Freq
01:23parameter and when you insert a De- Esser plug-in on a track, that's what you
01:28should do first is click on this Listen button and then use the Frequency knob
01:33to determine what frequency you want to base your De-Essing around.
01:37Then use the Range knob to add some compression to the offending frequency.
01:41Finally, adjust the frequency to center in on the offending sound.
01:46Then turn-off the Listen button and watch the Gain reduction over here as well as up
01:51here in the graphic display. To hear how the De-Esser is working on the track.
01:57Let's have a listen.
01:58(Music playing.)
02:45Right there at the end, you can really hear the compression kicking in and out
02:50on the higher frequencies. Now De-Essers, Side-Chains, Expanders, and Gates are
02:55all very useful dynamic effects. Use them on your tracks wisely, and you really
03:01will be able to sculpt the sound of your mix.
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Adding delay
00:00In this video, I wanted to discuss how Delay effects work and how to apply them
00:04well in your Pro Tools session. Delay effects record a signal, then play it
00:09back at a user selected time delay. A single Delay of less than 35 milliseconds
00:15is called a Double because this effect makes the track sound like there are two
00:19of the same part being played and sung at basically the same time.
00:23A slap back Delay is a single repeat with a Delay time over 35 milliseconds.
00:29Slap back Delay times of 35-75 milliseconds are good for thickening vocal or
00:35instrumental tracks. While Delays of 125 -350 milliseconds are useful for making
00:41a vocal or guitar track sound large. Longer Delay times will yield echo like
00:47effects. I'm going to open up the extra long Delay plug-in on this Aux track
00:52here. Now it's usually a good idea to set the Delay time in relation to the
00:57beat and tempo of the song. That is, an eighth note, a quarter note and in this
01:03case, I have it set as a whole note. The rhythm you create with the Delay can
01:07add a nice groove element to your mix.
01:10To do this, make use of the Tempo Sync function in most Pro Tools Delay
01:14plug-ins which will synchronize the Delays to the Session Tempo, just click the
01:19Tempo Sync icon, the little metronome or the Sync button and set your plug-in
01:25parameters as you want. Let's listen to an example that I have got set up here.
01:28In this session, I have an Effects Loop that I have set up on Bus 5 and 6.
01:34These tracks are routed to this extra long Delay on this Aux track.
01:38Notice how I have got a whole note set as the Delay time, which is going to
01:43make for a very long Delay. I'm going to press Play and listen for the delayed
01:48signal that's a whole note past when the original signal is played.
01:52(Music playing.)
02:08Let's take a look at some of the parameters that are here in this Delay
02:11plug-in. First, we have got the Gain. This affects the volume level of what's
02:15going to come out of this Delay plug- in. The mix determines how much of the
02:20original signal is being delayed. Often if we have set up an Effects loop like
02:24this, we'll use 100% as the Mix value.
02:28LPF stands for low pass filter and this is used to filter out the high end, so
02:33that it doesn't build up if you are using a lot of feedback. Delay is the Delay
02:38Length, in this case, 1700 milliseconds, pretty long. Depth and Rate refer to
02:45the amount of modulation and the rate of modulation and we'll cover this stuff
02:49in the modulation video later in this course. Feedback refers to the amount of
02:53signal that is sent back into the Delay input creating a Delay of the delayed
02:59signal. The higher the feedback level, the more delays are created.
03:03Obviously, we see down here that the Tempo is locked up with the tempo of the
03:08session because we have our little Tempo Sync button activated. If we
03:13inactivate this, we'll see that we could actually change this by dragging and
03:18you see that the Delay length changes as we change the Tempo, I'm going to re-lock that up.
03:24We can change the meter, we can also change the note value or add triplets or
03:29dot the notes and we can change the Groove percentage. Now I'm going to switch
03:33over to a different plug-in, I'm going to bypass this one and add in this new
03:39AIR Dynamic Delay plug-in and you will note that the Sync button here is active
03:45and that means that it's Tempo Synced with the session.
03:49Now we'll use this one to playback and listen to a bunch of feedback, we have
03:52got 100% feedback in here. So that's going to create a lot of delays that are
03:58repeated on themselves. We can use this feedback actually to smooth out the
04:02sound of a track or given an infinite never-ending field, let's play a track
04:07and listen to this.
04:08(Music playing.)
04:25So as you can hear on that last note, the feedback continues and continues and
04:30so I roll that off to actually stop it. In this plug-in, there is a lot of
04:34different parameters that we can tweak. Obviously the Delay time, we have got
04:39the left and right ratio and the stereo width, which can be used to change up
04:44how this effect is used in the stereo field. We also have Feedback mode, which
04:49is mono, stereo or we can cross the left and the right.
04:54We can change the EQ by cutting some of the highs and the lows and we can
04:58change the Envelope Modulation as well as the Mix percentage. Now, I'm going to
05:04show you another Delay technique. In this session I have got two separate
05:08acoustic guitar tracks record. Two different performances. One here and one here.
05:14I'm going to solo those to actually first and you can hear the
05:18differences between the two performances.
05:21(Music playing.)
05:35Pretty well played, pretty tight, but if I want to make this tighter and even
05:39more rhythmically aligned, but also keep the doubled sound. I can
05:44electronically double one of the guitar tracks and not use the second one, here
05:49is how. On this acoustic guitar track, I have set up a Send and busted out Bus
05:577 to this Aux track, which is receiving it on Bus 7.
06:00So I'm doubling this track, sending this signal to this Aux track and then I
06:07add a short Delay with just 16 milliseconds as the Delay length and then I have
06:13kept all of these other parameters at 0, have the Mix at 100%. Let me solo both
06:24of those. Note that I have made this Send Prefader, so that the Volume fader on
06:29the original track doesn't affect the Send level. I have also panned this track
06:34to the left and the Aux track to the right. So that we can have the stereo spread.
06:39Now, I'm going to play just these two tracks and you can compare that to the
06:43double tracks that I played before.
06:45(Music playing.)
07:14So, you have to be the judge as to what you like better between the two
07:17doubling techniques. But as you can hear, they both have their advantages.
07:21There are numerable Delay effects to choose from. Experiment with all the
07:25parameters, check out all the presents and create your own. You can definitely
07:29have some fun with Delay effects and get very creative in your mix.
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Utilizing modulation effects
00:00In this video, I want to discuss Modulation effects. Modulation is the varying
00:05of Delay time, and is essential for creating Chorus, Phase Shifter and Flanger effects.
00:11Adding Modulation to a Delay effect creates slight pitch variations in the
00:16delayed signal. These slight variations can actually smooth out pitch problems
00:20on a vocal or instrumental track. Or with more modulation they can make the
00:26track sound even more pitchy. Let's listen to a quick example.
00:29I have got an acoustic guitar track here, and I'm going to add this
00:34Multi-Chorus effect. We'll go ahead and press Play.
00:38(Music playing.)
00:54When audio signals that are delayed and slightly pitch-shifted or modulated and
00:59that are combined with each other and the other original sound source, there is
01:02a constantly changing relationship between the phases of the various waveforms.
01:07This produces a sound similar to that of several different singers or
01:11instrumentalists performing together. And this effect is appropriately called Chorus.
01:16As for the parameters in Chorus we have Depth and Rate as the main determinants
01:22of the modulation here. So, we have the Depth of Modulation that controls the
01:26amount of modulation and the Rate, which is the speed. I'm going to play this
01:32same passage again and control the Rate and Depth with the mouse and you can
01:37hear the differences as I tweak the knobs.
01:40(Music playing.)
02:09As you can tell, you can use the Rate and Depth parameters to really make some
02:12far out sounds. Now these parameters react differently to Delay times. If you
02:18set the Delay Time to about 1-3 milliseconds, you can create a Phase Shifter
02:22effect and then we can open up a Phase Shifter plug-in if we go to the Phaser.
02:30Phase Shifter effects create waveforms that are subtly moving in and out of
02:34phase with each other. And that's due to the short delay times of 1-3
02:39milliseconds. This effect sounds like a mid and high frequency EQ sweep and
02:45creates the illusion of swooshing motion. Let's take a listen.
02:49(Music playing.)
03:11Flanging is similar to Phase Shifting except that it's more dramatic. The Delay
03:15Time for a Flanger effect is around 10- 20 milliseconds and the Rate and Depth
03:20can be a variety of settings according to your taste.
03:25Now we have a Flanger plug-in that we can choose here. And let's take listen to
03:32this track with the Flanger on it.
03:34(Music playing.)
04:06All these modulation effects have a great variety of presets that you can load
04:11up and check out how the values on the parameters are set and then when you
04:16want to create your own effects then you will know what parameters to use and
04:20how to set them to get the sound that you want.
04:23All of these modulation effects Choruses, Phase Shifters and Flangers are useful
04:29on just about anything from guitars and keyboards to drums, base and vocals at
04:34times. A highly urge you to play with the parameters of these effects just to
04:39hear the creative and sometimes wacky sounds that you can make.
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Adding reverb
00:00Reverb short for reverberation is a sonic effect that occurs when many random
00:05reflections of a sound blend together and reach the listener more than 10
00:10milliseconds after the direct sound from the sound source.
00:13As an effect, Reverb gives character to a direct dry sound, by placing it in
00:18some sort of acoustical environment, like a church, a gymnasium or a tiled
00:23bathroom. Let's hear a few examples using the D-Verb plug-in on a Percussion track.
00:27I'm going to open up this D- Verb plug-in and while we are listening back,
00:32I'm going to adjust the Mix. When the Mix is set at 100% that means 100%
00:38of the track coming into this plug- in is being affected by the Reverb.
00:42If we reduce that down to zero, that means that there is no Reverb effect at all
00:47and the track will be completely dry. So listen as I adjust the wet/dry
00:52mix and change between some presets on this plug-in.
00:57(Music playing.)
01:22When a sound is made, we hear the direct sound waves, early reflections and
01:26reverberation, in that order. The direct sound reaches our ears without
01:31bouncing off of any surface. Early reflections reach our ears between 10
01:36milliseconds and 30 milliseconds later than the direct sound, after they have
01:40bounced off of one or more surfaces. Because these reflections arrive so
01:44quickly, they are perceived as part of the direct sound.
01:48Reverberation actually occurs when a sound reflects off of many surfaces and is
01:53mixed with other reflections creating a denser blend of reflected sound. These
01:59reflections begin to fade away or decay as they are absorbed into the material
02:03of the acoustical space.
02:05The longer a sound takes to decay, the larger and more hard surface the
02:10acoustic environment is perceived to be and the farther from the sound source
02:14the listener is or seems to be. On Reverb effects units, we can control the
02:19parameters that determine what a Reverb will sound like, throughout its
02:23progression from the first to the last reflection.
02:26Here is a list of common Reverb effect parameters. As I mentioned previously,
02:30the Wet/dry Mix is the mix of the direct dry signal with the effected wet
02:35signal. Pre-delay is the time delay before Reverb is actually heard. Decay time
02:41is the time that it takes for a sound to disappear and is basically a measure
02:45of the total effect time.
02:47Diffusion is the space between the reflections or repeats. Density is the
02:52initial buildup of short delay times or reflections. Room size refers to the
02:57size of the actual acoustical space.
02:59Width is the amount of spread across the stereo field. You can make a Reverb
03:03sound very narrow or extremely wide. And you should also note that Reverb
03:08plug-ins may have additional parameters or alternate parameter names than are shown here.
03:14Like Delay effects, Reverb is used in mixing to create a sense of Depth. When
03:19applying to tracks, the Wet/dry parameters sets the overall amount of Depth,
03:24how far away a sound is from the listener.
03:27In addition to the decay time, the longer Pre-delay time, the time before
03:31Reverb is actually heard, the larger the perceived size of the acoustical
03:36space. Reverb effects can be used on pretty much any kind of sound source in your mix.
03:42However, I would steer you away from using it on base instruments, because if
03:46you use Reverb on a low frequency, it can tend to really make the mix muddy.
03:51Also Reverb often sounds more impressive if it's used in Stereo as opposed to Mono.
03:57If you do find that your Reverb plug-in is making your mix a little bit muddy,
04:01you can use the High Filter Cut or the Low Pass Filter on almost any kind of
04:06Reverb plug-in, to help sculpt the sound and tighten up your frequency range
04:12for the Reverb output.
04:13Trends in the music industry tend to influence the amount of Reverb that gets
04:17used on popular music. If you are trying to make your mixes sound like what's
04:21on the radio or in your favorite song, do some serious listening to the amount
04:26and types of Reverb that Mix engineers used in the recording.
04:30Now let's listen to some presets in a few of the stock Reverb plug-ins in Pro
04:34Tools. I'm going to close D-Verb here and Bypass it and then open up the AIR
04:41Reverb plug-in. We are going to listen to a few presets on the Drum tracks
04:46again. I'm going start with the Drum Room preset.
04:50(Music playing.)
05:13There are a lot of parameters in this Reverb plug-in and you can see, as I have
05:18changed between those presets, a lot of the parameters change pretty
05:22significantly to create those different sounds.
05:25Let's move on to the Non-Linear Reverb. I'm going to Bypass this and open up
05:30the Non-Linear Reverb. This plug-in can be used to emulate classic 80s era
05:35Gated-Reverb effects. Let's check out some of the presets.
05:39(Music playing.)
05:59Let's move on to the Spring Reverb. Of these three AIR Reverb plug-ins,
06:07I think the Spring Reverb is my favorite. It simulates classic Analog Spring
06:12Reverbs that you might in vintage guitars amps and studio gear. Let's take a listen.
06:17(Music playing.)
06:39If you want to hear what a Reverb really sounds like you can actually play a
06:43little bit and then stop the track to hear the decay and that will give you a
06:48sense of what the Reverb is really doing to your overall sound.
06:52Reverb is an essential mixing effect in all styles of music and
06:56postproduction. Learn how to use the Reverb parameters and you will be able to
07:00create the atmosphere and sonic character that you want for your mix.
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Adding harmonic effects
00:00In this video, I'm going to demonstrate some of the harmonic plug-ins available
00:04in Pro Tools. These plug-ins are mainly used for adding color or texture to
00:08instruments and voices in a mix.
00:10To access the harmonic plug-ins, choose multichannel plug-in here, and go down
00:17to Harmonic, and we are going to start with the Distortion plug-in. Now I've
00:21got an organ track here, and I want to try this Distortion plug-in on it. Now
00:27distortion actually boosts and clips a signal to add bite, dirt and crunch.
00:33With the B3 organ track playing, I'll demonstrate some of the sonic
00:36possibilities for this plug-in by tweaking the controls as well as loading some of the presets.
00:44(Music playing.)
01:23Now let's move on to the Enhancer plug- in. I'll close this one up and open the
01:30Enhancer. The Enhancer plug-in synthesizes high-end frequencies to enhance dull
01:36signals. Check it out.
01:38(Music playing.)
02:11So a lot of sonic possibilities with those two plug-ins. Now I'm going to
02:15switch over to a different track, bypass this first, and go down to the
02:21electric piano track. I'm going to open up the Frequency Shifter. This plug-in
02:28offers up some classic pitch shifting effects. Try this plug-in out on guitars
02:33and keyboard tracks and I kind of like it here on this electric piano.
02:38(Music playing.)
03:05Let's move on to the Fuzz-Wah. The Fuzz-Wah provides dirty distortion and
03:17sweeping wah effects that sound great on guitar, electric piano, and organ sounds.
03:22(Music playing.)
04:00Add some plug-in automation to this one, and you can make it sound just like a
04:03guitar wah pedal. Now let's try out the Talkbox. Go back to the Organ.
04:12The Talkbox effect emulates a mouth controlled wah. I'll test it on the Organ track
04:18here, but try running you guitar through it, instant Peter Frampton.
04:22(Music playing.)
04:46As you can tell from the presets in these five plug-ins, there are many sonic
04:49possibilities that you've got with these. Use these effects in your mix to
04:54dirty up pristine samples and electronic music, add color to classic rock or
04:59country tracks or even help design soundscapes.
05:03There are many creative ways to use these harmonic effects.
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Renting and purchasing plug-ins
00:00If you don't have all the plug-ins that you want to use in a mix, instead of
00:04buying the plug-ins, you can rent them from Digidesign. Just go to the
00:07Digidesign store, click on Pro Tools Plug-in, MP3 & Optional Software and
00:13you will see this page. Tons and tons of third party plug-ins that you can purchase
00:18or rent here. Let's check it out.
00:20I am going to click on Amp Farm 3.0. When the plug-in comes up, you can see
00:26that we can actually rent it for two days, 14 days, 31 days or actually buy the product.
00:33Now 15 bucks for a couple of days might seem like a lot but in that
00:38time period, you can actually get a really good feel for how the plug-in works
00:43and if you like the sound of it.
00:44Now, not all plug-ins are rentable but this is a great option if you need a
00:51plug-in for a limited amount of time. Note that you will need an iLok account
00:56and an iLok key for authorizing and using the plug-ins.
00:59If you do end up renting a plug-in, I highly recommend printing the effect in
01:05your Pro Tools session. So let's go over to Pro-Tools and let's say that this
01:11plug-in is the one that you rented and you have been using it on this track.
01:15Be sure to print the effect. That is record the output of this track on to
01:20another audio track so that you can keep that effect that you like.
01:26So I have got this setup right here with the audio output path set to Bus 9.
01:31If you set the audio input path selector to Bus 9 on this track, you can route
01:37the output here to the input here and just set this into record and you are
01:42good to go and that's called printing an effect.
01:46There are tons of cool third party plug-ins out there to try. The stock
01:50plug-ins in Pro Tools are excellent but don't feel limited to just using those.
01:55Try some other ones. A two day rental is plenty of time for you to test drive a
01:59plug-in to see if you like to purchase it.
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Applying AudioSuite plug-ins
00:00Most plug-ins in Pro Tools have a real- time AudioSuite or RTAS version and a
00:05non real-time version that we simply call the AudioSuite version.
00:09AudioSuite plug-ins process audio where Pro Tools has stopped whereas their
00:13RTAS counterparts work in real time. The advantage of non real-time processing
00:19is that it doesn't take up processing power while playing back.
00:22To apply an AudioSuite plug-in to an audio region, first highlight the region
00:27and then we'll go up to the AudioSuite menu and choose the plug-in that we want.
00:31In this case, I'm going to choose a Chorus to apply to this bass track.
00:36We can hit the Preview button to hear what the track sounds like with the
00:42plug-in before we process it.
00:45(Music playing.)
00:52With the Preview button active, we can compare the original track to the
00:57processed track. So if we hit Preview, that will have the effect on it.
01:01While it's previewing, we can hit Bypass and that will go back to the original
01:05unprocessed track. Let's try that out.
01:08(Music playing.)
01:20So now we can tweak the settings if we want to change anything up here and
01:25once we are happy with the settings that we have, we can hit the Process button.
01:30You will notice that Pro Tools created a brand new file and how do we know that?
01:38Well, we can look over here, in the Regions list. There is our new file and you
01:45will see in the name of it. It has the name of the track and the region number
01:49but it also has this little abbreviation for the type of effect that we used.
01:54We used the Chorus, so it's got this little chr on there and the as for the AudioSuite.
02:01Now note, this is a brand new audio file. Now usually, before processing a
02:07region with an AudioSuite plug-in, I recommend making a duplicate playlist on
02:12the track so that you can always go back to the original unprocessed region if necessary.
02:19So let's undo that. Create a duplicate playlist, and in this case, we'll call
02:29it bass with chorus. Now we can process it and you will see that we have the
02:41bass with chorus and the original track that we can choose from right over here
02:46on different playlists.
02:47A good time to use the AudioSuite version of a plug-in is when you are running
02:51out of processing power from using so many RTAS plug-ins. In that case, save
02:57the plug-ins settings that you are using in the RTAS version, take the plug-in
03:00off the track, and then apply the AudioSuite version like this.
03:05Let's go over to the Mix window, and let's say we really like this effect that
03:11we have on this bass track. So I'm going to open up this plug-in, and I'm going
03:15to save this plug-in setting so that we can open it back up in the AudioSuite version.
03:22So I'll go to this menu here, Save Settings As, bass eq, Save. Then I'm going
03:35to take this plug-in off of the track, so there is no insert. I'm going to go
03:40back over to the Edit window and this is highlighted, the bass track that is,
03:47and I'm going to choose our plug-in.
03:51I am going to choose the preset that I just made which is actually going to be
03:56in this library enlist, we see it right down here at the bottom, choose that,
04:01there is my little EQ curve and now I can process that.
04:10Now that EQ has been applied to this track, we no longer need it as an RTAS
04:15version on the track to play in real time because we have processed this on to
04:20this bass track and you will see the new file is right over here.
04:24You can also use AudioSuite plug-ins for creative effects like using the
04:28reverse AudioSuite plug-in to process a track and reverse. Let's try it out.
04:34Let's take this acoustic guitar track, which sounds like this.
04:38(Music playing.)
04:44And let's reverse it. So I'm going to choose Reverse and let's hear what it sounds like.
04:56(Music playing.)
05:05That's kind of cool and there we can see the waveform totally reserved.
05:12So we can use the AudioSuite plug-ins for creative effects or to help lessen the
05:17processing load on your computer.
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Bouncing down a mix
00:00Bouncing in Pro Tools means to combine all of the tracks in your Pro Tools
00:04session into one file. When you're ready to bounce and mix up your songs so you
00:09can burn it to a CD or make an MP3 to post online, here's what you do.
00:14First, in the Edit window, highlight the length of time that you want your song
00:18to be. What I usually like to do is set up a marker at the very beginning and
00:23at the very end of the time that I want to bounce.
00:27So, what I can do is click on this one marker, press Shift and click on the
00:33other marker, and the time between these two markers is selected. That will be
00:39my entire bounce length. Then you go to the File menu, choose Bounce to > Disk,
00:47and you get the Bounce to Disk window. In this window, there are specific
00:51settings you need to choose to make a file that can be burned onto an audio CD.
00:56Let's start from top to bottom.
00:57First, we have the Bounce Source. Choose the main stereo outputs of your Pro
01:01Tools system. Often this is just Analog 1-2, which is usually the default in
01:06this window. Next, go down to File Type, and in this case, we'd actually choose
01:12either WAV or AIF to bounce to a file if we want it to be on a CD. Next, we go
01:18down to the Format, and in this case we want to create a Stereo Interleaved
01:22file. Those are the kinds that are able to be burned on to a CD.
01:27We'll choose 16-bit and 44.1 kilohertz as the Sampling Rate. Those fit the
01:37specs of a CD. Since this particular session is actually a 16-bit 44.1
01:42kilohertz session, we don't need to convert it to any other bit depth or
01:46sampling rate. So, this will just be grayed out, the Conversion Quality.
01:50However, if we had a session that was at a different bit rate or sampling rate,
01:54we would have to choose a Conversion Quality here.
01:57Finally, down here we have the Conversion Options, and I think you should
02:01choose Convert After Bounce. When you choose Convert After Bounce, Pro Tools
02:06converts the Bounce track to the desired file type after the Bounce process
02:10takes place. If you choose Convert During Bounce, that can eat up a lot of
02:15system resources and could reduce the number of plug-ins that you can use while
02:19you're bouncing. That's why I always choose the setting, Convert After Bounce.
02:24Now, we can go ahead and click the Bounce button and Pro Tools will ask you
02:29where you want to save the file. I'm going to go ahead and save it to the
02:34Desktop and we'll call it bounce1. As soon as I click Save, the real time
02:41bounce will start, and this is a great opportunity to do a quality check of
02:46your mix. Let's have a listen.
02:48(Music playing.)
03:42So, there you go. There is the process for bouncing down an audio file so that
03:47you can burn it onto a CD. Now, what if you want to make an MP3? Well, the
03:51process is a little bit different. First you need to make sure that you have
03:54got the MP3 option installed.
03:56Pro Tools come with the free 30-day trial of the MP3 Encoder. After that,
04:01you're actually going to have to buy the authorization code from Digidesign. If
04:05you have one already, copy the MP3. bundle file into your Codecs folder to try
04:11before you buy. That's actually located here within your Pro Tools folder in
04:17the Codecs folder in the MP3 folder.
04:19For Windows users, check out the file name and path in the overlay here. Now, I
04:26highly recommend buying the MP3 option because it produces very high quality
04:31files. With the MP3 option installed, you can create an MP3 file in the same
04:36way as described earlier. We just need to change the File Type to MP3 in the
04:40Bounce to Disk dialog box. So, simply go up here, choose File Type as MP3. We
04:51keep Stereo Interleaved and everything else the same.
04:54This time when we click Bounce, the MP3 Settings dialog opens and you can name
05:00your MP3 and give it other metadata, such as information about the artist and
05:05the album etcetera. You can also choose the Encoding Speed as well as the
05:14Constant Bit Rate. The higher the bit rate the higher the quality of MP3 and
05:23the larger the size of the MP3 file.
05:26The default setting of 128 kilobits per second is a good compromise between
05:30quality and size where each minute of a song roughly equates to a megabyte in
05:36file size. So, if we click OK and save the file, it will start the Bounce process again.
05:42So, now you know how to bounce down your session to a stereo audio file that
05:46you can burn onto a CD or post as an MP3.
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14. Mastering
Setting up a session for mastering
00:00Mastering is the last stage in the production process and takes place after
00:04you're done mixing all the songs in a project. Mastering in Pro Tools can
00:08transform your final mixes into professional sounding recordings. Well, why do
00:12you want to master your tracks?
00:14Well, mastering treats your final mixes so that the songs sound good on all
00:19playback systems, from one speaker clock radios to hi-fi stereos. Mastering
00:24makes the volume level on your tracks competitive with other mastered
00:28recordings. Mastering also involves adjusting the EQ and volume for each song
00:34to create a cohesive final product.
00:37In the mastering process, you can also adjust the balance, phasing and stereo
00:41image of your tracks. You can fix unwanted noises; you can add real or
00:46simulated tube and analog gear into your signal path. You can apply dithering
00:51and noise shaping. You can also select the song order and the spacing between
00:56the songs to create the best flow for your project.
00:59Finally, you can bounce down and burn the final masters with the correct track
01:03order, timing and fades to a CD, a DVD or any other playback or storage medium.
01:10So, let's set up a mastering session in Pro Tools.
01:13I'm going to create a new session and we're going to pick the session
01:18parameters. In this window, we want to choose the File Type, wherever you
01:22bounce your final mixes down to, choose that as the file type. Also, choose the
01:28highest bit depth that you used in your sessions. Most likely, you probably use 24;
01:33however I'm going to use 16 here.
01:35Also, keep the sample rate high, if you actually recorded at a higher sampling rate.
01:40So, if you recorded your tracks and your mixes at 96 kilohertz, keep that
01:45for the mastering session as well.
01:54With our new session open, we now need to import files into the session. Now,
01:58you can either drag-and-drop the files from the Workspace browser or even from
02:02the Desktop or use File > Import > Audio. Now, I'm going to scroll to where
02:09I have my final bounced mixes, right here. I'm going to click and hit the Command key,
02:16Ctrl-click on a PC to select the files that I want to bring in. You'll see
02:24that all of these show up in the regions to add to the current file. But we
02:29need to hit the Add key or the Add All to bring them all in.
02:33Now, note that I have left and right side files for each of these songs and
02:38that's because I created Multiple Mono formatted files when I bounced them down
02:43as the final mixes. Now, Stereo Interleaved files must be converted to Multiple
02:48Mono files to be used in Pro Tools. So, I'm going to go ahead and add all of
02:53these and click Done.
02:57In this window, I'm actually going to choose Regions list so that I can just
03:02pull and drag them in wherever I want to on a track. Now, I'm going to create
03:07two new audio tracks, two stereo audio tracks. Go over to Slip mode here and
03:17start pulling these tracks in, just clicking-and-dragging.
03:29I like to use only two stereo tracks with the songs juxtaposed, if the mixes
03:33are relatively consistent from song to song, and I think that these ones are.
03:38However, if each song needs individual mastering attention, because the mixes
03:42are very inconsistent, I might place each song on its own track.
03:47So, you notice how I placed the songs here. I've got little space in between
03:51each track and what I'm trying to do is to give a sense of the cohesiveness of
03:57this and how it would actually sound in real playback on a burnt CD. Once you
04:02have your songs in the session, listen to them and compare them song by song.
04:06You'll probably find that some songs are louder or have different overall EQ
04:10curves or stereo images than other ones. So, you should take notes.
04:15Listen for unwanted sounds as well like clicks from bad edits and consider
04:19importing some of your favorite master tracks into the session as references
04:23for straight-up comparison. So, I'm going to take a quick listen to some of
04:27these and make a few notes.
04:29(Music playing.)
04:57After playing these back, I can tell that this track right here,
05:01Road_to_Ventura, is a little bit louder than these other two tracks and you can
05:05actually see that in the waveform. Also, the EQ curves are a little bit
05:09different between the tracks. So, I'll have to do some EQ work on the
05:13individual tracks themselves to make them all into one cohesive finished product.
05:18So, now I'm going to show you how I actually set up a mastering session. Since
05:23I've already created a template for this, I'm going to go ahead and import
05:28session data from that template. I'm going to go ahead and add all of these
05:38tracks except for the first two and I don't need to import anything else from
05:49this session. I'm going to click OK. Now I've got all of these tracks in here.
05:54Let me move my audio back up here and let's take a look at the Mix window.
06:00So, it's kind of an elaborate setup, but let me show you what I'm doing here.
06:05The most important part of this is the routing and what I'm going to set up
06:09here is to have both of these audio tracks go out of Bus 1-2 and then be
06:17picked up at this first Aux track. So, I'll set the Bus 1-2 as the input for
06:24this track, so these tracks are routed here. Then I'm going to route this out
06:29to Bus 3-4, which will be picked up by this track.
06:35So, I'm just cycling through these tracks and I'm going to do the same thing
06:40here, Bus 5-6. Now an interesting twist here is that I'm going to actually
06:48route the output of this Aux track to both of these audio tracks and you'll
06:55notice that I've written down here that these are called 1st Pass and 2nd Pass,
06:59so I can record one mastering pass onto this track and one onto this one,
07:05so I can compare between the two.
07:07So, basically the idea is this. You have your initial final mixes on these
07:13tracks. You route them through this Aux track, which in this case will add
07:19Compression and EQ. Then we route the output of this track to this next Aux
07:24track where we'll will add stereo imaging, maybe some tube emulation, some
07:29other effects here. Then we route the output of that to an audio track where
07:35we'll actually record enable that track and then record the mastered version
07:41right into the session.
07:43I've got a 2nd Pass over here, a second audio track that's routed the same way.
07:48So, if we end up changing some effects that we have in any of these signal path here,
07:53we can do a 2nd Pass and compare the 1st Pass versus the 2nd Pass.
07:59Now, because these tracks are routed through Analog 1-2, they will ultimately
08:03go through this Master Fader track and this is where we can add Metering Tools
08:08that won't affect the output sound. Finally, on the right side we have an audio
08:14track where we can put reference masters into, that we can listen to, and
08:19they're routed through the same Analog 1-2 out. So, you can compare how they
08:24sound with your mastered tracks that are on these two tracks.
08:28One last thing I should mention. Because I'm recording right onto an audio
08:32track inside the session, you've got to make sure that Pro Tools is in Input
08:36Only Monitoring, so that you can always hear the Record-Enabled track during
08:40playback. So, just go up to Track > Input Only Monitoring.
08:45Now, you know my personal technique for setting up a mastering session.
08:48Check out the other videos in the mastering chapter for the steps to take after
08:53setting up this mastering session.
Collapse this transcript
Using plug-ins for mastering
00:00Once you've got your mastering session set up correctly, it's time to really
00:04listen critically to your mixes and decide what you need to do improve them.
00:08The first thing you might consider using is time compression and expansion.
00:12At the Mastering stage you may decide that a certain song could benefit by being
00:16sped up just a little bit or the pitch could be adjusted slightly to change the
00:20overall sound. There are a number of plug-ins out there that can do this, but
00:23the one that comes free with Pro Tools is Time Shift and we can access that by
00:28going to the AudioSuite menu and choosing Time Shift.
00:32In this plug-in we can adjust the time compression or expansion or the Pitch
00:37control. Let's take a quick listen to this track that I have highlighted right
00:40here. In Preview mode I'll change up the speed and see it it's something
00:46that we would actually want to do for this master.
00:48(Music playing.)
01:02Now if you felt that extra speed made the track a little bit more lively,
01:06maybe we would actually want to process this track to create faster version of it.
01:10Now for more information about this Time Shift plug-in, check out the video
01:15about it earlier in this course. Let's move over to the Mix window and check
01:22out the mastering signal flow.
01:24The way that I have it set up here is an EQ and a Compressor on the first audio track,
01:29then that is routed through another