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This course introduces Adobe Premiere Pro CS6, using a project-based approach that introduces video editors to all the skills necessary to cut their own program. Using a short commercial project as an example, author Abba Shapiro walks viewers through a complete and logical workflow that begins with importing media, creating a basic rough edit, and then refining the cut with music and sound effects, transitions, visual effects, and titles. The course also includes troubleshooting advice, such as reconnecting offline media and using the History panel to undo multiple actions.
The Warp Stabilizer is one of the great new features in Adobe Premiere Pro CS6. Now, what it does is it takes shaky footage, and makes it--well, in some cases, perfect. So let's take a look at a couple of clips and then apply the Warp Stabilizer and show you exactly what it does and explain what it's doing. I have two shots here, and I absolutely love this first shot. It's a time lapse. And if we go ahead and we play it, it's of an airport over San Francisco at night, and those little bugs are actually planes.
Now, I really want to use this shot, but if you notice, every so often the wind comes in, and it kind of jars the camera, which is acceptable, but it's not perfect. And I love this shot so much that I want to be able to stabilize it. So I am going to select this clip, and I'm going to go over to the Effects tab, and we are going to use the Warp Stabilizer. So I am going to type in warp, and there we go, Warp Stabilizer. I am simply going to grab it and drag it and drop it onto this clip. Now, when you drag the Warp Stabilizer onto a clip, Adobe Premiere Pro has to analyze it, and it literally looks at where every pixel of every frame is and creates an algorithm. And I use the word algorithm because that makes it sound really complex and scientific and really hard, but it's amazing.
So what it does it actually figures out where each pixel is going and then holds them in place. Now, some stabilizers actually will just reposition an image by twisting it left and right and up and down. Well, with the Warp Stabilizer it actually will do that, but it even goes a couple of steps further. In addition to just positioning it or working with it, if the camera was rotating, if the image moved back and forth--that's like forward and backwards in that Z axis nearer and further away-- the perspective could change, and it will analyze that and stabilize it.
When you get all the way to Subspace Warp, what it's really doing is it's noticing if a pixel is in one specific location in one frame and then jumps maybe three pixels in the next frame, exactly what happened with this time lapse. So it takes a little longer to analyze, but it's going to be a brilliant result. Now, you may want to play with some of the options underneath of Method and see if you need to go all the way down to Subspace Warp, but take a look at the results once it finishes part two of the process, which is stabilizing.
Now, once it's finished stabilizing, let's go back and play this clip. Now, you'd be pretty hard-pressed to even find one frame where the camera shifts. Just to remind you how it looked originally, we'll go ahead and we'll turn off the Warp Stabilizer, and you can see those camera hits.
Boom, there you go. With the Warp Stabilizer on, blows it up a little bit, but perfectly solid. Now, that's great, but let's take a look at a real-world example that you might face. We did a quick interview, and we didn't grab a tripod, so if you take a look at the footage, it's pretty shaky. Now, you may have footage that looks a lot like this and the Warp Stabilizer will really come in handy.
Again, I am going to simply select that clip, grab the Warp Stabilizer, drop it on, and let it start analyzing where all the pixels are moving. Now, notice it says Analyzing in the background. I can't actually see the stabilization on this clip while it's doing the work, but I can continue to work in my Timeline and edit other clips in my program and come back with the analysis done. So don't just stop and wait. You can actually keep being productive. Now, once the analyzing and the stabilization is done, you'll notice the image got blown up just a little bit. That's because it's necessary for Premiere Pro to actually blow up the image so you don't see any black edges as it tries to reposition the original clip.
Let's look at the final result, and then we'll step backwards, and you can see what it's doing. (video playing) Now, that's a lot better than what it was. Let's go ahead and double-click to load it in and turn it off. Pretty shaky. (video playing) Now, what I really like is instead of trying to lock it down, it does let the camera float a little bit. It shows a little bit of smooth motion to the shot.
I can control how smooth or how rock solid that is with this slider, or if I wanted to I could go ahead and say I don't want any Motion at all. If I do that, it won't need to reanalyze the clip, but it will need to run through the stabilization process again. It's pretty quick on a fast machine, and as you noticed, it blew up the image a little bit more. But take a look, you don't even see any camera float at all. (video playing) I mean, that looks like it's on a tripod.
Remember where we came from. (video playing) Now, if the camera is shaky and the image gets blurry, the Warp Stabilizer can't fix that. But as long as you have a clean image, it's pretty amazing. I want to show you really what it's doing in the background. Let's go ahead and move the playhead to the beginning of the clip, and I want to show you how this is going to work. I am going to switch from Stabilize, Crop, Auto-scale just to Stabilize, and I turned this off a moment ago so we could see the difference, and now let me hit Play.
What it's really doing is moving the image around so he stays perfectly centered. By switching back to Stabilize, Crop, and then scaling it up a little bit, it actually blows up the image about 10%, which is acceptable, and now I have a perfectly solid image. (video playing) If I was on a desert island and was only allowed to take one filter with me, the Warp Stabilizer filter would be the one that I would bring to use in all of my programs.
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