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This course introduces Adobe Premiere Pro CS6, using a project-based approach that introduces video editors to all the skills necessary to cut their own program. Using a short commercial project as an example, author Abba Shapiro walks viewers through a complete and logical workflow that begins with importing media, creating a basic rough edit, and then refining the cut with music and sound effects, transitions, visual effects, and titles. The course also includes troubleshooting advice, such as reconnecting offline media and using the History panel to undo multiple actions.
As you've been editing, and as we've been going through these movies, every time I've made a mistake or you've done something by accident, we know that we can always undo something by hitting Command+Z, or Ctrl+Z on a Windows machine, or I can just go onto the Edit menu, and there we go Undo and Redo so I can step back in time to fix the problem. But sometimes you don't want to sit there and go Undo, Undo, Undo, and you are not even sure when you made this mistake or what workflow you did when you edited.
Well, there is a wonderful feature in Premiere Pro called History. You can get to that in the same location where your Project panel is located, and I'm going to just scroll over to the right here. I'm just going to grab this little slider and scroll over to the right, and there you go. You can see there's a History panel, and the beautiful thing about this is I can look back at everything I've done in my edit, and I can even go back to when I opened the show. So if I suddenly discover that I've thrown something out of sync or something is really whacked in my edit, I can go back and see where that might have happened and just jump to that point in time and then start moving forward.
So for instance, let's say I go back to Create Smart phone.mp4, I actually got rid of all of these edits, and I can continue on from there, creating a new timeline or a new history from that point on. If I jump back too far, the beauty is before I make any changes, I can still jump forward and start modifying where I want to hop back in. Now, keep in mind, I'm gonna go back here to Create Smart phone, so I've kind of gone back in time, before I've made any of these mistakes. If I make a new edit at this point-- I'm just going to grab the narrator and throw her sound bite in--you see all the history that happened after the overwrite is now gone, and I start working from that point forward.
So understand the advantage of history and this is absolutely amazing, but also realize you can't just have two parallel worlds living at the same time. Once you go back to a certain point in time and start editing, again, that's a new history that's going to be written. So take a quick look at your history. The history does get reset when you save and quit. So don't think you can come back three days later, open up a project, and see your complete history from your previous edit session. When you quit the program, the next time you start working on that project, think of your history as a fresh start.
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