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In Premiere Pro CS5 Essential Training, author Chad Perkins shows not only how to edit video with Premiere Pro, but he also explains how to use video to tell compelling stories. This course covers the Premiere Pro workflow from a high level, providing a background on how projects go from start to finish before diving into basic clip adjustments, such as color correcting scenes for more dramatic impact, applying transitions effectively, and slowing down and speeding up clip playback. The course includes creative techniques, such as making titles and removing a green screen background from a shot. Exercise files are included with the course.
You might have noticed when creating a new sequence-- let's go ahead and do that now, go to the bottom of Project panel, a new sequence here-- is that there is a lot of different frame rates. There is 24 frames/second, there is 25 frames/second, there is 29.97, there is 30, there is 60, and there is different variations in here and so you might be wondering why that is the case. Well let's back up a little bit. Let's talk about the frames. We know that frames are the pictures that come at you one after another that comprise video. The speed at which you see those frames is referred to as the frame rate.
For television standards, it's kind of been a standard in North America, referred to as the NTSC standard seen here, that we use 29.97 frames/second. So as we click on all of these, you'll see the frame rate 29.97 frames/second. For PAL, which is the standard in Europe and other parts of the world as well, we have a 25 frames/second frame rate. Now, if you're going to create something cinematic, you'll want to use 24 frames/second frame rate and this is often referred to as 23.976.
You see film cameras go at a rate of 24 frames/second. Video approximates that at 23.976 frames/second. If you're going to be catching a lot of fast motion with your footage then it's better to capture it a higher frame rate rather than 23.976. Sometimes when you're using the film frame rate, things look stuttered, especially if they're moving quickly in the scene. And also I should point out that a new frame rate is coming into play. It is 50 frames/second for PAL for high- definition video, and 60 frames/second for high-definition NTSC video.
So you are starting to see that a lot with video games and maybe like live sporting events in HD, the frame rate makes things look really sharp and crisp. Now, I realize that you don't have that much control over this as an editor. For example, with something that was shot with 60 frames/second and that's the way the footage is supposed to be, there's not much you can do about that. But it is something you need to be aware of and it's good to know why you'd want to use these different frame rates.
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