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In this movie we are going to address the concept of rendering, and first let me explain what rendering is all about. When you're editing and you're adding layers and layers of video and you are adding effects and you are adding audio and you have big files, even the fastest computers can't do it all. So sometimes it actually has to take some time to calculate what a scene will look like and actually write it down to the hard drive so it can refer to that later. That's what rendering is all about. Now, the great thing about from Premiere Pro 6 is that you barely ever have to render. As a matter of fact, to show you how to render, I had to create a sequence which was way more complex than I ever would.
So let's go ahead and take a look at a couple of key things you need to use and know when it comes to rendering. The first thing is if you'll notice, there's a yellow and a red bar right at the top of my timeline, and the scary thing is is that you assume traffic light's green is go, yellow is warning, and red is stop. So you think, oh my gosh, that means I'm not going to be able to playback this yellow stuff very well, and when I get to red, my machine is going to choke. Not the case at all. As a matter of fact, yellow plays back great and red just says we may drop a few frames, but we are still going to play back.
And as a matter of fact, if I go ahead and hit the spacebar, you'll see that this yellow will play. (video playing) And even that red plays, and it may or may not be dropping a frame in, and I actually don't know. So this is a really great feature in Premiere Pro 6 where I can actually turn on an overlay--and it's this flyout menu in the upper right-hand corner of my program monitor. And I'm just going to go down here, and I'm going to say Show Drop Frame Indicator. And you'll see a little green dot that appears, and this dot will change from green to yellow to red.
When it's green it means that everything is good, no problem. You're not dropping any frames. If it starts dropping frames, you may get a warning, and that's the yellow, and if it really starts choking, it turns red. Now let me go ahead and hit Play, and you see even on this red... (male speaker: --from my house. What I feel right now, coming through this pipe--) I am not dropping any frames. Now I really, really put a lot of effects on here. I am going ahead and change my workspace so you can see all the layers that I have.
And I put a lot of Filters and Effects. I put this Title Sequence over here with a lot of effects. As a matter of fact, I disabled it because I wanted to be able to show you the yellow and the red lines, but I'm going to go ahead to turn this on, and there is probably six or seven really complex filters all over this bug, just so I could make the machine choke. And I'm going to go ahead and hit the spacebar again (male speaker: --is 35 gallons of mineral water that's taking care of my avocados--) Still green. So I had a real hard time breaking real-time playback.
I am going to do one more thing, and please take note of this because if you've skipped the earlier movies, you may not be aware of this, but when it comes to the Mercury Engine, there are three things that give you that real-time playback. Your Processor Speed, the Amount of RAM you have--and we can look it under our Project Settings under General. There is Video Rendering and Playback, whether it uses the Graphics Card or not. So that Graphics Card is important. So make sure this is turned on if it's available, or if you don't have a fast enough Graphics Card, your only choice will be Software Only.
And that's going to put more stress on the processor and more stress on your RAM, and you may get to the point where you will need to render. Let me go ahead and delete Previews. I have this turned on. There is my green dot. Let's see if we can break it. (male speaker: This is being pumped right now with solar technology--) (male speaker: The benefits of--) I think I have a flair on this farmer here, so let me go ahead and play that. (male speaker: --about a mile from my house. What I feel right now, coming through this pipe is 35 gallons of mineral water that's taking care of my avocados and my home.
This is being pumped--) As you see, this machine which only has 6 GB RAM is still not dropping frames, so I want to point out one more thing that you can control if you start getting dropped frames--or in my case, to make it drop frames. And that is when I play it back, am I doing it at a Full resolution, half, a quarter? And then if you're working with really high-def footage or some of that 4 or 5K footage--and that's jargon for really big footage for movies--you can drop to an 8th or a 16th resolution. So let's bring it up to Full resolution and see if we can drop our frame there.
So take a look at that green dot. (male speaker: --well, about a mile from my house.) There we go! (male speaker: What I feel right now, coming through this pipe--) And you see it's a little stuttering here, so if you get to the point where you're actually seeing some stuttering playback--and you saw how hard it was for me to make my playback stutter--you have to do something called Rendering. And that's what I want to show you how to do, and it's really easy. You just need to know a couple of key pieces of information. If you've worked with any other Adobe product before, you might be familiar with the term Workspace, and that's that area with the yellow line here and the little yellow line here.
So that's kind of like the range of where your workspace is. It can go beyond your timeline, or it can be only part of your timeline. Now for an editor, I usually like to control what I render from, say, an in to an out point. So one of the things I'm going to change is in this flyout menu is I am going to turn off the Work Area Bar. Before I turn that off, let me just slide right over, because I am going to show you where we render from. And there we go, Render and Render Effects in Work Area or Render Entire Worker.
That's the default. Okay? Now as soon as I turn this off, and I say Don't Show me my Work Area, there it disappeared. Now if I go to my Sequence > Render Effects In To Out is my option. And then there's Render In To Out. Now it seems kind of confusing, but this will render only effects. So if you put Filters and Effects on your clips, it only will render those parts of the clip. Render In To Out is everything, and that may be really useful if you're doing multicam or you're in a situation where your video footage even without effects is causing stuttering playback.
Let's go ahead and simply mark an In and an Out Point in a very small area where we know we were dropping frames. Go ahead, select Render In To Out. You can see there is a keyboard shortcut. It's simply the Enter key, and it's going to go ahead and it's going to render them pretty quick. Now I turned off my GPU or my Graphics Card, so had that been turned on, Premiere Pro would even used that to help it render that much faster. So you see it turned now from red to absolute green, and when I play that back, there won't be any dropped frames at all.
(male speaker: --well, about a mile from my house. What I feel right now, coming through this pipe--) Now don't panic that you're seeing yellow with the green bar, that's left over because I started playback in the red section. But because I have the green bar, instead of doing all the calculations on the fly, it's actually looking at a little file that it created with all of these effects combined, and it's looking at that little temporary movie instead of doing all the math as it plays back. So as you see, it's really important to understand the advantages of rendering.
Now as we go forward in the course, we are going to be learning how to work with Video Effects and Transitions and Color Correction, and you may find that you'll need to render to see playback at full speed.
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