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So now you should have a good handle on how to control and mark In and Out Points in the project pane. Let's take a look at how we can get even more control and more detail by moving your clips from the project pane into the source pane. To do that I can simply double-click on any clip that I want to load into the Source panel, and I can do this whether it's in the List View or in the Icon View. Now this clip already has an In and Out Point marked, and I can see that by this green area here.
If I was actually to put this into my timeline, it would start at this point when the light turns on, and it would run for a few seconds. Let's go ahead and remove the In and Out Point, and I am going to simply right-click and choose Clear In and Out. And as you see, the green area now goes away. The advantage of working in the Source panel is that it gives you much, much more control, and you can really look at clips in great detail. This is a shorter clip, so I can actually scrub through the whole clip very quickly by grabbing this little yellow tab.
As a matter of fact, I know in the source panel exactly how long this clip is by looking at the right bottom corner, and I see 39 seconds, 12 frames. So if I put this whole shot in my timeline, it will be almost 40 seconds long, and we know that's way, way, way too long for any shot in a video. Now what's this number on the left? Let me go ahead and press the Tilde key in the upper left-hand corner of my keyboard, and that will bring the source monitor to full screen.
The number on the left will indicate one of two things, it will start at 0 and count all the way up to the end of the clip--and this is from footage that you might get from a DSLR camera or maybe from your phone. The other number you might see is something called Time Code, and it looks very similar, but instead of starting at absolute 0, it may start at 15 hours 27 minutes 12 seconds 14 frames.
And a lot of professional cameras record time code when they record the video signal so you can always find the exact shot based upon that information that's stored with the video clip. All the media we are working with in these exercise files--and probably any footage you would shoot with a DSLR camera and even lot of consumer cameras-- would probably start at 0 and go all the way up to the end of the clip. The nice thing is if I go to--for instance, exactly when this light turns on-- I can see here it's at roughly 15 seconds and 19 frames.
So I know that if I make a note that, oh, I need to go to the CFL clip at 15 seconds and 19 frames, I can find when it turns on. All this is telling me is where my playhead position is. Now let's go ahead and set some In and Out Points. Now I'm going to scrub back right before it turns on, and just like we did in the Project panel, I am going to go ahead and press the I key to mark an In Point. And as you see, the green bar appears, and now from that In Point to the end of the clip, I can see that my duration is 24 seconds and 8 frames.
I can continue to scrub through until I feel it's about a right duration and simply press the O key, and now I've marked my Out Point, and I see that my duration is 7 seconds and 29 frames. Just for your reference, most video is 30 frames per second. So when you start thinking about cutting video, you start thinking in thirtieths of a second. So half a second is 15 frames, or a third of a second is 10 frames. Now that's most standard video. Some cameras do to shoot at 24 frames a second, and keep in mind that in that case, you would never see 29, and a half a second would be 12 frames, and a third of a second would be, say, 8 frames.
I wouldn't worry about that too much. Just keep in mind hours, minutes, and seconds for now. Now a couple of other things you may want to adjust are this dropdown Window here, which is your Playback Resolution. If I click on that, I have an option to play back at Full Resolution, Half Resolution, and Quarter Resolution. And you may ask well, why would I want to see anything less than the best quality? Well, if you're using some high-def footage on a slower machine, or an older machine, playback might stutter because the machine isn't fast enough to create all of those images at their normal speed.
So I can switch it to Half Resolution, and now the processor has less work to do, and I can see smooth playback. But don't worry, every time you pause the image or when you export it, Premiere Pro will always send it out at the best quality available. Now there are a couple of other things I'd like to point out in this pane. I have transport controls at the bottom, and we looked at these briefly at the overview of Premiere Pro. So as you can see, there is the option to Play. I can Step Forward a Frame at a time, very precise. I can also Step Backwards a frame at a time very precisely.
I can do this with my keyboard also, and that's the left and right arrow keys. If you press the right arrow key, you can actually Step Forward a frame at a time, and when you get to the precise moment where you want--in this case--your Out Point to be, I can simply press the O key again, or if my hand is already on my mouse, I can simply click this icon and Mark a new Out point. One of the things I love about Adobe Premiere Pro 6 is if I'm not exactly sure what a button does or information about a clip, if I just hover my cursor over that button, it will tell me that button's function.
Now you can also modify the Source panel by going over here to this wrench and clicking on it. It's a settings box, and for now there are only a couple things that I may add. There is an option to Loop playback, so if I click on Loop playback and now hit the spacebar, you'll notice that the video will play from the endpoint to the outpoint and then recycle again so you can actually see the entire duration of what you're planning on putting into your program.
Now while it's playing, I can go ahead and adjust my In and my Out Points and simply hit the spacebar again, and it's going to cycle through. So you can see precisely what your viewer will see before you even bring it into your timeline. I'm going to press the spacebar to stop playback and step back into the wrench one more time. One more great feature of Premiere Pro 6 is the ability to simplify your interface. Now these buttons are really nice as you're learning to edit in Premiere Pro, but after a while when you start using keyboard shortcuts, they could actually be a little bit more cluttered than they are more advantageous.
So you can always uncheck Show Transport Controls, those buttons will go away, and now you can simply navigate back and forth with the scrubber bar--or better yet, with three special keys. And those are the keys J, K, and L. Now if you rest your fingers on J, K, and L and press the J key, you'll actually play in reverse. If you press the K key, it will pause, and if you press the L key, it will play forward.
So it's a very quick way to navigate through a clip to mark your In and Out Points, because if you look directly above your fingers on J, K, and L are the I and the O key. So very quickly I could go through find the point where I want the clip to start, press I, and now I want to go forward to choose my Out Point. Now if I press the L key once, it plays at normal speed, but multiple taps and I can fast forward. Press the space key to stop, press O and now I can very precisely choose where I want the clip to Start, to Stop, Mark my Ins, mark my Out, all without ever having my hand needing to leave the keyboard.
Getting full control and a good comfort level with working in the Source panel can really accelerate your editing when choosing the right part of a clip that you want to use.
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