Premiere Pro CS6 Essential Training
Illustration by John Hersey

Previewing and marking clips in the Source panel


Premiere Pro CS6 Essential Training

with Abba Shapiro

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Video: Previewing and marking clips in the Source panel

So now you should have a good handle on how to control and mark In and Out Points in the project pane. Let's take a look at how we can get even more control and more detail by moving your clips from the project pane into the source pane. To do that I can simply double-click on any clip that I want to load into the Source panel, and I can do this whether it's in the List View or in the Icon View. Now this clip already has an In and Out Point marked, and I can see that by this green area here.
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  1. 56s
    1. What is Premiere Pro?
  2. 2m 49s
    1. Welcome
      1m 7s
    2. Using the exercise files
      1m 42s
  3. 27m 52s
    1. Launching the application for the first time
      3m 27s
    2. A tour of the interface
      4m 55s
    3. Customizing the window layout and the interface
      7m 0s
    4. Exploring the different ways to drive Premiere Pro CS6
      4m 33s
    5. Understanding system configuration and the Mercury Playback Engine
      3m 17s
    6. Adjusting essential preferences
      4m 40s
  4. 40m 7s
    1. Importing files and folders
      11m 2s
    2. Importing card-based media
      6m 1s
    3. Capturing from tape
      4m 10s
    4. Organizing media
      12m 3s
    5. Reconnecting offline media
      6m 51s
  5. 21m 0s
    1. Basic editing overview
      4m 44s
    2. Previewing and marking media in the Project panel
      7m 11s
    3. Previewing and marking clips in the Source panel
      9m 5s
  6. 33m 38s
    1. Editing clips into the Timeline
      7m 56s
    2. Marking and targeting destinations in the Timeline
      2m 53s
    3. Moving clips in the Timeline and performing a swap edit
      4m 11s
    4. Adjusting edit points in the Timeline
      2m 6s
    5. Splitting clips using the Razor tool
      2m 16s
    6. Deleting clips
      2m 38s
    7. Performing an insert edit
      4m 14s
    8. Performing an overwrite edit
      3m 10s
    9. Dragging to a second layer to edit cutaways
      4m 14s
  7. 43m 16s
    1. Performing a three-point edit
      7m 23s
    2. Performing a replace edit
      3m 48s
    3. Targeting specific tracks in the Timeline
      3m 1s
    4. Linking and unlinking audio and video tracks
      3m 51s
    5. Performing roll and ripple edits
      6m 51s
    6. Performing slip and slide edits
      6m 42s
    7. Creating subclips
      4m 29s
    8. Locating and working with different versions of a clip using Match Frame
      7m 11s
  8. 42m 52s
    1. Taking control of your Timeline
      7m 57s
    2. Adding video and audio tracks
      5m 32s
    3. Performing audio-only and video-only edits
      4m 49s
    4. Changing track visibility and locking tracks
      5m 42s
    5. Rendering
      7m 43s
    6. Using the History panel to undo multiple actions
      2m 31s
    7. Creating keyboard shortcuts
      5m 35s
    8. Creating buttons
      3m 3s
  9. 23m 28s
    1. Working with audio
      5m 22s
    2. Adjusting audio levels in the Source Monitor
      3m 0s
    3. Adjusting audio levels in the Timeline
      10m 10s
    4. Adjusting the audio mix on the fly
      4m 56s
  10. 9m 4s
    1. Inserting markers
      4m 8s
    2. Snapping markers to each other
      4m 56s
  11. 29m 52s
    1. Working with stills
      10m 57s
    2. Moving on stills
      5m 54s
    3. Exporting and re-importing stills
      3m 47s
    4. Working with still and animated graphics with transparency
      2m 39s
    5. Working with layered Photoshop files
      6m 35s
  12. 20m 58s
    1. Changing speed and reversing a clip
      6m 22s
    2. Changing speed at a variable rate
      9m 10s
    3. Creating and using freeze frames
      5m 26s
  13. 28m 22s
    1. Using transitions
      9m 36s
    2. Understanding the nuances of transitions
      6m 24s
    3. Modifying transitions
      8m 37s
    4. Setting default transitions and applying multiple transitions
      3m 45s
  14. 36m 36s
    1. Applying and modifying effects
      4m 51s
    2. Applying presets and motion effects
      5m 42s
    3. Saving favorites
      3m 50s
    4. Understanding color correction
      4m 4s
    5. Using adjustment layers
      3m 23s
    6. Working with green screen and chroma key footage
      6m 36s
    7. Using the Warp Stabilizer to stabilize clips
      6m 27s
    8. Applying filters to audio
      1m 43s
  15. 27m 45s
    1. Creating static titles
      7m 8s
    2. Creating lower thirds
      10m 2s
    3. Creating a credit roll and crawls
      6m 41s
    4. Using Photoshop for titles
      3m 54s
  16. 20m 0s
    1. Introducing multicam editing
      1m 46s
    2. Creating a multicam clip with timecode
      3m 25s
    3. Creating a multicam clip using sync points
      4m 1s
    4. Editing a multicam clip in a Timeline
      4m 26s
    5. Refining a multicam edit
      6m 22s
  17. 9m 51s
    1. Exporting a movie
      4m 12s
    2. Sending to Adobe Media Encoder
      3m 44s
    3. Printing to video
      1m 55s
  18. 1m 22s
    1. Next steps
      1m 22s

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Watch the Online Video Course Premiere Pro CS6 Essential Training
6h 59m Beginner May 07, 2012

Viewers: in countries Watching now:

This course introduces Adobe Premiere Pro CS6, using a project-based approach that introduces video editors to all the skills necessary to cut their own program. Using a short commercial project as an example, author Abba Shapiro walks viewers through a complete and logical workflow that begins with importing media, creating a basic rough edit, and then refining the cut with music and sound effects, transitions, visual effects, and titles. The course also includes troubleshooting advice, such as reconnecting offline media and using the History panel to undo multiple actions.

Topics include:
  • Customizing the window layout and the interface
  • Importing card-based media
  • Capturing media from tape
  • Marking and selecting the best takes from clips
  • Editing clips into the Timeline
  • Performing insert and overwrite edits
  • Performing more advanced editing tasks, such as 3-point editing, replace edits, and trimming using ripple and roll edits
  • Mixing audio
  • Editing more efficiently using markers
  • Working with stills and graphics
  • Creating speed changes on clips
  • Adding transitions and effects
  • Creating titles, credit rolls, and lower thirds
  • Demonstrating multicamera editing techniques
  • Stabilizing shaky footage
  • Exporting your final project to the web, mobile devices, and tape
Premiere Pro
Abba Shapiro

Previewing and marking clips in the Source panel

So now you should have a good handle on how to control and mark In and Out Points in the project pane. Let's take a look at how we can get even more control and more detail by moving your clips from the project pane into the source pane. To do that I can simply double-click on any clip that I want to load into the Source panel, and I can do this whether it's in the List View or in the Icon View. Now this clip already has an In and Out Point marked, and I can see that by this green area here.

If I was actually to put this into my timeline, it would start at this point when the light turns on, and it would run for a few seconds. Let's go ahead and remove the In and Out Point, and I am going to simply right-click and choose Clear In and Out. And as you see, the green area now goes away. The advantage of working in the Source panel is that it gives you much, much more control, and you can really look at clips in great detail. This is a shorter clip, so I can actually scrub through the whole clip very quickly by grabbing this little yellow tab.

As a matter of fact, I know in the source panel exactly how long this clip is by looking at the right bottom corner, and I see 39 seconds, 12 frames. So if I put this whole shot in my timeline, it will be almost 40 seconds long, and we know that's way, way, way too long for any shot in a video. Now what's this number on the left? Let me go ahead and press the Tilde key in the upper left-hand corner of my keyboard, and that will bring the source monitor to full screen.

The number on the left will indicate one of two things, it will start at 0 and count all the way up to the end of the clip--and this is from footage that you might get from a DSLR camera or maybe from your phone. The other number you might see is something called Time Code, and it looks very similar, but instead of starting at absolute 0, it may start at 15 hours 27 minutes 12 seconds 14 frames.

And a lot of professional cameras record time code when they record the video signal so you can always find the exact shot based upon that information that's stored with the video clip. All the media we are working with in these exercise files--and probably any footage you would shoot with a DSLR camera and even lot of consumer cameras-- would probably start at 0 and go all the way up to the end of the clip. The nice thing is if I go to--for instance, exactly when this light turns on-- I can see here it's at roughly 15 seconds and 19 frames.

So I know that if I make a note that, oh, I need to go to the CFL clip at 15 seconds and 19 frames, I can find when it turns on. All this is telling me is where my playhead position is. Now let's go ahead and set some In and Out Points. Now I'm going to scrub back right before it turns on, and just like we did in the Project panel, I am going to go ahead and press the I key to mark an In Point. And as you see, the green bar appears, and now from that In Point to the end of the clip, I can see that my duration is 24 seconds and 8 frames.

I can continue to scrub through until I feel it's about a right duration and simply press the O key, and now I've marked my Out Point, and I see that my duration is 7 seconds and 29 frames. Just for your reference, most video is 30 frames per second. So when you start thinking about cutting video, you start thinking in thirtieths of a second. So half a second is 15 frames, or a third of a second is 10 frames. Now that's most standard video. Some cameras do to shoot at 24 frames a second, and keep in mind that in that case, you would never see 29, and a half a second would be 12 frames, and a third of a second would be, say, 8 frames.

I wouldn't worry about that too much. Just keep in mind hours, minutes, and seconds for now. Now a couple of other things you may want to adjust are this dropdown Window here, which is your Playback Resolution. If I click on that, I have an option to play back at Full Resolution, Half Resolution, and Quarter Resolution. And you may ask well, why would I want to see anything less than the best quality? Well, if you're using some high-def footage on a slower machine, or an older machine, playback might stutter because the machine isn't fast enough to create all of those images at their normal speed.

So I can switch it to Half Resolution, and now the processor has less work to do, and I can see smooth playback. But don't worry, every time you pause the image or when you export it, Premiere Pro will always send it out at the best quality available. Now there are a couple of other things I'd like to point out in this pane. I have transport controls at the bottom, and we looked at these briefly at the overview of Premiere Pro. So as you can see, there is the option to Play. I can Step Forward a Frame at a time, very precise. I can also Step Backwards a frame at a time very precisely.

I can do this with my keyboard also, and that's the left and right arrow keys. If you press the right arrow key, you can actually Step Forward a frame at a time, and when you get to the precise moment where you want--in this case--your Out Point to be, I can simply press the O key again, or if my hand is already on my mouse, I can simply click this icon and Mark a new Out point. One of the things I love about Adobe Premiere Pro 6 is if I'm not exactly sure what a button does or information about a clip, if I just hover my cursor over that button, it will tell me that button's function.

Now you can also modify the Source panel by going over here to this wrench and clicking on it. It's a settings box, and for now there are only a couple things that I may add. There is an option to Loop playback, so if I click on Loop playback and now hit the spacebar, you'll notice that the video will play from the endpoint to the outpoint and then recycle again so you can actually see the entire duration of what you're planning on putting into your program.

Now while it's playing, I can go ahead and adjust my In and my Out Points and simply hit the spacebar again, and it's going to cycle through. So you can see precisely what your viewer will see before you even bring it into your timeline. I'm going to press the spacebar to stop playback and step back into the wrench one more time. One more great feature of Premiere Pro 6 is the ability to simplify your interface. Now these buttons are really nice as you're learning to edit in Premiere Pro, but after a while when you start using keyboard shortcuts, they could actually be a little bit more cluttered than they are more advantageous.

So you can always uncheck Show Transport Controls, those buttons will go away, and now you can simply navigate back and forth with the scrubber bar--or better yet, with three special keys. And those are the keys J, K, and L. Now if you rest your fingers on J, K, and L and press the J key, you'll actually play in reverse. If you press the K key, it will pause, and if you press the L key, it will play forward.

So it's a very quick way to navigate through a clip to mark your In and Out Points, because if you look directly above your fingers on J, K, and L are the I and the O key. So very quickly I could go through find the point where I want the clip to start, press I, and now I want to go forward to choose my Out Point. Now if I press the L key once, it plays at normal speed, but multiple taps and I can fast forward. Press the space key to stop, press O and now I can very precisely choose where I want the clip to Start, to Stop, Mark my Ins, mark my Out, all without ever having my hand needing to leave the keyboard.

Getting full control and a good comfort level with working in the Source panel can really accelerate your editing when choosing the right part of a clip that you want to use.

Find answers to the most frequently asked questions about Premiere Pro CS6 Essential Training .

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Q: The exercise files don't work for me. I get an error message stating the sequence(s) could not be loaded and it returns me to the Welcome screen. I am using the trial version of Premiere Pro and the correct codecs do not seem to be included.
A: All the required codecs are included in the trial version of Premiere. You just need to activate the trial with your Adobe ID. If you don't sign into Adobe, anything with MPEG compression will be unavailable. Signing resolves that issue and restores all MPEG-based support.
Q: I'm receiving the following error message from Premiere Pro. "This project contained a sequence that could not be opened. No sequence preview preset file or codec could be associated with this sequence type." How do I resolve it?
Additionally, when I try to create a project, I only have DV sequence presets available.
A: Solution 1: Deactivate, and then reactivate Adobe Premiere Pro.
Launch Adobe Premiere Pro by clicking the application icon. Do not attempt to load a project file. Choose New Project, then create a project. The settings you choose in this step are not important.
Launch Premiere Pro so that the Help menu is available. Choose Help > Deactivate. Then on the Deactivate, screen click the Deactivate button. On Premiere Pro CC Choose Help > Sign out ...Then sign back in. Launch Adobe Premiere Pro as you did in Step 1. On the Sign In Required screen, click the Sign in button. If prompted, sign in with your Adobe ID. The full list of sequence presets is reinitialized. Open the project the generated the error to ensure that it opens correctly. If you are still unable to open your project, contact Adobe Technical Support.
Solution 2: Re-create the Adobe Premiere Pro preferences and plug-in cache.
Get ready to press the Alt (Option) + Shift keys simultaneously. Launch Adobe Premiere Pro by clicking the application icon, and immediately press and hold the Alt (Option) + Shift keys. Continue to hold the Alt (Option) + Shift keys down until you see the Welcome Screen. Note: If the preferences have been reset successfully, the Recent Projects area of the welcome screen will be blank. (Holding Alt (Option) alone on launch will reset the preferences. Holding Shift alone will delete the plugin cache.)
Q: When I tried to open the exercise files for this course, the following message popped up.
"This project was last used with Mercury Playback Engine GPU Acceleration (CUDA), which is not available on this system. Mercury Playback Engine Software only will be used?"
What do I have to do to solve the issue?
Luckily, there is no issue. This is how Premiere Pro operates. "Mercury Playback Engine Software only will be used" is an indication that the machine that is being used does not have an approved/fast enough graphics card. However, all the files and media for this course will work just fine.
You can read more about the system requirements for Premiere Pro here and here

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