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Premiere Pro: Creative Cloud Updates

Premiere Pro: Creative Cloud Updates

with Richard Harrington

 


Learn about the features that are designed to get video producers and editors excited about Adobe Premiere Pro CC. In this course, author Rich Harrington covers features ranging from a redesigned and customizable user interface, enhanced Mercury Playback Engine, and media management to the Audio Clip Mixer, improved exporting, and effects.

This course was created and produced by Rich Harrington. We are honored to host this content in our library.
Topics include:
  • Switching between audio waveforms and video
  • Creating a new sequence
  • Integrating scripting with the Story panel
  • Selecting and nudging clips
  • Using dupe-detection markers
  • Copying and pasting ranges
  • Nesting sequences
  • Color grading with the Lumetri Deep Color Engine
  • Adjusting clip volume
  • Automatic syncing with audio waveforms
  • Recording multicamera edits
  • Adjusting timing and display of captions

show more

author
Richard Harrington
subject
Video, Video Editing
software
Premiere Pro
level
Advanced
duration
2h 0m
released
Apr 04, 2013
updated
May 06, 2013

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Introduction
Welcome
00:00(music playing)
00:04Hi! My name is Richard Harrington and I am certified trainer for Adobe.
00:06And today we'll be taking a look at the new features inside Adobe Premiere Pro.
00:11There is a lot of great editions with what's going to be coming out, and I
00:15wanted to give you up peek at all the new things you'll discover with the latest addition.
00:20We're going to go ahead and start by taking a look at some of the user interface
00:24improvements. Things like a higher resolution interface and the ability to
00:28really see our actions save guides, as well as work with ToolTips.
00:31We will then take a look at extending the power of Adobe Premiere Pro with
00:36integration with both Adobe Story and the Adobe Exchange panel.
00:40We'll also take a look at some of the quality and format improvements. You'll
00:44learn how more users could take advantage of the Adobe Mercury Playback
00:47Engine, as well as new ways of working with raw file formats and additional
00:51camera native formats.
00:53Plus the big news is both Avid and NFX wrapped, avid DNxHD files, now work
00:59natively with Premiere Pro.
01:00We'll spend a lot of time exploring a timeline panel, learning how to customize
01:05the tracks, the heights, and their appearance.
01:08You'll also find several time-saving features like Dupe detection and the
01:12ability to refine Through Edits.
01:15Additionally, you could do things like copy and paste ranges of clips, or work
01:20with nested sequences.
01:22One of the biggest areas of improvement is improved project and media
01:25management. It's a lot easier to bring assets in from one project to another,
01:30as well as selectively control how the project is saved and target specific
01:35sequences for output to XML or AAF.
01:39The Effects workflow is also seen drastic improvements, the copy and paste
01:44attributes command has long been sought after, and editors will be very happy
01:48with the total control they've gained.
01:50You'll also learn how to use new features like an accelerated blur, work
01:55with color lookup tables, or make better screener files using the clip name
01:59and timecode affects.
02:02On the audio side we've seen a lot of improvements including the addition of
02:05third-party filters and the ability to use control surfaces.
02:10Multi-camera receives a total revamp and you'll be excited to see intelligent
02:15syncing based on the audio tracks, plus the editing and the whole process of
02:20assembly is faster and easier.
02:23If you need to deliver closed- captioned material, it's much simpler to import
02:27files, and in fact, you can edit and adjust their position as well as their
02:31timings right within the Adobe Premiere Pro interface.
02:36And when the project is done you have got a lot greater control over exports,
02:40the ability to work with 32 channels of audio, do multi-channel export to
02:45QuickTime and take better control over export to tape.
02:50You'll also find it easier to work with H.264 MPEG-2 and some of the latest
02:55consumer electronic devices.
02:57So, we have a lot to explore and discover.
03:00Let's jump right in and see what the new edition of Adobe Premiere Pro holds
03:04for you.
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1. User Interface Improvements
High-resolution viewing with a HiDPI user interface
00:00A recent addition to the Premiere Pro Interface is that it now supports high DPI.
00:05So, if you're using something like one of the MacBook Pros or another computer
00:09that offers higher resolution displays, you'll actually see that the user
00:13interface draws at a higher quality.
00:15The first thing you would want to check is to make sure that you're actually
00:19using one of those High DPI settings.
00:22Under your System Preferences, you will want to talk a look at Displays, and
00:28if you choose Best for Retina display, the Internal Display will use that resolution.
00:36Now, the user interface is being redrawn using that higher-quality, and you'll
00:41actually notice that the texts in the other elements are crisper and easier to read.
00:47This edition is pretty small, but it does come in handy when you're using a
00:51higher-quality monitor and as computer displays continue to get higher and
00:55high-resolution you'll definitely notice this as the major benefit, it cuts down
00:59eyestrain and it's a welcome addition.
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Improved action-safe/title-safe guides
00:00As we continue to make the transition into a 16x9 world, there are still
00:05workflows where 4x3 matters.
00:07Many broadcasters continue to make sure that their signals are compliant for
00:114x3, unfortunately Adobe Premiere Pro has updated the title save and action
00:16guides to make it easier to check things like this.
00:18You notice as I drag the playhead here, the window updates but I don't have my
00:22action guides. They can be access in two ways.
00:25I'm clicking the Settings button here, and choose Safe Margins, and you see it pops up.
00:30In this case while my titles are fine for a 16x9 delivery they are not set
00:36inside the 4x3 protected zone, if the signal was going to get cut off when it
00:41was displayed on the 4x3 set.
00:43I'll go ahead and select that title and using my Effect Controls here, I can
00:49scale down slightly. You see that I've pulled that title inside the
00:55necessary guides there and it would be compatible.
00:57If you'd like this button to regularly appear, just click the plus button (+)
01:02here for the Button Editor and you can add Safe Margins by just dragging the button down.
01:09Now, I have a simple one click overlay, in fact I'll do that on both sides.
01:14So, let's click the plus button (+) here and add the Safe Margins as well to
01:20both the source and the program monitor.
01:22The use of Safe guides really comes in handy and just ensures that as you're
01:26designing graphics that everything is going to be maximum readability.
01:30And it's also good idea to keep these on for most of your workflow because
01:34it'll cut down on problems as you send the show off for approval, or if you're
01:38working to broadcast spec.
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Switching between audio waveforms and video
00:00As you edit you may find it useful to be able to switch between the audio signal
00:04and the video signal in the source monitor.
00:07Now, you can always do this, but in the past it required a lot of clicking.
00:11Now, it's gotten a lot easier.
00:13You could still use the traditional method of clicking the Settings button, and
00:17switching between Audio, or Composite Video, and of course all your other scopes
00:23are available as well.
00:24But now, you could simply use the Video and Audio button. With one click you
00:30can switch between.
00:33Now, the original behavior of being able to drag just the audio source continues
00:37to this day, or if you grab the Video icon, just that comes over.
00:42So, these buttons are really dual purpose, for drag-and-drop they become a
00:47Video or Audio Only edit.
00:49But clicking once will let you switch between and makes it very easy to monitor.
00:54While we're at it, don't forget about being able to go into the Audio Time
00:58Units. This makes it a lot easier as you zoom to really see the fine details of
01:04the audio waveform allowing for precise positioning as you go to make an edit.
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Controlling the work area bar display setting
00:00With Adobe Creative Cloud the software is installed on your local machine.
00:05However, from time-to-time, typically monthly, it's going to dial in and make sure
00:10that your credit card information is still valid and that your subscription has
00:13not become inactive.
00:16So, if you want to make sure that things are set up correctly, you are going to
00:20want to occasionally log in and just check things. H ere is how it works.
00:23When you launch the application under the Help menu, you'll typically see that
00:27you're already signed in, if not, it will prompt you when you first run the
00:32application to Sign In with your Creative Cloud account.
00:34I'll go ahead and Sign Out and you see that it's giving me the ability to exit.
00:42Now, you notice it didn't quit, that's because you still have the ability to run
00:47in trial mode for short a time.
00:50If I'm ready to I could choose to Sign In and it's just going to walk me
00:56through the process.
00:58I can create a new Adobe ID or login with my existing one. I'll click Sign In.
01:06You'll now notice that I'm signed in, and if I need to I can go ahead and Update
01:11or Complete Adobe ID Profile, this is your entire My Adobe page, and it becomes
01:18very easy to customize your info, as well as check and make sure that your
01:22products and subscriptions are upto date.
01:26Clicking on My products and My subscriptions shows me that I'm currently
01:29subscribed to Creative Cloud through June 2013.
01:34Later on, I could just click Renew and it will go ahead and simply charge my
01:39credit card again and keep me active.
01:42You do have multiple options and pricing depending upon your country and the
01:46type of account that you want.
01:48So, be sure to explore Creative Cloud and its many options on your on.
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Creating a new sequence
00:00To streamline things a bit you'll no longer be prompted to create a new
00:04sequence, when you first make a project.
00:07Instead, the Sequence dialogue won't appear until you actually create your first
00:12sequence, but for many users they'll bypass this altogether.
00:15Let's take a look at the process.
00:18If you need a new sequence one method is to choose File>New Sequence, the
00:23shortcut is Command+N or Ctrl+N. When you do this the New Sequence dialog comes
00:29up, and it's very similar to past versions.
00:33You'll find several Presets to choose from.
00:36Once I select an initial preset, I can click over Settings or Tracks. The
00:42Settings menu has not changed much except for the addition of Composite in
00:46Linear color, which we will discuss a little bit more later.
00:51Under Tracks you continue to have the ability to choose the number of Video and
00:55Audio tracks that you want to use.
00:58You also, of course, can Save Presets to make it easier for default and when you
01:03click OK, a new Sequence that matches those specks will be created.
01:09However, you've a couple of additional options you need to be aware of.
01:12For example, if I select a clip and I drag it into a Sequence, it may offer to
01:20change. In this case the Sequence doesn't exactly match the initial clip.
01:25So, if I go ahead I can choose to keep the Existing Sequence settings that I
01:29manually assigned, or change the settings to match the first clip, and this is a
01:36behavior that may match what you are used to in other editing tools.
01:40Additionally, if you want to create a sequence you could simply select the
01:44clip and drag it on the New Item icon, and a New Sequence will be made that
01:50matches those settings.
01:52So, if you ever found the New Sequence dialog box a bit intimidating, you really
01:57don't have to worry too much anymore, just be careful that the first clip you
02:01bring in is actually going to match the primary format of your sequence.
02:06If that's the case you can use the first clip to set the dimensions and the
02:10frame rate and really speed up your workflow.
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Controlling tooltips
00:00If you find yourself switching applications often it's easy to get a bit
00:04confused by all the different user- interface buttons. Fortunately, Adobe apps tap
00:09settings that make it easy to learn what each button does.
00:12However, you might accidentally disable it or decide after time you no longer
00:17want to see those tips; you now have greater control.
00:21The default behavior, when you mouse over things in Premiere Pro, is that you'll
00:25see what a button does.
00:27So, hovering the cursor over a button for little bit will pop up the ToolTip and
00:33this behavior works very well.
00:35However, some users decide they don't want it.
00:39Under Premiere Pro>Preferences you can go to General and you'll notice here that
00:45you have the ability to uncheck Show Tool Tips.
00:49So, turning that off means that the Tool Tips no longer pop-up when you hover.
00:54Many users find the Tool Tips a distracter and they just want to keep things
00:58clean and uncluttered.
01:00So, if you fall in that case, simply go to Preferences and turn them off. If
01:05you're still finding your way around the application, you might want to choose
01:09Preferences>General and make sure that Show Tool Tips remains checked.
01:15This will give you the standard behavior that as you mouse over you will learn
01:19how each button behaves and its official name.
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2. Extending the Power of Premiere Pro
Finding new technology with the Adobe Exchange panel
00:00A new edition to Adobe Premier Pro is the Exchange panel, which gives fresh
00:05content to extend the power of the application.
00:08At the time of this recording only a few things are in there, but overtime
00:13you'll expect to see additional content from third-party developers as well as
00:17Adobe itself. Let's take a look at how it works.
00:21You access the exchange panel by choosing Window>Extensions>Adobe Exchange.
00:27You'll need to be logged in with your Adobe ID.
00:32When you do that, you'll find a lot of content.
00:35So, for example here, under the All category I can see everything that's
00:40currently available for Adobe Premiere Pro.
00:44Some of these are free things such as a text plug-in or some textures. Others
00:51cost money and depending upon the functionality could be a few hundred or even a
00:56few thousand dollars.
00:58The content that's in here allows you to access different things to extend the application.
01:03For example, I really like these new video transitions here from FilmImpact.
01:10If I double-click I could actually see information about them and find purchase
01:15and trial information.
01:19I could see a preview of what it does and there may be some embedded screen
01:23shots to give you an idea about the product and then, depending upon how it's
01:28built, some notes as well as potential reviews from other users.
01:33Right now, at the time of this recording this software hasn't officially
01:36released, so you won't find a lot of comments, but in the future you will start
01:41to see a whole community here of digital content.
01:45As you go through, you have the ability to filter based on paid or free content.
01:51If you select an item, you simply click Free if it's free or the Purchase
01:56button to go ahead and make the purchase.
02:00Doing so will download the content, launch the Extension Manager, and install that
02:05into Adobe Premier Pro. And as you see, I've got that extension ready to use and I
02:11can use the Extension Manager to actually remove or add things.
02:18The Adobe Exchange panel is just getting started, but I encourage you to keep
02:21an eye on it for fresh content and the ability to add new plug-ins or things
02:27like textures, stock footage or extensions to enhance the ability of Premier
02:31Pro to do great things.
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Script integration with the Adobe Story panel
00:00One of the companion applications that ships with Adobe Creative Cloud is Adobe
00:05Story and it's a full-featured scripting tool. It allows you to write scripts as
00:10well as collaborate with other people. Plus, the enhanced edition Adobe Story
00:15Plus, offers all sorts of tools for collaboration.
00:18Now, Adobe Story Plus is available as a stand-alone subscription that you can
00:22add on and bring in other users, but if you're Adobe Creative Cloud user you
00:27may have it as well.
00:29Fortunately, Adobe Premier Pro adds some excellent integration with Adobe story
00:34making it easy for you to always have the latest script right within the
00:38editing environment.
00:39To access it simply choose Window> Adobe Story. You'll need to login to your
00:48Adobe Story account using your Adobe ID.
00:53Once you've done that, you'll see all the projects that you're working on.
00:57So, I can open up an individual episode here and I see my different scripts and
01:03I can go right to the scene that I happened to be cutting.
01:06On two monitor system you might set this on your second monitor or you can
01:12easily dock it up here with the source monitor.
01:16I now have access to my script and could read along as I'm editing. This makes
01:22it easy if I need to cut the script to make sure that I have the latest version
01:26available and it always keeps me up-to-date.
01:29As edits are made by other contributors or the lead writer, as the editor I
01:34don't have to wait for e-mail or print out.
01:36If I simply login and the script is being shared with me I can always see the
01:41latest scripts and stay current. It also makes it easy if I want to go back
01:46and check something from a previous script just to see how things were done in the past episode.
01:52All and all, this is a great tool and it's another example of how Adobe tends to
01:56integrate their applications with one another.
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3. Creative Cloud Essentials
4. Quality and Format Improvements
The Composite in Linear Color setting
00:00There's a new quality option when you go to build the sequence and you could
00:04choose to enable this temporarily or at final output and that is Composite in Linear color.
00:10When I choose to create a new sequence, you'll see all the settings and one of
00:18those is Composite in Linear Color.
00:21However, this is going to want you to use the Maximum Render Quality option,
00:26which really requires some high performance, so be sure to change your memory
00:30preference to Memory.
00:31Now, I'll show you that in just second.
00:36When I click OK I have my new sequence and let's check our Memory preferences.
00:41You'll notice here that you can optimize memory for Performance or Memory.
00:46And, because I'm using this maximum quality mode here, I'm going to switch to
00:51Memory and click OK.
00:55Now, this option is not something you're going to need for every project, so
00:59as you're working especially if you're working with 8-bit video files I
01:03generally will leave it off.
01:05You can choose to access this under the Sequence Settings and simply disable it.
01:11If you need to turn it on at the end.
01:14Where this really comes in handy is when working with files like ARRIRAW or
01:19R3D files from Red.
01:21However, if you are doing a lot of compositing or advanced color correction you
01:25may still find it useful.
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Expanded Adobe Mercury Playback Engine support
00:00Many users like to take advantage of the mercury playback engine to ensure that
00:04they're getting as much real time performance as possible.
00:07With the current update you'll find that additional cards are supported plus
00:12Adobe has removed some of the limitations.
00:15So, if your computer detects that a graphics card is installed that meets the
00:19minimum requirements of 1 GB of VRAM, even if it's not an officially supported
00:25card, you'll see that Premier Pro gives you the option to use it.
00:29It will warn you that that card may not be officially supported, but it's going
00:33to go ahead and let you proceed at you own risk.
00:36This is really in reacting to the fact that so many users were trying to install
00:41multiple cards that didn't meet the official requirements.
00:45Adobe decided it's easier to allow you to access that, but they continue to
00:49offer a complete list of cards that have been thoroughly tested with official drivers.
00:54Personally, I recommend you stick with one of those cards, but perhaps you're
00:58working on a system where upgrading the laptop card or maybe the computer's card
01:03isn't currently an option.
01:05So, this is going to give you some greater flexibility as you go forward.
01:09To find out the latest specs you can always visit the Adobe's product page and
01:13click on Technical specs. This will show you the number of features and the cards
01:17that are officially supported and it makes it easier.
01:21Within the application you will want to make sure that you also enable it
01:25under Project Settings.
01:26To access Project Settings I can choose File>Project Settings>General, and
01:31you'll see that you have the renderer available.
01:35If you have a supported graphics card or it thinks it meets the specs, you'll
01:39see it listed here. Depending upon how your computer setup you may see CUDA or OpenCL.
01:46If you don't have a supported graphics card then you could switch to the
01:49software-only mode, but the performance benefit of hardware is significant.
01:54So, I highly recommend you try to take advantage of that if it's available or if
01:59an upgrade is reasonably priced.
02:02Ones that's set and I click OK it will take advantage of that mercury playback
02:07engine and my preview files will allow it to achieve real-time playback.
02:12So, as we start to add effects or do other processing everything will keep up and
02:16you will see better overall performance.
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Merging and syncing clips with audio sync
00:00The latest version of Adobe Premier Pro has gotten smarter when it comes to merging clips.
00:05Now, this Synchronize feature really comes in handy when you have a synch sound workflow.
00:10For example, with project shot on DSLR or many digital cinema cameras where you
00:15choose to record the audio separately to a dedicated digital recorder.
00:20In the past we had merged clip functionality, but we needed to do things like
00:24use timecode or markers to sink things up.
00:28Now, it's gotten the lot easier. I can go ahead and select two clips that
00:32I believe go together. I'm going to select this first audio waveform and
00:36the second clip here.
00:39When I right click I could choose Merge Clips.
00:44One of the new options is to merge them based on their audio tracks.
00:49Once I've synchronize things using the audio, I could choose what I'd like to use.
00:53For example, I could choose to take the timecode just from the audio track and
00:58this might allow you to add constant time code to multiple cameras from a single source.
01:04Additionally, I could remove the reference audio from the video clip and replace
01:09it with the just the new audio. I can give this a name and when I click OK an
01:14entirely new clip is created.
01:18Let's drop that into the timeline here.
01:20And you see that it has the video from one angle plus the audio from the other
01:25source and everything's been lined up, and you see that the audio and the video is synced.
01:34This becomes very simple and you could just go through and select the relevant
01:38tracks. When you choose to merge those clips, remember just choose to use
01:45the audio source. It'll generate a new clip for you. There it is. And if there
01:53is a difference in duration you may have to drag until you see the video come into play.
02:01But we've got proper sync there and it works very well much easier than
02:05the previous edition.
02:07This merging based on audio is very useful for a single clip or a sync sound workflow.
02:13However, it can be applied to multiple camera angles as well and when we look at
02:18the updated multi camera editing features we'll explore it then.
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Expanded format support
00:00Continuing the tradition of supporting just about any format the new edition of
00:04Adobe Premiere Pro adds additional functionality.
00:08Besides native camera formats though, you'll find two important to postproduction
00:12codecs included as well, that is the fact that you now have native support for
00:17both Avid MXF Media and Apple ProRes.
00:20For ProRes that support is going to be in code only on a Mac, but decode for
00:26both Mac and PC and that's a limitation of the ProRes Codec itself.
00:31However, for Avid you get full cross- platform support and both of these features
00:36are built in by default with the latest addition.
00:40You'll also find broad support for new formats like ARRIRAW.
00:44Now, we're able to work with these files before, but now we actually have
00:48even better support.
00:49For example, let me open up a RAW clip here and drag through.
00:57This RAW file is using the log color space and I'll open up a sequence where I've
01:04already placed that in. Here we go.
01:12If I select that clip I can now choose to modify its source settings. Let's
01:22just drag through until we see a good frame that's representative.
01:27I can now switch from the Log space into Rec 709 for broadcast HD and I can adjust
01:34the sensitivity there of the camera, and you see how it changes the behavior and
01:40responsiveness to light.
01:43So, that's one of the major benefits of working with RAW files is just how much
01:47latitude you have when it comes to exposure.
01:52If necessary, you can manually set the white balance, dialing into degrees Kelvin
01:57and we have similar features that already existed for Red R3D files or
02:02introduce a little bit of a tint. You could reload from the original file or
02:08click OK to store that setting and you see that the clip updates having worked
02:16directly with the RAW data.
02:18If you compare that to working with the native file in the log space, you see
02:24that it's not nearly as flexible.
02:27So, I highly encourage that you actually take advantage of those source settings
02:31to really dial things in. Here we go and I'll click OK to have the clip updated.
02:41Now, when you consider this done you'll see all sorts of options to make it
02:45easier to work with other systems.
02:47For example, I could choose to export this clip and I'll
02:52choose File>Export>Media.
02:54Under the Presets here I have lots of options; one of those new options is to
02:58stick things into the Avid DNxHD Codec wrapped inside MXF file. You'll find
03:05full support for the many different data rates that Avid works with from
03:09off-line resolution to online resolution all the way up to the maximum bit depth there a 4x4.
03:17So, a lot of flexibility to make it easier to exchange your media across systems.
03:21So, if you're working with camera material such as the new Sony XAVC or
03:27Panasonic AVC-Intra 200 that's going to give you additional support for the
03:31cameras. You'll also find support for working with both Apple ProRes and Avid DNxHD Media.
03:39So, be sure to explore some of these options and if you work with the Arri
03:44Alexa, you've got the ability to actually modify the raw files giving you the
03:48option to work with them natively, but still take advantage of a better decode
03:52method and assign the correct color space and sensitivity as well as a white
03:58balance and a tint.
03:59So, overall some great improvements to the formats and the quality of working
04:03with camera material as well as exchanging media cross application.
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5. A Better Timeline Panel
Track targeting and source track indicator states
00:00The timeline in Premiere Pro has seen some major changes to give you
00:04additional feedback.
00:05One of those areas is in track targeting, so you really have a clear idea
00:09of what's happening.
00:11For example, you'll notice now that it's very easy to say which tracks you're
00:15going to. A quick click will switch things and you get a great visual indicator.
00:21I really like how clean this is and it's very easy to tell what's being targeted.
00:28Additionally, Track Locks and Sync Clocks have larger icons making it easy to
00:33see what's happening.
00:35This track targeting will actually come into play for all types of edits, of
00:39course it works with the traditional insert and overwrite, but it's also
00:44respected now when you do a drag-and-drop edit.
00:46Now, if you drag directly down to the timeline it's going to be ignored because
00:52that's going to be where you dropped it, but going from source to program you
00:56will see a very traditional edit.
00:59One of the other things that's nice is that you actually have one
01:02additional option here.
01:04In the past if you decided you wanted to do an insert edit, you really didn't
01:09have much choice when it came time to the gap.
01:13So for example, if I turn this off and I did the Insert edit, you'll see it put
01:18some space in their, but it wouldn't if Sync Locks were turned off.
01:24Notice in this case, things were knocked out of sync.
01:28However, you have an option here, if you Option+Click on that it gets a black
01:33border indicating that even though there is content on that track, it's going
01:39to treat it as black slug. So, when I do my edit here it pushes things down and leaves a gap.
01:47This can be useful as you're working particularly if you don't use sync locks,
01:51this allows you to force a gap or a space as you make the edit.
01:57If you'd like to speed things up you can also take advantage of the
02:00shift modifier key.
02:02Shift clicking on individual track can allow you to enable or disable everything
02:07within that category. So, I'm turning on all my audio or video track targets
02:12there. Same thing here for audio.
02:14Shift-clicking on a lock icon will similarly lock all of the video or audio
02:20tracks or unlock them, this makes it very easy to quickly do what you need.
02:26If you had 10 tracks it might be easier to Shift+Click to lock them all than
02:30unlock the one or two tracks that you wanted unlocked.
02:33In any case this is a very quick way to quickly take control of the timeline.
02:40So, overall, all sorts of improvements with track targeting here making it easy
02:45to tell what's happening and giving you an excellent visual indication of how
02:49your tracks are targeted for your edits.
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Working with scrollable track heights and creating track height presets
00:00As you're working in the timeline, you can take control over the height of
00:04tracks, this makes it easier if you want to do advanced operations like
00:08keyframes or just to get a better idea of the contents of that track.
00:12For example, if I mouse over a track I can use the scroll wheel or a two
00:16fingered gesture on the track pad to adjust the height. Let's press the tilde
00:21(~) or grave key to temporarily make that window bigger.
00:25Notice how easily I can get in there and start to adjust the height.
00:31This might make it easier to see the contents of the track as you're working
00:34with it. You can also use the Command+ Plus(+) or Minus (-) keys to zoom the
00:40height of all of the tracks.
00:42So, if I've moused over the audio tracks here and I click to select, Command+Plus(+)
00:48or Command+Minus(-) works well to adjust the height of the video tracks or I can
00:52mouse down here and use the scroll wheel or the two finger drag to quickly size
00:57the height of the audio tracks making it easier to really see my waveforms.
01:03We'll talk about customizing the audio waveforms later, but many people find
01:06this more useful because instead of seeing the top and bottom half, which is
01:11really a mirrored image, they could just see the individual spikes. That makes
01:15it easier as you're trying to adjust and read where the amplitude changes occur.
01:20Now, besides the ability to jump in and out here of these track heights you'll
01:25also find easy presets.
01:27I have already made a few presets that work for me and I encourage you to do the same.
01:31So, you can choose things like Minimize All Tracks or switch to Giant view and
01:38really see a lot. Or go ahead and Expand All Tracks and you see how quickly
01:44you can go through and start to change heights.
01:48This makes it simple as you're working to decide what's visible and what's
01:52not, and as you make those changes you can decide how much detail you want as you're working.
01:59The ability to quickly scroll with the two fingered gesture or the scroll wheel
02:04mouse I find to be quite useful.
02:06And remember, if you hold down the Option or the Alt key, that scroll wheel will
02:11expand or contract based on the playhead.
02:15You can also always use plus or minus to zoom in and really see additional
02:20detail in a horizontal scale.
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Customizable track headers
00:00In addition to the timeline giving you more options to set the track height,
00:04you've got more room in the track header that can be customized to really show
00:08the information that you need.
00:10I find that the default set for video is pretty good, but I do like to change
00:14the audio layout. You can access this by right clicking on the track header
00:18and choosing Customize.
00:21Here you'll see the default buttons you can choose from and right now the Reset
00:26Layout button is actually what's being used. We have the track name, we've got
00:32the ability to actually toggle sync lock and visibility as well as add keyframes
00:37and move between them. That's pretty much the default layout.
00:40However, you can choose to rearrange things if you wanted to and you see that
00:46the order can be switched. So, if you really want your key frames up top because
00:49that's what you use go ahead and switch them.
00:53Where things really come in handy is down here on audio. You can access that
00:57with a right-click or for either one just click the Settings button and choose
01:01Customize. I'll customize the audio header. The two things that I really
01:07like is the ability to add a balance control and actual meters. I'll put that
01:14right next to the name.
01:17You'll see though, that you can adjust whatever you want. So, while we have mute
01:21and solo, you can enable recording on a track. For example, maybe you have a track
01:26that you use for voice over work and you want to access the ability to record to
01:30it without having to go to the track mixer.
01:34Besides this, you'll see other options for turning on things like keyframes
01:38and showing keyframes.
01:39That's look good and I'll click OK and notice that we actually have small the
01:45VU-meters. I'm going to makes those larger though, like this, to really see
01:49what it is I'm doing.
01:55Let's go ahead and put the balance controls up top and the track meters there
01:58and click OK. I'll adjust the width and I really like that.
02:04So, I think this layout is pretty good. You see there, the individual volume
02:08for the track making it easy to gauge what's happening.
02:12You also have clip indicators and the ability to actually adjust the balance. A
02:18double-click will repan that center.
02:20So, lot of great control as you're working.
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Source patching presets
00:00A feature that's been a long time coming is the ability to save presets
00:04for track targeting.
00:05Fortunately, it's gotten pretty intuitive but it takes a little to setup to get right.
00:10You can go ahead and patch tracks as you'd like.
00:13For example, I could target track V3 here.
00:17If I right-click on the patching I could choose to Save a Preset. I'll
00:24call this Patch V3.
00:29You'll notice in the pop-up here, I could assign that to a different one of my
00:33source presents. I'll go ahead and map that right to Preset 3 and click OK.
00:40If you look you'll see that they're actually available here.
00:43However, you're going to want to do a little bit of extra work.
00:47First off, you can always manage the presents if necessary and adjust their
00:51shortcuts and if you want choose to delete if necessary.
00:57If you're not happy with the name you want to save that on top of itself.
01:01So, I'll say Patch Track 3 and then I could manage my presets and get rid of the
01:09one that I no longer want. Let's assign that to Track 3 and click OK.
01:17Additionally, you may want to assign keyboard shortcuts.
01:22If I type in the word source, you'll see that I have presets here.
01:26For example, I can map these two Command +1, Command+2, and Command+3 and so on.
01:37And now notice I can use the shortcut Command+2 or Command+3 to adjust between
01:42those two presets that I made.
01:45You're going to want to take the time to go through and save some additional
01:49presets. Then, using the keyboard shortcuts command, just search for the word source.
01:56You can then assign these presets to your keys as available and use these to
02:00very quickly target tracks.
02:03Additionally, you'll also find the ability to do things like move all the track
02:07targets up or down as you're working to make it very easy to shift through.
02:13Remember, clicking next to a track will move the initial patching and then you
02:17can target the track by clicking.
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Improved snapping behaviors
00:00Snapping behavior has gotten a lot more consistent to other nonlinear editing tools.
00:05You can now take advantage of the playhead with snap command to make it very
00:09easy to accurately place a clip.
00:12For example, if Snapping is turned on when I drag you'll notice that I have the
00:17ability to easily snap right to the playhead. And of course, I could also have snapped
00:22the other clips nearby as I drag through.
00:27This makes precise placement much easier.
00:30If Snapping is turned off then it becomes a free hand drag.
00:35The default shortcut for snap is going to be S and with that enabled as I
00:41dragged through you'll see you get the desired snapping behavior.
00:46As you drag the playhead, this makes it much easier to be very accurate as you
00:51start to drag elements, and you'll notice all sorts of snapping behaviors
00:56including the end of the clip or the start of the clip to whatever is nearby
01:01and adjacent.
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Selecting and nudging clips
00:00Taking control from the keyboard has gotten easier particularly when you want to
00:03move clips up and down on their tracks.
00:06This can be useful for commands like stacking a clip for compositing or just to
00:11move something up to a higher track to make room below, let's see how it works.
00:15So, let's just check our keyboard shortcuts and I'll type in the nudge.
00:19I have mapped Nudge Clip Selection Down to Option+Down Arrow and Nudge Clip
00:25Selection Up to Option+Up Arrow.
00:30To do this I could very easily just Option+Click to select the clip and now,
00:34while still holding the Option or Alt key down, up arrow will move that upwards
00:41even making new tracks as needed and Option+Down Arrow will move it down. Same
00:47thing holds true for audio.
00:50Just make sure you have just the audio clip selected and it becomes very easy to move.
00:57With both clips selected remember the default behavior as you drag is that just
01:02one moves and then if you hold down the Shift key and drag down, you can move
01:10the audio as well independently. Let's go ahead and put those back to default.
01:16Another useful shortcut is the D key to select the clip immediately below the playhead.
01:22And remember if you turn off track targeting, just the video track will be
01:28selected in this case making it very easy to move.
01:32So, just remember that D is a great way to select the clip around the playhead
01:37and this makes nudging very easy Option +Up Arrow to go up, Option+Down Arrow
01:43to go down.
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Dupe-detection markers
00:00As you edit, it's very easy to duplicate frames.
00:03The most common reason is when you trying to stretch your B-roll and get enough
00:06coverage, but maybe you've accidentally drop the same sound bite in twice.
00:11In any case, Premiere Pro now has the ability to make it easy to spot
00:15these duplicate clips.
00:16If you look at this timeline I've actually repeated a couple of the shot
00:20accidentally. I've copied and pasted the material in.
00:24By default I don't see dupe detection, but if I come over and click the Settings
00:30menu, I could choose to Show Duplicate Frame Markers and when I do this the
00:37color bars indicate the areas that are duplicate frames.
00:41Now, the reason why this one is blue and this one is pink and that repeats over
00:45here is that Premiere Pro has up to 10 colors to cycle through.
00:48Hopefully, with 10 colors you have enough unique colors to show the amount
00:52of duplicate clips.
00:53However, if for some reason you're having a really bad day Premiere will just
00:57repeat the colors once it gets to the first 10.
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Through-edit indicators
00:00While editing you might accidentally use the Blade Tool or the Add Edit command
00:04to inadvertently split a clip.
00:07If the split has adjacent frames, in other words, you simply add it in edit, but
00:12the frame before and the frame after are concurrent,
00:15Premiere Pro now has the ability to show this to you.
00:18Notice here as I play through that I have an edit indicated, I could of course
00:25add a dissolve but there's really no reason to.
00:28These become a lot easier to spot however, particularly when you've got the
00:32tracks at a small height. If you click the Settings menu and choose Show Through Edits.
00:39Now, the little double arrows pointing at each other indicate where a
00:43through edit has occurred.
00:45If you want to remove these, because it was an accident you can simply
00:48right-click and choose Join Through Edits to remove it.
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Start and end media labels
00:00As you're working with the clip you might decide to extend it. Maybe you're
00:04using a Ripple Tool or Roll Edit, but sometimes it's difficult to know when
00:09you've run out of handles and you're at the end of the media.
00:12Premiere Pro now gives you some visual feedback.
00:15As I start to drag here you'll notice when I hit the end it tells me that I've
00:19reached the end of that clip.
00:21However, I also see a little corner tag on that clip. Same holds true for the
00:26right end when I reach the end of the media limit. You'll see it right there.
00:31The little triangle indicator tells you that you're out of handles and that clip
00:36cannot be extended anymore.
00:38Now of course, you can still use other tools like the Rate Stretch Tool or Enable
00:42Time Remapping, but as far as the regular frames are concerned, I've now
00:47officially run out of handles and hit the limit for that clip. And that's what
00:51the triangle indicates.
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Out-of-sync indicators
00:00As you work with linked video files where there's an audio track and the video
00:04clip or clips that you've merged, it's possible to accidentally knock something
00:09out of sync. Maybe it's because you have Sync Locks off and you've performed an
00:13insert edit, pushing things down the timeline or maybe an errant drag.
00:19In any case Premiere has the ability to give you some feedback and that feedback
00:23has been there for a while, but now it's improved.
00:26Let's accidentally knocked the video and audio out of sync here by
00:30Option+Dragging the clip.
00:32I Option+Click to select it and then I'll release the Option key and just drag;
00:37and you see there it's currently about three seconds and three frames out of sync.
00:44Well, I always had the ability to right -click and move or slip that into sync
00:48and that worked fine, but what happens when you unlink the clips?
00:54Well, if these clips are no longer linked together, they're unlinked; the
01:00sync indicators go away.
01:03However, this is now a preference under Premier Pro>Preferences I could
01:08choose the General category and you'll notice that I can choose to now
01:13display out of sync indicators for unlinked clips. Because these two clips
01:19come from the same media file, Premiere Pro is now smart enough to notice when
01:24sync is knocked out of place.
01:27So, even though these clips are independent of each other and no longer linked I
01:31can get visual indicators telling me when I've broken sync. And, of course, I can
01:37either slip this into sync, which will preserve the ins and outs or I can go
01:42ahead and move it back into sync and in any case sync is restored and the
01:48indicators are removed.
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Copying and pasting ranges
00:00In the past there was no easy way to copy and paste a range of items in a
00:04sequence. Sure you can go ahead and mark it in and out and use the Extract
00:10command or the Lift command and then choose Undo.
00:13The item would still be under clipboard and then you can paste, but now it's
00:17actually gotten easier.
00:19However, the behavior requires a little bit of finesse on your part.
00:23If you want to copy a range of clips simply mark out an in, and an out, and choose
00:31Edit>Copy. Reposition the playhead and choose Edit>Paste and you see that the
00:39copied frames are moved.
00:42In this case it just selected the video, because I didn't have the audio track targeted.
00:48However, if I was working and I set an in and out point range, but I had one of
00:53the clips highlighted,
00:55copy and paste is going to ignore the in and out points and instead move the
01:01whole copy of the clip, because that's what was select. So be very careful.
01:07If your intention is to copy a range of frames from the in and the out point
01:12make sure that no clips are actively select, you could do that by clicking an
01:17empty area of the track.
01:19Then check the track targeting making sure that the tracks are targeted that you
01:23want to copy. You can now choose Copy and then Paste and you'll see the frames
01:33are indeed copied and pasted to the target destination.
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Trimming to a zero duration
00:00When trimming, you now have the ability to trim to a zero duration.
00:05This can be useful if you decide you actually just want to remove a clip, but
00:08you do it using one of the trim tools. Here is how it works.
00:12As I grab the end of the clip here, I could use any of my trim tools such as
00:16a rolling edit. As I trim back if I go all the way you'll notice that the
00:22duration goes to zero. So, in fact, I could trim until the clip is completely gone.
00:30In the past you didn't have this option and you would end with the single frame.
00:35If you double-click with the tools and you're using more dynamic type trimming,
00:39you'll actually see that you could play the clip and as you continue to trim
00:46that back it's possible to trim it to the point of no longer existing. I've
00:54reach the minimum trim duration and in fact took the clip down to zero.
00:59If we zoom in and click off you'll notice that it's been completely removed.
01:04Now if I change my mind I can of course choose Edit>Undo to restore it, but
01:09realize that trimming to zero duration is a big change, particularly for those
01:14of you that are used to dynamic trimming and really like to refine the duration
01:19of clips as well as their position using the Trim Tools.
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Nested sequences
00:00As you work with sequences you might decide you want to nest one inside another.
00:05Fortunately, you get great flexibility with this.
00:08I can load a sequence as an actual clip and in doing so notice how we
00:13could patch things here.
00:15If I click the button here I could choose from writing that as a single file
00:21and instead switch to seeing all of the individual tracks. Let's temporarily maximize that.
00:29Clicking the Plus button (+) will add the necessary tracks and I can now choose
00:35to target those tracks making sure they're all targeted.
00:39Everything looks like it's lined up and with that I could then make the edit.
00:47You see that everything comes across moving the whole sequence and now you
00:54can easily use that as a source.
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6. Project and Media Management
Displaying the project bin structure in the Media Browser
00:00Premiere Pro users have been asking for the ability to have multiple
00:03projects open for some time.
00:05Well, you didn't exactly get your wish if you were asking for this, but Adobe
00:10did make a big step in the right direction.
00:12While, earlier versions of Premiere Pro allowed you to import one project into
00:17another, you always had to import the entire project which could lead to a
00:22lot of re-linking as well as deleting of media as you try to put the two things together.
00:28Fortunately, things have gotten a lot easier. Let's go over to the Media
00:32Browser and I'm just going to quickly make that full screen by pressing the
00:37Grave or Tilde key.
00:38I'll navigate out to a Premiere Pro project and select it.
00:47Now, when I choose a project I have ability to double click on it, and you'll see
00:52that doing so actually connects to the dynamic link server.
00:57So now, I've stepped into that project and I can actually see the individual bins
01:02inside that project, so I could bring a the whole bin of footage in or I can
01:08navigate just to the individual clips I want.
01:12You can now right-click on those media files to bring them in one at a time,
01:17open them in the source monitor like anything else, or quickly browse.
01:22So, all the flexibility that a traditional bin structure had is now available
01:27with the Premiere Pro project and this makes it much easier to locate individual
01:32assets from one project and move them into another.
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Using the Link and Locate dialogs
00:00As you work with media it's bound to happen.
00:03Something is going to get knocked off -line maybe it's a drive moved or a
00:08partition got unmounted or somebody came in behind you and move assets from one
00:12drive to another on your network.
00:15Regardless of the reason it's now much easier to fix the problem with the new
00:19version of Premiere Pro. Let's go ahead and purposely break sync here for a
00:23moment. Select an individual clip their and reveal it and then I can go ahead
00:33and reveal that out in the finder.
00:34Now, it's in this folder and I'm going to rename this. Let's say I was
00:40cleaning up my media files and I remove the space.
00:43Well, that footage just got knocked offline, I did this Illustrator point. You
00:50probably wouldn't purposefully knock off your media, but the good news is that
00:54if accidents happen it's much easier to solve the problem. The new Link Media
00:58dialog box makes the whole process easier. You can see what's happening here
01:03and take a look at the clip name in the project, the original file name and the
01:08last path that was used.
01:11Additionally, you have other options here for how things connect.
01:16So, if you want you can even start to look for start time of the media files or
01:20look in the description column, using Shots or Log Notes, or the name of the
01:27tape if you are capturing from tape base sources.
01:31One of the things that's also nice is the ability to automatically re-link.
01:36With the file selected here I can click the Locate button, and now I
01:41can manually navigate.
01:43Notice it's telling me the last file path, trying to make it a bit easier.
01:47Like I say, oh well, it used to be in a folder Basketball Space 3, but it's
01:52probably here in this one and because the Display Exact Names only is checked it
02:00filters out the view making it easier for me to find the individual clip.
02:04When I click OK this clip and the others that are similarly found will be reconnected.
02:12If for some reason I couldn't find the clip I could also just click the Search
02:16button and it would search through and find the clips on the drive.
02:21When I'm ready to reconnect I just click OK and you'll see that all three
02:26off-line clips have been successfully reconnected and I'm back to business
02:31editing in my project.
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Editing an offline file
00:00If you find yourself with clips that are offline, you might need to edit those
00:04clips, modifying the information to make it easier to reconnect or perhaps to
00:09adjust them, so you can reconnect to new assets.
00:12Premiere Pro offers new controls for editing off-line files.
00:16I can select an off-line clip in a bin, right click and choose to Edit Offline.
00:23When I do this the Edit Offline File dialog comes up.
00:27I can now give it a new tape name to make it easier to search, add information
00:32about it the Shot, the Take, or Log Notes, as well as adjust the timecode.
00:38This particular clip came from a DSLR, but maybe I had a new source where it had
00:43been synced with timecode from a merge clip operation.
00:46I could adjust the timecode to force it to re-link to a new file or a new asset.
00:52The fact that you can use this allows you greater flexibility when it comes time
00:56to force re-linking of assets.
00:59In any case the ability to edit the offline file makes it really easy to find
01:04out additional information or add information as you're working with clips.
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Linking to and from image sequences
00:00If you are working with graphic files image sequence workflows are pretty common.
00:04Same holds true for time laps, and this is where you use several still frames
00:09that get reinterpreted as a motion file.
00:12With Premiere Pro you now have greater flexibility when you import and
00:16re-link these assets.
00:17I've opened up a bin here and I'm just going to double-click to load a file.
00:21Let's select the bin called Image Sequence. I'm going to go ahead and go to the
00:24TIFF sequence, select the first one, check the Image Sequence box, and click
00:30Import, and you see the file comes in. There it is.
00:35If I double-click, it loads, and I can actually see that I've brought in an
00:41animation. There it is, but what happens if I want to re-link that to a rendered movie?
00:53Maybe I needed a specific codec or a format.
00:55Well I can now right-click on that and choose to link the media. Let's make that
01:02Offline, we'll tell the files to remain on the disk, and then right-click, and
01:11we'll choose to link the media.
01:15I'll now choose to locate and I'm going to browse to just the Image Sequence
01:22folder, and I could uncheck Image Sequence and remove Display Exact Name.
01:28So now, I could force it to reconnect to this movie file and click OK.
01:38There it is. There is the actual file.
01:41However, it's going to be a good idea to go in and modify it, so let's
01:46interpret the footage.
01:50Make sure that the correct frame rate is assigned, 23.976 is there, but if I
01:55want to I could change that if I wanted to interpret it as 29.97.
02:01Click OK and you see the clip has loaded.
02:06There it is, I can drag through, and I've been able to successfully manage the
02:10difference between linking to image sequences and movie files.
02:15This will give a lot of users additional flexibility because you might have an
02:19image sequence for a graphics project or a time-lapse movie, but throughout the
02:23process may be those have been conformed to a new codec or a movie or AVI file.
02:29Now that you have the flexibility to choose, if it's not an exact name and it doesn't
02:34even have to be an image sequence,
02:36you could choose to link to an image sequence or from an image sequence to
02:39a movie file itself.
02:41This will give you greater flexibility and control over how assets are
02:45handled on your drive.
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Autosave controls
00:00Just about every editor has benefited from the Auto Save command at least
00:04once in their workflow.
00:06Maybe it's a accidental crash or somebody trips over and pulls the plug on your machine.
00:11In any case, Auto Save can define and capture your project at set intervals.
00:17Here's how it works.
00:18Under your Preferences you have the ability to adjust AutoSave, and this
00:22actually hasn't changed.
00:24Just make sure that Automatically save projects is checked, and then you tell it
00:29how frequently to save, and how many versions.
00:33What's different however, though, is the Scratch Disks Settings.
00:37So, under the Project Settings I could choose Scratch Disks. If I look at
00:42that you'll notice that we have a separate preference here for Auto Save. So, you
00:47choose where it goes.
00:50Instead of targeting the same internal drive that you're working off of, maybe
00:54want to target a separate drive on your network.
00:57So that way, if the project failed and the media went down, your Auto Saves were
01:02saved to a different destination.
01:04This is incredibly important.
01:07I see a lot of people keep the projects and the media on the same hard drive,
01:12and if you are a bit sloppy, this could be disastrous.
01:16Now, you probably have the media files backed up, maybe you made a clone of
01:20them or you backed them up to another drive before you started to edit, and that's great.
01:24But how often do you backup your project file?
01:27At best maybe it's the end of the workday.
01:30By targeting a different destination for your Auto Save so that your project
01:34file is maybe on your internal drive or your media drive and the backups are on
01:39a different drive altogether, you are in great shape.
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Selective XML and AAF export
00:00As you work with a project you might find yourself needing to exchange
00:04with other applications.
00:05For example, the AAF format might be used to hand-off media or project files to
00:10an Avid Media Composer. Or maybe you want to use XML to exchange with a Final Cut
00:15user or perhaps DaVinci Resolve.
00:17In any case you now have much greater selective controls over this process.
00:23When I choose File>Export you'll see both XML and AAF. Let's go with XML for now.
00:32You could choose where you want to export and give it a name.
00:36When I click Save you'll notice that it just took the current sequence, rather
00:43than the whole project.
00:45If I click on the Project Panel and I choose to Export, it's now going to
00:53take the entire project.
00:55So, this makes it easier to choose if you want to do just a selected sequence
01:00or the entire project.
01:02Same holds true for AAF.
01:04With the project selected, I could choose to do the entire project or I could
01:11click on an individual sequence and choose that, and you see that the selective
01:19controls come up as well.
01:20In either case this ability to limit the export will speed up your workflow and
01:25make exchange much easier.
01:27In the past you'd often duplicate the project and delete a way which you
01:31didn't want, but now you can simply select a target sequence and include just
01:36that in the project or select the entire project in the Project Panel and do
01:41that as well.
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7. The Improved Effects Workflow
The Paste Attributes option dialog
00:00A feature that people have been asking for, for a long time was the ability to
00:05selectively paste attributes from one clip and apply into another.
00:09Now, previous editions of Premiere Pro allowed you to copy everything and then
00:12paste it but you'd have to go back and delete away the things you didn't want.
00:17Now, you have much greater control. For example,
00:20on this first clip, I've done a pretty stylized look. You see, in fact, that I've
00:25applied some Motion effects doing scale and Anti-Flicker, I've adjusted it with
00:32an Equalize effect to push the contrast a bit,
00:36Applied a Luma Curve, a Tint, and a little bit of Sharpening.
00:43I can now select that, right-click, and choose Copy.
00:50If I choose my next clip in the timeline, I could right click and choose Paste Attributes.
00:56And you see that you have much greater control over what gets applied.
01:00If you've applied Keyframes you could choose to scale the attribute across the
01:05time, this will then take the Keyframes and adjust them so they're relatively
01:11positioned in the next clip, if you uncheck that, then it becomes absolute.
01:16Of course, in this particular case I had no Keyframes so it doesn't really matter.
01:24Additionally I could paste the Motion properties, the Opacity and the Time
01:28Remapping. Well, I don't have any Opacity or Time remapping, so I could uncheck that.
01:33And maybe I don't want to apply the Equalize effect, so I could uncheck that and
01:39instead just paste the Luma Curve, the Tint, and the Sharpening.
01:43When I click OK, those attributes are added to this next clip, and you see that it adjusts.
01:51Now, if you change your mind you can always come back and choose to repaste
01:55those attributes and you'll notice that they're still checked. So, if I want to
02:00see that Equalize applied, I could just click OK, and I think that looks a lot better.
02:05Now, you'll notice in this case when I pasted, it actually tended to apply
02:12multiple times. That's because pasting attributes put these on top of what was there before.
02:19So, I am going to choose Undo and Undo a second time, and this time when I Paste
02:25Attributes it still brings up the choices, but now it's applying it to a clip
02:32that didn't already have a bunch of effects applied.
02:35The existing effect in this case, the Lumetri color engine, which we'll explore
02:39in a moment, is still there because when I pasted it, it simply added those to
02:45the existing clips.
02:47When you choose to Paste Attributes they are added on top of the previous ones
02:51that were already there.
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The new GPU-accelerated Blur effect
00:00Anytime a new effect is added I'm happy, particularly when it's
00:05accelerated effect.
00:06And Premiere Pro just added one that's very useful.
00:09You'll now find that the GPU acceleration is applied to the Gaussian Blur.
00:14So, under the Blur category this is going to speed things up quite a bit. There
00:18it is. You notice at the Gaussian Blur has received a major upgrade. Not only
00:23does it have mercury playback acceleration but also works in float space and is
00:28very accurate with YUV color.
00:30Let's add an Adjustment Layer here to the project.
00:40And I'll drop that in overall my clips, and with that selected I'll go to the
00:50Effects browser and double- click on Gaussian Blur to apply it.
00:56Remember, double-clicking in an effect will apply it to the selected clip, since
01:01that's on the Adjustment Layer there.
01:03I'm going to go ahead and crank it up a bit.
01:06And notice that I'm getting nice real- time feedback, as I make adjustments.
01:11Now, I'm going to blur that a pretty heavily and tell it to Repeat the Edge Pixel
01:16to remove that fringe.
01:18Now, as we play that, you'll see that even on my laptop here, we're getting
01:23nice real-time playback.
01:25If I want to see that for sure I click the Settings indicator here, and ask to
01:30see the Dropped Frame Indicator.
01:33This will give me feedback as it plays as to any dropped frames. You see
01:38that it stays green and I'm getting real-time performance.
01:42Now, part of that is the speed of my machine, and the other part is that I'm
01:46connected to my media drive using Thunderbolt.
01:51At the cut point there it still maintained real-time playback.
01:55Let's go under the Opacity settings here and change the Blend mode to something
01:58like Soft light. You now see that that Adjustment Layer is being used to
02:04create a nice film look, hiding some of the noise, richening the shadows and
02:09giving us a nice bloom on the highlights. As I play that, even with the
02:15Advanced Blur cranked up to a very high value with Blending mode and Opacity
02:21adjustments being made,
02:23you'll still see that that plays back in real time with no drop frames.
02:27The fact that you have this powerful of a blur opens up all sorts of options
02:31and you can really take advantage of this for things like stylizing the footage
02:36or using Adjustment Layers or subtly blurring a layer when you just need to
02:40hide some of the noise.
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Creative color grading with the Lumetri Color Engine
00:00One of the things I'm most excited about, in the new edition of Adobe Premiere
00:03Pro is a revolutionary change to how you work with color grading.
00:08Now, Adobe SpeedGrade still exists and I think it's a great application when
00:12you're ready to finish the program.
00:14However, there are workflows or situations when it becomes very difficult to use.
00:19For example, maybe you need the flexibility to make changes all the way up to the last minute.
00:24Well now, you can go ahead and send a project over to SpeedGrade and let the
00:28colorist start working with some of your clips.
00:31He or she could then send back a LUT or a Lookup Table, that you apply right
00:36inside Adobe Premiere Pro.
00:38Now, After Affects users and Photoshop users had this in early editions, but we
00:42never saw it in Premiere until now.
00:44A realistic example is this.
00:48Let's go ahead and select these clips and I'm going to remove their effects.
00:51I'm going to go ahead and pull everything off.
00:56And instead, I'll just take advantage of Auto and I am going to do Auto Contrast
01:01on those clips with a little bit of Auto Color.
01:04And as I drag through you see that the contrast and the look of the clips
01:10is pretty consistent.
01:12However, what I'd like to do is apply a global look to the scene.
01:17The benefit of LUTS is that your colorist can create a look for an entire scene all at once.
01:23And if you take advantage of Adjustment Layers, this becomes very easy to apply
01:28to the scene at one instance.
01:31If you go back to the Effects panel here and you type in Lumetri you'll find
01:35several presets at the bottom that you can choose form.
01:38However, there is also an effect called the Lumetri effect and this could be
01:43applied to an individual clip or the adjustment layer, and then I can navigate
01:48to an additional look.
01:49Now, you can use any LUTS that you have and they could be different formats. When
01:54you choose them it'll apply.
01:56So, there I applied this warming look. If want to choose a different one, I just
02:01click to browse, and you see each one switches.
02:05Maybe I want to go a little more stylized let's try Cinematic and I'll do a
02:12Sepia tone and you see, it applies that look.
02:17Now, looks are meant to be absolute and they should be evenly applied.
02:20However, if you need to make subtle adjustments, because this is on an
02:25adjustment layer, you can choose to adjust the opacity of that layer and mix the
02:31two back or you could even get fancy and adjust its blending mode as necessary.
02:37Normally though, I would generally apply it at 100%, and then if necessary back that
02:43off in small increments to achieve the look.
02:46Remember, this will completely change the order of operations, so instead of
02:51having to wait to your show is completely finished, you could start to apply
02:55looks that your colorist has provided. This gives you much greater flexibility
03:00and opens up all sorts of options as you want to work.
03:04So, for example, let's give this a bit of the sixty's look, and you see how the
03:10colors have become a bit faded and it definitely takes on age. As a toggle that
03:16off and on, you can see the shifts in the color.
03:21And with each of those the looks are very versatile;
03:26if I decide I don't like one I can always disable it, or browse and look for another.
03:35And you see how quick it is to just apply looks, modify the Opacity to taste,
03:42but very quickly grad an entire scene all at once.
03:47If you want to learn more about creating looks or LUTS be sure to check out some
03:50of the other training here on Lynda.com.
03:53I'd start by looking up SpeedGrade, but it also make these using tools like
03:57DaVinci Resolve as well.
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Creating review copies with the Clip Name and Timecode effects
00:00Another new effect is the Clip Name effect and this is actually well-designed
00:05for making screening copies for clients.
00:07What I like to do is apply it to an Adjustment Layer, and then work with
00:11everything to generate things like Timecode. Here is how it works.
00:14I'll drop in my Adjustment Layer, placing it over my clips and trimming it out
00:20until it's the right duration.
00:22Now, under the Effects panel, I could type in the word name and you'll find the
00:27Clip Name effect. I'll drop that on.
00:31Now in this case, it took the name of the Adjustment Layer itself, so that's not
00:37going to work very well because it's applying it to the whole thing, but we will
00:41use the Adjustment Layer for the Timecode.
00:43So, let's choose Undo for a second, Lasso the individual clips and double-click
00:49on Clip Name to apply it.
00:51And what you'll see now, is that each one shows its unique name.
00:57I'll use the Adjustment Layer though, for Timecode. So if I type in Timecode, I
01:03can now apply that to the Adjustment Layer.
01:08Go under Effect Controls and I could adjust its position, putting it above or below.
01:15And in this case, it's a matter of deciding which time do I want to use.
01:20I could use the time of the media or I could generate it to match the sequence.
01:26Let's click here and modify the sequence time, I'll choose the start time, and
01:32make this sequence start at one hour. There we go.
01:39I can similarly come over here and assign a starting Timecode of one hour.
01:48And as I drive through, you see that they line up 01:29:18, 01:29:18, and this
01:55makes it very easy for you to build.
01:58Now, you could choose how you display that Timecode and how it's being formatted.
02:04Besides SMPTE, you can also show feet or frames if you're working with a film
02:08workflow. Of course you can adjust the size, but using the clip name and the
02:13Timecode effect together you can easily make screening copies. And if you don't
02:18want to apply that to an Adjustment Layer the Timecode effect could be applied
02:22to the individual clips.
02:23And in that case, you could set it to read the clip Timecode. This could be very
02:28useful if you've strung out several original sound bites and you want your
02:32client to give you feedback based on the name of the clip and specific Timecode
02:36for each clip that they would like you to use.
02:39In any case, the Clip Name in the Timecode effect work very well together, so you
02:43can make better screening copies and give your client better opportunity to give
02:48you accurate feedback.
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Multiple GPU support for rendering and export
00:00When you're working in Adobe Premiere Pro, there may be a change to how you
00:04approach the whole import ingest and export workflow.
00:09Realizing that you don't need to transcode upon import, you can actually start
00:13editing much sooner.
00:14However, this is going to start to add time to the backend of the production.
00:20That's okay it's much easier to bypass transcoding everything up front. Would
00:25you rather transcode and have to render 8 hours of footage or only work with the
00:3020 minutes that actually made it into the final production?
00:34However, when you get to the end it is going to take a little bit more time than
00:38you might be used to.
00:39However, what I like to point out the folks is, you got to the finish line a lot faster.
00:44So, while that export time may take longer the total duration of your project is much shorter.
00:50Of course that's great in theory, but it doesn't change the fact that producers
00:55and clients will push you to the last minute, and you'll often find yourself up
00:59against the tough deadline.
01:01Fortunately, with the new edition of Adobe Premiere Pro, you can add additional GPU's.
01:06So, if you're working on a tower or you have the ability to say, use a Thunderbolt
01:11connection to a card carrier, you can actually target a second GPU and use that
01:16for exporting and processing.
01:18When you go to Render or export the file the additional GPU course could be used
01:23to speed up the rendering process.
01:24And because GPUs have come a long way you can actually take advantage of some of
01:29the very, very stacked cards available from manufacturers like NVIDIA.
01:34This will dramatically speed up the time and it's a great investment to add more
01:40real time performance and dramatically cut down the wait times at the very end
01:45when you do tasks like rendering and encoding.
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8. Improved Audio Workflows
Support for third-party effects
00:00When it comes to working with audio, the latest version of Adobe Premiere Pro
00:03makes several advancements, including the use of third-party filters. Let's take a look.
00:09I can now add additional filters. If I choose Preferences>Audio, you'll see in
00:16the ability to access the Audio Plug-in Manager.
00:21In this you can go ahead and Add additional directories for plug-ins.
00:25For example, you'll find several ones located such as the Library path or
00:31inside your User Library.
00:33Targeting these lets you access both audio unit on a Mac or VST plug-ins
00:39on both Mac and PC.
00:42You could choose to scan those locations for plug-ins.
00:45And in this case, I've found them and I will choose to enable all of them by clicking Ok.
00:53Let's enable them.
00:56And I click Ok and Ok.
00:59And if I take a look here inside the Effects panel, you'll notice under Audio
01:03effects additional plug-ins appear, including all of my audio unit plug-ins that
01:08were previously available inside of Macintosh applications and some of the ones
01:12that shipped with the default operating system.
01:15Additionally, there is a wealth of third- party plug-ins available for both the AU
01:19and the VST format and these are often available for free or reasonable prices.
01:25This support for additional Plug-ins really opens up Premiere Pro and let's you
01:30do a lot of powerful audio processing right within the timeline.
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The Audio Effects plugin window
00:00If you're working with some of the new plug-ins or additional third-party ones
00:04that you've added, you actually have more customization when it comes to
00:08processing the effects, that's because you're no longer limited to the graphic
00:12interface that Premiere Pro puts forth.
00:15For example, let's apply an Equalizer.
00:22Notice that, of course, I've got the individual parameters here, but what's nice
00:27is if I click the button here for Edit, I get a custom window.
00:31So, instead of having to make do with all these small numeric list, I can
00:37actually see what it is I'm doing. This makes it much easier as I make
00:42adjustments to get feedback.
00:44And notice, I could start to turn on the different control points and really see
00:51what it is I'm doing.
00:54Even making adjustments here within and starting to apply notches to affect my audio.
01:02The main thing here is not how to do an EQ, but the fact that so many of the
01:07plug-ins now have their own graphic interface.
01:10And you just ask is that by clicking the button there to open the custom setup.
01:15So, whether you're using some of the built-in ones or maybe you've added a third
01:20party one, such as an audio unit, you'll notice that the custom setup window lets
01:26you access the controls. You could take advantage here and really start to
01:30work with the different areas, so you can apply it.
01:34So in this case, Parametric Equalizer to serve as a notch filter or perhaps peak
01:40limiting and you see there again, the custom interface makes it a lot easier to
01:45understand what's happening with the audio signal.
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Control surface support
00:00If you'd like to get a bit more tactile when working with audio you actually
00:04have support for control services within Premiere Pro.
00:07This allows you to connect things using things like the Mackie protocol and
00:11actually add a real touch based surface;
00:14you might find this useful for a Physical Mixer or some of the companion
00:18applications that you can run on a touchscreen tablet.
00:21Let's take a quick look at how it works.
00:24Now depending upon how you have configured things, you may need to use the audio
00:28setup or MIDI control panel.
00:31The exact workflow will vary from Mac to PC, but check the hardware
00:35documentation that comes with the unit.
00:39Once you've done that and you properly configured hardware you can go to
00:42Premiere Pro's Preferences and go to Control Surface.
00:48In this case, you can now Add a Control Surface and choose the type of device
00:52whether it's Mackie or EUCON.
00:55Once you've done that, you can go ahead and Edit device.
01:02In this case, I'm using Mackie control, and I could choose what I want to work with.
01:09In this case I'm using a third-party application, and I just choose it from my
01:15Device Controls and I click OK, there it is, when satisfied I'll click OK.
01:27And now I've got my controls. Let's bring up the Audio Mixer. I will use the
01:33Track Mixer for now, and I'm going to switch my audio application.
01:39So, you notice in this particular case, that the mixer has been re-created
01:44essentially on the tablet. As I adjust here, you notice that the mixer is
01:49actually being modified.
01:51Now, it's going to depend upon the individual tracks that I am using, but in this
01:56case it's been mapped.
01:57As I take a look at some of my other faders here, I can make adjustments.
02:04Additionally, I can go ahead and press and actually switch to Premiere Pro and
02:09call up the dedicated window.
02:12And now, I actually have an exact mirroring of what's on Premiere Pro screen to here.
02:17So while the Visual Mixer that was present was useful, I can actually take direct
02:22control right here and see everything.
02:25So, as I'm working with that mixer I'm making tactile controls. This allows me to
02:30sit back and maybe step away from the computer, go to the back of the room, and
02:34listen to it playback.
02:36And remember, thanks to Automation control, using the touchscreen surface you
02:41could be mixing in real time which is quite cool.
02:44So, I don't care if you want to use an expensive high-end mixer or pick up an app
02:49for a few bucks, in either case the ability to connect to Control Surface to
02:53Premiere Pro gives you much greater flexibility as you start to mix.
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Adjusting clip volume
00:00When it comes time to adjust the volume of a clip, you've got some greater
00:03flexibility now with the new version of Adobe Premiere Pro.
00:07You can, of course, continue to adjust things right within the clip in the
00:10timeline or use the new clip mixer.
00:13Let's take a look at both. In the timeline here I'll go ahead and temporarily
00:18expand the timeline so there's more room.
00:21And remember, as you've learned earlier, you could adjust the height of tracks;
00:26this makes it very easy to grab a handle and pull to adjust your mix.
00:31And remember, you could of course add points here. Switching to the Pen tool, you
00:36can add control points to get the type of mix that you want.
00:41Now, if you don't see those lines, just take advantage here of the Keyframes and
00:47you could see Clip keyframes or Track keyframes for the whole track.
00:52Generally speaking, you're going to be most useful using Clip Keyframes and this
00:56is going to allow you to mix things for each clip.
00:58The Track Keyframes could come in handy if you want to mix a music track, and
01:03then experiment with different clips on that track.
01:06Now, besides doing this right here in the timeline, we actually have a
01:10new dedicated mixer.
01:12The Audio Clip Mixer gives you the functionality that many people have missed
01:16for a while. You'll notice as we drag through, that individual clips can be
01:21adjusted as I drag, it made the change.
01:25And you see, that it directly relates down here.
01:28So, if you have multiple tracks of audio you could take advantage of that.
01:33You also can go ahead and click to Add a New Keyframe, and so, when you drag its
01:41going to can automatically add a Keyframe every time you pull, giving you a
01:46little bit of greater flexibility to create the mix that you want.
01:50Now, as these play back this mixer is very versatile. I'm going to mute my volume
01:55for second here and just play.
01:56And notice, I could see the individual tracks and the master mix.
02:00And as these adjust notice how the tracks in the mixer are refining their Width
02:09to show you everything.
02:10And if you make them more narrow, eventually you get to the point where the fader and
02:18the VU meter are combining.
02:23So, you actually can mouse over and make adjustments that way.
02:29So, a lot of control as you work. You could choose to see faders and VU meters or
02:36as you collapse the user-interface simplifies.
02:39But in any way, the audio clip mixer solves a lot of problems and makes a lot of
02:44users happy by giving them the controls they are used to having in other
02:48nonlinear editing tools.
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9. Improved Multicamera Workflows
The Create Multi-Camera Source Sequence option
00:00Multi-Camera editing continues to improve inside Adobe Premiere Pro.
00:04We already have the ability to essentially work with unlimited tracks really
00:08only hindered by the speed of your hard drives.
00:11And as long as you're using fast storage, like I have here with a Thunderbolt
00:14connection, I can get quite a bit done.
00:17Let's walk through the process of building a sequence and take advantage of some
00:20of the new options like the ability to synchronize using audio.
00:24I have opened up my Multi-Camera audio and I have several different angles here.
00:30What I'm going to do is select one from each of the bins.
00:37As I drag through, each one has a slate and I could zoom in to check the slate information.
00:48There it is, take 2.
00:51Let's color code that so it's easier to find.
00:53There we go. And I'll go to the next camera angle, there it is, I'll color code
01:07that to make it a little bit easier. I'm just looking for all the same takes
01:15which is one of the advantages of slating my takes. It makes it easier to find.
01:23Okay, now that I've found all the desired takes and I've color coded him, it's
01:27easy to create a Multi-Camera Source Sequence, let's take a look.
01:32I'll select all the clips that I wanted and the reason why I color-coded them
01:36was it just makes it a lot easier to find, especially when I sort by the labels.
01:41You'll notice that that red clip goes right to the top, there we go.
01:50I've got everything selected including the original audio source.
01:55If I right-click I could choose to Create a new Multi-Camera Source Sequence.
02:01We'll take a more in-depth look at this a little bit later.
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Automatic syncing with audio waveforms
00:00Now, one of the coolest things with Multi -Camera editing is that you can use the
00:03audio waveforms to automate the syncing process.
00:06Instead of having to go through and put a marker for the clapboard, you could
00:10take advantage of the existing reference audio.
00:13Just make sure when you record that you've got a microphone on each camera and
00:17that it's getting some usable audio.
00:19It doesn't have to sound great, but you do need audio levels that are a decent level.
00:24So, I could choose to take the video clip or the audio clip or give it a unique
00:28name, but this seems fine, Multicam. I'm going to synchronize using the Audio sources.
00:35So that looks pretty good, I'm going to tell the Audio to come from the first
00:39source and that I want to go ahead and treat this as a Stereo file.
00:43When I click OK, the new Multi-Camera Resource Sequence is going to be created.
00:49There we go, and I've got my source sequence which I could drop into a new
00:54sequence and there it is.
00:58Now, if I drag through and double-click, you'll see it loads up here as a source
01:03and I could see all my angles.
01:06Let's adjust that and get a little further in.
01:08There we go, and I'm going press Play for a second.
01:14(music playing)xxxxxxxxxxxxxxxxxxxxx
01:17You'll notice that it only took the audio from the first track I selected.
01:21Now, it's a bit loud so I'm going to lower that.
01:26And let's set that to a normal video level, about -12 dB and I'll press Play.
01:30(music playing)xxxxxxxxxxxxxxxxxxxxxxx
01:31And if I look over here on the source side, I can see things.
01:39We'll take a more in-depth look at this a little bit later.
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Changes to multicamera monitoring
00:00Now that I've got the Multi-Camera Source Sequence place inside a sequence, I
00:04just need to make the few changes to the user interface.
00:07You used to have a dedicated Multi- Camera Monitor, but much like how the Trim
00:12Mode moved into the Program Monitor, same holds true for multi-cam.
00:16I think customizing the buttons makes it a bit easier.
00:19Now you can, of course, just click the Panel menu and access Multi-Camera and
00:24that will switch things.
00:26But I'm going to go ahead and actually click the Button Editor here and add a
00:30button for the Multi-Camera View and the Record.
00:33While we're at it, we'll drop down closed captioning to use those later.
00:39You'll see the buttons there just drop into the center and I can click OK.
00:44Now, to make things a bit easier, I'll just temporarily press the Grave key to
00:48maximize that window.
00:50This makes it a lot easier to see what's happening.
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Customizing multicamera keyboard shortcuts
00:00Now, you may find it perfectly intuitive to click on the angle that you want to use.
00:04However, I personally find that that's not as fast;
00:06I've got to move the mouse and make sure I'm over the right angle before I click.
00:11Instead if I use a numeric keypad, I could have angles 1 through 9 mapped to
00:15a hardware key, and this makes it really easy to punch like it's a live show and switch.
00:20But to do this, you need to customize the keyboard shortcuts and type in the
00:26word cut. You'll see that I've mapped Ctrl+1 through Ctrl+9 for my different angles.
00:33If you want you can even simplify this. I'm just going to make these actually
00:39be 1, 2, 3, 4, 5, etcetera for my different angles.
00:44I'm overriding the default shortcuts, but that's okay.
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Recording multicamera edits
00:00All in all, Multi-Camera has gotten a lot easier.
00:03The ability to synchronize using an audio track as well as control which audio
00:08channel is used for the sequence add some great overall power and I find
00:14multi-camera editing to be very easy.
00:17Let's record and we'll press Play.
00:22(music playing)xxxxxxxxxxxxxxxxxxxxx
00:26And I can now switch between the angles.
00:31(music playing)xxxxxxxxxxxxxxxxxxxxx
00:34And notice how easy it is to use the Multi-Camera Monitor.
00:46I can click to switch, and in this case, I've mixed footage from a GoPro and
00:55AF100 and five DSLRs seamlessly.
00:59There'll need to be a little bit of color correction, but it's still working quite well.
01:09(music playing)xxxxxxxxxxxxxxxxxxxxx
01:12And when I press Stop and the Grave key, you'll see that all of those edits
01:17happened right there in my Timeline.
01:18So, a very straightforward process. When you're done with the Multi-Camera
01:24Monitor you can go ahead and click to switch the view back to default.
01:30Now, there is one more feature that's useful that could really sort of simplify
01:34the clips before you hand them off or need to work with another editor.
01:39If you want to, you can actually flatten your Multi-Camera Sequence.
01:43To do this, just select the clips in the Timeline, right-click and choose
01:48Multi-Camera>Flatten.
01:51Doing so will switch it back from a Multi- Camera Sequence to the individual clips.
01:57Now, I'm going to change my mind and go back because I still have a little bit
02:01more editing to do, but this is a great way to reduce the burden and simplify
02:05your sequence before you hand it off.
02:07The fact here that on a laptop, using a portable Thunderbolt drive system, I can
02:12mix seven footage angles from six different types of cameras and play it back
02:17without dropping a beat, is really pretty awesome.
02:20And it's one of the many reasons I like cutting Multi-Camera footage using
02:23Adobe Premiere Pro.
Collapse this transcript
10. Improved Closed Caption Workflow
Importing a caption file
00:00Adobe Premiere Pro gives you a lot of flexibility when it comes to closed captions.
00:04Now, we had some abilities with earlier editions, but now you have the ability to
00:09easily edit, reposition, or even modify captions right within the Premiere Pro
00:14Timeline. Let's take a look and overview the process.
00:17I've used an application here like MovieCaptioner to go ahead and build out my captions.
00:24You see that there are times that indicate where they appear.
00:29I've gone ahead and exported these to a compatible Premiere format, but there
00:33are lots of other formats that Premiere Pro supports.
00:35For example, you can find them embedded right inside the QuickTime movie or use
00:41sidecar files with the extension of .mcc, .scc, .stl or .xml and these will be
00:49created by the many different programs on the market.
00:53Once I have that I could import that file into my project.
00:57There it is. It's an actual clip and I'm just going to place that above in the Timeline.
01:07Now that I've done that, we'll turn on closed captions, and you see the text
01:13appears right above.
01:16If you don't see the Closed Caption button, just go to your ability here to
01:20modify the buttons and add it. Let's take a look.
01:24(video playing)xxxxxxxxxxxxxxxxxxxxx
Collapse this transcript
The Captions panel
00:00Notice like many things in life, there is no guarantee that the captions are
00:04going to line up perfectly.
00:05But Premiere Pro makes it easy to adjust and tweak their positions.
00:10To do this, we'll use the Captions panel.
00:13I'll choose Window>Captions and select that. And I can actually see what's happening.
00:22Let's tear that off and drop it up top here, making a little bit more room.
00:29(video playing)xxxxxxxxxxxxxxxxxxxxx
00:34Now that we can actually see the captions, next we'll learn how to adjust them.
Collapse this transcript
Adjusting the caption display
00:00After we've imported the captions we can go ahead and modify them, doing things
00:04like changing their position, the size of the text and other properties about
00:09how they build on screen.
00:11Let's see how it works.
00:13For example, let say I found an error in one of my captions and he is saying we
00:19have to rip out your linkage.
00:20Well, the captioner thought it said lankigins, so I'm just going to select that
00:28and type and you see that the caption actually gets modified without having to
00:32go back to the original captioner or project. I can make the update right here
00:37and everything updates.
00:43Additionally, if you want, you could change the style of the captions.
00:47So instead of popping on they can Roll-Up or Paint-On. Here's an example of Paint-On.
00:57And you see that it wipes across to reveal.
00:59Now, if you're going to change the style, I would recommend that you do it for
01:03all of the captions.
01:07And you would just need to go through, select them and change the style.
01:14Now, this is ultimately up to you or perhaps the delivery requirements that you
01:18have for your station of delivery. But you see it's pretty easy to modify the
01:24styles and choose how many lines appear at one time. Here we go.
01:32Additionally, you can go ahead and select the text and do things like change
01:37its color. You'll find a preset to help you, but sometimes if you have
01:42multiple characters you can use this as a way to designate the different
01:45characters talking. You also have the ability to do things like insert symbols
01:50to indicate music playing.
01:55If you want you could underline text or italicize for emphasis.
02:00Now, the size of the captions are going to be generated by the actual
02:04television set, so don't look for controls here over where they're actually
02:08sized on the screen.
02:10However, you can adjust the position on the screen. For example, when we get
02:15towards the end of the spot, we have brought up a phone number.
02:22And it seems like it would be a good idea to reposition those on the screen, so
02:26it's not covering up the phone number. Let's select that whole caption and I can
02:33adjust its Y position to nudge it up.
02:36We can do the same here for the remaining ones, just to pull them above the phone number.
02:45There we go.
02:47So, by selecting the text I can adjust the X or Y position. So there I have it.
02:52Let's just select that text and I could make adjustments here to change where it
02:59falls on the page itself.
03:02And I'll just drop that one a little lower and you see it updates.
03:06So, a lot of flexibility. Plus you get the ability, if necessary, to grab these
03:12handles and just move the captions as you see fit.
03:16So, you have the choice of editing them here with there in and out points or just
03:20come right into the clip itself and move to reposition the captions as necessary
03:26and I think what you'll find is this is a very flexible workflow.
03:30Overall, the ability to work with captions is greatly improved. When you
03:34choose to export this file you could choose to include it in the embedded quick
03:38time or if you have the required hardware, when you print to video and lay it out
03:43to tape, it'll actually be laid in the appropriate spot.
Collapse this transcript
11. Improved Export Controls
32-channel audio sequences
00:00Premiere Pro has been a lot of emphasis on the professional high end user,
00:04particularly those working in broadcast environment.
00:07As such, it continues to add support for advanced features.
00:11In this case, one of the areas that's seen a lot of improvement is the number of
00:15audio channels or outputs that you can utilize.
00:18When I choose to make a new sequence I'll go with a professional format.
00:24For example, let's say I was mastering to XDCAM, under the Tracks here, I have
00:31the ability to choose a Master, and you'll see for Multichannel, but this now
00:37goes all the way upto 32 tracks.
00:41So, by using the number of channels upto 32, you could take advantage of the
00:45most robust hardware out there, and remember once you get those setup and you
00:50have decided how you want to map those to a specific track you can then Save
00:55Preset making it very easy for you to control the final output.
01:00You'll notice with upto 32 tracks, you could really get pretty robust.
01:04And as you start to get those tracks, you decide how you want to work.
01:09Remember, Premiere Pro gives you the ability to work with Stereo or Mono
01:13tracks as necessary.
01:15So, if you had audio one and two, both being mono tracks, just click the Assign
01:20button and you can assign those to the appropriate pair.
01:24As I go down to three and four, I can assign those to the correct output.
01:29And so, you simply want to make your way through and target the correct output.
01:34Remember, a standard track could hold a Stereo or Mono file, and it will
01:39appropriately map to the correct output channel.
01:42Once you get everything setup correctly, I highly recommend that you save a
01:47Sequence Preset and this will save you some time in the future.
01:50So, once you've taken the time to get the number of tracks setup the way you
01:54want and map their output, go ahead and save a sequence preset.
01:58Chances are if you're working in a broadcast environment, you have got some
02:01pretty strict requirements for how you configure Sequences.
02:04Maybe it's one and two for dialogue, three and four for sound effects, five and
02:09six for music, additional ones for Nats, may be some other channels used for
02:13multi-language output.
02:14In any case, with 32 channels that you can assign there is just about any type of
02:19sequence that you can configure for just about any deck. This gives you the
02:23control that you need for the most demanding in professional environments.
Collapse this transcript
16-channel QuickTime export
00:00Besides the ability to export upto 32 channels to a deck, you now have 16
00:05channel QuickTime output. This makes it much easier to write a Multichannel file
00:10without having to split it out to separate audio files that you stitch together.
00:15Here's how it works.
00:17If you've Multichannel sequence where you've assigned multiple channels of
00:21output upto 16, when you go to Export to QuickTime movie, you'll find some
00:26additional controls.
00:27For example here, once I choose the Target Format in the Codec, if I scroll down
00:33you'll notice that you have the ability of how you export.
00:38Let's check our Video Codec for a second here and we will go with the
00:42professional codec like ProRes.
00:45And I'll check the Audio tab, and I have the ability to choose how many Channels I export.
00:54Notice, in fact, I can go upto all 32, but QuickTime is generally happy with 16.
01:01Now that I've done that, I can actually export all of those and choose to make
01:06a single track with all 16 channels, or split them up to 16 Mono Tracks or 8 Stereo Pairs.
01:14So, this gives you much greater flexibility on export to control how the file is written.
01:20Remember, just look at how many Channels you have to start with and then you can
01:25assign how they behave upon export.
Collapse this transcript
Export Frame improvements
00:00Some NLEs choose to make the use of a freeze frame in effect. With Premiere Pro
00:05it actually generates a real graphic file, that's written to your hard drive.
00:10Now, this process has been pretty traditional and around for a while, but now
00:14Premiere Pro has refined how you can work with that file and whether or not you
00:18add it back into your project.
00:21Simply put the playhead over the frame you want to use. Then I recommend you
00:28click the plus button (+) to modify the Button Editor and add the button there
00:32to export a frame. The shortcut is Shift +E. When you do that a new dialog comes
00:39up. This makes it easy to choose the file format that you want to save, and
00:44you'll notice that, by default, it's going to where your render files or cache
00:48files are set, this could be changed to do same as source under your scratch
00:53disk preferences if you'd like.
00:56You also can click Browse to manually navigate to a dedicated path, and you'll
01:03see that it updates.
01:05The most important option though, is the ability to Import it back into the project.
01:09So, now when I go ahead and click OK, there it is, it's right in my project and
01:16I can easily work with the file.
01:18It's also been written right to my hard drive.
01:21So, the Export Frame command has gotten a lot easier, I like the fact that I can
01:25specify an exact location and I can easily integrate it back into my active
01:30project without having to navigate and go find the file.
Collapse this transcript
Streamlining H.264 and MPEG2 encoding with matched encoding settings
00:00Because H.264 and MPEG-2 Exports are so common, both for things like blue ray DVD
00:06or most web-based outputs,
00:09Adobe Premiere Pro makes it a lot easier to target those.
00:12Here's how it works.
00:13I have got a Sequence here and I am going to choose File>Export>Media.
00:19When I choose H.64 you'll notice that the first option is to match the source,
00:25in other words it's automatically going to assign the correct frame rate to Match my Sequence.
00:30In this case I'm working with something that is 1280x720 at 29.97.
00:37You'll see that the output matches that and I didn't have to dial it.
00:42In fact, I could just choose between a High bit rate for use in broadcast or a
00:47medium bit rate, if I wanted to upload to a video sharing website like YouTube or Vimeo.
00:53Similarly, if I switch to MPEG2 you'll notice that Match Source exist and you
01:00could choose to match that for both high and a medium bit rates. Of course all
01:05the other presets continue to exist.
Collapse this transcript
New device presets
00:00Because the world of digital publishing keeps changing, Premiere Pro keeps up by
00:03adding some new presets.
00:05You'll find popular options for many new personal electronic devices.
00:10For example, when I choose File>Export> Media, you'll see that the H.261 category
00:17is expanded. You'll find useful presets for devices like Kindles, as well as
00:25the Barnes and Noble Nook and the latest versions of Apple iPad, as well as
00:31iPad Mini are supported.
00:34The great news here is you don't have to guess. Premiere Pro is keeping up with
00:39frequent updates to the presets, so that you can always target the latest
00:43consumer electronic devices.
Collapse this transcript
Conclusion
Goodbye
00:00May name is Richard Harrington.
00:01I'd like to thank you for taking a look at the new features inside
00:04Adobe Premiere Pro.
00:05I tried to filter our view to take a look at the most useful professional
00:09features that a video editor would need.
00:11However, as the application continues to update and I discover new things we
00:16will continue to update the training title here.
00:19So whenever you see new features come out, be sure to come back and check this
00:22page as we will add additional coverage.
00:25I would like to thank you for joining me and start having fun editing.
Collapse this transcript


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