Premiere Pro CS6 New Features

Premiere Pro CS6 New Features

with Richard Harrington

 


This course explores the features that will get video producers and editors excited about Adobe Premiere Pro CS6. Author Rich Harrington covers all the changes, ranging from the redesigned and customizable user interface, enhanced Mercury Playback Engine, and new footage logging in Prelude, to the new Audio Mixer, improved multi-camera editing, revised trimming behavior, and video adjustment layers.
Topics include:
  • Customizing the Timeline
  • Using hover scrub
  • Working with the dropped frames indicator
  • Ingesting and logging media with Adobe Prelude
  • Transforming a selection with multi-cam editing
  • Understanding how trimming has changed
  • Applying effects with video adjustment layers
  • Stabilizing footage with the Warp Stabilizer effect
  • Using the audio track and audio channel features

show more

author
Richard Harrington
subject
Video, Video Editing
software
Premiere Pro CS6
level
Appropriate for all
duration
3h 22m
released
Apr 11, 2012

Share this course

Ready to join? subscribe


Keep up with news, tips, and latest courses.

submit Course details submit clicked more info

Please wait...

Search the closed captioning text for this course by entering the keyword you’d like to search, or browse the closed captioning text by selecting the chapter name below and choosing the video title you’d like to review.



Introduction
Welcome
00:04Hi! My name is Rich Harrington and I am an Adobe master trainer.
00:08Today I am going to be sharing with you new workflows and techniques using
00:11Adobe Premiere Pro CS6.
00:13We've got a lot of cool things to cover because this is a really big release
00:17with tons of new features and lots of improvements;
00:20both big things and little things.
00:23Throughout today, we're going to be taking a look at Adobe Premiere Pro on
00:25both a Mac and a PC.
00:27We're going to primarily work on the PC, because I have got a beefier video card,
00:30but we have a couple of great announcements about Premiere Pro CS6 that affect
00:34the Mac platform only, and we will be looking at that as well.
00:37Now, going forward we've got a lot of stuff to cover.
00:40We're going to start off by taking a look at the redesigned user interface.
00:44What you're going to see here is great options for customization and the ability
00:47to really tweak things to make it a more comfortable editing environment.
00:50We're also going to take a look at the Mercury Engine.
00:53There is a whole bunch of improvements here including the fact that the Mercury
00:56Engine is now easier to run on a Mac.
01:00We'll then jump over to a new companion application called Adobe Prelude.
01:03Now officially, it is part of the Adobe Production Premium Creative Suite
01:07or Master Collection.
01:09However, it has some real world benefits to Premiere Pro,
01:12and we're going to be showing you how to use it to prep your assets and then bring
01:15them in with Ingest.
01:17After that, we're going to explore multi-camera editing.
01:19There are some great new changes here with multi-camera, including a much faster
01:23workflow for getting multi-camera set up and the ability to move beyond some of
01:27our previous limitations with total number of angles.
01:30When this is done, we'll explore all new options for trimming.
01:33Now professional editors will always tell you the power is in the trim and what
01:36we're looking at here is the ability to slightly refine our edit points.
01:41This is a weakness in previous versions of Premiere Pro and what we're seeing
01:44now is great control to really get in there and refine that edit with perfect
01:48rhythm for the right pacing in your program.
01:51One of the great things is that we actually now have the addition of Adjustment layers.
01:55Now this technology was previously only available in After Effects and it
01:59really gives us a flexible workflow for applying an effect to multiple clips of video at once.
02:04Plus those improvements in the Mercury Engine are going to totally accelerate
02:07our effects workflow.
02:09We're going to talk about audio improvements as well.
02:11We've got a better audio mixer with more control, better audio VU meters to
02:16actually see what's happening in our program, and just refined overall control.
02:20One of the other things that's exciting is that the tracks have gotten a lot
02:23less confusing when it comes to working with different audio sources.
02:27We have a new adaptive universal track format that just makes things easier to work with.
02:32And then finally, we'll explore the RAW video workflow.
02:35We have of course had support for RED before, the native support for 5K is now
02:39rolled in and built in, no extra installation, plus we have the exciting
02:44announcement of support for ARRIRAW.
02:46So we've got a lot of great things to explore.
02:49Thanks again for joining us and let's jump in.
Collapse this transcript
1. The Redesigned and Customizable User Interface
Exploring the new default workspace
00:00One of the coolest things that I like about Adobe Premiere Pro CS6 is the
00:04redesigned user interface.
00:05What we have here is a complete new way of looking at things.
00:10As you see here, same sort of thing, Source and Program, Timeline and a Project
00:14panel, but really, a lot more emphasis on content.
00:18One of the things that team did this time is they got rid of a lot of the visual clutter.
00:23So up here in the Project panel, you see that we've got the ability to really
00:27jump in and start to look at things.
00:29We can see our UI, we could see bins clearly, we've got the ability to
00:33resize things here.
00:35And when we start to jump in to a bin, what you will actually notice is the
00:39ability to see our content.
00:41We'll explore more of this here, but just notice how these thumbnails can be
00:44quickly resized and intelligently scale to automatically fill the frame. There we go!
00:52Let's switch back to List View here.
00:54Other things that are nice is the just really large Source and Program
00:58monitor, with great performance as we drag through and scrub, and you see really responsive.
01:05Now there's lots to this and we're going to go ahead and customize all of these elements,
01:09but I wanted to point out that if you don't like change, you don't have to have change.
01:13If you simply choose Window > Workspace, you can go back to the CS5.5 way.
01:20But you will notice that things are not nearly as pretty.
01:23A lot smaller emphasis on the Source and Program monitor, the lot more
01:28clutter here with the Project panel, and I really think as you work with it,
01:32you're going to like seeing those larger monitors and more emphasis on the
01:36content as you edit.
01:37Now if things ever get screwed up, you can always go ahead and reset the
01:42current workspace and that will put it back to the default view and make sure
01:46that everything is perfectly aligned.
01:48For purposes of today, we're going to go ahead and use this new default
01:52workspace for most of our editing tasks.
01:54We may jump around when we hit effects or color grading, and take a look at those
01:57as well, but I think you're going to find that this is a really comfortable
02:00way to start working.
02:02Now let's explore some of the individual options for things like the Source
02:05and Program monitor as well as the Timeline and see how much more control we
02:09have over customization.
Collapse this transcript
Customizing the Source and Program Monitors
00:00Two of the areas you're going to work in the most are the Source and Program monitors.
00:04Now fortunately, these things saw the most improvements with CS6.
00:08Previously, there was a lot of visual clutter, and what we have now is sort of a
00:13middle ground of clutter with the option to completely minimize it altogether.
00:18In here, we've got our Source and Program monitors, and pretty standard.
00:23Notice that you can drag through to see your content, same thing over here in
00:27the sequence, we've got the ability to drag through, and the Timeline and the
00:31Program monitor are closely tied together as you drag.
00:35Now, let's take a look at what we can do here.
00:37Across the bottom, you will see buttons and if you click this, the Button
00:42Editor will pop up.
00:45You now have the ability to customize your buttons however you want.
00:49Now there is a default layout here and what you basically have is the ability
00:54to add additional buttons.
00:56So if I wanted to, for example, I could start to put in buttons like my Clear In
01:00and Out, and maybe those are useful to me.
01:04I can start to put in separators here as well.
01:07As we start to go through, you see you've got that option to put really whatever you want.
01:11Now I am just going to reset this back to the default and I am going to
01:15actually present you with a challenge.
01:17Let's say you didn't need those buttons.
01:20If you're an experienced editor and you're used to using keyboard shortcuts
01:23like I for in and O for out, J to play forward, K to pause; you might not
01:29actually need the buttons.
01:31Well, Adobe Premiere Pro recognizes that and lets you get rid of them altogether
01:35to give you more room for your actual picture.
01:38If you don't want to see those buttons, just click the submenu here, and you
01:42have the ability to uncheck Show Transport Controls.
01:47So when you do that, you get more room for the actual content, and you will
01:51notice here that we can completely use the keyboard;
01:53I for in, L to play forward, K to pause, O for out, and all of our core editing
02:01happens right there in the window, and you will notice we have total control
02:05there over the Program and Source monitors.
02:09You will also notice that the time ruler here doesn't have any numbers.
02:12Now as you drag through, you will see the ability to see the playhead position
02:16within the clip as well as the overall duration of the clip.
02:20This particular clip is from a DSLR and so it doesn't actually have a time code,
02:25it's just starting with 00:00.
02:27So that's why I am seeing that be that way.
02:29But normally, this would be your timecode number and this would be the In/Out
02:32Duration that you've set, so if you need to, you can leave the numbers off down here.
02:37Now if you like those numbers in the Timeline ruler, you can just go down here
02:41and turn them back on and you will see those,
02:44but as you start to look at this, you will realize that that's just clutter, and
02:48I actually prefer to leave that off, so we have less happening.
02:52That looks pretty good.
02:54Let's come on over here and I am going to go ahead and leave these on for now
02:59and I will actually turn the buttons back on with the transport controls just so
03:03we get used to them as we go through this lesson.
03:06It's totally up to you however though, feel free to turn those off if you'd
03:09like larger Program and Source monitors and that will really give you some good control.
03:13Now those things alone are some great improvements but Adobe has actually gone
03:17further and added some more changes that I find useful.
03:20One of the other things that's less hidden now is the playback quality.
03:23You will notice here that you can quickly switch between Full, Half, and Quarter.
03:29This is going to be useful because it lets you change the resolution for
03:32playback, and if you're working with really high resolution sources or slower
03:36hard drives, the ability to drop down in quality will lessen the burden on your system.
03:42You will also notice the ability to go to 8th and 16th, and what's nice here is
03:46if you're working with high resolution footage like RED 5K or ARRIRAW, you
03:51could drop that down.
03:53Personally, I found this incredibly useful and that I have been able to work on
03:56a laptop with RED 5K files running off of a really low quality USB drive.
04:02Now that is so far from the recommended workflow, but it does actually work and
04:07it's been useful because I've been able to use the laptop to quickly review
04:11footage onset, and the ability to just pop in a drive, any drive, and adjust the
04:15playback quality to a level that your system can handle lets you get through
04:19some of those really tough situations.
04:22Now if you want to quickly switch, there are some keyboard shortcuts to make this easier.
04:26If you have your pointer over a window, you can go ahead and switch
04:30through those resolutions.
04:32If I press Ctrl+0, it will go to full quality, Ctrl+2 for half, Ctrl+4 for
04:40quarter, Ctrl+8 for eighth.
04:43Now this particular clip doesn't have eighth available as an option, that's
04:46why it didn't jump.
04:47But if you look at this, you will see, 2, 4, 8 and that's the logic behind
04:52the keyboard shortcut.
04:53If you need additional controls, clicking the Settings here will pop up and give
04:58you access to all the things you had before, such as scopes and the ability to
05:02adjust your paused resolution, and of course, all of those additional controls
05:07that will adjust how the Source and Program monitor look, including options like
05:11Safe Margins and those Transport Controls we mentioned earlier.
05:16I really like the redesigned interface here and it just really puts the emphasis
05:19on editing the source material, and that's going to make you faster and
05:23hopefully make editing more enjoyable.
Collapse this transcript
Customizing the Timeline
00:00One of the places where the UI improvements are going to most make an impact is the Timeline.
00:05This of course is where you build your program, and the fact that you have all
00:08sorts of new options to streamline the appearance and really help you focus on
00:12the content, should help you see a boost in productivity. Let's take a look.
00:17In our Timeline here, you'll see that things are similar to the past,
00:22but one of the things that pops up right away is the fact that the user
00:25interface makes it a little bit easier to see things.
00:27Right now, we've gone to a darker shade of gray, and this is the new default.
00:32You'll also see that the colors in the Timeline are a bit more vibrant for the
00:35individual clips, making them stand out, so it's higher contrast.
00:39Now, all of these things can be tweaked.
00:42If we go on into our Preferences, we can go ahead here and take a look at the
00:46label Colors, and you'll see that the colors have been re-mapped to more vibrant colors.
00:52These are the colors being used for elements in the Timeline and they've been
00:55assigned down here under Label Defaults.
00:59Now we're not going to tweak these, the only point being is if you don't like
01:02these more brightly saturated colors, you could change them.
01:05You'll also see under Appearance that you have the ability to adjust the overall
01:09brightness or darkness of the user interface to make it feel more comfortable.
01:14This brings me back to the early 1990s.
01:17So I am going to go back to the default and I really like this richer, darker
01:20interface, it cuts down on visual eyestrain.
01:24Another thing you'll notice about the Timeline is that the bottom control here
01:27has been redesigned.
01:29We have the ability here to of course move and we've got scaling integrated, so
01:34it's much easier to zoom in on the section of the Timeline you want to control,
01:39and adjust your magnification level as well as location within the Timeline.
01:44You'll see we have numbers up here of course, but just like the Source and
01:47Program monitor, you could turn those off.
01:50So if you don't want to actually see the Time Ruler, you could turn that off to
01:54cut down on the amount of feedback and just rely on the playhead position,
01:58although I find that I do usually like to see the Time Ruler Numbers.
02:02One of the things that always screws me up however, is the Work Area.
02:07In Premiere Pro, the Work Area lets you define the region that you're working on
02:11and this is kind of useful,
02:13in that you can drag it in and set a particular area.
02:17As you see here, we've marked out this zone.
02:20The way that the Work Area would function is that I could choose options like
02:24export just that Work Area, or render just the effects in the Work Area.
02:29The danger here is that people would often set the Work Area inadvertently and
02:33then when they choose to export, they would just get that portion of the movie
02:38or only render that part.
02:40If you come from another nonlinear editing application, you're probably more
02:44used to using in and out points to define the render area.
02:47Let me show you how you can do that.
02:49Right now, with the Work Area visible, if I look under the Sequence menu, you
02:53see I have options to go ahead and render the Work Area.
02:57However, I could go ahead and just turn that Work Area Bar off.
03:02I like that because it gives me almost another full track that I could view in the Timeline.
03:07Also now, I can use in and out points and you'll notice under the Sequence menu,
03:12we have the ability to render In to Out, and that works really well.
03:18Another thing that's been tweaked is how the scroll wheel behaves on your mouse.
03:23In earlier versions of Premiere Pro, if you use the scroll wheel, it would go
03:26ahead and move through the Timeline left to right, like this.
03:30You see as I scroll, it moves side to side in the Timeline, and to be honest,
03:35that's not that useful to me.
03:38Under our Preferences, we now have the ability to change that.
03:41So if we go under General, you see we have the ability to switch that to
03:45vertical scrolling for the Timeline mouse.
03:48Now with a multitrack sequence, you have the ability to scroll up and down with
03:53your tracks, and if you come down here, same thing in the audio tracks, I could
03:58scroll up and down to see my content.
04:01If I hold down the modifier key of Alt, it still behaves as a zoom in and out
04:06on that particular location to change the overall magnification level of the Timeline.
04:12I think this gives you the best of both.
04:14I really prefer that vertical scrolling up and down because I often build tracks
04:18that have a lot of graphics and compositing.
04:20However, using the modifier key of Alt or Option will let me zoom in and out on
04:25the Timeline to change my magnification level.
04:28Both of those types of zooming and scrolling are useful when you're dealing with
04:32effects-rich sequences.
04:35Now, that behavior works great.
04:37Notice again, scrolling up and down, and if I hold the Option key, zooming in and out.
04:44If you'd like to have that other behavior back though, holding down the Ctrl key
04:48on a PC or the Command key on a Mac, will go ahead and reverse the behavior.
04:54This is going to allow you to then scroll left or right in the Timeline.
04:58Releasing the Ctrl key or the Command key will switch it back to scrolling up
05:02and down, and of course, the Alt key continues to do zooming.
05:06So some great overall controls.
05:10These sorts of things in the Timeline are just going to make you faster.
05:12They will probably take a little getting used to, but I think you'll really like
05:16the changes and feel free to turn the options off and on to help you out.
05:21Remember, Premiere Pro puts you in control, so through the use of Preferences
05:25and that flyout menu at the end of the sequence, you can go ahead and control
05:29things and really use the options that are most useful to you.
Collapse this transcript
Looking at the redesigned Media Browser
00:00A unique thing to Adobe Premiere Pro is the Media Browser and it's really built
00:05around the fact that Premiere Pro likes to work with native media sources.
00:09The Media Browser is designed to make it easier to work with material originated
00:13on tapeless acquisition sources because it understands things like the card
00:17structure folder as well as spanned clips.
00:20Let's take a look at some of the improvements to the Media Browser.
00:24By default, it's going to be docked with your Project panel.
00:27You could, of course, undock it or remove it wherever you want on the screen.
00:31If you needed to undock a panel, just select it, then in the submenu, you could
00:35choose Undock Panel to free that one out.
00:38This allows you to reposition on the screen, make it as big as you want.
00:42Let's go ahead though and reset that back to our default here.
00:49Now I am going to go ahead and navigate to some of my media.
00:52I will take a look at this in List View and I am just navigating to the actual
00:58media folder here with some of my project assets.
01:02I've done some organization on the drive and I'd like to make this window
01:06easier to see.
01:07So let's just mouse over and press the Grave key or the Tilde key, which is
01:11likely in the upper left corner of your keyboard, and that will temporarily
01:15maximize the window that the cursor is over.
01:18Notice, we see the drive structure here and I could jump in and start to see my
01:22footage, and there's all my content. This makes it easy to find things.
01:28Now looking at it in a List View is okay, but what I really like is the ability
01:32to switch on over here to Thumbnails, and when you do that, you'll see that it
01:37very quickly populates and loads in thumbnails for all the clips.
01:41This lets you see the footage and actually tell what's here.
01:45Now another nice thing is the ability to actually adjust what you're looking at,
01:49so in this case, I have some slates and I can make sure that I'm actually
01:53scrubbing through, and see that this is Scene 6, Take 1, and that makes it easier
01:58to find a particular shot.
01:59So if the slate isn't in the very front of the frame you could adjust.
02:04Now as I roll over here, you are seeing some Hover Scrubbing and we'll talk more
02:08about that in a moment.
02:09Another cool thing is if you select a clip here, you actually have JKL support.
02:14So I could press L to play it forward.
02:17If I tap that, it will play it faster than real time.
02:22J will rewind and K will pause.
02:29So if you need to review a clip, and decide if it's correct take or a shot you
02:33want to use, you can completely watch and review all of your shots without ever
02:38having to leave the Media Browser.
02:40This is tremendously useful, because in the past, you would have to load
02:43the clip first.
02:46Now if you want these thumbnails bigger, you could just drag the slider here
02:49and you'll notice that they intelligently snap.
02:52One of the nicest things is how Premier Pro will redraw these windows.
02:56Instead of having to worry about things being cut off or having to scroll, as
03:00you drag that, you will just notice that they resize to intelligently fill
03:03the window, and you can get some really giant thumbnails there making it easy
03:07to review.
03:09I find that this is a great view for onset where it's easier to see things and
03:13people over my shoulder like a client or the director of photography can see the
03:16clips without having to ever leave the Media Browser.
03:20At some point though, you're going to need to leave the Media Browser and bring
03:23the clips in to your project.
03:24Well, this is pretty easy.
03:26Like before, we can drag and drop, or a quick right-click will bring things in.
03:30Here's how it works.
03:32If I want to bring these clips in, I can start to select them, holding down
03:36the Ctrl key on a PC or Command key on Mac, lets you select clips that are noncontiguous.
03:42Of course, you could also do Ctrl+A or Command+A to select all clips.
03:47At this point, you just drag them on over and then it'll pop up and you
03:52could bring things in.
03:55This allows us to go ahead and quickly drop that in to the bin and have
04:00them come across.
04:02We also have the ability under the Media Browser to simply right-click on a clip
04:07and choose Import if we want to add that in, and it will bring it into the
04:11currently selected bin.
04:13So overall, the Media Browser is faster at drawing previews, gives you much
04:18bigger customized thumbnails that you can actually see, and the great ability
04:22to preview your footage without ever having to import it or leave the Media Browser.
04:27Remember, your standard JKL playback controls will work, and I find that this is
04:31truly useful because it lets you quickly look at those sources without having to
04:35deal with annoying things like transcoding or long import times.
Collapse this transcript
Exploring the redesigned Project panel
00:00A lot of the improvements you saw in the Media Browser also carry into the Project panel.
00:05Again, the emphasis is on making it easier to see the content that you want to edit.
00:10As we go into the Project panel here, must just open up a bin.
00:13I want to talk about a couple of things.
00:15If I double-click on a bin, it's going to open into a new floating window. That's fine.
00:21You have a couple of other options though.
00:23If I Alt or Option+Double-Click on a bin, it's going to open that is a new tab,
00:28docked with the Project panel.
00:31So this could become useful if you want to have several tabs available.
00:35Some people, if working on a two monitor system, like that ability to pop up
00:39multiple floating bins, and of course, you can drag those on to a second
00:42monitor and have plenty of access to lots of content without having to open and close things.
00:47However, if you are in a more space challenged situation, like laptop editing,
00:51or single monitor editing, the ability to open those as nested tabs is going
00:56to come in handy, and that just lets you put them as another tab in the Project panel.
01:01Now remember, if I press the Tilde or Grave key, this will go ahead and change,
01:05and when you have a lot of tabs open, you may need to use this scroll bar along
01:09the top to move between the visible tabs.
01:11Let's go ahead and go back full-screen here by pressing the Grave key and I want
01:16to show you a couple of other options.
01:19Now if we don't want this to open into floating tabs, I can go ahead and hold
01:24down the Ctrl key or Command key as I click, and it opens in place.
01:30Notice here that we get the file path and I see that I'm in my project, in this
01:36bin, with the located sub-bin.
01:38This allows me to go up a level, Ctrl+Click, Command+Double-Click on a Mac of
01:44course, and then see this and drill in and this just gives you the ability to go up a level.
01:49So if you used to a file path approach, which some are, this gets a little easier.
01:55Let's go ahead and switch on over here to the larger Icon View, and you'll
01:58notice as we drag these, the thumbnails are going to update, making it easier to
02:04fit them into the window.
02:06I can also click on a clip and use the JKL transport controls.
02:11J to rewind, K to pause, L to play forward, and this is playing with audio going
02:19out and the ability to watch the clip.
02:23Now that's tremendously useful but what I really like is the ability to actually
02:27be reviewing a clip, and if I find something I like, I for in and O for out.
02:39This is really useful, because as you start to review things, you don't have to
02:42constantly toss them into the Source monitor.
02:45This means that with a client, you could be going through bins of footage and
02:48quickly logging it and picking out the best parts of the shot you want to use.
02:53In fact, some people even get rid of the Source monitor altogether, like this.
02:58Let's press the Tilde key or the Grave Key to get that back down, and I could
03:02actually take this and drag it up to the Source monitor.
03:06Notice we can drop it in the middle or I could go ahead and just put it right here
03:09across the top, and it's now docked with the Source monitor.
03:14This means that I can have multiple clips loaded invisible, and I could just
03:19right from here, start to review footage.
03:22Marking an in and an out, and then with my Timeline, I can go ahead and drag
03:31that and I can drop it to do and overwrite edit, or hold down the Ctrl or Command
03:36key to do an insert edit, and you see it gets added to the Timeline.
03:39Let's just go ahead and undo that there and pretty useful.
03:43So you're going to like that ability to quickly control this and browse your clips.
03:48If we compare this to the old method really quick, you'll notice that the
03:51Project panel not nearly as useful, especially since all sorts of other things
03:56like the Preview area are going to be turned on and it just really makes it
03:59hard to see things.
04:01However, if you do want to turn that Preview area on, you actually get
04:05additional information here about the field order, which is a change.
04:09I could see if this is progressive or if there are fields in this material.
04:14In this case, this is Upper Field First and this makes it easier to see
04:18what's happening.
Collapse this transcript
Using Hover Scrub
00:00If you've been paying attention throughout some of our earlier movies, you've
00:03already caught a glimpse of Hover Scrub.
00:05It's a really cool technology that lets you skim a clip so you can see what's
00:09inside the clip without actually having to load it.
00:12Now this is an option that you can turn off or on as you wish, and you'll find
00:16that sometimes you like it, and sometimes it's annoying.
00:19So being sure that you can know how to control it is important.
00:24With the bin open here, I've got the ability to drag through.
00:27Now let's go ahead and just quickly reset back to our default Editing workspace
00:31for CS6, and I'll just reset this.
00:38Here we go, and in the Project panel, I'm going to turn off the Preview Area;
00:44just letting us have these really large thumbnails.
00:46Now with the particular clip here, as I'm dragging, nothing is happening.
00:51If we click the submenu, you'll see the ability to turn on Hover Scrub.
00:56Hover Scrub allows you to drag through a clip and see its contents.
01:00So as you see here, it updates.
01:03It will automatically adjust, so as you drag to the left of the clip, it'll go
01:08all the way to the first frame,
01:10and to the right of the clip, it'll go all the way to the last frame.
01:15If you have a very short clip, this dragging left or right will go more quickly.
01:20If it's a really long clip, as you skim left or right, it will jump more frames.
01:24The sensitivity dynamically adjusts based on the duration of the clip.
01:29So you see here, a nice quick way to review a shot and decide what you want to use.
01:34If you want to turn that off however, the shortcut is easy.
01:38Notice we can always go to the menu here and there is the shortcut of Shift+H.
01:43So pressing Shift+H will turn that option off.
01:45So now as I move my mouse pointer over a clip, nothing scrubs.
01:50Let's just take this full-screen for a second by pressing the Grave key and I'll
01:54make these little bigger.
01:57So dragging here and mousing over with the cursor, nothing is changing.
02:01If I press the Shift+H, it will enable the Hover Scrub option and now it's
02:06back on for all clips.
02:09Shift+H again, and it's off.
02:12If you want to temporarily enable it, just hold down the Shift key and as you
02:16mouse over clips, they will Hover Scrub.
02:19When you let go of the Shift key, that behavior will stop, and it goes back to
02:23the standard Thumbnail view.
02:26I find Hover Scrub to be very useful.
02:28I like skimming, and the ability to quickly jump in and see what's in a clip
02:31without having it load it is useful for spotting clips in the bin, especially
02:36with tapeless sources these days, where we don't necessarily have as
02:39descriptive names to work with.
02:41Being able to quickly skim the clip, find the slate, if it's for a field
02:44production, or review the contents of the shot to decide if it's the
02:48right-click is very useful.
02:50Remember this option is available both in the Project panel and over in the
02:55Media Browser, and the same shortcut Shift to temporarily enable works, and the
03:00option here to turn Hover Scrub off and on.
03:04So, there you have it.
03:05Decide if Hover Scrub works for you and make it part of your editing workflow.
Collapse this transcript
Working with the updated audio meters
00:00As you're working with a sequence, you're likely going to want to keep track with
00:02what's going on in the audio.
00:04Fortunately, Premiere gives you really good audio meters for doing this and
00:07they've seen a dramatic update with Premiere Pro CS6.
00:11I've gone ahead and open up the stereo track here and let's just take a look
00:15at the sequence.
00:16(music playing)
00:18Notice the VU meters seem fine, but I want to show you a couple of options here.
00:23Notice I could reposition these.
00:24So if I pull this off, I could do things like attach it down here at the
00:28bottom, and we'll just adjust the size of that, and now I could see that as a place.
00:35(music playing)
00:39That might be useful to see the VU meters right below your sequence.
00:42If you don't want them there, you can always tear that off and put it over here,
00:48just dock that on the side, and notice I can dynamically adjust their width as
00:53well to make it easier. (music playing)
00:56Now the number of channels that show in the VU meter are dependent upon the sequence.
01:01When you make a new sequence, remember one of the options you have is over in
01:05the tracks and this is where you determine how the master track behaves.
01:10So you can have a Stereo track, surround sound, or Multichannel, and this lets
01:16you assign the number of channels.
01:18This sort of workflow is typically used when working with advanced tape decks,
01:22where you need the ability to keep everything separate for output.
01:26Multichannel output is very common with high-end professional decks in
01:29broadcast environments where you might be using 4, 8 or 16 audio channels to
01:35keep things split out.
01:36For example, you might want to keep the music separate from the narration or
01:40have multiple narration tracks for things like international languages.
01:44Let's go ahead and cancel that.
01:47In this particular case, when I open up the Four Track sequence, you'll see that
01:51things change a little bit.
01:53In this case, if we look at the Audio Mixer, which we'll explore more later in
01:58our lessons, you'll see that we've got four tracks of audio.
02:02I've got my natural sound and narration currently routed to track 1 and 2.
02:08You'll notice that I have panned my natural sound all the way to the left and my
02:13narration to the right.
02:15Let's go ahead and play that for a second.
02:17And you'll see how the different channels play.
02:26On the other hand, my two music tracks have been routed together into a submix.
02:31So I'm using two tracks because I often go between two tracks of audio and those
02:36are routed together into Submix1, which is assigned to tracks 3 and 4, therefore
02:43total control over the audio.
02:46Now there're a lot of things you can do with the Audio panel itself.
02:49If you right-click here, you'll see a whole bunch of options that are really useful.
02:54Normally, you have the ability to see just the peak area, but you can also see
02:59the valleys, and when you do this you'll actually notice how different areas
03:03will be marked, and the little purple bar there is showing you the low point for
03:09the last three seconds.
03:11This helps you track if the audio is jumping all over the place and may make it
03:15more useful as you work to actually tell what's happening in the overall mix.
03:23Besides seeing the valleys, we have the ability to change how sensitive this is.
03:28Currently, it's showing us the 60 dB range.
03:31However, if we're dealing with different broadcast standards, you might have
03:34different sensitivity levels you need to show, and this will just adjust the
03:38scale from 0 down to the lower decibel range.
03:42I'm going to stick with 60 right now.
03:46The Dynamic Peaks are showing you the top point, but if you switch those to
03:49Static, it becomes a lot easier to tell where the audio is hit.
03:54So these will keep rising up as the audio gets hotter in a channel, as opposed
03:58to adjusting and this makes it easier to tell, like in this case, that this
04:02channel is running a bit hot for my delivery standard.
04:06So by using this method, I can track if my audio has ever exceeded my maximum
04:11threshold or target, which in this case is -12.
04:14I could tell in this particular instance, I need to go ahead and adjust the
04:18natural sound and the narration track to pull those down, so they're not
04:22running as hot.
04:24Other important options are the ability to change how you monitor solo,
04:29mono, and stereo content.
04:31For example, with Solo in Place, we have the ability to actually listen to just
04:36the individual channels without changing where they go to the speaker.
04:40This is going to be most useful in a surround sound environment and it will
04:44allow you to actually just send out the individual track to the speaker you've targeted.
04:50If you want to monitor mono channels, this could be useful because it's going to
04:54let you send a specific channel to both speakers.
04:57In this case, if you've a mono clip and stereo speakers attached, it'll make it
05:01easier to hear things out to the individual channels.
05:05And lastly, the stereo pair output is going to become available when you're
05:09dealing with a multitrack sequence.
05:11In this case, it's going to send it out to tracks 3 and 4 as a stereo pair.
05:15If I go to my stereo sequence, you'll notice that that option becomes disabled.
05:20So these mono and stereo pair options really are useful for multitrack sequence.
05:27If you're mixing audio for a standard stereo delivery, many of these options are
05:31not going to be available.
05:32And remember, stereo is the standard format if you're delivering to web and even
05:36many tape-based formats.
05:38You're ultimately concerned about stereo delivery for most of the world.
05:42However, if you do need to work in advanced audio, multitrack environment, or
05:46surround sound, Premiere Pro is very robust.
05:50Be sure to explore some of the other training we have available on lynda.com
05:54to get a handle on some of the advanced options in working with audio for
05:57Adobe Premiere Pro.
Collapse this transcript
Using the Timecode panel
00:00Timecode is one of those things that professionals rely on to accurately
00:04communicate information.
00:05Now remember, when used properly, timecode will record a unique frame for each
00:10clip in your production.
00:12This could be based on the time of day or the point in the duration at which
00:15the clip was recorded.
00:17The use of timecode allows professionals to reference a specific point in time.
00:22That could be in an individual clip or for the overall sequence.
00:26With Premiere Pro CS6, we have an easier way to view timecode, especially when
00:31working in a collaborative editing situation.
00:34I've gone ahead and opened up just a timeline here, and I've set it back to the
00:39default workspace for CS6 editing.
00:41Under the Window panel, you'll see that you have a Timecode panel that could be brought up.
00:46This gives you a resizable window that you could position on screen as well as
00:51adjust the size for.
00:53This particular sequence has been set to start at one hour which is a standard
00:57for many editing workflows.
00:58If you need to modify the starting timecode for a sequence, you could just go to
01:03the Start Time and then set it there and it'll work accurately.
01:08Let's go ahead and press Play, and you'll see that the timer updates to reflect
01:14the point in time in the sequence.
01:17This might make it easier during a client review session for the client to
01:21write specific notes.
01:23At this point, it's jumping around because the Timecode panel is referencing the
01:27individual timecode for each clip.
01:28So as we drag through, it seems to be constantly resetting.
01:33If we click up here though, we have the ability to change which timecode we view.
01:37For example, if I was stringing out and reviewing a bunch of sound bites from an
01:42interview, I might use the timecode from Video track 1.
01:46This is useful when you want to review the source timecode of the clip itself.
01:50So if you've gone ahead and dumped in a bunch of clips into a timeline and you
01:54want to sit there, maybe with the producer, and take some notes about what
01:58parts the interview are most useful, leaving the Timecode window up and being
02:02able to actually see the source timecode will let you more actually describe
02:06the clips you want to use.
02:08On the other hand, in a review session for the edit, I'm going to want to switch
02:12this to the Sequence Timecode.
02:14So remember, with that flyout menu, I could just choose to Sequence Timecode,
02:19and now as we go through and review the spot, we have a giant counter that
02:23relates to the point in time we're at for the individual sequence.
02:27This makes it very easy to get specific feedback about an effect or a dissolve,
02:32or perhaps that we want to tweak the color correction for the outdoor shot at 24
02:37seconds and 8 frames into the production.
02:41Just like any other panel, the Timecode panel can be dragged around on screen.
02:45So if you want you can go ahead and dock it.
02:47I could dock it here, right with the sequence itself.
02:50So if I just want the client to focus on the program and the timecode, they're
02:54not actually seeing the tracks in the sequence, they're just seeing the video
02:59and a very large display of what point in time we're in.
03:02And of course, you can always close that window, and if you need it, just pop it
03:07back up under the Window menu, there is the Timecode panel.
03:11Drag it as needed anywhere on screen or simply choose to Undock it, and it will
03:18be a floating window that you could position and resize as needed.
03:23And remember, in Premiere Pro now, we have the ability to make changes to
03:27windows and other panels without interrupting the playback.
03:30So while reviewing this, you could still make changes to the actual panel,
03:35even changing what's being monitored without stopping playback in your Program monitor.
Collapse this transcript
Working with a display in Cinema mode
00:00Throughout our lesson today, I've been showing you the use of the Grave key or
00:04the Tilde key to maximize a window.
00:06Remember, if we place the mouse cursor over an item on the screen and press the
00:10Tilde key, it'll take it full-screen, and this is useful as you want to review
00:15individual elements, giving you more room to see things like your Timeline or
00:19the Program or Source monitor, and that works great.
00:23However, if you want to, you can even minimize things further.
00:28If I hold down the Ctrl key on a PC or the Command key on a Mac, and then press
00:33that Grave key, notice it goes to a full screen Cinema mode.
00:38All of the controls are minimized and I could watch this back in full-screen.
00:44This is really useful because it allows you to take a look at clips on a
00:47laptop or within the Edit Suite where maybe you don't have a professional
00:51monitor hooked up and you could turn one of your computer displays into a full screen display.
00:56To exit, just press the Escape key and you'll go back to your standard view.
01:01It's important to know about a little gotcha.
01:03Notice if I mouse over and press the Tilde key, that monitor goes
01:07full-screen, same with there.
01:09In this case though, I have the Program monitor selected, and I mouse over the Source,
01:13Ctrl+Tilde does not take it full-screen.
01:17In order to use Cinema mode, make sure you select the panel and then press
01:22Ctrl+Grave or Ctrl+Tilde, Command on a Mac, and that will take it full-screen.
01:28Escape will pull you out.
01:31So pretty straightforward, just remember that slight distinction to actually
01:35select the panel you want to use first and that Cinema mode will work with the
01:39Source and Program monitors.
Collapse this transcript
Using the Dropped Frame Indicator
00:00As you work in Adobe Premiere Pro, especially with the Mercury Engine, you've
00:04got the ability to work dynamically without rendering.
00:07This means that Premiere will do its best to playback frames in real-time.
00:11Now it does a great job, especially when you've got a supported video card and adequate RAM.
00:17We'll explore the Mercury Engine more in just a moment.
00:20However, it's always possible if you have issues like not enough GPU or RAM, or
00:25a slow hard drive to drop a frame.
00:28This is particularly crucial when you're doing client review or playing back out to tape.
00:33You are going to want some indication that frames have dropped.
00:37Now the Print to Tape command, if you're actually printing for output, do have
00:40the ability to abort when a drop frame is detected.
00:44However, if working in editing environment, you want some feedback as you work,
00:48Premiere Pro CS6 offers the ability to show you dropped frames.
00:52Here's how it works.
00:55I've got a complex sequence here with some different tracks in it, and what I've
00:58done is I've increased the complexity as we went through.
01:02We'll start off with no effects.
01:04If I click up here in the upper-right corner of the Program monitor, I can go
01:09ahead and turn on the ability to see drop frames.
01:12Let's just scroll down and I'll turn on the Dropped Frame Indicator, and you get
01:19a little traffic light type icon here.
01:22Green means everything is good.
01:25Let's go ahead and play this back and I'll just make it a little easier to see
01:28the video tracks, and what we have here in this case is just three clips with
01:32no effects applied.
01:36As expected, everything stays green.
01:42Now if we jump on over to our next clip, I've applied an effect.
01:45In this case, we're using Adjustment layer, which we'll talk about more later
01:50in our lessons, but essentially, I've applied a Color Corrector effect to all three clips.
01:56If we look in the Effects panel here, you'll notice under our different
02:00categories, that Color Correction is one of our Mercury Engine accelerated effects.
02:05There is the Three-Way Color Corrector and this icon here indicates that this is
02:09an accelerated effect.
02:11If you want to see only accelerated effects, you can click that button to filter your view.
02:17As we play this back, the Color Corrector is applied to all three clips and
02:21everything has stayed green.
02:24There's been no drop in quality, and every single frame has played back even
02:29though we're at full resolution.
02:33Now let's jump on over to our next effect here, and I've applied two effects and
02:38some blending modes.
02:40In this case, we have the Color Correction on an Adjustment layer, and then on
02:45this next Adjustment layer, I've gone ahead and used a Fast Blur effect and
02:52changed its blending mode.
02:54You'll notice we toggle that off and on, that it's giving us a little bit of a
02:57Pro Mist type look, where we're getting some blooming and nice highlights.
03:02Let's play that back and still everything is green and in real-time.
03:09Now herein lies the confusion.
03:11You'll notice that my Dropped Frame Indicator is green.
03:15However, across just about everything in the timeline up to this point is a yellow bar.
03:20If you're coming to Premiere Pro from another editing application, it takes a
03:23little getting used to.
03:25In most NLEs, the color yellow means frames are going to drop.
03:29Well in Premiere Pro, it just means that it's using hardware.
03:33Many things like native camera media, rely upon the hardware of your computer to
03:37playback in real-time.
03:38So a yellow bar across the top of the timeline doesn't mean you have dropped frames,
03:43it just means that the hardware in your computer is being utilized to playback,
03:47and that the Mercury Engine has been engaged.
03:49Well this is good news and the Dropped Frame Indicator is green.
03:54I think using the Dropped Frame Indicator is a better indication of performance
03:57playback than the color of the bars across the top.
04:01Let's go the next clip the Timeline.
04:04In this case, I've applied another effect.
04:06I'm using the Channel Blur.
04:09If I look at my Video Effects here in Blur, you'll notice that Channel Blur is
04:14not an accelerated effect.
04:16So we've got color correction and we've got a Channel Blur being applied, and
04:22let's play that back. There it is.
04:30It tries to play real-time and notice it switched to yellow and it's dropping frames.
04:35Well, this is the combination of factors.
04:38This particular effect is very complex.
04:41I'm essentially applying a separate blur to the red, green, and blue channel,
04:45and if that weren't hard enough, I've gone ahead and introduced blending modes
04:50and a real-time title and another Color Correction effect being applied at once.
04:56The key here is that when you stop using accelerated effects, you can't really
05:00take advantage of the Mercury Engine, and that's going to show you that the
05:03clips may drop to yellow.
05:05Notice though that as this plays back more and more, we're getting green indicators.
05:12The interesting thing there is that as you do this, and if you leave the
05:15playhead parked on a clip, Premiere Pro will start to automatically cache the details.
05:21So even though those clips were initially dropping frames, the more we play back
05:25the sequence and the more Premiere Pro processes those frames, the more it
05:29intelligently cashes them to cut down on dropped frames.
05:33These Dropped Frame Indicators are useful because they tell you if you are seeing a
05:38dip in quality, and remember, you can always drop the playback performance.
05:43So if this is set to Full, dropping it down to have quality may reduce the
05:48overall burden and you'll see an increased likelihood of things playing back
05:53green, and at any point in time if you need to, you can always mark an in and an
06:00out, if you have the work area turned off, or use the Work Area bar to define the
06:05range and simply choose Render In to Out.
06:10When you do that, it will process all of those video effects and then it should
06:16play back in real-time.
06:18The Dropped Frame Indicators are there, so you don't drive yourself crazy.
06:22Instead of guessing, was that a dip in quality or was there a problem by
06:25footage, they'll quickly give you a visual indication if there're any issues
06:29with the playback on your system.
06:31Remember, playback is the proper balancing of lots of things, your graphics
06:35processor unit, RAM and hard drive speed.
06:39Having all of these things leveled out, will improve your overall performance,
06:43and in our next section, we're going to explore the Mercury Engine in depth,
06:46which will help you get a better understanding of how to get the most
06:49performance out of your Premiere Pro system.
Collapse this transcript
Reviewing improved trackpad gesture support for OS X
00:00I'm going to switch on over the Mac for a second for a Mac only update, and that
00:05is support for multi-touch trackpad gestures.
00:08Now the cool thing is many Mac laptops have a trackpad that
00:12supports multi-touch.
00:13Much like an iPod or an iPhone, the ability to use your fingers to give
00:17interactive feedback to the application.
00:20Here's how it works.
00:21Now in this particular one here, I'm just going to go down into a sequence and
00:25start to drag through.
00:26If I use a Pinch and Zoom gesture, I can zoom in and out on the Timeline to see more detail.
00:34Notice same thing holds up here in the Program monitor, a pinch-zoom to zoom in
00:39and out and see the actual footage.
00:42That makes it really easy.
00:43I'll set that back to Fit.
00:46On the other hand, I could use Swipe gestures.
00:49So if I swipe left to right, I can go ahead and scroll through the Timeline
00:54from left to right.
00:55I can also go up and down to see multiple video tracks, or move over to the audio
01:01here and do the same thing and go up and down to the audio tracks.
01:05So, as you see there, really good control.
01:08Pinch and Zoom to zoom in and out, whether it's a timeline or a source, and
01:13the ability to pan left or right, or up and down, to navigate throughout the Timeline.
01:17On a Windows laptop or a Windows desktop, you can do a lot of these same
01:22controls with the zoom wheel on the mouse, but the Mac trackpads have a couple
01:26of extra features that are worth pointing out.
Collapse this transcript
2. Mercury Playback Engine Improvements
What is the Mercury Playback Engine?
00:00One of the best things about Premiere Pro CS6 is the Mercury Engine.
00:05Now Mercury is not new to Premiere Pro, it's been around for the last two versions,
00:10however it's dramatically improved with some key areas that are going to make
00:14things better for overall editing.
00:16Now let's step back for a moment and take Mercury from the top.
00:19If you're new to Premiere Pro or you've really not dug in too deep, you might
00:23not be familiar with what it does.
00:25Essentially, the Mercury Engine is a combination of three technologies.
00:30First off is the operating system.
00:32It requires that you use a 64-bit version of the OS.
00:36So if you are on a Mac that's going to be things like Snow Leopard, Lion or the
00:41forthcoming Mountain Lion.
00:43On a PC, you're going to need to use Windows 7 with 64-bit, and of course,
00:48as new operating systems come out that will work as well, but it is the 64-bit version.
00:54Remember, a 64-bit operating system removes some of the barriers to addressing RAM.
00:59Under a 32-bit operating system, an individual application could typically only
01:03see two to three gigs of RAM.
01:05However, with the 64-bit OS, this isn't the case.
01:08For example, inside of Premiere Pro here, we can go ahead and take a look at our
01:14Preferences, and if we look at Memory, you'll notice that we have total control.
01:20In this case, I have 12 gigs of RAM available and those are being currently
01:25served up to two Adobe applications, I've got Premiere Pro running and Prelude.
01:30However, the RAM is in a shared management configuration across After Effects,
01:36Encore, Media Encoder, and Photoshop and this is great.
01:40We could dynamically manage our memory and address as much RAM as we want.
01:45Currently I've set aside five gigs for other applications, but that's
01:48actually pretty high.
01:49I can leave three gigs to use for other things like background applications,
01:54file transfer, et cetera, and I can make sure that this is set for performance.
01:59If you are dealing with very little installed memory, then switch to Memory to
02:03make the most of what you have, but Performance is going to be pretty robust and
02:07give you really good power.
02:09Now with this is the RAM itself, because the 64-bit operating system removes the
02:14RAM barrier, you're going to want to beef up on RAM.
02:18You can get by with very little and if you look at the minimum system
02:21requirements, it's not uncommon to see things like four gigs of RAM.
02:25However, this is a total bottleneck, especially if you are going to be working
02:29with complex layered sequences, real-time effects, and multi-format.
02:34In this particular system, I have 6 gigs of RAM.
02:37On my laptop, I have eight.
02:39My new laptop, that I'm waiting to buy for the new product announcement, is going to
02:43likely be 16, and we can easily take this up to 32 or 64 gigs.
02:48Remember, more RAM is better performance.
02:51RAM is essentially the jet fuel for your jet engine and without it you just
02:55don't get the advantages of that operating system.
02:58Now another thing that's important, the third component of the Mercury Engine is
03:02the GPU, the Graphics Processing Unit.
03:04When you have the GPU installed, under the Project Settings, you'll notice the
03:09ability to choose between using the GPU or the Software Only, and this is
03:15important to realize.
03:17In this particular machine, I'm using CUDA technology because I have an
03:21NVIDIA graphics card.
03:23We can though rely on Software Only.
03:26Remember, even without a supported graphics card, you still have the Mercury
03:30Engine, tied to 64-bit performance of the OS and RAM.
03:34Upgrading your RAM was always a good option.
03:37The good news however though, is that we now have limited support for non-NVIDIA
03:41graphics cards, through the use of OpenCL technology.
03:45Adobe has officially tested and certified, as well as rewritten code, to take
03:50advantage of two graphics cards.
03:52This is the 6750 and 6770, which is currently shipping in the MacBook Pro
03:59models of 15 and 17 inch.
04:01What exactly does Mercury Engine do?
04:03Well these three components working together will boost your
04:06overall performance.
04:07First off, it's going to give you real-time multi-format support.
04:12This means you can mix footage together.
04:14In my own particular shop, we shoot a lot of things on DVCPRO HD with P2-based cameras.
04:20However, we get material from other folks and our graphics department may render
04:25in a codec like ProRes or CineForm.
04:28Plus, we have DSLR footage that gets mixed in.
04:31All of these things can be put into a single Premiere Pro sequence without
04:35additional rendering.
04:37This is because the Mercury Engine allows you to mix different formats, sizes,
04:41and even frame rates with an emphasis on real-time performance.
04:46So I'll leave that set to GPU Acceleration.
04:49Other things that are nice is that your projects can open up up to 10 times faster.
04:54This means quicker load times because of the ability for RAM to quickly connect
04:58all the files and load everything in.
05:01We also can take advantage of real-time color correction.
05:04We'll explore this more later, but let me just show you a quick peek.
05:07If we go down here to our Color Correction category, you'll see that we have
05:11certain effects with the accelerated engine.
05:13Let's go ahead and just use the Fast Color Corrector for now.
05:17I'll drop that on a clip, and we'll just go ahead and select that in the Effect
05:22Controls and start to play back.
05:24Notice, while it's playing back, I can make adjustments to the shot, adjusting
05:29the hue angle, I can come down here and I can actually adjust the overall
05:33saturation of the shot, and as that plays back in real-time, we can make
05:39real-time adjustments to the clip.
05:42This is really cool, the ability to color correct as the clip is playing so you
05:47can watch it back over the course of time.
05:50And the same holds true with tons of other effects.
05:53As you see in here, we have effects that are accelerated.
05:56So if I need to, I could go ahead and apply a Sharpen filter, and I could use
06:01this to slightly sharpen the amount of the footage.
06:06Let's just twirl that down, and as I increase that, we get better edge detail on
06:12the particular clips.
06:14And again, having this in real-time makes it a lot easier to see what's happening.
06:20And notice the Dropped Frame Indicator, we learned about earlier in our lesson,
06:23is still showing real-time playback with zero frames dropped.
06:27In earlier versions of Premiere Pro, there was a little bit of a downside
06:31with the Mercury Engine.
06:33You see, there was this great performance in the computer when you use the
06:36graphics processing unit.
06:38However, many professionals relied upon third-party hardware to professionally
06:42monitor their video signals.
06:44Maybe they needed to go out to tape or they had an expensive monitoring
06:48workflow that involves scopes and professional high-resolution monitors with
06:51connections like HD-SDI.
06:54However, thanks to new technology called Mercury Transmit, you now have the
06:58ability to take your graphics card plus the RAM and the operating system and
07:03pass all of that performance through to your third-party hardware.
07:07This means that if you have a supported graphics card, it can work in tandem
07:11with your video output device.
07:13You can now take advantage of all of the benefits with the Mercury Engine
07:17and then pass that through your higher- end video capture card or output card
07:21in real-time.
Collapse this transcript
Exploring improvements in the Mercury Playback Engine
00:00As Adobe Premiere Pro gets updated, they continue to add support for
00:04more graphics cards.
00:05Earlier we discussed non-NVIDIA cards on the Mac, however, NVIDIA does offer
00:10support for both Mac and PC.
00:13The list you see here is the list of currently supported graphics cards,
00:17however, this list will continue to grow and expand over time.
00:21Adobe does a great job of keeping up with the latest releases.
00:25The big thing on this list is the Tesla Card, which is an insane
00:28configuration of power, basically two graphics cards stacked together for
00:32some really sick performance.
00:34It works great in After Effects as well.
00:37Now, you can look at this list and find cards priced at wide range;
00:40you've got entry-level cards as well as high-end performance cards, so help
00:44yourself, take a look at that list, jump on over to NVIDIA's web site and see
00:48which one fits your budget and your needs.
00:51If you'd like to keep a close eye on what cards are officially supported, you
00:54could just head on over to Adobe's web site.
00:56We've headed on over to adobe.com and we've gone to the Premiere Pro Product page.
01:00Now the page currently shows CS5.5, because at the time of recording that's
01:05what's publicly available.
01:07So if you look at this here, not a problem, this will likely be the same URL as
01:11well as a similar laid out page. Just click on the Extend tab and what you'll
01:16get is a list of compatibility.
01:18So as we scroll down, third-party hardware compatibility, it's going to show you
01:22capture cards as well as capture and edit options.
01:26This gives you a good idea of the AJA hardware, Blackmagic, Bluefish, Matrox, et
01:32cetera, of what's supported, and we can click the link here for third-party
01:37hardware compatibility and get a very detailed list of what's supported.
01:41There we go, this is going to take us to a PDF list of all of the currently
01:46supported cards, and you get an idea there on capture devices and cards and
01:51what's going to work.
01:55There's our current list of NVIDIA cards, that's fully supported.
01:58It tells you what the card does, and this will continue to expand as we get into
02:03new cards for the Mac and Windows platform.
02:06There you have it, make sure you keep up-to-date.
02:09Remember, most graphic cards, the GPU are going to have updaters or drivers that
02:12come out from time to time.
02:14In order to get that best performance, you're going to want to keep both
02:17Premiere Pro and your GPU card up-to- date and that will let you take advantage
02:21of the Mercury Engine.
Collapse this transcript
3. Efficient Ingest and Logging with Adobe Prelude
What is Adobe Prelude?
00:00In the Adobe Creative Suite configuration, we have a new helper application
00:04called Adobe Prelude, which is really useful when you partner it with Premiere Pro.
00:09This application is all about metadata.
00:11Remember metadata is essentially data about data, information about your clips.
00:17So this could be things like sub- clips or markers, the ability to quickly
00:21process your video source material and make it more usable to the end editor.
00:27Now Prelude is designed to be a simple tool and its really mission is pretty
00:32simple, to make metadata sexy. The idea that anybody can do it and really get
00:37their material organized quickly.
00:39This program really came out of the work that Adobe was doing with several
00:43broadcasters on an international scale.
00:45They wanted a tool that producers could use but still benefited the end editor.
00:50So that's Prelude and it's all about bringing in your source material.
00:54It really has a couple of key roles.
00:56First off with Adobe Prelude, you can Ingest your material.
01:00It will recognize tapeless sources and you could pull those files in.
01:04Now you have the added benefit of partial Ingest, meaning that you could go
01:08ahead and set in and out points.
01:10So if you have really long clips or maybe a digital recording of a live event,
01:15you could start to split that up.
01:17You don't have to pull in everything, but rather you could partially Ingest the files.
01:21Now when you mark partials of native tapeless sources, you're going to have
01:25to transcode those. That's okay.
01:28Prelude supports transcoding to any codec that you have loaded.
01:31So if you're working with a lot of Avid or Final Cut Pro equipment, or a TV
01:36station that uses one particular standard for all of its acquisition, even
01:41oddball material that comes in can be rewrapped into this same standard codec.
01:46So for stations that don't want to have a multi-format workflow, Prelude is
01:50going to allow you to standardize on a single codec.
01:53This is a big step for Adobe.
01:55Earlier versions of Premiere Pro focused on native editing and that is still
01:59completely supported and a very solid workflow.
02:03But if you need to, you could partially Ingest and fully take advantage of
02:07transcoded workflows using Adobe Prelude.
02:10Another good thing about Prelude is that it makes backup easy.
02:14You could set an unlimited number of backup destinations.
02:17So when you're importing your media, you could target different places for that
02:21footage to go ahead and automatically get written to.
02:24This means that when you mount a card and start pulling things in, you could
02:27target the editing volume, a backup network, any sort of system you need, making
02:32sure the footage shows up in multiple places.
02:35Also, we can use these tools to log, setting sub-clips, marking in and out
02:40points, and even put together a full rough cut that quickly takes the right
02:44clips and puts them in the right order.
02:46When you're all done, all of this can be published to Premiere Pro to really
02:50jumpstart an editing session.
02:52A quick word before you start to work with Prelude. Adobe Prelude is usually
02:57used at the beginning of a project.
02:59You will process your footage before you Ingest it into Premiere Pro.
03:04In the exercises you're about to see, I am going to use footage that we're
03:08actually already using in the edit.
03:11Now, if I start to modify this footage, it will update the metadata within the
03:15clips and it is slightly destructive.
03:19I don't mean that it's going to damage the clips, but what happens is, is it
03:22is possible to modify clips and have those changes propagate into the Premiere Pro Timeline.
03:28So any markers you add or any trimming you do for partial Ingest, could ripple
03:34forward to an existing project.
03:37Remember, Prelude is pre; you start with it before you begin the editorial process.
03:43It's the first step to Ingesting, logging, loading, adding metadata.
03:49I highly recommend, if you're going to use it, take advantage of it in the
03:53beginning, especially if you use any of the partial Ingest features we're about to describe.
03:59If you just want to use it to add markers or extra comments or information, that
04:04works very well and that could be done after the fact.
04:08So if you need to put an editor on a big pool of footage, like an assistant, or
04:12maybe you want to go ahead and let a producer or a director look at those clips,
04:16Prelude is very useful at any point in time and you can use it to add markers.
04:22However, if you use the partial Ingest feature or you start to transcode the
04:26footage, be careful how those changes could ripple forward to existing
04:31Premiere Pro projects.
04:33I recommend if you're using our hands- on files that you duplicate the Media
04:37folder, or put it in a different location and use that footage.
04:42Don't modify the same asset that you have Premiere Pro looking at if you could avoid it.
04:47Now, it's not a big deal, this is just a sample workflow, but keep in mind as
04:51you work, you may want to make sure that Prelude happens in the beginning of
04:56your workflow project as not to modify what comes after.
Collapse this transcript
Creating a project with Prelude
00:00When you launch Adobe Prelude, it's going to seem pretty familiar.
00:03It uses a lot of the same user interface conventions of other Adobe software.
00:08Here is how it works.
00:10On the splash screen, we are going to choose to create a new project.
00:14If you already have an existing project you can open up that as well, but
00:17let's start with new.
00:18I am asked to go ahead and give it a name and by default it's going to store it
00:23on your internal drive in the Prelude folder.
00:26However, you can navigate anywhere you want and actually store and organize that.
00:31For now, I am just going to keep it on my internal drive.
00:34And we'll give this a name, making sure to keep the extension there of plproj
00:39for Prelude Project, and let's just give this a name.
00:44I'm working with Source Media from the National Foundation for Credit Counseling
00:47and I am just going to set up a project called NFCC and click Save.
00:52When I do this, the interface opens up and upon first glance, it may look a lot
00:57like Premiere to you.
00:59I can go ahead and choose Window > Workspace and you'll see we have different
01:02views for Listing our material, Logging it and Rough Cut.
01:06I am going to start with Logging, because we are going to start bringing some
01:09stuff in here, and let's just go ahead and Reset the Current Workspace.
01:14Everything looks fine, we've got all of our content up and we are now ready to
01:18move on to the next stage.
01:20In order to work with Prelude, we need to bring in our actual media, that's the
01:24Ingestion part, and we'll take a look at that next.
Collapse this transcript
Ingesting media with Prelude
00:00Now that we have our project set up and the user interface properly configured,
00:04let's start to Ingest some media.
00:06Remember, Ingesting is the process of bringing the material into the application.
00:11To do this, I am just going to click the Ingest button and it will bring up the Ingest panel.
00:17Now, we can navigate to any of the drives we have hooked up.
00:19I am going to pull in some media from our NewFeatures project here, and in the
00:24Media folder I could see it.
00:27Notice in Prelude, we have the use of check boxes.
00:29So if I check this, the entire folder would be Ingested.
00:34However, I want to go ahead and take advantage and be a little more selective.
00:38Let's double-click here and take a look at some of the project assets and I am
00:42going to jump into my Footage bin.
00:45Now here we see all of the individual assets in a List View.
00:48You can go ahead and navigate, but basically you're seeing the name of the
00:52clip and the file path.
00:55If you had different tapeless formats mounted, you'll see that Prelude could
00:59properly interpret the folder structure for a wide range including AVCHD, Canon
01:04XF, P2 media, RED, HDV and XDCAM.
01:09In this case, I'm working with DSLR, so a standard File Directory is fine, but
01:13any of these other formats are fully supported.
01:17Now when you have this here, you've got the ability to look at different clips,
01:20and you might be saying, well that list is pretty useless.
01:24Well fortunately, you can go ahead and switch on over to Thumbnail View and
01:27these will go ahead and update, and this looks just like the Media Browser
01:31inside of Premiere Pro.
01:32So you've now got the ability to resize those thumbnails by dragging and quickly
01:37start to see the clips you have.
01:39You also can go ahead over clips and take advantage of the same Hover Scrub.
01:44This allows you to go ahead and Hover Scrub over that content and decide if it's
01:47a shot that you want to use.
01:50When you determine that a clip is useful, just check its box here to go ahead
01:54and mark that as a usable clip.
01:57A shortcut key for that is to press the V key to toggle that as marked or unmarked.
02:04Think of that check box as looking like a V was put into it, to mark it as checked.
02:10That works really well and you can quickly browse and find your media in a
02:14similar fashion that you would in Premiere Pro.
02:18Now as you start to make your selections here, you've got some important choices to make.
02:23First off, you could decide to transfer clips.
02:26This means that you can add different destinations.
02:30So you can go ahead and browse to select a target location if you want, or add a
02:36custom destination in order to hold your footage.
02:39This is really useful, because you could target a drive on your network or even
02:44multiple destinations.
02:46With the Primary Destination, I can go ahead and choose a location here.
02:50I'm going to just go to a different drive for a second, let me scroll on down,
02:54and I am going to make a copy here on my backup drive.
03:04I'll make a new folder and I'll call it Ingest.
03:13You'll notice that it's targeted.
03:15I could then add a subfolder and it's automatically going to go ahead and time
03:19and date stamp this for me based on the import time.
03:22I can give it any name I want however.
03:26Equally important is the ability to choose Transcode.
03:29If you go through your clips and you actually set in and out points, you can
03:34reduce the amount of media being imported into your system.
03:38This means that you can get rid of unnecessary handles if you're concerned about
03:42space or take a much longer clip, say from a live event or a newscast, and cut
03:47down just the portions that you want.
03:50As you mark those in and outs using the standard in and out keys, you are
03:54determining what part of the clip you want to import.
03:58Doing that allows you to then target a format, and you'll notice that all of
04:02these options are supported.
04:03For example, I could take this to P2 media or the XDCAM format.
04:08I could also go to QuickTime and load in any other presets I want.
04:13Now if a preset is not available, this is pretty easy.
04:17These presets are just what's available inside of Adobe Media Encoder.
04:21So there are third-party presets available for things like Apple ProRes that if
04:25you have that installed, you can load on your system.
04:28Or you can go ahead and make your own presets for any format that you need.
04:32Adobe Media Encoder is very robust, so if I choose an option like P2 media, I'll
04:37find all the standard broadcast formats in there.
04:40However, you can make any preset you want.
04:43Simply launch Media Encoder first, make the preset, and then relaunch Adobe
04:48Prelude and the new presets will show up.
04:52So we've got those all selected.
04:54I am going to go in this case to a P2 movie, and I am going to take this
04:59material to 1080, and it's 24 frames per second, but I am going to down-convert it to 720p.
05:06I could add additional destinations if I want, even targeting multiple
05:09destinations, and when I'm ready, I just click Ingest, and those clips will load
05:15and they will be converted to the correct media.
05:18You'll notice that Adobe Media Encoder launches and it's going to process those
05:21clips in the background and then add them into my project.
05:25This process will take a little bit of time if you're going to log and transcode,
05:29but it is no slower if not much faster than other editing tools you are used to.
05:35What's happening here is you've logged the material, setting in and out points, as
05:38well as selecting the specific clips you want to load, and then you're able to
05:42target a particular codec that you want to use.
05:46If you're coming from Final Cut Pro's Log and Transfer, this should seem really familiar.
05:51Now if you want to bypass that transcoding step, just uncheck the Transcode box,
05:56just realize that you cannot do a partial Ingest on native media, instead you
06:01will need to import the media as is into your project. All right!
06:05Once this finishes processing, we'll go ahead and start to explore how to add
06:09additional metadata next.
Collapse this transcript
Logging media with Prelude
00:00One of the main benefits of Prelude is logging.
00:03This allows you, the producer, the end client, to go through and start to put
00:08notes in for the editor.
00:10This is tremendously useful, because it lets them spot the takes that they want to use.
00:14Let's take a look at how it works.
00:17I've got a bunch of clips loaded here and I just use the previous Ingest method
00:21to pull in the whole folder.
00:23Now you can use whatever you want, transcode those like you learned in the
00:26previous exercise, or pull everything in.
00:29There is no project file to open up here, so you'll just need to launch Prelude
00:33and pull in the media from the lesson or some other media to practice with.
00:38With this loaded, I can go ahead and double-click a clip and then press Play.
00:43Over here, you see the use of markers.
00:45So we have Subclips and Comments.
00:48I can go ahead and add a subclip marker by clicking, or by pressing the number 1.
00:55As the pan starts here, we'll go ahead and enter it, I could start to type
01:05cARRY bOX, and when I am done hit the Return key.
01:11That will close it out.
01:15If you need to, you could refine those handles by just dragging and I could use
01:20the O key to mark the out point for that marker.
01:25What I've essentially done there is created a subclip.
01:28This means that when it imports into the Editing tool, there will be the
01:31original clip, plus just the marked out portion that I considered useful.
01:36This is really good particularly for long interviews where you may want to
01:39cut it up by question.
01:41Let's go to another clip.
01:42Let's go ahead and load up another clip, we'll say to save those changes to that
01:46first clip and now we'll go forward.
01:48Notice I can go ahead and use the JKL, even tapping it multiple times.
01:54There we go, tap 1 to mark the subclip, I'll start to type in a name, I could
02:07press Return to close that out, and when the shot ends, simply press the O key
02:15to mark the end of the subclip.
02:18And you see that that worked really well.
02:20Over here, we have the ability to also click in and out manually and I could
02:25type in any detailed notes, Cut close and use as in-camera wipe.
02:37When I go to my next clip here, it's going to ask me to save that and it gets stored.
02:43Now notice up here, we start to have our subclips appearing, but at any point in
02:47time, you could modify those as well by double-clicking and that's going to load
02:51it up and let you modify what's on screen. Really flexible and easy.
02:59Continuing down, let's just do one more clip.
03:02If I've got a clip here, maybe I don't want a subclip but I want to add a specific marker.
03:09Let's just fast forward to the best action, and I could put a comment in on
03:18the couch here and we'll just click the Comment marker and I could say,
03:24Increase Saturation.
03:30And I can adjust the length of that marker if I want, and what that's going to
03:34do is create a marker for the clip that shows up in Premiere.
03:41Go to our next one here and you see it's pretty straightforward.
03:47So you are welcome to practice with your own media, but as you see it's not too
03:52hard to quickly go through and mark up a clip.
03:55Let's go ahead and press Play, one to start it, I'll type in the name, hit
04:01Return and then O to close it out.
04:05And you see that works really well.
04:07Prelude may look pretty basic and that's by design.
04:10It originated in newsrooms for people who are producers and it since evolved to
04:15be useful to producers, directors, clients.
04:18It's designed for people who are not video editors.
04:21You can let other individuals participate in the editorial process by going
04:25through and adding markers.
04:27They can go ahead and put markers that define a range of time or take the time
04:31to go ahead and subclip out the best portions of a clip that they'd like you to use.
04:36The good news here is that this increases the flow of metadata and improves the
04:40overall level of communication within the postproduction pipeline.
04:44Be sure to take a look at Prelude and involve other people on your team in using it.
04:49Now when we come back, we are going to take a look at actually assembling
04:52a quick rough cut with Prelude, and then we'll move everything on into
04:55Adobe Premiere Pro.
Collapse this transcript
Creating a rough cut with Prelude
00:00The other ability that Adobe Prelude offers is the ability to quickly assemble a rough cut.
00:05Remember, a rough cut is just that, the correct sequencing of shots.
00:09Now a rough cut can easily be created by a producer, a director, an assistant;
00:13the goal here is to just put the shots in the right order.
00:17By being able to string them out, it really helps you to see, are those sound
00:20bites working? Or is this the right sequence of events?
00:23Let's take a look at the process.
00:26I've gone ahead and imported a few more clips in Prelude, bring in any clips of
00:30your own to practice.
00:32What I am going to do here is click the new Create a new rough cut button at the bottom.
00:36This allows me to give it a name and I'll call this NFCC Roughcut 2, and I save it.
00:47If I double-click, it will load up that timeline.
00:51Now to make things easier, click the Rough Cut button to reconfigure the user
00:54interface and make a little more room for the monitor.
00:57Remember, everything else can easily be adjusted by just dragging between the
01:01frames to adjust the overall position. That might help you out.
01:06Once you've got this, you can now start to select your shots.
01:09Now if you double-click, it's going to switch to the previously loaded shots,
01:13so this let's you find your subclips, and remember you can go ahead and load a
01:17clip, mark out a subclip as we learned in an earlier movie, and it's pretty straightforward.
01:23You then simply drag a shot down to the Timeline to put it into order, and as
01:28you do this, we can start to find the correct shots that we want to use.
01:33Notice here we could just start putting these in to the Timeline to sequence the events.
01:39If I add something I don't want to use, I can select and delete it, or I could
01:44just come in here and pull it down. There we go.
01:49If we decide we want to move a clip, you can select it and under the rough cut
01:54menu you could choose move clip right or left.
01:57This just uses the shortcut of Comma and Period.
02:01So with that selected I can go ahead and move that to the right or move it to
02:05the left to change its order.
02:07Remember the goal here is to just get the shots in the right order.
02:11There are no trimming tools or anything else down here in the Timeline.
02:15It's simply a string-out that you have the pieces in the correct order.
02:19You can go ahead and drag shots in.
02:21If you drag it between two shots, it will do an insert edit and push everything down.
02:27You can go and drag them left or right to reorder them, or you can use the comma
02:34and period keys to swap the order of your shots.
02:39Once you've done this, it's pretty straightforward, and remember, this is just
02:43designed to get the shots in the right order.
02:46In this case, I've got two instances of the wide shot, I am going to go ahead
02:49and pull this one out and it re-adjusts the layout.
02:52That looks pretty good.
02:53I want to go ahead and move this one forward and I think that's the
02:57correct string-out.
03:00Now once you've put the rough cut together, it's easy to save this.
03:03You could have multiple rough cuts within the same project.
03:06Again, this is not a full-blown edit, but if you're using things like sound
03:11bites and you want to play with the order of bites, this is the perfect tool for a producer.
03:16It's also great with a B-roll sequence to play with the order of shots and
03:19really find the sequence of coverage that works.
03:23Again, it's just a rough cut.
03:25Let the producer or the director make this and it will speed up the editorial process.
03:29We've got one more thing to look at and that is moving all this good, sexy
03:33metadata onto Premiere Pro and we'll do that next.
Collapse this transcript
Exporting to Premiere Pro from Prelude
00:00After you've done all this work in Adobe Prelude, you are going to want to send
00:03it onto Premier Pro.
00:05Remember, this jump is easy because of the integration between the products.
00:10We can go ahead and create subclips, add markers, and all of this stuff will
00:15translate to Premiere Pro. Here is how.
00:18With the project open, I can go ahead and select any clip.
00:21For example, here I've marked out a subclip within the shot.
00:26If I right-click on that, I could choose Send to Premiere Pro.
00:30You'll see that it gets added into Premiere Pro and there is that whole clip available.
00:36Now if I wanted the individual subclip, all I'd need to do is select that
00:41subclip up here, and choose Send to Premiere Pro, and you'll see that the
00:47subclip came across.
00:49Notice the icons are very similar between a clip and a subclip.
00:53The benefit of the subclip of course is that it's much easier to add
00:56a descriptive name.
00:59However, if necessary, in Prelude you can rename clips as well.
01:04So if I wanted to give this a more descriptive name that didn't actually match
01:08the original file name, I could do that.
01:10For example, if I called this Carry Couch WS1, and we went ahead Saved
01:23that and sent it on to Premiere Pro, you'll notice that it came in as Carry Couch WS1.
01:33I could right-click on that and choose to Reveal that, and you'll see that there
01:39it is, there is the MXF file that was created, because this is one of the clips
01:43we transcoded earlier.
01:44So even though I renamed it in Prelude, the original name was preserved
01:49with the file itself.
01:52This gives us a lot of flexibility with our metadata.
01:55If you want to take a rough cut, that's a piece of cake, you can go ahead and
01:58send that to Premiere Pro.
02:00That will bring over an individual string-out sequence in the order that you had
02:04it in Prelude, and all of the clips came across.
02:08In the case here, we have one of those markers, and notice there it is
02:12attached to the clip.
02:14We've marked out to increase the saturation of that clip for that section and
02:18that's the sort of feedback that can translate from a producer or a director to the editor.
02:24These use of clip markers are incredibly useful, because unlike previous
02:28versions of Premiere, the marker can now be set to define a range of time,
02:33giving you very useful feedback about what to use in a clip or how to treat it.
02:39If I jump back to Prelude here, I can go ahead and select everything and
02:44choose to send all of that on to Premiere Pro and everything comes across with everything intact.
02:51So, pretty straightforward.
02:53Obviously, when you send it to Premiere Pro, if you want to open up a bin first
02:57and target that, it could work.
02:59Or you could drag all of those clips into a bin pretty easily.
03:02Again, it's just going to go ahead and put it into the Project panel and that's
03:06a great way to go ahead and further refine your level of organization.
Collapse this transcript
4. Multi-Camera Editing Improvements
Why use multi-camera editing?
00:00Multi-camera editing is increasingly gaining in popularity.
00:03The reason here is that cameras are becoming cheaper.
00:07Fortunately, you can get a high definition video camera that's capable of
00:11broadcast quality video for a few thousand dollars.
00:14Now there's still a need for high-end video cameras and of course when you start
00:17looking at cameras, there is a big difference say between a DSLR and an Alexa,
00:23but everything in between still works.
00:27So here's what happens, in Adobe Premiere Pro we can combine multiple angles of
00:31video together, synchronize them, and more seamlessly edit this content together.
00:37Now longtime Premiere Pro users will go, I've had multi-camera editing.
00:41You did, but previous versions of Premiere Pro were limited to only four tracks.
00:47This has now changed.
00:49The good news is, is you could take multiple cameras of coverage and because of
00:53the Mercury Playback Engine, those formats can even be from different cameras.
00:57You can mix and match different frame rates, different codecs, even file sizes.
01:02Now ideally you'll want everything to line up, but this isn't too bad.
01:07We can go ahead and put all of these things together into a Premiere Pro
01:10multi-camera project and then quickly cut between the angles.
01:14If you need to do things like weddings, events, music concerts, music videos,
01:20even corporate events, you can go ahead and use this as a useful tool.
01:25In fact many feature films are shooting multiple cameras at once, especially for
01:29things like action scenes where you have the cost of a lot of extras or the
01:33danger of stunts, getting multiple camera angles will make it easier to cover
01:37that material, broadcast as well, live events.
01:41So I'm sure you could find the use of multi-camera editing for your
01:44workflows and projects.
01:46I'd like to show you how it works inside Adobe Premiere Pro.
Collapse this transcript
Setting up multi-camera sequences
00:00In order to edit a multi-camera project, you need to get everything set
00:04up correctly.
00:05Remember, the previous limitation of four-camera angles is gone.
00:09Now for our exercise today, I'm going to use four-camera angles, not because
00:13that's the limit, but because I think that's enough footage for you to download
00:17if you're following along.
00:18Feel free though to play and you can add multiple angles in there, just fine.
00:23What I want you to understand is this.
00:25The number of angles you can edit is dependent upon two factors;
00:29first off, you need to have a computer that's fast enough to handle all that
00:33video playing back at once.
00:35So if you are dealing with an underpowered system, or you're trying to throw
00:39something at it like, I don't know, 12 streams of Red 5k, you might choke
00:43your computer up.
00:45On the other hand, if you've got a really beefed up computer, you can
00:48handle lots of streams.
00:50The other major bottleneck is going to be the storage drives.
00:53Remember, when you're playing back multiple streams of video, it is putting a
00:57burden on the editing system.
00:59To get around this, we'll often drop the playback quality to make it less demanding.
01:03All right!
01:04Let's see how to go ahead and set this angle up.
01:06I am going to go ahead into my Bin here and open up some footage, and what I have
01:12here are four angles of footage.
01:15Let's switch on over and we are going to go through and mark in and out points.
01:21Now if I look at this clip, what I'm looking for is the clapboard.
01:25We'll select the first clip here and I'll use J, K, and L, there it is.
01:34If I need to really refine that, I can load it on up as a source and I'm
01:38basically looking for the close of the clapboard.
01:49And there it is.
01:52Go off the visual and the auditory cue, it's right there and I can mark an in point.
01:58You're going to go ahead and want to mark an in point for every single sync point.
02:02If you are working with sources that have jam timecode, you can also use that
02:07for alignment, but in many cases, it's difficult to get the exact same timecode
02:11to every single camera.
02:13So I find using the in point to be the most accurate method to determine.
02:17You can use a handclap onset, a clapboard, a flash or something common that all
02:23camera angles can see.
02:25So I've gone ahead and I've marked an in point for every single angle when
02:29the clapboard closes.
02:31There we go and I just have to go ahead into my Bin here and select those four angles.
02:38There we go.
02:39Let's grab them, right-click, and I could choose to create a Multi-Camera Source Sequence.
02:47When I do this, a new dialog box pops up and I could choose to mark these based
02:55on the In Point, the Out Point, or the Timecode.
02:58If using Timecode, you can ignore hours because in many cases, people will use
03:03hour 1 for camera 1, hour 2 for camera 3, et cetera.
03:08You also can use markers if you want to go through and put those into your tracks.
03:13But In Point works fine, I'll click OK and it will create a new
03:18multi-camera clip.
03:20Let's go ahead and close this bin here and we'll just open it up this way.
03:25And if I double-click on that, you'll see that it loads up as a multi-camera source.
03:30The size of this grid is going to be determined based on the number of
03:33angles you're using.
03:35If you're using four angles, you'll have a 2x2 grid.
03:38If you're using up to nine angles, you'll have a 3x3 grid, more than nine, 16
03:44or less, a 4x4 grid.
03:46So you see that Premiere Pro will dynamically resize.
03:50Again, there is no theoretical limit to how many angles you can have, but as you
03:55add more angles, you are going to make sure you need to have the computer
03:57processing power and the drive speed to back that up, let alone the cost of
04:02having 96 angles of coverage at an event.
04:05If you are going to afford 96 camera angles to cover your next event, please
04:09call me, I'll gladly take the job.
04:11However, let's just say this is more than reasonable and works very well for
04:15just about any production situation you might have.
04:18All right!
04:19We've got that, we're just going to go ahead and drop that into a new sequence,
04:23and then we'll do a few more things and be ready to edit it.
04:25To put that in a sequence, I'll just drag it onto the New Sequence icon.
04:30There is it.
04:31It's added the multi-clip and we're just about ready to start the editing process.
04:36I am going to go one step further and actually line up the music track here and
04:41that's because I've got the audio separate recorded.
04:45In this case, if it was a true live event, I'd be ready to go as is, but because
04:49I'm using a prerecorded click track, I just need to line that up really quickly.
04:54Let's find the first line of dialog.
04:56(video playing)
05:06There's a nice hard consonant, the world, cold.
05:09I'll go ahead and find the reference audio track.
05:13(music playing)
05:19Let's go ahead and lower the volume on that track a little bit.
05:21I can modify the Audio Gain and I am going to set that to -20 for now.
05:27(music playing)
05:37There's the word cold, perfect, mark an in, mark an in, target my audio track,
05:47and let's just go ahead and make the edit.
05:52There we go.
05:54Trim that back, and let's just see if we are lined up.
05:58(video playing)
06:02Okay, so there is our live track coming through from the two angles;
06:05let's watch it without.
06:06(video playing)
06:16If you were cutting together something like a scripted performance or a live
06:20event, you probably wouldn't have this reference audio track.
06:23But in this case, I do have a prerecorded track.
06:26For this particular song, it's because we wanted to take the studio track and
06:30lay it in under the studio performance, however, they were recorded at separate times.
06:35The band is essentially doing a live lip -sync and we're swapping out the audio.
06:39If this were a real live concert, we might also have a soundboard recording from
06:43the audio engineer and we can cut that in as well.
06:46Anyway, I just what you to understand that it's easy to swap in a new audio
06:50source and use that with the multi-camera sequence.
06:53Now that we've got the project set up, let's go ahead and explore how to edit it.
Collapse this transcript
Cutting a multi-camera sequence
00:00I've gone ahead and renamed my clips from the previous exercise just so I have
00:04a better name sequence, and I named it with the name of the band and start as a
00:09starting point.
00:10I usually recommend duplicating the sequence in case you want to change your
00:13mind or go back, but because you have that separate multi-clip here, it's very
00:17easy to just drop that into a new sequence and keep going.
00:21Remember this multi-clip sequence can easily be added to a regular sequence for editing.
00:25All right, to do our multi-camera editing we are going to bring up the
00:28Multi-Camera Monitor.
00:31This is a special user interface that allows you to see things, and we can go
00:35ahead and drag this out, make it a little bit bigger, and I am just going to let
00:38that fill the whole screen.
00:41Drag on through, there we go, and when we're ready I can click the Record button.
00:49Now you'll see here the different angles, you can click on those angles to
00:53switch between them, and if you look, nothing has happened down below except the
00:58angles have been switched.
01:00Notice that it updates in the main Timeline.
01:04The Multi-Camera Monitor is just a visual way to control things.
01:07I am going to go ahead here and start on this shot, click the Record button
01:13and press Play.
01:14Now to make things easier, so I don't have to mouse from window to window, I
01:19could just use the shortcut of 1, 2, 3 and 4 for the four angles.
01:23If I add more angles up to 9, I could just use all the way through the 9
01:27key, here we go.
01:28(video playing)
01:56And notice how easy it is to cut between the different angles.
02:00(video playing)
02:26So there you have it, very simple multi-camera editing and remember, just
02:31close the Multi-Camera Monitor and you could see everything that's happened
02:34down in the sequence.
02:36If you were a little late or early on any of the shots, like I was there, I
02:40could just grab the Ripple tool and roll that edit left or right and that
02:45improved that particular edit.
02:47(video playing)
02:52And like any other edit, you could jump on over to effects and take advantage of
02:57any of your transitions, and put those between the tracks, and it will treat it
03:02just like it was two separate files.
03:05(video playing)
03:10This improves your overall editing approach and a multi-camera production is
03:14great for musical performances, live events, or complex scripted pieces, because
03:19it speeds up both the production and the postproduction.
Collapse this transcript
5. Improved Trimming
Why trimming has changed
00:00If you talk to an experienced editor, you may hear the phrase "the power is in
00:04the trim," and what that's all about is the fact that trimming lets you find an edit. Sure,
00:10you can go ahead and get the story quickly put together, but it's really
00:13trimming that lets you refine it, matching the beat, or the pacing of the interview,
00:18the actual sounds in the music, getting just a feel that you have the rhythm
00:23down pat, and that the story is working.
00:26So why did trimming change in Premiere Pro CS6?
00:30Well, if you've migrated from another application, you probably thought trimming
00:34sucked, and that's just really where it was at.
00:37Premiere Pro had an okay Trim Monitor, but it was so different than
00:41other applications.
00:42So, with Premiere Pro CS6, you have a lot of choices, and initially, it could
00:48seem a bit overwhelming.
00:50See, it appears to me that the Premiere Pro team took a look at what Apple was
00:55doing, and what Apple editors wanted, and it looked at what Avid editors wanted,
00:59and it still preserved what it did before.
01:02So, when you go to trim, you are going to find a whole mishmash of tools, and
01:07you're going to need to filter.
01:09If you like to work the way you used to work in Premiere Pro, the Trim Monitor
01:12window is absolutely there.
01:14If you come from Avid, and you are really keyboard-driven, keyboard controls are still there.
01:20If you are a Final Cut person, and you like the ability to drag around with the
01:23mouse or have interactive feedback or drive from the keyboard as well, those
01:27shortcuts are there.
01:28But, what's going to happen is you are going to need to look closely at the
01:31trimming tools, potentially adjust a few of the trimming preferences, and then
01:37spend some time getting familiar with what's there.
01:40After a bit of time, you are going to feel more comfortable, and I suspect you
01:43are going to really like the trimming tools.
01:45But on first blush, it could be a bit overwhelming, and some of the stuff you
01:49expect to be there is going to be hidden.
Collapse this transcript
Examining trim types
00:00When trimming in Premiere Pro, we essentially have three kinds of trim:
00:03a regular trim, a roll trim, and a ripple trim, and each of them has a different purpose.
00:09Before we explore how to specifically trim and use the interface, I just want
00:14to bring these three types to life. Let's have a look.
00:17First off, if you want to use the regular trim, this is essentially going to
00:21move the edge of one clip, and basically, it goes like this.
00:27If I go ahead and drag, you see it pulls that back and it leaves a gap behind.
00:32An Avid system would call this a single roller or a trim away or maybe an overwrite trim.
00:38And you see here as we drag, we have the ability to go all the way up to the
00:42original edit point or back it off.
00:45Now, this particular type of trim is not used that often, but it is useful
00:50for dialog, or shortening a clip, and it just basically lets you lop off some area from the end.
00:58Now, when you are selecting one of these types of trims, you'll notice as you
01:01mouse over, it will point to the left or the right, and that's indicating which
01:06clip is being selected.
01:07Let's go ahead and just choose a couple undos there.
01:11Another type of trim is the roll trim.
01:15To do this, I am just going to go ahead and grab the Roll tool and click on an
01:19edit point here, and notice I have to mouse over the specific edit point for the
01:23tool to become valid.
01:24If I'm off to the side, it's in Do Not Trim mode, but if I mouse over that point
01:28and I click, now I'm doing a roll trim. And you'll notice that both the
01:32outgoing and incoming shot are equally selected.
01:36So, as the clip on the left is getting shorter, the clip on the right is getting
01:40longer, and this is useful as you want to adjust shots like B-roll.
01:45So if I am looking at this particular shot here--and let's just watch this back--
01:52notice there that the action is not right, that she is putting her hand down
01:56and then reaching back in.
01:58I can go ahead and adjust that so that the outgoing clip happens a little later,
02:09when her hand is down. There we go!
02:16And we make adjustments so the edit doesn't seem like a jump cut.
02:20That's pretty straight forward, and the roll trim is available in most
02:23editing applications.
02:25The last type we have is a ripple.
02:26We could do this with the Ripple Edit tool, and there are a few other ways.
02:31The benefit of a ripple edit, which is yellow, simply means that as I shorten
02:36this clip, it automatically closes the gap and pulls things down. Or if I make
02:42that clip longer, it will push everything in the Timeline further down.
02:47So this is useful when you don't want to knock things further down out of sync,
02:53and you just want to make one shot longer and make room for everything else.
02:58We have the ability to trim an out point or trim the in point by simply
03:03flipping over here.
03:07And notice as we go from left to right, it switches sides.
03:11So if I shorten that clip, everything else gets pulled down.
03:15So, these three basics,
03:17a regular trim, a roll, and a ripple, are the standard types of tools.
03:22These have not changed; however, we have lots of new ways to access these
03:28commands, and some of them are easier in specific situations.
Collapse this transcript
Configuring trimming preferences
00:00Just like most things in Premiere Pro, there are some preferences you could
00:03tweak to make everything run a little bit better.
00:07Let's start with the standard preferences and modify those, and then a little
00:10later, we will start to adjust some keyboard shortcuts.
00:15To access Preferences, on a Windows machine, I will go under the Edit menu and
00:19choose Preferences > Trim.
00:21On a Mac, you'll find that under the Premiere Pro menu.
00:25Now, trimming only allows a few preferences,
00:28first off, the Large Trim Offset, and the Audio Time Units.
00:33Audio Time Units are going to come in handy when you're trimming, using the
00:37Audio Time Unit view.
00:39Remember, Premiere Pro has the ability for both the Source and the Program
00:43Monitor to switch from frames to audio time units, which lets you really get in
00:48there and start to work at the sample level.
00:51Trimming 100 audio time units at a time is much further refined than
00:55trimming individual frames.
00:57But if you're only trimming one time unit at a time, you would likely have to
01:01sit there and tap the Trim button a couple thousand times to get what you want.
01:07So this is just going to speed things up and make it easier.
01:10The Large Trim Offset is the number of frames that are going to be used when
01:14we click Large Trim.
01:16Now, let me just put this in context.
01:19If I bring up the Trim tool here, you'll notice that we have individual single-
01:23frame trim backwards one frame, or I can go five frames at a time.
01:28We're going to explore this new Trim window in just a moment,
01:33but you get the idea of what happens there.
01:35If you want this to be, say, 1 in 10 or if you are working with 24P material, you
01:41might want to switch that.
01:42In this case, I am working with 24P material, so I am going to change this over.
01:48And I will set the Large Trim Offset to 4 frames and click OK.
01:55In this case, it's still a sixth of a second, and it's moving 4 frames with each click.
02:05Now, when I am down in the Timeline, if I'm mousing over and I click on an
02:10edit point, you'll see that it will go ahead and allow me to select the
02:14individual edit points.
02:16I can click off and select here.
02:18But if I hold down a modifier key like Ctrl, it will now do a ripple edit.
02:24Or f I go right over the middle of a particular edit with the Ctrl key held down,
02:29it switches to roll.
02:30So, you see that modifier key can come in handy.
02:33Of course, like all things, maybe you don't want that.
02:37So back in that Preference dialog, we could remove the use of the modifier key
02:41and have Premiere Pro guess on which method you want.
02:44Let me show you what that looks like.
02:46I will go ahead and bring back up the Trim Preferences, and if I click this
02:52here, it says Allow Selection tool to switch between roll and ripple without the modifier key.
02:59Click OK, and you see now we can mouse over, or if I click directly in the
03:07middle, it's going to switch. So, this is nice.
03:12We have the ability to choose any type of command. In this case, it's going to
03:19ripple, and I don't need to use the modifier key, because I find a ripple edit
03:25as far more common where it closes out the gap.
03:29Without that preference turned on, you would be getting the single side or
03:33regular trim, which leaves a gap.
03:37Turning on that option to intelligently switch means that it makes the better choice.
03:43We can now do a ripple, or if I click over the middle, a roll, and you see
03:50that that works better.
Collapse this transcript
Selecting an edit
00:00We've already taken a look at a lot of different ways to trim.
00:02What I'd like to do is take a look at the specific options you have.
00:06Premiere Pro has many choices, and I think it's important for you to know what
00:10you can and can't do.
00:12I am going to zoom in a little bit with the Plus key so it's easier to see, and
00:18I want to show you that now in Premiere Pro CS6 we can actually select an edit point by clicking.
00:25Remember, I've already switched my preference so that when I click on an edit
00:29point, it'll allow me to select that edit point and switch between my different tools.
00:36If yours behaves differently, you will want to go Preferences and Trim and
00:40enable the option that says Allows Selection tool to choose Roll and Ripple
00:44trims without modifier key.
00:47Once I have an edit point selected, I could take advantage of all sorts of options.
00:53I can go ahead and scrub that by just clicking and dragging, and you'll notice
00:58that the Program Monitor now updates to show us the beginning and end frames, so
01:04I could adjust this and I see the outgoing and incoming shots.
01:14I also can use the numeric keypad.
01:16For example, if I typed in -12 and pressed Enter, you will notice it moves back
01:2412 frames, or +14. It moves the other direction.
01:30So it becomes very easy to move that around.
01:34Another thing that's very cool is the keyboard shortcut of Shift+T. This will
01:38cycle through all your trim types.
01:40If you're a Final Cut editor, you might have used the U key for this.
01:44Notice I could choose between different ripple types, regular trims, or a roll,
01:51and tapping Shift+T simply cycles between all my options.
01:56Another way to change your trimming is to simply click on a selection point
01:59and then right-click, and you'll notice that from the pop-up menu, you could
02:04choose any Trim type.
02:07Plus I can move to the previous edit point with the up arrow and the same type
02:11of trim I had selected will stay.
02:14So if I'm in Roll and I pressed the down arrow, I will go to the next type of
02:18edit and it moves down.
02:21So notice how easy it is to move from one edit point to another.
02:24And if you need to switch, a quick right-click will let you change the method, or
02:31that shortcut of Shift+T will let you cycle.
02:34Let's go ahead for a moment and temporarily turn off that option that allows the
02:40Selection tool to dynamically switch.
02:44You'll notice when you do this that depending upon the tool, the behavior will vary.
02:49With the Selection tool, by default it's going to select a single side.
02:54If I hold down the Ctrl key, it will go ahead and choose a ripple option or if I
03:02click off to the side, it gives me the ripple.
03:08Additionally, you can click to select an individual edit point and then hold
03:13down the Shift key to select multiple edit points.
03:17This allows you to go ahead.
03:19Let's just cycle there.
03:22Now if I press Ctrl+Right Arrow, you will notice that I'm actually extending
03:27those clips and pushing them down further in the Timeline, doing an asymmetrical trim.
03:32Let's undo that.
03:36Remember, if you need to, you can always call up the History panel and see
03:40exactly what sort of editing you've been doing, and this allows you to jump back in time.
03:45There we go.
03:47If I select the Ripple Edit tool, similar behavior. The Ctrl key will switch the
03:56tool to allow me to switch between, and the Shift key will allow me to go ahead
04:03and select multiple edit points.
04:06So in this case, I'm actually going ahead and rolling all of those shots earlier
04:12or later and they're adjusting.
04:14You will notice if I zoom out in the Timeline, we are not actually changing the
04:19duration of the Timeline, because the incoming and outgoing shots are being
04:24adjusted in the exact opposite amounts.
04:27So as I make the outgoing shot shorter, the incoming shot is getting longer by
04:32the same number of frames. Let's go ahead and undo that.
04:46Another option that's handy is that we can go ahead and break clips that are linked.
04:51For example, notice if I click here, all the edit points have been selected,
04:57because this particular video clip is linked to these two audio tracks.
05:03Now, if we hold down the Alt key and we click on an individual edit point, notice
05:08that just the video track was selected.
05:11Or similarly--let's click off to deselect--I can hold down the Alt key and the
05:16Shift key to select those two audio tracks.
05:20So if you really need to get specific, you could do that. And once you have a
05:25selection, you can use Shift+T to cycle through your selection types.
05:30So maybe I just want to do an offset there on the audio, so we have an L cut or
05:34a J cut, where the natural sound is going to change before the edit.
05:40This way, as I go from this shot to the next shot, the edit point of the sound
05:45happens at a different point, making it a little bit easier.
05:49Another thing you can do is you can actually select the edit point on an empty track.
05:55So if I wanted to here, I can go ahead and click and now I could drag that and
06:02you see it pushed everything out, creating a gap.
06:05Trimming on an empty track essentially puts filler in and will offset items
06:11either forward or backwards in the Timeline, usually creating a gap.
06:16As you see, lots and lots of choices. My recommendation is go into the
06:22Preferences menu and set that to dynamically switch between tools.
06:26In this case, the program is doing a better job of guessing which tool you need.
06:31Remember, you can always use the modifier key of Ctrl to force the tool
06:36to behave differently.
06:38If you want to break the link between two clips, using the Alt or the Option key
06:43on the Mac will allow you to select a video or audio track without selecting all
06:48of the other tracks that it's linked to. And of course the Shift key, like most
06:53things Adobe, allows you to add to the selection.
06:57So lots of choices, but with a little bit practice they will soon become
07:01second nature.
Collapse this transcript
Trimming in the Timeline
00:00Now that you have the hang of selecting an edit point and choosing what type
00:04trim method you want to use, let's go ahead and try to use the keyboard to drive trimming.
00:11Personally, I find the keyboard much faster than dragging around with the mouse
00:15or clicking on buttons.
00:17True, powerful editing is often driven from the fingertips.
00:21So the good news is that the keys are pretty logical.
00:25The better news is if you don't like them, you could change them. Let's explore.
00:30In our Timeline here, let's select an edit point, and I am going to use
00:34a keyboard shortcut.
00:35If I want to trim backwards--let's just do a simple ripple edit here--
00:39I will press Shift+T to cycle, and now I am going to trim.
00:44Holding down a Ctrl key on a PC, I could tap the left button and trim backwards.
00:56If we want to go ahead and trim multiple frames at once, adding the Shift key
01:01will make that a super trim. And you see it's jumping.
01:06If I zoom in there, you could see it even better, plus key to zoom in, and
01:12that allows it to jump.
01:17Let's talk about two types of edits that power editors use: slip and slide.
01:23With a slip and a slide you are essentially taking the clip and changing it
01:28without changing duration.
01:31Well, what do I mean?
01:32Well, in a slide edit you're going to go ahead and take the selected clip in the
01:36middle of a group and you're going to go ahead and move it down the Timeline.
01:41Now, this could leave a gap or it can go ahead and shorten the clip in front and
01:45make the other clip longer so that essentially, you're moving it along the track.
01:50Think of it like having two clips, with one floating above that just shuttles
01:54left and right. Pretty easy.
01:56On the other hand slip edit is something I use all the time.
02:01In this case, slipping means slip in place.
02:06So you want the shot to be the exact duration that it is.
02:09You want to start and end at the point it already does in the Timeline.
02:13However, you want to adjust the contents of what's being shown.
02:18Here is how they both work.
02:21In order to slip and slide you want to choose a clip.
02:23I will go ahead in lasso here, and I can go ahead and slide this clip.
02:29I will do Alt+Shift+Left Arrow, and notice in doing that, it moves it on down.
02:36Now in this case it's destructive and it left a gap.
02:40I will choose undo.
02:46If I want to change simply where the shot begins, I could do the slip.
02:52So she is already in the frame, and I'd like her to start out of the frame.
02:56So I will hold down Ctrl+Alt+Shift and with the left arrow, I can move her
03:02through or the right arrow, I mover her so she starts before she crosses the frame.
03:08Notice the duration of the Timeline hasn't changed. The clip has not appeared to
03:13move down in the Timeline, but we've managed to adjust the contents of the shot.
03:19So now, she starts clear and walks through the frame.
03:25And that works really well.
03:27I find the Slip command much more useful than the Slide command.
03:32There are two more edit types that I think will save you a lot of time.
03:34If you've cut a bunch of sound bites together, maybe a string out from an
03:39interview, you often want to go through and just delete away the parts that
03:42you don't find useful.
03:44Well, this is often done with a tops and tail edit where essentially you could
03:49park the playhead and delete away the parts you don't want.
03:52To do this, however, you need to change your keyboard shortcuts.
03:58Up here in the search field, I will type in ripple, and we are going to take
04:03advantage of ripple here for Next and Previous.
04:07We'll set Next to R and Previous to W. Those are on the keyboard right next to
04:16the E key, which is used for Extent edit.
04:25All three of those tend to behave in similar fashions.
04:29Let's load a simple sequence, and I want to show you how these come into play.
04:35Now that I've properly mapped the keyboard, I could start lopping footage off.
04:39So if pause right here and I press the W key, you'll see that everything to the
04:47left of the playhead is thrown away. Let's undo.
04:52If I pause right there, just as he crosses the door and I press the R key,
04:57you'll see that everything to the right of the playhead up to the edit point is deleted.
05:03So, what just happened?
05:04Well, you could have done this the hard way, of pausing, setting an end point,
05:10jumping to the end, setting an out point, and pressing Extract.
05:13However, we've done a ripple delete based on the playhead, and with a single key
05:19we've performed four functions at once. Here it is again.
05:23As I go forward in the Timeline, I decide I want to stop right there.
05:29Pressing R will go ahead and pull that down. We'll go to the next clip. It looks
05:35good. I want to get out right there. R closes the gap.
05:41I want to trim the front of this. W pull that up.
05:48So this tops-and-tails-type editing is extremely useful.
05:52I think you'll really enjoy it when you have a long string out of sound bites
05:55and you just want to go through and start purging away the parts of the clips
05:58you think are useless.
06:00This lets you watch in real time, and as soon as they finish the bite, you can
06:04go ahead and pause it and lop off the rest that you don't want. Or if you're
06:08pressing Play and you get past the question being asked by the director, pause right after that,
06:13just before the person starts in the good answer, and go ahead and press the W
06:17key, and it will go ahead and close that up, lift it, and do the extract.
06:21So this tops-and-tail-type editing, really useful and really hidden.
06:26You're going to have to go into the keyboard shortcuts and turn it on.
06:28Just type in ripple and then remap those two commands.
Collapse this transcript
Trimming in the Trim Monitor panel
00:00Earlier versions of Premiere Pro had the Trim Monitor panel, and this panel was
00:04useful and still exists.
00:06If you'd like to access it, just choose the Window menu and you'll see Trim Monitor.
00:13Now, this window is fine, and we are not going to explore it now, because this has
00:16been thoroughly covered in earlier lynda.com training titles.
00:20However, this is old because people found that having to pop up a window and
00:24then constantly close and open it got in the way of the trimming process. So what's new?
00:31Now the Program Monitor will dynamically change for trimming.
00:36This means that when you start to trim, you can go ahead and flip it over to see
00:40both the outgoing and incoming shot.
00:43To do this, I'll just double-click on a trim point and you see it opens up.
00:48Plus, what's really nice is the ability here to see the source timecode of the
00:51clip, if you're trying to target a specific point.
00:55Notice as I move from left to right, I could choose to a roll edit and both
01:02sides are now highlighted as well as selected down here in the Timeline, and I
01:07can just drag between.
01:09So if I wanted to go ahead and get to that shot a bit earlier, I could.
01:14Now when we play that, there it is.
01:21When the Program Monitor is showing you trimming, pressing the spacebar will loop
01:25around the current trim point.
01:28While it's playing, you can use these buttons to nudge it or take advantage of
01:33any of the keyboard shortcuts we've already discussed.
01:35Ctrl+Right Arrow there, Ctrl+Shift+ Right Arrow, jumping multiple units at a time.
01:42So you get feedback up above and out down below, and that works nicely.
01:47Let's press the spacebar to stop.
01:53Additionally, if I click on an individual side here, it will switch to a ripple edit.
01:59So dragging may or may not work.
02:04In this case, audio has been blocked.
02:06Let's go ahead and unselect that track. And I am going to lock these tracks
02:14down. And I just extended that shot by dragging to the left, or shortened it,
02:29dragging to the right. That works nicely. Just undo.
02:45So as the Program Monitor updates here, the Two-Up view is very handy.
02:51Remember, you can click on one side or the other to switch. Use the same
02:56keyboard shortcuts of Shift+T to cycle through your different trimming methods,
03:02roll, ripple, or a single-sided, or regular, trim, and we can always take advantage
03:13of using the numerical buttons up here to make that change. Click in between
03:20there and the counters adjust.
03:25What's really nice is that these counters will keep track for the entire session,
03:29how many frames have been changed.
03:33If you decide you like it and want to dissolve, you don't even need to leave
03:36the Program Monitor.
03:37Clicking the center button here will apply the default transition, and then the
03:42spacebar will let you review that edit point with the transition applied.
03:50That's working nicely.
03:51I will press the spacebar to stop, and I can now switch by pressing the up or
03:57down arrow to change edits.
03:59The up arrow takes me to the previous edit point. Press the Spacebar and I can
04:05go ahead and review that edit.
04:11And if I want to change it, I can use these simple buttons to nudge it forward
04:16while playing, or Ctrl+Left and Ctrl+ Right arrow to tweak the frames. And because
04:22I'm in Review mode here, it becomes very easy to see what's happening.
04:29Press the spacebar to stop and what's nice about that is, remember, playing
04:35looping is very effective, and it assumes that while you want to be in here, you
04:40probably want to see your edit point repeated.
04:43This allows you to refine the edit point with confidence because you can see it multiple times.
04:49Gone are the days of pressing Stop, moving the playhead, pressing Play, watching
04:55it, stopping, moving the playhead, and pressing Play.
04:59Just double-click a trim point to bring up this trimming mode in the Program
05:03Monitor and it's much easier to review.
05:08When you're ready to switch edits, press the spacebar to stop and use the up and
05:12down arrow keys and you can begin the review process all over again.
Collapse this transcript
Dynamic trimming
00:00With Premiere Pro CS6, we have the advent of dynamic trimming.
00:04Essentially, this means you can use play controls to change where an edit occurs.
00:10This is really nice when you want to listen to what's happening,
00:12maybe dialog or action, or you just want to be a little more organic as you're trimming.
00:18For many, trimming doesn't work when they have to sit there and think,
00:21"maybe this is 7 frames," or "let me click this button 14 times in a row."
00:27Dynamic trimming lets you just play back and go by feeling.
00:31Here's how it works.
00:33In my Timeline here, I am just going to zoom in with the Plus key and take a
00:37look at this action.
00:38(video playing)
00:41We go from one box to another, and I'd like to play with the point here
00:46where the edit happens.
00:47I am going to double-click on that edit to go into Trim mode, and because I
00:54want to do a ripple here, I am going to make some selections.
00:58Let's hold down the Alt key and I'll click right on the edit point to select
01:04just the video and not the audio track, and then I can use Shift+T to cycle,
01:08and I've got it.
01:10I also could have made that easier by just choosing the actual Rolling Edit
01:13tool and clicking on the individual edit, or with the Alt modifier key,
01:19selecting an unlinked track.
01:22Now, if you've done that and you don't see the Program Monitor update, pressing
01:26the T key will put you in that special mode.
01:30Now that we're in this Trimming mode, I could just go ahead and press J to roll
01:36back and it makes the change.
01:43Let's undo that. There we go!
01:49And you see it updates. L to roll forward.
01:53There we go!
01:55Undo. And if I want to be a little bit more controlled with it, I can hold
01:59down the K key and then press J to roll backwards in slow motion, or L to roll forward.
02:10Notice that the Timeline doesn't update until you release the key.
02:18So that's dynamic trimming with J, K, L. If you want to get out of that, you can
02:23just select another edit point and it will exit, or of course, click in an
02:30empty space and you'll escape.
02:33Lots to the trimming commands. Again, I highly recommend you take the time to
02:37tweak a couple of Preferences, jump on over to the Trim Preferences where
02:42you will allow the tools to dynamically switch, so it chooses the right tool intelligently.
02:47You might want to go in there and also adjust your Large Trim Offset based on
02:51the type of material you work with.
02:535 frames is fine for 30 frames per second or 25 frames per second, but if
02:58working with 24P, 4 or 6 might be a better choice.
03:03And then take advantage of the Keyboard Shortcut menu.
03:06If you call that up and you start to explore it, you'll notice that there is an
03:11entire category for trimming.
03:18There is our Trim Edit window. And if we start to type in simple commands like
03:23ripple, there is our ripple trim edit, to previous and next that we customize
03:30with R and W, and many more options, all under the Edit menu.
03:35So, just twirl that down and take a look and you'll see lots of choices
03:42for cleaning things up.
03:44If you're a Final Cut editor, an Avid editor or a long time Premiere Pro editor,
03:48substantial changes.
03:49I highly recommend you pull up a sequence and log some practice time.
03:54The tools are great, but they will take a little bit of getting used to, and
03:58probably some configuration.
Collapse this transcript
6. Improved Editing Performance
Using the new keyboard shortcuts
00:00Power editors drive Premiere Pro from the keyboard, and with CS6, initially,
00:07no one is going to be happy.
00:08See, what happened is is the team went back and revised the shortcuts.
00:14Now, we're not talking major revisions, and in most cases, I agree with the
00:18shortcuts, but I wanted to point out some of the big ones that have changed.
00:22Throughout our exercises, we've been pointing out shortcuts to you.
00:25Many of those are new, but there are some specific ones with core editing tasks
00:30that I'd like to take a moment and just walk you through.
00:33First off, if you want to see your keyboard shortcuts, you can go under the Edit
00:37menu or the Premiere Pro menu and just choose Keyboard Shortcuts.
00:42One of the nicest things here is that it's easier to discover shortcuts.
00:46In previous versions, we'd have to flip between the different categories, between
00:50Panels, Application, and Tools. And many of the best shortcuts are really panel
00:55shortcuts, not application commands that appear in the top menus.
00:59So this new user interface makes shortcuts much more discoverable.
01:04For example, let's type in the word "out," and you'll see that we have the
01:08ability to zoom out or mark out, the ability to do splits or play in to out or
01:13go to those points.
01:15And as you go through, you'll notice that lots of keyboard shortcuts are in here.
01:20Now, up at the top, we have the ability, of course, to change sets.
01:25There is the old Premiere Pro CS5.5 set.
01:28So you're welcome to switch to that, and that will put you back exactly where
01:32you were with CS5.5, with a few exceptions.
01:36On the other hand, under CS6.0, this is going to be a new shortcut set, and many
01:41of these shortcuts will seem familiar to longtime Final Cut Pro users.
01:46There are, of course, preset shortcuts for Media Composer 5.0 and Final Cut 7.0.
01:51So, why all this change?
01:53Well, Premiere Pro went through and got rid of some menu commands and added
01:58others that never existed,
02:00so they had to make changes.
02:02The team really looked at the user interface and tried to refine it to make it a
02:06middle ground for professional editors.
02:08Avid editors, Final Cut Pro editors, and longtime Premiere Pro editors should
02:12feel at ease using the application.
02:15With the default presets here to match common editing systems, these will be useful.
02:19I recommend, if you're a newer user, just start with the CS6 shortcuts, or even a
02:24longtime user, give them a try.
02:26Remember, it's very easy to search for a specific shortcut and then change
02:30it to a new key.
02:32For example, if I type in Mark, I can go ahead and change any of these, for
02:36example, Add Marker.
02:38If I just double-click, I could type in a new command, like the asterisk key, or
02:44I will just undo that and put it back to the letter M. All right!
02:48Here we are, in our Timeline, and I just want to go over some of the core editing
02:52ones that are useful.
02:53First off, we have Match Frame, and that has been changed to the letter F.
02:58Tapping the F key will go ahead and match-frame the clip from the sequence back
03:05to the Source Monitor.
03:07So if you need to find a particular clip and you just want to load it, F for
03:11Match Frame is very intuitive.
03:14Another useful shortcut is to play around, which is Shift+K, and this will
03:19automatically jump it back a couple of seconds and loop around your playhead.
03:24If you want to just review near the playhead, press Shift+K to create a loop.
03:33Another one I really like is the ability to set an in and an out point to define
03:38a range, and then I could do Ctrl+Shift+Space on a PC to go ahead and cycle
03:46through that individual in to out point and review it.
03:49(video playing)
03:53Think of that as you'd like to control or command how you shift between the in
03:58and out point.
04:00Speaking of in and out points, it's gotten a lot easier to control them.
04:04Shift+I will shift to your in point and Shift+O will shift to your out point.
04:10That's really easy, go to in and go to out.
04:13On the other hand, if you want to clear those, Ctrl+Shift+I will clear the in
04:17point and Ctrl+Shift+O will clear the out point.
04:23If you have an in and an out point and you want to get rid of both of them,
04:27simply press Ctrl+Shift+X to clear it.
04:32Speaking of X, you might be used to "X marks the spot" in another NLE.
04:37That doesn't work in Premiere, but if you select a clip, and you press the slash
04:44key, it will mark the in to out for the selected range.
04:48Another thing I really like is the ability to quickly jump between edit points.
04:52Let's just select the individual video track 1.
04:56Using the up and down arrows, I can move between edit points in my sequence very
05:00quickly, and this makes it simple to jump through in spot points.
05:06If I want to use specific tracks, just make sure those tracks are highlighted.
05:11If you want to use all tracks, add the Shift key, and now it will stop at every
05:16single edit point on all tracks, irregardless of which tracks are selected.
05:26Lastly, one of the best things about Premiere Pro is how easy it is to export
05:31a still frame.
05:33If you've got the playhead on a position that you want and you want to post a
05:36clip, maybe as a thumbnail for a YouTube post or to a website, just position the
05:42playhead and press Ctrl+Shift+E. You're going to need to have the Program Monitor
05:46selected, and this will bring up the Export Frame dialog box.
05:51Depending upon your operating system, you will have different choices.
05:54For example, the Windows bitmap format is only available on Windows, as is GIF,
05:59but formats like JPEG or PNG work very well for the web, and things like TARGA or
06:05TIFF will work for print or multimedia use.
06:08This allows you to send out a stillframe very quickly.
06:11There are lots more changes inside Premiere Pro to the keyboard shortcuts.
06:15Remember, you can always mouse over a button and see its shortcut, look in the
06:20menu--you'll see shortcuts there-- and of course, the customized Keyboard
06:24Shortcut dialog is a great way to browse, customize, as well as learn
06:29essential keyboard shortcuts.
Collapse this transcript
Using uninterrupted playback efficiently
00:00One of the great things in Premiere Pro CS6 is the Don't Stop Playback feature.
00:05Now, this may sound a little silly, but essentially what's happening is the
00:08application is going to keep playing unless you tell it not to.
00:12Now, in earlier versions, clicking just about anywhere would stop the playhead.
00:18This is how pretty much every other NLE works.
00:21The computer tends to think, oh!
00:23You're clicking in the Effects Browser, you want to go ahead and grab an effect.
00:26Well, in Premiere Pro, it's going to keep trying to play things until you
00:29actually push the Stop button.
00:31That could be the spacebar or clicking.
00:34There are a couple of other things that will stop playback, but in general,
00:37pretty much nothing does.
00:38Let's see how it works.
00:40Within the sequence here I am just going to go ahead and turn on looping so it
00:44keeps playing back as we run through. And I'll hit the Spacebar.
00:48While this is running, I've got the ability to go ahead and even switch to a
00:53different application.
00:55If I was launching something like After Effects in the background, I
00:58could still be playing out my sequence to my monitor in my edit suite, and if we
01:03come back to Premiere Pro, you'll see that that it's still playing. Even though we
01:07switch applications, nothing has stopped.
01:11This makes it really easy to continue tasks like reviewing or letting something
01:16play in the background if you are listening to sound bites and you want to
01:18switch over to After Effects and start to build some titles.
01:22That's pretty cool.
01:24We can also do things like add titles while playing, dragging them right from the
01:28bin, or adjusting audio parameters.
01:31I can come on over to the Audio Mixer here and start to make changes while
01:35everything plays back in real time.
01:37This allows me to start to adjust my mix and refine it. And notice I can
01:43make changes on the fly.
01:46If you need to make more room for things while it's playing back, you could
01:49still resize the windows.
01:51So if I need more room for my Audio Mixer, I could do that.
01:57Notice there, I'm still getting my real- time playback as I work on audio. There we go.
02:08I can go ahead and reset my workspace, and that did stop playback.
02:17See when I engage certain dialog boxes that caused things to reset, there is a stop.
02:23However, we could select the window and keep playing, and let's do things like
02:28browse for an effect.
02:29I am going to go ahead and select my Effects Browser and type in Color
02:33Corrector. There we go.
02:35Or say you know what, I want to process that shot.
02:39Drag it right on there. Let's go ahead and set in to out points here for a second.
02:44I'll just go right on top of that clip. There it is. Select it. Slash key to
02:54mark the in to out. Ctrl+Shift+Spacebar to loop it.
02:58And while that's running there, with the clip selected, I can come up here to
03:02the Effect controls, grab my Three-Way Color Corrector, and start to process the shot.
03:08Let's open up those midtones just a little bit, bring the black levels in.
03:13It's crushing a little bit.
03:15I am going to back off the output of the whites and tweak the saturation. There we go!
03:25Notice no playback interruption, until of course I hit the Stop key.
03:31This Don't Stop Playback feature is going to seem a little weird at first,
03:36but with use, I think you are going to really like it.
03:38For example, while I'm reviewing sound bites, I like the ability to continue to
03:42actually organize media inside my bins,
03:45or to let the sequence keep playing while I switch over and launch Photoshop or
03:50After Effects to do some title work.
03:52I really think Premiere has focused on performance with this release, and this is
03:56just one more way to see that power of the Mercury Engine in action.
Collapse this transcript
Using the improved clip markers
00:00It seems like whoever was in charge of metadata at Adobe finally won the argument.
00:04You see, with Premiere Pro CS6, we have a lot better control over how markers perform.
00:09Let's take a look.
00:12We can of course add markers to a sequence.
00:14So if we are dragging through, we can choose Marker > Add Marker.
00:20The shortcut is M. And notice it gets added there at the top of the Timeline.
00:25I could go ahead and precisely move that marker if I need to.
00:29If I double-click, up pops the dialog box, and you see that we could choose what
00:34type of marker we want.
00:36I can go ahead and specify that this is simply a comment, and that for a
00:41certain duration here,
00:44I really want this scene to be more muted.
00:49"Tone down colors" and I could say "Make this scene more depressing."
00:59Click OK. There is the marker, right in the Timeline.
01:03Now if that's not precisely where I want it, I could go ahead and adjust.
01:10Notice I could drag the markers by just pulling their handles and give
01:14really good comments.
01:16The use of markers like this can come in handy.
01:19You could let a producer or a director or a DP work with the copy of your
01:23sequence and show them how to add markers, or you can go through during a session
01:28and add very detailed notes so you could then go back unsupervised and work your
01:32way through those changes.
01:34Another nice thing is the ability to add multiple markers at the same time.
01:38For example here, I could add another marker--
01:41let's just tap M--and I am going to double-click on that marker.
01:45I am going to say, "Pop the photo."
01:51I'll adjust its duration, click OK, and I could go ahead and adjust the handles
01:59there so they just apply to that shot.
02:02Notice, more than one marker occupying the same point in time.
02:07This really gets handy.
02:09The cool thing here too is that you don't just have sequence markers.
02:13We now have parity with our source clips.
02:16Let's go ahead and press F for Match Frame, and if I wanted to put a marker up
02:19here, I could go ahead and just say, right about there, M for marker,
02:29double-click on the marker to edit, and type in any information I need to.
02:36"Darken this shot." There we go.
02:42And there is my individual marker.
02:45You can go ahead as you drag through here and add additional markers by simply
02:48clicking the button.
02:52Double-clicking on a marker will bring up the Marker dialog.
02:56So, very precise control!
03:00To move between markers, you can use the keyboard.
03:04To go to the next marker, you will simply press Shift+M, and this will jump from
03:10one marker to the next.
03:12In this case, we are using sequence markers, so let's add a couple in here just for practice.
03:17There we go.
03:22Using Shift+M will jump from one marker to the next.
03:27To go backwards, Ctrl+Shift+M will take you through your markers backwards.
03:32So Shift+M to go forward, Ctrl+Shift+M or Command+Shift+M on a Mac to change the direction.
03:39If you need to clear an individual marker, just press Ctrl+Alt+M. On a Mac that
03:48would be Option+M. If you want to get rid of all markers, just add a Shift key
03:53and that will clear everything out of your sequence.
03:57To do it for a clip, just go ahead and match-frame back to the Source Monitor
04:03and the same shortcut will work for clip-based markers.
04:06Markers really let you communicate with others in the production process.
04:10Remember these will move onto After Effects as well if you need to leave
04:14comments for the graphic artist who is working with you, or if you are a
04:17producer/director, this is a great way to communicate with the editor.
04:21Just give them short descriptive names and then use the description field to
04:25really fill in more information.
Collapse this transcript
The Clip Mismatch Warning alert
00:00One challenge as you work in a tapeless world is mismatching sources to sequences.
00:06What often happens is you have a bunch of different formats and you quickly
00:10choose a sequence, and it can get a little confusing,
00:13especially since Premiere Pro automatically would scale the footage to match the sequence size.
00:19This would mean that you might not spot a problem.
00:21For example, I've seen instances of people cutting square-pixel content into
00:26non-square-pixel-type HD sequences, maybe using the DVC Pro or the HDV setting
00:32when they have square-pixel content that came from DSLR.
00:35In this day and age, it's important to do your best to match the sequence
00:39material to the actual sources, so you're not doing any additional image
00:43processing that's unnecessary.
00:45Well, fortunately with Premiere Pro CS6, it's a lot easier to spot potential problems.
00:50I've got a sequence here, and this is a DV sequence. And let's makes one more sequence.
00:54I'm going to choose File > New > Sequence, and you see here with this illustrious
01:01dialog box, there is a lot of choices.
01:03So I'm going to go ahead and choose a 1080 sequence here, and let's just name that 1080i.
01:10There we go. And I've got a source clip I'm going to drag in.
01:23Now this particular material, if we take a look at the properties for it, you'll
01:28see that this is source material that's 1920 x 1080, with a frame rate of 24P.
01:35Let's go ahead and load a clip and I'll set some in and out points. In, out.
01:47Now if I click the Overwrite button, it adds it into the sequence, and it's
01:52scaled, with no dialog warning. Kind of strange to me.
01:56Let's do the same here with the DV sequence.
02:01It edits it in and autoconforms. However, if you drag it, same thing here, but
02:08watch as we go from the bin.
02:10If I take the clip and I drag it into the sequence, it's going to warn me that
02:15the clip did not match the sequence settings, and I could change that to match
02:20the sequence settings.
02:22Doing that reconforms the sequence to match the clip.
02:26If we go up to Sequence Settings, you'll notice here that it's now has 1920x
02:311080 and the frame rate is correct.
02:36Let's go on over here to the 1080i sequence, and I drag in a clip.
02:41Same thing. Change the Sequence Settings and they now match with the correct
02:48frame rate and the frame size.
02:53The key here, while it seems a little bit unusual, is to do the following:
02:57If you want to create a new sequence, just drag a clip onto the New item and
03:02that will make a sequence that matches that clip.
03:05If you want to make sure that the sequence you've set up correctly matches your
03:09primary footage, drag a clip from the bin into the sequence.
03:14Doing this we'll go ahead and autoconfigure the sequence so it matches your source clip.
03:20This is a good idea to just check your Sequence Settings.
03:23Then, when you're done, delete the clip away and go about editing as you
03:28would normally.
Collapse this transcript
7. Better Effects Performance
Using adjustment layers
00:00There is a new addition to Adobe Premiere Pro specifically aimed at Effects.
00:04That's the use of adjustment layers.
00:07An adjustment layer is essentially a clear wear that can contain an effect, and
00:11it applies to all the clips down below.
00:13Here is how it works.
00:15Let's go here into our layer and with my bin open, I am going to click the new
00:21item and choose Adjustment Layer.
00:25This creates an adjustment layer that's automatically sized and matches the
00:28current open sequence.
00:30Whether it needs square pixels or non- square pixels, it will automatically
00:33conform to the open sequence.
00:35I will go ahead and click OK and it brings it in.
00:38All right, that's looking pretty good.
00:40What I am going to do is load that, and I can just drag it down into my Timeline,
00:47dropping it where it needs to be.
00:49Notice with snapping on, it automatically clicks into place. That works well.
00:55Let's go ahead and close that bin. And I will drag that out over the shots I want to affect.
01:00Let's take a look at the sequence from the top here. That works well.
01:08Let's just drag that to line it up.
01:10That looks pretty good, right about there. And we'll have it end. Good!
01:19And what I could do here is apply an effect.
01:22Let's go on in and we'll do a little bit of a Three-Way Color Corrector.
01:26We'll explore this effect more in detail in a second. But I will drag that
01:30onto the adjustment layer and by selecting the adjustment layer, I get all my
01:37controls. And what I want to do is open up the midtones, pull down the whites a
01:45little bit, and desaturate the image, pulling down the Master Saturation and
01:54really stripping out the color in the shadows, and a little will more so in the midtones.
01:59That's looking pretty good.
02:01I will go ahead and put a little bit of a defocus on that.
02:05Let's just grab the Fast Blur, drop that on, and I want to take that up to a
02:14value of say 2. It looks pretty good, do a little more. There we go,
02:20just a little soft focus and desaturated look.
02:22Now as I drag through, you will see that that's applied to the whole sequence,
02:27at least for the duration of the adjustment layer.
02:33There we go. Now it goes back to the normal look.
02:36Now if we need to, we can apply a second adjustment layer right after that.
02:40I'll just drag this over, drop it into place, and you will see that that
02:46adjustment layer doesn't have any effects.
02:48So you can reuse the same adjustment layer from the bin into your clip here.
02:55Let's apply a separate look--there we go--and we'll trim this out to the end of
03:00the shot--there we go. There is our morph. And this time I want to get a little
03:08bit of a more saturated look.
03:11Back in the Effects browser, let's go with the Three-Way Color Corrector
03:16again, drop that on, and I am going to bring the Saturation up a little and
03:29crush the midtones a bit. There we go.
03:34Now, in between these two, I will do a little dissolve, and you'll see that
03:43the two effects mix.
03:46So it's hidden right there between the two states. So I was able to globally
03:51apply a color correction effect to stylize the look of the clips, and it affects
03:55everything down below the adjustment layer.
03:58The use of adjustment layers is really good, because it makes it a lot easier to
04:02consistently affect several shots.
04:05Instead of affecting one clip and then having to copy that and paste it to a
04:09bunch of other clips, I could just apply it to the adjustment layer.
04:13This also makes it a lot easier to adjust the shot down the road.
04:16If the client or the producer wants a change, I don't have to go through
04:20and select one shot, change it, and then remove the effect and reapply it to
04:24all those other clips.
04:26By having it on an adjustment layer that's trimmed to just the clips I want to
04:29affect, I can more easily adjust several shots.
04:33This is just one of the new things in Premiere Pro to make working with
04:36effects faster and easier.
Collapse this transcript
Introducing effects improvements
00:01There are a few other things with effects in Premiere Pro CS6 that are
00:04really advantageous. Let's have a look.
00:07I can go ahead and have a clip or an adjustment layer selected and then over in
00:11the Effects Browser here, I can just double-click to apply.
00:15So let's say I wanted to use the Fast Blur effect.
00:18Instead of having to click and drag all the way over, I could just double-click
00:23and it will apply it to the selected layer.
00:26You'll notice, too, that it put a little green bar on there to indicate that that
00:30is a real-time effect that's been applied.
00:32So for example, I can now adjust the blurriness for that layer--
00:36let's just drag that through and make sure the track is visible--
00:41repeat the edge pixel, and then I could take advantage, under Opacity, of things
00:46like blending modes.
00:47So putting that in an Overlay or perhaps a Soft Light does a nice film look.
00:53We can adjust the opacity of that adjustment layer to dial in the effect, and
00:57what we have there is a really nice look that sort of blooms out the color.
01:02And if we look at that there, without and with, I really like that.
01:07That's a very common technique.
01:10Remember, adjustment layers can be trimmed,
01:11so if I want to put that over all of these other effects, I can do that and now
01:16it's getting applied everywhere. Without, with.
01:21Notice you can have multiple adjustment layers. And as I play this back, even
01:25though there are two different levels of the effects with lots of different
01:29filters, several clips playing, everything is playing back in real time with no drop frames.
01:36So we have had zero drop frames during our playback here, which is great,
01:39with the Mercury Engine.
01:41I don't have any drop frames, and that's a good thing.
01:43When you have your system properly configured for the Mercury Engine, you will
01:47very rarely need to render.
01:50Now, remember, when you export from Premiere Pro, you don't use those render files.
01:55The render files that Premiere Pro generates on the fly are, by default, dynamic
02:00files meant for preview purposes only.
02:02They are generated at a high enough quality to use to see what's happening in
02:06the Timeline, but you don't actually want to use those in the final export.
02:10When you do the final export, Premiere Pro will concatenate everything together
02:14and produce a very high-quality master file.
02:17However, if you find yourself with a very complex effect, multiple tracks,
02:22keying, et cetera, you can force Premiere Pro to render. Here is how.
02:27Normally, with Premiere Pro on earlier versions, you would set the work area bar
02:32to define the range of what you wanted to render.
02:35However I could turn the work area bar off and now take advantage of things like
02:40O for out point and I for in point and then choose Sequence > Render In to Out or
02:48specifically just the effects and it will use those in and out points.
02:53In this case, no rendering is needed, because everything is real time.
02:56Let's keep stacking the effects until we break the real-time playback, by using
03:00some non-accelerated effects.
03:02I want to go ahead and toss on yet another adjustment layer. There we go.
03:10Let's set that above here, and what I am doing at this point is only to illustrate the point.
03:16There is such a thing as too many effects, both artistically and technically.
03:21Let's go ahead here with the adjustment layer selected and I am going to grab
03:26another effect. Let's look for one that is not accelerated, so we'll go in
03:31to the Stylize category here and I am going to use Brush Strokes, which is pretty intense.
03:36There we go.
03:40Let's crank that up a little bit, giving this sort of a painterly look, roughen
03:45the edges, we'll make the strokes nice and long, and I press Play, and you will
03:51see that it is definitely dropping frames.
03:54Now this is not a very attractive effect, but it did effectively break the engine.
03:59So I'll go ahead and mark the in to out and choose Render Effects In to Out and
04:05you see it begins to process the video frames. You can twirl down and see the
04:09render details of what's happening and how long it's going to take to process.
04:14When picking effects, I highly encourage you to stick with those
04:18accelerated effects.
04:20Those are the ones with the triangle icon on them, and remember, you could
04:24filter your view in the Effects Browser.
04:26Using accelerated effects is a great way to speed things up, and then you're only
04:32going to use those renders if you have to.
04:34So hopefully between adjustment layers, which cut down on how many effects get
04:38applied in total, and the ability to go ahead and be a little bit more specific
04:43by trimming them and using in and out points, you can be more effective with the
04:48use of your effects.
Collapse this transcript
Using the more intuitive Three-Way Color Corrector
00:00One of the effects that got a lot more powerful and easy to use is the
00:04Three-Way Color Corrector.
00:06Previously, I was a much bigger fan of the Fast Color Corrector because of its
00:10simplified interface.
00:12The Three-Way Color Corrector in earlier versions of Premiere Pro suffered
00:16from too many controls.
00:18And fortunately, the team redesigned the interface.
00:21All the core power is there, but it's much simpler to jump in and start to get
00:25results with your shots.
00:26Here is how it works.
00:29So, we've got a sequence here, and this particular shot is a bit dark.
00:32In the Effects Browser here, let's just type in three. We'll grab the
00:35Three-Way Color Corrector.
00:37Quick double-click and it's applied to the selected clip. There it is.
00:43You see the green line down below, indicating that it's been applied.
00:47Now I am going to go ahead here and take a look and you see right away we have
00:51got the ability to fix color-cast issues.
00:54Now, one of the unique things about the Three-Way Color Corrector is the ability
00:57to affect areas independently.
00:59So I can take the Highlight eyedropper, find something that's pure white, and click.
01:04I could find something in the midtone range and click to remove a color cast,
01:11and you see that what it's doing there is it's independently moving these hue offsets.
01:17Now, what's cool is the ability to do something like mark an in to out and with
01:22that, I'll do Ctrl+Shift+Space and it's going to play in to out.
01:26Now that works pretty well, if we want, we can also loop.
01:30I am just going to customize this and drag my looping button down instead.
01:38And now with looping turned on, Ctrl+Shift+ Space will just keep looping that shot
01:44over and over again, which is nice.
01:46I can now watch it as I color-grade.
01:49So notice here we can continue to drag the hue offset, and I am going to make
01:54this shot a little warmer. I really like the red.
01:57Let's scroll on down and take a look at the Levels.
02:00And this is just like Levels in another application.
02:03Using the middle slider here you could darken down the midtones or brighten them up.
02:09I like this opened up a little bit, but I feel the highlights are a bit high.
02:12So I'll go ahead and pull them down to clip the output levels.
02:17Down below is the definition of what's a highlight and a shadow.
02:20So if you are getting any posterization, you can drag that feathering out for a
02:24smoother transition between them.
02:27Under Saturation, you now have the ability to control overall saturation with
02:32the Master Saturation slider.
02:34So I could bring that saturation up and then specifically go after the midtones,
02:39shadows, or highlights with a more dialed-in value.
02:44Now, back up here at the top, if you needed to fix color balance uniformly,
02:48clicking Master will let you go after everything all together and they all move together.
02:53But really, the benefit here with the Three- Way is doing these independently. All right!
02:59Let's keep looping that.
03:01Down here at the bottom, we can get into other advanced options, like Secondary.
03:05This allows you to make a mask, no different than before though, and of course
03:10our ability to control Auto Levels for Contrast to fix the contrast in a shot. That looks great.
03:17Everything down below that is really just numeric controls for what you had up top.
03:22It's a lot easier to use the visual user interface.
03:26So, when you're happy with that-- it's a piece of a cake--I could just
03:30right-click and choose Copy, come down to my next shot, and Paste Attributes, and
03:38that allowed me to paste that filter and reuse the color values of that effect
03:42from one shot to the next.
03:44If I need to tweak it--piece of cake-- just come in, pull that down a little,
03:49and by adjusting my out point, Ctrl+Shift+Space will let you loop that in to
03:54out, so you can look at those two shots back to back. And that looks pretty good.
03:59I want to go ahead and just bring Saturation up here on this wide shot.
04:02Let's just bring the Master up a little. That looks pretty good to me, and we'll call that good.
04:08So you see, the Three-Way Color Corrector, very, very versatile.
04:13Now a full course in color correction is beyond our focus today, but if you are
04:17a lynda.com subscriber, you will find another class by me in the Online Training
04:21Library all about fixing exposure problems, as well as color correction.
04:25Be sure to check that one out.
04:27It was done with CS5, but everything in it works great in CS6.
Collapse this transcript
Stabilizing footage with the Warp Stabilizer effect
00:00One of my favorite additions to Premiere Pro is the Warp Stabilizer.
00:04Now, if you're Creative Suite user and you've had After Effects CS5.5, this was a
00:09hit-it-out-of-the-park feature for After Effects.
00:12However, it meant jumping from Premiere Pro into After Effects every time
00:16you needed this effect.
00:17Fortunately the Premiere Pro team moved the effect right into Premiere, and it's
00:23even Mercury-Engine-accelerated.
00:24Here is how it works.
00:26I've got a couple of shots here. Let's just watch these back.
00:29You'll see that they are not excessively shaky--the effect is really good at
00:34even really rough footage--but this is normal camera movement.
00:38I personally like the energy, but my client felt that there was a little too much
00:42movement in the shot and they wanted a couple of these locked down.
00:47Let's go ahead with the clip selected and in the Effects Browser, I've just
00:51typed "Warp" to filter the view to the Warp Stabilizer. A quick double-click and
00:57it applies the effect.
00:59Now, when you first apply the Warp Stabilizer what it needs to do is analyze the frames in use.
01:05You see here that it's going ahead and processing those.
01:07I am going to go ahead and select my other shots and apply the Warp Stabilizer
01:12to those and let those start to process in the background.
01:16See, each effect will process on its own.
01:18And so you can use that and let the effect run and then come back to them.
01:24You can apply as many as you need; just realize that ganging them up will start
01:28to tax your processor.
01:29All right, there we go. And this has smooth motion with a 50% value, and it just
01:36smooths out the camera movement a little.
01:38I am going to go ahead and choose No Motion and watch how it changes it.
01:46Now sometimes, depending on the movement, you might get a little wobble there,
01:50and that's because we have a lot of hard, angular lines moving through.
01:55So if it's more than I want, I am going to go back to just Smooth Motion and
01:59change this to Perspective.
02:01This will change the interpolation method.
02:06And if needed, you can even simplify further to just Position, Scale, and
02:10Rotation. There we go. That smoothed it out nicely.
02:15Not all shots need to be warped.
02:18Sometimes you'll use Position to only move the shot;
02:22sometimes you'll adjust Scale and Rotation;
02:25and sometimes you'll need the Perspective to deal with a more complex camera track.
02:29Let's take a look at our next shot here, and we'll try that with a Subspace Warp. That looked good.
02:41It smoothed out some of the movement. And here is that last one,
02:50definitely smoother.
02:51Now, if you want to see what's happening, you can always come on down here and
02:56tell it to only stabilize, not autoscale.
02:59This will show you how much is actually being adjusted.
03:04And the black edges of the frame there indicate the movement of the shot to stabilize it.
03:12When you're satisfied, switch that back to Auto-scale and it will now scale the
03:18clip up to fill the frame.
03:21So, there we have it.
03:22We've quickly stabilized several shots with different methods, adjusting the
03:28amount of the smoothness, not an auto value, but rather dialing it in.
03:33Remember, if it's too much, you can always pull that back to leave some of
03:36the energy of the shot in there and it will quickly re-stabilize the clip
03:41with a different amount.
03:43The Warp Stabilizer is tremendously useful.
03:46You're going to find, though, a need to switch between the different options.
03:50Sometimes you'll use Perspective; sometimes you'll Warp;
03:53sometimes you'll just use Position and Scale.
03:55It's all going to depend upon your source material.
03:58And remember, while you have the option for No Motion, it tends to be more
04:02effected when you adjust the smoothness setting.
04:05There is one more option hidden inside as well as broken out, and that is the
04:09ability to get rid of rolling shutter.
04:13On the effects here, if I need to, I could go ahead to the bottom of the effect
04:19and you'll see, under Advanced, the option for Detailed Analysis, which does a
04:24really good job of looking at all the frames and processing them. And this gives
04:29you the ability to also, when that detailed analysis is done, reduce the amount
04:34of overall rolling shutter.
04:35Now, you need to let the frames process first, but this option is built in to
04:41the Warp Stabilizer.
04:43The automatic reduction will attempt to remove it for you, and this is going to
04:47look for any bending.
04:49Rolling shutter is very common in CMOS-type chips.
04:53You'll find these on DSLRs, as well as RED cameras, for that matter.
04:56And what happens is the chip is doing a progressive load from top to bottom.
05:01It's possible with the refresh rates for there to be fast movement that
05:05literally creates a bending in the image.
05:08Rolling shutter is very prevalent and lots of these cameras, especially with
05:12whip pans or very fast movement.
05:15So now we've turned on that option, it's done the detailed analysis, and I am
05:20going to switch this to using the Perspective option, and you'll see the option
05:25there for Enhanced Reduction for the rolling shutter.
05:30Okay, that works well. And if you need to, you can go ahead and split that out.
05:38You'll find the rolling shutter effect on its own right there under Distort,
05:43with Rolling Shutter Repair, so you can apply it to an effect without doing any
05:47stabilizing at all.
05:49If you need to stabilize, use the Warp Stabilizer with the Rolling Shutter
05:53option; otherwise, just take advantage of Rolling Shutter Repair which can be
05:57applied to clips as is.
Collapse this transcript
Exploring Dynamic Link enhancements
00:00I just wanted to show you how Dynamic Link is also improved in the CS6 suite.
00:05Remember, Dynamic Link allows you to jump from one Adobe app to another and have
00:09things dynamically update as you move between.
00:13Now we've had this feature for a long while, but it just keeps getting better.
00:17Premiere Pro and After Effects have a very great relationship.
00:21It's super easy to send a clip or an entire sequence over to After Effects for
00:26additional processing.
00:27Plus, you no longer need the entire Creative Suite.
00:31If you have Premiere and After Effects installed, this dynamic link will work
00:36between the two apps.
00:37Of course, there is a lot of value in the entire Creative Suite, so pick the
00:41version that works best for you.
00:43Here's how to use Dynamic Link.
00:45With the clip in the Timeline selected, I can go ahead and right-click and
00:50say Replace With After Effects Composition.
00:54If you haven't launched it already, After Effects will open up.
01:04A new project is created, and you're asked to give it a name.
01:08I recommend storing it in the same location as your assets that you've been
01:13building, but you could decide to put it anywhere that's useful to you.
01:16I'll go ahead in here and I'll just give this the same name.
01:24Let's call it something simple, like Premiere Pro CS6 Dynamic Link.aep,
01:33for After Effects project, and save.
01:37Now, you'll see that a new sequence is created, and it automatically links back
01:42to the same name as the Premiere Pro project.
01:45In this case, the clip came over;
01:47however, all the handles are intact.
01:50So if I need to, I could re-trim and recompose that, but I am just going to go
01:54ahead and choose Undo here to keep the exact same in and out points.
01:58The advantage here is I can use all sorts of great features in After Effects.
02:02For example, I want to use the Vibrance effect.
02:06I really like this one as a color- grading tool, because it allows me to pop the
02:10colors in the non-skin-tone regions.
02:12There we go. Let's bring that up a bit. And I like how I am bringing up the
02:19overall colors without affecting the skin tones too heavily.
02:22While I'm here, I am also going to use Shadow Highlights to lift things a bit.
02:33Uncheck the Auto Amounts, and we could adjust the shadow intensity, pull
02:37down the highlights.
02:39You do have the same effect in Premiere Pro, but if I'm here in After Effects, I
02:44can use similar effects to get things.
02:46Let's just change the stacking order there to bring the color out after the fact.
02:50That's looking pretty good.
02:52And what I want to do now is actually apply a little bit of blurring and a vignette.
02:57I am going to add a new adjustment layer, just like the adjustment layers we
03:03have inside of Premiere Pro, and I am going to apply a blur to this.
03:08Let's go with a nice Fast Blur, or the more robust Camera Lens Blur
03:20would actually be nice.
03:23This allows us to do some pretty cool things. I am going to crank up the blur,
03:28repeat the edge pixel, and have it blow out the highlights a bit.
03:35Lower the threshold there. It looks good. And now we are going to mask that.
03:40So with the Pen tool, I am going to go ahead and create a custom mask to apply
03:46this blurring only to my edges.
03:48So we get a little bit of a vignette and a falloff.
03:56There we go. M-m for mask properties. I can invert that.
04:02And then give it a nice heavy feather, and that allows it to blend from
04:07blurred to in focus.
04:09Notice how we are getting a nice soft dreamy look at our edges.
04:14I'm now going to go ahead and make another adjustment. And with that adjustment
04:18layer selected, we are going to make a darkening exposure adjustments, so let's
04:23just type in "exposure," drag that on, and we'll pull down the exposure for those
04:30outside edges a little bit so they get a tad darker.
04:34It looks pretty good. I am going to put on a little bit more of a vignette. Layer >
04:41New > Solid. I am going to sample a dark shadow from the scene and click OK.
04:50Let's take the mask from this layer, copy it--Ctrl+C--and paste it to that top layer.
05:05We can now set that to Multiply to darken things down, T for Opacity, and
05:13blend that back a bit.
05:14So you see there a very complex vignette where I have blurred and darkened the
05:20edges, as well as introduced some dramatic shadow cast.
05:24Everything is completely flexible, so if needed, I could go ahead and just
05:28select an individual point on that mask and refine it. And that's what's great
05:34about After Effects: really good controls for advanced compositing.
05:39Now, I'm happy with that.
05:41If I want to preview it, I could just click RAM Preview and it will load a
05:45preview and play it back.
05:49It looks good to me. I'm happy with that. Because I like to, I press Save, although
05:55there really is no reason.
05:57And now I could switch back to Premiere.
06:00You'll see that that's currently red, but the After Effects composition has swapped out.
06:06If we play that, you'll see that it now has the blurring and the darkening.
06:11Now initially, those frames will not play, because it's processing it in the background.
06:17But over time, what's going to happen is that animation will start to cache and it
06:22will hand off its frames over to Premiere Pro.
06:25You can leave this Dynamic Link cop alone and what will happen is
06:29that background action.
06:30The frames will get cached and handed off.
06:34If you're impatient or you just want to, you could of course render at it any
06:38time right inside of Premiere Pro.
06:42Notice that it's playing better. We started to get frames updating. But I am
06:49just going to go ahead and select that and choose to render it.
06:58It doesn't take too long, about a minute here, to process that complex effect and
07:03that counter is actually going down so it's taking less.
07:06This cuts down on that intermediate render.
07:09You don't have to render in After Effects and then export a file and drop it in.
07:13You only render when you're ready to publish or when you're sure you'll like the effect.
07:17However, one of the best things about Dynamic Link is how easy it is to jump
07:21back and forth in between.
07:23I could just go ahead and select that and press Ctrl+E or Command+E for edit.
07:27I jump right back into After Effects where I can make changes. Let's go ahead and
07:32make that a little darker at the edges, switch on back to Premiere, and you'll
07:39see, when I move the playhead, that it actually updates.
07:43So, super-easy workflow, and you only render when you want to.
Collapse this transcript
8. Audio Workflow Improvements
Exploring new audio track functionality
00:00A pain point for a lot of migrating editors is how Premiere Pro worked with audio.
00:06You see, Premiere actually had too much power, support for tons of formats,
00:11multiple tracks, surround soundtracks, mono, stereo, all sorts of choices.
00:18Well, with CS6, there is even more choices.
00:21Fortunately though, one of the choices is basically an automatic track that
00:26makes it easier to work with the material.
00:28Let's see how it works.
00:31Now, when I go ahead here and let's take a look at some audio files, I am just
00:35going to open up my bin and talk about the tracks.
00:41I've got a bunch of different track types here, and I want to show you what
00:44happens when we put those into a sequence.
00:46I am going to make a new sequence and from the sequence, I could choose a preset
00:52to match my delivery spec.
00:54Let's go with an XDCAM HD track, and I'm doing a 1080p master at 30 frames for broadcast.
01:05If I go on over to the Tracks tab, I have the ability to customize here.
01:10Notice, for example, I could tell this to be a multichannel track output, which
01:15is great, and then there are four audio tracks assigned by default.
01:20I could add more if necessary.
01:23We have a bunch of different options here, including Standard, Adaptive, 5.1,
01:30Mono, Stereo, et cetera.
01:34I really like these new standard audio track formats. Watch.
01:40Let's name this Audio Sequence, and we'll drag in three different clips.
01:55Notice, Premiere Pro was smart enough to adjust.
02:01I put in three very different types.
02:05First off, I dragged in a four-channel WAV file.
02:09If I twirl this down and we zoom in here, you'll get a better idea of what
02:14we're dealing with.
02:23Notice, we could see the different tracks.
02:28On the other hand, on the same track, we had a video clip that had two audio
02:34tracks interpreted as A1 and A2.
02:39You'll see here that it mapped those to Audio 1 and Audio 2 in a traditional
02:44way, like I was used to.
02:49However, I then put in another file that was a stereo file.
02:56And in this case, it kept the left and right channels on a single track.
03:02Now, while this may seem confusing, think of it this way.
03:07This Audio 1 track was set up to handle either stereo or mono clips.
03:13So, I have a stereo file, and the other two channels from that four-channel
03:18source went to another track as a second stereo set.
03:23I had a clip that had two mono tracks in it, and each of those went on the track.
03:31And then I had a stereo audio file with a left and right channel, and it got added.
03:38Now, you can always come over to the clips and take a look at modifying the audio
03:43channels and this will give you a good idea of how something is set up.
03:50Let's take a look here at the StereoVideo.
03:54Right now it's treating it as two audio tracks, with the left two being
03:59mapped independently.
04:01From the Preset list here, I could say treat that as stereo
04:07and only use one audio track.
04:13When I do that--let's go ahead and put that into the Timeline now.
04:19And you'll see that it only uses a single track, and that the two channels are
04:27occupying one audio track.
04:29If this seems confusing, you should've seen what it used to be.
04:34The good news here is that the Timeline uses fewer tracks, and unlike in the
04:39past, where content couldn't go in one track because it was the wrong type--
04:43for example if you tried to drag a stereo track into A1 which was set as a mono
04:48track, it would instead drop it all the way down to A5 where your first stereo track appeared.
04:54Well now, you don't have those problems. You could precisely patch audio where you want,
05:00putting stereo files onto stereo, mono under the same track, and what will
05:06happen is Premiere Pro will intelligently adapt.
05:09So if you want to target a source to track one, it will go to track one.
05:14And when you twirl that down, you could precisely see what's in it.
05:19It'll show you the stereo file;
05:20it'll show you the mono file.
05:22If the files are not behaving how you expect, you could simply go into the
05:27Project panel and modify the audio sources.
05:31Previously, you didn't have that luxury once you used a clip in a Timeline.
05:36Now, we can modify our audio sources on a channel, even after the clip has already
05:41been used, and the good news is is it won't screw things up.
05:44You can go ahead and reuse a clip and modify its behavior and have it carry that
05:50going forward, without screwing up what's already happened.
Collapse this transcript
Looking at audio channel improvements in the Source Monitor
00:00Because Premiere Pro supports so many different audio formats and channel
00:03workflow, I want to show you how the Program and Source Monitors have gotten
00:07better to handle audio material.
00:10So if I jump into the a bin here, let's just open up some clips.
00:14Here is a four-channel file, and you notice that right inside of the mixer, I could see that.
00:22As we drag through, we could see all four channels.
00:25Remember, with these sources, you have the ability to click and switch to
00:30showing audio time units.
00:32Now, what does that mean?
00:33From a practical standpoint, I am just pressing the Plus key here. You notice it zooms in.
00:40This is the maximum magnification of an audio file when viewing it in frames.
00:46However, when I switch that to audio time units, I can keep zooming.
00:52This makes it a lot easier to see the content and really zoom in on those
00:56individual audio details.
01:00Notice there, we are seeing extremely close views of that audio waveform.
01:07Again, when you look at that in frames, you just don't get that level of zooming.
01:12But audio time units, we can go in a lot further and really see our waveforms.
01:20Now, if you load up a video clip, you might not see the waveforms by default.
01:27Remember, clicking the Settings menu here lets you choose from seeing the video
01:32signal on over to the audio waveform.
01:37This allows you to go in and really see that content.
01:41Again, as we zoom in, with the audio units turned on, we can get a lot closer
01:47than we could without.
01:50Without those audio time units, this is my maximum zoom level.
01:57Turning on audio time units, I could continue to magnify that waveform and
02:04really see the individual audio, to do precise subframe audio edits.
02:10As you bring clips in, you have the ability to modify them.
02:15So by choosing Modify > Audio Channels, I could remap this.
02:20If I don't want this to be treated as a mono pair, I could switch it to Stereo.
02:25It will use the left and right on a single audio track, or Mono and it will end
02:31up using two audio tracks, putting the left channel on one and the right channel on two.
02:35Let's switch that back to Stereo for a moment and click OK, and you see it
02:41updated to show you the stereo pair.
02:43There is no dividing line.
02:46If I modify that back to a mono treatment, notice how the clip there is clear,
02:53and this is showing us that we have two individual audio tracks: track 1 and
02:58track 2 at the bottom.
03:00So, much greater control over viewing your audio sources.
03:05Make sure you take advantage of the audio time units for precise subframe
03:08editing and pay attention to the subtle but essential feedback points when
03:14viewing audio files in the Source Monitor.
Collapse this transcript
An easier way to use the Audio Mixer
00:00Just as audio files and audio tracks got better, so did the audio mixer, where you
00:05take control over the mix for a sequence.
00:08Here is what it looks like.
00:10I have opened up a stereo sequence here, and I am going to click on the
00:13Audio Mixer tab.
00:14Let's go ahead and press play for a moment.
00:16(video playing)
00:20Notice I could see what's happening with this particular sequence.
00:26I've named my tracks in the Timeline, or I could rename them right here in the
00:31mixer to make it easier to track what's happening.
00:34I could see my natural sound, my narration, and my audio tracks.
00:38Now, as we are playing this back, we are getting nice performance; however, we
00:43have got a lot of options on how these VU meters behave.
00:46I can go ahead and right-click on the VU meters here and actually use
00:51gradients or no gradients.
00:53Notice there that it's a little bit flatter. Some people prefer the
00:55simpler interface.
00:57However, I do like the color gradient.
00:59It makes it a little easier to see, a little more photorealistic.
01:03I'm also using the Valley indication to show me the low point of my mix.
01:07If I turn that off, you are only going to see the peak values here.
01:11But I think it's equally important to track the valleys to see if we ever get
01:15too low on the track.
01:18That's working nicely.
01:20I see that on my master I am never really falling below -40 decibels, and my
01:26peak is a little bit hot here, so I am going to pull that down.
01:32Let's take that back to the beginning. It's looking pretty good.
01:38Remember, you can make little tweaks and then when you start it back up,
01:42the peaks will refresh.
01:45Now choosing Dynamic Peaks means that they'll bounce in relation to what's been
01:49happening for the last few seconds.
01:52This is useful if you blink or you just want to sort of keep track of what's
01:55happening in the here and now.
01:57However, if you don't want those changing and you want to track the whole
02:00sequence, unchecking that will keep those peaks static for the entire playback session.
02:09We also could change the amount of range we have in here and force those peaks
02:13to reset at any point in time.
02:15Now let's switch on over to the four tracks here, and I want you to see a
02:22couple more things.
02:24First off, these buttons are a lot clearer.
02:27Previous versions had these with cute icons, and now we see things a little more
02:32logical, like M for mute, S for solo to isolate the individual track, R to go
02:38ahead and record track automation, so we can mix on the fly.
02:42Now the only thing that changed here is the icons.
02:45The same functionality of recording and mixing on the fly is there.
02:51If you're new to Premiere Pro and if you've not fully explored the audio mixer,
02:54be sure to head on over to some of our other titles here on lynda.com and check
02:58some of those out to really get a good idea on what can be done when mixing
03:02your sequence.
Collapse this transcript
Exploring enhancements to the Merge Clips command
00:00Premiere Pro CS5.5 had the ability to support merged clips.
00:05This is really common when you're dealing with sync sound workflows. Whether
00:09that be on a DSLR shoot or a film shoot, it's becoming more and more common to
00:13record audio to a separate device, while having multiple video tracks just
00:18recording reference audio.
00:19Well, fortunately with CS6, we have seen improvements to the Merge Clip command.
00:27I want to show you how it works.
00:28I have got two clips here, and let's just switch this over to icon view. And what
00:30I am going to do is load these up, one at a time, to find my sync point.
00:35What I am looking for is the two pop. There it is, my flash frame, and I am just
00:42going to advance through to find that point.
00:48There we go, and I will press I to mark my in.
00:53Come on over here to the audio clip, and I'm going to find the spike where
00:59the two pop popped. (audio playing)
01:05Now I'm currently viewing this in audio units, so that's a lot of scrubbing.
01:09Let's go ahead and switch that back, and we'll just deal with whole frames.
01:17I've found it. I to mark my in.
01:21Now, I could select both clips, right-click, and choose to merge those clips.
01:26Here's what's changed.
01:29We now have better support for merging based on timecode.
01:32So if you have audio timecode, you could actually use that and have these
01:37go ahead and line up.
01:39Also, if the timecode was recorded to the audio track and not the video camera,
01:45this could be particularly useful.
01:46For example, many DSLR cameras do not record timecode; only the latest
01:53generation coming out has added support for that feature. Plus, getting all those
01:57cameras to sync up could be pretty tough.
02:00Now the use of timecode on an audio recorder, very, very common. In many cases,
02:06it's the audio engineer helping set the sync point anyways.
02:09So now, you could choose to actually use that audio timecode as the timecode
02:13for the new clip.
02:14If I want to use the audio source, I could just choose that, and that'll become
02:19the new timecode for the recording.
02:22I also have the option--and I really like this--to remove the audio from the clip.
02:28Now I am going to do it first without, and click OK, and here is the merge clip.
02:33Let's load that up and view the audio channels.
02:38Notice there are four tracks of audio with this clip.
02:42I have the audio here from the original video file, and the replaced audio down here.
02:48Let's have a listen. (audio playing)
02:53Notice in the merge clip, I have all the audio of the camera operator and the
02:58background sound being picked up by the camera mic. Not ideal.
03:01I'd have to be very careful to keep that out of my production.
03:06Let's go ahead and delete this clip, and we'll re-merge those.
03:12In this case, I am going to go ahead and remove the audio from the original
03:16video clip and click OK.
03:19There's my newly merged clip.
03:22Let's take a look at the audio waveforms. Notice only two. The crew is very
03:33minimized, only being picked up faintly in the background by the microphone
03:37used by our actors.
03:39(video playing)
03:52So we have got rid of the bad audio and replaced it with a much better audio.
03:56The use of the Merge Clips functionality was tremendously helpful in CS5.5, and
04:01I really like the improvements they have made.
04:04Being able to choose which timecode source is used, as well as to discard the
04:08reference audio, is tremendously helpful as you put together professional clips
04:13for use in your project.
Collapse this transcript
9. Increased RAW Format Support
Examining Premiere Pro's increased support for raw video
00:00The advent of raw video is dramatically changing the quality in the video and
00:05motion picture industry.
00:07What we are seeing is that we now have cameras capable of doing some
00:10pretty amazing things.
00:12First off, raw cameras can capture in a wider dynamic range.
00:16This means that because you could essentially develop the file after the
00:20fact, you can go in and lift shadows, recover highlights, and just get a better overall exposure.
00:27This is working really well with the RAW footage, and it's really changing the
00:31way that people both shoot and light their productions.
00:34We are seeing much more dramatic lighting options being used.
00:37We are also getting higher-resolution files,
00:40in this case up to 5K in resolution.
00:43This is becoming really useful for things like digital cinema applications,
00:47where people want that extra resolution, as well as the merger of advertising,
00:52where we are seeing people using cameras like the RED to shoot the spot and
00:56then going back through in post and pulling out individual frames for print and web campaigns.
01:02Now, all of this works well because we have greater bit depth in the files,
01:06often 10 or 12 bit, giving us a wider range of information and a lot more
01:11material being captured.
01:13This gives you much greater latitude during the color-grading stages.
01:17And all of this is coming together with things like digital cinema where we
01:20are seeing bodies specifically designed to take the best practices of film, great lenses,
01:26great support packages, and merge that with some of the sensibility of working in video formats.
01:32Now, the great news here is that Adobe Premiere is on the forefront of
01:36working with these sources.
01:38Premiere Pro has better support for RAW video than any other NLE,
01:43and it allows you to work with the files natively directly.
01:47This means you could import right on set and start checking things back, look in
01:51on scopes, even off of a bus-powered hard drive dropped on the quality and start
01:55working right away in an offline edit. It's really pretty cool.
01:59Throughout our next two exercises, we are going to take a look at improvements on
02:02both the RED and the ARRI forefront.
Collapse this transcript
Reviewing improvements in RED footage support
00:00Premiere Pro CS6 builds upon its support for the RED format.
00:04With Premiere Pro, we've previously had great support for the RED 1, and with
00:10CS5.5 we saw beta support for the Red Epic in 5K.
00:14All RED cameras are now properly supported, and it's built in, with no need to
00:19load additional plug-ins or modify the application. Let's take a look.
00:23I am going to go over to the Media Browser and just make this full screen.
00:28With the mouse cursor over the window, I'll press the grave or tilde key to maximize
00:33it, and I am going to navigate out to some footage.
00:37Now, I'm taking a look at some material from Adobe, and these files are extremely
00:42large, so you won't be able to download these.
00:44You'll notice here that we have some Alexa and Red footage.
00:48Let's start with the Red.
00:51When I jump into the Red folder, it automatically switches and goes to the RED format.
00:56And if we switch this back to file directory, you'll see that really, there's a
01:00bunch of nested folders here with content.
01:03But what we want to do is stick there and view this in the RED format.
01:08And what's cool is how this will update and show us the clips properly.
01:14Now the clips may need to process, depending on what's there, but it'll click in
01:18and then you have a real-time preview.
01:21Remember, the Media Browser allows us to drag and make these clips bigger.
01:26I could then take my mouse and hover scrub through the clip to see the source material.
01:33I could also click on the clip and drag the handle here to queue it up.
01:42Now this particular shot is a little bit long, so it's taking a few minutes, but there it is.
01:47And notice there is the hover scrub. Dragging through makes it really easy to see.
01:52Once it's finished processing that preview, I actually get a scrubber handle, and
01:58I could be more precise as I look at the clip.
02:04Now, when you're ready to import those clips, you just go ahead and lasso them
02:09right-click, and choose Import.
02:13When we switch back over to the Project panel here,
02:16you'll see that it's added them.
02:20Now, it went to the selected bin. Let's go ahead and just press the grave key
02:24to return here, and I want to show you how we could drop these right into a sequence.
02:29I'll go ahead and take this clip,
02:32drag it onto the new item, and it autoconfigures the sequence to match. There we go.
02:37Let's go ahead and close that.
02:46And you see we have an R3D file playing back in real time off of a standard
02:52drive in just my desktop tower here.
02:54Now it is starting to drop a few frames, so we can drop the playback quality, and
03:02that's going to improve the real-time performance.
03:05Notice here as I scrub through, this is a slow-motion clip, but we're getting
03:10really nice performance there.
03:12And I can go ahead and drop that down to eighth quality and get even better
03:17performance with no dropped frames.
03:20A couple of things here about RAW files. First off, you want some high-performance
03:24storage, RAIDed drives, maybe even a Thunderbolt RAID, so you can work with
03:29these really high-resolution sources.
03:31They have very high data rates, and transferring that through is going to be a challenge.
03:35However, I wanted to show you how even on just a base configuration of a
03:39desktop computer with a standard regular hard drive, I'm able to work with RED files natively.
03:47Dropping down the playback resolution will give you that performance, and
03:50it works really well.
03:52So if you don't have a performance RAID or you're on a laptop in the field,
03:56being able to drop the playback quality down will let you work with this
04:00material without having to transcode it or switch to proxy files.
04:04A couple of more things. With the RED footage here, I've got the ability to go
04:09ahead and redevelop this.
04:11Let's select the clip, and I'll just choose to reveal it in the project.
04:17There it is. I can now go to the Source Settings and open up the R3D Sources.
04:24This is just like the RED Media Database.
04:26It will load the original settings from the database that was put on set.
04:30If we're working with 5K footage, we then even have an epic track here.
04:35I could go ahead and adjust the white balance in post--there we go, warm
04:41that up a little bit--
04:44and even deal with the color space.
04:47For example, if I was doing this for HD, I could switch to Rec.709.
04:52Adjust the sensitivity to light with the ISO, and then go in and play with the
04:58shadows and the highlights and the contrast, really lifting or dropping those
05:03down, nice and rich.
05:04I'll pull the saturation down a little bit in this shot.
05:08And I am going to go ahead and remove some of the noise, as well
05:15as sharpen the image a bit.
05:18Notice all of these settings, including powerful controls like curves, right
05:23within the original source.
05:25Clicking OK will update it in the bin and update it right in my project.
05:33So you get that ability to work with the native resolution and make powerful
05:37adjustments to the clip itself, or load color-grading options from right on set.
05:43Remember, later on, you'll also have the ability to send this material to
05:47Adobe SpeedGrade, which is a color- grading utility now included with the
05:51Creative Suite.
Collapse this transcript
Exploring support for ARRI cameras
00:01In Premiere Pro CS5 and 5.5, we had excellent support for RED, which made
00:06everyone happy who wanted to work with RAW files, except of course for those
00:10people who shoot with ARRI.
00:12Now, the Alexa is also a great camera, and widely in use in digital cinema and
00:17advertising applications.
00:19And with Premiere Pro CS6, we have great support for its formats as well.
00:24Let's go ahead and bring in some ARRI footage, and I'll show you how it works.
00:29In the Media Browser here, we'll just select the tab and take it full screen.
00:35And I am going to go ahead and click on the Alexa folder, and you'll see it has a few shots.
00:40Let's just jump in--there we go--and there is the RAW file.
00:50Notice, hover scrub works with the RAW clips.
00:54I am previewing and skimming through RAW footage that fast.
00:59Keep in mind, just like last time,
01:01I'm working off of the internal drive on a desktop computer.
01:05Take a look at another clip. There we go.
01:11Great performance of how quickly things are loading. There we go.
01:23Now, if I double-click that clip, it will go ahead and open it and bring it into
01:29the bin in my project.
01:31There it is, up here in the Source Monitor. Let's set that up to Full Quality for
01:36a moment and press Play.
01:39You'll notice that Full Quality is a little bit rough on this particular system.
01:44Remember, with RAW footage you want to look at having high-performance disk drives.
01:49However, that is going pretty well, nonetheless.
01:51And with RAW footage, you always have the ability to drop the playback quality.
01:57Dropping this to quarter quality doesn't produce any real visible issues,
02:02because we're not looking at this window at its native size.
02:05Let's go ahead and turn on the Dropped Frame Indicator and maximize this window
02:14for a second and press Play.
02:17Notice at quarter quality, we're getting a few drop frames, but it's
02:21playing pretty well.
02:22I'll drop that down to 1/8, and we're still dropping a couple of frames, but
02:30it works well here.
02:33With these sources, you're going to want to make sure you put them into a
02:36correctly formatted sequence.
02:40You'll find in the New > Sequence menu that you have proper formatted presets
02:45for ARRI, for both the 2K and the HD workflow.
02:50These work great. And of course, just like any other format, if we go ahead and
02:54drag that onto the New Item icon, it'll make a new sequence that's properly
02:58configured for that clip.
03:00Let's play that back--there we go--and we're seeing it.
03:12This is nice because we have the ability here to work with the material with no
03:15need for Transcode, provided we have a fast enough disk drive.
03:21You can also of course take advantage of any of the color-grading effects.
03:25Remember, stick with some of the 32- bit color spaces and you'll be working in
03:29that wider dynamic range, which works very well.
03:32For example, drop on a Three-Way Color Corrector, I'll go ahead and do an Auto
03:40Contrast, pull my blacks in a little bit, adjustment my midtones, and I am
03:49going to bring the saturation up, and all of that was applied to the clip in its native state.
03:58In these particular exercises, I've been showing you RAW footage off of a single
04:02disc to illustrate the performance challenges.
04:05RAW files are huge;
04:07you absolutely, positively need to invest in proper storage.
04:11You can use a two-disk performance RAID with a Raid 0, and by dropping down the
04:16playback quality, be able to work quite efficiently.
04:19However, for proper editing, I would recommend a four-disc configuration, and
04:24look at connection types like Serial ATA or better yet, Thunderbolt.
Collapse this transcript
Conclusion
Goodbye
00:00I hope you are as excited about Adobe Premiere Pro as I am.
00:03I'd like to thank you for checking out this course, and I invite you to look at
00:06the Online Training Library, just under my name Rich Harrington, and you'll find
00:09lots of other Adobe training.
00:11Plus, go ahead and do a general search for Adobe and you'll find tons of great
00:15stuff about Premiere Pro and the entire Creative Suite.
00:18This is a very solid release, so log some time and practice and
00:22I think you'll find that you're faster and getting more done.
Collapse this transcript


Suggested courses to watch next:


Premiere Pro CS6 Essential Training (6h 59m)
Abba Shapiro

Editing Video in Photoshop CS6 (1h 55m)
Richard Harrington


Are you sure you want to delete this bookmark?

cancel

Bookmark this Tutorial

Name

Description

{0} characters left

Tags

Separate tags with a space. Use quotes around multi-word tags. Suggested Tags:
loading
cancel

bookmark this course

{0} characters left Separate tags with a space. Use quotes around multi-word tags. Suggested Tags:
loading

Error:

go to playlists »

Create new playlist

name:
description:
save cancel

You must be a lynda.com member to watch this video.

Every course in the lynda.com library contains free videos that let you assess the quality of our tutorials before you subscribe—just click on the blue links to watch them. Become a member to access all 98,718 instructional videos.

start free trial learn more

If you are already an active lynda.com member, please log in to access the lynda.com library.

Get access to all lynda.com videos

You are currently signed into your admin account, which doesn't let you view lynda.com videos. For full access to the lynda.com library, log in through iplogin.lynda.com, or sign in through your organization's portal. You may also request a user account by calling 1 1 (888) 335-9632 or emailing us at cs@lynda.com.

Get access to all lynda.com videos

You are currently signed into your admin account, which doesn't let you view lynda.com videos. For full access to the lynda.com library, log in through iplogin.lynda.com, or sign in through your organization's portal. You may also request a user account by calling 1 1 (888) 335-9632 or emailing us at cs@lynda.com.

Access to lynda.com videos

Your organization has a limited access membership to the lynda.com library that allows access to only a specific, limited selection of courses.

You don't have access to this video.

You're logged in as an account administrator, but your membership is not active.

Contact a Training Solutions Advisor at 1 (888) 335-9632.

How to access this video.

If this course is one of your five classes, then your class currently isn't in session.

If you want to watch this video and it is not part of your class, upgrade your membership for unlimited access to the full library of 1,899 courses anytime, anywhere.

learn more upgrade

You can always watch the free content included in every course.

Questions? Call Customer Service at 1 1 (888) 335-9632 or email cs@lynda.com.

You don't have access to this video.

You're logged in as an account administrator, but your membership is no longer active. You can still access reports and account information.

To reactivate your account, contact a Training Solutions Advisor at 1 1 (888) 335-9632.

Need help accessing this video?

You can't access this video from your master administrator account.

Call Customer Service at 1 1 (888) 335-9632 or email cs@lynda.com for help accessing this video.


site feedback

Thanks for signing up.

We’ll send you a confirmation email shortly.


By signing up, you’ll receive about four emails per month, including

We’ll only use your email address to send you these mailings.

Here’s our privacy policy with more details about how we handle your information.

Keep up with news, tips, and latest courses with emails from lynda.com.

By signing up, you’ll receive about four emails per month, including

We’ll only use your email address to send you these mailings.

Here’s our privacy policy with more details about how we handle your information.

   
submit Lightbox submit clicked