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This course explores the features that will get video producers and editors excited about Adobe Premiere Pro CS6. Author Rich Harrington covers all the changes, ranging from the redesigned and customizable user interface, enhanced Mercury Playback Engine, and new footage logging in Prelude, to the new Audio Mixer, improved multi-camera editing, revised trimming behavior, and video adjustment layers.
Hi! My name is Rich Harrington and I am an Adobe master trainer. Today I am going to be sharing with you new workflows and techniques using Adobe Premiere Pro CS6. We've got a lot of cool things to cover because this is a really big release with tons of new features and lots of improvements; both big things and little things. Throughout today, we're going to be taking a look at Adobe Premiere Pro on both a Mac and a PC. We're going to primarily work on the PC, because I have got a beefier video card, but we have a couple of great announcements about Premiere Pro CS6 that affect the Mac platform only, and we will be looking at that as well.
Now, going forward we've got a lot of stuff to cover. We're going to start off by taking a look at the redesigned user interface. What you're going to see here is great options for customization and the ability to really tweak things to make it a more comfortable editing environment. We're also going to take a look at the Mercury Engine. There is a whole bunch of improvements here including the fact that the Mercury Engine is now easier to run on a Mac. We'll then jump over to a new companion application called Adobe Prelude. Now officially, it is part of the Adobe Production Premium Creative Suite or Master Collection.
However, it has some real world benefits to Premiere Pro, and we're going to be showing you how to use it to prep your assets and then bring them in with Ingest. After that, we're going to explore multi-camera editing. There are some great new changes here with multi-camera, including a much faster workflow for getting multi-camera set up and the ability to move beyond some of our previous limitations with total number of angles. When this is done, we'll explore all new options for trimming. Now professional editors will always tell you the power is in the trim and what we're looking at here is the ability to slightly refine our edit points.
This is a weakness in previous versions of Premiere Pro and what we're seeing now is great control to really get in there and refine that edit with perfect rhythm for the right pacing in your program. One of the great things is that we actually now have the addition of Adjustment layers. Now this technology was previously only available in After Effects and it really gives us a flexible workflow for applying an effect to multiple clips of video at once. Plus those improvements in the Mercury Engine are going to totally accelerate our effects workflow. We're going to talk about audio improvements as well.
We've got a better audio mixer with more control, better audio VU meters to actually see what's happening in our program, and just refined overall control. One of the other things that's exciting is that the tracks have gotten a lot less confusing when it comes to working with different audio sources. We have a new adaptive universal track format that just makes things easier to work with. And then finally, we'll explore the RAW video workflow. We have of course had support for RED before, the native support for 5K is now rolled in and built in, no extra installation, plus we have the exciting announcement of support for ARRIRAW.
So we've got a lot of great things to explore. Thanks again for joining us and let's jump in.
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