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This course introduces Adobe Premiere Pro CS6, using a project-based approach that introduces video editors to all the skills necessary to cut their own program. Using a short commercial project as an example, author Abba Shapiro walks viewers through a complete and logical workflow that begins with importing media, creating a basic rough edit, and then refining the cut with music and sound effects, transitions, visual effects, and titles. The course also includes troubleshooting advice, such as reconnecting offline media and using the History panel to undo multiple actions.
Now a lot of times, when you're working on a program, you'll need to get a still image from your video, and it's extremely easy to do in Adobe Premiere Pro. And you can export an image either from your Source panel as long as an image is loaded in, or from your Program panel. Now, the Source panel is the original footage, so it's probably not modified at all, but a nice thing about exporting from the Program panel is if I've created some sort of layered file with maybe a logo or a bug or a composite of some sort, I can export that image out also.
In this case, it's six of one, one half dozen of the other, they are both the light bulb, pretty easy to do. I am going to simply go over to the timeline. I am going to scrub over to the frame that I wanted. It's right when the light bulb kind of glows. That's a little too blown out. I want to actually see a little detail there. That's kind of cool. So that's the frame I want to export. Now don't blink, because it's pretty quick. I simply go over to my button bar, and I press the camera. Now if for some reason you've hidden the button bar, you can use the keyboard shortcut on our Mac--it's Shift E, as in export.
And when I click that I'll get a pop-up, and I can name this image. By default it's going to be named after the sequence. So we are going to go ahead and just call this Bulb, and I can also choose the format. Now I am on a Macintosh, so these are the six formats I can work with, DPX, JPEG, PNG, Targa, and TIFF, lots of funny acronyms if you have never seen them. If you're on a Windows machine, you'll also be able to export bitmap and GIF files.
The rule of thumb that I use is if I'm going to be bringing it back into a video program, and I don't need a lot of resolution, JPEGs are great. If I'm giving it to somebody for print, I'll probably do a PNG file--which stands for Portable Network Graphics--or a TIFF file. These will be larger but they will have less compression so they will be sharper if it's going to be printed. Either way, I just select the type of file that I want. I can then browse to where I want to save it. I am going to go ahead and save it on my desktop.
So I am going to click Browse, and we are already on my desktop, so I will hit Choose, and I am going to hit OK. I am going to go ahead and hide Premiere Pro, and there it is. There is my bulb shot right on my desktop. If I double-click it on a Macintosh, it will open it up in a program called Preview, and there I have my freeze-frame. Now if I do a Get Info on this--and this is kind of important to realize and that's Command+I on the Macintosh--I can see that my image is 1280x720.
So it matches the exact size of my video format. So by default, when you grab an image from video, it is actually pretty low resolution. This is actually less than 2 megapixels. But this is the best we can do. You can send it over to whoever needs it and they can up res it as necessary. Another thing I can do with this image is if I want to use this in my show, I can go ahead and re-import it. Let's step back into Premiere Pro. Click on the Media Browser. I am going to go ahead and look at my desktop, and there in my Media Browser is my bulb shot.
And I am going to simply right-click on it, import. There it is, the bulb shot. It's a still image, and I can use that anywhere in my program. So I can double-click and load it into my Source Monitor and then load it into my timeline, or just drag it directly from the Project file. As you can see, exporting an image is as simple as clicking on the camera, naming it, and re-importing it is just as easy.
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