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This course introduces Adobe Premiere Pro CS6, using a project-based approach that introduces video editors to all the skills necessary to cut their own program. Using a short commercial project as an example, author Abba Shapiro walks viewers through a complete and logical workflow that begins with importing media, creating a basic rough edit, and then refining the cut with music and sound effects, transitions, visual effects, and titles. The course also includes troubleshooting advice, such as reconnecting offline media and using the History panel to undo multiple actions.
Now, there may be some instances where you don't have Timecode on your tapes, and actually that's more likely than not. Well, the beautiful thing about Premiere Pro is you can actually sync up your clips by just marking an In Point or an Out Point at a specific location on each of the clips. Now, in our case, we're going to be using clapboard, and as you can see, there is the clapper and right when he slams it, I can sync up all my cameras. Now, if you don't have a clapboard, don't worry, you can simply use a camera flash to sync things up, or just ask your talent to clap their hands so you have an impact sound that you can line up all of your clips.
So what we want to do is find precisely where the clapboard closes and Mark an In Point. Now, I can scrub through and visually see that, but if I want to be really precise, I can go over here to the dropdown menu and switch over to Audio Waveform. As you see, I can be very precise and exactly position my playhead right when the clapboard closes. Now I want to simply Mark an In Point by pressing the I Key. I'm going to go ahead and do that to Camera A and Camera B also, double-click to load it into the viewer, scroll through until I see the clapboard about to close, and then I'm going to switch to the Audio panel.
And in this case I'm going to use my Left and Right Arrows to get precisely to the first time I hear that clapboard. Once again, I'll Mark an In Point and let's go ahead and do the same thing with Camera C. Using my keyboard, I'll simply move forward and backwards. Perfect! Now I'll Mark the In Point, and I'm ready to create my multi-camera source clip.
Now, before you do anything, this is an important thing to understand. When you create a multi-camera source clip, the camera that has your primary or main audio should be the first one you select in your Project panel, so one of your cameras will have all of the clean audio that you are going to switch through. In my case, it's the wide shot. I'm going to load this clip into the Source panel and switch back to the visual, and I know for a fact that because this was the two shot, we were running both of their mics into this camera and it has the cleanest and best audio.
By selecting this angle first and then selecting my other angles, I am able to force Premiere Pro to choose that as my primary audio when creating my multi-camera source clip. I'm going to go ahead and right-click on this, and I'm going to say Create Multi-Camera Source Sequence. It's going to ask me to Name the Sequence, and this is great, because this is like a double check. It will name the sequence after that primary angle, and as you can see, it says Interview Camera B, which is my wide shot, and let's go ahead and change it to something more useful.
I'll simply delete the front part, and I'll call it Multicam Interview. Now, this is important, Synchronized Point, you can choose to synchronize by the In Point or the Out Point, or as we did in the earlier movie by Timecode, and because we marked In Points when the clapboard closed, that's what we are going to choose. If for some reason you forgot to use a clapboard or use any kind of a flash or a clap until the end of the take, you could, of course, put them at the end of the shot and use your Out Point.
Let's go ahead and press OK and create the multi-camera source clip. You'll notice in the Project Pane is your Multicam Interview, and if I double-click to load this into my source monitor, I see that my two shot with my clean master audio is in the primary position. So that's how simple it is to create a multicam source clip using a sync point. Now we're ready to edit, and we'll look at how to do that in the next movie.
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