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Compositing with Premiere Pro CS5.5

Compositing with Premiere Pro CS5.5

with Maxim Jago

 


Adobe Premiere Pro CS5.5 is primarily a nonlinear editing system designed for fast cutting of multiple media types, but it is also an advanced special effects and compositing tool. In this course, master editor Maxim Jago describes the tools and options available to create complex compositions using just Premiere Pro, without involving After Effects or Photoshop. Learn how to adjust opacity, use garbage mattes and track mattes, and create nested sequences, as well as how to work with chroma keys, luma keys, and the Ultra Keyer. Maxim shares all the techniques necessary to layer multiple media elements and produce advanced sequences as compositions.
Topics include:
  • Introducing Premiere Pro: the compositing program
  • Understanding transparency and alpha channels
  • Adjusting opacity
  • Working with garbage mattes
  • Luma keys and chroma keys
  • The Ultra Keyer
  • Nesting sequences
  • Understanding and using blend modes
  • Creating track mattes

show more

author
Maxim Jago
subject
Video, Video Editing, Compositing, video2brain
software
Premiere Pro CS5.5
level
Intermediate
duration
2h 18m
released
Oct 06, 2011

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Introduction
Welcome
00:00 (music playing)
00:04 Hi there. My name is Maxim Jago.
00:07 I am a film maker, writer, and Adobe master trainer.
00:11 I've worked for a long time with Premiere Pro, developing my skills over a period
00:15 of years to find a deeper level of familiarity.
00:20 With this course, I'm hoping to shortcut much of that time for you, so you can
00:24 dive into working with complex multilayered sequences with confidence.
00:30 Editors might well choose to use After Effects for compositing, and there's no
00:33 doubt After Effects is perfect for the job.
00:36 For me though, editing is about efficiency.
00:39 Why bother even using Dynamic Link when you can achieve everything you need to
00:43 with Premiere Pro? As a colleague mentioned recently, if you
00:47 can reduce your workflow from just two clicks to one, it's actually 50% more efficient.
00:54 In this course, we'll be covering some core skills and understandings including
00:58 opacity adjustments, blend modes, and working without alpha channels.
01:04 Beyond that we'll be learning about Luma Keys, Chroma Kys, Premiere Pro's Standard
01:09 Effect tools, and the powerful Ultra Key. We'll also work with nested sequences and
01:15 build compositions using track mattes. These are advanced skills but as with so
01:20 many aspect of post-production, once you know what the buttons do, it all begins
01:25 to make simple sense. Understanding compositing can make a huge
01:30 difference to the quality of your finished work and I hope this course will
01:33 help you transform your creative output.
01:37
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1. What Is Compositing? What Is RGBA?
Introducing Premiere Pro: The compositing program
00:02 Welcome to this workshop on using Adobe Premiere Pro CS5.5 for compositing.
00:07 Now it's quite likely that you have been, using Premiere Pro for a little while, as
00:12 a cutter and it's an excellent editing system.
00:17 But actually, Premiere Pro has got some pretty advanced features as well, for
00:22 compositing, effects work, and audio. In this workshop, I'm going to introduce
00:27 the key controls for you to be able to use Premiere Pro to achieve the same kind
00:31 of compositing results, that you'd be looking to move into After Effects to achieve.
00:37 And After Effects is an amazing application and it has that dedicated
00:41 detail designed interface, but Premier Pro actually also has some really
00:45 advanced features. And you can achieve most of what you want
00:50 to, just using the features inside your editor.
00:54 Premier Pro includes the Ultra Keyer. And if I just show you on here.
01:04 I've got an example of a piece of media that has been keyed.
01:09 Now keying just means replacing the alpha channel information, that's the
01:13 transparency information, with something new.
01:17 By default it's going to be fully on, and there are different ways for saying that
01:20 each of the pixels should or should not be visible.
01:24 Here the Ultra Keyer here is using a color selection, to tell the alpha
01:27 channel which bits of the image should be visible.
01:30 And so as a consequence I can get my media.
01:34 Just turn off the audio here, to layer with a background.
01:37 You can do this with color or you can do it with luminance.
01:42 In fact there is a whole bunch of different ways of doing it.
01:46 Another feature of the Premiere Pro interface is that you can nest sequences.
01:51 So if I have had several clips in a row here, that I want to apply a single set
01:55 of effects to. I can just put that into another
01:59 sequence, and I get the output of that with all of the cuts as a single item
02:03 that I can work with. You might also want to use Premiere Pro
02:09 to apply Garbage Mats, and if I just show you here, so we've got multiple types of
02:14 Garbage Mat. Which simply allows you to specify a
02:20 region of the image that you're going to crop out.
02:24 If I for example turn off the key on here so you can see the foreground.
02:29 And then also turn off the Garbage Mat. You can see I just removed a part of this
02:35 image, by using effectively an advanced Crop tool.
02:40 A lot of the advanced compositing that you'll apply inside of Premier Pro, will
02:44 be achieved by combining multiple effects in exactly this way.
02:48 Put them all together and you've got a layered effect.
02:53 Another thing you might want to do is create blend modes, and here I've got a
02:57 simple title which has a blend mode applied to it.
03:02 So you can see that the colors are interacting with the background, in ways
03:06 that wouldn't be possible if I were just applying this text as an overlay, I'll
03:11 just show you here. You can see how a color inside of this
03:16 text, it's actually doing something a little bit more complicated than simply
03:21 appearing in front of the background. And this is achieved without me putting
03:27 transparency into the letters. This is done using the Photoshop style
03:31 blend modes available inside of Premiere Pro.
03:34 Another feature of the way that Premiere Pro works with transparency, is you can
03:38 use the Interpret Footage command. This is under the Ctrl+click or Cmd+click
03:44 option in Premiere Pro. To bring up the Contextual menu to go
03:48 into the Interpret Footage controls. And if I go down, down, down inside this
03:53 panel, you'll see there's an option to ignore the alpha panel or invert the
03:57 alpha channel. And again, the alpha channel is what
04:01 defines the visibility of each individual pixel.
04:05 Effectively, it's another channel like the red, green, and blue color
04:09 information that defines the way the colors are displayed.
04:14 All in all, Premier Pro represents a pretty powerful compositing application.
04:19 And I hope you're going to enjoy traveling with me as we learn about some
04:24 of these advanced features.
04:28
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Understanding transparency and alpha channels
00:02 To properly understand what's going on when you're working with alpha channels
00:06 inside of Premiere Pro. I think it's really important to get a
00:10 clear sense of what an alpha channel actually is.
00:13 I find that when I'm teaching this kind of stuff in the classroom, students very
00:17 often have a mental block, in the way that I did when I first started out
00:20 working with that special fourth channel of information.
00:25 I think it helps if you begin by thinking about color channels in the same way that
00:29 we think about audio channels. If you imagine when you're working with
00:34 audio, you've got left and right channel sound.
00:37 And you get used to recording stereo sound that way and playing it back in stereo.
00:42 But the truth is that the left speaker and the right speaker, those channels of
00:45 sound information, don't have an orientation towards the left or right.
00:50 It's just that they happen to be recorded from the left or right, and they have to
00:52 be played back the same way. It's kind of the same with channels and
00:57 video, and graphics. Now, I'm inside Photoshop here, and I've
01:01 got an image that I've created that has a clean red, green and blue set of color information.
01:08 If I switch over to the Channels panel here, I can see right now I'm looking at
01:12 the composite of all three. If I switch over so that I'm just viewing
01:17 the red channel information. You can see I've got light picture
01:21 information in this splodge on the left and dark picture information in these two
01:26 other splodges, where the green and blue are.
01:30 The rest of this picture is just simply absent, there's no pixel information,
01:34 which means that it's transparent. In fact, this means that, because
01:39 Photoshop documents they innately support transparency, they automatically have
01:43 alpha channel information. The alpha channel for this part of the
01:48 picture, the outer region here where there is no color information, that has
01:52 an alpha of zero. If I switch over to viewing the green
01:57 portion, you can see a similar thing. Let me just switch away from that
02:01 Selection tool, and then you can see again for the blue.
02:06 So, just the blue has light information for that channel and dark for the other
02:09 two channels. What you're seeing here is a gray scale
02:13 representation of a color channel. It just so happens that Photo Shop knows,
02:18 and Premier Pro knows and After Effects, and every editing system that you might
02:22 ever have worked with. They all know that this channel that we
02:27 call blue should be displayed in the color blue.
02:31 The same thing for the red and the green. There our special effects that you can
02:36 apply that would allow you to migrate the color information to one channel to another.
02:40 And I guess here's the magic that you need to understand to properly get what's
02:44 going on with our channels. It isn't really a blue channel, it's a greyscale.
02:52 If I look at my blue channel here, what I'm seeing is a light area that indicates
02:56 a lot of that channel. And then two dark areas that indicate
03:01 none of that channel is totally dark, and this is totally light.
03:07 All of the color channels are actually black and white gray scales, if you view
03:10 them in this way. In exactly the same way, that truly your
03:15 left and right stereo recordings in audio are not left and right, they're actually mono.
03:22 All of the recordings that you make using mono stereo microphones, or even fully
03:26 surround sound microphone setups are just a combination of multiple mono channels.
03:32 And that's kind of what's happening here with our color channel information.
03:37 If I go over to my Layers panel in Photoshop, I've got on my layer here, and
03:40 if you're not familiar with Photoshop don't worry about this.
03:45 This is not a workshop on how to use Photoshop but layer's in photoshop behave
03:49 in very much the same way as tracks inside of Premiere Pro, but of course I'm
03:52 working with a single image instead of whole clips.
03:57 Here in my Layers panel, I've got a mask that I've applied.
04:03 Now, if I just turn this mask on you can see if you look at the thumbnail for that
04:08 mask, that I've got a dark region that represents non-visible parts of my image
04:13 and a light region, that line across the middle that is the visable part.
04:21 This mask combined with my original image, tells Photo Shop to make some of
04:25 the pixels invisible. I can just toggle this off and on.
04:30 I'm using the Shift key on my keyboard here.
04:31 With the mask not applied, there's all the picture information.
04:35 With the mask applied there's none of that picture information.
04:40 So hopefully what this shows you is that the oppacity or transparency or
04:45 visibility of each pixel in your media is a channel as well.
04:51 You've got red, green, and blue, plus alpha.
04:55 And the alpha is defining the overall visibility.
04:58 Bear in mind, of course, that a 50% visible white Pixel is not the same as a
05:04 50% luminous pixel. 50% luminous is gray.
05:11 50% transparency at 100% luminous is 50% visible 100% luminous.
05:18 Put that in front of black and it'll look gray.
05:20 But put it in front of any other color, and it'll give you completely different results.
05:24 Because you'll be combining the luminance with the background.
05:28 Not all formats actually support Alpha. If I pop back into Premiere Pro now, you
05:35 can see that I've got multiple pieces of media inside of my project.
05:41 And if I click, for example, on this piece of media, this Clouds No Alpha
05:45 piece, you can see in the little information display at the top of the
05:49 Project panel. I've got clouds no alpha is the name
05:54 .mp4, it's an H264 file the video resolution and the pixel aspect ratio,
05:58 frame rate and duration but no mention of alpha.
06:03 If I select this other item, this is a QuickTime movie rapper that contains a
06:07 PNG sequence and PNG supports alpha very nicely, thank you very much.
06:13 You can see at the top of my \Project panel I have alpha listed.
06:17 So you can quickly see, by looking at the Project panel, whether an item in your
06:21 project has alpha or not. Regular Windows AVIs, for example,
06:25 they're not going to support alpha. Regular H264 files, like this one, they
06:30 don't support alpha either. Not all of the codecs supported by the
06:35 QuickTime rapper format will support Alpha.
06:39 So you may want to do a little bit of research before you start generating
06:43 files as I have done here in applications like After Effects.
06:48 Now that I have my files here, if I for example, throw a piece of meat here into
06:51 my sequence and put the No Alpha version in front, well I'm just going to get the clouds.
06:57 If I remove that and put the version with alpha on, Premier Pro will honor it and
07:03 I'll get my smokey room effect. If a file type has alpha, Premier Pro is
07:10 probably going to support it, and now you know what that means.
07:17
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2. Adjusting Opacity
Adjusting opacity in the Effect Controls panel
00:00 Making adjustments to the opacity for a clip using the Effect Controls panel is
00:05 very, very straightforward. I have a clip here that already has a key
00:11 on it so you can see that this had a green background and I've taken that out
00:14 using the old trick here. But I'd quite like it to fade up at the
00:20 beginning, just before this guy starts speaking.
00:24 So, if I zoom out of it you see what's going on in this clip I'll just play a
00:28 section of this. > > Hey, I'm Hayden and my (INAUDIBLE)
00:34 > > Okay, so he's introducing things in the summer and there's a little bit of
00:38 pause at the beginning I think it would be nice if that faded up from invisibility.
00:45 Probably the easiest way to use key frames for this is to start by setting a
00:49 key frame where you want things to be set where they are already.
00:54 So if I expand my opacitic controls in the Effect Controls panel here, you can
00:58 see I've got my a paste set by default and I don't need the blend mood right now.
01:04 But looking down at the wave form on the timeline if I just zoom in a little bit
01:08 using the plus and minus keys at the top of my keyboard here.
01:13 I reckon if we're, if we're fully visible by just the very first part of his speech
01:17 I think that will do. And we can just set a key frame for this
01:21 by using the Add or Remove key frame button in the Effect Controls panel.
01:26 I'm setting a key frame here first rather than at the beginning of the clip because
01:29 the settings are already correct. I want things to stay this way as we go
01:34 forwards into the clip. And all I need to do to set an opening
01:38 key frame so that this starts invisible and I'll have the clouds visible in the
01:42 background is to just set my play head at the very beginning of the clip and then
01:46 add another key frame. In fact, I don't even need to add it,
01:52 because once you turn key frames on with the Premier Pro key frame engine, all new
01:57 key frames are added automatically when you make an adjustment.
02:02 But still, no harm having it there and I can just click and drag the opacity down
02:07 to zero. So now if I press the spacebar to play
02:11 > > Hi, I'm here > > We've got our speaker coming up from
02:14 absolutely nowhere in front of our clouds.
02:20 If I expand the opasity controls in the Effect Controls panel here.
02:25 And I'll just maybe move things over a bit so we can see what's going on a bit better.
02:30 I can resize the join between the controls and the mini time line here.
02:35 And I think I'll do that just a little bit.
02:37 And we can see there's a nice Indication of totally transparent at the bottom of
02:42 this opacity control and fully visible at the top.
02:47 I'm going to use the navigator at the top here to expand this a little bit, so we
02:50 can see a little more clearly. And there's our rubber banding if you like.
02:56 It's pretty easy for me to click and drag on the key frames that are here already.
03:01 And because of the way the Effect Controls panel works, I can't move these temporally.
03:06 I can't move them earlier or later. I can only move them up or down by
03:09 clicking in this way. If I click on the temporal key frame at
03:13 the top here, I can make an adjustment in time, but I can't change the setting.
03:20 So by choosing whether you're clicking on this key frame marker at the top here,
03:24 which is the time key frame, or the one underneath it which is the setting, you
03:28 can be locked into one or the other. I, I think this is a really big deal.
03:34 I know it may seem like a minor feature, but when it's two o'clock in the morning
03:37 and you're in a hurry trying to make an adjustment to an effect.
03:42 It can be quite easy to accidentally make adjustments to parts of the settings that
03:45 you don't want to by locking down the functionality and giving you two
03:48 different kinds of key frame in the Effect Controls panel.
03:52 Adobe has made it a little bit easier to avoid those mistakes.
03:55 And again, you can see I've already made a little bit of a mistake here, because
03:59 I've moved my key frame earlier in time. And I can't very easily see where it
04:04 should have been because I only get the wave form display inside the timeline.
04:09 I'm going to need to line up my play head again and then I can line up the key
04:13 frame with it. So you don't get such a clear indication
04:17 inside the Effect Controls panels you get it very clearly on the timeline.
04:22 If I want to have this guy fade down again towards the end I can just check
04:28 where I want that to be. (audio playing)
04:32 Let's have a look. > > Connor and I'll be showing you some
04:35 things we like to do when it's summer time.
04:37 > > Now what I'm thinking is maybe as he says summer time we'll fade out again,
04:40 just so that we can see a bit more of the sky and maybe we'll introduce an extra element.
04:46 So again, I'll add a key frame for the end of the section that I want to stay as
04:49 it is. And then maybe I'll move on a little bit
04:53 and I'll adjust my opacity down to zero. And so you can see again because the key
04:58 framing is already turned on for this effect, an extra key frame is added
05:02 automatically when I change the settings. Didn't want to change the settings for
05:07 the first key frame I just applied because I wanted it to stay at 100%.
05:12 So let's just take a little look at this from the start.
05:16 > > Hey, I'm Hayden and my brother, Conner, and I will be showing you some
05:19 things that we like to do when it's summertime.
05:22 > > Okay, slightly weird transition in terms of timing, but I think you get the point.
05:28 These velocity controls that you'll find under a lot of the settings inside the
05:32 Effect Controls panel are to do with, basically are key frame controls.
05:37 If I select all of these key frames. I'm just going to lassoo over them.
05:42 And I'm going to right-click or control click and switch them to Bezier.
05:45 You can see right away that there's a curve in the velocity of the change
05:49 that's being made. And if I just expand it this, I'll just
05:54 make it full screen so you can see nice and clearly.
05:58 Okay, if I now grab hold of one of these key frames, and take hold of the Bezier
06:04 handle, and adjust the timing of this. You can see that it's changing the
06:11 velocity curves that are displayed. I think you can see that reasonably well.
06:16 And what's happening here is it's adjusting the acceleration and
06:20 deceleration into and out of these of key frames.
06:24 Now I have to say, if you're setting up something like an opacity adjustment,
06:28 it's going to be pretty tough for the audience to detect what's going on.
06:33 It might be that you want to create an animation where your bouncing key frames
06:37 and you want the implication that some other element on the screen is affecting
06:41 the opacity. Maybe a bouncing ball is causing a light
06:46 to flick or something like that. But if you are making general adjustments
06:50 of the kind I've just made, then you may be happy enough with the linear changes anyway.
06:56 Although the velocity control is included to give you another visual reference to
07:01 indicate acceleration and deceleration in and out of these key frames, I find it
07:05 personally, a little fiddlely compared to simply grabbing the Bezier handles and
07:10 using the curve that's displayed in the regular key frame Control.
07:18 But still, there you go. You can adjust it with a velocity control
07:21 if you want to. These key frames, of course, are mirrored
07:25 in the key frames that you have inside your clip segment on the timeline.
07:31 But whether you work on your opacity in the timeline or in the Effect Controls
07:35 panel Is really just a question of personal preference.
07:41
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Adjusting opacity on the Timeline
00:02 > > Making adjustments to your Opacity Controls on the Timeline is very
00:05 straightforward and very similar to applying inside the Effect Controls panel.
00:11 All you need to do is make sure you're looking at the correct key frames in your
00:15 clip segments. So here, I've got my introduction and
00:18 I've got a fade out and I've got some dialog and then fade out again.
00:23 And that's okay. I think it'd be nice if we had a bit of
00:25 some kind of dynamic action going on in the background of this shot.
00:29 So, I'm going to move this clip up one and I'm going to take this balloon shot
00:33 that I've got and lay it over the top. Now, this shot doesn't have any key on it.
00:41 I'm just going to blend between the two I think.
00:44 So, I'm seeing the sky background and then coming into the clouds.
00:52 So, what I'm going to do is resize this track a little, make it a little bit
00:57 taller, so I've got a much better view of the rubber banding.
01:05 And then, I simply need to make sure I've got the correct key frames displayed.
01:09 Now, if you don't have opacity listed here in this menu if you don't have any
01:13 menu at all, it's perhaps because in the show key frames menu that you've got set
01:17 for your track, you've got it set to just show Opacity Handles.
01:24 Now, this is not the default so I'd expect it to be showing you the menu.
01:28 But quite a few people get confused about what that menu is for and why it's there
01:31 because it just seems to make it difficult to click on the segment.
01:35 But like so many display options in Premiere Pro and all (UNKNOWN) editing
01:39 systems, it's really just down to personal preference and how clean you
01:42 want the interface, or not. In this case, I can set to have No Key
01:46 Frames at all or to have Opacity Handles because they're so commonly the
01:50 adjustments that you're going to want to make on your clips inside of the Timeline.
01:56 Or I can set this to Show Key Frames, which will just enable this menu.
02:01 Now, with the menu enabled, I already have opacity selected because it is the
02:05 default option, which means that functionally, it makes no difference whatsoever.
02:10 If I have this set to Show Key Frames or Show Opacity Handles, unless I go into
02:14 this menu and choose something else, I could perhaps choose to animate the scale
02:18 controls or pretty much anything that you can animate, you can animate with this menu.
02:25 So, in any case, whether I'm doing it with the menu or without it, making a
02:28 change to my Opacity is very, very simple.
02:31 I'm just trying to resize this a bit so you can see my results.
02:37 All I need to do is either use the Pen tool, or use the Ctrl or the Cmd key on a
02:42 Mac to add a key frame to this rubber band.
02:48 If I just click on the rubber band without the key frame, well, I'll show
02:52 you what happens as I drag down here. I'm making a flat level adjustment to my
02:58 Opacity, and I'm going to start to see the sky through for all of the clip.
03:04 There's no animation. This may be exactly what you want to achieve.
03:08 If I just bring this up a little bit, I'm getting a Blended Effect.
03:13 And I could even go crazy and use one of the Opacity Blend modes to create
03:17 something really unique by combining the pixel settings.
03:23 This can produce some mixed results, of course.
03:25 You need to play around with the different blend modes to see what works best.
03:29 But if I set this to Normal and make an adjustment, I can get something of a
03:33 blended view. You can make some great backgrounds this way.
03:37 If I wanted to change over time, if I set this back up to 100%, then it's just a
03:41 question of holding down the Ctrl key or the Cmd key on a Mac that adds a key frame.
03:48 And then, Ctrl or Cmd again to add another one.
03:51 You can see I get a plus cursor that too sure I'm going to add a key frame.
03:55 And it doesn't really matter when the key frames are because I can drag these in
03:59 any direction I want temporally but also in terms of the setting.
04:04 And you can see, as I adjust this, I'm getting a little tool tip that is showing
04:08 me when, in terms of time code, and what the setting is that I'm putting on.
04:13 So, I can put this down to 0, and if I just turn off the audio for a second here
04:18 so we can concentrate on the visuals. If I drag through, you can see as he
04:25 fades away, the balloons are fading up and we're getting a different background,
04:29 which could be the continuation of our program.
04:34 And let's just have a little look through and see how that comes out.
04:38 Perhaps, if I put the audio on, so we can hear what he's saying.
04:44 Let's put this like this, unfortunately, there's no easy toggle in Premiere Pro to
04:50 toggle the audio off and on. > > Hi, I'm Hayden and my buddy Connor
04:55 and I will be showing you some things we like to do when it's summer time.
05:00 > > Okay, so we've got the sense of a little bit more action going on in the background.
05:05 And of course, if I move this Cloud shot a little bit earlier, the key frames are
05:09 going to move with the clip segment. So, it doesn't really matter where the
05:14 segment is, the key frames are relative to it.
05:18 And you can see I've got a bit more action going on in the background there
05:22 before our speaker disappears. Just like the Effect Controls panel, the
05:28 Timeline has a Previous and Next Key Frame button and an Add or Remove Key
05:32 Frame button. This behaves exactly the same way as the
05:37 similar buttons inside the Effect Controls panel.
05:40 This can be particularly useful if you want to line up key frames on multiple
05:43 tracks with multiple clips because it's quite difficult to do that in the Effect
05:47 Controls panel, you're constantly having to click back to the clip, go back to the
05:51 Effect Controls panel, and so on. This way, you can line up and then expand
05:57 out the track that you want to work on and you can just see all of the rubber
06:01 bands altogether. Although my backgrounds here are both
06:07 stills, because they were originally quite high resolution stills, it'll be
06:10 relatively easy for me to zoom in a little bit, scale up this balloon shot,
06:14 key it a little bit to get rid of the blue sky and have the balloons track
06:17 across my background. Fairly straightforward to do if you've
06:23 got high resolution originals because Premiere Pro conforms at the point of
06:26 playback, so it retains all of the original image resolution.
06:31 So, that's adding key frames on the Timeline in Premiere Pro.
06:37
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3. Garbage Mattes
Working with garbage mattes
00:00 Sometimes, you'll have a piece of footage where you just want to crop part of it out.
00:07 And this might be because you're combining it with a Chroma key, perhaps,
00:10 and there's an element that you just need to remove, or it could be something that
00:13 you want to do for dramatic effect. And the Garbage Matte Effect is exactly
00:19 what you need for this. And if we take a look here in the Effects
00:23 panel, we've actually got three different kinds of garbage matte that we can use.
00:29 And essentially, they all work exactly the same way.
00:32 They're all coder enabled 32-bit YUV and there's not really much going on in terms
00:37 of an effect, it's just removing pixels from the image.
00:41 But you can combine this with any effect that will recognize the edge of the alpha.
00:46 And I'll show you what I mean. Here, I've got a piece of footage of one
00:50 kid throwing a ball. And go, and underneath it, I've got a
00:54 shot of the kid waiting, or he's, he's about to throw a ball as well.
01:00 So, what I want to do is layer these together in an interesting way.
01:04 If I throw the four-point garbage matte on first, I'll just show you this as a
01:08 really simple example. I'm just going to resize a little bit so you
01:12 can see what's happening here. If I select the four-point Garbage Matte
01:16 on my Effect Controls list, I've got this clip selected, right away, I get handles
01:20 displayed in the corner pins of this image.
01:23 And these are not scaling handles of the kind you'd expect.
01:27 If you select the Motion Options in the Effects Control panel, these are actually
01:30 going to crop. Of course, I could use a Crop effect but
01:34 it wouldn't give me this kind of control. Now, you'll see that I can reset these
01:41 handles if I resize down to 25% here. You can see that I can set these handles
01:46 off screen if I want. So, you can be pretty lazy about the positioning.
01:51 I can move these way out and as long as the visible parts of the picture have the
01:55 crop lines where I want them, that's absolutely fine.
02:00 If I just click away now and show you the result of this, (audio playing) okay, well, it's
02:06 something in the direction that I'm after.
02:12 Where the garbage mattes get really interesting is as I said just now, either
02:15 when you combine it with something like a Luma Key or Chroma Key, or when you start
02:19 using them to produce more complex shapes.
02:23 If I take the 16-point garbage matte, for example, and then choose the heading in
02:28 Effects Control panel, well, you can begin to see right away there, just how
02:32 much control I've got over the edge of this foreground image.
02:39 I can take these points in any way I want.
02:43 In fact, maybe what I can do is just pull this right up and create a really
02:49 interesting pattern around this guy, as he goes to throw the ball.
02:58 And I'm going to do this kind of randomly but you could really take your time over
03:02 this and produce something that relates to the textures and the shapes in the
03:06 image you're working with. Let's see how's that looking.
03:12 So, that's kind of interesting. So, if I play this now, it's just over
03:16 the beginning of the clip. (audio playing) Looks kind of weird, but also
03:22 kind of interesting. It gets more interesting if I throw on
03:27 something like the Radio Shadow effect because although this effect is intended
03:32 to put smooth edge on your content, you see here I've got, I just go full screen
03:38 with this, set this back up to fit. You can see this is giving me a Shadow
03:45 effect around my foreground element, which could be interesting especially if
03:48 I combine it with some color creation to really bring out the fact that I'm not
03:52 trying to pretend that these are part of the same image.
03:57 I'm showing this as an intentional montage, if you like.
04:01 But I can also use the Radial Shadow to put a color on.
04:05 If I set the opacity up to a 100% and perhaps give this a color, like a, a deep
04:10 red, maybe, you can see I'm beginning to build something of an edge on this picture.
04:18 And I can do things like change the light source for this and you can see I'm
04:22 moving where the edging is, so if I center this up, I'm going to get a very
04:27 even edge if I wanted and so on. So, it's just a way of making your
04:33 layered compositions a little bit more interesting than just blending them in together.
04:40 Garbage mattes are extremely useful when you're just up against it and you need to
04:44 combine two elements. But don't be afraid to look at combining
04:49 them with other effects as well to create something really unusual.
04:53 Again, if, for example, I throw in something like the Fast Color Corrector
04:59 and maybe just give this a bit of a, a green glow, I'm creating something that's
05:04 really a composition from layered elements and effects.
05:12
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Animating garbage mattes
00:02 Garbage Mattes really come into their own when they're animated.
00:07 And though you may want to use something like an Advanced Track Matte or even
00:10 throw work into After Effects to do really advanced compositing via
00:14 rotoscoping where you're painting to define transparency, you can use Garbage
00:18 Mattes with animation to achieve some really advanced effects.
00:24 And here, for example though, a simple example of that.
00:27 I've put an 8-point Garbage Matte on this layer, and I've got a Radial shadow on it.
00:32 So, it's given me some edging as well, and what I'm going to do is animate to
00:36 follow the movement as our ball thrower moves off the screen.
00:42 You see the camera does a fast pan. And what I want to do is clear him off
00:46 the screen so that we see the ball get hit and then, here we go, a bat's man is off.
00:53 So, what I'm going to do is just scale this up a little bit and open up my image a
00:56 little bit and expand out my 8-point Garbage Matte.
01:01 There's a little word of warning here, as well, I suppose.
01:04 That, of course, the more points on your Garbage Matte, the more animation you
01:07 have to do. So, try to go for the minimum number and
01:10 only go for something like the 16-point Garbage Matte if you really, really need it.
01:16 So, I'm going to zoom out a little bit to 25%, so I can see all of the points on my
01:19 Garbage Matte. And now, it's simply a question of just
01:23 zooming in properly on the Timeline so I've got only the bit that I need to work on.
01:29 This is going to give me a smoother range to follow through with my key frames.
01:34 I'm going to turn on Key Framing for all of the nodes on my Garbage Matte.
01:40 And then, having done that, I'm creating automatically a key frame at the very
01:44 beginning of my shot. And I'm just going to start dragging through
01:51 there, I want to start moving this up so I can see his hand come back.
01:58 Looking good, let's have a little bit more.
02:03 Maybe I can come back a little bit with the top here.
02:06 Come in with this knee. And the beauty is that once you've turned
02:10 on animation for your matte, you really just need to find the points you want,
02:15 and move them at appropriate moments in time.
02:21 So, that's looking pretty good. I'll do this kind of fast, but (UNKNOWN)
02:25 you'd probably spend a bit more time on it.
02:29 Okay. Now, he's heading off, so let's pull this
02:34 matte in. And you can see how working with more
02:40 than 8 nodes, it'd really be pretty time consuming.
02:46 And I guess it depends on if you're paid by the hour.
02:49 (LAUGH) Let's just pull this back, and now I'm taking these right away out of
02:53 the picture, because my subject is gone from the picture.
02:58 And as I'm making these adjustments, you can see the, oh, that's me adjusting the
03:03 Bezier handle. Let's pull that back.
03:07 You can see the motion paths being created.
03:11 So, as I drag through this, you should be able to see each of those nodes following
03:17 their own motion path. Now, if you've worked in the Effect
03:22 Controls panel before and you're used to working with a Bezier handles for things
03:26 like positioning. This is where it can come in pretty
03:30 useful because the Bezier handles will give you a curved adjustment which is
03:35 more noticeable where there's motion involved.
03:39 If I set the spatial interpretation to Bezier, then I can, in fact, even if I
03:43 set it to Auto Bezier, so it's a little bit smoother.
03:48 You'll see if you zoom in, and track it, and follow it, you get a smoother curve
03:50 through space. It may not matter to you but this is
03:54 where it can begin to make a difference. Okay.
04:00 So now, if I click away from my effects and maybe go Full Screen, set this back
04:06 to Fit, let's take a look at what we have.
04:11 It's pretty fast, but the result is exactly what we're looking for.
04:17 Our subject disappears off the screen. And of course, I'm faking this a little
04:23 bit, because in reality, the kid in the background that is throwing his own ball.
04:29 But we could easily do an equivalent effect on the Background layer and have
04:33 these two just floating in space playing a game of baseball together in, in
04:37 amongst the stars. And this is the kind of detail work, even
04:42 though this is only a few frames into the shot.
04:46 We're not even, how far are we, we're about a second, not even a second and a
04:50 half into the shot. But this kind of detail work is what
04:54 you're going to be doing when you're working on advanced composites using
04:59 Premiere Pro.
05:01
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4. Luma Keys
Understanding luma keys
00:02 When I use the word key or keying, what I mean in this context is using some kind
00:07 of reference to define the transparency, or the opacity, or effectively the alpha
00:13 level for pixels in my image. A classic key is, of course, the Chroma Key.
00:21 The traditional weather reporter in front of a blue screen and anything bright blue
00:25 is made transparent and you see another layer of video behind it.
00:30 There is also another system of keying called Luma key, which works instead on
00:34 the brightness, the luminence of individual pixels.
00:38 It's very easy to apply a Luma key inside of Premiere Pro, and the results,
00:41 sometimes they're great, sometimes they're not so great.
00:46 It's one of those effects where you get the most magnificent results by planning
00:49 for it and shooting, knowing that your shadows, dark part of your pictures are
00:53 going to become transparent. If you plan for it, and you get nice hard
00:58 lighting and strong shadows, you can get some really powerful effects where
01:02 content or subjects, performers seem to emerge from another layer.
01:07 Putting a Luma key on is just a question of dragging and dropping.
01:12 And straight away, you can see here in the example, in my background, I've got
01:16 some color bars and in the foreground, I've got this black and white gradient.
01:23 Putting the Luma key on immediately puts some transparency into the gradient.
01:28 You don't get that many controls. You've got a threshold which will define
01:32 at the point to which the foreground becomes visible and the point at which
01:35 the background becomes visible, that's pretty self-explanatory.
01:40 And there's also a cutoff so you can say, beyond a certain point it's just going to
01:44 be visible or invisible. You can see I can even invert that by
01:49 crossing my own threshold and that's pretty much all you get.
01:53 You can get some interesting results by combining it obviously with more
01:57 interesting media. if I switch off my background here, for
02:01 example, in my foreground now, I've got my balloon shot.
02:05 If I turn off the Luma key, you can see here's the original.
02:09 If I put on my background, so you can see, I've got my color bars, and turn on
02:14 my balloons. There you go.
02:18 You can see, I can layer these together, and I'm getting a partial key here.
02:23 I'm getting bits of the clouds, the balloons, which are more solid shapes,
02:27 and I'm using the fact that there's a reasonable variation in the luminence
02:31 between the clouds and the sky to create the key.
02:35 Now, if you color correct, you can enhance the difference.
02:39 You could always bring down the midtones to get a stronger key, and you'd get a
02:43 much better result with this. But even with a partial key like this, if
02:47 I put a regular sky pattern behind it instead of those nasty color bars, you
02:51 can see right away, I get a much more interesting composition.
02:56 Now, of course, these are still frames so they are not quite as alive and
03:00 convincing as they would be if they were moving.
03:04 But again, you can see there's my original foreground and here is the background.
03:09 But the two together create a much more interesting, compelling image.
03:13 Since we're working with luminance here rather than chrominance, I can probably
03:17 just get away with throwing on a Luma curve.
03:21 And then, if I just take away my background for a moment so I can see
03:25 what's going on here, just by turning off the eyeball for the layer, I can switch
03:29 my Luma curve output to Luma, which is just going to give me a clear indication of
03:33 what's going on without being distracted by the chrominence.
03:41 And then, maybe I can pull in the shadows on this a little bit while keeping
03:45 everything else nice and bright. And what I'm looking to do here is deepen
03:50 that blue sky while keeping everything else looking fairly natural.
03:55 And if I set this back to composite, that's probably going to give me a, a
03:58 much better key. If I turn on my background, you see I'm
04:03 going to get more of the sky behind this way, because I've deepened the darker
04:07 parts of my foreground image, but the foreground, the brighter parts, are nice
04:12 and clear. So, combining the Luma key effect with
04:17 something like a Luma curve gives you a little bit more control, simply because
04:21 the Luma key effect itself doesn't give you any of that preempt color correction
04:25 adjustment that you might need. Still, using the Luma key is well worth
04:32 the investment of your time. Some of the looks that you'll get by
04:36 using the Luma rather than a Chroma to define your key are a little bit more
04:42 subtle, a little bit more nuanced than perhaps you'll get with Chroma keys.
04:50
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An example luma key
00:02 Sometimes you'll find that you've got media assets that you perhaps would
00:05 anticipate having an alpha channel. And then, at the last minute, well it
00:09 turns out you don't. Here, for example, I've got some media
00:13 that has no alpha channel. This is just an animated cloudy, foggy
00:18 area generated in After Effects. But the file's got no alpha channel at all.
00:24 And I can see that by selecting the item in my Project panel.
00:27 And looking up at the top. Now, never mind that the file is called
00:31 Clouds No Alpha. If this had alpha, like for example, the
00:34 other example of the clouds has, it would say so in the information at the top of
00:39 the panel. So, let's presume we don't have an alpha
00:43 version of this and we don't have access to After Effects to go in and create some
00:48 alpha, how can we get this to work in front of our Background layer?
00:54 Here, on the Timeline I've got a, a dodgy bit of green screen that I created a few
00:58 days ago. And perhaps to make the picture look even
01:02 worse, it'll be interesting to put some smoke in the foreground.
01:06 Well, this is exactly what the Luma key is for.
01:10 If I bring my Luma key effect, drop it on the Foreground layer, right away, you can
01:16 see I've got my effect. If I play this through now.
01:22 > > This is meant to by white, right? > > There you go, that's my incredible
01:26 stage performance. So, you can see that it's done a really
01:29 lovely job of putting the Luma key in, instead of the original alpha.
01:36 And I can still make some adjustments here to change how much of the foreground
01:39 and the background you get. But the more that you reduce the thresh
01:44 hold, you'll see, if I bring this in a bit, we're beginning to get more and more fringing.
01:50 We're getting more of the black part of the image which looks less and less convincing.
01:55 If I bring this in even more, we're definitely getting into the Harry Potter
01:59 territory of CG clouds. Which is perhaps, perhaps not what you're
02:03 really looking for. It could be exactly what you're looking for.
02:07 But bare way, you're going to start to get this fringing if you depend on the Luma
02:11 key by adjusting the threshold. And of course, equally, we've got the cut off.
02:16 So, if I really wanted to give this hard edges, I could increase the cutoff point.
02:21 So that it was very, very close to my threshold.
02:24 The threshold is just defining how dark a pixel needs to be before it's interpreted
02:29 as transparent or rather before that luminance level is translated into the
02:33 alpha channel level. And the cutoff just give me no grey
02:39 scale, if you like, no softening of that adjustment.
02:43 If I set the cutoff low, then I get lots of subtle shades.
02:47 If I set it closer and closer to my threshold, if I, if I set this to a full
02:51 37, just one point beyond my threshold or below it, you can see I'm getting clouds
02:56 that look almost like weather report clouds.
03:02 Again, that could be exactly what you're looking for.
03:05 This isn't a question of necessarily achieving the most realistic results.
03:09 It's about fulfilling your creative aspirations.
03:13 You'll notice, by the by, that the Luma key effect inside of Premiere Pro, is not
03:17 a coder enabled one. So, even if you have the right graphics
03:22 card, you're going to get a red line. Saying that though, in Premiere Pro,
03:26 nowadays the red line doesn't necessarily mean that you'll have to render to play
03:30 it back. It just means that the quality isn't
03:33 going to be that high. Again, if I set my threshold up and I set
03:38 my cutoff down. I can get pretty convincing results by
03:43 using original media that doesn't actually have an alpha channel.
03:49
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5. Chroma Keys
Chroma key controls
00:02 A chroma key is an absolutely standard effect type and it's been in use for
00:06 years and years, either using live vision mixers or in post production in the way
00:11 that we're working here. The principle is extremely simple but the
00:17 art and craft of getting a good key is something that will take a little time
00:22 for you to develop. In particular, you'll find that really
00:26 clean media will give you a good key quickly, but if you've got more
00:29 complicated, what should we call it? Dodgy media that is perhaps badly lit or
00:35 has some spill from the background into the foreground.
00:39 In these kinds of situations you'll need to play around a little bit to get the
00:42 result you need. I'm just going to start off explaining
00:46 Chroma keys using the regular Chroma key effect rather than the more advanced
00:50 Ultra effect. Because the Chroma key effect is a little
00:54 bit simpler to meet these settings. And although this is Windows only effect
00:59 at least you'll get an idea of what the controls are.
01:04 I've got a sequence set up here where I've got a color wheel set up and there's
01:09 a gradient along the bottom. You can see as soon as I put the key on
01:14 it's giving me some transparency on this gradient.
01:19 It's not doing a great job of it but what's happening is because the color, by
01:23 default, is white, and my gradient is white, it's picking out areas of that
01:27 gradient and thinking, oh, I suppose that's supposed to be transparent.
01:34 Behind this color wheel image I've got a, an animated lightning bolt background
01:39 generated in auto effects. I just put this on here to make it nice
01:44 and clear when we're making a hole through our image.
01:48 Essentially all you need to do is pick a color range and in theory the Chroma key
01:52 will do the rest. So I'm going to either click on the color
01:56 picker and manually choose a color or, more likely I'm going to use the eye
02:00 dropper and I'm going to click on something that I think I want to make transparent.
02:07 So maybe I'll go for the blue range of this color wheel.
02:10 Now you'll see right away that even having clicked into the picture, haven't
02:14 got much of a key. There's a tiny little bit where I
02:18 clicked, a little tiny tear that you see inside my color wheel.
02:25 I'm just pressing the grave key as it's called, looks like a backwards
02:28 apostrophe, to go full screen with these panels.
02:31 So what I need to do is expand the range of colors that are used.
02:36 Now more advanced keying applications will give you plus and minus eyedroppers
02:41 to add to the color range or subtract, or you might get a slider control to choose
02:45 from a range of hues. Here, in this more simple chronic effect,
02:51 I can just expand the similarity range. And you can see, as I do so, it's tearing
02:57 into my color wheel. I'm just going to expand this a bit so
03:01 you can see the image a bit more clearly. Let me get rid of these other sequences.
03:08 Okay. So you can see in the background there,
03:13 you can also see that the curve is still applied from the color wheel.
03:20 Of course I haven't chosen black as my transparency color.
03:24 If I choose my Eye Dropper and click into the black background, right away, I'm
03:28 going to get a massive, effectively a lunar key, a large area key where the
03:32 black background of my color wheel, which is being used as my key color.
03:39 And you can see because I've got my similarity set quite high.
03:42 I'm getting a big chunk of the middle of the color wheel as well.
03:45 If I drag this back out far enough. There you go.
03:49 That's the inverse of the selection I had in the beginning.
03:51 Whereas the beginning with white selected I was getting these white areas
03:54 transparent now I'm getting the black areas.
03:57 It's not doing a fantastic job of making the selection either.
04:00 So if I go in now and maybe choose the green, you can see I can just expand this
04:04 out and get a larger area and ordinarily if you were filming somebody in front of
04:08 a green screen or a blue screen you'd have a solid area of color and you'd
04:12 expect to get a pretty reasonable key. Of course one problem with this
04:19 particular effect is you can see this tearing I'm getting in the image.
04:24 This is just not a clean edge for my key. And I might want to do some softening on
04:29 there to make it a bit more acceptable. If I adjust the blend controls, here, I
04:34 am going to get that kind of softening between the selected and unselected parts
04:39 of the image. But you can see, if I go beyond my own
04:43 similarity setting I'm starting to get even the black background there taken in
04:48 and that's just no use at all I'm also going to begin to get that would go at
04:52 100% whole other areas of color not because I've selected them as a key color
04:56 but because I've blended so much on the edges.
05:03 Which is no use at all, so let's bring that back down, and just have a little
05:07 bit of smoothing. If I adjust the threshold, I'm going to
05:11 get more or less, of the background included.
05:16 Now let me increase my similarity a bit here, so you can see the results of this.
05:23 As I adjust, it's pretty subtle, but you can see, just in this area where the, the
05:27 gray area of the key that I'm creating. Effectively, the alpha channel that I'm
05:33 creating is being affected by me adjusting this threshold.
05:38 What this is doing is adjusting the subtle gray tones, or rather the
05:42 selection of the gray tones from within my key.
05:46 That is, how much that's quite green or not green.
05:50 It's not a clean cut edge in this image, of course, because my color wheel blends
05:53 seamlessly from one color to the next. If I were using a piece of media that was
05:57 somewhat in front of a green screen this would be quite useful for avoiding the
06:00 kind of edging and fringing that you can sometimes get.
06:04 The cutoff adjustment, well you can see for yourself if I increase the threshold
06:08 a little bit here, this sets an absolute cutoff for what is and is not keyed.
06:14 I need to keep this below my similarity threshold again, but you can see.
06:20 What this is doing is finding areas of the image, remember this is just an image
06:23 of a color wheel, it's not an active color wheel, and it's setting a point
06:27 beyond which it's just not going to key it at all.
06:31 The Smoothing control is for dealing with this aliasing, as it's called, these
06:35 jagged edges in the image. If I choose Low, you can see some
06:39 smoothing occurs, if I choose High Quite a lot.
06:42 And if I really want to see what's going on, I can turn on viewing the mask, and
06:46 you can see what I've got here is a pretty awful key.
06:49 And this is partly because it's not a great effect for the new ultra here,
06:52 which is Mac and PC, does a better job of it, and partly because this is completely
06:56 the wrong kind of media to use. For keying but it is very useful media to
07:02 show you the core concept of a Chroma key which is that everything I'm doing here
07:07 could be applied to the Magenta the R and G Red regions, the Blue regions.
07:15 It doesn't really matter what the color is.
07:18 A Chroma key will be able to pick it up. And those are the core controls of using
07:24 a Chroma key with Premiere Pro.
07:28
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An example chroma key
00:02 The standard Chroma key effect in Premiere Pro may not be that hard but you
00:05 can still get pretty good results with it, and I just want to show you a simple
00:09 example of keying using this effect before we get into looking at perhaps the
00:12 Ultra keyer. So, I've got an effect set up.
00:19 Or rather, I've got the clip set up for it.
00:20 I've got my electric background, and in front of that, I've got me saying hello.
00:26 And you can see that this has been framed badly.
00:29 So, I'm going to need to incorporate a garbage matte to get rid of some of these
00:33 side elements in the original composition.
00:36 This is the studio we recorded in. First thing I'm going to do is, I'm going
00:41 to put that garbage matte on. So I'm going to do a quick search for in
00:45 it in the Effects panel. I'll just got a simple four point matte I
00:49 don't think there's that much movement in this shot.
00:52 Let's have a little look. > > Hello.
00:56 How are you doing? We're going to show you some very cool
00:59 stuff today. > > Now I'm standing almost completely still.
01:03 Now that I've got my garbage matte on, I can pull this in, and this is going to
01:08 give me a pretty clean edge to work within when I'm creating my key.
01:15 And what's particularly useful about this is here, in this region, where there are
01:19 some shadows Is particularly difficult to key because the lighting is inconsistent.
01:25 Just come out to about 10% here to make sure that's all fine.
01:29 It doesn't matter if my control points are off the screen.
01:33 Great, let's put that back to fit. Now I can get my Chroma yey, and I can
01:40 throw that on as well. All I need to do to select my key is get
01:47 my eye dropper and click usually somewhere near to the subject.
01:53 And you can see straight away a completely Rubbish key.
01:56 If I set this up to 100% so we can see what's going one.
01:59 The Chroma key has picked out a very, very precise range of colors.
02:06 So I'm going to expand the similarity by clicking and dragging and we should be
02:11 able to see a better key. And let's go back to fit and that's a lot
02:18 better already. Now, if we go back to a hundred percent
02:22 to view here, we can see we've got quite a lot of this elacing, these jagged edges.
02:29 I'm going to apply some smoothing, maybe a little bit more smoothing to ease that off.
02:36 And then maybe put a little bit of blending in not, not too much.
02:44 And then let's adjust the threshold a little.
02:53 And I don't think we really need to worry about the cutoff because that's all fine.
02:57 So the result of this key looks a little like this.
03:04 > > Hello, how are you doing. We're going to show you some very cool
03:09 stuff okay. > > Okay.
03:12 Not exactly naturalistic with the electrical lightning bolts playing in the
03:16 background, but you can see how fast it is to layer content.
03:20 Now the one thing that's missing from this is color correction.
03:24 It might well be that after you've applied your key, you need to do some
03:27 grading work to make your foreground fit in with your background.
03:32 In this instance, if you really wanted to go crazy, you could do worse than build a
03:36 composition using this lightning to define a foreground element as well.
03:41 And then you could have the impression of light playing across the front of me as
03:44 well as behind. But just creating a simple key is very
03:48 much a question of choosing a color and specifying the similarity and hoping that
03:52 you don't get too many interlacing elements because of the quality of your background.
04:00 In this case, I'm standing in front of an absolutely clean green screen, which is
04:05 set up perfectly for the purpose. If you're in a situation where you're
04:10 filming with a green cloth hanging from a wall with inconsistent colors, you may
04:13 have a lot more difficulty. You may need to work on it a lot harder.
04:18 The important thing when you're lighting for the green screen, is to make sure
04:22 that you have consistent smooth colors. The more consistent you can make, the
04:28 background, the more easily you're going to find that you get a clean key.
04:33 You also want to make sure that your subject is not standing too close to the
04:37 background because if they're standing very close to the background, you'll
04:42 begin to get some spill, some fringing from the green on the subjects clothes.
04:49 But there you are combining a garbage matte and a chroma key gives you
04:55 something of a key effect without even using the advanced features of ultra.
05:03
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6. The Ultra Keyer
Primary Ultra Key controls
00:00 The Ultra Keyer is advanced Chroma keying filter inside of Premiere Pro with
00:05 features including Spill Suppression and Color orrection, both of which can make a
00:10 big difference to problem keys. Let's take a look at the core controls of
00:18 this Filter effect. I've got a sequence here which has got me
00:22 in front of a green screen, and just notice as well, I've got this tissue in
00:25 my hand which is giving partial transparency with the green screen behind it.
00:31 Don't try to pay too much attention to my dodgy ironing, or lack of it.
00:35 Under this layer, I've got a park scene, this is some kids playing baseball
00:40 (UNKNOWN) and they're chasing after the ball in the background.
00:46 So, I'm going to create a simple layered effect with me introducing the beginning
00:51 of a program. There's not much movement in the dialog
00:56 here, so let's just have a look at it. Hello.
00:59 My name is Maxim and I'll be your host today.
01:04 Yep, so it's just me saying hello. So, I'm going to go to my Effects panel and
01:07 I'm going to bring up the Ultra Keyer and drop that on the top layer here.
01:12 And broadly speaking, I suppose you could divide the Ultra key into three sections.
01:19 We have the Ultra key main settings here at the top, where you're going to choose
01:23 your key and what's going to be displayed. And then, we've got Matte Clean up and
01:28 Generation, which defines the way the key is interpreted.
01:32 And then below that, we've got the third section in my mind, which is where you
01:35 can do some corrections and some adjustment, this Fill Suppression and
01:38 Color Correction which change the appearance of the video that makes it
01:41 through the key. Telling the Alter key effect which color
01:47 to key out is just a question of clicking on the eye dropper and choosing a color.
01:52 Now you can probably see that the green screen around me is pretty good.
01:58 The main thing with green screens is to have smooth areas, not to have any harsh
02:02 bits of texture on the wall to give you a texture.
02:06 But I'm going to click somewhere close to my neck here where there's a slight
02:10 darkening in the picture, and this should give us a pretty good key right away.
02:16 If you want to be certain of the results that you've got, you can click on the
02:19 Output menu and you can choose to view either the composite, which is what I'm
02:22 seeing here, or the Alpha channel or the Color channel.
02:27 If I see here the Alpha channel, actually it's quite clear that not all of this is
02:32 keyed very well. If I just go Full Screen with this, you
02:36 can see that around the edges of the picture, because that green isn't a
02:39 perfectly consistent one, I'm getting some bits of the green in the foreground.
02:45 It's very faint and against the background that we've got, it's probably
02:49 not that visible. But once you know it's there, you really
02:53 can spot it, and this is where these secondary controls come in here.
02:58 I've got a Matte Cleanup and Matte Generation set of controls.
03:04 And what's happening when I choose a color with the Key Color control, is I'm
03:09 creating a matte. I'm creating a grayscale image that sits
03:14 on top of the image of the original media, frame by frame, that tells Premier
03:18 Pro which pixels should be transparent. It's just translated from one to the other.
03:24 It's kind of like a garbage matte, but it's generated on the fly from the green,
03:27 in this case. It's easier to see what these controls do
03:31 by switching the Output to view the Alpha channel.
03:35 So, if I set that now and just go over to these, I'll run through what they do for you.
03:41 The Transparency control effects the overall transparency.
03:45 45 is the average. And as you increase this, you can see
03:48 that even the highlight regions, which are meant to be in the foreground and
03:52 opaque are becoming transparent. If I scroll up and switch this back over
03:57 to Composite, you can see what I mean. Not particularly useful, but again, it
04:02 always comes down to not whether you're getting an accurate result but whether
04:06 you're getting the result that you want for your particular creative project.
04:12 Then here, we've got the highlight and this just specifies a cutoff point beyond
04:16 which the image is definitely considered to be white.
04:19 This is a little bit like setting a limiter on your video.
04:23 If I drop this down, you can see that we've got regions that are pretty much
04:26 being seen as lit because of the very subtle variations in the lighting on the
04:30 back wall. If I bring this down, I can drop this to
04:35 Naught and clean that up. I have the same result, but in reverse,
04:40 by adjusting the shadow, and you can see here, there's a slight problem because as
04:45 I drop the Shadow level, I'm starting to get some see through parts of my key.
04:53 So, I've got a nice clean black around the edge of me but I'm going to start to see
04:57 some of the background through my waist. And this is where we start to adjust the
05:04 tolerance which filters out foreground elements and the pedestal which adjusts
05:09 the curve that's used to generate this black and white matte.
05:14 Now, even if I leave things as they are, I've still got some more controls down
05:18 here under the Matte Cleanup. I can choke the matte so I just zoom in
05:23 to 100% so you can see, if I start to drag this up, the entire matte starts to shrink.
05:32 Now, this can look pretty awful. But you'll sometimes find depending on
05:35 your source media that you get a kind of a halo around the edge of your subject,
05:39 where it's neither the background color nor the foreground color.
05:44 It just gives you it's almost like a suit of armor around your subject and choking
05:48 the matte can make quite a big difference to that.
05:52 If I switch back to the Composite here, yeah, you can maybe see a little bit of
05:55 fuzziness around the edge of my shoulders, but if I choke this in a
05:58 little bit, it just cleans that up and helps to give me a sharper key.
06:03 Equally, you might find, depending on how clean your source is that softening the
06:09 key will help to get a smoother finish. One of the problems with a lot of the
06:15 highly compressed video formats is that they just drop color information.
06:20 And if that happens, you can get quite jagged edges around your key.
06:24 Softening the matte will help to give actually a cleaner looking key.
06:30 The contrast adjustment is for adjusting the key itself.
06:35 And if I crank this up, we should be able to see it cleaning up some of those spots
06:40 that are in there, and it's not too bad. If I now, maybe, adjust the midpoint, I
06:46 can bring this back in and I've got a much cleaner key.
06:51 What I'm looking for here is an absolutely white foreground that is the
06:54 pixels that I want to be visible, and an absolutely black background that are the
06:59 pixels that will be transparent. And I can maybe adjust this shadow a
07:05 little bit, maybe adjust the pedestal slightly to try to clean this up a little
07:10 bit more but I think that's probably good enough.
07:16 Let's choke this back a little bit less to lose some of those spots.
07:22 And that should give me a pretty clean Composite of my foreground over my background.
07:28 Because the Ultra key is a CUDA-enabled effect, I can play this absolutely fine.
07:35 Hello. My name is Maxim and I'll be your host today.
07:39 And perhaps the only thing that remains to be done is some Color Correction to
07:44 blend this in with my background.
07:48
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Secondary Ultra Key controls
00:02 I have a simple composition set up here with, actually, a still shot of some clouds.
00:08 And in the foreground that's actually my hand keyed against a computer screen.
00:13 And I've done it that way so that I can show you what Spill Suppression is all about.
00:19 If I turn off this Ultra Key, you can see this is just photograph.
00:22 Pretty high resolution one, actually, that has been taken with my hand actually
00:26 touching the computer screen. And the result of this is I get what's
00:31 called spill from the computer screen. You can see on the side of my hand there,
00:37 there is a green glow on the side my skin.
00:40 And this is very, very common. Where you've got someone standing a
00:44 little bit too close to a green screen. Fixing this is where the secondary
00:49 controls, the Spill suppression and Color Correction come into play with the Ultra Clear.
00:54 First of all the Spill Suppression will, hopefully, get rid of the green tinge
00:58 around my hand. And the Color Correction will help me to
01:03 blend in this image with the colors and the tonality of the background.
01:10 I'm doing this with still images, but of course it's exactly the same if you're
01:12 working with moving images. The only exception being that you may end
01:16 up having to key frame some of these adjustments if the lighting qualities
01:20 change over time. As you can see, I've already key the
01:24 foreground and I got a pretty good Alpha channel out of it.
01:28 And it doesn't really matter that my foreground doesn't reach the edges of my background.
01:33 It's a different aspect ratio. It's not important because these are
01:36 empty pixels these are transparent anyway.
01:39 So if I go back to my composite, you're not going to see the join, it's completely fine.
01:44 So first of all, I want to see if I can do something to clean up the edges of
01:48 this hand using Spill Suppression. The Desaturate control just removes the
01:54 background color as I've selected it with my key color.
01:59 So, if I show you this zoomed in. And just come around to where it's
02:04 absolutely the worst, which is the side of the hand here.
02:08 Make this a bit bigger so you can see. If I start to increase the Desaturation,
02:15 you can see. The edges start to go gray.
02:19 Now if you go too far with this control, it starts to turn the whole subject gray.
02:23 You can see the whole of my skin tone disappearing there.
02:26 So you need to balance this a little bit to avoid it becoming to obvious.
02:31 But this is a good way of getting rid of tiny bits of edging if you get a, just a
02:35 sliver of color spilled across into your subject.
02:40 You can often fix it but just desaturating so that the viewer isn't
02:43 distracted by it. The range controls how much of the spill
02:48 suppression is applied across the image. And you can see as I increase this, it's
02:53 completely ruining the color of the foreground.
02:56 And if I decrease it, it's going to do absolutely nothing at all.
03:01 50 is the default and I find that it's really a question of playing around with
03:05 the Spill control just below it. Which adjust the overall amount to a
03:10 scale of compensation that's applied with the range control to get it just right.
03:15 What you want is to try and blend in the. Spill with the original subject, and
03:23 that's probably not too bad. Then you've got a luminance adjustment
03:29 here, which works with the luma. In the original source.
03:35 And this is used to change the way the key interacts with your foreground.
03:41 This is pretty subtle but you'll know it if you need it.
03:44 Because you'll find there are occasions when keying your media effects the
03:47 overall luminance of it. And you can compensate for that by
03:51 adjusting this Lunar control. It's not making any difference to this
03:56 media because the key hasn't had any particular effect in the foreground luminance.
04:01 But what I do want to do if I set this back to fit is work on the color correction.
04:06 There's no reason why I can't use a more powerful color correction tool as a
04:09 second effect. And especially given that the Ultra key
04:13 is a CUDA enabled effect, you can see I've got the switch listing there.
04:18 So I can just combine this with something last the Fast Color Corrector and tidy up
04:22 the colors and make it fit a little bit better.
04:26 But I can also probably get away with just dropping the saturation a little
04:29 bit, maybe dropping the luminance. I find very commonly if you're moving
04:34 from Interior lighting to an exterior background, just dropping those two can
04:38 make a difference. Maybe a little bit more still, we want
04:43 this to move towards the blue. And then maybe a very, very subtle
04:47 adjustment to the hue. Here adjustments tend to be really,
04:50 really visible. And what you want to avoid, is moving
04:53 everything towards something like magenta, which just looks very obviously false.
04:59 If you are going to make an adjustment, you really want to just be moving a few
05:02 degrees around the hue wheel. Let me go four, five, six, something like that.
05:07 Nothing too severe, maybe drop the saturation even more.
05:11 You'll find because the human eye perceives different colors at different
05:14 levels of intensity. Some colors will leap out at you, when
05:18 you make hue adjustments. Even though actually, technically they
05:22 have exactly the same amount of saturation.
05:25 Perception is not just active in the sense that we interrupt what we see.
05:30 But at a very basic physical level, in terms of the biology of your eyes.
05:35 Different colors will stand out more than others.
05:38 Now I grant you it's not a particularly inspiring image.
05:41 But it's not too bad as an effect to combine something that looks like this.
05:47 With a background where you've obviously got muted colors because the sun is going down.
05:53 So that's the Secondary controls, as I would call them.
05:56 Inside the Ultra key as Spill Suppression and Color Correction.
06:03
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First example of using the ultra keyer
00:02 Let's take a look at using the Ultra Keyer to blend these two images together.
00:08 In my foreground, I have this shot of balloons.
00:11 And I am pretty happy with the shot, but I'd like to have the balloons and some of
00:16 the clouds, but none of the blue in front of my background, sky sunset shot.
00:23 And I want the two to blend together reasonably well.
00:26 To do this, I'm going to use the Ultra Key here to get rid of the blue, and I'm also
00:29 going to use a Garbage matte to just kill this cloud in the foreground.
00:34 And I think it's a bit too dominant in the image, so I'm going to select my
00:38 Balloons layer, and I'm going to check on the Ultra Key effect.
00:43 I've just searched for it using the Quick Search Box at the top of the Effects
00:46 panel, and I'll just resize it so I can see it a little bit more clearly.
00:51 I'm going to pick my Eyedropper and choose the blue.
00:57 On first inspection, this seems to do a pretty good job.
00:59 If I toggle the visibility of the foreground off and on.
01:02 Yeah, it looks okay, but if I switch over to viewing the Alpha channel, it looks to
01:07 me like I'm getting actually quite a lot of the blue still in my foreground.
01:14 So, I'll expand down my Matte generation and clean up controls.
01:19 And just have a play around with these to bring out the highlights, and adjust the
01:25 shadows of this image. There we go.
01:29 Now, I don't mind losing some of these clouds up at the top if we switch back to
01:34 the Composite view. They're actually very, very blue.
01:39 And I think it would be a tough call to get the Key here to pull them out at the
01:42 same time as pulling out some of the more extreme highlights, like the clouds and
01:45 the balloons. Then again, I think it's okay if I just
01:49 bring the pedestal up a little bit. The main thing for me is that I want the
01:52 balloons and I want some of this cloud detail in the foreground.
01:56 It's going to be a pretty subtle combination.
01:58 And if I now maybe, I'll look at the Contrast here.
02:02 Maybe soften just a tiny a bit. They are clouds after all.
02:08 And I think that's pretty good. I think that's going to work for me.
02:13 I maybe bring some of the highlights in a little bit more.
02:17 And now, if I'm happy with that, if I switch back to my Composite view, I think
02:20 that's looking pretty good. Now, of course, I'm working with still
02:25 images here. If you're working with video, it's quite
02:28 possible that, particularly with sky shots, this looks like dutch tilt to me.
02:33 You can see the horizon line is over there for the background, or at least, in
02:36 my eyes, it looks like it is. It may be that the lighting changes and
02:41 you need two key frames, some of the adjustments you've made to keep the key clean.
02:46 But all I'm going to do now is go over to my Effects panel, and I'm going to pick up a
02:50 a Matte. I'm just typing in Matt to bring out with
02:55 the Mattes, and I think an 8 points will do it.
02:59 So I'm going to take the 8 point Garbage matte and throw it on top.
03:02 And I'm just going to select the Heading in my Effect controls panel, and this will
03:14 give me my control points to make the adjustment directly in the image of this
03:25 Garbage matte float off the edge. It doesn't really matter at this stage.
03:39 It's absolutely fine. And if I now deselect the Garbage matte,
03:43 you can see, I've got this nice composition with the balloons as the
03:46 foreground element instead of if I turn it back off again.
03:51 The cloud really taking over the composition.
03:54 The other problem, of course, is that the other clouds aren't as vividly white.
03:59 I'd end up having to layer them. I could if I wanted to create a duplicate
04:03 of this layer, and then reverse the Garbage matte and use that to just target
04:06 this foreground cloud, and bring it down a little bit, make it softer, make it darker.
04:13 Perhaps even color it a little bit, but for now, it's absolutely fine to just get
04:17 rid of it all together. And then, I'm ready to move on with the
04:21 next part of my composition. Now, in this instance, working with the
04:25 Ultra Key, I'll just turn both of these effects off for a second.
04:29 Was relatively easy, because I was not being especially demanding.
04:34 If I really wanted to pull out this detail in the clouds, which I can show
04:37 you just how much I've got by turning off the Background layer and turning the key
04:41 back on, you can see how much is missing. If I really wanted to bring that out,
04:48 then I would have needed to spend a lot more time working on my Ultra key controls.
04:54 Particularly working on things like the Softening and the Choke, but just try to
04:58 bring out the soft, wispy details. You can see if I bring the image back in
05:02 again, there is actually quite a lot of detail there that we've lost through keying.
05:08 Effectively, it's because the blue of these clouds is so close to the blue, not
05:12 particularly around those clouds, but over towards the right here where we
05:16 really need it to key. You can see they're so similar.
05:22 It's very, very difficult for the key to support both.
05:25 But nonetheless, if I put all this back on again, turn on the Background layer, I
05:30 think it's a pretty nice composition.
05:34
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Second example of using the ultra keyer
00:02 I've got a composition setup here which could be potentially quite challenging
00:05 for keying. If I just bring up the foreground video
00:08 nice and large for you, you can see that although this was shot in front of a
00:12 green screen. In fact this is shot in front of the same
00:16 green screen as all of my other green screen media.
00:19 The camera was completely miscalibrated. And I've seen keying contents like this
00:25 before where it seems like at the time everything was set up fine but nobody was checking.
00:30 And you can see this bright vivid green in the background is completely gone.
00:34 In fact the exposure is very low. And the colors are totally off.
00:39 If we look at this, for example, in the Reference monitor we can see that the
00:43 contrast range is very, very low for this shot.
00:47 And if we look at the vetroscope you can see we're way over towards the red.
00:53 We're not getting a very good source image.
00:57 I've layered this video clip over a clouds layer.
01:01 This is clouds that were generated inside of After Effects.
01:07 And all I've done is taken this black and white procedurally generated cloud background.
01:14 And I've thrown onto it the tint effect in Premiere Pro which has allowed me to
01:19 give it kind of blue cream sky like effect.
01:23 It's obviously fake but it looks a little bit nicer than the black and white.
01:27 So what I'm going to do is I'm going to start by throwing on the Ultra key.
01:32 And I'm going to see what kind of results I can get with my foreground.
01:38 So let's just throw it on and I'll pick out a color.
01:41 I'm using the eye-dropper here. And actually it does a pretty good job.
01:47 If I look at my alpha channel you can see yup, I need some cleanup.
01:52 So I'll perhaps work a little bit on the pedestal, maybe bring down the highlights
01:57 a little bit. It's not great, but I might be able to
02:01 work on the contrast a little, and before you know it, I've got a pretty good key.
02:07 Now there's some things I'm not going to be able to help with.
02:09 For example, if you look at the color board that I'm holding in this shot,
02:13 there are some dark colored sections. Which, if I just come back out of full
02:18 screen again, is because they're bright blue.
02:22 And so, it's going to be pretty obvious that the key is probably going to pick those up.
02:27 The other problem I've got is that I seem to be pretty magenta.
02:31 Now, if I want to, I can go down to my color correction.
02:36 And perhaps I can play a little bit with the hue and try to bring myself back around.
02:41 The problem with hue adjustments is that they rotate the entire color wheel around.
02:46 I can bring down the saturation a little bit and I can maybe bring down the
02:49 luminence or bring it up a little bit. But there's a limit at how much I'm going
02:53 to be able to acheive with this because I've just been recorded at completely the
02:57 wrong color temperature and in completely the wrong way.
03:01 So this is an example of where I think you'd be better off using some color
03:05 correction before you apply your key. I'll just get rid of this Ultra key by
03:10 selecting it and hitting the delete key on my keyboard.
03:13 Backspace key'll work too, and I'm going to bring up just a simple fast color
03:17 correcter, I'm not going to bother with the more advanced 3 way or RGB color correcter.
03:24 And I'm going to throw the color correction effect onto the clip before I get to the keyer.
03:30 Now, if I go to my Reference monitor. I can see right away that I've got his
03:34 very very strong color cost. And what I'm going to do is start off by
03:39 benefiting from the fact that I'm holding this color chart.
03:44 I suppose what I'm doing here is I'm singing the praises of having these color
03:49 charts on set. Because, when it gets to post production,
03:52 there's nothing quite like doing this. I'm going to, just set these to 100% so
03:56 you can see what's going on. I'm going to select the white balance
04:00 eyedropper inside of the first color corrector and I'm going to click on the
04:05 white square of that Color charts and bingo.
04:10 Instantly you can see that I've got much more natural colors.
04:13 And the green is now green. And if you look at the Vectorscope.
04:18 We've come way back over to the center. We've got a massive improvement in color.
04:22 And we can see just by looking at the Effect control panel.
04:26 How far off white was because of the calibration of the camera.
04:30 If I now switch over to looking at my waveform display in the Reference
04:34 monitor, I can see that I don't have a great range here.
04:39 We're use the millivolt scale here because this is Powell Media.
04:42 And power media goes from point 3 volts to 1 full volt.
04:47 And you can see that the shadows are okay, but I really have a terrible
04:49 contrast range. So I'm just going to go into my input
04:53 levels, and I'm going to pull this back up to give myself some highlights.
04:57 Now, I don't want to go crazy with this because we are mostly looking at mid tones.
05:03 We've got the green there, my skin; there's a lot of mid tones in the shot.
05:07 But I can bring this up a little bit to try to make it look a bit more natural.
05:14 And one of the problems that you'll see, particularly with the heavily compressed
05:18 video formats, is that the smaller cameras with the smaller chips very often
05:22 hide grain in the shadows. And if I go full screen with this, you
05:27 can probably see around the background of the green there there's quite a lot of
05:30 video grain. And this I what happens in the lower
05:34 lighting situations. You might be able to get some results by
05:37 using a median filter or something like that to smooth it out, but we'll stick
05:40 with this for now. Now that I've got this much better look,
05:45 in fact I might just... Y'know, I might just go crazy and pull
05:49 that over a little bit more to bring the whites out in my shirt.
05:53 I think that looks a little bit more natural.
05:55 If I now go back to my Ultra-keyer, write this on to my clip, get my key color,
06:01 click somewhere in, I can see there's a bit of darkening here near my head.
06:09 There's light pools here and over to the right, but if I go for the, somewhere
06:13 near my neck there, we get a pretty good key.
06:17 And if I go to my Alpha channel, not too shabby, not too bad at all.
06:22 I'm just going to maybe bring up the Pedestal a bit...
06:26 Maybe bring the highlights in a little. Let's have the tolerance up, set the mid
06:33 point, increase the contrast, and I'm getting a pretty good key.
06:40 There we go. Now, there's not a lot that I can do
06:43 about the board in the center, but if I just take a look through this.
06:49 Yeah, it does look like I'm not moving around too much, so this might be a good
06:54 opportunity for me to get a garbage map. Just a four point I reckon should do it.
07:04 Throw this on and, if I now, rather than setting this as including parts of my
07:11 media, I'm going to want to set it to exclude.
07:17 I want to just have this board. And the only way that you can do that in
07:22 Premiere Pro is, if I just get rid of this, is to select your clip.
07:27 Ctrl+C or Cmd+C to copy it. Cmd+V or Ctrl+V to paste and make a copy.
07:33 Let's put this over on top, there we are. In this instance I will get rid of the
07:40 Ultra key because I don't need it and I'll put my 4 point garbage mat on.
07:48 Here we are. And just set that for my board.
07:55 And this way, I'm using one instance of my media to get my background visible.
08:00 I just set this screen so you can see what's going on.
08:04 And I'm using a second instance, perfectly lined up to give me this
08:08 foreground element. And because this is in front its going to
08:13 be ignoring any kind that I've created using the ultra effect in fact its not
08:18 using the ultra effect at all. Right now click away and play through
08:25 lets see what we get. > > So this is meant to be white, right.
08:32 Now, to my eye, there's still a little bit of a tint on that and I might want to
08:36 do a little bit more color correction work.
08:40 But by Duplicating the Layer after I Apply the Fast Color Corrector, I'm just
08:44 getting a pixel to pixel copy and it works just fine.
08:48
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7. Nesting Sequences
Why nest sequences?
00:02 There are many reasons to nest your sequences inside of each other.
00:07 And each of them gives you a new shortcut a new way of getting from A to B in your
00:11 edit that is more efficient than the repetitive editing that you'd have to do
00:15 keeping the clips separate on their own. Essentially, nesting is putting one
00:23 sequence inside another sequence. And the kind of things you can do are,
00:27 for example here, I've got several clips one after another and they're from the
00:30 same location. They're from the same scene.
00:34 And let's say that I'm happy with the general look of them, but I want to apply
00:38 an overall look change. I want to do something to them that's
00:41 going to look unique to the program I'm working on.
00:44 So, I can just put this sequence inside another one and then I can throw on an
00:48 effect that applies to all of these one after another.
00:52 And I make one set of changes instead of multiple changes I'm creating an overall
00:56 look for my program perhaps even a grade and perhaps even doing some color
01:00 correction effects to make sure my levels are legal.
01:05 A big benefit of nesting is if you have multiple layers in your sequence, here
01:10 for example I've got a background layer and I've got a foreground intro with an
01:14 ultra key on it and then later on I've got a title over the top I've got a
01:17 graphic over some of this media. If I take this sequence and nest it
01:25 inside another sequence and then maybe put an effect on here I've put a tint
01:28 effect onto this sequence. Then included in that single segment in
01:34 my master sequence as it were is both layers of the video, the foreground and
01:38 the background. Both effected by the same effect.
01:43 And even titles. I've got a title here.
01:46 And that's affected by the effect as well.
01:49 Nesting my sequence in this way allows me to treat all of these clips inside my
01:53 baseball intro sequence. I've got that in my project just as any
01:58 other sequence here. It allows me to treat this as a single
02:02 segment in multiple sequences together. So for example, here I've got an episode
02:08 one, episode two, episode three, I haven't put an effect on the episode two
02:11 and episode three openers yet, but I can very easily.
02:16 If I go back to my intro and perhaps open up this title and maybe go into the title.
02:24 Select this word and maybe change this to sport.
02:29 Sent to that back up again, close the title, and then look in my master sequences.
02:37 You can see, there is the we love sport, sport, sport, is updated in all three episodes.
02:45 And this means that you can generate a very complex multi layered introduction
02:49 to a TV series that you're cutting inside one Premiere Pro project, throw that into
02:54 every episode. And if you then find later on that your
02:58 commissioning editor, your director, your producer whoever say oh no, we need to
03:02 make some changes to that. It's no problem.
03:05 You can make changes once, and it'll update everywhere that that sequence
03:09 appears inside of your project. Although, Premiere Pro doesn't really do
03:13 media management in the way that, for example, other editors like Avid do.
03:18 It does do a very good job of managing the relationships between the media and
03:22 the sequences that you include inside the same project.
03:26 And this is a perfect example of that. So there's lots of reasons to want to nest.
03:31 Apart from anything else it helps you keep your timeline nice and tidy.
03:36 Including your titles inside a nested sequence is a really good way of
03:39 achieving things like picture in picture effects, where the text is included in
03:43 the effect. If I select this segment, go to my
03:48 controls, scale this video down, you can see quite clearly the text is
03:53 incorporated in my picture in picture effect.
03:59 You can do this of course by selecting the individual parts and scaling them separately.
04:04 But it's pretty efficient to to have it nested inside a single segment.
04:09 Any changes that I apply to my nested sequence will be applied on mass and it's
04:14 just a very quick and easy way to work.
04:19
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Nesting sequences and working with effects
00:02 Creating a nested sequence in Premiere Pro couldn't be simpler.
00:05 And in fact, with the latest versions of Premiere Pro, there's now a way of
00:10 nesting inside of your timeline. I've got some clips right here, I've got
00:16 my four baseball clips. And if I want to put these inside another
00:21 sequence, all I need to do is take the sequence itself from inside of my Project
00:25 panel and drag and drop it into the sequence I want it to be embedded inside of.
00:31 Now, the way that Premiere Pro treats sequence, clips as it were, is like any
00:36 other piece of media. So, you can see that on the top of the
00:40 Project panel, I've got the dimensions 1920 by 1080 for this sequence.
00:45 I can see that the video is being used already because I've already nested this
00:49 in other sequences, and I've got the frame rate and so on.
00:54 Because Premiere Pro will treat the, if you like, the conforming settings, the
00:59 settings for the sequence itself, as the media interpretation, I can use exactly
01:03 the same shortcut to generate a new sequence from this as I might do with any clip.
01:10 So, if I don't have a sequence to put it inside of, I can just drag and drop, and
01:14 there's my sequence ready for me to work on as a single segment.
01:20 Another way I can do this is to simply select the clips inside my sequence just
01:24 so you mean a little bit. Right-click or Ctrl+click on them, and
01:30 choose Nest. And if I do this, I'm going to get a new sequence.
01:34 Now, the name of the sequence isn't super helpful.
01:37 It's called Nested Sequence Number 1, and this is not based on the original name of
01:41 my sequence. And if you look, of course, when I
01:45 dragged and dropped to create a new sequence by dragging onto the New Item
01:49 button, I got my nested sequence there from the bin.
01:53 But this now means I've got two sequences called Baseball Clips, and one called
01:58 Nested Sequence Number 1. Not very helpful for staying organized.
02:03 So what I will probably do is call this new nest two, just so we know what it is.
02:14 And if we look at the original sequence that had those four clips in it, those
02:17 four clips have been replaced by that Nested sequence number one.
02:23 You can see here, that's now new nest two, and there's a bit of a break here
02:27 between the names of these items. I've just renamed the item in the bin but
02:33 it's not updated the segment in the timeline.
02:38 However, if I go into that sequence, as I've done by just opening it now.
02:43 And maybe, I'll just drag one of these items out so you can see there's a gap.
02:48 Right away, you can see that gap has appeared.
02:52 So, this definitely is the sequence. It's named in the bin, it's named in the
02:57 tab on the Timeline panel, but it's not updated in the nest.
03:02 Moving on, of course, I've got a second Baseball Clips sequence which is the one
03:07 I created by dragging and dropping my original sequence into the New Item button.
03:14 I'll call this New Nest 1, because it's the first one that I made.
03:19 It makes it easy to work out what's going on.
03:23 Now again, if you look at the New Nest 2, I've introduced a gap between the second
03:28 and third clips. If you look in our Baseball Clip's
03:32 original sequence where a nest now appears, there's the gap.
03:38 If we look in our New Nest 1, I'll just zoom in a little bit here.
03:42 This is the one I created from this Baseball Clip sequence.
03:46 Again, as I drag through, there's the gap.
03:49 And the reason the gap is appearing is that nests that are inside nests that are
03:54 inside sequences all update automatically, it's like a cascading fountain.
04:00 What's happening is this New Nest 2 as it's called is filled with four clips
04:05 with gaps between them. This sequence is inside the Baseball Clip sequence.
04:12 Here's the gap, and the Baseball Clip sequence is inside New Nest 1.
04:17 So, ah-ha, perhaps you're wondering what would happen if I made changes to the
04:22 Baseball sequence which contains the New Nest 2 sequence.
04:28 Well, let's go to our effects and let's just do something really obvious.
04:32 I'll grab the Fast Color Corrector and I'll go to my Effect controls, and I'll
04:37 make this super green. If I know go to my New Nest 1 sequence,
04:42 lo and behold, it's super green. So, I've got New Nest 2 which is clean,
04:48 original media but with gaps, nested inside of Baseball Clips.
04:54 Which means that it appears as a single segment and that has an affect on it.
05:00 If I now go to my New Nest 1, there's the results of the effect.
05:04 But if I click on this segment, there's no effect.
05:08 And the reason there's no effect is that this item is the output of this Baseball
05:13 Clip sequence. It's a segment inside that sequence that
05:18 has the Fast Color Correction effect. So, I'm getting the culminating output of
05:24 this sequence. In fact, let me drag these around a
05:27 little bit so you can see these more clearly.
05:29 New Nest 2 with the original clips is inside of Baseball Clips as a single segment.
05:37 That segment has an effect on it. The Baseball Clip sequence is inside New
05:41 Nest 1, and that appears as a single segment but it does not yet have an effect.
05:47 If I put an effect on it, let's have let's have a Fast Color Corrector again.
05:52 I can, for example apply maybe a Hue Adjustment, bring this around to the
05:56 blue, and I'm now applying that to this single segment.
06:00 Now, there's just one thing you need to know about working with sequences in this way.
06:06 And that is, that the settings for any sequence that's nested will be based on
06:11 the original sequence settings. And therefore, if you have a low
06:16 resolution sequence and you put it inside of a high resolution sequence, scaling it
06:21 up will look blocky, and I'll show you what I mean.
06:26 This is NTSC 23.976 media. So, I'm going to make a new sequence
06:34 manually, and I'm going to make this DV, maybe DV NTSC.
06:43 In fact, why don't we go for DVC Pro 50 for AT24P Widescreen?
06:49 So, it's 23.976 frames per second. It's the right frame size and let's call
06:57 this Standard Def sequence. Okay.
07:03 So, there's my Standard Def sequence. I'm going to take New Nest 2, there it is.
07:08 And I'm going to drag and drop that inside my Standard Def sequence.
07:13 Right away, you can see it's way too big. So, I'm going to right-click, or Ctrl+click.
07:18 I'm going to Choose Scale to Frame Size and it looks fine, although I'm getting a
07:21 little bit of black edging. I'll probably need to scale that up to
07:25 get rid of it because the Pixel Aspect Ratio don't 100% mix.
07:30 So, let's fit that in there. Now, I'm going to make a new HD sequence.
07:36 And let's do this by nesting again in a super cunning way.
07:40 I'm going to drag this full HD sequence onto the New Item button.
07:43 And I'm going to call this High Def sequence.
07:49 So, my High Def sequence contains a full copy of New Nest 2 and a full 1920 by
07:55 1080 resolution. My Standard Def sequence actually
08:00 contains the same thing, but scaled down to standard definition.
08:04 This one is just 720 by 480 pixels. If I put my Standard Def sequence inside
08:12 my High Def sequence, which is fine, I can do that look what happens.
08:18 It's massively tiny. Now, this is because in my User
08:21 Preferences, there we go, General. I have default Scale to Frame Size turned
08:27 off, which simply means that if I right-click and choose Scale to Frame
08:31 Size, I'm going to get the same result again.
08:36 You can see now I've got very, very fine letter boxing because the pic's last pic
08:41 ratio doesn't quite match between the Standard Def MTFC and widescreen.
08:48 Now, take a look at this. Even though Premiere Pro conforms at the
08:52 point of playback or at the point of export, because I've put this high
08:56 definition media inside a Standard Definition sequence.
09:01 What I'm getting inside this New High Definition sequence is actually a
09:05 Conformed Standard Definition output. What does that mean?
09:11 Well, if I go to a section of the video, just here's a good example.
09:16 And I set my media to 100% resolution instead of scaling it down, and you just
09:20 take a look at these railings on the side of these steps.
09:26 Compare that to the same media earlier on, let me get the same moment, it's
09:31 actually a lot sharper. If I just try, can you see that?
09:38 I just get the point, that's the HD, that's the SD.
09:42 There's the HD, there's the SD. What's happening is that Premiere Pro is
09:47 having to scale up from Standard Definition media to a High Definition image.
09:53 You're actually losing image resolution by putting HD media inside a Standard
09:57 Definition sequence. Now, why am I telling you this?
10:01 I'm telling you so that you get a clear sense that each time you nest a sequence,
10:05 what you're nesting, this single segment that you're putting inside another
10:09 timeline, will have the specification that you give that sequence.
10:15 In this case, it's going to be 1920 by 1080, and so on, and so on.
10:19 But the Standard Definition sequence, no matter what media you put into it, it's
10:23 going to output Standard Definition. For this reason, it's usually better if
10:28 you're working on a mixed resolution project to start with the highest resolution.
10:34 And then, put that into a low resolution sequence and not the other way around.
10:40
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8. Blend Modes
Understanding blend modes
00:02 Blend modes were a feature of Adobe Photoshop for ages before they came to
00:05 Premiere Pro. And you'll find now that quite a lot of
00:10 third party applications have support for the concept of Blend modes as well.
00:16 The way that it's implemented in Premiere Pro is very, very simple.
00:20 For example, I've got a sequence here where in the background, I've got some of
00:24 this baseball footage and in the foreground, I've got this incredible
00:28 lightning bolt array going on. If I want to combine these with Effects,
00:34 I could, for example, go over to my Effects panel, bring up a Luma Key throw
00:39 that on to the top layer here, and I'll have a combined composition based on the
00:44 luminance values of this lightning bolt foreground.
00:51 And that's fine although it just means I'm making a selection on the basis of
00:54 the luminance and there may be other ways that I'd like to combine these layers.
01:00 So, if I take that Luma key off for a moment and expand down my Opacity
01:04 controls as well as the regular Opacity that I can drop and blend the two layers
01:09 together, I also have this Blend mode option.
01:14 Now, Blend modes are what Adobe would classify as a fixed effect.
01:21 So, here I've got my motion, opacity, and time remapping.
01:24 These apply to every single visual clip that you have on your Timeline.
01:28 So, the Blend mode is always going to be there.
01:31 You don't have to add it from the Effects list.
01:35 If I want to choose a different Blend mode, then I just pick an item from the menu.
01:41 Say, for example, I choose Multiply or Lighten might make better sense.
01:46 What each of these blend modes does is rather complex and it can be quite hard
01:51 to remember what each individual kind of blend mode does.
01:57 If I describe, for example, the Lighten Effect from the Adobe Help website, it
02:02 says that each result color channel value is the higher or lighter of the source
02:07 color channel value and the corresponding underlying color channel value.
02:15 Essentially, what this is saying is that Premiere Pro is going to compare each
02:20 pixel of the foreground with each pixel of the background and whichever is
02:24 brighter, that's the pixel you're going to see.
02:29 Effectively, this is giving me something kind of like a Luma key.
02:34 Each of these different Blend modes are very suddenly divided into categories.
02:39 You'll see at the top, I've got Normal and Dissolve and then we got darkening
02:42 effects and lightening effects, and various different kinds of combining
02:45 effects including ones that we'll do things like combine the hue values.
02:51 Essentially, what's happening here is that Premiere Pro is looking at the
02:55 values assigned to each pixel and doing some maths with it.
03:00 So, for example, if I take the Hue option, this is going to give me the
03:04 luminance and the amounts of color saturation of my background but, it's
03:09 going to take the precise hue, the color from the foreground.
03:16 So, if I choose this option, you can see it's pretty subtle.
03:19 But perhaps if I make this full screen, I'm getting the colors from the
03:23 foreground, but no color in the background, well, I am getting color in
03:26 the background but it's being replaced by the color in the foreground.
03:32 And of course, the foreground is black where these areas are black and white,
03:36 I'm getting the amount of saturation, I'm getting the brightness from the
03:39 background, I'm just changing the hue in a pattern.
03:44 Now, I think you would agree that that looks pretty awful, but if you combine
03:47 this Hue option, for example, with something like a graphic or an animation,
03:51 you can get some really spectacular results.
03:56 The key to using the Blend modes, I guess, there's two keys really.
04:02 The first key is to go to the Adobe.com website and look at the list which
04:06 describes every single Blend mode available.
04:11 And just be aware that what's happening here is, like so many effects in Premiere
04:15 Pro pixel by pixel. Simple math is being done to combine each
04:19 of the pixels in your image based on the numbers assigned to the two layers of
04:24 video that you're working with. This screen mode, for example, multiplies
04:32 the channel values, that means that when ever you see or hear the word channel,
04:36 we're talking here about the red channel, the green channel, and the blue channel information.
04:42 It combines the two together and the result is a brightening effect which is
04:45 a, a nice blend of the different luminous levels.
04:49 Well, all the RGB levels for the pixels in the foreground and the background is
04:53 described on the Adobe website as being very similar to projecting multiple
04:57 photographic slide simultaneously on to the same screen.
05:01 So, it's like combining images from two video projectors.
05:06 So, the first key is to take some time look over the Adobe website and find out
05:10 the descriptions. And the second key, as with so many
05:15 effects, is to put stuff on your Timeline, combine them with blend modes,
05:19 try them out, and get a sense of the ones that you like the most.
05:25 And it's a very, very, versatile effect, but to really unlock the power of it, you
05:29 need to be planning ahead and shooting for it.
05:32 You need to be thinking about your lighting, thinking about how you're going to
05:37 combine your post production workflows with your production workflows.
05:43
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Using blend modes with titles and graphics
00:00 Working with titles and graphic media in combination with blend modes is very very straightforward.
00:07 You apply your blend modes with that kind of media in exactly the same way as you
00:12 would with any other kind of media. I've got a simple sequence here where
00:18 I've got this intro video and I've applied some secondary color correction
00:22 to this via the three way color corrector.
00:26 So this has given me a kind of a turquoise background rather than the
00:30 bright green from the original green screen that was used to record it, so it
00:34 just means that I've got some texture here in the background rather than the
00:38 empty space. And this is an introduction to a video
00:43 about activities that these guys like to engage in, so I'll just play you the
00:47 audio for this. > > Hi I'm Hayden, and my buddy Connor
00:52 and I will be showing you some things we like to do when it's summertime.
00:57 > > Okay so its things that Hayden and Connor like to do in the summer.
01:00 And I just want to have a simple title that shows that they feel good about this
01:04 so I've made a title that says Happy Days and this title is a very simple standard font.
01:12 It's the Cooper Standard and I've made it, relatively large and I've given it a
01:17 texture in the Fill settings and in fact Premier Pro comes with a lot of textures
01:22 built in with the application and you just need to browse to them their inside
01:27 the program directory under Presets and you can choose any texture you like.
01:36 let's have a look now. We've got blue on blue, so maybe if I go
01:40 for whatever this is, a scrap of PNG, or maybe, here we go, this PNG, which is a
01:45 blue texture. So I'm putting that inside the text, just
01:50 because it's going to give me something more interesting to work with when I'm doing
01:54 my blending. So I'll Close the title too I'll throw my
01:59 title onto an upper video track on the timeline.
02:03 And by default it looks okay but if I really want to pep it up a bit I can go
02:07 to my opacity settings and just choose something other.
02:12 And it really does vary. I'm going to put this up to 100%.
02:16 So you can see the texture a little better, and I'm going to move the graphic.
02:23 Let me go full screen with this for a second.
02:25 I want to move the graphic so that you can see the impact of using this blend mode.
02:31 If I bring the title down in front of this guy's shirt just so you can see what
02:35 happens with a background texture and a foreground texture.
02:41 Just see how that looks. Yeah, well, it looks pretty awful.
02:46 But we'll get the position some, somewhere inside the safe title zone.
02:50 Okay, so, now that I've got that, it's just a question of trying out the
02:54 different blend modes. And if I set this back to 100% again,
02:59 let's see, I've got some fringing from that secondary color correction, and this
03:04 is kind of an interesting result, the screen mode.
03:09 This gives me a nice blending of the colors that are there without influencing
03:12 them or changing them too much. Some of the, lower options here are a
03:19 little bit more unusual, shall we say? You can see here with the luminacity mode
03:24 this one is giving us the Hue, the color of the background and the amount of
03:28 saturation of the background but the luminance of the foreground.
03:33 If you switch to color this is the opposite.
03:36 But I think on balance the screen mode will probably, probably work about best
03:40 for this. And that's really all you need to know
03:43 about combining graphic media. The really interesting bit about this,
03:48 the positive thing is, that if you do lay out your graphics, using a blend mode
03:52 rather than just having it a certain amount of opacity, you get the texture
03:56 showing through the text. The texture actually engages with the
04:02 foreground text and creates new textures combined with either the new colors or
04:08 the texts you've put into your fonts to create a much more engaging result.
04:15
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Using blend modes with video clips
00:00 I've got a piece of media here of someone playing baseball, and I quite fancy the
00:05 idea of having some clouds of smoke appear at the point of hitting the balls.
00:12 Let's just take a little look at this media first of all.
00:16 Okay, and he's off. So what I'm thinking is, it would be nice
00:25 to lay down some smoke on there, and see if I can use a blend mode and a few other
00:29 effects, to create a, a bit of a look of a cloud of dust.
00:34 I don't think it's going to look perfectly realistic, because we've got a camera
00:37 moving, and we'd need to animate that into our layer to blend with it.
00:41 But let's see how we get on. I've got a couple of pieces of media here
00:46 that have clouds that have been generated inside of After Effects.
00:51 There's one. I've got two, one with alpha and one
00:53 without alpha. I'm going to use the one with alpha.
00:56 I could use the one without and put a luma key on it, but It's just an extra step.
01:00 And since I have the version with an alpha channel, I might as well let
01:04 Premiere Pro do the work anyway. And right away, we can see, I'll just
01:08 turn the audio off on here so we can just see the visuals.
01:14 well, it's massively foggy. And the first thing we're going to need to
01:19 do is just crop this in time, so I want this to be just after the slip there.
01:25 He loses his step but he, he rallies really well, soLAUGH I just want to get
01:30 about there. I'm just going to trim the clip back to
01:34 that point, then I'm going to Zoom out a little.
01:38 And let's see now, just as the camera moves there, I really want the smoke to
01:42 disappear because I don't have the fog animated to fly off screen.
01:48 I could do that in After Effects, it would take a little bit of time, but
01:51 that's definitely something that could be achieved.
01:55 Now, what I'm going to do I think, is throw on a little bit of warmth.
02:00 So I'm going to go to my Effects and I'm going to get my Fast Color Corrector.
02:06 Throw that on to my Fog layer. And in my Effect controls, I'm just going
02:11 to warm this up. I want this to be similar to the color of
02:16 the dust and dirt down on the floor there, so it looks like it could have
02:20 been thrown up into the air. I think around about there looks okay to
02:27 me, not too much green. Now, if I'm going to make this look a
02:31 little bit more like part of the scene, I'm going to want to turn on the Blend modes.
02:38 And I think something like Lighten or maybe Screen will make a good job of this.
02:43 If I set this screen a little bit larger so you can see what's going on.
02:49 Let's just Zoom in a little bit. Maybe if I set this to 50%.
02:53 So you can see that's the Lighten mode. If I set this to the Normal mode, which
02:58 is using the alpha channel set by the original media, it's a little bit too
03:02 dusty, I think. If I set that to Fit, it really does look
03:07 like a massive cloud. And I'm going to use some very simple
03:11 opacity key framing to have this cloud fit up and fade down.
03:17 I think that's just a little bit too much dust.
03:20 So maybe if we go for something like Lighten, that just softens the impact a
03:24 little bit and that makes it blend a little bit better with the background.
03:28 The lighten blend mode just selectively picks out which of the color levels to
03:33 use whether it's going to be the foreground or the background.
03:37 And it just means you get a little more action between those two layers.
03:42 If the foreground pixel is lighter, you'll get that pixel color and if the
03:45 background is lighter you'll get that one.
03:48 It just means in the duller shades of the foreground we're going to get a more
03:51 natural interaction. And of course, the next thing I'm going
03:54 to need to do is limit this to perhaps the ground.
03:58 It's not as if suddenly out of nowhere, we're going to have dust and clouds up in
04:01 the tree tops. So I'm going to pick up the Garbage Mat.
04:07 I'm just going to take 4.0 Garbage Mats, put this on as well, and I'll just select the
04:11 Garbage Mat, Zoom out a little bit, and pull this down.
04:16 I'm just going to get the control handles here, and pull this down to around the ground.
04:22 I'm not going to be too careful I think that'll do okay.
04:25 And I guess you're maybe wondering if I'm going to leave this with this hard edge
04:30 along the bottom of the screen. That's very, very easily fixed by
04:35 throwing on a Fast Blur, and there's loads of blurs available in Premiere Pro,
04:41 and the Fast Blur works just fine for things like this, if I crank up the
04:45 blurriness, really bring that up. Not too much and about there I think.
04:55 This gives me the animation and the movement from that original fog.
05:00 Image, but I'm getting softening that makes it look like it's just out of
05:03 focus, perhaps coming into the foreground.
05:06 You can see just how different this is to the original media.
05:10 If I bring up my Clouds with Alpha you can see the sharp edges in there are all
05:14 gone because of the blur that I've added. All that remains is for me to Zoom in a
05:22 little bit ,and use my alpha rubber banding on the timeline to have this fade
05:28 up and fade down. So, I think by about now, we should have
05:34 all of the smoke in the air. So I'm going to hold the Ctrl key down and
05:39 click on this yellow opacity band here on the clip.
05:42 Just make this a bit taller so you can see.
05:44 And I'm just going to click and click again. And I'm not worrying too much where the
05:48 first keyframe is because I'm just going to pull that down to the bottom corner anyway.
05:53 There's our fade up. And then I think perhaps around about
05:56 here, quite early on, I'm going to add the next key frame.
06:00 So I've got 100%, 100% and then here we'll bring this down.
06:04 It's got a nice smooth gradient out, let's take a look at that.
06:11 Yeah it's not perfect maybe a little bit quicker coming in at the beginning.
06:16 Now let's take a look at that Full screen.
06:24 Not perfect but not too bad and I think with a little bit of work on the Garbage
06:28 Mat there, a little bit of work on the key framing, we can get something that
06:31 looks just about right. Perhaps if we bring that Garbage Mat down
06:37 just a bit towards the floor, looks a little bit crazy at the moment.
06:43 Let's see, that's a little bit better. So this is really a combination of
06:49 several filter effects, including making use of the blend modes.
06:55 I've put on, and if I select my clip here, I've done nothing to the background
06:59 layer at all. I've put on a blend mode.
07:03 I've done a color correction so that I can blend in the colors a little bit, I
07:07 could maybe do with a little bit more work there.
07:11 I've put in a Fast Blur and that's helped me to get around having this Garbage Map
07:15 which gives me such a hard edge. if you put the Fast Blur on the end of
07:20 the list, it will always give you a nice smooth finish on any effects bit with
07:25 what you're doing.
07:28
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9. Track Mattes
Understanding track mattes
00:00 Track Mattes are one of those Filters Effects that, once you get to know, you
00:04 really fall in love with because it gives you just another level of control over
00:08 where your Opacity is going to be on a video clip.
00:13 The principle is very, very simple. Instead of using a particular color or a
00:17 particular amount of luminance from your video clip to define what's visible and
00:21 what's not visible, the Track Matte takes the luminance or the alpha channel from a
00:26 completely different clip and uses that to define what's visible or not.
00:33 Let's just take a look at a simple example of how this works.
00:37 I've got a video clip here that I've put an Ultra key onto so you can see this was
00:41 originally green screen and now, it's just me standing in the empty blackness
00:45 of space. I'm going to make a very simple title, so
00:50 I'm pressing Ctrl or Cmd+T, and I'm going to call this square effect let's take off
00:56 the Caps Lock there, and open that up. And this is going to be a very simple item,
01:05 I'm just literally going to draw a round cornered square, there we are.
01:12 I'm not sure technically what you'd call that, an oblong perhaps.
01:16 I'm sure there's another word for it, oval maybe.
01:19 So now in my project, I've got my title, and I'm going to layer this above my video.
01:26 So far, so normal. And now, I'm going to go to my Effects
01:29 list and I'm going to get my Track Matte. The Track Matte key, it sits under the
01:36 keying category in the Video Effects. I'm going to throw this not onto the square
01:41 but onto the green screen video layer, It's the video layer that I want to
01:46 affect, and the Track Matte key effect has very, very few settings.
01:53 Essentially, it just let you choose which layer you're going to take the key from.
01:59 In this case, we've only got two video layers available, so I'm going to choose
02:02 video 2. Right away, you can see the result of the
02:06 matte key. And then under, let me resize this a
02:09 little bit for you, under Composite Using, we can either use the Alpha of
02:13 that layer or the Luma. Now, if you look carefully, I'll just set
02:19 this to 100%. It's going to make absolutely no
02:22 difference in the case of this title whether I use Luma or Alpha.
02:28 And that's because the alpha channel in my title is exactly the same as my Luma.
02:33 It's fully visible and fully white. If I were working with an image that was
02:39 a grayscale and had no Alpha channel or I had Alpha channel information but didn't
02:44 fancy the luminance ranges in it, I can choose accordingly.
02:49 And obviously if I choose reverse, I get the opposite.
02:53 I get a hole. Now, where this gets interesting is not
02:56 so much that I have successfully shown you how to, let me just turn off the
03:00 audio here, how to just display my shoulder.
03:04 But instead, let me turn that back a little bit, because anything I now do
03:09 with this title is going to change the visible part of my video, so if I go back
03:14 to the start, roughly, and open up my motion controls, I can, for example, turn
03:19 on key framing for position. Put on a little bit, maybe move up here,
03:28 move on a little bit, pull down a little bit, get my elbow, move on a little bit
03:33 more, and maybe, okay, then back to the shoulder.
03:39 And now, if I click away, go full screen with this, I've cut the audio off just so
03:44 you can see the visuals. The result is something akin to a curvy
03:50 cornered rectangular search light. And I guess it wouldn't be all that
03:57 difficult to also lay on there a blur and a glow so it looks very much like I'm
04:01 being targeted by a bulb. And that really is all you need to know
04:07 to start working with the Track Matte Filter Effect.
04:13 It's one of those things that if you get the right source media and connect it to
04:16 the right track matte, you get some really spectacular results.
04:21 The only thing to be aware of is in Premiere Pro, if you're going to use the
04:25 Track Matte key, it has to go in an upper video track.
04:30 You can, for example, put your source media above the Track Matte, and then
04:35 you'll notice, well, I can't even choose the layer underneath it.
04:42 The video 2 and video 1 are just not available.
04:44 You must have your Track Matte above your source media.
04:49 And you'll notice also that as soon as you tell Premiere Pro to use a layer as a
04:53 Track Matte for the duration of your source clip, and by source clip I mean,
04:58 the one I've got the effect on, that layer becomes transparent.
05:04 If I pull this out so that you can see the title now extends beyond the end of
05:09 my clip, as soon as the video runs out, (UNKNOWN) I'm back to see with title again.
05:17 And that is working with Track Matte keys in Premiere Pro.
05:23
Collapse this transcript
Creating video fill titles with a track matte
00:02 It's a pretty common request to put video content inside of titles.
00:06 And this is something that is very, very easy to do using the track matte effect.
00:12 I've got a video clip here of some baseball and you can see from the action.
00:18 You've got this guy hits the ball and then he runs and makes it to first base
00:22 and it'd be nice if we could embed that inside a moving title, it just so happens
00:25 that I have a moving title I've got this We like baseball crawl.
00:33 I've set this up using the regular Premiere Pro Title tool.
00:38 And I've just configured it to have a crawl to the left, starting and ending
00:41 off screen. So, all I need to do is put this title
00:45 onto my video. There it is and I'm going to crop off the
00:50 beginning of the video here cause I really want to have this passing by as
00:54 we've got some movement. So that's just fine, and let's trim that
00:59 back as well. Next I'm going to go to my Text panel,
01:04 browse to the. Track matte key.
01:09 Drop it onto the video, not to the title. And then in the track matte key effect
01:15 controls, I'm just going to specify to use the video two track as my Matte.
01:21 And right away, if I play this full-screen.
01:30 There's our animated title with our video inside.
01:34 With this particular title, if I used the luma instead of using the alpha.
01:41 We're going to get a slightly different result because this isn't just a clean
01:44 black and white image. We've got some color inside the text and
01:49 that's being translated directly here into luma for this video.
01:54 And although it looks like I'm getting a black background, if I just grab these
01:58 two and move them up a track, and let me see if I can find a piece of video with
02:02 some vivid color in it. Maybe if I make this really obvious and
02:09 choose our intro video. Put this underneath.
02:13 (audio playing) And then go to my effect controls and reset the track matte.
02:22 I have to reset this because I've just moved everything up a layer and video
02:26 three is no longer the source of the key, and here you can see if I go full-screen
02:30 exactly what is going on here. We're still getting our foreground video
02:37 embedded inside of the letters. But depending on the brightness of the
02:42 original text, we're getting more or less visibility.
02:46 It's pretty subtle. You can perhaps see a little bit here
02:51 where we can see the same guy in fact, in our foreground, where the original text
02:55 has a white edging, we're getting a lot of the original video.
03:00 Effectively it's been translated directly into alpha.
03:04 And where it's darker in the center, we're getting less of it.
03:07 You can see that over this green. If I want to change that, it's very easy.
03:12 I can go into my title. I can make sure I have my title selected,
03:17 go to my Fill color and make it a bright color.
03:21 I click OK now, close the title and look back, you can see we've got a lot more
03:27 visible detail inside this text. So what's happening with my track matte
03:34 key in this instance, is it's creating a new layer where the visibility is defined
03:38 by the luminance of whatever layer I've set as the track matte key.
03:43 In this case, it's my baseball reframed shot.
03:46 I'm just going to clean up the view a little bit here, so you can see another way of
03:50 doing this. I'm going to set this back to matt alpha,
03:54 and if I go full screen again, you can seeSOUND now, because the alpha channel
03:59 in the original title is solid, I'm getting solid video.
04:04 But just to clean it up even further I'm going to move this background video out
04:08 of the way. And I want to show you a way of combining
04:12 one track matte key with another. I'm going to do this fairly roughly.
04:17 So, I'm going to get my titles. I've got a title here that says happy days.
04:23 And I want to leave that as it is in the corner, so I'm going to duplicate it with
04:27 Ctrl+C or Cmd+C, and then Ctrl+ V or Cmd+ V.
04:31 And I'm going to call this happy days re-framed.
04:36 And I'm going to lay this on my timeline as well.
04:40 Right now it's just in a lousy position right in front of my original composition.
04:46 So I'm going to go into that title by double clicking on it, and, I'm just going to
04:49 just re-preposition this somewhere down to the middle of the screen, using the
04:53 center alignment button here. Okay, that's good.
04:59 Now all I need to do is find a way of duplicating my video.
05:03 And here's the thing, if I move my video, back to video one, just to clean up the
05:07 time line just a little bit, then pull down my baseball re-framed and select my
05:12 video and re-select video two. So I'm getting that embedded inside the
05:18 alpha and then move down my happy days video or rather my happy days title and
05:23 position it ready for using as a track matte.
05:28 One can be forgiven for thinking that the next step would be to go to my effects to
05:32 put another track matte key onto my video and to specify in there that I'm going to
05:36 use, in this case, video three. Because this is where my happy days title
05:42 is, but you can see right away I've got a problem here and the problem is that the
05:46 function of the track matte key. Is to define which parts of the video are excluded.
05:54 And this means that I've got one track Matte key that's telling me to use the,
05:59 happy days title, and I've got another track matter key that's telling me to use
06:03 the we love baseball title. But combine them together, and no two
06:10 parts of my media share areas in the screen so, I've got a blackened area at
06:15 the top and a blackened area at the bottom.
06:20 These two track matte keys are excluding each other, and they're creating a
06:24 completely invisible video. The solution is to get rid of the second
06:29 track matte key, move everything up. One layer.
06:36 I'm going to select my video clip and I'm going to again copy.
06:40 Ctrl+C or Cmd+ C and paste Ctrl+ V or Cmd+ V.
06:44 And layer that above the original clip. So if I turn off the track matte key on
06:50 both of these for now. So you can see what's happening.
06:55 There we go. So I've now got my background video with
06:57 the rack matte button turned off, and my foreground video, with the track matte
07:00 button turned off. You can see now, I've got the same video
07:04 lined up. Let me just re-size this, and in fact I
07:07 might as well get rid of that green screen.
07:10 And I've got two instances that are sharing the same space.
07:16 So, for the first instance, I'm going to turn on the track matte and I'm going to
07:20 tell it to use video three to define the track matte.
07:25 The second instance, which is this one right here.
07:28 Again I'm going to turn on the track matte.
07:31 And I'm going to tell it to use video four. And now, because the track matte key is
07:35 defining transparency it's not setting a black area, it's actually setting
07:40 transparency, I'm going to see both parts at the same time.
07:45 And if I now just go full screen you can see what I mean.
07:57 So, it's not exactly high art, but you should hopefully be able to see how
08:03 flexible the track matte key is for achieving these complex animated sequences.
08:12
Collapse this transcript
Layering video with a track matte
00:02 I've setup a simple sequence here with a bit of my green screen presentation, in
00:07 front of some swirling electrical activity in the background.
00:13 And this is just a simple intro from me, if I just play this for you.
00:17 > > Hello. How are you doing?
00:20 We're going to show you some very cool stuff today.
00:23 > > Well, there it is. We're going to show you some really cool stuff.
00:27 So, what I'm going to do is see if I can blend this foreground in with the
00:32 background using the Track Mat key, based on a bit of fog media that I've got here.
00:40 So, I've got some cloud media that already has an alpha channel.
00:46 Or I might have a try with a version without an alpha and see how it compares.
00:50 So, the first thing I need to do is sort out the key on this shot.
00:55 And I've already got an effect preset using the Alter key here, that I know
00:59 works with this media. So, I'm going to put that on, and just
01:03 straight away we get a nice key. But of course, I've got a problem because
01:08 of the size of this scene are not keyed at all.
01:12 So, I'm going to get the corner pin four point garbage mat.
01:18 And I'll put that on just before the Alter key.
01:22 And it doesn't really make a huge difference.
01:25 Now, I'll just setup these control points, so we'll lose the edges of that set.
01:32 Next up, we need our Track Map. So, I'm going to go to the Project panel.
01:36 And let's have a go with the clouds without our first, first of all, I'll put
01:39 that onto my video 3. The Track Mat Source needs to go above
01:44 the media. So, I'll just Zoom Out a tiny bit and
01:47 draw this back, so it's nice and tidy. There we are.
01:52 Now, let's find our Track Mat Effect. Here it is.
01:57 I'm going to put this onto that green screen media.
02:00 And it's just a question of setting up the Track Mat key to use video 3, to use
02:05 the clouds. And if we take a look at this, it's okay,
02:09 but I think it's a little bit dark. > > Hello, how are you doing?
02:14 We're going to show you some very cool stuff today.
02:17 And what's happening here is the Track Mat key is giving me so little opacity,
02:21 that you're easily seeing this lightning effect through me.
02:26 And I think that's kind of interesting, but we could do is see me a little bit
02:28 more clearly. So, I'm going to pull up the Fast Color
02:32 Corrector, and I'll put that on the end of the effect stack here.
02:39 Let's pull up this version. And with this, I'm just going to alter
02:40 the levels. I'll just set my display to 100%, so we
02:47 can see my face there. And just bring up the levels a little bit.
02:56 I don't want to lose the contrast in this clip.
03:00 So, I'll bring up the shadows a little bit as well.
03:02 But hopefully, this will help to pull the image out.
03:07 And let's take a look at that. > > Hello.
03:12 How are you doing? We're going to show you some very cool stuff today.
03:15 > > And that kind of works. And you can see that my machine is
03:18 stuttering a little bit to play this back.
03:20 Possibly, that's partly because of doing screen capture at the same time.
03:24 I'd expect this to play just fine usually.
03:27 And you can see from the other line at the top of my Timeline that this is all
03:29 using the CUDA support. So, it should be okay.
03:33 So, to achieve this, I've set my background up and I've set my foreground up.
03:37 And on my foreground, I've used a four point garbage mat.
03:41 I've keyed out the media. I've put a Fast Color Corrector on to
03:45 brighten up the media and attract mat key.
03:49 And if we change the order of these it's not making too much difference.
03:54 Let's see what happens if we try different media for our clouds.
03:58 If I take away our clouds with alpha and replace them with clouds without alpha,
04:04 and then check my Track Mat key, and make sure that it's using the correct track.
04:14 But I'm going to need to take the Luma, rather than the alpha because as you can
04:17 see, it's having no effect, whatsoever at the moment because there is no alpha on
04:21 that clip. If I take the Luma.
04:27 It looks to me like there's a little bit more visibility.
04:31 > > Hello, how are you doing? We're going to show you some very cool stuff today.
04:37 And I think that works pretty well. If you compare the original with the
04:41 alpha with the new item that has no alpha, there's just more bright pixels in
04:45 that clip, I think it will makes for a more compelling finished composition.
04:52 So, just as with after effects, compositing inside Premiere Pro benefits
04:57 from the magical combinations of different effects in your Effect control stack.
05:05 Put them all together and you get layered nuanced media.
05:08 And that's compositing video using the Track Mat key effect in Premiere Pro.
05:17
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Suggested courses to watch next:


Premiere Pro CS6 Essential Training (6h 59m)
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