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Color Correction with Premiere Pro CS5.5

Color Correction with Premiere Pro CS5.5

with Maxim Jago

 


Color correction is one of those sets of skills many editors put off for another day—partly because they can make do with simple adjustments, and partly because many of the controls and options are a little alien. In this course, master editor Maxim Jago demystifies color correction and gives detailed explanations of the key controls, options, workflows, and best practices for color correction with Adobe Premiere Pro. After introducing the standard tools for measuring color and light, Maxim covers the Fast Color Corrector, the Three-Way Color Corrector, and other color correction effects. Plus, learn how to fix and match color with presets, as well as how to use After Effects and third-party plugins to do the few things that Premiere Pro can't do.
Topics include:
  • The color correction challenge
  • Standard tools for measuring and adjusting color and light
  • The Fast Color Corrector
  • The Three-Way Color Corrector
  • Other color correction effects
  • Fixing and matching colors with presets
  • Using After Effects for color correction

show more

author
Maxim Jago
subject
Video, Video Editing, Color Correction, video2brain
software
Premiere Pro CS5.5
level
Intermediate
duration
2h 50m
released
Sep 06, 2011

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Introduction
Welcome
00:00 (music playing)
00:04 Hi, there. I'm Maxim Jago.
00:06 I'm a filmmaker, writer and Adobe master trainer.
00:10 If you've been cutting with Premiere Pro for a little while, it's likely you've
00:14 reached the point where you're getting curious about some of the more advanced features.
00:20 While many editors turn to After Effects for fine finishing work, Premiere Pro
00:24 also has powerful tools to achieve very similar results.
00:28 In this course, I'll be introducing you to the core technologies that colorists
00:32 use all over the world. Once we've learned about key tools like
00:37 Vector Scopes, Wave Forms and Color Wheels, we'll be working with the
00:41 Advanced Color Correction tools, in Premiere Pro, to correct problem shots
00:44 and give a finished look to our media. Much of the work of color correction is
00:50 problem solving. So, we'll be working with difficult media
00:54 to find out if we save the day and truly fix it in post.
00:58 As well as using the tools provided by Premiere Pro, we'll look at third party
01:02 plug-ins and touch on transferring our new color correction skills from Premiere
01:07 Pro to After Effects. Including the workflow for sharing media
01:12 between both applications. I hope you'll share my joy in
01:16 understanding and using some of these powerful finishing tools in Premiere Pro.
01:21 And that your new skills will take your editing and finishing to the next level.
01:27
Collapse this transcript
1. The Color Correction Challenge
What is color correction and why do you need it?
00:00 Hello, and welcome to this workshop video course about color correction with Adobe
00:07 Premier Pro CS 5.5. The phrase color correction has actually
00:14 quite a number of different meanings. Broadly speaking we would say that we're
00:19 fixing problems with color. So, you might have a shot like this one
00:24 here, which has got a bit of a blue tint. We can fix that, we can bring out the
00:28 whites, and we can adjust the contrast. It might be that you're producing
00:32 something for a green screen, and you want to Chroma key.
00:37 You can't because the lighting's been set up completely wrong, and again, we can
00:40 fix that and make it careable. These are the sorts of problems that we
00:44 might encounter if we are correcting color and this where I suppose the
00:48 classic phrase let's fix it in post comes from.
00:52 But of course there's a limit to how much can be fixed in post.
00:56 And understanding that tools you have available will make a big difference in
01:00 your role as an advisor in the pre production of a shoot.
01:05 As well as fixing problems, we might want to perhaps add a bit of a color tint, or
01:10 change a color tint. Perhaps the DP of a shoot set up a shot
01:14 to have a little bit of a green glow, and actually the director decided they wanted
01:18 it a bit more gray. Or you might want to bring out some
01:22 color, you might have a shot of the sky here we've got a shot of some balloons,
01:26 and you might want to just really make the blue punchy really pull it out of the shot.
01:32 Or then again, we might want to use our color adjustments creatively to create a
01:36 completely different composition. So in fact while I'm going to be
01:41 referring to color correction generally within this workshop cause actually we're
01:45 talking about a whole range of different adjustments and you can see that if you
01:49 look in the video effects category in the effects panel in premier pro.
01:56 You can see here it's got a whole load of different control some of which are going
02:01 to correct color problems and in some cases hold that automatically and some of
02:05 which adjusts to add a little bit of artistic flair.
02:11 So we might well be fixing color, color matching between different shots, perhaps
02:14 different angles at the same location that need to look like they're in the
02:17 same scene. We might be grading, which I would
02:21 broadly describe as giving the final look and feel to the piece.
02:26 Let's say that color correction is keeping everything equal and nice and
02:30 steady colors and good shadows and highlights, and grading is giving that,
02:34 that finish to it to give the, a feel to the film.
02:39 And we might just be making our video standards compliant, it might be you need
02:44 to produce your video for broadcast and, let me see now, in here we've got a
02:49 limiter which will limit our levels to broadcast levels.
02:56 If I pulled this onto this beach shot, for example, take a look at My effect
03:01 controls we've got here, options for how we're going to keep the tonal range of
03:06 our video within legal levels for broadcast.
03:13 My goal in recording this course is not so much to make you an expert colorist,
03:17 that's a vast subject and we could spend several days on it before you really felt
03:21 confident as a creative colorist. My goal here is to give you a proper
03:27 understanding of the tools, of the interface elements and the wording if you like.
03:33 So that you can dive in and begin doing much more comprehensive color work on
03:37 your projects, alone. And also, I want to give you these skills
03:42 inside of Adobe Premiere Pro specifically, rather than encouraging you
03:46 to go off and use After Effects. After Effects has fantastic color
03:51 management and great color correction tools.
03:53 It comes with the synthetic aperture color finesse, color correction
03:57 application are standard now and that's fantastic.
04:00 But actually much of the time you can do all the work you need to do inside of
04:04 Premier Pro and really benefit from the CUDA support and the power that that
04:07 offers inside the editing environment. You just don't get that real time
04:13 performance at all inside of After Effects.
04:16 To that end it really does make a difference if you have graphics called
04:20 the supportsCUDA or at least one of the supportive graphics cards on your system.
04:25 Now you know if you go to your project settings you know if you have got cuda
04:29 enabled because this menu will work. If you look in your project settings, if
04:34 you don't have the right graphics card or if you have the right graphics card and
04:37 you have got the wrong drivers this is going to be grade out and it is going to say.
04:42 Software only. What you need is an in-video graphics
04:45 card that's on the supported list. So just take a look at the adobe.com
04:49 website and there's a specification list there and then you can turn on this
04:53 fantastic GPU acceleration. Now you'll know also if this is available
04:59 By going to your effect controls panel and turning on this CUDA filter.
05:05 These three buttons at the top of the effects panel will show you any effects
05:08 that are, in this case, CUDA enabled, so, you know, very, very good real time
05:12 performance, 32-bit. And YUV, and the CUDA enable ones all
05:17 have this go faster arrow. So if they're grade out you know you
05:21 don't have it working. Getting the right graphics card is not
05:24 that expensive so I encourage you to look into that and it makes a really big
05:27 difference into the perfomance of Premiere Pro.
05:31 Another thing worth noting is that you can't see the type of colors that you are
05:35 going to get on a regular television monitor by just looking at you pictures
05:39 on a computer screen. If you go to, let me just get my sequence
05:44 active here. If you go to your sequence settings,
05:47 you'll notice you've got a playback settings option where you can specify an
05:51 external device. If you have a deck connected via FireWire
05:55 or if you have dedicated hardware, perhaps an AJ card, or a Blackmagic card,
05:59 or something like that, then I really encourage you to have that TV monitor connected.
06:05 Now, it would be great if you could have a proper grade one broadcast.
06:09 HD monitor, that you can really see your colors on properly.
06:12 But to be honest, any television of any kind however awful, is going to be better
06:17 than just using your computer screen. Computer screens will show you more
06:22 detail in the shadows and in the highlights, and will display the colors
06:26 using a different color mode, they display in RGB while TV monitors use YUV.
06:32 And so you really can't tell how it's going to look until you see it on the
06:35 medium that it is going to be used for display.
06:39 Of course, if you're producing things for web distribution, anything that's going
06:42 to be on a computer screen, don't worry about it, it's absolutely fine.
06:47 What you see is what you'll get. If you're familiar with Photoshop you'll
06:51 be familiar with the color management controls in there that will allow you to
06:54 treat your computer monitor as all kinds of different display mediums.
06:59 You get the same kind of feature inside of After Effects, but you do not get that
07:03 feature in Premiere Pro. So you kind of have to trust Premier Pro
07:07 to be reproducing the colors accurately and again you need to view on a medium
07:10 that ultimagtely will be used for distribution, a TV if you're using a TV,
07:14 computer monitor if you're using a computer monitor.
07:19 In this course, I'll be covering some really core concepts, like how pixels
07:23 work, how color works, how scopes and waveforms work, and so on.
07:27 And my hope is that by the end of it, you're going to be really ready to dive in
07:31 and do some much more advanced coloring work on your own productions.
07:38
Collapse this transcript
Working in higher bit depths in Premiere Pro
00:02 I'd like to say, when a lot of people start out learning about color and so on
00:05 in applications like Premiere Pro, they get confused when they're considering
00:09 whether they're working on pixels or images.
00:13 But what I think I really ought to say is that I got confused when I started
00:16 working with video. So, I'm just going to share my confusion
00:20 with you, and perhaps hope to fill in some gaps for everybody else who kind of
00:23 got it before I did. When you're working on any kind of
00:28 adjustment inside of Premiere Pro or any application for that matter, no matter
00:33 what the effect that you're working on, the reality is that you're making
00:37 adjustments to the individual pixels in your image.
00:43 So here, for example, I'm working on an image.
00:47 Let's see now, I've got, this is 1280x1080.
00:51 This is P2 Media with a 1 and a half to 1 pixel aspect ratio.
00:55 Let me find something that's 1080 that will probably make the point really nicely.
00:59 How about if we take this station shot? So, I'm just going to build a sequence
01:04 from this automatically by dragging the icon onto the New Item button.
01:10 This is just a shortcut for making a sequence that matches my media type.
01:15 And maybe, I'll go for one of the Color Correction filters here.
01:19 I'll take the Fast Color Correction, drop it onto this clip.
01:22 Now, if I look at the color wheel on the Fast Color Corrector, this is going to allow
01:26 me to make overall adjustments to the image.
01:30 I can drag this (UNKNOWN) from the center towards the magenta, the blue, or
01:33 whatever, and I'm going to put a color cast on.
01:36 And it kind of looks like I'm working on the whole image, and, well, yes I am but,
01:42 what's happening more accurately is I'm making adjustments to every single one of
01:48 those 1920x1080 pixels. And it really is as simple as this.
01:56 If I just bring up the calculator, and do 1920x1080, there we go, I've got
02:01 2,073,680 dots. And every single one of those dots, every
02:07 single one of those pixels is being adjusted by the same amount when I make
02:13 adjustments using my effects. So, if you can think, if you can possibly
02:20 view your media in terms of a whole bunch of dots in the screen, per frame and each
02:24 frame, well, let's say, here I'm working on 25 frames per second.
02:31 No, I take it back, 24 frames per second media, I can see in my project panel,
02:35 I've got 24 lots of about 2 million dots per second and each one of them is having
02:39 the effect applied to it. So, it's pretty impressive to be able to
02:44 do this in real time. But what's actually happening when you
02:48 make those adjustments? What is being adjusted?
02:51 It might seem kind of technical to begin with, but actually it's not that complicated.
02:56 In fact, the way most computers work is kind of a really, really complex outcome
03:01 of a very, very simple principle. I'm just going to show you this on-screen by
03:06 using a title. I'm just going to make a, a blank title
03:09 here, and I'll call this Binary. So, here I am, let's have a black
03:13 background to this, and I think, great. If I have one bit, there's my one, here
03:20 we are, it's kind of dinky so let's make that a little bit bigger.
03:28 If I have one bit, that bit has up to, here we go, and that equals either a one
03:38 or a zero. There we go.
03:46 And that means that if I'm working with a single bit to measure color or light or
03:50 whatever it is, I'm either going to have it totally on or totally off.
03:56 That means, each pixel is either going to be completely white or completely black,
03:59 and so on. Now if I have two pixels, let me just get
04:03 another one of these here, and another one like this.
04:07 And I'm just holding down the Alt key here to do this.
04:12 In fact, let's just go crazy and put a little, let's just put a little plus sign
04:18 in there. Okay.
04:22 Oops. Move this over a bit.
04:26 I hope you're impressed by my design skills here.
04:31 This is going to give me several more options.
04:34 What I'm going to get now is either a 1, 1, a 1 and a 0, a 0 and a 1 or a 0, oops, a
04:42 0 and a 0. Now, I just need to shrink that down a
04:49 bit so you can see what's going on. There we go.
04:53 This means that the total number of combinations if I've got 2 bits, that's a
04:58 1 or a 0 and another 1 or a 0, is going to be 4 possible combinations.
05:05 I think I've got a bit of a wonky digit there.
05:06 Okay, now, why am I telling you all of this?
05:11 Well, if I add another bit, another 1 or a 0, it doubles the number of
05:15 combinations that you can generate. And in fact, every time you add one bit
05:21 to the total number of bits that you've got, it doubles the total number of
05:25 combinations that you can create. Now, I'll just cut to the chase here and
05:31 tell you, that if you have eight ones and zeros, which is what in computer speak is
05:35 called a byte, that gives you up to 256 combinations.
05:39 If you knock it back 1, so that you've got a 0, so it goes from 0 to 255, you've
05:43 got the standard scale for all 8-bit video that is broadcast all over the
05:47 world today. It's 8 bits per channel.
05:51 That means, that you've got the red, the green, and the blue.
05:54 And together, they generate any color you like.
05:56 It's just the way your eye works. And it simply means the grayscale from
06:00 completely dark to completely light, for each of those channels has 256 steps,
06:04 except that 0 is totally off and 255, cuz we've knocked it down one, is completely light.
06:12 Those grayscales are translated into the red, the green, and the blue.
06:16 But you can't see them as a grayscale channel in applications like Photoshop
06:19 for example. All right, now, let's get rid of this.
06:22 So, now that you know what bit depth is, you can understand why being able to work
06:27 in 32-bit, which is what many of the effects are in Premiere Pro CS5.5 and
06:31 CS5, these 32-bit effects are actually working in an insane level of detail.
06:40 I forget the number. It's probably trillions of steps between
06:43 completely dark and completely light. In fact, the highest level HD format, the
06:48 Sony HDCam SR format, that's a, a regular tape-based format at the moment.
06:54 I think we called in 10 bits, so it's only 1,024 steps on that gray scale.
06:58 So, working 32-bit means that when you're making adjustments to your pictures,
07:02 they're just not going to degrade, because you've got such a fine grain to
07:06 make your adjustments in. And this is a good thing to enable the
07:12 32-bit mode. First of all, you need to use 32-bit
07:16 effects, and also, I just bring up my sequence settings, you must tick this
07:19 box, maximum bit depth. You get a warning about the amount of
07:23 work for your machine. You have to have this box ticked, because
07:26 if you don't, the 32-bit effects are going to work in 8-bit.
07:32 An 8-bit is OK, but if you want to maximize the quality of the work that
07:35 you're doing as a colorist, you're going to want to work in 32-bit.
07:40 In fact, technically it's 32-bit floating point, which is even better.
07:43 So, that's just an introduction to what's going on when you're making adjustments
07:50 to color in your pixels in Premiere Pro CS5.5.
07:56
Collapse this transcript
The Reference Monitor and the color correction workspace
00:02 One of the great things about the Premier Pro interface is that it is so flexible.
00:06 You can have different sizes for your monitor panels, which is just brilliant,
00:10 and you can move the panels around wherever you want.
00:15 I can put my Effects over in my Program monitor if I want.
00:17 It's a bit pointless, but I can do that if I like.
00:20 So, you can change the interface to serve the work that you are doing.
00:25 And there are some parts of the interface you may just never looked at before.
00:29 I find that a lot of people have not, for example, really used the Reference
00:32 Monitor before. And they, they don't really know what
00:35 it's for. And in fact, when it comes to Color
00:38 Correction work, the Reference Monitor is a really fundamental part of the interface.
00:43 You can get access to it by going to the Window menu and choosing Reference Monitor.
00:48 And let's just pick that up here. Now, I should mention that, of course,
00:52 that I'm working on a PC here. There really is no difference if you're
00:56 working on a Mac. Perhaps, the only difference is that on a
01:00 PC, you use the Ctrl key, on a Mac, you'll use the Cmd key and you've got Alt
01:03 on a PC and Option on a Mac. The preferences are in a slightly
01:08 different place as well. On a PC, they're on the Edit menu and Mac
01:11 OS, they're on to the Premiere Pro menu. But broadly speaking, the application
01:16 works precisely the same way, Mac or PC. The format support is exactly the same.
01:20 So it really doesn't make any difference which operating system you're using and I
01:24 think that's how it should be. When you first open the Reference
01:28 Monitor, it's going to look a little bit like this.
01:31 Well, actually, rather it's going to look a little like this.
01:35 What you're going to see is going to be the contents of your sequence, whichever
01:38 sequence you've got open at the time. I should mention, actually, that I'm
01:43 working at a relatively low screen resolution here just to make sure that
01:46 everyone can watch this video. So, I'm working at 1280x720 pixel
01:51 resolution, and you are very likely to be working on a much higher resolution monitor.
01:57 In fact, I encourage you to use a really big computer monitor, and if possible,
02:00 two really big computer monitors, so you can spread things around.
02:04 It's going to look quite compact on my screen, but on yours, I imagine, it'll
02:08 look a lot better. Just so you can see what's going on with
02:12 the Reference Monitor here, I'm going to Undock this panel, and then I'm going to
02:18 just resize it a little bit. There we go.
02:23 So initially, the Reference Monitor just seems to be a copy of whatever is in your
02:28 sequence and that doesn't seem especially helpful.
02:34 The reason that it updates automatically as you move through the contents of your
02:37 current sequence, is this button down here.
02:40 Now, you'll notice that the Reference Monitor doesn't have very many buttons on it.
02:44 It's got Previous Cut, Next Cut it's got a job Controller, Previous Frame, next Frame.
02:50 And it's got this going to Program Monitor option.
02:53 If I turn this off, I can move around in my program monitor separately.
02:57 That allows me to use this as a reference frame.
03:00 If I want to compare one part of my sequence with another, there is another
03:03 way of doing that. Or I can have this on, and you'll see it
03:07 updates automatically. That's pretty much all you need to know
03:12 about displaying and connecting the reference monitor to your sequence.
03:17 The real magic of having the reference monitor is this menu here, which you
03:20 should be familiar with already in Premiere Pro.
03:23 This is your Output Monitor Control. So here, by the full time seeing the
03:28 composite and I can be the alpha which, of course, there isn't any because this
03:31 is just straight video. But where it gets really interesting is
03:36 where we see these items, all of the scopes and the individual scopes, the
03:40 vector scope, the waveform, and so on. On my current monitor resolution, it's
03:46 not super handy cuz it's taking up pretty much the rest of my interface.
03:51 On your computer screen, you can probably have this a lot larger and, in fact, you
03:55 can go full screen with these just by dragging and resizing, and so on.
04:01 So, putting that back, it can make quite a big difference if you've got a second
04:04 monitor to place this onto. For now, I might well just drag this and
04:09 put it over in my Project panel and I'll refer to this a little bit later.
04:15 If you do want to look at another part of your current sequence as a reference for
04:18 comparison, you don't have to use the Reference Monitor to do that, you're
04:21 really better off using the Reference Monitor for the scopes and waveforms.
04:26 You can do it very easily by just going to your source panel and dragging and
04:30 dropping the current sequence into it. You can't edit your current sequence into itself.
04:37 It just wont work, but you can have a copy of your sequence, here we are,
04:41 displayed in your Source panel, and it works just fine as a reference.
04:48 So now, I can have my Reference Monitor with my waveform on it, at the same time,
04:52 as a part of the sequence I'm working on and my actual current sequence.
04:59 I've got my reference over here. The source monitor won't gang though, so
05:02 this is going to be something you'll manually update.
05:05 Of course, another option for displaying your media is to have an external monitor
05:09 and do full screen display using the Playback settings.
05:13 That's an option, too. And I'd encourage you to do that
05:16 particularly, if you can get a full HD resolution monitor to make sure you're
05:19 seeing every pixel of your source media. If I just set this Reference Monitor to
05:25 be full screen for a moment, I'm just using the keyboard shortcut there, the
05:28 grave key as it's called, shifting the grave key against the currently active one.
05:33 You can see here, I've got several different kinds of display.
05:37 First of all, the vectorscope is for monitoring the amount of color in the shot.
05:42 The center is no color and the edge is full color.
05:45 You've got R, G, and B and the secondary colors, yellow, magenta, and cyan, and so on.
05:50 You've got the YC way form, Y for the luminance, C for the chrominance.
05:54 I've got the Chroma turned off at the moment.
05:57 This is for displaying if you like the amplitude, the intensity of the light in
06:01 your picture. So, if I just turn off the Chroma, that's
06:05 a little easier to see. The vertical axis is indicating how
06:09 intensely bright a pixel is. All the pixels of your picture are mapped
06:13 into this display. Left to right is left to right in the picture.
06:17 So, if I come out of full screen for a moment here, you can see there's a bit of
06:21 a blip over here, which is this white t-shirt.
06:24 Down here, we got a dark section, that's this t-shirt on the right.
06:28 Then we've got some others. We've got a so-called secondary color parade.
06:33 So, this is the same thing as a wave form display, but for the secondary colors of
06:36 cyan, magenta, and yellow. So, they are compressed horizontally.
06:40 You're seeing three in one. And we've got the more commonly used RGB parade.
06:45 This is the same thing, but the primary colors.
06:47 The red, the green, and the blue. And you can see we've definitely got a
06:50 blue tint on that shot. We've got a bunch of combined parade
06:53 displays here, that do exactly the same thing but they show them in a compact
06:57 form all at once. This makes a lot more sense on a large,
07:02 secondary monitor where you've got a second screen just for monitoring your content.
07:07 And of course, there's a shortcut to this.
07:09 If you go to your Workspace menu and choose Color Correction, Premiere Pro
07:12 would just work it all out for you. It will give you a tiny timeline, not
07:16 much good for editing but good for locating your shots, a big long list of
07:19 effects, your Source panel, Program Monitor, and down here, your Reference Monitor.
07:25 And if you're on a higher resolution screen, this is just great for getting
07:28 into your effects work. Personally, I tend to have the reference
07:32 monitor a lot larger, especially if you intend to work meaningfully with things
07:36 like the (UNKNOWN) waveform. You really want to have a bit more sense of
07:40 the detail of what's going on in your picture.
07:43 So that's the Reference Monitor and the Color Correction Workspace.
07:51
Collapse this transcript
2. Standard Tools for Measuring and Adjusting Color and Light
The Vectorscope
00:02 I have tweaked my interface a little bit here.
00:04 I have set up my Reference monitor to be nice and large a little bit on the left.
00:10 And I've set up my Effect controls here inside of the little panel I've got left
00:14 from my Source and my Project panel. And I've got my Effects List way over on
00:20 the left and I've got some clips down in the Timeline.
00:24 With this set up it's nice and easy for me too show you the contents of the Vectorscope.
00:29 This is actually a very much more straightforward panel than it seems on
00:33 first inspection. It looks a little bit strange and I think
00:37 that puts a lot of people off, but it's really very, very simple.
00:41 The center of this large circle is absolutely neutral, no color whatsoever.
00:44 And the edge of the cicle represents fully saturated color.
00:49 And everything in between represents the various degrees of saturation you might
00:55 have in your picture. You need to imagine that every pixel in
01:01 this pictures, here I've got a picture of some sky and balloons and clouds.
01:07 Every single dot in this picture is being displayed on my Vectorscope.
01:13 And the position it's taking on the Vectorscope is dependent on just two things.
01:18 The first thing is how intense the color is, and that's the distance from absolute
01:21 center of the circle towards the edge. And the second is the hue, what color it is.
01:27 Now the writing's kind of small, it's a little bit easier at this size.
01:31 But it's kind of small when you have the Vectorscope way down there in the corner
01:35 of your interface. But if you look closely, you'll see an R
01:40 at the top left, a B towards the right and a G towards the bottom left.
01:45 This is the red, blue and green primary colors.
01:50 To see these a little bit more clearly, let's take a look, I've got a a clip over
01:54 here with the Fast Color Corrector Effect on it.
01:58 Now, if we take a look. Here's my clip and you can see I've got a
02:03 clear blue tint to this. The white balance hasn't been done
02:08 properly on the camera. And we've got a color wheel adjustment
02:12 that we can use to tweak the color in this picture.
02:16 Now if you see, first of all. There's a lot of dots that are moved
02:21 towards the blue. And you can see a representation of this
02:25 color wheel and Vectorscope in the fast color corrector.
02:29 The color wheels that you'll see in lots of different color correction
02:32 applications and tools all follow the same pattern.
02:36 You've got your primary blue bottom right.
02:38 Your reds top left. Your greens.
02:41 Bottom left, and if you combine these primary colors you get the secondary colors.
02:46 You see here I've got red, top left, and green, bottom left.
02:50 Combine those together and you get yellow.
02:52 This is fundamental color theory. And there it is, there's yellow on the
02:56 color wheel as well. If you combine red with blue you get
03:00 magenta, and there's our magenta at the top right.
03:03 Combine blue with green and you get cyan, and here's our cyan.
03:08 So what you're getting without the colors and some applications do give you colors
03:12 in the background as well. Is the location in terms of direction for
03:17 all these different hues. So now you know the two factors that are
03:21 displayed by a Vectorscope. How far from the center is it, that's how
03:25 intense, how saturated is the color,and which direction has it moved from the center.
03:29 That's the particular hue. And it's pretty clear here, you can tell
03:32 anyway from looking at the shot, but it's pretty clear that there's a blue cast.
03:37 It's moving towards the cyan as well because there's this big number of pixels
03:41 represented towards the bottom right of the Vectorscope.
03:45 Ultimately, you have to go by eye. And this is why, with all kinds of color
03:49 correction, post-production suites, you'll have a very carefully configured
03:54 grade one monitor. That adheres to very specific standards,
03:59 which means you can see by eye. What the colors will appear like on a
04:05 very, very precisely calibrated standard monitor.
04:09 And that will then be broadcast the same way as every other piece of media.
04:13 And to be honest, how it ends up at the other end is down to the consumer and
04:16 their TV and how they've got it configured.
04:19 But they will always get consistent results if you're using a grade one
04:22 standard monitor. Lacking a grade one monitor cuz they are
04:27 pretty expensive. You can use features like the Vectorscope
04:30 to give you a clear idea of what's going on.
04:34 And this is better than viewing things by eye, because, perception is active.
04:38 Your eye is continually adjusting for the average tones around you.
04:43 Infact, all the high end grading suite you'll see, have very very neutral colors
04:46 in them. Or neutral gray to avoid the eye reacting
04:50 and giving you a perception of different color.
04:53 If you stare at any color long enough, colors around it and inside it begin to
04:57 change in terms of your perception. And you use Vectorscopes to get away from
05:03 that subjectivity. We've got some pretty simple controls up here.
05:07 There's an intensity. Which just changes how bright the dots
05:10 appear on the interface, doesn't make a huge amount of difference, 50 by default.
05:15 And you'll see if I just skip back towards the beginning of this sequence I
05:18 have this Vectorscope sequence. (audio playing) You'll see that we've some bars
05:22 and tone here. I just generated these using the new item
05:26 option in the Project panel. (audio playing) And here, you can see what's
05:31 going on is I've got. Some red, green, and blue.
05:35 And all of the secondary colors. All of primaries are displayed in this
05:39 thousand tone image. And I'm getting each of these pixels displayed.
05:45 In their relative positions on the Vectorscope.
05:48 Because their so precisely the same, these are all clear bands of color.
05:52 They are going to appear as solid dots in the scopes.
05:55 So, you can see I've got a bunch of different monitor configuration palettes
05:58 at the bottom here. But the primary and secondary colors are
06:02 along the top, and you've got a 75% white.
06:05 There are those dots, that's the red, the yellow and the green, and so on.
06:10 Now at the moment I've got the scope set for 75%, intensity color pass, which is
06:14 what I'm using. If I set this to 100%, it's not going to
06:17 make a huge amount of difference. The dots are going to go into the inner boxes.
06:22 Now, of course, that would be really relevant if we were recording from analog source.
06:26 And we've got some color bars in the camera and we're checking for
06:29 misalignment on capture. If we're just looking at our content on
06:33 the timeline we can use the Vectorscope to show us where there's a color cast.
06:39 To show us whether there's enough saturation or not.
06:42 But here you can see if I look at this gradient this is a totally gray scale image.
06:46 Absolutely nothing. All of the pixels in my image are
06:49 displayed in the exact center. If I look at the sky I can see that there
06:54 is a drift towards the blue and the cyan, but that's exactly what I would expect.
07:00 It's not always the case that having the pixels appear in different parts of the scopes.
07:04 It doesn't necessarily mean there's a problem.
07:07 In this case I've got a blue sky and I would want a lot of blue.
07:11 I've got a little touch of I suppose that's kind of rosy orange color.
07:15 And you can see that in some of these pics we're drifting off towards the red.
07:19 But the color intensity is not very high. I could crank up the saturation on this
07:23 image and it wouldn't cost too much. It wouldn't blow out the image and make
07:27 it illegal. And that really is it with the Vectorscope.
07:32 The intensity is the distance from the center, and the hue is the angle.
07:39
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The Waveform
00:02 When you're making adjustments to the luminance of your image, broadly speaking
00:05 you've got three things that you're going to change.
00:08 You've got the so called black level, that's the baseline of absolutely dark.
00:13 You've got the gain, or the gamma, the midtones, that's the curve, if you like,
00:18 of the range of luminance from dark to light.
00:22 And then you've got the top of the range, you've got the whites, the highlights,
00:27 the 100% luminance range. These 3 parts of your luminance are
00:33 displayed inside the wave 4 monitor. And it's actually a very, very simple
00:38 interface once you know what you're looking at.
00:42 First of all, you've got the vertical axis of this graph if you like which goes
00:47 from minus 20 up to 120 but we're really interested in the bit of the scale that
00:52 goes from 0 to 100. And if you working in the US or Japan and
00:59 you're working with NTSC media, you're going to be using this IRE scale.
01:05 And it's not really super important it goes from 0 to 100 and we can more or
01:10 less refer to that as naught percent up to 100%.
01:16 If you're working in Pal, then you're going to be working in millivolts.
01:20 And effectively, it's the same, but it's a scale that goes from 300 millivolts up
01:24 to 1 whole volt. You're still looking at a similar graph,
01:27 it doesn't make a huge amount of difference.
01:29 Each of the pixels in your image, in this case we've got this shot of a model here,
01:34 is represented on this graph. On the vertical axis, you're seeing the
01:40 amount of luminance. There's no color information on this
01:43 graph, this is just the brightness of each pixel.
01:47 The horizontal axis of this graph is the horizontal axis of your original image.
01:54 So, you can imagine a column, if you'd like, of pixels taken from your original
01:58 image and mapped onto this graph where the vertical position in the original
02:03 image is no longer relevant. It's completely ignored in terms of the
02:09 display on the wave form. Instead, the vertical axis represents how
02:14 bright each pixel is in that column. And then you work your way along the
02:18 image, column after column after column, left to right.
02:22 And you can see, quite easily, what's going on in this image.
02:25 For example, we've got a range of dark pixels represented towards the right, and
02:29 that's the whole area of dark pixels between our model's face and this column
02:33 that she's leaning against. And then we've got some highlights on the column.
02:39 And these are represented here, over on the right of the image.
02:42 We have got some highlights on her hair on the left and there they all are.
02:46 In fact we can see, we're burning out a little bit, we're cropping off our
02:50 luminance, where the sun has caught the hair just in the top left hand corner of
02:54 the image. There are some very simple controls on
03:00 the wave form display. don't be confused by me having my
03:04 sequence called the vector scope, that's just the sequence we happen to be looking
03:09 at in this panel. It's the same as the panel menu that you
03:14 get inside the program monitor, and in fact for that matter Inside the Source
03:17 panel if you have a Source open. Let's open something up.
03:23 There we go. It's the same menu.
03:24 We've got here the Intensity, which is just how bright the dots are, if you're
03:27 finding on your screen it's not particularly clear or it's a little bit
03:31 overwhelming you can change the Intensity.
03:35 I'll leave mine on the default of 50. And we've got a Setup level, now.
03:39 Setup is the word that refers to the baseline, the black level of your image,
03:43 and if you're working with analogue source material than traditionally the
03:48 Setup is 7.5 IRE, so we can effectively refer to this as 7.5%.
03:54 If I turn this off, you'll see that the whole of my wave form display shifts down
03:58 a little bit, and the zero line now becomes my actual zero.
04:04 Not this dotted line, just slightly above it, which is the 7.5 IRE zero point.
04:08 I don't need to work with 7.5 IRE because I'm working with all digital source material.
04:15 If I want to, I can view the Chroma overlaid on my wave form display.
04:21 This is pretty useful for getting an overall sense of the composite image
04:24 intensity, and that can be important if you're producing media for broadcast.
04:29 Because if you're producing media for broadcast, there are very specific rules
04:33 about how intense the total signal can be.
04:36 Of highlights and lowlights have to be, there's a range within which your signal
04:40 must be supplied. And they'll just kick it back to you if
04:43 you don't fit within those ranges. But I find generally I use the
04:47 Vectorscope to display what's going on with my Chroma and a clean wave form
04:51 display to see what's going on with my luminance.
04:55 The wave form monitor is absolutely vital for seeing what's going on in your picture.
05:00 The eye is, or the human eye at least, is far more sensitive to luminance variation
05:04 than it is to chrominance variation, so we need to make sure we've got nice
05:07 strong shadows and highlights. That is of course if we want the picture
05:12 to look good, and you may not want the picture to look good.
05:15 You might want it to look dusky if you're doing day for night, you might want it to
05:18 look moody or muggy. And the wave form display is where you're
05:23 going to see if you're achieving that or not.
05:26 Here I've got my shot of balloons, and you can see there's this band of
05:29 luminance which is the sky, and then I've got the clouds, which represent much
05:33 stronger highlights towards the right. And here, I've got a lovely gradient that
05:38 goes from fully dark to fully light, and it's pretty much a smooth gradient.
05:43 And you can see very clearly what's going on in my wave form display.
05:48 I've got the bottom end over here, of totally dark pixels leading up to totally
05:53 light pixels on the right. Here I've got sky, and I've got a broad
05:58 range of luminance, but you can see very clearly, I don't have very strong shadows
06:03 in this image of the sky and the highlights aren't really making it up to 100%.
06:10 And this means that if I wanted to perhaps add a greater sense of three
06:14 dimensionality, a greater sense of, of reality tone to this image.
06:19 Rather then leaving it flat like that, you could make a nice background.
06:22 But rather then leaving it flat, I might want to crank down the shadows and
06:25 increase the highlights a little, it'll give it a greater tonal range.
06:30 Here I've got a shot, a couple of kids on the beach.
06:33 We can see the Individual on the left, the white t shirt here all displayed in
06:38 the wave form. And we've got this banding here, we've
06:43 got the grass over along the bottom and the sky along the top.
06:47 Now you can see how tempting it is to image that the waveform display is
06:51 somehow indicating vertical images. You can kind of see well, that kind of
06:57 looks like a sky, that kind of looks like the grass, this is completely misleading.
07:01 It's just coincidental that the ground tends to be darker than the sky, and as I
07:05 scrub through this you can see the movement.
07:09 If I just zoom in a little on the timeline, you can see the movement of our
07:12 characters as they run off down towards the beach.
07:16 What you'll notice though if I press Play, (audio playing) is that the vector scope
07:20 and the wave form, neither of them updated inside of Premiere Pro until you
07:25 pause or unless you're scrubbing. Generally speaking, when you're making
07:31 color corrections, you're going to begin with the contrast curve, you're going to get
07:35 your shadows, midtones and highlights right before you move on to your color corrections.
07:41 And this means that the waveform monitor is your first go to spot in Premiere Pro
07:44 for color correction. So that's an overview of using the wave
07:49 form display in Premiere Pro.
07:53
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Curve controls
00:02 The curves controls are some of the most powerful tools for making adjustments to
00:06 your image, that normally the editing systems and coloring, and grading systems
00:10 have to offer. It's actually very straight forward
00:14 making adjustments to them. But you kind of need to get your head
00:17 around the technology first of all. Curves are usually one of the first
00:21 places I go to, to make adjustments. But I'm going to try to explain them here
00:25 using a very, very simple black and white image.
00:29 I think this will make the most sense. So I have a sequence open here which is
00:32 my gradient, and it goes from fully dark on the left to fully light on the right.
00:37 And if we look at this in our waveform display, we're seeing a clean line that
00:41 goes from totally dark on the left here, all the way up to totally light.
00:47 And you can see there's a very slight curve at the bottom.
00:49 I haven't quite managed to make my gradient perfect.
00:52 And that's being indicated not by I, by looking at the image but looking at my
00:56 way form. This gives you an idea for suttle
00:59 information that these panels can give you.
01:02 Now I have to take my hat off here to Alexis Van Hookman, for the book Color
01:06 Correction Handbook: Professional Techniques for Video and Cinema for this
01:10 tip on demostrating this feature using the Wave Form display with a gradient.
01:17 It's a brilliat way of summing up the idea.
01:20 I'm going to go to my Effects panel. I'm just going to start typing in Curve.
01:25 And you can see there are two here. Luma for the brightness part of the image
01:28 and RGB which gives me seperate red, green and blue curves.
01:31 I'm going to start with the Luma curve. And just drop this onto my clip and I'm
01:35 going to go to my Effects Control panel, and back into my reference monitor.
01:42 This is just the one reference monitor available inside of Premier Pro, by the
01:45 by, you can't have more than one. I've got this set for my wave form.
01:50 I just see that nothing really changes right away.
01:52 Now, I'm going to have to make this adjustment in a relatively small
01:56 Thumbnail in order for you to be able to see my wave form.
02:01 If I go Full screen with the Effects Controls panel, you can see just how
02:04 large this interface can be, but let's keep it small for now so you can see what
02:08 is going on. What you're looking at in a Curve Control
02:13 is something very, very similar to a Wave Form monitor.
02:18 Essentially in this control, the light coming in is along the bottom axis, and
02:22 the like going out is a long the right and vertical axis.
02:28 So if I've got a pixel that is exactly 50% bright coming in, just follow the
02:33 graph up to the mid point, and that's equal to 50% out.
02:38 So the effect is having no resulting change in my meter what so ever.
02:44 This is just exactly as it comes in, it goes out.
02:46 Where the Curve Control gets interesting, is when you start to make adjustments.
02:50 So for example, if I bring by clicking on the curve I bring this down to about 25%,
02:56 you can see right away by the eye that the mid turns of my gradient image have shifted.
03:05 So we move over towards the right. You can see right away that the way form
03:09 display from our gradiant has shifted as well.
03:12 It's a curve not too similar to the one I've created in my curve's adjustment.
03:17 And what happens now is that any pixel that was 50% fully light coming in, is
03:23 now just 25% light going out. Now what's special about this is that
03:29 because it's a curve, its a little bit like a parametric EQ, if your familiar
03:32 with that sound filter. This makes a very natural gradual
03:37 adjustment to my image. Your seeing this displayed really
03:41 beautifully in the wave form monitor, because the gradient itself is curved
03:45 effectively, it starts dark and gradually gets lighter towards the right.
03:52 And that can make all kinds of changes to this so, I can bring up the levels and
03:55 reverse the change I've just made. And you can see it just shifts the
03:59 lighter part of the image over to the left.
04:02 And I can really wreck this but, and I guess that's part to learn it really is
04:05 to, is to ruin the image. But the lovely thing about the Curve
04:10 Control is that I can add multiple points.
04:12 I can add multiple nodes to this. So that, for example, I can make a whole
04:17 section of my screen pretty much gray. I can, I can do that if I like.
04:22 And at the top and the bottom of the curve, I've got a cut off control.
04:26 So I can say well, the maximum light that's going to come out, is going to be,
04:31 what's that, 25% in and let's go for 75% out.
04:36 And you can limit the range of out put. It can go the other way.
04:40 I can say well, I want a minimum to be dark and I want a certain amount to be
04:45 complete white. So there we go a bit of band of black and
04:49 a band of white. Effectively I'm cropping my luminance
04:52 levels, so that even here where I would be getting, let me move this, I'm just
04:57 going to click on this node and drag off so it disappears.
05:02 This is how you delete a node. If put this over at.
05:07 By my maths this is 25% light in, I'm not getting 25% light out, everything below
05:12 25% on this axis, this input level is black.
05:18 So I'm actually losing detail now, there's no detail available at all.
05:22 You can see this very neatly in another image.
05:25 So maybe if I get this shot of our model and I get the same Curve Control, and
05:29 drop it on to that image. Here's my original, unchanged version.
05:34 And a very common thing to do, particulary with some digital video
05:37 formats, the tend to flatten the image, is just to put a marker in the center so
05:40 I don't ruin my midtones. And just deepen my shadows a little bit
05:45 and raise up my highlights a little bit. The adjustments can be very, very subtle.
05:50 So, if I turn the Luma Curve off and on, you can really begin to see how flat the
05:54 image was before. It didn't look that flat, until we made
05:58 the adjustment and now it's much punchier.
06:01 And you can see here there are some lines appearing in my waveform, and that's
06:04 because I don't have the same amount of color information.
06:08 Our luminance information in this case being spread across the same amount of
06:12 area of luminance. This is being expanded out, and that's
06:16 leaving gaps and bands in the luminance in the image.
06:20 It's okay by eye, it's absolutely fine. All that's happening is that some pixels
06:23 are now brighter than they were and others are darker, and they cross either
06:26 side of the line of the luminance. Now, if we go back to our gradient, I'm
06:30 just going to remove this Luma curve, and in fact, no, I'll undo that, I'll just turn
06:35 it off, and keep that on there so you can have a look at the assets.
06:41 And I'm going to put the IGB curve on instead.
06:44 Now the IGB curve, let's flatten the Luma curve, is exactly the same idea, but I've
06:48 now got Red Green and Blue ontrols separately.
06:53 And what I'm going to do here, for example, is maybe raise up the midtones
06:56 of the red. You can see the midtone.
06:59 This is all based on the luminous levels here.
07:01 The midtone has been raised. I've still got burned out at the top.
07:06 Maybe I'll get the shadows here and increase the blue in the shadows.
07:11 There we go. And maybe in the highlights, I'll put a
07:14 load of green in, but keep the midtones the way they are.
07:17 Let's just bring that up as well. I'm getting some banding there coming in
07:21 from my original gradient. And I think you get the idea, what's
07:25 happening here, is I'm targeting specific levels within an originally gray image.
07:31 But of course, white is made from all three: red, green, and blue.
07:34 And by changing the relative levels, I'm getting a color cast.
07:40 As with so many features, the thing to do is put the effect on and have her play,
07:43 so that you can see the results for yourself.
07:46 It allows you to target the shadows, midtones, highlights, any part of the
07:50 tonal range of your image, by just clicking and adding a node, and adjusting
07:53 the setting. So that's Curves Controls, and that
07:58 applies not just to Premire Pro, but any editing system that gives you this kind
08:03 of control.
08:05
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Color wheels
00:02 Since the vectorscope, relates so neatly to the color wheel design, it makes sense
00:07 to use color correction effects with color wheels, to get the results updated
00:11 inside the vectorscope. So I'm going to go to my Fast color
00:17 corrector here, because it's got a nice color wheel in it.
00:20 I'm just going to drag this onto this clip, and let's take a look at what we've got.
00:25 Now, first of all, I've got a clear color cast.
00:29 Now I can see that by eye, I can see there's a blue color cast in this shot,
00:33 but what exactly is it? If you look by eye, is it towards the
00:37 blue, is it cyan, is it maybe towards the megenta?
00:41 While I can see in the vector scope here, that there is it's kind of more towards
00:45 the blue. You can see there's a greater number of
00:48 pixels that are moving towards the blue, and quite a few that are towards the cyan.
00:52 And it's clearly off from the center, by my eye, the center's about here.
00:57 I reckon, that's all moving towards the blue.
00:59 Now I'd expect to see a fair bit of green here because of the grass and I would
01:03 expect to see some blues because of the sky and the sea, and possibly the
01:06 reflection of the sky, in this bit of tarmac.
01:11 But I'd also want to see a lot more red, we've got skin tones here, and maybe some
01:14 rock and sand in the background. And we should be seeing some reds coming
01:19 through there as well. A color wheel is very, very easy to use
01:23 to make adjustments to your picture. And I guess it has two ways of working.
01:29 One way of working is to grab the dial around the edge and just turn it.
01:34 And what this will do is remap the pixels to another part of if you see on there,
01:38 you can see for yourself on the vector scope there.
01:43 I"m just rotating the location of the pixels inside my vectorscope, and this is
01:48 really useful if I just scroll up and reset here, this is really useful if you
01:53 generally want to warm up a shot or cool it down.
02:00 Just moving it towards the greens and the blues, or moving it towards the reds and
02:04 the magentas. The danger is of course, you can see
02:07 right there. If I go too far, everything starts to
02:10 look a little bit like it's on another planet.
02:13 So what you'll find is that switching around the Colors, using the hue wheel,
02:18 isn't always perfect. Partly because your eye has different
02:23 levels of sensitivity to different colors, and so an equal amount of green,
02:28 for example, might well be punchier and stand out to you than say, an original
02:32 amount of red. So you can make very subtle adjustments
02:37 this way but not really major ones. The other way that the color wheel works
02:42 is to use this puck in the center to compensate and make adjustments for,
02:46 well, either to make an adjustment or to add a color cast to your image.
02:52 And the thing to remember here, the thing that kind of makes sense of an interface
02:56 element like this, is not to think in terms of your whole image.
03:00 Not to think that the whole thing is being affected by this one control.
03:05 It kind of makes more sense to me if you think instead that every individual pixel
03:09 of the image is being affected by whatever change you make.
03:13 Just going to punch in here and set my hue angle back to zero.
03:17 Bearing in mind that I'm seeing every pixel displayed here in my vectorscope
03:21 and every pixel is going to be affected by the same amount by my color wheel.
03:28 Well, I can see pretty clearly, if I want to shift my pixels away from the blue and
03:33 cyan area of the color chart, all I have to do is move the park in the opposite direction.
03:40 And this is great. I just pick the angle and move it back
03:43 until things are more broadly distributed across the center of the vectorscope, and
03:49 I think that's not too bad if we go full screen with this.
03:55 That's given me much more natural skin tones, the greens coming back into a
03:58 natural color, the blue on the jeans, the white on the t-shirt's pretty close by my eye.
04:04 It's made a really big difference. The lovely thing about combining the
04:08 vector scope with the color wheel is that one teaches you how to use the other.
04:13 You can immeditely see what adjustment needs to be made.
04:17 Now this is an example of an overall master adjustment to the hue on my picture.
04:23 And of course I can go full screen with my effect controls panel and get a
04:26 massive hue wheel if I really want one to make very subtle adjustments.
04:31 There is also a magnitude control. I'm just make this perhaps a little bit
04:35 smaller so you can see what's going on here.
04:38 But if I adjust the magnitude of my color wheel, you can see that I don't know if
04:42 it's too clear on your screen there, but I'm changing the intensity of the
04:46 adjustment that I'm making. Just undo, oops.
04:51 A couple of steps there, let me redo that.
04:55 But I've also got a gain control and you can see here, if you look at the colors
04:58 that are adjusting inside the color wheel, this is kind of like, I don't
05:02 know, changing the amplitude of it, the intensity of the adjustment that I'm
05:06 going to make. You can make really strong, powerful
05:11 adjustments using this if you want to. I tend to leave it on the default 20.
05:17 Now that you're familiar with using a color wheel for the overall image, let's
05:21 take a look at the slightly more advanced version.
05:25 Here I've got another clip, and I've got the Three-Way color corrector applied
05:29 rather than the Fast color corrector. And what's special about the Three-Way
05:33 color collector is that is gives me seperate control of the shadows, mid
05:36 tones, and highlights of my image. If you want to see what I mean by that on
05:42 the output menu here I've got an to display tonal range I switch over to that option.
05:50 I'm now seeing a three color image. I've got everything that's defined by the
05:55 shadows which is in black. Everything that's defined as mid tones as
05:59 grey and everything that's defined as highlights in white.
06:04 And you can see very clearly, the regions of the image that are going to be
06:07 effected when I make alterations to the shadows, mid tones and highlights.
06:12 I scroll down a little bit here. You can see my three color wheels.
06:16 They all behave exactly the same way as the Master color wheel we saw in the Fast
06:20 color corrector, but these ones relates specifically to shadows, mid tones and highlights.
06:26 Now it's kind of subtle if I go Fullscreen with this you'll probably see
06:29 it a bit more clearly. The shadowy ones all a little bit darker
06:32 in the middle, mid tones are kind of a mid tone and the highlight ones are
06:34 brighter in the middle. So let's have a look at this in action.
06:40 If I switch this back to showing me the composite output, this is the result of
06:44 my effect. Now my effect is kind of dinky here so I
06:48 think I'm going to shrink down my scope a little bit so you can see whats going on
06:52 a little bit better. That's good about there.
06:56 Okay. Right.
07:00 So now, if I perhaps move my shadows towards the blue end of the scale.
07:05 I'm going to show you this in a very obvious way.
07:08 So I'm giving myself strong blue shadows you can see in the background there the
07:11 dark regions of the picture are turning blue.
07:15 And then if I get the midtones and perhaps make those really golden, so you
07:19 can see this area of sand is a really bright, vivid golden now, and if I get my
07:23 highlights, and I'll make this really obvious maybe go for a cyan light blue
07:28 color, or maybe even a green. If I go full screen again you can see On
07:36 the shoulder here, we've got a light blue, scion green tint, and even on the
07:39 highlights of the sand. Now I'm doing a terrible example of an
07:44 adjustment here, but hopefully it's demonstrating nice and clearly how these
07:48 three color wheels are allowing me to work with segmented areas of the picture.
07:53 Very commonly particularly lighting senarios, you'll find that either the
07:56 shadows, or the highlights have a color cost that you want to get rid of.
08:01 By using these separate shadow midtone and highlight controls, you can target
08:05 those parts of the image. So it's a really powerful way to work.
08:10 In any case, the mechanism of using color wheels is always the same.
08:13 You've got a puck in the center, or a dial around the edge.
08:20
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Levels
00:02 Levels Adjustments are another standard way of interacting with your media.
00:06 And they are particularly useful if you've got a flat image and you just need
00:09 to make it a bit punchier and increase the contrast.
00:13 You can do this perfectly well using Curves Adjustments or a whole bunch of
00:16 other adjustments within different color effects.
00:19 But there's something very slick and fast about doing it using Levels controls.
00:24 If you are used to using Levels inside of Photoshop, this is going to be old news for you.
00:28 But let's have a look at how you do it inside of Premiere Pro.
00:32 So, I've got a shot here, this station.mp4 file, which is pretty flat.
00:39 You can see here in the Waveform display. I don't really have any shadows below the
00:44 20 IRE scale, so let's call that 20%. I have got some highlights that are
00:49 punching up over the 100% mark. And that's okay, but you can't really
00:53 tell because the relative contrast ratio, that's the shadows, are just not there to
00:58 display it. So, it looks pretty flat as an image.
01:01 And I'll just go Fullscreen for a second you can see.
01:04 This is Birmingham New Street Station in Birmingham.
01:08 Bit of a concrete jungle. I've already applied two Levels effects
01:12 to this clip. Auto levels and the Manual levels.
01:16 And this is under, if I just search for this here in the Effects panel, is under
01:20 the Adjust category of Video Effects. Not really where I'd expect to find them.
01:26 I noticed that the Manual level control is a CUDA enabled one.
01:30 Although, the Auto level effect is not. So, if I look at my Waveform display and
01:35 turn on Auto levels, which has very few controls, you can see right away Premiere
01:40 Pro has deepened those shadows. It's also limited the highlights, so I've
01:46 not got illegal levels here. And the image is right away much punchier.
01:51 There's a lot more going on there... Now, this isn't great quality original
01:55 source media. So, you can see.
01:57 It looks to me like there's some grain in the shadows there.
01:59 But at least we've got a cleaner, more engaging image to look at.
02:04 Coincidentally, of course, you could always look this up.
02:07 But the auto levels filter effect has some temporal smoothing which prevents it
02:10 from having different interpretations of the luminace from one frame to the next.
02:16 So, you can crank this up and it will look into other frames and average out
02:20 the adjustments that it makes. So, you don't get kind of stuttering
02:25 brightness effect. If you turn on the Scene Detection option
02:28 here, it means that the Auto levels effect will look for dramatic changes in
02:32 the image. And not do the Temporal Smoothing beyond
02:37 that change, cuz otherwise you could get some rather weird effects if you can't do
02:41 a completely different scene. And the Auto levels effect treated that
02:45 as part of the adjustment. We've then got a black clip and white
02:49 clip which just trims off the absolute topmost brightest pixels and darkest
02:54 pixels, just to make sure that nothing creeps over the edges into illegal levels.
03:01 We also have a blend with original control here, which allows us to smooth
03:06 out how much this is affecting the original image.
03:11 But I'm just going to turn this off again with the Effects Enable button.
03:16 And I'm going to turn on the regular Manual levels effect.
03:20 If I expand this, this has rather a lot of controls, rather a lot of numbers.
03:25 And it seems a bit contrary to my suggestion that this is a nice, easy
03:29 effect to setup. I'm just going to resize a little bit, so
03:32 you can read these a little better. What we've got here is the Black Input
03:37 level for the RGB, which is the baseline for what black should be.
03:42 And the White Input level, that's the top of the original media.
03:47 And then, we've got the Resulting Limits for output of black and white.
03:52 Now, RGB just means the whole image. Gamma is the grey mid-tones adjustment,
03:57 so you can make changes to that as well. Again, not particularly user friendly looking.
04:02 We've then got a red version of all of these, a green version of all of these,
04:07 and a blue version. So, we've got RGB controlled separately,
04:12 and we've got an overall composite color. Still not looking very user friendly though.
04:18 However, some of the effects in the Event Controls panel in Premiere Pro have this
04:22 extra button. And this is an extra set of controls for
04:26 the effect. And if I click on this, suddenly we've
04:29 got a rather more interesting display. Now, to my eyes, this looks a little bit
04:34 old school, this is clearly an older effect that's been migrated into CUDA
04:38 support and it's actually very, very useful.
04:42 What we've got at the top here is a menu to chose whether we're going to work on
04:45 RGB, that means everything or just the red, the green, or the blue channels.
04:50 We'll stick with RGB, I think for now. Then what we've got here is some
04:54 controls where we can type in limits. But what I'm really interested in is this
04:59 section here. I can adjust the Input Black level, gray
05:03 midtones Gamma level, and the Highlights White level.
05:08 Now, this is Input level, at the bottom I've got Output levels.
05:12 And what you're looking at is a graphic representation of the relationship
05:16 between the two. And I'll try to illustrate this.
05:19 Just before I do that, of course, you can see there's a Load and Save option.
05:22 So, if you're going to apply Levels Adjustments to lots of clips, you can
05:25 store your own file versions of these. Rather pointless to my mind because you
05:30 can always make a preset inside of Premiere Pro anyway using the Regular
05:33 Effect controls. Now, just to illustrate the relationship
05:38 between these two sets of controls, let me, first of all, make a dramatic
05:41 adjustment to the output levels. I think this will make the most sense.
05:46 And before I even do that, you can probably just about see, there's a, a
05:49 kind of a shimmer of black pixels at the bottom of this big white space here.
05:54 And what you're looking at is a histogram.
05:57 The histogram is showing you how many pixels are in the dark regions of the
06:01 image, the midtone region, and the highlights region.
06:06 So, we've got not really an indication of which pixel is which, but instead, how
06:10 many pixels are in a particular region. Now, to my eyes, this isn't very clearly displayed.
06:17 I've seen better histograms with taller images on them.
06:20 But you can see right away, I don't really have much in the way of shadows,
06:23 and I don't have all that much in the way of highlights.
06:26 It's all clustered around the midtones. Dark on the left, gray in the middle,
06:30 bright on the right. Now, I'm going to drop the Output level by
06:34 just dragging this control here, to about half way.
06:39 There you go. 134.
06:41 And you'll notice that nothing changes in the image in Premiere Pro.
06:44 Nothing changes on the Waveform monitor. But it does update inside the display
06:49 inside the levels settings. If I click okay though, now everything
06:53 updates and you can see immediately what's happened on my Waveform.
06:57 I just go to Fullscreen here. I've cropped the total Output level to
07:02 about 50%. If I come back and go into those controls
07:06 again, lift that back up, lift up my shadows.
07:10 About the same height. And again click OK.
07:12 Go to Fullscreen again. You can see I've left the highlights
07:16 where they were, but now I've cropped the base line, the black level from my image
07:20 to at least 60%. You can see the result of that in the image.
07:24 All of my shadows have been lifted. So, this is a crop for my Luminance levels.
07:30 Now, if I go back in again and I'll just reset this.
07:33 You'll notice that my scale goes from 0 to 255, that's because this is an 8-bit effect.
07:39 If I change my Input levels, I'm going to reset where the luminance level should be
07:44 in the image to match the output level. So here, for example, I'm going to set,
07:50 let's just make this really dramatic. I'm going to set an Input level of 57 to
07:55 match the output level of 0. And this means that all of the image is
07:59 going to be crushed up and I'm going to get deeper blacks.
08:02 You can see it in the Thumbnail, and there it is.
08:05 I've got more detail in the shadows. I can do the same thing for the highlights.
08:10 I can pull this in and reduce the highlights.
08:13 And again, click OK. And if you look now, at the image, really
08:17 strong contrast. If you look at the Waveform, a really
08:21 spread Waveform with pixels indicated all across the contrast ratio.
08:26 So, you can see that working with histograms in this way gives you an
08:30 indication of where your midtones should be and how much you can pull in the
08:34 highlights and pull up the shadows to give you a much stronger contrast range.
08:41 Now, if you're working with YUV Media and not RGB Media, you may end up having to
08:48 crop your Output levels to 16 in the shadows and 235 in the output.
08:56 And that's just because, if you're working with the YUV color system in an
09:00 RGB system. Well, the black level for YUV starts at
09:05 16 on the RGB scale, and the white level finishes at 235.
09:13 These are just standard numbers. If it doesn't make any sense to you,
09:15 don't worry. These numbers are going to come up time and
09:18 time again. Now, that's working with Levels
09:22 Adjustments inside of Premiere Pro.
09:26
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3. The Fast Color Corrector
An overview of the Fast Color Corrector
00:02 To get a sense of what's going on with the Fast Color Corrector.
00:06 I've just set up a simple sequence here, where I've got a picture of a color wheel.
00:10 I've just taken a screen grab from this color wheel effectively but I've cranked
00:13 up the gain on it so you can see the colors more vividly than they are by default.
00:18 And underneath this, I've placed this sky image, just so we've got something in the
00:23 background for comparison. I've also got this off color shot of a
00:27 beach so we can see what happens with the automatic light balancing.
00:32 It's the perfect shot for all the fix. On this color wheel TIFF clip on my
00:37 timeline, I've added a four point garbage map which just chops off part of the
00:41 image and the Fast Color Corrector itself.
00:45 Although I haven't made any changes to this yet.
00:48 It's worth noting that any color correction effects that you have inside
00:51 of Premier Pro, or actually, really any effects you have in Premier Pro.
00:55 They are working on the results of any previous effects.
01:00 So here, for example, on my stack, I've got all of the motion controls, that's
01:04 things like scale and position and rotation.
01:08 And then I've got my opacity controls. Then if I've got any time remapping
01:11 that's applied. And then I've got this four point garbage
01:14 mat which I've switched off right now. If I turned this garbage mat on, and I'll
01:18 just click away from the headings so you don't get many handles on it.
01:22 You can see, I'm just chopping off part of this image, I've made a pretty
01:25 arbitrary shape here. And you're seeing the clouds underneath it.
01:31 So, if I make a color correction adjustment now, I'm going to be making it
01:36 to the results of these previous effects. But of course, you can see, I'm not
01:41 making changes to the background layer. The effects in Premiere Pro work a little
01:46 bit differently to effects in some other editing systems, where you make a change,
01:50 and it applies to everything underneath the clip up to that point.
01:55 So, just undo that very subtle adjustment I've made, and I'm just going to turn off
01:59 that four pointINAUDIBLE. I'll turn it on, and I'll show you the
02:04 first menu here. If I have the four point garbage mat
02:07 turned on, I'm creating an alpha channel for my layer.
02:12 So I'm applying some alpha that wasn't there before.
02:16 The Fast Color Corrector controls have, right at the top here, an output option.
02:22 And look at this, I can specify whether I'm going to see a composite image which
02:26 is very much the same as the option you'd get under the regular output menu that
02:30 you have where you could use scopes and way forms or composite video for all of
02:34 the player monitors. I also have a luma option, which is
02:40 particularly useful if you want to look at contrast.
02:44 Now, I've set up my interface just for this with the reference monitor showing
02:49 all the scopes. If I switch this over to showing the wave
02:54 form and just pop over to this clip here. In fact, maybe if I show you, here we go.
03:02 I've got this shot of a station, which is a very flat image, it doesn't have very
03:07 high contrast, and you can see. If I put the,let me get my Fast Color
03:12 Corrector here and put it on this clip. And select the settings for it.
03:18 And set the output to Luma. You can see right away that there's not
03:22 very much contrast in this shot. Now you need to be clear that your eye is
03:27 not the best judge of what's going with an image.
03:30 That's what the wave forms and the scopes are for.
03:32 But I can definitely tell by having this in a luminance where the dark areas
03:36 should be and they're not and whether the highlights are real or not.
03:42 So, it's quite useful mode when you're looking at the tonality of your image.
03:46 Okay, so now I've got mask and that just shows me which area of the picture is visible.
03:53 If you've got a complex mask or complex alpha, it can sometimes be a little bit
03:56 difficult to see what you're working on. And having the output to mask, just shows
04:01 you the alpha really, of your image. Now I've got a split view, and again, if
04:05 I put a really obvious adjustment in here, turning on the split view.
04:09 I just re-size this a little bit, so you can see.
04:13 Turning on the split view gives me a line across the image, so I can see what the
04:17 image looks like effected and what it looks like unaffected.
04:21 I said this to a horizontal or vertical and I can specify where the line is.
04:25 Being able to change where the split view is is really useful and obviously you
04:29 might have a particular element that you want to color correct and it's important
04:32 to be able to adjust where the line is. And then over here, we've got an
04:38 automatic wipe out control. And this is pretty handy if you're in a hurry.
04:42 I guess that's why its called the Fast Color Corrector.
04:45 If I choose this shot here where I've also added the Fast Color Corrector, it's
04:48 obvious that there should be white on this tee shirt.
04:52 And it's an obvious blue color cast. I can see that in my vector scope.
04:57 There we are, over towards the blues and the cyans.
05:00 All I need to do is either manually specify what white should be, that is,
05:04 choose a color here that isn't white but should be so Premier Pro can make an adjustment.
05:11 Or, I can take this eye dropper and just click on any part of the image that I
05:14 think should be white. Let's take the shoulder here.
05:17 And instantly you see a result. So if you're really in a hurry you could
05:21 do worse than throw the Fast Color Corrector onto your clips and apply a
05:25 single eye dropper adjustment. Make a preset out of that, you do it
05:30 under the panel menu to save a preset, of course I've not got the effect selected
05:34 so it's grayed out. You can see there.
05:38 And apply that to all of the clips from the same location.
05:42 So that's a really quick way of applying a color adjustment.
05:47 Then here I've got the color wheel, so I move the puck from the center, and what's
05:52 happening with this puck control is I'm updating the controls underneath it.
05:58 You can see here I've got the color balance, angle, which is this item here.
06:04 This is for me to move my pixels off center.
06:08 So if you image a center point of the part make no change at all, and as I drag
06:12 down towards the blue I'm saying increasingly make every pixel more and
06:15 more and more blue. And you can see the magnitude is being
06:20 adjusted as I drag towards the edge. Then also, you can see I've got a hue
06:26 angle, and that's what I'm adjusting with this wheel around the edge.
06:30 Be careful with your hue angle adjustments, because it can lead to some
06:34 rather unnatural-looking changes, although if you make very subtle
06:38 adjustments, it can be absolutely perfect.
06:42 But it's just worth playing around with a little bit.
06:44 Let's reset that. I'm just using Ctrl+Z or Cmd+Z on a Mac there.
06:49 And here we've got balanced gain. And if I crank this up you'll see
06:52 effectively what is happening is I'm changing the mid tones of my adjustments.
06:58 So here I've got an adjustment from no adjustment at all to the total adjustment
07:01 that I've made. But then within that adjustments,
07:05 effectively I'm making a change to the gray scale of the RGB channels for all of
07:09 the pixels in my image. If I go to my wave form and it's very
07:14 much like the gray scale mid tones of my wave form except the mid tones that I'm
07:18 adjusting here are for an adjustment. So if I crank this up I'm going to get a
07:24 sharper adjustment to the colors, if I crank this down I'm going to get a more
07:28 subtle adjustment to my colors. Now if I just, I'll just reset for a
07:34 second here. Okay.
07:36 Now scrolling down a little bit, I've got auto black, auto contrast, auto white level.
07:45 That's going to set the baseline for my wave form.
07:48 And set the mid tone spread and the highlights.
07:52 I can do that manually as well by using these eye droppers so I can just click on
07:55 something that should be black, click on something that should be gray.
07:59 Sometimes difficult to find a gray, but there you go.
08:02 And then click on something that should be white, maybe these clouds from my highlights.
08:07 And you get an okay results then here underneath I've got some regular input
08:11 and output levels controls. Again if I reset, and then I can specify
08:16 what the black level should be and what the highlight level should be, and do
08:20 this by referencing my wave form I've gone completely off the scale there.
08:27 And then I can adjust my midtones, this is just for luminance levels, this
08:31 doesn't change the color. Same output levels that you'd expect to
08:36 see as usual underneath that, I can specify and clamp my base line wherever I
08:40 want and my top level. And I'm making adjustments to these
08:45 controls underneath, when I change my levels controls.
08:50 So I can move the black level, you can see that's updating the display.
08:53 I can set my output level. So really these are just shortcuts to the
08:56 manual controls, where of course, like any other effect inside of Premier Pro.
09:01 I can click and type a number in or I can click and drag.
09:05 So that's the controls of the Fast Color Corrector in Premiere Pro.
09:13
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Using the Fast Color Corrector
00:02 So, let's have a go at using the fast color corrector to make some adjustments
00:05 to a clip that clearly needs it. And we've got something here, which is me
00:10 in front of a green screen, or at least it's meant to be a green screen.
00:15 And let's just take a look and see, see what it looks like at the moment.
00:20 > > I'm not sure if you've got the lighting completely right on this.
00:24 > > I think I agree. So, we need to find some way of cleaning
00:25 up the white balance in this shot so that we can get a clean key from the background.
00:29 That's clearly not a proper green screen. And if I go to my reference monitor and
00:39 look at the vectorscope, I can see we've got a really, really clear yellow, red
00:42 bias on the white balance of the camera. And I know this because we deliberately
00:47 ruined the white balance on the camera to get the shot.
00:51 So it's a little bit little bit messed up.
00:53 So, all we need to do is take the eyedropper from the Fast Color Corrector
00:57 and find something that should be white in the shot.
01:01 And this can be difficult, of course, because right here I'm wearing a white
01:04 shirt, so it's just a question of clicking on the color of the shirt.
01:09 If I bring this up full screen, you can see that's a massive improvement.
01:13 > > You're completely right on this. It's not 100% perfect, I think there's
01:17 still a little bit of a cast on there, and if we go full screen with the scopes,
01:21 you can still see there's a bit of a trend towards the yellow red.
01:26 And I'd expect to see a lot more in the pure green category of the vectorscope.
01:31 So, one thing I can do is just Improve. If I bring up the scope a little bit larger.
01:37 Again, this is a lot easier if you are working on a larger monitor than I am
01:41 here, but you can see if I pull this over, away from the direction of the
01:44 color cast in the scopes, and then go full screen again.
01:50 Much, much better, although it looks to me like we're beginning to lose some of
01:53 the contrast in the image there. It looks kind of soft to me.
01:57 So, perhaps if we go down to our Levels, bring out your Waveform display, yeah you
02:02 can see very rare clearly there. Now this is power media, which means that
02:08 if I just bring this waveform full-screen here were looking at the milivolts scale
02:11 rather than the IRE scale but you expect on NTFS media.
02:16 To be honest, it really doesn't make a whole lot of difference.
02:18 The millivolt scale goes from 0.3 to 1, but you can treat that range as
02:22 effectively being your hundred percent scale on the IRE wave form.
02:28 It still works exactly the same way. And what I want to do is maybe, just
02:32 bring up my highlights, not going to go too crazy with this, because there's a lot of
02:37 mid-tones in this shot. I think the shadows are pretty good but
02:42 maybe we could stretch them down a little bit.
02:45 Perhaps bring up the midtones a little bit.
02:48 I don't want to go crazy. Again I'm just toggling full screen here,
02:52 still looking a little bit flat, so maybe we can raise this up.
02:57 Now, the thing about contrast is that what tells the eye whether something is
03:01 in contrast or not, isn't really objectively whether you've got bright
03:04 highlights or deep shadows. It's the relationship between the
03:09 highlights and the shadows that gives you the sense of contrast.
03:13 So again, if I bring my shadows down It's looking a little bit better, maybe bring
03:19 this down a bit. I don't especially want to change my
03:24 output levels. I'm working in RGB for an RGB display for
03:27 a computer monitor. If you were working for a television
03:31 monitor, you would be wanting to bring this in, bring your output in to the
03:36 16,235 range. the reason for this is, cameras shoot
03:40 using the YUV color system, that's the luminants in one channel, then you've got
03:44 the blue minus the luminants and then the red minus the luminants, that's the Y,
03:48 the U, and the V of YUV. The green is calculated based on those
03:53 three bits of information. You get the fourth, now the color system
03:57 was created for analogue broadcast and it's sort of analogue transmission.
04:01 It's very, very efficient for the RGB scale it's a little bit simpler, you just
04:05 got three channels there. And computer monitors and computer
04:10 software, they all tend to work in the RGB range.
04:14 That's all fine, but, if you took the YUV scale, and you mapped it up against the
04:20 RGB scale, it would actually go from 16 to 235.
04:26 And if you look at images. That are clamped to 16,235 on the RGB scale.
04:33 On a computer monitor. It looks pretty terrible.
04:36 You end up with Very flat looking whites.
04:39 And very gray looking blacks. But if you look at that media, on a
04:42 television screen. Which is why it's important to have one
04:45 connected to your computer. Suddenly, everything looks perfect.
04:49 Because on the YUV scale, 16 on RGB is perfect black.
04:55 235 on RGB is perfect white. Try it out and you'll see what I mean.
04:59 Anyway, let;s leave this as it is. Now, there is a shorter way of achieving
05:03 a clean, white result with the Fast Color Corrector.
05:08 And that is here, you can see we've got a, color chart on location.
05:14 And all I need to do, if I select this clip, is grab the, let me re-size a
05:18 little bit, grab the White Balance Fast Color Correction eyedropper and click on
05:23 something that absolutely should be white.
05:29 And right away, I get a much better looking set of colors.
05:33 I've still got it. So, it's still a rather flat, you can see
05:35 the way the camera has recorded this. I might well combine this with the
05:39 dedicated levels adjustments and just bring this back to life.
05:44 Again, don't want to go too crazy with it, I need to keep those greens nice and strong.
05:50 You'll notice that below three, the image is cropping out in the black level.
05:55 That's okay. Something like that perhaps.
05:59 Now, I'm ready to perform a key, and in fact I've got the ultra key effect
06:03 already applied to another instance of this clip on the timeline here.
06:10 And this is an even worse shot, where you can see that I've got really blown out
06:14 highlights, and terrible, terrible color casts.
06:19 Again, I'm just going to get the eyedropper, drop it onto the color of
06:23 this shirt. That's making a bit of an improvement but
06:26 it's far from perfect. Try somewhere else, still not perfect but
06:30 it's okay. So what I'm going to do, is bring up my vectorscope.
06:35 And I'm going to do this a little bit by eye.
06:37 I'm going to really pull away from the cast I can see on my scopes, to try to bring
06:42 this back into the center. And it's pretty good, but I'm not getting
06:47 enough adjustment even pulling this right out to the edge of my color wheel.
06:52 So, now I'm going to get the gain adjustment and I'm going to ramp up the gain so I'm
06:56 getting a much stronger adjustment effect.
06:59 That's too much there. Let's take a look at that.
07:02 That's a bit better. Reasonable green, me in the foreground.
07:05 I'm definitely going to want to do some levels adjustments to bring this in,
07:09 maybe, let's go back to my. Wave form, I can see my highlights there
07:15 aren't quite strong enough. Bring down my mid-tones a little bit.
07:20 I'm doing this kind of rough, but I think you'll get the gist.
07:24 That looks a little bit better. If I now flatten my Fast Color Corrector,
07:28 and look at my ultra key, now I need the key here to be further down the list on
07:32 my effect controls. If I turn this on, now we've got a
07:37 reasonable key. I've already set up the key here if I
07:41 just choose a bit of the green. And you can see right away, I've got a
07:46 reasonable key out of this shot. I've gone too far in, let's have a look
07:52 from here. > > Do you think the color is right?
07:55 > > And I think that looks okay, you might end up wanting to do some color
07:59 work to match the foreground with the background of course.
08:04 But at least I'm getting a reasonable key, thanks to using the Fast Color
08:08 Corrector first in the chain.
08:11
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4. The Three-Way Color Corrector
An overview of the Three-Way Color Corrector
00:02 The Three Way Color Corrector effect works in a very similar way to the Fast
00:05 Color Corrector in Premiere Pro. But it's got a couple of specific differences.
00:10 First of all, the Three Way Color Corrector as the name sort of suggests,
00:14 allows you to approach three parts of your total color range.
00:20 And those three parts are indicated by these three color wheels.
00:25 So instead of one color wheel, you get one for the shadows, one for the
00:28 mid-tones, and one for the highlights in your picture.
00:32 Otherwise, it's a pretty similar affair. You've got some secondary color
00:36 correction controls as well, which I'll explain in a moment.
00:40 So, just running from the top here, if we look at the shot, I've got on the program
00:44 monitor and look at it for comparison in the Waveform display.
00:49 We can see that this has got a good range of highlights.
00:52 Some of them are not quite peaking, but they're looking okay.
00:55 That's going to be the sky I should think, and then we've got quite a lot of mid-tones.
01:00 There's a thick band of pixels that are in the mid-tone region and not very much shadows.
01:04 We can see that there's not a lot of deep color in this shot.
01:07 And we might want to work on that a little bit to improve the overall
01:10 appearance of the image. If I click on the Output menu, I can see
01:15 a composite of the total picture. That kind of makes sense.
01:20 All the red, green, and blue displayed normally.
01:21 I can see a Lumo only view, which is very good for a by eye comparison of
01:25 highlights and shadows. And again, I can see there's not a lot of
01:30 dark areas in the picture. There's the clothes on this boy over
01:32 here, the shorts there, the sides of the rocks.
01:35 But otherwise, it's a relatively soft contrast range.
01:39 Then I've got the mask display, which is going to give me a display of any alpha
01:43 channel information set for this clip. Obviously, at the moment, there isn't
01:48 any, but if I was to combine this with something like a garbage mat or any kind
01:51 of mat, this would be displayed. Not super important, but useful if you're
01:56 having trouble identifying what part of the image you're really working on.
02:00 And then I've got this option, Tonal Range.
02:02 And what the Tonal Range does, if I just drag through here, you can see is, it
02:07 gives me a simple indication of where the dark shadow regions are, where the
02:11 mid-tones are, and where the highlights are.
02:17 So anything that would be controlled by this left-hand color wheel, that's the
02:21 black areas of this image. Anything that would be controlled by the
02:25 mid-tones is grey and anything that would be controlled by the highlights is white.
02:31 So the entire image is simplified into black, gray, and white.
02:34 And this is quite handy for getting a sense of the tonal range of the image
02:39 generally and for working out what the controls are going to do inside of the Color
02:45 Correction tool. So I'm going to come back and go to my
02:51 Composite view. And scrolling down here, I can show a
02:55 Split view. I'll just make a really obvious
02:58 adjustment here using my Color Wheels, so you can see what the Split view is doing.
03:04 I can specify a percentage for the Split view and I can specify a Vertical or
03:08 Horizontal Split view. This is very useful if you want to
03:12 compare and contrast specific parts of your image.
03:16 Let's come out of that. And then I've got controls here for, in
03:20 fact, let me reset that as well. I've got controls to specify where the
03:24 black levels should be, the grey, and the white.
03:28 Now, further down the screen, I've got the same kinds of controls automatically.
03:33 I can click to do a general. Auto-black level contrast, and white
03:37 level adjustment. Essentially, these controls are
03:40 specifying, that the darkest pixels that exist in the image, should be on 0 or
03:44 just above 0 in my Waveform display. And the lightest pixels in the image,
03:50 whatever they are, should be just below 100, in my IRE display.
03:54 That would be one volt on a (UNKNOWN) Waveform display.
03:57 And the contrast should be ranged between the two.
04:00 So, in theory, by clicking these buttons, I'm going to get a reasonable adjustment.
04:05 Now, this image is actually okay. Part of the problem is really that the
04:09 mid-tones aren't perhaps spread in quite the right way.
04:13 I might well want to use something like a Lomo Curve to improve the overall
04:17 contrast range of this image. So, I'm going to go back and reset again,
04:22 very, very subtle adjustments there. Looking down here, I've got a tonal range
04:27 control that allows me, first of all, to make corrections directly using my color
04:32 wheels, and secondly, to specify. Not what the color wheels do but what
04:38 these controls under the color wheels relate to.
04:40 If I just resize a little bit, so you can see what the words say.
04:46 I've got here Highlight Hue Angle, that's the direction if you like for my, I'm
04:51 changing the wrong one, sorry. That's the wheel around the outside of
04:57 the color wheel. I've got Highlight selected in the Tonal
05:00 Range menu and that's what I'm saying here.
05:03 Then I've got an amount of adjustment from the center.
05:07 And I've got the angle of the adjustment. So again with color wheels, I can change
05:12 overall position on the hue scale each of these has an angle because it is circle.
05:18 Then I can shift all of the colors together or I can take the chromanance
05:23 values for each individual pixel and take them off of their current state towards a
05:28 particular color. So if I wanted to move all of the
05:33 highlight pixels in this shot towards the cyan blue range, I can do that by just
05:37 dragging off from the center. And remember, we're thinking in terms of
05:43 whole images. But it makes much more sense to think in
05:46 terms of individual pixels, every individual pixel as having this
05:49 adjustment applied to it. I've then got a control here which is
05:54 still in the center, it's underneath this part control which is specifying the
05:57 amplitude of the adjustment that I'm making.
06:01 So I can really posterize this and give it a, kind of like an early 70s color
06:06 effect if I want to. If I use this Tonal Range menu, I can
06:11 specify to have an overall adjustment which is going to give me a massive color
06:14 wheel for the entire image. This is rather more like the Fast Color
06:19 Corrector and I can specify to just work on the shadows, just to work on the
06:23 mid-tones, and again, just to work on the highlights.
06:27 And all I'm doing here is changing these controls underneath the Color Wheels.
06:31 I've got direct access to these controls using the Color Wheels anyway.
06:35 So it just depends on whether you want to use the Graphic Interface or the numbers.
06:39 And moving down I've got some overall saturation controls which are pretty
06:44 useful as well. Again, this is dependent on the tonal
06:48 range that you specify further up. And down here, I've got automatic black
06:52 level, gray level, and white level. So you can just use the Eyedroppers to
06:56 specify what should be black, gray, and white.
06:59 Of course, sometimes, it's easier to do this by eye, because you may not have
07:03 black, and gray, and white items on the screen.
07:06 Below this, I've got some levels controls.
07:08 So I can specify the input and the output levels for my image.
07:14 And below that, I've got the numbers that are created by making these adjustments.
07:20 Further down into the Three Way Color Corrector, I've got a whole bunch of
07:25 selections that will define a range of colors that will be effected by the
07:30 adjustment I'm making. So, all of these control adjustments that
07:36 I'm making with the Three Way Color Corrector, at the moment, apply to the
07:38 whole image. As soon as I use any of these controls to
07:43 limit the range that's effected. I am applying what's called Secondary
07:49 Color Correction. So Primary Color Correction is the first
07:52 phase of color correction that you apply to make the overall picture look right.
07:56 Secondary Color Correction, which is often applied as a whole other effect, a
08:00 second effect applied to your clip is usually limited to a specific color range.
08:05 In this case, for example, I could say I'm only going to work on these
08:09 particular blues. And I'm going to or maybe I'll go for
08:13 things like the skin tones and the rocks. And then, I can do something like crank
08:20 up the overall saturation. (UNKNOWN) my saturation control, crank
08:26 that right up. And you can see, if I turn that off and
08:30 on for comparison, I'm just increasing the overall saturation of this particular
08:35 range of colors. This is Secondary Color Correction, and
08:41 you'll see that there are various different controls to define a luminance
08:45 range, a total saturation range, or a specific hue range.
08:50 And you've got an option to automatically use an Eyedropper to
08:53 specify the range. An Eyedropper to choose a color, and then
08:56 you can add to or subtract from the color range that you've selected, cuz of
09:00 course, it's usually a range of colors that you need.
09:05 You can even thin the edge, or soften the edge of the range of colors that you have
09:09 chosen and even invert the colors that you've chosen.
09:13 So, if somebody has a brightly colored dress, for example, pick out that dress
09:17 and then invert the selection, and you can make color correction changes to
09:20 everything else. So that's just an overview introduction
09:25 to the controls of the Three Way Color Corrector, quite an advanced Color
09:30 Correction tool inside of Premiere Pro.
09:35
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Using the Three-Way Color Corrector
00:02 Let's take a look at using the three way color corrector to make an alteration to
00:06 a particular video clip. In this case, I've got some kids playing
00:11 tennis, and what I really want to do is bring out the greens in the shot, but I
00:14 don't particularly want everything else to go green.
00:18 If I just play through so you can see a little bit about what's going on here.
00:21 Let me get a full screen. (audio playing) Okay, so it's just a little kids
00:27 tennis game, but I really want the green to be punchy in this shot.
00:36 If I go into my Tonal Range here, and set this to master.
00:42 And maybe really crank up the green in the color wheel.
00:46 You can see everything's going green. The clouds have got a green tint.
00:50 The sky goes cyan. This kid's skin starts to look rather
00:53 unhealthy and zombie-like. So, I just reset this for a second.
00:58 What I'm going to do is set the Tonal Range first all of to Master.
01:03 And I'm going to make the whole image seem you know, go bright pink and really crank
01:08 up the gain here. So, I'm having a really powerful effect
01:13 on the image. But going down a little bit to my
01:16 secondary color correction I'm going to specify a range.
01:21 So, I'm going to use this to make a secondary color correction, rather than a
01:25 primary one. You might well be wanting to apply two
01:28 lots of the Three-Way Color Corrector, or even maybe to use the fast color
01:32 corrector first, to get a flat level adjustment, maybe.
01:37 Work on the gamma range, work on the mid tones, as it were on the image first of all.
01:41 Get the contrast range nice, and then as a secondary effect, put on theThree-Way
01:45 Color Corrector, and use it in the way that I'm going to here.
01:49 But if your generally happy with your image you just want to apply and effect,
01:52 this is fine. So what I'm going to do, is I've expanded
01:55 out the secondary color correction, and I'm going to click on the Eye Dropper, right
01:58 next to this Center option. And this is specifying a hue range to
02:03 target my color adjustment to. Now there's quite a few different greens
02:08 here, so I'm going to choose the tennis court ground first of all, and you can
02:11 see right away I've chosen a range. And notice that this kid's hand and the
02:16 ball, the yellow, those are all excluded. Then I'm going to click on the Plus
02:20 Eyedropper and choose some other ranges. You notice every time I click on the plus
02:25 option, I'm getting the original, unmodified piece of video, so that I can
02:30 choose a range based on that. And that's looking reasonably okay.
02:38 I think that's probably going to do for my purposes for now.
02:41 Now I'm going to just soften a little bit.
02:43 In fact, let me expand this control a little, and just give this a more natural
02:48 look, but I'm getting a bit of the bar. This white cloth along the top of the net.
02:56 So I'm going to set my Zoom to 100%, and I'm going to use the minus dropper to
03:00 just pick out this subtle shade. And this may or may not work.
03:05 If it doesn't work, I may have to use something like a Matt to exclude it, or I
03:10 might just have to accept that I'm going to have this bar.
03:15 Let's see how that's looking. Yeah, I've managed to exclude a little
03:19 bit of it but still not perfect. I've lost a little bit of the ground here.
03:23 And you can see right away, what the limitation is in working with secondary
03:27 color correction, because all you've got is a color range.
03:31 It's very much like adjusting a key if you're going to compose it.
03:38 Let's try that again, see how we get on with it.
03:40 You can specify a specific saturation range as well.
03:46 So with all of these controls, you've got a start and an end point, same thing for
03:50 the Hue, same thing for the saturation. And then a secondary option, this
03:55 triangle is softening. This is going to give you a much more
03:59 natural edging to the selection that your making.
04:02 If you have a really hard edge, if you set this softening adjustment right up
04:06 next to the selection range that you're choosing, you can get some hard edges,
04:10 some posterizing. And you can see here, this section of the
04:15 tennis court is being excluded unless I soften this range a little bit.
04:20 It will tend to give you a more natural looking effect.
04:23 Of course right now, my image looks anything but natural, but bear with me.
04:27 You can also specify a luminance range. And I think really, in the case of this
04:31 bar across the top of the net is not going to help us to much to make any of
04:34 these adjustments because we're getting a lot of reflected color on here from the ground.
04:41 And it just does look the same range, the same color.
04:44 We could get around this by doing something like applying a, maybe a four
04:49 pin garbage mat we can just pick out this range at the bottom and only make an
04:54 adjustment to the court. But we could spend a rather lot of time
05:00 effectively rotoscoping, to remove the white across the bar here.
05:05 Especially since this is a handheld shot, it could take quite a while.
05:09 If I'm happy with my selection, then the next thing to do is make the selection I
05:13 really want. So, I'm going to reset all of these and
05:17 pull this back into the center, and I'm back to my original.
05:23 Let's set the Master Balance there to zero, okay.
05:27 And I'm pretty much set, but I just need to decide what I'm going to do with these
05:32 greens, so I'm going to pull all of them a little bit greener.
05:37 And sometimes by eye this can be difficult to see.
05:40 I'm going to pull up the Vector scope in my reference monitor, and you can see
05:44 that there's a definite green, yellow slant, which is what I would expect.
05:49 But here we've got a subject, his arm, his hair, everything, the yellow ball
05:53 totally untouched because of the secondary color selection I've made.
05:59 If this changed over time, of course, any control you see a stopwatch on is key
06:02 frame-able, and it may be necessary for you to specify some settings, play on a
06:06 little bit And then tweak the settings with key framing.
06:10 Pretty much as it would be for any special effect inside of Premier Pro.
06:14 Another useful thing is to just toggle the effect off and on to see the results.
06:20 And you can see right away I'm getting a really significant shift in the greens.
06:24 Where moving towards super real movie making rather than realistic, and so
06:28 naturalistic, rather than realistic. And yes, looking at the Vector Scope, if
06:33 I go full screen with this, let's see if I can get that to refresh.
06:38 You can see that there is this strong color cast, but I would expect that,
06:41 because if you look at the original image, most of it is green.
06:47 Most of the original image is that color. Again, if I go back to my Vector scope
06:51 and turn the Three-Way Color Corrector off we're still getting stronger slant
06:54 towards the yellow and the red there from the parts of the court outside of the
06:58 play area and the skin tones. So, it's perfectly correct for there to
07:04 be that adjustment. Looking at my waveform display, I can see
07:08 that we've got a pretty good contrast range.
07:11 And there's not much really to do to this shot, although obviously I'd need to see
07:14 it on a proper monitor. The problem I've got is if I were to make
07:18 any adjustments, perhaps using these levels controls, because I have specified
07:22 a Secondary Color Correction Range, any adjustments I make are only going to be
07:25 applied within that range. And that is the greens in this shot.
07:31 If I really want to make an adjustment to my levels, I ought to do that with a
07:34 separate effect and I really ought to do it first.
07:37 Because a lot of the controls you're choosing in the Three-Way Color Corrector
07:40 are based on the luminescence ranges. So, that's an example of using the
07:45 Three-Way Color Corrector in Premiere Pro.
07:51
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5. Other Color Correction Effects
The Video Limiter effect
00:02 If you're producing content that's going to be just displayed on a domestic TV, or
00:06 you're just going to put it on a DVD and show the people.
00:10 Making sure that your levels are within prescribed ranges, particularly for the
00:14 luminous of brightness or, or the shadows, isn't really fundamental.
00:20 It's not that important. But if you are producing content for
00:23 broadcast, there are very specific rules about how bright a pixel can be and how
00:26 dark a pixel can be. And if you look at the Waveform Display,
00:32 these are 0 to 100 on the IRE scale. Or if you're working on Power Media, it's
00:38 0.3 volts to one full volt, same kind of range.
00:43 If you go to high, particularly with your luminance, or in fact, the combined signal.
00:48 It's quite possible the engineers at the TV station will kick back the program,
00:52 and you'll have to work your way through and fix it.
00:56 Now, in theory you would use your Color Correction tools to make sure that you're
01:00 within those ranges. But quite likely, you'll have some little
01:04 areas of the image that just peek over the 100 mark.
01:09 And that's something that you'll want to avoid.
01:13 Premiere Pro has this Video Limiter effect, listed under the Color Correction category.
01:17 That is designed as a, I suppose a belt and braces backup, just in case you miss something.
01:22 If I switch over to the Effect Controls here, I've got this clip, and you can see
01:26 here on the Waveform Display, this is clearly going over the 100 IRE mark.
01:31 We've got lots of detail here that's way, way too bright.
01:35 We're okay in the shadows. In fact, we could perhaps do with making
01:38 some adjustments to deepen those shadows, but we're okay.
01:42 We're not breaking beyond the zero mark. Now, a lot of cameras will shoot over 100 IRE.
01:48 They give you a little bit of extra headroom, so that you have extra detail
01:51 there, if you need to pull it back into your program.
01:54 And that's a good thing. But it's a little bit of a gotcha because
01:57 your footage, by default, will not be legal.
02:00 Using the video limiter is super easy. And generally speaking, you're going to
02:04 want to apply this last in the chain. I've got this applied to the clip on its
02:08 own, but if I had a color correction effect, I'd have that first.
02:12 All you do is specify the range that you want to limit your levels to.
02:17 So, here I've got a Split View option. I can specify, this is just like a Color
02:22 Correction effect, I can specify Horizontal or Vertical split, where the
02:26 split's going to be on screen. And then, an important part is here, the
02:30 Reduction Axis. And this means, it's either going to work
02:34 on the luminance, the brightness of the pixels, the chrominance, that's the color.
02:39 The chrominence and the luminance are a smart limit which is a combined total
02:43 signal strength. I'm going to show you the luminance because
02:46 it's a nice visible way of displaying the results of this effect.
02:50 Straight away, when I turn on that mode you can see, if I can make my Waveform a
02:55 little bit bigger here. Okay.
02:59 So, if I turn the effect off and on, you can see, there's the effect off.
03:04 There's the effect on with the Luma Reduction applied.
03:08 And this is just clamped the levels of my clip to 100 IRE.
03:14 Depending on the setting you choose in this Reduction Access menu, you're going to
03:17 get different controls underneath it. So, right now, I'm looking at the Minimum
03:21 Luminance Level and the Maximum Luminance Level, 100%.
03:25 Or I can change this to Chroma. You get Chorma controls, Luma and Chroma,
03:29 all of the controls together or Signal which is the, the overall signal level.
03:33 So, I'm going to set this to Luma. And then, we've got the option for how
03:37 the effect is going to work on my image. It could be that I just want to compress
03:42 the highlights. And that can work really nicely if your
03:44 happy with the overall spread of contrast in this shot.
03:48 And you don't want the overall image to be adjusted, brought down if you like.
03:52 You just want to keep all of that Chroma detail and Luma detail in the shadows and
03:56 midtones, and just crush down the highlights.
03:59 You have to be a little bit careful about doing this because it can mean,
04:02 particularly if you have a sky with cloud detail.
04:05 Occasionally, you'll see that, you can get some banding where you're crossing
04:08 over from the midtones to the highlights. You'll soon see it if you have that problem.
04:13 Equally, we can do it by compressing the midtones or compressing the shadows and
04:17 so on, and so on. If we do Compress All, it just fixes it.
04:22 And this is really where effects, like the Video Limiter come into their own.
04:27 This is one of those effects were provided.
04:30 You've got it set correctly. In this case, not 100% Luma.
04:34 In fact, I'd be tempted to set this to maybe 99.5 or 99%, just in case the
04:38 broadcaster picks up a tiny bit of a stray detail.
04:43 And down here at the bottom, we've got the ranges that defined when we specify
04:48 highlights, midtones and shadows. So, these slider controls are specifying
04:53 how bright the midtones are, how bright the shadows are, and how bright the
04:57 highlights are. This is just giving you a little bit more
05:02 control over what's going to be impacted by this reduction method.
05:07 So, if I set this to midtones, you can see here, I can expand what qualifies as
05:10 a midtone. If I set this to highlights, I can expand
05:14 what qualifies as a highlight. The controls below this slider the
05:20 control are just numerical versions of the same thing.
05:24 You can see they're all updating together.
05:26 And importantly, you'll see that there's a softness.
05:29 It really does make a difference specifying softness when you're applying
05:33 these kinds of Color Corrections. Because you avoid that rather ugly
05:37 posterized effect, or banding effect, that you can get if you have hard edges
05:41 where an effect is applied. And then, it just stops and you're back
05:46 to the rest of the media. So, that's the Video Limiter.
05:51 And you might, well want to combine this with something like nesting a sequence.
05:56 You might perhaps use all of your regular Color Correction effects to standardize
06:00 your media. Throw that entire sequencing to another
06:03 sequence that's a nest. Put a grade on it, give it a look and a feel.
06:08 And then, finish off with the Video Limiter.
06:11 And that way, you're going to be absolutely certain that you're not going
06:14 to have any problems when it goes through transmission control.
06:19
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The RGB Color Corrector
00:02 There are several different color correction tools available inside of
00:05 Premiere Pro. And there are some that you will go to
00:08 time and time again. I tend to jump in with the fast color
00:11 corrector or the 3 way color corrector or I'll very often just start with curves.
00:16 But there are lots of them that are worth checking out, and building your
00:19 familiarity with because sometimes there's just.
00:23 Just one tool that'll do exactly what you need it to do.
00:27 And let's just take a look now at the RGB Color Corrector.
00:30 I've put it on this clip, which, as we can see from the wave form display,
00:33 doesn't have a very good black level. It's a pretty flat-looking, lack of
00:38 contrast shot, and it looks to me like there's a green color cast on it.
00:43 If we switch over to the vectorscopes We can see, let's just go a bit larger here.
00:48 We've got a yeah, there's a trend there towards the green and the yellows inside,
00:52 not much spread around the image. Although there is a reasonable amount of
00:57 color saturation in there. It's not perfect.
01:00 Like the other color correction tools, you've got an option to specify whether
01:04 you're going to see the composite color, the luminance range in black and white We
01:07 can see right away, there's not many shadows here.
01:11 If there's a mask, or any kind of alpha channel information, we can see that.
01:15 And we can see the Tonal Range. And you can see right away, there's
01:19 almost no highlights, almost no shadows, and an awful lot of midtone in this shot.
01:24 So, I'm going to go back to Composite, and we've got our regular Split view options
01:28 as well. Down here we've got an option to specify
01:33 the Tonal range. So I'm looking here at defining what
01:37 qualifies as a mid tone, a shadow, and a highlight.
01:41 You can see a lovely example of what I mean if I switch to the tonal range view.
01:45 And perhaps increase the highlight range. Now this isn't actually doing anything to
01:50 my picture. It's just changing what this Color
01:53 Correction effect sees as a highlight. So that if I make changes to highlights,
01:58 all of these pixels are going to be affected.
02:01 Let's just reset that, and let me resize a little bit so you can read this.
02:07 . We're seeing the numbers here that are
02:10 the outcome of the adjustments on this tonal range.
02:13 Just reset that. And here we've got options to apply
02:17 adjustments to either the entire image or just those highlight mid turn shadows
02:22 define by this range selection. Now there are several quite different
02:28 detail controls here, that allow me to make very targeted adjustments to my image.
02:33 But we don't get the color wheel adjustments or curves.
02:36 We just get number for most of these, numbers and sliders.
02:39 First of all we've go a gamma control, now I'm making adjustments to the master
02:42 over all picture here. I could be targeting the mid tones and
02:46 shadows and so on. The gamma is for adjusting the midtones.
02:51 So if I just switch over to my waveform, and make this a little bit bigger.
02:56 You can see, if I increase the gamma, this is the curve, the midpoint between
03:01 the shadows and the highlights, that's being adjusted.
03:06 You see I make a pretty major adjustment there to the main part of the image.
03:11 We've also got a Pedastal control and this effectively defines the black level
03:16 you can see here my shadow's aren't very close to my zero point so I can just
03:21 click and drag down till I've got a proper amount of shadows in my image.
03:28 Perhaps not that far. Let's just bring this up so that I've got
03:33 something close to my zero point. It's a little bit slow updating on my screen.
03:39 Now that I've done that I can adjust the stretch, the gain.
03:43 So starting with that zero point, I can increase this back up so that my
03:48 highlights are hitting the 100 mark. Now the combination of Gama, Pedestal and
03:54 Gain gives you pretty good control over the range of the image.
03:58 But of course your image might have things like specular highlights, sun
04:01 reflection that you want to burn out. And that's okay provided you combine the
04:06 effect with a limiter so you're not producing illegal levels.
04:10 Where the RGD Color Corrector gets interesting is here in the individual RGB controls...
04:17 And you can see here that I've got separate gamma, pedistal and gain
04:20 controls for each of the primary colors. Here for example I could probably get
04:25 away with just reducing my green gamma a little bit to take of some of that color tint.
04:32 And you can see right away. I just got a full-screen here, how much
04:35 more natural color comes back by me removing that color cast.
04:39 Now I know why that color tint was there. I shot this from a building down into a
04:42 station through a green-tinted window, one of these kinds of glass that, stops
04:47 UV light coming into the building. But the result is you've got this strong
04:52 green cast. Very easy to fix with a targeted
04:55 adjustment using the green gamma control. We've also got secondary color correction
05:02 restrictions inside of this effect. So I can, for example, specify that I
05:07 only want to remove the green from, well I suppose maybe if I set this to 100%
05:11 view so I can see a little bit better. I guess I could maybe target the red of
05:18 that van and just specify that region, and maybe just add a little bit more.
05:24 I'm just using the Eyedropper here. To add a color range that I want to apply
05:30 my adjustment to. And maybe I just soften that a little
05:34 bit, so it doesn't look quite so awful. You can limit the RGB color collector
05:39 adjustments within a specific color range.
05:45 So, I've got a hue selection here, within a saturation range so.
05:49 By the by, making a saturation selection is really valuable because imagine you've
05:52 got a shot where the sky is a, a pale blue but someone's wearing a t shirt
05:56 that's at a vivid blue but they're exactly the same hue.
06:01 You could use the saturation limitation to specify only colors that are a rich
06:05 saturated color, rather than everything that's that particular hue of blue.
06:10 Luminence again I can specify a luma range.
06:13 And I've got softening and edge thinning for the selection I've made.
06:17 Effectively this is creating a mask that's going to be applied to the color
06:21 correction that I'm creating. So that's an overview of the controls of
06:26 the RGB color corrector. The best thing to do to learn it is to
06:30 find a really difficult piece of media to correct.
06:34 And see if one of the more detailed controls in this effect will allow you to
06:39 tweak and tune and get you the results that you need.
06:44
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About color spacing
00:02 I'd like to explain a fundamental feature of the way cameras compress picture
00:05 information to make smaller files, and therefore to be able to record more
00:09 minutes of video. To do this I'm going to use a lovely
00:13 feature of Photoshop to just show you some colored squares on the screen.
00:17 So I've got a document here with some very, very, very small single pixel markings.
00:22 And I'm just going to zoom in. this isn't about how to use Photoshop but
00:27 I want to show you what happens when you work with compressed media.
00:34 So let's start, I think with this one. So here I am looking at a lot of colored dots.
00:44 I want you to imagine that these dots extend throughout the entire picture.
00:47 In fact, the image that we're looking at, in Photoshop here, is a 1920 by 1080
00:51 resolution image based on one of the image templates inside of Photoshop.
00:55 So, you need to image that this pattern extends throughout the entire frame.
01:00 And each frame of video is exactly the same, in terms of how the color spacing
01:04 is recorded. Your eye has far, far better sensitivity,
01:08 far better acuity for the luminance part of the picture, the brightness, than it
01:13 does for the color. It's way, way less sensitivity for the
01:18 color, and for this reason, when people are devising compression systems, ways of
01:22 recording a picture with less data used, less ones and zeroes, it's very, very
01:26 common to discard some of the color information...
01:32 But almost unheard of to discard luminescence information.
01:36 Bare in mind the cameras record using a color system or they usually do, called
01:39 YUV, and that's the luminescence as one channel and then the blue without any
01:42 luminescence and then the red without any luminescence and the the green.
01:48 Is calculated by adding those figures together appropriately.
01:51 So, what happens with the different color spacing models?
01:54 Well, first of all, let's imagine we're looking here, at four, two zero, color spacing.
02:00 The four, indicates the pixels used to record the luminence information.
02:10 And that would mean, every single pixel is recorded for luminence, on every
02:11 single line. The 2 and the 0 actually refer to the odd
02:15 lines of the picture and the even lines of the picture which means that for every
02:21 four pixels of luminance, two pixels on the odd lines are recorded.
02:30 So there's a gap between every pixel. On the odd lines of your picture.
02:36 Then the zero means that there's no color information.
02:40 That's right, no color information at all recorded on the even lines.
02:45 So, one set of lines in the picture, horizontal lines, has got half color
02:49 information and the other lines have none whatsoever.
02:54 This is the way DV and DV cam record color.
02:58 If I scroll down a little bit, and show you four one one this is what happens
03:04 with DVC pro and NTSC formats in DV use this.
03:10 Four one one again, means that every single pixel gets all of the luminance information.
03:16 There are other forms of compression as well, temporal compression and so on, but
03:18 we're just talking about color for now. The second, or rather the first one, so
03:23 the second number, so it's 41, the first 1 refers to the odd lines, but it's one
03:26 in every four, so you've got the first pixel, then the fifth, then the
03:30 thirteenth, I suppose, by my maths... Over on the ninth and then the thirteenth.
03:37 You can work it out, all the way along here on the odd lines I've got one pixel
03:41 of car information for every four pixels. The second one, so it's four one one
03:47 again refers to the even lines. So with this I've got one pixel of
03:51 information for every four Pixels in the picture.
03:56 And you can see here, if I just try to get these onscreen at the same time, the
04:00 four two zero option is giving me more spacing.
04:04 But if you're shooting interlaced video it means one fields just got no color
04:07 information at all. The four one one option means I've got
04:10 cover information in both fields, on every line, but it's got bigger gaps.
04:15 Which is better? Well there's a debate that's been going
04:18 on about that for a very long time and I'm certainly not qualified to say.
04:22 They're both Pretty good. I've heard arguments from both points of view.
04:25 With both of these systems the computer, or whatever the playback device, has to
04:29 interpolate and work out the color in between.
04:33 Effectively the color resolution Is lower than the luminance resolution.
04:38 But that's okay because your eye has, if you like I'm simplifying here, but it has
04:43 lower resolution as well for the color and you just don't notice it.
04:49 In fact the way that different colors are recorded and compressed varies as well,
04:52 because the amount of accuity you have for different colors varies.
04:57 That's down to the way the data is distributed and the compression algorithm
05:01 works and that's a whole lot of subject. Here's three one one this is what some
05:06 HTV formats use and I believe AVC HD at the top of my head.
05:10 Three one one is every three pixels on the odd lines you've got a pixel of color information.
05:18 And then I realize now actually I need to add color information for the even lines.
05:24 Because the three means all of the aluminum is recorded in the first one is
05:29 the outlines and that means every third pixel has color information and the
05:35 second one is for the even lines. So, effectively, I can just draw down
05:41 here can't I? Every line has gotten more color
05:45 information in it than a regular DVC Pro color-spaced signal.
05:49 Now, of course, there are other factors, it's not just a question of.
05:54 Where your color information is stored, there are lots of factors that define the
05:58 characteristics and performance of a codec.
06:01 But you get the idea with color spacing, and hopefully you can see where problems
06:05 might come in in terms of getting reliable color information when you're
06:08 making adjustments with color correction. Or also for keying if you're creating a
06:14 chroma key you can get jaggy edges, and that's why you very often need to apply softening.
06:19 In fact you will find it makes big difference to soften the edges of any
06:22 secondary color correction adjustments that you make as well for precisely the
06:26 same reason. You can end up getting jagged edges
06:30 because there just isn't any color information there.
06:34 Here's four two two. And all of the pixels have got luminence
06:37 information, but only every other pixel has permanent information.
06:42 Color data. And this is the color system used by
06:45 high-end systems like Digital Beta cam or even HD cam.
06:50 For you to have a color system that was giving you color information recorded for
06:54 every single pixel. Well that would be called four four four.
06:59 The first 4 would be the luminance the second 4 is the odd lines and the third 4
07:03 is the even lines. And then you would have complete color
07:07 information for every single pixel and you have a lot of range for making
07:10 secondary color correction adjustments and for compositing.
07:15 So that's my little overview of what's going on with color spacing.
07:19 So the next time you see four two zero or four one one and so on.
07:22 Now you know you're seeing the luminance which indicates the beats if you like or
07:27 the spacing, the bar length, and then you've got the odd lines and the even lines.
07:35
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6. Fixing and Matching Colors with Presets
Working with presets
00:00 Working with Color Correction can be pretty fiddly, and it can be pretty time consuming.
00:08 You really do want to be thinking of the Color Correction phase of your edit as a
00:12 distinct period and not as just something you do ad hoc as you're working.
00:18 Still, there are some things you can do to speed things up.
00:21 For a start, you can use presets. And I just want to quickly cover working
00:25 with presets in Premiere Pro. Just to be absolutely certain that you're
00:29 confident with it before you go on and dive into Color Correction in earnest.
00:33 First of all, it's very easy to make your own preset.
00:36 I can select the headings that I want. In fact, if I take this effect here, and
00:41 maybe if I add a limiter just to be on the safe side.
00:44 Let's throw on the video limiter. Let's go back to our controls here.
00:49 I'll set my limiter under my Fast Color Corrector, so it's the last thing on the list.
00:56 And I will just set this to the Luma mode and make sure it's keeping everything
01:00 nice and safe for broadcast. So, if I'm happy with these two effects,
01:06 and I've got an awful lot of audio tracks on this original media.
01:10 If I select this and hold down the Ctrl key, the Cmd key on the Mac, I can then
01:14 select both of these effects together on my Effect Controls panel.
01:20 I can then go to the panel menu and choose save preset.
01:23 Now, you must choose the heading first, otherwise the save preset option is going
01:27 to be grayed out. Now, I can give this a name.
01:31 Let's call this green screen fix. There's some options here for what's
01:37 going to happen if you've added key frames. Either it's going to scale them or it'll
01:40 keep the times between the key frames the same, and anchor them to start on the in
01:44 point or to end on the outpoint. I'm going to say, OK.
01:48 And if I now go to my effects under Presets, there's my green screen fix.
01:53 Now, I can apply this effect to any other clip on my Timeline, take this one for
01:58 example, where I didn't have the color chart.
02:03 If I drag and drop this onto that clip, it's an instant fix.
02:07 If I look at my Effect controls for that clip, you can see I've got both the Fast
02:11 Color Corrector and the video limiter. So, you can create an effect preset that
02:16 is a combination of, well as, as many effects as you like.
02:21 As well as having your own effect presets, and these can be imported and
02:26 exported using the panel menu for the Effects panel.
02:31 Just select the Effect. In fact, you can do this with multiple effects.
02:34 Select the Effect and export it. And then, you can carry it with you on a
02:37 USB stick if you like. If you're moving from machine to machine.
02:41 But as well as doing that, I can generate my own Favorites Folders.
02:44 At the bottom right of the Effects panel, there's a Create Custom Bin option.
02:48 And if I select that option, I get the bin and if I click, and then pause, and
02:54 then click again, I can call this Amazing Presets.
03:00 In fact, you can put anything in here, it doesn't have to be presets.
03:03 Now, I can go to my presets list and just drag and drop that preset into my bin.
03:08 But look what happens. It hasn't removed the original preset.
03:13 It's just put it as a copy, or rather, a shortcut to that preset in my amazing
03:17 presets bin. You can have as many of these as you like.
03:21 For example, I might decide that I want to have copies of the main Color
03:25 Correction effects. Maybe I'm going to use, now let's see,
03:30 maybe I'm going to, let met just search here quickly about it.
03:36 Fast Color Corrector, let's have a link to that.
03:40 Three Way Color Corrector, let's have that too.
03:42 I like to work with curves, so let's type in curves.
03:47 RGB curves is fine, and I think there's a Luma curve as well, that works for me.
03:53 Lovely. Put that in as well.
03:57 So now, I remove my search filter, my amazing presets directory has got five
04:01 effects that I think I'm going to use quite a lot including, it's ever so
04:05 dinky, but there's a little highlight on this Green Screen Fix preset, which is
04:09 the one I generated earlier. Now, that you know how to do this, it's
04:15 pretty straightforward for you to create a directory, a favorites bin that is for
04:19 the specific presets you've made for the production you're working on.
04:24 And again, you can export those onto a USB stick and take them from machine to
04:28 machine or share them across a network. And that's just an overview of creating
04:35 presets with Premiere Pro.
04:39
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Example one: Keyframes
00:00 This clip actually looks pretty okay if I placed through you can see that we've got
00:05 a pretty good contrast range there. Whites look okay there might be a little
00:12 bit of a tint towards the yellows but it looks right and if I drag through here.
00:19 You can see, yeah it looks all right. But now I've got one problem, and the
00:24 problem is that as the clip plays on it looks to me like a cloud goes across the sun.
00:31 And we're losing the brightness in our highlights.
00:35 We're going into a, a darker area of the shot.
00:38 Now, that might be totally fine if you're making a documentary, and you want to be
00:42 showing how real world the material is. But if you're looking to not distract the
00:47 audience, and let them just concentrate on what's being said.
00:52 We need to find some way of stopping the changes to our color correction.
00:57 Now, I'm going to go over this in a, a pretty rough way.
01:00 In reality you probably take a bit more time and get more subtle neutral results
01:03 but you'll see what I mean as we go through.
01:06 First of all we can see on our wave form and I'm just going to switch off the
01:09 ordeal here. So we're not distracted by that while
01:12 we're working. Okay, so as I drag through we can see
01:16 right away. There's that clear line.
01:20 There's this band in our wave form display.
01:23 Which is starting off nice and high, and then it steadily moves down till.
01:29 It keeps going, doesn't it. So around about here, about two thirds of
01:32 the way through the shot, it's pretty level.
01:35 There's a last dip towards the end. I can see that we've got some burning out
01:40 of the beginning as well. You can see we going over the 110 mark.
01:44 And the effect is cropping the luminance at 100 and I think that's by my eyes 110 IRE.
01:51 And once we get down further into the shot.
01:55 We're way, way below in our highlights. So what we want to do is, set some key
02:00 frames for this color correction effect. I've not done anything at all with the
02:06 fast color corrector I've just applied it to the clip.
02:09 So the first thing I'm going to do is, I'm just going to demonstrate this using
02:13 the Levels controls here. I'm not going to go in and make specific
02:17 color adjustments. But the first thing we need to decide is
02:19 whether we want to fix this shot in the bright part or in the dark part.
02:24 And I think the bright part is punchier, it's got a lot more going on, although we
02:27 definitely need to do something with those burned out highlights.
02:31 So the first thing I'm going to do is make an overall adjustment.
02:34 I'm just going to bring down the highlights a little.
02:40 Let's just make an adjustment here to pull them back from burning out so much.
02:47 I'm just going to reign in my output levels a little to bring that back down
02:51 to earth. Okay.
02:53 So now, playing through this section, I've got good highlights, good range.
02:59 Maybe, also, I'm going to bring down the shadows a little bit to keep up that
03:04 contrast ratio. There we go.
03:07 That's all looking pretty good to me. Now, as we progress, I would say it's
03:13 around about. Half way through we really start to see
03:18 the drop taking effect and it's about two thirds of the way through that it's finished.
03:25 So there it's bright, bright, bright getting darker, darker, darker.
03:28 So, about here we're going to begin to see the most noticeable change.
03:32 So, what I need to do is go back a little bit to the last time the picture looked
03:36 just fine. okay, that's around about here.
03:42 And then I'm just going to go full screen with my color correction here.
03:48 Just resize the display of it, so I can see my key frames.
03:53 And I'm only making adjustments to my levels.
03:57 And I'm going to be pretty lazy here, I'm a good believer in not thinking about
04:00 things, if you can possibly avoid it. So rather then worrying about whether I
04:05 have, or have not adjusted, well I can see I have not adjusted the output black level.
04:11 But rather then even think about it, I'm just going to add key frames for all of the adjustments.
04:16 The whole area of the interface, I'm a good believe of thinking effort being
04:20 part of your workflow. Now that I've done that I just need to go
04:25 further down into the clip. Let's go about three quarters of the way
04:30 through the clip. And make an adjustment that will match.
04:33 But I've got a problem here, because I'm kind of matching by eye.
04:36 I guess I could do it by looking at the wave form monitor and seeing the levels
04:41 there, right about 70 IRE, I think. I can just pull that up a little bit.
04:47 Or I can do it by matching the sequence to itself.
04:50 So let's say I'm going to do this by using the IRE levels.
04:55 Well, let's just tweak and tune this up a bit.
04:59 Bring our mid tones up a little as well. There we go.
05:05 And you can see that I've automatically added keyframes because I've already
05:09 turned on keyframing inside the effect. And if I drag through this now, we
05:14 definitely have a more consistent level. Although it looks to me that we've still
05:19 got an issue towards the beginning there. Because actually, the luminant starts
05:24 very very high and then gradually eases down and then it goes down again, so
05:28 there's two phases to this. So, I'm going to go to the first frame here.
05:33 I'm going to add some more key frames and I'm going to adjust these levels a little more.
05:42 I'm going to rein them in even further. Let's just pull that back maybe even take
05:48 it up a little first, and then bring it down.
05:55 Let's see how that looks. So if we go full screen on the clip here,
06:02 much better. Now you can see the tonality is changing
06:08 in the picture. I've definitely got some issues in terms
06:12 of the color adjustment as well but the gist of this is always going to be the same.
06:18 You look at your levels and your key frames for the point in when you're happy
06:21 with it. And these first key frames I added, they
06:25 are kind of a bridge across. They are a threshold.
06:28 At this point in time I'm happy. This point in time, I'm not happy,
06:32 further down the timeline. And I'm going to adjust there, and let the
06:35 computer smooth out the adjustment. And hopefully the adjustment made by
06:40 nature, is smooth enough, and linear enough, for it not to be noticeable that
06:43 I've key-framed. I'm going to need to work on my,
06:47 saturation as well a little bit. Another way of doing this, is since I'm
06:51 working on my example one sequence, is to open up my Source panel.
06:55 Get my Project. Get my Sequence.
06:58 There we go. Drag one into the other.
07:03 Drop the Source panel in so it's side by side.
07:07 And now I can use one part of the sequence as a reference for the other,
07:11 rather than using my Wave Form monitor. And I can do a side by side comparison.
07:18 Course, I'm working on a relatively low resolution monitor and it's difficult to
07:21 get everything on screen at once. On a larger screen, you'd keep your
07:25 reference monitor on as well. So that's just an example of using key
07:30 framing to balance your luminance and other color correction settings over time.
07:37
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Example two: Gradient maps
00:02 Because Premiere Pro supports Photoshop style blend modes.
00:06 You can actually do quite a lot of adjustment to an image using a grayscale
00:11 or even a color image as a layer on top of your video.
00:16 And now, you don't have to go through this process, I'm making this for you.
00:20 But if you have Photoshop, you can go through the same, workflow.
00:24 First of all, inside of Premiere Pro, I've exported a still frame from my
00:29 current clip. And I've just imported that into Photoshop.
00:34 And I've made a multilayered image where the top layer is transparent.
00:38 The second layer is the image. And the background layer is white.
00:42 And what I want to do is make a greyscale image.
00:45 So, what I'm going to do is get the Paintbrush tool.
00:47 I'm going to go for a nice big let me see now, even bigger than that I think.
00:54 Nice big soft brush, not too hard. Something like this one maybe and, in
01:00 fact, I'm going to go even bigger and I'm just going to start, let me get my my black
01:05 in the foreground and oops wrong layer. Let's get my top layer.
01:11 Just start softening this, a little bit too much.
01:16 Let me reduce the flow a little bit. Okay.
01:22 And let's try that again. Just, I must get the right layer selected
01:28 of course. There we go.
01:30 A little bit of softening around there. A little bit of softening around there.
01:32 So what I'm doing here is I'm generating, if I turn off the middle layer, a kind of
01:37 a map of darker regions. Let's just drop the flow a little bit more.
01:46 Maybe a little bit along the bottom. If I turn this layer back on, you can see
01:49 I'm bringing the eye in to the center of the picture.
01:53 Now I'm going to make this pretty noticeable, but you can imagine ways of
01:56 making this easier. And I should point out that what we're
02:00 looking at is a flattened image with letterboxing on it.
02:04 You'll probably not be doing that, but we wanted to have a full, I think it's 285
02:07 to 1 aspect ratio for this, which of course regular 16 by 9 cameras can't do.
02:13 Now, if I'm happy with that, I'm going to turn off the middle layer and I'm just
02:17 going to do File. In fact, what I'll do is I'll save this
02:23 as a PSD so you've got it as well. Let's just call this Gradient Map.
02:34 Okay, Maximize Compatibility, and then I'm going to turn off this middle layer, and
02:37 I'm just going to save it as a TIF, something like that.
02:40 So let's put that, TIF and gradient map, in the same folder.
02:47 I'm not going to take the layers, okay. So, and I've got the options for
02:52 compression and so on, and I'll just leave this as it is.
02:57 Okay, so I'm happy with that. I don't need to save anymore changes.
03:01 Let's close out of Photoshop. And let's import that into Premiere Pro.
03:06 And drop the image onto our timeline. Now this, of course, has come up square
03:15 pixels so what I'm going to do is right click Modify, Interpret Footage.
03:20 That will be CTRL click on a Mac. And I'm going to say, I think this was DV
03:25 NTSC wide screen. There we goCROSSTALK.
03:29 Now, right now, it looks awful because I'm just looking at a black and white
03:33 image on my video layer too. I'm not going anywhere near the color
03:37 creation effects here. All I'm going to do is select that gradient
03:41 map image. I'm going to go to my Effect controls >
03:45 Opacity > Blend mode and I'm going to choose Multiply.
03:51 And this simply means that the pixels from the top layers are going to interact
03:55 with the pixels on the bottom layer. And combine with them mathematically.
04:01 So this is a blend mode stratight out of Photoshop.
04:04 I'll just turn the audio off for a second so we can play through this now.
04:08 Let's have a look. And you can see I've made it a little bit
04:13 over the top perhaps but by giving this image very, very soft areas of gradient.
04:21 I can draw the eye into the face of our singer.
04:26 This is the excellent Dan Whitehouse. This is particularly useful technique if
04:31 you're working on a shot of something like a, a crowd scene.
04:35 Now you can see there's a little bit of a problem because the luminance in the
04:38 original shot varies and I might need to do some work on that.
04:41 With key frames to level out the background level before I start putting
04:45 on gradient maps. But the benefit of this is that if you
04:48 make it subtle enough, way more subtle than I have here, you can unconsciously
04:52 or non-consciously rather. You can draw the eye of the viewer to a
04:57 particular part of the scene. If you've got a crowd scene, you can draw
05:01 the eye of the viewer to a particular individual.
05:04 Or if there's a whole lot of buildings you've filmed and you want to draw the
05:08 eye to one particular building, you can use this effect fantastically, very very efficiently.
05:14 It's efficient in terms of built up performance, and it's quick to apply.
05:18 You could just as easily use an image produced using the title tool.
05:23 The only is if I just make a blank title here there isn't really the same control
05:27 to create those kinds of smooth edges you don't have a paintbrush tool in the title tool.
05:35 Although there is no reason why I suppose you couldn't make a shape and then
05:38 perhaps put a shadow on it or something like that.
05:42 Or a glow even would give you something of a soft edge.
05:45 Still. Let's just get rid of that.
05:49 You get the technique, put the Layer on and then you can use Blend modes to Apply
05:53 it to your image. Notice that we didn't even use any kind
05:57 of Alpha channel or transparancy here. The effect is achieved completely just
06:03 using the Multiply blend mode.
06:06
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Example three: Layering clips
00:02 I've got a still image here of some balloons in the sky and although really
00:05 the effect I'm going to show you now would work best in a moving image, it's
00:09 exactly the same point. I just want to show you a way of
00:13 targeting part of the image. Let me just set this back to Full Size...
00:18 So, what we have is some nice sharp balloons in the sky and there's are solid
00:22 area of cloud in the foreground on the right here and some further up cloud
00:25 beyond the balloons. And what I really want to do is give a
00:29 bit of color to this image. I want to make that selection of the
00:33 cloud in such a way that maybe I can give it a little bit of a sunset warm orangey
00:36 glow yellow, peachy kind of color. But I want to leave the other clouds left
00:41 alone because they are higher up in the atmosphere and I don't want to affect the
00:44 balloons or, obviously, the blue of the sky.
00:48 Now, there's a pretty straightforward way of doing this.
00:50 First of all, I'm going to go My Effects and I'm going to choose a Garbage Matte.
00:55 The Garbage Matte, let's just get a 4.1 here.
00:59 The Garbage Matte effectively just crops off part of a layer.
01:02 So, I'm going to take my balloon, I'm going to Copy, Ctrl+C or Cmd+C and Paste,
01:07 Ctrl+V or Cmd+V. And I'm going to drop a copy of the same
01:12 clip on top. If this was a video clip, lining them up
01:15 like this means that I'm getting pixel for pixel, frame for frame one above the other.
01:21 I can now put my 4-point Garbage Matte on top.
01:24 And of course, nothing is going to happen right away.
01:26 I need to bring up my Effect Controls, go to the Garbage Matte, and I can either
01:30 adjust the controls manually inside of the Effect Controls panel or I can just
01:34 grab these handles and make the shape which is what I'm going to do.
01:40 And I'm going to be pretty lazy about this as long as I cover the cloud, I'm happy.
01:45 In fact, I'm just going to zoom out a bit here.
01:47 There we go. And just make sure I absolutely cover the cloud.
01:51 I don't want any edging left over here. That's all.
01:54 And of course, if this was a moving shot you might need to animate these four
01:58 vixels, these points on the Garbage Matte so that nothing overlaps them.
02:03 But that will do for me right now. The next thing I need to do is put my
02:07 effect on. So, I'm going to use the three-way Color
02:11 Correcter, just grab that, put it on top, and what I want is to put a pretty strong
02:17 hue onto this white cloud. I could probably do this by adjusting
02:24 just the highlights here in the tonal range controls.
02:28 But you see, the problem is, I'm not getting all of the cloud edge here.
02:34 If I make this full screen for a second, so you can see.
02:37 I'm losing a little bit of the edging, and that's because I don't have great
02:40 control over what qualifies as a shadow, a midtone, or a highlight using this effect.
02:46 So, I'm just going to Undo that, and instead I'm going to switch the Tonal Range
02:50 the three-way Color Corrector to Master. And I'm just going to go crazy with it.
02:55 I'm just going to make that whole area go the peachy yellow.
02:58 It's pretty subtle, but if you compare it to the other clouds in the scene, you can
03:02 see obviously the edges are subtle, we'll fix that in a moment.
03:06 But you can see the cloud has just taken a bit of a warm hue to it.
03:12 What I need to do now is find a way of limiting this so that it's not affecting
03:15 the blue in the background. And this is where my Secondary Color
03:19 Correction comes in. I'll just expand this on my Effect
03:22 Controls panel. I can limit the range here in a few
03:26 different ways, but the way I want is just to use the Luma, because I can see
03:30 that the blue is definitely darker than the clouds.
03:36 I should be able to get a pretty reasonable mark here.
03:41 If I just soften this a little bit, and adjust the edge a little bit, I'm going to
03:46 set this to 100% view so I can see the edge nice and clearly.
03:52 And you can see that's not done a bad job at all.
03:57 I'm just extending the softening here so that I get some blending of the edge
04:02 between the two. That's not too bad.
04:06 If I zoom back to Fit here and go Full Screen, you can see that's a pretty good
04:11 job of setting a color cast on this layer.
04:15 Now, if I wanted to really go for it, I could begin to apply these kinds of
04:19 adjustments at different areas of the image.
04:23 But you can see there, by combining the Garbage Matte with a simple Master Hue
04:29 Adjustment and some Secondary Color Correction clamping, I've managed to just
04:34 recolor that one cloud. In fact, what I'm looking at is a layer
04:41 that looks like this. And it's just that this layer is directly
04:46 in front of a full version of the background that I'm able to blend the two
04:51 together so seamlessly.
04:55
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Example four: Creating a look with curves
00:02 This shot actually looks pretty good. I've got a nice range of contrast that I
00:05 could probably bring the blacks down a little bit to deepen the shadows.
00:09 But overall, I'm pretty happy with it. But I think it would be interesting if we
00:13 could add a little bit of interest to it. Maybe make the rest a little bit
00:16 punchier, bring out the highlights a little bit more, just see what we can do
00:20 with the sharp. So, for this, I'm going to use the RGB
00:23 curve, so just typed in curve or part of the word curve in my Effects list.
00:28 And I'm going to go for the RGB curve rather then just the Luma curves.
00:33 I'm going to throw this onto the shop and switch over to my Effect Controls.
00:36 And let's just see what we can do to pep this image up a little bit.
00:41 First off, I think I'm going to just have a go at bringing down my shadows a little.
00:47 Now, I'm keeping an eye on the waveform display here.
00:51 And it's pretty difficult until you've got two nice large monitors to view this
00:56 in a clear way. But if I pull this up at the top, this is
01:00 my Luma master waveform here, and then, maybe just bring the highlights down a
01:04 little bit so it doesn't burn out. And bringing this down under 100
01:10 (UNKNOWN), I don't want to go too far. Let's just toggle that off and on a
01:15 little bit. I find that with the Effects, if you
01:17 toggle them off and on, you get a much better sense of the adjustment that
01:21 you're making. Otherwise, it can just seem like it
01:24 always looked that way. And of course, memory is highly subjective.
01:28 Toggle it off, and you begin to see just how flat by comparison the image was.
01:33 And if I want to, I could start to crop off the shadow.
01:37 So, maybe this area where her head is against the pillar, I can bring the
01:42 shadows right in there and just steepen the curve a little bit to really show a
01:46 separation, so her face stands out from this dark region in the image.
01:53 And again, if you see before and after, how much of a difference it makes to
01:57 deepen those shadows. For what it's worth, you'll find that
02:01 viewers will tend to be forgiving of shadow detail disappearing, more than
02:05 they are of highlight detail. So here, we're really losing track of
02:10 what's going on with the texture of the metal and the paintwork.
02:14 But it's fine, because it's a shadow. Here, on the absolute highlights of her
02:18 hair, that's okay, too, because it's a highlight and we'd expect that to, to be
02:21 dazzling and, and to lose the detail. But if we started to raise the skin tones
02:26 to the point where you are losing skin texture, that would really be a distraction.
02:31 You'd be reminded that you're looking at an image and not just enjoying the movie
02:35 as it were. So, maybe another thing we could do here
02:39 is just work on the black that's used or rather gray toward the right but black
02:43 now in the shadows for this column. What I'm going to do is pin the midpoint
02:49 for the blue channel for my RGB curves and I'm just going to lift the blue in
02:53 the shadows a little bit. And if I pull out this image a little bit
02:58 so you can see what going on, I'm just going to see if I can lift up the blue in
03:03 the lower part of the image here and just reshape the relationship between the
03:08 model and her surroundings. Now, this is going to create a rather
03:15 unusual color contrast because we've got this vivid green which goes so
03:18 beautifully with the red of her hair. But if I can make the shadows look like
03:23 there's a little bit of a hint of blue in them, I just think it could be an
03:27 interesting look. So, there we are.
03:30 So, all I've done is add three nodes or two nodes to the master luminance channel
03:34 here and I've pulled in the shadows a bit to deepen this dark region in the image.
03:40 If I toggle this off and you can see the original, it looks fine as your eye
03:44 adjusts to it, but if you switch over here, you'll notice that deepening the
03:49 shadows has the Effect of perceptually changing the saturation of the color.
03:56 You can see how much richer the model's hair is once I've deepened those shadows,
04:01 and all I've done then is put a little bit of a blue tint into the column.
04:07 And if I switch over to the RGB Parade, you can see what's going on in this image
04:11 pretty clearly. Let me adjust this a little bit.
04:16 We've got really strong reds in most of this, but over on the right, where we
04:20 have the column, you can see that we've got a lot of dark pixels there, that's
04:23 this dark region and then, we've got the brighter region of the highlights on this column.
04:30 Now, because I've been targeting the shadows, the highlights are still fairly
04:34 gray, that's okay. But there's definitely more of the blue
04:38 in that region, in the darker region, and just peeking there in the highlights, you
04:42 can see a little bit of a hint of blue. And this is what the RGB parade shows you.
04:48 If I go to full screen with this, by comparing the red, green, and blue
04:51 channels, you get a pretty good idea of who's winning the fight.
04:56 Is there more red, or green, or whatever? And essentially, anything other than
05:00 absolutely equal patterns on this parade is going to give you something other than
05:05 white or gray. So here, we got a little bit of peaking
05:10 in the blue, we've got a little bit more green than the red, and we're definitely
05:13 leaning towards that part of the spectrum.
05:16 So, nice, easy, quick adjustment to make with our curves.
05:23
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Example five: Highlighting eyes
00:02 Very commonly, the first place a viewer's going to look when they see a shot of a
00:05 face is, of course, the individual's eyes.
00:08 And it's very, very common for people to make adjustments to the prints at the
00:12 eyes for that reasons. Photographers will often use sharpening
00:17 tools in Photoshop and they'll soften everywhere except the eyes.
00:21 They're nice and sharp and you can see the detail there, just in that part of
00:26 the picture. Another thing to do is to really bring
00:30 out the eye color of the subject. And if I bring up this image a little
00:34 bit, you can see this guy's got really interesting green eyes.
00:39 And they're kind of similar to the background of the screen that's in the composition.
00:43 It would be quite interesting to see if we could bring out some of the green in
00:47 his eyes. So that there was a more of a sense of a
00:50 connection between him and his background.
00:53 I'm going to have a go at this using the RGB color corrector.
00:57 So, this is just one of the other color correction effects.
01:00 I'm going to drop this onto the shot. This should be very easy.
01:02 I'm going to expand out the IGB controls. And I'm just going to target the green gama.
01:07 This is the green mid tones, because that looks to me like where his eyes are
01:11 definitely going to be in the mid tone region of the image.
01:16 I'm going to just see if I can crank this up a little bit.
01:18 And I'm not too concerned right now that this is affecting the whole image.
01:22 I just want to see what kind of an effect it has on those irises.
01:27 Let's just come up a little bit, yeah. I mean that's, that's kind of interesting.
01:31 I'm really just looking at the iris of his eyes.
01:34 If I toggle this off and on, you can see, that's coming up really nice and vivid.
01:39 All I need to do now to limit this effect to the irises is to bring up my Secondary
01:44 Color Correction. So, I'm going to go to the Sender Control here.
01:49 I'm going to get my Eye Dropper, so to speak.
01:51 And I'm just going to pick out some of the color in his eye.
01:55 But you can see, it looks like a pretty terrible selection first of all.
01:59 I've got the rough edges on his right eye on our left.
02:03 And I've got some of the whites of his eye over on the right there.
02:06 But if I get the Soften Control and just start to edge up the softening on this.
02:12 Maybe, maybe about 5 or 6, something like that.
02:17 It's starting to look a little bit better.
02:19 We're still getting a little bit of the green on his eyelid and on the white of
02:23 his eyes. Let me just try again, picking up that
02:28 key color, see what we get, still the same.
02:33 Let's try that, okay. And now, maybe if I subtract a little bit
02:37 from the white. There is a little bit of that green cast
02:40 in there, but I think that's probably acceptable.
02:43 So, if I pull this out to fit again and bring this up full screen, you can see
02:47 he's got these vividly green eyes that perhaps a little bit over the top, but
02:52 there's a nice matching with the background.
02:57 Let's just come out of the full screen there.
02:59 This is a static image, of course. And if it was moving, it might be more
03:03 difficult to isolate the two parts of the image.
03:06 But we could get away with using a Garbage Mat and layering the image.
03:10 And then, doing some work separately on the foliage in the background, either to
03:14 match the colors or to tone them down a bit.
03:17 And we can probably just scale back the green a little.
03:21 And if I set this back to 100%, so we can see them side by side.
03:25 Because I've got this Secondary Color Correction in place, and because that's
03:29 based on the original image, not based on the adjusted image, now that I've
03:33 isolated his eyes, I can just play around and make these alterations more and more
03:38 subtle or not as I feel fit. I think that's just an interesting effect.
03:44 You'll see this very, very commonly in movies where the lead actor or actress
03:47 has blue eyes. They'll really be brought out for the audience.
03:50 And it's these kinds of subtle adjustments to your image that can make
03:54 all of the difference to the finish.
03:58
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7. Using After Effects for Color Correction
Why use After Effects?
00:02 Although this course is specifically about Color Correction inside of Premiere
00:06 Pro, a lot of people will get Premiere Pro as a part of a package.
00:11 Either as part of the (UNKNOWN) Collection, or as part of Production
00:14 Premium from the Adobe Creative suite. So, that means that it's entirely likely
00:19 that you're going to have access to After Effects.
00:22 And I thought it just be worth setting the scene for why you may or may not want
00:25 to use after effects as well as Premiere Pro for your color correction, and how
00:28 you would do it. Essentially, the major difference between
00:33 working in Premiere Pro and working in After Effects is the way that the
00:37 Timeline functions, giving you way, way more information and control over your
00:41 layers than you do in Premiere Pro. And every item that you have in your
00:47 composition in After Effects has its own layer.
00:50 So, if you had 50 clips, you're going to have 50 layers.
00:53 Another major, major difference, and certainly from a coloring point of view,
00:57 is this control here. If you want to, you can set your project
01:02 to be at 32-bits per channel. And of course, that's the same for
01:08 Premiere Pro. But you'll notice that over in your
01:11 Effects and Presets panel, there are lots and lots and lots of 32-bit Effects.
01:17 While there are some 32-bit Effects inside of Premiere Pro, there are loads
01:21 inside of After Effects. And also, if you want to, you can turn on
01:27 a working space. You can have color management inside of
01:32 After Effects. So, if I set up, for example,
01:35 YUV16235ITUC709 colors, if I turn that on, and then OK, under my View menu, I
01:41 can simulate output to various different monitors.
01:48 This is based on using a color profile for my computer monitor.
01:52 Effectively, After Effects will look at the characteristics of your physical monitor.
01:58 You need to set up a profile first for this to work.
02:01 It will then look at the color characteristics of your original media.
02:06 And it'll look at what you want your monitor to pretend to be.
02:09 So, you want it to pretend to be a universal camera film from Kodak, no problem.
02:15 You want it to pretend to be a regular high-definition TV or standard definition
02:19 TV, no problem. In fact, if you go into the Custom
02:22 Settings, you can simulate a whole range of different profiles.
02:26 Let me see if I can show you the list here.
02:28 It's going off the bottom of my screen a little bit, but you get the idea.
02:32 So, having proper color management is a big deal and, of course, After Effects
02:35 comes with the synthetic aperture, color finesse application which is a really
02:39 nice color correction tool, that supports haptic devices for setting up your
02:42 colors, and so on. It's entire possible though that rather
02:48 than using After Effects to do your general color correction, you might do
02:51 your matching inside of Premiere Pro, and then use After Effects to do something
02:54 like a finished grade. Because here, for example, in the
02:59 Composition panel of After Effects I can right-click or Ctrl-click, and choose to
03:02 make a new Adjustment Layer. And Premiere Pro doesn't do Adjustment Layers.
03:08 (UNKNOWN) an adjustment layer is that any effects you apply to it are applied to
03:12 any layer that's underneath it. And right now, I've just got one layer,
03:16 which is this balloon shot. But if I were to take let's have a look
03:20 now at Hue and Saturation Effect, and drop this on to the Adjustment Layer, and
03:24 maybe change the hue quite dramatically, regardless of what's underneath this
03:28 Adjustment Layer, I'm going see it through it.
03:34 So, it's kind of like a filter on the lens of the camera in a sense, if you like.
03:38 And this means that I could use After Effects for my final grade and use its
03:42 excellent color management, combined with the subtle control to give a finished
03:47 film look for my movie. So, there's lots of reasons to want to
03:53 use After Effects but you don't absolutely have to, you've got great
03:57 color correction tools already inside of Premiere Pro.
04:02
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Dynamic Link
00:02 Sending your work from Premiere Pro into After Effects, and using Dynamic Link to
00:06 share the media between both applications at the same time, is very easy.
00:11 And it's very easy because of Adobe's Dynamic Link feature.
00:15 I'll just show you a couple of ways of doing this, the quick, lowdown and dirty
00:18 ways of doing it. There are more subtle ways, but here we go.
00:21 I've got a shot here, and maybe I've got five or ten shots that I want to send
00:25 into After Effects to work on them. And to do this, I'm going to right-click
00:30 or Ctrl+click on the clips on the timeline, and from the contextual menu
00:33 I'm going to choose Replace with After Effects composition.
00:39 Now After Effects is going to pop up, and it's going to ask me where I'd like to save
00:43 the project. I'll just give this a name, dynamic link begin.
00:50 There we go. And I've now got a project created
00:52 automatically for me inside of After Effects without me knowing anything about
00:56 how After Effects works, that contains the clip, which in this case is just one clip.
01:01 As I say I could have put several in. And it's got a composition which is the
01:05 After Effects equivalent of a sequence, that already contains that clip.
01:10 Now you'll see on the Timeline panel here, the Composition panel, as it's
01:13 called in After Effects, I've got three layers.
01:17 But if you look very closely on the left, you'll see that one of them is the
01:20 Pictures and then I've got the left and right Audio channels for this clip.
01:26 If I want to work on this inside of After Effects now I can, and maybe for example,
01:31 if I Drag and Drop and effect on here. And make a change something really
01:37 obvious so there's kind of a greeny blue tint to that.
01:42 If I now toggle back to Premier Pro, you'll see that this updates
01:44 automatically and here's the important thing that's happened.
01:49 If you look very closely at my timeline, the original clip is no longer present.
01:54 What's now happening is I'm seeing a linked composition that comes from inside
01:59 of an After Effects project. If you look carefully, this is called
02:04 dynamic link begin, which is the composition name.
02:09 And that is a linked composition, which is taken from, well it's linked
02:13 composition number two, which is taken from the dynamic link begin After Effects project.
02:20 And if I toggle back over to After Effects, you can see there is the name of
02:23 the composition. Let me switch over here, it's rather a
02:26 wordy name, dynamic link begin linked comp two, that's a bit much really isn't it?
02:31 But then the projects called dynamic links begin.
02:34 And that's what I'm seeing on the timeline inside of Premier Pro.
02:37 And this means that any changes I make inside of After Effects will now
02:41 automatically update. So I can toggle back to After Effects.
02:47 Maybe I'll select this layer, go to the Effect Control panels, maybe I'll make
02:50 this brighter, increase the saturation, there you go.
02:53 It looks truly awful. Now I can toggle back and, bing, that updates.
02:59 So that's one way that you can share media with Efter Effects, particularly if
03:02 you want to do little spot effects, little bits of work on one clip or another.
03:08 And there's another way, and, but what I'm going to do here before I get onto, the
03:11 other way of approaching this. I'd just like to mention that if you
03:15 follow the workflow I've just shown you, any effects that you've applied to the
03:18 video will not come with the effect into After Effects.
03:22 Opacity adjustments will and volume level adjustments may be, but, and definitely
03:27 the metadata, but not any effects. Which means that if I had put something
03:31 like a color correction effect on here, in the hope of working on it further in
03:34 After Effects, it's not going to happen. It's either one or the other.
03:39 You either do your effects work in one application or the other.
03:42 So, a work around to losing the media from inside of the Premiere Pro timeline,
03:46 is to make sure you've got it inside of After Effects.
03:51 Just toggle over now. I'm going to Save this, Ctrl+S, Cmd+S, so
03:54 I now have my linked composition and I've got my beach shot inside of After Effects.
04:01 If I toggle back to Premier Pro and Undo, I'm just using Ctrl+Z or Cmd+Z, I've now
04:05 got my original media back on the timeline.
04:09 Of course not much use to me having the contents inside of AfterEffects and not
04:13 having it inside of Premier Pro, because well, where's it gone?
04:18 If I want to come back into Premier Pro and finish off my project, and play out the
04:21 tape, for example, I've got to have some way of getting that composition back into
04:24 my project. And the way to do this is to simply Drag
04:28 and Drop. So I'm going to toggle over to After
04:31 Effects again. I'm going to resize this panel, so that I
04:34 can see both applications at the same time.
04:36 And now I'm going to grab this Dynamic Link Composition, and drop it straight into
04:41 Premiere Pro. If I go back into the Premier Pro
04:45 interface, this is just an asset like any other.
04:49 I can Drag this down to my timeline, drop it into video two, so it's in front of my
04:54 original video one, and I now have both items inside my Premier Pro project.
05:01 I've got my Background layer unaffected. I can go in and make changes to it if I want.
05:06 And I've got my Foreground layer which is the dynamically linked composition.
05:10 You do need to be aware that there's no connection now between this Background
05:14 layer, and if I toggle over, the After Effects composition.
05:18 The After Effects compositions now has its own unique copy of this beach media.
05:24 I should say of course just like Premiere Pro, After Effects does not contain any
05:29 media inside its project files. This is just a link to the original media file.
05:34 So let's say both After Effects and Premiere Pro have links to this beach shot.
05:40 So if I toggle back I can now make changes, and if I decide I want to make
05:43 an alteration to my original sequence, I have the media there, I can go through
05:47 the process of sending it to after effects again.
05:52 So I'm just going to undo a step here, and another step.
05:55 Get rid of that media and get rid of that dynamically linked comp, because I want
05:58 to show you one other way, that you can send your media in to After Effects.
06:03 If I had a composition here, let's say for example let me put another couple of clips.
06:09 I'm going to put, two or three clips down into this sequence.
06:13 Just randomly. And here is my Dynamic Link sequence in
06:19 the Project panel in Premier Pro. If I now resize Premier Pro, and Drag
06:28 this over so that I can see the Project panel inside of After Effects, I can grab
06:33 this and, Drag and Drop it into After Effects.
06:39 And just as I was able to drag a composition from After Effects to Premier
06:43 Pro I can drag a sequence form Premier Pro to AfterEffects.
06:47 Now be careful if you're using any of these procedures because you can't have a
06:50 never ending loop, you can't have a sequence inside a composition that's
06:54 inside the same sequence and so on. it'll just, it won't work.
06:58 But I can now, if I drag this onto the new Comp button, which is just the same
07:02 as the new Action button in Premier Pro. You'll see, that I now have, all of those
07:08 clips nested as a single dynamically linked sequence.
07:12 And you can see the root of this file, the origin of it, is a Dynamic Link
07:16 inside the DynamicLlink Begin project. That's because my sequence is called
07:22 Dynamic Link. And because that's now nested inside of
07:26 After Effects, I can for example, just pick up my fast Color Corrector.
07:31 Put that on one of these clips, maybe may make a, very impressive change to the
07:36 medias make this, bright blue. And if I toggle back over to After
07:41 Effects, it will update. Effectively, the nested sequence from
07:46 Premiere Pro is working inside of After Effects, in the same way that it would if
07:50 it were nested inside another sequence inside Premier Pro.
07:55 I'm seeing the results of the changes I make.
07:58 And that way, I can have access to my Premier Pro effects.
08:03 So we went pretty fast through that. But those are wo of the ways, that you
08:08 can use Dynamic Link to share your media assets and edit, between Premire Pro and
08:13 After Effects.
08:17
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Using third-party plugins with Premiere Pro
00:02 Premiere Pro has exceptional color correction tools, scopes, and waveforms
00:06 and so on. And it's a great environment for color
00:09 correcting and finishing off your projects, but it also has support for
00:13 massive numbers of plugin effects by third parties.
00:18 And I just thought it would be worth taking a moment to show you how you can
00:22 use plugins with the application. Under my Effects list here, I've
00:27 installed the Red Giant Bullet Suite, it's just a trial version, but you can
00:31 see right away that the effects you install as plugins and really, it's just
00:34 a question usually of running Uninstall and you get the right one for your
00:38 operating system and for your version of Premiere Pro.
00:44 You can see here that each of the different categories of effect were just
00:48 being added to my list of Video Effects like any other.
00:52 And if, for example, I want to use one of them, I apply the effect in exactly the
00:56 same way that I would and the other effect that's a, a native effect, if you
00:59 like, inside of Premiere Pro. So here, I've got the Magic Bullet Looks effect.
01:06 I can drag this on to a clip, and because this is a trial version, of course, I'm
01:10 getting a, a cross over the image, that's fine.
01:14 And if I look at my Effect controls, I've got the option to add a mask directly
01:17 inside of the effect. And this is something that the higher end
01:22 applications tend to have. This, this is a really useful feature
01:25 because it allows you to mask an effect without doing what you would normally
01:29 have to do in Premiere Pro, which is to layer the image on top of itself and put
01:32 something like a Garbage Matte on or something like that, or a Track Matte.
01:38 By having the Matte Controls built into the Effect, it just makes the Timeline
01:43 that much cleaner. And having feathering built into it,
01:48 makes a big difference to how elegantly you can incorporate your effects into a
01:52 region of your image. But what I'm interested in is the look.
01:56 And in particular, I want to show you how plugin effects very commonly don't use
02:01 the standard Premiere Pro Effect Controls.
02:05 Here, I've got some effect controls that are standard Premiere Pro ones.
02:10 You'll recognize the stop watches, the positions, and so on, and so on.
02:13 But if I click on Edit, this is going to come up with a completely different interface.
02:19 Here you can see, I've got a whole bunch of different looks and I can apply these,
02:24 I can scroll down, let's go for the Grad Sunset.
02:29 This is a completely different interface that has absolutely nothing in common
02:34 with the Premiere Pro look and feel. It's a stand alone application that's
02:39 plugging into Premiere Pro. I can click Finished.
02:43 This is then applied to My Media and you'll notice in this case at least that
02:47 the application isn't making use of the CUDA support on my machine.
02:52 There are some plugins that will use the Cuda support, and you'll get great real
02:56 time performance from them, and some just won't.
02:59 It's just down to whether or not the company who have produced the
03:03 application, or the plugin application, have designed it to support that technology.
03:09 You can create Presets in just the same way that you would with any other effects
03:12 inside of Premiere Pro. And let's save that Preset as our Film look.
03:21 And that'll then appear under the Presets inside the Effects panel.
03:27 I can put that onto any clip I like in exactly the same way that I would with
03:33 any other effect inside of Premiere Pro. So, in terms of the core functionality of
03:41 the editing system, using plugins is very straightforward.
03:44 But do expect to spend a little bit of time with the Help Guides that come with
03:48 those plugins just to get familiar with the different interface.
03:52 So, that's just an introduction to using plugins with Premiere Pro.
04:00
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Suggested courses to watch next:


Premiere Pro CS6 Essential Training (6h 59m)
Abba Shapiro


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