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Now, let's take a look at animating a still image. And, what I mean by that is you have a picture and you want to zoom into one area and maybe pan over to another area. The picture that I'm going to work with is in my Stills folder, and it's a shot of myself and Vanessa holding up the clapboard. If I double-click, I can load it into the Source Monitor and once again, you see that it is a default of five seconds. I'm going to simply drag it into my timeline, stretched out to ten seconds so I have a decent amount of time to work with.
And as you can see, I have a nice little pop up window, I could also, numerically enter ten seconds, but this is good to work with. Because we did not scale to frame size originally, I have a lot of pixels to work with. And that's great cuzthe images are going to say as sharp as it was originally. The first thing I want to do, is position my play head at the very beginning of the timeline in this case, and make sure that it's loaded into the Source Monitor and switch over to the Effects Control panel. If you don't see anything in your Effects Control panel, just go back and click on the clip again.
We're going to go to the Motion Disclosure tab which we worked on in an earlier video. And the first thing I want to do is just adjust the scale and I don't want to do this with scale to frame because, remember, I would lose resolution. I think if I type in about 24, I'll be right on the spot where I want to be. And I want to lock it into place for position, and scale. I don't anticipate doing any rotation with this, so I'm not even going to play with any of these elements. Now that I've established my keyframes for my wide shot, I can go ahead a little bit later into my timeline.
And maybe I'll go about two or three seconds in, and I'm going to put in another set of keyframes. So now, from the zero point to 2 and a half seconds there's no movement at all. Then, I'm going to move the timeline again. And position the image where I want it to be. So, for instance, we're going to zoom into the clapboard, and then we're going to pan up to Vanessa. So, to do this, I'm in the right spot on my timeline. I'm just going to scale it up, and if I want I can double-click on my image, to get the wire frame and position it so that it's dead center. I want to hold on that.
I don't want to jump to the next location in the image. We want to look at that a second or two before we move to Vanessa. So, I move the play head. And without moving the image, I add a couple of more keyframes. So from zero to one, no movement, one to two movement, two to three no movement. And now, I'm going to slide all the way over to the right. At this point, I want to take the camera and pan up to Vanessa. So, I can simply grab the image and drag it till we see her face. Now, if I think this is a little too big, or positioned a little bit off. I could move it over.
And I'm going to scale it down, and reposition. And you'll notice that Premiere has already created the keyframes for me because I adjusted both of these parameters. So, let's go ahead and stretch the end out a little bit. Play it back, and see how it looks. That's pretty good. I like the move. The way that I might finesse this, is I feel it does happen a little quickly. I'm going to stretch out the clip.
And if I wanted to move any of these, I can grab them individually. Or I can lasso a couple of them and move them over and very easily change the timing, so events happen exactly when I want them to, maybe based upon narration or music. And nothing happens too quickly. One last area that I want to show you is that if you right-click on any of your key frames, you'll have the option to affect how your picture goes from point a to point b. Is it linear, do you want a little bit of a curve, do you want to ease in or ease out? Play with these. In the case of some of them such as the Bezier, you'll notice the icon changes. And if you want to modify that curve, simply click on the disclosure triangle and you'll actually see the curve for how it moves and the little handles that you can adjust.
The best way to get good at doing moves within a picture is just doing it over and over again until it becomes second nature.
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