Introduces the basic theories and 3D modeling toolset behind Sculptris—a free sculpting program—and walks through two hands-on sculpting projects.
Introduces the skills needed to create photorealistic 3D creatures for film, video, and game production.
Covers the most popular tools and techniques for digital painting and sculpting in ZBrush, and explains how to export models and texture maps to other programs for use in games, film, fine art, or 3D printing.
“Your training goes way more in-depth than most classes at my school, and you can pause and rewind it if you don't follow it the first time.” —Jared L.
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