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The stuff of the real world

From: Photoshop CS5 Extended One-on-One: 3D Fundamentals

Video: The stuff of the real world

Creating objects and setting up a scene is all very well and good. Otherwise how do you make 3D? But in short order you'll want to emulate the real world. For example, how do you make metal? Not some faux, pretend, plasticky effect. Real metal. How do you make glass? How do you make the stuff of the real world? The answer is materials. A material is first and foremost a diffuse color. Now by diffuse, I mean the color of the object before light, opacity, and reflections are applied.

The stuff of the real world

Creating objects and setting up a scene is all very well and good. Otherwise how do you make 3D? But in short order you'll want to emulate the real world. For example, how do you make metal? Not some faux, pretend, plasticky effect. Real metal. How do you make glass? How do you make the stuff of the real world? The answer is materials. A material is first and foremost a diffuse color. Now by diffuse, I mean the color of the object before light, opacity, and reflections are applied.

For example, gold is ultimately yellow, but then it reflects everything around it and becomes gold. Material also conveys opacity, but on a volumetric basis, meaning the front is translucent, the back is translucent, and the surfaces build on each other. An object also reflects. It refracts. Light comes off of it. Light absorbs. There is shine and there is gloss. And every one of these properties you will know over the course of the next movies.

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Image for Photoshop CS5 Extended One-on-One: 3D Fundamentals
Photoshop CS5 Extended One-on-One: 3D Fundamentals

69 video lessons · 21035 viewers

Deke McClelland
Author

 
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  1. 36m 36s
    1. Welcome to One-on-One
      1m 58s
    2. Making Photoshop your default image editor on a PC
      4m 2s
    3. Making Photoshop your default image editor on a Mac
      5m 52s
    4. Installing the dekeKeys keyboard shortcuts
      4m 10s
    5. Remapping Mac OS shortcuts
      4m 0s
    6. Establishing the best color settings
      3m 53s
    7. Constructing the ideal workspace
      3m 25s
    8. Adjusting the interface settings
      3m 6s
    9. Establishing the best preference settings
      6m 10s
  2. 47m 3s
    1. Making Saturn
      1m 36s
    2. Creating a basic 3D shape
      4m 5s
    3. Mapping texture onto a 3D shape
      3m 4s
    4. Editing a diffuse texture
      4m 56s
    5. Converting 2D art to 3D
      5m 26s
    6. Defining an opacity map
      3m 35s
    7. Merging two 3D layers into one
      4m 59s
    8. Lighting a scene
      5m 0s
    9. Troubleshooting and ray tracing
      2m 57s
    10. Fixing ambient light and strange rings
      4m 44s
    11. Traditional 2D edits in a 3D world
      3m 39s
    12. Using the Camera Rotate tool
      3m 2s
  3. 33m 44s
    1. Extruding type
      1m 8s
    2. The special considerations of 3D type
      6m 47s
    3. Using the Repoussé dialog box
      5m 32s
    4. Assign textures to surfaces
      4m 2s
    5. Using the Ground Plane Shadow Catcher
      4m 39s
    6. Adjusting and loading lights
      3m 7s
    7. Adding a custom-contoured bevel
      3m 30s
    8. The Repoussé presets
      4m 59s
  4. 1h 1m
    1. Turning any 2D layer into 3D
      1m 17s
    2. Creating the base shape layers
      4m 55s
    3. Cutting holes from shapes
      6m 14s
    4. From circles to "near spheres" in Repoussé
      4m 44s
    5. Adding an active constraint
      7m 34s
    6. Converting constraints into holes
      5m 23s
    7. Merge, texture, gloss, and shine
      5m 17s
    8. Fixing texture and bevel
      6m 10s
    9. Editing an internal constraint
      4m 55s
    10. Rotating and positioning by the numbers
      7m 27s
    11. Sharpening and introducing a background
      3m 32s
    12. Enhancing the colors of a 3D scene
      4m 10s
  5. 49m 18s
    1. Navigating in 3D space
      1m 12s
    2. Importing a model from Google SketchUp
      4m 22s
    3. 3D explained: XYZ position and orientation
      6m 26s
    4. Adjusting orientation by the numbers
      3m 5s
    5. Feeling your way through rotate and roll
      5m 33s
    6. 3D movement: Drag, slide, pan, and walk
      6m 5s
    7. Assigning materials and lights
      4m 28s
    8. Editing and replacing a model
      4m 55s
    9. Repositioning independent meshes
      8m 44s
    10. Finishing the giant marble chair
      4m 28s
  6. 1h 11m
    1. The stuff of the real world
      1m 12s
    2. Making a spherical panorama
      7m 26s
    3. Setting orientation and position
      4m 8s
    4. Moving a sphere into a panorama
      5m 7s
    5. Adding and positioning a point light
      6m 38s
    6. Modifying the attributes of a material
      6m 12s
    7. Designing a custom bump map
      5m 25s
    8. Adding precisely symmetrical spheres
      5m 52s
    9. Designing and saving a custom material
      4m 51s
    10. Replacing an environment map
      4m 15s
    11. Resolving seams in a 3D panorama
      6m 1s
    12. Masking aberrant shadows and adding contrast
      7m 30s
    13. Adding a person to a 3D scene
      6m 41s
  7. 16m 56s
    1. Working low-res, rendering high-res
      1m 35s
    2. Upsampling 3D objects
      6m 10s
    3. Real-world upsampling
      5m 22s
    4. Touching up 3D shadows
      3m 49s
  8. 1m 14s
    1. Until next time
      1m 14s

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