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In the third installment of the Photoshop CS5 Extended One-on-One series, author Deke McClelland shows how to build, light, and render realistic 3D scenes in Photoshop CS5 Extended. Providing a systematic approach to scene building, the course explains how to produce reflections and refractions, balance the interplay of light and shadow, and frame scenes with 3D cameras.
Prerequisite course: Photoshop CS5 Extended One-on-One: 3D Fundamentals
Materials define an object, whether it's leather, metal or plastic. That material makes the difference between you wondering why a scene doesn't quite work or feeling proud of a 3D graphic well done. Leather is easy, metal takes some work, plastic not so, but the elusive material, the one that takes the most effort is glass. It reflects, it refracts and yet it's barely even there. In fact, it is that one material that contributes the most to a scene by calling the least attention to itself and providing support for everything around it.
Here, let me show you how it works.
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