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Materials define an object, whether it's leather, metal or plastic. That material makes the difference between you wondering why a scene doesn't quite work or feeling proud of a 3D graphic well done. Leather is easy, metal takes some work, plastic not so, but the elusive material, the one that takes the most effort is glass. It reflects, it refracts and yet it's barely even there. In fact, it is that one material that contributes the most to a scene by calling the least attention to itself and providing support for everything around it.
Here, let me show you how it works.
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