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Ron Crabb, Digital Illustrator

Ron Crabb, Digital Illustrator

with Ron Crabb

 


Ron Crabb's art is almost undetectable, yet it has been seen by millions. He is a matte painter for major Hollywood films, such as X-Men, The Bucket List, and Speed Racer, and it is a compliment to say his work is undetectable. As a matte painter, Ron's role is to create imaginary scenes that look entirely real. Building on an early career in motion graphics, he has developed his incredible photorealistic style. He spent twenty years working with digital painting systems beginning well before the advent of Photoshop. Today, Ron uses a combination of Photoshop, CGI, photographs, and good old-fashioned painting skills to create stunningly realistic matte paintings, special visual effects, title sequences, and concept art for movies. He also creates fine art using the same set of skills. This installment of Creative Inspirations takes viewers a thousand miles from L.A. to Bainbridge Island, Washington to get a look at the career, work, and lifestyle of a man who escaped Hollywood only to master it at a distance.

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author
Ron Crabb
subject
Design, Illustration, Creative Inspirations, Documentaries
level
Appropriate for all
duration
1h 26m
released
Oct 04, 2008

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Ron Crabb: Creative Inspirations
Introduction
00:00(Music playing.)
00:07Ron Crabb: It's just a great way to do art, because your goal in art is just to create and
00:12at least it is for me.
00:14It's like how?
00:15I have got an idea, I want to get it in front of people.
00:17I am going to use whatever tools I can find, that I can do that with.
00:22It's almost for me, like I was cheating.
00:23You know I was like, okay, they can't illustrate, I can.
00:25Well, I am just going to use that.
00:27I am not going to try to be like them.
00:28At a very, very early age I was just sucking this stuff up and memorizing it
00:36and how does that feel, and what's that look, and the light coming through
00:40frozen ice on a creek and that it has to look real and that's -- there's this
00:46little fine line between having it look painted and then just bumping it over
00:51to where it looks real.
00:52They didn't want any one specific look, but they wanted to have that exotic kind
00:58of Middle Eastern feel, that's not really defined to much what that is.
01:01And actually this was another -- just kind of as I was going thing I decided to
01:05add some facial tattoo things to her, because the whole idea of this category of
01:10my art was to create illustrations from a story that is implied that I don't
01:15really talk about. I leave that up to the viewers.
Collapse this transcript
Workspace
00:00(Music playing.)
00:30Ron Crabb: Well, obviously I don't live in L.A., as you can see.
00:34I got married in 1996 and ever since that time we were coming up here visiting
00:39friends on the island.
00:41My wife absolutely loved the place.
00:43One of the things she told me after we got married is one of the reasons
00:47she married me was because I like the Northwest as well.
00:50So we would come up here once a year at least and just fell in love with the island,
00:55loved the whole place.
00:57But I was kind of tied to Hollywood and I was doing motion graphics.
01:01I started doing visual effects work and that kind of thing for
01:03television commercials.
01:05But it just didn't look like it was going to be possible to ever live here.
01:10It just was like well, we'll visit a lot.
01:12We've got friends up here, we'll just come up a lot.
01:15But every time we came up, we'd come up in the summer, we'd come up in
01:18the winter.
01:19It's a good thing to do if you ever consider moving here, come in the winter,
01:22and make sure you can handle it.
01:23But we just kind of more and more fell in love with the place.
01:27So I actively started thinking of ways that I can work at home more, because
01:32motion graphics kind of required me being there to direct or edit or whatever.
01:37Whereas, focusing more on the matte painting work for films and television,
01:42that was a more isolated kind of thing where I could work from home.
01:45I was already doing that quite a bit from home as a freelancer.
01:48So I would use the FTP sites, that kind of thing, and upload things.
01:51So I really never went into Hollywood except of to meet with somebody or to view
01:56things, viewing rooms or whatever.
01:59So it was starting to shift, where I could see I'm spending more and more time
02:03at home, this is becoming more and more possible.
02:06Once I really focused on that and really marketed myself as a matte painter for films,
02:10it shifted rapidly to where I could do that.
02:13I had a discussion with the current clients that I had at time, and said,
02:16here's my plan, I'd like to move up to the Northwest, do you see a problem with that?
02:21The answer was predominantly, no.
02:23I mean, as it was I was working a lot of freelance out of my home in Los Angeles.
02:28So I was already using that remote kind of business model.
02:33So moving it up here really makes no difference.
02:35It's whether your doing a DSL upload from up here, or you're doing it from LA,
02:40it's the exact same thing.
02:42It's really been that advance in technology with the Internet kind of thing that
02:47has made all of this possible.
02:49I guess that's the beauty of it. You can live in a place like this and still be
02:53tied to Hollywood and function perfectly normally as if you were there.
02:58It always surprises people when I meet them up here, they'll ask me, well,
03:01what do you do?
03:02I am like, most of what I do right now is visual effects for films
03:05and television.
03:06And that will stop them for a second, because they are like,
03:09this is Bainbridge Island.
03:12I am like, yeah, it's just Internet. Anybody can do it.
03:14But then you start finding out there are other people on that island that
03:16do similar things.
03:17There are writers, there are directors, those kind of thing.
03:20So, it's not a big secret, but the local people aren't clued into yet.
03:24It's like, oh! you can actually do that?
03:26I am like, yeah, yeah!
03:27If you have an Internet connection, so it all works the same, same thing.
03:31It doesn't really where I work.
03:33So, now it's even getting larger, because now there was that whole West Coast
03:38corridor thing, which is primarily where most of my work comes from.
03:41But I've done work for East Coast companies and now I'm currently doing
03:44the one for London.
03:46So it's like what's the limit?
03:49There is none.
03:50You know what I mean?
03:52I don't know what's next, Bollywood.
03:53I don't know, but the options that are limitless.
Collapse this transcript
Career start
00:00(Music playing.)
00:08Ron Crabb: Well, one of the things that's been really cool about my career is
00:11the diversity of it.
00:13I started out intending to be an illustrator or fine art, and I actually signed
00:17up to do fine art at the University of Illinois.
00:20I needed two years of foreign languages to get into the program.
00:23So I started going to junior college, got incredibly bored with it, because
00:27it wasn't anything to do with art.
00:28It was foreign language and speech and those kinds of things.
00:30So I did the irresponsible thing, blew it off, sold my motorcycle, and moved
00:33to California.
00:34But what that ended up doing is creating a chain of events.
00:38So what's a guy who has no training going to do for art?
00:42Well, I started working at a ski shop, mounting bindings on skis and doing
00:45those kinds of things.
00:46But there was a guy who was bringing t- shirts in to be done, because that's part
00:50of what we were doing.
00:51It was a sports store.
00:53They had an opening for an artist to do t-shirts.
00:55So that was my first real commercial art job, was doing hand lettered t-shirts
00:59and a lot of sports kind of things, basketball teams, softball teams,
01:05but it evolved into logo design more or less.
01:07And it was all hand done kind of stuff.
01:10So that benefited me, because eventually through a friend of a friend kind of thing,
01:16I got an interview at KABC in Los Angeles and having a portfolio that had
01:21kind of fine art oriented paintings and illustration, but also logo design and
01:25hand-lettered work, worked really well for them, because it was all about
01:30illustration, but type oriented stuff.
01:32So it was perfect for news graphics and that kind of thing.
01:35And it just kind of evolved from there, that was before the days of computer.
01:39So we were actually doing rub-down type and airbrushing and this kind of thing,
01:44all the hand done stuff, 25 artists, you had to have a big staff, because they
01:48needed anywhere from 5-10 graphics for news.
01:53But, then the Quantel Paintbox showed up in 85 and after some infighting between
01:58the unions, we finally got allowed to work on these computers.
02:02Well, that changed everything.
02:03They decided that you don't need a staff of 25 people to do that many
02:08news graphics anymore.
02:09So they can pare this down considerably.
02:11They kind of snuck me in the back way, because I wasn't seniority-wise
02:16allowed to stay.
02:17But they kept me on as a freelancer at nights.
02:20The beauty of that for me was I had this Quantel Paintbox all by myself and most
02:25of the news graphics had already been done during the day.
02:27So I had to do maybe one or two.
02:30So I was allowed to play on the system all night long.
02:33That's where I started getting into motion graphics.
02:35I knew nothing about it at that time.
02:36I was really just a news graphics guy.
02:39But it's like we need a guy to do main title, you work at night.
02:42It's slow at night, boom!
02:43I was the guy for the job.
02:45The benefit for me was I could do things with illustration and motion graphics
02:49that were more illustrative in style and someone who came from a design school
02:54background maybe wouldn't go that route.
02:57So for me, it kind of set me apart at least in that sense of if you needed
03:01something very realistically illustrated, I was your guy.
03:05I'd love to say that I was a genius in my career planning, that okay, I am going
03:09to do this, this, and this, and it's just going to work out great.
03:12But it wasn't.
03:13It was kind of day-to-day, oh, yeah, "work for me."
03:16Okay, I will try that.
03:18So that's where I went with it.
03:19As I started piling these skills on, they added to kind of -- in other words,
03:26if you define my art skills or whatever as being illustrative, well,
03:29it just kept stacking up.
03:31For me, I guess variety is the spice of life and it's been the beautiful thing
03:36about my career is being able to experience all these different ways of
03:41expressing creativity and even better drawing from them and learning from them.
03:47Because as an illustrator who loves doing realistic work, there is a lot
03:50you learn from trying to do a logo animation about movement and composition and
03:55lighting, because in motion graphics, you want a composition that looks good at
04:00any point during that animation.
04:02It can't look bad.
04:04So you are actually doing 30 frames a second of good compositions.
04:07That's the whole idea is to have it all work together and choreograph well.
04:12But that informed a lot of what I do visually even with a still frame,
04:16is to think about that composition and to borrow from that and in your head kind of
04:22step around that composition a little bit to see what it would look like and how
04:26you can improve that.
04:29So yeah, I look back at that span and where it's going from here,
04:32it's like well, the matte painting work I hope continues.
04:35As I look back, I'd go, you know, I've lived a good life so far creatively.
04:38Not many people get to do all the different things I have done.
04:42For that I am very grateful and just kind of hopefully I will take care of or
04:47take advantage of opportunities as they come.
04:50But I think at this point in my career, I am looking to maybe take the next step
04:54and be maybe proactive and actually define my career a little more than I have.
04:59It's been haphazard and kind of taking opportunity when it comes, but now that
05:03I have reached this point and gleaned all of this stuff from my past experience,
05:07now I am starting to ask the question, where do I go from here and how can I
05:11really nurture that and make that become a reality of something that really
05:16expresses who I am?
Collapse this transcript
Creative philosophy
00:00(Music playing.)
00:08Ron Crabb: I often get asked kind of where it started and in other words,
00:13when did you become an artist and what are the roots of that and where does that come from.
00:18And as an artist you think about that a lot.
00:20Why do I love doing what I am doing, why I am driven to do this,
00:25and not something else?
00:27For me that, that path started really, really young.
00:30I mean, kindergarten got special projects to keep me from being bored.
00:34That turned me into an artist by third grade and everyone in the classroom
00:38wanted me to do their arts projects for them, or add maps to their reports,
00:42because I always got good grades.
00:43I didn't have to write well, but I did one killer map or a drawing or something,
00:47and the teacher was, oh! I just love this.
00:48Great work, Ronny.
00:50So early on, it was just, it was natural for me to seek out ways to be creative.
00:57I often think back where, even where did that come, why did that come from
01:00before that, why was that a natural bent at five years old to really be
01:04attracted to that?
01:06And you know the best I can come up with is early, early memories of being in
01:11the forest and this kind of thing and climbing trees and seeing tree saps stuck
01:16on the side of a tree and how the sun reflected through that kind of golden
01:19amber color, and the texture of the bark at a very, very early age.
01:24I was just sucking the stuff up and memorizing it.
01:29How does that feel and what's that look and the light coming through frozen ice on a creek?
01:36Those are vivid memories for me.
01:37I was a two-year-old when that was happening.
01:38A three-year-old.
01:39So, I think there is something about how I was made and I am a man of faith,
01:45I believe in a creator and the reason I want to create is because there was an
01:50artist who made me and made all of us and so for me, it really makes that
01:56process and that desire come alive, because it's like this special gift that
02:01another artist gave to me, another master artist shall we say.
02:07Where I am getting to participate in that same kind of thing and that's where it
02:11starts to transcend just being a job or just here is what I do. One guy does
02:17shop work or whatever and I'm doing art and that's just what we do for living.
02:21And it's just not me just doing a picture, but it's me tapping into something
02:25that is in everybody.
02:26We all have that kind of image, we all have that creative urge and I think
02:30that's what people respond to and that's why all sorts of creative endeavors
02:34work so well in bringing people together, because in it you recognize,
02:39I know that.
02:40I know that emotion, I know that feeling, I know that expression, I know what he
02:44is going for, and those two people connect, and I see it when someone
02:49appreciates my fine art or compliments me on my work and we start talking about it,
02:53that's what they are doing.
02:55They are seeing in me and in my work, something that really resonates with them,
02:59being able to do what I love doing, what I feel I am gifted to do, makes
03:04for a pretty good life.
03:06I mean it really is the kind of thing where you go to work each morning.
03:11Not really every time. Every now and then it is tedious. The work can be
03:16repetitive at times.
03:18But that's a rarity. More often I can sit down at that table and fire up the
03:23computer and think you know, I am pretty lucky to be here.
03:27It's very fortunate that I can sit in this room and I actually get paid
03:32to create.
03:33I get paid to use this gift and it provides food for my family and clothing and
03:39roof over their heads and I am enjoying the exploration of it.
03:44That's a special gift to be given something like that.
Collapse this transcript
Matte painting
00:00(Music playing.)
00:09Ron Crabb: Matte paintings have kind of become my bread and butter currently in my
00:13professional career, commercial art career anyway, but for those of who don't know,
00:18a little brief thing on what matte painting actually is. But anytime there
00:23is a background or a set piece or something that either can't be built or
00:27doesn't exist or would be impractical to build, they will have someone like me
00:30come in and actually paint the background.
00:32So it's often combined with live action footage and in the background some of
00:37the best examples from when I was a kid was Star Wars.
00:39Obviously, these planets don't exist.
00:41Back then they had some guy actually oil on glass. It was actually a painting.
00:46That's why they call it matte painting, and in the camera, they would
00:49actually do a matting process when they combine these things with the live
00:53action elements.
00:54So that name has kind of stuck.
00:56It's actually transitioning to kind of digital environments now. It's kind of
00:59what they are calling them more often than not.
01:01But that has kind of become my main stay.
01:03I was fortunate enough to come into it after it had already transitioned
01:07into digital work.
01:08It would take forever to do an oil on glass kind of matte painting thing
01:12nowadays and nobody really does. It's all digitally done, primarily in Photoshop,
01:17and often times it's a little bit of 3D work.
01:20But my first film matte painting work was done on X-Men 2 and even though I was
01:25on that project primarily as a concept artist, they still had me to all
01:30the dam sequence matte paintings.
01:32So in the end of the movie you see the whole dam shatter and it fills in the lake
01:37and it's kind of the big climatic end to that film.
01:41So I had to paint the dam kind of after it had crumbled and fallen away.
01:45So that was my first official film matte painting work in that one and since
01:51then I've been privileged to do a lot of fun films. Right after that was
01:55Last Samurai, that kind of thing.
01:58So that one in that case we were working on Tokyo, the way it would have
02:03looked in 1865 or so.
02:06Again obviously, Tokyo doesn't exist the way it looked then, so they had a number of
02:11different shots of the Imperial Palace there.
02:15The fun part of that one is if you look at that shot, it's a big massive
02:20palace up on a hill.
02:21The real palace in Tokyo is more of a garden with a whole bunch of little
02:25pagodas in it, so they took a lot of artistic license that I am sure
02:29the historical people may not have been real thrilled with.
02:32But they wanted it dramatic and that kind of thing.
02:34So that was one that we did. We also did Tokyo, just a wide shot of the old
02:38city the way it was.
02:39But that's what matte painting is, is creating those environments that are
02:43either long gone or in the case of sci- fi movies just don't exist and that's
02:49the part that can be fun.
02:50I like doing both, but I probably especially love the historical ones, because
02:55that's just my bent.
02:56I am a history lover.
02:58So recreating something the way it used to look is something I really enjoy doing.
03:02So often times matte painting work may not be just big full frame matte
03:06paintings, but you are just adding set extensions.
03:09Sometimes you will see a building in a movie that's five stories tall and
03:13in real life it was one story tall and some matte painter tacked on the
03:16other elements to that.
03:19So sometimes there are big grandiose matte paintings; other times they are
03:22just small little sections, little add-ons, little things that they didn't want
03:25to have to build.
03:26I think they are relying more and more on that which is good for guys like me.
03:29You know, it's like why build if you can get someone to paint it in a way that
03:33works perfectly well.
03:35So even places in movies that you don't expect there to be matte paintings
03:39or you assume isn't a matte painting, often times it is, for those
03:42very practical reasons of not wanting to travel there when you can get
03:45somebody just paint it in.
03:47So it's a good career to do. It's challenging in that it has to look real and
03:52 there is this little fine line between having it look painted and then
03:58just bumping it over to where it looks real and that's actually a very hard fine line
04:04to jump over because coming from an illustration background and everything else,
04:08you are used to painting realistically.
04:11But having it really blend with live footage and work well and integrate well,
04:16to where people don't even know it's a matte painting,
04:19that's not an easy task. That's why I chose it. It's challenging for one.
04:24But two, it's such a specialized skill that hopefully the guys who do it well
04:29are kind of a small number and the competition is small but not that I am
04:33discouraging you to from doing it.
04:34But there is challenge level to it that is sometimes hard to achieve.
04:38So I can go to movies and see matte paintings and usually just because of
04:42the way the shot is setup, you kind of know if it's matte painting or not and some
04:47succeed better than others including mine.
04:49I can go to movies and kind of from what I saw on my monitor kind of go ugh! To me,
04:54it ugh! A tip off, it kind of looks like a matte painting.
04:57But hopefully that's what you get better and better at as you along and kind of
05:02learn from other matte painters.
05:04But that has even transitioned a little bit to what I notice people asking for
05:09is different than original matte paintings, where they used to paint them even
05:12somewhat loose. The whole idea was to just focus the attention on the action or
05:17the actor's live actions' actions.
05:19But now it almost seems like they want something photographic, just start to
05:23finish, front and back and they'll adjust that focal point by either blurring or
05:28lighting, sliding changes, a lot happens in composition afterwards.
05:33So often time, what I am asked for is just a full frame very realistic, photo
05:38realistic background.
05:40But that just ups the scale on how challenging it is.
05:43So it's got to look real and there are times when you really struggle back and forth
05:47with that on, have I accomplished that, is it for enough? And it's kind of
05:51where is with me at least career-wise. Career path right now is predominantly
05:56dominated by the matte painting work both for film and television.
Collapse this transcript
Matte painting portfolio
00:00(Music playing.)
00:08Ron Crabb: So, I can actually show you some of the stuff I have been doing lately and kind
00:12of what matte painting is and how it works because talking about it is one thing,
00:15seeing it is a lot better.
00:16Welcome to visual arts!
00:18But this is one of the ones from Bucket List and obviously they didn't
00:23want to travel the whole world.
00:24So they had us paint a number of these environments for them.
00:28One of them was in Taj Mahal and it had to be multi-layered because the camera shot
00:32for that is just a long tracking shot following Jack Nicholson, Morgan
00:37Freeman around the shot.
00:39They filmed it at the LA Arboretum.
00:41So everything back from the reflecting pool had to be created by us.
00:46So, that's what I did here and this is the Taj Mahal and it looks-- I mean what it is,
00:53I started with a photograph, but had to over paint and recolor and retexturize.
00:58But what isn't obvious at first is that every one of these things is on
01:01a different layer.
01:03So, what do I've got is a whole tree layer.
01:06So, you can see as I click on it, this foreground thing disappears.
01:11But each one of those, as you can see them slowly disappear, is a separate layer
01:16because what happens oftentimes, always, in a camera move is that you get
01:21parallax shifts or shifts in perspective.
01:23So, it's my job to make this thing come alive by giving them just a gazillion
01:29layers to work with.
01:31So, while it might be nice to start with photograph, which we did, that's only
01:34the beginning of the problem to solve.
01:37I have to take all of those elements out initially, repaint them and then
01:41recomposite that all back together into one working unit.
01:44So that when they go into their compositing programs, they have got all those
01:48layers like I was talking about to kind of shift.
01:51So, as you can see, we can just go right-down through the layers.
01:54Each one of these trees was created separately and not from the photo from the
01:59Taj Mahal because we have actually kind of monkeyed with the environment.
02:02The reflecting pool, if you go to the Taj Mahal, is much narrower. We widened it
02:07because it looks pretty to have the whole Taj Mahal reflected in there.
02:10So cheats like that in film are very common. Aesthetic trumps reality
02:15every time.
02:16So we came in here, but I created all these separate layers for them, and
02:20this can take weeks and you can see how long this really is.
02:25So even these tiny little ones in the back. Because it was such a long camera move,
02:30and moved quite a lot, it would look unnatural if you didn't have that.
02:36Even if it's just moving just microscopically, your eye would pick it up. Even someone
02:40untrained just knows when something looks unnatural.
02:43So, that's the challenging part is you get a file and someone says, we need a
02:47matte painting of Taj Mahal.
02:48At first you say, that's easy, there are lots of great photographs of the Taj Mahal.
02:52This should be no sweat.
02:54But we need to add a camera move to it.
02:55Oh, well, okay it just got complex.
02:58So I had to go dig up, really great references of trees because this also has to
03:03be very high resolution.
03:05Film resolution typically is 2048 pixels wide. They shorten it to just call
03:09it 2k, but when you are working on a matte painting, usually you just start
03:14with twice that size.
03:16So most the files I work on, right from the word go, are 4. Sometimes they go
03:20larger depending on application.
03:22Some of these can be fairly wide because this was actually a shot that even had
03:25a little camera rotation on it.
03:28This one is even larger, I mean 2k is probably right about here.
03:31So they needed the camera to have plenty of room on both sides.
03:34So I am adding tons of stuff on both edges as well.
03:38So, the whole goal is to have somebody look at this in the final form and
03:43because everything is subtly moving and shifting, they don't realize that this
03:47was painted by somebody. They actually think it's there.
03:50The very first matte paintings I did were just ones for myself because I knew
03:55I couldn't walk into a film studio and say, "Here is my Toyota commercial matte painting."
03:59They really want to see stuff that's really appropriate.
04:03So when I knew that was going to be kind of my career path that I wanted to shift,
04:07I just dug up images of my own and found some great photo references.
04:13You can see when I turn this off, this is actually what I start with.
04:16So it's pretty full, but it's typical for what you are asked to do in a film.
04:20They will often come at you with an image that's almost there but they need to
04:24add like Star Wars, they might have done something very much like this,
04:29where here is our full frame shot, but we want this kind of alien looking building on
04:33the side, that's very common.
04:35So, that's what I decided to do was do a whole set of matte painting that showed a range of
04:39the kind of things they might be asking you to do.
04:41So you can see the difference here as I click it on and off.
04:45I added all the buildings, we added little bit of water down here, there is a
04:48little village, stars, moon, a little few extra mountains I thought would
04:53look nice, just a little bit different effect.
04:55This was another one of my self, what I call the self-promotional matte
04:58paintings, right in the title there.
05:01But again took just a shot of the Grand Canyon and just thought okay, here is
05:05another way I can add to this environment and create something that they might like.
05:09So these were the really the attempt to transition into film from TV and
05:15do something that would catch their attention, and it took a while. I mean it took
05:19a few months to do these.
05:20But I ended up basically making nice prints of these and sending them off to a
05:24bunch of different studios and that's really kind of what caught their attention
05:28was a nice set of full frame matte paintings that kind of demonstrated that
05:33I could do what they wanted me to do at the resolution that they needed it done.
05:37I will show you a couple of the latest ones. Speed Racer was relatively soon but
05:45this was done for the whole Casa Cristo sequence they called it, the beginning of
05:49the big race near the end of that film and the process on this one was
05:54they went to Santorini, I guess one of the Greek islands, and did a whole bunch of
05:58photography there, real high- definition photography and they sent that to us.
06:03It was all day-lit shot stuff.
06:05But the film is real saturated.
06:08If you have seen it, it's just over the top saturation levels.
06:12So that's bizarre marching orders, was take what is kind of lot of grays,
06:17but turn it into this just lush rich environment for them.
06:21So that was what we had to do, but it also had to have kind of a Moorish feel to it,
06:26so we took what was strictly kind of Greek and put in some minarets and some
06:31towers and those kind of things. They didn't want any one specific look, but
06:36they wanted to have that exotic kind of Middle Eastern feel. Let's not really
06:40define too much where that is.
06:42So, we had to go in here and make domes and a lot of that is all hand
06:47painted, some of it is 3D and actually made just a few rough 3D models and
06:52put those in here.
06:54But again, you can kind of see the layers and then moving, this wasn't a
06:59really big massive move.
07:01But still, see you can see you go all the way down to the sky, so just a
07:05clear sky background and then on top of that, you start adding all these little elements.
07:10You will often do light layers, so you will see little changes in detail in
07:14light layers that kind of thing.
07:17So that's often the marching orders is you want to give them lots of options.
07:21So, you are giving them multi-layers and each one of the layers can often have
07:25lights on, lights off, this kind of thing because they are going to get in there
07:29and want to animate all of that stuff to make it come alive.
07:31They want to make lights twinkle, they want things going on and off, they want
07:35to do that little parallax shift.
07:37So every matte painting I do nowadays is going to be this kind of multi-layered
07:41complex kind of thing.
07:43Here is another one that was done for Speed Racer and this final file was well
07:48over 12,000 pixels wide because what they were doing in this one was a 360 view,
07:54so they had their environment and they wanted to be able to just turn that
07:57camera on all the characters and have something on the outside.
08:00So we took the same kind of Greek Islands and really just kluged these together.
08:05It was a good 15 photographs I worked from of different angles and kind of
08:12popping them in there, but I had to change the color on everything.
08:15But this is a good example of where you see lots of original photo reference.
08:20So you can tell these were photos, but then this kind of thing was stoned from
08:26somewhere else.
08:27But the whole bottom half, this half of this element is hand painted.
08:31So you end up doing a lot of combinations of-- I mean the whole bridge here is
08:35hand painted. You can see it's actually fairly rough because it's such high
08:39resolution that you don't need to get too detailed, because by the time it's in the film,
08:43it's back here far enough.
08:45But you end up having to do a lot of that and you can't ever really get away
08:50with just grabbing a photo and slapping it in there. It almost never works.
08:53You can't leave it there.
08:54So you will start with a photograph but then it's your job to come in and make it
08:59fit in that environment and change it.
09:01So, this one, it was just over the top saturation, like the whole movie had, but
09:06I had to come in here and paint all the little lighting, the little details.
09:10So, this one took quite a while and this was not a really rapid matte painting
09:15and we put in a very saturated sky.
09:18This is a Bucket List matte painting, the Great Wall from the reverse angle
09:22that they had.
09:23So you can kind of see the original file, so it was basically a plain file.
09:29They did have a little bit again of the set element here just for the section of the wall.
09:34Another thing you will notice is here is how the file comes to me, so there is
09:38all sorts of different color spaces you are working with, which is a one of the
09:41technical headaches are working in film.
09:44But it's a log space kind of thing, so there are different compositing
09:48systems that just work in different color spaces that aren't the same as
09:51working in Photoshop.
09:53So, one of the challenges is finding ways to work in this.
09:56Basically, I have a layer that allows me to see what it will end up looking like
10:00in the final product, but I have to turn those off while I work.
10:03So you are working in those kind of odd contrast, odd color space often times
10:08where you are kind of having to guess.
10:09So you're really just working making it match the plate that you have been given
10:14and then turn these on, and kind of say, okay that works or it's a little too
10:17dark or it's a little too light.
10:19But welcome to the world of film.
10:21It's a little more complex when it comes to the color adjustments and
10:24that kind of thing.
10:25Well, here is a case where 3D came into play nicely, another moving shot along
10:30the Great Wall of China.
10:33But what they didn't have was the top-half of this building.
10:36You can kind of see it just disappeared on us.
10:39So, this is the actual set shot of what they filmed, but they wanted this to
10:43look like all the other little pagoda type elements that are on top of the Great Wall.
10:48But because I knew it was going to have to move, I decided to build it in Cinema 4D.
10:52So that was really a good starting point because they gave me kind of
10:56architectural drawings of what these things actually look like.
10:59So I was able to import those right in the Cinema 4D and build my 3D model right
11:03on top of it and then I had access to the textures right here that I could then
11:07map on to that 3D element and that went a long way of getting us started because
11:12this whole thing, like I was saying, they loved the camera moves.
11:15That's what makes matte paintings not look like matte paintings any more.
11:18It's getting the motion going to them.
11:21So, since we had to start so extreme, this thing had to shift a little bit.
11:25So I was able to basically see that in the different levels and the different
11:30layers that it needed to work in and handed it that to them.
11:33So more and more, I am starting to use that. It's a tool that just
11:38increases productivity.
11:39You can try and draw something with a correct perspective and take the time to
11:44do that or you can build a relatively simple 3D model and just have it spot on
11:49and know that if the camera needs to move, you are going to get everything
11:52shaped just the way it needs to look and so that it looks proper.
11:55So, I think more and more that's something you are seeing matte painters
11:58being required to do.
11:59It's not just give us a 2D Photoshop painting but because we want to make this
12:04come alive, can you do a little bit of 3D work and make that work for us.
12:09So, I am finding that to be more a skill that I have to tack on to now.
12:13One more software kind of program to learn but it's a fun one that I enjoy working with.
Collapse this transcript
The evolution of illustration
00:00(Music playing.)
00:08Ron Crabb: Well, when I started out, my career was all obviously kind of analog art,
00:12shall we say, as opposed to digital.
00:14We were using oil paints, or acrylic or whatever it may be, and working with
00:19the tactile stuff.
00:21That's just how you did it.
00:22That transition to digital, which happened for me in `84 or `85 at KBC.
00:30I remember at the time there was a whole big discussion, philosophically,
00:33between the artist there.
00:34We had 20 artists and 84 opinions, but they would -- we would have this
00:38discussion of, is this a valid tool, is it a good thing for art?
00:43Because you had kind of the traditionalists that loved the texture of painting,
00:48the feel of it, the things you could do with all the combination of tools, and
00:52they kind of saw the computer thing as kind of cold and very limiting.
00:57There were the other group of us which I was included in that kind of saw that
01:02this was just a new tool, just one more tool, and kind of a cool one that
01:07affords us opportunities that the traditional methods don't allow.
01:12And it kind of turned out that way for me.
01:14I mean, I got on that system and what changed rapidly was the old way,
01:19you had to come up with an idea, a concept, you had a certain amount of time to
01:22accomplish that.
01:24So you kind of had to just march through your painting technique or whatever it was.
01:30But now, with the digital thing, that whole process of how long it takes was
01:36just compressed radically.
01:38To where now, you could start out with a core idea, or a seed idea, but
01:44develop that as you went.
01:46Because the clock was ticking, but you just had this much more rapid tool,
01:50things could evolve much quicker.
01:52You can get a third of the way in, and all of a sudden kind of go, you know what?
01:55I don't think the color is working for me.
01:57Grab a little slider, slide it across -- Boom!
01:59Your color is changed, or just do a few layers of experiment things.
02:03You keep everything on layers in Photoshop,
02:06the options are endless for how you can treat that whole creative process and
02:09how you handle it through all the phases.
02:13I still do oil paintings, but I have to totally shift my thinking when I do.
02:19It's a completely different mindset on how I handle that.
02:23I'll sit there working on an oil painting, and if I make a mistake, my left hand
02:27flinches for the Command+Z, and if you work on computers, you know what that means,
02:30from Apple anyway, that's your "erase your mistake" thing.
02:34But it's funny, because I will be painting, and Oops!
02:35And it just flinches. It's like this automatic thing I am used to doing.
02:38You don't get to do that with the oil painting.
02:40You have come back, you have to rub it out, but with the digital stuff, you can back up,
02:46you can fix your mistakes rapidly.
02:49I like that. That's why I still enjoy both, but the digital world has opened up
02:53for me just those opportunities to say, what if?
02:58You are right in the middle of a project. What if I change the mood, what if I
03:01add this, what if I change the composition?
03:03What if-- it allows I think of an evolution of an idea and a style that is
03:08much quicker.
03:10So I think you see that. People are just kind of pushing boundaries.
03:13Some of it's okay, some of it's great.
03:15But that's what that's all about.
03:18The whole digital realm and the quickness of it.
03:22It just allows people to say, what do I want to do next?
03:25And let me try it. Because you are not wasting materials, you are just putting
03:29in some time, and the disadvantages, supposedly of texture and these kind of things,
03:33those are disappearing.
03:34You get a Painter program and you can do fairly realistic oil brush things.
03:39So things are happening technologically wise that are erasing whatever
03:45differences and negatives there were between digital and regular hands-on
03:49illustration type work.
03:50What you are starting to see more and more in the illustration world is just an
03:56amalgam of all the available tools and I use it as well.
03:59Now, what the digital world allows you to do is not just think in 2-D terms
04:05anymore, but you can utilize 3-D assets as well.
04:08And I am doing that more and more.
04:10So even in my fine art, it is just changing how you think as an illustrator.
04:15You can bring 3-D elements and work on those in Photoshop.
04:19So I often do that, even for matte paintings. I will build something originally
04:23in 3-D in a kind of a simple model, but import that into Photoshop and then
04:27paint on top of that.
04:29But it allows you to visualize things and get things accurate, and positionally,
04:33and shape wise, and prospective wise, that might take a much longer time to try
04:39and do it just by hand.
04:41But you import textures, you do all these kind of things that are little--
04:45I guess you call them computer tricks, but they are really just more tools.
04:49You are adding to your Toolbox of how you are going to do things.
04:52It is just a great way to do art, because your goal in art is just to create,
04:57and least it is for me.
04:58It's like now I have got an idea. I want to get it in front of people.
05:02I am going to use whatever tools I can find that I can do with.
05:07I notice that when I show people my Port Blakely work, that they don't
05:11really care anymore.
05:12They just look at and go, I love that image, that's a beautiful image.
05:16And then I start talking about the process and they go, really?
05:19That's 3-D, there is 3-D in there?
05:21It's like, yeah.
05:22I built the whole town and the ships and they are catching on that
05:26the tools aren't the enemy, they actually are an advantage and that all they need
05:32to do is really love the art, regardless of how it's made.
05:35So that barrier seems to be breaking down rapidly. Just got to get
05:39the galleries on board.
05:40It's like it's okay to do digital art and call it digital art and not have
05:44it be a negative thing.
05:45People are still going to love the work and buy it.
Collapse this transcript
Motion design
00:00(Music playing.)
00:08Ron Crabb: In my career I spent a lot of time in motion graphics.
00:11There was a natural progression in my early career that really transitioned from
00:15illustrator to designer, which was an interesting transition for me, because my
00:20mindset had always been kind of Illustrator, Painter, figurative work.
00:24But then I found myself initially being a Paintbox artist.
00:29At that time, back in the late '80s, early '90s, you were operating the system
00:34for other designers.
00:36So creative people would come in, kind of describe what they wanted you to do,
00:40and you would do it.
00:41So there was a learning curve there that was really nice, because I was just
00:43really kind of doing hands-on work for some other designer.
00:47So I learned from them in that process.
00:49Right around '89 -`91, I got hired by Pittard Sullivan Design and
00:54I transitioned from simple Paintbox artist into designer on my own, and started
01:00working with really talented people.
01:01It was, again, kind of an interesting place for an illustrator to be.
01:06I almost felt like I was playing on someone else's playground.
01:09It's like, okay, I'm in this kind of new world for me and having to absorb
01:14rapidly kind of the thought process, and how design was different from my
01:20illustration kind of background.
01:22I think the blend that worked well for me was seeing what other people were doing,
01:27but then taking my illustration skills and kind of blending those two together.
01:31So I often times saw myself approaching problems in a different way than maybe
01:36one of the other designers would do.
01:38So it's almost for me like I was cheating.
01:40It was like, okay, they can't illustrate. I can. Well, I'm just going to use that.
01:44I'm not going to try to be them.
01:46So the motion graphics, while that was kind of the main stay, my own will
01:51take on it was still very illustrator based.
01:55At the same time, I just- there were time when you just had to jump in and do
01:58real just kind of basic design, and I'm grateful for that experience because
02:04it really brings to an illustrator whole new ways of thinking.
02:06You're really thinking about the color, shape, texture and animation.
02:11you're thinking about composition constantly in choreography.
02:15An illustrator who does still frames, you're not required to do that.
02:19But once you go through that whole process of learning design, you bring some of
02:23that back in your illustration work, in how that works, how you lay things out.
02:28So my whole motion graphics and while I feel like I was kind of jumping on
02:33someone else's little bandwagon, I benefited from it in a great way.
02:37As a result, I still do work in that field.
02:40But one of the latest pieces was for Water Horse, the movie Water Horse.
02:47We had a client Erik Ladd, who works for Ignite Creative, that's his company.
02:50He calls me anytime he's got something that more needs an illustrator's touch,
02:54that needs to be rendered in a way that is kind of more realistic.
03:00So we did this one for them and it's a British Isles kind of feel.
03:05So, we took some of the kind of Celtic knot kind of look.
03:09So, this was kind of his concept, his direction of how he wanted it to go.
03:13But he hired me, because he's not a painter.
03:15So that's actually how my career has just always worked. It's like,
03:18"get the painter guy, because he can make this look real for us."
03:21But it was my job to kind of okay, you want a Celtic knot, you want a very 3D,
03:25but you want it lit beautifully.
03:26So I'm taking what I know about illustration and lighting and shape
03:30and form, and moving it into the motion graphics realm.
03:33This was one of my last largest projects was Antena 3 in Spain and it was a
03:39graphics package for I guess what is the equivalent of one of their NBC, CBS kind
03:43of stations over there.
03:45But we had to design absolutely every single element for this station.
03:48Unique thing about that particular project was they had to change things for
03:52every region in Spain, because they pronounce things differently.
03:56So normally you shoot one or two promos and you're good to go, but I had to have
04:00the talent on screen pronouncing each little- I forget what the actual tagline was-
04:06but they had to pronounce differently for each region.
04:08But a lot of these are storyboard frames from Pittard Sullivan days and
04:13that's really the process you worked as a motion graphics designer. You didn't jump,
04:18at least in those days, I didn't jump right into doing any kind of animation.
04:22You did the style frames and the storyboard frames, because you had to do
04:27numbers of versions for them, and no client just wants to see one set of boards.
04:32They would like some options to work from.
04:35It's kind of fun to go through.
04:36I mean, it's a big chunk of who I am artistic-wise, just because it was the part of
04:42my life where I was interacting so much with other artists,
04:45and creative types, and creative people.
04:47So I came away with that,
04:49with just a lot of things that I can apply to what I do now.
04:53It's really just broadened the range of what I do and how I think and how I
04:56approach creative projects.
04:58Motion graphics is actually where I cut my teeth on lot of those concepts.
05:03So that is something that is extremely valued to my past. Even though it may not
05:06be my mainstay now, it is a huge part of who I am.
Collapse this transcript
Concept art
00:00(Music playing.)
00:08Ron Crabb: Concept art is a part of what I have been doing pretty much my whole life.
00:11I mean, if you are doing an illustration, you are developing a concept first.
00:15But I think in a way it's kind of classically thought of now as, particularly in
00:18the film business, is concept art for the actual visual effects itself.
00:23My first exposure to that was on X-Men 2 at Cinesite.
00:27The really fun part of that was, and what was new for me, was you are just taking
00:33something that has written in a story, in a script.
00:36Somebody can walk through walls, somebody can disappear instantaneously and
00:42leave the smoke behind or maybe not leaving the smoke behind and that's
00:45kind of what you are working on.
00:46So you are working with the visual effect supervisor, you are working with the
00:49director and the art directors and this kind of thing and the reality of concept art
00:54is just repetition.
00:55You do up to zillion different versions of these things, because they are really
01:00exploring every possible way to do what they want to do.
01:04So you sit there and I'd spend a whole day doing versions of Nightcrawler for instance.
01:09He was the one that probably took the longest.
01:12I have got kind of a vision of him.
01:14And he is the kind of the scary looking guy in X-Men 2.
01:17He is kind of all dark and a little demonic looking.
01:20But the concept as it was explained to me was this guy is kind of a troubled
01:26individual, has this religious side, but he is kind of this mutant.
01:30And when he transfers one place to another, there is a little poof effect.
01:34bamf is what they called it.
01:37He was kind of going through a door into hell and then popping out another
01:40side somewhere else.
01:41So initially that's what we were trying to capture and it's like okay, so what's
01:46that look like, how does a guy disappear and I was working with Steven
01:49Rosenbaum, who was the visual effect supervisor for Cinesite on that one and
01:54he was describing it. "Well, have him kind of turn into himself, have it all kind of
01:58curl in and then make this kind of dimensional gap inside."
02:02So you are hearing this language and this verbiage and it's up to me, okay,
02:07so what does... I'll paint that. What does that look like?
02:11But that's the fun part.
02:12Okay, there are flames in here and then he kind of pops turns in on himself and
02:16then there is a smoke effect.
02:17The reality of the Nightcrawler effect was he does this so rapidly that in
02:22experimenting with it, it turned out, you don't have time to show flames.
02:26You don't have time to show much.
02:27In the final film where we ended up was, boom!
02:30He disappears and there is this little smoke thing that kind of fades away,
02:33as he disappears, and boom! he pops up somewhere else.
02:36But you get there through all the trial and error of doing the stuff.
02:40That's with the concept art, one of the really fun shots was the Kitty effect,
02:46is where she disappears through walls.
02:49But this was another case where they weren't sure where to go with her,
02:52how extreme to make it.
02:54In other words, she is rapidly moving and she kind of goes through walls.
02:57So we had to go through a whole discussion of do the walls bend? Is there this
03:01dimensional thing where she kind of blends with the wall?
03:04So it was a long series of concept pieces that showed varying degrees of that to
03:09wherever she got near a wall, she would start stretching towards the wall and
03:12the wall would stretch towards her.
03:14Again, time constraints, when you are moving that through, when you are moving
03:18through that fast, that changes.
03:20But that was another case where the actual concept art ended up being in the
03:24film itself, because we just rotoscoped those shots, because they were short
03:29enough where they just gave me, there is a plate of the wall where she is going through,
03:33there is a plate of Kitty and then I have to combine them and make her disappear.
03:37So you are in Photoshop, you are just kind of painting out the edges and adding a
03:40little dimensional twist and those kind of thing.
03:41I have done other kinds of concept work as well for television commercials.
03:45I often do things that are car related for television commercials.
03:49This was a Max Life commercial and again you are working through the different
03:56parameters of what they need for the commercial.
03:57So you drew a long car at first and it won't fit in the frame that we actually shot.
04:01So you shorten it up.
04:03So you get those kinds of things.
04:04One of the other fun projects, the same thing for Max Life was working on robot stuff.
04:09Again, it's bringing my Illustrator background into things, which doesn't happen
04:16often in this kind of thing.
04:17So anytime anyone ask me to design a car or design a robot, oh!
04:20cool, okay because this is different.
04:22In the concept stage of things, it's wide open.
04:26You are basically listening to what somebody is asking for but you are free as
04:29an artist to kind of say, well, what if, what if I go this route, what if the
04:34guy is a little softer edged than more kind of happy looking, what if he is a
04:38little more mechanical looking?
04:40So those are kind of options you give the client.
04:41That's your job as a concept artist is to give them a range of options, so
04:46they can start looking at that and say no, he looks too scary.
04:49No, he looks too cutsie.
04:50And somewhere along the line you end up coming at what they end up having in
04:55the commercial.
04:56So concept art is a subcategory of what I do again.
05:00Mainstay's matte painting.
05:02But concept art is a lot of fun.
05:04I mean it's one of those things I wouldn't mind chasing around a little more and
05:07kind of putting out there, because it is. It's a very creative process.
05:11Matte painting is creative on front- end and then you've got kind of a long
05:14process of just executing on the other side.
05:17Concept art is all about the idea and capturing what somebody wants and
05:22making that visual.
05:24So I will probably chase that around a little bit and kind of encourage my clients
05:28to utilize those aspects of my skills a little more.
Collapse this transcript
Fine art
00:00(Music playing.)
00:08Ron Crabb: My fine art pursuits have gone back a long way.
00:11I guess it's almost my origin was illustrator/fine art.
00:16There was always this desire I think just to work on my own.
00:21I think that's where it comes from.
00:22In other words, if you are in any kind of commercial, illustrator, motion
00:26graphics, matte paintings, whatever it is, it's a collaborative effort.
00:30You've got a group of people who are more or less dictating what they are
00:33looking for and it's your job to deliver that.
00:36Fine art is really more about me exploring myself, like I think it is for
00:40any fine artist.
00:41Instead of asking the question, what does that client want, you are asking the
00:45question, what do I want to create?
00:47I am asking those questions of myself.
00:49So it's really self exploration, finding out okay, what am I about, why do I
00:53like painting what I like?
00:56I have been exploring the fine art thing since high school and
01:00trying to figure out what I wanted to do there.
01:02There was a period in the mid 90s where I really pursued it fairly hard.
01:08I would work freelance for 3-4 months and then take a month or two off.
01:12It went well but the struggle with the fine art thing there was my work
01:17is very detailed.
01:18It takes me a month-and-a- half to do a piece of work.
01:22I have to finance that month-and-a-half and then on top of that it goes to the
01:26gallery, and until you have about ten years under your belt and have a really
01:30good name, your price point is not high enough to really support that.
01:35The struggle was obvious.
01:37It started becoming, because of cycle of saying okay, I need to paint rapidly
01:42and I need to paint something that people want to buy, to create the kind of art
01:46that I just feel driven, detailed, rich lots of image, and as for me, I just can't
01:53tear away from something that is realistic and has detail to it.
01:59I have tried and I can kind of do it.
02:00But I just keep getting drawn back to really wanting to see the texture
02:04of something.
02:05It's not just the shape. It's the texture, it's how it feels.
02:08I want people to look at my work and go, I know what that smells like, I know
02:12what that feels like.
02:13You've really brought there, you have made that real.
02:16Now, that's what I enjoy doing.
02:18Digitally, that window is now shortened.
02:21So, I can do much more elaborate work, much more detailed work than I could ever
02:25do with strictly oils, and as I said, it allows me to explore that fine art
02:31world in a whole new way now.
02:33So, I can deliver now in a reasonable time frame,
02:36something that is satisfying for me to do and then I also think visually
02:41interesting for people who would want to buy that.
02:44So, it's become more reasonable. The fine art world is okay,
02:47it's catching up to me.
02:48Everything -- my whole history has kind of giving me the skills I need to
02:52explore this again and let's see what I can do with it.
02:54I am asking a lot of fine art career, but that's okay, why not?
02:58You go for it and because every artist that freelances that I know of has
03:02its feast and famine.
03:03Often times you can be really, really busy, and then it quiets down.
03:07So, my hope is that fine art wise, what percentage that is versus commercial?
03:13I don't really care.
03:14It would just be nice to get it going to where when I do have those down times,
03:17I look forward to them. I kind of say, oh! good.
03:19I get to work on this a little bit and see what happens with it.
Collapse this transcript
Approaching fine art
00:00(Music playing.)
00:08Ron Crabb: During my whole fine art career the process varied quite a bit.
00:13There were occasions where I would come up with an idea first.
00:16There was one called On Route 66.
00:18What I was trying to capture there was the old gas station that we used to drive
00:22through when I was a kid.
00:24So that came out as a sketch first, no photography reference, nothing else.
00:28Just doing a little rough pencil sketch.
00:31But then I went out and got all the photographic reference for that.
00:33So a friend of mine's dad posed for that. I got another friend's dog.
00:36I think it was a very Norman Rockwell method, because early on I had read his book,
00:43How I Paint Pictures, and really that was my source for my starting point of,
00:47okay, this is how Ron Crabb paints pictures, because I just copied from
00:50Norman Rockwell. I read his book, I am done.
00:52So I did his method.
00:55He would do a rough sketch, go out and find the people and the models and
00:57the props and photograph them.
00:59So that's how that came together, was photographing the gas pumps in one spot,
01:04photographing the car out in the middle of a field, and then meshing it all
01:07together, same technique he used for his illustration stuff.
01:11Other times I would just go on these road trips across the country and meet
01:15people and photograph them.
01:17Those were almost straightforward;
01:19I might change the background or whatever, but there was no preconceived
01:22thought, "here is my grand plan for what a painting is going to be."
01:26That was more, "let's hit the road and see what I can find."
01:29So I have done both methods in the past,
01:32of preplanned, pre-laid out sketch ready to go and go find your stuff.
01:37Other times, let's just go see what I find.
01:40Even recently I did a painting called Point No Point and that was a lighthouse,
01:44and it's up here in Hansville, kind of north of here a little ways.
01:48But it was kind of one of those up there with the kids on the beach, and
01:52wouldn't this be a cool painting, so get out the camera and do some photographs,
01:56rework it and place it together.
01:59Port Blakely, whole different thing, because that is a heavily researched piece.
02:03So that approach to fine art is really much larger then the single piece itself.
02:08That vision is a sequence or body of work.
02:12So that came from a totally different place.
02:14There wasn't an image in my head when I started. I just knew I am going to do
02:20Port Blakely, and I am going to recreate this town very much the way it was.
02:25So it all started with tons of research;
02:27old photographs, vintage photographs, how you make the ships, photographs of
02:31the ships themselves.
02:33So I spent months researching that and then building it in Cinema 4D,
02:37a 3D program.
02:38Once I had that done, I moved the camera around.
02:41So it was kind of throwback to my little journeys across America, to where the only
02:45difference was I created this world and I am exploring it in the computer,
02:49instead of actually hopping in my car and going.
02:51So that's been the fun part of that approach is seeing that develop and actually
02:55having a few surprises there.
02:57Once you build a town that wasn't designed to be aesthetically pleasing,
03:00it's a lumber mill town, it's not meant to be art piece, but all of a sudden I am
03:05taking what is technically accurate and precise, but a esthetically adjusting it
03:11to make a nice fine art piece.
03:14So there is no one way that I do things. It's really kind of a little bit of this,
03:21a little bit of that, and for me that's what makes it fun.
03:24It's unpredictable for me, and it's like let's just try this,
03:28see if it works, and it's great.
Collapse this transcript
"Keep a Sharp Eye"
00:00(Music playing.)
00:08Ron Crabb: So this image I am working on is Keep A Sharp Eye, which is from
00:12the first of my illustrations from Untold Story Series.
00:17So I am going to demonstrate just a little bit of how this process works.
00:21I have already gone past the stage of doing concept art and doing the layout
00:25and that kind of thing.
00:26I have got my reference models, which were me and my two kids.
00:29So now I am kind of at the phase where I'd actually start the hands-on painting part.
00:35You can see on the screen I have got the actual original photo reference.
00:39I did just a little kind of rough color correcting layer in Photoshop on top of that,
00:45to give it the kind of look I want for my particular environment.
00:50It would be tempting, I think, to start with the image underneath and just kind
00:54of paint on top of that.
00:56But the painter part in me likes to kind of scoot this off and really start
01:00from scratch underneath.
01:01The whole reason being is I am much more conscious of lighting issues;
01:05where are my lights coming from, where the ambient light is coming from.
01:08So I work that a little differently than I would if I was starting right
01:12with photography.
01:13So I think that gives me just a little more input into the creativity and how
01:19this thing is going to actually pan out.
01:21So I would start with larger brush areas and just kind of start painting in my shape.
01:29The whole time I am doing this, I am trying to be very conscious of where my
01:32light is coming from.
01:33I will widen it out for a second so you can see.
01:36The torch isn't in there yet, but there is going -- okay, here we go.
01:40There is the torch.
01:41There is the first initial version of the torch.
01:43That's really my main bright light source.
01:45So I am thinking of that when I start coming in much tighter here and painting.
01:50Don't necessarily need to see it, but that's what's in my head when I am doing this
01:54is where that light source is and where these are going to hit on the
01:57shape of this guy.
01:58The great advantage is you want to switch a color, you just hit Command and
02:04then click down and tap it and you have got a different color.
02:07At the same time,
02:08let me get my color adjustments, I am going to kind of work in ambient
02:13lighting as well.
02:15So there is just a little bit of moonlight kind of coming down on this guy's face.
02:20The same thing, keeping in mind underlying bone structure, where that
02:26lighting is going to hit, it's okay to kind of overwork it now and then, but
02:30you are really kind of laying it in. You are thinking form and lighting at
02:33this point, at least I am.
02:39That's a little too strong.
02:41But you can kind of see I just do little circles. The painting technique
02:45is fairly loose.
02:48Constantly adjusting the brush size to make it work.
02:50You start big and work small.
02:55You just work your way down.
02:57Then generally, some people will kind of work roughly over the whole image.
03:02I tend to like to work on sections, it's just the way I work best.
03:07I like seeing something kind of come together and get some progress before
03:09I move on.
03:10But I am going to start brightening up this surface of the face, so that it
03:16starts picking up that light a little brighter, and it's just incremental
03:19steps the whole way.
03:20It will all start coming together, you will see it start working pretty well,
03:26pretty quickly.
03:27If you are doing a painting like this, it's actually a lot like sculpting.
03:30You are pushing and pulling surfaces, so that some recede, some go back, you are
03:35thinking in those terms, three- dimensional terms, so that when you are applying
03:39a color, you are doing it being very conscious of where the light is.
03:42So here I have jumped ahead a little bit.
03:45You can see where I started and this is the actual file where I ended up.
03:51I am getting to a certain point.
03:55But at this point I would start making this whole upper layer disappear,
03:58this original line work layer.
04:02At one point I just eventually just turn it off completely, because now I am
04:06where I need to be for detail.
04:08So then I am just adding all the final little detail to this guy.
04:12So you can see how this progresses along the way. It's really
04:15straightforward stuff.
04:16You just come in here and paint very much like you would with the real stuff.
04:21Again, the tools of Photoshop, at least the way I use them, aren't a whole lot
04:25different than what I have been using for years with oil paints, but it's just a
04:29much quicker process.
04:32Whereas if I was doing this in oil paint, I might have to spend a couple of days
04:37on a guy to try and get all this kind of detail in.
04:40But you can see here I did the same process with the shirt.
04:43Again, keeping the lighting with the same hand painted kind of look to it.
04:48There is his oar.
04:50At some point eventually I just turn the reference file off and start
04:56working this way.
04:59Start adding buttons, anything you need.
05:01Let me jump over to one of the other characters here.
05:10So I keep the reference as close at hand, but again I avoid putting them right
05:14underneath and painting them.
05:15It's just more fun to kind of start from scratch.
05:18With the young lady, this daughter of mine was only eight years old when we did this,
05:25or nine years old, but I wanted to age her a little bit.
05:29So I actually scaled her up a little bit, made the head slightly smaller,
05:34the arms a little bit longer, just kind of elongated things a little bit to give her
05:38a little more mature look.
05:43Again, it's a cheat I might not have done if I was just strictly painting on top
05:47of photographs or something, but that's where the creative part comes in,
05:53is moving away from your reference and really thinking about what you are doing and
05:56making choices that are based on your ultimate goal.
06:00So you can see the texture of her skin is much smoother, more elegant.
06:07I have kind of-- I made her eyes slightly larger, to get more expressions, so
06:12it's kind of old illustrator tricks I have learned from Norman Rockwell.
06:15He actually made men's heads slightly smaller to make them more noble.
06:18If you want someone a little more expressive, you can just enlarge the eyes.
06:21Just slightly. If you do too much, it's noticeable.
06:23But in this kind of thing you just do it just slightly enough to kind of give
06:28it an exaggeration.
06:30I often make hands slightly larger than they actually are and it just helps
06:34with the storytelling.
06:38Actually, this was another just kind of as I was going thing, I decided to add some
06:43facial tattoo things to her, because the whole idea of this whole category of my art [00:06:489.10] was to create illustrations from a story that is implied, that I don't
06:54really talk about. I leave that up to the viewers.
06:57So I thought adding some kind of cool little face paint or face tattoo things
07:02would imply that there is things that this girl has gone through, that you
07:07should be very curious about.
07:10But that gives you a good idea of at least the process.
07:13It's fairly straightforward. You just continue this all the way through the piece.
07:17Here we have the finished product.
07:19It might be a little dark on the screen, but you can see all the little tiny
07:25details and highlights and everything else are all in this stage.
07:30One of the fun parts, you can kind of see the way I started out, kind of with
07:34rough flames. Actually I kind of almost finished this image and put it up
07:41on the Internet and got some great feedback and critiques about it and one of
07:44them was that the flame wasn't quite right.
07:46I ended up changing that to make the flames kind of flow more up the shaft, like
07:51they naturally would, after digging into some more kind of reference photos.
07:55I think that helped a lot.
07:56So it's great to have access to the artistic community to help you with these things.
08:00This is the final of Keep A Sharp Eye.
08:06(Music playing.)
Collapse this transcript
Ron on technology
00:00(Music playing.)
00:08Ron Crabb: Back when I first started out, it was all kind of hands-on art.
00:12The first real digital work I was doing was on what was called a Quantel Paintbox.
00:18I was working at KABC and it was a real video-only kind of platform.
00:23It did have a tablet, much like I still use today.
00:26It was strictly a video resolution and a really kind of simple machine to use
00:31because it was quick.
00:33You picked up on things quickly and you could rapidly execute things.
00:37So that was the mainstay for me for a quite a while from '84 on through
00:42'89-'90, but then the Mac showed up, and the technology changed quite a bit.
00:49So even seeing that. When we saw the Quantel Paintbox, we knew the future was changing.
00:55But that was a large system. You had to have a post facility or somebody who can
00:58afford a $250,000 system.
01:01Then Macintosh showed up and started showing up on everybody's individual desks.
01:05So now you can actually have your own dedicated computer.
01:07You used to have to share the Quantel with 50 other designers. Nw you had your own.
01:12So you are actually on the computer much longer times.
01:15You didn't have to slot your time or book your time on a system.
01:20You had it right there.
01:21But that was Photoshop that was showing up.
01:23So it really took the place of Quantel Paintbox, at least in our workflow.
01:29And I would look over the shoulder these younger guys who were using it and
01:32comparing it to how I was using the Quantel Paintbox and Quantel's beauty was
01:37its simplicity. You could work really fast on it.
01:40Initially with Photoshop, it seemed slower, a little bit longer process,
01:44but I knew that was the future.
01:46So I was still working on Quantel, still freelancing and booking the time
01:50on those machines.
01:51But I knew, it's like okay. Photoshop is pretty cool.
01:54This is working, it's on a smaller system, it's on the system I could buy myself.
01:58So I know that's where it was going and I don't remember exactly when it was,
02:02but I finally saw Photoshop and used and played with it myself and there was
02:06kind of an a-ha moment, that okay, it's finally arrived.
02:09I can do everything that I used to do on the Quantel and just as rapidly.
02:14But now even with broader ranges of possibilities, more filters, a resolution.
02:20I can change what I wanted that to be.
02:23So that's when that really switched over and ever since then Photoshop has been
02:28the mainstay that even now for regardless of what I am doing, if it's motion
02:32graphics, if it's visual effects, if it's concept art, I'd say 95% of my work is
02:37done in Photoshop itself.
02:40Over the last couple years, I've added 3D to that out of necessity and that
02:45actually started with motion graphics and working with Cinema 4D.
02:49I use that almost exclusively as a 3D program because I find it really easy to use.
02:53It's kind of an user friendly software.
02:56So my normal workflow would be 95% Photoshop but occasionally I will jump over
03:01to Cinema 4D because there are certain moments that just work better if I can
03:05start with that platform. Architectural things, buildings, those kind of thing
03:10that you wouldn't really want to draw by hand if you don't have to.
03:13You just build it in 3D first, texture map it or simple models even that I
03:17import into Photoshop.
03:19So that's the bulk of the work. There is a not a whole lot I use.
03:22Occasionally Painter, if I am doing something that is that needs really
03:26textury feel to it.
03:27So anything you need to look really kind of hand done, Painter is great for that.
03:31But still, the bulk of my work is done with Photoshop and Cinema 4D.
03:35The system I am actually using right now is a Macintosh G5 computer, just
03:40tucked under my desk here.
03:42The real revelation for me was when I got this 32 inch monitor, because working
03:46in film, you are working at least a 2K pixel wide kind of thing.
03:50So it used to be what the 21 inch big heavy monitors I had originally, when
03:54I started in film.
03:56You were having to zoom in or zoom out all the time.
03:58With this monitor, I can actually look at it full res and still have room for
04:02the menus on each side.
04:04So, soon as this came out I jumped right on top of it and bought one of those.
04:08But this machine is actually about two and half years old, but it still does
04:12everything I need it to do.
04:13I generally wait to upgrade until they double the processor speeds, so that's kind
04:18of my benchmark. It's like, no, not going to do it yet, not going to do it yet.
04:21Because they upgrade so quickly and it gets outdated within two, three years.
04:27So that's what I use.
04:29I always use this tablet here. Like I said with the Quantel Paintbox,
04:34that's what they have.
04:35That was your main way of interfacing with the computer.
04:39So I still have a mouse, but I think it sits there very lonely most of the time.
04:43I hardly ever touch it.
04:44But technology wise it's a simple system.
04:48The beauty of that is for a relatively reasonable cost, you can now do stuff that
04:54goes in to feature films and motion graphics and those kind of thing.
04:56Used to cast a fortune, but now, Apple is a little on the upper end,
05:01but it still reasonable for a freelancer.
05:03You know it's changed where you had work for a facility before to use the equipment.
05:09Now you can do compositing even and that kind of thing on a Macintosh that you
05:13can have in your home on your own desktop.
Collapse this transcript
Sources of inspiration
00:00(Music playing.)
00:09Ron Crabb: An artist always get asked about inspiration.
00:12If you are going to ask me that, it could be a long story, because I started,
00:16really, really, really young.
00:18I mean my dad loved to story of me being five years old, going off
00:21to kindergarten.
00:23Being bored to tears to where I just would not go back to school.
00:27So they basically found a way to mollify the crybaby by giving him little art projects to do,
00:33and I think I can remember my first one was like a Santa that
00:36we ended up sticking up on our door for Christmas.
00:38But it stuck, so at five years old, I was already kind of thinking in terms
00:42of this is what I like to do. By third grade, I was considered the class
00:46artist kind of thing.
00:49So, my artistic influence is an inspiration in those early years, largely
00:55came from illustrators, Norman Rockwell, NC Wyeth, the Leyendecker Brothers,
01:00those kind of things.
01:01Those would carry me through kind of all my early years, through grade
01:05school and through high school, was targeting kind of what I really was
01:08drawn to do with art.
01:11So, my foundational stuff is all illustrator based. That's what I envision
01:15myself doing at those young years was a combination of the illustration work
01:20and fine art work and traditional methods, oil paint, acrylic, whatever it might be.
01:25So, that earliest illustration, I mean I have still got on my shelves books of
01:30NC Wyeth, Leyendecker and Maxfield Parrish and Rockwell and what I loved about
01:36those guys and this was something I don't think I really grasped on to until
01:42much later was that they were story based.
01:44In other words, if I looked at fine art or something, I admired it but I was drawn
01:50to these illustrators and it really dawned on me.
01:54I think even relatively recently when I starting taking a writing course,
01:58for the very reason that it's like, oh wait a minute, the whole reason I love what these
02:01guys do is because they are telling a story.
02:04Same thing with film. What I find satisfying about working in films is
02:09that I am helping to tell the story.
02:10I am making it more real by giving me environment of an edge of reality to it.
02:16So, as I've grown and matured as an artist, that inspiration pool has just
02:20gotten huge, because my career path has been kind of odd.
02:23I didn't really go to the illustrator thing. I never really started out that way.
02:28I jumped ship fairly quickly and kind of by accident into television, but
02:33I found myself working with well trained artists, who'd gone to Art Center,
02:36and gone to wherever.
02:39So, that pulled me along and it inspired me because you sit at home alone
02:43doing artwork, you are not really sure where to go with it, but when you have
02:48the feedback and the interaction with other artists, that's when I start feeling inspired.
02:54In particular, the shift in inspiration for my transition to matte painting
02:58primarily because that really has become my focus professional career-wise.
03:04Now, I started exploring that world a little bit. There is Chris Stoski, Dylan Cole,
03:07Craig Mullins and kind of the whole group. If you go to mattepainting.org,
03:11you can see a long list of matte painters on there and a lot of excellent work.
03:17So, when I started narrowing what I was looking for inspiration wise, these guys
03:22were kind of setting the bar. In other words seeing what other professionals who
03:25were doing the movies, that's where I needed to go.
03:30So, I studied their work, kind of looked at what they are doing and took my
03:35years of doing the same thing, only not really ever being aware of this whole
03:40community of matte painters, brought that altogether and it really informed a
03:46lot of kind of where I went. In other words keeping the standard high and
03:49setting the standard high, and I still do that on a regular basis.
03:54I think you have to as an artist learn from other artists and just constantly
04:00be on top of what they are doing, where they are going, what they are trying next,
04:04this kind of thing.
04:06If I am asked what inspires me, it's a ton of stuff, but I guess most of it is
04:13what is happening right now with that artistic community, where are we going with it,
04:18what is my role in that, how are we doing that.
04:20That's what kind of keeps me kind of alive in it and interested in it, knowing
04:25okay, well that's cool.
04:26I wouldn't have thought of doing that and how can I integrate that idea into
04:31what I am doing and make it my own and change it.
04:35But in a broader sense, inspiration, I find myself creative when I am I guess
04:46intrigued or curious and that doesn't always have to do with art. In other words,
04:51listening to music, reading a good book, playing with my kids, being in a
04:57place like this is obviously inspirational in that sense, but I find when I am
05:01just kind of happy, whatever it takes to make me happy and-- curious keeps
05:09coming to my head, because I am naturally inquisitive. If there is a mystery,
05:14I want to know the answer to it.
05:16If there is something unknown, I want to know with it.
05:19That's just part of who I am.
05:20But when I feel like I am doing that, and when I am exploring things,
05:24that's when I feel inspired to work.
05:26It may have nothing to do with art, but I will take something from that and just
05:31that feeling of, okay, I am curious about how that works, it can translate
05:37rapidly into what do I want to do next? What image is floating around in my head,
05:41what do I want to express?
05:43What feeling am I trying to communicate?
05:45So I will often do that and if I find myself feeling, like they say, standing
05:50in front of a blank canvas and not knowing what to paint, I will just start
05:54reading or start writing.
05:56I am really inspired by stories.
06:00That's the root of the whole Port Blakely project is we are sitting in a
06:04place that has just a long history that's now visibly not hear anymore,
06:11but I love reading about that.
06:13I love learning what these people are like and what they did and how they
06:16did what they did.
06:17So, if I want to get inspired, I will read about that stuff.
06:21It's the whole idea of story and what people are like and what they are
06:24experiencing and even something like it's just a simple matte painting,
06:29it may be just a background for movie.
06:33But I try and kind of come at it with that whole idea of knowing what
06:37that story is about and how this one little particular image fits that story
06:42and that's where it starts becoming a little more interesting than just
06:45doing commercial artwork.
06:47It's like well, I involve myself in their story and try and make sure that I am
06:53pursuing excellence to help tell that story.
Collapse this transcript
Interview with Lynda
00:00(Music playing.)
00:09Lynda Weinman: Hi, I am Lynda Weinman, co- founder of Lynda.com and I am here today with Ron Crabb
00:13who is a commercial and fine artist.
00:16We are so happy that you have joined us.
00:18Thank you for agreeing to do this interview.
00:20Ron Crabb: Oh! It's my pleasure.
00:21Pleasure to be a part of it.
00:22I've really kind of enjoyed already the Creative Inspirations you have up there already.
00:26So it's an honor to be a part of it.
00:27Lynda Weinman: So, you've made this pretty major transition from working on very high end
00:32expensive equipment in Hollywood to moving over a thousands miles away and
00:37working out of your home.
00:38Can you talk a little bit about what that transition has been like?
00:41Ron Crabb: Yeah, it was carefully thought out.
00:45We lived in LA for 25 years. Or I did.
00:49I got married in '96 or so.
00:51I should get that exactly right, April 3rd, 1996.
00:56As we started the family thing, I was still having to work in Hollywood.
01:00I was working places where you had to go there and had to be there.
01:03So it was a conscious decision to really try and shift more freelance.
01:07Of course Apple made that possible, because now you didn't have a $250,000 system.
01:12You can get a Macintosh at home and a Wacom tablet and $5,000 and you were in
01:16like Flynn. You could do anything anyone else is doing.
01:19But we really had a desire to kind of, or I did specifically, to bring it home
01:25 and to be able to work out of the house and to really make family first and
01:30to develop that kind of quality of life that we saw as something that we wanted
01:34for the future for our family.
01:35So we pursued that actively to try and freelance and work at home.
01:40It was only after a little while that we started thinking we could possibly
01:43actually move away from Hollywood, which was kind of its own challenge and still
01:48presents a number of challenges.
01:49Lynda Weinman: Well, how do you keep current with your techniques and keep connected to other
01:54matte painters and things like that?
01:56Is that a challenge for you?
01:57Ron Crabb: Not anymore.
02:00It has really developed radically.
02:02I think even over a last couple of years to where these websites have popped up all over the place.
02:07So recently I joined cgsociety.com back in 2005, but I didn't do much with it then.
02:13It was kind of busy for me and just didn't pay much attention to what was going on.
02:18But as I'd get windows in between, I started checking in.
02:20And then as I started actually getting involved and writing things in the blogs
02:25and putting up my own portfolios, this whole network just kind of bubbled up.
02:30I am sure it's been there for a while, but I was kind of slow in tapping into it.
02:33But the very cool thing about it is, there is all these websites now where you
02:38can network with artists who are doing what I am doing just all over the world.
02:42It's not just tying into Hollywood, but there are guys over in Australia or
02:46Europe or whatever, where you kind of interact a little bit.
02:50They email me, I email them back.
02:53I can kind of keep tabs.
02:54Lynda Weinman: That's really incredible.
02:55I mean, it's just a total transformation instead of meeting people around
02:58the water cooler.
02:59You are at the global water cooler now, it's pretty--
03:01Ron Crabb: Yeah, it's a good way to put it, because the fun part for me is sensing --
03:08it's not exactly the way it was when I worked in Hollywood when you were face to face
03:12and went to lunch with people.
03:14I do miss a little of that sometimes.
03:15You have to be honest, working at home in your own offices there, but there is
03:19a little sense of that, because the immediacy of the communication.
03:23Someone can email you and you can email him right back and have a
03:26little discussion.
03:27I had a kind of an exchange with a guy who was in Indonesia and we just had
03:32a great time talking about the art process and what it was like for him to work
03:36over there and what I was experiencing in Bainbridge Island.
03:39But it's just immediate and just right off the bat.
03:42You are making a friend who is much further than a thousand miles away.
03:46Lynda Weinman: Yeah, that's pretty incredible.
03:49How do you market yourself?
03:50Do you use the Internet for that as well?
03:52Ron Crabb: Yeah, that's the primary method.
03:54I mean, you can't really anymore do anything without your own website or you at
03:59least have to be up on CG Society website or something.
04:01That was kind of number one. I actually set that up long before I left LA.
04:07As a freelancer even in LA, I had to have that.
04:10So that's been an integral part of that, because now you can just get a hold of
04:14visual effect supervisors or producers or whatever. Instead of having to send a
04:18whole portfolio or a tape, you can just point them to the website.
04:21Some of these networking websites as well, CG Society, CG Hub, these other ones
04:26are coming into play as well, because they have competitions. Tey have these
04:29kinds of things where you can just submit an image and they will put it up for you
04:33in their showcase galleries or something like that.
04:36So that's where you get a lot of publicity as well, because people are,
04:40by much larger numbers than whatever visit my website directly, they are visiting these sites.
04:45So once they tap into that site, it's just this little link to mine.
04:49So when I started exploring those routes and getting into CG Society,
04:54the traffic to my own website just bumped up quite a bit through that whole process.
04:58Lynda Weinman: That's fantastic.
05:00Do you have any advice to aspiring matte painters?
05:04Ron Crabb: Yeah, so what would be my advice to an aspiring matte painters?
05:09I don't know.
05:10It's a good field to get in, but where I see some of the young guys who are
05:14trying to get in it, the areas they lack are kind of the ones we have been
05:18saying ever since I have been an artist, is learn the good art skills first.
05:22I think the temptation these days is to jump on to the technology right away,
05:27jump on Photoshop, get a 3D program, start using it, learn the tool.
05:32But if you don't have the art background underneath all of that,
05:34you are getting the horse in front of the cart.
05:38Well, that's where he belongs.
05:38But I mean the cart in front of the horse.
05:40So my advise is just really follow that standard fine art kind of approach to art.
05:47Learn lighting, learn shape, learn color, all these kinds of things, and
05:50every matte painter will tell you that.
05:51If you can't paint a landscape and know what you are doing with lighting and
05:56everything else, Photoshop is not going to get you far enough.
05:59Cutting and pasting photos is not just going to cut it.
06:01So you really need to understand art and even fine art in that sense.
06:05Lynda Weinman: In addition to your commercial career, you also have been dabbling in fine art.
06:10Did you get started doing that back when you were in LA or is that new to when
06:15you moved to Washington?
06:17Ron Crabb: No, it does go way back.
06:18In fact, that was one of my early impulses was to combine illustration work and
06:23fine art at the same time.
06:25Back then it was the hands-on traditional method.
06:28I was an oil painter and would paint oil on panel.
06:31So I have been dabbling with that for the last 30 years in my art career and
06:35I did explored it a little bit with some western art. I went to Scottsdale and got
06:39in a gallery there, but quickly discovered that with my style of detailed realism
06:45selling a painting that took me a month and half and having a gallery take 50% of it
06:50 was just not viable way to make a living at the time.
06:52So I stayed with the commercial work.
06:54But now that it's become digital and I am exploring idea of doing digital
06:58fine art, I can really compress that time factor down considerably and also
07:04I think do things that I would never even dream of doing with real oil paints
07:08and that kind of thing.
07:09My Port Blakely paintings for instance are much larger in scope and more detailed
07:15with all the ships and the details and the water reflections.
07:18It would take six months to about a year to paint something like something like
07:22that in oil, but now I am seeing a real opportunity, because with the digital work
07:25and trying to break into fine art in that area, I can just do stuff that
07:29hasn't been seen before in the fine art world.
07:32What I am finding is that it's going to take a little work to get there.
07:37My clients so far have been on Bainbridge Island and I am really starting local.
07:41So I am doing the local mill, I am doing local history and this kind of thing to
07:44really kind of test the waters on this and it's gone really well.
07:47It's been just a couple of years since I started this. I got a lot of fans on
07:50the island and I am seeing potential for real growth.
07:54Nobody cares that it's digital.
07:56They just look at it and they love the image.
07:58So I think the fine art galleries are maybe just at the area where we can start
08:03pursuing selling digital art with a traditional look as a viable way of
08:09communicating in some art form.
08:11So that's really what I am experimenting with now is
08:13when I don't have commercial work on the table, I jump right on the fine art
08:17stuff and start exploring. Same techniques, same look even in many respects, but
08:24kind of a whole different idea of where it's going to go.
08:27Lynda Weinman: Thanks so much for being part of the Creative Inspirations series.
08:29It's really an honor to get to know you and we appreciate you sharing your
08:32resources and insights with us.
08:33Ron Crabb: Well, it's been a pleasure and honor to be a part of it. Thank you.
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