Photoshop CS6 for Web Design
Illustration by John Hersey

Working with Smart Objects


Photoshop CS6 for Web Design

with Justin Seeley

Video: Working with Smart Objects

When people ask me what my favorite feature of Photoshop is, I always have two answers, the first of which is layers, because layers are the most useful thing that's ever been added to Photoshop, and the second one is always Smart Objects. Smart Objects are a way of encapsulating the photo or object that you're working on inside of a protective shell so that you can then work on them in a nondestructive way. Running filters, manipulating, scaling, whatever you want to do to it, you can pretty much do by utilizing Smart Objects.
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  1. 1m 9s
    1. Welcome
    2. Using the exercise files
  2. 25m 50s
    1. Designing for screens
      1m 8s
    2. Decoding screen size and resolution
      3m 9s
    3. Exploring the PSD-to-HTML workflow
      2m 25s
    4. Setting up Photoshop for web work
      5m 29s
    5. Creating a new document for web
      2m 36s
    6. Creating a new document for mobile
      4m 24s
    7. Setting up a responsive web layout
      3m 31s
    8. Creating email newsletter documents
      3m 8s
  3. 20m 39s
    1. Adjusting color settings
      4m 13s
    2. Understanding web color
      4m 0s
    3. Creating a color palette
      4m 56s
    4. Creating custom swatches
      3m 34s
    5. Applying color to shapes and graphics
      3m 56s
  4. 20m 37s
    1. Exploring the Layers panel
      4m 9s
    2. Renaming and grouping layers
      7m 19s
    3. Searching and filtering layers
      3m 12s
    4. Using layer comps effectively
      3m 4s
    5. Using automatic layer selection
      2m 53s
  5. 29m 2s
    1. Using vector shapes vs. pixel shapes
      3m 31s
    2. Creating vector shapes
      5m 2s
    3. Working with fills and strokes
      4m 36s
    4. Working with Smart Objects
      7m 47s
    5. Importing images
      3m 57s
    6. Cropping and resizing images
      4m 9s
  6. 28m 49s
    1. Planning your project
      3m 13s
    2. Using guides and rulers
      6m 40s
    3. Using a grid system
      8m 28s
    4. Developing a layout with shape layers
      4m 5s
    5. Making pixel-perfect adjustments
      6m 23s
  7. 23m 19s
    1. Using point text vs. paragraph text
      2m 10s
    2. Using text as text vs. using text as an image
      2m 47s
    3. Understanding web-safe fonts
      2m 41s
    4. Inserting placeholder text
      4m 2s
    5. Creating and using character styles
      2m 37s
    6. Creating and using paragraph styles
      6m 11s
    7. Creating editable 3D text
      2m 51s
  8. 26m 54s
    1. Understanding layer styles
      7m 0s
    2. Creating and using drop shadows
      3m 23s
    3. Creating better bevels
      6m 9s
    4. Simulating metallic textures
      5m 8s
    5. Saving and applying layer styles
      2m 48s
    6. Turning layer styles into independent layers
      2m 26s
  9. 50m 24s
    1. Starting with a wireframe
    2. Organizing page structure
      2m 29s
    3. Adding master elements
      5m 37s
    4. Creating navigation
      4m 36s
    5. Working with photographs
      4m 0s
    6. Working with text
      8m 31s
    7. Creating media placeholders
      7m 23s
    8. Creating buttons
      7m 15s
    9. Creating form fields
      7m 54s
    10. Simulating pages with layer comps
      1m 45s
  10. 33m 39s
    1. Understanding slicing
      2m 4s
    2. Slicing up a mockup
      4m 15s
    3. Understanding web file formats
      4m 3s
    4. Exploring the Save for Web dialog
      5m 3s
    5. Optimizing photographs
      4m 17s
    6. Optimizing transparent graphics
      4m 56s
    7. Saving Retina display graphics
      5m 35s
    8. Using the Image Generator (NEW)
      3m 26s
  11. 10m 41s
    1. Understanding image sprites
      1m 25s
    2. Creating a sprite grid
      2m 54s
    3. Assembling a sprite
      4m 51s
    4. Optimizing sprites for the web
      1m 31s
  12. 18m 7s
    1. Creating a basic action
      5m 28s
    2. Exploring batch processing
      2m 55s
    3. Creating droplets
      3m 20s
    4. Using the Fit Image command
      4m 6s
    5. Using the Image Processor
      2m 18s
  13. 6m 56s
    1. Integrating PSD files with Dreamweaver
      3m 22s
    2. Integrating PSD files with Fireworks
      1m 59s
    3. Integrating PSD files with Muse
      1m 35s
  14. 50s
    1. Goodbye

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Watch the Online Video Course Photoshop CS6 for Web Design
4h 56m Appropriate for all Jul 17, 2012 Updated Oct 04, 2013

Viewers: in countries Watching now:

Join Justin Seeley as he reveals how designers can create vibrant web graphics, wireframes, and complete web site mockups in Adobe Photoshop. The course covers creating a custom web workspace for maximum efficiency; drawing, coloring, and optimizing web graphics; creating vector shapes and text that scale seamlessly; mastering transparency; building navigation bars and buttons; and speeding up these tasks with the Photoshop automation tools.

Topics include:
  • Customizing a web workspace
  • Decoding the mysteries behind screen size and resolution
  • Coloring web graphics
  • Using layers and layer comps effectively
  • Working with transparency
  • Creating wireframes on a grid
  • Styling text
  • Creating image sprites
  • Optimizing images as JPEG, GIF, or PNG files
  • Integrating with the rest of the Adobe Creative Suite
Justin Seeley

Working with Smart Objects

When people ask me what my favorite feature of Photoshop is, I always have two answers, the first of which is layers, because layers are the most useful thing that's ever been added to Photoshop, and the second one is always Smart Objects. Smart Objects are a way of encapsulating the photo or object that you're working on inside of a protective shell so that you can then work on them in a nondestructive way. Running filters, manipulating, scaling, whatever you want to do to it, you can pretty much do by utilizing Smart Objects.

In this movie, I am going to be exploring how to utilize Smart Objects inside of Photoshop to create more flexible graphics and work nondestructively at all times. So I am working on a file here that's kind of a mockup for an application splash screen. And so I am going to be utilizing the background elements that I have here, as well as this text at the bottom, and I am also going to be incorporating some artwork that I created inside of Adobe Illustrator. And so, right here on the background, the first thing I want to do is I want to add a little bit of texture to the background, but I don't necessarily want this to be a destructive change.

I want to be able to turn it on and off if I send it to the client and they don't like it. So, what I am going to do is first unlock the Background layer by double-clicking out to the right-hand side of it. That's going to unlock it. And I am just going to call this Sky, and I will hit OK. Now, once I've done that, I need to convert this into a Smart Object. There are a couple of ways that you can do that. You can right-click the layer and you can choose Convert to Smart Object or you can go to Filter and choose Convert for Smart Filters. Either way, you're creating a Smart Object inside of Photoshop.

Let's go ahead and take a look at what I mean. I will right-click the layer and choose Convert to Smart Object. When I do that, you're going to notice that this little icon appears on top of the layer thumbnail, indicating that it is now a Smart Object. Basically, I have a protective coating around this background layer that enables me to do things to it without actually affecting the pixel values underneath. Whereas before, if I had added texture or grain or whatever it is that I am going to run in the Filters menu through this object before, it would have really altered the pixel value and made it impossible for me to get back to the normal state later on.

So let's go ahead and run a filter on this Background layer. I will go to Filter and I am going to go down and choose a new filter called Oil Paint inside of Photoshop. I'm just going to give it a little bit of texture. And so now I am going to come in and just kind of manipulate these settings. It really doesn't matter which ones you choose, as long as you give it a little bit of texture in the background. I will kind of dial this down a little bit, something kind of like that.

So right now my Stylization is at 1.98, my Cleanliness 4.9, Scale is at 0.35, Bristle Detail at 1.95, Angular Direction is 104.4, and my Shine is down to 0.85. Again, totally up to you, but this just gives me a subtle change in texture in the background, so I'll hit OK. Once I do that, you'll see the texture has been applied to that layer, and I also see over here on the right-hand side that I have a new Smart Filter applied to this. I can mask out the Smart Filter utilizing this built-in mask.

I can also at any time I want come in and adjust the Oil Paint settings by finding the word Oil Paint and double-clicking. That takes me back into the filter. So if I wanted to change the Angular Direction of this again, something like that, and maybe bump up the Shine a little bit, hit OK, it automatically updates for me when that comes back out. Now, if I don't think that I like this, that's okay. I can simply remove the Smart Filter by finding it, clicking on it, and dragging it to the trashcan, and it's automatically removed.

Let's say, though, I want to undo this, Command+Z or Ctrl+Z. Let's say I want to make a change to the Background layer itself, the actual blue background. How do I make a change to that? I'll come over here and I'll double- click on the icon, and it opens it up. I will hit Don't show again because basically all this is doing is telling me I am about to open a Smart Object. When you're finished, you need to save it in order to commit to the change. So you just hit OK and it takes you here. Let's say, for instance, that I wanted to add a gradient to the background. No problem. I'll just double-click to the right, add a gradient overlay. And I'll change the blend mode of the gradient overlay to overlay, and then I am also going to reverse it and hit OK.

Now, I'll hit Command+S or Ctrl+S to save it, close this document, and look how it updates when I get back into this other document. If I don't like that, I can use Command+Z and Control+Z to undo, and it switches right back to normal. So let's go back and I'll remove the Oil Paint filter now, and I'll add just a standard noise adjustment to this. So Filter > Noise > Add Noise and I will do about 5 pixels of Gaussian monochromatic noise. And actually 5 is a little strong, so maybe 2. There we go. Hit OK and there we have it.

I am going to actually bring in some artwork that I created outside of Photoshop, and I am going to do that by going to File > Place. In my chapter 04 exercise files folder, I have I will find that, place it, and hit OK, and then I will just move it down till it hits the bottom, just like this, hit Enter to commit. And now I'm going to make sure that the clouds are behind the robot, so I will drag that up in the Layers panel.

Once I've placed this in there, it is still a vector object. I can scale it, rotate it, do whatever I want to it, and it will not lose the quality that it had from Illustrator. I can also jump back into Illustrator and make changes to this artwork anytime I want, and then save it and it will update here in Photoshop. Let me show you what I am talking about. I will go over here and double-click where it says robot. When I jump into Illustrator, it's going to tell me that there's a PDF modification detected, indicating that I've modified this outside of Illustrator. I am just going to say Discard Changes, hit OK, and then I'm going to hit Command+1 or Ctrl+1 to zoom in to 100% on this. And basically what I am going to do is I am going to put a fill behind the eyes and behind the smile.

So I am just going to grab the Rectangle tool, and I'll draw a shape that goes all the way back behind here. I want it to be white. There we go. And I am going to set the Stroke Color to None and the Fill Color to White, and then I'll use Command+Left Bracket key or Ctrl+Left Bracket key on my keyboard to send it behind the current object that I'm working on. You could also right-click on it and choose Arrange > Send to Back. In this case I've already got it in the back, so I am good to go. I will save it.

Once I save it, if I jump back over into Photoshop, you can see that the white fill is now behind the robot, just like I needed it to be. So again, anytime I need to make a change to a Smart Object, I find it over in the Layers panel, double-click the Smart Object icon. If it's a Photoshop Smart Object, the Smart Object opens directly from within Photoshop. I make the changes, save, close it, and it updates. If it's an Illustrator Smart Object, like the one you see here, you double-click it, Illustrator launches, you make your changes, save that artwork in Illustrator, and then you jump right back into Photoshop, and it should auto-update each and every time.

The beauty part about this is I can always save this file and open it back up anytime and get back to editing that original vector piece of artwork. I don't have to worry about losing that vector quality ever again. That's the beauty of Smart Objects, and it's a great thing for designing web sites, UI, applications like the one you have here, anything that you're designing that needs to go across multiple screens or devices needs to be able to be flexible, and vector formatting gives you just that.

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