Digital Matte Painting Essentials 4: Texturing
Illustration by John Hersey

Websites for matte painting reference


From:

Digital Matte Painting Essentials 4: Texturing

with David Mattingly

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Video: Websites for matte painting reference

Let's talk about websites where you can find reference for your matte painting projects. Obviously, you can go to Google and find lots of reference there. But there are three problems with reference you find on the Internet. And those are copyright, resolution, and quality. The first is Copyright. If you use someone else's copyrighted material without asking permission, you can get sued. The chances of you getting sued are slight, if you massively change the photos you're using, color correcting and distorting them, or only using small pieces.
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  1. 1m 51s
    1. Introduction
      59s
    2. Using the exercise files
      52s
  2. 44m 5s
    1. Why did we wait so long to use photographic textures?
      1m 55s
    2. Prepping the form study for texturing
      5m 32s
    3. Transfer modes
      9m 4s
    4. Color basics
      4m 45s
    5. Creating a stone texture
      3m 26s
    6. Adding the dark side's base texture
      3m 57s
    7. Adding the light side's base texture
      3m 40s
    8. Rounded textures and the Warp tool
      6m 33s
    9. Websites for matte painting reference
      5m 13s
  3. 30m 12s
    1. Creating a photographic crenellation
      7m 30s
    2. Creating a line of crenellations
      3m 27s
    3. The Vanishing Point tool
      4m 54s
    4. Adding crenellations using the Vanishing Point tool
      3m 4s
    5. Trimming the crenellations
      7m 9s
    6. Adding back sides to the crenellations
      4m 8s
  4. 29m 36s
    1. Levels and Curves anatomy
      5m 26s
    2. Camera Raw
      3m 33s
    3. Using Levels and Curves
      4m 55s
    4. Color correcting individual RGB channels
      3m 19s
    5. Toning the base castle
      5m 35s
    6. Toning the crenellations
      6m 48s
  5. 32m 25s
    1. Adding photographic elements
      4m 19s
    2. Distorting the dome and rectangular faces
      5m 18s
    3. Relighting the dome
      5m 59s
    4. Color correcting the dome
      1m 52s
    5. Adding more photographic details
      5m 57s
    6. Relighting the new details
      3m 50s
    7. Color correcting the details
      5m 10s
  6. 51m 33s
    1. Extreme color correction
      3m 36s
    2. Adding a photographic sky
      6m 27s
    3. Adding background mountains
      5m 32s
    4. Integrating the details
      7m 30s
    5. Collapsing layers and more details
      5m 13s
    6. The final paint layer
      6m 28s
    7. Lights and glows
      7m 16s
    8. Smoke and flames
      9m 31s
  7. 33s
    1. Goodbye
      33s

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Watch the Online Video Course Digital Matte Painting Essentials 4: Texturing
3h 10m Beginner Nov 07, 2013

Viewers: in countries Watching now:

A crucial step in building a realistic digital matte painting is texturing your scene. This course shows you how to add light, color, and texture to a basic form using photographic references and the tools in Adobe Photoshop. Author David Mattingly starts the lessons where Digital Matte Painting Essentials 3 left off—with a fully shaded 3D form—but you can also jump straight into this installment to learn more about texturing. Start now to learn how to add crenellations, color correct your form, distort and relight photographic textures, and add glows and special effects that make your painting convincing.

Topics include:
  • Preparing your form study for texturing
  • Adding dark and light side textures
  • Making rounded textures with the Warp tool
  • Creating photographic crenellations
  • Using Levels and Curves for color correction
  • Adding photographic elements
  • Relighting details
  • Adding glows, smoke, and flames
Subjects:
3D + Animation Design
Software:
Photoshop
Author:
David Mattingly

Websites for matte painting reference

Let's talk about websites where you can find reference for your matte painting projects. Obviously, you can go to Google and find lots of reference there. But there are three problems with reference you find on the Internet. And those are copyright, resolution, and quality. The first is Copyright. If you use someone else's copyrighted material without asking permission, you can get sued. The chances of you getting sued are slight, if you massively change the photos you're using, color correcting and distorting them, or only using small pieces.

However the chance is still there if you're using copyrighted material. Second is resolution. I think every mad artist has had the experience of finding what looks like the perfect piece of photo reference, but when you click on it, you find it's not at a usable resolution. The higher resolution you start from with your reference material, the sharper it'll be. And the more distortion and color correction it can stand. The last is quality. Most of the photos on the Internet have severe JPEG compression on them, to make them as small as possible.

Those compression artifacts compromise the image to a greater or lesser extent. So finding higher quality reference is desirable. That brings me to the first great site for finding reference for matte painting, environment-textures.com. It costs a bit more than $100 a year to belong, or about $18 a month for monthly membership. You can download three photos a day for free, if you register with them. The site was set up specifically for matte and texture artists, and features a huge collection of photos of every possible subject.

It doesn't have people on it, the same organization has another website specifically for figures. But it has buildings, mountains, skies, everything you could need for a matte painting, all at very high resolution and extremely good quality. If you're a yearly member, you can also download large quantities of photos of the same subject in a zip file. I've been a member for many years, and would highly recommend you buy a membership, once you become a working professional. Let's open up a photo and take a look. You can see the resolution is 2704 by 3628, pretty high-res.

Also, there's an effort made to shoot the photo straight on. In general, having photos with no perspective in them is easier. If the photo was shot with the subject at an angle, you'll often have to remove the existing perspective before you can distort it into the perspective required for your project. With a membership in this site, you can use the photos for commercial projects, as long as you modify them and use them creatively. The one thing you can't do, is download a bunch of the photos and resell them unaltered. Next is freetextures.3dtotal.com.

This site doesn't have anywhere near as many textures as enviroment-textures.com, but like the name says its free. All the photos are at very high resolution and good quality. After that, its cgtextures.com. This site has an usual policy where you can download up to 15 megabytes a day. And then it cuts you off for 24 hours. You can also buy a membership for around $80 a year, and you can download up to 100 megabytes every 24 hours.

Once again, these are very high quality and at a usable resolution. The next site I'm going to mention is the most expensive one, cgskies.com. This is run by the same people who run CG Textures, and it's all about skies. Each sky costs about $30. And these are huge files up to 18,000 pixels wide. The free version that give away so you can test it in your project, is 3000 pixels wide. This price may seem steep, but the quality is top notch.

And if you're working on a big project and need the perfect sky at very high res, this is the site to visit. The last site I want to mention, and one that will be very helpful specifically for our castle project, is great-castles.com. This site is run by Ron Lyons Jr, and it is not put up specifically for matte artists. Ron just loves castles, and he and other contributors spend their own time visiting the notable castles of the world, and photographing them in great detail. The castles are broken down by country with each castle having a full set of photos documenting it.

The site states that copyright is retained by the owners. But when I've used photos from this site in some of my projects, I found them very easy to deal with in getting permissions. The resolution of the photos varies, with the latest ones being the highest. This is an amazing resource for all of you who are doing your own castle project for this tutorial. Next up, we'll use a piece of photo reference from one of these sites to create a photo realistic crenelation for your castle.

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