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A crucial step in building a realistic digital matte painting is texturing your scene. This course shows you how to add light, color, and texture to a basic form using photographic references and the tools in Adobe Photoshop. Author David Mattingly starts the lessons where Digital Matte Painting Essentials 3 left off—with a fully shaded 3D form—but you can also jump straight into this installment to learn more about texturing. Start now to learn how to add crenellations, color correct your form, distort and relight photographic textures, and add glows and special effects that make your painting convincing.
If you are a premium member of the lynda.com online training library, you'll have access to the files used in this demonstration through the exercise files tab to the right of the table of contents tab on the lynda.com website. The files for this section are inside the four_texture folder. And include my starting file, texturestart.psd and the finished castle file, texturefinish.psd. Along with many of the support files all used during this demonstration.
If you’re a monthly or annual member of lynda.com, you’ll still have access to the file texturestart.psd. I'll be using that file in the demonstration. So if you've not created your own form project in the previous section you can work over my form file as you watch the tutorial.
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