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Photoshop CS6 for Web Design

Using the Image Processor


From:

Photoshop CS6 for Web Design

with Justin Seeley

Video: Using the Image Processor

One final way that we can streamline our workflow here inside of Photoshop is to utilize something called the Image Processor. The Image Processor is basically a way of taking multiple images at a time and converting them into a different format in one fell swoop. Let's take a look at how it works. I'm going to go to the File menu and this time instead of going to Automate, I'm going to go down to Scripts. And inside of the Scripts menu I'm going to choose Image Processor. Once I have the Image Processor open, I then have the ability to follow the steps one, two, and three. So let's go to step one first. I'm going to select a folder. In this case I have a folder in my chapter 11 exercise files folder called Image Processor, and it's full of PSD files of flash drives: flash_blue, flash_green, flash_grey, and flash_pink.
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  1. 1m 9s
    1. Welcome
      48s
    2. Using the exercise files
      21s
  2. 25m 50s
    1. Designing for screens
      1m 8s
    2. Decoding screen size and resolution
      3m 9s
    3. Exploring the PSD-to-HTML workflow
      2m 25s
    4. Setting up Photoshop for web work
      5m 29s
    5. Creating a new document for web
      2m 36s
    6. Creating a new document for mobile
      4m 24s
    7. Setting up a responsive web layout
      3m 31s
    8. Creating email newsletter documents
      3m 8s
  3. 20m 39s
    1. Adjusting color settings
      4m 13s
    2. Understanding web color
      4m 0s
    3. Creating a color palette
      4m 56s
    4. Creating custom swatches
      3m 34s
    5. Applying color to shapes and graphics
      3m 56s
  4. 20m 36s
    1. Exploring the Layers panel
      4m 9s
    2. Renaming and grouping layers
      7m 19s
    3. Searching and filtering layers
      3m 11s
    4. Using layer comps effectively
      3m 4s
    5. Using automatic layer selection
      2m 53s
  5. 29m 2s
    1. Using vector shapes vs. pixel shapes
      3m 31s
    2. Creating vector shapes
      5m 2s
    3. Working with fills and strokes
      4m 36s
    4. Working with Smart Objects
      7m 47s
    5. Importing images
      3m 57s
    6. Cropping and resizing images
      4m 9s
  6. 28m 48s
    1. Planning your project
      3m 13s
    2. Using guides and rulers
      6m 40s
    3. Using a grid system
      8m 28s
    4. Developing a layout with shape layers
      4m 4s
    5. Making pixel-perfect adjustments
      6m 23s
  7. 23m 19s
    1. Using point text vs. paragraph text
      2m 10s
    2. Using text as text vs. using text as an image
      2m 47s
    3. Understanding web-safe fonts
      2m 41s
    4. Inserting placeholder text
      4m 2s
    5. Creating and using character styles
      2m 37s
    6. Creating and using paragraph styles
      6m 11s
    7. Creating editable 3D text
      2m 51s
  8. 26m 54s
    1. Understanding layer styles
      7m 0s
    2. Creating and using drop shadows
      3m 23s
    3. Creating better bevels
      6m 9s
    4. Simulating metallic textures
      5m 8s
    5. Saving and applying layer styles
      2m 48s
    6. Turning layer styles into independent layers
      2m 26s
  9. 50m 23s
    1. Starting with a wireframe
      54s
    2. Organizing page structure
      2m 29s
    3. Adding master elements
      5m 37s
    4. Creating navigation
      4m 36s
    5. Working with photographs
      4m 0s
    6. Working with text
      8m 31s
    7. Creating media placeholders
      7m 22s
    8. Creating buttons
      7m 15s
    9. Creating form fields
      7m 54s
    10. Simulating pages with layer comps
      1m 45s
  10. 33m 38s
    1. Understanding slicing
      2m 4s
    2. Slicing up a mockup
      4m 15s
    3. Understanding web file formats
      4m 3s
    4. Exploring the Save for Web dialog
      5m 3s
    5. Optimizing photographs
      4m 17s
    6. Optimizing transparent graphics
      4m 56s
    7. Saving Retina display graphics
      5m 34s
    8. Using the Image Generator (NEW)
      3m 26s
  11. 10m 40s
    1. Understanding image sprites
      1m 25s
    2. Creating a sprite grid
      2m 54s
    3. Assembling a sprite
      4m 51s
    4. Optimizing sprites for the web
      1m 30s
  12. 18m 6s
    1. Creating a basic action
      5m 28s
    2. Exploring batch processing
      2m 55s
    3. Creating droplets
      3m 20s
    4. Using the Fit Image command
      4m 5s
    5. Using the Image Processor
      2m 18s
  13. 6m 56s
    1. Integrating PSD files with Dreamweaver
      3m 22s
    2. Integrating PSD files with Fireworks
      1m 59s
    3. Integrating PSD files with Muse
      1m 35s
  14. 50s
    1. Goodbye
      50s

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Photoshop CS6 for Web Design
4h 56m Appropriate for all Jul 17, 2012 Updated Oct 04, 2013

Viewers: in countries Watching now:

Join Justin Seeley as he reveals how designers can create vibrant web graphics, wireframes, and complete web site mockups in Adobe Photoshop. The course covers creating a custom web workspace for maximum efficiency; drawing, coloring, and optimizing web graphics; creating vector shapes and text that scale seamlessly; mastering transparency; building navigation bars and buttons; and speeding up these tasks with the Photoshop automation tools.

Topics include:
  • Customizing a web workspace
  • Decoding the mysteries behind screen size and resolution
  • Coloring web graphics
  • Using layers and layer comps effectively
  • Working with transparency
  • Creating wireframes on a grid
  • Styling text
  • Creating image sprites
  • Optimizing images as JPEG, GIF, or PNG files
  • Integrating with the rest of the Adobe Creative Suite
Subjects:
Web Web Graphics Web Design Web Foundations
Software:
Photoshop
Author:
Justin Seeley

Using the Image Processor

One final way that we can streamline our workflow here inside of Photoshop is to utilize something called the Image Processor. The Image Processor is basically a way of taking multiple images at a time and converting them into a different format in one fell swoop. Let's take a look at how it works. I'm going to go to the File menu and this time instead of going to Automate, I'm going to go down to Scripts. And inside of the Scripts menu I'm going to choose Image Processor. Once I have the Image Processor open, I then have the ability to follow the steps one, two, and three. So let's go to step one first. I'm going to select a folder. In this case I have a folder in my chapter 11 exercise files folder called Image Processor, and it's full of PSD files of flash drives: flash_blue, flash_green, flash_grey, and flash_pink.

I'll hit Open and so basically what I want to do is I want to save a copy of these and I go to step two this time to save in the same location or select a folder. This time I'll select a folder. I'll choose the Select button, and I'm just going to add a new folder inside up here, and I'm going to call it JPEG. Hit Create. There we go. Hit open. Now I go to step three. I'll select my file type. In this case I want to save it as a JPEG. I'm going to set the Quality setting to 5; that's sort of middle of the road.

I'm also going to resize it. These are pretty big. They're actually 1000 x 1000 pixels. Let's say that I'm sending these to a client for approval and I want them just open it up, quick look at it, and close that. I don't want them to have to download a big file. So in this case I want to go ahead and change the Width to 300 pixels and I'll set the Height to 300 pixels as well. Once I get that done, I can go down here at the bottom. And step four, I can also run in an action if I want and add copyright information. So from here I'm pretty much ready to go.

So I'll hit Run. Photoshop goes through, it runs through every single one of those images, and now if I go to the Open command--Command+O or Ctrl+O--and look inside of my JPEG folder, there's actually a new folder called JPEG and flash_blue, flash_green, flash_grey and flash_pink. And if I open those up, they should all be 300 pixels each. So if I look at all of them, they're all the right size, Image > Image Size, 300 x 300 pixels. Exactly what I wanted, in JPEG form. Fast. Easy. Send them off to the client, and you're done.

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