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Photoshop CS5 One-on-One: Advanced, the second part of the popular and comprehensive series, updated for CS5, follows internationally renowned Photoshop guru Deke McClelland as he dives into the workings of Photoshop. He explores such digital-age wonders as the Levels and Curves commands, edge-detection filters, advanced compositing techniques, vector-based text, the Liquify filter, and Camera Raw. Deke also teaches tried-and-true methods for sharpening details, smoothing over wrinkles and imperfections, and enhancing colors without harming the original image. Exercise files accompany the course.
Recommended prerequisite: Photoshop CS5 One-on-One: Fundamentals.
I have saved my progress as Masked rope & heart.psd found inside the 23_distort folder and if you're working along with me, you want to make sure that you have this image open, and you also have Short length.jpg, because we're going to move the heart-shaped rope into this composition right there. So those two images, have them opened, and this is, by the way, the advanced portion of the project. Because we're going to be using that Puppet Warp command in order to trace this extended length of rope around this heart outline that I've created for you in advance.
It does rely on a bit of manual dexterity. So you may find this to be hugely fun exercise because it is fairly entertaining. Or you may find it to be a little bit frustrating. So just try to fallow along with me, see how you do. Anyway, I've got these various layers going here. Heart shape and hands and rope. I'm going to move hands and rope on top of heart shape so that we're tracing the heart shape in the background. And notice that I'm scrolled over to the left-hand side of the image. That's what I want you to do as well, because we're going to be working our way incrementally along this length of rope.
It's the easiest way to work. So we're going to take a very different approach than we've taken in the past. However, in the similar department, we're going to once again rely on a Smart Object. That's exceedingly important because you want to always have the option to modify your settings later on down the line. So with the hands & rope layer active, go to the Layers panel flyout menu and choose this command, Converts to Smart Object, or if you load a Dekekeys, you can press Ctrl+Comma, Command+Comma on the Mac. Then with the layer converted to a Smart Object, go to the Edit menu and choose the Puppet Warp command and that will enter the Puppet Warp mode.
Now we need to set some pins, and I want you to set a pin on the far left-hand side of this guy's arms and then right there at the point at which his fingers grasp onto the rope. And that will just help to keep this area stationary. Not altogether stationary but more or less. And then we'll click to set a pin right there at the bottom of the heart. All right, now set a pin right about there. From here on out, we're doing a lot of "right about there." So you just want to track more or less what I'm doing. And with this pin selected, I'm going to drag the entire length of rope, everything from this pin over to the right upward.
So basically, we're taking this big length of rope right here with the hands, if we could see them, and we're tilting them up. We're ultimately going to wrap them all the way around this heart-shape. Now that's the easiest way to work. If you were to try to set a bunch of points and then move them in a position, you wouldn't get the wrap around. You would end up twisting the rope and crimping it, and that would be fairly deadly. It would look like a mess. This way, we're going to get some halfway decent results once we're done, as you'll see. Anyway, go ahead and set another point right there and drag it upward.
Don't worry if you're not getting nice super round results like I am at this point. I will most assuredly start getting bad results in just a moment as soon as I start wrapping around the top of the heart. But you do just want to incrementally set these points in place like I'm doing, and then I'm just going to check-- well I guess I've got enough length of rope. I don't know! But the right-side hands are totally offscreen so I don't know exactly what's going on. But notice what I'm doing here is I'm avoiding the pucker in the heart.
I'll take care of that in a moment. Right now, I'm just wrapping around the shape is if it's fairly round, a little bit doughy as you can see. And now I'm moving the pins into different locations. Just trying to be diligent as I work along here. Now I'll drag this guy down, oops! I'm running out of rope, as you can see here. There are the hands. I need to make it all the way around this shape before I'm done here. So I might move my pins. I might go in and scooch him a little over like so, and if I feel like, of course, if I feel like I need more control at any location I can click to add another pin, like so.
This looks pretty good with the exception of, of course, the cramp right there, the pucker that I haven't taken care of. Let's go and drag this guy up and around like that. Oops! I went ahead and set a pin on the wrong part of the rope and this is very common, by the way. You have to be very careful about this. You would think, because you're working on this front length of rope right there, that Photoshop would be smart enough to put the pin on the front bit of rope, but it's not. It continually does this kind of thing where it's setting the pin on the background area and in fact, as likely as not it will do that.
So go ahead and press Ctrl+Z or Command+Z on the Mac if you have that same problem. I'll click up here to see if I can add a pin to that location. And then I'll click over here. So I'm just trying to avoid the other rope in the background, and this looks good, and then I could do this number where I try to make the hand stationary and I click over here to kind of lift the back hands, that is the sleeves. All right, the thing is that's not all that important because what we're going to do is we're going to lift just the heart-shaped portion of the rope and we're going to drag and drop it in Short length.jpg, because that's going to produce a better looking result.
All right let's go and zoom in. Now that we've taken that entire vastly wide length of rope and hands and all that jazz and wrapped them around this heart shape, something you can do with Puppet Warp command if you dare, now we need to go ahead and account for the warp. Now notice this number right here. Just the tiniest little drags in these pins can create these weird puckers, like so. So you need to avoid that. You want up pucker down here on the inside of the heart, but that's it.
Otherwise we don't want any crimps. We want to keep things as smooth as possible, which is going to be hard, and you may need to set some other pins in place. Look at that! That pin just smoothed things up beautifully. That won't last long, believe me. As soon as I create a pin that I'm going to drag down into this crimp right there, the crimp I want, then we are going to start having problems. All right. We want to create some very close-by points like this, although maybe not that close, because we do need to dig into that little sort of puckered crease right there.
And your results are going to be a little bit different than mine undoubtedly. In fact, I'm getting different results than I got just a moment ago when I was trying this out in advance. So just do your best in terms of trying to match the contours of this heart. I'm going to create another pin right there. That location you may find it helpful to select one of the pins and just nudge around using the Arrow keys on the keyboard, and at some point you should get a halfway decent result. I really want to fill in this area is what I'm trying to do, because we're going to mask it actually.
So if the rope goes outside of the blackness, that's OK, because we'll mask it into the blackness. What you don't want is what I'm seeing right here, which is not enough rope to fill up the black. That's actually kind of a problem. Now it'd be great if we could switch to a different mode here. If we could switch from Normal to Distort and just fatten up the rope like crazy. Unfortunately, that fattens up the rope too much, and it's also rather chaotic. In other words, we get this big thick chunky bit of rope here, and then we get some very thin rope elsewhere along the contour of this heart-shape.
So that's not really going to work out for us. I'm going to switch back to Normal. That's going to give us better results. All right. So I'll go and drag this pin a little bit, and I'll drag this guy as well, and so on and so on and yada and yada. And once I'm done, and I feel like I'm done, I'll go ahead and press the Enter key or the Return key on the Mac in order to accept my modification. Now then, let's go and finish off the effect. I'm going to right-click on that filter mask thumbnail there in the Layers panel, and I'm going to choose Delete Filter Mask because we don't need that darn thing. Then I'm going to Ctrl+click or Command +click on the heart shape layer icon.
Then I'm going to Ctrl+click or Command+ click on the thumbnail for heart shape. It's very important that you Ctrl+ click or Command+click on that thumbnail in order to load up that selection outline, like so. Then the hands & rope layer should still be active. Drop down here to the Add Layer Mask icon and click on it in order to convert that heart to a layer mask. All right, now then notice that we have both of the images opened, both Masked rope & heart.psd as well as Short length.jpg. I'm going to press the Ctrl key or the Command key on the Mac to temporarily get the Move tool, and I will Ctrl+drag or Command+drag this length of rope onto this tab like so, onto the Short length.jpg tab.
Then move my cursor back into the image window, after the image switches, and then drop that length of rope into place, and we now have this bit of rope, like so. And now I will just Ctrl+drag or Command+drag it to taste so it more or less matches the rope in the background, and you have a heart-shape rope just like that. Now it's not perfect. You'll probably have a little bit of weirdness right there in the crease, but it looks awfully darn and good, thanks to a combination of Puppet Warp and masking here inside Photoshop.
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