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Photoshop mastery can be elusive, but in Photoshop CS4 One-on-One: Mastery, best-selling author and video trainer Deke McClelland teaches the most powerful, unconventional, and flexible features of the program. In this third and final installment of the popular and comprehensive series, Deke delves into the strongest features that Photoshop has to offer, including scalable vector graphics, Smart Objects, and Photomerge. Exercise files accompany the course.
Recommended prerequisites: Photoshop CS4 One-on-One: Fundamentals and Photoshop CS4 One-on-One: Advanced, both part of the lynda.com Online Training Library®.
Download Deke's customized keyboard layouts and color settings for Photoshop from the Exercise Files tab.
All right I'm going to wrap things up with a couple of quick feature demonstrations, some really fun options that were added to Vanishing Point with Photoshop CS3 but continued to be just as useful here inside Photoshop CS4. And these options are the following; you can swing planes on their hinges, we'll see how that works and then you can wrap artwork onto multiple surfaces. So I have opened two images. One is called DVD case.psd and the other one is called Chans & Mask.psd and here I'm just imagining what the artwork might look like for Adobe Photoshop CS4 Channels and Masks, were I to get around to filming such a series. But Photoshop CS3 Channels and Masks is just as useful.
Most of the techniques work exactly the same way in CS4 as they did in CS3. Anyway, what I want to do is I want to take this artwork and I want to wrap it around the DVD case here. So the first thing we need to do is establish the planes. So with DVD case.psd open I'm going to go on up to the Filter menu and choose, guess what? Vanishing Point. Go figure. And I have already created the planes for you in advance just so you can see them, just you know what to except, get rid of him, press the Backspace key or the Delete key on the Mac to make them go away assuming they were selected which they should be, the second you enter Vanishing Point.
All right, now I'm going to establish my base plane so my Create Plane tool is active of course, and I'll click at each of the four points along this back cover right here and I'm clicking inside of the plastic area that is to say the whole darn thing is plastic, inside of the transparent plastic region because that's the area in which the DVD artwork fits, don't you know. All right and I have got blue. That's nice, it's not red or yellow or any of those other colors. My goodness! I really have to warp it quite a bit to get any other color but blue. Anyway so it works out nice and that's good and I do want to make sure that I have got it setup exactly right that I'm matching all of my lines as well as can expected and it looks pretty darn good to me, I might want to take this down just a little bit because I do want to make sure that each one of my edges is parallel to one of the black box edges right there.
All right, so I might tweak it a little more, whatever. At some point I'm going to stop, one would think, and I'm going to create a perpendicular plane. When you want linked planes or multiple planes that are linked to each other, and yet they are not quite perpendicular, as will be these planes right here, you start off with perpendicular planes. So let me show you how that works. You Ctrl+Drag, well you already know how this works, you Ctrl+Drag or Command+Drag from the side handle to pull out this plane right here. But it wants to be at a different angle, it doesn't want to be perpendicular which supposedly is what we are seeing right now.
It wants to be at some other angle entirely. So what do you do? Well, if you just keep dragging this handle, you are just going to move the plane in and out. However, if you press the Alt key or the Option key on the Mac, then notice your cursor changes to a little swinging cursor right there and you can now swing this plane as if it's a door on hinge. That's my analogy for you. And I think it works beautifully, the analogy that is, as well as the feature. So that's an Alt+Drag or Option+Drag right there. Then release Alt or Option, make the plane a lot narrower because it doesn't want to be nearly that wide.
And then, another Ctrl+Drag or Command+Drag in order to create a perpendicular plane right there. Now who knows how deep that plane is? It could go quite far back there and we'll find out, as soon as we Alt+Drag or Option+Drag this handle, we'll see how long it is and it's pretty dang long. They get long fast when they are perpendicular like that, especially when they are declining dead away from us there. All right, anyway, so I was able to Alt +Drag or Option+Drag this door here on its hinge to swing it out and then I'll go ahead and drag the handle backward in order to limit the area that is covered by this plane. So that we are inside of the transparent plastic sleeve.
All right and that's it. That's all there is to creating swinging planes here inside of Vanishing Point. I'm going to go ahead and click OK in order to accept my plane. Of course, I don't want to set it in editing yet, I want to make sure that I have established my plane the way I want it and then I would go up to the File menu, were this the first time I had created this plane, I would go to the File menu and choose the Save command. I have already saved the plane for you in advance, so I'm not going to do that, but you might want to, it depends on how you are feeling. In the next exercise, we are going to go ahead and bring over the Channels and Masks artwork right here. And we are going to wrap it around all three surfaces of that DVD box.
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