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Photoshop CS4 One-on-One: Mastery

Swinging planes to custom angles


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Photoshop CS4 One-on-One: Mastery

with Deke McClelland

Video: Swinging planes to custom angles

All right I'm going to wrap things up with a couple of quick feature demonstrations, some really fun options that were added to Vanishing Point with Photoshop CS3 but continued to be just as useful here inside Photoshop CS4. And these options are the following; you can swing planes on their hinges, we'll see how that works and then you can wrap artwork onto multiple surfaces. So I have opened two images. One is called DVD case.psd and the other one is called Chans & Mask.psd and here I'm just imagining what the artwork might look like for Adobe Photoshop CS4 Channels and Masks, were I to get around to filming such a series. But Photoshop CS3 Channels and Masks is just as useful.
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  1. 21m 17s
    1. Welcome
      1m 21s
    2. Installing the DekeKeys keyboard shortcuts
      5m 38s
    3. Resetting the Function keys on a Mac
      3m 51s
    4. Installing the CS4 color settings
      4m 34s
    5. Setting up the CS4 color settings
      5m 53s
  2. 2h 31m
    1. Introduction to masking
      51s
    2. Introducing color range
      4m 22s
    3. Adding base colors and adjusting fuzziness
      4m 46s
    4. Localized color clusters
      6m 12s
    5. The Quick Mask mode
      7m 33s
    6. Viewing a quick mask by itself
      6m 40s
    7. Testing the quality of edges
      3m 55s
    8. Introducing the Masks palette
      7m 45s
    9. Editing a layer mask
      6m 18s
    10. Choking a mask with Gaussian Blur and Levels
      6m 44s
    11. Choking a mask with Mask Edge
      7m 43s
    12. Adding a Gradient Overlay shadow
      4m 23s
    13. Using live Density and Feather
      6m 12s
    14. Journeyman masking
      5m 44s
    15. Creating an alpha channel
      7m 6s
    16. Increasing contrast
      7m 15s
    17. Overlay painting
      8m 28s
    18. Cleaning up whites and blacks
      5m 48s
    19. Soft light painting
      5m 47s
    20. Selecting in style
      6m 55s
    21. Employing masks as selections
      5m 2s
    22. Scaling and compositing layers
      6m 30s
    23. Compositing glass
      5m 10s
    24. Selecting glass highlights
      8m 41s
    25. Working with found masks
      5m 46s
  3. 1h 34m
    1. Introduction to vector-based shapes
      1m 10s
    2. Vector-based type outlines
      7m 23s
    3. The benefits of vectors
      6m 27s
    4. Upsampling vs. nondestructive scaling
      7m 35s
    5. Vectors and effects
      8m 7s
    6. Fill Opacity and clipped layers
      4m 24s
    7. Basic shape creation
      3m 15s
    8. Drawing interacting shapes
      6m 21s
    9. Power-duplicating paths
      3m 12s
    10. Combining pixels and vector masks
      5m 19s
    11. Line tool and layer attributes
      7m 5s
    12. Copying and pasting path outlines
      3m 28s
    13. Drawing custom shapes
      3m 59s
    14. Drawing with the Pen tool
      7m 48s
    15. Creating cusp points
      7m 28s
    16. Defining a custom shape
      3m 34s
    17. Assigning a vector mask to an image
      2m 38s
    18. Adding a vector object to a composition
      5m 40s
  4. 1h 23m
    1. Introduction to Vanishing Point
      1m 11s
    2. Creating and saving the first plane
      8m 9s
    3. Creating perpendicular planes
      5m 16s
    4. Healing in perspective
      8m 47s
    5. Cloning and scaling in perspective
      8m 33s
    6. Patching an irregularly shaped area
      6m 59s
    7. Healing between planes
      3m 34s
    8. Importing an image into a 3D scene
      5m 45s
    9. Adding perspective type
      5m 37s
    10. Removing and matching perspective
      5m 36s
    11. Applying a reflection in perspective
      5m 1s
    12. Creating a perspective gradient
      6m 11s
    13. Converting a gradient to a mask
      2m 58s
    14. Swinging planes to custom angles
      4m 32s
    15. Wrapping art around multiple surfaces
      5m 49s
  5. 1h 15m
    1. Introduction to Smart Objects
      58s
    2. Placing a Smart Object
      5m 7s
    3. Saving a PDF-compatible AI file
      4m 27s
    4. Performing nondestructive transformations
      6m 7s
    5. Editing a Smart Object in Illustrator
      6m 50s
    6. Converting an image to a Smart Object
      6m 50s
    7. Cloning Smart Objects
      5m 24s
    8. Creating a multilayer Smart Object
      5m 51s
    9. Updating multiple instances at once
      2m 54s
    10. Creating a Camera Raw Smart Object
      4m 17s
    11. Editing a Camera Raw Smart Object
      3m 25s
    12. Assembling a layered ACR composition
      5m 54s
    13. Using an ACR Smart Object to effect
      3m 41s
    14. Blending multiple ACR portraits
      6m 56s
    15. Live type that inverts everything behind it
      6m 32s
  6. 1h 48m
    1. Introducing nondestructive Smart Filters
      46s
    2. Applying a Smart Filter
      4m 22s
    3. Adjusting filter and blend settings
      4m 25s
    4. Heaping on the Smart Filters
      5m 19s
    5. Smart Filter stacking order
      7m 23s
    6. Resolution and Smart Filter radius
      6m 12s
    7. Masking Smart Filters
      4m 41s
    8. Employing nested Smart Objects
      5m 5s
    9. Dragging and dropping Smart Filters
      6m 31s
    10. Using the Shadows/Highlights filter
      5m 53s
    11. Regaining access to the pixels
      7m 8s
    12. Parametric wonderland
      5m 52s
    13. Working with the Filter Gallery
      6m 28s
    14. Freeform filter jam
      5m 51s
    15. Swapping filters from the Filter Gallery
      3m 45s
    16. Mixing all varieties of parametric effects
      7m 30s
    17. Addressing a few Smart Filter bugs
      3m 11s
    18. Applying a Smart Filter to live type
      5m 30s
    19. Choking letters with Maximum
      3m 7s
    20. Duplicating a Smart Filter
      2m 38s
    21. Enhancing a filter with a layer effect
      6m 30s
  7. 1h 6m
    1. Introduction to Auto-Align, Auto-Blend, and Photomerge
      1m 2s
    2. Merging two shots into one
      3m 49s
    3. Applying Auto-Align layers
      3m 44s
    4. Masking images into a common scene
      1m 38s
    5. Auto-Align plus Auto-Blend
      8m 11s
    6. Assigning weighted Opacity values
      4m 7s
    7. Employing a Difference mask
      7m 17s
    8. Masking smarter, not harder
      3m 53s
    9. Capturing multiple depths of field
      3m 37s
    10. Auto-blending real focus
      8m 31s
    11. Creating a panorama with Photomerge
      7m 27s
    12. Correcting a seamless panorama
      4m 52s
    13. An altogether nondestructive Lab correction
      7m 59s
  8. 1h 44m
    1. Introduction to new CS4 technologies
      1m 1s
    2. Applying Content-Aware Scale
      7m 18s
    3. What works and what doesn't with Content-Aware Scale
      4m 19s
    4. Protecting areas with masks
      7m 31s
    5. Applying incremental edits
      7m 6s
    6. Protecting skin tones
      7m 12s
    7. Scaling around a model with TLC
      9m 0s
    8. Adjusting the scale threshold
      5m 22s
    9. When Content-Aware Scale fails
      4m 2s
    10. Creating a lens distortion effect
      8m 39s
    11. Layer masking the family
      11m 44s
    12. Installing the Pixel Bender
      3m 42s
    13. Introducing Pixel Bender kernels
      6m 50s
    14. Pixel Bender kernel roundup
      7m 24s
    15. Tube View and Ripple Blocks
      3m 58s
    16. Making a seamless pattern with Kaleidoscope
      6m 13s
    17. Introducing the Pixel Bender Toolkit
      3m 24s
  9. 1h 20m
    1. Introduction to actions
      42s
    2. Creating an action
      5m 45s
    3. Recording operations
      5m 12s
    4. Reviewing and editing an action
      4m 45s
    5. Playing an action (the Button Mode)
      4m 50s
    6. Saving and loading actions
      5m 0s
    7. Copying and modifying an action
      4m 8s
    8. Permitting the user to change settings
      5m 50s
    9. The Best Chrome Effect Ever II
      3m 41s
    10. Recording a fail-safe action
      7m 33s
    11. Rounding corners with a mask
      4m 33s
    12. Cleaning up layers
      3m 51s
    13. Automating layer effects
      7m 1s
    14. Applying chrome with Gradient Map
      6m 24s
    15. Action anomalies
      4m 11s
    16. Rendering effects to layers
      5m 1s
    17. Testing that it works
      2m 0s
  10. 1m 14s
    1. See ya
      1m 14s

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Photoshop CS4 One-on-One: Mastery
13h 7m Advanced May 29, 2009

Viewers: in countries Watching now:

Photoshop mastery can be elusive, but in Photoshop CS4 One-on-One: Mastery, best-selling author and video trainer Deke McClelland teaches the most powerful, unconventional, and flexible features of the program. In this third and final installment of the popular and comprehensive series, Deke delves into the strongest features that Photoshop has to offer, including scalable vector graphics, Smart Objects, and Photomerge. Exercise files accompany the course.

Recommended prerequisites: Photoshop CS4 One-on-One: Fundamentals and Photoshop CS4 One-on-One: Advanced, both part of the lynda.com Online Training Library®.

Download Deke's customized keyboard layouts and color settings for Photoshop from the Exercise Files tab.

Topics include:
  • Defining the essentials of masking
  • Resizing images with content-aware scaling
  • Adjusting perspective with Vanishing Point
  • Applying Smart Filters to create complex effects
  • Using the Auto-Align tool to build composite images
Subjects:
Design Photography
Software:
Photoshop
Author:
Deke McClelland

Swinging planes to custom angles

All right I'm going to wrap things up with a couple of quick feature demonstrations, some really fun options that were added to Vanishing Point with Photoshop CS3 but continued to be just as useful here inside Photoshop CS4. And these options are the following; you can swing planes on their hinges, we'll see how that works and then you can wrap artwork onto multiple surfaces. So I have opened two images. One is called DVD case.psd and the other one is called Chans & Mask.psd and here I'm just imagining what the artwork might look like for Adobe Photoshop CS4 Channels and Masks, were I to get around to filming such a series. But Photoshop CS3 Channels and Masks is just as useful.

Most of the techniques work exactly the same way in CS4 as they did in CS3. Anyway, what I want to do is I want to take this artwork and I want to wrap it around the DVD case here. So the first thing we need to do is establish the planes. So with DVD case.psd open I'm going to go on up to the Filter menu and choose, guess what? Vanishing Point. Go figure. And I have already created the planes for you in advance just so you can see them, just you know what to except, get rid of him, press the Backspace key or the Delete key on the Mac to make them go away assuming they were selected which they should be, the second you enter Vanishing Point.

All right, now I'm going to establish my base plane so my Create Plane tool is active of course, and I'll click at each of the four points along this back cover right here and I'm clicking inside of the plastic area that is to say the whole darn thing is plastic, inside of the transparent plastic region because that's the area in which the DVD artwork fits, don't you know. All right and I have got blue. That's nice, it's not red or yellow or any of those other colors. My goodness! I really have to warp it quite a bit to get any other color but blue. Anyway so it works out nice and that's good and I do want to make sure that I have got it setup exactly right that I'm matching all of my lines as well as can expected and it looks pretty darn good to me, I might want to take this down just a little bit because I do want to make sure that each one of my edges is parallel to one of the black box edges right there.

All right, so I might tweak it a little more, whatever. At some point I'm going to stop, one would think, and I'm going to create a perpendicular plane. When you want linked planes or multiple planes that are linked to each other, and yet they are not quite perpendicular, as will be these planes right here, you start off with perpendicular planes. So let me show you how that works. You Ctrl+Drag, well you already know how this works, you Ctrl+Drag or Command+Drag from the side handle to pull out this plane right here. But it wants to be at a different angle, it doesn't want to be perpendicular which supposedly is what we are seeing right now.

It wants to be at some other angle entirely. So what do you do? Well, if you just keep dragging this handle, you are just going to move the plane in and out. However, if you press the Alt key or the Option key on the Mac, then notice your cursor changes to a little swinging cursor right there and you can now swing this plane as if it's a door on hinge. That's my analogy for you. And I think it works beautifully, the analogy that is, as well as the feature. So that's an Alt+Drag or Option+Drag right there. Then release Alt or Option, make the plane a lot narrower because it doesn't want to be nearly that wide.

And then, another Ctrl+Drag or Command+Drag in order to create a perpendicular plane right there. Now who knows how deep that plane is? It could go quite far back there and we'll find out, as soon as we Alt+Drag or Option+Drag this handle, we'll see how long it is and it's pretty dang long. They get long fast when they are perpendicular like that, especially when they are declining dead away from us there. All right, anyway, so I was able to Alt +Drag or Option+Drag this door here on its hinge to swing it out and then I'll go ahead and drag the handle backward in order to limit the area that is covered by this plane. So that we are inside of the transparent plastic sleeve.

All right and that's it. That's all there is to creating swinging planes here inside of Vanishing Point. I'm going to go ahead and click OK in order to accept my plane. Of course, I don't want to set it in editing yet, I want to make sure that I have established my plane the way I want it and then I would go up to the File menu, were this the first time I had created this plane, I would go to the File menu and choose the Save command. I have already saved the plane for you in advance, so I'm not going to do that, but you might want to, it depends on how you are feeling. In the next exercise, we are going to go ahead and bring over the Channels and Masks artwork right here. And we are going to wrap it around all three surfaces of that DVD box.

Find answers to the most frequently asked questions about Photoshop CS4 One-on-One: Mastery.


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Q: My Polygon tool is locked into a very small size. I can use the Transform tool to increase it's size once drawn, but I must have something set that will not allow me to freely draw it like I can the other shapes. What could be causing this problem?
A: This could be caused by a value associated with the Radius option of the tool. Click the down-pointing arrowhead to the right (a few tool icons over) from the Polygon tool in the options bar at the top of the screen. This brings up pop-up panel. If the Radius option has a number value, select that value and press Delete or Backspace to clear it out. That should fix the problem.
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