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In these last two exercises, I am going to show you two new features associated with Vanishing Point 2.0 here inside Photoshop CS3 and I call these features swinging planes and multi-surface art. They are both exceptionally cool as it turns out. Now to get a sense of how these features work I want you to open up a couple of images that are found inside the 17 Vanishing Point folder. One of them is this image right here it's called chansandmasks.tiff and this is the box art or my Photoshop channels and mask series 21.75 hours of pure mask and goodness as it turns out and it features the silhouettes of all the folks that work here at www.lynda.com engaged in their workday activities such as boxing in this gentleman's case.
And this person here is strangling him or herself and that's the kind of stuff that they do here. It's just a jamming action packed place. Alright so go ahead and open this image. We are going to map it around a DVD box as it turns out and that DVD box is included here and it's called dvdcase.psd also found inside that same 17 Vanishing Point filter and notice that it's made up of non-perpendicular surfaces. So the backside of the DVD case meets the spine which meets the front side of the case at custom angles.
Actually pretty obtuse angles meaning that they are bigger than perpendicular, they are greater than 90 degrees. Now the first version of the Vanishing Point filter that was included with Photoshop CS2 was able to accommodate perpendicular planes only but Vanishing Point 2.0 can handle custom angles as it turns out. So let's start things off by setting up our perspective grid, we don't need a new layer for that, you just need to go up to the Filter menu and choose the Vanishing Point command.
And notice that I have created a grid in advance for you just to give you a sense that sure enough you can create planes at any angle that you like. Why don't you go ahead and delete those planes however by pressing the Backspace key here on the PC or the Delete key on the Mac and we will draw our own planes because that's a lot more fun after all. I am going to click on 4 points along the rear surface of the DVD case, you can start on the front surface if you prefer. It's just that I am left-handed so I tend to work from the left over to the right; I read that way as well which makes life very, very confusing as it turns out.
Alright so anyway now I have got this perspective grid set up pretty well, this first grid and I might drag the corner handles around a little bit to get things better aligned with the DVD case and of course I can take advantage of that super duper wonderful X key trick that allows me to temporarily zoom in on a detail inside of the image, zoom into a 2X level of magnification from where I was originally. Alright now let's drag out a related plane by pressing and holding the Ctrl key on the PC or the Command key on the Mac and dragging from the side handle right there.
Now at this point you might say well gosh Deke that looks pretty perpendicular to me and it doesn't match the angle of the spine at all. Goodbye, I am done with your training, it's no good. Well wait a second, here's the deal. Initially you have to drag that plane out at a perpendicular angle but then you can swing it like a door and I will show you how that swinging works. Go ahead and press and hold the Alt key or the Option key on the Mac and then drag that door around like so. Alright so with the Alt or Option key down you can swing to any angle that you like and you are going to also go ahead and modify the angle value.
If you know exactly what that angle should be then you can enter an angle value as well. So I could change it to 180 degrees for example which would be directly in line with the backside of the DVD case. That of course is ridiculous. I might as well just do that with one plane instead of two. Anyway, I am going to go ahead and increase the angle by pressing Shift Up arrow and something along the lines of 210 degrees works out pretty well for this image. Now I will drag the edge in a little bit and I might do a little additional swinging here by Alt dragging this, buying around a little bit.
Alright anyway once I get it to a point that I like 211.88 degrees splendid, I will go ahead and make sure that it matches the spine, that it matches the size of this spine like so little access over into the other side of the spine it's probably good idea and then I will Ctrl drag out another plane. Now it's going to sort of recede into the distance there and that's by the way Command dragging of course on the Macintosh side of things. Then once I get the plane set up and it doesn't even have to be the right size or anything. In fact you want to keep it pretty short because it's going to swing out pretty good as it turns out.
Now Alt or Option drag that edge in order to swing it baby and notice that that tiny little edge there, it looked like it was so small, turns into a big gargantuan edge when we swing it outward. It was just that it was in such sharp perspective, we couldn't see how big it really was. Alright let's go ahead and drag this edge in so that it matches the DVD case and that's wunderbar. What do we do next people? As soon as we get a good grid in place, we go ahead and click on the OK button, we don't make any pixel level modifications because then we might want to undo them and that would mess up our grid, that would get rid of our grid in fact.
So let's just go ahead and click OK, then go up to the File menu and choose the Save command. I am not going to do that because then I would save over the grid, I already gave you. But that gives you a sense of it's sort of the best habit, the habit you want to get into when you are working with a Vanishing Point filter inside of your own images. Alright so we have set up a grid with swinging planes baby, in the next exercise, the next and final exercise, we are going to add some multi-surface art.
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