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You already learnt how easy it is now to navigate the view port and to activate the right object in the scene to manipulate it. And even the object manipulation is now easier than before and I want to show you this in this video. Let's say you want to manipulate all the letters here individually. So, that's easy, and at the moment, this is one single extrusion and that's why if I click on the object I have selected all of the letters. But now I want to split them, and there's an option for that in the 3D menu and that is named Split Extrusion.
If I click on it I get this warning that I could lose any animation, but we did not create any animation so I click on OK. And obviously, nothing has changed, because still, everything is selected. But if I now click again on a single letter you see, now it is selected only. And now I can rotate here all the letters around by clicking on them. We just have to be sure to activate the letter and not some constraint.
Well, and I could also move it aside a little bit, let's say like this. Maybe you want to align and arrange these letters now. And that's quite easy, because you are able to multiselect all these letters by holding down the Shift key, clicking on them, and adding additional letters to the selection. So, now, I have everything selected, and you see I have the Move tool active, and I have all the options here in the Options Bar to align and arrange the letters.
So I can align the, the button edges, and I can distribute the object in this way. (LAUGH) Okay, that's not so good. Or I can use the option to horizontally center evenly, and then, I have some even distribution of the letters which I manipulated just a minute ago. But even better, now you see the letters are flying in the air, but I'm going to want them to lie on the ground plane and that's quite easy. I have all letters selected, and now I go to 3D > Snap Object to Ground Plane. And now,the lowest point of the lowest letter in this composition snaps to the ground plane.
And because, I aligned them to their bottom edges, every letter somehow touches the surface now. So there's another problem, and this is, how should I match my view to the view of the background? And that is another improvement in Photoshop CS6 Extended. So let's just for the moment hide the 3D layer and go to the Background layer and the trick is that we can snap now the 3D view to the Vanishing Point grid.
And Vanishing Point is a filter that has been around for some versions now, but this is a really cool new feature and let me show you go. That we go to Filter > Vanishing Point, and now with a second option here we create a plain, and the plain orientates along the perspective line. So we basically create, a perspective grid. So let's choose some point that is clearly perspective. I think this one is a good one. I hold down X to zoom in temporarily and I choose this one. And you should try to be as exact as you can and I think that should work, okay. Now, I can make this grid bigger, I don't have to, but you see the lines are matching nicely here, so the grid seems to be okay. So all I have to do now is to click OK.
Nothing has changed for now, but now let's change to the 3D layer and right-click here on this little (UNKNOWN) in the lower left-hand corner and choose Vanishing Point Grid. And this is what happens most, the object seems to move out of sight, but that's no problem. Just choose this tool here and drag it back to the view. You'll see here that the grid aligns nicely to the surface of the photographic background, and now, I can move it back with a fourth tool but I don't have to click on the letter, but l click on the Grid.
So, I drive it back in the image and that's it. So, one thing still doesn't fit and this is the light. So, what I can do about that, is I click on the light here in the scene, and then, with holding down Shift, I can drag the shadows into position. So the light seems to come from behind of the letters, from the left somehow, so I would try to align the light in that direction.
So I click here by holding down Shift and drag it around... So and if I drag it around, you see now the light fits even better, it's looking cool. The letters got quite dark okay, but we can apply some other textures on it, or create a fill id on this side or we just make some image based lighting, and let's just do it for now. I click on the background layer, hit Command+A, Command+C to bring it into the clipboard, Command+D to deselect, and now, I go back to the 3D layer. Click once in the background and once more in the background, and now, I am in the environment.
I click on Image-Based lighting in this field and choose New Texture. Okay? This is the texture size of my background image. I click OK. And yeah, that's a little bit tricky. I have to click again here and choose Edit Texture. Now, I paste, copy and V, and merge those two layers by hitting Command+E. Now I close the scene, and hit on Save. And now we have an image-based light.
And you see I can move it around until the letters are not too bright and not too dark, they just have to look quite good. And if I click on the background, you see, now it fits quite good, but those shadows are a little bit too bright, so I go back to the Image-Based Lighting, introduce it's intensity a little bit. It's a little bit distracting here that you have a slider here on this side and the value on this side, but it's okay.
You can also click on the name here and drag. At least, you have to minimize the lighting coming from the image-based light, and we can go to the light itself by clicking on it. And then, changing its Intensity, make it a little bit brighter so we have harder shadows and the hard shadows can be reduced a little bit by softening them. And if we now look at the scene, that looks quite good, I think, but we need some other materials, definitely.
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