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Simulating canvas texture

Simulating canvas texture provides you with in-depth training on Design. Taught by John Derry as par… Show More

Photoshop CS5: Painting with the Mixer Brush

with John Derry

Video: Simulating canvas texture

Simulating canvas texture provides you with in-depth training on Design. Taught by John Derry as part of the Photoshop CS5: Painting with the Mixer Brush
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  1. 2m 29s
    1. Introduction
      1m 26s
    2. Using the exercise files
      1m 3s
  2. 9m 10s
    1. Understanding the axes of motion
      2m 51s
    2. Assigning TouchRing functions
      6m 19s
  3. 22m 18s
    1. Monitoring brush orientation with the 3D Brush preview
      4m 55s
    2. Choosing the right brush shape
      3m 32s
    3. Using bristle tips
      2m 7s
    4. Adjusting bristle length
      2m 18s
    5. Changing the thickness of the bristles
      2m 1s
    6. Adjusting brush stiffness
      2m 35s
    7. Understanding options for angle adjustment
      2m 15s
    8. Changing bristle spacing
      2m 35s
  4. 26m 1s
    1. Using the Preset Brush Behavior menu
      2m 32s
    2. Color wells: Reservoir and pickup
      2m 11s
    3. Using the Wet, Load, Mix, and Flow controls to adjust color behavior
      5m 39s
    4. Loading and cleaning the Mixer Brush: Manual or automatic
      4m 54s
    5. Sampling color from all layers
      4m 31s
    6. Using the Transfer panel to adjust paint dynamics
      6m 14s
  5. 17m 8s
    1. Selecting patterns from the Pattern Library
      2m 1s
    2. Simulating canvas texture
      4m 15s
    3. Setting texture scale
      2m 33s
    4. Locking textures
      2m 44s
    5. Adding 3D appearance to strokes
      5m 35s
  6. 14m 13s
    1. Understanding tool presets and brush presets
      3m 15s
    2. Saving tool presets
      6m 55s
    3. Organizing the Tool Presets panel
      4m 3s
  7. 22m 22s
    1. Quickly loading and cleaning the Mixer Brush with keyboard shortcuts
      7m 3s
    2. Loading the brush with multiple colors from an image
      4m 53s
    3. Using the Color Picker Heads-Up Display
      5m 54s
    4. Using additional color selection options
      4m 32s
  8. 11m 45s
    1. Creating an underpaint layer to remove photographic detail
      5m 8s
    2. Restoring detail
      6m 37s
  9. 21m 8s
    1. Creating a color mixing layer
      7m 39s
    2. Loading brushes to enhance visual interest
      5m 17s
    3. Adding detail to a painting
      8m 12s
  10. 25s
    1. Goodbye

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Simulating canvas texture
Video Duration: 4m 15s 2h 27m Intermediate


Simulating canvas texture provides you with in-depth training on Design. Taught by John Derry as part of the Photoshop CS5: Painting with the Mixer Brush

View Course Description

Join John Derry, a pioneer in the field of digital painting, as he shows how to master the natural-media painting features introduced in Photoshop CS5 in Photoshop CS5: Painting with the Mixer Brush. This course shows how to use the Mixer Brush, the Bristle Tips feature, and a new mechanism for blending colors in Photoshop to add beautiful, painterly effects to photographs, enhance artwork with paint-like strokes and illustrations, and paint entirely new art from scratch. This course also covers customizing brush characteristics and surface textures, applying keyboard shortcuts to paint smoothly and efficiently, and using a Wacom tablet to get the most out of Photoshop CS5’s painting features. Exercise files are included with the course.

Topics include:
  • Understanding the axes of motion with a Wacom tablet
  • Choosing a brush shape and Bristle Tip
  • Adjusting brush angle
  • Loading color and control the behavior of the Mixer Brush
  • Modifying surface texture
  • Simulating the texture of canvas
  • Saving tool presets for brushes
  • Creating a painting from a photograph
  • Painting from scratch with the Mixer Brush
Photoshop Wacom

Simulating canvas texture

In this movie, we are going to take a look at how we can interact with the character of the texture as it appears within the brushstrokes. One of the first things we want to take a look at here is the Depth slider. This controls the appearance of the depth within a brushstroke. Right now, it's set pretty high, so that as I paint, my strokes are almost black. I can lighten up with a little bit of pressure, but not much is happening here. So to start to change this quality, the Depth slider can be used.

When it's all the way to the top, it's saying, use the full depth of the texture. As I lower this down, we'll see a lower value here. Now, I'm starting to see more texture, and less fill of the lower parts of the grain. What's actually happening here isn't so much a factor of texture itself, but Photoshop's built-in way it works with the Mixer brushes; pressure, in this sense, is really controlling how thick and full all of the hairs within the brush are responding to pressure.

So it's not really associated with pressure per se, but we are getting a nice variation in here, even at this level. Now, just depending on where you set this, you are going to be able to get only at the tops of the grain that we're working with here. So at this lower level, you can see that now, I'm just skipping along the very top of the grain. I can never get all the way down into the little valleys that make up this three-dimensional texture. So one of the first things you'll want to do then is play around with this slider to determine the quality or the character of the texture within your strokes.

I should also point out here that going from one texture to another can give you very different results. For example, this one we got just along the top of the grain, whereas here you can see this grain, same Depth setting, but now all of a sudden we are addressing all the way down into the bottom of the texture. So each texture is going to respond a bit differently. In this case, I need to play around with this Depth slider again, in conjunction with a particular texture, to find out what kind of visual quality I can get to and then decide what I want it to look like.

The reason for this variation is that each one of these has a differing set of grayscale values that make them up, and some of these settings are dependent on the grayscale within the particular pattern. So there is no one consistent setting for depth. You'll have to play around with it for each texture based on its own self-contained grayscale. The other thing we can look at here is the Mode. These are different algorithms that describe how texture is going to be handled when it's applied to the screen.

It's almost like these are various filters through which the texture is being examined and then applied to the screen. Height is the one I use most of the time; sometimes you can use Linear Height. Now, this texture I can see a little better here, but this does give a good example. I am going to clean off the screen here. I am going to use the Command+Delete key, which clears the image to the background color, which is currently white. Now, what I want you to see here is, and this is very indicative of Linear Height, it is a very soft kind of rendition of the texture, unlike what we saw before with Height, which was much grainier, much harder-edged.

And a third one that I use sometimes is Hard Mix. This one is even more of a severe hard-edged appearance of the texture. This one, typically you have to turn Depth up very high to see it there - now I can see it. But it even has a more graphic hard-edged appearance than either Linear Height or Height. You can play around with these other ones, but in conjunction with the mixer brush, I find the bottom three here, and probably Height to be the most wide-ranging useful of the three.

So now we've looked at how to control the appearance of texture within our strokes; the next thing we'll take a look at is how to control the scale, and we'll look at that in the next movie.

Find answers to the most frequently asked questions about Photoshop CS5: Painting with the Mixer Brush .

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Q: What factors affect how well the mixer brushes in Photoshop perform? Does document size (i.e. 72dpi vs. 240dpi) affect the performance of the brushes? How can I maximize brush performance?
A: The recordings for this tutorial were generally done at a standard screen resolution, but a real-world situation will often require higher resolutions. For example, offset printing generally dictates files at 300ppi (pixels per inch). Inkjet printing is often discussed in terms of 240ppi. For web-based viewing, imagery at 72ppi is considered acceptable. You can easily determine the pixel resolution of an image by multiplying the size in inches by the above ppi (pixels per inch) factors.
Let's use a typical real-world size as an example: 20" X 24". This is a common photographic print and frame size.

72ppi = 1440p X 1728p = 2,488,320 pixels
150ppi = 3000p X 3600p = 10,800,000 pixels
300ppi = 6000p X 7200p = 43,200,000 pixels

Note that each of these resolution factors quadruples the total pixel count.
It is the amount of pixels being manipulated that dictates both application and brush performance. With this in mind, we can state that performance decreases as image pixel size increases. There are three primary factors that affect an application's ability to handle large pixel-based manipulation.
For the full FAQ, please download the PDF file here





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