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Similarly extruding other type layers


From:

Photoshop CS5 Extended One-on-One: 3D Type Effects

with Deke McClelland

Video: Similarly extruding other type layers

All right, so far we've manage to apply extrusion settings to one of the three words. Now let's address the other two. I've saved my progress as The extruded Zap .psd, found inside the 03_cables folder. If you're working along with me, go ahead and select the bang layer, then go up to the 3D menu, choose Repousse, and choose Layer Mask. If you get the alert message, go ahead and click the Yes button. Then the first thing we should do inside the Repousse dialog box is change the Mesh Quality from Draft, to Best. Next I want to go ahead and change the Depth value to 6, and then turn on the Shear radio button. I came up with an X Angle value of -30, and a Y Angle of -60, and then I went ahead and changed the Twist value to 80.
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  1. 2m 25s
    1. Welcome
      2m 25s
  2. 47m 32s
    1. Making thriller/chiller type
      4m 14s
    2. Creating a slanted incline
      2m 54s
    3. Smearing colors across letters
      5m 21s
    4. Casting and catching light
      4m 9s
    5. Masking away shadow errors
      4m 35s
    6. Creating drop-and-splatter effects
      6m 16s
    7. Color-correcting 3D in Camera Raw
      4m 11s
    8. Placing Camera Raw and raster art
      5m 56s
    9. Mastering register and knockout
      7m 8s
    10. Combining layer mask and density
      2m 48s
  3. 41m 44s
    1. Making hand-drawn type in 3D
      3m 44s
    2. Tracing letters with filters
      3m 55s
    3. Restoring missing outlines
      3m 46s
    4. Tracing a photographic background
      4m 32s
    5. Separating letters from the extruded sides
      4m 28s
    6. Turning a cartoon into "glory type"
      3m 25s
    7. Making a hand-drawn neon effect
      5m 1s
    8. Changing glow, mask, and color
      3m 35s
    9. Modifying your hand-drawn 3D text
      6m 6s
    10. Updating static layers and masks
      3m 12s
  4. 54m 24s
    1. Making cable-length I-beam extrusions
      5m 37s
    2. Similarly extruding other type layers
      3m 29s
    3. Rotating, positioning, and scaling words
      6m 33s
    4. Removing one texture and creating another
      6m 47s
    5. Dressing up the cable-length I-beams
      4m 8s
    6. Precisely masking your 3D letters
      4m 32s
    7. Brightening the faces of your letters
      5m 47s
    8. Masking the extruded sides
      5m 56s
    9. Painting in a 3D smoke effect
      6m 55s
    10. Knocking out the excess smoke
      4m 40s
  5. 1h 5m
    1. Establishing a worthy grunge background
      3m 53s
    2. Assigning a bevel with a custom contour
      3m 53s
    3. Matching 3D type to a photographic scene
      6m 22s
    4. Lifting masks from plain 3D letters
      4m 48s
    5. Assigning a rusting grunge-metal material
      5m 26s
    6. Creating matching faux-gold bevels
      5m 36s
    7. Tracing the faces of your letters
      4m 19s
    8. Painting in the back-alley slime trails
      8m 7s
    9. Simulating heavy-duty 3D wires
      4m 50s
    10. Adding a crack to any letter
      7m 1s
    11. Lighting a background to match your type
      5m 23s
    12. Post-processing type in Camera Raw
      6m 15s
  6. 35m 24s
    1. Making a 3D pillow inflation
      3m 59s
    2. "Fluffing up" the letters
      3m 55s
    3. Masking and lighting the 3D type
      4m 1s
    4. Casting colorful ground-plane shadows
      4m 46s
    5. Assigning materials and bump maps
      4m 9s
    6. Removing seams from a bump map
      7m 1s
    7. Simulating worn fabric with Soft Noise
      4m 7s
    8. Resolving last-minute lighting issues
      3m 26s
  7. 55m 41s
    1. Making blocky comic-book-style type
      3m 53s
    2. Scaling depth-map bumps
      3m 19s
    3. Using the built-in shadow catcher
      2m 31s
    4. Opening an ACR image from Photoshop
      5m 19s
    5. Tracing and shading the blocks
      4m 42s
    6. Masking block letters with the Magic Wand
      5m 51s
    7. Adding graphic effects to the background
      4m 11s
    8. Masking the base of the letterforms
      7m 12s
    9. Tracing halos around the letter backs
      5m 57s
    10. Creating a circuit board pattern
      5m 7s
    11. Making a complex pattern glow
      4m 49s
    12. Adding bright 2D shadow type
      2m 50s
  8. 47m 38s
    1. Prepping ACR and Illustrator objects
      3m 55s
    2. Reconciling multiple vector constraints
      5m 19s
    3. Fixing the type onto the tree
      2m 42s
    4. Creating a sunken extrusion
      5m 39s
    5. Combining blending modes and diffuse texture
      3m 59s
    6. Bending 3D text as a Smart Object
      4m 25s
    7. Enhancing carved type with Smart Filters
      3m 6s
    8. Masking away the forward extrusions
      3m 54s
    9. Duplicating the carving up the tree
      6m 45s
    10. Masking the many bits of exposed wood
      4m 21s
    11. Dyeing the inside of the hearts red
      3m 33s
  9. 40s
    1. See ya
      40s

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Watch the Online Video Course Photoshop CS5 Extended One-on-One: 3D Type Effects
5h 51m Intermediate Oct 04, 2011

Viewers: in countries Watching now:

In this final installment of Photoshop CS5 Extended One-on-One, Deke McClelland creates a total of seven 3D type effects from scratch. This project-based course shows how to create and modify 3D type, craft hand-drawn effects, and design complex character extrusions. The course also explains how to color-correct and post-process 3D type in Camera RAW.

Topics include:
  • Smearing colors across letters
  • Creating drop-and-splatter effects
  • Tracing character outlines with smart filters
  • Rotating, positioning, and scaling words
  • Quickly (and accurately) masking 3D letters
  • Assigning complex, high-quality bevels
  • Matching 3D type to a photographic scene
  • Adding a crack to a grunge letter
  • Making a 3D pillow inflation
  • Simulating worn fabric with soft noise
  • Making blocky type using depth maps
  • Carving recessed type in a tree
  • Creating a sunken extrusion
  • Bending 3D text as a Smart Object
Subjects:
3D + Animation Design
Software:
Photoshop
Author:
Deke McClelland

Similarly extruding other type layers

All right, so far we've manage to apply extrusion settings to one of the three words. Now let's address the other two. I've saved my progress as The extruded Zap .psd, found inside the 03_cables folder. If you're working along with me, go ahead and select the bang layer, then go up to the 3D menu, choose Repousse, and choose Layer Mask. If you get the alert message, go ahead and click the Yes button. Then the first thing we should do inside the Repousse dialog box is change the Mesh Quality from Draft, to Best. Next I want to go ahead and change the Depth value to 6, and then turn on the Shear radio button. I came up with an X Angle value of -30, and a Y Angle of -60, and then I went ahead and changed the Twist value to 80.

Now, notice that we get these amazingly smooth contours as a result of the Best Mesh Quality setting. Now this time around, we've got three holes to worry about; two in the B, and one in the A. Let's go ahead and change that Type setting to Hole, and see which one changes. And it looks like Photoshop, once again, went ahead and grabbed the hole inside the A. So click on that Rotate tool under the word Internal, and then click on one of the holes in the B, change its type from Inactive, to Hole, and then go ahead and click on the other hole inside the B. And it may take a moment for Photoshop to catch up, so you have to wait for it, but once it's ready to go, go ahead and click on that hole, and then change the type to Hole once again. And when the hole changes, go ahead and click the OK button in order to create that 3D object.

All right; the only layer left is pow, so go ahead and click on it. And now go to the 3D menu, choose Repousse, and choose Layer Mask, click on the Yes button in response to the alert message, and you know what? This time around I am going to go ahead and change my values before I change to Mesh Quality, because that way things will go heck of a lot quicker here. I'll change the X Angle value to 30, let's change the Y Angle value to -30, and then I want the Twist value this time to be 100. Now, this doesn't look right at all, and that's because the Bend option is turned on, so go ahead and click on Shear in order to slant that extrusion downward.

We've got a two holes to worry about this time; one in the P, one in the O. Lets go ahead and change Type to Hole. That goes ahead and gets the hole inside the O, we need to grab the one inside the P by clicking on this Rotate tool, clicking on the hole inside the P, and then changing its Type to Hole. Notice how much more quickly things went with the Mesh Quality set to Draft, but nonetheless we do need Best, so go ahead and change that setting accordingly, and click the OK button in order to establish that 3D object. All right, now at this point we want all three of these objects to interact with each other, so we need to combine them into a single scene.

With the pow layer selected, go ahead and Shift+click on the bang layer to select it as well, and then go to the 3D menu, and choose Merge 3D layers, in order to combine those two layers into a single 3D scene. Now Shift+Click on the zap layer, in order to select it as well, go back to a 3D menu and choose Merge 3D layers again. You may recall that you can only combine two 3D layers at a time inside of Photoshop. And that will result in a single layer that, right now, is called zap. Now we go ahead and rename that layer: zap bang pow, because it does contain all three of those words.

Now at this point, you may look at the result and say, gosh Deke! That looks absolutely terrible! Especially, Vis-a-vis the final effect we're going for, where zap is at one angle, bang is at another, and a pow is at third, and all the cable extrusions are descending to the very bottom of the canvas. Well, that's because we need to modify the orientation, and position, and scale, of every single one of these meshes, and we'll do exactly that in the next exercise.

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