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Now every time you apply the liquify filter, you create what's known as mesh. In this movie, I'll show you what I mean by that. And I'll also show you how you can save your mesh, which is a way of saving your work from the liquify filter, and you can even reapply that mesh to the same image at a higher resolution. I am going to start things off by garbing my smart filters here and dragging them and dropping them in the trash can. In order to get rid of the liquefy filter, which may seem like a dangerous thing but photoshop always remembers the last liquefy settings you applied.
And you can get to them going to the filter menu. And choosing liquify from the top of the list. Now before I load my previous settings, which you can do by clicking on this load last mesh button, but first I want to show you what the mesh looks like. And you can view the mesh by turning on this show mesh checkbox. Again by the way, you need to make sure the advanced mode checkbox is on. In order to see it. And notice that the mesh starts out as a series of horizontal and vertical grid lines. So they're absolutely gridded into place and that demonstrates that you haven't done anything to the mesh so far.
Notice that you can change the size of the mesh. I can make it large if I want to, or I could change it to small. Now, in my case, small is going to make it disappear, because I'm so far zoomed out. So I need to zoom in in order to see that mesh like so. You can also change the color of the mesh. For example in our case, because we are working with a warm portrait shot, changing the mesh to a complimentary color, like green or cyan, is going to work out nicely. Now notice that if I go ahead and click on load last mesh, that it shows me the mesh that I created as I was painting inside the liquified filter.
So everything you are doing is calculated as kind of a mathematical distortion. If you want to save out that mesh, then click on the save mesh button right here, and I already went ahead and saved my mesh, in advance, as facework dot msh. So I'll go ahead and cancel out. And now what I can do is click okay in order to reapply those settings to the image. And then I can switch to a higher res version So notice, the resolution of this image. If I click and hold on this dock information in the bottom left corner of the window, I can see that this image measures 1863 pixels wide by 1242 pixels tall, which is approximately 6 by 4 inches.
At 300 pixels per inch. Whereas, this version of the image right here measures 3005 by 2003 pixels; which is 10 by 6 and 2 3rds inches and 300 pixels per inch. So, in other words, we've got a lot more pixels inside this image. But, and this is very important, it's the same image and it's cropped in exactly the same way and that has to be the case if you want your saved mesh to work right. Alright, so I'll go ahead and double click in the background and call this layer model once again.
Right click inside the image window and choose convert to smart object and then go back to the filter menu and choose the liquify cmd. And because I just applied those settings I can click load last mesh if I wanted to but let's say it's several days later and I will apply 16 different liquified treatments then in that case, I'd want to click on load mesh in order to load up that mesh that I saved previously, in this case, face work. And then I'll click the open button. And notice that it has the same effect even though we're working on a higher res image.
And that's because that mesh, which I'll go ahead and blay at the medium size is scaled to fit the new image size. So I'll go ahead and click OK in order to apply those settings. Now it's very important to note by the way that, that last trick only works when you're working with the exact same image. Across different resolutions. You're not going to be able to apply a liquify that you apply to one portrait to a totally different portrait, because you're going to get completely different results. And that's because any given mesh isn't designed to suit multiple photographs.
In any event, that's how you create a mesh and save it. Using the Liquify filter.
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